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File: 1618850999935.jpg (3.03 MB, 3008x1393)
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DOWNLOAD OPENRCT2: https://openrct2.com/

Awesome Downloads:
>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip

>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip

>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip
---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml

>RCT1 Manual
http://replacementdocs.com/download.php?view.1111

Previous thread: >>7649421
>>
Bump
>>
I just want to make a massive densely packed park with a lot of cool mods or new stuff not in vanilla. Is that possible?
>>
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>>7671580
Are you ever going to consider using this as OP?
>>
Can somebody help me out here. I saw a long time ago a custom ride someone made that was the gokart ride, but the gokarts were replaced with dirtbikes and they weren't the same model as the dirtbike coaster. Does this ring a bell for anyone?
>>
gonna bump thread with a couple of my old save files, I played the vanilla scenarios to completion then usually quit unless i really liked the park
>>
>>7673928
>Some attention e-thot trying to humiliate her brother who is minding his own business for tiktok views
Wow, it's sad to see the state of society.
>>
>>7675456
>>
thoughts so far lads? just a casual botany breakers that i'm trying to make look somewhat pretty/realistic.
>>
>>7676262
looks good so far, anon
>>
>>7675304
https://rct.fandom.com/wiki/Motocross
>>
>>7671580
Bump
>>
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What the hell is this?
>>
>>7677987
absolutely based. How do I download this now?
>>
Green
>>
>>7673928
What an absolute king.
>>
>>7675802
>dat zero air time wooden coaster with 3 lift hills
>river rapids that goes right onto lift hill after a drop
>ramp on monorail
>no cool entrance area or food court
soulless/10
>>
>>7676262
Did you design that wild mouse? Looks kino
>>
>>7680424
Yeah it's custom. Not the best stats but I like how it looks and how it's nice and compact.
>>
>>7679458
http://ae.rctspace.com/List-Frames.htm
>>
More based-MarcelVos autism. This time on Reverse Freefall coaster.
https://www.youtube.com/watch?v=P3iCdzC_-SA
>>
>>7681031
he is a madman
>>
>>7681031
https://www.youtube.com/watch?v=lHVfnQvkba0

>the observation tower
>>
>>7679393
Facebook game, apparently.
>>
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>>7685719
oh that's nice
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>>7685728
I'll post more nice pics
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>>
Made a fun map if anyone wants to give it a try. Rename it to 'Suburb Park.sc6' once downloaded. Appears under Other Parks > Beginner.
https://files.catbox.moe/0p0l0z.sc6
>>
>>7685989
Why didn't you just .rar it to preserve the name? Thanks regardless.
>>
>>7685997
I get the feeling .zips are more dodgy to download
>>
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>>7680247
based and greenpilled

>>7676262
>dem flowerbeds around the observation tower
comfy asf

>>7685989
nice, bumbly beach vibes

>>7685741
compact woodies in the forest are the best

picrel is from when I didn't realize Panda World has shit research until it was too late and had to make do
>>
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>>7685719
ive always liked how the double-wide stairs look
>>
Just found out powered launched were a thing, time to redesign all of my rides.
>>
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How is the modding scene for OpenRCT2?

Is it possible to use every type of scenery and ride on a single scenario yet? Is there a still hard guest cap?
>>
>>7685741
>that exit path being it's own little area
i didnt know how much i needed this
>>
So how do I increase the excitement of my rides? I can never seem to get above 6 in any of my coasters.
>>
>>7687768
More scenery around the coaster
Coaster going over or under paths
Sync with another coaster
Going underground at some parts
Interlocking loops
>>
>>7687768
Also you are already getting a boost from track-thru-loop
>>
>>7685781
Beautiful.
>>
>>7679393
It really is sad to see RCT go from a good franchise to Atari's whore within 2 decades.
>>
>>7687768
That one you posted yours? Good that you're banking your turns, but its boring because its just winding around. Add more hills. Add banked turn drops. Use boosters if necessary to regain speed.
>>
>>7671580
>>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
>https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip

Not working anymore (404).


