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I’M GETTING FILTEREDDDDDD
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fuck off
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>>8351115
by boredom?

I have my own question about SMT. is it worth continuing after the Thor fight? Does it get anymore interesting? That's where I last put it down a few months ago.
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>>8351138
The lore is kinda cool but the dungeons stay just as boring/repetitive, if not worse, too much filler.
>>
>>8351138
Dreamworld dungeon after the Thor fight is the most boring dungeon in SMT history
>>
I bought some new armor to equip but it’s not appearing in my equip menu. It’s in my inventory but whenever I go to the equip menu, it just shows weapons. Am I doing something wrong?
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>>8351228
What did you buy
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>>8351231
A crown and a high leg part. Unless they’re not armor and I’m a buffoon
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>>8351235
I’m just about to go into the girl’s mind by the way, If that helps. I’m playing the Orden patch
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>>8351235
Those are female items. Every equip has gender signs when you purchase them
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>>8351242
Ah I am a retard. Completely passed my mind, thanks for explaining kek
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>>8351239
>girl’s mind
Stock up on ailment cures. That dungeon is fucking annoying, see >>8351220
. You will get binded and paralyzed
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>>8351249
Don’t have much money cause I spent most of it healing my team. Money drops are getting fucking tight and most encounters wipe the floor with me. Time to grind. How much of the game is left
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>>8351138
There’s an extremely long, difficult and boring dungeon immediately after that which is basically a massive fetch quest broken up with absolutely punishing boss fights and encounters with full teams of enemies. It’s really awful, and then you get dumped back in shinjuku
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>>8351259
You're like a third of the way done. Grind this hallway that I highlighted. Enemies are easy and drop easy money. You will be near a terminal/mansion/neutral healer. Grind with only like one demon so you don't was macca/mag
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>>8351220
>the diamond realm AND the heroine's mind
what a shitload of fuck

the later ports are better
>>
>>8351259
don't waste money on armor
what is important is multishot guns and status inflicting bullets
just summon 2 beefy demons and get charm/sleep bullets
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>>8351278
Aha that’s actually the exact hallway I’m grinding at now. Getting a lot of money drops so that’s good, and a lot of the enemies get obliterated by Mazanma so I’m just going back and forth. The only issue is that the healer in the building is absolutely brutal with his prices (like 5000 for a revival which is way too stiff)
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>>8351306
Currently equipped the Hero with a beretta. Not bothering giving law hero a gun since I rarely use it for him and I’ve invested loads of points into magic. Is there a certain one I should pick up from the dealer in Shinjuku? There was a gun called the Spas or something there but it was like 10,000 and I didn’t want to piss it all away on that and not have a fall back if I need to go to healer
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>>8351316
M16s or MP5s. Magic is ok but guns are the best way to deal with enemy waves. You will definitely get fucked in the upcoming dungeons if you don't either have your MCs with multishot guns, or power level to use magic. The issue with magic is you will run out of MP
>>
don't bother with reviving at the healer, the junk shop sells an item that revives
iirc it is called Jin Dan or some shit
>>
>>8351328
>>8351306
>>8351278
>>8351249
>>8351242
Thanks lads, appreciate your advice. Was ready to throw in the towel but this has given me that extra push
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>>8351115
This is definitely not a game to go into blind without any knowledge of SMT terminology or character building. Japs were expected to read their manuals.
Im not saying you need a walkthrough (definitely not necessary) but use the wiki for help.

https://megamitensei.fandom.com/wiki/List_of_Shin_Megami_Tensei_Items

https://megamitensei.fandom.com/wiki/List_of_Shin_Megami_Tensei_Items

https://megamitensei.fandom.com/wiki/List_of_Shin_Megami_Tensei_Skills
>>
I watched the ova based on the novel (and by extension the first two games) recently and it’s the worst anime I’ve ever seen. Art is nice at least
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>>8351404
the 2nd game is completely OC though

