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Did you know that Yu-Gi-Oh! Duel Monsters sold like crazy in Japan (34th best selling game on the GB/GBC worldwide) and kind of invented the TCG? Konami had to basically create a real version of the card game in the manga from scratch and these early video games served as the blueprint for the real world OCG/TCG to come. Yu-Gi-Oh! was born of a video game. Kinda cool.

It took a long time, but as of very recently, this game was finally given a full English translation (https://www.romhacking.net/translations/6337/) so now everyone can experience the joy of beating Joey's ass for the 100th time to finally get your copy of Red-Eyes and imagine being a Japanese kid obsessed with Shonen Jump and slapping your friends around on the playground with the Spellbinding Circle you got for beating 100 unique opponents over Link Cable.
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>>8341595
If anyone tries it out, here's the hot tip: farm Bakura and Joey, they drop Embryonic Beast and Time Wizard respectively. These fuse into your boy Summoned Skull. Also, there is no cap on number of cards, so the number of Summoned Skulls you can contact fuse is as far as your dreams will take you.
This game has absolutely no effect monsters and no concept of tributing, this is about as caveman as it can possibly get.
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Thank you OP. This will be a blast to play when I get home.
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>>8341595
You do know that duel monsters existed in the manga prior to the Pegasus Arc, right? Yu-Gi-Oh was originally a gambling/revenge manga
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>>8341884
Of course. I'm just saying Konami was tasked with turning the game described in the events of the manga and anime and turning it into a real-world game people could play with each other, and this was the first crack at it.
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>>8341595
>and kind of invented the TCG?
Anon... Magic the Gathering was a thing in 1993, and Pokemon's trading card game was in 1996. YGO's TCG was 1999.
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>>8341905
That's not what he meant dumbdumb. He's saying the Yugioh video game preceded the Yugioh TCG.
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>>8341908
So he did, brain's been scrambled since I'm moving sometime soon.
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>>8341873
Another hot tip: each character gives you a card every 10 wins up to 100, with the card at 100 being definitely the only copy you ever get (besides Raigeki because you start with one), though there are some other unique cards there too.
Yes, the game LITERALLY expects you to beat Joey 100 times to get Red-Eyes. It does not drop. This is the only way to ever get the 1 and only copy of Red-Eyes.
Oh, and want to play Exodia? All five pieces are 100 wins cards. Have fun.
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>>8341945
Seems a bit excessive.
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>>8341949
Pretty much every YGO game is pure grinding, but this one pretty much takes the cake. But hey, it's interesting to look at as a historical curio. Like I said, 34th best selling GB/GBC game of all time. Yugimania was real.
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Why is Yami so cool
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>>8341951
>>8341595
That's not much. It's not like gb was a real console, just something to occupy when a real system is out of reach.
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>>8341972
Yami's a fucking chad, honestly. He's basically the living embodiment of confidence, sincerity and justice.
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>>8341595
>Konami had to basically create a real version of the card game in the manga from scratch and these early video games served as the blueprint for the real world OCG/TCG to come
Probably explains why the basic game was so simple, with almost all of the monsters little more than number stats. Not sure what has become of the card game since, but I remember being briefly interested in YuGiOh when it came out in the US, and it seemed so simple, even compared to the Pokemon card game.
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>>8342086
The modern card game is unplayable/unwatchable. You basically sit and watch your opponent shuffle 200 cards in one turn and then the game is over before you make your turn. Whoever goes first wins.

I don't even know if thats accurate since I gave up a long long time ago but I watched modern tournaments recently and it was so different I could barely recognize it.
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>>8342086
The early days of the game are called "caveman Yu-Gi-Oh!" for a reason and it was much different for the OCG (including an entire simpler ruleset we never got)
The game gradually increased in complexity over time mainly owing to the increased emphasis on Effect Monsters, Special Summoning, and usage of the Extra Deck for various forms of Special Summoning related to using monsters on your side of the field. The card game itself has undergone so many distinct metas and eras that it's very difficult to put it into a box. Even the modern, very fast metagame that people balk at is 1. not the only format modern players play, especially online and 2. it's very possible for the meta to slow down in the future.
As for game complexity, I'd say YGO has to easily be the most complex of the mainstream TCGs by this point. The mechanics have truly been pushed to their limits thanks to printing of cards which interact with all of those mechanics in strange, exploitative, or interesting ways. Around the mid '00s, they went on a kick of printing very complicated cards which caused rulings nightmares (Pole Position or Kaiser Colosseum), since then they've tried to print less shit like that and also introduced problem solving card text to move all the card text to the obvious keyword system. Despite that, in a complex board state it can take a long time for a judge to untangle what the fuck is going on if they just walk in mid-match.
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>>8342093
>Whoever goes first wins.
Nothin personal kid
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>>8342086
With old yugioh whoever's has the monster with the highest attack controls the board. Definitely is a useless stat except in huge numbers. Even then it doesn't help you win or control the board. And at mid and high level play it's significance is even weaker

With that mind. A good monster is one with high attack. A spell trap or effect is good if it raises attack, kills a monster, prevents a monster from being killed or can stop one of those things from happening. Cards that let you go plus are good too but rare.

Modern yugioh is the same strategies I mentioned except all monsters have complex effects that work together to form an engine where one card fetches or summons another. There's more tactics because you have to disrupt the enemy engine while maintaining yours. The downside is it means there is the learning curve for the game starts with 'learn how all these engines interact and their summoning combos are you cant play'
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https://wowroms.com/en/roms/nintendo-gameboy/yu-gi-oh-duel-monsters-japan-sgb-enhanced/10432.html
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>>8342106
Wait, so when it says "tribute as many face up monsters on the field as possible" does that include opponent monsters, since it does not say "Your face up monsters"?
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>>8342106
I legitimately don't understand what the point of this card is. Surely if your opponent summons 5 monsters in one turn, their combined attack is going to be over 3000
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>>8342212
Yes.
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>>8342216
>I legitimately don't understand what the point of this card is.
It nukes your opponent's entire board in a way that's really hard to counter and you can Special Summon the token in defense
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>>8342216
>>8342223
Also if you use this on your opponent's first turn they wouldn't have been able to attack the Nibiru anyway
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>>8341595
>>8341873
Does the translation patch remove the copy protection or something? Because when you play the japanese version on an emulator every opponent gets some random BEWDs but they also often give you BEWDs when you win and the enemy AI is retarded enough to put their BEWD in defense mode if you have one in attack mode so it's very easy to beat the game without grinding. There is no limit to how many BEWDs you put in your deck either.
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>>8342216
Trubuting gets over monsters with destruction protection, and link monsters don’t have defense so the token could be weak on that front.

The main use is to disrupt a potentially unbreakable/powerful board and then give you the space on your turn to otk or gain advantage.

You mainly use it against combo decks that spam out monsters.
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>>8342223
>>8342226
>>8342228
They're still going to end up with a very powerful token.
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>>8342232
In defense mode. That you can just get rid of with whatever. Also, if your opponent was spamming Link Monsters, all of them have 0 DEF so the token will have 0 DEF as well
The problem is that individual cards like this aren't really going to make sense unless you know the meta they exist in. I could show you a card like this and tell you it was very meta in recent years but you'd have no idea why unless you knew the context
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>>8342227
I gave it a try on my DSTwo and Bakura had Blue-Eyes, so I guess not. Is there any way to fix this?
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>>8342240

Ah Aqua Dolphin, one of the most beautiful rises from the ashes in the whole game. They laughed at him, but then....

