[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.




Let’s talk Star Fox 2. I finally got the hang of the game enough to beat it on hard. On one hand it’s an incredibly innovative and daring sequel, it’s highly challenging and it really feels like you’re fighting a full blown war. On the other hand, I’m in complete anxiety the whole time I’m playing it and I’m not sure I can really call that “fun.”

What do you think /vr/? Is it a good game? Did any of you beat it on expert?
>>
File: SF2 score.jpg (283 KB, 1152x864)
283 KB
283 KB JPG
It's one of my personal favorites. I play it on expert all the time.
>>
File: star-fox 2- comparison.jpg (139 KB, 1152x648)
139 KB
139 KB JPG
I haven't played it yet, but bump for interest. The colors are beautiful, though.
>>
File: StarFoxOOT.gif (2.76 MB, 213x240)
2.76 MB
2.76 MB GIF
>>8999857
I just started playing recently after I started mooching off of my friends' NSO family plan.

I love it. As a relative newcomer to Star Fox (I only started getting into it because of "A Fox in Space"), it's barely number 2 (under SF64) in my favorites of the franchise. If it received some sort of fan-remake in the Star Fox 64 engine or something, it would absolutely be my favorite one. The framerate makes it very tricky to play at times, but I'm able to adapt.

Something really interesting that I noticed is how the Arwing Walker segments remind me of a Ocarina of Time oddly enough. The way the camera moves after you press the switch to unlock a door is uncannily similar to OOT.
>>
>>8999857
Not retro, released 2017.
>>
File: FayShirt.jpg (92 KB, 1024x1716)
92 KB
92 KB JPG
>>9001012
The copyright date is 1996. See >>9000676.
>>
Staaaaaaaaaaaaaaaaaaaaar Gliiiiiiiiiiiiiiiider!
>>
Speaking of, I was gonna play this on my snes classic when my power brick came unplugged. Out of curiosity, does a forced power off like that harm the console?
>>
>>9000676
>Beta
>posts Gideon's edited title screen graphics as "original beta"
Step up your game, anon.
>>
>>9001012
Retro has always been platform based, zoomer. SNES came out ten years before the year 2000.
>>
>>8999857
I hate how slight every encounter and level is. I know, muh realtime race against the clock semi-RTS bullshit -- I GET the point of the game, okay? ... but for fuck's sake let me enjoy a scenario or setting for a literal goddamn minute. I could forgive a lot if it all culminated in one last level with a more 'classic' formula, or an assault beginning a level on rails, followed by an all range/labyrinth, followed by a large boss battle. Just one thing that feels significant, but no. That's my problem with Star Fox 2.
>>
>>8999857
I really loved this game. Reminds me of Dillon's Rolling Western. I wish there were more action games like this where you defend a place from something in real time, not just plopping defense towers down on a map. I want to feel like I'm actually contributing something.

That being said I hate the way this game handles the difficulty options. They're very misleading and if you don't play on the hardest difficulty level you're literally being blocked out of half the game's content. Some bosses and missiles only spawn on the higher difficulty.
>>
What are some general tips to git gud at Star Fox 2? I also wouldn’t mind some for Star Fox 1 either. I’m gonna play through them both back to back but 1 is definitely giving me trouble.
>>
It's an awesome game. I recently scored over 300k (320k+), and I had made a deal with myself to stop playing after 300k, so now I'm sad, but there are other games to play.

Git good tips?

If you are just trying to beat the game:
- Take out the carriers first
-Use the warp to quickly take out a carrier in the beginning
- Be extremely wary of letting your satellite be captured.
- Learn the levels with extra bombs and make sure you get them all.
-You can farm bombs by exiting and reentering a level
- Use a bomb on each star Wolf dog fight.
- There are other key places to use bombs, watch a speedrun and you'll see
-Travel with your mothership a lot. It allows you to quickly heal both ships and also allows you to warp quickly back to Corneria to defend it.
- sometimes it is good to play a planet until you enter the base, then exit to take out missiles or fighters heading for corneria. When you re-enter the planet you will start inside the base.
- learn how your satellite works so you can predict which missile or fighter it will take out.
>>
Eladard and Macbeth had the best music in the game.
>>
>>8999857
Never played it, how does it compare to Command?
>>
>>8999857
i still to this day don't understand why it wasn't published
like yeah it wasn't perfect but compared to the absolute shovelware on the snes?
>inb4 the doom port autist
>>
>>9003138
Gotta love how retro games still managed to be this deep and have that much replay value… even when they are half finished.
>>
>>9002901
collect all the pepper coins on a difficulty level to unlock the secret base, then you can get the homing blaster
>>
>>9003275
Nintendo just really wanted every gamer to get on board of the N64 train asap.
which is weird, because unlike Sega they actually kept the Snes afloat with other titles for quite a while.

Guess they just didn't want any AAAAA++++ titles on it anymore.
>>
>>9001923
Probably not
>>
The game seems ok, but I definitely prefer the original Star Fox.
>>
>>9003631
they should have kept supporting the snes in america with all the late releases it got in japan man...
it makes me sad
>>
File: FoxFaySnow.jpg (69 KB, 600x513)
69 KB
69 KB JPG
>>8999857
What team does this board tend to use?
I personally always use Fox/Fay.
>>
>>9003214
I enjoy Fortuna and Venom quite a bit.
>>
File: 1645252268865.jpg (3.21 MB, 3279x4093)
3.21 MB
3.21 MB JPG
>>9004305
Falco/Fay for me
>>
File: 483.png (254 KB, 799x700)
254 KB
254 KB PNG
>>9004305
Fay/random
This is the speedrun team, left-one+got no time to input any more frames for a partner, Faygang4lifebabiiie!
Where the FUCK is the final-version TAS?
>>
My tips after beating it a bunch of times on Expert, based on the official release:

