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>>
The instant you press start
>>
>>8171849
when you throw it into the bin and start playing Harmony of Dissonance and Aria of Sorrow
>>
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At this screen
>>
it sucks
look up the glitch to use the other spells and buy a bunch of potions so you can do the poison level early
then it still sucks but at least the experience is novel
>>
Circle of the moon and chronicles are perfectvania and may just be the greatest games of all time
>>
>>8171849
It's a metroidvania that prioritizes platforming first, then combat then exploration.

If you didn't enjoy mastering jump mechanics by the Machine Tower, then walk away. It's best fucking game in the series as far as I'm concerned, though.
>>
>>8171858
Oh yeah, wasn't there a way to use one card you didn't have as long as you used a card that you did have?
>>
>>8171853
Dissonance is ass and everyone knows it. Everything from the gameplay to the graphics to the music to the design is a step down from the Circle.
Aria however is absolute pure high art and the best Castlevania game
>>
>>8171858
>buy a bunch of potions
Where? This game doesn't have a store.
>>
>>8171849
When you buy it at launch.
>>
>>8172149
Nowhere, because CoTM, in fact, doesn't have a store. Arguably that, along with the fucking stupid drop rates, is the point, because CoTM is still doable without it and it's pretty much expected that you get good. Learn when to attack and when to back off in a sort of tug of war with enemies and a lot of the game, barring maybe Dracula, becomes much easier than you think given the game's reputation.
>>
>>8172110
>jarpigvanias
>best castlevania game
Fucking lol
>>
>>8171849
never, it's one of the worst games in the series as well the most overrated one
skip to HOD it's way better than this turd
>>
>>8172110
>Circle of the nigger
>has better gameplay than HOD
kek, you are either shitposting or just another COM retard
>>
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>>8171902
>It's best fucking game in the series as far as I'm concerned, though.
>>
>>8172149
i realized that right after posting, yeah. if you get to that part and you don't have items you'd have to farm for it. if you hoard from the start, you'll probably have enough
>>
>>8172221
>all these dissonancefags
COM has tiny shit sprites, HOD has shit "8-bit" music that's much worse than NES, they didn't learn how to make a game for the system until Aria
>>
>>8172363
Aria of Sorrow is legitimate 10/10 masterpiece.
>>
>>8172226
You’re not special contrarian
>inb4 you post how the music would’ve been good if the sound font was different
>>
>>8172202
got CotM, F-Zero, and SMBA. two of them are long time favorites, but one of them was not JUST WHAT I NEEDED
>>
it has too many retarded design choices, one is the card system where you get cards dropped from enemies and mix and match two categories to get special powers. this is potentially an okay idea, but they thought it out so poorly that they forgot tying the card drops to specific monsters without any hint of who has them and having an insanely rare drop rate meant that even with all the backtracking you could only end up with 3-4 cards by the end on average, and since there's so many cards it isn't even terribly unlikely they can all be from one category which makes any special power unusable. this game is often noted for its difficulty, but part of this probably stems from the fact you're supposed to have these abilities to help you out but you'll often not be able to make use of them. but since this is such a huge random element, someone could get a game-destroying combination out of sheer luck and shutdown every enemy while another doesn't get anything and is getting their ass kicked. it's not like souls where you're guaranteed to have some pool to work with, you can straight up never engage with this mechanic. the game also tries to give you classic castlevania tank physics, but the stage design is huge and sprawling in order to get a sizable castle to explore. you don't get anything like the best rooms from cv1 and 3 to make use of your physics, and instead you feel like you're ball and chained while trying to explore the castle at a good pace. double tapping to run sucks ass. the atmosphere that's usually in the rpg cvs isn't there because the graphics look like mud with much of the game's backgrounds being made of long stretches of copy paste repeated elements (some rooms you can actually see texture seams where they misaligned the copy-paste) and the music is annoying with mostly poorly remixed old songs and almost no original music. the lazy palette swapping enemies after every area is ridiculous. no one would ever praise this game other than nostalgiafags
>>
>>8172414
DSS sucks dick but there's guaranteed ones from each category so even if you're a lucklet you can still cast some spells
the correct way to play though is to abuse the glitch. equip legit combo > start casting > pause > equip cards you don't have
>>
>>8172434
>>8172414
it's ok to not collect all of the cards. the variety that you do get on the way for different games makes replays interesting.

besides, if you want a hard game where you get all the cards, just play as a thief.

>>8172434
this is gay. the only times it's cool to glitch this game are reentering the end of the battle arena and warping for kicks.
>>
If the thief mode was the default it would be a better game imo. Same with SotN where thief mode is my preferred way to play that game.
>>
>>8172369
Contrarian what it's pretty universally agreed that HoD is better. HoD has nicer graphics, an original soundtrack, better world design, you don't have to double tap constantly, and it's not a game of chance about which cards you get.
>>
>>8172468
it's a nice bonus mode, even though i default to it after i master the game. i like the other modes too, especially shooter with its special homing daggers.

if you want a real challenge, play a thief and do the underground waterway without before the underground warehouse. without cleansing gets pretty dicey.
>>
>>8172110
Harmony of Dissonance is a pleb filter. Everything about the game is better than Circle of the Moon. Everything.
>>
>>8172490
HoD is awful.
the castle is a pile of long flat empty rooms.
the castle A+B mechanic is not very interesting and feels tired.
the magic system is awful.
the graphics are mostly awful (talos being a technical exception)
the enemies are uninspired.
the music is dull (it has a snazzy tune or two, like the entrance)

juste is cool looking in the promo art but kinda weird looking in game
maxim mode is kinda cool but even more broken than richter mode

it tried to be SotN and failed miserably. it's the iga i've played the least by far, and that's not for putting time into it. i was really excited to get HoD after CotM but was really disappointed. AoS tried to be SotN too, but not only got it right, but had outrageously good production to make it fun and balanced and gorgeous to watch and listen to.
>>
It will get goood when soemeone makes a hack so you dont need a double tap to run, its fucking idiotic they made it that way.

Also when someone fixes the overaall level design and sprites sie, your caharcter looks like a midget who can jump 20ft into the air... the scale is fucked.
>>
>>8172534
>it will get gud when soombody makes a hack so you don't have to double tap to double jump
>>
I played a romhack that had running permanently turned on, I loved the game all the way until the last boss; massive open arena, acid rain constantly damages you, boss moves all around the arena, acid rain constantly damages you, can't see where he is because of the tiny viewport, acid rain constantly damages you, can only get one or two hits before he dissappears again, acid rain constantly damages you. It was a total ballache. The castle at least layout wise is probably my favorite in the series, but the game isn't worth playing without a perma-run hack and the last boss is the worst of any metroidvania I've ever played.

I liked HoD but I did play it muted in an emulator in the corner of my screen while watching RLM BotW videos.
>>
>>8172543
What
>>
>>8172564
Link to hack
>>
>>8172476
>what it's pretty universally agreed that HoD is better.
Not him but what are you talking about? That's not true at all. It's easily considered the weakest out of the GBA trilogy.
>>
>>8172571
double tap running feels as natural as double jumping to me. it's so easy to perform I do it subconciously. i like it because it gives the character greater movement options.

one of the things i like least about the GBA metroids is the player only moves at one speed, except when the designers wanted you to be able to speed boost. it feels constraining to me. i like the variety movement options in super metroid, even if i have to hold a button to run on the SNES most of the time.
>>
>>8172598
The only crying you ever hear about HoD is the NES type music which is a pleb filter
>>
>>8172613
Are you kidding? The graphics are ugly as sin and the gameplay is much more boring then the other games. There are a load of valid complaints and the fact that you're pretending that they 1) don't exist and 2) aren't quite common make sit obvious that you're full of shit
>>
>>8172608
>it gives the character greater movement options
If you want to travel a short distance, why not simply LET GO of the d-pad? Tell me how often you actually walk in CotM, I will answer and say NEVER.
>>
double tap running is fine conceptually but the castle is full of those stupid fucking towers that are like
-_-
-_-
so you either go up at a snail's pace or have to double tap every second
>>
>>8172617
The graphics are good lol dude that was the common explanation at the time for why the sound quality was sacrificed
>>
>>8172625
it's been too long since i last played so i honestly couldn't say how much i walk because it's so transparent to me. i like to play in a way to make the games as hard as possible, so i probably use walking when fighting some difficult monsters quite often. it's true that nathan is pretty slow when walking long distances, but the energy put into running just doesn't register with me.

for me the exception are games where i find that i can only move at one speed. it's a little jarring. for instance, Soma from AoS moves at an ok clip, but sometimes it feels tedious at how slow he goes. the only serious way around this is the extremely late-game black panther soul which is almost a default after getting it
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>>8172476
>pretty universally agreed that HoD is better
Mate I love HoD and that's utter bullshit.

