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Are there any contemporary accounts of developers giving their thoughts on Donkey Kong County at the time of release? I want to know how they felt about seeing something of such staunch quality overshadowing everything that they had worked on and what that must've collectively felt like to look so unworthy in comparison. No, seriously, I really want to know.
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Not really, people liked it, devs included.
But if you want some history rewritting, you can read that one american journo who made up shit about Miyamoto saying he didn't like dkc, lol. If you're fine with fanfiction.
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>>5730219
Miyamoto said "What did you do to my game???"
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>>5730219
The first hand account from Hiroshi Yamauchi was this
>This game has SOUL
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Donkey Kong Country was a transparently desperate stopgap attempt to imitate real 3D contemporary games until the N64 was released
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Why Jeremy Parish hate this series?
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Wasn't DKC the reason why Yoshi's Island went off the deep end with its art style?
>>5730240
Nothing wrong with that, alot of PSX games had prerendered backgrounds.
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>>5730293
>Wasn't DKC the reason why Yoshi's Island went off the deep end with its art style?
This is what I always heard since I was kid, where's the proof?
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>>5730240
>>5730294
>>5730293
>>5730224
why is every DKC thread filled with these playground rumors?
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>>5730294
The evidence is sporadic at best. Regardless, Yoshi's Island failed at besting DKC anyway.

If we assume it's true for the purpose of discussion, I think it's funny that Donkey Kong was so far ahead of the competition that it made a difference. I'm not seeing a Nintendo answer to Sonic the Hedgehog, because Miyamoto probably doesn't care about Sonic (not that he should).
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>>5730358
>Regardless, Yoshi's Island failed at besting DKC anyway.
DKC2 = YI > DKC3 >>>> DKC
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>>5730371
2>1>3>yi more like
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>>5730385
I can tell you're a zoomer faggot who probably complains about baby mario's crying. Try not getting hit.
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>>5730358
>Nintendo answer to Sonic the Hedgehog
It's funny to imagine Miyamoto coming up with a character who is slow in response
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>>5730408
Even though Yoshi's Island is way easy. Okay.
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>>5730426
any% or 100%?
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>>5730225

Miyamoto has always been salty as fuck over dkc
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>>5730371
1 > 2 > 3 >>>>>>>>>>> YI
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>>5730219
Yeah, they said amazing soundtrack; too bad it was wasted on that game.
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>>5730371

2>3>>1>>>>>>>YI
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>>5730385
SMW > YI > 2 = 1 > 3
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why are there only like 4 games that look like this when its such an amazing style? is the technology just too cumbersome? I'd love for developers to make more.
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>>5730225
>>5730452
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>>5730586

toy story and vectorman have that look
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>>5730452
>>5730697

He never said that.
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>>5730586
I don't think just anyone can make the pre-rendered sprite thing look good.
Mario RPG is another example of it done well though.
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>>5730385
YI >>>>>>>> dog shit > bucket of vomit >>>>> infinite power gap >>>>>> Donkey Kong Series
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>>5730749
You got it backwards.
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>>5730586
Not many devs had the SGI workstations that Rare had at the time when making these games, IIRC, but that's likely only part of the reason.
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>>5730225
>>5730452
>>5730697
>using a made-up, out-of-character quote
Now post his legitimate thoughts on the game.
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>>5730350
>playground
what, you think this is some gathering of reasonable adults?
a conclave of intellectuals?

Buddy
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SMW > YI > 2 > 3 > 1
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>>5730832
He actually thought it was soul and that his original game was soulless
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>>5730697
I've read that he actually did say this, but apologized for it saying he was under pressure after Nintendo wanted him to do Yoshi's Island with pre-rendered graphics
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>>5730921
He didn't. I just posted it for the (You)s. Dkc1 is my favorite of the trilogy actually
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>>5730586
need expensive computer to render 3d

game not guarantee to sell so why buy expensive computer from "sillycone graphics" when IBM is fine?
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>>5730921
>but apologized for it saying he was under pressure after Nintendo wanted him to do Yoshi's Island with pre-rendered graphics

he apologised for it after Nintendo execs sat him down and told him to shut his nip mouth because Rare was pretty much keeping the SNES relevant.
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>>5730586
Lost Vikings 2
There are 2 versions of it: wih prerendered 3D graphics and with regular 16 bit art.
Levels are exactly same in both versions
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>>5730749
everyone knows yoshis island sucks. you dont have to pretend.
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>>5730219
What I always found funny was how they released DKC games right at the end of the 4th gen era. Couldnt it have backfired horribly if the transition to 5th gen consoles had been faster?
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>>5730586
DKC1,2,3
Doom Troopers
Lost Vikings
Toy Story
Mario RPG
Some games had a mix of real 3D and prerendered. Was Glover like this or am I misremembering? Mario Kart 64...
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>>5732209
Also I replayed some of DKC and then DKC 3 recently, and it really looked like they tightened up those graphics. Like they learned some better rendering techniques between games and palettized the sprites better. The mode 7 water looked really good too.
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>>5730224
>you can read that one american journo who made up shit about Miyamoto saying he didn't like dkc, lol. If you're fine with fanfiction.
The biggest reason I know it's bullshit is because Japs are extremely reserved with their true opinions (see: honne/tatamae). If he said anything critical at all, it'd be some weird Japanese non-answer like, "It's understandable that the east and west had differing design philosophies at the time."
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>>5731695
It's not funny at all and if you were alive in '94 you'd remember that 90% of kids were still playing on the SNES and Genesis. Even in 1996 sales were still strong for SNES and Genesis games.
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>>5732535
It's not even an 'old' phenomenon—Wii games were still being released until just a couple years ago. Nintendo exists in their own world where console generations don't really apply.
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>>5732218
Yeah, I noticed the same thing playing through the trilogy this year. DKC is visibly more blurry than its sequels.
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>>5730586
>why are there only like 4 games that look like this when its such an amazing style?

like half of Square RPGs on PS1 used pre-rendered backgrounds

many other developers tried to mimic the DKC style, but it looked goddawful most of the time. DKC worked fairly well because of the cartoon styled low-resolution sprites (hiding the limitations of the 3D models, like the body joints) and also because RARE used more natural-looking backgrounds instead of plastic-looking ones
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>>5732525
Why pretend that Donkey Kong Country doesn't have God-tier gameplay that utterly humiliates everything from the same era? Isn't that somewhat of a glaring plothole in that theory? Having the best graphics and music in any game is a positive, but I don't think it detracts from the fact that DKC was whole generations ahead of the industry at implementing level design and mechanics as well. Personally, I disagree with the anti-Nintendo rumor. I think they knew full well that DKC was a masterpiece above all.
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>>5732570
I think the person you are replying to meant the clay like graphics, not really the backgrounds. (at least they look a little like claymation to me)
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>>5732548
You're drawing the wrong parallels because the N64 wasn't even out until a few months before DKC3's release.
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>>5732727
This is a bot.



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