>Chose a fighter (Fay/Miyu) plus a balanced craft (Fox/Falco)
>Take down a cruiser and some fighters first, then a far off planet
>Mainly use the fighter and go down to planets and pray you get the double lasers, this is a priority
>Then come back as the remaining cruiser is getting ready to attack the planet
>Remember Andross tends to send a second wave of invasions and/or cruisers when some time passes and you've finished either, so once you free the last planet or destroy the last cruiser, SEIZE THIS OPPORTINITY TO CLEAN UP THE LEFTOVERS, he can't summon shit while you're on a long mission, it has to be on the map
>If you free Meteo soon you get an invaluable warp vantage point, but if it didn't start conquered, BE CAREFUL WARPING THERE AND MOVING FURTHER INTO THE MAP, Andross wil conquer it during the midgame and send your mothership back to Corneria, most likely leaving you stranded on the other end of the map
>When you engage Starwolf, use your double lasers and make sure you're shooting where they're headed, not where they are, this is very, very important, as dumb as it sounds, if you master this, they're chumps
>If you don't have double lasers, switch to Fox/Falco and cheese the Starwolf team member with two bombs. I honestly recommend using them to cheese at least one of them, when you're the most pressed for time
>Those spinning ships are terrible, potentially the worst oponent in the game, look at their position in your map when they spin
>The midgame is the hardest part, it can really become a clusterfuck, and Andross' elite robots are pretty nasty if things are ganging up on you. I think the Space Blade can be ignored a little if i isn't aggroing you, it only does like 2% to the planet per attack, go for cruisers and missiles instead
>Your satellite kinda sucks but don't neglect it, pay attention to how it's rotating, it'll take down the threat in that direction
>>
>>8999857
I beat the mostly finished untranslated snes version on Emulator a decade ago. Since the main planet can't take damage in the unfinished one, I beat it without the planet taking any damage.

I'm nowhere near good enough at the game to do that again these days.
>>
I love StarFox2. It's an obvious example to me of a good sequel done right, because it changes of a lot of things, but still keeps the appeal of the original. SF64 is more like a remake of SF1 in a lot of ways, by comparison.
>>
>>9001012
hahaha, what a faggot!!!!!!!!
>can't even read the Copyright Date
>can't understand Retro is Platform based

What a way to shoot yourself in the foot.
>>
>>9005864
>Where the FUCK is the final-version TAS?
Make it yourself. Be the change you wish to see.
>>
>>9001936
So all the indie games on SNES are now retro?
>>
>>9001035
You can have a copyright that predates release.
>>
>>9008035
Is today your first day on the board or something? There are homebrew and romhack threads all the time. If you're gonna be an annoying contrarian you gotta try harder
>>
>>9008035
Always have been, noobie.
>>
>>9001012
based
>>
File: EdyiQKHXYAcHHcB.png (116 KB, 471x420)
116 KB
116 KB PNG
>>9009078
A cut character from what I understand.
>>
File: Ccf.png (18 KB, 391x384)
18 KB
18 KB PNG
>>9009078
The boys are based on this set of unused(?) portraits.
>>
>>9008815
hawt
>>
>>
File: Miyu Wong.png (12 KB, 256x224)
12 KB
12 KB PNG
>>9009109
I'm prettysure that's just Fay's early design though; I recall one of the previews still had the goat character and the game's early Arwing designations that had the first letters the pilots' first and last names, and I remember the goat character's name also started with an "F" so chances are the name "Fay" was decided earlier on.
>>
>>9000962
>Something really interesting that I noticed is how the Arwing Walker segments remind me of a Ocarina of Time oddly enough. The way the camera moves after you press the switch to unlock a door is uncannily similar to OOT.
That one argonaut dude, Dylan whatshisface, had a hand in the very early Zelda 64 production. He showed his model on twitter that was Hyrule Castle during the period of time where the game still took inside the castle similar to Mario 64, and his model has the same textures and geometry to the final game's Forest Temple, minus the "overgrown vines" overlaid textures in the final game, so it must have definitely be connected to OoT.
>>
>>9010435
Didn't nintendo cannibalize some of Argonaughts work to assist in developing thier own n64 games?
>>
>>9010553
I'm not sure. Supposedly, Croc was a Yoshi pitch that Nintendo ripped off to make Mario 64, but the timeline of events and development time don't quite match up, and many Argonaut staff stayed behind at Japan and assisted with teaching the staff how 3D worked, how to model and the like.
>>
>>9004305
>>9005550
>>9005864
I want a Fay wife just as bad as I want to get gud at these games. I’m still having troubles with 1.
>>
>>9004305
Fay/Falco make a great team. I remember playing StarFox 64 as a kid at my uncle's place and wishing the other pilots were playable outside of VS. mode, happy to finally have that.
>>9010838
The Level 3 route in the first game still gives me shit after all these years, don't feel too bad.
>>
File: goddard-portal.gif (2.28 MB, 300x232)
2.28 MB
2.28 MB GIF
>>9010435
You're thinking of Giles Goddard.
>>9010553
Argonaut started working with Nintendo to produce Star Fox 1, which was basically Starglider but on-rails.
What happened after depends on who you ask.
The cancellation of Star Fox 2 was at least publicly the end of Nintendo and Argonaut's relationship (although they'd later release Buck Bumble on the N64). Two of Argonaut's most high-profile engineers upped and went native in Japan, Dylan Cuthbert and Giles Goddard. Cuthbert left after finishing Star Fox 2 and worked for Sony for a while, whilst Goddard was poached directly by Nintendo.
Jez San claims that around this period, Argonaut were working on an SM64-type platformer with Yoshi as the lead, and that Nintendo essentially leaned on them to stop, only to later release SM64 themselves. Someone on Neogaf who also worked at Argonaut has said it wasn't a platformer but rather a racing game.
Worth noting here that the leak two years ago had an unmarked Yoshi model in the same folder as Link and in Star Fox 64's format. The famous Space World 95 Link was also created by Goddard.
Goddard is officially credited with just the SM64 face and is humble in interviews but for various reasons I suspect he had far more "input" into SM64 and OoT than he lets on.
>>
>>9011582
>You're thinking of Giles Goddard.
Thanks for clearing that out, I couldn't recall very well.

