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DOOM THREAD / RETRO FPS THREAD - Last Thread >>7706202

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
OP PASTE
https://pastebin.com/TWNE3nZZ

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
>>
=== CURRENT RELEASE ===
500ml of /vr/ v 5.0
https://www.moddb.com/mods/500-milliliters-of-vr

=== CURRENT PROJECT ===
HARD FAST FAGGOT MAPS
current beta: https://x0.at/KWl.zip

=== NEWS ===
[5-2] DBP 35 is out
https://www.doomworld.com/forum/topic/121664-dbp35-stroggmans-tundra/

[5-2] Hotfix for Combined_Arms and Malefactors
https://combine-kegan.itch.io/combined-arms

[5-1] J.A.C.K. was updated
https://steamcommunity.com/app/496450/eventcomments/3172198151264309777/

[5-1] Pico Doom is released
https://forum.zdoom.org/viewtopic.php?f=43&t=72136
https://www.newgrounds.com/bbs/topic/1469731

[4-30] Blade Of Agony 3 released
https://www.moddb.com/mods/wolfendoom-blade-of-agony/downloads

[4-28] Combined_Arms 2.0 released!
https://combine-kegan.itch.io/combined-arms

[4-27] 2048 Units of /vr/ updated
https://www.dropbox.com/s/2mcqgz3omh6lj1u/2048vr_v1.5.1.wad

[4-27] 100% playthrough of 2048 Units of /vr/ by Dwars
https://www.youtube.com/playlist?list=PL6Iguf8T_ie_UH4F6CiaD62N8optcTbwB

[4-26] Anon shares a Xash3D lighting upgrade
https://anonfiles_com/n6d1j2teu4/gammafix_zip

[4-25] Q2Tools released
https://github.com/qbism/q2tools-220

[4-25] John Romero deathmatches against Decino in MAP01
https://youtu.be/Ir8notLsKz4 [Embed]

[4-24] The Guncaster - 3.888a
https://forum.zdoom.org/viewtopic.php?f=43&t=37066&start=2850#p1187537

[4-24] Dread development episode 7
https://youtu.be/eCYkAAzdFuk [Embed]

[4-24] New MetaDoom update.
https://forum.zdoom.org/viewtopic.php?f=43&t=53010&start=1845#p1187589

[4-22] Syringe joins the console Unity ports of Doom 1/2
https://twitter.com/bethesda/status/1385282086802690051

[4-19] Duke Nukem: Alien Armageddon updated to 4.0
https://www.moddb.com/mods/duke-nukem-alien-armageddon

[4-19] Project Osiris - Alien Breed 3D is out of beta
https://forum.zdoom.org/viewtopic.php?p=1186914#p1186914

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
HFFM ANCHOR
>>
VR anchor
current info >>7703775 >>7707789
devkit beta 2: https://mega.nz/file/XYETFKrC#uWI2YFB4C5TRfqpD76r2mc8CSsYVKAZAAOU8NBSnDOA
>>
I’m gonna take a piss, and when I get back, I’m gonna talk about the Mighty Duck movies!
>>
I think I put too many fights into the second half my map, every single room you enter is part of a large fight to progress in the map, but the problem is that since my map is tight-knit, there is now a lack of exploration. Did I fuck up or is that what players enjoy?
>>
>>7713342
Sounds good to me. They can explore after a fight is over, that's what I do.
>>
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>play Shadow Warrior, get to Level 11: Sumo Sky Palace
>this track plays
https://www.youtube.com/watch?v=TD-975wi4pA
That's some Quake-tier stuff
>>
So, Chastise has this fucking safe. I believe I found the right combo, but it isn't exactly clear on how to enter each part of it. Anyone figure out how these work?
>>
I loved it when the guards would shout “HOT DOG!”
>>
>>7713375
Glad I wasn't alone in that.
>>
Where are the SNES Doom prototypes?
>>
somebody help, quake injector and BAFed build engine .art tile editor no longer work in current version of of java, at least not for me
>>
>>7713421
oh shit now BuildGDX doesn't work anymore either
>>
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Yo, doubleniggers. It's that time again...

SUNDAY!!!
NIGHT!!!
SHIT-SHOW!!!

My apologies again for basically being MIA for a couple weeks, shit happens but I'm gonna get back on the ball now. This time we're playin' Mountain of Grunch or some shit. Hopin it's gonna be dope.

NOW GET IN HERE!!! (Zandronum):
104.128.49.2:10857
104.128.49.2:10857
104.128.49.2:10857
>>
>>7713431
I missed your retarded-ass pictures. Glad to have you back.
>>
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>>7713469
>>
>>7713469
>>
Ok, but can IBM PC DOS run Doom?
>>
>>7713469
>Clearly love ass
You know it bb
>>
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I just love Ranger's design more than Doomguy.
That constantly angry expression and gritty textures and blocky shape are so good.
>>
>>7713469
>annoying zdoom
>>
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>Be the device that put down the final boss in your own game
>Constantly build up throughout the campaign
>Just appear once as a background object in a new game
>Don't even acknowledge its existence or even mentioned once
>All in favour of glowing weapons

So much for putting references and lore that they forgot one of the coolest things from Doom 3.
>>
>>7713415
Randy Linden may still have them.
>>
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>>7713479
>>
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https://www.youtube.com/watch?v=knc3uUjalfI
>>
>>7713538
A Doomworld poster said some private collectors have a prototype but it looks like they will never share it.
>>
>>7713526
Aside from one vinyl, I don't think there's a single Doom 3 reference in Eternal.
>>
>>7713469
>stupid free
sadly
>>
>>7713469
>nails hurt
well it doesn't lie
>>
>>7713513
Ranger has the expression and animations of a man at the state fair who has had to shit for an hour and every portajohn is out of order.
>>
>>7713571
And that's a shame,all this focus on trying to connect the games,including Doom 64 and they left out Doom 3.
It's my least favourite of the main games but it's still really good.

Hell,they've put the marine even in Quake Champions as a skin.
>>
>>7713602
what the fuck happened to his neck
>>
>>7713610
They had to put Doomslayer,Doomguy and Arena Doomguy so they gave them the exact same bodytype.
That's why Doom 3 marine looks far more jacked
>>
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New room.
>>
>>7713602
They didn't even port that QC Doom 3 armor same way they did for classic one. This makes me sad.
>>
>>7713721
it's a real shame, especially considering that the Doom 3 armor design is actually kinda cool looking imo
>>
>>7713602
he looks kinda odd in QC and doesn't look anything like the original one.
>>
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>>7713737
Yeah, I always really liked it. It has this kind of smooth, techno-organic look to it. A lot of the mechanical stuff in Doom 3 gives me that vibe, like the sentry bots.
>>
>>7713431
the only thing your picture lacks is a SOMEMONG or two somewhere
>>
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>>7713721
>>7713737
>>7713772
I always had a soft spot for that armor. It looks menacing and I kinda dig that helmet.
They look like the player model armor from Quake 2.

Still,I'm starting to feel the Id had an hate boner for Doom 3 while making Doom Eternal,think about it:
>Doom 2016 had a track that was a remix of Doom 3 main theme,Eternal doesn't
>Doom 2016 had a Soul Cube as an easter egg,Eternal has not a single mention of it
>Th Hellknight in 2016 was clearly based on their appearance in Doom 3,Eternal gave it eyes and look dumb
>As mentioned Doom 3 armor is not in Eternal,why?

There's only a vinyl which is a single reference and that's it.
>>
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Speaking of which,do anyone know some good mods for Doom 3?
>>
>>7713858
Duck Nukem 4 Feathers
>>
https://youtu.be/6DmBUKyEgQM
>>
>>7713323
>second time I make it to the Op
the third time I off myself
>>
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>>7713818
>Still,I'm starting to feel the Id had an hate boner for Doom 3 while making Doom Eternal
Maybe. I think they had just already used all the Doom 3-ish stuff they liked in '16.
-Hayden was recycled from a cut Doom 3 character (the initial big bad before you find out Betruger is really behind everything; speaking of, Olivia is pretty much Betruger 2.0).
-The idea for Argent Energy may have been inspired from the "Hercules Effect" or whatever it was called in an audio log in Doom 3, essentially there's an energy in Hell that invigorates people, represented by you having an infinite stamina bar during the Hell levels.
-Giving the Hell Knight a look based on the 3 incarnation so it's distinct from the Baron.
-Like Doom 3, the game takes place on Mars itself instead of the moons.
-Super Turbo Turkey Puncher
Also I forget, you go to an ancient city buried deep underground in Mars in Eternal, right? That could be a nod to the ancient Martian civilization in 3.
>>
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>>7713891
Fair enough,it's just it feels like they completely ditched everything from Doom 3 in Eternal,while Doom 2016 does its own thing and pays homage to it.

Maybe the scientists could be a nod in a way considering they're wearing the same outfits?

Even Doom 64 got some new levels that ties it with 2016.
>>
>>7713431
https://pastebin.com/hzDnLpct
You know why i'm posting this
>>
>>7713914
Did any of you like those new Doom 64 maps made by Kaiser. Should I give them a change?
>>
>>7713431
Strange wad but pretty charming. See you again next week boyos.
>>
>>7713951
Yeah, lovely new mappers feel to it, and great fucking sprites too
Good game lads, this was fun
Also sorry Mac I think Alex cucked you a bit on my picture there lmao
>>
>>7713947
Yeah, I thought they were pretty alright. I've been meaning to play them again.
>>
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Spoonfeeding anon on how to get into IRC
http://hexchat.github.io/downloads.html
You want the windows 7 installer, not the windows 10 store version. When you start up, input your names, and then you want to add a new network on this screen. Give it a name of your choice, select it, click edit, and then input the server address and password from the pastebin.
>>
>>7713951
>>7713431
That was a great game and quite a shitshow indeed. Here's a screenshot from my 10 fps software mode POV.
>>
>>7713327
Gentleman
https://www.moddb.com/mods/wolfenstein-3d-the-way-id-did/news/wolfenstein-3d-the-way-id-did-moddb-release
>>
>>7713890
Stop taking funny screenshots if you want to live.
>>
>>7713628
I still don't understand why no one hasn't made a High poly model pack for Doom 3 and fixed the animation framerates.
>>
>>7713924
No, I do not know why you are posting this...
>>
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>>7713891
there's also the sarcophagus
>>
>>7714013
on second thought, sorry but i don't wanna use that, might as well be using actual dos machines connected to bbs's
>>
>>7714063
Doom 3 really did have a lot of cool shit going for it. There's many ways it could have been better, we could discuss that in depth, but there's many parts which are genuinely really good.
>>
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>>7713431
More screenshots. That was short and sweet, see you next week for invasion.
>>7714072
FILTERED.
Joking aside, that's a shame. Would have loved to have you on board.
<fgsfds> what the fuck
<fgsfds> why are there people
>>
>>7714063
Which makes me wonder where Doom can go,they clearly weren't planning for Doom 2016 to open the way it did.
So in a future Doom game without Doomguy shouldn't be much of an issue. Focus on other characters.

>>7714074
Doom 3 art direction is criminally underrated,so much techno-organic stuff,problably the second best version of Hell,only behind to Doom 64.
While as a horror it didn't really do the best job,whenever it did something good it nailed it.
>>
>>7714080
ok maybe later down the line but discord is still so much more easy and practical
>>
>>7714038
So far I feel like they failed to stick to one of the guidelines that made DTWID/D2TWID work - these feel more like mere remixes of the original maps rather than distinct works following the same style. E1M10 has a lot of the same encounter setups as the original, right down to the hallway with one pocket of ambush SS, then another further down the hall, with the gold key at the end and a secret containing two extra lives. It's still nice to have a full Wolf mapset that doesn't try too hard, though. A lot of other mods either go overboard with adding new effects and features to the point of interfering with gameplay or just have the most sadistic horrible enemy placement and level design. The port-agnostic release is cool, too. Wolf4SDL sucks balls for the end user and I'm amazed the community has put up with it for as long as they have. Genuinely better off using a well-configured DOSBox.
>>
so I learned about this wad because it was featured as addon on the unity Doom port on steam
I blazed through it with Supercharge and it was a blast
I felt like playing Doom1 for the first time again
anything else similar that captures the same feel?
>>
>>7713334
Monster skins anon, are you around? The shotgunner thing is a major issue.
>>
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>>7713858
Glad you asked. The must-have one is Phobos: https://www.moddb.com/mods/phobos
Official expansion-tier stuff. Maps are incredible, very well detailed, fairly nonlinear. Gameplay is also improved, shotgun replaced with adequate one, increased monster count. The only downside is somewhat cringy story you have to sit through, but that's it. Two episodes out, third is yet to come. Go get it.
Other good stuff:
-In Hell & Tested. Two huge map packs with similar goal - to make Doom 3 play more like classics. Beware though, while In Hell is more than manageable, Tested is ball-bustingly hard.
-Fragging Free. Another attempt to make D3 more fast paced. Many new mechanics such as double jump & demon possession, tons of new weapons. Not a huge fan of it personally because it completely botches original game's atmosphere. If you don't care for "muh immersion" as much as I do, then you may like it.
-Ruiner. Turns the game into dark fantasy third person slasher. Kinda short, unfortunately.
-Classic Doom 3. E1 remake. Nuff said.
-Lost Mission. The only reason to play BFG Edition ported to vanilla. Just more of the same. There're 2 Hell levels, they're very nice.

