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Very good game I especially like the part where it stops you dead in your tracks and demands you grind chips until you have a set amount, I also like when I die and lose two hours of grinding thanks capcom very good fuck you and your whore mother
>>
I think generally 2 is considered the one where the series hits it's stride, but I haven't played these in forever.
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>>8226616
Play the DS version, it fixes a bunch of problems and smoothes out the experience.

The minimum requirements to beat the game are pretty low, the internet itself is huge and largely optional if you want to go much deeper.

Also save often it's your own damn fault if you neglect to.
>>
>>8226630
It’s too late I’m already like 80% done, I’m not going to quit while I’m here
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>>8226631
>80% done
So you have the Dropdown chip already? Because getting the chip is pure hell and will take many many hours.
Other complete bullshit chips are Leaf Shield, FireAura, WoodAura and the Gaia3 C chip for the program advance.
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>>8226760
I meant like I’m nearly done with the game, not 80% of chips
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This was my first GBA game, and I still haven't played any of the ones after it since. Thought it was a MMX RPG from screenshots. From what I hear, there's no full-healing after every battle in games after this one, which seems gay. Did I dodge a bullet there?
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>>8226875
>needing full healing after battles in JRPGs of all things
How can one person be this much of a casual?
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>>8226875
Difficulty is rebalanced from 2 on so it isn't needed and finishing fights with low HP often gives a pick-me-up bonus anyway.
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>>8226875
this is arguably the worst one. only 4 is potentially worse
you don't need full healing after battles. you can just not get hit and there's potions and shit. or if you're incompetent you can make a healing deck
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>>8226616
We should've gotten legends 3 instead of this shit, and zx3 instead of star force 3
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>>8227536
You want Lengends 3 on the GBA? They should have made Legends 3 instead of X7, is what they should have done.
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>>8227536
the battle network games are better action games and better RPGs than the legends series
>buh buh it's a kid's anime
so is legends
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>>8227045
How is full healing casual? Romancing Saga has full healing after every battle and those games are anything but casual.
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>>8227536
It was made by the Legends team and from game 2 onward they out did themselves completely from Legends.
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>>8227045
I just thought it was a unique aspect of the game as compared to Pokemon (or other RPGs) and actually encouraged grinding instead of making it tedious. Made each battle feel like chess. Getting rid of it for the sequel made no sense.
>>8227315
Sounds like they really changed the dynamic of the gameplay, but I'm still interested based on your input. I guess I'll have to try the next ones out after I re-beat this one (it's been literal decades at this point, and I still have my original save file).
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>>8226616
Get good.
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>>8227608
>Sounds like they really changed the dynamic of the gameplay, but I'm still interested based on your input.
it is a different dynamic but i prefer it. the games become increasingly action oriented and heavily reward reflexes. deck building gets expanded too as you'd expect and imo they generally improve it as the series goes on
also style changes are great and navi customizer is the best equipment system in anything
>>
Yeah the first game sucks.

Thank god 2 is insanely good. Enormous leap forward mechanically, insane given the dev time they had available.
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>>8226616
>I also like when I die and lose two hours of grinding
There isn't anyone to blame for this besides yourself. You knew the game didn't autosave from minute 1 of playing.
The rest of the game obviously has flaws and I'm not going to debate that, but also consider it was pretty fucking innovative and creative for its time, tried juggling a lot of interesting systems, and was a launch title for the GBA. No shit it's going to have flaws
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>>8226616
get good
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>>8226630
>Play the DS version, it fixes a bunch of problems and smoothes out the experience.


I'm still mad they didn't make the Bass chip available in the DS version

make it a requirement for S ranking Bass for all I care; by that point you've done everything in the game so there is no risk of the Bass chip breaking anything.

I mean
>make new PA for the DS version
>it requires the Bass chip
>Bass chip can't be acquired without cheating

thx Capcom
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>>8227315
>this is arguably the worst one. only 4 is potentially worse

4 is a steaming pile of shit and it baffles me it's the best selling title in the series. Japs really have shit taste, though I guess the games came out when the series and anime were at their peak.
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>>8228097
MMBN4 sold well because of how BN3 flat lut made BN popularity EXPLODE in Japan, so much even the most tenacious Japanese Rockman fan will concede this was the only time Rockman was genuinely relevant over there and not just a fad like X unfortunately was over there, it was the highest point of Mega Man's popularity. And Capcom fucking blew it up by shitting out a new game split in 2 versions with a shitload of new mechanics, new forms, completely new assets for the overworld and characters (therefore development time cut even shorter), I pity the poor team, all te decisions in that game reek of desperation.

