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Based or cringe? Is this good for anything?
>>
Decent, but absolutely retarded UI.
>>
retroarch has its own language for things. something i discovered after beating my head against it for a while. at some point i rage read all the documentation, and now it mostly makes sense.

i don't think it does a good job of explaining "hey faggot, you need a bios for this core to work" so i was frustrated with getting sega cd games to work for a while. meanwhile, i could swear i was running psx games without adding anything to a bios folder...one of the cores may have emulated the bios or something, i'm not sure.

with arcade games i didn't realize different versions of mame weren't compatible with different roms. so i'd need to get the rom that works with whatever version of mame. i couldn't play darius gaiden for a while until i found this out.

in general documentation is a big deal for emulation and i think more of it should be explicit, or at least accessible. as mainly a windows user, this is something i find linux does pretty well. conversely, i would be all in on an OS intended strictly for retro games. no browser or anything, just an OS you mainly use with a controller/stick and all the resources are spent on emulating a game exactly the way you want.

anyway, yeah retroarch is a good choice IN GENERAL for emulation, but the finer points are sometimes better served by different emulators. sometimes i use kega fusion for genesis games.
>>
As someone who has been using RetroArch since around 2013 and still uses it as a daily emulation driver for everything up to some 6th gen stuff, I'm just gonna come out and say it: they need to clean up their UI and make it less of a clusterfuck. I realize as >>8223442 says that essentially they have their own "language" and I can tolerate it because I've been using it for so long and I know where most things are and what most of the settings do, but even so I wish some settings weren't all over the place, and that some things were renamed to make it clearer what they are or do.

>>8223442
>conversely, i would be all in on an OS intended strictly for retro games. no browser or anything, just an OS you mainly use with a controller/stick and all the resources are spent on emulating a game exactly the way you want.

Lakka is pretty much this. It's a Linux distro that opens RetroArch and does nothing else.
>>
I prefer it most of the time because I like a good CRT filter and it's got good options for that. Most other emulators just slap some scanlines on the screen and call it a day.
>>
>>8223402
It's good because filters low iq niggers and third worlders.
>>
>>8223518
/thread
>>
>>8223442
On to what I actually like about RetroArch, though: performance and shaders. With the right setup and settings, you get insanely low input lag and very low audio lag. With run-ahead enabled, you can actually surpass a real console+CRT combo. And the audio is top-notch as well. One of my biggest peeves with emulators had always been how off the audio was, with sound lagging a half-second from the action, random pops and crackles, etc, until RetroArch's Dynamic Rate Control rolled around and put an end to that. Its audio latency is about as close as an emulator can get to real hardware.

And of course, shader support is top-tier. Nothing else gets close. Even if you don't like smoothing or CRT shader, there's simple ones like sharp bilinear that keep the sharp nearest neighbor look but allow you to correct the aspect ratio and stretch the image without needing to integer scale or, worse still, resort to ugly-ass bilinear filtering. That shader ought to be standard in all.
>>
>>8223534
Thank goodness for ReShade if you absolutely refuse to use RA for shaders.
>run-ahead
Is this safe to use if I use save states?
>>
I know that I need a bios and I know that I need a rom file. it's that simple.
I installed this app and it gave me a huge ass list with "cores" and bullshit
nigger fuck off. don't make shit up
>>
>>8223550
I can't say I've tested it extensively, but at the very least I've used save states with NES games with run-ahead enabled and had no issues.

>>8223557
I do think RetroArch needs to cut down on the number of cores made available by default, as it just leads to confusion and can overwhelm you. Are eight cores for SNES REALLY necessary? They're all ultimately just variations on either Snes9x or Higan, so make those two the only ones available upon installation, and if you wanna dick around with another one (say, bsnes HD or whatever the one that enabled HD Mode 7 is), the Core Downloader is there for that.
>>
>>8223557
Wait until you get to the controller config and this piece of shit won't even let you select inputs individually, or when you have to navigate via file trees to your rom folder every single time on boot unless you drop the file on the exe or make a faggy playlist. Or when some core has absolute zero explanation for what each config does, even though its standalone emulator version has nicely comprehensive tool tips for every single setting (I'm looking at you, Mupen64), or when you have to hunt through sub-menus of sub-menus of sub-menus because the consolenigger designers actually think XMB constitutes as well designed UI. Or when you have two cores you need to switch between but after selecting a core for a game you need to fucking deselect that game and hunt it down again just to switch between cores because God knows why, or you have to go back to the official website to update this shitfuck of a software in the vain hope they unfucked it on a microscopic scale. Or when...
>>
>>8223518
based. although real talk, while i prefer everything to be user friendly and intuitively understandable, i perversely appreciate casuals getting filtered out of emulation. perhaps that's why some people prefer real hardware at the end of the day--they can't be fucked to think about the software aspects of things.

based and davis pilled.

>>8223534
ahhh, i didn't know you could actually get the input lag better than real hardware.

personally, i've gotten retroarch to look quite a bit like my old CRT i used to play on until i finally switched to an HDTV. the only thing that's missing is my old CRT had a bend on the left and right sides of it despite it being a flatscreen. the ability to get the window/screen to look just how you want it is a very strong argument in favor of retroarch if you ask me.

i also have no respect for PSX texture wobbling, low resolutions, and while mode 7 could be used in cool ways, i think it's still kinda ugly. so i'll HD the shit out of that. it's funny, when i did this and played squaresoft games you could see where the seeds of FF7 and 8 were planted.

also fuck n64 texture filtering. gimme the filthy pixels.
>>
>>8223585
>Wait until you get to the controller config and this piece of shit won't even let you select inputs individually
It does.
>or when you have to navigate via file trees to your rom folder every single time on boot unless you drop the file on the exe or make a faggy playlist.
You can set a default directory for ROMs.
>Or when some core has absolute zero explanation for what each config does, even though its standalone emulator version has nicely comprehensive tool tips for every single setting (I'm looking at you, Mupen64)
Read the documentation
>or when you have to hunt through sub-menus of sub-menus of sub-menus because the consolenigger designers actually think XMB constitutes as well designed UI.
Hyperbolic statement, and XMB is just one of the UI designs, you can pick multiple or stick to the desktop launcher if it's too confusing.
>or when you have two cores you need to switch between but after selecting a core for a game you need to fucking deselect that game and hunt it down again just to switch between cores because God knows why
1. Home button
2. Back
3. Set core association
4. Restart game
It's that fucking easy you pissbaby
>or you have to go back to the official website to update this shitfuck of a software in the vain hope they unfucked it on a microscopic scale.
Unzipping a file into a directory isn't difficult. Also Linux version autoupdates through package manager, so stop using Shitblows 10.
>>
>Open RA
>Set up core and controller
>Load up redump game
>Play game
>Close RA
>Open RA
>Try to load up the same game with the same configurations
>Crash
>>
>>8223610
Is your threadly Retroarch shill argument routine also in your documentation?
>>
>>8223402
It sounds pretty appealing for use on the new Xbox but that's about it for me. A friend of mine swears by it, but I don't see any benefit in using it over the individual emulators I've already have on my PC for years. I made a new friend last week who wants to use it for some SNES netplay though, so I guess I'll be reinstalling it again.
>>
>>8223618
Sorry for trying to help you, I guess you're just a retard.
>>
>>8223625
I'm not the one who has Stockholm'd myself into actually thinking this piece of crap is in any way an improvement over standalone emulators when it can't even fucking do UI right.
>>
>>8223618
>shilling free software
back to /v/ with your tard lingo
>>
I think it'd be cool if it had a controller config menu like Xpadder's but otherwise it's fine.
>>
If you care about
>low input delay
>proper audio/video syncing
>getting proper console timings via gsync/freesync
>shader support
then you pretty much have to use itn0xp8
>>
>>8223630
>free
lul
https://www.retroarch.com/index.php?page=donate
>>
>>8223641
Every emulator has a donation page, I guess standalones aren't free either according to your tard logic.
>>
>>8223403
you are the only retard here
how have you not learned to use XMB in the last 15 years? this is the most shit argument and it always gets brought up.
>>8223518
this.
anyone who can't figure out retroeasy is a 60 iq chimp.
>>8223616
>works on my machine

individual emulators is retard mode in 2021. they aren't worthless or anything but you can install retroarch on just about anything, it's brilliant.

the fact so many people can't figure out something as simple as retroarch is frightening
>>
>>8223650
>works on my machine
Not an argument.
Aren't you the tard who got kicked out of the shmup thread, racing game thread and currently getting your ass beat in the burnout thread?
>>
>>8223638
Most of the standalone emulators I use are available as cores within RetroArch. The only difference that has stuck out to me is the lack of shaders when using them on their own. Is there really a difference in latency, frametimes, speed etc. when using the standalone emulator instead of the core in RetroArch?
>>
>>8223650
>how have you not learned to use XMB in the last 15 years?
Not everyone here has deteriorated their brain enough to willingly subject themselves to god awful UIs for consolefaggots.
>>
>>8223665
use the desktop menu
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>>8223668
>use the desktop P.U.
Thanks but no, Retrotard. I'll keep taunting you for the rest of my existence. I take the ultimate perverse joy in seeing you fight for your life in the palm of my hand. I'm a sub-menu in the documentation of your life, and one you'll never get through.
>>
>Qt desktop
Assuming it's not abandoned: why are they creating more work for themselves and segregating the UIs? Just ask if the input device is a mouse or controller and then tweak the annoying stuff; e.g. animation tweaks, persistent buttons, remove descriptions, remove scroll loop, etc.
>>
>>8223684
If RA is too difficult for you, god save you if you ever try using mednafen.
>>
>>8223696
It's called Mednaffe and it's actually usable, not that a fleck of Retrostarch in my teeth like you would know anything about that word.
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>>8223701
unironically can't use it because it doesn't look up the same HOME folder as mednafen
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>>8223662
Yes. Its not the cores themselves but the libretro api. With things like gpu syncing, frame delay and runahead, retroarch cores will have far less input delay than standalones. And gsync compatibility means true console timings as well

Some standalones do have runahead though - bsnes for example. But not a lot
>>
>>8223658
No. I'm the guy who gets banned for calling people zoomers but apparently that's a lot of us.
>>8223665
retroarch is literally designed to be used primarily with a controller, which is why they went with the XMB.
>>
>>8223721
I can see why I never noticed; bsnes is the emulator I use the most these days. I guess since I'll be reinstalling for some netplay soon anyways I'll go through the trouble of setting up cores for my whole library. Thanks for the info.
>>
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https://ludo.libretro.com/

First time I see this. It's basically RetroArch but far more simplified. It uses a modified XMB UI, so it'll automatically filter WIMPfags, I guess, but it works well, and is far more streamlined than regular RetroArch's XMB. It comes with only one core per system, so no "fugg, which core do I use" confusion, and everything is pre-configured to Just Werk, inputs included. It only comes with a few filters/shaders, though. Looks like it uses Nearest, Bilinear, Pixellate, a simple CRT shader (CRT-Easymode, maybe?), and some weird grid-like LCD shader. Options are kept to a minimum, too.

Unfortunately, it's currently limited to non-GL cores, so no N64 or 3D upscaling for PS1. Also, it doesn't appear to support run-ahead, and it has a lot of audio latency. But if you want a simple, braindead alternative to RetroArch, I guess this is one to watch.
>>
Retroarch has literally the worst UI of any program I've ever used. Just assigning buttons and getting the piece of shit to remember where the ROMs are is unreasonably annoying.
>>
>>8223886
>Just assigning buttons
Save your config instead of doing it every time you launch something.
>getting the piece of shit to remember where the ROMs are is unreasonably annoying.
It doesn't "remember" it without setting a default directory

Settings -> Directory -> File Browser
>>
>>8223442
Based Anon is correct.