>Goddard is officially credited with just the SM64 face and is humble in interviews but for various reasons I suspect he had far more "input" into SM64 and OoT than he lets on.
I wouldn't doubt, at least during the Zelda 64 portion of development before the introduction of child Link, he had a lot of input until Koizumi learned enough from his 3D expertise to get full control of the game's development once the vision for Zelda 64 became finalized into OoT. That's just me guessing though. Zelda 64 had a weird tone to it, more similar to Goddard's Space World 95 tech demo.
>>
>>9011335
Gotcha, then maybe I’m not as bad as I was thinking as that’s what’s giving me so much trouble
>>
>>9001012
jajaja, retrasado
>>
File: 4b2.jpg (110 KB, 749x1200)
110 KB
110 KB JPG
>>8999857
The second best game in the series. SF2 getting cancelled was the biggest mistake for the whole series.

SF would've been a near top tier franchise today if weren't for 3D bullshit.
>>
File: 601.png (54 KB, 588x588)
54 KB
54 KB PNG
>>9013086
How does SF64-onward change if SF2 was released back then?
>>
>>9013098
It doesn’t. 64 is heralded as a “returnto form” and 2 is considered the quirky experimental sequel, same way it went for Mario, Zelda, and Castlevania
>>
>>9013209
On one hand, I sort of like when developers would take risks and be experimental with their sequels… on the other, it rarely turned out good.
>>
File: James.png (29 KB, 165x165)
29 KB
29 KB PNG
>>9013098
>Star Fox 2 gets a physical instruction manual with more practical-effects puppets, Miyu and Fay get last names and possible different bios, and there may be be a further continuation of the Nintendo Power comic as a promotional tie-in.
>Star Fox 64 has minimal changes and is probably a soft reboot instead of a hard reboot since there isn't as big a gap between games.
>GameCube games have no changes.
>Star Fox Command wouldn't be Cuthbert failing to recapture Star Fox 2 so it wouldn't suck as hard, and it features the return of Miyu and Fay to the series.
>Star Fox Zero would be less Miyamoto failing to recapture Star Fox 64 with Star Fox 2 elements and more of a general "New Star Fox Bros."
Yeah the series would be in a better place overall, but it'll still go through rough patches like any other.
>>
>>9014261
Considering how awful every “fandom” is now, I’ll just be happy that Star Fox has more or less died and 2 is still semi-obscure. Could you imagine all the “journalists” trying to push whatever developer was working on it at the time to have a stunning and brave moment for Miyu and Fay? Not to mention that if it was a current Nintendo game they’d release 1/4th of it, 2/4ths if it got popular, and maybe 3/4ths as paid dlc.
>>
https://vocaroo.com/197oBjb92l9h
>>
>>9014516
Absolutely this. I'm actually kind of surprised how quietly they've released Star Fox 2. Feels like a nifty little gift, rather all that pomp-and-circumstance stuff we usually get nowadays. Good thing it is.
>>
>>9014830
The cadence of this is like the person doesn't normally speak English, or is perhaps just a robot wearing human skin
>>
>>9014912
Some anon used an ai voice generator for them. He liked Fay a lot. They are kinda cute too, albeit a bit off sounding like you said.
https://vocaroo.com/12I6ek1pcWEY
>>
>>8999857
the only 2 kinds of people who should be talking about star fox are furries and people with bad taste in games
>>
>>9015006
so which one are you?
>>
>>9014881
Eyup. We are on /vr/ for a reason. Things released in the past are better left untouched and obscure, aside from the rom hacking scene.
>>
>>9015114
I wish I could own sf2 on a physical cart to be honest but looks like I gotta be the turbo sperg with a snes and a snes mini
>>
>>9015169
I’m just glad I found my SNES Classic for crazy cheap. I’ve always liked owning physical media of my favorite games, but I got into retro well after the SNES Classic had quadrupled in price. It’s a double bonus considering how hard it is to emulate Star Fox and Star Fox 2 well.
>>
>>9014261
I believe Fay’s last name was going to be Swift
>>
>>9015169
You can buy a repro with the rom, custom label and all.
>>
>>9015754
The question is if they were able to implement the special chip
>>
>>9015114
Who is that girl fox? Is it a furry edit to make fox in to a hot women and not a foxlet shrimp?
>>
SF2 with SF64 engine would be sick as fuck
>>
I've never played a star fox game. I really enjoy space harrier though.
>>
>>9015719
That was Miyu's. Fay's was Sinclair.
>>
File: mydadworksfornintendo.jpg (1.25 MB, 2268x2265)
1.25 MB
1.25 MB JPG
>>9015761
Find the right guys and they absolutly can.
>>
So what’s with the meme of Star Fox 1 being a bad game? I’m playing it now and having an absolute blast.
>that moment you get to Space Armada
>the camera changing as you fly into the ships
>that awesome feel as you dodge the obstacles

