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DOOM THREAD / 90s FPS THREAD - Last thread >>7271649

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user content recommendations

Same thing, in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA [Embed]
https://www.youtube.com/watch?v=CGj4gXyCzg0 [Embed]

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
>>
=== CURRENT PROJECT ===
500ml of /vr/
BETA, UPDATED:
https://archive.org/details/500ml-vr-halloween-beta
https://desuarchive.org/vr/thread/7041037/#7043379
https://discord.gg/F968y8Wj4x

=== NEWS ===
[1-10]progs_dump v2.00 has been released, More info here: >>7276834

[1-9]500ML updated with a new map for playtesting: >>7274097

[1-9]Quakewulf releases Security Terminal for Quake 2
http://quakeulf.suxos.org/3d/maps/console.zip

[1-8] Woof version 3.1.0 released
https://www.doomworld.com/forum/topic/112333-this-is-woof-310-jan-08-2021-updated-winmbf/

[1-7] Corruption Cards updated to 1.0
https://forum.zdoom.org/viewtopic.php?f=43&t=67939&p=1178053#p1178053

[1-6] Another anon shares a map they made for a larger project (Limit removing, MAP09 slot)
https://www.mediafire.com/file/2ivjew3sw4uipgf/hf09.wad/file

[1-6] Anon shares a WIP map, looking for feedback (ZDoom compatible)
https://files.catbox.moe/yk5fc1.wad

[1-4] Switcheroom 2 gets released
https://twitter.com/JawsInSpaceDW/status/1345389517637873668
https://www.doomworld.com/idgames/levels/doom2/megawads/swtchrm2

[1-4] More exclusive MacWolf stuff got ported to macenwolf
https://www.moddb.com/mods/macenwolf/news/to-hell-and-back-again

[1-3] Hellrider GZDoom mod gets an update.
https://forum.zdoom.org/viewtopic.php?f=43&t=68575

[1-3] La tailor girl updated to 1.77;
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&p=1177677#p1177677

[1-3] Some more tie-in novels to different videogames, movies and other franchises on this website
https://retroreadingtime.com/library/

[1-3] Anon finds obscure 1997 Shadow Warrior tie-in novels https://mega.nz/file/X1dRkYiD#SUzvtsT45rnifA8Csgba9FhlpWGTFoDggTqqm4FipQ0

[1-2] 2048 units of /vr/ anons requesting your help in reporting bugs, details here >>7245767

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0/edit?usp=sharing

TO SUBMIT NEWS, REPLY TO THIS POST
>>
>>7279190
I think the final third of Plutonia is underrated.
>>
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>>7279224
Rent free.
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>>7279224
>>
>>7279263
lost health dude
>>
>>7279260
Looks like one of Odd Nerdrum's paintings.
>>
>>7279283
aint that just how it be sometimes
>>
>classic doom's aesthetic starts off cartoony, then tries to be gritty afterwards
>modern doom's aesthetic starts off gritty and heavily detailed first, then adds the goofyness and whackyness
i think this could be a way to describe why both feel different
>>
>>7279292
That and the gameplay
>>
>>
>>
>>7279292
>>7279309
I think a big difference is that Modern Doom generally treats Killing Monsters as a primary objective. While not always the case, its very common to find a situation where the only way to proceed further is to kill everything in the arena first.
Classic Doom rarely requires the player kill the enemies, and in the few times it does, is usually designed as a boss fight that ends the episode or game. Most arena fights are usually just a reaction for grabbing a key and/or powerful items, and is usually more about fighting for survival until an escape opens up, rather than to have the ability to proceed at all.
>>
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>>7279352
it's also because despite some enemies seeming simplier or basic, they're like "level pieces" which is why it's easy to make them feel diverse and versatile
despite the more advanced ai, movement and even features, there's cases where new enemies feel too unified or homogenized with how they act you
feels like a matter of doing more with less vs less with more
>>
Didja miss me? It's idgames roulette time!

https://www.doomworld.com/idgames/?random

>click link to get a random upload from idgames
>play it (as far as you want anyway)
>no need to finish it if you don't like it - it's supposed to be fun
>take at least one screenshot
>post a link to it here in reply afterwards
>tell us what you thought about it
>if you get a DM map, texture pack, or utility, etc, reroll
>>
BTW who removed the RETRO and place the 90's FPS back in the OP? it was the sonic doom anon

>>7279172
Check the skyrim one, is better to make stuff
Also the 15.ai system is a bit complicated and some VA's can really deliver a good voice even without the text shenanigans like Shandris Feathermoon/Princess Celestia VA and The Administrator
>>
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>>7279376
>>7279352
Cool insight anon.
>>
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>>7279396
>who removed the RETRO and place the 90's FPS back in the OP?

I think I know why.
>>
>>7279384
The island from '04 (https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/island). A pretty typical early 2000's ZDoom map. Lots of custom monsters and zdoom features like slopes, custom camera movements for cutscenes, and different objectives like restoring power to generators. The monster placement was thoughtless and made me iddqd less than halfway through the level. I'd probably be impressed if it was still 2004 but this is the kind of map that aged poorly imo. 2/5
>>
>>7279417
>>
i think it's also because one tries to mimick b-movies, while the other tries to mimick cartoons
but the simplicity of classic designs feels like they could work with both cartoonish and live action context
as if doom designs are just ideas and the "art style" comes after, something newdoom thinks olddoom lacked
one problem with the chittin designs is that they look goofy when humans like the uac/arc dudes look realistic or normal, making a contrast between "real people" vs "cartoony demons", when doomguy and the zombiemen originally seamed cartoony but the archvile was a creepy hr giger monster and not a punchable oddworld/dreamworks thing
i also assume the overdetailed exoskeletons are meant to make the monsters "abstract" looking but they never reach that level of wayne barlowe/beksinksi monsters, so they're just fantasy/alien creatures that look busy and that's it
like giant insects or sea creatures
>>
>>7279205
No mate. Plutonia is terribly overrated.
>>
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>>7279224
>>
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>>7279384
Geronimo.WAD from '94 (https://www.doomworld.com/idgames/levels/doom/g-i/geronimo). A fairly long '94 maps with several neat areas. In one part you have to activate a few multi-layer monster closets to proceed and another area resembles The Express Elevator to Hell. Not bad for '94, it gives you lots of weapons and the monster count is fairly high. Shotgunners tend to appear in big crowds which I always like. 2.5/5
>>
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How do i host a quake server with FTE?
>>
https://vocaroo.com/1bZkze7tAXNg
15.ai isnt bad per se, and yes this is shandris celestia voice, the administrator voice goes well with goldwave and audacity, though the earlier is easier to deal with it due to the voice distortion options being better

>>7279667
Create a Dedicated server
>>
>>7279734
>Create a Dedicated server
Yes but how do i do that. Im literally retarded so pls have some patience
>>
https://airex-kuro.tumblr.com/post/638342524727066624/i-have-been-working-on-this-wad-i-might-finish-it
https://saturdaymorningio.tumblr.com/post/622185224213839872/got-my-first-doomimp-asset-conversion-and-a
https://zrrion.tumblr.com/post/616894982598623232/scrapped-the-map-that-i-was-working-on-and-started
just saw these two posts on tumblr with some doom content being made
>>
>>7279790
Wow, people still use tumblr?
>>
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>>7279851
>it's true
What the actual huinya
>>
>>7279851
Oh well, at least this one will be easy to deal with. Just gonna call the police and say he spreads LGBT propaganda through children games, and we don't even need to wait for 41% magic.
>>
>>7279851
Really odd that a decent looking guy would go down that path.
>>
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>>7279851
>>
>>7279887
Here, take a look for yourself
https://github.com/JNechaevsky
>>
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>>7279894
>he is still misgendered in his github handle
Oh the irony.
>>
>>7279851
Ironically it takes a lot of balls to be a transwoman in Russia.
>>
>>7279851
Well, good luck with all that, I guess.
>>
>>7279903
Not really.
>>
What's a mod you wish you'd like but really dont?
>>
>>7279914
What a drag.
>>
>>7279903
>trans
>woman
Good joke.
>>
>>7279918
Hideous Destructor and Doom RLA
>>
>>7279260
I should play this again, I don't remember this part
>>
>>7279423
Its always fucking generators with this kind of map
>>
>>7279264
me on the middle
>>
I played Ultimate Doom for the first time a few months ago and enjoyed it. I'm just now playing through Doom 2 and honestly I'm not enjoying it nearly as much. The stage design is all over the fucking place. Sometimes it's fun, sometimes it's oddly barren and other times it's just annoying as fuck. I haven't finished 2 yet but so far I'd say Ultimate Doom is definitely the better game
>>
>>7279882
not everybody can deal with loneliness and this shit is promoted in every corner of internet, dude snapped
>>
>>7279851
would dance with at a 90s goth revival party
>>
>>7279874
>>7279882
Go back to /pol/ retarded. This is not your place.
>>
>>7279384
No Remorse
https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/remorse

Map 1 features dark and monotone maze filled with monsters in a boring way.
Map 2 (Pictured) puts me on a platform that is slowly lowering into a pit. It's actually a decent idea but I've given up when they put arch-vile on the platform and didn't give me anything powerful enough to deal with it.
Map 3 puts me in a room with a monster spawner and a cyberdemon and no weapons. I don't know what am i supposed to do.
>>
>>7280191
Hi Manrisa, did you know that 51% of trannies beat up their wives?
>>
>>7279224
gravity-well-brain wojak would make for a decent album cover
>>
>>7280203
legitimely rent free
>>
>>7280191
lol
>>
>>7279190
Was Chaos fun? I know there are versions for quite a few games but unfortunately deathmatch servers seem to be kinda dead (for example, a lot of UT99 is heavily modded CTF or MonsterHunt)
>>
>>7280191
>muh safe space
man up
oh, wait
>>
>>7279423
thanks Max
>>
>>7280249
Anon
https://www.youtube.com/watch?v=TvdTj6f7Vcc
>>
>>7280191
>This is not your place.
You're right, Capitol is.
>>
>>7279423
Why are those slopes like this?
>>
>>7279445
The only Bond-movie that Connery played in twice.
>>
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>>7279914
>>7279874
It is not so bad to be trans in Russia. Changing your legal name and gender is difficult, but hormones are easier to purchase than countries of the West. (They are over the counter.) Moscow has transgender clinics. To be charged with 'homosexual propaganda' you need to offend the government. Russian Doom should be OK.