Of course MMBN4 ended up BN4 and if you look at sales charts, it didn't just kill BN, it tanked the whole franchise period, not even X7 managed to do that.
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>>8226616
>Very good game
Based OP, the first game AS a game is pretty good and never gets recognition because everyone just shits on it and tells you to skip it for 2.
>>
Another thing that baffles me

>have new franchise that is at the same original and insanely popular in games and anime form
>new game's coming out
>>gee I wonder what we could do for the new season of the show?
>>I know, let's drop all the originality that makes it what it is and turn it into a sentai!
>>Brilliant! We can never have enough sentai!

>>8228138
In terms of story and pure soul BN1 outclasses 2 imo; though 2 refined the gameplay (in spite of how broken it can be *cough* gateman)
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>>8226616
>I also like when I die and lose two hours of grinding
You can literally save whenever and where ever you want. This is on (you)
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>>8227584
>Saga games
>not shitty
Imagine falling for the meme
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>>8228141
I never understood people complaining about the EXE anime turning into a Sentai, when Mega Man since day one has had Super Sentai shit in it's DNA as confirmed by Akira Kitamura.

That said, BN4's plot is dogshit, Stream did it's broad strokes much better, and Slur was an interesting Silver Surfer to Duo's Galactus, even with the disposition reversal.
>>
https://www.youtube.com/watch?v=z_g63yl8OUk
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>>8226616
If you're talking about Internet area 13 where the gate asks "Do you have enough?" you only need to get 1 of each chip available in that area. Area 14 likes to troll you with the random encounters, though.
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>>8228701
just hearing this gives me nightmares about this game

>>8228163
having some inspiration from various things is normal and to be expected of anything; but that's quite far from literally changing your original concept that works wonders into the most cliché over-used genre there is
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>>8228713
I’m talking about the teacher who tells you to fill out your library before you tells you shes WWW
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>>8228151
That it is, I can’t deny that. However stopping you during the game and making you grind for drops for who knows how long is pretty gay
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>>8229314
75 chips shouldn't really be a problem at that point. You can also put all your useless dups in the chip trader, and the chip trader is very favourable in the first game considering it doesn't overwrite your save
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Yeah, the first game is really rough. The internet itself is rough. I used mGBA to trade over any chips that I needed to my main game.

MMBN2 is when it gets good.
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>>8226875
God damn, you're in for a treat. The later games are great, anon. Except MMBN4.
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>>8227860
>given the dev time they had available.

Is there a making of MMBN2 documentary somewhere?
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>>8228113
How do you know this BN history stuff? Never seen this japanese context before, interesting. Please elaborate
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>>8228141
Yeah I agree. BN2 will always ge my favorite but BN1 does have soul. It's how the story begins, and the roughness is understandable, but it feels comfy despite all of it, just like the first season of the anime. Also I love how there are few chip resteictions, allowing you to dump shittons of hero/knight swords into your folder. There are also those cool buster chips, spamming minibombs and swords also reminds of of the anime, so cool. Not terribly efficient, but cool.
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>>8231240
No idea, but look at the Japanese release dates for MMBN1 and MMBN2. I have no idea how the hell they did it even though the story has some obvious padding with the license system.
>JP: March 21, 2001
>JP: December 14, 2001
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>>8231246
I have had the chance to talk to some of the Rockman fandom plus a friend who was in Japan during the showcasing of Mega Man 11 and spoke to some people while making a line to try the demo, it gave a lot of insight. So it is anecdotal but even in these anecdotes BN4 stuck out like a sore thumb, while the anime and toy sales kept being profitable and popular with kids.

They also seem to really really hate us cuz their equivalent to ProtoDude insists westerners are pirates for backing up betas and prototypes.
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>>8231326
>They also seem to really really hate us cuz their equivalent to ProtoDude insists westerners are pirates for backing up betas and prototypes.