That's the biggest stuff I noticed in my folder. As for individual maps, you may check those compilations: https://www.doomworld.com/forum/topic/99050-wip-the-uac-awards/
Author's website seems to be dead, but ModDB links are still up.
>>
>>7714212
>I felt like playing Doom1 for the first time again
For me such a wad was No End in Sight
>>
>>7714212
No End in Sight is also in the Unity port and it's exactly what you are looking for, albeit more challenging (especially Episode 3, and ESPECIALLY 4).

As for PC, Doom the Way Id Did is a perfect "alt-universe" Doom 1 set.
>>
>>7714224
What issue? If it's about putting his shirt back on I posted the corrected sprites like over a week ago, didn't you get it?
Hold on, let me check the archive
>>
>>7714239
k downloaded it
thanks anon
do you or anybody else have a recommendation for a weapons mod similar as much as possible to Supercharge?
but that doesnt alter monsters if possible
>>
>>7714224
>>7714250
Here ya go: >>7661294
>>
>>7714263
Final Doomer if you don't have it already, it has vanilla-ish weapon sets based around various megawads.
>>
>>7714027
>You might kill Romero
>Pictures taken seconds before disaster
>>
>>7714271
isnt that the weapon mod that changes weapons in base of what you are playing?
Im not sure Im up for that
but if I try it and play No End In Sight what weapons will it give me?
>>
>>7714285
Nah, it just has a variety of weapon sets themed after megawads, people just deliberately match them to their inspirations.
>>
I have really fond memories of playing Digital Paintball 2 with my friends as a kid. Looking at it now, it's basically deserted. Would anyone here be interested in playing it if I set up servers and a guide? Digital Paintball 1 got a redux on Steam, so there's probably a few people here who are interested in playing it
>>
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Rambler is a go.
>>
>Tired you may be
>but the only tired spawn
>is dead spawn
I remember seeing this quit message somewhere, maybe a wad or a port, but I can't remember where.
>>
this is actually a cool mechanic ngl
>>
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>>7714390
Holy shit, that's rad
>>
>>7714390
Fuck that's scary.
>>
>>7714390
>HEARD YOU WERE TALKING SHIT
>>
>>7713602
BADA BING
>BADA BOOM
>>
>>7714047
it was more like "my work is done here" thing
>>
>>7713818
The soul cube is on Doomguy's epik gamer desk in the Fortress of Doom
>>
>>7714390
H-HE'S FAST!
>>
>>7714390
Did you get a speed multiplier in to do that?
>>
>>7714390
who was in the wrong here?
>>
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>>7714460
Yep. It was easier to implement than I thought so I just went ahead and did it. Probably needs some tweaking though, and a multiplier above 2 looks pretty jank with the 10 fps animations.
>>
>>7714404
Link to mod?
>>
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>>7713479
RIP Paul Steed, you magnificent bastard.
>>
>>7714250
Thanks, I didn't catch it. Post number doesn't seem to be working in warosu though.
>>
>>7714616
>warosu
>Not using desu
https://desuarchive.org/vr/thread/7658141/#7661294
>>
Poggers https://forum.zdoom.org/viewtopic.php?f=43&t=70993
>>
>>7714620
It ain't his fault, 4chanX still redirects there by default
>>7714616
So, is there still something I can help out with, or is everything good on the sprite side of things?
>>
>>7714390
WELCOME TO THE MAP, SON
>>
>>7714631
I think it's all good, I just gotta update it all.
>>
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>>7714474
Well, here's a texture anyway. I don't have a quick means to test it on the model, so lemme know if it's shit.
We'll see if I can get around to slapping a helmet and metal mitts on him at some point. Kinda wanna crack open a quake editor, but I haven't done that in 20 years and probably don't have the time...
>>
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>>7714685
or if you want it non-palettized
>>
>>7714685
Anon who made the second sketch here, that's rad as heck! Some parts around the shoulders might look a little wack just due to how the texture is mapped but that's fine, I love the shading and grit you gave the armor and never would've thought to do a triple vertical layered setup like that.
>>
>>7714706
Thanks. It's a little quick and dirty, and ideally would have the modelled bits, but it's what I had time for atm.
Not enough texture space to work with to give him a helmet so I skipped it.
>>
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>>7714716
The helmet would be really hard to get looking nice without a model edit 'cause part of the shambler's 'face' (the area above the mouth) is also mapped to its shoulders so whatever's on the sheet there is duplicated. Joys of old-ass models, I guess.
>>
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>>7714728
No worries in this case, though- looks swell.
>>
>>7714736
yo he looks fuckin nice!
good job anons
>>
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>>7714685
Had to remove some fullbright pixels, but it looks great in-game. Thanks anon!
>>
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>>7714781
wew
>>
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>>7714685
>>7714781
I'm not the original guy who posted the Armored Shambler, but I thought his arms looked a little bare, so I thought I'd hack together some bracers. Later I might see if I can get a helmet design that works with the screwy mapping, too, I have some ideas, if the original texture artist is alright with me editing it further.
>>
>>7714842
Go nuts. Might make them cover his entire forearm if I were you. Or maybe use the opportunity to add some asymmetry. One large bracer, one small. Something like that.
>>
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>>7714390
>>
>>7714819
post progs
>>
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>>7713602
>all this focus on trying to connect the games,including Doom 64 and they left out Doom 3
2016 had a reference to 3.
>>
>>7714083
>a future Doom game without Doomguy shouldn't be much of an issue. Focus on other characters.
I really want a game where we play as the Intern that sticks by us in Ancient Gods. I want to follow his journey as he goes from scrawny nerd kid to Doomguy v2.0 while either seeks out Doomguy's sarcophagus, or straight up takes up his mantle and Rips and Tears demons in his stead.
>>
>>7714879
Need to do some more testing, and I'd at least like to get the requested Qoth monsters added before I do another release.
>>
>>7712156
did bitchfork finally free it?
>>
>>7714935
That's the worst thing I've read since playing tag2 with subtitles on.
>>
today's mood: accodemta;;y moved a chunk of map by 16 units and didn't realize it until later
>>
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Some fellow /vr/ peeps were doing some Blender things, so I joined in and wound up doing baby's first Blender sculpt (well, maybe not first ever technically) and made it into a decoration.

Thanks for the help, Blender is still overwhelming as fuck but being able to do something simple like this was cool.
>>
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>>7713818
>There's only a vinyl which is a single reference and that's it.
Technically, there's a reference on Blood Swamps, but that's the only thing that comes to mind.
>>
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>>7714484
latest Smooth Doom
you have to set the weapons to 'Modern'
or whatever the third choice is to have weapons with alternate functions and secondary fire mode
Im looking forward to playing it today with No End In Sight
I found a cool mod that works universally with weapons that reload and that shows ammo reserves in the weapon and total as bars around the crosshair
it also comes with alot of secondary addons to the hud
https://forum.zdoom.org/viewtopic.php?f=46&t=67204
https://www.moddb.com/addons/nekoshud-release
+ I added latest nashgore on top of Smooth Doom
>>
Now that the Combined Arms v2 is up..
When's Samson for GMOTA, Kegan?
>>
https://youtu.be/tEIAQe_1SP0
>>
>>7715226
inb4 kegan dies again when he works on kustam
>>
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>>7715226
I'm gonna be starting back on GMOTA dev in another week or two. The first thing I want to do is fix Kustam, which hopefully won't take long as it's more about taking away stuff and polishing the fuck out of pre-existing things. Then start on Samson.
and retool Blaz's fatal draw at some point.

>>7715231
Don't jinx it.
>>
>>7715226
>>7715231
on that note... Was there a R34/63 for Samson already?
>>
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>>7713336
alright, here are the Warhammer textures
https://mega.nz/file/kT4lHCLQ#S1BH8DGbCuVJjPMKza62AyUeAuDILzzr-oxQ1yKuEBg

some of these you can pretty much throw onto plain cubes and still end up with an overdetailed map.
gonna request that you don't use or share these outside the project until it's released. not that I can stop you, of course.
>>
>>7715228
fucking nice
>>
Did you know vortigaunts in HL had the ability to revive dead aliens, but that was removed for some reason? I wish they kept it, it would improve the monster arsenal a bit
>>
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>>7715040
>accodemta;;y
I know that mood anon
>>
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>>7715235
>>
can someone recommend me a good simple weapons mod like Supercharge or Led's Generic Weapon Mod that works natively in Heretic without patches?
I know of Guncaster and Trailblazer but the first one I dont ike (gay faggot furry dragon faggotry) and the second one I already played Heretic twice with it.
>>
>>7715337
high noon drifter
>>
I suppose, technically, this is cheating, but I've learned you can type "items {red/blue/yellow}{card/skull}" into the console to ping the location of a key you're missing. Handy if you ever get hopelessly lost.
>>
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>>7715356
Also you can make them show up on automap if you enable some variable in GZDoom
>>
>>7715358
Why
>>
>>7715358
what is this?
>>
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>>7715257
>>
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https://www.youtube.com/watch?v=G3IalKE-d1Y
>>
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>>7713479
>romero clearly love ass
>>
>>7713469
>lore issue
I really think doom3 guy is just guy in a coma and dreaming
>>
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Half-Life 2 > Doom 3
>>
>>7713350
>That's some Quake-tier stuff

And some asian spice sprinkled over it. John Carpenter would approve.
>>
>>7715689
I like it how Build games are comedic in tone overall, yet also so atmospheric when you dive deep into them.
>>
>>7715705
Several parts in Duke,Powerslave,Blood and SW are more focused on horror despite being mainly campy.

Mouth of Madness in Duke3D stands out or Shadow Warrior 's temples as an example of tonal shift.
>>
>>7713951
>>7713992
>>7714080
Anyone remembers name of Alex's wad for doom64 EX he was mentioning? I'd like to try it someday
>>
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>>7714225
Thank you so much,anon.
>>
>>7715240
They put it into Sven-Coop, and it's honestly not that good, it just makes Vortigaunts extremely fucking annoying to fight in groups.
>>
>>7713469
green hud button
>>
>>7715774
I played lots of Sven and don't remember ever seeing that. I guess it kinda makes sense when you have 10+ players vortis just won't have enough time to res, but I assume it's toggleable and most servers don't have it on?
>>
>>7713891
>Hell Knight GF
part of me wants to see her get eyes like in Doom Eternal and experience sight for the first time in her life
>>
>>7715127
ty
>>
>>7715240
Maybe they felt it was too similar to the arch vile. The charge up shoot mechanic plus reviving monsters.
Then again they pretty much just made them small weak shamblers
>>
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>>7713891
I think id felt that way with ROE, they brought back more classic stuff.
>>
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I saw this webm in another thread but before I could ask what Doom mod it is it was archived, so what Doom mod is this? The assault rifle looks kino
>>
>>7715896
Supercharge, I think that rifle was made by the treasuretech guy.
>>
>>7715905
ty
>>
https://www.moddb.com/mods/quake-2-rtx-retexture-project/news/texturing-pipeline-for-quake-2-texturing
some interesting tidbit for 3d textures and modeling if you are aiming for 1:1 replica
>>
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why the fuck is everything behind invisible walls in TNT's habitat level
>>
>>7715957
this is the most tedious but more safe path, it sucks that it takes a long time to make it look good, and if you are doing it alone it is.
>>
Why are zoomers so obsessed with this Habitat level from TNT? Did a YouTuber make a big deal about it?
>>
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>>7715983
>zoomers obsessed with TNT
>>
>>7715983
t. Christopher Buteau
>>
>>7713891
Doom 3's Hell Knight redesign sucks
>>
>>7715990
Drats I've been found out!
>>
>>7715995
Horrible opinion.
>>
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>>7714390
obligatory
>>
Can we at least agree that TNT has good music, especially MAP01's?
>>
>>7715957
Do ambient occlusion maps still matter with path tracing?
>>
>>7716012
fuck yes we can
>>
>>7716009
>big grey blob but with no eyes
boring
>>
>>7716016
Yes, same goes to Subsurface scattering
>>
>>7715896
>someone already made eyeless imps
GODDAMMIT I DID ALL THAT WORK FOR NOTHING
>>
>>7716018
>grey blob
They're jacked as fuck,plus they were the only ones with no eyes in the roster.
That was until Doom 2016 did it.