yeah the OVA has some serious pacing problems
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>>8351407
Seriously. I figured okay I’ll read a bit of the novel to get some understanding and it made much more sense but that didn’t excuse the fact that there were three murders, a demon summoning ritual, a bunch of plot twists about god reincarnations, the heroine dying and coming back to life and some other insane shit in the span of like 20 minutes
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>>8351412
it's a shame because i think nakajima is an interesting character. the idea of a mass-murdering edgelord having to redeem himself is neat.
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>>8351404
Its not that bad. I can think of a few worse 80s OVAs. Watch Compiler
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>>8351424
Oh sure there’s a lot of stinky 80s garbage out there and I can think of far worse OVAs but in terms of pacing, characters and plot it’s pretty bottom of the barrel and made me mildly angry as I watched it.
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>>8351404
It's fast and quick condensed version of part of a very pulpy horror novel, don't know what you can expect.
Megami Tensei 2 though is original and is where Atlus really started making it their own thing, also when Kaneko started working for them.
>>
>>8351423
>there will never be a 36 episode slice of tv kino which adapts the trilogy of novels and gives Nakajima proper character development and the plot points proper build up and exploration instead of a breakneck clusterfuck of gore and rape
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>>8351115
SMT 1 is easy but kind of annoying to beat. Totally worth it so you can experience the kino that is SMT 2 though.
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>>8351370
This. Go in knowing what items do ahead of time.
Skills are less of a big deal as long as you have even a passing knowledge of SMT skill naming conventions though. It's all the same basic shit today that it was then.
>>
This mind dungeon can go fuck itself. Keep getting chain binded and gangraped by harpies
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>>8351546
You need to use patra, and pray your patra users are not binded
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make sure to exploit elemental and human fusions, you can get some powerful demons early if you know what you're doing

if i remember correctly, human fusions don't even require you to level up.
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>>8351115
There is an exploit that I never see talked about much but it absolutely breaks the game. In SMTI estoma is glitched, when you use it it never actually wares off, resulting in you having literally no encounters at all. The only time it resets is when you change between the overworld and dungeons. Thought the earliest you can get it is level 28 though so it does take a bit.
>>8351546
>>8351554
I nearly gave up at that point, if it wasn't for me discovering the above glitch I would have dropped the game. It was pretty amusing finally walking it from start to finish with zero encounters.
>>8351772
I think this is more a SMTII thing, as in that game you can actually fuse those without the level capacity. I remember I fused Shiva that way and steamrolled the game with him, he was like triple my level when I got him.
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>>8351864
You're right, human fusions bypassing the level cap was a SMT2 thing. Really an odd design choice, all things considered.
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>>8351875
In my experience humans seem like they're ridiculously more difficult to recruit then demons, sometimes I would need to encounter like a dozen or so before finally having one join. My guess is they probably thought no one would go out of their way to recruit humans and it would be a neat trick for people to find, but the fact you can do it within the game's opening hours is still pretty broken.

Honestly I think it's for the best it's there, you're basically going to need Anubis and Shiva so they can spam Holy Wrath against the hp sponge bosses. I was ridiculously unprepared for the mid game boss gauntlet but was able to clear it first try still thanks to Anubis.
>>
>>8351115
this game is the most bare bones smt title:
>small campaign (think about it)
>most characters dont say much
>alignment final bosses arent even that grandiose
>not much to do