Also one still has to have the original RCT2, or is it finally possible to go full free, like it's possible with OTTD (Transport Tycoon)?
>>
>>7679393
would bang if she had green eyes
>>
>>7689937
You still need original game files at the moment
>>
>>7689140
Yeah it seems that not having drops is what kills my excitement rating, I also began to mess with things such as multiple circuits which increased one of my rides from 6.4 to 7.01.
>>
>>7689937
Download the RCT2 demo from here:
https://openrct2.org/downloads/demo
>The RollerCoaster Tycoon 2 TTP Demo allows you to play the full game for 1 hour. Fortunately, OpenRCT2 removes this 1 hour time limit. By removing this limit you can enjoy the full OpenRCT2 experience without buying the game.
>>
>>7690275
Oh ok, nice Workaround then. Thanks
>>
How do i add the /v/ pack to my game?
>>
>>7690574
extract it to Documents/OpenRCT2
>>
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>>
I think I'm gonna play some RCT1.
>>
>>7691882
Just play the RCT1 scenarios in OpenRCT2
>>
>>7690574
What's in the /v/ pack?
>>
>>7671580
Bump
>>
>>7673928
Yeah what a loser, he should get a real hobby like making tiktok videos insulting family members.
>>
>>7692537
Contents show:
175 track layouts
127 scenarios
1 save game (the Mr. Bones' Wild Ride park)
>>
>>7692537
>>7694603
RCT NOOB is the GOAT /v/ scenario

My sides exploded when I loaded that up for the first time
>>
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>>7694608
just how
>>
>>7695125
who cares, it's fucking hilarious
>>
thoughts so far on this little area?
>>
>>7695519
Looks really nice, anon. I like the setup. Maybe add a window to the side with the benches or something to spice it up?
>>
>>7695564
advice taken. thoughts on my little slide + ferris wheel near the entrance?
>>
>>7695653
Super kino, in my opinion. Love the arrangement with the trees and the fence makes a great addition. Very comfy.
>>
>>7695653
very nice
>>
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>>7695653
Cute!
Reminds me of the ferris wheel in this
>>
>>7673928
that guy's a fucking hero
>>
>>7695660
>>7695842
thanks anons.

>>7695856
Oh man, that's such a compliment being compared to such a good set of scenery there.

Thoughts on this compact woody I'm trying to include? the big empty area irks me and the stats are pretty bad. Am I missing a stat requirement?
>>
>>7695892
Image
>>
>>7695898
I think the drop needs to be 29 feet minimum, try that and see if it improves the stats. It's got the length requirement I think met and also the drop requirement.
>>
>>7695909
*Minimum number of drops requirement (2)
>>
>>7695909
>>7695915
Eh, kinda gave up on the woody. Much more proud of this compact junior.
>>
my 1st (and so far only) attempt at a triple coaster
>>
>>7695892
>>7695898
>>7696338
Ironically, having played RCT for so long, I can't make gentle-type/kiddie coasters like these anymore. When I do so, it's usually in 5-6 intensity range. They're both decent anon. I would make the wooden coaster's last turns tighter and add a small bunnyhop before returning to the station to boost excitement. You could surround it with food stalls and more gentle rides to create a kiddie zone for "less than 3" guests. Generally, 3 nausea is pushing it, so you'll want to have plenty of benches nearby.
>>
>>7697095
It's not really a kiddie section, more of just a small park meant to feel like it's built in to a larger city. WIP.
>>
>>7671580
Didn't know some of those additional mods existed, going to download those this weekend and have some fun.
Hell maybe I'll go and beat RCT1 at long last.
>>
>>7696338
>>7697095
Steel coaster in the woodys place that I like a lot more
>>
>>7697872
Looks good!
>>
>>7697872
i like that
>>
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My crowning achievement is a mine train coaster with moderate stats and no sort of lift hill or propulsion because it turns out coasters accelerate more on curved downhills than on straight uphills.
>>
>>7698663
IIRC you can do the same with corkscrews and half loops. Pretty sure marcel has a video on it.
>>
>>7698670
I discovered this after Marcel's video on the half loops and corkscrews actually. Not sure anyone was aware of it earlier, but if they were they seem to have kept it to themselves, haven't come across the same information anywhere before or since. Also this sort of layout is pretty useless in terms of stats on most coaster types, only the mine train gets moderately exciting with 6 drops and a max speed of 31 mph.
>>
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Botany Breakers game from over a decade ago.
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>>7698710
I like it. Very cozy!
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>>7698710
One of the best maps in the game
>>
>>7698710
>all gold everything
ballin
>>
>>7698710
Looks fun! The woodie on the left especially looks good here.
>>
https://www.youtube.com/watch?v=SuHblHZ6wh8
Vandalfags.......
>>
>>7679393
I want to go on something more thrilling than Idle Game 1834975489437!
>>
If I ever want to get inspired, I love checking out the Lakeside Park section of this PBS documentary called "Great Old Amusement Parks". https://youtu.be/FiaZTzD7mi4&t=46m16s
>>
>>7689937
>>>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
>>https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip
>
>Not working anymore (404).