So Japanese people aren't exempt of the
>this youtuber's opinion = my opinion
phenomenom
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>>8231220
Honestly, there was one really cool thing in it: how you could tackle the whole Darknet relatively early on with only your own skill (and a bit of RNG) holding you back from reaching the end of it.
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>>8231326
But we are pirates, and piracy is a good thing.
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>>8231220
>it sucks
>it sucked
>i cheated to win
Battle Network 1 is the zoomer filter
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>>8231326
>They also seem to really really hate us cuz their equivalent to ProtoDude insists westerners are pirates for backing up betas and prototypes.

Lol what cucks. They'd rather this shit be lost forever?
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>>8231326
Also they need to stop conforming to corporate propaganda. Its 2021, copyright shouldn't even exist anymore. Imagine defending these billionaire monopolists lmao
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>>8231413
Whatever. I beat the game 100%. Amount of chips of have isn't a function of skill, it's a function of time. I just sped it up because I got better things to do than mindlessly grind chips.

I also did the same thing with the secret chips in BN2. I sure as hell wasnt gonna netbattle myself 1000 times for them.
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>>8231661
Japanese are super worried about copyright issues and companies breathing down their neck. This is the country where you can and will get thrown in jail for pirating a tv show
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>>8226616
>being too retarded to win a game made for children
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>>8227536
No, retard.
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>>8228093
It's an event chip, just like Rogue. Just put in an Action Replay code for it.

https://www.youtube.com/watch?v=vFAU3bW8lf0
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>>8231671
It's a trading card game system, cheating to get all the cards means you aren't getting the true experience of the game. How can you judge it?
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>>8231691
I know that, I'm saying there is no reason for re-release and remakes not to include event chips when they well know there is no event anymore

>just cheat

No because I shouldn't have to do that
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>>8231693
Lol, no.

>>8231679
What the fuck. Imagine actually going to jail for copying something. What fucking cucks.
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>>8231693
>the true experience of the game

Imagine putting yourself through hours and hours of repetitive mechanical work in order to "truly" experience the game.

The game is about netbattling. When I did this, all I was missing was Bass. I netbattled him and I was done.
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>>8231696
At least shit like that is available in the Wii U versions of the BN games
Usually you just enter the trade menu and it dumps a shit ton of amazing chips into your folder so this is pretty busted if you want it to be
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>>8231696
Fair enough.
>>
>fighting boss
>Guard, Dash G and Gutsman show up
>>
hello son of a bitch i am in the collage with my friend mauro
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>>8231883
hell yeah
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I hope the person reading this falls while buying milk and fucking breaks their collar bone and bleeds to death you disgusting piece of shit.
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>>8226616
Weird, I played/beat both the GBA and DS versions and never had any problems. It sounds like you just suck.
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>>8227536
Cry me a river faggot
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>tfw remembering my autistic fantasies of wanting to have a NetNavi and explore the internet and hang out inside the world of Neopets
>had a toy PET
>used to draw comics about these concepts
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>>8231710
It happened back in 2011, some guys recording and posting Kamen Rider OOO on the internet got jail for like 5 years.

>>8231661
Yes, they have this mentality of "if it's good, the owners will release it officially, if they don't it probably wasn't worth it", they have the same mentality regarding Legends 3, they think we're annoying for insisting because "if it was cancelled it probably was bad".
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>>8232405
>"if it's good, the owners will release it officially, if they don't it probably wasn't worth it"
>"if it was cancelled it probably was bad"
tbf this is just standard japanese politeness, of course it's more polite to assume the company knows what they're doing and makes their decisions for a reason, also more polite to 'respect' what the company wants you to play above being concerned over prototypes or betas (which are 'illegitimate' versions of the game the company didn't want released)
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>>8232414
They've gone to great lengths to avoid Brian (ProtoDude) and others from getting betas like the 3DO Rockman X3 or the mobile phone BN games, the latter Brian had to do the scummiest tactics to get them phones with the games and probably burnt bridges with some of the Rockman fandom.
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>>8232405
To be fair, Legends 3DS prolly really wasn't worth it.
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>>8232429
No, fuck you.
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>>8232429
I don't know man, looking at the prototype footage that was camcorded and that the engine got used for a PS3 game and the Gaist King Crush games on 3DS they had a pretty decent engine going on.
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>>8232387
Dude, I'ce written erotic fanfiction involving roll.exe as a 13 year old. I'd be embarrassed but it somehow got a girl in the forum I posted it to to notice me and she became my literal e-gf. I got to see fucking tits my man
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>>8232405
>if it's good, the owners will release it officially, if they don't it probably wasn't worth it