In fact, sucks to be most of you posting in here, I guess, I love CoTM and HoD both.
>>
>>8172728
i mean, i'll take HoD over not having HoD, but it's going to get played like 1/10 the times CotM and AoS get played
>>
>>8171851
fpbp
>>
>>8172367
What is terrible about Aria is the characters who get even worse in the sequel.
Let's make the protagonist an average japanese high school student who totally isn't in love with the miko girl whose religion did what the Belmont were never able to, that's exactly what castlevania needs.
>>
>>8172613
The music isn't NES type, it's trash type.
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>>8172768
Bro, I play Castlevania for the game play, not because I'm expecting James Joyce tier writing. Fucking retard.
>>
Are all the post-SotN Castlevanias pretty much the same? I ended up playing SotN, then Aria, then Ecclesia, and while they were all really good, after how similar they are all were I kinda haven't felt like trying any more of them.
>>
>>8172768
>whose religion did what the Belmont were never able to
That's the part I don't get. Not necessarily the lolshinto thing, I'm not very surprised at that, the part about how apparently fucking no one thought to take the fight to Dracula's powersource before this point. Where the fuck was Alucard from SoTN onward? I'm seriously supposed to believe that the son of an accomplished vampire king sorcerer fucker who managed to get a job in the fucking Japanese government couldn't do anything before 1999? Don't @ me about the prophecy bullshit like it ever mattered, nevermind the fact that Julius can't get into the Chaotic Realm while all these fucking enemies can, even in Julius Mode. They seriously couldn't do this at any point?
>>
>>8173016
yes basically. the 2d ones anyway
circle and harmony you just have the whip and magic which is a bit different. portrait of ruin you have two characters, one the typical "i've mastered every weapon in existence" guy and a witch girl
none of those games are particularly great though
>>
>>8171849
I feel like COTM is the most divisive Castlevania. Either its top 5 tier or its a total skip to people.
>>
>>8172970
It's very good actually
>>
>>8173043
>none of these games are particularly great though
Yes they are shut up millennial
>>
>>8171853

>HoD
>good

How retarded are you, faggot?
>>
>>8172476

What good is a "original soundtrack" if it sounds like fucking shit coming out of your mom's anus?
>>
>>8172629

Juste sticks out of the background in the worst, disgustin way, what the fuck are you talking about?
>>
>>8173043

Portrait is great, shut the fuck up you ignorant nigger.
>>
Fuck the Zombie Dragons
>>
>>8173123
Why do Americans have to relate everything back to bowel movements?
>Successor of Fate
abap
>Offence and Defence
abap
>Chapel of Dissonance
abap
>Clock Tower
abap
>Demonic Castle
abap
>Old Enemy
abap
Plus it has the best version of Vampire Killer. The only really bad song in the game is the prologue
>>
>>8173143

>me
>american

lol

>Succesor of Fate
Mediocre at best.
>Offense and Defense
Shit
>Chapel of Dissonance
I'll give it one to you, it's pretty darn good. It was the only track I really did like since I first played the game.
>Clock Tower
Interesting, but too damn short. Never reached its full potential.
>Demonic Castle
Fucking shit.
>Old Enemy
Boring as fuck.
>Vampire Killer
The worst fucking remix in the series.

I *did* listen to it again and my opinion of the OST is a little bit favorable than it was before, but I still think it's shit.
>>
>>8173174
Yes you are an American because of the way you spelt mum
>>
>>8173203

>Me being more familiar with american english than with british english makes me american

lol, ok dude.
>>
>>8173227
why are you more familiar with American English then fuckwit?
>>
>>8173228

Becase fucking muricans are more common on the sites I frequent, douche.
>>
>>8173231
no wonder you're a retard if you make company with the Great Satan. Don't they teach you normal English in school?
>>
is there a post sotn that plays like classic nes castlevania?
>>
>>8173246
the game boy ones, dracula X, all of the psuedo remakes of castlevania 1, adventure rebirth
>>
>>8173253

Adventure Rebirth
>>
>>8172414
They also failed to realize that one of the card combinations does literally nothing (Venus + Griffin)
And locking some of the cards behind those stupid fucking candles and skeletons that kill themselves was just a flat-out terrible design choice
>>
I just finished replaying OoE first time after release and I must say every single castlevania have some aspects you can shit on to death.
>>
>>8171849
why does HoD get shit on? I remember that one being refreshing with no real loot grinding mechanic.
>>
So, I never played HoD on actual hardware and remember hearing that the visuals were the result of the GBA's lack of backlighting.
Were the bright and garish colors also such an issue on the GBA itself or is it just something that's only truly visible on emulators?
>>
>>8173516
HoD had some pretty harsh coloring. i remember the apostate's way (or whatever) having pretty ugly color design in places
>>
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>>8172534
Fuck you, i love the scale of the rooms and the square screen mapping, apparently the rooms had each screen mapped at 256x224 instead of the gba 240x160, specially in comparison to HoD when everything looks crammed in, CotM just feels bigger with better dimensions.
>>
>>8172628
CotM seems to trigger a bunch of faggots who hate more verticallity in its plattforming.
>>
>>8173253
Bloodstained classic games, they are very good
>>
after playing cotm for several hours, this game feels like a chore to play.
>>
>>8173723
One cannot cater to bad taste apparently
>>
>>8172476
I have never once in my life seen anyone consider HOD better than circle. Even the people who like Harmony still admit it’s riddled with flaws. Let me guess, you also think OOT is the worst game ever made and that Lost Levels is the best Mario game ever made. Stop kidding yourself, the graphics are blocky and ugly, Juste runs like a faggot, the music (bar the entrance theme and the odd track) is laughably bad and sounds worse than the first NES game, the castle is a bunch of long boring corridors with teleports that are so far apart they’re basically useless, the bosses are laughable easy and the whole game basically consists of running from one end of the castle to the other again and again and again with that stupid A+B concept. Maxim mode is pretty fun but he’s so ridiculously broken it makes Julius mode seem easy in comparison, plus his sprite is easily the ugliest thing in the entire franchise. Stop kidding yourself
>>
>>8172617
>The graphics are ugly as sin
Obviously you didn't play it on a GBA. The graphics were specially designed to look good on a non-backlit screen hence they are so bright and the character has a outline. If you ever played CoM on a launch GBA you would know how dark and unreadable the game is on it's screen.
>>
>>8172476
this
the people who hates HOD are anti-IGA fags
COM is the worst CV GBA games due to the absence of IGA
and i guarantee the same contrarians who likes COM more than HOD or AOS also pretends to like CV64 more than the PS2 games
>>
>>8174067
Yes I’m aware they made them more colourful because of the shit none backlit screen, but don’t tell me that slapping a massive blue border around Juste and giving him like 4 frames of animation was in any way shape or form, a good idea
>>
>>8171849
never, it's by far the worst CV game from the 00's (with the exception of that Java game we don't talk about)
>>
>>8172434
>the correct way to play though is to abuse the glitch

Clunkle of the Moon in a nutshell. Skip it.
>>
Playing it now holy fuck I was nostalgia blinded. Its just generic corridors and "come here later lmao" rooms
>>
>>8174080
Not that IGA was the greatest designer back then. He made the ps2 games which aren't very good, CV64 was better than the ps2 games overall and those were also made by the CotM team. That said CotM is anal vomit
>>
>>8175331
>CV64 was better than the ps2 games
sure thing contrarian faggot
>>
Finished it for the first time and thought it was alright. I don't even like Metroidvanias. That being said, the controls are stiff as fuck, not being able to slide while walking is a retarded, running being something you need to unlock is one of the most retarded things I've ever seen in a video game, double tapping to run got me killed way more times than it should have, card system seemed nice but most of the combinations were useless - especially the ones that involved your whip turning into a sword, not enough save points, not enough warp points, and existing warp points too far from save points or placed in terrible spots.

>>8173140
Stick under the right dragon, spam axes and slide underneath its neck whenever its head gets too close or when it's going to smash its head into the wall.
>>
>>8175409
it has levels with platforming challenges instead of corridors and box rooms
>>
>>8171849
I really disliked it.
HoD is fucking based, though, the kino starts at the start screen, literally.
Glad to see so many HoDfags, never saw so many in a single thread.
>>
>>8173234
>>>/int/
>>
If you hate Aria you're officially trolling for shits and jiggles.
I'm all in for shits and giggles but Aria is 10/10. HoD is just good when you apply the graphics and music improvement patches
>>
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>>8172613
>HoD is the NES type music which is a pleb filter
Is that how you say you have shit taste but try to seem superior by having it?
Everything about HoD is wrong.
Graphics are ass (granted they're making up for the lack of backlight), music is ass, bosses are the worst (each and everyone of them is just a bigger version of a normal enemy) and you don't even fight Dracule, just his body parts.

