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Sorry Johtoddlers, THIS was Pokémon’s actual peak.
>>
>>7711593
based
fuck red/blue fags
>>
i loved first gen, and had all three as a kid, but i think 3rd gen was peak.
>>
>>7711609
>3rd gen was peak
Apart from Emerald’s Battle Frontier it was pretty forgettable.
>>
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ENTER
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What gen 2 added was huge.
>>
>>7711593
Silver was my favourite.
>>
>>7711975
Not so much
>>
>>7711593
Gens 3-5 were the only good Pokemon games, 1 and 2 were beta-tier shit and 6-present are trash
>>
>>7711593
a coping yellow rat wrote this post
>>
Yellow is cool but it's inferior to BR. For the record there are less battles in Yellow, see the top of the ghost tower where instead of fighting many team rocket grunts, you only have one fight against jessie&james
>>
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My problem with Yellow is that I am too autistic to not stack my team with Pikachu/Charmander/Squirtle/Bulbasaur which I think diminishes the sense of adventure associated with catching Pokemon and making due with what you have. I preferred Yellow back in the day, but replaying RGY as an adult in the past year or so, I found that red and blue were more enjoyable.
>>
>>7712168
>replaying RGY
Replaying RBY**
>>
>>7712164
On the other hand, the gym leaders have higher level pokemon and all of the Yellow sprites actually reflect the final Pokemon designs
>>
BR sprites had a mystery to them, felt like gazing into a different world and challenging the play. Yellow just had faggot anime generic sprites, good for babies I guess
>>
>>7712195
it felt like gazing into a world of extremely poor quality control where the sprites clearly looked designed by different people with different artstyles
>>
I traded this game for a copy of CT Special Forces for the GBA
>>
>>7712227
I don't think so
>>
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>>7712242
I don't care what you think, negro.
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>>7712306
Full R/B pokemon spritesheet for further reference
>>
>>7712313
soul
>>
>>7712306

That ghastly is fantastic. The idea is that the cartoons and the games should be crude representations of a real world. The ghastly challenges the player. Yellow is for morons who get uncomfortable because something doesn't match their faggot cartoon
>>
>>7712323
Your argument is retarded because a good portion the sprites actually *do* match the "cartoon", and by that you must mean the actual designs of the Pokemon. The rest look like someone else did them entirely. It's not like they're all off-model. It's incredibly inconsistent, and sloppy, as a result.
>>
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>>7712313
Look at this happy little motherfucker.
They took this from you.
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>>7712349
for me, it's the crystal sprite
>>
>>7712349
I miss fat pikachu
>>
>>7712195
lmao could you be more insecure about your stupid retard baby pokeman games?
>>
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>>7712417
>>
>>7712170
>Replaying RBY**
Replaying RGB***
>>
>>7711932
i kneel
>>
>>7711932
>millennials didn't get to grow up playing Pokemon at its peak in terms of quality
sucks to be them, at least they have their meme fad era to remember even though the first two sets of games were buggy as fuck
>>
FRLG is the best.
>>
>>7712770
too much handholding bullshit
>>
>>7712428
Why is there so much stuff that was innocent as we were a kid that's now dirty as an adult
>>
>>7712795
because you're now old enough to notice the degenerate shit that jews put in ads even back then
>>
>>7711593
pokemon peaked with whatever gen catered to you the most
Catching: Gen 6 (dexnav, numbers of pokemon available)
Battling: Emerald/Platinum (Battle Frontier) even for multiplayer these were the best gens
Furry porn: gen 7
Pokegirls: current gen and beyond
virtual pet: hgss pokewalker
>>
>>7712806
Actually pokemon peaked in gen 1 as that was when the sheer pop culture footprint was at it's largest. Not that the later games didn't improve on the groundwork laid down, but the general explosive "fad" element had dwindled by Gen 2.
>>
>>7712815
It only peaked in mainstream popularity, in terms of actual game quality Gen 1 and 2 were absolute shit, Gen 3 was a massive boost in quality
>>
The only thing I'm certain of is that gen 1 had the best music in the whole franchise. And gen 2 runs sluggishly compared to gen 1. Both are vastly better and more soulful than anything that came after though
>>
>>7711593
>Pokemon's actual peak
What are you talking about? In Yellow, only Pikachu makes the right noises, while every other monster makes Gameboy screeches. Meanwhile in current gen Pikachu AND Eevee make the right noises, and every other monster makes GBA screeches. That's massive improvement.