Fucking bullshit. Data is nothing but a unique number. It doesn't occur in nature. The universe labored to hell and bsck to generate this number. IT CANNOT BE LOST because of this cukcery. It must and willl be archived
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>>8232418
Yeah, why should this cucked fandom get to collect these rare stuff? Nothing but hoarders, lol. Their house catches fire and everything is suddenly gone. Japanese politieness? If they were truly polite, they'd show respect for the creations of their people by preserving it forever.

Goddamn it I lost a shitton of respect for the japanese today. You'd think a smart people like the japanese would realize the value of these efforts.
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>>8232418
Do you know a guy named Nigoli? He was an oldfag at GameFAQs. I remember he used to have a blog with all sorts of japanese rockman shit. He had a complete set of EXE e-reader cards, fully dumped. He wouldn't share the data though because of the exact same idiocy you're describing here.

Holy fuck I hated that guy for that. Imagine reverse engineering the ecards format and having full emulator support for that shit! I remember people eventually just bypassed him and started brute forcing the ecards or something.
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>>8232429
It clearly got cancelled because of the shake-up of Inafune leaving the company. We have no way of knowing how actually good it would have been.
>>
>>8226616

What about its sequels?
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>>8234269
With the exception bof 4, they're all much better. My favorite is 5DD
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>>8233637
wow that's fucking based
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God Tier
>BN5
>BN3
>BN6
>SF3

Soul Tier:
>BN1
>SF1

Good Tier
>BN2
>SF2

>Shit Tier
>BN4

>Big Shit Tier
>BN4.5
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>>8234792
You forgot Satan's Asshole tier: Battle Chip Challenge.
There's a Real Gameplay patch for 4.5, turns it into a good game.
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>>8234868
> turns it into a good game.

Not really, it's still shit.
>>
I actually started with 2 as a kid and despite loving the series I've never been able to go back and complete 1. The battles are just so slow in comparison to 2 and every area is a visually bland maze with no landmarks. It's EASILY worse than 4.
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>>8234903
>I started with a later game
>the internet seems lame
>I don't want to try playing it that much
>dropped
This is the fate of 1, a good game disregarded by judgmental people who can't look past any level of jank so long as they didn't grow up with it.
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>>8234903
Play the DS version, it adds maps and rebalances a bunch of things like giving * chips. Getting some Mine* is pretty broken but I love it
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>>8232387
>>8233637
BN2 is actually where I first learned about the concept of internet Forums and started interacting with people online outside of AIM. And of course the first forum I went to was a BN roleplay thing where we prentended to have Navis and "battle" which fucking stupid because it was just people taking turns thinking up the most broken attacks they could imagine until someone got tired of saying "I dodge it" over and over.

Just imagine if BN was real now. You'd save up to buy a cute girl navi and then have to send her over to 4chan to bring you back porn, while all the other navis stare at her judgmentally.
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>>8234868
it has this banger tho
https://www.youtube.com/watch?v=PG0SzXX7HTI
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>>8234915
>adds maps
don't know how I feel about this tbdesu.
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>>8228739
Since I grind for Zenny to buy HP Memory, armors and PowerUPs, I usually have enough to get Miss Yuri to confess by that point just by feeding my excess chips into the Chip Traders at Higsbys. And using the shortcut from Dad's PC to Internet Area 9 and beyond for better chips and more Zenny so I don't have to grind as long.
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>>8235152
Yeah. The original was surreal and fun to explore and find surprises. Really felt like you were "Internet Pokemon".
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>>8235152
this game adores one way conveyor belts
i used a map just playing the gba version
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>>8237576
>>8235152
Maps don't spoil everything. But they do mean that when you go through a door on the internet it'll be easier to know if it's a place you already know or not, before you're 3-5 fights into the place before the layout can ring a bell.
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>>8235045
>tfw you get a successful slot in at 5%
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>>8234915
Do any of the GBA BN had maps? I only played 1
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>>8240776
yes but only by looking at signs laid out in the levels iirc