Now I want the same to happen to other joked at cards.
Cmon, make the Pot of Generosity Humble Sentry combo tier 1 Konami! Also muh boy Zone Eater needs some love.
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>>8342232
If your deck can’t out a token, then you either bricked hard or have shit deck building skills.
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>>8341595
How did it know what was unique and how does that translate over to emulation?
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>tfw not yugioh game with FM gameplay that doesnt sucks ass
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I gave it a play and it was very very VERY basic. But OP did warn me. I prefer old school YGO but this was a bit too primitive. I'm still gonna play it some more though
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>>8342614
Yeah, it's funny: I remember the art and design for YuGiOh making it look like "mature" Pokemon cards for boys in their mid-teens, but in practice it was more like Pokemon cards for the special ed table.
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>>8342086
Modern Yugioh is basically three separate card games played at the same time, and as another anon already said it's fairly incomprehensible to a new player. I'd personally start with goat format (look it up) if you want to get into YGO, and if you're looking for a vidya version of it then the GBA games are a close approximate of what that format plays like, to keep with the /vr/ theme.
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I wish someone would translate the rest of them We only got 1 of the GBC entries in the west.
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>>8343219
Several of the GBA ports are basically unique games since they combined aspects from two Japanese games at once while improving on both.
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>>8343252
I wouldn't call them ports.
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>>8342086
For what it's worth, the card game we got in America was a later revision. The very first version in Japan had nothing but non-effect monsters, like 4 spells, and I think the highest monster had 1200 attack. Then the game kept getting new sets that slowly added things like trap cards, more complex spells, effect monsters, flip effect monsters, ect. Eventually, they revamped the rules to clean the game up a bit. We got the post-revamp version in America. (we also got like 12 sets worth of shitty 750 attack monsters spread out through our early packs)
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>>8343330
>The very first version in Japan had nothing but non-effect monsters, like 4 spells, and I think the highest monster had 1200 attack
Sounds like a glorified version of War.
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>>8343330
https://www.youtube.com/watch?v=h8jbR39Eu08
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Yugioh is an awful game at its core.
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>>8342227
>>8342246
So is it just impossible to play the game without antipiracy activated (and people randomly having Blue-Eyes) unless you have a Game Boy Everdrive or something?
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Just yesterday I was reading that other Yu-Gi-Oh gb thread from like a week ago, I admire your dedication op
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>>8343831
I'm not that anon but I remembered him mentioning that the translation coming along. By now it's apparently 100% done.
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>>8343778
is the rom really not ready to go with just an english patch?
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>>8341595
Fuck Konami for ruining Yugioh.
Early Yugioh was kino.

Oh who am I kidding, Kazuki ruined Yugioh by ruining Yami's personality as soon as Duelist Kingdom started for NO FUCKING REASON.
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>>8345973
regaining your memories is a great narrative reason for a character's personality to change
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>>8341595
>>8341908
>He's saying the Yugioh video game preceded the Yugioh TCG.
Not even true.
The Bandai OCG sets precede the Konami game by 8 months.
The card game was already in demand.
https://yugioh.fandom.com/wiki/Yu-Gi-Oh!_Bandai%27s_Official_Card_Game

So OP is basically full of shit
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>>8341995
>Yami's a fucking chad
He's a cringey shonen cuck hero as soon as Volume 8 begins.
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>>8346001
>regaining your memories is a great narrative reason for a character's personality to change
Actually re-read the damn manga.
Just read Monster World RPG(Bakura 1st arc) and then Duelist Kingdom.
Within the 1st chapter Yami's character was raped and butchered by being transformed into the typical shonen "muh pride" hero whereas before he was a much more calm and collected cerebral character.

His character completely changed in ONE CHAPTER. Like literally it is a completely different fucking character with a completely different personality. He literally isn't the Yami from volumes 1-7 at all.

The worst character assassination I've seen in fiction and the worst thing is that people never talk about it and if confronted about it go "muh character development" when that's bullshit since Yami already had character development by Bakura's arc and he had softened up but he wasn't this generic cliche heroic retard.
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>>8346006
i love the look of all the different Yugiman cards
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>>8343476
I love this guy's TCG history videos. They're all great.
Should have linked the first part where he talks about the first game, though: https://youtu.be/xhmYf26FmO4
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>>8341595
Was looking for a Yugioh game to play to get into the series, looks like a solid starting point. Thanks for the heads up OP
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>>8341972
>insane centuries old Arab with a raging hardon for puzzles and games
>invades the brain of a dweeby midget to whip him into shape and get him laid
>sexy androgynous voice (original series only, thanks Ogata)
>enacts holy vengeance on any who dare oppose him
>defuses a hostage situation and then sets the perpetrator on fire for good measure
>blows a guy up with an exploding curling stone because he knocked over some festival decorations
>storms through Kaiba’s SAW theme park, wins a certain loss card game with bullshit luck, summons a literal god and then turns him into a vegetable in front of thousands of spectators and his little brother
>does it all without revealing himself or preaching about da power of frenship (most of the time). >>8346007 is basically right. For the early, more diverse opening volumes, Yami is a stone cold badass until he devolves into generic ‘the power of friendship always wins! Believe in the heart of the cards’. Yami was always cooler when he was actually fucking disfiguring or murdering anyone who dared to stand in his path
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>>8346026
Didn't read your post but lol he lost that duel
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>>8346075
This wouldn't be the one, chief, sorry. Try the PSX game, it's pretty cool and closer to the card game of the anime second-series (the one one people actually watched). This GB one is more like the original version of the card game. It's fine to start but it's incredibly basic.
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>>8341884
>Yu-Gi-Oh was originally a gambling/revenge manga

So my understanding is that Duel Monsters was in the story, but it wasn't the focus. The series accidentally stumbled upon a card game which is as big as the series is now. It's kind of nuts.
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I just started rewatching the anime and bro what the hell is everybody's problem? Why are you murdering people and shit? You're highschoolers playing a card game lol
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>>8341595
I recall reading about this in the previous YGO thread, but forgot to check on it after that, so thanks for making this thread, OP! Otherwise I'd probably never play this in english, or maybe only in a few years after randomly remembering it. So far it really is caveman's YGO, it's simpler than Forbidden Memories, and that's saying something, but it does have charm, I like it, and I love having a campaign based exclusively on Duelist Kingdom, I've always wanted an RPG based on this arc, similar to how Battle City had The Sacred Cards on the GBA, though that's much more of an RPG than this, it's still something.
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>>8346006
>The Bandai OCG sets precede the Konami game by 8 months.
>So OP is basically full of shit
I wasn't talking about the Bandai card game in the OP, I was talking about the Konami OCG/TCG. Cool gotcha, though? I'm glad you also know things about Yu-Gi-Oh, anon.
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>>8345819
Apparently not. There's so little about this online that I can't really even find people talking about this antipiracy much less providing patches to circumvent it. I don't know if it's even possible to avoid the antipiracy, you'd think it would be patched out by the translation if it were possible? I honestly don't know because nobody talks about it or seems concerned. Personally I don't want to keep playing on a version of the game where people just shit out Blue-Eyes all the time for no reason
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>>8346371
What are you even talking about? Hasn't happened to me once. What are you playing it on?
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>>8346372
I was playing it on DSTwo, don't know how it's effected by different emulators. Like I said seemingly nobody has bothered to actually figure out the antipiracy and why it happens and how to avoid it, since the game is so sparsely played in the west
>>8342227
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>>8346006
Embarrassing post
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>>8346091
Ancient Egyptians weren't Arabs
>>8346383
A DSTwo isn't an emulator, retard
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>>8346581
>A DSTwo isn't an emulator, retard
I brought it up to show that it's probably using old outdated emulators. Specifically I'm using Lameboy on it which is exclusive to the DS as far as I can tell
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>>8346125
Yes. The first seven volumes of the manga are just about random different games/revenge. For example in one of the chapters, Joey gets a new pair of sneakers but some asshole steals them and kicks his shit in. So Yami does this weird game where they put their hands in a sneaker and have to stab a knife through the shoe and avoid their hand. The twist is that there’s a venomous scorpion inside the shoe too and if they hit the scorpion or their hand, they lose. It’s bizarre, weird shit like that and it always ends with the bad guy cheating in some way and then Yami unleashes the power of hell upon them, and in this case the guy tries to stab the scorpion, misses and then gets stung to death. Odd.