Eternal made them hornless Baron of Hell and smaller.
>>
>>7716012
It has Doomguy's version of the Guts theme
https://www.youtube.com/watch?v=MhthWGF77ow
>>
>>7716016
not by itself, I assume it's for other maps inside substance painter
>>
>>7716018
>with no eyes
It has eyes.
>>
>>7716028
Imagine Plutonia with TNT music.
>>
>>7715983
Fucking retard.
>>
>>7716012
TNT has great music, and it also has a lot of good levels, but it has some levels which are also not so good.
>>
>>7716042
plutonia has a fan made music mod for it
>>
>>7715995
At least it gives the Hell Knights a different look from Barons, I hate that they made Baron look like a big version of Doom 3 Hell Knights in Doom 4 though. At least there's the Gladiator boss which keeps the classic look.
>>
warosu started archiving /vr/ again btw
idk when they started again but noticed it today
https://warosu.org/vr/thread/S7713323
>>
>>7716103
that's good to know; might come in handy
>>
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>>7716024
>>
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>>7716064
Is that your opinion, or was it assigned to you?
>>
>>7716101
Knights being a subspecies or whatever of Barons is still more interesting than being muscly grey nothings
>>
>>7713469
>quake just as big as doom
nice
>>
>>7715237
>gonna request that you don't use or share these outside the project until it's released. not that I can stop you, of course.
Thats cool if you ripped/organized them, but thats an absurd request considering you didnt actually make the textures.
>>
>>7715960
>he doesn't know
https://www.youtube.com/watch?v=0yTFM2Zjv20
>>
e
>>
>>7716028
>Guts theme
But TNT came out first
>>
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Water some good wads/maps that bring Quake to Doom?
>>
>>7716230
the first secret map of Requiem is a Quake level
https://doomwiki.org/wiki/MAP31:_Doorway_to_Quake_(Requiem)
>>
anyone looking for slaughter, i can recommend these recent-ish whats:

abandon
nosp2
microslaughter

anyone not looking for slaughter: play these anyway
>>
>>7716230
I think that's only one. There's sequel coming though. It has one map teaser demo.
>>
>>7716236
Abandon is too hard for me, but I enjoyed Micro Slaughter. I would recommend it to fans of Eviternity and Speed of Doom.
>>
>>7716236
>nosp
>recommending speedmaps
fuck off m8
>>
ok
I think I have achieved perfection
>>
>>7716247
nosp2 is extremely fun and i really enjoy the meta of the archviles

the archviles in nosp2 can resurrect cyberdemons and other archviles. it makes clusters of archviles absolutely terrifying even if you have cover: you need to take them out as fast as possible, or you will simply run out of ammo
>>
>>7716246
i played through a few maps of abandon with saves and found them very rewarding
>>
https://www.youtube.com/watch?v=9BQDeRrx-XU
>>
>>7716247
What's wrong with speedmaps?
>>
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>>7716207
it's just a request, not a demand or anything.
when you consider discord-exclusive wads and jams named after the ripper, I don't think what I'm asking for is outrageous in comparison.
and again, worst I can do is keep such things to myself next time.
>>
>>7716302
everything
>>
>>7716316
Care to elaborate a little more?
>>
Any good Duke3d mods out there?
>>
>>7716360
Alien Armageddon
>>
I spent 2 hours finding the perfect combination and setup of mods
and now I lost all interest to play
at least tell me my loadorder is cute
>>
>>7716381
Doesn't supercharge has some sort of gore mod already built in?
>>
>>7716360
dnf 2013
>>
>>7716083
and it's a fucking good one
>>
>>7716135
It's very much my opinion. I love TNT, it's my favorite iwad, but it's a set with some pretty flawed levels, Habitat and Baron's Den are among those.

You can search /vr/ in an archive, go all the way back to 2013 when the doors to this board opened, and you will find people debating the qualities of TNT, you can look at antique threads on DoomWorld and old UseNet groups from the 90s to see much the same. It has ALWAYS been contested, and it will remain contested, because the quality of the levels vary, and the style of gameplay doesn't appeal to everyone.
>>
>>7716415
yes but I add Nashgore ontop of it for maximum GUTS
>>
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>>7716028
>>7716229
That's straight up just a .midifcation of the first half of Legion Of The Lost by Gravedigger.
https://www.youtube.com/watch?v=LKupozA-T0M
Which is pretty cool actually, wish someone made a full .midi version of the song, because the second half rips ass like a motherfucker.
>>
>>7713469
>gameplay makes style
>playing best Id stuff
>>
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>>7713469
>>
>>7714083
>So in a future Doom game without Doomguy shouldn't be much of an issue. Focus on other characters.

Its starting to feel alot like the Halo series and Master Chief.
>popular charcter goes to sleep
>franchise tries a game or two without him (odst reach)
>bring the chatacter back in an downward spiral of games because they have no idea what they are doing because they are now copying whatever is popular atm
We've already seen doom guy go from suit of armor to mythical prophecy hero from legends, not too much of a stretch to see he be turned into something else
>>
>>7716484
Wouldn't surprise me considering his wife:

https://www.youtube.com/watch?v=L5sBdR4-GGM
>>
OK, what are the details of the cancelled expansion/DLC for Quake 4?
>>
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Worst level in game history?
>>
>>7716507
No, that would be either the Water Temple in OOT, or the majority of Ground Saravitch's stage in MMX6
>>
Picking up from recent conversation about possibly Quake reboot.

Quake doesn't have a particular identity, and making Ranger a magic warrior who fights alternate dimension evil wizards and dark gods with both magic and guns might be it.

Maybe it could be some sort of mechanic where you can enchant your bullets with different abilities on the fly. That would be fun.
>>
>>7716507
Idk why people complain about this level, when I played RR it took me about 11 minutes to finish this, compared to 30+ minutes it took other levels. Just keep your map in mind and look everywhere for switches
>>
>>7716490
That can be considered a double edged sword.
We either get an intriguing new perspective on the game's world,like Doom 3 did.

Or a convulated story that contradicts what was already estabilished.
Halo 4 was already getting in there on taking a dump on the lore,only to reach breaking point with Halo 5.
Which heavily divided the fanbase

The last thing Doom needs to do is getting the Halo treatment and the lore is already an unfocused mess.

I feel Doom deserves a rest,maybe for 5 or 6 years.
>>
>>7716507
Dark Forces sewers are still worse
>>
>>7716510
That's what I would like to see,an emphasis on the magic but doesn't take away the gunplay.
The runes can be like the alt-fire like Nu-Doom games but rather than doing a different attack it affects your weapon firepower.

Also the possiblity to choose which episode to start with would be good,where some parts change according to the order you play them.
>>
>>7716510
>Quake doesn't have a particular identity
yes it does, but it is crazy characters fighting in a fast multiplayer arena, not a single player game
>>
>>7716552
Well,I would still like a single player game.
>>
>>7716507
No. There are games with fps levels that barely even function and can softlock easily.
It's the worst one made by a competent developer maybe.
>>
>>7716514
>and look everywhere for switches
There's a required one that out of sight hidden in a passage way that you have to look up at and shoot. It's like a secret that you need to beat the level.
It's fucking trash. And the rest of the level doesn't have anything in it to redeem it.
Kerpee kerpee!
>>
>>7716507
Worst ones in a FPS? Problably top 10 for sure

>>7716524
That one was a nightmare to get through.
>>
>>7716521
We have already done the former
Doom
>green suit of armor fights demons
Doom2016
>this post has exceeded the character limit bignumber/2000
>>
>>7716587
>Kerpee kerpee!
Yeah that's the most annoying part about it, it only has those annoying sounding enemies
>There's a required one that out of sight hidden in a passage way that you have to look up at and shoot.
Yes but IIRC, at that point you don't have anywhere else to go. So the logical thing is to examine that room you're in. Also IIRC, at that point you can shoot that switch, there is a food pickup. That made it obvious to me that I should examine my surroundings at that point
I'll agree it's pretty bad, but it's nowhere as bad as when you have to walk into that fireplace in Shadow Warrior to progress, in RR you at least get some clues there is something there
>>
>>7716613
>So the logical thing is to examine that room you're in
You can apply this logic to almost every poorly designed map that relies on secret-tier things to progress
>>
>>7716618
You can't apply that to the fireplace room I just talked about in SW, that's just a side room in a building where you can progress further
In RR, after you do everything that switch is in the final room, there is nowhere else to go
>>
>>7716604
Not really. Classic Doom kept it simple but mainly because the plot it wasn't much of a focus.

Doom 2016 just gave the bare minimum of exposure and lore just to keep the player intrigued about the world.

Doom Eternal felt like they took straight out of another franchise and changed the names.

Case in point:Doomguy getting his fortress which doesn't explain how he got there.
Like a movie adaptation of a series of books that skipped some of them.
>>
>>7715337
Samsara is a lot of fun with it as well. You could also use Heretical Doom and play the classic caster mode, It doesn't have a lot of the advanced mechanics so its more powerful but still fairly simple.
>>
>>7716640
Speaking of Samsara,is Extra Heroes any good?
>>
>>7716632
No one saw superman build the fortress of solitude.
>>
>>7716647
The new characters aren't quite as polished or balanced, so the competitive multiplayer takes a hit. But if you just want to play as your favorite character in a megawad it's perfectly good for that.
>>
>>7716613
I didn't see much of that as an indication of anything. There are a few other routes out of that room, and considering that you throw a bunch of switches in the vicinity my inclination was to explore other areas.
Hated it. And like I said the rest of the level is just bland annoyance, so it's not like there was any reason for the map to be there in the first place. It adds nothing to the game.
A lot of the maps I find really fun, for exploration. The complaint that it's a mazey game in general is occasionally true, but not to the point of frustration. I like RR. That map can go fuck itself though.
>>
>>7716652
But that is dedicated to the fans of the comic who knew about it,Superman is a god-like being.