but BN1 is the one that required maps the most due to everything on the internet looking samey and everything being interconnected and a lot more mazey than in the sequels
>>
>>8240776
You should play most of the sequels. The Sneakrun subchip lets you avoid annoying random encounters, the * code helps speed up battles and improve folder-building, and the internet is much more variable and interesting-looking. 4 is a bitch in both versions though.
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>>8240776
BN6 had maps in the Japanese version which bizarrely got cut for the western release.

The theory is that since they had to cut out the Boktai crossover event and were short on time, it was easier to just completely cut the area the event takes place, and then cut the maps because they reference the cut area.
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>>8226760
Dropdown is hell but save it for as last as possible
When you get access to Shadowman v3 grind for multiple copies and those hard to get chips like Cannonball become a non issue
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>>8227536
Battle network and Starforce sold better
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>>8231258
It's because Battle Network had a really good foundation and they could reuse a bunch of stuff from the first game even if they had to cut corner in areas
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>>8237576
Nah fuck pokemon, this game is actually fun.
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>>8242395
Okay bean counter.
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>>8242419
>Every single battle network game lets you skip cutscenes
>Pokemon still won't let you
Instantly makes the battle network games more replayable
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>>8235152
Emulators let you hide one of the screens so you can play it just like it's the original if it bothers you too much
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>>8242490
Which ones?
>>
Every time I think of BN/SF I feel like replaying them, the games are so immersive and the combat are so much fun. Issue is I've already played and replayed every game to death, I've played every version of every game (even SF1 which has 3 version with barely any difference between them)

The only thing I haven't done is 100% BN3, I was missing beating a few of the bosses in the post game content. BN3 is great but the thought of replaying it and having to grind just to get a few cards that only drops when using certain styles discourages me. Maybe I should just play normally and trade with myself using my old save for those cards once I get to the post game
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>>8244029
Scratch that, looking at my old screenshots apparently I did that eventually in BN3 as well.

I think the only thing I haven't done is those 1 or 2 boss battle in SF3 that only trigger if you battle in multiplayer
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>>8244029
iirc there are a few "fanmade" games with donutsteels. maybe try those.
>>
The only bad MMBN is 4, and only because they took a full game and chopped it in half.

5's a bit low on content and has the worst post-game ever, but it's not quite terrible.
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>>8244029
Shanghai.EXE is really good, it might scratch your itch
>>
Is 4 even not worth playing at all? Can you honestly say it's a bad game, even with its flaws? At the end of the day it still has a lot of what made the earlier games appealing, I could see a newcomer enjoying them just fine.
They are shit when directly compared to the rest of the games though.
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>>8244674
It's a game you're meant to play 3 times to get everything and every loop is when stronger viruses appear, in your initial loop you get to the final boss with the shittiest folder imaginable, with no good chip code combos, and the scenarios are RNG.
If you must, you should download a save starting a fourth loop so you have a good library and all souls and play the game that way.
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>>8244674
>Is 4 even not worth playing at all?

I would say no. The main reason for me is that the fights are un-fun. Just look at the list of new viruses, and try to remember how fights against those go... There is literally not a single one of these which is fun to fight, because they were all designed to be the most obnoxious possible, with the most awkward ways there are to fight them as even most of the chips you get suck

The only good thing about the combat that 4 brought was the counters, but that's in the sequels too.

