I unironically like the unfiltered look of emulated games.
Good spritework should always be appreciated unfiltered.
>>7851153Scale 2x is the only one my PC can handle. This is better than ugly CRT shaders at least.
>>7851467wow really? how could that be possible?
>>7851494You be the judge.
>>7851523No shit, anything is better than that. Try a half decent filter.
>>7851527What about this one
>>7851523>>7851530Both of these shaders suck, even compared to other crt shaders. Crt easymode or royale look far better.This >>7851467 looks worse than raw pixels
>>7851539It makes it a little better.
If you are using an LCD you are losing many details and virtual resolution by not using filters.Composite video shaders also necessary in many cases.
>>7851574I got nothing against CRT but CRT shaders look ugly as fuck in a LCD compared to the real thing. I saw other examples. I'm glad I do have a CRT as well
>>7851586There are many types of LCD. A unit with local dimming, fast response time, high resolution, and high brightness should compare well with a CRT using shaders. OLED should work too.I own CRT televisions, CRT monitors, LCD monitors, and LCD television. Tweaked CRT-Royale on my high resolution LCD monitors captures the necessary aspects of a CRT to convey the game graphics in a flattering way.
>>7851523Even worse.>>7851530Worse yet.
>>7851523>>7851530Where did you get these? wtf
>>7851153They look fine at native res, but not so great when you increase the scaling.The distance from your display is also a factor.
>>7851639I never bothered getting this. These already came on MAME. The first one was at "75% scanlines" and the other one at "RGB triad of 16 pixels".>>7851615I don't have money to afford OLEDs this is why I keep playing retro. I got a 1080 AOC 43 inch though
>>7851153Based. I play 2D games with raw pixels only and literally the only instance where I thought "damn this doesn't look right" was in the Genesis version of Earthworm Jim which uses shitloads of dithering.
>>7851670>I never bothered getting this. These already came on MAME. The first one was at "75% scanlines" and the other one at "RGB triad of 16 pixels".No wonder they look like shit then.
>>7851682Haven't found anything much better than this on google images. At least not on my LCD.
>>7851674>the only instance where I thought "damn this doesn't look right" was in the Genesis version of Earthworm JimCongratulations; you're retarded
>>7851642It's not very pixaleted as older games though
>>7851698What do you mean?
>>7851709Still looks better than older Street Fighter games
Does this looks any good
>>7851728Yes, from farther away it'd look goot.
>>7851716What about it?
>>7851732The characters were in bigger resolutions in the other game
Check this out.
>>7851759Bigger characters mean more pixels. This adds better details making it look better when unfiltered
>>7851769They all look fine when running at native res. It becomes an issue when you scale then while unfiltered. The sprite size does not matter.
>>7851778>The sprite size does not matter.It does matter, because when you are not able to move far from the screen when the character is too small you see closer how bad it looks unfiltered
>>78517783rd Strike still benefits from CRT shaders.
>>7851802I never it didn't
>>7851153Me too, but I use bilinear filtering, since I play on a large screen with a good sharpness.
>>7851757Nice as a piece of art, but I'd rather not play it that way.
I believe the shader missed out a feel details
>>7851794>not able to move far from the screenHow are you not able to move away from the screen?>when the character is too small you see closer how bad it looks unfilteredI don't understand.
>>7851813Some games do look better that way. Specially with pretendered images
>>7851828>Some games do look better that wayLike which ones?
>>7851794>>7851823>I don't understand.nvmYou meant the details in the sprites when the game is scaled right? What I'm saying is that they look fine IF you are playing at native res, but that is unlikely if you are playing on a LCD. The scaling will make the sprites look worse when compared to the native res and that is where the shaders come in. see:>>7851793
>>7851757You need to use integer scaling.
>>7851835>integer scaling.Is that supposed to mean something?
>>7851823>How are you not able to move away from the screen?If the characters are too small you can't watch them from long distances unless you zoom in but that will make it worse.
>>7851839That's why you would increase the scaling of the game and use a shader. It's not a "zoom" btw.
>>7851846*piett look*Acceptable. Go on.
>>7851849It's a filtered zoom then. What I meant is that unscaled resolutions are only good for small screens up close. It does look good when they are upscaled and unfiltered as long you are able to see the character being controlled far from your screen
>>7851858It has to be prerendered 3D graphics. MK don't look so good. Donkey Kong must look great
>>7851867Uh uh that looks like Vaseline Vision.
>>7851863>It's a filtered zoom then. It's not a zoom. The emulator scales the game rendering resolution. >What I meant is that unscaled resolutions are only good for small screens up close.No. They will look fine on an actual CRT even without having to increase the rendering resolution.>It does look good when they are upscaled and unfiltered as long you are able to see the character being controlled far from your screenIt's going to be worse than without any shaders on a LCD regardless of distance.
>>7851867The filter effects that come with advancemame are very outdated.