In just under 3 millenia they might eventually manage to get all of the original 151 sounding like they're supposed to
>>
>>7712515
>millennials didn't get to grow up playing Pokemon at its peak in terms of quality
https://www.youtube.com/watch?v=5hfYJsQAhl0
>>
>>7712821
https://www.youtube.com/watch?v=nXgAj5KdAC0
This. I was so disappointed by the music in FR/LG.
>>
>>7713235
Meant for >>7712980
>>
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>>7712171
who cares what the final designs became. gen one sprites are the shit
>>
>>7713267
are shit*
FTFY
>>
>>7712349
it fucking sucks bros
>>
>>7712313
Me as Gengar.
>>
>>7711593
>came out to late to ride the initial wave of fun
>shit-tier starter that was available in blue and red as a standard mon
>canonizing cringe-tier anime
lol. i didn't understand why anyone would buy this
>>
>>7711593
Naw the Gold, Silver, and Crytal was its peak
>>
>>7712806
>Pokegirls: current gen and beyond

Do you mean that the newest game has the meme of having the best girl, or SwordShield? Because SwordShield's girls are quite dull, especially female PC.
>>
>>7711593
Well, the best sprites at least. I don't think 3 starters is really worth a lot but that seems like the only other important feature.
>>
>>7711593
Emerald is definitely peak, though i did enjoy platinum.
>>
Gen 5 was the real peak. Even if you didn't like the game itself, thats where pokemon had the most features and there still felt like there was love in the games and story.
Everything 3DS onward has been more and more of a joke.
>>
>>7714405
Whats worse gen 6 or 7?
>>
>>7714245
You can fight Jessie.
>>
>peak
>>
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>>7712313
Kabuto looks like a fucking pancake with claws
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>>7714423
6 was def worse, cause you could tell GF had this new hardware but also adjusting to 3-D so they didn't utilize it properly. Gen 7 saw some improvement and Alola's rich background made up for a lot of it.
Gen 8 was a trainwreck and should have been on the 3ds.
>>
>>7712227
>>7712306
The sprites were made by a handful of different
people. Also "Official Artwork" was based on the sprites which came first, not the other way around. If anything Ken Sugimori failed to capture what was represented by the sprite.
>>
>>7714485
who would eat?

I wouldn't
>>
>>7714423
Gen 6 is really plain but at least it shuts up and lets you play. Sun and Moon is so packed with cutscenes that it feels more like an anime than a game.
>>
>>7714485
Hey, fuck you double nigger. Apologize>>7714502
I have sun and moon
>>
>>7714534
I only hated the cutscenes when USUM came out cause they were the same shit from the first time. Walking through the game originally it was a lot more immersive.
>>
>>7711593
>Pokémon's actual peak being the game that gives you a Pikachu instead of a good starter in Gen 1.

I mean, it isn't. But good bait, I guess.
>>
>>7714485
Cute buggo
>>
>>7712313
>Poliwrath doing the Kamen Rider henshin
>Geodude thumbs up and flacid arms
>Golbat wanting a licky
>Kingler staring at your soul

Pure kino.
>>
>>7714641
But yellow fixed retarded shit like charizard not learning fly
>>
>>7714674
Charizard flying is not canon.
>>
>>7714678
the nigga hath wings
>>
>>7714641
>Charizard
>Good starter
Kek
>>
>>7714680
This has been debunked.
>>
>>7714687
No.
>>
>>7714687
based snopes fact checker
>>
>>7714925
Stfu
>>
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>>7714678
>>7714687
Charizard definitely flys in the anime.
I remember Ash's Charizard flying in the air during fights.
>>
>>7715249
Why do you think they added it to Yellow? The whole point of yellow was to be an Ash simulator
>>
>>7715256
They could have made it snowflake Charizard like your starter Pikachu that won’t evolve.
>>
>>7714678
>In the anime
>In every game after Yellow
It’s canon, fag. Maybe he couldn’t in the beginning, but all continuity is subject to change. Cope.
>>
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>>7714674
Damn, that just debunked my entire argument, I can't wait to play through Yellow and get Charmander later in the game- oh wait.
>>
>>7715294
Charmander isn’t useful until later in the game kek.
>>
>>7715294
You can still get a Nidoking once you reach Mt. Moon and steamroll the game. I don’t know why you’re putting such a heavy emphasis on starters. Sounds like something a pleb would do.
>>
>>7715332
>Sounds like something a pleb would do.
That's what the vast majority of pokemon fans do, have you ever seen the autistic screeching that goes on about starters on /vp/? It's the reason the whole "Fire/Fighting OH NO THERE'S WAY TOO MANY OF THOSE" meme even happened, because their tiny brains can't look beyond starter pokemon.
>>
>>7714674
Actually in RB it was clear that was intentional, as the only things that can learn Fly are birds (and Mew). Golbat, Butterfree, etc, they couldn't fly. Funny enough, Yellow changes Dragonite's pokedex entry to mention it flies, but Dragonite wouldn't get the luxury of learning the move until GS.
>>
>>7715294
Getting a random shitmon as a starter is peak soul wtf are you on about
>>
>>7712236
Bad trade
>>
>>7713384
>1996
Wait a second, that number...
>>
>>7715359

>Playing an already jank ass Pokemon game in a fundamentally fucked up way is ""peak soul"".