But its probably the most based one:
>just casually walk around while everything gets fucked
>world is over, dont even cry about it
>literally get nuked, "ok, moving on"
>alignment reps join you basically out of no where, leave as soon as they can
>americans and japs are back at it again
>literally everything gets flooded just to troll
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>>8351115
You wanna get filtered? play Shin Megami Tensei If...
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>>8352261
Love that game. These are some of the most hardcore games to beat, let alone try to 100%, without savestates, guides, help, etc... I don't believe 99.9 percent of modern gamers can do it. If... is my favorite so I sunk huge time in but not even sure if I found everything in it. The other ones I'm probably not even close to getting all the shit.
Also, in If... the part where everyone is digging tunnels filtered me hard for a long time.
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>>8352250
I like how minimalist it is. It feels more surreal that way.
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>>8352250
>this game is the most bare bones smt title
No, that's easily If...
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>>8352742
Depends what we're talking about, If... has a shitload of content in the different paths and all the secrets, and pretty much a whole extra game hidden in it with the Akira dude.
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I finally crawled out of that bitch’s mind. Thank fuck. Heroine is finally back in the party but I feel like a part of me died in that dungeon. I save scummed through it, and even then I was suffering. I’m nowhere near as hardcore as Japanese dudes in the early 90s
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>>8352885
>save scummed
Filtered. Son, I am disappoint.
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>>8352892
I know. I can’t do it. I don’t care anymore. I’m just in it for the story at this point. I did it legit up to that point but I was tired of getting assraped and losing loads of progress
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>>8352904
Recruiting demons and shit is the biggest filter for Atlus games for me. It's so fucking hard to get them in some games and there are so many speech options plus you seemingly have no way to know wtf is best to say.
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>>8352929
It’s not even the monster summoning. I can do it with a little trial and error. It’s the swarms of enemies that can wipe out your party in seconds and the back to back battles with enemies that spam bind or enthral. I’ve got a bit of a system down at least. Riddle them with stun bullets and then wail on them
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>>8351138
it's an easy game and every dungeon is kinda samey
Play Nocturne it's the only real good SMT thanks to dungeon architecture
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Well shit. Spamming the lightning move and firing nerve bullets breaks the game. I just beat the black baron without taking a single hit of damage. Just chain locked him into place, used a werecat to boost damage and won. Good stuff
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>>8352892
*Son of man.
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>>8351404
Retro OVA adaptions are more of a supplement to the source material than anything. I thought it was pretty cool for what it was. The novel sucks
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I'm replaying this game with the GBA port and the diamond realm is definitely MUCH better in that one.
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>>8353143
You've just beat the game congratulations.
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>>8352261
>>8352284
If... is great, but I'm also the sort of guy that likes MT. I like to zone out while grinding, so Sloth is kind of relaxing to me. I haven't fought Hazama yet, but I've heard his second form is pretty tough.
>>8352929
>It's so fucking hard to get them in some games and there are so many speech options plus you seemingly have no way to know wtf is best to say.
I get by on having read a shit-load of mythology, the demon personalities are pretty sensible from that perspective.
>>
Bump for kino thread.
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>>8354407
>I get by on having read a shit-load of mythology, the demon personalities are pretty sensible from that perspective.
Does it actually have any influence beyond lore and flavor? I thought recruitment success was mainly just random.
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>>8355832
Some demons are likelier to join if you if threaten them, I found.
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>>8353143
>Mind of the heroine
>Reach the final stretch
>All my demons are dead. Only Law Hero and MC are the only ones standing
>Reach boss
>Spam status effect bullets while Law heals
It's very broken. Get one of the higher level guns with a good ammo type and you can steam roll the entire game. At least status effects are helpful.
>>
https://www.youtube.com/watch?v=8Hc8LqbW5XQ
So this thing, hilariously slow and bad as it is, I kind of enjoy it. The incoherent cgi directing, horrid ugly graphics, anime reject characters my favorite being the moe girl. I sort of love it but it's a shame coming from majin tensei 2 and how serious and professional it looked.
It's got that horrid bad sega saturn taste like Shinobi X, Virtual Hydlide and D no Shokutaku so I highly recommend it, 11/10 worst thing I've ever seen.
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>>8355948
Game is majin tensei ronde on sega saturn by the way and it's easily the worst megaten game.
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>>8355951
Fun fact: when they first released a demo of this back in 98 or whenever, people cancelled their pre orders en masse. It’s one of the worst selling games in the series because of it
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>>8353143
>>8355919
yeah there's a reason status doesn't work on bosses in most games
I got stuck trying to talk to Ozawa while I had the jushing jar on that segment, that was a fun time
also General Fundoshi the chaos rep was fucking based
i wish i had gotten a screenshot of him
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Just beat the computer boss in the police station after doing grinding in Ginza. Again, absolutely demolished it with Zionga and gun attacks plus some buffing from a werecat. Game is still dropping me with some brutal encounters (the floating eyes in particular always ruin my day) but I’m able to just hit auto on nearly every fight and win. Onto Shinagawa. Gonna pick up that sword that lets you do the fusion stuff to get the ultra death sword that one shot everything. Will update whenever
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>>8351138
>>8351217
They're are labyrinth and resource management games. Modern JRPG fans HATE labyrinths and mazes. It's a similar situation where modern Zelda fans go back and play 1-2, and just abhor them because even though its officially the same series the style of game is just radically different and in fact the opposite of the kind of game they like.