The duel monsters stuff was introduced in an early chapter where it was called Wizards and Warriors or something like that and it was extremely basic and simple. It got one chapter focused on it and then that was that, but they brought it back for a later fight with Kaiba and then it exploded in popularity. Funnily enough, the finale of the original anime (and by extension the original manga before card games took over) was a tabletop RPG fighting against Bakura
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>>8342605
In what aspect? If you want to skip a lot of the grinding, play one of the card drop multiplier mods. Not sure if there's anything to be done about the bullshit AI.
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>>8347181
The tabletop RPG was a really long ordeal in the manga. I don't think I ever finished the pre-DK part of the manga but some of it was pretty neat. I like that Yugi wasn't even aware of Yami for a good while and it seemed like Yami was kind of the manifestation of the self confidence Yugi couldn't have on his own. Makes sense that he'd just decide to help Yugi with his wishes, this just manifests at first through sadistic bizarro Egyptian magic torturegames (but mostly regular games with a magic element). Them coming to terms with each other and gradually becoming allies isn't something that you see in the second anime because it already happened.

The manga and first anime are like if nobody gave a shit about Dragon Ball and exclusively watched Z for all the general fanbase really knows about it. For all I knew as a kid stuff like how Joey and Yugi became friends could have been a random flashback but nope that was recapping events more-or-less from a series that I never got to see. For what it's worth I think the first episode of the second series does a very good job of condensing all the Kaiba stuff into a single episode as well as serving to introduce the card game, very slick. Too bad for the second series we see barely any hint that Mokuba was a serious threat at one point so he just feels like a largely pointless character

In general it's interesting to see the series before it became all about card games but even outside the novelty of that the manga was actually a pretty solid shounen series. Kazuki Takahashi had some talent. He just kinda fell ass backwards into the card game thing after goofing on Magic and it becoming popular and decided to cash in, which was also the correct decision.
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>>8347181
>>8347204
Actually if the conflict with Yami Bakura was the finale of the pre-Duelist Kingdom manga then I guess I did read all of it, for some reason I thought there was more between that and DK
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>>8341887
You realize Bandai had its own version of the Yu-Gi-Oh card game before Konami did, right?
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>>8347232
Where in my post did I imply that I wasn't aware of that?
>I'm just saying Konami was tasked with turning the game described in the events of the manga and anime and turning it into a real-world game people could play with each other, and this was the first crack at it.
Does this say anywhere that they were the first people given this task? Does this say anywhere that this was the first time anyone tried to make a card game based on Yu-Gi-Oh?
I seriously don't understand the autistic "gotcha" mentality that drives you to write reactionary shit like this. What are you trying to prove?
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Beyblade also existed due to the GBC game, which was released alongside the first wave of 3 Beyblades

It was adpated into a manga a few months later alongside the next waves of releases, which then became the anime nearly 2 years after that
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I've managed to win 5 times against all of the duelists in the 1st tier, it was pretty simple really, they mostly play monsters that are weaker than the ones in your starter deck, so it's mostly a matter of playing the strongest monsters in your hand every turn and going for it. Now I'm up to the 2nd tier, on Duelist Kingdom, and I love how the 1st tier took place on the ship towards the island, and now you're on it, there's a sense of story and progression that the sequels to this somewhat lacked, at least until The Sacred Cards.

Weevil is the opponent your cursor is on top of when you enter the Duelist Kingdom screen, so I assume he's the duelist you're expected to take on before the others here, and it's quite the difficulty spike, he plays many monsters with high defence that are a struggle to get over with your starter deck monsters, and every once in a while he'll play something even tougher, Raigeki is a life safer here, but it doesn't guarantee a win, so I assume you're expected to either fuse or grind to get over his monsters.

I've looked up the fusions and the drop rates, and it's somewhat dissapointing, fusion seems to be similar to Forbidden Memories and Dark Duel Stories, mostly based on type rather than specific monsters, however it's a lot more specific here than in what was released after it, so I end up losing my monsters most of the time I try to fuse. As for grinding, most duelists in the 1st tier have very low attack drops, Joey seems to be the exception, so I'll keep playing against him, his victory bonuses are also the best by far, just a shame REBD is locked behind 100 wins.
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>>8347432
Overall, I'm enjoying it so far, having a lite RPG based on Duelist Kingdom is something I've always wanted, and the simplicity is charming, I just wish the animations were quicker, way quicker, because it's what slows down the grinding the most, I'd also like if you didn't have to attack with monsters you want to leave in attack mode before ending your turn, another thing that bothers me is that the music always switching between the same couple of tracks during open play and attacking can feel odd.

Either way, for anyone also interested in beating this, like I am, here are some resources I find useful:
Fusion List >>> https://yugipedia.com/wiki/List_of_Yu-Gi-Oh!_Duel_Monsters_Fusions
Drop Rates/Victory Bonuses/Opponent's Decks >>> https://yugipedia.com/wiki/Portal:Yu-Gi-Oh!_Duel_Monsters_characters
General Info >>> https://yugipedia.com/wiki/Yu-Gi-Oh!_Duel_Monsters_(video_game)
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>>8347432
don't forget my hot tip >>8341873
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>>8347440
Oh, that's genuinely a good idea, well, I'll keep grinding Joey since that was my plan anyways, hoping to get that REBD eventually, but I'll start grinding Bakura too, Summoned Skull can get over pretty much any opponent's monster in all tiers, having him, even if it's by fusion, will be very useful in beating this. Thanks for the advice, anon!
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I linked the translation last thread thinking it would take a year or maybe someone would jump ship to help the guy, but apparently it's just done now! Really happy either way, and hope the other Gameboy YGO games get translated too. Would especially like to try out the triple version'd one, even if it probably isn't much too different.
I've been a fan of the OG series and GX (the subs really do elevate the later parts enough to be fun, Crystal Beasts also great), but I only ever had Eternal Duelist Soul as a kid. There's something magical about the sprite art and weird way of playing, even if it's really basic and busted. Seeing cards like Harpie Lady actually be more worthwhile is really cool, and means I can play with a lot of my faves.
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>>8347496
I've been playing Stairway to the Destined Duel recently after playing my fair share of EDS and man. I dropped it the first time I tried to play it because it felt like only EDS 2... but it's only EDS 2, and that's based. EDS was so good looking back and so soulful. Stairway is basically the expansion pack version with more cards. There's just something about the sprite work in these games and the music (shared between them), a simplicity and being just grinding but they actually found a way to balance it. You can only choose from a few duelists at a time which forces you to keep your deck prepared for everything and stops you from just pounding Tea's ass over and over like in 7 Trials to Glory, there's the soulful weekday system, the fact that all the packs are based on real world packs, it's all pretty cool. Plus it's always fun to be able to use those obscure but useful OCG cards like Monster Eye (one of my favorite DDS monsters) or fucking CRUSH CARD. The EDS and Stairway to the Destined Duel duology are like a warm blanket of 2003 Kids WB nostalgic memories. Too bad I never had them as a kid.
https://www.youtube.com/watch?v=irTxv_kkee4
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>>8347520
I'm gonna take soulful as atmospheric, since that's what it felt like. Really nice and with a lot of work put into it. You really start to realize how similar EDS is to the older games, too, except with the Expert rules and with boosters in place. The tournament system was really neat, and added a lot to it, too.
Instead of soul, I'd say the weekday stuff seems really immersive. Gives a reason to keep playing
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>>8347496
>>8347520
Having the triple version one, Duel Monsters 4, and the original DDS, Duel Monsters 2, translated would be a dream come true, I'm trying not to get my hopes up, but now that we have the original finally translated it's hard not to feel excited that the same might happen for its sequels, either way just having this is already wonderful.