No it's not, people like you use this excuse to cope because the alternative is killing your parents for making you whittle through Brock and most of Mt. Moon with a Pikachu and any Pokemon you can catch before the first gym. You want your little Pikachu jerk off session? Then fuck off back to /a/ and watch the anime.
>>
>>7714506
>Also "Official Artwork" was based on the sprites which came first
That's not true at all. And the official artwork was absolutely released before Japanese Blue, which the R/B sprites are based on, released with its updated and still inaccurate sprites.
>>
>>7715448
Imagine being such a fucking retard that you missed catching a Mankey or Nidoran west of Viridian, or having a Butterfree, all of which learn moves that can shit all over Brock's team, by the time you arrive at Pewter. Even if you did just train Pikachu you'd have gotten enough experience to have tail whip + double team + quick attack which would also destroy his pokemon.
>>
>>7712313
Now these are some MONSTERS.
>>
>>7712815
Honestly Pokemon's pop culture footprint is arguably larger now. Its just become a part of everyday life. Its stuff adults know about now.
>>
>>7715314
>Charmander isn’t useful until later in the game kek.


Special is so broken in the game you can just use his firetype moves and slash to steamroll most of the game. You have to level him about 5 levels above your gymleader but It is entirely possible to beat RBY with just Charmander and its evos.
>>
>>7715314
You can actually just use ember to defeat Brock's team without much issue
>>
>>7711932
The Pokémon in this gen looked like the nerds gen 1 and 2 beat up in high school.
>>
>>7715294
You get Charmander in yellow just in time to set fire to Erica's shifty gym, I don't know what you're talking about or implying. Did you forget you can get all the r/b starters?
>>
>>7716213
How old are you? Adults knew about it back when it exploded in the 90s too
>>
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>>7716183
Gen 1 and 2 pokemon were designed in sprite form first. Or are you going to tell me that all of these mons have "official art" designs tucked away somewhere?
>>
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>>7711593
That would be Red/Blue. I appreciate Yellow, but it's strange.

2nd gen is good, but leans too heavily on gen 1 Pokemon. This would be ok, but there are only 100 new Pokemon and some of the best new Pokemon are locked until YOU BEAT THE 2ND GEN PART OF THE GAME. What a nonsense design. The Kanto part is half-arsed and feels more like a romhack than part of the actual game. Gyms 5-7 have no variation in difficulty and feel like a boss rush mode with not enough content between them.
>>
>>7716336
They knew what a pikachu looked like but they weren't actually into the franchise.
>>
>>7713267
spooky ass exeggutor
>>
>>7712795
the sorts of low quality people you're forced to come into contact with on a daily basis online, just to avoid the boring normie sites where they talk about nothing, have corrupted you
>>
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>>7716396
You mean like concept art? Yes.
>>
>>7714674
Imagine wasting a slot on an useless move
>>
Crystal and yellow are the best pokemon games
>>
>>7712313
I always preferred sprite pidgeot to official art
>>
>>7711932
>>7716308
Gen I and II have superior Pokémon, but this is the best game.
>>
>>7716675
Your pic is someone's memory of the fire starter from when they played G&S at SW97.
>>
>>7716827
how is fly a wasted move when charizard gets STAB from it, it's his most powerful flying move, and he becomes invincible for one turn? You didn't think I was talking about using fly as an hm slave did you?
>>
>>7712515
>the first two sets of games were buggy as fuck
You haven't played them, have you?
>>
Johto games had way better music
>>
>>7717408
Name one track better than Champion Blue’s theme. I’ll wait.
>>
>>7717437
I think even the regular G/S/C gym theme is better
>>
>>7712134
3 and 5 were great, but 4 was a fucking trash heap of a game. sword and shield blow it out of the water for comparison. 4 is a literal embarassment
>>
>>7717437
While good, National Park, ecruteak, and legendary beast battle theme are better.
>>
>>7715314
In FireRed he got Metal Claw and became a fucking chad.
>>
>>7712774
?
>>
>>7712515
i'm a 28 y/o millennial, ruby/sapphire/ emerald came out in 2002-3. I was 11 years old when these were new and 5 when red and blue came out. What are you talking about?
>>
>>7716643
that's because modern adults are kids who played it back then, retard
>>
>>7712103
>Breeding
>Genders
>Held items
>Time and day-based encounters and events
>Rematches
>Mystery Gift
>Mythical in-game events
>Battle Tower
>Online battling
>Online trading
>Animated sprites
>Special split
>Dark + Steel
>Shinies
>16 Gyms
>Second region
>>
>>7716629
>This would be ok, but there are only 100 new Pokemon and some of the best new Pokemon are locked until YOU BEAT THE 2ND GEN PART OF THE GAME. What a nonsense design.
This zoomer autism will never fail to get a kek out of me.
>>
>>7717304
They are literally not even worth playing, they're nothing but buggy jank with shit design. Newer Pokemon games completely mog genwun and 2
>>
>>7719565
ZOOM
>>
>>7719565
(You)
>>
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>>7719863
>>7719991
boom
>>
>>7720076
None of these things make the game not worth playing, though. There are so many charming things you can do because of this stuff that you can't do in other generations, like the badge boost glitch. I've taken advantage of Lorelei's shitty AI to sweep her team with a level 48 beedrill (since i'm poison, she just spams agility, then I spam agility myself and now all my stats are +6). Felt good to win. You just can't do shit like that on other generations.
>>
>>7720101
>the game being buggy and broken is "charming"
holy fucking boomer cope
and while we're at it here's a video that destroys Gen 2: https://www.youtube.com/watch?v=75RibBHgJHQ
>>
>>7720118
>Here’s a video that enforces my beliefs because I’m too stupid to argue
>>
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>>7720125
anon the comments section is fool of boomers who grew up loving Gen 2 and they admit the guy is right
>>
>>7720118
yeah, it is charming. how about you share which of those glitches are deal breakers to you, because 75% of them BENEFIT you the fucking player.
>>
>>7720154
>spoonfeed me!
fuck off boomer
>>
>>7720159
I'm 25, man. The games came out when I could barely walk.