Shit, they even fucked up Maxim, I can't tell what's his sprite supposed to be, I just see a garbled mess of green pixels.
>>
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>>8171849
>double-tap left, jump, walk a few steps
>double tap right, jump, walk a few steps
>>
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>>8176906
What is your point bitch?
>>
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Both CotM and HoD are so much better with fan patches.

CotM badly needs a patch that removes the fucking double tapping.
https://gamefaqs.gamespot.com/boards/449471-castlevania-circle-of-the-moon/47127970

And HoD badly needs the outline removal patch, see pic.
https://www.romhacking.net/hacks/677/
>>
>>8177059
Actually cotm is a much better game with this patch
https://www.romhacking.net/hacks/4725/
>>
If I see one more wooden box I'm going to scream
>>
>this poison water area
Wtf is this. Impossible.
>>
>>8171856
>>8171851
stop preteding you played just because its the least popular on the gba.
the beginning is absolute ass since you cant even run.
>>
>>8171849
Once you beat Necromancer the game picks up a bit. The earlygame is pretty bad but at least the double jump and dash are the first two things you get.
>>
>>8177287
Beat Death in the Underground Warehouse near the Entrance/Triumph Hallway first to get the purifying amulet thing. Going through the Waterway without it is actually a doable, but not something you should be assing yourself with until you've beaten the whole game once.
>>
>>8175474
>platforming challenges
the only thing challenging about them was the shitty camera, controls and the awful level design
>>
>>8171849
HOD was better, play it instead or go directly to AOS if you haven't played it before
>>
>>8177424
You get dash about 3 rooms in.
>>
>>8177560
>shitty camera
I'm playing through CoD even now, and the camera is even worse than anything I've dealt with in 64 games. LoI's fixed camera doesn't always frame things well, either.
>awful level design
The level design of the PS2 games is so bad, so repetitive and dull, as to make the other parts of their game design worse because of it. That's not getting into how LoI in particular sends you back and forth all over the place, on foot, sometimes with no real direction, making things even more of a slog than they would be otherwise, and I say all of this as someone who likes the PS2 games.
>shitty controls
The only thing, if even, that's bad about the N64 games in this regard is the first time you accidentally fling yourself into a poisonous river doing a dodge from hitting too many buttons at once, and that's something you quickly build the muscle memory for. That aside, I'd actually agree with you to an extent about CoD and LoI being better, though I do love keeping my air momentum while attacking.
>>
>>8177424
>just because its the least popular on the gba
That's Harmony.
>>
>>8177597
nah CircleJerk is the least popular
outside contrarian sites like Reddit the majority of the people knows HOD is far better than the failed CV64 shiitty developers failed attempt at making a Metroidvadia game like SOTN without IGA
no wonder Konami made IGA in charge of making the next 5 superior CV games on Nintendo handled systems
>>
>>8171851
fpbp

>>8177424
>least popular
It's literally the best one and no amount of coping will make it otherwise
>>
>>8173140
>stand on first ledge
>spam poison whip
I always liked how there were so many different ways to cheese through parts of the game.

I even did the poisoned sewers area without the clear water amulet by just abusing the health regen power on the few platforms you wouldn't take damage on.
>>
>>8177591
>and the camera is even worse
lying faggot, anyone who played both games knows it's the total opposite
>so bad, so repetitive and dull, as to make the other parts of their game design worse because of it.
you just described CV64 that boring bland looking piece of shit, it felt like one of clunky late 90's 3D PC games, COD on the other hand is one of the greatest CV games of all time the variety of weapons/enemies/locations, the steal mechanic, the familiars, the action, the music, the graphics all of those put CV64 to shame, and by the way
>CV64
more like it sold only 64 copies lmao
>>
>>8178019
>It's literally the best one
i can turn a blind eye to COMfags pretending their garbage game is better than HOD but claiming it's better than AOS is peak contrarianism, kys
>>
>>8174089
wtf are you even talking about? Juste has 10 sprites for his turning animation alone.
>>
>>8173557
see: >>8176906
the verticality comes from how bad they were at connecting the areas. you get these absurdly tall rooms that have the same 3 platforms looped over and over like you're playing metroid 1.
at least sotn had the good sense to put an elevator in the giant vertical tower
>>
>>8178037
>lying faggot
Wrong.
>you just described CV64
Wrong.
>COD on the other hand is one of the greatest CV games of all time
Like it a little myself and you're still wrong and don't even have a real argument.
>>
metroidvaniafags are such fucking pussys

>this minor shit ruined this otherwise fine game

meanwhile willyvaniachads...
>>
>>8178046
exactly how I feel about the gba games. where do you rank the ds titles in comparison?
>>
>>8178059
>Juste has 10 sprites for his turning animation alone
3 actually, the other 7 are his walkcycle.
>>
>>8178323
Your favorite 16-bit classicvania is shit and has no redeeming qualities whatsoever at any point, mine is fucking flawless. I have no intention of backing up those statements with actual argumentation and will in fact spout off these points in other threads again and again and again.
>>
>>8178231
>WRONG WEONG WRONG!!! you don't have a real argument!!!!
oh the irony
>>
>>8178341
>where do you rank the ds titles in comparison?
hmmm that's hard the three of them are masterpieces and you can be excused to call any of them the best CV game ever, but here is my ranking
PoR > OoE > DoS
>>
>>8178046
> can turn a blind eye to COMfags pretending their garbage game is better than HOD
You can do what you like contrarian, but calling other what you are is hilarious
>>
>>8178716
>likes COTM
>calls others contrarians
fuck off kiddo
>>
>>8171849
Never
Move on to Aria
>>
>aos is the trannvania /v/tard crossover game

Interesting. At least it's not dawn or sorrow
>>
>>8178957
no u
>>
>>8172457
>you will not experience all content, you will not enjoy the game and you will be happy
>>
>>8172208
do you even know what a jarpig is, faggot?
>>8172490
that's a pretty low barrier as far as pleb filters tbf
>>
>>8179093
I mean, beat the game once and you get a bonus mode that lessens your attack and defense but greatly ups your intelligence AND gives you all the cards. You could also, you know, abuse the glitch to use whatever you want. I don't quite like the idea of having to do something like that to enjoy a game, but it is there.
>>
>>8172414
>>8172434
The game doesn't want you to grind the cards and the DSS system disincentives it. There's even a magician mode where you can play with them all.

>>8178494
Portrait was shit. I had good memories of it but god fucking damn did it not live up to them.
>>
>>8178957

>Thinks HoD is widely loved

lmao this delusional faggot.
>>
>>8178398
>embarrassing newfag trying too hard to fit in
>>
>>8179749
>thinks COTM is not Contrarian: the game
kek
>>
I love all the GBA castlevanias. There are different things to appreciate in each one, and I recommend playing in release order.

Fuck fan patches or whatever. Play the original games on original hardware for optimum experience.
>>
>>8180845
Trust me on this, card mode patch makes the game exceptional, it places all the cards throughout the castle as pickups instead of drops, eliminating any grind
>>
>>8171849
The good one is Aria of Sorrow, skip to that.
>>
>>8171849
Never, OP.
>>
>>8171849
Just beat death, what a sloth of a fucking game. fuck this shit.
>>
>>8180845
>original hardware
lmao, fuck those shitty screens with no backlight, you're just a mentally ill collector fag
>>
>>8171849
i can only imagine how this game will turn if IGA worked on it, probably it would be an actual good game
>>
>>8180850
don't forget the running hack instead of pressing forward button twice every fucking time
>>
>>8176906
They took the name Metroidvania to heart.
>>
>>8177072
>put black dog behind arena