That alone made me like the game, especially taking into account the hardware it was running on. Also, out of curiosity, is there a way to get more consistent barrel rolls, and is there any trick to getting better at the third person aiming or does it just come with practice?
>>
>>9016092
It makes my eyes hurt
>>
>>9016093
>>
>>9016092
I really love the last level on route 2
I really hate sector Z
>>
File: strikecommander_vr3.png (930 KB, 1280x822)
930 KB
930 KB PNG
>>9016092
As a kid I bought Star Fox instead of Cybernator. Cybernator is fun but it wasn't as replayable. But I was playing much better looking 3d arcade style air combat games on PC at the time. Namely Strike Commander. But these are totally different systems, and games. Apples to oranges.
>>
>>8999857
It is a very good game
Thr anxiety part sounds more like you aren't a fan of the kinds of games that penalize you hard for making minot mistakes. I guess it is like some people can't handle thriller/horror movies because they don't like feeling anxious and anticipating something but not quite knowing what is coming and when
>>
>>9013098
Likely nothing at all though it would have been nice to see Nintendo having re-remade star fox 1 and 2 for n64 using star fox 64 engine
>>
Alright, so what is this “soul” factor. After playing Star Fox and reading some of the old comics I’m starting to “see” it. Is it just nostalgia mixed with a bit of heartfelt imperfection?
>>
>>9017156
>Is it just nostalgia mixed with a bit of heartfelt imperfection?
Retard. Soul means soul. It is just how "humane" the art in general.
Take final credits, for example. You can just roll the text down. Or you can make a minigame for the credits scene. Or you can animate all the characters to go on the screen and bow before the player, as if they were artists and you've just watched a good play.
With small touches like that a talanted artist can create soul in the art. Something might happen in the background. Cutscenes set to create not just visuals, but feelings and impact. Etc, etc.
Most modern devs - especially big ones - do not even see games as art in the first place. A game for them is a "product" or a "service".
And talent is a whole another thing.
>>
>>9017251
Ironic considering how most of those devs would peddle their games as a work of modern art. Really, games were more of an artform before they tried to be.
>>
>>9017156
Literally look it up.soul has been used as an adjective like this for over 50 years
>>
>>9017331
Soulful would be more fitting than soul if we are talking about the Adjective.
>>
>>8999857
any significant romhacks for this yet?
>>
>>9001931
I don't think the new title was illustrated by Giddy even.
>>
>>9008815
damn, where's Bill?
he need some action too
>>
how do i play this game on my pc?
>>
>>9018158
>Get emulator
>Get ROM
>Play game
Wow, so hard.
>>
>>9018158
>download rom
>download emulator
>combine

You can find both on vimm
>>
>>9018175
>>9018176
Did they finally fix Star Fox emulation? When I tried it a couple years ago it was horrendous
>>
>>9018190
I played both 1 and 2 this january and they ran fine. For reference, "fine" for SNES Star fox is between 8-12 fps, they run like shit on OG hardware too.
>>
>>9018206
I remember when I tried it it ran even worse and the sound was unsynced
>>
>>9018227
What emulator are you using? Maybe you need to mess with the settings.
>>
>>9018264
ZSnes back in the day. Now I’ve got a SNES mini so it’s not so big a deal, but I figure when my Steam deck eventually comes in I’d like to load the roms onto that.
>>
>>8999857
i wished it was more like the first game or 64.

i didn't like the board game aspect in command and i don't really like it in 2.

>>9013721
my favorite experimental sequel is simon's quest because it's kinda funny how despite being consider bad it's formula ended up being what is considered by many to be what defines modern castlevania.

>>9014261
>Star Fox Zero would be less Miyamoto failing to recapture Star Fox 64 with Star Fox 2 elements and more of a general "New Star Fox Bros."
oh how i long for a switch port without those fucking gyroscopic controls.
>>
Don’t want to start a shit storm, but was there a particular reason people hated Zero so much? I thought it was pretty decent and didn’t really have any issues with the dual screen controls, but I also played a lot of TWEWY.
>>
>>9019415
it was the gyroscopic controls that you couldn't really turn off. if it wasn't for that zero would've been a return to what people loved about 64.

i'll never understand why nintendo needs to shove pointless gimmicks into their games.
>>
File: bitch.jpg (37 KB, 366x462)
37 KB
37 KB JPG
>>9019478
That, and
>too many space battles, not enough planets
>the story is yet another hard-reboot and changes established details like the size of Venom and Pigma now being a "volunteer"(?!)
>Miyamoto reworked the branching paths to be less "episodic" mid-development and it shows, the game flow is too disjointed and there's only one endgame scenario no matter how you play
>Katt stole Miyu's earring, the cheeky cunt.
>>
File: FNfH0XRXwAcrulT.jpg (42 KB, 680x545)
42 KB
42 KB JPG
>>9009078
>mordified
>>
>>9019508
but a cute bitch
>>
>>9019478
>>9019508
I think I may have had a bias towards it when it got announced. I had just beaten 64 the week before its reveal, loved the presentation they put together for it, loved the inspiration behind the game, and was super excited that platinum was working on it.

On one hand, it sucks that it more or less killed the franchise. On the other, I’ll just be glad the series can fade into obscurity and there’s still some objectively good games to go back to, even if I didn’t mind Zero as much as other people seemed to.
>>
>>9018895
Wasn’t Castlevania Legends based of Simons Quest?
>>
>>9019570
Morbified
>>
>>9010553
I would be willing to bet hard cash that modern shitendo flagship titles are still using argonaut legacy code
>>
>>9018895
>oh how i long for a switch port without those fucking gyroscopic controls.
As long as it's just a Switch port and not a "port + we put half a practically new game on here" like they did with Xenoblade Definitive and 3D World + Bowser's Fury, god I hate buying the same game again just to get a new game, just put the new scenario on the eShop as its own thing too, this business model sux
>>
>>9022394
>not pirating everything by now
Bro, Switch is emulated well enough to play most things on release and it's child's play to hack.
>>
File: Bill Fay.jpg (57 KB, 687x747)
57 KB
57 KB JPG
>>9019508
To be fair, I think Katt and Bill were heavily reworked versions of Miyu and Fay, and this is a small nod that that.
>>
>>9019791
Where is this from? Some cutscene?
>>
Does the SuperFX2 chip have the same pinout as the SuperFX? If a repro of Starfix 2 was made using Stunt Racer FX, but with the SuperFX chip replaced with the SuperFX2, would it still work?
>>
>>9018043
Given that I haven't ever stumbled even on a slightly erotic picture with Bill, I think that character doesn't exist in the mind of a general audience.
It is actually kinda funny how the public thinks that geeks and basement dwellers are perverts, when actually it is hardcore normies who draw 99% of the "action" with other normies bying and comissioning it.
>>
>>9018227
It has been fine for 20 years.
>>
>>9022521
It’s notoriously hard to emulate, like Donkey Kong 64 was
>>
>>9023117
Don't bother. Casuals can't tell the difference between a game running as intended, and running like fucking aids.
>>
Why is video game appreciation so ridiculously lowbrow compared to other art and entertainment mediums? Critics in 2017 shat on StarFox 2 even though it's an extremely impressive and historically important title with so much to enjoy.
>>
I wish both SNES games got FPS patches (and no, not those "FPS Patches" that speed up the game).