Seriously though, the glitch exploitation is one of the most fun aspects of the first two generations and is partly why so many people come back to the first two generations because of how much the game can be controlled by the player. I still stand by it, 75% of those glitches benefit the player. Am I really going to fucking complain that agility increases my attack, or that I can become invincible while using fly, or that I can evolve my pokemon without a moonstone, or that I can summon mew in the wild? Give me a break, who is going to complain about that? Do you actually have a single example of a glitch that is so bad you're going to turn the game off and say "fuck this"? Freeze is the only valid one on that list, and that's not even a fuck up, that was just a design choice back then that only looks bad from the benefit of hindsight.
>>
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>>7716396
>kangaroo arms hitmontop
that looks so cool
god fucking dammit
>>
>>7720118
How can you zoomers watch this trash? Are you even old enough to be here?
>>
>>7720193
you are now aware that 2003 was 18 years ago
>>
Gen 1 and 2 just feel so fucking barebones, empty and lacking by today's standards. It's like going back to Final Fantasy 1, if FF1 was much more full of bugs.
>>
>>7720210
>today's standards
The series peaked at gen IV. Every addition afterwards is unwelcome.
>>
>>7720221
It peaked at Gen V actually. And yes, it went downhill after that, but even shit like SW/SH is still a better game than Gen 1 or 2 for a wide variety of reasons. Those games are just too old and shitty. They don't hold up. They're too broken, and in the case of G/S/C they're just fundamentally flawed with terrible game design like the level curve, the number of Johotomons not even found in Johto, the Johto leaders using Kantomons, and so on.
>>
>>7720076
half of these dont even seem like glitches to me. theyre just gen 1 specific differences
>>
>>7720118
I'm not going to watch 25 minutes of an autistic beta male relentlessly complaining about a children's game from the late 1990s
>>
>>7720315
because you'd rather live in ignorance with your nostalgia
>>
>>7720236
>Those games are just too old and shitty. They don't hold up.
This is /vr/. Sorry if that's a cop out, but come on, you're on the old games board, don't use "it's old' as a talking point against it. Everybody here is more inclined to play a gameboy game than a DS or switch game, that's just how it is.
>They're too broken
If you were to hand red and blue to somebody for the first time today they would never run into any of the glitches or bugs you're talking about. The famous glitches of that generation were discovered through taking apart the game and finding exploits, nobody encountered that stuff by chance, and most of these (Missingno, mew glitch, pokedoll skip, bicycle skip, badge boost glitch) and so on are desirable to the people that like these generations. The complaints about intentional game mechanics can only be understood through hindsight after playing the other generations afterwards. Regarding your opinion about johto, I just don't understand how this can be an objective point, it's just your opinion, and you're ignoring all that those games innovated in order to call it "bad game design". Who cares if kantomons are all over the place if the G/S kantomons are more balanced than they were in R/B, when they are the mons that kids were most familiar with at release date and the ones kids wanted to catch, when you have backwards compatibility with R/B, and so on? Why even negate the johtomons either when there are so many new mons introduced to the player right at the very beginning?