In short I'd be willing to forgive the game for having worse graphics, worse musics, basically having no story (I wouldn't forgive the game for forcing the player to go through the campaign three times just to unlock the last dungeon though), but if even the chore gameplay is unfun, there is nothing left
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>>8244674
The game is bad in almost every way possible and honestly, you probably have a lot more fun reading through one of the more infamous Let's Plays out there that neatly shows how much shit is wrong with it, to the point where even connecting the two versions can apparently lead to permanently bricking your cart:

https://lparchive.org/Mega-Man-Battle-Network-4-6/Update%2001/
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>>8243970
Both melonds and desmume
>>
>>8244674
It fucking blows, most of the tournament scenarios involve a shitty gimmick entirely to annoy you and the playtime is immensely padded. It might be ok if it was cut down solely to the good scenarios and the viruses were all progressed through like a normal game. At least you wouldn't have to do ToyRoboComp multiple times.
>>
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My first real exposure to this series was with MMBN2. I can remember picking it up from Gamestop used during a one summer, popping that fucker in my GBA and getting hit with this title theme.

https://www.youtube.com/watch?v=3SyM8oThJvk

I got a AquaGuts for my first style change but I wound up getting stuck at ThunderMan between having a weakness to his attacks and getting caught off guard from my chips getting robbed. What a dick move for the game to pull.
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>>8245820
>getting caught off guard from my chips getting robbed. What a dick move for the game to pull.
That entire arc was a masterclass in game design.

>Lan has to go abroad
>game doesn't just have a screen transition and say "tada, you're abroad!"
>Lan has to plan the trip
>when it's time to leave, your friends come say goodbye
>you have to actually go through multiple phases of airport security
>game even says "once you cross this security checkpoint you can't go back"
>when you finally land abroad, everything instantly feels different
>people speak weird
>you get your money stolen
>you lose your chips too
>your passport is stolen
>game intentionally makes you have a hard time navigating your way around
>Lan's anger reaches a boiling point
>and then when you have to get your stuff back, you have to go through unorthodox channels (having to connect with street thugs and gain favor with them)
>your new entry point into the internet keeps you squared away in the Netopia area; you can't access and familiar places right away
You truly feel like you're isolated; helpless in a foreign country with no reliable means of returning to normalcy. Nothing is familiar and you have to really figure out what the fuck to do with your limited resources (with most of your chips being gone) and how to navigate an internet area that is completely removed from the areas before it.
10/10, amazing ludonarrative harmony, MMBN2 doesn't get enough appreciation. I stand by the opinion that it easily has the strongest 'main story' campaign in the series; 3 and others might have a better postgame but 2 has the best main game experience.
>>
>>8245858
MMBN2 is fucking glorious, it's by far my favorite. I wish the License padding wasn't there but it's just so impressive in all other areas, especially coming off the heels of the merely passable first game. You're totally right that the foreign trip is handled excellently and makes you feel entirely in line with the characters and shows how much travelling sucks. Because it really does.

>>8245820
Thunderman is rough no matter what the first time, he's a real big difficulty climb. But you gotta do what you gotta do. Also that title theme was even more incredible having played the first game, I remember being blown away by it and immediately knowing I was about to have my expectations exceeded after picking it up in sequence.
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>>8234926
This post is pure soul.
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>>8245897
License exams are a weird thing since they pretty much vanish after a certain point until postgame
>>
bump
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>>8245820
>My first real exposure to this series was with MMBN2. I can remember picking it up from Gamestop used during a one summer, popping that fucker in my GBA and getting hit with this title theme.
This but with MMBN3. I loved Mega Man in Marvel vs. Capcom 2 so seeing "Mega Man" on a game got me immediately interested. I was pretty confused at first since it's pretty clearly not the same Mega Man, but fuck what a good purchase. Clocked a lot of hours on it but sadly I got stuck in the Undernet and ragequit and literally threw the game away. I was a retarded child.
I also got Zero 2 just because it had Mega Man in the title. You can imagine how frustrated that one made me. Mega Man & Bass for GBA as well. Come to think, a lot of GBA Mega Man games are just fucking hard as shit for a retarded child. I ended up beating Zero 2 (just imagine how awful my ranks were) after considerable effort and even got to King's Castle in Mega Man & Bass before finally giving up. I think I actually threw Mega Man & Bass into a fire. Seriously.
Finally figured out what the fuck was going on when I bought Anniversary Collection and discovered that this must be the original Mega Man all the other games were somehow based on.
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>>8235045
You can tell it's the Zero/ZX composer for this. But jeez, why did Capcom gave Inti a minuscule budget for this spinoff game? It could've been much more.
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>>8245858
>Every day I pray to my God for the chicken he provides.
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>>8235045
I still think you can make a good mobile game based on it.
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>>8246810
speaking of battle network related mobile games, why isn't there just a fucking PET app
>set a NetNavi
>whenever your apps give you notifications, your NetNavi tells you about it
>acts as a Siri-like question and answer app
>netbattle your friends using preset decks you gacha summon for (gotta make money somehow)
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>>8245858
>That entire arc was a masterclass in game design.