This basically requires the same amount of grind as grinding for drops.
>>
>>8181694
IGA is a hack.
>>
>>8181694
The reason CoTM is so good is because IGA wasn’t involved.
>>
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>>8181632
I always liked the death in Harmony.
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>>8182081
yeah that's why he was called back to make the next GBA game after the negative backlash Contrarian Of The Moon received
>>
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>>8171851
>>8171856
>>8171860
>>8171902
>>8172202
>>
>>8182562
edit it to say ''Castlevania 64'' and it'll be perfect
>>
>>8182560

lmao, what the fuck are you smoking, son? He was jealous as fuck that another team at Konami made a good Metroidvania and that he wasn't involved at all.
>>
>>8171849
I'm happy this game just clicks for me since I utterly love it.
>>
>>8182562
Proving that one shit poster is trying to pretend that HoD was historically more popular
>>
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>>8176906
>>8176965
>>8178075
>>8181704
I just grabbed the first 3 examples I've seen. This shit is all over Castlevania.
>>
>>8178075
>>8182847
>Elevator
Just realized I grabbed that. Still those ones without the elevator are about the same size as the ones in that CotM screenshot, and there's a whole section of the castle that is nothing but vertical platforming like that guy is complaining about.
>>
>>8177591
>I'm playing through CoD even now, and the camera is even worse than anything I've dealt with in 64 games.
How the flying fuck can you even lie so god damn hard? It is literally your tipical TP free rotating camera. How in the unholy fuck can you bullshit so god damn hard and not feel bad about yourself?
>>
>>8182847
Ya well you can prove anything with facts. Cück of the moon is still shit tho
>>
>>8182643
yeah that's why COTM was the last game made by that team, because it was so good
>>
>>8182901
>Cück of the moon
>Söy of the Night
There needs to be more of these. They make me kek
>>
>>8171849
When the game randomly gives you the cards you need, if it feels like it.
>>
>>8182021
>>8182081
If Iga's name was on Cuckle of the Moon you'd shit on it like all the other KCET metroidvanias.
>>
>>8178075
>>8182847
>>8182901
>>8183092

https://www.youtube.com/watch?v=l60MnDJklnM&ab_channel=MemeChef
>>
>>8176906
I hated this fucking area so goddamned much
Looking at this activated an intense, negative Pavlovian response in my brain
>>
>>8182847
it's different here because the movement in SotN isn't dogshit
>>
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>>8171849
I liked how most of the enemies and bosses in this game were really generic and then suddenly you're faced with a giant goat wearing BDSM gear stuck in a wall
And who could forget Death turning into a turtle
>>
>>8183265
More like a praying mantis thing which kinda fit in with the religious themes.
>>
>>8183265
>>8183320
Little of column A
Little of column B
>>
>>8182707
you retard he's mocking (you) the faggot pretending COTM is good
>>
>>8181676
>lmao, fuck those shitty screens with no backlight, you're just a mentally ill collector fag
AGS 101 is the comfiest way to play GBA. Don't be rude
>>
>>8182974

Cause IGA is a bitch and didn't want them stealing his glory, faggot.
>>
>>8183554

Shut up, samefag
>>
Does anyone else think the reason circle of the moon features so prominently in the GBA collection that came out this week is as a "fuck you" from Konami to Iga?
>>
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I wish Castlevania changed its name to something else when SotN came out so if I say "I like Castlevania" people won't think I like this stuff
>>
>>8183837
No, it’s because it’s good and synonymous with the gba as it was a launch title
>>
>>8183837
CotM is the first GBA game in the collection and easily sold the best too. Makes sense that it would be featured.
>>
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>>8182847
The difference comes from the scale and speed. Nathan moves slowly by default but jumps surprisingly high and quickly compared to his sprite size. Because of the run mechanic, they decided to space out platforms way farther than in SotN. As a result most rooms are wider, so you can't cover them without constantly running left and right.
The frustration of having to always run and jump on small platforms far away at the risk of getting knocked back by enemies you didn't notice while running in giant rooms that you can't instantly map in in your mind, makes exploration feel like a chore if you lack the resolve.
>>
>>8184054
Why did they use that huge energy bar on a small screen.
>>
>>8173041
Al's probably the one who knew enough about the inner-workings of Drac's power to finally put him away, but you could easily assume he lived out the rest of Maria's life with her, not freeing him up until the 1870s or so, then traveled around until he found someone with enough magical/spiritual power to do the job, then nothing happened at all in Japan between ~1895-1945 because SHUT UP. So they didn't really have that many years to work with and he probably had to spend at least a generation or two with the Belmonts to get them back into fighting form again
>>
>>8184364
readability
>>
>>8184054
SotN also has stuff to see and discover while platforming.
Just the right one alone has the elevator, the rain outside, the corpse hanging from the balcony, the side room with the weird-ass secret elevator, the gondola at the bottom with the spyglass and eagle nest that keeps changing with each visit, etc.
CotM has fuckall of those things except maybe the skeleton medalist and yet another HP or heart increase behind a wall.
>>
>>8184054
>that ugly scaling on both.
>>
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>>8171849
holy fucking shit, the z0y filled shitposting towards CotM is one of the most asinine things i have read recently ever since this half assed paid ROM bundle was released, really it just attracted a bunch of filtered z0y filled normie chuds.
>>
>>8184575
SotN Saturn... had a hard life.
>>
>>8184575
SOTN appears to be the Saturn version so it never had a chance in the first place
>>
>>8176906
I'm so fucking glad I never played any of the memetroidvania ones after SoTN.
>>
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>>8184609
Consider trying AoS or any of the DS games.
>>
>>8183837
I love Kojima but the COTM cover has cooler art(even though Kojima's are masterpieces). The COTM artist is really good in their own right, though,
>>
>>8184639

Good chart.
>>
>>8172527
>Juste is cool looking in the promo art
I like to think they had a three way with the maid at the end of the game, considering how the ending is worded.
>>
>>8177424
You get dash very quickly and there is also a card combination that doubles your speed on top of your already quick dash.
>>
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>>8184908
I'm thinking the canon ending is Maxim being cucked.
>>
>>8184639
Yeah I liked Order of Ecclesia and Portrait of Ruin on the DS.
>>
>>8184639
>GBA/DS games are a giant undifferentiated blob
>don't even bother if you're not done with SotN
seems right
>>
>>8184639
Imagine you never played Castlevania before and you use this chart and end up playing the first NES game, 64 and then judgement and THAT is your first experiences with the series
>>
>>8184914
If you do Juste’s epic sofa collecting quest then she leans on his shoulder in the ending, so yes Maxim canonically gets cucked
>>
>>8176906
ahh memories
>>
>>8184639
Have to find it funny that the chart says COD has repetitive level design when Lament is FAR worse when it comes to that.
>>
>>8184914
I think that was the motive of why Maxim kidnapped her in the first place.
>>
Aria > Portrait > Dawn > Circle > Order > Harmony
This is the correct order
>>
>>8183092
Portrait of Reddit.
>>
>>8185180
Order of Ebaum’s World
>>
>>8173427
>They also failed to realize that one of the card combinations does literally nothing (Venus + Griffin)
It starts boosting your MP recover after you get a few levels in Magician Mode.
>>
>>8171849
doesn't. this game is overrated.
>>
>>8185085
dawn (aria but better) > aria (sotn on shittier hardware) > order (best combat, terrible map design) > portrait (aria but zero personality) > circle (it's ok) > harmony (circle but zero personality)
why the fuck do people like portrait over order
>>
>>8185651
>why the fuck do people like portrait over order

it's easier and has a lot of fanservice. the partner system has its own unique appeal too. I do prefer OoE myself but I can see why some wouldn't.
>>
>>8182974
Igarashi was the iizuka of castlevania, anon. At least igarashi is gone now, unlike that other piece of shit
>>
>>8185692
>At least igarashi is gone now
Iga is still making castlevania games
>>
>>8185085
Portrait is way too high.
>>
>>8185085
>>8185829
Actually your ranking exactly mirrors how I felt about the games before I replayed them recently.
>>
Just finished for the first time. Weird game, very different from the others.

I enjoyed some boss fights, and controling Nathan is kinda fun. I like how he jumps high and moves fast.

My main complaint is the map layout. It's not that fun to explore, and for some godforsaken reason there are no nearby save points in the last two bosses, the most difficult ones in my opinion.

I did no grind at all and I think I was underleved, so maybe that made the game a little bit more frustrating. Got 3 levels after killing Death for example.
>>
>>8185057
I tried them for the first time and completed them one after the other and that's how I felt, but maybe that was fatigue accumulating from LoI. Neither are great in that regard but at least the fixed camera of Lament means you can guess approximately where you are on the map.
>>
Just beat this after not having played it in years. The whole double-tap thing is worse than I remembered. I could understand it if there was ever any reason to not run. But there really isn't. The whole game feels designed for running, so I don't understand why it's not the default. Finding secrets was also really underwhelming because all of them are bar upgrades. They're useful, but not really exciting. And even some of the magic items were kind of boring. Would have been nice if instead they just placed all the cards in the secret areas instead of making you grind for them. I didn't hate it, but I think it's one of my least favorite games in the franchise.
>>
>>8186059
>I did no grind at all and I think I was underleved, so maybe that made the game a little bit more frustrating.
The localization allegedly beefed up the EXP requirement to level up (up 20% I think) so that might be why. Maybe they thought you’d get some extra levels grinding cards so they thought to compensate for it.
>>
>>8185651
Order really cranks up the bullshit grind. Circle had a similar issue with grinding for card drops but Order didn’t force you to do horrible side quests where you have to farm for mandrake root which very rarely drops just to be allowed to enter Dracula’s castle.
>>
>>8186508
Order DID force you, sorry. That’s what I meant. But yeah Order is obviously a better looking and sounding and playing game but the whole thing bascially demands you boost your strength and luck or the game becomes impossible. Shanona is obviously meant to be a glass cannon but she still gets utterly fucked by everything in sight, but potions are expensive and locked behind side quests, some of which you can’t even do until late game. And those side quests involve rare drops so you need to crank up your luck stat by farming for resources or getting items which are also locked in late game areas so you can’t even get them.

