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>4k upscaling
>texture filtering
>widescreen hack
>overclock for 60fps
>adding/removing dithering (depending on system
>PGXP
>Shaders
are you even playing the same game after all that? is it [Game] anymore?
>>
>>7614890
if you're emulating, you're not playing the game to begin with
>>
>>7614890
One pice mantion is better with the res increased. other than that i can't think of any real improvements over as original as possible.
>>
>>7614895
Ok Shlomo
>>
Why do you care so much?
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>>7614895
If you're playing the game at all, you're not really a retro gamer
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>>7614923
> Why do you care so much?

go back to /v/ you fucking fetus
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>>7614934
Nice Reddit spacing.
>>
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>>7614949
>>
>>7614890
if you are not traveling through time to release date you're not playing the game to begin with
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>>7614924
Nice
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>>7614924
jason alexander?
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>>7614890
>>
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>>7614890
Absolutely. Unless you want to ignore s-video, composite, rgb, different displays and even third party controllers. Maybe even NTSC and PAL desu.
It's all optional anyway.
>>
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>>7614890
I do use some shaders from time to time because it reminds of the shitty CRT I used to plug my SNES at grandma's house. It looked even worse than pic related, sometimes it would become black n white and there was nothing I could do about it.
>>
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2x internal resolution to PSX games is pretty nice. It's like converting it to a PC game.
>>
>>7615176
The interesting bit about PSX games is that after you fix initial jankiness with current aspect correction, texture alignment and up-res, they look shockingly good for such old games (apart from the low-poly counts).
While the same techniques can be applied to N64 games, there's always that unfortunate texturesize limitation (due to Ninty's idiotic 4 kB decision) hampering the final result.
>>
>>7615145
I use stuff like this. Some games don't look right without it.
>>
>>7615145
>Good CTR filters
ba-ba-ba-Based!
>>
>are you even playing the same game after all that?
No, you're playing a better version of that game
>>
>>7615176
Fuck, name of this game? Been looking for it for a hot minute
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>>7615326
Nevermind, Densha de Go! 2 Kōsoku-hen. I was two words off.
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>>7615326
Densha de Go Professional, it's basically 1 + 2 combined.
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>>7615330
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>>7615263
>>7615289
wait, this one might be a bit cleaner
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>>7615303
/thread
>>
>>7615350
nah nvm the other was better
>>
>>7615354
here's another comparison
>>
>>7615397
>>
>>7614890
If you're emulating, you're playing a better version of the game.

also don't forget
>online play
>getting rid of sprite flicker on 8-16 bit systems with sprite limits
>bugfix romhacks and translations
Yeah you can run those on most real hardware, but let's get real for a second, they wouldn't exist in the first place without emulation.
>overclocking to get rid of lag
>>
>>7615403
>>7615397
People who are allergic to looking at pixels should just turn off their screens, it's a more efficient method than masking the screen with all kinds of shit
>>
why even bother playing old games if you want to update the experience to make it more like a modern game?
>>
>>7615548
both are displaying pixels
>>
>>7615549
old and modern games are not the same even if you make improvements
>>
Terra is cute no matter what filter you use.
>>
>>7614890
What kind of PC would you need to run all this?
>>
>>7615590
A pretty decent cpu for some of it.
>>
>>7614890
Outside of fucking around i cant believe anyone would do all this just to "play" the game. Same with mods, its one thing to fuck around and add in new areas or models n shit but anyone who needs a bloat of mods just to play vidya is a weak genetic stock.
>>
>>7615548
What does that even mean
>>
>>7615593
What?
Most of that stuff is a toggle
>>
>>7615591
So you need a pretty expensive PC then?
>>
>>7615221
>N64 Emulation
When will people learn?
>>
>>7615607
The mindset of not being able to play games without a bunch of modifications to make them tolerable to your specific tastes, is pretty weak.
>>
>>7615619
> decompilation is faster than proper N64 emulation
>>
>>7615619
to be fair the console is always gonna look like shit
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>>7615636
ok don quijote
>>
>>7615648
I don't think Nintendo had 4k monitors in mind when they designed it.
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>>7615664
I'm not convinced they had much of a coherent plan in the first place
>>
>>7615668
For emutards? No I don't think they did.
>>
>>7615636
>not being able to
Who said that, seems like >>7615652 is right
>>
>>7615705
Its the same mindset as those retards who have to stretch 4:3 games to 16:9 on their TV because they cant handle "black bars" on either side of the screen.
>>
You most likely don't even understand why various pixel smoothing routines a.k.a.
> filters
were introduced, no matter which side you stand on.
>>
>>7615720
Uh huh, totally the same, I hope you don’t use anything other than RF on a CRT then, otherwise you’re being a bit hypocritical
>>
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>>7615548
Ok zoomer
>>
>>7615132
>They turned Metroid into an FPS Jerry!
>>
>>7615563
If you need to "improve" a game to enjoy it then why bother?
>>
>>7615919
>>7615778
>>
>>7615931
>>7615778
This is a terrible example. Unless your crt is from the 1970s it probably has at least composit input. And most old consoles output that without modifications. I don't see what point you are trying to make.
>>
>>7615919
>If you need to "improve" a game to enjoy it then why bother?
Games get re-released, ported, updated, and remastered all the time. Some games don't even have a clear "definitive" way to play them and you just have to pick the version that you personally prefer. Other times the "definitive" way to play the game requires a source port or patch made by fans.