oh boy be careful saying that in 2021

>the thief is a black person
>when it's time for revenge against him it's hard to find him because several NPCs look the same
>>implying something something all black people look the same
>street thugs are all black
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>>8246968
It was always kind of problematic and reflecting a pretty racist view of America from the perspective of the Japanese. This was the case back when it was first released.
And for what it's worth, I don't think they censored it for the Wii U rereleases (which would have come out after the time when people began to fear and hate SJWs)
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>>8246606
Why did you keep breaking or throwing away your property, did not your parents teach you that money does not grow on trees?
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>>8247459
The games were so fucking hard that they pissed me off. I have autism, of course I have anger issues at times.
Also I didn't give a shit if I ever played Mega Man & Bass again.
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>>8247779
This is an awesome design. I love the whole style and character design of the Battle Network games, especially in 1-3 (even if it's basically Legends but iN tHe FuTuRe)
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>>8246968
Buy what?
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>>8247786
He's a black man selling stolen goods.
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>>8246993
>problematic
The word you are looking for is accurate.
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>>8247784
Distinct enough that I won't be able to confuse legends character and bn characters even when they directly reference
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>>8247779
>>8247784
The Battle Network series is the probably the best example of what an 80s reboot series should look like.
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>>8249203
I love how design wise Battle Network is essentially just a Classic series reboot for the attitudes of the time.

In the 80s we thought the future was in robotics, but in the 00's we thought it was Internet

In the 80s platformers were the most prevalent, de facto genre, in the 00s Action RPGs were getting big

On top of that you have all the classic series Robot Masters getting straight up redesigns in line with modern sensibilities
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>>8249653
Plus the plot is a straight up alternate timeline. Wily's robot future was shot down in favor of the internet being focused upon.
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>>8249727
I don't know if this has ever been confirmed by official sources or it's just fan stuff. If I remember right the things Light and Wily were studying in university don't quite align between their classic and BN backstories.
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>>8249791
It's not exactly the same line of events leading up to the split obviously, but it's the general idea. Wily explains it at the end of BN1.
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>>8249791
>>8249802
I'm not joking when I say the key factor here is Dr. Light's sex life. Classic Light remained single and began doing his work on robots with free will as partners for humans, "for the sake of humanity", while BN Dr. Light (Tadashi Hikari) had a child around 198X when he was still doing his doctorate at the RIT and pitcked network research "for our children and the future".

Wily and Light in BN however still became friends during their youth, Wily saw potential on Light's network and theorical "SoulNet" (which Lan would later complete as the BrotherBand system) to aid the dream of robots being something more than tools to be used.

However, late on their college years, the government had to make a decision to fund just one research, and they shut down Wily's robot research, finding Light's Network research more cost-effective and feasable.
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>>8249829
I like the alt timeline of BN, but part of me always was let down that it wasnt a prequel to OG MegaMan. Like it would make sense to have a plot about developing AI being first and then using this for the programming inside machines intended to live along side humanity.
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>>8249876
It was a popular theory back in the day. The issue is that it doesn't work. BN1 is set roughly at the same time as MM1 in 200X and by then Dr. Light is already dead. But I think BN is better off that way, it's not anchored by the story and future of the main timeline.

For what it's worth, SF3 showed us their version of reploids, Wizards. And the first steps torwards that were Copybots in BN6.
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>>8249903
SF always felt a bit off to me, their technology seemed kind of like a step down to me in some ways. Plus it was weird having BN build up NetNavi's as people and family members and then see they've almost gone extinct by the time of SF. I guess the story isn't supposed to be all roses but it was offputting at the time.
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>>8249919
It's rather sad Navis were denigrated from AI partners with a focus on behavor research to stored on SD Cards (like how Geo learned from NaviCard named TeacherMan.EXE before he enrolled into proper school), but I guess it's meant to mirror the Robot ban between classic and X spoken off in the Japanese Chou Hyakka books and the novel Irregular Report.
It's nice they're brought back though, now with contact with the real world.