>>7851874A zoom means upscaling as well. Not just for emulators but for every image you try to make it bigger. I wasn't talking about CRTs but smart phones with small screens. A big LCD screen will make it look ugly when upscaled and unfiltered once you approach enough to see the pixels. Even CRTs look ugly very near, but in this case will be worse on a LCD.
>>7851573no, it really doesn't
>>7851895Playing at native resolution on a small screen will still be missing the virtual resolution effect of a CRT raster. It will also be missing the extra colors and blending of composite video if it is relevant to the game.
>>7851897Notice the mouth the hair the belt. Are you sure you want them looking like a fucking lego?
>>7851895>A zoom means upscaling as well.lmao I'm done. Do whatever you want idc anymore.
>>7851929Too much glow.Pls fix aspect ratio.
>>7851902Doesn't have to be native as long the screen is small or far enough to hide all the squares that make it ugly. But I do understand that nothing replaces CRT
>>7851934If it is too small or far you just won't be able to see the screen properly.Use a shader.
>>7851932do it yourself
>>7851929but still much better than unfiltered.
>>7851912>the mouthLooks worse on the left, it's not even complete.>the hairSo you prefer his hair looks like smeared shit no matter where you sit as opposed to the raw pixels looking fine when your face is 2 feet away from the screen?>the beltIt now makes less sense for the belt to have round humps like that if the art is going for a smoother look. It doesn't look realistic at all. The raw pixels at least have the excuse of being pixel art, that filter is just smearing it for no reason. Acquire taste, anon. The entire left side looks like a shitty painting being viewed through wet glass.
>>7851941Is your name Don Quijote by any chance?
>>7851923You must think that zoom is some how different from upscaling simply because of the term that is used by emulators. You are the retard here.
>>7851937This is why I mentioned that some games had bigger characters with that in mind.
>>7851947They don't use zoom in emulators worth a shit for a reason retard bro. You just tried to make shit up as you go and fell flat.
>>7851912Look at this fucking shit, anon
>>7851949now do a flip
>>7851943>It doesn't look realistic at all.It was never meant to be a MK game>The raw pixels at least have the excuse of being pixel artYou are making this excuse. They all can be art.>The entire left side looks like a shitty painting being viewed through wet glass.They are both shitty. But the left at least look like a painting instead of little squares trying to form an image
>>7851153>256x223fuck off retard
>>7851954They don't use the term zoom. But zoom and upscaling had always meant the same thing for everything. For a retard like you not even a dictionary would be enough to explain that.
>>7851969>But the left at least look like a painting instead of little squares trying to form an imageA shitty painting with inconsistent pixel sizes and ruined shading.
>>7851984Yes. But still is a painting
>>7851969>You are making this excuseNo, the raw pixels have actual limitations due to hardware that the devs had to work around and be creative with. Your shitty filter just smears it all together into a mess to make it look "smooth".>It was never meant to be a MK gameIt was never meant to look like a shitty painting
>>7851990Why should it look like a painting? How is this a positive?
>>7851980>But zoom and upscaling had always meant the same thing for everything>simply because of the term that is used by emulators. Now it stopped being about emulators right? Remember what I said?They don't use it because it doesn't work like zooming specially when the emulator has integer scaling and is able to change the aspect ratio. Even bigger difference when you start to get into games that have 3D models.Goodbye and go fuck yourself you fucking nigger.
>>7851992>No, the raw pixels have actual limitations due to hardwareThe raw pixel are not meant to be seeing. That requires a CRT not LCD otherwise they will look shitty as well.>Your shitty filter just smears it all together into a mess to make it look "smooth".It smears some of it not all of it. This is not a XBr filter, it's just 2x scaling. So it wasn't meant to be that smooth.>It was never meant to look like a shitty paintingThe game was meant to look like a cartoon actually. A shitty painting can be better than shitty pixel art at least
>>7852006>They don't use it because it doesn't work like zooming specially when the emulator has integer scaling and is able to change the aspect ratio.Good so you call it scaling just because the game is zoomed into bigger resolutions with better filtering.>difference when you start to get into games that have 3D models.I agree that 3D images are totally different from 2D images. Because there are polygons instead of pixels
>>7852010>The raw pixel are not meant to be seeing. That requires a CRT not LCD otherwise they will look shitty as well.Not meant to be viewed with shit scaling that makes it look like a painting either. At least the raw pixels are impressive in their own right, and are the pure visuals made by the team who worked on the game.>It smears some of it not all of it. This is not a XBr filter, it's just 2x scaling. So it wasn't meant to be that smooth.It looks about as bad as an XBr filter>The game was meant to look like a cartoon actually. A shitty painting can be better than shitty pixel art at leastAgain, the pixel art is impressive in its own right and still looks better than a shitty painting. Your screenshots aren't how the game was intended to look either, and scaling it like that literally ruins the pixels and creates a shitload of inconsistencies in the visuals.