The glyph system is a neat idea but it basically ends up limiting your weapon choices to three swords, three bows, three axes, etc.
>>
>>8185085
I would put OoE at the bottom but otherwise I agree.
>>
>>8186529
>The glyph system is a neat idea but it basically ends up limiting your weapon choices to three swords, three bows, three axes, etc.
Not to mention that ironically the strongest glyphs are even "guaranteed drops" like Nitesco or easy to get like Ascia.
You probably won't even use any of those normal weapon glyphs later on since they get outclassed by a lot of the spell glyphs.
>>
OoE is the best game cause i felt powerful by end and i want to finger bang shanoa
>>
Where do I go?
>>
>>8184054
This. Anyone who hasn't noticed this should have his opinion about the game discarded automatically.

CotM has a really big scaling issue; and it's only made worse by having to double tap for running, considering how early you get that power up it's a huge design flaw.
Navigation is a chore, a lot of fights are unfun because of the scale, and to top it all of enemies can shoot at you from offscreen
>>
>>8184054
>>8186602
You're comparing a huge open area to a vertical stairwell. COTM is full of stairwells like the one on the right. There are a few that start out spaced out for the double jump ability but SOTN has the same thing like the Royal Chapel.

A more fair thing to say would be that COTM has more open areas with platforming, while SOTN is more condensed with the few open areas being mostly empty.
>>
>>8184639
>each "guide" is just a description of the game it leads to
>hasn't even played some games
Into the fucking trash.
>>
>>8188004
>each "guide" is just a description of the game it leads to
how would you do it instead?
>>
>>8184639
This is actually completely sensible, except Castlevania II being "bigger and better" should be in quotes because it's not literally better. The first game is a much tighter, much more even experience. CV3 was definitely bigger, but it was occasionally a total mess too. Some like it more than CV1, but just outright saying that 3 is better is wrong.

Telling newcomers to start with CV1 is not a great idea either, I believe. Those who are into classic games have already played it to death and don't need the chart, and for younger players CV1 may be a bit hard to stomach at first.

Still, a good chart.
>>
A Circle of the Moon reminder, for the many that still don't seem to know: there's another dash input and it's back-forward. There are many times where this will feel more natural to do than double-tapping forward.
>>
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>>8188004
surely we could do a better one ourselves
this took like 15 minutes
>>
Were the card drops in Circle of the Moon based on luck. Playing the collection version and the card holder popup is handy. I think it would take an hour or two to get the full set.
>>
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>>8188618
>Were the card drops in Circle of the Moon based on luck.
YEP
>>
>>8188618
yes, it's why I'd recommend playing the card mode mod which turns them into collectibles
>>
>>8188623
scary and trick candles must be beaten almost immediately or else they vanish. since they only appear in one area, once you are strong enough to kill them, it doesn't take long to farm the cards from them.

the real bitch is the mimic candle which drops gambler armbands which are great to have as a thief, and that's because it only appears in one place quite a ways down a long hallway, so it's much more time consuming to farm, even if the drop rate is better than the super rare cards.

also, uranus and pluto are more for the novelty. uranus+thunderbird is helpful to kill liliths for sage robes, since they are extremely powerful enemies. uranus is also interesting because it enables one of the only serious bug in the game.
>>
>>8188618
>>8188623
It's to dis-incentivize grinding. You even get all the cards once you beat the game.

>>8188625
Or just play magician mode.
>>
>>8189068
>Or just play magician mode.
this gives progression and time for you to try out cards
magician mode just unlocks everything at the start, it's just not as good
>>
>>8188183
>no original The Adventure
Based?
>>
>>8175331
>>8175593
same bloke?
>>
>>8189806
has to be. also that clown's opinions are an absolute mess (although I do agree about the N64 games vs the PS2 ones).

the thought of somebody liking the n64 games while simultaneously bubbling with rage over CotM is extremely funny to me
>>
>>8189080
Then play thief mode with its massively inflated luck stat to make drops happen every other second.
>>
>>8188183
>one 3d game
>"third time's a charm"
>Proceeds to the second 3d game
What did he mean by this?
>>
>>8190705
Breaking the game, I feel like you just don’t like mods
>>
>>8191189
lament is the third attempt at a 3D castlevania, isn't it?
>>
>>8191442
Castlevania 64 and legacy of darkness was the same game
You could say it was the third if you include the Dreamcast prototype
>>
>>8171851
FPBP
>>
Ok, my favorite Castlevania was Symphony of the Night until I met Circle of the Moon, and this is why: Circle of the moon is a simple game, I'd say it's perfect for speedrunners, simple in a mean that it really doesn't have any complex plot or ulterior motivation but a good platform game, the Card system was what It sold it for me, trying to farm new cards, discovering which monster drop them was really fun and entertaining, trying new combinations and figuring out what was the effect or what trigger it was also fun, this is an aspect of exploration, not exploring a map but exploring a "combination system"
>>
>>8191551
one thing i like about the cards is that the number of spells you know grows quadratically in a very natural way
>>
>>8191631
That was really cool. Too bad a lot of the spells were basically useless or straight up OP.
>>
>>8191631
i always hated that
at the beginning of the game you want spells, but you need two cards to get one.
right at the end you have plenty of spells already, but your last card gives you nine
>>
>>8191931
this is balanced by the high drop rates of the first few cards you can pick up. it's rare not to get salamander and mercury by the time you leave the second room
>>
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>>8185064
It is. He realized that Lydia was going to fall for a guy who was basically a demi-god destined to win in combat against the master of Satan's Castle. The only chance he's got is to trick her into coming to the Castlevania and fuck her in the basement when Juste gets killed by some late game monster.

Plus, look at this guy. He's literally what most women in that time period masturbated to: a lithe, well-dressed, confidant man of good breeding and standing in society.
>>
I wish Circle of the Moon would come back as the first game in its own side series for Castlevania.
>>
>>8192178
Triangle of the Night
>>
>>8192189
Octagon of Twilight
>>
What's the best card combination anyway. Currently using Thorn whip.
>>
>>8192235
serpent + jupiter = ice shield
serpent + mercury = ice whip (for brain floats)
mandragora + mars = rose sword
thunderbird + uranus = thunderbird summon
unicorn + mercury = heal
unicorn + mars = holy sword
>>
>>8192269
i meant mandragora + jupiter. unicorn is a really late game find, but the holy sword rocks
>>
>>8191551
>>8191631
As a kid it's extremely rewarding to find cards and unlock a shitton of spells. Especially knowing that quadratic thing you mentioned.
As an adult you've played so many games with random drops your first instinct is to try and grind out everything.
>>
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>reading all of the difficulty complaints
>me sitting here with my overpowered armors, armbands, and map% attack card combo all before level 40

gotta say, the rewind feature makes grinding for items a lot less of a hassle. I'd normally not bother getting the Needle Armor (since I just go for the Dark Armor later), but having that as soon as you can is a big help.

also for anybody that has first started seeing Forest Armors, grind them for a Rainbow Robe. it's an easy enemy and that equipment is probably going to be way better than what you got at that point in the game.
>>
Rage quit.