For the record, my first pokemon game was Sapphire, I am a zoomer, I missed out on the first two generations (kids my age played G/S when I was young but I never owned them at that time), and I still prefer them over III and IV today. Yes, I understand the first two generation's flaws, but I also understand what makes them unique and why they are desirable to come back to. No generation is truly irredeemable.
>>
>>7718972
>Genders
Excuse me?
>>
>>7720353
Not every retro game is bad of course but R/B/Y/G/S/C are.
>>
>>7720359
imagine thinking there are multiple genders
>>
>>7720570
there are 3: male, female, genderless (shit like magnemite)
>>
>>7720659
>genderless
absolutely pozzed
>>
>>7711604
This. OP is based and redpilled.
>>
though i do like gen 2, the level curve is the one thing that kind of ruins it for me. i'm still baffled they didn't fix it in the remakes of those games, but then again gamefreak is fucking gamefreak
>>
>>7720686
nostalgiafags would have complained they changed too much, honestly Johto itself is a shit region and has too many problems to be fixed, rather than a remake they should have just cut their losses and made a whole new game set in Johto
>>
>>7720359
Gender did not exist as a mechanic in Gen I. The male/female symbols existed only in the species names for Nidoran-F and Nidoran-M (they won't show up if you type them here). In Gen II, most Pokémon could be male or female, with the exceptions of Legendary, Mythical, and object/artificial Pokémon. Some were exclusively male (ie. Tauros) and others exclusively female (ie. Jynx), while others were more likely to be male (ie. Machamp) or more likely to be female (ie. Jigglypuff) but could still be either.

However, gender is more than flavor text, it determines if two Pokémon of the same egg group can breed. The move Attract also makes use of it. Not only that, but how breeding works (the egg's species and inherited moves) depends on the gender of each parent. For example, Parasect is in the Bug and Grass egg groups, while Meganium is in the Grass and Monster egg groups. Since they share an egg group (Grass), they can breed. If Meganium is male (and it will be 87.5% of the time), the baby will be of the female's species (in this case, it'll be a Paras). The baby Paras will inherit the move Light Screen if the father Meganium has it, and that's a move it cannot learn through TM, level up, or tutoring.

Pokémon that are male only (Nidoran-M, Nidorino, Nidoking, Hitmonlee, Hitmonchan, Tauros, Tyrogue, Hitmontop) and Pokémon that don't have a known gender (Magnemite, Magneton, Voltorb, Electrode, Staryu, Starmie, Ditto, Porygon, Articuno, Zapdos, Moltres, Mewtwo, Mew, Unown, Porygon2, Raikou, Entei, Suicune, Lugia, Ho-Oh, Celebi) cannot produce eggs of their species unless bred with a Ditto. Baby Pokémon (Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Smoochum, Magby, Elekid), Mythicals (Mew, Celebi), and Legendaries (Articuno, Zapdos, Moltres, Mewtwo, Raikou, Entei, Suicune, Lugia, Ho-Oh) cannot breed whatsoever, and Ditto cannot breed with itself to make more Ditto.
>>
>>7720667
what is asexual reproduction?
>>
>>7718972
More doesn’t mean better.
>>
>>7720824
name one thing in that list they shouldn't have added
>>
>>7720824
It does in Pokemon. The series improved with every single gen through Gen V and then dipped in quality starting with Gen VI right when they decided to start dumbing everything down and pander to genwunners.
>>
>>7720830
>It does in Pokemon
No.
>>
>>7720838
t. genwunner faggot
>>
>>7720824
I agree in the sense that there's something to be said about early Pokémon's simplicity. The argument people often use is that stuff like EVs and IVs take some of the enjoyment out of the game because you start thinking about what is an isn't an optimal Pokémon, and trying to get the best IV spread across a bred Pokémon along with the right moves, the best nature, and maybe even shininess is a type of autism to a lot of people that just drains the fun away. But even Gen I Pokémon had stat experience and DVs (though stat experience didn't have an overall cap so you didn't need to care about what you were battling).