>>7852037>At least the raw pixels are impressive in their own right, and are the pure visuals made by the team who worked on the game.That excuse again. Pixels are not impressive. They are just squares trying to form an image. The team would never put that shit on a comic book.>It looks about as bad as an XBr filterThis one is though >>7851757>Again, the pixel art is impressive in its own right and still looks better than a shitty paintingWhy you keep calling pixel art? This is only considered "art" by nostalgia retro nerds. The shitty painting look like bad art but still looks as an attempt made by hand not a hardware limitation.>Your screenshots aren't how the game was intended to lookThat screenshot would look bad scaled in any way through a LCD
>>7851838It means if you don't know what it is you should lurk more and read about the subject.
>>7852067>Why you keep calling pixel art? This is only considered "art" by nostalgia retro nerds. The shitty painting look like bad art but still looks as an attempt made by hand not a hardware limitation.Why are you even here?
>>7852085No, it means you've forgotten what this board is about.
>raw pixel emulator/RGB lookOver shitty fake looking filters? Absolutely.>composite video into a CRTThis is the way the games were made to look and how you should play them, until a filter actually comes close naturally mimic this you are better of just going raw pixels or blargg's NTSC.The thing with raw pixels is that they don't represent what the graphical artist was trying to achieve and they only look the way they do raw because of how they would be processed by the analog video signal (composite in the case of consoles) and the scanlines and phosphor artifacts of a CRT.So to study them raw is pointless unless you are planing to apply composite/CRT to get the intended end result. Too much recent and constantly regurgitated misunderstood RGB autism has made a lot of people confused about this when all you need to do is plug a console with it's pack-in cable into a CRT and clearly behold what always has been evident.
>>7852126>until a filter actually comes close naturally mimic this256-pixel and 320-pixel Composite CRT-Royale is good at this. It doesn't look like a real CRT but it allows for the void spaces, rounding off of edges, and blending that are needed for the game to look the way it is supposed to look.
>>7851523THE LINES ARENT EVEN THE SAME WIDTH
>>7851467>This is better than ugly CRT shaders at least.You're not using the right CRT shader
>>7851816This shader sucks
>>7852139All attempts I've seen post have been grotesque caricatures that look fake, shit and distracting.So here's a challenge: can you guys try to recreate the image of Blaze on the right in >>7852126.Let's see how close it really gets.
>>7852126That's the default CRT Royale + Composite preset.
>>7852114You mean underage ignorant shitposting? Sad thing is, for you zoom zooms that is what this board is about. You can't even forget what it's actually about because you never knew.>This board is for the discussion of classic, or "retro" games, including consoles, computer games, arcade games (including pinball) and any other forms of video games>You will immediately cease and not continue to access the site if you are under the age of 18.
>>7851153it's the only acceptable way to play along bilineal, everything else is dumb poser shit
>>7851153>>7851467I still don't get where they are stepping on this stage. It feels like planks floating in the air.
>>7852290Crt-easymode + Blargg's NTSC (Composite)It's not as bright, but it does the trick
>>7852430Listen, jackass, this is a retro video game board, not a math board, now fuck off with your integers and non answers.
>>7853208Well, I have to agree. If you're paying any anon here to calibrate your shaders and screen, then you can complain all you want about things not going like your taste. Otherwise, just leave each other setup alone. There are people in this board who don't accept anything different than theirs.
>>7851153That's fine anon. Play games however YOU find them appealing.For me, it's the NTSC shader on BSNES.
>>7852180>You're not using the right CRT shaderI did use something like that here >>7851530. The difference is that you got a higher resolution.>>7852332This is the same shader I suppose. But is a shame that you have to see all those ugly CRT color lines that wouldn't be visible in a real CRT from a medium distance
>>7851523>PanPizza: People who put scanlines on emulatorsIt was not until shaders came along when emulation scanlines became good.
Which do you prefer?
>>7853752Second from left.
>>7853752The second one got better colors.
>>7853752The first one is the worst. Because got less saturation compared to the second.
We can go further.
>>7853758>>7853759The second one is CRT-Royale with diffusion turned off + type 2 mask and size 4 triads + Blargg NTSC filter.>>7853761The first is 320px-Composite-CRT Royale with Type 2 mask and size 4 triads.
>>7853782CRT color lines seem to be less visible at the left.
>>7853786>The second one is CRT-Royale with diffusion turned off + type 2 mask and size 4 triads + Blargg NTSC filter.I admit it looks very good.Now get ready for this:I use RF exclusively for CRT play, outside of arcade units, and it's just as good as composite. RF looking like shit all the time is a meme.
>>7853792What size is your CRT?
>>7853792>I use RF exclusively for CRT play, outside of arcade units, and it's just as good as composite.If the game is old enough and got small resolutions composite shouldn't have much improvement over RF.
>>7853816The one I typically use? 13", but it can also look good on a 32"No, I don't care about dot crawl or red bleed, which isn't that bad depending on the brightness.