SF2 in particular is a pretty fun romp, but the framerate really fucks up shit like the dogfights.
>>
>>9001012
The game was actually finished way back when. Nintendo sat on the final rom all those years.
>>
>>9023865
It would be nice if someone took the leaked source code and just rewrote them in C or something so we could have a native PC port.
>>
>>9016092
>is there a way to get more consistent barrel rolls, and is there any trick to getting better at the third person aiming or does it just come with practice?

Just gonna double check if anyone has an answer. Still not as good as I’d like to be, but at least I’m beating the levels that we’re giving me isssues.
>>
>>9024223
If everyone on Corneria is either a dog or cat, then how are Falco, Peppy and Slippy a phesant, rabbit and frog respectively? Is it just that one city that's purely cats/dogs?
>>
>>9025132
I always assumed they were originally from other planets. Slippy could be from Aquas or Zoness. Peppy's probably from Papetoon, where Fox grew up. Falco, I have no idea.
>>
File: BillFayOfficers.jpg (76 KB, 800x800)
76 KB
76 KB JPG
>>9022469
Bill and Fay are too different in my opinion for one to be reworked from another. Miyu and Katt are likely two interpretations of the same character though.
>>
>>9026258
That’s a cute pic
>>
>>9026298
Here's the source: https://www.pixiv.net/en/artworks/52615158
>>
>>9026258
To be fair, she was a drugged-looking goat at one point, which may have been closer in personality to Bill given his voice. If she can have a species-change, she can have a sex-change.
>>
>>9025132
The N64 armymen and those new animations made it look like the main planet was all dog people to me.
>>
Star Fox 64 was the first time i learned what furries were when I was searching for codes for this game
>>
>>9026258
>>9027934
According to wording in a Prima guide (yea I know), it's suggested that Fay replaced the goat, not that Fay was a goat. Also it mentions here that Fay was based on Cuthbert's childhood crush (pretty sure it was in one of his AMAs). I can imagine without Cuthbert that it didn't really feel right to have Fay stick around; Miyu not as much do they reworked her to look less like a female Fox. There's too little known of the goat to theorize anything came of that.
>>9015719
>>9015850
Was that ever confirmed beyond doubt?
>>
>>9028250
The last name thing was mentioned in an AMA. They weren't "official" last names, that was just Dylan's headcanon, but that's about as close to official as you can get.
>>
>>9028250
>Fay was based on Cuthbert's childhood crush
Why does this explain so much?
>>
>>9024223
the Zero anime short makes me said, Platinum and Production I.G. probably had something more grander in mind.
>>
>>9028367
It seemed like they had bigger ambitions with Zero but either couldn't or wouldn't go further with them.
>>
>>9008035
Why not? They still have to work on hardware limitations.
>>
>>9019508
Fucking Miyamoto ruining shit yet again.
>>
>>9023804
Critics shat on most 2D games during the 3D craze of the early PS1 days.
Critics are literally the stupidest people on the planet.
>>
File: e2c.jpg (32 KB, 512x512)
32 KB
32 KB JPG
>>9028310
>TFW you realize that the Fay-spammer on /v/ is none other than Dylan Cuthburt himself
>>
>>9028310
Brainlet here. Please elaborate on what you mean.
>>
>>9016092
>barrel rolls
There's a certain timing to the input, it's not simply pressing L or R twice as fast as possible. It's slower than you think but still quick. Just spend time flying around in Training Mode and test it.

>third-person aiming
Spend time in Training Mode and just shoot the targets. Since you're not trying to avoid getting hit by enemies, you can focus entirely on getting a feel for the aiming.
>>
File: 1595842156121.png (23 KB, 1246x124)
23 KB
23 KB PNG
>>9028250
i dont know how accurate this progression is
>>
>>9029676
Swap pics 2 and 3 and it'll be accurate, I believe.
>>
>>9029676
>make her cuter
>no make her sexier
>no make her cuter

I would love to have been a fly on the wall during her development
>>
File: 1595770215804.png (27 KB, 998x124)
27 KB
27 KB PNG
>>9030571
i get the vibes of
goofy indifference>gentle supportive>rich elitist snob>gentle bubbly absent minded
i wonder if the middle one here was gender swapped.
>>
>>9029274
Gotcha, then I just haven’t been able to get the timing. It was so inconsistent I didn’t know if I was doing it wrong or if it just popped out randomly.

And I’ll mess around in training mode more as I’m still having trouble on the second to last stages on every route.
>>9030714
>that second to last one
Absolute nightmare fuel. Glad we ended up with the Fay we did.
>>
File: my son.jpg (115 KB, 639x555)
115 KB
115 KB JPG
>>9013209
64 is almost like a remake of 1.
>>
>>9030727
>Gotcha, then I just haven’t been able to get the timing
One thing I just remembered, there is a certain amount of necessary delay between each barrel roll as well. So to do multiple rolls, it's not R+R+R+R+R+R, it's R+R...R+R...R+R. If you train yourself to do these double-tap patterns, you can barrel roll all day long.

>I’m still having trouble on the second to last stages on every route
My brother, I wasn't able to beat Route 3 until I was an adult, after having played the game since it came out. Starfox is a legitimately challenging game, it's not just you, don't worry.
>>
>>9031160
Ah, that’s good to know. I think 64 sort of gave me an expectation of low difficulty for the NES title, and playing a lot of retro games I figured I’d just plow through it, but I forget that it was a different time and a different Nintendo. Guess I’m just gonna keep practicing then. If nothing else I love the visuals so seeing them over and over again isn’t really a bad thing, and it’ll get me ready for the more difficult sounding sequel.
>>
>>9030714
Why is the middle one (the one you suspect to be gender-swapped) missing an eye?
>>
>>9031282
Plus the music kicks ass, so repeating levels aren't annoying.