But so many of Gen II's additions were really cool that add to the game. Like of course being able to hold items are good, why wouldn't it be? Why isn't the time of day being visually indicated by the game's color palette good? It's fantastic and adds to the immersion and even lets you find new encounters.
>>
>>7720873
Natures really made the games unfun for me. I know it doesn't really matter with an in-game team, but having a shitty nature on a pokemon on a team member that you'll see every time you open its status screen for whatever reason just sucks.
>>
>>7720890
Frankly, the whole concept of DVs from the very beginning bugged me. If they had a way to let you train them up to max, that would be fine. Same with if they let you relearn moves you've already learned so you can make an optimized team. And if TMs were infinite from the start (even if they had some sort of cost), that would be nice too. There are 12 moves that can only be learned through TMs in Gen I.
>Bide
>Bubble Beam
>Thunderbolt (this is the significance of Pikachu naturally learning it in the anime and why it learns it naturally in Yellow)
>Mega Drain
>Toxic
>Psywave
>Fire Blast
>Fissure
>Razor Wind
>Mimic
>Soft-Boiled
>Rock Slide (you'd think the one Rock TM would be Brock's reward instead of Bide)
So it feels like using one is a huge sacrifice that will always be suboptimal unless you have optimal DVs. A good number of Pokémon can't even have perfect DVs in Gen I because of the way the RNG works in certain areas.
>>
>>7720838
Agreed. Pokemon was never balanced, but the current roster is a cumbersome fuckfest. Splitting the Special stat was a step in the right direction, as was inclusion of abilities, but there are simply too many pokemon to juggle
>>
PIKACHU IS A FAT WOMBAT
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>>7720890
agreed i hate natures. i can take the coin flip on getting the ability i want, but when theres like a 1 in 25 chance of getting the right nature on top of that it fucking sucks. what kind of freak enjoys catching 2 dozen geodudes just to get the right nature/ability combo?
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>>7720830
>when they decided to start dumbing everything down and pander to genwunners.
This is the most retarded shit you've posted yet.
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>>7721032
>This is the most retarded shit you've posted yet.
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>>7716629
Totally agreed on certain Gen 2 Pokemon being locked behind the end credits, but leaning heavily on Gen 1 Pokemon is something that I think is pretty cool about GSC in retrospect. The Gen 2 Pokemon were supposed to be "newly discovered" rather than specifically native to Johto, so it makes a lot of sense that they'd be somewhat hidden away and less common. It plays into the design philosophy of GSC as a "sequel" to RGBY as opposed to another iteration in a franchise.

Of course, much like the Pokemon that you can only find in what is essentially the post-game, I also think GameFreak went a little too far with this idea in some ways. For instance, there's really no excuse for all of the Johto Gym Leaders to not have at least one Gen 2 Pokemon on their team. Certainly, it's extremely lame that half of them don't.
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>>7721032
In the Iwata Asks for BW, they say they outright tried to make the game more linear and straightforward so that younger players don't get lost as much. You can see them take this to an extreme level in SM where you have a map on your bottom screen at all times with a destination marker, and the game railroads you constantly.

What he means by pandering is how Kanto gets a disproportionate amount of references in every game XY onward compared to before where it was about equal with other regions. In XY, you get a second starter and it's a Kanto starter. Charizard and Mewtwo are the only two Pokémon to get two Mega Evolutions. The Legendary Pokémon (barring Xerneas/Yveltal and Zygarde) are Articuno/Zapdos/Moltres and Mewtwo. Santalune Forest copies Viridian Forest's layout. Snorlax blocks the way. In SM, they have to specify that the protagonist is from Kanto and that he's 11 years old like Red was in Gen I when ages weren't really specified in any other game apart from Gen I. All the Alola forms are for Kanto Pokémon. Kukui goes on about how tough the Kanto Gym Leaders are, they're the toughest! And in SwSh, Galar's top three Pokémon are Charizard, Gengar, and Machamp. Of the 32 Gigantamax Pokémon, 1 is Unova, 1 is Gen VII (Melmetal, only found in a Kanto remake so it's a Kanto Pokémon), 18 are Galar, and 12 are Kanto. Hell, the majority of Gym Leader aces in SwSh are Kanto Pokémon.

This is because Gen I sold the most and has the most recognizability so it's more profitable to plaster the games with "I REMEMBER THAT FROM WHEN I WAS 10" references for fans who fell out after it stopped being a fad than to do it for anything that isn't Kanto + [current region] because the people who played all those games will buy it anyway.
>>
>>7721114
>In the Iwata Asks for BW, they say they outright tried to make the game more linear and straightforward so that younger players don't get lost as much. You can see them take this to an extreme level in SM where you have a map on your bottom screen at all times with a destination marker, and the game railroads you constantly.

It's worth reminding yourself that these were the games that came out after the Sinnoh games, which are apparently somewhat infamous for going too far with maze like design. Kids DID get lost trying to beat those games and a lot of kids just didn't beat the games because of it, especially anything to do with Mt. Coronet, and apparently a lot of complaints towards the games were received from parents. Personally I even had a few friends who never beat their copies of diamond and pearl because they just didn't know where to go at multiple different stages of the story.

They definitely over-adjusted for complaints towards DPP, but it's not like they just up and decided "routes will be lines and caves will be cutscenes now" for no actual reason.
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>>7721114
Kantobros we can’t stop winning
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>>7721012
i can't help but feel as if 400 monsters would have been more than enough. pokemon should have been a niche franchise
>>
>>7720076
The Freeze thing pissed me off on pokemon stadium
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>>7720204
>Gen 6 consoles allowed on /vr/
>board quality instantly tanks
The only good thing the retro shift did was allow Deus Ex discussion on /vr/; other than that, letting kids who grew up on the PS2 as their first console discuss here was a mistake
>>
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>>7721164
While Sinnoh certainly does have its fair share of complex area design, backtracking, and even some branching paths, the previous regions do have their moments too. One of the examples I often give of progression in previous games is that you should not look at individual routes to compare, but to the progress between checkpoints. This is Route 222 from Sinnoh, and it doesn't look that impressive, but you have to remember the context between Snowpoint City (Gym #7) and Sunyshore City (Gym #8) is not only this route, but the Galactic Veilstone Building and Mt. Coronet. Hoenn's mid-game is also quite open and has branching paths between destinations. You don't even have to defeat Winona (Gym #6) until you reach the Pokémon League. But everything after Norman just opens up dramatically even if the water routes aren't that good. And even Silph Co. in Gen I is a fairly challenging dungeon not too far off from Mt. Coronet.