There's something about retro YGO videogames that is just charming, especially because they allow us to enjoy cards that are otherwise not viable everywhere else, especially those that have unique effects which aren't their real effects in the OCG/TCG.

Also, I was thinking about other ways to get by in Duel Monsters 1, and even though fusions are less viable than in its sequels, and only joey drops decent monsters in the 1st tier, there might be another way to get over tough monsters: Equips and Field Spells.

Here Equips boosts your monster's attack by 64% when it's the 1st equip, and I believe the boost was about 256% in the 2nd equip, so somewhat broken, also Field Spells boosts your monster's attack by 32% when they're the right type, this is the only limiting factor, that the type has to be correct, but besides that it seems broken, I'll test it later.
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>>8347580
>Instead of soul, I'd say the weekday stuff seems really immersive. Gives a reason to keep playing
It's soulful because it's pointless but cute and I like it, especially with how they give you free shitty packs of awful OCG normal monsters every week. Might have been every month in EDS don't recall
The only real thing it does is artificially pace out the Tournaments. In EDS, you have to win or lose a duel to progress the day but in Stairway you can talk to a random passerby instead to progress the day. Another nice thing Stairway does
Stairway to the Destined Duel is a great time, it kind of feels like a straight upgrade over EDS to me at this point besides some minor stuff like missing the Main Menu. But at the same time it isn't on to other things, it's still in that same era of EDS, which like you said definitely carries on the spirit from older games such as Duel Monsters.
>>
>>8347612
I agree, anon. Very well made system, and just advances a lot on the same formula they've been refining over the years.
Sorry for giving you shit about soul, just a bit grating since so many points get lost in it. Seeing you explain that "it's pointless but cute and I like it" made your point well, and is really adorable. I guess you could say that for me, there is more soul in that answer than in saying soul, but now I'm just being an idiot lol
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>>8347594
Ok, just got back from beating Weevil a few times and finishing the 5 wins requirement, Equips Spells and Field Spells seem very useful here. I got the numbers wrong in my previous post, it's 60% for an Equip Spell and 30% for a Field Spell, still very powerful, and I don't think adding a 2nd equip boosts your attack by 256%, I recall reading that once before, but here the boost after adding a 2nd equip felt grounded instead of absurd, so I assume it's just another 60%. I've managed to get 2x Sogen and 3x Legendary Sword, having a bunch of warriors alongside these cards made my choice of deck very straight foward, and defeating Weevil was a lot more managable.
>>
Yugioh has been dead ever since Konami began to shit out these generic splash cards like Ash Blossom and Predaplant Anaconda that only serve to blot out non-meta strategies. Autoinclude shit is a pipeline to speculation. And when there's smoke there's fire (p2w assholery).

There's no reason to talk about Yugioh. You are working for Konami for free.
>>
I love the track that plays while Tea gives you a card, something about it feels so mysterious, yet peaceful too.

P.S. Tea is cute! CUTE!
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Yugioh is fucking based, too bad Coomnami made the game what it is.
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>>8347921
Actually tempted to go back to the manga. Never thought I'd be too nostalgic for the OG because some of that fanbase can be fucking annoying, but it really does have a charm to it. Not my favorite thing in the world, but cute enough to make me curious
Charmers are still the best, though.
>>
The OG manga and season 0 was so soulful, even with how uninteresting it could be at times (mostly the anime), it's a shame that DM was the right call to make shitzillions of dollars because i would've like to see more development on the original more serious tone kazuki had
>>
Everything og yugioh always gives me a warm feeling, better than most other things I grew up with.

>>8347921
>P.S. Tea is cute! CUTE!
Tea was one of my first anime crushes growing up, tea ftw.
>>
50 wins against Joey so far, still need another 50 for the Red-Eyes, but I'm willing to do it because it's one of my favorite cards and one of the few I actually own in real life, so it's special to me. Honestly the farming process isn't hard at all, especially as you get better cards, you'll win 100% of the time, against the 1st tier duelists at least, but it just takes way longer that it should. A lot of time is spent on animations and text boxes, actually making your moves takes very few seconds overall. Still, it's the only way to get Red-Eyes, so let's go for it.

One of the good things from grinding against Joey specifically is that he has the best victory bonuses, Red-Eyes isn't the only good one, at 100 wins, but most of the ones from 50 wins onwards are monsters with more than 1500 attack, which are all very useful, also grinding a lot against Joey means you'll get Sogen and Legendary Sword often, which power up your warrior monsters by 30% and 60%, respectively, you'll also get many decent warriors from Joey. A warrior deck with these drops can be very powerful, especially since the CPU doesn't play magic cards.

(1/2)
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>>8348971
As basic as this is, there are elements here which I appreciate more than what came after it. In Dark Duel Stories your best strategy is grinding until you have the best spells and best effect monsters, alongside some monsters with high attack that don't require tributes, in The Sacred Cards it was similar, while in Forbidden Memories it was all about dragons and thunders early on, and then the material for Meteor B. Dragon, alongside a playset of the card itself, with some equips too.

Here there are no effect monsters, few reliable fusions, few powerful generic spells, no traps, no tribute summoning, almost nothing. While this isn't an overall good thing, because it's clearly lacking a lot of things, there is an upside, the best strategy is based on equips and field spells, so instead of there being this one deck that is objectively better than all others, like in what came after, here any deck is viable as long as it's based on a theme which has a specific equip and field spell, you actually can have themed decks without feeling like you're handicapping yourself, I really appreciate this aspect of it.

(2/2)

>>8348759
Tea for the win indeed, she's wonderful.
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>>8348982
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Post your favorite pages from the manga
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Are there any yugioh games that actually require clever tactics to win?
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I AM COMPLETE
>fuuuuuuuuu -uuuuuUUUCK
yes you yell fuck shit out of luck, i am complete and my cock you shall suck
this world will be mine and you're first in line, you brought me the pic and now you shall BOTH DIE .
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>>8349007
If you mean against AI not really because in every game you'll eventually figure out how they work and then you can exploit them
At least half of the metas/formats in the real game could be described as unironically skillful, it's just that people who haven't played since 2005 look at Red-Eyes Dark Dragoon and shit themselves and decide to write off everything the game has been as if the current meta is the only one you can play
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Just realized most of my favorite pages involve Joey being a retard.
Doesn't surprise me though, he IS the best character
>>8349010
lamest yugi villain
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Yeah! Basketball!!
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A non memey page for a change
>>8349019
girls would like normal yugi better if he wasn't a no nosed weirdo
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>>8349012
Yeah I'm looking for an ai challenge.

