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File: Mgs3box.jpg (32 KB, 266x375)
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Could PCs of the time run MGS3 assuming it was ported?
We had a PC port of MGS2, but it was downgraded in the alpha department I.E. rain toned down though it's hard to tell if it was because of laziness since they ported the Xbox version or because they just couldn't get it to run smoothly and we're talking a 60FPS PS2 game MGS3 famously ran below 30fps a lot of the time.
>>
>>7619582
>2005/6 PCs
>Unable to run a PS2 game
>With CPUs at 2Ghz and above
>And with GPUs like the 7800GT

Good bait, fell for it
>>
>>7619582
PCs could have potentially run it easily, but Japs at the time couldn't port worth a shit, so a portjob would have compromised graphics and probably a shit control scheme.
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>>7619956
Heres your 2005 pc master graphics bro.
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pretty sure my p4 prescott was more powerful than ps2
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>>7619956
Then why do MGS2, Silent Hill 2, and Silent Hill 3 have the alpha heavy stuff reduced.
And before you say BAD PORT Silent Hill 3 is definitely not a bad port, not at all.
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>>7620070
because why spend manhours to restructure effects when you can just disable them without anyone complaining.
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>>7619582
Yes
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>>7619582
What kind of dumb question is this
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>>7619974
It seems to be a good game, what is your point?
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>>7620309
Looks worse than racers from 1994.
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>>7620313
https://www.youtube.com/watch?v=_uh_gsCCAsI
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>>7620320
https://youtu.be/uMuIaMkbrVc?t=732

Scud race was released in 96 and looks and plays a lot better than your 2005 meme racer.
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>>7620342
>4k60
lmao in your dreams
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>>7619974
>>7620342
dumbass you already posted these in a another thread

Doom 3 in 2005 ran and looked much better than Snake Eater
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>>7620567
no it didn't the only thing notable it had was the stencil shadows which also appear in silent hill games
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>>7619582
mgs3 doesn't even look good for it's time, it's blurry as fuck, everything is green or brown, and the engine can't even render things more than 5 feet away
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>>7620635
It's one of the best-looking games on the PS2
That's on the PS2 again their shitty output ruined a lot of games
It's set a jungle you nitwit
That's common in that generation
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>>7619582
If a console could run a game and consoles are just weak pc's of most times, why would mid range pc have any problem with it?
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>noooooooo guys PC bad console GOOD
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>>7620706
>It's set a jungle you nitwit
I love MGS3 and agree that it's one of the best looking PS2 games but that screenshot you posted is most definitely not in a jungle and still has a green filter over it
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>>7620567
>dumbass you already posted these in a another thread
No, I posted Nascar 2001 last time while this is Nascar 2005 which Anon claimed PCs were godlike at that point which we see was still not true.
>Doom 3 in 2005 ran
You mean the first person shooter that could only load 3 enemies at a time like a Super Nintendo beat em up?
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>We had a port of MGS2 but it was downgraded
Is that really so? I was wanting to get into MGS2 after playing through MGS1 and MGSV for the first time recently, I have 2 downloaded on my PC but I havent installed it yet.

Is it better to to play MGS2 on PC (with V's Fix fanpatch installed) or should I just burn a disc and play it on my PS2? Dont have a PS3 sadly but my PS2 has a modchip so it could play it.
>>
Isn't Half-Life 2 from 2004? Question answered.
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>>7619582
a generic pc could handle anything from a ps2, the question is would the port team have the resources to reverse engineer all the proprietary effects instead of just cutting them.
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>>7620070
You are right, those are not bad ports. They are horrendous ports. Japs hated porting things if you didn't fucking notice.

>>7619582
shit bait thread is shit
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>>7622770
cope
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>>7619956
When the hardware is standardized as in consoles you can work miracles.
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>>7619582
If ported worth half a shit, unquestionably on a GF3 + P4 or better. On what we would have gotten? Probably a janky experience on an 9700 and A64.