Honestly, the biggest problem Retroarch has is that it does not communicate well. It just drops you back to the menu when somehting doesn't work, with no error messages. So, when a game does not work, you're always off to Google to figure out why. I feel like 5 or 6 generic error messages would help tremendously. Some errors like "Not a compatible ROM" "BIOS missing" "Incompatible Version" could make life a lot easier for everyone involved.
>>
>>8223930
Well, it does output a log to a file, but you gotta know where it is, and even then sometimes it doesn't output something useful.
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>>8223941
Yeah, but that's not really user friendly, and reinforces the idea that Retroarch is complicated to use.
>>
>>8223873
this looks exactly the same though
>>
>>8224143
Yeah, except for the part where it doesn't have a gorillion settings spread out all over the place and nested where they shouldn't be.
>>
>>8224148
looks like it has core specific options and also program specific options
looks exactly the same function wise
I don't know why people dont just use Launchbox if they don't like the game sorting aspect of RA
>>
>>8223886
>I didn’t save my settings, it’s the programs fault
>>
>>8223402
it's good
>>
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>>8223402
I fucking love it. I have it on my phone, shield and PC. All my saves are on a folder shared with syncthing. I play retro arch at work with pick related on my phone, then I can play from the same save on my TV or PC. very seemless. I like that I can set system hotkeys for all the cores like fast forward, save state. I love retro achievements, I know its low IQ and dopamine bullshit, but the achievements make me play the games and try stuff because my skinny box brain. Luckily, retro games are not gay so its actually fun to do most of this.

I like the interface in kiosk mode or "no settings" mode. People come to my house, kick up my 8bitdocontroller and just start playing what they want. Its actually very easy to use with the xmb for most normees/women to use. It did take me a week of bashing my head agaist the wall to learn everything, but I run a linux plex server that also holds all my roms and PSX isos.
>>
>>8223930
I run standalone versions of most of the emulators to sanity check roms if they error
>>
Alright, prepare for copious amounts of autism, furfaggotry and self-aggrandization, but that said, this guy makes several good points about RA's interface that I think ought to be heeded:

https://github.com/libretro/RetroArch/issues/12995

Just wish he hadn't sperged the fuck out, or else he might have gotten somewhere.
>>
>>8224451
I agree with some of what he is saying, but its FOSS, so its kinda gay to bitch. He could literally make a fork. That is honestly my view about gay shit like.Learn to fucking code, its FOSS, read the source code, make your own perfect version. The entitlement is cringe.
>>
>>8224465
I loved the bit at the very end where, after a whole bunch of bitching and literally calling the devs trolls, he invites them to contact him on Discord so they can work together to fix the problems, only to proceed to say "but you're gonna ignore and censor me anyway so whatever lol".
>>
>>8223403
FPBP
>>
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>Every worthwhile emulator under one roof
>Seamless config for each emulator core
>Shaders (if you're into that)
>It's own unique emulator cores/forks made for Libretro that're pretty damn good (Parallel/GPGX-Wide/the Beetle line)
>Runs on almost anything
There's a lot to love. Wasn't a fan of the current default UI so I changed to RGUI which I like a lot more.
>>
I don't have much problem with it except three things, why does MAME sucks so fucking bad in there? Also why the Mednafen core got so behind in comparison to the standalone Mednafen? And last but the worst one, the emulator assumes that every single fucking controller has 4 face buttons, try to set up a 6 buttons controller for the Genesis/Saturn, it fucking sucks. The controller remapping is the absolute worst.
>>
>>8224492
Its kino, like I said, It fits my setup of playing FFIII on my PC, phone and TV Nshield. Takes some know how, and I didn't like it at first, but I have come to love it.

I just use 8bitdo SN30pro and zero as a controller. I like that I can USB the SN30pro and it works on my PC, I also like that It works with blutooth for my TV. My experience with controllers on this is great, But I am a ninten man child and never owned a sega console, though I respect it and like some of there exclusives.
>>
>>8224536
MAME is definitely better as it's standalone self, like Dolphin and PPSSPP.
Also the Beetle cores are their own forked thing with their own version numbers.
>>
>>8224552
niGGER WAHT THE FUCK ARE YOU DOING
YOU HAVE MULTIPLE SCANLINES RUNNING ACROSS SINGLE PIXELS
??????????
NONE OF THE ADVANTAGES OF A CRT FILTER BUT ALL OF THE DISADVANTAGES
>>
>>8224580
Ok help me out.what is a good shader that doesn't use too much resources. Currently, using "potato something".
>>
>>8223402
Used RetroArch for a long time, but when I upgraded to a beefier nVidia rig it stopped working reliably. Most emulators past PS1 just hang the program and cause me to force close it. I've tried GL, Vulkan and the D3D drivers and no change. Switched over to BizHawk and a few emulators that are better standalone just for more system reliability.
>>
>>8224602
I just use hacked OG hardware for anything above PS1 so that is not an issue for me. PS2 emulation sux, hacked wii is right there. RetroArch is used for "retro games" before PS2. My hacked PS2 and Wii do everything I want.
>>
>>8224552
people will yell at me, but the reality is that old games were never designed with screens with high resolutions in mind in the first place. there's no amount of shitty filters that will change that.
emulate everything on a small screen, like a psp, vita, 3ds or switch, if you go for a big screen, even if it's a crt and with all the right cables, it will still look bad. a small screen hides all the imperfections and more accurately recreate the feeling of "filling the details with your imagination" that was a big part of these games
>>
>>8224587
Try CRT-Easymode. It looks good and is relatively light on resources.
>>
>>8224602
Past PS1? I'm guessing you mean N64, Dreamcast, PS2, GC/Wii? N64 can be finicky due to the multiple plugins involves, but Dreamcast ought to just werk. PS2 and GC/Wii are buggy and are not ready for primetime, though.
>>
It's a trash heap of terrible design decisions, but it's a decent AIO type solution for low effort emulation.

My only problem is the overheads for the shaders are way too high if you want something that looks half-decent, but I guess that's just how it goes when you want to simulate that shit. Running in fast forward turns my GPU up to 100% and turns my room into a furnace, which seems a little silly for 8 bit gaming.
>>
>>8224626
Past PS1 in emulation difficulty, yeah. Used to be able to use any Saturn core I want, now only one works reliably in RA. N64 is completely no-go and crashes no matter what core or game I try to load. I already knew to use standalone Dolphin, PCSX2 and PPSSPP, thankfully.

Suppose it's also worth mentioning that I have a complete system/BIOS folder and have used it for years, so it's not a BIOS issue unless there's been a naming convention change. Don't see how that would brick N64 stuff, though.
>>
>>8224653
I know that certain plugin combinations in the N64 cores don't play nice depending on the video driver. Mupen64Plus-Next is the most up-to-date core, and uses GLideN64, Angrylion, and ParaLLEl-RDP as its video plugins. GLideN64 only works using the glcore driver, and it's recommended to use the HLE RSP plugin with it, but I think it works with the others too (don't quote me on this). Angrylion is software-rendered and ought to work with any of the video drivers, but needs either the CXD4 or ParaLLEl RSP plugins to work. ParaLLEl-RDP is cutting-edge and only works with Vulkan, and it has some issues with some cards and drivers, so it's the most demanding and likely to fail to load as a result.
>>
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its based because it saved me from having to set up 10 billion different modelines and make them work with 20 different emulators
>>8224536
my only guess about the mame core being bad/half assed is that they're focusing exclusively on the FBN core
>try to set up a 6 buttons controller for the Genesis/Saturn, it fucking sucks
I was scratching my head for a few minutes trying to set up my shitturn pad, but honestly it was kinda easy once I figured it out
but still I agree, I don't know why they can't just make it push to bind like any other emulator
>>8224602
>>8224626
anything past the dreamcast is just a proof of concept, they're technically usable but they're such a pain in the ass, specially dolphin and pcsx2
danny please fix
>>
>>8224618
just sit further away from the screen you fucking doofus
play the games however you want, but if you honestly think the best way to play is hunching over a <13" screen then you're pretty kooky
>>
>>8224663
Managed to finally get it working with a fresh nightly release, the Angrylion renderer and ParaLLEl RSP. Don't know if something was fixed or that was just the one combination I didn't try. Thanks for the info.
>>
>runahead to reduce "perceived" input lag
Isn't this a meme?
Trying it on the NES kirby shootout minigame (the one where you have to react fast), my score was about 13-15 frames.
With runahead at 1 frame, I could reduce it to 11-13, which is literally cheating. Then I realized the only thing it does it use save states, and the game pretends that I pressed a button 1 frame earlier, then loads that save state.
With runahead at something ridiculous like 10 frames, I was getting 1 frame reaction times, making the mini-game trivial to win.
>>
>>8224805
>retroarch
>steam
>windows 10
the eternal conzoomer
>filtered
he owns nothing and is happy
>>
I installed it on my Xbox One X in dev mode a few days ago and I've spent 10x more time troubleshooting than playing. All 2D games work fine, and I can play PS1 games flawlessly at 60fps in 1080p with wide-screen hack and no texture wobble, but N64 is completely fucked. Everything runs at 30-45 FPS no matter what I do. I've tried every combination of settings, cores and drivers out there but nothing works. N64 games perform the same as GameCube, and that can't be right.
>>
>>8223605
I honestly think that RetroArch + a CRT monitor is the way to go. Run it at 640x480@120Hz or 1024x768@85Hz, use a simple scanline filter and you get something really close to the 240p look but at a higher res. Plus it's a blessing for older PC games, and it can look just as good as a PVM.
>>
>>8224894
to be fair, PAL oot ran natively at 17fps, so maybe you aren't doing anything wrong
>>
>>8224931
The thing is the fps counter says it's running 2-3x faster than that, but it's actually playing at about half speed. I don't understand why.
>>
>>8223402
Based because of how many platforms it supports and can run on, and because some of its emulators are of high quality.

Cringe because interface is obtuse, has some really fucking irritating display lag problems and shit, and some of its emulators are held hostage with no standalone version available (Genesis Plus GX).
>>
>>8224894
which core are you using?
>>
Cringe, unusable. Use Openemu instead.
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>>8224647
You can limit the fast forward fps you ding dong. Otherwise it maxes your cpu to run as fast as possible
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>>8223534
I personally love the AA shader (I think it's like sharp 4.0 or something), works great for early 3D (or even some 2D) and really smoothes the image with no blur. And then the grid pixelart shader (it's called like retro-color corrected or something) just helps give a cleaner look without the harsh colors, darkness, and scanlines of CRT filter. The crt royale XM29 or whatever it's called is decent in some games, and much less harsh than the default royale
>>
>>8224894
That's how the games ran natively and Mupen64 is a garbage tier emulator so it's to be expected. There's like literally six different settings in Mupen64 that completely break games or give massive artifacts in ways you would never expect, and the descriptions all give zero indication of the compatibility issues. Combine that with the fact that literally every fucking setting change requires a full close and relaunch, and it's an absolute fucking nightmare to configure.
>>
>>8224798
>Then I realized the only thing it does it use save states, and the game pretends that I pressed a button 1 frame earlier,
That's literally how input latency works though. You just do frames of lag (P + K to check) - 1 though. Basically just always use 1 and that works great. If performance takes a hit, always turn frame delay down, and then if still, turn runahead off
>>
>>8225084
I've tried both Mupen64 and Parallel but neither work well. Mupen technically runs slightly better than Parallel, but not by much. Also for some reason often it just won't display anything on screen despite using it a minute earlier with the exact same settings.
>>
>>8225170
are you using an odd resolution or a shader?
>>
>>8225178
Nope, I have shaders turned off and I'm only trying to play at 320x240 but I've tried other resolutions to see if it helps and it doesn't make a difference.
>>
>>8225186
>320x240
oh I don't mean the internal resolution, I mean what the programs resolution is
>>
>>8225189
Retroarch is just set to 1920x1080.
>>
>>8224967
There really isn't a standalone version of that? I guess now that I'm thinking about it I've only ever used it on the Wii
>>
>>8225193
Wish I could help you man but that’s the extent of my knowledge on black screens
Unless you don’t have the correct bios pack
>>
>>8225281
I've definitely got them all. I'm just going to give up on this shit anyway, I've just come back to find out that games that were working perfectly this morning now won't start, and that my save files are suddenly gone for no reason without me changing a single thing. I don't think emulation is for me.
>>
>>8225286
Fair enough, the one x isn’t exactly a good cpu anyway
I have n64 emulation working really but I still prefer playing on my real systems
>>
>>8223402
I use Retroarch for most emulators for two main reasons;