With a video game you can be immersed in a world with real people its just a card game. But the main issue I have is people do not play the card game for fun, they play to win. You see the same few decks over and over and if you don't run one of those you probably won't have a good time. Rather then exploring and developing their own strategies they just copy others because it increases their win rate.
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>>8348982
i wish we got a version of Yugioh TCG that was closer to the original vision and vibe, just a little game called Duel Monsters, none of the BS pic related in competitive play these days ..
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>>8349019
Man that perspective is rough
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>>8349031
>You see the same few decks over and over and if you don't run one of those you probably won't have a good time. Rather then exploring and developing their own strategies they just copy others because it increases their win rate.
Being an anti-netdecker is a boring take. Let people who want the game competitive to make the game competitive, part of that will involve looking at what others are doing and how their strategies could be very strong in the current meta
Yu-Gi-Oh is a blast when you're playing with a friend group with online pack simulators and making up your own weird metagames and stuff. You can't really do that with Pokemon or Magic because of how their mana systems work, YGO is much more suited to draft play
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>>8349042
You missed on early duel links?
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>>8349042
>i wish we got a version of Yugioh TCG that was closer to the original vision and vibe, just a little game called Duel Monsters, none of the BS pic related in competitive play these days ..
You can just make your own meta with whatever cards you want and just use those. Nobody is stopping you unless you don't have any friends to play with
Or play Speed Duels, it's supposed to be a simpler version of the regular TCG and it is (since it was based on Duel Links, a mobile game)
>>
100 duels against Joey, but it finally happened. I have no idea who in development thought that this requirement was reasonable to acquire a single copy of a card, and I can't believe you're expected to do this against every duelist to get some fan favorite cards, but it is what it is.

Overall there were a lot of odd design choices here, I think one of the best summary of them all is this, definitely recommend everyone interested in this give it a read:
https://lparchive.org/Yu-Gi-Oh-The-Sacred-Cards-(by-Ephraim225)/Update%2005/

I don't really see myself doing this again for any of the other duelists, because it is very dull and it takes too long, the only other card I'd do this for is probably Blue-Eyes, because I love the artwork of that card here for some reason, but I'll need to take some time off before going for that, either way I still find this whole experience charming, just wish there were less poor decisions by Konami.

One of the worst is probably regarding Thousand Dragon, you only get a single copy of Time Wizard, after beating Joey 90 times, and it only fuses with Baby Dragon, which you can only get by facing 50 different human opponents in something called a communication bonus, it makes no sense.
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>>8349251
Here's the artwork for it, alongside the flavor text. I must say, even though this was some of the worst grinding I've ever done, even though that's standard for YGO unfortunately, Red-Eyes is one of my favorite cards, and I love the artwork here, so it was worth it still. Also, this card is actually one of the best here, because there are no tributes, so it's a free 2400 attack monster, very useful.
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>>8349251
>you only get a single copy of Time Wizard, after beating Joey 90 times
Joey and Yugi and a few others can drop Time Wizard, if it didn't drop for you that's pretty unlucky
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>>8349264
Oh, you're right, I mixed things up there, sorry about that, but yeah I've looked it up now and Time Wizard is dropped by Joey, Yugi and Simon Muran, but in all of them he's a 10/2048 so the odds are low, not that it matters much anyway, since Baby Dragon has a terrible requirement to be acquired. I guess it can still be used to make Summoned Skull by fusing it with Embryonic Beast though, so it's something, just a shame his drop rates aren't higher to make that easier.
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>>8349275
>since Baby Dragon has a terrible requirement to be acquired
I love Konami assuming that kids who bought the game would all be whupping each other at the park with link cables
And I mean they were most likely right considering how well the game sold
Imagine using Exodia on someone, they'd know you did 500 wins just to get that and they'd know it was all over for their chances. You are the king of games
I can't even find a Youtube video of this game's Exodia animation (if it has one)
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>>8348998
man Yugioh was such a cool manga before it went full retard with the card games angle
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>>8349283
Well, there's this screenshot, so I assume there must've been an Exodia animation of some sort, though I doubt many kids that owned the game ever got to see it, all thanks to Konami having at least a few terrible ideas for every YGO game for some reason.
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>>8347289
I like the manga. Very different from the anime, but more violent. Most characters are the same, but the plot is changed. I think it’s better than the anime. Shame no good scan exists.
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>>8349283
The github has all the tools for the game. Isn't it possible for someone to just edit their save file to have all the cards they want?
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>>8349072
>make the game competitive

I don't believe you appreciate the role money plays in the selection of the banlist, its correspondence to the topic at hand or its influence over the fact that the Extra Deck has now become the Main Deck and the latter has simply become support. Modern Yugioh is not the same game anymore and it has nothing to do with new formats being introduced. There's the problem.
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Well, I've just beat Yami Yugi for the 5th time, I know that technically the game is beat after the 5th victory against Pegasus, but I wanted to see what Yami Yugi's dialogue was after losing for the 5th time, since it changes for all of the characters up to this point, and it didn't in this case, and after checking Yugipedia it really is what it is, as this is more of a post game bonus than a final boss, Pegasus is the actual final boss really, which is why the credits roll after defeating him 5 times, it felt very nice to see those credits roll with that calm OST.

In the end I beat everyone exactly 5 times, no more and no less, with the exception of poor Joey, which I beat 100 times because I wanted Red-Eyes B. Dragon, and all of the strong warrior monsters he gives before that. There were other duelists I was tempted to do this with, like Kaiba for his Blue-Eyes White Dragon and Simon Muran for his Summoned Skull, but with Joey it was still fine because he was very easy, with them, well, their decks are much stronger, so it'd take even longer with them, so maybe at some other point in the future.

Overall, I'd say this was enjoyable, while it is basic, it has its charm, and I grew up with Forbidden Memories, so in many ways I felt right at home, with things like only being able to play a single card per turn, or having the game be pretty much all about numbers, though I'd say this is even more basic than Forbidden Memories somehow. Fusions almost never work, there are no type advantages or disadvantages, you can't fuse from your hand like in future games, and there's no limit to how many copies of a card you can play in your deck.

(1/3)
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>>8351367
Still, there's a lot to like here, this is the closest we've ever got to a Duelist Kingdom RPG, which I think is a concept with lots of potential. Also, there is an emphasis on building your deck around an attribute, and using the corresponding Equips and Field Spells, which I feel is the direction YGO should've gone in, in the past it was too generic, most decks were just a collection of the staples, while nowadays it's too specific, focused on archetype specific cards, it's better I think, but attributes would've been better, like MTG's 5 colors of mana.

Also, while I feel the best strategy is grinding Joey to build a warrior deck, because it takes less time than grinding against other duelists, there is no objectively better deck type, you can build a warrior deck based on Legendary Sword and Sogen, or an aqua deck based on Power of Kaishin and Umi, or a fiend deck focused on Dark Energy and Yami, etc. Naturally a few decks end up being more viable than others, due to things like drop rates, so it isn't perfectly balanced, but at it's core it had a fundamentally good idea which would've been ideal.