You should ask yourself if HL2, Doom 3, and Far Cry were possible on PS2. Since we're shitposting and not considering port quality/engine suitability per platform, consider how HL1 ran.
>>
My PC in the later PS2 days was running SH3 at ~60fps at 1024x768.
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>>7623243
>HL2, Doom 3, and Far Cry
>PC can run these shitty FPS games and PS2 can't. Checkmate!!!
Reality is most PC games in the 2000s looked like pic related, they crashed from someone sneezing and required $10,000 work stations to run at a solid frame rate.
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>>7623310
What's your point?
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>>7622543
Play the ps2 version
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>>7623310
>cherrypicking literally one of the worst games in history
no
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>>7623310
Regardless of your (dumb, baity) opinions of those games, the PS2 couldn't run them. Meanwhile, so long as the port was half-way competent you could run PS2 games at 1024x768 at 60fps on a PC. See: all the GTA games. Also, I was an abject poorfag in the early 2000s and was able to build a solid rig for less than a grand with money to spare for a PS2 and GC. Let's also not pretend PS2 didn't have loads of shovelware.
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>>7622543
Did you play through the pc port of mgs1? I feel sory for you anon, that shit is a worse port than mgs2 on the pc
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>>7623392
> (dumb, baity) opinions
Doom 3 sucked. How do you go from fast paced mowing down waves of demons to slow paced not being able to display more than 3 enemies at a time or see anything its that fucking dark. I did enjoy HL2 more than Doom 3 but thats not saying much.
>the PS2 couldn't run them.
>PS2 can't run my PC tech demo!!! Gameplay? Who cares about that.
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>>7623446
No one is talking about the quality of the games here.
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>>7623387
Heres another PC Master race game from that era Operation Flashpoint. Not the worst in history but as you can see nothing impressive compared to MGS. It's obvious to any real gamer that PC has always been shit and forever will be when it comes to real games. Congratulations having the best First Person shooters but I would much rather a system with platformers, arcade racers and fighters.
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>>7623503
>cherrypicking a 2001 game that can run on Windows 95, and still has massive levels that the console one couldn't dream of
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>>7623757
Are you going to claim every single PC game from the early 2000s is cherrypicked and the worst game of all time? Heres MGS2 and Operation Flashpoint side by side both released in 2001.
>console one couldn't dream of
No one was dreaming of your shitty mouse and keyboard games.
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>>7623310
BS. My mom asked around and got me a P4 2.4GHz + Radeon 9100 combo for 1300$ in 2003. 0 issues in most contemporary games.

>>7623768
>Literal corridors
>Against a 5km2 map
MGS2 is pretty and a good game, but since it's a console game, it was never gonna push boundries to the same degree PC could (and still does). Also
>No one was dreaming of your shitty mouse and keyboard games
Analog sticks offer great freedom of movement...in fixed-camera games. The moment you have a free camera, they're useless compared to KB & M since these offer, y'know, ACTUAL PRECISION.
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>>7623773
>Against a 5km2 map
You're the ones claiming PC pushes the boundaries. It should look just as good if not better than MGS2 and still be massively open world.
>they're useless compared to KB & M
Movement in free camera Splinter Cell Chaos Theory is a thousand times better on pad than mouse and keyboard.
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>>7623773
>analog stick + mouse
shame this has never managed to become a thing, mouse is great but wasd isn't.
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>>7624002
This is the ultimate set up but for whatever reason keyboard cucks cling to their WSAD.
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>>7624013
It's actually kind of becoming a thing with VR though I doubt we'll ever see devs support a scheme like that in traditional games.
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>>7620070
>give me the answer but don't tell me the answer
The graphics libraries they were using were likely Sony's own which are going to be tailored to their hardware while the PC variants are likely intended primarily for testing purposes.

Does the game build and run on x86_NT? Cool. Now deploy for the actual target MIPS_PS2.
i.e. a generic platform with generic hardware versus a special purpose platform with unique hardware designed by the people writing the software

It's like asking why transparency works on the genesis when viewed through a CRT but not other displays. Because it was designed for that display and not the others. Same ilk just a different device.
There's likely some special way of doing transparency with hardware assistance that they just did not feel like implementing for other platforms.
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>>7623796
Ok then here's Giants: Citizen Kabuto, a game from 2000. Not as big as OpFlash, but the models and textures are arguably on par with MGS2
>Movement in free camera Splinter Cell Chaos Theory is a thousand times better on pad than mouse and keyboard.
Enjoy fucking up and giving yourself away because you pushed the analog stick forward ever so slightly too hard. Or falling into the abyss because you nudged the stick 1mm too far to the side. Again, for fixed-camera games, analog all the way but for free camera, KB & M, no contest.