>Its UI is controller friendly
It's easy for those of us who play on TVs. People call the UI obtuse, but I'd rather learn how to use one confusing UI with my controller, than 10s of emulators that have no controller support for its UI.
>Shaders and overlays.
Even most official console emulators allow CRT shaders and allow some degree of customization with overlays.
Meanwhile most of the standalone emulators allow zero customization to this degree, while Retroarch has many shaders that can be used universally across all emulators.
>>
I rather use standalone than this.
plus Libretro is porting everything to other platforms, and even reshade is getting Libretro treatment of late with 5.1 possibly offering a better CRT shader support than RA at hardware level.
>>
>>8225382
>offering a better CRT shader support than RA at hardware level.
I have yet to see any evidence of this, every time someone posts a pic it looks like dogshit
>>
>>8225446
as if RA shaders are better, when you can't even tweak as you please and stock sucks dick

even puNES support is better
>>
>>8223402
Based.
I use it every day.
>>
>>8225458
I didn’t ask for your biased opinion, I want proof, I’m all for alternatives to use in old pc games
Complaints about RA don’t bother me because I personally have none
>>
>>8225382
>plus Libretro is porting everything to other platforms

The fuck? Libretro IS the organization behind RetroArch.
>>
>>8225491
RA was always a Project, shader makers are free to port to other stuff, and seeing how the library is growing and Reshade is getting more and more support, the next main build 5.x will be getting better CRT and other shaders support at hardware level instead of stock FX, and mainly because older games use reshade per wrapper hook like D2 glide wrapper, nGlide Cnc-DDRAW and DgVoodoo2
>>
>>8223402
It's good for everything. Never had a reason to use anything else and it all just werks.
>>
>>8225458
>as if RA shaders are better, when you can't even tweak as you please
(You literally can btw)
>>
>>8225458
>you can't even tweak as you please and stock sucks dick
This is the type of thing that really doesn't help you and is easily verifiable. idk why you would do this
>>
>>8225458
You can literally tweek every individual parameter of most shaders though?
>>
The only people who think RA is rocket science are the ones who never found out where the BIOS files go which is at most, the hardest part of setting RA.
>>
>>8225810
Some shaders do have where you can actually make microadjustments on different parameters, but many don't. In the latter cases, all you can do is remove or change a certain layer and in my experience that just breaks the entire shader.
>>
>>8225821
There are a few things RetroArch could do better (even if I really like it):

>downloading and getting cores to work along with the BIOS is not really intuitive. It basically expects you to read the wikia/docs to get it working. Having to download a specific BIOS set, rename it, put it in a specific folder, etc. is just a bit annoying for a normie who just wants to play some games. You have to go into like four levels of subfolder just to check how it wants you to place the BIOS and if it actually detects it.
>the turbo feature is awful. For some reason, the button never rebinds for me and always goes back to L3, the cycles is not really intuitive and it should just be something like DS4Windows where it's delay between presses in ms or Steam Config where you just have a speed slider. There is three settings but they are basically all worthless, and even in best case scenario you have to be holding the turbo toggle every single time you press the button to turbo
>have to open a game to adjust its settings. this is really annoying since settings can break a game and just make it not launch, and then you can't even adjust the settings back, so you're forced to go into file explorer to change it. This is pretty egregious and I just really don't know why it's like this.
>>
>>8226287
just create your own preset using whichever passes you want
>>
What controller do you use for emulation? is buying a dedicated controller for each system worth it?
>>
>>8226350
I use an arcade stick for arcade games - at the moment I have one with an LS-40 which is what was used in a lot of Neo Geo KOF cabs. I'd like to get one with an LS-32 which is probably the most common joystick in Japanese arcades during the 90s. The now common Sanwa JLF was less common in the 90s but it was found in the Virtua Fighter cabs due to some deal they had with SEGA at the time.
>>
>>8226350
Just use DualSense, it's the best overall controller by a mile, and then you can use DS4Windows for rebindings, different profiles, and turbo.
>>
>>8226320
>bios
This has to be fairly vague unfortunately
>For some reason, the button never rebinds for me and always goes back to L3
Save your remap override
>have to open a game to adjust its settings
The reason for this is so you don’t create an unbootable environment
>>
>>8226350
I use a ds4 and my keyboard. A controller for each system doesn't do anything for me, but go ahead if it helps with the experience.
If I were to get another controller it would be an arcade stick desu.
>>
>>8226382
>Save your remap override
I saved a game override and even on reboot it shows the new turbo button in settings, but it still doesn't work like that. It doesn't really matter since the turbo is useless anyways, so I just use a third party turbo.

>The reason for this is so you don’t create an unbootable environment
I could understand that if it wouldn't save settings when you change something and it crashes. There have been dozens of times where I would change something, the game would crash, and then just not even launch at all, so I would have to go into file explorer to adjust that setting back. I just started locking my configs as read-only and any changes I would make could only be saved as game specific overrides, that way they could easily be deleted per game while my master core configs would always remain untouched.
>>
>>8226403
>There have been dozens of times where I would change something, the game would crash, and then just not even launch at all
It’s designed to not do that, is there a automatic save setting you changed somewhere?
>>
>>8226408
No, even with default settings it would do that. I would change something, it would crash. I try to relaunch the game, it wouldn't launch. I escape twice to quit RetroArch, boot back up, same thing.
>>
>>8224552
this looks awful lol
>>
>>8225239
The standalone is for the Wii and there's an unofficial PC port of an outdated version.
>>
>>8224552
emulator fags really play like this
>>
>>8226983
No, someone that doesn’t understand why shaders are used use that
>>
>>8226983
buyfags spend half their income on collecting all the toys they didn't have when they were a kid and that's 9001x gayer
>>
As a highly-portable front-end that can be modified to run on any device or architecture, it serves an important purpose. But if you're on a PC, as a platform for unifying access to multi-media and emulators, it gets a great big "why" from me. For devices with no or extremely shitty file drive navigation, sure this is very much appreciated. But if you have options, they're probably better.
>>
>>8224894
That's because the N64 cores use OpenGL which Xbox doesn't support. Instead the cores use the ANGLE OpenGL to D3D translation layer hence the slow speed. Flycast (DC core) is the same too.
>>
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had to start using it because duckstation only has 2 bindable axes per thumbstick. didnt really wanna but with the steam deck coming said fuck it and basically forced myself this past weekend to get RA configured. now im playing gran turismo 1 and 2 with analog steering, throttle, and brakes. feels good man.
>>
>>8223402
it's only good for 16 bit stuff or below now. All the newer cores are outdated or half baked.
>>
>>8224894
>I can play PS1 games flawlessly at 60fps in 1080p with wide-screen hack and no texture wobble
kill yourself
>>
>>8226492
>>8226983
>>8224619
Ok, I changed the shaked to CRT-Easymode. What do you homos think?
>>
>>8227723
Assuming this isn't b8, how did you even get that shader to look like that? It ought to look at least SOMETHING like a CRT.
>>
>>8227725
Do you use retroarch? I just click on the shaders that they have. The better shaders use more resources. I am using CRT easy mode like another anon suggested.

Is there another shader I should be using? Give me a name. The screen shot was taken off the NVIDIA shield. not sure if that matters.
>>
>>8227508
>All the newer cores are outdated or half baked.
bullfuckingshit. more like your info is outdated or half baked.
>>
>>8227734
CRT-royale tweaked to your own preferences. You can make it look like a PVM or a low-end consumer CRT if you wish.
>>
>>8227734
Yes, I use RA with crt-easymode-halation, and it looks nothing like that even on default settings.
>>
The screen shot I sent wasn't right. my shaders where all jacked because I was playing the game from my history and not the list. I changed it to CRT easymode and the 2nd screenshot is the result.
>>8227723
This was a boomer mistake.
>>
>>8227752
You're good, anon. Welcome to CRT shader Master Race.
>>
>>8223402
Low latency, per game/system configs where you can tune everything from overscan/ratio to controller remaps, can unplug and plug controllers mid-session and it won't fuck up, won't forget your mappings if you don't have a controller plugged in, shaders you actually want to use, smooth frame pacing, rewind, the ability to unload or unsave a state which can really save your ass at times. So yeah, basically nothing.

Stop being a baby duck and just get used to the UI being a little weird jfc.
>>
>>8227521
I didn't say I want to play them like that, I was just testing to see how far i could push them compared to N64.
>>
>>8224894
Update: I decided I really want to play N64 games smoothly.
>>
>>8227962
I have seen it working but it won't do Vulkan support unfortunately
https://www.youtube.com/watch?v=_P73tlD_Y2I
>>
Just spent like 30 minutes trying to figure this shit out and finally found what the issue was.

For anyone who plays shmups in RetroArch (or honestly just uses RetroArch in general), set Integer Scaling ON, Set Allow Core to Rotate OFF (so cores cannot change rotation), and set aspect ratio to PAR 1:1 (automatically adjusts to the perfect aspect ratio).

What this does is allows you to use the video rotation setting in RetroArch to use TATE mode on a standard non-rotated screen at a pixel perfect size and aspect ratio while overriding any core that sometimes won't let you do this. So turn TATE mode on in-game, adjust screen rotation appropriately, PAR 1:1 will automatically adjust the aspect ratio for you, and then just save that as a game override so the rotation only saves for that game
>>
>>8228112
Really?
I have never had any issues with tate mode
>>
>>8228135
I use my monitor horizontally but I enable TATE mode in games where there is no other way to get the full screen at proper resolution. The issue was that certain cores wouldn't let me rotate except to 180º because they were overriding, and then after you rotate it you have to manually set the aspect ratio, or if you just set it to PAR 1:1 then it automatically adjusts to perfect square pixels
>>
>>8227962
>want to play N64 games smoothly
>buys a fucking Xbox
why not just use your PC?
>>
>>8228172
>why not just use your PC?
asking this on a weeb site
>>
>>8228172
Because I don't have one, and I want to play games on my big TV sitting in my armchair
>Inb4 you can do that on PC
I don't care
>>
>>8228263
>I don't care
But what about all the other things you might not even want but need a pc for
>>
>>8228263
>I want to play games on my big TV sitting in my armchair
then build a PC. Consoles are just worthless with few games, little customization options or settings, and horrible input latency
>>
>>8228289
>few games, little customization options or settings
Did you miss the part where you can put the Series S into dev mode and play anything up to and including Wii?
>>
>>8228289
I disagree with this statement vehemently but seeing as he wants to emulate, a PC would be the best option
but seeing as a series S is only a couple hundred bucks it will work fine for what he wants just not perfectly
>>
>>8228291
With huge amounts of input lag and poor performance? Ok, who gives a fuck? A fucking retropie can do the same shit for a quarter the cost.
>>
>>8228256
Dumb zoomer
>>
>>8228309
I don’t think they can emulate as good as an series s
>>
>>8228309
A retropie can't play PS2 at 1080p you absolute retard.
>>
>>8228320
Neither can a fucking NASA supercomputer, PCSX2 is complete garbage. RetroPie is a quarter the price; either get a cheap piece of shit or get an actual PC.
>>
>>8228332
This isn’t /v/ dude, chill the fuck out
A 300 dollar machine is going to run markedly better than a pi and a third of the price of a PC
It’ll do what he wants well enough and then some
>>
>>8228353
I wouldn't buy an Xbox for RetroArch without knowing it could support all controllers (mainly DualSense) and that the input latency was as low or very comparable to PC (something like RetroPie is like 50-80ms higher than PC for comparison).