Tackling a giant maze and beating it without any guides is a really cool idea. Having abstract combat that is off-screen boils it down so that you're more of a manager getting reports rather than fighting yourself. Adding animations and graphics doesn't add anything to it and are in fact a step back. Both labyrinths and abstract combat are right out of the spirit of D&D.
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>>8351228
>>8351115
The PlayStation and later GBA versions add a lot of quality of life improvements including making it more obvious what will work on what person. Equipment is separated by gender, and alignment. So some equipment is chaos male only for instance.
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>>8356692
Too late now. Already like 20 hours in and I’m not starting over. If for some mad reason I decide to replay this whenever, I’ll make sure it’s the GBA version. Thank you for telling me though
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>>8351404
>>8351436
The MC of the original novel and later first two Famicom games is basically an edgy school shooter who summons demons and gets a lot of people killed. He gets "Redeemed" as a hero but holy shit he's a piece of shit. Him being the reincarnation of some god seems like an asspull as well. The OVA condenses book 1 and it's okay for what it is. It has at least 2 great scenes of pure horror and it has a nice art style. But it is pretty forgettable like most cheap OVA.

I am glad they created new stories for the Shin series, who are either blank slate characters or not school shooter psychopaths.
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>>8356595
I don't know if anyone has told you yet, but ghost/phantom/spirit enemies are immune to guns so be careful
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>>8352885
>I save scummed through it, and even then I was suffering. I’m nowhere near as hardcore as Japanese dudes in the early 90s

Remember that SMT is meant to be a console friendly simplified version of Wizardry meant to be able to be beaten by teenage kids. Even without stun-lock chaining, it's not that hard. Agility is one of the best bang for your buck stats (increases speed, evasion, defense, and gives you more turns).

I didn't save scum through that dungeon. I had a lot of sleep guns so I kept people machine gunned down. And then I used powerful demons in the front row as my brawlers. For the boss, she chewed through most of them.

You know how statuses work right? If someone is charmed they will attack your own allies if they move, so just have them defend.
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>>8356696
Biggest improvement is a massive improvement to the map system where you can add check markers, and it doesn't rotate when you move around. I got so lost in the SFC version. You can also read in-game spell descriptions which helped a lot.
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>>8356703
>basically an edgy school shooter who summons demons and gets a lot of people killed.
I know and that's why I like him.
>>
Shin's story is supposed to be a subversion of the typical demon summoning storyline as has been played out so far in the Megami Tensei storylines. Demons get summoned, cause problems because they're evil, heroes deal with it or go through some dungeon. In SMT the law side are such massive assholes, and Chaos side seems more like it's just reacting. Everyone comes off as a massive asshole.
>>
>>8356692
The GBA version also has a far more reasonable encounter rate but they didn't exactly account for it. This usually means that you'll be underleveled instead of overleveled.

>>8356703
>>8356750
I like to think that he was still around in the SMT games but he never got bullied and worked on the terminal system with Stephen. He simply perished during the nuclear holocaust.
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>>8357029
Well the games are clearly different continuities. In Megami Tensei novels and first two games Nakajima creates electronic Demon Summoning. The idea of digitizing it is in fact genius as you can then speed the whole process up. In SMT Steven is the one who creates it.
>>
>>8357029
There is some evidence for that.
He's actually briefly referenced in the GBA version of SMT somewhere I think. Apparently Pascal the dog(is here) was given to the family by a guy named Nakajima, and of course Pascal can be fused into the demon that saves Nakajima in the original stories.
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>>8357069
They take liberties with the continuities though.
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>>8356685
Even better without auto-maps, feels good filling it out yourself and it makes battles more spaced out
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>>8358283
No map ultrachad checking in, only exception is Phantasy Star 1.
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In the messiah church complex now. About to get the Kusanagi sword or whatever it’s called. All battles are now on auto with just sleep bullets. Game has become laughably easy
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Finished the messiah complex. Headed off to the other end of the fork and bumped into chaos hero. We had a nice chat and he took me to see lord Yenma who gave me a pat on the back for worshiping the lord of darkness and sent me on my way. Time to grind
>>
Damn, magic bullets really break the game in two don’t they
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>>8356685
>They're are labyrinth and resource management games
SMT1 is neither, you have automap and tons of resource. It's just a bloated slog, though I blame the encounter rate for this mostly.
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>>8359306
They are a necessary evil, the game would take 4x as long without it. When I run this game I opt for a pure agi/luck build so that I can just escape random encounters if I don't want to be assed with them. Estoma is too cheap imo
>>
>>8359328
Because it's trying to modernize Wizardry games and make them playable for teens. We look at the game from our perspective as a "slog", but the devs thought they were simplifying and making it easier.