>>7624002
>>7624013
>2 dozen keys at your fingertips
>OR an analog stick and a few buttons
Keyboard allows you access to far more actions, which is why most PC games (at least the ones designed with keyboard in mind) have more depth. Deus Ex was natural on PC but cumbersome on PS2. Invisible War worked great on a gamepad but it was dumbed-down, a perfect metaphor for what you need to do for confortable gamepad control.
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>>7624164
>but the models and textures are arguably on par with MGS2
On par? This is the best you could find to rival MGS2? That game looks like N64 shit. Back to the drawing board with you.
>Enjoy fucking up and giving yourself away because you pushed the analog stick forward ever so slightly too hard.
Do you think Mario 64 controls better with a keyboard too?
>2 dozen keys at your fingertips
Tapping a key to change your walk speed 10 times is a joke compared to holding an analog stick forward. Also no rumble feature in a mouse and keyboard. You lose again.
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>>7623503
>Rts games
>4x strategies
>Rpgs(real ones, not scripted weeb shit)
>Space sims
If you're a brainlet who can't appreciate everything above, than yes, pc is shit compared to ps2. Also I'll take Hitman and Splinter Cell over any lame gook shit from ps2.
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>>7624249
>lame gook shit from ps2.
Give me a break. PS2 Arcade games alone trump your western RPGS, Sims and obsolete RTS games.
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>>7621281
>that screenshot you posted is most definitely not in a jungle and still has a green filter over it
Not him, but that was a cinematic decision and not a technical limitation. The late 90s and early 2000s saw very heavy use of colored filters in Hollywood (more so than usual).
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>>7624271
ahh maxresdefault 68. my favorite light gun shooter.
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>>7623446
This is going beyond moving the goal post. You changed the game mid season. Dumb bait, sage.
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>>7624164
RPGs with tons of hotkeys wouldn't be a great fit for that scheme but if all a game uses is the 10 num keys and a use key(most shooters and first person adventure games) I think the benefits of analog movement make up for having to use an item wheel.
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>>7624271
Nice bait.
>>
Should I play MGS2 before this? Only played MGS and it was years ago.
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>>7619582
The PS2 couldn't even handle PC games made before it was even released like Deus Ex. You can see this in the fact the port was totally chopped down to 1/3rd the size.
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>>7619956
It's the latest line of bait from /v/ermin transplants >>7615353
>>
How do MGS 2 & 3 emulate nowadays? I can't be assed to pull out my ps3 to play the HD collection.
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>>7624538
Deus ex was just a bad port
No different than console games getting shit ports to PC it works both ways if the dev team either doesn't care or are not given enough time.
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>>7624548
performance wise they run pretty well and with opengl also fairly accurately. pressure sensitive controls are the biggest barrier of entry. havent tried getting ds2 or 3 to work on pc but ive heard theres some degree of support for pressure sensitivity on the emulator.
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>>7623503
Retard. Operation Flashpoint was extremely processor intensive.The Xbox port in 2005 ran at 10-15fps with huge downgrades.
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>>7624271
With the exception of fighting games. there was nothing on the ps2 that was better than the pcs.
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>>7626035
PC doesnt have games
PS2 does
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>>7626028
Who gives a fuck, it looks like shit compared to MGS2.
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>>7624228
>Rumble is good
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>>7624164
Deus Ex is playable with KB+M on PSX2 and also has controls and levels specifically designed for consoles.
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>>7624228
There are numerous 3D platform games played on the keyboard '' professionally '' with the mario 64 pc port you will see more people playing with the keyboard.

https://www.youtube.com/watch?v=n0St88Mmv-g
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>>7626626
Thanks for sharing your agdq run with us. Now explain to everyone how keyboard make for more precise controls than analog.
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>>7626594
Just because your childish hands can't handle force feedback in racing steering wheels or recoil in light guns doesn't mean its shit.
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>>7626642
This video is not mine. and I am not the anon you answered in the first place. In my opinion the keyboard is the same as a control.
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>>7626645
Those things aren't "rumble" but keep moving dem goalposts
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>>7626561
That's because all of the extra power is used for gameplay. There were no answers to simulators like Operation Flashpoint on the PS2, because the system was too weak to handle them.
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>>7626662
What's the difference zoomer?

Chaos Theory uses rumble to to indicate how close you are to cracking locks adding to the game play just like a steering wheel with force feed back or a light gun with recoil.
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>>7620567
Too bad that game sucks shit.
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>>7626815
A damn shame, but doom is a dirty puddle compared to the depth of gameplay snake eater has. If 3ds emulation is up too snuff( ive never checked) then mgs3d will be arguably the best version to play. Its give and take. The ps2 version has touch sensitive triggers, which allows you to be very delicate in your actions, if you so choose, but the 3ds version has crouch walking and moving while shooting/crouching. Also, the ps2 version has an awesome little trick where you can quick change from binoculars to a pistol (possibly any gun ive always used it with the mk22) kinda like a scope
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>>7619582
considering high end pcs still can't emulate it at full speed, probably not.
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>>7628646
Emulation requires more resources than running native software you dingus.
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>>7619582
my dude half-life 2 came out before MGS3 and looked incredible