This also should not be a surprise to anyone who paid attention. The icon on jnechaevsky.github.io has looked like the transgender symbol for a year.

>>7280191
False flag.
>>
Playthrough video of map21 of 2048 units of /vr/ is up. My second favorite map in the wad. Combat is great, visuals are great, music is great. 10/10.
https://www.youtube.com/watch?v=o5ocpdDdM7o
>>
>>7280251
Fuck I was creeped out until I looked at the screenshot, I'm a retard. At least you can see that I'm organized.
>>
>>7279851
>still using old name at iddqd.ru
You will never become a woman, but you can still become a pussy
>>
Oh great /pol/tards are shitting on this thread again. It's impressive how autistic you are, no one really cares about your crap.
>>
>>7279260
>>7279264
>>7279316
>>7279320
This is making me want to play some more Deus Ex but I'm not really feeling like playing the same game all over again. Are there any fun mods to play out there?
>>
>>7280331
You obviously do.
>>
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>>7280331
I don't even need to post here for that shit to happen.
>>
>>7280331
>no one really cares about your crap
then stop replying
>>
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>about to make a post against complaining about off-topic trash instead of talking about vidya
>realize I'm making a post bitching about people bitching about bitching instead of talking about vidya
Anyways what are some fun maps to play with Combined Arms Gaiden? I played it with Lunatic and it was a blast but I want more.
>>
Speaking of Chaos, remember how there was going to be a ChaosUT4?

Shame about that one. Thanks, Epic.
>>
>>7279190
I actually played this mod back in 98/99. It was good fun with its own custom maps
>>
>>7280379
What happened?
>>
>>7280398
Basically UT4 died, they couldn't keep updating the mod and gave up. Supposedly they were going to do something standalone instead with the engine, but this was mentioned in a post from two years ago.
>>
>>7280450
Thanks for explaining. I haven't kept up with UT. At this point maybe they should just make it in Godot or as a mod for OpenArena.

>>7280382
Playing it around the same time was the most fun I've had with Quake ][.
>>
>>7280463
A friday Chaos DM would be nice
>>
ROTT filters Alftranny.
He will never be a real retro fps player.
>>
>>7279224
Me flying on the bottom right.
>>
NRFTL > SIGIL
>>
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>>7280503
>No Rest for the Living? Well, call me Rob Zombie, because I snoozed through that hunk of trash! Does it even come with a boxset and custom soundtrack by Buckethead? Drink my knob, bro!
>>
>>7280493
>real retro fps
>2 weapon limit
>>
Does someone have that pic of BJ from RTCW that parodies Reviewbrah?
>>
>>7279914
Yoko Ono?
>>
>>7279263
>gameplay works
>probably kind difficulty
>playing wad instead
>civvie sometimes
>playthrough sigill megawads
>vr mad
>>
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>>7280570
From John Romero; 1/11/2021
>Anon:
>You may be a DOOM GOD, but I am the Master of your Universe and all that bow down to you eventually bow down to me. Yes, even YOU, Anon, KNEEL and drink my KNOB after having beaten all who challenge you. Do you dare take on your master, pitiful DOOM GOD?

>Email me and request your ass beating, if you have the balls.
https://groups.google.com/g/alt.games.doom/c/bNwvmpIFJ3A
>>
still haven't gotten collision detection working, so i can't walk through portals, and have to just warp around. making progress though
>>
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>>7280536
>>
>>7280593
Thanks anon
>>
>>7280593
That meat always looked tasty as fuck in RTCW
>>
>>7280586
Looking good.
>>
>>7280565
>>7280570
>>7280568
>>7280583
you are so predictable.
Still doesn't change the fact you got filtered by ROTT.
>>
>threads are going fine for a long time
>suddenly right around 6:30 a group of faggots start shitposting
>this happens every single night

I'm starting to think the discord raid group theory is legit
>>
>>7280614
i swear there's more than one alffag
some probably used to hate him before they gave up and joined in
like a zombie pandemic
it reminds me of barneyfags
sick of this millhouse'd meme
>>
>>7280614
/v/ faggots can't help themselves.
>>
>>7280614
Take your meds.
>>
>>7280614
Theory? For the most part of the past six years I've used different boards that has shit that interests me, every single one had dedicated topics constantly getting blantantly riled up. It's not even subtle anon.
Identify and more than anything ignore their garbage posts and pray the fucking mods do their goddamn jobs.
>>
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>>7279384
Ended up getting the ALPHA 1 Trilogy
https://www.doomworld.com/idgames/levels/doom2/a-c/alpha1b
Pretty neat overall, though I was feeling pretty whacked out of resources on ALPHA 1 and OOZI. ORIGIN is probably my favorite of the bunch to play on UV.
>>
>>7280614
>>7280645
They raid here, /vg/, /v/, and /pol/.
strangely the boards who leftypol discord hates it for obvious reasons.
>>
>>7280658
>mocks people for claiming it's one person shit stirring
>admits to stirring shit
>>
>>7280657
Literally does not happen. Seek help. Either that or you're confusing me with someone else. Why doesn't anyone ever post a link to these supposed tranny discord raiders. Surely you know who they are and aren't just being a schizophrenic faggot.
>>
>>7280663
I never claimed I didn't. But I don't have internet friends. Unironically the closest thing is you faggots, sad as that may be.
>>
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Opinions on id Software's custom WADS?
https://www.youtube.com/watch?v=cLohb16njXk
>>
>>7280690
>Tim Willits made an RC Cola promotional wad
Never knew this. Weird.
>>
>>7280680
Where is there "spam"? Show me where these hours of spam are. I made one post before you sperged out tard.
>>
>>7280690
>good night baby
hahaha
>>
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>>7280520
>2 handguns+mp40+missile launcher/magic weapon=2 weapons
>>
>>7280720
You are playing a Halo-Like.
>>
>>7280614
I noticed this weeks ago bro
>>
>>7280701
>Willy Wallets has been a shill at heart since the Doom days
Amazing
>>
>>7280724
we're talking about ROTT here, remember? try to keep up.
>>
good news for retroquad port for quake
https://twitter.com/mankrip/status/1348787512496545792
>>
My colorblind ass was having issues reading the meter at higher heat levels so I fucked with the meter a little and adjusted the contrast.
>>
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what is this wad about?
>>
>>7280809
Good change.
>>
>>7280812
I don't know what the fuck I was thinking with the checkerboard texturing on the gauge.
Sometimes I've got brain problems.
>>
>>7280810
Dunno, but it looks rad.
>>
>>7280818
I was just talking about the little pips on the side that tell you when you are for-sure across the threshold of a heat level.
>>
>>7280664
Because they are jews, and any mention of them gets deleted by mods. The only day of the week safe from them is the Shabbat. Just check the archives.
>>
>>7280832
Oh yeah, that was one of the first things I added to the new heat gauge, today I'm gonna try to figure out how to make the gauge play a sound when you cross each threshold.
>>
>>7280810
Enslavement
>>
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>>7280826
Oh hell yes.
>>
>>7279190
https://pastebin.com/wrwiq8Dw

Add the OP pasta link or die
>>
>>7279384
https://www.doomworld.com/idgames/themes/x-rated/i_am_old_enough_to_look_at_this/3kewl

Review sums it up: "It's like going back in time, observing ancient autism at its finest."
>>
>>7279384
>>7280902
>>
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>>7280898
IF I MANAGE to create the next op again without alf's leftypol discord gang intervene, i'll put it again as it should be.
>>
I've always dreamt of making a single player campaign for Quake 3 akin to Quake 1. Realistically how hard would it be to learn radiant and the other shit I'd need to know?
>>
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>>7280902
>that idgames directory
Why.
>>
>>7279506
Nah. Plutonia is too fun to be overrated.
>>
>>7280908
>Neil Manke's Slaughtership
Takes me back - one of first maps I have downloaded after discovering Tenfourmaps and also the 3Dgamersedge level review sites along with his 'Soldier of Fortune' missions and the 'Coconut Monkey' map series...
>They Hunger: Source will probably never be completed
>>
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>>7280973
this map looks pretty nice on KMQ2
>>
>>7280810
Youre the one at the title pic dude, you tell us.
>>
>>7280924
Holy shit, "yiff" goes back to the 90s?
>>
>>7280994
furfags have been around since the 80s
>>
>>7281002
They've been around longer than that. Look at Egyptian hieroglyphs.
>>
>>7280973
>They Hunger: Source will probably never be completed
I was sure it was dead.
I have they hunger on my dreamcast... That's all.
>>
>>7280902
>>7280905
Teenage me would have gone nuts to see this
>>
>>7279384
Medevil from 2018 (https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/medevil). 3 gothic/medieval maps, nice layouts and no overly difficult fights. Detail was kind of sparse but the texturing was consistent and architecture was good. Loses points for a pitiful start-to-churchpew time. 4/5
>>
Nothing against Q2 rogue's original audio but the 15 ai shenanigans kinda makes some miracles

https://vocaroo.com/1jasofDzuhJb
original
https://vocaroo.com/1jd5huvJWxJf
>>
>>7280902
>>7280905
What's the point of preserving these wads? They're all garbage texture replacements that can easily be supplemented by browsing the internet for porn or grabbing a porn mag.
>>
>>7280902
>>7280905
The only time I'd play doom to specifically see a pussy is if I'm playing Kama Sutra. At least that wad has solid gameplay, and a creative way of designing an icon of sin ;)
>>
>>7281042
Preservation of material includes things that at a glance seem to be pointless to preserve or of little worth to begin with.
>"It's like going back in time, observing ancient autism at its finest."
Stuff like this represents a portion of time that might be lost otherwise, even if it's stored away like the Ark of the Covenant and never retrieved except for specific/accidental reasons, like getting roulette'd and displayed on a niche retro gaming board on our favorite Cantonese Moving Picture Show Enthusiast website so we can reminisce about sneaking porn off BBSes or whatever
>>
>>7281036
https://vocaroo.com/1ntxgSSZQdBV
>>
>>7281023
Look ma, im on /vr/ roulette! Yeah, church pews are pretty cliche, its good to avoid them. Especially since theyre usually awkward to maneuver around.
>>
>>7281042
Historical interest. Preservation isn't exclusive to noteworthy stuff
>>
Buckethead or MIDI?
>>
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>>7281105
>>
>>7281113
Buckethead is decent, but most of his songs used in sigil just don't compliment the gameplay at all. Some of them are also far too long for the levels they're used on.
James Paddock on the other hand has been making midis for pwads for over 13 years.
>>
>>7281113
midi
>>
>>7279193
>[1-10]progs_dump v2.00 has been released
Wow, this is quite amazing. Something for people who don't want to use AD. I cannot believe it. Another new age for Quake mapping.
>>
>>7280334
there's enough way to play dues ex that you can just play it a different way to keep if fresh. Just replaying the game with "pistols only" or "no kills" or "no hacking" can make you change how you play most levels making them feel fresh
>>
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How does the Marathon series (particularly Marathon 2) have so much SOUL while Halo is so SOULLESS? What went wrong along the way?
>>
>>7281169
Nah you're dead wrong. Halo drips in soul.
https://www.youtube.com/watch?v=EwfnAM3dBrM
https://www.youtube.com/watch?v=sBi_xx26ClM
Straight deader than Elvis wrong like you couldn't believe.
>>
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>>7281169
>>7281174
>>7281174
>>7281169
hot take but H1 had a better world aesthetic going than H2 did even though the latter had mid 2000s game bump mapping and a chunk of tech progress going for it. the giant brutal concrete structures and fabricated natural world vs. the more mundane setting of 2
>>
Chaos Engine theme Doom.