Meanwhile a modern jrpg game is so streamlined it's nothing but waifu anime characters, dungeons you can't get lost in, and little to no character customization. SMT games are at least in the spirit of D&D.
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>>8356703
If it makes you feel any better, Nakajima completely fucks up the world in the sequel book by not listening to his girlfriend's pleas to not save her, then dies a miserable death in the third book after going berserk during his rightful execution for creating the Demon Summoning Program.
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>>8356732
>Remember that SMT is meant to be a console friendly simplified version of Wizardry meant to be able to be beaten by teenage kids

Now I'm reminded that there actually was a brief Wizardry "fad" on release where teachers did attempt to bring it to the classroom for students as a quasi-educational game. Wiz was always something for the whole family despite the ball-busting reputation it has now... but the question is, how many of those kids back in the day actually finished one?
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>>8359493
What I don't like is that it's unnecesarily long, it'd be a much better experience if it was half as long, being entry-level doesn't justify the bad pacing
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>>8359770
>Now I'm reminded that there actually was a brief Wizardry "fad" on release where teachers did attempt to bring it to the classroom for students as a quasi-educational game.
I had no idea about this but it does make sense, some teachers saw the same with D&D and MtG. Until the mothers thought it was Satanic, of course.
It's kinda weird how Wizardry nostalgia seems stronger in Japan than here though
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Holy shit, I can’t believe the twist was that the Jews were behind it all.
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>here's your dungeons bro
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>>8359773
There's definitely several dungeons that seem like pure padding.
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>>8359868
The PS fixed this by adding more graphical variety. Remember also that this is a Super Famicom title from the early 90's and it feels like a massive story and setting with massive buildings. Lokoing back nearly 30 years later it's easy to see what it's not vs what it is and how this would have blown away kids at the time. The idea of a story and setting being so mature with moral complexity with such a large world was something else.
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I'm using this guide to play it right now https://gamefaqs.gamespot.com/snes/564896-shin-megami-tensei/faqs/52976

I could beat it without the guide but it would just take me another 20 hours of repetitive encounters getting lost in wearisome dungeons with a poorly detailed map.

I like it for it's themes demons and music
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>>8359881
>Remember also that this is a Super Famicom title from the early 90's and it feels like a massive story and setting with massive buildings.
And compare it to Megami Tensei and Phantasy Star a few years earlier and the Wizardry remakes on the same console too
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>>8359886
he's just a zoomer lecturing you