idk why it wasnt ported ever, but id assume it had to do with konami being gay. no way it was hardware issue.
by like 2000, any pc gaymer worth their salt had decent and comparatively affordable 3d acceleration cards that stomped what was available in consoles, even years after.
i got mine in late 99, iirc, to play rogue squadron
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>>7626645
>force feedback
god fucking damn i miss my sidewinder
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>>7619582
No.
PS2 hardware architecture is beyond any PC capabilities of that time.
For a 2000 hardware to be able to stay relevant after half a decade, an engineering outside of the generic PC hardware is a must.
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>>7628818
>PS2 hardware architecture is beyond any PC capabilities of that time.
>still can't run Unreal Engine 1.0 games as good as PC
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>>7628818
>PS2 hardware architecture is beyond any PC capabilities of that time.
were talking ports here m8
not emulation
the ps2s hardware architecture, as decent as it was for a console, is irrelevant

the reason it wasnt ported to pc is likely because konami didnt give a shit, and didnt see it as a profitable venture to put in the work to port it or it couldve been some exclusivity deal with sony, who knows?
this doesnt mean that MGS3 somehow had some obscure sorcery that was completely beyond the ability of PCs of the day. it just wouldve taken a lot of work to get the game, which was built exclusively for ps2, to run on the common OSs of the time
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>>7628860
China and Korea, which is the main market that they targeted (note the number of Japanese PC games that are exclusive to these two countries), were not in their interest at the time. all games in the pes series have been released for pc.
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>>7619956
Funny how in hindsight everyone always had beastly PCs.

Yeah, yeah, everyone had a 6800 Ultra/7800 GT in 2005/2006. And of course, in 2004, when Snake Eater came out everybody had an FX 5800 with a Pentium 4 Extreme Edition at the very least.

Everyone in the late 90s had a top of the line Pentium and a Voodoo 4, every Amiga owner had an Amiga 4000, etc.
>>
>>7629137
dude in 2005/06 even mid range PCs were outperforming the ps2.
you dont know what youre talking about

now, im not knocking MGS3, as its one of my favorite pieces of software for that system. but there is nothing in that game that wouldve made it impossible to run, other than the obvious fact that it wasnt ever ported to run on PCs in the first place.
ps2 emulation obviously didnt exist, so they wouldve had to basically rebuild the entire game from the ground up.
considering OP says that MGS2 was ported hastily, i might add. another point for them not giving a fuck about the PC market, its pretty safe to assume that konami was underwhelmed by sales on the platform for MGS2, so they simply didnt bother
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>>7629293
Nah dawg, PC architecture is just too inherently slow for MGS3 to run, esp. considering the state it ran 2 in.
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>>7623136
perhaps the only intelligent post in this whole thread
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>>7629137
you sonytards are iliterate
By that time Xbawkes, PC's and even fucking GC were outdicking PS2 graphics because PS2 itself was a glorified power VR DVD player limited by graphics of its time.
the only advantage that PS2 had was the hardware not being retarded like mid 2000's windows having to deal with MS's own incompetence with XP's drivers for video cards + kikevidia and ATI running on the sillicon roulette, Nintendo being stupid with the mini dvd for GC, and Xbox not being carried by almost yearly FF games which SE did for PS2.

also the CPU made by IBM originally who later Soiny and Toshiba stole it to make the Emotion Engine, who later IBM instead of tearing down all of sony and Toshiba with class act lawsuits, got to work with them and we know what happened next, which is a bonafide piece of trolling and vengeance by IBM against Sony, Intel, AMD and Toshiba, which is CELL,
>>
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>>7629691
>>7629137
>>7628818
you're wrong, I remember my new pc from 2004 to play it at constant 60 fps

>>7624476
yes, it's a great game unless you are a pleb

>>7624013
because wsad works almost just as well

>>7622770
no, Konami was just a bunch of lazy fucks, look at capcom, all their ports works fantastic

>>7622543
Just play PC with V's fix

>>7619963
>>7620070
show me what's missing than, because I keep hearing this but never shown,
>>
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>>7631329
also show me the rain difference
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>>7631329
>because wsad works almost just as well
With any game that has elements of stealth or platforming for the most precise control you are going to want analog movement over keyboard. The reason I feel everyone uses keyboard to this day is keyboard familiarity.
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>>7631415
Maybe, but unless a game feels absolutely shit for keyboards (souls games) you can beat games easily with them
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>>7631415
>you want an analog stick for platforming
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>>7631329
>>>7622543
>Just play PC with V's fix
This!
>>
>>7631415
This seems like a nightmare
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>>7626828
>Snake Eater
>Depth

