[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

[Advertise on 4chan]


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: Commodore64.jpg (828 KB, 2000x1266)
828 KB
828 KB JPG
Why did so many 80s computer games have god awful collision detection?
>>
Shut up. Just shut the fuck up
>>
>>7719208
Fuck you. I especially don't understand it in the C64's case because the VIC-II chip supports pixel perfect collision detection in hardware.
>>
>>7719213
Try asking someone who made games back then
>>
>>7719217
I made games back then and all my games had perfect collision detection
>>
>>7719241
Post your games.
>>
>>7719259
All the best ones were programmed by me
>>
bump
>>
>>7719198
sometimes performance reasons, but mostly laziness or ignorance.
>>
hitboxes are better than pixel-contact detection
>>
>>7719213
c64's sprite collision detection worked well. you're just shit at games or the games you played were shit.
>>
>>7719198
A lot of games were made by amateur programmers.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.