However, their Wave Mass technology in some aspects is more advanced than in the robot timeline, because in the robot timeline it only happens when the Zero virus (or a fork, like Model W's virus) is involved (in X5, Z3 and ZX) but never actually researched or used on purpose. I think Wave Mass is a nice compromise since kids can have their partners alongside them and it doesn't lead into an energy crisis for E-Crystals.
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Geo Stelar is a dumb name
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>>8249983
Blame the english localization.
Luna best girl tho.
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>>8249983
Only a step below the previous protagonist
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>>8245858
great post
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>>8253090
>God Tier
>pic related

really now?

>Good Tier
>Yumland Attacked

isn't that the scenario where there is literally NOTHING going on?

>low tier
>hospital overgrowth

What's wrong with that one?

>shit tier
>power outage

I liked that one, the rest of shit tier is stop on though. Just backtracking through already known areas with arbitrary roadblocks and little clue where to go next, that shit is pure bad design padding
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>>8253090
Someone needs to make a
4-5-6 tier one
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>>8253104
i have never played these games but based on that gif alone whatever thing it's from is god tier
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>>8254596
It really is the best moment of the series. After 2 and a half whole games of people resolving conflicts by going online and fighting virtually, Lan finally just throws a computer at a guy's head. It's very satisfying
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>>8253104
>pic related
yes that part is awesome
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>>8253090
I would rather eat glass than go through that battery level again
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>>8253090
>Becoming King of the Undernet arc
There's something amusing about Undernet Dwellers trying to destroy you any means possible
I remember some of the encounters being surprisingly though
>Bait you multiple times
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>>8226616
I don't know what's wrong with my brain, but I played all 6 of these damn things.
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>>8254728
I got filtered right in this battle of MMBN3 and never finished the game, fuck that flute virus and invincibility.
>>
If you didn't cry during the epilogue of 6 where it explains how all the kids grew up, you have no soul. These characters were my friends for over 6 years as I played each new annual installment
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>>8255204
The finale hit harder for me these days since there's a 20 year timeskip and now the series is actually 20 now
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>>8255198
I got filtered as a child too.
Then I learned about Program Advances and VarSwrd's Elemental Sonic combo and raped the game back.
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>>8255198
All the games become easy once you learn about single code folders instead of limiting yourself to 1 or 2 chips per turn
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>>8255198
My first MMBN game was Blue, and the exact same thing happened to me. I wound up losing my copy outright somewhere despite trying over and over to beat it. Later on played through the series in order, regaining 3 as White, and beating it with no trouble whatsoever. Felt very odd.
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>>8255336
White is easier, it gives you better chips earlier, but it's at the trade off of being an "incomplete" version. White is the original Rockman.EXE 3, but Blue was released in Japan as Rockman.EXE 3 BLACK months after release, similar to a Street Fighter II revision. The trade off for giving you a harder time is that it encourages use of Invis * to unlock the ShadowStyle, and contains the fight against Punk.EXE, who was I believe Inafune's last design for the Mega Man series alongside Axl.
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>>8255316
i like two code
you feel like you're building a deck but it doesn't break the game completely in half.
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>>8255410
I didn't know it was an easier version, I thought Blue was just the better version outright. The only reason I got White was in case I ever found my original cart again (I didn't). That's interesting to know.

I think a large part of why I had an easier time had more to do with what >>8255316 noted however, after several games I naturally learned what worked best folder building wise.
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>>8255443
That's fair enough, and BN3 ends up having it's own ways to break (Elemental Sonic was so powerful they outright removed it from 4 to 6)
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>>8255451
>having it's own ways
School has failed you.
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>>8249829
So this is the power of having sex.
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>>8255412
Monocode is boring, two code lets codes that doesn't have a million chips attached to them still have value
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>>8255451
At least normal sonic boom is a good viruses clearer
Plus we got double life sword so it isn't all bad
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>>8256306
Yes.



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