Now, while there are things that were good, there's also a lot of bad, mostly when you're going for all of the cards, or at least a few specific ones you might care about, because some cards are literally impossible to get, like Black Luster Soldier, which was a tournament reward, and others are pretty much impossible, like Dark Magician with its 1/2048 drop rate. You're also doomed to have some cards as singles and nothing more, like Blue-Eyes White Dragon, the game also lacks depth, being mostly about numbers, no control or combo decks here, just aggro.

(2/3)
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>>8351371
I might come back to this at some point in the future, maybe trying to get Blue-Eyes White Dragon from Kaiba and Summoned Skull from Simon Muran, which I could then fuse with my Red-Eyes B. Dragon to make B. Skull Dragon, which would be a special feeling. It wasn't a tough game to beat at all, though that might be because I got many strong cards from beating Joey 100 times, still, Kaiba, Simon, Pegasus and Yugi were all tough, but it was fun to have a real challenge, so I reccomend it for those looking for one, since most of their cards were strong.

While a lot of flaws were very unnecessary, and mostly come down to Konami being Konami, some are due to harware limitations and the fact that YGO wasn't an established card game like it is now, so it can be forgiven, it also has stunning artwork on the cards, I'm genuinely impressed at the art for some of these cards, the whole game is just pleasing to look at. The OST is ok, but could've been better, the fact it changes everytime cards battle is bothersome, still, Tea's theme makes up for it. I've said it before and I'll say it again: Tea is cute! CUTE!

I know this has been very long already, I apologize, but I have a hard time not talking a lot when it's something I'm very interested about. There's one last thing I'd like to say, and that is thanks to everyone who's worked on this translation project! I genuinely never though we'd have this game in english, and because I had no intention of learning Japanese any time soon, I though I'd never play this at all, even though I really wanted to, and now I could thanks to everyone who worked hard to make this happen, you all have my thanks.

(3/3)
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>>8351376
https://ds-cheat.boy.jp/gb/dm.html
If you've got BGB, you can just cheat in the exclusive cards and all that. Try it. Can even include how many
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>>8341595

It's time to....

du---du--du--du--du--du--du--du--du--du-el!
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>>8352108
i thought using bgb put me in a minority, pretty cool to hear you mention the emulator i use
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>>8352152
Is this a meme I'm not familiar with?
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>>8348998
Anyone got the "*if you actually try this for real, you're an idiot"-translator note one?
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>>8346681
Use GameYob instead: https://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/
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>>8342096
>it's very possible for the meta to slow down in the future
Imagine believing this. Yugioh at its core is an extremely flawed game.
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>>8342216
Attack doesn’t mean shit in yugioh. You use this card as an uncounterable way to clear the opposite player’s board. They aren’t summoning for attack value they are summoning for their effects. A board full of cards that negate effects and have built in protection will always be better than a board of a high attack vanilla.
You can’t negate tributing and it doesn’t count as targeting or destruction so it gets past a lot of things that are immune to other forms of removal.
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>>8352306
fuck I know what you mean but I don't have it around
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>Japan sales charts

Make me laugh ever since I saw the Famicom list in a book. The FDS release of Volleyball outsold Metroid, Kid Icarus, and both Zeldas, despite all of those being on FDS. Made me laugh heartily at JP player tastes.
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>>8352152
What? It's the most popular and accurate GB emulator around. GBE is the only thing that might have it beat.
Anywho, I've been playing on real hardware. A lot more fun to be portable
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>>8348971
If you hate grinding in this game don't even think about playing forbidden memories, you can get by with shit cards up until the end of the tournament if you see pegasus pull out a MBD first turn just reset, kaiba can use BEWD but a mystical sand (any female+rock) with an equip card (buy a bright castle for 500 star chips) and on the right guardian sign can get rid of it, but once you go back to egypt it's time to grind the fuck out of meadow mage then pegasus (around 300 duels each if you're lucky), maybe heishin if you no longer want to fuse for THTD.
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>>8342605
It's kind of impressive how many 3D models this game has. It was pretty fun to see each one in the gallery.
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>>8349259
Can you fuse into b. skull dragon?
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>>8352108
The fact that you can just dump in a Black Luster Soldier is pretty great
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>>8352108
I'm using BGB, but while I can find the grinding tiresome, using cheating tools to get the cards is something that I prefer using in the end of the playthrough really, when I'm still missing cards which literally can't be acquired, like Black Luster Soldier, before that I actually find it fun to try getting them legit, even if it is somewhat dull.

>>8352696
I've actually beaten Forbidden Memories before, grew up with it in fact, I could never beat it as a kid, but later on when I picked the game back up I pulled it off, guides and some other tools like TEA and PocketDuelist were helpful in deciding who to grind. It was a pain at many points, but once I knew who to go for, I managed, still love it.