https://forum.zdoom.org/viewtopic.php?f=19&t=62571
>>
>>7281195
Agreed. I didnt play Halo1 since it came out but I still have dreams set in worlds reminiscent of its architecture. I dont know why but it left a strong impression.
>>
>>7281205
neegar! sky bastard,
you needy chudder
you lubby chudder
Then godayim..
>>
>>7281195
Halo 2 had a really rushed development, which is why it's disappointing.
>>
>>7281195
Halo 2 had a notoriously awful dev cycle. There are stories in the Halo 2 commentary, and all across the last 13 years from Bungie employees of dudes sleeping in the office, dudes having their wife and child come to the office just so they can actually see them, etc.
>>
>>7281195
Not retro. Fuck off.
>>
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Would games like this count as retro enough for the thread? I'd think it does but shit like Halo doesn't.
>>
>>7281278
Like be a massive disappointment after the first few stages?
>>
>>7281205
https://youtu.be/TA9Q8EBR0bk
>>
>>7281278
>DOOM THREAD / 90s FPS THREAD
I'd guess not. Not that Halo is either, but if it comes up naturally in conversation that's one thing.
>>
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May i say how Stupidly hard but well made Slightly Mechanical Destruction is?
>>
>>7281221
I guess thats why it has the best campaign of the lot haha. 3 took longer to come out and its campaign was a joke in comparison. Played through all of them on steam and its like wow, 2 is so vastly superior from a storytelling perspective.
>>
>>7281292
Yeah Halo 3's campaign is pretty fucking trash. Honestly one of the worst campaigns ever. Multiplayer was where it was at.
>>
>>7281248
>20 years old
>not retro
>Doom wasn't retro until 2014
>Quake wasn't retro until 2017
>Daikatana and Do Sex have only been retro since the start of the year
>>
>>7280809
What's this?
Came to this thread after playing Doom 2016, then installed Ultimate Doom and it's still a blast to play. I love the sounds and getting kills with the shotgun feels sooooo good somehow.
>>
>>7281278
>Tom Hall worked on Red Faction
Hey thats cool. For some reason I just assumed every single person from id stopped trying after a while. He also did Area 51 and ...Pettington Park. lol
>>
>>7281310
Combined_Arms. Been working on a massive update.
>>
>>7281310
Combined_Arms. There are loads and loads of Doom mods to play. Try not to get lost.
>>
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>>7281289
its RETRO FPS thread, Alf and the discord faggots changed back to 90's pre rule change to shill their rott garbage and force the janitors to delete the thread again, next thread will go back TO WHAT IT WAS with the OP pasta thanks to anon >>7280898
>>
>>7281114
Stop using hate symbols. This is not /pol/.
>>
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Quake 4: is it based or cringe? I got it for free today but I always heard it was bad and the black sheep of the series. Is it a worthy sequel to the Strogg story of Quake 2?
>>
>>7281328
It was changed to 90's retro fps thread to avoid faggots like you bringing up crysis and half life 2.
Shut the fuck up.
>>
>>7281332
Haven't played it yet. All i know is that it uses the engine for Doom 3 and 2006 Prey.
>>
>>7280357
i love this robot
>>
>>7281340
Nothing you say is congruent with reality. Stop shitting up the threads you unbelievable cunt.
>>
Here's a fun trick that maybe someone will find useful.
You can have a monster stay in a sorta stasis until the player walks to a certain area. Not hidden behind and an invisible door or whatever.
If you place the player in a self referencing sector, monsters won't see or hear them. When they walk out of it the monster can see them... So you could have a monster standing guard over a key or something, and when the player grabs it they become active.
>>
>>7281332
>Is it a worthy sequel to the Strogg story of Quake 2?
Yes. It's the definition of average shooter gameplay, but if you like the Strogg, if you like a team of marines in way over their heads, if you like good acting, you'll have fun.
>>
>>7281354
No point in arguing with a guy who literally fucks his own children.
>>
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>>7281336
>>7281354
ITS RETRO FPS thread per rule change and it will be again next thread, since this one i made not seeing the retarded bait that all of you leftypol freaks did. You discord shills has no power in here, or even the other boards you derail it.
And the only FAGGOT shitting these threads since last year are you and your discord gang.

>>7281332
>>7281339
It suffered from a chaotic development, Activision and MS rushing its release, therefore cut stuff, Hardware issues since carmack didn't made a QnA for PC, and the Gaming journos bashed it because of its early bug and performance issues, followed by the "its too edgy" due to the Stroggfication scene and subsequent lovecraftian croneberg body horror of the strogg.
It had what can be said the BEST Multiplayer ever made for a Quake game, mainly for CTF, DUEL and TDM, that even Q3A larpers loved it, and Sadly it almost had What could be said the Homage perfect Throwback Expansion made by the late Ritual Entertainment https://imgur.com/a/gQUnZ
Also it features what could be said the First console remaster which was the Quake 2 Bonus for CE owners on X360, which was far more advanced than the original PC release, and source ports got closer to it in 2009 with cheb's patch and subsequent source port development like Kmquake2, R1Q2 and the now dead Q2Evolved, on which the devs were even planning to expand their works for Q4.

Nevertheless, its a solid game, even better than Doom 3, though its first hour as a marine feels slower, while the strogg parts are back to classic FPS movement, though the Vehicle parts are sluggish since they are literally "tech demos".
Also the enemies are assholes, Mainly Q4 berserker and the commandos.
Also it has a Really damn good Fan made mission pack.
>>
>>7281398
>even better than Doom 3
Hear, hear.
>>
>>7281398
>Also the enemies are assholes, Mainly Q4 berserker
You mean actually a threat and not just a pinkie remodel.
>>
>>7281398
Not that anon but this is a based and informative post. Thank you.

Since you seem knowledgeable about Quake, I recently just found out Quake 2 on N64 is basically a whole new game and has an original soundtrack. Is it worth playing? Is Quake 1 on N64 also a new campaign?
>>
>>7281398
Who is leftypol here? Take your meds you fucking schizo.
>>
>>7281465
He is talking about people like Manrisa, Rachael and Major Arlene, trannies who run ops from dw
>>
Is there a text document or something of all the scummy shit Randy's done?
>>
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>GZoom still assblasted by the last OP
>>
>>7281463
no
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>>7281482
It's not worth playing? Oh. I was hoping it was like a Doom 64 tier original single player game based off Quake 2.
>>
>>7281491
There's no new campaign.
>>
Why is Sigil so dark?
>>
>>7281503
It makes it more spooky and difficult
>>
>>7281471
>run ops from dw
the trangenders are coming from inside the board dip shit could be me could be you could be your friend who used to be cool and posted here all the time and stopped talking to you and came back different. learn to cope harder. I'm just waiting for the femboy quake modder scene
>>7281503
if it's not >>7281507
it's
>looked fine on my screen/settings during development
>>
>>7279384
https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/pc_abt
"Another Bloody Chapter", a Map 28 replacement for Doom 2 by PCorf, from 2007.

>power goes out
>no internet connection
>figure I might as well just play this level I rolled
>I'll play it with my mod project
>ugh, there's this one little thing I should really fix
>and this thing
>and this thing
>and this thing
>and this thing needs tweaking a few times
>WHY ISN'T THIS THING FUCKING WORKING?!
>try fixes for an hour upon realizing the solution is both simple, and

So I ended up playing the beginning of this level a dozen times to tweak an animation just right (and also to nerf +STEALTH monsters, because I don't like them, though there's none in this level), and a bunch of other bullshit. Anyway, the level is alright. Keeps you tight on ammo, and I kind of didn't love that this time, I'm probably high strung.
>>
>>7281491
I've played all of Q2 on N64, it's pretty decent, I'd say it's worth playing if you liked it on PC. Quake 1 on N64 however is just a shitty port with nothing new besides colored lighting
>>
This is kind of goofy. People give Sandy shit for the big arrow in Downtown, but at least he didn't just write a little note on the floor for you which I'm actually guilty of doing too, so who am I to judge?
>>
>>7280308
I really liked Map 21.
>>
>>7280720
The handguns are useless once you get the MP40, it is a straight upgrade, you will never use them again unless you want to make a shitty tedious game even more shitty and tedious.
>>
>>7280603
It did. I liked the food in Wolf3D as well.
>>
Eviternity or Valiant:

>Maps
>Enemies
>Visual
>Music
>Boss

Who did it better?
>>
>>7281568
Same can be said for the pistol vs. the machineguns in Wolfenstein 3D, as well as for Doom.
>>
>>7281503
It looks fine in software, IMO.
I think one problem of hardware rendering is that lighting modes that try to simulate vanilla's diminishing lighting actually makes dark rooms look even darker in the distance compared to actual software rendering. And then the lighting modes that aren't doing the software style diminishing lighting just look darker overall, unless its the hright setting, which ends up having the opposite problem of making things too bright compared to whats intended.
>>
>>7281023
I've always thought those big green and blue stained glass windows from Heretic stood out like a sore thumb with most of Doom's textures.
>>
>>7281513
ALF
>Total sociopath
>Relentlessly shit posts
>Annoying at best
>Is a NEET and can often get threads deleted