And I mean you're literally playing four decades worth of games in the best way possible, you really are going to cheap out so fucking much that you can't spend a few hundred dollars more and get better performance and an actual fucking PC that can actually function as a, you know, **PC**? Instead you opt for an underpowered closed-off shitbox that can do nothing else just to save a few hundred bucks. It's just e-waste imo, but you do you.
>>
>>8228450
Get some help dude, I have original hardware and a CRT
Maybe you should look up current pc part and prebuilt prices
Even second hand shit is over priced
>>
>>8223534
Bilinear sharp is like some kind of miracle. Erases the pixel shimmer when scrolling and every pixel "looks" square even when distorted from 8:7 to 4:3 (as with SNES).
>>
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>>8228450
I have a Xbox Series S and use RetroArch on it. Input latency is comparable to my PC which has a 3700X + RTX 3080.

You can use a Brook Wingman XB USB dongle adapter to use other controllers on an Xbox console.
>>
>>8223402
Seriously, you are not going to get a better value emulation box than the Xbox Series S.

It's basically equivalent to a PC with a Ryzen 3700X @ 3.4GHz and AMD Radeon 5500 XT or nVidia GTX 1660 at a fraction of the price of a similar spec PC.
>>
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I've nearly matched Reshade's CRT-Royale to RA's with the help of a few other shaders, but I've since discovered the resolution downsampling option in Beetle HW and it makes 3D PS1 games look incredible. Guess I'm not getting rid of RA.
>>
>>8228848
what game
>>
I wouldn't recommend the series s/x for retroarch use

>its an Xbox so you only have d3d support. No Vulkan backend, poor gl support, no glcore
>again, its an Xbox so there's only support for xinput. You can't just plug any USB controller in and expect it to work, you either have to use the Xbox controller or use some kind of converter
>its currently running the xbone package. That means it only runs at 1080p, there's no 4k support
>it struggles hard with shaders if youre into that kind of thing
>dev mode takes literally 5+ minutes to boot into everytime you want to use it
>dev mode will also completely delete your installed apps everytime you exit dev mode unless you manually check a box telling it not to every single time before you exit. Click too fast or forget on accident one time and there goes your entire retroarch setup

Just really not worth it IMO
>>
>>8223518
This. Also, once you get it configured right, it feels great having all those games at the ready even if you do collect.
>>
>>8223585
>Wait until you get to the controller config and this piece of shit won't even let you select inputs individually
When has that ever happened?
>or when you have to navigate via file trees to your rom folder every single time on boot unless you drop the file on the exe or make a faggy playlist.
So then make playlists? There's also a file history. Do you need us to teach you how to use the big scary pwogwam?
>Or when some core has absolute zero explanation for what each config does, even though its standalone emulator version has nicely comprehensive tool tips for every single setting (I'm looking at you, Mupen64), or when you have to hunt through sub-menus of sub-menus of sub-menus because the consolenigger designers actually think XMB constitutes as well designed UI.
It does.
>Or when you have two cores you need to switch between but after selecting a core for a game you need to fucking deselect that game and hunt it down again just to switch between cores because God knows why
Once you make a faggy playlist, you can set the core for each game independently without having to load one beforehand.
>or you have to go back to the official website to update this shitfuck of a software in the vain hope they unfucked it on a microscopic scale. Or when...
What is the content downloader, Alex?
>>
>>8228905
Still not using Retrotard.
>>
>trannyarch
lol
>>
>>8228870
>its an Xbox so you only have d3d support. No Vulkan backend, poor gl support, no glcore
Mesa3D support should be coming in near future.
>again, its an Xbox so there's only support for xinput. You can't just plug any USB controller in and expect it to work, you either have to use the Xbox controller or use some kind of converter
Using a converter? So?
>its currently running the xbone package. That means it only runs at 1080p, there's no 4k support
4K support is in the works. Kodi, PPSSPP and DuckStation standalone already support 4K now.
>it struggles hard with shaders if youre into that kind of thing
Not on Xbox Series S|X
>dev mode takes literally 5+ minutes to boot into everytime you want to use it
Use retail mode
>dev mode will also completely delete your installed apps everytime you exit dev mode unless you manually check a box telling it not to every single time before you exit. Click too fast or forget on accident one time and there goes your entire retroarch setu
Use the SAFE EXIT dev app...
>>
>>8227962
chad
>>
>>8228941
>4K support is in the works.
Any further info on this?
>>
>>8226350
iBuffalo SNES USB controller for 2D games, PS3 controller for 3D.
>>
>>8228917
the dev literally bullied a tranny to "death"
>>
>>8223402
retroarch is cancer
>>
Reinstalled it last night and was having a lot of fun. I couldn't get it to recognize my 8bitdo SN30 Pro, though. Anyone know what I might have been doing wrong?
>>
>>8228289
To be perfectly honest, with prices as they are right now, an Xbox Series S does make sense for emulation purposes. I haven't tried to see what kind of PC I could build with 300 burgerbucks, but I doubt it would have any kind of decent GPU capabilities.

Really, the only problem the Series X/S has is lack of Vulkan support.
>>
>>8228738
And the funny thing is, it's by far one of the simplest shaders in the repo.
>>
>>8229240
It's not like you need much of a GPU for emulation. Even so, it's probably better for emulation than any $300 PC.
>>
>>8228785
>Input latency is comparable to my PC which has a 3700X + RTX 3080.
Bullshit, you just don't notice. Use your smartphone slow mo camera and count the frames from pressing a button to action on screen in Contra 3 for SNES.
>>
>>8228870
I don't care about Vulkan because it's ttash anyways, but gl and glcore is like 75% of the cores. Also I can use my DualSense with the wired polling rate at 1000Hz, which you can only do on PC.
>>
>>8229334
If you don't notice then it doesn't matter you absolute fucking autist.
>>
>>8229350
Not everyone perceives it the same way.
>>
>>8229350
Cope. Each ms less of input lag is basically a ms that your reaction speed improves. Even if you "adjust" or can't really feel it, it absolutely still affects your play. How about you don't settle for mediocrity?

I've yet to see input lag on any console come even remotely close to PC. Input lag is way worse on RetroPie, chinese knockoff handhelds, smart phones, and consoles.
>>
>>8229334
Why don't you do that? You're making the claim.
>>
>>8229157
Doesn't make them not trannies. Their lot kill each other all the time. Something with the chemicals they stab themselves with.
>>
>>8228941
How do you get it on retail mode?
>>
I'm not a tranny so I don't need to emulate video games or being a woman
>>
>>8229379
He literally just made the claim that input lag is the same you moron.
>>
>>8223402
What, Space Invaders?
>>
>>8228848
mupen/parallel also has downsampling btw
shader + downsampling really helps 3D models blend with pre rendered backgrounds
>>
>>8229394
go to the development discord server, enter your email in the form, wait to get pinged so you're added to the whitelist
>>
>>8229410
null hypothesis
>>
>>8229248
You do if you are using a 3D core and wants to upscale to higher resolutions and/or want to use heavy shaders like CRT-Royale.

Case in point: my main RetroArch box is an old Dell OptiPlex PC with a Core i5-7500 and an Intel HD 630 iGPU running Lakka. It can run everything with stock settings just fine, but if I try running Dolphin, PCSX2, or Mupen64Plus-Next's ParaLLEl-RDP plugin at 2x scale or beyond, or if I use CRT-Royale on a core more intensive than fucking Nestopia, it starts to chug.

I ended up getting a cheapo Radeon R7 250 off eBay and stuck it in there, and now I can raise resolution much higher (though as always, it's game dependent), and shaders are far less of an issue. So a GPU can make a big difference, depending on what you want to play and how much you want to push enhancements.
>>
>>8229432
I've already tested the input lag on PC and console. I can say for a fact Xbox is nowhere near PC.
>>
>>8229467
so you can show the results of the test then
>>
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>>8229471
stay mad
>>
>>8229474
all right, now the xbox
>>
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>>8229467
>>8229471
>>8229474
>>
>>8229496
Exactly one frame of difference is pretty interesting. It's probably some frame buffering you can turn off.
>>
>>8229496
>RetroPie
into the trash it goes
>>
>>8229509
Yeah it's either super outdated or he just has a really shit setup (probably not on a modern desktop PC). I've tested numerous times in RetroArch and input lag is nearly identical to the frame advance input lag, so much lower than original hardware.
>>
>>8229157

Good,

Also, I prefer Duckstation, even if the dev behind is a pathetic retard with downsies.
>>
>>8229496
Games have less lag on retroarch because of runahead. I have a high refresh monitor as well its uncanny how responsive snes games feel.
>>
>>8229561
Cool. There's a duckstation core on ra and, unfortunately, the standalone isn't a multi-system platform.
>>
>>8228862
Bust a Groove/Move 2
>>
>>8223402
I tried it on my 3DS, it seems to dump cores randomly on my 3DS' desktop.
>>
Is there a retard-easy to follow guide for retards like me on how to reduce input lag?
The menus and options are too convoluted and unintuitive. Other than searching for keywords like "runahead" and "input lag", I don't know what else to do. The menu descriptions are lackluster as well.
>>
>>8229157
Are you talking about byuu? Because that was the KiwiFarms guy, not the RA lead, though he did shittalk byuu a lot and caused him to cry cyberbully.
>>
>>8229650
Yeah, I've heard it's better to use the .3dsx versions through the Homebrew Launcher instead. Not sure if the .cias are supposed to be better or faster, though.
>>
>>8230134
Basically, it boils down to this:

1. Go to Settings -> Drivers, and switch the video driver to vulkan if your GPU and driver supports. If not, fall back to glcore

2. If using a VRR display with G-Sync or FreeSync, go to Settings -> Video -> Synchronization, turn VSync off and turn Sync to Exact Content Framerate on. If using vulkan, set Max Swapchain Images to 2. If using glcore, set GPU Hard Sync to 0.

3. Go to Settings -> Latency, and turn Run-Ahead on. Leaving it on 1 should be safe, as going too high can cause it to look like the game is skipping frames, but some games can go higher.

4. Once all of the above is done, under Latency, turn Frame Delay on, and turn it up until the game starts stuttering, then bring it back down until it no longer does. This WILL vary per core and even per game.
>>
>>8230212
BTW, this was all assuming Windows. If you're on GANOO+LOONIX, you can go a step further by running RetroArch outside X. If you're using glcore, you can do without GPU Hard Sync altogether, which frees up CPU power, and you can even turn VSync off and still go without tearing, though I am not truly sure if this actually reduces lag.
>>
>>8230212
gl is definitely better for everything pre N64, and glcore or dx11 for everything after. Even on my AMD card, Vulkan runs like shit.
>>
>>8230212
Should any of this result in slowdown, here's what to do in order:

1. Turn Frame Delay down or off altogether. FD is the last-resort option, as it's the most resource-intensive enhancement for the least amount of payoff, so it should be the first thing to go.

2. If using vulkan, turn Max Swapchain Images back up to 3. If using glcore, set GPU Hard Sync up to 1 or 2, or turn it off altogether.

3. Switch to the other video driver, and see if it performs better.

4. Turn Run-Ahead off.
>>
>>8230134
>RetroArch VRR mode on if your display supports it
>Run-ahead to 1 (for cores that support it)
>GPU Hard Sync ON and set to 0.
>use gl for everything pre N64, then DX11 and glcore for everything after
>GPU utilization should be kept low (true in general for latency)
>use the input latency spreadsheet to find a good low input latency controller; DualSense with 1000Hz wired polling method is overall best imo and extremely low input latency
>modern desktop PC will always have way less than console or RetroPie (this is the most important point, this can make like 50-100ms difference)

That's really all there is to it. V-Sync adds a good bit of latency while VRR adds basically zero, maybe even reduces it slightly.

I'm starting to think frame delay is not worth it at all because it has a huge performance impact while not doing much of anything. I literally think it only works if you have V-Sync ON (which you should disable anyways), so on VRR it destroys performance yet does absolutely nothing. Also I think even when it does work, it draws the next frame early which can lead to a feeling of stutter and inconsistency (if I'm understanding correctly how it works).