There's nothing wrong with adding additional features and enhancements to a game to make the experience more comfortable to play on modern hardware. Purists that insist you MUST play the game the way people did 30 years ago are just trying to force other people to follow their arbitrary rules of how you "should" play games.
>>
>>7615983
I get source ports and patches that fix things or allow the game to run. That's fine. But upping the resolution of a 25 year old game to 4k blobby mess seems unnecessary and it just looks bad to me.
>>
I've recently discovered downscaling/supersampling and now I can't go back. I always thought upscaling looked terrible, but when you downscale it back to 240p shit is fantastic, especially when tied with a good CRT shader

It's hard to grab pictures though because the file size ends up too big for 4chan and converting it to jpg destroys the image quality of shaders and doesn't really work
>>
>>7616030
Easiest way is just opening it in paint and saving it as jpg, minimal compression compared to running it though a converter
>>
>>7616030
Fun fact: if you look at if from the distance (Don't sit too close to the screen, kids!), you simply get smoothed and darkened picture. It's something you can easily do without wasting watts on processing gigabytes of artificial pixels each second.
>>
>>7614890
>>4k upscaling
Nothing wrong with it as long as it's keeping the spirit of the game (i.e. NN on sprite-based games)
>>texture filtering
Agreed. It's shit because it distorts the game.
>>widescreen hack
See above.
>>overclock for 60fps
Don't know anyone who does this and neither did I. But considering that this board jizzes on NTSC releases of the games, sure. Why not?
>>adding/removing dithering (depending on system
I can understand removing dithering since this can be achieved on some consoles (Sega Mega Drive via RGB). Never heard of adding but if it makes it look more beautiful, why not.
>>PGXP
Now this is something that I absolutely hate. While the above applies, it's circumventing the PSX's capabilities and therefore isn't authentic. If you think you beat the game, you didn't. You beat a falsified version and should replay it on real hardware again.
>>Shaders
They're okay since they're (mostly) used to make a game more authentic. If they aren't, read above's last sentence.
>>
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>You're not REALLY watching [MOVIE] unless you watch it on 35mm film/VHS
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>>7614924
Another sealed game Chad I see
>>
>>7616180
ngl, I really like watching older 80s and 90s movies on vhs. I will admit it is completely for the sake of nostalgia though.
>>
>>7616173
>>>PGXP
>Now this is something that I absolutely hate. While the above applies, it's circumventing the PSX's capabilities and therefore isn't authentic. If you think you beat the game, you didn't. You beat a falsified version and should replay it on real hardware again.
What? How does beating shit without the polygon jitter and texture warping falsifies beating the game? It doesn't make the game any easier
>>
What the fuck is wrong with the people in this thread? We get it, you don't like emulation, you sound like an autist who thinks cargo pants are stolen valor.
>>
>>7616686
Who The fuck wears cargo pants in 2021? Probably the same kind of person who insists on on playing 30 year old games "with improvements" on a souped up modern PC.
>>
>>7616709
I wear them around the house on weekends. Fuck you.
>>
>>7616734
do you use the pockets to carry your gay porn collection?
>>
Send good CRT shaders and whether you're supposed to use Retroarch for most of them or induvidual emus.
>>
>>7617128
crt-easymode in DOSBox-Optionals
https://github.com/MartyShepard/DOSBox-Optionals
>>
>>7617143
Anything for SNES? My friends have been talking about Mega Man X lately and I want to get into it. Seems fun.
>>
I don't see anything wrong with upscaling a game if it's 3D.
>>
>>7617128
Use guest dr venom in the presets folder, it’s extremely customisable in the parameters
>>
>>7617602
There absolutely isn’t, except when people use it in screenshots to say “see how much better x looks than y”
>>
>>7615303
This
>>
>>7616180
sneed
>>
>>7617128
You can pack it up reshade and use Lottes or the other CRT shader that an anon was posting at the fallout general not pic related
plus recent reshade builds supports all retroarch shaders if someone is daring enough to port them as crosire did with lottes.
>>
>>7618140
Reshade is a bit crappy to be honest, it also depends on your screen resolution
>>
>>7618186
the new lottes and reshade has no issue with that thanks to its dynamic resolution stuff, plus you can combine other shaders with it in order to get a better look.