>>8352807
Yugipedia says that they do fuse, so all I need now is to get a Summoned Skull from Simon Muran, which he has a 10/2048 chance of dropping, but also drops for certain after 90 wins. I could also get Embryonic Beast and Time Wizard to fuse into Summoned Skull, and then fuse it with Red-Eyes B. Dragon, though that's a lot of steps.
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>>8353165
It's my favorite card, so I just added one in for fun. Most of the time, I still destroy the enemy with just the basic deck anyways, so I barely get to use it.
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The amount of detail they managed to squeeze in a 50x66 space while also making it legible is damn impressive.
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>>8353231
I see, honestly it really varies from person to person, technically doing some of the things I did during my playthrough, like looking up duelist's drop rates and such, is probably a form of cheating aswell in a way, I'd say that as long as something makes the experience better for the player than it's worth it, so more power to you, because 90 wins against Simon Muran doesn't sound fun at all, and at that point the game is almost beat anyways, so it makes sense. Using things like codes is especially fair in cases like this where the developers thought 100 wins was a fair requirement for some cards, and that 1/2048 was a reasonable drop rate for others, it's literally impossible to get all of the cards legit, like Black Luster Soldier, which is annoying because I love that card.
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>>8353248
Regardless of how basic the card mechanics actually are in this, and in many of its sequels, one thing that never dissapointed in any of them was the card art, it's some of the most impressive pixel art I've ever seen in a game, genuinely stunning works on some cards.
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>>8353254
It's something where it makes sense for kids who had one game for the entire season, since you get through 5 battles quick. The drop rate is bananas, though.
Can't help but love it enough to play through, though. Happy about the codes since it gives you at least a chance to use what would be exclusive cards.
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>>8353291
I share this sentiment, I can imagine that for kids with only this cartridge, or this and only a few others, with lots of free time after school, the requirements weren't so bad, since the idea wasn't for them to beat every opponent 100 times in a short time span, it was meant to last, so it makes sense, and I can see many kids in the 90's loving this, especially if they had one of those strategy guides that gave information like which duelists dropped what cards. Only issue with this, and with many old YGO videogames for that matter, really is what you've mentioned, the drop rates, there was always someone in development thinking that 1/2048 is a perfectly reasonable drop rate for certain cards, especially fan favorites, you could potentially play over a thousand duels and never get it, thankfully we have tools that allow us to access cards we might never be able to access otherwise. I love this too really, as flawed as it is, there's just a lot to appreciate here, it's not a masterpiece, but for what it is, it can be enjoyable, especially for fans of the series.
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>>8347204
I would stab someone to be able to play Monster World. Every few months I check the net to see if someone is converting it yet.
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So anyone feel like posting a prepatched link?
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>>8341595
Is there a way to use the card passwords with the translation? The passwords are in japanese, and the translation changes the input to english.
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>>8353619
Check the readme
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>>8353629
Ah yeah, thanks.
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>>8353612
Just look for something like "Yu-Gi-Oh! Duel Monsters (GameBoy) ROM" on Google, or anything along those lines, you'll find the original ROM available in many websites, after that it's just a matter of applying the patch.
>>
You truly start to appreciate Tri Holy Advent/Dark Duel Stories for all the advancements it does compared to DM1. No wonder Japan got so into YGO, the games seem so neat and oddly charming. The fact that you can trade your collection upwards too, even if it'd be annoying, is a good way to ease the grind. And then a whole new system about making custom cards? So many people shit on the game for not being like the TCG, but it's almost like a neat stepping stone into the future.
Saw someone doing vids on the games, and although they're annoying, it's interesting to see what went on in DM2 inbetween all of the updates.
https://www.youtube.com/watch?v=KTyMwUbqyvw
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>>8353781
DDS really is a huge upgrade from DM1, so much closer to replicating the actual OCG/TCG, adding feautres like tributes, effects and traps, while still retaining the simplicity which made its predecessors quick, snappy and charming. I really hope we get a translation for DM2 one day, it has many features that make it stand out from both DM1 and DDS, in a few ways it reminds me more of FM with players always drawing until they have 5 cards in the hand, and fusions being easier, while still not adding things like tributes and effects. I've never had hope for a translation of any old YGO videogame, but now that we've got this, I feel that maybe we could get more in the future, it's exciting actually, though even if this translation is all we get then it's also fine, since I never expected it to happen, I just accepted that I'd never play DM1 even though I wanted to, so I have the team that worked on this translation to thank, they're amazing.
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>>8353318
Even as a huge yugioh fan as a kid, these games weren’t fun in the long term. I’d rather replay oot or Pokémon red for the 100th time than grind shit in dds
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>>8341595
I never understood Yugioh. Is there a way to learn the intricacies as a first timer by playing one of the games?
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>>8353950
Well, not really, but yes. One thing that's important to understand from the get go is that YuGiOh nowadays is very complex and it can be somewhat intimidating as a 1st timer, still, while I don't think many games can teach you all of the intricacies of the modern game, besides genuine simulators like EDOPRO and Dueling Book, there are games that can help you understand the basic mechanics, such as the phases, card types, chains, card interactions, etc. Another important thing is that most of the games mentioned in this thread don't follow the actual rules, some are genuinely very far off, like Duel Monsters 1 or Forbidden Memories, though there are others that, while simpler, still resemble the game, like Dark Duel Stories and Sacred Cards. For games that really follow the rules, the 1st was Eternal Duelist Soul on the GBA, while PC got the Power of Chaos games, I'd say these are decent starting points. You can also try Legacy of the Duelist Link Evolution, which is the most recent one, most of the GBA ones, besides The Sacred Cards and Reshef of Destruction, all of the PSP games, or even Duel Links, which is a simplified version of the card game. I know it's a lot of things to consider, but it's good in a way, you have plenty of options to get started, I'd also recommend watching YouTube videos about the rules, or watching other people's duels there too. Godspeed!
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>>8353950
No. It’s an awful awful game. There are a myriad of better card games to try. Anything but yugioh. Even pokemon.
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>>8353612
Patch it yourself
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>>8353950
Kinda, the tag force games should teach you the basics, but as a newcomer to the actual OCG i ended up learning jackshit because i was able to clear 1 to 3 with nothing but "beatsticks" and basic spell cards, the games also stop at synchro summoning (iirc special has XYZ, but that one didn't come to the west) so you'd need to learn the rest from somewhere else, but not the recent games because they're terrible, evolution only gets shilled solely because it has all the cards up to 2019, is available on many systems and the newest game is based on the current anime, which uses another format called rush duels.
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>>8352587
I wouldn't be surprised if that had absolutely nothing to do with the game itself but it being a cheap way to get a disk you could rewrite with other, better games.
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>>8353781
That guy just released a vid on DM4, it's not that bad. Still pretty cringey, though
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>>8356614
It looks way worse than Dark Duel Stories, the fuck happened?
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>>8342106

I love this card

>opponent shits out their entire strategy thinking they will negate anything you throw at it
>You play this next turn
>they scoop
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>>8356614
Just watched it, overall the video missed a few key changes between DM4 and the previous one, I'd recommend reading about it on Yugipedia or the retrospective by Ephraim225 on LParchive to have a better idea of it all. Still, I guess it's still nice to have someone make videos about these titles that usually aren't talked about much, and the videos get the job done for the most part, so hopefully he keeps it up with this series for some time.

>>8357362
Overall all of the early titles in the DM series had some sort of weird Konami decisions, with all of them having cards with 1/2048 drop rates, but also DM1 had the 100 victory requirements for some cards, and some you couldn't get at all, while DM2 took away your duelist level to use a password and had consumable rituals that dissapeared once used, etc. DM3 was probably the one with the least bad decisions, DM4 was just Konami going back to normal.
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>>8358698
Crazy how things went afterwards, too. While Reshef and Sacred Cards, I can appreciate some of the wildness more now, the graphics look awful. 5 and 6 felt like the best looking Yu-Gi-Oh games for Expert Rules, which sucks because the roster of cards went up so high for 2006. Being able to play as just yourself rather than an established character also made it seem less dissonant when you made a deck that might be totally different from what you'd expect from them.
This LP guy seems like they wrote this back in 2010, when angrily critiquing stuff was popular. They make some good points, but some of that is lost in the "What were they thinking?!" talk. Gotta admit though, 4 has some amazing art. Shame that the stats suck, because it really does seem neat.
Would love to see some eventual romhack or something that tries to make some kind of 4th version of 4, but with less of its restrictions. Having every card from that era while also being able to play them without the wonky star or level mechanic would make them so much funner.
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>>8359118
I too loved how in most of these titles you can input a name and essentially play as yourself, it's a small thing, but it adds to the RPG feel, which I appreciate, and it's like you've said, you can make any deck without it feeling out of place, because you're not Yugi, Kaiba or Joey, you're just you. Except in DM4, in which you play as one of them, depending on the version you bought of it.

I agree that the link I've sent has some AVGN vibes in a way, since it was a popular trope, but honestly some of the decisions Konami made for the GB and GBC titles deserve it, because all of them could've been way better without many of these genuinely puzzling decisions for some things, like some of the low drop rates, consumable rituals, passwords costing duelist level, etc.