>The idea of a story and setting being so mature with moral complexity with such a large world was something else.
>Lokoing back nearly 30 years later it's easy to see what it's not vs what it is and how this would have blown away kids at the time.
>>
>>8359868
They could've added even small details like graffiti in the sewers or a pot plant, windows, carpet a blown light. to help with orientation it just seems lazy to me
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>>8359901
I'm not disagreeing with him, Phantasy Star has better dungeon crawling animation but it's still all samey
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>>8359730
>Nakajima completely fucks up the world in the sequel book by not listening to his girlfriend's pleas to not save her
something similar happened to Izanagi, I believe
>>
At the cathedral. Got baptised with the Gaian temple and I’m amount to start recruiting the four heavenly kings. I’m currently at level 54. Do I need to grind some more or am I okay charging through with magic shells and zionaga
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>>8360084
No you don't need to grind anymore
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>>8360092
Okay anon, I’ll take your word for it and hope you’re not lying to me
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>>8360094
You won't need to. Make a backup save in the second slot cause there is a segment where you have to ride a turtle. The game is known to crash and permafuck your game die to the translation patches
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>>8360102
I’m playing the Orden one, not the original Aeon Genesis version. I know that one is super buggy, is this one stable?
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>>8360121
I don't recall but just to make a save state if you can't overwrite the second slot or something when you get to the camps for Gaia/messians in the cathedral. It's been like a decade so I don't remember the exact details of the glitch
>>
>>8359875
>>8359773
>>8359328
Patience is a virtue. If you do not have that, then do not consider playing the older games.
>>
Everyone seems to contradict one another with the stat distribution for characters. Some say strength is useless for the Hero, others say you need at least 10 INT for negotiations, etc.
what is objectively the best way to build everyone if someone were looking to absolutely destroy the game with min-maxing?
>>
>>8360497
It seems like you dont understand the game. You dont destroy anything with the main character, his DPS is too low until you get the end gear weap like Masakados. And even with that you need 5x tarukaja for him to do shit.
You either make him a tank with str/vit or a dodger with agi/luck. His job is to use guns/items to support your heroine and demons. Stat investments in INT are unnecessary you can just feed him the incense you pick up.
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>>8360503
>His job is to use guns/items to support your heroine and demons.
That makes a lot more sense. What’s the consensus then on tanking vs. dodging?
>>
>>8360517
All a matter of personal preference. Strength builds make the beginning of the game, which is the hardest part of the game, way easier.
Agi/luck builds are tough in the beginning but become a breeze near mid game since you will hardly ever be ambushed, and you will be able to escape every battle.
When I play I pump my first twenty stat points into luck, I enjoy the challenge it brings. This also let's you get drops more frequently. For example, Zombie soldiers will drop you alot of MP5s in the beginning when you have lots of luck, which you can sell for high profit.
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>>8360524
>When I play I pump my first twenty stat points into luck, I enjoy the challenge it brings.
That actually sounds like a lot of fun. Thanks for all the tips, anon!
>>
>>8360530
No problem. Don't go past 20 hard points in luck. You end up getting like 10+ luck incense in the game which, and also stat bonus from equipment which should make it almost maxed out by end game.
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>>8360128
So i found the turtle and freed him and saved my game. I haven’t done anything else yet, is my file fucked?
This is the turn of events
>enter room
>turtle asks me to free him
>leave room
>guard threatens me but runs off when he sees weapon
>save game
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>>8360353
Shit argument, I enjoy old games just not padding fest.
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>>8360958
So I didn’t save at all while I was talking with the four heavenly kings. Tokyo flooded and I finally spoke to the snake to get the bell, shitting myself in fear the game was about to brick itself but thankfully it didn’t and I’m currently investigating the wreckage of the city now. If the game was going to break there I would’ve never played a MegaTen game again.
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>>8359770
>teachers did attempt to bring it to the classroom for students as a quasi-educational game
how did they even justify that? which life skills do you learn whilst dungeon crawling
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>>8361143
There is an island around there somewhere with Louis Cyphere and a secret boss
>>
How hard / hard to get into are the first 2 famicom games? Never played the series but I love faux-3D mazes
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>>8361463
after dying to the first few monsters (like actually happens in most of the games) and dealing with the lack of QoL, it's basically the same game as the rest of them. scarily so, actually. the progression is more obtuse too, but apart from maybe having to drop the gushing jar it's not really any worse than usual.
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>>8361463
>>8361479
This is not true. It is significantly more difficult. Way less healing opportunities, enemies that will lower your LVL after hitting you, no auto map.
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>>8361531
forgot about automap lol
i just got it patched in with the translation patch
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>>8361463
Just play KMT instead. It's the remake
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>>8361537
MT1 does not have an auto map patch. You probably played KMT on SNES which is piss easy
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>>8361463
The first one filtered me hard. The 2nd one may be the best NES RPG.
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Beat the game, lads. I feel like I probably should’ve stuck with neutral after Lucifer basically revealed hes no better than God in the ending but whatever, I didn’t want to fight twice as many bosses. I recruited the Lord of the Flies while I was at it which made the end game stretch of archangels a real cakewalk. That being said, the Cathedral was a nightmare to get through, but it’s done. I had fun. It was frustrating, had filler and some really annoying segments but it was still a compelling story with some quality fights. I’ll give it a 7. Gonna play Last Bible next because I think having to do another 50 hour dungeon crawler so soon will put me into a coma.
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>>8362241
Congrats. Make sure to come back for SMTII. That is the peak of the series. Way less bullshit to deal with, and a fantastic story/experience.
Also, the outcome of neutral is not much better.
Law: Sacrifice the entire population of non believers for a vengeful, evil god
Chaos: let loose the hordes of hell upon the earth to create a world where only the strong can survive
Neutral: doom the planet to get ass fucked by demons and angels
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>>8362260
Ah yeah I looked up the other endings online. The neutral seemed a lot more epic in scale I guess you could say, given how it was laying down philosophical quotes about the fate of the universe and stuff while the Law one was just typical messiah Bible thumping. Still, I probably should’ve gone for neutral but whatever. I’ll definitely make a SMT2 thread when I get round to it because this one has been a lot of fun
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>>8362275
Yes the endings have less to do with the factions you are siding with, and more to do with personal philosophy.
Do you want to live in a world of order and eternal peace but under a fascist and draconian society?
A world of excess, anarchy, hedonism, and debauchery at the price of comfort and safety?
Or a world of true freedom at the cost of eternal hardship?
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>>8362260
Is SMTII really better than 1? I've seen mixed opinions
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>>8362375
It does devolve into a retarded fetch quest at some point.
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>>8362375
Yes. II > Nocturne > DDS2 > DDS1 > I > KMT
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>>8362375
1 has the best atmosphere of mainline games, but the absolute worst dungeons and gameplay.
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Cute pumpkin.
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Figured fuck it and I’ll fire up Last Bible now. I’m playing the game gear port with the fan translation. I would’ve gone with the game boy original but the only version I could find was the western release, and I’m not sure if that one is censored or not given the time frame. Is there any major differences between the Game Boy and Gear versions besides color?
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>>8362375
This might be an unpopular opinion, but imo 2 is the worst of the SNES games, including Kyuuyaku. It feels like so much of that game is just running back and forth to talk to NPC's, retreading the same areas over and over and over again. I lost track of how many times I had to try to remember where the 1 specific NPC I talked to 4 days ago was in order to progress the game, it's seriously so much filler. The game doesn't really pick up until you finally enter the main area of the Expanse, and by then it's almost over. The story was cool I guess, but it didn't really make up for the awful running back and forth, and imo the first game's story was better anyway.