GZoom Drifter
>15 person circle jerk
>Lead Devs also mods
>Capable of detroying a decades worth of work in an instant because "muh feels"

Funny thing there is lesser of two evils here. I'll let you decide which is which

>looked fine on my screen/settings
Wrong its a feature not a bug. There are multiple (not all) situations were the lighting is used as a gameplay function. Looking into the pitch black only able to use silhouettes against the contrasted full bright wall decorations for combat.
>>
>>7281550
>People give Sandy shit for the big arrow in Downtown
Erik Alm of all people did this a few times himself. Not really fair to bash Sandy for that at all.
>>
>>7281581
>Valiant
>Valiant
>Eviternity
>Eviternity
>neither, both have shit final bosses
>>
>>7281042
It's honestly funny to see that people did this shit back then.
>>
>>7281113
Buckethead. I really like the E5M1 theme a lot.
>>
>>7281113
The Buckethead music is distracting, it changes up too often. It's not good for playing vidya.
>>
>>7281278
It's kind of a neat game, in some ways, but it's also kind of weak overall. Geomod is a really cool gimmick, but they start restricting it as the game goes because they likely realized that it lets the player break levels a lot.
>>
>>7281608
I think Valiant's final boss was better just because it wasn't nearly as tedious. and felt more well designed in a gameplay standpoint.
But I do think all megawads that simply end with a small "boss level" are anti-climatic
I prefer final maps that play like what usually tend to be the penultimate maps of most megawads. Big adventure maps and Big slaughter maps being the actual final maps just makes for a more satisfying conclusion, IMO.
I also like what BTSX and AA do, where the final map is a monsterless endgame "cutscene" more than anything.
>>
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【Durandal thinks that he's so smart, but he doesn't realize that I've been following him around for the last eleven years, after the Pfhor stopped trying to dissect me. You're looking at the bug fleet's resident expert in AI counter-insurgency. Notice the lack of compilers on board? That's not by accident; my new ship has quite the effect on their collective unconscious. Now that my brother approaches, we will set about turning everything against him, Hamlet and his uncle, only I'm not crazy】
>>
>>7281310
Welcome to the world of Doom modding, where people have been making levels and modifications for the game since 1993, because they just really love it.
If you really liked the original game, and you really wanted more, boy has your wish been retroactively granted.
>>
>>7281581
I prefer more bright and colorful settings, so Valiant wins here, most of Eviternity is too grimy for my liking. However, Valiant lacks visual knockouts like Eviternity map15, 26, 29. Maybe it could've used a couple of guest maps by, like, Xaser and Lupinx-Kassman.
In gameplay Valiant wins rather easily, there's no tedious stuff like pistoling zombies for 10 minutes before the map gets going.
Boss - Valiant's better, no questions here. Map30 is pure kino.
>>
>>7280369
sunlust is very fun
>>
>>7281475
That's because GZDoom maintainers prefer post-op.
>>
>>7281648
I'd kill for the AI to have had vox ala SHODAN
>>
Why did nobody warn me that the Inner Cloister is even more difficult than Black Crest?
>>
Hey, these Doom mods are great!
Also embarassing when I have to look up a secrets video for all of episode 1. I didn't find a single secret in 4 levels.
It's been a LOOOONG time since I've rubbed up against walls and pressed space in Wolf3D.
Hell I'm playing E1M1 again and can't find secret 3... I already forgot from when I looked it up 2 hours ago.
>>
>>7281784
That's great anon, keep looking and you'll find them!
>>
>>7281290
>On skill 2/3 - AI foes with projectiles now can shoot you through doors before they even start opening, and they perfectly read your input - cheating bastards
>Brains can smash you to the walls/floor so hard you get gibbed like in The Reckoning
Lower skills are okay tho, but whats the point then - you'd might aswell use cheats instead,
The new dodge animations are cool, but there was a time the Chick got stuck in ceiling yet continued shooting at me while invincible (either reload of give yourself a BFG it this happens)
>4,5/10
>>
>>7281784
Most of the fun with secrets anyway is in replaying with that prior knowledge and knowing where to find the goods. No shame.
>>
>>7281784
I miss a shitton of secrets. Still not entirely sure how to find them in Doom.
>>
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I found a pretty cool set of levels for the Doom 4 Vanilla mod
https://www.doomworld.com/forum/topic/109557-drought-d4v-3-maps-rc-2-106/
I recommend you do not pistol start for your first playthrough because the starts of map02 and map03 are very difficult and require foreknowledge to beat if doing pistol starts
>>
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>>7280308
>>7281558

Happy to see you liked it so much! Blame some anon over here for lighting a fire under my butt and getting me to touch up the visuals sooner than later, and also for pushing for changing up one of the ambushes (which you managed to dodge by going for the soulsphere in the tower and dropping back out). Looking back at it now the original setup was flawed in a bunch of ways. I didn't pick the midi for the stage so props go to the wad organizer for making a good selection!
>>
I dunno why, but I really like the cyberdemon's pain sound. Just the fact that it's the normal demon pain sound but cut off just makes it comical for some reason.
>>
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Back to Eviternity 21
>>
>>7279193
Shrak unofficial patch released.
https://www.celephais.net/board/view_thread.php?id=62008
Source code included
>>
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>>7281958
ZZZ
>>
>>7281581
I think Valiant is the more consistent wad. Each episode is distinct enough, but all still feel like they're from the same wad
Eviternity has a lot of variety in themes, but sometimes so distinct that they almost feel like they could be separate wads.
>>
>>7281581
Sunlust.
>>
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>>7281961
In time
>>
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>>7281972
>>
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>>7281974
First impression; I hate it here
>>
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>>7281978
This floods the arena with imps and knights.
>>
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>>7281997
Found a secret (it's two archviles, one behind me dead)
>>
Okay, but how many .wads that introduce new enemies are actually good?
>>
>>7282009
most of em? shits usually balanced pretty well around new baddies
>>
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>>7282009
I think the niches covered by the enemies added are pretty decent. The astrals being "oh shit" moments, the demons are a natural beefy progression, and the gunners feel balanced if strong
>>
>>7282009
Try this one out >>7281904

>>7281946
only reason it cuts off is a bug, the walking sound overrides it. you can toggle that on/off in most ports i think
>>
Damn.
>Bought Ultimate Doom on Steam years ago.
>Thought Ultimate meant it was all of them like some big re-release pack for the modern gamer because who's going to buy Doom 1 for $10?
>Every mod uses Doom 2
>Didn't buy Doom 2 on sale this Christmas
I played myself. Oh well. I got $0.99 worth out of Ultimate Doom for an hour.
>>
>>7279193
[1-12] Crispy Doom 5.10.0 released
https://www.doomworld.com/forum/topic/67168-crispy-doom-5100-update-jan-12-2021/
>>
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Is UV -fast a fun mode? I beat Episode 1-4 on UV Pistol Start a few months ago and haven't played much since. I thought it was pretty fun. I was considering doing UV Pistol Start -fast but I'm not too sure whether -fast is considered fun but challenging or just unnecessary horseshit from the hyper space intelligence and juvenile delinquent John Carmack.
>>
>>7282116
Fast monsters is a LOT harder, so only do fast monsters on maps you have memorized. Original Doom should be easy enough that you can get right into it
>>
>>7282097
Sigil
Base Ganymede
Double Impact
Fava Beans
DTWID & Lost Episodes
Back to Basics

Stop making excuses.
>>
>>7282009
Ones with dehacked enemies tend to be good. The limitations of dehacked means they have to have an actually think about what they're adding, so they often actually add to the gameplay usually.
A lot of GZDoom wads with custom enemies sometimes go a little overboard with it, though. I absolutely HATE when a wad is full of variations of zombies or imps that dont offer anything significant gameplay-wise, and just ends up muddying things up for enemy visual cues.
>>
>>7282097
See >>7282134
Also
>2002 A Doom Odyssey
>Deathless
>No End In Sight
>>
>>7282134
>>7282161
Thanks, lads.
I'm the fellow who was in awe earlier that Doom still holds up today.
I can't believe I never played it, though my first introduction to these games was Heretic when I was 8 or so. At least I think it was... I could have sworn I had a blue staff, but we're talking about a memory over 20 years old and it's not like I beat it. I played it for 10 minutes when my mom took me to work for a bit and one of her lab-mates had it on laptop.
I guess I always though, "Eh, it's Doom, I've played it, I've played other shooters".

I'm really impressed by the modding community also. It's just good satisfying fun to shoot fun guns at monsters. Doom gets that.
I'll try those mods out after I beat it vanilla, but right now I'm looking at Heretic mods as well.
>>
>>7282132
Is it a fun hard though? Or just tedious?
>>
>>7282189
It's fun if you can do it, it's tedious if you can't
>>
Just finished the early access version of Wrath: Aeon of Ruin. Man, it's pretty cool and fun. Can't wait for the full version.