LMAO
>>
>>7631415
you only ever want to go AT MOST two speeds in 90% of videogames ever made: As fast as possible, and stealth speed, WASD allows both, you normally go as fast as possible and then hit a toggle for walk speed.
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>>7631710
Go play Mario 64 on keyboard then get back to me Zoomie.
>>7633140
I don't know what % it is but whenever you require to move delicately I would rather a range of movement over having to press keys multiple times to change my walk speed. In Chaos Theory Stealth stealth speed varies on your situation. Same with multiplayer games where your footsteps can be heard.
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>>7633669
I have no problem playing sm64 on the keyboard.
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>>7633730
And I have no problem playing CoD with a steering wheel.
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>>7633669
Splinter Cell was always the best stealth action series.
>>
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>>7634143
While I prefer Chaos Theory over MGS you've got to admit MGS has the edge when it comes to style and boss fights.
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>>7634093
This comparison makes no sense.
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>>7634201
Getting kills with a steering wheel is possible just like beating Mario 64 on keyboard is possible. Whats not to get?
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>>7634219
I still don't understand why
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>>7633669
Not him but I originally went through SM64 on an emulator on a keyboard
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>>7634247
I've beaten it on dpad myself. I don't see how you can play both versions and not notice a major difference.
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>>7631329
Based
>>
>>7634268
SM64DS doesn't control like SM64 on emulator does, DS has Mario start with like a slow walk and tries to compensate, SM64 on emu you're just full tilt no matter what you're doing, I actually prefer it on emulator to DS, I can't even play DS but that's not because of the dpad, it's how they changed movement to accommodate
>>
>>7634190
Yes. But when it comes to realism, Splinter Cell has the edge.
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>>7634306
How'd you sneak past piranha plants?
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>>7634315
>splinter cell
>realism

LMAO
>>
>>7633140
>toggling walk speed
ew, that's almost as bad as toggling crouch and ADS.
>>
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>>7631334
>>
>>7635035
You've obviously never played a single Splinter Cell game Kojimacuck.
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>>7623329
What's changed?
>>
>>7624164
Giants does a lot of shit that the ps2 likely couldn't handle, but it's models aren't on par with mgs3. It's also like 4 years earlier though...
>>
>>7632121
Bit it has all those if/then events!
The AI is P good though. tho. Thigh the same as MGS1, a game from 1998
>>
>>7633140
I can go 4 in thief. Fast, slow, crouched, slow+crouched.
>>
>>7635656
Realism? More like Boring-ism.
>>
>>7635832
Boring to fags who've never played any of the games.
>>
>>7635546
Which is which?
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>>7635941
I mean it's obvious the one with less rain
>>
>>7619963
They outsourced everything back then. MGS1 and 2 had PC ports by western companies (they were bad)
>>
>>7637059
>pirate bros... we got too cocky
PC users still get shit ports even to this day
>>
>>7637059
MGS2 has a rather extensive fanfix.

MGS1 you can easily emulate.
>>
>>7635847
Bro, my favorite is Chaos Theory, and yet is not realistic, it has Sci fi elements, and that's part of the charm.
>>
>>7637059
uhhh MGS2 is ported by Success (a japanese company)
>>
>>7637159
Sci-fi elements? I've played Chaos Theory multiple times, there's no "sci-fi" elements. Also the most realistic Splinter Cell game is the original.
>>
>>7623310
>hurt durr I'm a retard
ebin troll
>>
>>7628818
GT4's car models are absolute dogshit lmao. In a whole it's a lowpoly mess saved by a mess of postprocessing effects a and low resolution.
>>
To be a fair comparison, resolutions would have to be the same.

Yeah, bro, I think a PC from 2005 could run MGS3 at 640x480. LOL. Come on, man. Maybe not at high res, but it could certainly beat the PS2 with a good port running the same effects at the same resolution (i.e., 640x480).
>>
>>7638149
This was released on PC 1 year after GT4 and looks worse >>7619974
>>
>>7629293
they were underwhelmed by 3's sales too. mgs2 sold 7 million units while mgs3 sold 4.
>>
Do MGS 3 and 2 even run on the same engine? Do MGS 2, ZOE and ZOE2 run on the same engine?
>>
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>>7638149
>lowpoly mess saved by a mess of postprocessing effects a and low resolution.
seethe more lol
>>
>>7639716
heavily modified for each game but yes
>>
>>7629768
Yeah, it's almost as if Sorys are easily brainwashed, and don't know any better.

Pretty obvious why Sony went full retard appealing to the left, because they are the easiest to manipulate.



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