https://trigger-segfault.github.io/tools/rct2-tools/audio-extractor/ The other tools on that site are great too.
>>
>>7703094
nice thanks
>>
Bump
>>
What else does it need?
>>
>>7698663
>>
>>7671580
wtf I rode on this rollercoaster irl. surreal seing a recreation in rct2
>>
>>7705703
wow I love this
>>
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Rate my shitty park that i'm doing with friends
>>
>>7707339
good
>very pretty log flume
>underground network + entrances
>food court flowerbeds
>twin info kiosks
bad
>multistage lift hill on woody
>woody likely comes in with a ton of excess speed
>two mazes
ugly
>taking this screenshot from an angle that blocks most of the park with the woody
>>
>>7707339
I love the train, I just wish there was some way to have the peeps use them for pathfinding.
>>
>>7707339
I like that wooden coaster trying desperately to stay inside the park
>>
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>>7707357
Yeah i realized that after posting
>>
>>7707365
I remember reading their github and there's a ticket for that. I think the issue is getting the staff to ride it if you make an area that's only accessible by it.
>>
>>7707378
Probably would have to reintegrate the patrol area markers so you can draw them space by space rather than sticking with 4x4 blocks, and have the staff and peeps treat the transport rides as another form of pathway

That's just spitballing though
>>
>>7707374
>>7707339
I feel like people are gonna get stuck on the path area inside the woodie turns
>>
>>7707339
Post woodie stats
>>
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>>7708270
There's an underground tunnel that connects to the underground network.
>>7708271
>>
>>7673928
where's the funny
>>
>>7673928
why would we you thick prick
>>
>>7708353
neat
>>
posting for old time's sake
Also does anyone have any scenario recommendations that is very difficult but doesn't involve garbage terrain?
>>
>>7712882
VJ's scenario pack has some hard ones.
>>
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>>7671580
we made it bros
https://www.youtube.com/watch?v=ts4BD8AqD9g
>>
>>7713596
That was genuinely entertaining.
>>
>>7713596
This is great. Thanks for the link. Love the vr RCT threads!
>>
>>7705703
Apologies for the spam but still want some more thoughts on this little 41x41. Anything missing? Anything good, bad, ugly?
>>
>>7705848
Lmao
>>
>>7714625
Dunno why that one has such shit quality.
>>
>>7714639
Really looks good, to be honest. I'm a noob at RCT but I wish I could give good advice, lol.
>>
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Do I get to post 5 year old, shitty /v/ server park images here?
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>>7714761
Absolutely
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>>7714761
Post Landscape/Workbench.
>>
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>>7715280
>Post Landscape
okay
https://www.mediafire.com/file/kya5mn1o6cwfm9a/b%2Ag_%2Ass_rock.sc6/file
>>
>>7713596
I should like Parkitect because I love RCT but for some reason I just can't seem to enjoy it, I don't know why.
>>
>>7717359
I'd argue the art and sound design is what does it in. It looks way too sterile to me, like you're building a theme park in a hospital
>>
>>7717359
For me it's the shop and worker management that does it for me, just a little bit to much management to juggle for me.
>>
>>7717359
The sound design just isn't as good and the decorations require more effort to produce pleasant looking parks, probably because every texture is completely flat so you need to add more items for noise just to break the monotony.
>>
>>7717359
They're both isometric but RCT has that pixel-rendered charm
>>
tfw always get too pressured by scenario goals to build anything myself or use theming
>>
>>7720158
just use OpenRCT cheats to set the goal to have fun. or make your own scenarios
>>
>>7720158
Same. I can be a fucking autistic penny-pincher when it comes to spending money in general. I always want to pay off my loans asap and thin and stretch out my staff and patrols. I find the original scenarios from RCT1 to be enjoyable enough, so I suggest you start with those. Added Attractions has some good ones, Loopy Landscapes alright, RCT2 revives with good ones, and disregard the shitty expansion scenarios.