Random tip: Did you know you move faster around the screen if you hold L or R while moving left or right respectively? Just like in a flight simulator.
>>
File: 1596225734598.png (31 KB, 256x896)
31 KB
31 KB PNG
>>9031746
probably selected winky face
>>
>>8999857
Honestly, I can't get past the ugly graphics and frame rate. Not back then, not now.
Give me some good 2D stuff.
>>
>>9031841
Yuuuuup, didn’t even think about that but the ost is fantastic too. It’s wild because I’ve heard so many times that this game has aged like milk, but when you get used to the framerate it’s pretty damn fun, fast paced, and can be fairly grand scale.

And I did not but it makes sense.
>>
>>9031160
>My brother, I wasn't able to beat Route 3 until I was an adult, after having played the game since it came out. Starfox is a legitimately challenging game, it's not just you, don't worry.
I only ever beat route 3 once as a child despite beating the others multiple times no problem
90% of my attempts ended in sector z, usually that part where a bunch of wireframe spinning blocks fly into your path from every direction and drops the framerate to 5fps
>>
Huh, >>9008815 got deleted?
I mean, I like /vr/ policies towards rule34, but in light of >>9009120 that particular piece seemed... interesting. Like, deep. That was not your average kind of erotic pic, it had a lower layer, and you do not see that often nowadays...
>>
>>9032406
The mods have always been more trigger happy on anything remotely furry, even if it's tamer than things other people get away with
>>
File: 1580271329651.jpg (1.96 MB, 4096x2244)
1.96 MB
1.96 MB JPG
I just really like the idea of a cartoon animal military space drama and if Nintendo can't make a good game out of it, I just wish they at least churned out more comics or an anime with the setting.
Also there has never been any reason at all to not use Fay or Miyu. Is there any at all? Lot's of things from Starfox 2 leaked into the rest of the series in certain quantities, the two girls would've helped flesh the world out more.
>>
File: maxresdefault.jpg (128 KB, 1280x720)
128 KB
128 KB JPG
>>9033718
Nintendo as a whole was intent on pretending Star Fox 2 didn't exist (they still consider Star Wolf as from SF64 and the Walker from Zero, which is TECHNICALLY true if you strictly go by official release but is still stretching the facts). SF64 itself was a reboot and hardly continued any of SF2's ideas besides all-range and Star Wolf, despite Miyamoto trying to damage-control the reboot and SF2's cancellation by claiming percentages of them were remade in SF64. And Miyu and Fay not only never got a developed enough backstory to really explain how they're part of the team, but a six-member dynamic is harder to write than a four-member one (they barely managed it in Assault and even then Peppy's role was changed). And other characters essentialy replaced Miyu and Fay, and were basically Cuthbert creations (notice how Katt's personality is "girl" because the SF64 team didn't know how to write women). Oh, Cuthbert may have had the chance to put them in Command, but by that point, the series amassed a backlog of more familiar characters, and it probably wasn't the right game to bring them back anyway. That all being said, they have a real shot in the next game, whenever that happens, because SNES Classic sales were good and they've proven to be a hit with fans.
>>
>>9033718
>>9033863
Personally, I’d rather they just leave them in obscurity. Nothing good could come of resurrecting the characters now as I’m sure they’d just be a ploy for another safe “stunning and brave” moment, and if not that we’d deal with fandoms and journalists parading them around till we were sick of them ourselves.

I’m much more for good things staying in the past, especially now that Nintendo has sneakily gotten on board the “games as a service” model.
>>
>>9033925
>I’m sure they’d just be a ploy for another safe “stunning and brave” moment
Ehn? Like, in lesbians with each other?
>>
>>9033925
>>>/v/
>>
>>9033963
At this point, I’m so sick of lesbians in media, I’d rather they make any male character flamboyantly gay over another safe pairing for progressives and coomers pretending to be progressive to circle jerk to until the next pairing of lesbians appear. It’s the most creatively safe way to be “stunning and brave” coming from the people who complained about tropes for years.
>>
>>9032358
Sector Z is still the worst stage in the game by a mile
>>
Back on track, anyone have a link to the comics?
>>
>>9034106
Which ones? Nintendo Power, Lylat Wars, or Adventures prequel?
>>
>>9034109
I was thinking about the originals, but all would be fine, are they all decent?
>>
File: Saru.gif (823 B, 78x56)
823 B
823 B GIF
>>9034106
Star Fox (Nintendo Power): https://imgur.com/gallery/5Vvlb
Lylat Wars Comic: https://khestra.tripod.com/comics/SFX64.html
Star Fox ~Farewell, Beloved Falco~: https://archive.org/details/manga_Star_Fox_Farewell_Beloved_Falco
>>
>>9033863
Starfox 2 was a leaked bootleg and there's strict copyright law over never setting a precedent in acknowledging bootlegs. Children need to grow up and stop seeing companies as good or evil.
>>
>>9033701
Eh, I guess I'm ultimately with them on this. Seeing how an average Star Fox thread looks in /v/, I guess I'd rather stick with this "shoot on sight" policy.
>>
>>9034269
Source?
>>
>>9034335
The leaked rom had fps counter at the top of the screen and disabled Corneria damage.
The fan patch translated the rom to enlgish, enabled damage and disabled the fps counter.
Both had overpowered homing lasers.
The "final" snes mini release disabled homing laser and had a ton of small tweaks.

It's unclear whether Argonaut or Nintendo owned the rights to fayu or miyu or kayu or payu whatever until the snes mini release.
>>
>>9034346
I mean that reproduction carts of the fan patched version exist on ebay so it's probably legally wise to never acknowledge them, ever.
>>
>>9034229
Awesome, thank you!
>>
>>9033925
>I’m sure they’d just be a ploy for another safe “stunning and brave” moment
Stop bringing culture war shit into everything, this is your second time pulling this out of your ass. Almost as dumb as your other post. Jesus Christ.
>>
File: albedo1back.jpg (1.35 MB, 1150x1800)
1.35 MB
1.35 MB JPG
>>9033718
>>9033863
There's only one other furry military space drama that I can think off, but it's more on the ground than space battles and hasn't been updated in almost 20 years
>>
File: 1578559875771.png (55 KB, 798x598)
55 KB
55 KB PNG
>>9034308
Honestly, this thread is more civil than anything that could happen on /v/. Probably because it's mostly about SF2 and less about another game with a more infamous reputation.
>>
>>9034346
...What that got to do with the claim about never acknowledging bootlegs?
>>
>>9034724
There’s nothing wrong with reflecting on how bad things could be to appreciate what was more, especially when the IP is dead.