Powered through the poison area. Got to a save point. Can't progress at my current abilities. Trying to backtrack out of the poison area is impossible. Fuck this shitty game.
>>
>>8193342
Not to defend CotM too much, but that sounds like it was your fault. I think you probably should have figured out that you weren't ready to be there yet long before the save room.
>>
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So, I went through Aria again. I really thought Claimh Solais was restricted to Hard Mode but nope, it's right there in the Forbidden Area on a fresh new save.
After grabbing it there's no reason to try and get Death's Scythe. At least doing the Curly glitch to end up at the Top Floor was fun.
>>
>>8193342
Heh, this has never happened to me but now I want to take on this idiot trap and see how I fare.
>>
>>8192197
Dodecahedron of Destiny
>>
>>8193408
It's not really hard with some patience and that DDS combination that recovers your health (Jupiter + Mandragora?). It's just really tedious, since there's no way to avoid taking a lot of damage and having to stop to recover it.
>>
>>8193414
I see, might reconsider then. Just sounds like a pain in the ass.
>>
>>8192235
Whatever the combo is that increases your damage based on map percentage. It's not like you have to wait forever for it to be good either- even at 50% it's going to be giving you a great damage buff.
>>
>>8171849
On your first play through it never gets good. Its pretty clear this game is trying to mix the classic Castlevania game feel with the design elements of symphony of the night. These elements don't work very well together in the ratio that this game chooses to use. The only DSS that you are guaranteed in this games first playthrough is the flame whip. The secret is that the developers probably didn't intended for people to autsiticlly hunt down every DSS card and kill every enemy 1000 times in a row waiting for the drop. The only real evidence I have for this is that when you beat the game you are told you have unlocked magician mode which starts the game with every DSS card.
>>
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Why does a plant explode.
>>
>>8194291
It’s cool
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>>8194301
If it's cool, shouldn't it freeze instead?
>>
>>8194332
Only if you hit it with ice attacks, then you can use it as a platform.
>>
>>8193521
>The only DSS that you are guaranteed in this games first playthrough is the flame whip
Also the healing combo, which is arguably one of the best. Even before the internet and I even thought about grinding drops I would always get that one.
>>
>>8193262
>Grinding in COTM
You're doing it wrong.
>>
>>8172613
Does anyone know if it’s any better with the “High Definition Audio” in the Advance Collection?
>>
>>8176924
>>8176926
>>8176929

Did they mute the colors for the Advance collection?
>>
Which of the post-N64 3D games have the same cool atmosphere from the N64 titles? By far the best part of the games.
>>
>>8195036
Only slightly.
>>8195062
No
>>
>>8195070
None of them. The PS2 ones feel a lot more serious and action-oriented. They're not nearly as weird.
>>
>>8171860
Circle of the moon and chronicles are hipstervania and your post may be the most contrarian of all time
>>
>>8195323
>PS2 ones
>more serious than N64 vanias
>shit like CoD's chairs and LoI's squeaky shoes

Not that the PS2 games aren't serious at all or anything, but don't tell me you think this just because muh skeleton bikers or something. Reinhardt's route has him stopping a vampire from killing herself via sunlight, for goodness sake.
>>
>>8195323
the PS2 games are weird as fuck, this is nonsense.
>>
>>8195070
The original devil may cry and the 1st Maximo game
>>
>>8196305
I'm talking about the skeleton bikers but also the part where you get chased through a hedge maze by a chainsaw monster, the vampire hunter guy who's basically comic relief but can turn into a boss later on, the weird merchant guy, the towers, etc. The first PS2 game is "square room with monsters inside, flat room with monsters inside, another flat room with monsters inside, you'll never guess what comes next (hint: it may be a flat room with monsters inside)". It's an ARPG that looks like an ARPG. I didn't beat the second one, but unless it gets absolutely insane later on in terms of design, what I played seemed mostly the same. They definitely don't have the odd structures that C64 has and even the enemy encounters just look like progressively stronger enemies. I don't remember any "oh, shit, that lady in the acid was actually a spider and now there's spiders everywhere" moments.
>>
>>8196542
>the PS2 games are less weird because the rooms and the contents are the same
That sounds like a weirder situation, frankly, and ignores shit like Hector wielding, and none of what you're saying about CV64 sounds like a matter of it not being serious, but you do you, anon.
>>
>>8195323
I think as soon as Leon’s gf enfuses herself into his whip and the main villain of COD being a leather fetishist in a world where everyone speaks in ye olde Shakespearean dialogue, it all goes out the window for seriousness. The N64 games could be bizarre, and they are, but there’s still a generally creepy tone and atmosphere to them and the Hedge Maze chase scenes are actually pretty intense
>>
>>8197037
>>8197725
Yeah, it's not that I'm saying that C64 isn't creepy or that it's completely wacky. I'm just saying that it's weirder. I think it strikes a nice balance between the silliness of there being a monster with a chainsaw arm as a gardener in the guest house and the fact that it's legitimately a really tense moment when he chases you around the hedge maze. The PS2 ones being more predictable and straight-forward in terms of design definitely contributes to them feeling less weird. I really don't remember it having any moments like that. Like I said, it feels very much like an ARPG. You just move from combat room to combat room with increasingly more powerful enemies. It never does anything to surprise you.
>>
>>8197859
Well fuck me, I for one utterly misconstrued what you were saying, like I thought you were just talking parts of the setting and some of the things that show up, honestly.

Yeah, the N64 games tend to do that. Stuff like instead of grabbing an orb or HP maxup, you just go through the last door to heal, or the various situations they throw at you like the hedge maze chase, or magical nitro, the original version alone offsets the usual "get from point A to point B" kind of gameplay with stuff like that fairly frequently, and the Legacy of Darkness version even morse depending on which character you're playing. The PS2 games have their silly things and their own spin on the setting, but the actual gameplay doesn't stray far from how it starts, does it? Like, they're games, you know? Not that this is a bad thing, but yeah.
>>
>>8197891
Maybe I worded it wrong, but I'm talking about the whole thing. I do think that the NPCs in CV64 are a bit more interesting. But mostly the way the games are built makes all the difference. The PS2 ones also use a bunch of the classic monsters of the series, but since it focuses completely on combat and the room are mostly flat, the castle itself just feels like a combat arena. In CV64 you interact a lot more with the environment because there's traps and platforming all over the place, there's the occasional action setpiece, and then there's the fact that different stages often have different objectives. That contributes a lot to the atmosphere because it feels more like you're exploring a dangerous place where anything could happen. None of the other 3D games in the franchise does that.
>>
>>8197976
64 could do all that because it was level based. The Ps2 ones were igavanias badly translated into 3d.
>>
>>8186584
Based
>>
>>8197859
Yeah that’s totally fair.
>>
>>8186584
>cause i felt powerful by end
Perhaps ironically, this is part of why I prefer CV games like CoTM and OoE over SoTN and AoS. It's not that you don't get overpowered in the former, it's that you're pretty much always overpowered in the latter. That can be fun, and I actually like SoTN for how it does it, but it doesn't stack up for me to when it happens in the harder games. You get a real sense of getting stronger and stronger and then you snag that one item and boom, you can deal with things so easily that you couldn't before.
>>
Where could Castlevania go after DoS, storywise?
>>
>>8202324
Soma becomes trans
>>
>>8202531
That's Curly and Valkyrie souls, tho.
>>
>>8202324
Something turns him evil and the cycle starts again.
>>
>>8202324
Dracula will be reborn one way or another, keeping the balance between good and evil.
>>
>>8202324
>logical conclusion
people rediscover alchemy in the near future, spawning a new vampire clan
>best timeline
battle of '99 the game
>most likely
reboot
>>
>>8184639
>DS games
They suck tho
>>
>>8203481
i can understand not liking the DS games but how the fuck do you like them less than the GBA ones. they're like a straight improvement
>>
>>8171849
It really doesn't.
Castlevania as a series suffers from a really weird existence. Only a small handful of the games in the series are actually worth playing at all.
Those would be:
1, 3, IV, Rondo, SotN, Aria of Sorrow

Most of them are simply godawful spinoffs that are nominally a CV title, or terrible in general, whether it be gameplay, graphics, music, or any of the above.
As a side note, I have yet to play Ecclesia or Dawn of Sorrow; but I will get to them soon. I found Portrait of Ruin to be very middling for most of the game, with only a few neat points to it.
>>
>>8203727
i would rec bloodlines before 4 or rondo. the game boy games are pretty good too, and the remake of adventure is fantastic
portrait of ruin feels pretty slapped together compared to dawn and ecclesia. dawn especially is basically "aria but more". the only complaints i hear are minor shit like "the artstyle" or "dumb touchscreen gimmicks". the combat is beefed up a lot too with new weapons and shitloads of special moves
ecclesia has the best combat but unfortunately half the areas are literal straight lines. outside of that it's fantastic and my favourite of the willyvanias
>>
>>8203767
Are you serious about bloodlines? It's pretty fucking dogshit, I wouldn't know it was supposed to be castlevania without the name attached.
Rondo is easily one of the better games in the series period, the PSP remake is also great.
As for IV, I liked it the least out of what I mentioned.