Anyone else here like it?
>>
*resurrects a baron*
>>
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>>7282479
>>
>>7281904
Here is a playthrough of the final map. It's hard as fuck
https://youtu.be/BfsYPaH_4aY
The D4V mod has some fancy-looking brightmaps on sprites and textures that even work in DOS somehow. This specific map is Boom-compatible
>>
>>7279918
All mods at 4chan.
>>
>>7281036
What is this 15 ai? Where can I find it?
>>
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>>7281463
Wait for this to be complete, also it would be nice if /vr/ could help him
https://www.moddb.com/games/quake-2/addons/mission-64
>>
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>>7281854
Im playing on nightmare anon
>>
>>7282561
its literally 15.ai

as for the other ai voice programs
https://www.youtube.com/watch?v=xqJ-ujWvu7s
https://www.nexusmods.com/skyrimspecialedition/mods/44184
just download the main module and grab the voices from the other links, you don't even need to dl the main 1.5gb module again, just get the voices.
>>
>>7282597
But those sound examples posted above are so much better than what I can manage to get with 15.ai even with {} and |?
>>
https://www.youtube.com/watch?v=34YWhpc3W14
periodic reminder that NOYE is the greatest doom wad
>>
>>7281978
oh this is my favorite eviternity map, i hope you enjoyed it!
>>
>>7282009
you can't really expect them to be as good since mappers have a very refined understanding of how monsters balance and mingle

that said, i think valiant and eviternity had decent monsters. i especially liked the astral cacos.
>>
>>7282605
15 ai depends of how well its trained
Princess Celestia/Shandris Feathermoon(the audios i posted it) and The Administrator(video) are the best ones
https://streamable.com/b8gljx
>>
has someone made a tank on quake 1?
if quake rally exists I suppose it's possible?
>>
>>7282589
At least the mobs dont respawn in Quake/2 like in Doom/2 or the Build engine games (and also cheats arent disabled)
>>
>>7282657
Respawning exists in Yamagi and you can turn it off
>>
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Thoughts on early releases of Counter-Strike? 1.1 was in 1999.
>>
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>>7282435
yeah, it's pretty good.
>>
>>7282668
Dev is pedo. Do not bring it up.
>>
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>>7282479
Casually spawns in a pack of monsters (including either Gunners or Gladiators depending on difficulty and even the regular Medics sporadically) AND is a pain in the dick to get rid off on its own without a BFG (also on Nightmare he gets a PowerShield - pretty much gets 50% more hp if you dont use the ETF rifle specifficaly)
>>
>>7282676
its impressive HOW BAD the original quake 1 and 2 GL filtering is compared to post cheb patch
worse is that none of Q1 ports uses the method.
>>
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Reminder that the KMQ2 sourceport features a almost perfect recreation of the Schockwave weapon from Daikatana as an possible BFG alternative besides the cut Disintegrator
>>
Reminder that Quake II deathmatch is still a ton of fun and that there are still semi-active servers thanks to TastySpleen
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>>7279263
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>>7282690
Real shame that nobody ever did anything with this feature besides this one Czech dude since its awesome both visually and kills shit dead nicely (and yourself if youre not carefull)
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>>7282702
>you mean all the graphics from the 3DO Doom port?
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>>7282176
>I could have sworn I had a blue staff,
I think you might be thinking of the Sapphire Wand from Hexen.
>>
>>7282695
No one plays q2 m8. If you see a list of players, they are bots. Rip
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>>7280463
Well, there was Lithium, ctf, threewave, KOTS, Vortex, rocket arena 2, rob the strogg, freeze tag, jailbreak... there was so much to choose
>>
>>7282134
It's worth mentioning that the Doom II enemy randomizer mod for Doom 1 works for any Doom 1 based wad. Played some Based Ganymede with it.
https://forum.zdoom.org/viewtopic.php?f=43&t=64953
>>
>>7282435
I don't like the green ball launcher and would rather they just have added a rocket launcher. I like pretty much everything else about it though. It feels like Quake and Serious Sam had a baby, and it mostly got Quake's genes.
>>
Retroquad is getting a maplist
https://twitter.com/mankrip/status/1349013143071158273

>>7282689
and is pretty much lanczos-3
http://www.chebmaster.com/q2facelift/

also if my memory serves well, i think that joequake and the late tenebrae had the same method but the ports never went forward

>>7282705
The best thing about knightmare's port is that you can play on both 3.20 and 3.24/KMQ servers if you want it
also he is open for suggestions on Q2Cafe along with feedback

>>7282726
Tastyspleen and slav servers are very active
the only problem is that Q2 still doesnt have a Server browser, which Q1 has it thanks to QW forks.
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>>7282761
>Retroquad
It's a shame I can't get the fucking thing to run.
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>>7282762
He is working on that, but he needs feedback.
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Quake 1 is mediocre and did nothing revolutionary
https://youtu.be/8NlyUDlIhEA
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>>7282772
>Alf is mediocre and did nothing revolutionary
fixed
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>>7282761
>the only problem is that Q2 still doesnt have a Server browser, which Q1 has it thanks to QW forks.
There's an external server browser for Q2 that connects to any sourceport called QSB
>>
>>7282772
Like, I think Quake 1 was a little disappointing compared to Doom 2, but man this guy is way too harsh.
>>
>>7282775
Alf is quakefag tho
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For me? It's Quake.
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>>7281328
I have never changed the thread title. I used the title it already had. Also where have I ever said I am a faggot who uses discord? I'd use IRC like someone who isn't a retard but I did plenty of that in the late 90s/2000s and don't have time for gay internet friends. Or where have I expressed any political beliefs at all since I am also apparently leftypol now too? There is no one raiding or trying to destroy the threads schizo, it's just me shitposting sometimes and you sperging out.

I invite you to back up your bullshit and find where I supposedly changed the thread title or did any of the above:
https://warosu.org/vr/
https://desuarchive.org/vr
>>
>>7282791
It wasn't you I'm sure, but he is right that these threads didn't have "90s" for years and years and years.
https://desuarchive.org/vr/thread/1221878/#1221878
>>
>>7282795
Yes, I was around then, I know the thread title evolved, I didn't say it didn't change. I said I didn't change it. When I started making threads just a few months ago when newfags were fucking them up, the title was what it is because the only think I edit is the news.
>>
>>7281495
It uses a linear level system instead of a hub system and the levels are all new and just incorporate some parts of PC Quake 2. I would call it different enough to be a new campaign.
>>
>>7282772
This is like the third time this faggot has re-uploaded this video due to the negative response it keeps getting. If you can't handle people not agreeing with your opinion then why even bother making the video in the first place?
>>
>>7282810
>>7282772
He is either a retarded zoomer or he was intentionally baiting with this. There is no way he wouldn't know how much shit he would get otherwise.
>>
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>>7282775
I love Quake retard. Get your shit together.
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>>7282778
>I think Quake 1 was a little disappointing compared to Doom 2
How so? I would call it just as rich experience as Doom 2, moreso with the expansions.
>>
>>7282815
>be ytoober
>shit on a classic
>???
>profit
>>
>>7282824
Not him, but Doom II has more enemies than Quake, which for someone used to playing video games, let alone shooters with large enemy rosters, Quake's might be a little repetitious.
>>
>>7282791
because i thought that alf and the discord gang would do that, its easy to see their traps.
But again is retro now because of the rule change, and last time some /v/ faggot tourists went on to make a split thread to piss off the janitors.

Also if i were to put a rule in here, i would say that the game needs custom content and maps to be discussed.

>>7282772
Nor to say it, but this guy sounds like a buttblasted Duke fanboy by looking at his channel.
And if my memory serves well, Duke3d MP died a year or two later on when Q2 and its first mods game out, and Blood and Shadow Warrior Killed Duke3d MP and SP after it due to how better they were for it
>>
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Getting into Quake. Used to hate this game, but now I actually kinda like it. My biggest gripe - terrible looking/sounding weapons - was fixed with Q1.5 Weapons Pack (reskin, not the full mod).
Digging through custom content now. Secret level from January Jump Jam made me realise I'm shit at strafe jumping. Any suggestions on how to get good at that?
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>>7282834
I don't have a discord gang you fucking tard. Seek help.
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>>7282836
A lot of it is mouse movement.
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>>7282840
this shit reminds me of Kevin Immy's pre G4tv videos about FPS in real life
https://www.youtube.com/watch?v=4kp_CkH5AKM
>>
>>7282772

>if you wanna get technical...
>shows literal polygon looking ass games

yeah i closed it there this guys pretending to be retarded with a straight face
>>
>>7282795
It was changed because "retro" on this board now applies to games from 2004 or whatever the hell. The thread already says
>other 90s fps welcome
and has for years. This just alleviates some confusion and trolling horseshit.
>>
>>7282674
No Minh Lee (the real creator) is based
>>
>>7282780
*Alf larps as a quakefag
>>
>>7282772
Contrarianism is mental illness.
>>
>>7282848
>2006
Dayum
>>
>>7282941
its 2006 but the original is from fucking 2001
literally pre g4tv with quick time and real player video streaming
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>>7282009
Nihility is great.
>>
>>7282848
>Du hast
I miss 2000s youtube. Was so much better than 90% of the Markipiesepticsparklez garbage on it today.
>>
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>>7282097
Also Nihility: Infinite Teeth, Beta Labs, and Terra Nova: Alpha Accident
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>>7283001
i remember gamespy tv and so on
pre 2007 internet was a great time which i wish it could return with style