also from what i heard all shaders can be ported now, but it needs a proper config menu for it.
So CRT royale is a thing, but it would need the same menus as retroarch.
>>
>>7618194
>thanks to its dynamic resolution stuff
that's the thing though, unless you play at an integer resolution, it will look like crap
>>
>>7615221
any examples of such?
>>
>>7618337
its easy to tweak that
>>
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>>7614924
>>7615132
>>7616202

NO.
>>
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>>7618403
why is this phenotype always strangely obsessed with Nintendo games?
>>
>>7618450
you gotta ask?
>>
>>7618497
yea, but why Nintendo?
>>
>>7618515
because sega cringe is furry related
>>
>>7618576
It's a sad genereation when the furries are less pathetic.
>>
>>7618583
uh huh
>>
>>7618576
nigga
last time I checked, Sega didnt have a furry simulator with trannys runnjng around playing dress up
>>
>>7618618
liars too apparently
>>
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>>7618515
Nintendo appeals to anti-consumer practices, yet, ConZoomers define their hobby as their identity, kinda like the piggy faced s.0.ypod who got excited for the horrible star wars sequels, pic related.
>>
>>7618780
>>>/v/
>>
>>7616029
The blobby look only comes from smoothing filters. You can be a lot more granular about how exactly a games is post processed these days. You can use basic integer scaling with subtle or no filtering as well. I think all methods of enjoying /vr/ have merit aside from ones with glaring flaws that directly impede play in some capacity.
>>
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>>7614890
I actually like widescreen on old games
99% of the time is an improvement
>>
>>7619036
>>>/reddit/
>>
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Now if you are playing the game on an emulator you will never in a trillion years experience the game. You'll THINK you have experienced it, but you have been cheated.
It's such a sadness that you think you have played a game on a fucking emulator. Get real...
>>
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>>7614890
Just do what you want, it's a video game. Pick whatever is subjectively most visually appealing to you. Modern games have lots of visual settings too, partially for that reason. For the most part these don't affect gameplay.