I get consistent next frame response button-to-pixel with these on a FreeSync monitor, which is way better than even native hardware on a CRT (which is around 30-60ms input lag), so there is nothing really else to optimize in terms of input lag
>>
>>8230301
I would never change GPU hard sync from ON and 0 desu.
>>
>>8230313
Neither would I, but it does carry a performance penalty, though Linux with KMS does not have that problem.
>>
>>8223403
fibby bibby
I currently use it to play one (1) game and no more.
>>
Libretro is pretty nice to program with. There’s a lot of fuckeriness but its super flexible. It made me a C convert after using C++ for so long
>>
>>8230285
Are you speaking latency-wise? I've seen no real issues with Vulkan, at least on Linux, and those issues I did have had to do with my AMD card being just barely recent enough to support it.
>>
>>8230332
Even just using frame-advance, I get lower and more consistency input latency with DX11. Also Vulkan tends to crash a lot in general, especially when you tab out or something. And my entire RetroArch instantly crashed and then never booted back up when I set my swap chain frames to 1, so I had to change it back in file explorer.

I'm using a Radeon 6000 series card, so it definitely shouldn't have a problem supporting it, but both of my rigs (Intel CPU + AMD GPU) have had the same issues with crashing and general poor performance with Vulkan. Both computers were totally clean installs, up-to-date drivers, nothing carried over from an old computer.
>>
>>8223403
RetroArch is basically a front end to other emulators. Their UI is the whole point of existence.
>>
>>8230351
Reading through the libretro forums, I found a thread discussing input lag with the various drivers, and apparently swap chain set to 2 has the best performance with Vulkan.

Not sure what's going on with AMD and Vulkan on Windows, though.
>>
>>8230351
Definitely sounds like a unique issue, what OS are you using
I have had no issues with Vulkan and everything actually runs way better and smoother
>>
>>8230364
Both were Windows 10. I mean I can run Vulkan, it's just the performance seems worse than it should be and it seems to crash more.

You should test like some Dolphin games on Vulkan vs. DX11 with frame advance (P + K) and see if they differ.
>>
>>8230134
Watch a youtube video if you can’t use it
There are some ones that will go through the options
>>
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why does crt switchres constantly break? its the only reason i use this pile of shit and it cant even remember what monitor to use even though i have it set to my crt.
>>
>>8223442
Those are emulator problems. The emulators require bioses, mame has incompatibilities with romsets. Not retroarch's fault.
>>
>>8223585
Controller config is the only truly bad part of retroarch. For some reason, they invented an abstract controller (retropad) and mapped the emulator's and your controller's inputs to it. It's a needless layer of indirection that causes a truly insane level of confusion should you ever actually need to remap anything. Either it works automagically or you're fucked. Imagine having to mentally keep track of which button/key maps to which retropad button which maps to which emulator input.

This is important because of muscle memory. Everybody knows that B is the jump button, but sometimes games don't follow that convention. So you need to create a game specific mapping to make it so that B is jump again, lest your brain try to jump and end up doing some other random shit instead. And that's where the pain starts. God I hate this retropad so much.

I enve remember debating this shit here onn4chan with SP himself, of course he shat on everyone who thought differently
>>
>>8231205
>Controller config is the only truly bad part of retroarch
Wrong. Cheats are way worse
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>>8231256
I don't use cheats so I'm not familiar with how they work in retroarch. I mean, in technical terms.
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>>8231205
I have never had this problem. I use an x input pad (sn30pro+) and the automatic configuration matches the exact layout of whatever console I’m emulating, I’ve never once had to fuck with settings.
>>
>>8231205
>>8231256
these sound like user error issues
For Retropad, after your controller works like standard, don't touch the settings, change the inputs in the quick menu and save game specific remap
as for the cheats, it sounds like you're either using the wrong ones or the games you've got don't match the codes
>>
>>8223402
pretty shit, only good thing about it is the native widescreen option for genesis games in genesis gx plus wide
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The Vulkan driver occasionally stutters on my Nvidia card in the Beetle Core. That's where the nice enhancements are. May as well go back to Mednafen.
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>>8231556
>on my Nvidia card
emulation is CPU bound
check your sync settings and if you have VRR use hard sync
>>
>>8231528
>these sound like user error issues
for a shill
>as for the cheats, it sounds like
retroarch is shit
>>
>>8231605
>free program
>shill
uuuuh
>retroarch is shit
just trying to help m8
>>
>>8231205
Maybe it's because I use a DualSense, but the RetroPad or whatever is just like a generic DualShock controller. I'm not really sure what the point is to have a virtual controller instead of just using my actual controller, but maybe it's just because I already use the same type of controller as their generic emulated controller.

The only issue I've had is that sometimes you need to change the controller preset, like for Saturn you can only use 3D pad in games that support analog, otherwise the game receives no input. Same for PSX with DualShock vs. PlayStation controller. Also on Dolphin you can input which controller type out of Wii, classic, Wii + nunchuk, etc.

The only thing I don't understand is how you're supposed to change back to retropad. It's the default option yet you can't ever change back to it if you select another controller.
>>
>>8231283
Like I said, if it works automatically for you, then great. You'll never have to touch the retropad shit. God help you if you have to, though.

>>8231528
User error my ass. Have you actually tried remapping this shit? There are some franchises that have games on arcade, SNES and GBA... Try remapping the buttons so all games work the same way. Unless some very recent nightly improved this, it's shit.

And don't bullshit me about "standard" controllers, either. SP used to feed us the same line. I told him it was stupid and wrong, espedially when arcades and gameboys were concerned. He wouldn't listen. Probably you won't either. Then I watched him commit some button order swap options precisely because of this arcade issue, lmao.
>>
>>8231646
I have many controller remap overides on a per game basis with no issue
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>>8223518
/thread
>>
>>8231646
>SP used to feed us the same line. I told him it was stupid and wrong
oh, it's a personal issue
>>
>>8231580
I have none of the latency reduction options checked and did the VSync estimation. Running at native PS1 res seemed to reduce stutters slightly but OpenGL runs perfectly even at 16x res multiplier. Shrug.
>>
>>8231664
Well if you're fine with it I guess
Have you tried DDU and then reinstalling the video driver?
It might actually be a driver conflict or something odd like that
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>>8231651
If you aren't having issues, you're probably using a normal PS1 type controller that matches the retropad. Like I said, that is what retroarch is designed for.

If you use something else, it's a completely different story. It's just needlessly hard in ways that never were with standalone emulators.

Try it. Even a keyboard will complicate everything.
>>
>>8231701
Use a controller that you want
go to retropad
button map it
got to quick menu
go to inputs
set which button you want to correspond
it's really not that hard to do
>>
I love retroarch, but when it comes to runahead I don't know how you people have such a good experience with it. Whenever I try it out, even at 1f it turns the game into a glitchy, skipping mess, and my rig is pretty top of the line.
>>
>>8231676
>reinstalling drivers
I had to very recently because the Nvidia control panel stopped launching. I finally got a few stutters under OpenGL. They're sporadic so it's annoying to test different settings.
>>
>>8231783
it sounds like you have bad driver issues, been there on my last PC
shit sucks man, had to reinstall windows before shit finally fixed
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>>8231716
Yeah, sure. Because RA will show totally intuitive interface like "input B (Y)" or even "input B (1)" lel. And then you get to remap your core specific inputs nearly blind because you don't fucking know which buttons the retropad is mapped to.

I don't think you have actually pushed this shit outside the Xbox controller comfort zone. I've tried it with shitty chink pads that don't even have labels like ABXY on face buttons, homemade arcade controllers, computer keyboards. You name it. It's fucking shit every single time the controller doesnt map EXACTLY to a Xinput device. Not even an USB HID device or a direct input device, the hardware has to map directly to a Xbox controller in order for RA to autoconfigure it properly and allow you to ignore all this retropad horseshit. Bought an arcade controller with weird wiring to the PCB and the buttons are out of order? You're fucked.

All they had to do was not invent a fucking retropad in the first place. Let the core enumerate all the inputs it supports, and bind the controller directly to that. It would work EXACTLY like standalone emulators and there would have been 0 problems
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>>8223402
>Based or cringe? Is this good for anything?
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>>8231840
so let me get this straight, your angry because it doesn't list buttons as letters that you like?
you can literally button map by pressing the button you want to correspond
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>>8231782
Disregard this post, I suck cocks. I mostly play snes games and it seems the global runahead is wonky with it and you have to you the emulator specific one
>>
>>8231793
I need to learn how to troubleshoot. Either the magical restart did it or Rivatuner was interfering with RA. I set it to 'not detect apps' but it seems a "scan line sync" value I left on was still interfering with RA's VSync. (Or it could be the restart.) Well I removed RT either way.
>>
So runahead lets you have even lower latency than real hardware? Then whats with hardwarefags harping on about input lag as an advantage? Was it all just cope in the end?
>>
>>8227962
Alright last update incase anyone cares. The Series S came earlier and now I'm able to play N64 games perfectly without having to change any settings at all. Definitely worth it.
>>
>>8231987
No, they had a point until Run-Ahead became a thing, which is relatively recently. Even before Run-Ahead, with the right setup (Linux on KMS, wired controller, maybe a CRT monitor and some Frame Delay), you could equal real hardware.
>>
>>8230212
>>8230301
Genuinely thanks anon. This was really helpful. Maybe now I can finally beat Battletoads
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>>8223402
Based once you get past the cringe setup. If you're a newbie you'll have to read some documentation or watch some tutorials. I still haven't gotten a chance to use netplay successfully, but the AI translation feature is cool.
>>8223518
Except third worlders fucking all use Retroarch.
>>
>>8232061
Third-worlder here, can confirm to an extent. Every once in a while I take a gander at FB Marketplace, and I see a bunch of people selling "arcade stick" emulation boxes preloaded with thousands of games. They're using RetroArch.
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Is wired truly better than wireless controllers these days?
Normally this would be an obvious point, but according to my DS4 (set to max polling), wireless wins.
This truly makes no sense to me. Other than the occasional wireless interrupt hiccups, I've personally seen less latency on wireless.
I'm assuming they prioritize the wifi components over the USB in these new controllers because cords are an outdated concept for new consoles.
>>
>>8232080
Wireless being worse than wired is mostly a meme in 2021 so long as its using wi-fi protocol instead of something like bluetooth. The only flaw with wireless is that input dropping is still a thing, but it happens so infrequently unless your rig is in a signal-congested area. I still use wired kb/m, but I stopped using wired controllers a long time ago.
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>>8232067
It's the go-to for emulation devices since it can be installed on nearly everything.
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>>8232080
how does it compare to a pure wired controller (e.g. buffalo SNES style, or anything really)?
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>>8232080
DS4 wireless is mostly about input consistency. It's 1000Hz polling but jumps a bit all over the place. If you're on PC it doesn't even matter since you can just use usbhidf to change your controller to 1000Hz polling wired, with direct benefits to input lag (DS4 and DS benefit more from overclocking compared to other controllers for some reason). But yeah DS4 or DS wired at 1000Hz polling is pretty much the best you can get, and is only like 1ms slower than the fastest controller on the market, but like 10ms faster than Xbox and like 15ms faster than Switch Pro
>>
retroarchfag here, I ordered a mister and its in the mail today. Im curious to see how it actually compares, both on a crt and modern display. Theres been a lot of hype over this fucking thing so my expectations are high
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>>8232080
DS4 isn't made for PC and it's especially not made to be played wired. i believe it just sends signals less frequently over the wire
i use some fucked up third party drivers and they claim to reduce the latency, especially over wired. never run any tests on it though
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>>8232572
>DS4 isn't made for PC and it's especially not made to be played wired.
Both of the recent DualShock controllers are literally the best mainstream controllers on PC by a mile. You just have to do a simple polling rate increase with a program.
>>
>>8232567
Return that shit. RetroArch already has extremely low input latency (literally lower than original hardware even without run-ahead) and very high accuracy emulation for basically anything older than PS2 (GCN/Wii are decent though) with way more features.
>>
>>8232580
i said in that post that i use DS4s
you wouldn't have to manually increase the polling rate if they were made for PC use though
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>>8232662
I agree that it's pretty stupid, but definitely worse on console considering you can't do anything about it. On PC it's just a minor inconvenience since it can be easily changed permanently. You just need to do it for each controller and then it should last forever on that usb port with that controller, but maybe a Windows update may occasionally reset it so just check from time to time in DS4Windows. But yeah, most people using it on PC are probably just using the default 250Hz which is not that great (same with DualSense)
>>
>>8232567
I hope you enjoy it. How much did it run you? I haven't actually shopped around for one but I've been left with the impression that you have to spend like $400 minimum
>>
>>8232559
>>8232572
Can you do something similar with the DS3?
>>
>>8232745
I've never heard of it but you can try. You can change the polling rate of basically every controller using usbhidf but the DS4 and DS are some of the few controllers that actually see a tangible benefit out of it.
>>
For my PS1 games that have .bin and .cue files they are both showing up in my games list, so for games like Parasite Eve which have 2 discs I've got the same game in my playlist 4 times. Is there anything I can do about that?
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>>8232974
The "standard" scan that uses the librtro database should work fine for parasite eve.
You can make it so it only picks up ".cue" or/and ".m3u" files if you are using manual scan.
Check this for m3u files:
https://docs.retroachievements.org/Multi-Disc-Games-Tutorial/
>>
>>8233013
Not that same anon but how do you even configure the manual scan to add things into playlists? It usually just dumps the m3u files into its own unmarked playlist instead of putting in the game playlist. I end up having to just notepad++ the entries I want to add in manually.
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>>8233023
Do you want the m3u and cue files to be on the same playlist? If so, Just type "m3u" and "cue" on the file extension option.
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What's the best shaders for a close CRT look like pic related? My favorite is ntsc-320px-gauss-scanline.
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>>8233131
presets > crt-royale-pal-r57shell
with modified parameters
I don't like wizardry though
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>>8233189
I changed barely anything on the parameters:
https://pastebin.com/aSWF3kfs
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>>8223402
Retroarch is like a gas powered chainsaw, it's very useful and nice to have, but it's a bitch to start.
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>>8233131
I have like five different CRT presets saved because some look better in 2D games, others in 3D, and it depends a lot. I like CRT Royale Bloom, CRT Royale XLM29 (or w/e it's called), CRT Easy (for 3D games), NTSC 320, Geom no curve, and retro v2 color corrected (which is like a grid pattern and makes it look more like pixelart if you want a cleaner look than CRT).