Mainly Fileplanet
>>
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>>7282740
There actually is a rocket launcher now, it's the Slag Cannon.
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>>7283091
This gun feels too similar to the bloblobber and tooth gun.
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>>7282668
Does anyone still play anything older than 1.6?
>>
>>7282736
does it work with gameplay mods like monster randomizers or modifiers?
>>
REMINDER Quake Guy had sex, Doom Guy is still a virgin.
>>
>>7282606
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/noye
i bet you can't even beat map 1
>>
>>7280148
I think this has been the general consensus.
>>
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>>7282772
your post is mediocre and did nothing revolutionary
>>
>>7283224
I miss those planetquake memes.
Also has someone tired to hack the 1964GEPD to run that and Q1?
>>
>>7282772
this except quake 2
>>
https://www.youtube.com/watch?v=FOz8i5nngcE
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>>7283135
or did he?
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>>7283021
>Fileplanet
My man. I remember going to final planet and like five other websites just for Oblivion mods. I loved going to a bunch of small websites. They all had so much charm and character. I had another three or so I'd go to get Halo CE maps. And a few more for Doom maps. So many of those small modding websites are gone now. It's all just Nexus. But I guess that's what happened to forums and the like. It was all replaced with Normiebook and Twitter. Why do you draw the cut-off date at 2007, by the way? I noticed the internet really dropped in quality around 2010 or 2011, when Facebook and it's ilk were exploding.
>>
>>7283224
pwned
>>
>>7283272
the iPhone was released in 2007
>>
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Finally beat it for the first time, it was pretty neat but the first major half before you get kitted out was pretty boring. It ended pretty well though.
>>
does anyone here knows if gofile is good as an alternative to mega or catbox?
>https://gofile.io/welcome
also, could rentry co replace pastebin in case?
>>
>>7283275
Just because it was released in 2007 doesnt mean everyone had one. Also I saw how terrible using the internet was on that thing, It was like using 56k unless you were standing directly under the signal tower. Smartphones didn't get good for a few years.
>>
>>7283290
this looks like the 8bit renderer that anon has shown, it looks nice
https://leray.proboards.com/thread/3511/ref-soft-colored-lighting-ddraw
>>
>>7282039
>software players think this pixel vomit looks better than GL
>>
>>7283325
>gets so filtered by crispkino that he plays with filtering on
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>>7282836
Is that the axe in Q1.5? Kinda cringe to make it a fire axe. Using a weird bloody medieval axe in the future was part of the charm.
>>
>>7283329
I was referring to the palettization, not filtering. Look at waterfalls (?) with washed-out and mismatched colors.
>>
>>7283275
Yeah but smart phone internet was garbage for a while, so people couldn't pollute the internet with it (at least not as excessively as they do now) for at least a couple of years. In my opinion, things were declining by 2010 and the golden age was over, but even then, it was not as bad as it is now. Mid to late 2011 is about when things really started too look like they do today. Just a few big websites for everything, and increasingly more aggressive censorship on YouTube and the like.
>>
>>7283329
Hardware rendering can be played without filters.
For that matter, I'm reasonably sure that there's a truecolor mode for playing with software rendering.
>>
http://www.doom2.net/doom2/research/xenos.html
>>
>>7283135
That tweet from Carmack about Doomguy being a virgin is fake.
>>
>>7283261
He did. The horns shit is just them stylistically showing the influence of the Dire Orb on his mind and memories
>>
>>7283272
I used to use Fileplanet a lot way back in the day in early to mid 2000s. Was a very popular host back then, a lot of gaming stuff was on there. It was sort of the standard place to put gaming mods and shit for awhile.
>>
>>7283390
Andrew Atabekoff (XeNoS)? He isn't wrong.
>>
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>>7283412
So how long until he becomes the demons too?
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>>7283135
REMINDER HDoom is a thing and HQuake isn't. But yeah, have fun with your Karen, Quakeguy.
>>
>>7283448
this, that one 4chan copypasta and faraz parsa's comics seem to be the source of inspiration for the new doom games, besides the doom comic
in fact, probably even more
>>
>>7283468
>Fighting demons
>Ceiling fell in
>Trapped in hell as something no longer human
Oh my goooooooddd
>>
>>7283475
oh and death battle too
>"doomguy is the strongest haha i mean he runs fast lol"
>dies to master chief
>"now it's serious"
>>
>>7282761
Err no all seeing eye? Or gamespy 3d?
>>
>>7283325
I’m nostalgic for shitty looking pixel vomit, it’s a medical condition.

Normally I do GL rendering at 1920x1080 but I like wandering around looking at fucked up crunchy vistas now and then. It’s half the reason I use prboom/dsda, beyond the obvious uses of the port. in the other screenshots you can see I was fiddling with settings in between shots
>>
>>7282606
H-he's fast!
>>
>>7279193
YamagiQ2 got a testbuild with vulkan in it
https://github.com/yquake2/yquake2/pull/643
>>
>>7282772
Quake 1 is why you have speedrunning, soooo...
>>
>>7283710
No, Doom and COMPET-N is why.
>>
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Is Nuts.wad TRULY the most "nuts" map of all time?
>>
>>7283765
Nah, that would be ligma.wad
>>
>>7283761
THIS!
also all Q1 did was create Machinimas
https://www.youtube.com/watch?v=mq4Ks4Z_NGY
>>
>>7283765
>>7275071
>>
Damn is soldier of fortune 2 so sombre and boring compared to the first game.

I didnt know what to expect really.
>>
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>>7283468
No retarded copypasta or the John Stalvern story inspired Doom 4 or Eternal. Hugo is pretty up front about inspirations and why they designed thing the way they did. The comic was used as something of a design document though, he has talked about that, that's also why a line from it was used the first time Doomguy has ever spoken in the series.
>>
>>7283802
He should be ashamed of turning doom into darksiders.

What a fag.
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>>7283802
>meant to parody power level nerds before doom became this but seriously
>possibly a joke meant to rival "i think halo is a cool guy eh kills aliens and doesn't afraid of anything"
>refers to jrpg protagonists as "faggots" even though new doom is more popular with japanese artists that draw doomguy with isabelle on pixiv
>originates from 4chan, yet the new games are more popular with reddit
>doomguy was said to be a spiritual predecessor to master chief before he copied chief visually
>whole point is that doomguy "just did it with guns" when they new games introduce convoluted lore about his magic powers and shit
>this and death battle probably inspired the new games more than the doom comic
>this copypasta could have been easily about any other videogame character
the new doom games are good in spite of being related to doom, not because of it
the reality is that doom never really needed a reboot, when the fanbase already figured out its "universe" and anything that could/should/would have been done normally was already done by them
if you actually read the doom comic, you realize how little it actually inspired the new games besides a basic catchphrase
and even then, making that an important factor of doom history is like treating captain n's version of simon belmont as an historical moment for castlevania history
>>
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>>7283792
Kek
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>>7283805
>shitting on darksiders
>>
Why does this place hate retro games now?
>>
>>7283816

I liked darksiders , but its certainly not a fucking aesthetic for doom.
>>
>>7283802
Like a lot of franchise revivals, Doom is more about "what people think Doom is" or "what they associate Doom with"
From idolizing Doomguy to the focus on movement and speed, which came from people making Doom seem faster than it was as a response to COD and Doom 3
>>
>>7283805
How so?
>>7283810
That copypasta doesn't have shit to do with nuDoom, and when has Hugo or anyone else called anyone faggots?
>>
Imagine not liking Quake.
>>
>>7283824
Well get ready because Hugo is leading the Quake 1 single player story focused reboot thats in the works. He wants to do what he did for Doomguy for Ranger. Sandy is doing consulting work for Lovecraft lore
>>
>>7282116
Fast monsters should have been default. Actually makes the game semi-fun but still too easy.
>>
>>7283824
Doom's always been pretty fast, if you git gud enough to play it that way. But it allows for taking cover and plodding along at your own pace as well generally.
>>
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>>7283827
think of it as a domino effect
when doom 3 happened and the series was dead outside of wads, doom modding was niche
there was a time when 4chan tried to meme doomguy as an unofficial mascot, even little before /vr/ doom threads were a thing and put doomguy in that soccer game
faraz parsa even had the doombro comics and some went in line with how 4chan treated doomguy
it was ironic but i won't be surprised if "i think halo is a cool guy" and halo's popularity played a bit of a role
doom is also a series whose impact and image was modified by outsiders, for better or worse
it's was a fan portrayal that was carried over by people on the fanbase and that one "goddamn doomguy" roleplay tumblr account probably played a role
death battle is when people took it seriously
>>
Is Sigil that good?
>>
>>7283839
it was but parts of it were influenced by source ports
even if you could change your settings to play with wasd and mouse aiming, you still had to press shift unless you manipulated a part of the settings to fuck up the movement and always run
otherwise, doom had a default speed movement being slower, so if anything, speed was occasional
>>
>>7283843
playit post your thoughts
>>
>>7283840
Uh I think you're convincing yourself we're much more notable and influential than we are sweaty.
>>
File deleted.
>>7283843
Better than KEKKR
>>
>>7283874
Is this part of the 'Cocksucker' Melvin canon?
>>
>>7283840
Deathbattle also made people angry because of how paid shilling that fight was to advert the new halo game.
Also Monty Oum who did Haloid crap.

Remember that even Arenas youtube series had a Spot during quakecon because of QL.
though in THAT they turned grunt into a Q1 Enemy while following the PS2 Story
>>
>>7283884
Yes. Someone actually emailed it to Romero but I don't think they ever got a reply. They should tweet it at him.
>>
>>7283852
I just played it like mario and held run all the time, even if it was uncomfortable. Also you’d press shift with your middle finger in the default controls, which is significantly better than in WASD.
>>
>>7283802
>Hugo is pretty up front about inspirations and why they designed thing the way they did.
Thats all marketing lol
>>
Quake 1 > Doom 2
>>
>>7283810
Keepers of the hardcore insider community lore like you are hilarious, particularly when you seriously think 4chan is the true heart of it.
>>
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>>7283336
I get you. In fact I like to think of Quake weapons as if they all come from that lovecraftian dimension, not from humans. How else can you explain freaking combat nailguns other than madness?
Speaking of which, the Q2-inspired SSG in this version of mod is kinda eh. The QC one from latest edition looks and fits way better.
Still, 1.5 axe doesn't bother me. It's rusty enough. And animations are infinitely better.
>>
>>7283852
I still play with run defaulted to off most of the time. My pinky naturally rests on shift, so it's not hard to tap it on and off to get through platforming or whatever.
>>
>>7283912
Not really, id isn't selling reprints of the Doom comic or anything else he cites as inspiration in the interviews he did.
>>
>>7283958
>Nailgun
They exist in real life, just are used for construction. Obviously, if someone wanted to weaponize it they can, but even with those you can mess someone up.
>>
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>>7283839
Doom's always been pretty fast and it's been core to the gameplay, but that's the case for nearly all these 90's shooters in a similar style. When others are saying classic Doom stands out because of its speed it's like saying it stands out because of its first person perspective.
I'm not sure if I'd attribute it to 4chan, but I did find it odd how meme'd his movement speed started becoming. Same with him being murder-crazy, that came across more with ranger in Quake 1.
>>
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I can't make a good map
>>
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So I have been getting into the Marathon trilogy and I'd like to play the precursor, Pathways into Darkness, but the original version is archaic as fuck.

I heard there was a remake of it in Aleph One? How is that?

What about the Pathways remake in the Doom 3 engine?
https://www.moddb.com/mods/pathways-redux
>>
>>7283983
Hence why he said "combat nailgun"
>>
>>7283993
Unmodded original doom is slow paced. The only thing that's fast is the caps lock. Even the rockets are slow. He can damn near keep up with them. Playing the original doom was fun because there was nothing else like it out there but ultimately, it's like going to a retirement home while running and gunning down the elderly. Some might be a threat, but they gotta struggle moving around first before they can take aim. Mods is what made this game good. Custom maps before that. I can see why he's seen as murder crazy though because of all the killing, but if there is an army going around genociding everyone, people would genocide them back.
>>
>>7283710
>>7283761
Quake AND Doom
>solid games that are fun to play
>look really cool, yet runs on hardware which was modest for its time
>easy to make content for (meaning more to speedrun)
>times and 'scores' you for each level
>comes with built in tools for making recordings, the recordings aren't just lightweight (important for 1990s internet speeds), but displays the recorded gameplay perfectly, and lets you analyze every input, both for learning and for catching cheaters
With other games like Duke Nukem 3D doing the same thing, I think that what we can really say is that first person shooters on PC is what truly got speedrunning into gear. Doom started it out with demo recordings, but other games continued the trend and cemented it.
>>
>>7283983
I know, there's just no way military would prefer them over some assault rifle lol
>>
>>7284006
It's honestly amazing it even exists in Aleph One at all. The amount of effort to port it over is amazing once you realize how much under the hood was changed to make it work. I haven't played PiD on original mac hardware but I've been told that the Aleph One port is very faithful
>>
>>7283982
I mean marketing for the game. Nobody ever wants to admit they took inspiration from something stupid, even if said stupid inspiration has legitimate redeeming qualities. Like they claim the fatalities to restore health system was inspired by Bloodborne. No way in hell was it inspired by Bloodborne, they just said that to make themselves look good through association. The system is exactly like Space Marine and Duke Nukem Forever. But those games aren't critically acclaimed and you don't want any negative associations.