New bad. Old good.
>>
>>9034796
>There’s nothing wrong with reflecting on how bad things could be to appreciate what was more, especially when the IP is dead.
He posted earlier that it's good SF2 never came out when it was meant to because someone would've said something about female characters in a late 90's game magazine. His mind is broken.
>>
>>9034878
If you are talking about >>9014516 he specifically mentions that he is talking about now, current time, and about journalists potentially pushing whoever was working at the game in 2017.
The man is right, leave him alone.
>>
>>9034878
I think you misread the post.
>>
>>8999857
I'm going to be honest, it was very smart for Nintendo to not release this game back in the day.
>>
>>9003631
They delayed the Snes in the west for Mario 3, which allowed Sega to get a foothold, and they never fully recovered. Probably did not want to do the same with the n64
>>
>>9035061
Please elaborate.
>>
>>9033863
Star Fox 2 getting cancelled was the worst thing to happen to SF.

SF2 would've expand the series's depth and world building but without it the series grew stagnant.
>>
>>9034434
Have you got an uncropped version of this pic by any chance?
>>
>>9035474
>"but without it the series grew stagnant."
>adventures - zelda clone
>assault - infantry combat
>SF2 & command - board game
>zero - gyroscopic controls
>guard - FNAF as a tower defense game
you can't really grow stagnant when every entry that isn't a remake of the first game is some dumb gimmick game but you can chase away your core fans by doing that.

like it's really fucked that the last good star fox game was a toys to life game by ubisoft.
>>
>>9036208
I'm still convinced that Command and potentially games after that would've been different enough, given Cuthbert's approach to the DS project was "hey let's replay my unreleased game and brainstorm ideas given handheld limitations."
>>
>>9034730
Your post is /v/-tier. Piss off.
>>
>>9036226
hell it wouldn't of been Star Fox 'Command', it'd be Star Fox 'DS' - a more traditional Star Fox game that looks somewhere between SNES & 64 but Nintendo would still screw with it by forcing touchscreen use
>>
>>9036015
Nah, I think it was one of those pictures the artist teased but never posted the full version sadly.
>>
>>9034730
I think, /vr/ in general is simply one awesome board. Aside from some particular idiots, like the one that keeps uploading photos of his marble table, this place is just... well, good.
Darn, I remember when the new Ratchet & Clank game came out and Rivet got her first R34 art in mere hours after the presentation. I've thought that's pretty fucked up.
If there will be a new, big Star Fox game one day - even if it will be good - there will be hardly a good place to talk about it. Once again, I'm truly glad SF2 got released rather quietly and without pomp and only places like /vr/ are interested in it.
>>
What do you guys think is next for Star Fox? A Star Fox 3 on the eShop? A Star Fox Universe where the SNES, 64, & Wii U universes collide? A spinoff? An Assault/Command continuation? Something Adventures/DP-related? Yet another reboot? An anniversary compilation? Or something else?
>>
>>9036439
I think it boils down to:
/vr/ actually plays games, /v/ doesn’t.

There’s also the fact people are better about self moderation here probably because they actually want to discuss and play old games and not just coom 24/7, which isn’t to say I don’t like attractive designs and fan service, but I feel like often times /v/ is just a mix between /trash/ and /b/ wearing a video game mask.

Anyways.
/m/>/vr/>pre-2012 /x/> the rest
>>
>>9036553
If they did anything it would have been a Zero port with new content/fixed gripes. I don’t think we are going to see a new Star Fox for a long, long time.

Now hypothetically, if it was a new game
>bare bones 64 retread with customizable Arwing as the selling point
>marketed as the TRUE sequel to 64
>short as shit with promised free updates
>maybe get one or two more routes via updates and lots of cosmetics
>shallow multiplayer tacked on (probably a couple paid dlc packs for multiplayer)
>depending on how well it did, maybe get 1 dlc

That’s more or less been Nintendo’s first party approach since they’ve run out of games that were either planned or rereleased for the Wii U.