If you want to use CRT filter, you really just have to adjust it with every game based on the colors and artifacts. Because some look great in some games and horrible in others.
>>
>>8223402
so cringe it convinced me that if I'm playing on a modern display i'm better off playing a good port or using MiSTer
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>>8233325
>using MiSTer
kek, can't believe retards actually fall for this
>>
I use retroarch for the CRT shaders.
>NES
Royale-NTSC-Composite in RF Mode while Mesen is using its own Blargg Compsite Filter.
>SNES/Genesis
Royale-NTSC-Composite with Resolution set to 1.2
>PS1/N64/Arcade
Royale-XM29Plus
>>
I use it for most things either on my desktop PC with a PC-CRT and interlacing shader, or on my laptop with a lightweight CRT shader that won't slow down the weak GPU. There are some cases where a standalone emulator is better but I'll cross that bridge when I get to it.
>>
All things that require a small amount of basic computer skills to use are based. You know, cause they filter underage dark-skinned Americans (=you).

But RetroArch has some retards behind it, which also makes it unbased at the same time.
>>
>>8233406
Do zoomers actually think this looks good?
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>>8233926
not that poster, but i'm a millennial and i rather play with a quality CRT filter than raw pixels on a flat panel (trash).
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>>8233926
unless you can see it in 4K then you can't see it properly
>>
>>8233189
>>8233218
>>8233228
Does using Shaders on Switch affect to the battery life?
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>>8233228
>but it's a bitch to start.
maybe if you're a downie
>download cores
>set bios directory
>set roms directory
>play games
amazing how many people get filtered by these 3 piss-easy steps.
>>
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>>8233938
Yes you can, you stupid fuck. And if you're worried about integer scaling then you'd have to be viewing it full-screen regardless which no one ITT is going to open your image in a new tab and full-screen their browser. Regardless, either way it looks like complete shit you dumbass zoomer.
>>
>>8234074
>What is pixel density
Please fuck off if you have no idea how scaling and rendering for these shaders work.
>>
>>8234074
Not worried about integer bitter anon
I’m talking about the actual image screen dooring if you don’t see it at full screen
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>>8234115
It varies from game to game. Even at the exact same resolution, one filter may look terrible on one game and good on another, and vice versa as well.

That filter you have, when viewed natively, looks gaudy and disgusting, with harsh artifacts and inaccurate colors.
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>>8234074
>DSR is accurate representation of 4K
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>>8234119
Even at 4k viewing natively, I can see the artifacts; it looks like trash. CRT shader screenshots are notorious for looking "good" in screenshots but playing like shit. That already looks awful even in a screenshot viewed natively. It's just totally tactless.
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>>8234128
That's Windows display settings you moron; it's a 4k TV. Christ, you're so fucking stupid man..
>>
>>8234126
I think you're the zoomer. It's portraying fringing and artifacts because that's how it looked with the displays and cables people had at the time. Didn't you read the post? He's using a shader that imitates composite out.
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>>8234137
That's not what I'm talking about at all retard. I'm talking about the godawful dot pitch, you can literally see every fucking harsh cluster of pixels. It looks like utter shit and is very hard on your eyes. It's a shader used by a zoomer who has literally never played on a CRT once in his life.
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>>8234150
I think you're the one that's never played on a CRT. Bright pixels always bleed out because they reflects off the glass panel over the display.
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>>8234163
kill yourself retard.
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>>8234169
>There are different types of CRT masks/slots/grills
No fucking shit?
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>>8234174
Yes, and yours looks like utter dogshit. It's extremely harsh on the eyes and full of artifacts.
>>
>>8234176
BECAUSE IT"S MEANT TO REPLICATE COMPOSITE ON A CONSUMER CRT, YOU BRAINDEAD FAGGOT DIPSHIT ZOOMER FUCK THAT'S NEVER GROWN UP WITH THE TECHNOLOGY
>>
>>8234182
based
>>
>>8234132
Really, I think it’s the opposite but you keep doing you
>>
>>8234182
Based anon
>>
>>8234182
holy shit, you tore that anon a new asshole, stay based compositebro
>>
>>8234182
That's not what I'm talking about you fucking autistic retard. I'm talking about the diamond dithering pattern bullshit from your shitty dot pitch that is extremely harsh. I'm not talking about the fucking shitty ntsc filter.
>>
>>8234163
>>8234210
see >>8234169 and then kill yourselves. It's like actually driving spikes into your eyes. You have never even looked at a CRT in your fucking life, it's just embarrassing.
>>
>>8234242
>replies to a post from an actual composite input CRT
Lol
>>
>>8233949
I doubt it.
>>8234008
>muh complicated setup to offset no life
No thanks.
>>
>>8234242
Post a photograph of a SNES on a consumer CRT using composite.
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>>8234251
Can you fucking read you retard fuck? I'm not talking about the ntsc filter, holy shit.
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>>8234182
go off king
>>
>>8234267 (You)
>>8234185 (You)
>>8234210 (You)
literally no one is talking about ntsc filters, stop samefagging retard
>>
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>>8234271
What NTSC filter?
>>
>>8234252
>he still thinks setting up directories and downloading cores is complicated
anon, if you were any dumber you'd stop breathing. stop using computers.
>>8234271
you wish he was samefagging, zoombot.
>>
>>8223550
>>8225382
I'm just getting into using Reshade and not liking its crt options so far.
Is there any xm29plus equivalent preset for Reshade yet?
>>
>>8234267
Based pic
>>
>>8234271
nigga you got fucking destroyed, just leave this thread already if you want to protect your dignity
>>
>>8234278
kill yourself tranime fag

he's playing on retroarch with a composite ntsc filter and some godawful abomination CRT shader that looks like absolute dogshit. It's hilarious.

The dot pitch is fucking horrendous; there is zero color bleed or bloom whatsoever so it looks extremely sharp and harsh especially on modern LCD monitors, and it looks like actual spears going into your eye. If he had literally seen a CRT once in his entire life, he would know how fucking awful that looks.
>>
>>8234280
Reshade is cope for people that hate RA
I wish it did look good so I can use it on Diablo and Doom but it looks like ass in comparison
>>
>>8234185 Not a new IP
>>8234210 Not a new IP
>>8234226 Not a new IP
You obviously just replied to yourself 3 times in a row.
>>
>>8234286
Yeah. The only reason I'm trying to get into it is for those edge cases where I'm playing a retro game not through Retroarch.
Like for example the Final Fantasy remasters or the ports of Sonic 1 & 2 to PC.

Also been trying to get it work with the Streets of Rage Remake but I guess the graphics API that uses isn't compatible with Reshade.
>>
>>8234287
>4-day old thread on a slow board has the same people lurking the thread
Oh no what conspiracy, the samefags are out to get you.
>>
>>8234287
you sure about that retard? one of those replies was my first ITT so you should fuck yourself
>>
>>8234286
Doesn't RA have a PrBoom+ core? I never tried it but it might worth a shot.
>>
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>>8234285
I'm the one that posted that, and there's no NTSC filter.
It's just crt-royale-ntsc-composite.slang with the resolution set to 1.2 in the shader parameters. You should relax. Looks just like my actual CRT does on my screen. Maybe you should buy a new monitor?
>>
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>>8234285
>kill yourself tranime fag
What does it say about (You) when you willingly spend multiple hours a day on a site full of other "tranime" fags, built around "tranime" culture with a "tranime" mascot, full of "tranime" boards and "tranime" banners and even "tranime" ban message illustrations?
>>
>>8234304
Actual CRTs have phosphor, bloom, and color bleed. They aren't these harsh jutting clusters of pixels like that. So using a CRT shader with none of that on a modern LCD monitor will usually look terrible. I don't like ntsc filters, but it can subdue the harshness of the image if you are going to be using a CRT filter.

The image he posted looked like straight garbage. Even on my 4k TV I could see the individual clusters of pixels jutting out from like 10 feet away. It's a very sharp, harsh, and eyestrain inducing shader that doesn't accurately portray how CRTs looked in real life.
>>
>>8233189
>>8233228
Just gave CRT Geom a try on my switch and it looks beautiful without extremely blurring everything.
>>
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>>8234321
>Just gave CRT Geom a try on my switch and it looks beautiful without extremely blurring everything.
>>
>>8234318
Post a picture of a SNES game running off composite on your consumer CRT and you win. Otherwise fuck off.
>>
>>8234329
I don't own a CRT anymore because there is no reason to own a 200 lb piece of shit. There is a reason there are literally billions of them in landfills.
>>
>>8234334
Lets be real, you never owned a CRT
>>
>>8234334
Definitely a zoomer.
You have to go back.
>>
>>8234340
>>8234341
Literally only retro purist autismos still own CRTs. Emulation has caught up with and well surprassed original hardware just like modern displays have surpassed CRT, with extremely low input latency, true blacks, and extremely low response times.
>>
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>>8234362
That's great and all but >>8233406 still looks like a SNES running off composite and you're still a little faggot zoomer bitch.
>>
>>8234362
>Literally only retro purist autismos
>/vr/ - Retro Games
>where_do_you_think_we_are.png
>>
>>8234362
>Emulation has caught up with and well surprassed original hardware
Nope
>just like modern displays have surpassed CRT, with extremely low input latency, true blacks, and extremely low response times.
Nope, enjoy your burn-in and hardware failure.
>>
>>8234373
Where fags post their epic shit-tier CRT pictures thinking they're on r/gaming?
>>
>>8234362
>modern LCD's can be better CRTs than CRTs
lul
this is the most false thing ever posted to this board, you are a mouth breathing knuckledragger out of dogs in this fight. why would you type something so redundant?
CRT emulation is good, input latency is getting better, but nothing is going to "surpass" the original display technology these games were designed to be used on lmfao, that doesn't even make sense.
>>
>>8234370
It doesn't at all though you dumb samefag zoomer kek. It's way, way too harsh with tons of artifacts.