While Doomslayer is also an incredibly powerful being but that doesn't explain how he got there in any way.
>>
>>7716647
Unbalanced in dm many ways, but fun if you're not worried too much about kill counts and are playing for the kill of the moment.
>>
>>7716697
>There are a few other routes out of that room
Leading back that is. Not forward, like the shadow warrior map you mentioned. I still haven't played SW.
>>
>>7716703
Idk man, I think doomslayer would beat superman. I heard the cells that the bfg9000 uses has trace amounts of kryptonite and it's green in color too.
>>
>>7716717
DOOMGUY COULD TOTALLY KICK YOUR DAD'S BUTT
>>
>>7716710
You played RR before SW? That's unusual
>>
>>7716510
>making Ranger a magic warrior
Rather just a guy who figured out how to use Runes. Despite how it might come across with my idea of Runes, I would prefer for Ranger to remain just a lone marine. More Doomguy than Doom Slayer, sort of speak. No magical artifact and/or weapon at his disposal and he's just the man with guns.
>>7716543
>The runes can be like the alt-fire like Nu-Doom games but rather than doing a different attack it affects your weapon firepower.
Originally I thought about not limiting Runes just to weapons and have one that gives Ranger different effect. Although we're... kind of lucky with weaponry:
Melee - Axe/Mjolnir.
Shells - Shotgun/Double-Barrelled.
Nails - Nailgun/Super.
Rockets - Grenade/Rocket Launcher.
Cells - Laser Cannon/Thunderbolt.
Each Rune can be assigned to specific weapon and I don't know which one should be ditched. Honestly, I thought about Shotguns since... You know, Shotguns are perfect and don't need magic.
>But what about Proximity Launcher?
Alt-fire for Grenade Launcher.
>>
I need help from a kind anon that knows his way around SLADE and texture editing
pls
>>
>>7716824
Been getting into this stuff recently. Ask away.
>>
>>7716832
I have found the PERFECT hud for me while rummaging on Moddb Brutal Doom addons page
HOWEVER it has this stupid useless bloat in it that I would like to be GONE
I know how to mess a little bit with DECORATE so I opened the hud file in SLADE but I dont know enough to modify the hud sprite
I dont know cock shit about Photoshop or PNG transparency edits I dont even have a PNG editor installed
can someone help me edit this please?
>>
>>7716859
>>7716859
>>7716859
how do I make this shit BIGGER in Slade???
>>
>>7716859
>>7716876
Not the previous anon, but only thing you can really do is edit it in Photoshop or any other software like Paint.net then replace the graphic in SLADE. Using SLADE for editing the graphics other than some palette swaps and sprite offset/positioning sucks. I'd recommend trying out Paint.net since it's free and simpler but still absolutely capable enough for sprite edits
>>
>>7716894
>Paint.net
ok edited it using Paint.net
now what do I do?
it asks me stuff when I try to save it
>>
>>7716926
Just go with default, should work.
>>
>>7716926
>>7716926
>>7716926
>>7716894
>>7716894
>>7716894
I DID IT I FUCKING DID IT
now how do I make that ugly face disappear?
>>
>>7716946
forgot picture
do I just delete this
// hud face :)
Alpha 1.0
drawmugshot 5, 197, 13;
>>
>>7716949
I can't really tell without seeing the code, but why not try doing that, seems it would work.
>>
Only 4 weeks more for Final Doom birthday.
>inb4 it's actually June 17
Then prove it fag.
>>
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>>7716498
All I remember is that it would've had another cute female Strogg enemy.
>>
>>7716957
YES FUCKING YES
perfect
Im so fucking happy
if anybody wants this I'll gladly share it
tested it with a bunch of weapon mods and it works with all of them
>>
Thoughts on the HECU?
>>
Recommend me near-vanilla style map packs. Like "Doom the way id did"
>>
>>7716964
It'd be appropriate to release TNT2 for anniversary!...right? :(
>>
>>7716989
No End In Sight
Double Impact
they are both for Ultimate Doom tho so no fancy super shotgun
but they are both a fucking blast to play
>>
>>7716987
Cool guys,love their voices in HL 1 more than in Black Mesa.

>>7716986
Yes,I would like that,thank you.
>>
>>7716992
Thanks
>>
>>7716859
Pretty much just what the other anon said while I got distracted doing my own texture work on the side. Because it's part of the HUD image as a whole, the only option would be to remove it. Grats on getting it working though!
>>
>>7716987
Love Opposing force. And Opposing force models. Better than vanilla or HD-PS2.

In Black Mesa they just generic modern USA soldiers.
>>
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>>7717000
here you go anon
https://files.catbox.moe/l56nl1.pk3
>>
>>7715721
https://www.doomworld.com/forum/topic/119055-the-tribulation-of-treachery-doom64-ex/ Here you go anon
>>
>>7717101
Thanks! I have to try it when I get some free time
>>
>>7716742
I played these games in the 90s. My dad got RR for Christmas.
I just never got around to SW. I played the first few levels of it at some point. I think I own it on Steam.
>>
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>>7717019
That's what irked me the most.
Sure the voice acting is good but they tried too much to humanize them.
They were threatning in the original Half Life but still showed their human side,they're a bunch of heartless dudebros on Freeman perspective.

Doesn't help their tactics in Black Mesa weren't as good.

>>7717081
Nice,thank you pal.
>>
>>
>>7717130
That looks genuinely not good.
>>
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I have to admit,afte Eternal this became my least favourite Doom armor.

I like the more comic book style ones of Classic and 64 and the more bulky edgy one in Arena. Even the one from Doom 3,with the more techno-organic style.

Is just this one looks like a generic sci-fi soldier but overdetailed. Eternal one went heavy on reseambling a Predator suit but it's far memorable than this.
>>
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>>7717142
I know. They looked far more muscular in HL 1.
You look at them and legitmately feel like they could kick some ass,the backpack and exposed forearms gives them a more badass look and fits with the campy tone of the game.
>>
>>7716989
https://www.doomworld.com/forum/topic/119731-re-release-doom-damnation/
>>
>>7717145
Yeah this one looks too much like the typical Master Chief style space marine armor
>>
>>7717145
what the fuck is the red button
>>
>>7717192
It glows whenever you have Berserk or something.
>>
>>7717130
Well, I talk about the look also. Looks like they abandoned PCV lore etc.
>>
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>>7717145
I actually quite like the direction they took with the eternal suit, but I think it could be better if it resembled the classic one more with exposed abs
>>7717192
I'll show you
>>
>>7717145
>022
Are there hundreds of praetor dooms running around?
>>
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>>7717145
Arena doomguy is best 3D doomguy.
>Has the tan gloves from the original viewmodel
>Helmet has the same iconic boxiness and visor shape from the original sprite
>Doesn't look like a rip-off Master Chief or Darksiders/Diablo OC
They even did a good job with remaking the skin in QC. Wish they had that as an unlockable in Eternal like they did with the "original" set.
>>
>>7717210
Me too,It looks cool in Eternal and far better designed,the abs thing is more of the fact is broken and less of an actual part of the armor.
>>
>>7717246
Don't forget
>can do sick skateboard tricks
>>
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>>7717246
I always liked this model.
It has the right amount of details and gritty enough and maintains the comic book style hero aesthetic as well.

Sure Classic Doomguy is iconic but also really simplistic,this one it's like an advanced version of it.

On the QC suit,I like it,I would've preferred a more "brown-ish" colour to the grey parts.
>>
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>>7716725
>>7716717
Ye
>>
>>7717276
is this Doomguy or Samus power suit painted green?
>>
>>7717306
It's a mashup of different armors and some cosmetics thrown in there.
>>
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>Played Opposing Force the first time years ago
>Got the Displacer Cannon
>Thought it was a BFG ripoff but with the lack of a death animation
>Replaying it I didn't pay attention to the info given and turns out it teleports the enemies away

How can you make something non-violent in a FPS and yet so cool?
>>
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>>7717315
How, indeed.
>>
>>7717315
It's even cooler when you figure out you can use it to teleport yourself. It wasn't executed in the best way but I can appreciate the fact it was added at all.
>>
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>Replayed The Way ID did
>Recognize the artwork in the title screen
>It's from Kracov
>They kept using his art in everywhere back then
>Look him up to see where he is
>His last post was from early 2020 after a 3 years hiatus

I miss him so much
>>
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>>7717145
I hate his elephant ankles.
>>
>>7717327
I forgot about that one,I like to think the devs were inspired by it for the mechanic

>>7717335
Unfortunately it's a limitation of the time but it's still great,wish more games did stuff like this.
>>
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>>7717306
>>
>>7716991
Well at least the maps are done. It's made mostly by btsx-team and those guys love to test and balance years before releasing anything to public.
>>
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menusys reimplementation of quakespasm's menu should be near done and released soon(tm) for modders to use to add new settings for their specific mods or if you want to use it with fte to replace its menu.
worth noting is that menusys existed long before this but i don't think many if any mods have used it, which is why i felt like recreating the default qs menu as i think the vast majority of the quake community is familiar with it and prefers it over fte's menus.
>>
>>7717246
He has a cute belly
>>
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>>7717415
He learned from the best.
>>
>>7717415
Why do they always emphasize the torn abs but never the torn thigh?
>>
>>7717430
>that one comic, you know the one
>>
>>7717441
No I don't. Enlighten me.
>>
>>7717441
By Cacobro?
It was ok.
>>
>>7717441
I don't know the one please tell me
>>
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>>7717447
Crash and Doomguy get it on with lots of abdominal clenching, and then Crash takes the fucking helmet off four pages in.
>>
>>7717460
Oh yeah, now I remember. Shouldn't have removed the helmet desu.
>>
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>>7717460
Yes,I remember that,it had that weird dialogue choice from Mass Effect.
Props for the abs but the comic was mediocre.

>>7717463
Still better than most Crash art but I agree
>>
>>7715237
Whoa, radical.
>>
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>>7717315
Remember Randy was the main guy behind OpFor. He should have tried copying what was successful for it for his other games
>>
>>7714390
Nice!
>>
>>7714781
Nicer! Fuck yeah.
>>
>>7717438
because while torn leg armor is obviously torn, some people don't see that stomach armor was also torn and legit think that doomguy's armor doesn't have a stomach part
>>
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Final update on the new logo if anyone is interested. Got it all layered out so I can used it for a website when the time comes.
And tonight I'll make some sound effects I guess.
>>
>>7717504
To be fair, the armor doesn't. The shirt underneath is the torn bit.
I always liked the way he look in the hell on earth splash screen. Darker armor, absurd buzz cut...
>>
>>7717561
Perspective on the left R looks a little weird, no?
>>
>>7717571
Looks fine to me.
>>
>>7717571
Just realized it's because it's a five letter word and my brain was expecting a sixth one. Forget it.
>>
>>7717585
It will probably look better when scaled down and placed in Doom anyway
>>
>>7717569
Are we sure that is Doomguy? Looks like a zombie shotgunner to me
>>
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>>7717504
yeah...but..
>>
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The time has come and so have I
*slurping bethesda cock consoomer noises*
>>
>>7717621
Wear it and show us anon.
>>
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>>7716381
>steve_flashlight
nice, i'd been using darkdoomz with everything but the flashlight disabled but this is more performant
>>
>>7717632
Might as well. In a bit though, later tonight after dinner and washing up. I only took it out of the cardboard because there was a big tear and I wanted to check if everything was okay.
>>
>>7717602
some people don't even notice that guy btw and are surprised when you point out there are two guys in the cover
>>
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What are your favourites addons for Doom?

Mine currently are "universal rain and snow" and "DarkdoomZ",help to give a different atmosphere.

"Immerse" for movement,mixing Tilting and footsteps.

"SpriteShadows",just Duke 3D shadows,always liked those
>>
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>>7716381
For me? It's
>>
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>>7717192
opens the trapdoor
>>
>>7717673
>SpriteShadows
That's neat. I like the idea of universal rain and snow, but a large part of me thinks it's better to just let what the author was going for stand out. Unless of course you've played a particular wad before.
>>
>>7717673
Also look into droplets. Doesn't work properly with the Doom SW renderer unfortunately.
>>
>>7717680
I would say universal rain and snow for Hexen fits like a glove,given the areas you visit.

>>7717683
I'm more for Nashgore but I like the more simple approach to blood.
>>
>>7717602
I'm still under the belief that the guy front-and-center is dead meat, and Doomguy is the one running to his aide.
>>
>>7717710
More like Doomedguy haha
>>
>>7717673
>LiveReverb.pk3
It adds a lot of atmosphere. It's like every level is PSX Doom!

>steve_flashlight_2018.02.12.pk7
Occasionally useful in particularly dark levels.

>mXhairs_2.1.pk3
Adds more crosshair options.

>precise-crosshair-v1.4.1.pk3
Actually adjusts my crosshair so it shows my point of impact (which the regular crosshair almost never does), ergo it can be used for real aiming.

>TiltPlusPlusv1.5.pk3
I like the swaying when strafing. I also really like the way my camera just flops over on death.

Then of course Brightmaps and the Spritefixes.
>>
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>>7717647
Well anyway
Save Daisy.
>>
>>7717736
That's adorable.
>>
>>7717736
You're a small guy.
>>
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>>7717736
>>
>>7717759
probably didn't help to kneel down lol, but I have a small lamp with a red light I thought would be fun to use
>>
>>7717759
4u
>>
>>7717673
Autoautosave - a checkpoint system. Saves game mid-level for you during important events. Literally can't go without it.
Universal Weapon Sway - I just like it when weapon wobbles on screen side to side instead of being totally static.
>>
>>7717673
Smooth weapons.
>>
>>7717571
>>7717585
The perspective was done by just scaling the logo down and drawing lines between the sizes. That way I couldn't screw anything up.
>>
>>7717597
Which is probably what doomguy would look like if he swiped some of their armor.
>>
What are some good, small mapsets to test the Combined Arms weapon sets on before deciding which ones I want to do a full Megawad playthrough with?
>>
>>7717837
Sigil
>>
>>7717481
Which is kinda sad honestly.
It's one hell of a way to start in your early years and after that nothing from Gearbox reached the same quality.
And of course Randy himself,who's one of the industry biggest scumbags
>>
>>7717837
UAC Ultra is p good
>>
>>7714842
elbowpads
>>
>>7717837
Doom II, Plutonia.
>>
>>7717798
That's something that is extremely useful for long maps. Prevents less save scumming and know that you're halfway through.
>>
>>7717837
>Megawads
Japanese Community Project
Going Down
PSX Doom Consolation prize

>Small mapsets
Shadows of the Nightmare realm
No Rest for the Living
>>
>>7717673
Hoo boy, I'm running a whole bunch right now. Here's some others anons haven't mentioned:

>Fancyworld
Lots of little things: adds subtle sounds to certain textures (such as computers beeping and booping or water subtly flowing), and makes nukage and lava bubble.
https://youtu.be/VwKNQ9ivcYE

>VBLUD and Nash's Decals
Both made by Nash and together offer more subtle and tasteful gore compared to Nashgore.