Another Castlevania type game made by Iga was the 2D Bloodstained, Curse of the Moon. I didn't get to the second one yet but the first was pretty fantastic.
>>
>>8171849
It doesn't, no game is good. Stop playing and find a new hobby.
>>
>>8203775
not him but bloodlines is very well-liked for a classic castlevania game. and it's very much a castlevania game, your claim that it doesn't feel like one is totally unfounded.
>>
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>>8204325
I don't know who likes it. People can like what they want. I played it and it was janky as hell, it felt nearly like CV2 with how poor everything was.
It was all opinion, this whole thread is opinions, claims don't have to be "founded" necessarily. It felt like shit to me, that's what I'm saying.
>>
>>8203775
CASTLEVANIA 4 FAN SPOTTED
>>
>>8204343
I said I liked it the LEAST, but it's still very playable compared to say, the GBC games or CV2. I don't even want to bring up N64 or PS2.
>>
>>8204331
your complaints don't make any sense at all, sorry.
>>
>>8204398
It's just not fun, I don't know what else to say. It has nothing besides graphics going for it, really. And even then Rondo beats it, while being a much better game overall. The bosses and enemies aren't fun, music is nothing memorable, the dude looks like he belongs in The Warriors or something with his weird ass outfit...the game is just so mediocre in every aspect. It's practically shovelware with a Castlevania label. Nobody would give the thing a second look if it wasn't titled Castlevania.
>>
>>8204416
honestly I'm out of patience listening to this nonsense
>>
>>8204427
You haven't said anything of substance to defend Bloodlines. It's not good, I'm allowed to say that and there's really absolutely nothing you can do to stop me. Literally 0 people in their right mind would recommend Bloodlines unless they're die hard fans who wanted to play every game. Which goes back to the point of the original post, Castlevania really only has a few amazing games in the series, then they go to great/good, and the rest of them are mediocre to baffling levels of garbage. Bloodlines is definitely on the lower end of mediocre. Sorry.
>>
>>8204416
People like you are why this franchise should stay dead.
>>
>>8204453
Still haven't given any reason to consider Bloodlines a good game. It's worse than CotM, even. Name literally anything good about Bloodlines, I'll wait. There's nothing there, it's a piece of shit. Video games are supposed to be fun. The franchise is dead because I don't like an old Genesis game when there are enough other games in the franchise worth playing? What the fuck is that supposed to mean?
>>
>>8204462
you haven't given any reasons why it's bad either
i think the two characters are well-designed. eric is maybe easier but john is still awesome and the whip swing is fun
a lot of level designs are cool and creative. stuff like a level being flooded by wizards as you go through it is fun and interesting to play with
bosses are BIG and have fun patterns. you can be aggro if you know how they work but they're scary
i dunno dude it's castlevania. there's not many games that actually play like castlevania 1 and this game does it while adding some fun, interesting options and showing creative level design
>>
>>8204497
Castlevania 1 isn't great, but it's good. It has solid levels and interesting music, I remember everything in it very well. For Bloodlines, it's just forgettable all around. Music is whatever, it sounds pretty good but I don't remember any tracks in particular. The game can even be kind of ugly at some points, and the gameplay just doesn't feel as tight as CV1/3. I listed other reasons prior. Regardless, Iga is still around doing his own thing, Bloodstained Curse of the Moon was pretty fucking nice, while not being a true CV game.
>>
>>8202324
Still waiting for Castlevania in Space.
>>
>>8172414
even without the card gimmick, you can still beat bosses without it lol so yeah very poorly implement
>>
>>8184818
i remember trying to look up what else the artist did and found no other credits other than this game
>>
>>8206759
>Kazuko Fujihara
I looked her up and what I got is that she draws manga for girls.
None are in English so that explains why she doesn't have anything other than this game as her work. https://www.ebay.com/sch/i.html?_from=R40&_trksid=p2334524.m570.l1313&_nkw=Fujihara+Kazuko%2C+Shogakukan&_sacat=0&LH_TitleDesc=0&_odkw=Fujihara+Kazuko&_osacat=0
The artstyle looks similar.
>>
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>>8202324
This little guy has to team up with Soma to stop Shaft 2 from resurrecting Dracula's true soul in Trevor Belmont's body. When you complete the game you unlock the special item Weed Laced Cigarette which kills you if you use it.
>>
>>8204416
>the dude
Want me to tell you how I know you didn't play Bloodlines?
>>
>can't swap spells on the fly in Portrait
This was a shame IMO. Since you have to constantly go into the menu to swap spells, that disincentivises the developer from populating a given room with enemies with a variety of elemental strengths/weaknesses
>>
>>8206845
You'd be right, I couldn't bother to finish it. I forgot his name, he's a Belmont. But the plot is completely unimportant.
>>
>>8207174
nobody tell him
>>
>>8206823
how would a parrot do all that?
>>
>The Cross is the best sub weapon
>You only find it in one part of the castle
Am I misremembering or retarded? It feels like you only find it in the entrance.
>>
>>8206796
I can kind of see it, neat.
>>8206823
I swear this is a reference from an old flash animation but I don't know where.
>>8207608
There are other places to find it, like the entrance to the Battle Arena, but I'm drawing a blank right now.
>best subweapon
Probably one of the best weapons period, from what little I remember when I've rarely used it. Can hit as hard as the whip if not harder and can hit a lot even on the way forward, especially against bosses. Even Dracula gets his ass shredded.
>>
>>8207630
>cross
Endgame I use the use magic instead of hearts dss combination and let rip with it. There probably is some combination of armor and accessories that is better for the whip, but nothing hits as fast as the cross I dont think.
>>
>>8203727

>Bloodlines
>not worth

lmao
>>
>>8207630
>I swear this is a reference from an old flash animation but I don't know where.
Did Simon call them "jumping humpers"? I think it's in some game spoof compilation.
>>
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>subweapons
try a no-subweapon game combined with the item-crash DSS combination. you just spooge tremendous homing damaing for like 10 seconds
>>
>>8207741
Mother
fucking
Jumping
Humpers
>>
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>>8207834
>filename.gif
>it doesn't do anything
Aww. :c
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>Aria makes the other two look like shit
>play Aria first
Well... guess I'll never play the other two.
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How's them time's and percent completed coming anons? You ARE playing games and not just shitposting right? Beat the goat dude tied up in the bell tower right before posting.
>>
>>8207881
beat goat
take a toke
>>
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>>8207881
I recently just beat Carmilla and got the high jump ability.
She's cute looking
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>>8207834
I have never been able to pull off the summon move. Is there some easy way of doing it.
>>
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>>8207938
>easy way
cheating. to get it legitimately it helps to be the magician so 1) you have the cards you need (pluto is one of the last you get normally) and 2) can rely on spells to supplement your lack of item

i don't know how many know this, but in shooter mode picking up two daggers gives you powerful homing daggers. it doesn't have a special crash, but it makes shooter really fun
>>
>>8177072
I played it with this patch. I had fun with it but the poison cloud familiar broke half the bosses
>>
>>8207921
I blew many loads to this artwork as a young teenager. Brings back memories.
>>
>>8207160
>using spells at all besides morphs and sanctuary
>not just spamming darts, paper planes and creampies with back dash cancel like a madman
Seriously, that shit completely breaks 99% of the game.
>>
>>8208467
I'd spam my creampie on Charlotte alright
>>
>>8171853
>Harmony of Dissonance
This game is really clunky, feels like shit to play.
>>
>>8208945
dash more
>>
>>8209160
not him but it's the jump that ruins the whole thing

Dashing feels good. Attacking feels good. Jumping feels like absolute shit and it's a damper on the whole experience.
>>
>>8209201

This. I can't comprehend how they thought Juste sprites looked good, and I don't mean the stupid blueish aura surrounding him, his animation look like dogshit, SPECIALLY his walking and jumping animations. It's vomit-inducing to watch.
>>
>>8186059
>I did no grind at all and I think I was underleved, so maybe that made the game a little bit more frustrating. Got 3 levels after killing Death for example.
You're rather underpowered in terms of damage in any mode that isn't Fighter or Shooter, especially if you don't know the stronger DSS combos. Gaining multiple levels after a boss is completely normal, if not expected.

>>8186487
http://tasvideos.org/6150S.html
Correct.
>>
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>>8186529
>but the whole thing basically demands you boost your strength and luck or the game becomes impossible
Speak for yourself.