Now, to keep this ending on too low a note, keep your eye on the Star Fox Conquest rom hack. It’s looking pretty damn good and may scratch the itch for a new Adventure style game.
>>
Out of curiosity, how complete is Dinosaur Planet and is it one of those games that just leaves you sad it was cancelled, or happy with what exists?
>>
Star Fox 64 made me a furry
>>
>>9036778
That's one hell of a bad ending.
>>
File: shmuplations.png (863 KB, 886x2107)
863 KB
863 KB PNG
>>9036731
Mixed, bittersweet feelings on this, anon. On one hand, the Star Fox-brand transition was going to happen anyway, and it was going to feel even less like a Star Fox game and more like "Krystal Misadventures, guest-starring Fox McCloud". The final game is actually a merger of the N64 development and an unrelated Star Fox proto, which is why the Arwing sections feel like a tech-demo. That said, there are things that are missing in the final, like some locations, characters and subplots. Honestly though, the core game didn't change too much. It has more of a Saturday Morning feel than the more melodramatic original, but screw it, I'd rather have the game not take itself too seriously. It's exaggerrated how much better the original vision was. Do I wish they'd done some things differently? Sure. But to weld it into Star Fox AND convert it to GameCube AND get it on store shelves less than 24 hours the Microsoft buyout(!)? These results under those conditions are impressive.
>>
>>9036559
I also do not mind attractive designs and even ocassional bit of erotica. I guess, self-moderation is actually the most important thing regarding this question.
It also doesn't help that porn nowadays is just as soulless as anything else. How much of that stuff actually depicts character as, like, an actual character, showcasing his feelings, his style, his act? Most of the time it's just someone's fetish covered with a texture of preference. Heck, half of luck is there if character still keeps his original gender.
Either way, I'm just glad that /vr/ has good moderation to take out those who can't get into self-moderation. Otherwise, with Star Fox being one of the prime attractions for that kind of people, this thread could go south rather quickly.
>>9036731
>leaves you sad it was cancelled
>happy with what exists?
Isn't it, like, almost always a mix of two?
>>
>>9036908
So it sounds like if I play the two back to back I won’t be terribly disappointed at the very least, and it’s good to hear that there was some exaggeration on the part of us missing out on a much better game. I do like the aesthetic of Dinosaur Planet more, but that’s just my bias towards low poly.
>>
How does the SNES Mini release compare to the leaked version of SF2 that was on the web since forever?
>>
>>9037080
It's more polished and is better overall, save for the odd decision to make the homing laser a separate unlockable.
>>
>>9001012
I kek'd
>>
File: Fay24.jpg (173 KB, 1446x2048)
173 KB
173 KB JPG
>>9036318
Drat. What's the point of even doing something like that?
Also, brand new Fay art, fresh off the presses!
>>
File: FayCity.png (168 KB, 800x600)
168 KB
168 KB PNG
>>
>>8999857
Just beat it on Expert, actually rather upset since I was less than 1000 points off of getting Star Rank, and the bits where I lost a lot of time were kinda bullshit.
>>9037152
Having played the unfinished ROM I can see why they made Homing Laser a hidden power-up. Shit was so fucking OP and I'm glad that it was turned into a special reward instead of being neutered.
>>
I think there’s more than a couple fetishes hid in here, but I still think it’s kinda a cute and comfy video. though it’s kinda hard for living in a space ship with your bros and gf not to be comfy.
https://www.youtube.com/watch?v=Kap4OX9mgM8
>>
>>9036553
An Star Fox 3 that continues the SNES timeline would be the best.

An improved version of 2's gameplay with 60fps would be money.
>>
>>8999857
If you're in complete anxiety play it on an easier difficulty
>>
What was with the weird tonal shift, ntr crap, and depressing endings in Command? Like, at least they throw 1 good ending in there, but what a terrible not to end the 64 timeline one. What were they even thinking?
>>
>>9010553
If so, I think people who worked at Rare would have spoken up about it
>>
Idk. StarFox 2 literally has some stages built around very, very archaic 3D walking segments, which include jumping and activating buttons. In the most basic way possible you could describe this as a precursor to Mario 64 and OoT.
>>
>>9037904
>though it’s kinda hard for living in a space ship with your bros and gf not to be comfy.
A lot of SF is pretty comfy. Even fucking dying. I had a lot of fun imagining flying around in an Arwing and getting shot and crashing down in a fiery wreck above Corneria
>>
>>9038918
How do you figure? Despite being a second party dev for Nintendo, I don't think anyone at Rare would have had much more insight.
>>
>>9038918
Or did you mean Argonaut?
>>
>>9038976
Played a bit, read the ending dialogues and scenarios. Guess it wasn’t as bad as it was initially made out to be.
>more endings then not have Fox and Krystal back together
>any ending where Fox gets cucked is a bad ending for her
>one of the bad endings has Fox and Falco saying “fuck that shit” and just leaving everything to be F-Zero drivers
>a super good ending where Fox and Krystal have a kid together and sunset

Though I guess none of it is canon anyways, but it’s pretty easy to just pick the Goodbye Fox ending as most of the endings lead to it anyways and it’s the only one that could be considered a definitive ending to the 64 timeline.
now I just need to figure out why the depressing endings for fictional characters bothered me so much.
>>
Is the thread on auto-sage?
>>
>>9039370
That always happens when threads are over two weeks old.
>>
>>9039374
Fucking weird. Is that all boards or just /vr/ been coming here for years and I’ve never noticed that.
>>
File: ffff.png (33 KB, 813x671)
33 KB
33 KB PNG
Drew this in paint.
>>
>>9039481
It’s cute
>>
>>9039374
Sad. Thread was comfy.
>>
>>9039635
Indeed, got me to finally get the games off my backlog.
>>
File: logstal4[1].gif (1.83 MB, 500x500)
1.83 MB
1.83 MB GIF
>>9036908
>Do I wish they'd done some things differently? Sure.
I really like this take on what could've been and wonder if we would've gotten something similar if the devs weren't in panic-crunch mode: https://desuarchive.org/vr/thread/7466240/#q7473563
I wouldn't be surprised if we had some ex-Rare lurking these developments too...
>>
File: 1614658614378.png (875 KB, 800x1128)
875 KB
875 KB PNG
>>9039701
Huh. Twice as much posts, yet about as much times less comfy.
Still, thanks for the link.
>>
>>9035061
Yeah, I dunno... I would have been all over it. I still would have got my N64.
>>
Is Command worth playing? I haven’t played Assault or Adventure so I figure I might play Command first to avoid some of the mischaracterizations people get mad about. I just wanna get that vanilla ending I’ve seen so much about
>>
>>9040114
If you can cope with the touchscreen and weird story it's fine. Good even. It's more like SF2 than the other games.
>>
>>9040118
From what I saw it looked like you got the worst endings by choosing the most out of place character responses. Is that the case or is Fox and Krystal as unlikable as some of the reviews I’ve read made them out to be?
>>
>>9039370
>>9039374
That's really bull. There's less than 70 posts left til it naturally autosages, you don't need to force it to die faster.
>>9039379
I literally never seen it happen before, besides a few troll threads.
>>
>>9039481
She's adorable as always
>>
File: EbUBd5LVAAA6mw0.png (7 KB, 377x431)
7 KB
7 KB PNG
>>9040083
The "Star Fox 2 must be cancelled" ordeal in a nutshell.
>>
File: Fay80s.png (82 KB, 798x598)
82 KB
82 KB PNG
>>9039481
Very cute. Thank you Anonymous.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.