The way BW+'s "between checkpoints" are designed doesn't feel like it's going "pre-Sinnoh", it feels like a different design philosophy entirely to all previous games. There are some moments that feel kind of close to older games, like the track of area between Gym #1 and Gym #2 in XY (it would normally be placed later in a game though), but paths overall are more straightforward with most of the interesting stuff shoved off to the side. Alola was so ridiculous in how tightly it held the player's hand and prevented them from even scouting ahead that it doesn't even feel like Pokémon to me anymore.
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>>7720176
if you admit to exploiting glitches then you admit defeat because your original argument was that the games aren't buggy. doesn't matter if you like the bugs or not.

not even the anon you're replying to. also I'm an older dude who played pokemon and yes even gen2 is flawed as shit. not nearly as many bugs as gen1 but bad game design is rampant
>>
>>7712168
I agree and would do what you do. Problem is the pokemon formula itself is flawed though because of this. There is always tiers with these creatures that was too obvious no matter the gen. Using just one pokemon actually making it very highly leveled through grinding (don't even have to go out of your way for this) will make these games super easy. You can have more normal leveled monsters for backup. You never really need more than 3-4 even if you are casual.
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>>7721912
Prior to the shift the board has been dead with the same few people regurgitating the same few platforms and games over and over for years.
>>
>>7721912
Nah. The board was stagnant and shitposting was at an all-time high. Sadly you can only discuss Doom and le good old days so many times before it gets boring.
>>
>>7711604
>>7711593
Finally some truth in this shithole
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>>7720118
He needs his mouth washing out. This is children's media he's talking about. Besides, this is him mostly ranting, 'this sucks, that sucks'; he didn't "destroy" anything.
>>
YELLOW??
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>>7712507
>Replaying RGB***
Replaying RGBY****
>>
yellow is only liked by anime bandwagoners who never played rb before. only decent changes are move pools in the E4. nobody needs the cringe anime changes, that intro sequence made for 6 year old girls or a rat screeching you in worse than intellivoice synthesis module quality every time you want to continue your savefile
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>>7725768
Now once more without the buzzwords.
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Golden Sun > Pokemon
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>>7720118
That guy is a giant faggot
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>>7720118
Is this the dude who goes on for ages about not all of the new Pokémon not being competitively viable, new Pokémon being in the post-game, and some new Pokémon being rare or not being guaranteed encounters? Also the level curve argument is so stupid because nobody can agree whether the player is underleveled or overleveled. Pokémon fans are so braindead that when they see the secret endgame boss being 20 levels higher than the next strongest Trainer, they call it bad game design because they think they should also have a level 81 party. Red is SUPPOSED to be hard, you're not supposed to be at the same level as him, you have to overcome the level difference through skill and strategy (or actually make use of healing items). Oh yeah, and Pokémon fans absolutely never use healing items. They prefer the games to have mid-route healers, and poison even stopped affecting Pokémon outside of battle. Apparently using items like Potions and Antidotes is bad game design.
>>
>>7717489
could somebody concisely sumarize what was added/removed for each gen? i only played up to gold/silver
>>
>>7725801
They have nothing to do with each other, though.
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>>7725852
>Oh yeah, and Pokémon fans absolutely never use healing items. They prefer the games to have mid-route healers, and poison even stopped affecting Pokémon outside of battle. Apparently using items like Potions and Antidotes is bad game design.
That is more like a failure of pokemon design. There is no drawback if your pokemon die, no failure/game over state. It would be way better if every pokemon had a number of "available deaths" and after that number he leaves you forever for letting him die so many times, for example.
>>
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>>7725886
>Gen 2
Weather
Steel + Dark typings
Hazards
Day night cycle
Special Split
Rematches
Genders
Breeding
Custom Pokeballs
Equippable items
Shiny pokemon
Battle Facility

>Gen 3
Abilities
Natures
Double battles
Upgraded pc storage system
Contests
IV system

>Gen 4
Phys/Spec split(!!!)
Wifi functionality
Limitless item bag

>Gen 5
Triple Battles
Infinite TMs
Hidden Abilities

>Gen 6
Fully 3D graphics
PSS (best online features in the series)
Pokemon Amie
Horde encounters (best EV training method in the series)
Drastically improved breeding mechanics
Character customization
PR videos
Fairy-type
Mega Evolution
Super Training
Riding Pokemon in the overworld

>Gen 7
Z moves
Regional Variants
Removal of HMs
completely revamping the way the story goes on (no more 8 gyms that had been a staple since the beginning).