DM4 had the potentail to be the best one, like you've said the art was amazing, which was standard in this specific series by then, it also had traps not dissapear after a single turn without being used, there were more cards, including Slifer, Obelisk and Ra, etc. A romhack to fix DM4 would be ideal, though someone making a fangame in the style of the DM series could work too.
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>>8353612
come on now, it's not difficult.
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>>8354028
based album
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I should get that one DMG that came with one of the games, just to fit with the figure that's coming out next year.
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100 victories against Seto Kaiba in DM1. I did it, frens! Blue-Eyes White Dragon!
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>>8360036
I'm not sure why, but this is one of my favorite Blue-Eyes White Dragon artworks. After DM3/DDS they've tried to replicate the artwork we're most familiar with from the OCG/TCG, which is lovely and iconic, a classic, but this one looks just as good, if not better for me, the pose, the anatomy, all of it makes the already iconic design stand out a lot for some reason, all of its strong point, I wish we could get a new artwork for Blue-Eyes White Dragon in the OCG/TCG with this as inspiration.
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>>8359876
Good idea, anon, afterall:
Dark Magician Girl is cute!
C U T E !
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what if we put them on motorcycles

kids love motorcycles, right?
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>>8360036
Why did they make Taya so breedable? I just want to fill her with cum every time I see her.
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>>8360839
Tea really is one of the OG waifus, still top tier after all of these years.
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Regarding DM1, I've watched this video recently, about how the Yu-Gi-Oh! OCG came to be, and it's interesting to see just how important this single videogame was in giving Konami the license, while also functioning as a basis for the 1st rule set, called Official Rules, which just like DM1 didn't have tribute summoning, which only debuted in Expert Rules, definitely recommend it for those interested, we aren't just playing a cash in videogame here, we really are playing a crucial piece of Yu-Gi-Oh! history, thanks to this recent translation project:

https://www.youtube.com/watch?v=xhmYf26FmO4
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>>8361762
I'm so glad for spreading the vid and translation effort around last thread, love seeing more people enjoy this odd niche that somehow ended up more fun than modern YGO in some ways.
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>>8347192
It's boring always having to use the same strategy of Twin-Headed Thunder Dragon. wish there was more variety

Duel monster series for GB is the closest thing I want but they fucked up the fusion system (instead of using your hands you have to put the cards on top of another )
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>>8362126
As someone that loves Forbidden Memories, I'll admit that this is its most crucial flaw, most playthroughs are the same, for the 1st half of the campaign you're farming for Dragons and Thunder monsters, while keeping some other important fusion cards in your deck, like Time Wizard, or anything that makes the many of the 2100, 2000, 1900 and 1800 ATK fusions. In the 2nd half you're farming Joey, Low Meadow Mage and Pegasus for Red-Eyes B. Dragon, Meteor Dragon, Meteor B. Dragon, Megamorph and Bright Castle.

Of course, you could make a deck focused on Time Wizard and Thousand Dragon as your boss monster instead of Twin-Headed Thunder Dragon, you could make a women focused deck with the best fusions and equips for it, it's all viable somewhat, and you can find playthroughs and speedruns on YouTube, but the thing is, why would the average player do that exactly? Especially considering how tough the campaign can be even with the optimal deck, they're fun challenges for those familiar with the campaing, that's it.

It really lacks variety and hurts the overall experience, I still adore it, especially because Dragons are my favorite type anyways, but I wish it wasn't always the same thing when replaying it, in this regard Duel Monsters 1 for the GameBoy actually did better, the most viable strategies seem to be equips and field spells, so decks with a specific theme have an advantage due to their consistency, it's far from perfect, and even more basic than Forbidden Memories in a few ways, but in this regard it was genuinely superior.

I do love Forbidden Memories' fusion mechanic though, and wish the Duel Monsters titles could've had it instead of requiring for one monster to already be on the field, the same goes for equips, because sometimes you're in a tough spot and having your monster survive for one turn before the fusion or equip isn't possible, it felt more viable to turn a bad situation around in Forbidden Memories.
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>>8346115
>No argument
>"Lel didnt read xD"
Go back to >>>/r/eddit/
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>>8346091
>Yami was always cooler when he was actually fucking disfiguring or murdering anyone who dared to stand in his path
This is very exaggerated. He didn't usually murder people.
I was fine with his character development by volume 7 but I hated his complete change in personality and demeanor in Duelist Kingdom.
I hate that "muh pride" bullshit of his that he develops out of nowhere. He became a generic shonen hero which was a complete betrayal to his character.

Also the "heart of the cards" shit was a 4kids thing. He didn't win against Kaiba through luck he won by believing in his deck and the power of friendship. The friendship aspect has always been a thing since Yugi and Jonouchi in chapter 1 so the freindship aspect has never been a problem.

And yes Ogata was godly as Yami and Yugi while Kazama was generic.
All the Toei cast were superior to the Duel Monsters cast.
The music was also better than in the Toei anime and I prefer the crude cel animation over the soulless digital animation in Duel Monsters. But that's getting into anime territory.
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>>8347204
>I don't think I ever finished the pre-DK part of the manga
Literally how much of an American can you be?
It's only 7 volumes with around ~60 chapters
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>>8347181
>Wizards and Warriors
The game on the Manga is known as "Magic & Wizards" throughout the entire run.
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>>8347289
>Beyblade also existed due to the GBC game
No. Beyblade was a multimedia project from Takara Tomy from the beginning.
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>>8349042
>just a little game called Duel Monsters
It was called Magic & Wizards in the Original JP Manga.
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>>8362594
>soulless
You can't even find charm in the jankness of early 00s digital? I loved the color choices more than the weird saturation of the Toei stuff
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>>8361785
I love YGO in all of its forms, but I must say sometimes modern YGO can be overwhelming, so the Duel Monsters series can indeed be more fun sometimes. Having to deal with the cards with huge paragraphs of text, with small letters that are genuinely uncomfortable to read, which can make it all intimidating for new players and also makes it harder to get back into the card game after a break, having to learn what all of the new cards do, which is especially hard to do in the middle of a duel against a deck you've never faced before, having to wait through turns that last so many minutes, in which not having a hand trap can mean game over for you, the emphasis on setting up unbreakable boards in the first couple of turns, making it so there's less back and forth than before between the players. I'll admit there are times in which I miss the simplicity, Of course having things be too simple can be troublesome, I'd never replace the current state of things for something like this, it just wouldn't work because it lacks depth, and therefore it's easy to lose interest quickly, but every once in a while it's refreshing to go back to simpler times, even if it's just for a brief moment, I'm glad this got translated so we could take a step back and have some fun with this odd niche.
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>>8363663
Maybe that's the difference. I like Duel Monsters and the GX era, even had fun watching Vrains, but actually playing the game is a bit much for me. Way too used to mtg and all that insanity, plus it feels like YGO is missing that sincerity in its player base. Going to some Digimon locals, noticed how much arguing goes on in Yu-Gi-Oh play days, and it just makes one wanna play offline. Surprised there never was a more casual mode or something for it too, since it seems like that's limited to friend groups etc.
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>>8363884
When it comes to YGO and its atmosphere, I'd say maybe it was bad luck and in your locals the people that play YGO are a bit too competitive, though I hear this complain about the YGO fanbase more than MTG and Pokémon, so there must be some true to it, either way maybe some different locals have it better. A casual mode would probably be something like Duel Links, or the new Speed Duels and Rush Duels formats, all of these are simplified versions of the card game we're more used to, to appeal to more people, maybe those could be a more fun time, though I'm not too familiar with how often something like Speed Duels and Rush Duels are played in locals, maybe it varies.
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>>8364981
No rush duels around here. Never caught on. Speed duels, are they still even making packs for that? I thought that just died.
Duel Links is fun, yeah, I will admit that. Wish I could get Charmers working in any kind of format though, but ah well.
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With DM3, known in the west as DDS, pretty much all of the card artwork was based on the original OCG artwork, but in both DM1 and DM2 there was a lot of artwork that was completely different, and in many cases it can look just as good, if not better than what we're used to. I definitely recommend going into any YGO wiki that has a gallery with the card artwork of both DM1 and DM2, they're stunning. Gaia The Fiece Knight looks much better for me here than in the actual card for some reason, something about this pose and angle just seems cooler to me.



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