>Procedural Water/Fluid Shader
https://youtu.be/40X9oYEdV-0

>Retro FX with Dither
Nifty adjustable retro-style shaders that can really bring out the detail in certain textures/sprites.

>Simple Liquid Physics for DOOM/DOOM II
https://youtu.be/NTc0Ca17N5g

>Doom skyboxes for GZDoom
Improved skies for most stock DOOM wads, including TNT and Plutonia. Takes the existing sky textures and makes them full 3d, as opposed to a wrap-around picture.

>Nobody Told Me About Id: Props Only
For Build Engine style destructible lights and such.

>Subtle Lighting
Makes certain textures and liquids give off light.

>Brightmaps Plus (Textures Only)
Lights on walls, switch lights, computer screens and more all glow in the dark.

My load order is big.
>>
>>7717867
Might give it gloves tonight tbqhfamily. I think it needs something on the hands to show that it's melee focused.
>>
>>7717394
Samus x Gundam, idk why this fucked with my head
>>
hhhehehe
>>
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hmmm.
>>
>>7717837
Suspended In Dusk
>>
Aw man, someone reminded me of Urban Brawl the other day, and I just had to go and listen to that sick music again.
>>
>>7717898
You better not be saying something is up with that fucking pillar again
>>
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>>7717902
https://youtu.be/kk-kkT0cnso It's even better than I remember.
>>
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>>7717923
NNNNNNNNRGGHH
I was just listening to that track, it's so GOOD!
>>
>>7717895
HEY, WHO PUT DESE HERE?
>>
What's the best sourceport for co-op?
What's the best sourceport for online co-op?
>>
>>7717998
Zandrom, Zdaemon, Odamex, pick one. Zandro is /vr/'s choice for servers.
>>
>>7718003
What're the differences between Zdaemon and Odamex anyway?
>>
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don't know if it's newsworthy but epic bought artstation and their courses are free for the rest of the year
>>
>>7718006
Odamex is the closest to vanilla of the three, I'm not sure about zdaemon, but I do know it's closer than zandro and also requires you to log in.
>>
Vivisection is not well designed for pistol start.
>>
>>7718009
Oh yeah, odamex also allows for retarded high player counts
>>
>>7717192
I think it's the part of his suit that stores argent energy. In '16, the Cyberdemon's carapace sort of looks like the Praetor suit in places, and he also had a big red button. You yank it out of his chest and use it to make a portal to Hell.
>>
>>7717438
you can't see it because his arm blocks it, but the tip of his penis is poking out
>>
>>7718006
zdaemon is based on zdoom
odamex is based on... idk, but not zdoom, its close to vanilla
>>
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>>7717438
nu-id can't seem to keep a consistent design for the "classic doomguy". It always leans more to the box art than the in-game sprites, and it always has weird misinterpretations, like the scratches on his chest being turned into those pointless ridges.
Every time he shows up now, he's got a different suit and face. Like a FPS Link.
>>
>>7717438
lol wtf professional artists and modelers misinterpreted scratches and torn off armor on a cover over 20 years old?
>>
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>>7718185
Well he did get a nice haircut when coming back to Earth so who needs consistency
>>
>>7718212
Looks like Fat Bastard
>>
https://youtu.be/exsNgNs4lh4?t=40
0:40
>>
Now the level is good.
https://youtube.com/watch?v=Y6R_Pn7d_GU
>>
>>7717438
I want to see a non-torn version in games (so based on the design of the suit as opposed to just the 80s action poster it appears on.
>>7717597
he has doom guys zig-zag haircut.
>>
I should listen to more trent
https://www.youtube.com/watch?v=kbV1zuxusyg
>>
>>7717404
That's pretty neat.
Also, any reason as to why you're sitting on QSS 0.93.2 instead of the last dev build?
>>
>>7717404
Wow. That'll be great for the QSS and vkQuake devs.
>>
John romero rage at quake deathmatch https://youtu.be/TOx_xiaAL2A
>>
>>7717602
it looks like a belt
>>
>GZDoom
Soiled it
https://www.doomworld.com/forum/topic/94139-update-v2-psxdoom-psxfinaldoom-doom64-on-gzdoom-gec-master-edition-dec-17-2018/
>>
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>>7717404
>>
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how are those /vr/ quake maps going?
>>
>>7718540
what map
>>
>>7718425
no particular reason, what does the dev build have right now that stable doesn't?
>>7718431
i don't think vkquake can use csqc unfortunately, the only sourceports that can run this are darkplaces, qss and fte. and i'm only really testing qss and fte.
>>
>>7717246
No one ever mentions his unused voice-lines.
I think they're fine. Why does Caleb get a pass for being edgy but Doom doesn't? At least Doom's lines are original, unlike most of Caleb's.
>>
>>7718567
>what does the dev build have right now that stable doesn't?
Honestly? No idea. It was a bit more stable for me though. At least initially, but maybe that's how it always is when you update QSS.
>>7718571
>No one ever mentions his unused voice-lines.
I actually kind of like them.
https://www.youtube.com/watch?v=m5OZIGy7qkQ
>>
>>7718567
>i don't think vkquake can use csqc unfortunately, the only sourceports that can run this are darkplaces, qss and fte. and i'm only really testing qss and fte.
Well shit that's a shame given how badly QSS is when it comes to larger maps.
>>
>>7718540
I was going to make one big one, but with those Warhammer textures I'd like to shoot for 2 40 enemy maps, one Egyptian themed and the other WH.
>>
>>7718567
>what does the dev build have right now that stable doesn't?
bugfixes
>>
>>7718567
even the site points to the dev build now
https://triptohell.info/moodles/qss/quakespasm_spiked_win64_dev.zip
>>
>>7717404
It'd be nice to have individual weapon binds without fucking with cvars too.
Maybe an autohop toggle as well, if that's within scope of whatever you're working on.
>>
>>7718736
Seconding this, I always wished that a quake 1 sourceport could have autohop.
>>
>>7718736
>>7718749
autohop would be delving into qc territory which is separate from menusys. weapon binds however, can be done. i'm thinking of supplying two different versions of menusys, one which is as faithful as possible to qs, and another one which would include my extra settings like weapon keybinds and texture filtering/anim lerp built right into the menus.
>>
>>7718769
...by the way, are you that anon who worked on Devil Dagger mod? Just wondering because he too had a custom menu from what I remember.
>>
>>7718769
All good, guess I'll stick with AHK scripts.
>>
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>>7718167
>>7718185
Those aren't scratch marks. They're raised. The two ridges on the side are also on the right, but they're faint. The marine in the back also has the ridges.
>>
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What do you think of Alien World Order episode for Duke 3D? Just finished it, and dunno, felt somewhat boring to me. Different level themes are nice though.
>>
>>7717673
It's external software, but for me it's VirtualMidiSynth with GeneralUser GS and RealAcousticDrums. Bigger and fancier Soundfonts may sound nicer with select pieces, but there are always a few tracks that sound off if not straight up bad.
>>
>>7713469
Quake on top, just as it should be.
>>
>>7714819
If I had experienced this as a kid I would have never ever played Quake again. I always used cheat codes if I knew a Shambler was in a map.
>>
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>kill icon of sin
>die while he's exploding
>game goes to the ending anyway
sure i'll take it
>>
>>7719335
thats how death exists work by the way.
>>
>>7719350
ooh, that's clever
>>
>>7719235
Defintely a pretty weak episode.
It's nice they got some of the original mappers but still,could've been better.
>>
>>7719250
For VirtualMidiSynth I mainly use Arachno Soundfont.

I just really like how it sounds for the most part

https://www.youtube.com/watch?v=SVWFZZFipM4&t=232s
>>
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>>7719380
It felt more like, you know...a modern game level design? By which I mean it's mostly about beautiful environments with not much depth to them. Like a series of huge long corridors. Not even close to Hollywood Holocaust's level of intricasy.
Although I'd like to compliment the enemy usage. The fact that designers weren't afraid to use boss enemies a lot, to be more specific. Haven't played much Duke stuff aside official maps, but that Cycloid Emperor at the end of London map was the first time I ever had trouble with this enemy. Turns out he's not that pathetic when you can't reliably circlestrafe him.
>>
>>7718792
yes, i am him
the dd mod is in hiatus, possibly forever.
>>
>>7713323
nice to see doomjedi's toilet fetish is at play again.
>>
>>7719494
>the dd mod is in hiatus, possibly forever.
:(
>>
>>7719235
I think it would have been better if they just canned the lame and glitchy flamethrower and flamethrower boss. Duke's arsenal was loaded as is, it did not need MORE guns.
>>
>>7719506
i made a small beta preview of the work on the mod up until the decision to put it on pause for some friends of mine to play. check it out if you're that interested.
https : // mega(dot)nz/file/GJdUmLjK#Oh4-zYXHhg-rPl4eBQF01hnNk0IAn4EYW5dIh-FkDW8
>>
>>7719516
>>7719506
also the main reason for the dd mod being cancelled is that i didn't think the enemy quantity up until that point was enough to make it really feel like dd...and already spawning in 4 enemies was a gigantic chore. so i stopped development on it. another reason is that the code was a complete mess.
>>
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Violent Rumble anon here, does anyone happen to know of a mod other than Arcane Dimensions that has Qoth monsters and is open source? If not, it's going to take me some extra time to regurgitate AD's autism code into something more usable and get it working as intended.

The ones I'm specifically looking for are:
>guants
>gugs
>vorelings
>death guards
>edies
>>
>>7717145
2016's praetor suit is basically a microcosm of Doom 4's entire development, a cloud of uncertainty.

In this case, it looks just enough like classic Doomguy but not 100% that they could pivot between reboot and sequel (preferably sequel) depending on the reaction.
We all know how that turned out.
>>
>>7719545
Drake's source code was released almost a decade ago on quaketastic. It has gaunts and gugs exactly as they appear in Quoth (gaunts summon lightning like Quoth as opposed to throw projectiles like AD0), but it does not have vorelings, death guards, or edies.
https://www.mediafire.com/file/varzcemoiv76y9c/drakebeta.zip/file