This might be another unpopular opinion, but SMT If was actually my favorite of the SNES games. I really liked the way that game was structured, with the hub world and the different levels you accessed directly from it - it meant that there was no giant world map you had to find your way around, you could just go right from one level to the next. I also liked the dungeons themselves (except for THAT one) because they all had their own gimmick, which made each one feel unique and memorable, and I also liked how the later dungeons felt more puzzle-oriented than the ones in 1 and 2. I also appreciated the pretty barebones story, there really aren't any long story segments and the game makes up for it by having what I felt was very strong atmosphere, it really activates your imagination and just lets it run wild, or at least it did in my case. Overall I like how much more gameplay-focused If felt compared to 2, it actually reminded me of DDS Megami Tensei 1 in that regard.

Of course, I can't talk about If without mentioning it's huge, huge, HUGE flaw, the World of Sloth, which might be the worst dungeon in any video game I've ever played. If you can stomach that though, I promise the rest of the game is worth it if you're really into the dungeon crawling aspects of SMT.
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I played SMT1 for the first time in 2016 and the prologue pulled me in really hard. It's so tense.

Did the game ever catch any flack from nationalists over there? I'm pretty sure Mishima is sacred to them.

why did they introduce him with a closeup of his crotch in the PCE port?
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>>8362626
Hot
>>
>smt1
>protag is the main damage dealer
>just use a bunch of STR demons that can bash brains with physical skills
>disregard special bullets and offensive magic unless enemy is a coward immune to unga bunga
>ATTACK
>ATTACK
>ATTACK
>ATTACK
>ATTACK
>GUN
It's just how it's supposed to be.
devout LAWfag by the way
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>>8362468
>color
Both are color, though.
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>>8362626
>Did the game ever catch any flack from nationalists over there? I'm pretty sure Mishima is sacred to them.
It does the both sides approach so they could be placated
Also games like IV have more nationalist subtext by the younger writers, for better and for worse, so they were probably guys who sides with Chaos as kids
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Bumping to continue this based thread
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How the fuck do I play the iOS version? Do I need to get an iPhone 5?
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>>8365545
any device pre ios11
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>>8365573
Ty ty
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>>8362750
>devout LAWfag by the way
Extremely based and blessed man of God-pilled
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>>8362301
what is also fascinating about the routes is that you are making these choices for the entirety of mankind
this makes neutral route the most selfish choice in my opinion
im curious about the consensus of /vr/'s opinion is in the subject because /smtg/ has been dogshit for over 10 years
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>>8366314
I’m probably in the minority, but I think the Law route is objectively better than the other two, despite the first game’s insistence on neutral being the “best.” The Law Hero alone represents a nice and selfless guy who would sacrifice himself for the good of humanity and God’s will, and the demons legitimately pose an endless threat to humanity. The lack of individuality is a fair trade for both collective peace and individual safety, but maybe I just don’t hate God enough to see it the other way.





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