see >>8234318

>>8234403
>what is OLED
retard

Input latency of RetroArch on a monitor is already significantly lower than original hardware on a CRT. Yes, I know it hurts that you wasted $500 on that 200 lb piece of shit that you have to act that you like, but it's time to move on
>>
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>>8234410
>>what is OLED
something to con early adopters
>>
All you kids who think CRT is cool haven't had your eyes ruined by a lifetime of staring into those fucking cancer boxes.
>>
>>8234410
>It doesn't at all though you dumb samefag zoomer kek. It's way, way too harsh with tons of artifacts.
Post a picture of a consumer CRT running SNES off composite then.
>>
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>>8234410
>Yes, I know it hurts that you wasted $500 on that 200 lb piece of shit that you have to act that you like, but it's time to move on
>>
>>8234410
i had no idea an OLED is a better CRT than a CRT. I had no idea emulation is so beyond perfect now, that it's even BETTER than thing it's EMULATING. thanks for expanding my horizons!
pal, do you know how fucking stupid you sound?
>>
>>8234420
What do you think these are anon
>>8234251
>>8234210
>>
>>8234431
see >>8229474 and stay eternally mad
>>
>>8234448
identical to >>8233406
>>
>>8234465
that mario screenshot looks terrible in comparison. It's way too sharp and harsh. My eyes start bleeding if I look at it for a bit
>>
I hate retroarch's UI so much I'll use standalone command line only linux emulators in its stead.
I bought a PS3 for piracy and homebrew the second the first usb jailbreaker hit the market. I used retroarch there. I don't want it on my fucking computer.
>>
>>8234469
>that mario screenshot looks terrible in comparison
Nah.
>It's way too sharp and harsh
Not really.
>My eyes start bleeding if I look at it for a bit
Good. I hope you die.
>>
>>8234482
>Not really.
that cope hahaha. zoomie got dunked on by everyone in this thread. back to fortnite faggot
>>
>>8234484
I feel sorry for you.
I'll let you have the win.
God that Mario screenshot is so fucking horrible!
Oh my eyes hurt so much!
>>
>>8234484
>zoomie got dunked on by everyone in this thread.
Is this a new coping strategy shitposters use nowadays? Making up imaginary friends?
>>
>>8234463
and what does this prove again? that emulating snes on a high refresh monitor with run-ahead is a more accurate representation of the game than the original hardware using a tube? logical fallacy.
you are literally retarded for saying OLED+RA is better than original hardware + CRT, and i'm not even an authoritarian original hardware fag.
this is also the shittiest slow motion video i've ever seen. i've seen higher quality video in .rm format in 2002.
this is also presented without a direct comparison to a CRT.
i say again, it is retarded to say an OLED + Emulation is /better/ than how the games were originally intended to be played and displayed, as the intended way is the baseline.
you eat shit with a serving spoon.
>>
>>8234507
>and what does this prove again?
it proves exactly what I said. It plays the games better than original hardware with lower input latency.

>saying OLED+RA is better than original hardware + CRT
it literally is and you just saw evidence of this. Numerous settings, features, and customization of both RetroArch and individual cores, huge input latency reduction, support for any controller plus full rebinding/turbo/sets, shaders, upscaling, AA, save states, fast forward, retro achievements, screenshot/record/stream, and being able to save all these settings, features, and rebindings on a per-game, directory, core, or global basis.

>this is also the shittiest slow motion video i've ever seen. i've seen higher quality video in .rm format in 2002.
ok? still proves the point and still makes you seethe lmao

>this is also presented without a direct comparison to a CRT.
do your own test and look at any of the countless tests online. NES and SNES on CRT are around 30-60ms of button to pixel input latency.

>i say again, it is retarded to say an OLED + Emulation is /better/ than how the games were originally intended to be played and displayed, as the intended way is the baseline.
You say this with an incorrect assumption to start with: that the original is the end-point and is the absolute peak that can't be improved upon. Playing it with way more features, settings, customization, performance fixes, bug fixes, massive latency reduction, AA, upscaling, any controller you want, etc. may not be """accurate""" but that's because it's actually fucking better. Not only does it have all of those advantages, but emulation is also way cheaper, uses way less space, and is more convenient.

Stay mad.
>>
>>8234525
>You say this with an incorrect assumption to start with: that the original is the end-point and is the absolute peak that can't be improved upon. Playing it with way more features, settings, customization, performance fixes, bug fixes, massive latency reduction, AA, upscaling, any controller you want, etc. may not be """accurate""" but that's because it's actually fucking better. Not only does it have all of those advantages, but emulation is also way cheaper, uses way less space, and is more convenient.
I'm pro-emulation, I am anti retard.
"Improvement" is subjective, accuracy is king.
Many shmups use slowdown as a game mechanic. Upscaling 32-bit games with AA is literally for tasteless plebeians who hate the world. Bug fixes are typically applied through romhacking. I am not disagreeing with you that emulation is great, that is how I play everything these days, and yes, it is wonderful to have options. What I am doing is stating an objective fact that it is impossible to "improve" the original intended way the games were designed to be viewed and played. Even with emulation I play at native res, CRT filt (or on a CRT), and no overclocking to get as close to the original as possible.
More features does not equal "better", and the most cycle accurate emulator on earth running on the highest refresh microled monitor with run-ahead and the shiniest new CRT filter at 8k still isn't going to be better than their original intention. It will be great, but it is literally impossible for the emulation to outshine it's intended method of operation.
It's like repainting the Mona Lisa on a "better", newer canvas, and you can choose the color of everything from her hair to her eyes and saying it's superior.
>>
>>8234590
>"Improvement" is subjective, accuracy is king.
ok so you're retarded then kek
>>
>>8234605
>we don't need the old mona lisa anymore, this AI can paint it even better and however you want
that's what you sound like faggot
yes, accuracy is king newfaggot nigger
btw, i bet you are one of those faggots who uses pgxp and widescreen hacks and thinks it's "better".
you are literally a tasteless niggerfaggot, please get the fuck off of my board.
>>
>>8234631
Accuracy is not just about adding tasteless graphical changes to a game lol. Reducing input latency, increasing resolution, reducing slowdown, being able to rotate the display, being able to adjust shaders, having romhacks that fix broken mechanics or dogshit translations, using any controller and being able to fully rebind, save states, fast-forward, etc. are all "inaccurate" but they are OPTIONAL and do nothing to impact the core gameplay but are just optional improvements that can enhance the experience without detracting anything from the game.

>It's like repainting the Mona Lisa on a "better", newer canvas, and you can choose the color of everything from her hair to her eyes and saying it's superior.
What the fuck am I reading? How fucking stupid can you be? Actual double digit IQ insect brain lmfao
>>
>>8234642
>What the fuck am I reading? How fucking stupid can you be? Actual double digit IQ insect brain lmfao
you must be too stupid to understand this analogy you pea-brained gorilla nigger because that is literally the argument you are making
>>
>>8234410
if it's lower latency than the original hardware it's innacurate.
latency reduction helps with accuracy but overshooting is not intended.
>>
>>8234760
>NOOOO WE MUST PRESERVE LE HECKIN' INPUT LATENCY!!
seething
>>
>>8234806
you seem to be the only seething one here.
>>
>>8234590
>Upscaling 32-bit games with AA is literally for tasteless plebeians who hate the world.
This. These games always look better at native resolution with a CRT shader than upscaled.
>>
I can't get PS2 games to work. I've put the BIOS in the system/pcsx2/bios folder and told retroarch to scan that directory but it crashes every time I try to start a game.
>>
>>8235037
did you try changing driver or input latency settings
>>
>>8235090
I've tried all the different video drivers but not the latency settings. How do I do that?
>>
>>8235102
Turn off run-ahead and frame delay in latency settings and see if it works. Otherwise, just check the libretro wikia page.
>>
>>8235106
Those were both off already so I tried turning them on but it's still not working
>>
>>8234326
what
>>
>>8234847
They look best rendered at high resolution then downsampled and displayed on a CRT.
>>
>>8236697
doing that simulates anti-aliasing, and would not be the "proper" way to display them.
>>
>>8234590
>32-bit games
???
>>
>>8223402
I tried to play Doom on Jaguar on it and it ran at like 3 FPS even with optimisation. The constant file treeing and the endless cores that are borderline identical is annoying. I use it as a backup and only if there’s really no other option. It runs Virtual Boy well though, so there’s that
>>
>>8237150
>The fifth generation era of video game consoles lasted from about 1993 to 2001, and is also referred to as the 32-bit era, the 64-bit era, and the 3D era.
>>
>>8228848
>downsampling resolution
To be clear, in the Beetle HW emulator "SSAA" option it downsamples to ~240p and not your monitor's resolution; it's a much better look for games.
>>
It's buggy with MAME Current, always frozen whenever I load next rom
>>
>>8237648
use mame 2003 with the 2003 romset and you will never encounter a problem
>>
>>8237657
Yeah I know, even better FBNeo has run-ahead support for most of its roms. But I need Current MAME for the autofire plugins support because RA autofire is too simple. Can't assign key, and can't make multiple autofire keys for different fire rate.
>>
>>8237648
Mame is kind of it’s own beast honestly
>>
>>8232013
Why does the N64 on XSS run better than the XSX. I'm asking because I have a series S.
>>
>>8237674
ah i see. well I'm sure enough autists will complain about that until it gets put in. godspeed anon.
>>
>>8237674
Just use DS4Windows bro. RetroArch turbo is insanely bad, but you can set up specific macros and timing for any button with DS4Windows and quickly double swipe between profiles and even have different light patterns for each one so you can easily tell what you're on
>>
>>8237648
Don't bother with MAME. It's an archaic pain in the ass, no features, updates regular break games, there are like 50 different versions of every game. Just use NEO GEO versions for anything there or Arcade ports otherwise, and then FB Neo for the core.
>>
>>8236941
>doing that simulates anti-aliasing
yes that's why it looks better
>>
RA is impressive. I wss recently impressed by it again, when I've found out that DosBoxPure core actually works for DOS platformers out of the box. No controller config required, no manual audio config, just get Jazz Jack Rabbit floppy version, unzip it and open with RA. It is the meme about "DOS ROMs" that came true. I've used DOSBox a lot in the past, various versions and builds. Mostly on MagicDosBox now. I can attest that such "frictionless usage" requires a lot of effort to work properly.
>>
>>8238852
DOSBox Pure really is a godsend. I don't see it get talked about a lot since people already have their DOS games setup perfectly or they use the pre-configured eXoDOS dumps.
>>
>>8227450
imagine not being able to press gas and brake at the same time
>>
>>8238852
Shit mane, where were you yesterday? I was tearing my hair out trying to get dosbox-core to load my games without having to load the core first and open them DOS-style, which I can do just fine with regular DOSBox, but is more difficult with RetroArch.
>>
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>>8238936
ok, im imagining it and it's mostly fine. yeah it's not 100% optimal, but i cant bind them to different thumbsticks in game and having them analog so i can feather them in the corners is a worthy tradeoff from on/off digital imo.
>>
Does anyone have a link to a Kodi addon for RetroArch?
>>
>>8240850
Why not use analog triggers like everyone do or analog face buttons of dualshock 3?
>>
>>8241064
yeah sounds great. but how am i meant use dualshock 3 with gran turismo 1 and 2?
>>
>>8223402
Very mediocre. Also, the lead dev and his entourage are known for browsing 4chan to market their bloated front end. Overall, you're better just ignoring RA entirely and downloading standalone emulators.
>>
>>8241087
If you're on Windows then use DsHidMini driver.
>>
>>8241102
Also, they're always promptly ready to do any damage control about the shitty UI they have. Even if you don't mention it at all.
>>
>>8241087
Wait, I just realized you are using ingame preset for stick control. The thing is to emulate the neGcon. Almost all PS1 racing games support it.
>>
>>8241116
>you are using ingame preset for stick control.
correct, i suppose i didnt make that clear. ive attempted emulating the negcon and out of the box i couldnt navigate menus. ill have another look at it though.
>>
>>8241102
>Also, the lead dev and his entourage are known for browsing 4chan to market their bloated front end.
meds now
>>
>>8229467
>>8229496
Retroarch has input frame prediction. They literally generate frames in advance and shunt to the correct one immediately on signal receipt.
>>
>>8241159
>simping for RA
Thanks for proving me right, moron.
>>
>>8241171
What's a simp?
>>
Is there a shader that will dull the bright white flashes that some games have, like the NES Classic did?
>>
>>8241102
>lead dev and his entourage are known for browsing 4chan
Based. Of course I would want to use shit made by anon.
>>
SP must pay for his crimes
>>
>>8223495

>Lakka is pretty much this. It's a Linux distro that opens RetroArch and does nothing else.
I think there is still room to optimize, Idk about lakka but they mostly use ubuntu and remove most unneeded packages, there is a limit of optimization, on Chinese handhelds it became important so there is a firmware that use arch os and it obviously is more optimized than the ones using ubuntu or debian. But I doubt something like a new distro or literally kernel specifically for emulation being made, focusing on input and sound delay, optimizing everything graphics wise. I mean computers consoles and even Chinese handheld are getting more powerful so it become "less urgent". That's why FPGA exists and has arguments and pros vs classical emulation.
>>
>>8241187
No clue about specific shaders, but just about every re-release or port of NES games from the GameCube days onward that had such flashes actually modified the ROMs to completely took them out. So for instance, the strobing that occurs when you lose a life in Zelda 2 is completely removed.