My strategy when I start every scenario:
>1. Pause the game
>2. Take a survey of what's provided in terms of rides, shops, loan amount/maximum, guest tolerance, etc. Set all rides to 10 minute inspections
>2.5 (if pay-per-ride, adjust tickets accordingly/if pay-to-enter, adjust park entrance fee)
>3. Look at staff patrols; see if I need to add anymore
>4. Set research to maximum; tick off everything but shops if the essentials are not available, ie. Info kiosks and toilets
>5. Start small with whatever gentle/thrill rides at your disposal. Unless a coaster doesn't already exist, build a moderate one with good throughput (i.e. shuttle loop/boomerang)
>>
>>7720195
do you have any tips for the parks that are locked to paid entry only? these parks just never profit. i think those parks are the major turn-offs that made me not want to play RCT2 much.
trying to play extraterrestrial extravaganza was just suffering. it's also the ugliest park theming i've ever seen.
>>
>>7720231
https://www.youtube.com/watch?v=faMFM3QervQ
this video shows a practical way to clear out guests so you can have more enter and make more cash off of pay for entry
>>
>>7720231
>parks that are locked to paid entry only?
Yeah, those are a bitch. Unfortunately, if you're playing OpenRCT, the original AA/LL expansion scenarios have lots of those, and my point is that they don't offer ATMs. ATMs are great because if a guest spends all their $90-110 at admission, they will go to an ATM if they're decently happy. Basically what you want to do is break down your park admission based on the priority of roller coasters down to gentle rides. For example:

How much should I charge admission?
>I have a park with 1 behemoth coaster (i.e. the size of Vertigo Views' hypercoaster), a smaller coaster, 3 thrill rides, and a carousel [gentle ride]
To unleash my inner Shlomo, it's only fair that I charge at least 15 dollars for a coaster if it's included in the park entry, because happy guests are guaranteed to ride them over and over again. Thrill rides I'll charge on the base of 5 dollars in the park entrance fee, and gentle the same, perhaps less. So based on these assumptions, I'd charge a starting entrance fee of $45; $50 if I want to push limits. Thankfully your announcements bar will tell you if people bitch that the fee is too high, so reduce it by $10. The goal is that you want to keep and keep building and raise your entrance fee to justify it. Just be sure to also invest in staff as well.

Try the Amity Airfields scenario. It's challenging and will push you to do this, and I guarantee you'll fail it on your first try. But if you have 2 hours to kill, do it as a lesson. My tip is to just lay down pre-builts for every coaster you have (don't forget to set research to maximum). Build them close and near each other, as you can stretch mechanics and their patrols to always keep them busy (10-minute inspections!)
>>
>>7720231
Forgot to mention, >>7720248 links to a great resource in understanding game meta. Each ride has what Marcel calls a "guest cap" meaning every ride you build in your park will inherently guarantee a number of guests to come to your park. Obviously, coasters attract more, then thrill, then gentle. Don't forget to invest an advertising campaigns: even a two-week campaign for a ride or the park itself can give you returns on revenue.
>>
>>7720231
When it rains, always ALWAYS bump your umbrella prices to 20 dollars, then back to reduced price when it stops raining. Guests will pay out the nose to stay dry, no matter their mood.
>>
>>7720297
>>7720308
thanks. my problem right now is ride entry/concessions are just not enough to make up for the ride operational costs and paying staff. i'm stretching my staff super thing. can't even manage to make a grand/mo at the moment so i can't build a new ride. if i can manage to pay off this loan i'll probably dump this save and try a new park.

>>7720338
i was also trying to remember this. i recall testing it years and years ago and $19 seems to be a soft cap where even the most stubborn guest will pay for the umbrella. problem in my park now is i left it at $4 for too long now everyone already has an umbrella. i should try purging the guests. i don't really see an issue with just leaving it at $19 since having a guest complain it costs too much doesn't seem to have a penalty.
>>
Is there a way for me to play RCT1 in borderless windowed?
>>
>>7721119
Transfer RCT1's scenarios into ORCT2 lol

Seriously though unless there's some trainer that does some weird voodoo magic to force it into borderless window I can't imagine you can. You definitely couldn't for the second game and I doubt it's any different for the first.
>>
>>7720338
Dang that's great advice, I should have realized that.



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