As for what I think looks subjectively better:
>>4k upscaling
Usually works for 6th and 7th gen games. 5th gen games just have too little detail and it ends up looking like papercraft instead.
Supersampling or something like MSAA looks gorgeous for these games though. You can smooth over the jagged edges without introducing a conspicuous juxtaposition of detail levels in all the flat polys and low res textures.
>>texture filtering
Usually textures are designed with a certain kind of filtering in mind, so I tend to keep this the same.
>>widescreen hack
Out of all of these it's probably the one that affects the gameplay the most since it alters the FoV. Some games are made much easier because of this. You're not really playing the same game, but I think the results from a purely visual standpoint are fine.
>>overclock for 60fps
Fine with me. There's no justification for having poor performance when the option of having good performance is right there.
>>PGXP
Eh, this could go either way. Most of the time swimming textures simply look bad - on a handful of occasions such as this pic, I think it gives them a little more depth. Most of the time vertex jittering is conspicuous, but occasionally it makes models seem animated. MGS is a good example. It simply depends on the game.
I really hate depth errors but PGXP can't fix those. It'd be nice to have fixed Z sorting in older games, incorrect Z sorting is an obvious visual defect that doesn't add anything to image quality IMO.
>>Shaders
Not the worst thing. Scanlines and screen door effect did a lot to reduce the blocky look of low resolution video. You're probably better off just buying a CRT though.
>>
>>7618403
>>7618497
>>7618780
>>7623903
I can safely say, your opinions are worthless, and no one in your life or the internet will ever listen to what you have to say
>>
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>>7623820
I can go either way with it. For most games it's better, but for Doom and the bonus stage in sonic it gives me motion sickness on camera turns.
>>
>>7614890
>I'm not allowed to play this game how I like. I have to play it like some lonely pedantic chode on the Internet wants me to
You sad pathetic fuckers. Get a life. Or end the miserable excuse for the one you think you have.
>>
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>>7623903
>noooo yuo have to waste money on old hardware on the verge of failure for inflated prices and overpriced accessories reeeee
>>
>>7623903
I have it on mister.
>>
>>7623952
It may be hard for you to imagine, but there was a time planned obsolescence wasnt a real thing. Also how are you wasting money exactly? You just store the value in something nice. Hell, if you are not retarded and bought it undervalued you can sell it for profit whenever youre done with it
>>
>>7623952
So you're going to spend $800÷$1000 on a beefed up PC to play 30 year old games in fake widescreen and fake 4k. Marvelous!
>>
>>7624070
80 cents is a steal. Not gonna lie.
>>
>>7624070
>beefed up PC
you can do this on an abacus for most games
>>
>>7624070
Yes, the beauty of PC is I have no constraints
>>
>>7615221
You actually don't have to do any of that.

You can just play games like Megaman Legends games, Threads of Fate, or Vagrant Story on the original hardware on a CRT and they will absolutely blow your mind how good they still look.

Conversely, nothing can be done to improve N64, as much as I enjoy the platform.
>>
>>7617128
>>
>>7624278
>Conversely, nothing can be done to improve N64, as much as I enjoy the platform
>he hasn’t heard of vi deblur and disabling AA
>>
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>>7624278
>Conversely, nothing can be done to improve N64, as much as I enjoy the platform

Use Parallel with the parallel RSP. Run at 2x internal scale, then downscale back to 240p. You can also turn off native blur and dithering

This is what native n64 output looks like (no enhancements) at 240p
>>
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>>7624325
And this is an internal upscale, then downscaled back to 240p output

Throw a basic CRT shader on this and it will look fantastic
>>
>>7624325
Add a CRT shaded to that and it looks great
>>
N64 without filtering is fucking soulless. Textures were made with it in mind. Keep the playstation and N64 looks separate you fucking heathens.
>>
>>7624329
NGL that looks good. Too bad it's glitchy as fuck.
>>
>>7626505
>glitchy
what do you mean?
>>
>>7624329
Gorgeous. The fence looks leagues better.
>>
>>7614890
Fellas, if I started playing Doom Eternal with a geforce 1070 and then updated to geforce 2080 and now can enable higher graphcis settings, am I even playing the same game? Should I start over??
>>
>>7614895
Fpbp
>>
Who the fuck has the time to spend setting all this shit up? It goes against the very purpose of consoles in the first place. You plug it in to a TV you put the game in and you're away. Instead, you're stuck on an overpowered PC, fucking about with settings trying to simulate a 30 year old old television set. Its utterly retarded.
>>
>>7627545
>Who the fuck has the time to spend setting all this shit up?
is this really what /vr/tards are like?
it doesn't take any time, how long does it take you to set the game to easy when you play because clearly simple mechanics are too difficult for you
>>
>>7627545
you're exaggerating
>>
>>7627564
People constantly post about what settings to use... "Clearly takes no time at all to set up.,"

Why the fuck you would try to recreate a CRT on am modern display to begin with is nonsensical in the first place.
>>
>>7627598
>flipping a setting is hard
>Why the fuck you would try to make SD content look better on a modern display
is this really all you've got to complain about?
>>
>>7627609
>flipping a setting is hard
So everyone posting asking for the best settings and filters are on fact, retards. Thanks for clearing that up.