>>8190705
Thief mode sledgehammers the rest of your stats though.
>>
>>8193342
That means you skipped the warehouse (and maybe the area with the zombie dragons) and thus a lot of levels in the process. You only have yourself to blame for that. That said, I often skip those and just go straight for the waterway anyway, one of the DSS combos grants regen while standing still so put that to use.
>>
>>8171849
cotm has terrible rng sometimes. i went through i game with barely any cards. like 3 or 4. it was pretty bad. also the difficulty is so uneven. you can crush enemies in one room and get destroyed in the next.
>>
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>not playing Fighter mode and ignoring the cards because magic is for WIMPS and CHILDREN'S BIRTHDAY PARTIES.
>>
>>8209385
Cool man you have the patience to hit bosses three million times for 1 hp for half an hour without taking a single hit. I bet your family must be proud and you're not having a life crisis soon.
>>
>>8209483
Imagine being this upset at being worse than ME of all people.
>>
>>8209442
Why do you autists so hell-bent ont he cards? You don't need any specific cards to play the game. They drop randomly to make every playthrough slightly different, but no combo is required to play or enjoy the game and you aren't entitled to collect all of the cards in every playthrough.
>>
>enter waterways
>get sniped from offscreen by an ice armor
>get sniped again from offscreen before I can break out
>just like that 80% of my health is gone
>later in the game getting sniped offscreen for 70% by light/dark armors

CotM Armors must be jewish because they're the cheapest fucking enemies I've ever seen
>>
>>8209504
Not him but it's one of the only things that can help you actually fight through the game's tedious design, and even if you accept that you don't have to get all of them, you'll probably only get the cards to use elemental whips and not a whole lot else, at least that's what happened with me before i farmed.
>>
>>8209512
Have you considered that iIt's only tedious because you are apt to "farm" shit, though?
>>
>>8209517
Maybe, though I say just cheat for all the cards and call it a day. It's not like you can't already use the DSS glitch. It's lame, but it beats having only the flame whip as your power.
>>
>>8209506
i like to play thief mode and go through the underground waterway before getting cleansing
>>
>>8209504
of course people are going to want the cards, they're the game's central magic system and provide a ton of abilities and variety. just because you MIGHT pick up some good cards by chance in one playthrough doesn't mean that other players are going to be happy leaving that possibility up to chance. or even be at all happy with the prospect of only finding several of them this way.
>>
>>8177424
It's just an odd Castlevania game
It tried to blend the originals with the new SOTN exploration style
>>
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>>8207881
I farmed the cards and items I wanted and did the battle arena. Looked up a map for the last few rooms.
>>
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>>8209160
I was, doesn't change the shitty jump as >>8209201 said.

Going to have to disagree on attacking though, feels like there's a huge delay from the button press and the animation. IGAvanias should be smooth and responsive like SOTN and DoS, not slow and clunky like Classicvanias.
>>
>>8207881
Why the fuck didn't they add the scanline filters from the original Anniversary collection?
>>8209929
>that aspect ratio
>>
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>>8210726
You can see why Dracula fucked her, look at that bitch. It was a no brainer.
>>
>>8209502
the point is that the game has a hard mode lv 1 option because it's designed so well that you can beat it with a shit character without grinding at all
>>
>>8194291
Youre inside a castle filled with supernatural mosnters, a flying demon, a three headed dog, a necromancer, a golem, a giant bull but this is what makes you surprised???
>>
>>8210779
Yeah, from what I remember the stats from leveling don't even make that big of a difference except for max HP, so Hard Mode lvl 1 bosses don't actually take much longer. They just kill you in two hits, which doesn't even make a difference if you're going for the medals. The regular enemies is where the real challenge is. It's fun and that anon that said that it amounts to hitting the boss a lot clearly never played it.
>>
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>/vr/ always told me SOTN was the easiest castlevania by far
>playing the GBA games for the first time now
>they're all marginally easier
Never lie to me again, you /vr/etarded fucks. Come to think of it, OoE was easier than SOTN too.
>>
>>8186529
holy fuck get good
didnt use potions to beat this
the glyphs you get from speeding through are more than sufficient
>>
>>8211274
Aria and Dawn of Sorrow are easier. HoD is around the same, but you're a fucking loony if you think Circle of the Moon is easier than SOTN
>Come to think of it, OoE was easier than SOTN too.
Nevermind, you ARE crazy.
>>
>>8211401
How many times have you replayed SOTN, though? Anyways, just found it amusing that the biggest complaints by Aria and Dawn fans against SOTN was the difficulty, and because of that THEY'RE the best metroidvania CV games. They're great, but SOTN is still the king.
>>
>>8211419
>sotn is still king
not really, there are some really stupid long treks you have to make, that one corridor in marble gallery (you know the one) is obnoxiously long, and the inverted castle sucks
In terms of world design, the best igavania is aria for longer play sessions and portrait for shorter ones
>>
my first impressions
>circle: very good entry, though it does pick up when you gain more mobility and i do recommend using guides or the collection to know which enemies to grind the cards for/get equipment from. sucks but whatever just do it and you'll have a smoother time, the game refuses to tell you this shit
>harmony of dissonance: i dropped it after a couple hours. the design felt off. it didn't click for me.
>aria of sorrow: based. best cv on gba, soma is great, the design is great, less obtuse shit/hidden rooms, although it IS too easy.
>>
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>>8211274
________
>>
>>8211456
>portrait for shorter ones
Portrait blows
>>
>>8211274
Is it really? I breezed through SOTN. I played all the GBA/DS ones first, aside from Harmony, though. I felt like COTM was a bit harder just because you had way less abilities and it was all whip action. The only healing ability you had was standing still to regen health which doesn't work for all the bosses, while in SOTN you had the fairy to cover your ass.
>>
>>8211773
also less than an hour into harmony of dissonance i had basically a screen clearing nuke i could use whenever and it was kind of trivializing encounters
>>
I don't even mainline Castlevania, should I bother trying Dracula X
>>
>>8212106

Yes. Both versions. Rondo is the superior one, tho.
>>
>>8211274
you either don't remember Symphony very well or were playing it without using its prolifically broken tools. or maybe you even had a fundamental misunderstanding of how to play the game.

I really don't see how you can walk away from CotM and OoE and think they were easier than SotN. that just doesn't happen and this feels like bait.
>>
>>8212106
idk, it's one of the weaker ones. particularly slow movement, long floaty jumps, bad hit detection, drab and mostly unimpressive stages, overreliance on continuously spawning aerial enemies, etc.

can still be fun once you're used to it but it does basically everything worse than its peers. might as well give it a shot if you have the advance collection I guess.
>>
>>8171849
About five minutes in.
>>
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This fucking blows. You mean to say this bastard comes back.
>>
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>>8213049
Anon...
>>
>>8213074
including desmond in this was a mistake. I'm fine with everybody else on here, yeah even gabriel, but desmond has absolutely no place in this picture

and they made him more prominent than julius. what the fuck.
>>
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>>8213091
>Hating on based Desmond
You don't know Castlekino when you see it.
>>
>>8213074
I love how even throughout all the years, with all the art style changes and the characters getting progressively more and more feminine, poor ol’ Christopher has always looked like bootleg Christopher Walken with an even worse hairline (Rebirth doesn’t count)
>>
>>8213110
Ayami Kojima is a shoujo artist so that makes sense
>>
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>>8213228
By the way Ayami Kojima herself said she actually liked more masculine men
>>
>>8211274
>>8211419
This is just bait, isn't it.
>biggest complaints by Aria and Dawn fans against SOTN was the difficulty
That would be DS fans, though.
t. PoR/OoEfag.
>>
>>8209929
Who else did the Arena Area by parts instead on a full row?
>>
>>8213820
Not me. Can't stand the idea of doing that for some fucking reason and insist on doing it in full before Dracula.
>>
anybody else ever get that glitch in aria of sorrow where you cant collect Legion's soul?
>>
>>8213919
well i did just that.
>>
>>8213942
Damn, son, how the hell did you do it?
>>
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My first and last OC of the year
>>
>>8214202
what a waste of computer storage
>>
>>8213939
That's not a glitch. You can only get Legion's soul if you completely remove the outer shell before killing the nucleus.
I didn't get it either but guess there's always next time.
>>
>>8213820
I thought you had to do it all. For some reason I found the Minotaur room the hardest.
>>
>>8215615
Minotaur Room is a guaranteed shitshow unless you sneak in a summon
>>
>>8193342
Just use the DDS glitch to activate the Pluto Unicorn combo(making you invincible) and then run back the way you came. This time heading for the storehouse
>>
>>8214202
Shoulda photoshopped the castle to be the white house. 6/10
>>
>>8186529
I agree that Shanoa feels like a glass cannon who is often short on cash, but I feel like the earlier sidequests started helping before that. The Mandrake Root wasn't a must-have imo. That said, I didn't get a comfortable amount of cash until near the end of the game when a friend mentioned that a certain ring from a reef green chest could make farming White Bone Dragons very lucrative.
>>
>>8171849
When you get the running shoes. Also when you figure out there's a code that makes Nathan runs by default without the need to double tap all the time.

This thing puts SotN to shame, it's actually a game and not a crappy collectathon.
>>
>>8171860
>chronicles
The clock tower final part with the stealth gears falling on you is awful.
>>
>>8172534
You know there has been a code that enables run mode by default for years already?



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