Keep 0.56 has the aforementioned, but Keep uses AD 1.7 as a base so it might not be what you're after.
>>
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>>7719545
I think the Keep thread on func has the relevant drama. I have not kept up, but basically, only "Contract Revoked: Lost Chapters" had the sources public, and those arent 'open' either. it's like a pre-Quoth Quoth, an earlier version. has the eldritch monsters, but iirc no base ones.
some earlier release of Quoth can be decompiled, but might not be very readable. I think the most recent decompileable version is actually WarpSpasm, though it comes with modifications, and doesn't include the most recent additions (Edies, Sentinels). Edies can probably just be faked via Armagon with our progs though.
t. zero at QC
>>
what in fuck
>>
>>7719564
>>7719580
Alright, thanks for the info. I'll probably start with the two from Drake (and get its Mjolnir code while I'm there), toss up a new release, then autism my way through the rest later.
>>
>>7719592
btw: in the current fgd, jumpboots inherit the wrong class.
also the wraiths don't precache gibs or something like that (crashes QS).
>>
>>7719603
Wraith issue is already fixed. I'll take a look at the jump boots though.
>>
>>7717430
>>
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>>7719624
>>
by the way, any other additions you guys would like to see for a menu? someone suggested weapon binds. anything else?
>>
>>7719774
Any chance of auto-detection of a mod's impulses, or at least the ones that it has default binds for?
>>
>>7719774
don't much care for menus, but here's some stuff from my autoexec:
host_maxfps, r_scale, contrast, r_novis
r_wateralpha, r_slimealpha, r_telealpha, r_lavaalpha
gl_cshiftpercent_contents
scr_conalpha, scr_conscale, scr_sbaralpha, scr_sbarscale, scr_printspeed
gl_fullbrights, gl_overbright, gl_overbright_models
r_shadows, r_particles, r_skyalpha, r_lerpmodels
>>
>>7719804
there's no way to auto-detect impulses afaik, mod developers will just simply have to add it to the keybind list which is a very simple process
>>7719809
thx
>>
wew I just learned my fav HL multiplayer map, crossfire, was designed by Dario Casali
>>
>>7719826
For me? It's rats2001
>>
>>7719826
he also made a few maps in TF2, iirc.
>>
>>7719868
Yeah he became a mainstay level designer at Valve, also worked on shit like Portal and even HL: Alyx
Funny only other retro level designer that became a mainstay level designer in Valve that I know of is Aaron Barber, one of Redneck Rampage: Rides Again's level designers. But there might be more that I don't know about
>>
>>7719886
dario is the dumb motherfucker that keeps blueballing the tf2 community by updating his shitty game mode nobody likes which is a desecration of quake threewave.
>>
>>7719898
Dario didn't invent Team Fortress, you fucking softbrain.
>>
>>7719916
where was that implied? i said he blueballs everyone expecting a good update for tf2 but instead it's just minor changes to his shitty mannpower mode. it doesn't help he's the only person at valve with a miniscule amount of interest in tf2.
>>
>>7719916
he's talking about Mannpower.
>>
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>>7719494
>yes, i am him
Cool. Great job, anon.
>>7719516
>check it out if you're that interested.
Will do, thanks. I was kind of curious + really liked the menu. In fact, I don't think I really knew about Devil Dagger until I saw your posts there. It's actually pretty interesting and I might get it after dealing with my Steam library. I guess I'll be more certain after checking your mod.
>>7719534
>already spawning in 4 enemies was a gigantic chore. so i stopped development on it. another reason is that the code was a complete mess.
Well... Sometimes it just doesn't work out. Completely understandable. At least you learned something from it, had fun doing it (I hope) and what you've posted before seemed pretty cool.
Have you thought about maybe jumping into Violent Rumble?

Oh yeah, also... "Soft" and "Crisp" options are pretty self-explanatory, but can you talk a bit more about them? I suppose its literally only selected options in that menu + curious to know how hard it was to make.
>>7719774
How hard would it be to also assign "gamma" and "contrast" parameters for them? 1.2/1.5 is pretty cool for crisp WinQuake-like look (pic related) while Soft can stick to default parametrs.
>>
>>7720005
>In fact, I don't think I really knew about Devil Dagger until I saw your posts there. It's actually pretty interesting and I might get it after dealing with my Steam library. I guess I'll be more certain after checking your mod.
my mod isn't the most accurate representation of dd but it's somewhat close. the real deal is a ton of fun and one of my favorite games ever.
>At least you learned something from it, had fun doing it (I hope) and what you've posted before seemed pretty cool.
oh, for sure. modding quake is very very fun and is surprisingly flexible, at least for what i've tried to do so far.
>Have you thought about maybe jumping into Violent Rumble?
i actually offered myself to take a look at the code that broke the status bar ammo icons and to implement a hud that would combine the hipnotic and rogue huds together but it proved too much of a hassle for me. so, sorry about not keeping my promises
>Oh yeah, also... "Soft" and "Crisp" options are pretty self-explanatory, but can you talk a bit more about them? I suppose its literally only selected options in that menu + curious to know how hard it was to make.
soft chooses the default texture filtering/animation interpolation/circle particle settings and crisp chooses nearest filtering with no interpolation and square particles. i always hated having to type out all the commands myself so that's my answer to that issue.
they weren't hard to make at all.
>How hard would it be to also assign "gamma" and "contrast" parameters for them? 1.2/1.5 is pretty cool for crisp WinQuake-like look (pic related) while Soft can stick to default parametrs.
not hard at all, but gamma is quite subjective and what might look pretty on one monitor might not on the next one. i get soft/crisp are also extremely subjective but brightness more so. in any case those settings are saved to the cfg (iirc) so you can still tweak that yourself.
>>
I don't know where else to ask, so I'm asking here. I'm playing Doom Eternal on Ultra-Violence and I'm at the last break before the finale. Should I try for the Unmaykr first (two keys already won) or is it not worth it for the first playthrough?
>>
>>7720018
>the real deal is a ton of fun and one of my favorite games ever.
Yeah, it is. Might actually pick it up eventually after dealing with my Steam library. I'll be more certain after trying your mod.
>modding quake is very very fun and is surprisingly flexible, at least for what i've tried to do so far.
Huh. Still doubt I would pursue my idea (don't think I'm really a 'code' type of guy) I've mentioned when talking about Quake reboot, but I wanted to iron out the idea with Runes and such as a mod via blog spot because it sounds like a fun thing to do.
>i always hated having to type out all the commands myself so that's my answer to that issue.
I didn't mind it... Well, until diving into ezQuake. Setting up QSS is much easier, honestly.
>not hard at all, but gamma is quite subjective and what might look pretty on one monitor might not on the next one.
Fair enough.
>in any case those settings are saved to the cfg (iirc) so you can still tweak that yourself.
They're saved in config file indeed. Again, I don't mind that and just got curious how this stuff works. Thanks for your answers.
>>
>>
>>7718137
Odamex is also based on very old ZDoom. It was based on Boom in its earlier versions, but people who got banned from ZDaemon pressured the dev to make it another ZDoom 1.22-based port.
>>
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>>7713873
holy shit, you just awoke a decade-old memory in me. Now I'm trying to remember another goofy doom 3 mod, it started with a screen saying "JOHN ROMERO IS GOING TO MAKE YOU MOW HIS LAWN" or something
>>
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what are some good Doom2 campaign remake wads?
because Doom2 levels are fucking dog shit
I know of the BD campaign wad and then Doom2Reloaded and thats it
what are some other campaign megawads with levels that make some kind of sense and fit Doom2 progression with the intermission screens and all?
>>
>>7720153
doom 2 the way id did is better than doom 2 desu
>>
Zero Master uploaded his Heretic speedrun:
>This video is made from 5 segments, 1 for each episode. Nearly 5 years since I last ran a game that wasn't doom, which of course was Hexen, so here is the prequel: Heretic. Spent a few days on this, heretic records are pretty weak so there is still a lot of time to be saved. Played episode 4 and 5 for the first time 1-2 days ago too, though I've played episode 1-3 before a few times like 10 and 20 years ago or something like that.
https://www.youtube.com/watch?v=2G--mRuUUJE
>>
>>7720153
The Ultimate Doom 2: https://www.doomworld.com/forum/topic/74280-the-ultimate-doom-ii-doom-ii-levels-reimagined/
>>
>>7720156
Doom 2 TWID is the best remake of it so far

>>7720153
While incomplete,here these two,they're really good

The Ultimate Doom 2:
https://forum.zdoom.org/viewtopic.php?t=46911

Doom 2 Rebuild-t:
https://forum.zdoom.org/viewtopic.php?f=42&t=67485
>>
>>7720160
>heretic records are pretty weak so there is still a lot of time to be saved.

Damn, maybe this can cause other players to pick up the slack?
>>
i think a reason why the marauder seems odd in metadoom is because doom eternal's combat is supposed to make both the player and enemies fast, but metadoom is not that fast
so you don't get to quickswap fast enough to perform combos on him
>>7717145
knowing that doomguy was originally a cyborg in 2016's plot seems more than enough to prove that they wanted to based doomguy off master chief but the sentinel stuff came after to lean his background and story towards fantasy stuff
not making the helmet white or grey feels like a misstep, since it's a basic color scheme that works
i could say the same about quake champions painting ranger's helmet as yellow, but at least it doesn't make me think they based off a character that was compared to him at times, like a successor or "rival"
even if "doomguy inspired chief" it won't change the fact that, despite the limited setting, doom still has some things to make it stand out or more unique, yet they dropped some basic stuff in favor of a new identity
but i think a cyborg uac marine could have been another character and i'm surprised some military uac sarge that looks like jax from mortal kombat or a typical 80's cyborg wasn't done in doom, since it'd complement hell having cyborgs
>>
>>7720165
Man,I really wish Re-Build-t go an update,I want to play Trick and Traps and The Pit in Build Engine style.
>>
>>7720153
Seconding D2TWID, it largely captures the best atmosphere of Doom 2 while having all new levels which are quite good. I don't think Doom 2 is bad, most levels I think are decent or good, only with a few weak ones, but with D2TWID it's made with lots of hindsight by talented diehard fans, so it's not strange it's mainly better.
>>
>>7720173
both it and nobody told me about id seem to be dead
rip
>>
>>7720153
>Doom2 levels are fucking dog shit
fuck off
>>
>MAYhem 2021 is going to be Mega Man theme

oh cool.
>>
>>7720194
yikes, I hate megaman
>>
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one thing that has really puzzled me since my return to classic Doom in 2008 after not playing it since 1994 is the lack of texture replacement wads
no I dont mean custom levels with custom textures, I mean simple texture replacement packs for vanilla Doom and Doom2 textures
for example Minecraft has hundreds of texture packs for the vanilla unmodded game both high and low resolution and whatever
for Doom and Doom2 the only texture pack compatible with vanilla I was able to find is a Doom64 texture pack and the High Resolution Texture Pack and thats it
very weird for a game this old and this (relatively) easy to mod
>>
>>7720156
On the contrary, doom twid is much worse than doom 1
>>
>>7720174
Doom2 twid may be better than doom 2, but it still isnt better than the og doom1!
>>
>>7720194
Reminds me of when they did a super mario bros themed mayhem a few years ago.
>>
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>>7720219
No shit
>>
>>7720212
I think it's because usually when someone makes a texture set, it's because they want to create levels to go with the visuals they have in mind.
There has been some over the years though, we used that old NMN set as a base for Hard Fast Faggot Maps, and Eviternity was intended to demonstrate a large texture pack which people are encouraged to use.
>>
>>7720181
Last update for Rebuild is from a year ago and the last one from NTMAI is from September.
It's such a simple but fun concept and it's a shame they seem to be abandoned.

>>7720172
>but i think a cyborg uac marine could have been another character and i'm surprised some military uac sarge that looks like jax from mortal kombat or a typical 80's cyborg wasn't done in doom, since it'd complement hell having cyborgs
Funny enough,that sounds a lot like Robocop. In fact there was a scene in Robocop 2 which one of the failed prototypes felt like an inspiration for the Revenant

https://www.youtube.com/watch?v=NJIjNs_s2NI

And Hugo Martin confirmed he was inspired by Robocop's OCP for this new depiction of the UAC.
So yeah,I can see where that concept came from.
>>
>>7720219
I still like it but the pacing is all over the place.

Knee Deep in the Dead flows like butter,while the rest of the episode feel too intricate and it's a slog.

I still love the original 3 episodes anyway.
>>
>>7720212
Theres one that replaces all textures with medieval ones from Hexen 2. Pretty good for playing GMOTA.
>>
>>7720194
Cool, I love Mega Man.
>>
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Speaking of Hugo Martin,he was also the art director for Pacific Rim (2013).
Looking back Gypsy Danger legitmately looks like a blue Doomslayer
>>
>>7720269
Makes sense both look gay as fuck.
>>
>>7720252
Which one feels like a slog after the first chapter, doom or dtwid?
>>
>>7720269
Looks like a mix between Eternal's Mancubus and Dread Knight
>>
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>>7720275
Nah,Gipsy Danger is actually a cool design.
>>
>>7720280
DTWID.

Episode 2 and 3 in this felt endless.
>>
>>7720237
I see
well I found this
that has an 'Alternate' version higher resolution textures and its written its compatible with all vanilla IWADs
well
I cant seem to get this shit to work
unpacked the first file which should be the actual textures into my gzdoom folder and added it to loadorder
tried launching any official Doom IWAD and it doesnt work
>>
What if Doom 64 recreates 1,2, Master and Final Doom levels haha?
>>
>>7720298
There's a texture pack for that

https://www.dropbox.com/s/fgmjvm5q6ngmxef/wwxp-doom64disguise.wad?dl=0
>>
>>7720172
>doom eternal's combat is supposed to make both the player and enemies fast, but metadoom is not that fast
I love how the Marauder is done here but is actually more difficult for that reason you mentioned.

No Dash,no double jump and worst of all the way it spawns.
Marauder in Eternal can be fought in arenas designed for an encounter but Classic Doom maps don't have that,same for fan wads.
Sure you fight him after you get a superweapon but when you encounter him after that,it's completely random.