>Why the fuck you would try to make SD content look better on a modern display
You're not though, you're trying to degrade a modern display to make it look like an old SD TV set. Which is stupid.
>>
>>7627637
>So everyone posting asking for the best settings and filters are on fact, retards
this is the dumbest thought process on this thread, even dumber than your first
>you're trying to degrade a modern display to make it look like an old SD TV set
correction this is even more stupid
>>
>>7627650
>this is the dumbest thought process on this thread, even dumber than your first
Its your idea, anyone asking for the best settings and filters are idiots because its so easy to set up.just flicking a switch. So much easier than using real hardware.
>you're trying to degrade a modern display to make it look like an old SD TV set correction this is even more stupid
So you agree that people doing this are idiots, thanks for clearing things up.
>>
>>7627661
you do you man
>>
>>7618337
>>7618194
>>7618186
>>7618140
>>7618383
I went to search, and recently a guy managed to backport Royale into Reshade, and he is still working on it if someone wants to help developing.
https://reshade.me/forum/shader-presentation/6985-introducing-crt-royale-for-reshade
https://github.com/akgunter/crt-royale-reshade
>>
>>7614890
The only real enhancement I use are custom game control mapping. It's nice to be able to play Crash 1 using the analog stick on a usb N64 controller.
>>
>>7628206
the method is interesting and the reshade thread is quite informative
>>
Bilinear filtering is great
>>
>>7630004
Why does every other emulator comes with bilinear filtering set to on by default? Don't even get me started on certain >PJ64 video plugins which have it permanently enabled.
>>
>>7630004
For what? 2D, 3D or "2.5D"?
I think it's not that great by itself.
>>
>NOOOO MOM YOU DON'T UNDERSTAND THE WOBBLING TEXTURES ADD SOOOOUUUUULLLLLLLLLLLLLLL

You people aren't actually this stupid, right?
>>
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>>7614890

Embrace both worlds /vr/, I'm certainly making the best of it through Retroarch's CRT Switchres to my Trinitron via some adapters
>>
Retroarch is for watching 90's anime DVD rips through CRT Royale with interlacing turned on

Seriously its insane how much better low res DVD rips run through a good crt shader with interlacing looks than modern HD streaming services
>>
>>7630306
NTA but only ever 3d for me.
>>
>have very bad vision
>look at screenshots of emulated games with crt filter
>take off glasses
>it looks exactly the same as with glasses on
what the fuck??
>>
>>7630487
time to get a stronger pair of lenses anon
>>
>>7614895
>buy the game again, goy
>>
>>7614936
>nice reddit spacing
Way to show your age faggot
>>
>>7630442
No space for the crt and I'm not fond of the prices where I live.
>>
>>7630487
xD
>>
>>7614890
ITT: zoomers who weren't alive to experience CRTs trying to get /vr/ street cred by posting filters
You guys are massive pathetic anal faggots. Keep trying to retro
>>
>>7630518
stop samefagging nerd
>>
>>7630518
you are pretty sad if you're an adult and you're shitposting like you're still in highschool about how other people should enjoy playing games
>>
>>7630518
The important thing is that they're playing and appreciating retro games that would otherwise be lost if it ended with us old people. Zoomers don't listen to this faggot.
>>
>>7615919
is this nigga a whole for real
>>
>>7630004
Anisotropy + interlace is better, but many emulators doesn't use it.

>>7630518
the only zoomer here its you 2020 tourist.
>>
>>7631635
>Anisotropy + interlace
How does that even look on 2D pixels?
>>
>>7631650
in 3d games case who still has 2d sprites you get a point sample but filtered look of the sprite, which is not only less blurry but sharp.

the problem is that it needs to be well implemented to evade the fucking texture square lines in your screen which games like RE classic trilogy and even Diablo 2 suffers from it if forced.
the GoG release of D1+hellfire has MSAA + Aniso filtering and its pretty good.

its mostly a suggestion, but making it work on emulation without generating artifacts would take a lot of work to look real good.
>>
>>7631671
No right I get how it works on a 3D space however most 2D games are limited to 240p regardless of how it’s sized and I just don’t see how anisotropic filtering would make that look as good as integer scaling
>>
>>7617079
Sure. Wanna make out?
>>
>>7624070
Why do console consuelas ever think price of PC is an argument. Everyone has a PC by default. How good you want it is up to each person.



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