>Gen 8
Dynamax/Gigantamax (best mechanic since phys/spec split)
Wild Area
Raid battles
Online Ranked
Being able to change natures.
Being able to pass egg moves without having to ditch your Pokemon.
Being able to use 26 vitamins for one stat rather than 10.
Being able to relearn moves for free instead of Luvdisc grinding.
Being able to access the PC anywhere and always being able to look through the PC for prompts that ask to select a Pokemon.
various other QoL additions
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>>7725917
Both are jarpigs with collectable creatures.
>>
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>>7711593
I unironically agree.
The only thing that might come close is Gen 2 when you could walk around school all day wearing your Pokemon Pikachu 2 pedometer then hook that lil nigga up to your GBC to get mystery gifts. Zoomers were literally born without souls. The world is full, faggots.
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>>7725852
>Oh yeah, and Pokémon fans absolutely never use healing items. They prefer the games to have mid-route healers, and poison even stopped affecting Pokémon outside of battle. Apparently using items like Potions and Antidotes is bad game design.
This is true, real pokemon players walk back to the pokemon center every time because it's free.
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>>7726094
>has both the pokewalker and 2 zones of gen 2 and yellows pokemon walking behind you
heh, nothing personal, kiddo
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>>7711593
I had yellow and it wasn't that great
For whatever reason pikachu was always fucking mad at me
I couldn't get rid of him and store him like any other pokemon since he REFUSED to get in the box
I liked pidgey more, but I always had to have fucking pikachu with me
>>
>>7726213
I think your copy was broken. Pikachu should be able to be boxed no problem.
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>>7726201
I think every boomer on this board can agree that HGSS and the Pokewalker are based. The only instance of basedness you’ll find after gen 2.
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>>7711593
why would a romhack of the original pokemon be the "peak"

you can't even evolve pikachu in this version
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>>7725920
>There is no drawback if your pokemon die, no failure/game over state.
The drawback is not being able to use that Pokemon, and generally in Pokemon, any area you're in is themed around a certain type, or just has a few native Pokemon often elementally themed, so usually one of your Pokemon is going to be much more useful than the rest in any given dungeon, route, or gym, so if that Pokemon dies you can be fucked

Of course, these are relatively easy games so It's never that huge of a problem to revive them somehow, but that's still an inconvenience
>>
>>7712313
Magmar butt head
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>>7725846
>johtoddlers are vile chuds
Not surprised
>>
>>>/vp/
>>
Did ANYBODY ever get surf pikachu?

I'm on R2 on stadium, Prime Cup Ultra Ball, only one cup away from getting to the part where I unlock it.

please hold me
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>>7725846
>Furnazi
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>>7725917
both are babby's first JRPG
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>>7727192
that's clearly a romhack of Gen 3 games
what are chuds?
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>>7717260
The move is considerably weaker in gen1 and flying is basically a useless STAB type for a fire type pokemon. Slash already deals plenty of neutrally effective damage with the broken crit mechanics of gen1.
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>>7716396
Dang, they should bring back that flame seal, say it swims in lava or something. That's badass looking.
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>>7720118
>Watch this video of a cucked manchild for 20 minutes. If a faggot like this is on your side then you low IQ and wrong
>>
>>7727230
oh, did you miss the news, anon? Surf is now apparently part of his basic moveset!
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>>7727230
My friend had a gameshark and used a code to give my Pikachu surf. Except it changed all four moves to surf.
I could have traded it to a Gen 2 game and fixed it, but I thought it wouldn't follow you around anymore if you did that so I never did. At least I got to play the minigame.
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>>7727570
idk, 70 base power is not bad, and it's a good weapon against fighting pokemon without having to switch out. Why not have a fire move/fly move/normal move/status move? Seems balanced to me.
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>>7727654
>My friend had a gameshark and used a code to give my Pikachu surf. Except it changed all four moves to surf.
based
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>>7712051
My man
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>>7725929
>The game that fixed a lot of the tedium is also the worst kusoge of the franchise

Man I hate Gen 8.
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>>7728580
Gen 1 is still the worst for being such a bugfest, Gen 2 was also terrible for the level curve and Johto being so small and boring with too many Johtomons not present
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>>7725846
What the fuck, I love Pokémon Clover now
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>>7725846
I miss when being edgy wasn’t considered a hate crime.
>>
>>7727672
>not having 4 fire moves
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>>7725929
when you put it like that, gen 8 sounds based
too bad they didn't do anything about IVs





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