Maybe if you fought him after killing most of the enemies in the map would be better
>>
>>7720307
is that an universal Doom64 themed texture pack compatible for vanilla IWADs?
please tell me it is
>>
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Why do so many megawads shit the bed after map 20?
>>
>>7720361
It's not complete but it is.

https://forum.zdoom.org/viewtopic.php?f=46&t=56718
>>
>>7720362
I guess authors forcing themselves into making a full megawad, or later levels starting to turn into slaughter.
>>
>>7720362
>>7720410
This is why UMAPINFO is such a welcome thing, some megawads only need to be like 18 maps long, if that's all the author feels like they have in them for the set. No more awkwardly spitting you out into a stock level like that wasn't the finale, it gives you the end screen the author put in, and that's it.
>>
>>7720362
Niipaa?
>>
Is it controversial to say that Eternal left me with the same corporate hollow feeling as Rage 2?
>>
It's okay to talk about Blood here or should i go and fuck myself?

I got the GOG version of Blood Fresh Supply but i can't play in windowed mode, it doesn't come out of fullscreen by any means, anyone knows how to fix or have another version?
>>
>>7720470
play Duke, it's better
>>
>>7720169
Maybe... or its just Zero Master improving his score and that's gonna be it. He definitely can get away with it.
>>7720172
>knowing that doomguy was originally a cyborg in 2016's plot
Where did that came from? Hugo referencing Robocop doesn't mean that Doomguy was supposed to be like him at some point during development.
>>
>>7720478
I did already.
Duke and then Hexen games, now i wanted some Blood, never played before as a kid.
>>
>>7720470
buildGDX
>>
>>7720470
It's absolutely okay.
Use source port such as BloodGDX, nBlood or Raze. I personally use the last one because it's convenient to have most Build games under one executable.
>>
>>7720470
Dunno anything about Fresh Supply, if you're looking for an alternative BuildGDX is a good choice
>>
>>7720417
Has any wad actually used UMAPINFO yet?
>>
>>7720456
It's a modern AAA game, a heavily curated one. What did you expect?
>>
>>7720493
>>7720494
>>7720495
Gonna check this out as soon as i hit home.
Thanks my fellow oldies.
>>
>>7720456
Eternal's biggest sin was just trying too hard with the fanservice "how do you do fellow kids" style.

While Rage 2 it's a Quake 2 case,where it doesn't even feel like the same series.
And one of the biggest reasons why not every game needs to be Open World.
>>
Guys, how do I cure my autism boner for early 2000's megawads?
>>
Cool
https://www.youtube.com/watch?v=gbQ1dTZu8EI
>>
So I stumbled upon this Blood mod while browsing ModDB: https://www.moddb.com/mods/bloodlines-out-of-the-grave-edition
Levels are kinda amateurish (atmospheric though), but it has a new weapon, axe, which is cool. Are there any other notable mods which replace weapons? I know nothing about Blood modding scene aside from Death Wish.
>>
>>7720456
I thought both were fun but Doom Eternal was way more fun.
>>
>>7720527
Huh, that slightly edited version of the D3 Shotgun pump sound really fits the animation of D1's
>>
>>7720516
I like avalanche I think they had something in mad max or rage 2 especially if they stop being so safe and let the car mechanics be more crazy.

They are very talented but need an idea guy and much better direction.

>>7720532
Not for me it, does zero. I dont give a shit its different from the dark ps3 era age of brown military shooter its just boring.
>>
>>7720523
Why would you want to do such a thing?
>>
>>7720481
heard it from where https://twitter.com/Malevolent_John/status/1375073857137078273 where he also posts some posters
doomguy had a peace sign before the slayer sigil
>>
>>7720529
Unfortunately no.
Gameplay mods for Blood are almost non-existent.
>>
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Controversial opinion: While Redneck Rampage failed to be a good shooter,it had a great atmosphere and tons of character. Espeically the textures.
>>
Ion Fury's composer posted a teaser for Aftershock's OST and it's good.
>The soundtrack is actually almost ready! The soundtrack will be filled with more than 60 minutes of tracker music.
https://twitter.com/rotsten/status/1389586674330607618
>>7720565
>he also posts some posters
Forgot about those. I don't wanna be a finicky retard, so alright. Thank you.
>>
>>7720529
https://www.youtube.com/watch?v=pucfZoQGqtg
>>
>>7720550
Because I want to replay the wads I just played instead of trying out new ones. I think "yeah, this is great, I want more of this", look for something like that, see everyone is doing either Ribbiks or Skillsaw style wads, decide that I'll eventually get around to playing them, then I go back to playing those comfy wads, with vanilla limits, semi-IWAD, semi-custom resources, hard but sweet maps.
>>
>>7720587
I agree actually, I was just thinking about how surprisingly great the textures are. It's got some really neat environments.
>>
>>7720596
https://www.moddb.com/mods/blood-extra-crispy

this one is kinda like a brutal blood
>>
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>>7720624
>interesting ideas for enemy changes
>Fresh Supply exclusive
nuts
>>
https://www.youtube.com/watch?v=ICUuLrH4z0c&ab_channel=Futuretime23
>>
>>7720596
Just tried this one out. Unfortunately all the truly unique stuff is for hacked DOS exe only. There's a ports compatible version, which is much simpler but still interesting.
So in Blood without hacking you can mod some basic properties of existing weapons, but not add new ones. Kind of like Doom's Dehacked.
>>
>>7720587
>had a great atmosphere and tons of character
Who said otherwise? RR's being shit on because of broken gameplay, not things you mentioned.
>>
Freestylin' it
>>
>>7720696
>>
>>7720609
Can you list some of these wads you keep replaying, anon?
>>
>>7720523
I would like to know how to cure my autism boner for replaying the original doom and John romero styled levels!
>>
>>7720587
The industrial levels have some good atmosphere. While the rural and urban levels are fairly ugly. Which is odd because usually industrial is the most dull environment. But they did a good job with the textures and lighting.
>>
>>7720582
It's probably been asked a million times, but could you please recommend some great Blood mods? Is there stuff comparable to DW in quality?
>>
>>7720761
French Meat 1 and 2 are good.

>>7720718
I would say the help to make a dirty enviroment. Those from the urban levels can be used for several city levels in Doom.
>>
>>7720696
Lookin good
>>
>>7717898
Arrogance and contempt?
>>
>>7720795
>French Meat 1 and 2
Thanks for recommendation. Loving the episode 2 setting. Duke Caribbean, except Blood. Also it kicks my ass real hard on Well Done.
>>
DF Retro Quake when?
>>
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>>7717145
And all this considered,people loved it. Tbh Doom 2016 biggest strenghts was actually its lore approach,just the right amount,keeping things vague.

Eternal then decided to appease the lore fanatics while improving everything else(for the most part) like mechanics and aesthetic.
The issue is that I've heard people justifying it saying "it's not meant to be taken seriously" despite the fact it clearly does,creating this Warhammer/Darksiders fanfiction and keeping retconning and making sense out of a series that has never been consistent to begin with.

It's just this obsession to have everything explained in media that lead to this meanwhile It's ok to like something while acknowledging its shitty writing.
But unfortunately people will defend that no matter what.
>>
>>7720971
Just wait for the inevitable Quake connection. They've rebooted Doom, did the Hell on Earth/Icon of Sin thing...they're running out of things you know.
>>
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>>7720938
give up $15 a month bitch
>>
>>7720980
Both games felt like soft reboot of Doom 1 and 2 which is fine for me but then went overboard with other stuff.

I remember ICARUSLIV3S saying back when Doom 2016 came out "this is how Doom looks like by how the people see it" and then Id Softare did exactly that turning it into "member-berries" non-stop with memes and such.

I stopped caring about the lore because of this bullshit,even that horrible Wolfenstein Youngblood tried to connect it with Doom because nowdays one thing can't live on its own(Cinematic Universes and stuff like that).
>>
>>7720984
Is this somehow wrong? I dont give a fuck if it takes a month a year or 3. They eventually upload it to youtube.
>>
>>7720362
Doom 2 in spain only most recently. First 20 maps are mostly spanish towns. It's comfy setting. Then after those maps it just goes dtwid2 but worse.
>>
>>7720287
Not for me. I actually enjoyed more of dtwid episodes 2-4 than the originals.
>>
>>7721017
Currently playing it and I really like how it went for me a more familiar setting and the amount of details in it.

Funny enough I had your experience with Japanese Community Project.
Great stuff only to go downhill towards the end
>>
How do you properly compile Quake 3 from source?
I did some hacking and somehow got it to work, but I think I switched around between VM and DLL modes.
>>
>>7721036
Jpcp was quite mixed bag for me. It had it's good maps and bad maps, but the good ones were so good and unique, that they alone gave the wad a legendary status in my eyes. Map29 was the best one for me, but yeah map30 had quite boring take of IoS. We've seen more memorable ones.
>>
>>7721036
Also absolutely loved that buddha map.
>>
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>>7721002
>this is how Doom looks like by how the people see it
>>
>>7721082
Not that anon but its just darksiders now. Its not edgy nor uses its violence well. Its a proper videogame now.

Very proper.

In fact it could even appear in movies or tv shows small segments of person playing "the videogame". Some enemies look really funny and colourful.

The ominous dark biometal tech horror of the OG that lives int eh background of the logo is now lost to memes and big capital.
>>
>>7721009
>They eventually upload it to youtube
I'm ok with this, I thought it was locked forever
>>
>>7721102
I would say it's what happened to Serious Sam over the years,it's the kind of "fake game" that appears in the background of a movie or tv show
>>
>>7716507
>Worst


Not really anon, you DO know that civvie has to jazz up his antics to make entertainment right?

I am not blaming him its just how it is.

>>7721107
Of course not, nobody does that only insane boomers. Its just regular early access sort of deal.
>>
>>7719047
totally forgot I edited this one
alzheimer is hitting hard
this game doom looks promising, let's see
>>
>>7721002
>Wolfenstein Youngblood tried to connect it with Doom
How did they do that?
>>
>>7721102
You know I dont really come to these threads to bitch about things or even like Doom that much, I come occasionally for Build stuff.


But I really must say after posting this pic, The Doom logo is perfection. Quake comes close. Its straight out of moebius the type of colours and mech stuff they use.
>>
>>7721102
>Not that anon but its just darksiders now.
The key art for Ancient Gods part 2 says it all.
>>
>>7721082
>>7721102
matthewmatosis unironically had the better doom review when he said "this is not doom anymore but that's okay"
it's better to see the new games as being good despite being different and not because "they finally get it"
doom is a small fucking series, with a silly premise, that was already documented and explored by its dedicated fanbase for over 20 plus fucking years
and for better or worse, it had an impact with the games' identity that you can trace the current direction to the always_run function in source ports, death battle, doom comic memes and a fucking 4chan copypasta
meanwhile, ggggman exposes his misinformation on doom while people like decino start to rise with true doom knowledge
some people retweeting isabelle crossovers don't want to admit they care less about doom than brutal doom fans
it's like reverse sonic, where you must like it because "trust me, everyone else does" when nobody cared about the series in a dead state except nerds making wads
>>
>>7717159
Not only that but they actually did kick ass. They won many of the fights in the vanilla game.


>>7721131
Matthew has a point there I guess. I never watched his stuff because I think he went a bit overboard with DS2. Love does that but still.
>>
>>7721118
Basically around the end of the game,BJ's daughter manage to find their father and rescue him. He said that there was a device that allowed him to see multiple dimensions and even the future where he says "this place is doomed because of me" hinting the connection harder.

Keep in mind,this happened after they casually said BJ killed Hitler.
>>
>>7721131
also, before 2016 came out, people were expecting it to flop and made fun of most design choices, but now even crowbcat made a positive video about it
like yeah, the games turned out good but i feel like most people overcompensate it a bit, when there's still certain trends or elements they'd normally criticize in other stuff
i feel like i'm one of the few people thinking that the time based events seem out of place in doom but more people would rather say "this game has an anti corporate message" because of some hell energy plotline, than remember when carmack thought hackers were cool and made doom moddable
>>
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Look pa, I can map me own rape dungeon!!1!
>>
>>7721167
I'd like to see a map with a ton of hexagon tiles piled up, implying they were stolen from other maps.
>>
>>7716987
Badass, very scary enemies to fight. And this was kinda novel in the 1990s when a lot of human shooter enemies were brainless fodder. Looking back I think the a.i felt better than it actually was because of the imcorporation of unique scripted actions and the eny chatter but they would still move, throw grenades and otherwise behave fairly realistically.
And they have that late 90s U.S military cool factor.
>>
>>7716987
Like a lot of Half-Life enemies, unnecessary tanky. But Ok for its time, decent fun to fight.
>>
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>>7721160
>"this game has an anti corporate message" because of some hell energy plotline, than remember when carmack thought hackers were cool and made doom moddable
That shit is the worst. I'm so glad I really only talk about Doom with you people.
>>
>>7721167
That certainly looks like a locale where a lot of rape would be occurring.
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>>7721178
Yeah this, the grenade shenanigans the constant no nonsense for the most part coms with other fellow soldiers.