I am not sure what else the NES Classic does beyond that.
>>
>>8241208
Is runahead possible on FPGA? Cause without it has more delay than original hardware.
>>
>>8241208
Lakka is based off of OpenELEC. It does remove a ton of unneeded things, but since RetroArch can also do things other than emulation (play audio and video files, for instance), it probably also has the packages for that, so I guess in that sense it may not be 100% debloated? Don't quote me on that, though.
>>
>>8241219
with an enormous fpga maybe
>>
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What shader can I use to make DS3 look better? Also why is glsl shaders not available on 3 but I can use them on 2?

I hope duckstation will add shaders support I like that I can drag one window to the other monitor and configure settings and see the results clearly without some obstructing UI in the way of this
>>
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>>8241239
This the CRT shader used on vsav fightcade any idea of what shader on retroarch I could use?
>>
>>8241245
CRT-Easymode or CRT-Guest-Advanced are nice. Try Royale if your GPU can handle it.
>>
>>8241245
This looks like a bezel filter, not a CRT filter.
>>
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>>8241245
what kind of shader support does fightcade have?
>>8241239
picrel is crt-guest-dr-venom with a few option changes (which you can do in menu) but stock doesn't look too different to this.
>>
>>8237657
It's 2021. Stop using a version of MAME from 2003 that's made for underpowered trash!
>>
>>8242591
Mame 2003+ last major update was 2019, it's just called Mame 2003 because of it's high compatibility with the 2003 romset.
>>
>>8238768
better is subjective
>>
>>8223402
Neither.
I think it breaks down a lot of the complication of using several different platforms but it's also a confusing clusterfuck. Yet, it improves all the time and people who don't like it at this point; I don't think are being objective. If you've ever tried using it it's really fast and convenient, and it is a good way to apply filters that are in fact good, and do actually do a decent job of parroting the original hardware.

It's not the optimal for pure accuracy but what the fuck is going to be that is this comprehensive?
>>
>>8242784
>it's just called Mame 2003 because of it's high compatibility with the 2003 romset.

It's made for underpowered trash regardless of when it was updated. I'm aware that the older MAME cores have hacks, improvements and even drivers for some newer games.

Still doesn't mean they should exist. The MAME team despises them for good reason.
>>
>>8242894
>The MAME team despises them for good reason.
The MAME team doesn't care retard, stop making up narratives in your head. All MAME cares about is hardware preservation, they don't care about the playability of games unlike the 2003 dev team. Hell, the MAME team arguably doesn't care about accuracy either, FBNeo is far more accurate for the select few games it supports. Also, no matter how good your PC is, MAME can't play most 3D games like Daytona 2.
>>
I like it for my own autistic reasons.
>Have everything in one place
>Shaders for everything if needed
>Achievements for a crazy amount of retro games ranging from shit from Atari 2600 up to PS1/N64/GBA. Even DS and PSP cheevos have been added
UI is fucking ugly and dumb though
>>
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>>8243054
You brainlet, you're the one who should stop speaking for the MAME team while playing on a Raspberry Pie.

All it takes is a few seconds to search the quote I attached on Google.
>>
>>8243074
>immediately mentions raspberry pi out of nowhere
Hi seething mame dev. I'm going to play games however I want to. You can claim it's garbage all you want, but it isn't any more or less accurate than current MAME and it takes up less system resources.
>>
>>8243074
Jesus Christ, I just looked through mamehaze's post history and he seems like such an asshole. He reminds me of the mednafen dev with how stubborn he is.
>>
>>8243074
....you do know retroarch is installed on more than rpis....right anon...?
>>
>>8243572
>>8243083
2003 is for low spec hardware like a pi
>>
>>8241187
It's called closing your eyes
>>
>>8243105
What story behind the mednafen dev? I only heard of the one that he was persistent with his *accurate* aspect ratio.
>>
>>8227723
MUUULTIPLE SCANLINES ACROSS INDIVIDUAL PIXELS
YOUR FILTER IS SIMULATING A 480P GAME
YOUR GAME IS 240P
>>
>>8243972
Nothing really
Just a few trannies that get mad that he doesn’t listen to them
>>
>>8243972
There isn't really a story, he's just stubborn about changes. The big one is the lack of .chd support, even though it's the direction disc-based game preservation is heading towards. Hell, even the lazy PCSX2 devs added .chd support before the mednaden dev did.

>>8244028
>everything I don't like is trannies
Fuck off retard
>>
>>8238852
>>8238936
>>8239072
>using RA's garbage dosbox instead of ECE or X
zoomers every1
>>
>>8243972
"He" says he's a she, but we all know there's no emudev girls.
>>
Once you figure out the UI it's not that bad.

I'd say it needs a much better file browser when looking for your roms or scanning them.

It probably also needs an option to blacklist all the shitty cores that are completely useless. For some reason my version of Retroarch has literally every single core. Why are there like 11 versions of a SNES emulator?


I just dont understand the hate.
>>
>>8228848
>I've nearly matched Reshade's CRT-Royale to RA's with the help of a few other shaders
Do tell
>>
for me, it's HSM
>>
>>8241442
use crt-guest-dr-venom 2
it's even better
>>
>>8245047
They're all derived from either Snes9x or higan/bsnes, and they're mostly meant for different platforms that are incapable of handling the more accurate cores, so if your device cannot handle, for example, the bsnes-accuracy core, you'd move down to the balanced core, and so on. Some are there to add extra features like HD Mode 7 and such, though.

I do think some of them are probably redundant at this point, though, and ought to be removed from the updater. At least on Windows, RetroArch doesn't actually come with any cores, so you can pick and choose which ones you want installed, and can always delete the ones you don't like. Unfortunately, Lakka doesn't give you this option.
>>
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I love it.
>>
>>8245047
>Once you figure out the UI it's not that bad.
once you get used eating shit it’s not that bad
>I just dont understand the hate.
t. shiteater
>>
>>8246146
is that Vulkan only?
>>
>>8241208
>so there is a firmware that use arch os and it obviously is more optimized than the ones using ubuntu or debian.
Arch is bloated.
>>8241227
IIRC the media playback feature in RetroArch is self-isolated.
>>
>>8248802
not sure sorry
>>
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it wont compile for me on linux. so garbage. in contrast. compiling emulators separately works every time
>>
>>8228848
>I've nearly matched Reshade's CRT-Royale to RA's with the help of a few other shaders
Don't leave us hanging faggot!
>>
Never got the hate. I spent a week learning and configuring it and never had to spend days learning individual emulators again.
>>
>>8250809
Yes, RetroArch is a good filter.
>>
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>>8245054
If anyone is interested in this—and it's not going to be exact nor good enough for some people because CRT-Royale's functionality was rewritten in the port—then:

1. Download and install ReShade to game folder.
2. Download the akgunter CRT-Royale port from Github <akgunter/crt-royale-reshade>
3. Download more shaders from <Matsilagi/RSRetroArch> from Github.
4. Download this config .ini <https://files.catbox.moe/c8hy46.ini>; it will configure three shaders called curves, scanlines, and crt-royale.
5. Paste everything from 2., 3., and 4. to game root folder.
6. The bad part: Reshade doesn't know the size of the game's viewport. In 'preprocessor definitions' in the ReShade menu, below all of the config values for the CRT shader, we should input some value for screen height and width; e.g. BUFFER_HEIGHT & CONTENT_WIDTH * 4/3.

One thing I have not been able to duplicate is the very bright bloomy whites in the RetroArch version. I guess you'd have to find another shader that does that or fool around with settings.
>>
>>8250809
The only reason I'm using other emulators is :
01 - availability ( ps3, switch, and such)
02 - speed, retroarch use slightly more ressources, it can make a difference when you have a toaster.
03 - turbo buttons, combinations of buttons, retroarch doesn't give enough freedom for this.
>>
tried using it again with melonds and desume core. load content > pick nds file > pick a core (but I already picked one?) > none available
after 15mins or trial and error i just gave up and downloaded melon ds and got started within 3mins.
>>
im using an old dell monitor rated at 5ms and goes up to 75hz is it good enough ? do i gain anything runing 60fps locked retro games at 75hz on the monitor?
>>
>>8251864
You need to sit down for a weekend or two to learn the ins and outs, really.
>>
>>8223402
the only bad thing about the retroarch was that it used the playstation interface. that shit is terrible
>>
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>>8241239
If I remember correctly arcade games used graphics filters. Can anyone confirm if this is true?
>>
>>8253540
what?
>>
>>8223696
>download Mednafen
>drop cue file into application
>game works perfectly
>press button to map controls
>change two words In the text editor if you want full screen or not
>play game

you can do that or you can fuck about with a wall of cores and chaining files together to get to a root folder just to find out you downloaded the wrong version of the core and have to start again.
>>
>>8226614
The "unofficial port" is utterly fucked, by the way from what I've tested, and you'd be better-off using Genecyst. I think it was only meant for debugging purposes or something.
>>
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Put a gui like that on input config options per core and we have a 10/10 front end.
>>
>>8253649
>put the .cue and .bin files together
>open RA
>scan game files(if you aren't use a redump/norintro set, use manual scan)
>select playlist
>select core
>play
>press f to toggle fullscreen
>>
>>8223402
Is there a way to run the emulation cores without their UI?
>>
>>8250872
A filter thread would be good right about now.
>>
>>8253969
people are still using bin/cue? use CHD instead.
>>
>>8253985
The guy above talk about .cue, so i presume that was the king of file he uses.

But you are right. CHD is much better, and all RA cores supports it.
>>
>>8253979
You mean with a frontend other than RetroArch? There's several:

https://emulation.gametechwiki.com/index.php/Frontends#Libretro

Most of them are incomplete and/or abandoned, though. Only Ludo is still actively developed on PC.
>>
What's the best NES core?
>>
>>8254165
Apparently Mesen. It's supposed to be 100% accurate to real hardware, or at least according to tests:

https://emulation.gametechwiki.com/index.php/Mesen

I still use Nestopia, though, just because it's not far behind and it's what I've been using forever.
>>
>>8253521
Yeah not gonna fucking do that for a damn emulator.
>>
>>8223402
It's good, but sucks dick on smart devices.
>>
>>8254064
>>8253979
Or just use launchbox
>>
>>8250872
I tested this and colors looked green-ish until I turned on "Enable Interlacing." Looks like turning it off is a bad idea.
>>
>>8223402
Shit UI but otherwise very convenient. Saturn emulation is an absolute bitch though
>>
CRT experience emulation isn't enough without disturbance effect from bad cable connection touched. Can you do this effect?
>>
>>8255296
it's also extremely a bad idea to use the interlacing option if you have an IPS monitor



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