When hyping up your game you say something gaming journalists can latch onto and repeat in every article. Every single big game does this. Like after Goldeneye everyone said they were totally inspired by Goldeneye, but on closer examination its bullshit. Dig deep enough into preview articles on websites and magazines and you'll quickly see this kind of deceptive marketing everywhere you go.
>>
>>7284009
Fair enough

>>7284004
Play other maps looking for inspiration or when you have a good idea, keep it until you have a few more and then connect the good ideas with other rooms.
>>
Tell me guys, what would shamblers dick look like. Need this information for a thing.
>>
>>7284023
didn't they also say they thought of take downs during the cancelled doom 4?
>>
>>7283843
Nothing revolutionary, but very competent overall, and nicely challenging. I like the Buckethead music as well.
>>
>>7284035
>thing
pun intended.
They're androgynous. They're already naked.
>>
>>7284012
That's more to the point with any emphasis on Doomguy's 'speed' being attributed to memes.
>Even the rockets are slow. He can damn near keep up with them
I could easily someone reversing this and saying "how fast he is" that he can outrun slow-ass rockets.
>>7284041
Funny enough the cancelled Doom 4 reminds me of Serious Sam 3, another game they probably don't want to say they took inspiration from with finishers.
>>
>>7284051
good thing I presented it as such first. Now they can't bwababa!
>>
>>7284049
Not good enough. Okay, hypothetically if they had a dick for fucking femranger what would it look like.
>>
>>7284023
I doubt they took any serious inspiration from that copypasta. I am sure however Hugo and the team are aware of it as they are pretty savvy to all the memes, just as they are aware of Repercussions of Evil. It may have had minor influence but not like something like the comic.
>>
>>7284054
it'd go inside itself like a dog when flaccid and when erect it's about an inch in girth and three inches max. Femranger has to always assume the same position because shambler wouldn't be able to penetrate otherwise.
>>
>>7284004
Neither could I, but I practiced and took criticism.
>>
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>>7284012
>original doom is slow paced
Romero has said since interviews before the game even released that one of it's defining characteristics was breakneck speed.
>>
>>7284015
I will check it out. This Doom 3 Pathways remake mod also looks pretty interesting.
>>
>>7284023
>Like they claim the fatalities to restore health system was inspired by Bloodborne. No way in hell was it inspired by Bloodborne,
Wasn't it inspired by Mortal Kombat? And health restoration was added on as a way to incentivize you to do it?

>they just said that to make themselves look good through association. The system is exactly like Space Marine and Duke Nukem Forever. But those games aren't critically acclaimed and you don't want any negative associations.
I can't speak for Space Marine, but Duke Nukem Forever was a gargantuan shitbiscuit of a game with lots of bad design, I doubt they were looking at it for inspiration.
>>
>>7284074
Didn't he put his dick in that other guy's ass (the reggar guy)? I don't think I'd put my trust in him.
>>
>>7284012
>Unmodded original doom is slow paced. The only thing that's fast is the caps lock. Even the rockets are slow. He can damn near keep up with them.
The rockets aren't slow, Doomguy is fast.
>>
>>7284013
You said Quake was the start of speedrunning. No, Doom was.
>>
>>7284081
I put my dick in your ass, yet you trust me.
>>
>>7284014
If I remember correctly it's because Carmack wanted a fast projectile weapon that wasn't the rocket launcher to show off in the engine. The nailgun tied in well with Trent doing the music.
>>
>>7284074
It's about has slow paced as halo. Moving fast doesn't matter if the monsters have to walk around first before even firing once when you're holding the trigger down with the chaingun running into them lol.
>>
>>7284084
I'm a third party butting into the discussion.
>>
>>7284085
This. Romero's proclivities and IRL sexual assault of Revae are irrelevant to this conversation.
>>
>>7284087
https://www.youtube.com/watch?v=cDQ2tqyp8KE
>>
>>7284093
I play the game more than he does. Just because someone says something doesn't make it true. Doom is slow paced. Just watch a video of someone playing it unmodded without fast monsters on and watch how they manage to kill like 5 or 6 zombies before one of them even takes a shot.

People rip on the other guy a lot but I bet the other guy contributed to doom far more than that kike. Fast monsters makes doom fast paced, but the game is still easy even with fast monsters on. Only difference is that you actually have a chance of dying to cheap traps with fast monsters on.
>>
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>>7284127
>Doom is slow paced. Just watch a video of someone playing it unmodded without fast monsters on and watch how they manage to kill like 5 or 6 zombies before one of them even takes a shot.
I'm not sure you're on the same page as what >>7284074 might have been referring to regarding 'speed'. I also imagine Romero's taking into consideration the competitive multiplayer aspect more than the campaign, something where the player speed versus weapon mechanics makes a far bigger difference.
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>>7284127
>one of the developers of game says one of its defining characteristics from it's earliest days in development has been speed
>Ppffffttt what does he know? I've played more Doom than John Romero!
>>
Playthrough video of map22 of 2048 units of /vr/ is up. A nice urban map.
https://www.youtube.com/watch?v=7KEFml7_uMk
>>
>>7284142
No, he was talking about the singleplayer gameplay. The engine itself and the development of it was done with speed in mind.
>>
Doom is fast enough for me.
>>
>>7284127
>I play the game more than he does.
Anon? More like RETARD!
>>
>>7284142
True, it's very fast paced when it comes to deathmatch. It's why ssg is so great. You pop around a corner for half a second and pull the trigger before the other guy can even realize you're there.

>>7284156
You know the inventor of chess isn't the best player of chess, right?
>>
>>7284164
>You know the inventor of chess isn't the best player of chess, right?
You said MORE not better, we're talking about the man who played so much Doom during and after it's creation he got fired for it.
>>
>>7284152
-turbo
>>
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Bitterman: I think i'll jump here, it seems nice and clean...
>>
>>7284164
He wasn't just talking about in Deathmatch. He is talking about the speed at which you can move and how fast paced the gameplay can be if you play that way. Go back and watch the video where Romero and Bobby Prince are showing off Doom to a journalist when it was still in it's early beta stages with Wolf3D sound effects. He is talking about how speed will he a major part of the game even then.
>>
>>7284152
It's pretty darn fast for a 2D game
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>>7284181
Bad idea Human!
>>
>tfw still wandering around Charon Doesn't Make Change on Marathon 2
Where the fuuuuuuuuuccckkkk do I goooooo?
>>
>>7284014
They're essentially flechettes which are totally viable ammo
>>
>>7284189
>stenciling
end your life with horse poison
>>
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>>7284196
You first Tourist.
>>
>>7284191
https://www.lhowon.org/level/marathon-2/3
>>
>>7284195
Is propelling them fast enough to be an effective weapon viable? I know actual nailguns don't shoot the nails very far, my uncle did construction and me and my cousins used to fuck around and shoot nails and staples out of those pneumatic air powered ones. They fly a descent distance but bounce off shit when they hit from anything farther than a few feet.
>>
>>7284201
that looks like absolute shit and you are a massive faggot
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YAY NEXT MAP!
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>>7284189
What the fuck is this?
>>
>>7284207
Why does it look so weird and gay?
>>
Oh! Would you look at the time
>>
>>7284225
because the person playing it is weird and gay
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>>7284191
>Already filtered on the third level
Not gonna make it
>>
>>7284175
Yea, he played more than he worked on it. It was face paced for him because he's slow. A slack ass.
>>
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>>7284207
Not so fast Faggot!

>>7284209
Slaughtership by neil manke, or how right enemy placement can be deadly when your ammo is short and forcing monster infighting MAY save your ass due to berserkers getting hit by friendly fire

>>7284225
Because the your father was a faggot who shits milk and from said milk you were born a faggot like him.
and now you see everything gay and faggy.

>>7284228
so says the derailing shill
>>
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>>7284204
They're a relatively common future weapon concept (system shock, marathon, quake itself) and there have been real life needle guns tested but they're not generally used as ammo

In ww1/nam flechettes would get dropped from planes and speed up fast enough to brain someone through gnarly or basically pincushion whatever unlucky fool was underneath them.
>>
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>anon posts Q2
>other anon posts kino marathon and doom stuff
>shills come to derail and call everything gay and faggy
and they say that the discord raiding isnt planned
>>
>>7284249
cel shading is objectively gay and faggy
>>
>>7284249
try not responding
>>
>>7284249
stenciling and HD textures in Quake 2 is indeed extremely gay and faggy and should be called out as such
>>
>>7284253
It worked in XIII, this looks off to me because only the characters have it
>>
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>>7284195
IRL, flechettes really depend on how you use them. They can work as part of the payload of an explosive, but fired from a gunbarrel they're extremely finicky and unreliable; highly susceptible to wind and weather, easily destabilizing from even the mildest gust, and deflecting very easily from rain or even the lightest vegetation (which doesn't just mean poor accuracy, but often poor terminal ballistics).

Project Salvo/SPIW delved a lot into that kind of research and it was found it just wasn't worth it, due to the fundamental problems of super light dart projectiles vs. air resistance, as well as the high velocity of the projectiles making the guns loud enough that it was a really serious problem.