They feel pro.

That and the game fools you in thinking they are anticipating you every move and crating traps.

And lets not forget they are the only force to stop the Freeman. And nearly kill him.
>>
>>7721178
They honestly kinda felt like high tech 80s cold war military. And ahead of their time, now every soldier is carrying around vests.
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>>7721198
is not rape if you enjoy it
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>>7721198
So much rape, they can't even find time to fix the tiles between rapes.
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>>7721194
So...what you're saying is...rip and tear?
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>>7716987
Top tier goons, up there with the Replicas. It's always nice when the human enemies in a game are scary in their own right, even when put next to alien horrors.
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>>7721232
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>>7721160
>"this game has an anti corporate message"
Here's the fun part,it's not even an original concept,It's done well in Eternal but it's been done several times already.
Classic Doom had its lore like "Doomguy beats up a superior because he told him to shoot on civilians".
It has a bit of questionable ethics but in end is just Aliens with demons

>>7721131
The thing is that Doom is currently at its peak of popularity,people who make fanart are doing it less because they like it but because it's popular.
But it's far from being the worst case of it,there are games where they have a small playerbase but the amount of fanarts are off the charts.
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>>7721274
The Replicas were such a great enemy,like an advanced version of the HECU.
Proving that is not just the AI but mainly the level design.

>>7721209
>And lets not forget they are the only force to stop the Freeman. And nearly kill him
It's funny when you put it that way. The idea that a literal alien race wasn't able to take down a nerd with a gun but an army of dudebros did it's hilarious.

But jokes aside,I love them,human enemies can actually be more scary than fantasy creatures.
>>
>>7721307
Doom's become pretty flanderized recently >>7721232
Not that Doom was ever a secret club game, its one of gamings most well known names even if a person's never played it. You know what its about. But its interesting to me, the bottom of the barrel identity it chooses to go with...it just reminds me of those Sony slideshow leaks.
>>
>>7721194
>That post
Never seen a more spot on description of modern Doom.
While it's developed by Id Software let's not forget Bethesda publishes the games and they've been as greedy as EA.

Also this whole thing is hilarious,it's like praising a show for making a mockery out of corporations but it's Amazon Prime.
>>
TNT: Evilution MIDI Pack announced, Lee Jackson made three original midis for it. Not pinging the news post because it's not out yet, just thought it was cool.
https://www.doomworld.com/forum/topic/121711-tnt-evilution-midi-pack-now-in-development/
>>
>>7721194
This reminds me of a particular group in either Twitter or Tumblr, that you can tell is /v/ adjacent
I vaguely remember the Loltaku guy saying Doom was the only good thing at E3 two years ago and almost forgetting the name of "that one skeleton demon", which reminds me of that "Revenant from the original Doom" fuck up from Tim Williats
Tim being someone that deserves shit unlike Sandy Petersen simply misremembering stuff because of age and focus on other shit
>>
>>7721327
Its true. I know its just a cutscene but I think it was done really tactfully since it leaves just to your imagination.

A couple of dudebro soldiers turn the lights off a room and fucking jump on you.

I think they wanted to do something similar with IF cyborgs but I hate their lines
>>
>>7721194
>>7721348

I fucking loathe people who at the same time claim to hate corporations and capitalism don't get me wrong there are plenty of things that aren't perfect but like the general concept and are blind consoomers at the same time. Then again it's kind of cathartic to see corps rip them off by doing this kind of thing where they peddle an anti-capitalist / corporatist message while engaging in peak capitalism.

>>7721274
Replica soldiers were cool though I kind of didn't like them being clone soldiers as much as I enjoyed the idea that you're up against some badass meathead marines who love kicking doors down, basically it's you versus a company of typical videpgame protagonists.
FEAR also had an issue of not having enough enemy variety. But I guess you could say FEAR was for people who enjoyed the marine levels of Half Life.
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>>7721350
>Lee Jackson
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>>7721362
IIRC there were going to be cutscenes in Half Life 1 where they fully show Freeman but cut.
There's one where the HECU capture Freeman for Absolute Zero

At 1:04:15

https://www.youtube.com/watch?v=BSJnrzwFDm4

>>7721378
Tbh HECU battles are the nest parts in the main campaign.
I feel the Replica had enough variety,which felt like a variation of HL human enemies with some heavy gunner and robots here and there.

Defnitely better in 1 than in the sequels.
>>
Just played through E3 of OG Doom.
Overall E1>>>>E2>>E3.
E3's later maps were better than the very early maps but good lord they were pretty bad all the same. I can sort of appreciate the ideas for gimmicks they had since it must be hard to do variety in DOOM maps but in terms of artistic consistency and playing to the game's strengths it's unreal how good E1 is.

Will probably take a break of DOOM now and try out Duke 3d next.
>>
Did it happen to you to find out different bands while playing some FPS games? I knew Metallica,Panthera and Slayer before playing Doom but Quake and Blood got me into Nine Inch Nails and Type O Negative
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>>7721350
>you will listen to new MIDIs by Lee Jackson in your lifetime
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>>7721407
I think the final game was cramped with loading times but it made the game better.

The sparse use of music and environmental storytelling even platforming was really new. And to desu some recent games still dont follow the same formula.
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>>7721356
>which reminds me of that "Revenant from the original Doom" fuck up from Tim Williats
what's this
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>>7721419
Yes, I occasionally reference those lists people make of which song a music track from the iwads is based on, whether or not the guess is correct or accurate, I've found a lot of gnarly shit that way. Some bands I had heard before, but I got more into them as I checked this out, the obvious bands I had checked out right away, many many years ago, but I'll still count them here.

>Nine Inch Nails
>Alice In Chains
>Body Count
>Siouxsie Sioux And The Banshees
>Judas Priest
>King Crimson
>Sisters Of Mercy
>Megadeth
>Diamond Head
>Overkill
>Accept
>Dokken
>Metallica
>Mercyful Fate
>>
I learned how to make monsters with Decorate, just recreated the Wretched from Doom RPG
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>>7721430
I did not see this coming, certainly not for a Doom mod.
>>
>>7721356
Tim outright lies about shit and does his best to credit steal when he thinks he can get away with it.
>>
>>7721410
Doom is one of the rare instances where the mods are actually made competently better than the design of the source material.
Most of their efforts went into the engine.
I'd rather play TNTR over just about any classic Doom or Doom 2 level.
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>All this Doom 2016 and Eternal bashing
>mfw I'm 33
>mfw my first game was Doom
>mfw I love all Doom
You're all heretics and blasphemers
>>
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>>7721350
>Duke Nukem 3D
>Rise Of The Triad
>Shadow Warrior
THAT Lee Jackson?
>>
>>7721539
I love Doom too, but Eternal's got some gameplay issues. Doom 4 has its shortcomings too but I find it a little better than Eternal. I don't consider either game to be irredeemable garbage or anything, but they have flaws.
To turn a blind eye to those flaws makes you a zealot, arguably worse than someone who will shit on the games.
>>
>>7721539
We're not bashing them,it's mainly some questionable decisions and reception from the fanbase that are worth talking about.
>>
>>7721454
Any chance you remember the Siouxsie and the Banshees rip-off? Never seen them referenced in those lists.
>>
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>>7721552
Yeah, Doom 4 was pretty flawed, but it's actually still enjoyable. Can't comment on Doom 5, but I'm gonna give it a fair shake, even if I heard the lore and story was pretty cringe.

>>7721557
I don't remember really, it might still be listed like that on the Wikia, maybe for one of the TNT tracks, POSSIBLY the comparison was to Countdown To Death, but it sounded NOTHING like it. The song was Placebo Effect, it sounds very nicely ominous and grindy, but certainly like no Doom track (in fact her style of music almost leans more towards Quake and some of Trent Reznor's stuff if anything).
>>
>>7721601
5 brings some good shit to the table, ammo balance is better in some ways, worse in others, but the inclusion of the dash is giga-brain, it's pretty damn natural and brings a much needed layer of speed.
Though to bring this back to a more thread appropriate discussion, some of those mechanics are being added to Kar en Tuk and they work well there too, dashing is good. Really it reminds me of the dashes in Demonsteele but a little more refined.
>>
>>7721557
>>7721601
Speaking of rip offs.
Get a load of this:

https://www.youtube.com/watch?v=Y7JG63IuaWs

https://www.youtube.com/watch?v=SzI7DLR0DPU&t=60s
>>
>>7721194
I wonder where that would put DOOM3, overall...
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>>7721601
5 gave me cancer
>>
E2, E3, E4 and Doom 2 when
https://www.youtube.com/watch?v=1b4x9lpF8K4
>>
>>7719624
give me your pixiv
>>
And he's dead
>>
>>7721686
Who's that? Looks like a strife acolyte
>>
>>7721606
Never listened to Tool before, but that's actually pretty similar.
>>
>>7721601
5 was and still is one of my favorite games right now, but I do agree that it isn't for everyone. They went so gung-ho with the story that they ended up rushing it to end it all, and while there is a LOT of lore and stuff to read into, I feel it could have been fleshed out better and with more sense if they had paced it out over a couple more games + DLC. The only complaints I hear on the gameplay are it being too frantic and fast (missing the point), or constant weapon switching (we did this in Doom 1&2 at points but didn't notice because it was slower).

Doom 4 was awesome and a good blend of old and new mechanics, but again, not for everyone. I'm just happy Doom continues to get good games that stay true to the original attitude and style, instead of revamping it for modern audiences who don't really give a damn.
>>
>>7721517
What mapset is that? Looks pretty good, I'd love a mod that just adds all of the RPG monsters and pallette/swaps into the game.
>>
>>7720643
good shit
>>
>the combined arms monster set makes the Annihilator from Eviternity invincible

Fug, guess I can't play it with this mapset.
>>
>>7721765
My mods break on Eviternity a lot it seems.
Making a monster invincible doesn't make any goddamn sense though.
>>
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>>7720643
https://www.youtube.com/watch?v=JDq0sSoncjw
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>>7721775
That's pretty sick, but Them Bones really loses a LOT of the punch without the AAAAAAAHs
>>
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>>7721775
I like this song too
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>>7720643
Adlib, GUS bros how can we even compete?
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>>7721747
A map I started today for practice
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>>7721775
dem boans
>>
>>7720643
https://youtu.be/pCd5cT1BN9I
>>
>>7720984
Still better than paying for Lotax's Mangosteen.
>>
>>7713992
woah, seeing a screenshot of my map is pretty crazy to me.

It's my first map ever so I'm sure it was pretty rough, but I had fun making it.
>>
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Messing about. Needs some work (messed up the horizon height) but the concept works, sort of.
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>>7721947
shit, hi. feels like i'm in the presence of the celebrity. your map was fun.

tell the guy who made the santa's lair maps that i called him a doo doo head pls.
>>
>>7722023
I passed the message on.
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>>7722027
thank you anon, and thanks for contributing to one of the most fun sunday night shitshows yet
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>>7722007
Looks cool. What is it for?
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>>7722034
I have no idea yet. Almost certainly just set dressing to make walls less boring while keeping poly count to a minimum.
>>
There should be a weapons mod that puts gun realism in unorthodox places
>pistol that needs to be reloaded
>since one round is chambered, it's possible to always have one more bullet than the mag size
>the projectiles are colorful bouncy balls
>>
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PAGE 10
WHERE IS IT
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>>7722070
is gone
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>>7722070
I've given up on making threads anon
>>
actually making new bread rn brb
>>
NEW THREAD
>>7722092
>>7722092
>>7722092
>>
>>7720708
The classics, AV, Scythe 1&2, Hell Revealed 2
>>
>>7715237
Oh Lawd, is that some WH40K textures?
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>>7716507
Thats not the sewers from Strife though
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>>7716594
Sure, but what are the other 9 worst?
>>
>>7721102
Doom did appear on many 90s tv shows though. Once it was the pc game, that everyone had.
>>
>>7721148
Bj did kill Hitler on Wolfenstein 3d



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