Quake isn't exactly a game about realism, but the nails used are visibly pretty big, so perhaps part of their solution could be imagined as using heavier projectiles much less easily affected by the elements. I imagine this would mean a lot of recoil and noise, but at the same time I guess the higher performance would be important for big and bad monsters like Shamblers.
>>
>>7284249
You are a literal schizo, that shit looks fucking awful. Not everyone is going to post the way you want. Maybe DW is more your speed. I'm beginning to think you're a tourist from there anyway which is why you can't handle bantz.
>>
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>>7284249
I posted both the kino Marathon stuff and called the stencling gay.
>>
>>7284142
Looks like Sarge
>>
>>7284294
>ywn get a Quake III Arena movie starring Neal McDonough as Sarge
why live
>>
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I DON'T CARE ABOUT YOU FAGS!
Again, none of you has power in here!

No matter how many times you try to derail this thread with shit.
And i and many others will keep posting.
>>
>>7284204
They would need to be properly aerodynamic, and have some sort of stabilization, be it through fins or by having a gyroscopic spin like rifled bores do with conventional bullets, perhaps using sabots through a rifled bore in that case.
Speed is also important, some nailguns use actual .22 caliber rimfire blanks to drive the nails (which can be really useful if you want to nail tougher materials), but these don't give you all that much velocity all things considered, you'd probably want something that has a powder charge closer to 5.56mm NATO.
>>
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>>7284310
Also the Janitors has the last word here, and all of you leftypol alf creeps has it.
Now, go back to your holes at /v/ and discord.

and let people who loves talking, modifying and PLAYING 90's and RETRO FPS talk and have fun.
because none of you seems to know the word FUN.
>>
>>7284310
Unironically based AF

>>7284317
Not to get into a /k/ tier autism fight. I was under the impression that the nails were actually 9in long lol. At the point you're able to propel a veritable rail road spike wouldn't you be able to get a similar effect just straight up using air?
>>
>>7284148
I like the map, but not its music choice.
>>
>>7284347
One day i'll boot AVP or DOS Alien Trilogy and fill all of this shit with 1080p screenshots and reshade and see if they seethe.
also the later could get some love with sprite and texture riping, and if not a remake in Doom, Q2 or AVP engine, that game was really damn good for its time
>>
>>7284054
It would look obviously like a gigantic flared demon dick with electricity jumping around the tip. Also furry balls.
>>
Speaking of speed in Doom, besides Doomguys running speed, there is really nothing special about him. He was just a grunt.

A recent analysis has shown that even the current real life US Military could repel a Doom demonic invasion:
https://youtu.be/87RvvUy7GVE
>>
>>7284395
Doom isn't really realistic, so putting the demons next to a realistic modern day force to them wouldn't be a worthwhile comparison.
Hideous Destructor I think makes the demons a far more realistic threat.
>>
>>7284142
Are the Doom novels as good as the Shadow Warrior ones?
>>
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>>7284403
This is retarded
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>>7284382
BTW is stupid on how tanks has chaingun arcs while enforcers doesn't have it, or how they have blaster arc shots while fucking Medics can melt you with Hyperblaster charges, Unless its modded like wrath of stroggos or other old maps, since All Q2 Ports doesn't support external file reading like Q3A,

Which is pretty much a Line change on https://github.com/id-Software/Quake-2/blob/master/game/m_infantry.c file
also an interesting fact is that Xatrix Removed that loading animation lines in reckoning on the same file.
>>
>>7284421
Sorry, meant for
>>7284395
>>
>>7284395
Yea, I can repel a work of fiction as well, but in the real world we have only been in wars, not winning them. In fact, it's come down to drones instead of risking your body. So as far as I'm concerned, Doom guy is a one man army.
>>
Janitors...
>>
>>7284431
>>7284434
What the fuck are you doing cringeworld tranny faggot?
>>
>>7284442
Hell yeah, jannies quick on the draw.
>>
>>7284434
>>7284431
>t. plays doom
I sometimes question my hobby of choice.
>>
>>7284447
I think it's the Australian /vr/ troll or other people who bitch about the general being here and not /vg/
>>
>>7284382
lol do what you want man, no one can stop you

>>7284395
Meh shit like this.. IDK. As this >>7284403
anon said Hideous Destructor has already covered this. At the end he says "this is just modern military force let alone one with future tech". It's explicitly shown that the Earth had gigantic mech suit things that are destroyed in the background. It's almost as if a multi million dollar company had thought of this shit and accounted for it. (also its fantasy)
>>
>>7284452
I wouldn't it mind it on vg but threads would last hours and not days. Plus, it'd get more exposure which means an inevitable increase in modding/mapping community. Just don't chew them out and they'll stick around.
>>
>>7284454
The main problem with that video is that it makes some major errors in the lore and abilities of these demons and doesn't take into account that Hells legions are endless. That video actually got picked apart by some nuDoom YouTubers like Midnight.
>>
>>7284457
I prefer the slower pace here.
>>
>>7284457
We've been here since the beginning. We aren't going anywhere, and if the almost instant deletion of the nsfw shit a second ago is any indication, we also have jannies who browse /doom/. But talk about Doom virtually anywhere else on /vr/ and get "back to your containment thread faggot" or ">>>/vg/"
>>
>>7284462
I do too.
>>
>>7284462
too many trannies on /vg/
>>
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I'm not sure if anybody here can help but I'm looking for an extremely obscure wad that got lost after a system crash. All I got from it are two lumps: pic related and this sound file: https://vocaroo.com/1657z3hsaQkH
Details also include:
>it had a Doom 3 SSG and Blood's Tommy Gun
>it had several weapons and monsters from Realm 667
>the most original thing from the wad as four elemental rings that each would fire an elemental laser, if you had all four they could be permanently combined with alt-fire
>it was found in wadhost sometime around 2010
>>
>>7284458
Midnight is a fucking paid Bethesda shill
>>
True Chads Choose Carmack
TCCC™
>>
>>7284454
i'll see if i can do.
also nvm on the rip part, because someone did that and its nice, though it lacks the maps and it works well with the original aliens TC with the 1st link
https://www.moddb.com/downloads/alien-trilogy-ud-beta-10
https://www.moddb.com/mods/aliens-the-ultimate-doom
>>
>>7284438
What'd I miss.
>>
>>7284536
see >>7284249
Once the baits were ignored they went back into posting porn.
>>
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>>7284594
Take your meds retard, I literally replied to the deleted posts.
>>
>>7284458
Nice, surprisingly informative I had no Idea imps in Eternal were 6'3+. That's actually fucked. When I watched the original video I was a bit thrown off when the dude said something about "mindless zombies" which made me think 1) weren't they "possesed" and not just undead? 2) Zsec (which I guess Is no longer canon so whatever)

All that being said even in Hideous Destructor the D1/2 are actually quite manageable for a game/mod sort of marketed as "virtually impossible" or whatever. I would actually argue the Eternal demons are MORE powerful (aside from Arch-viles). That's very much offset by Doomguy having a super suit. So IDK its a weird balance

Believing a single nations army could defeat this type of horde when they can't even defeat a militia driving Toyotas is ridiculous
>>
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>>7284594
>>7284249
>implying anyone who calls stenciling shit is some kind of organized raid from discord trannies
>>
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Thoughts on Duke Nukem Zero Hour? Why did the N64 get such based entries in many FPS series? If only it had gotten Powerslave.
>>
>>7284627
Goddamn that bulge
>>
>>7284630
y r u gei
>>
>>7284006
Started looking into this earlier. This Doom 3 mod Pathways Redux looks pretty fucking amazing
https://www.youtube.com/watch?v=yAoVEC89KcI

I'm downloading it now.
>>
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>>7284634
I-it's inhuman, desu
>>
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>>7284531
BTW foursite became more interesting with this mod because xenomorph warriors are AVP levels of rabid and even faster than the original game
also the game's textures REALLY fits well with this, and i would even like to see this shit on Q1 or even Q2, and marines and synthetics eats you alive with bullets if you are playing as the marine class.

>>7284609
>>7284612
then why are you 2 faggots scared, and always trying to slide this little information every time when someone pops it up?
>>
>>7284630
He's got balls of steel.
Steel.
>>
Just putting this out here because I encountered it in Strain: If you are thinking about making your Doom map focused heavily on puzzles, do yourself and everyone else a favor and blow your brains out. That faggot shit has no fucking business whatsoever in fucking Doom.
>>
>>7284627
Best N64 game i played when i was a kid. It was my first Duke game too.
>>
>>7284652
no u
>>
>>7284641
Your schizophrenia is amusing is all. Carry on.
>>
>>7284660
My first one was the original Duke 3D but it was the first one I played on a console. Wasn't there another original Duke title on N64 that was first person as well?
>>
>>7284672
Nope. Just a port of 3D.
>>
>>7284673
Seethe faggot. If I had been doing whatever gay shit your dream up on a daily basis they would've already banned me.
>>
>>7284678
I guess I must be thinking it was different because it has new weapons and some different levels right?
>>
>>7284680
You've been banned. You just evade. You clearly need a solid ass beating to correct the faggot shit your failure of a father should've corrected in you.
>>
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>>7284682
Imagine being this mad someone says Half-Life is shit.
>>
>>7284627
Because Douk works better as a platformer Action game than FPS mostly.
Duke3d is great but the platformers are soulful, mainly The Manhathan one.
>>
>>7284681
I think so. I remember watching a video mentioning that some of the levels for N64 Duke3D are different.
>>
Imagine wasting 10 years of your life spamming forums with delusional rantings
>>
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>>
someone post new thread already so i can post something
>>
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>>7284697
Link to said rantings, please.
>>
>>7284703
>creating a new thread when this one isnt even at page 9 or 10 yet
>>
>>7284703
We don't need any more fake threads alfnigger
>>
>>7284712
Im not going to waste my life helping you waste your own life. You only get one shot at living and ya blew it
>>
>>7284742
>>7284742
>>7284742
>>7284742
>>7284742
NEW THREAD
>>
>>7284746
>creating a false thread before page 9 or 10
have fun evading bans
>>
this thread is still Page 5
>>
>>7284652
Some of my puzzles will leave your brain blown.
>>
You know, we could potentially increase the counter to over 9000 if we tried since threads slide so slowly on this board.
>>
>>7284746
You will NEVER be a woman, alf, no matter how many fake threads you and your antifa friends make
>>
>>7284064
>tiny_shaven_gorilla_dick
>>
>>7284181
You could honestly cut yourself on the jagged'ness of that playermodel face
>>
>>7285779
Where were you when it happened?!



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