How often do you save in the Half-Life games?Once every chapter? Once every loading screen? Or just whenever you feel like it?
>>5363580Before and after every encounter.
>having half life threads>the game that killed fps>the halo of its time hated by hardcore fps players (doom, quake, duke, blood, other old school fps fans etc )kys valve drone go back to /v/ or reddit.
>>5363594>the halo of its time hated by hardcore fps playersThat's totally not true.
>>5363594the list could go on
>>5363580i usually just save after i reach a first aid station or right before a particularly nigger encounter and use autosaves for the rest
>>5363580half life 1/expansions: incredibly frequentlyhalf life 2/expansions: never
Never. Autosave is fine.
>>5363580I once savescummed so hard I finished the entire game without losing any health.(aside from that bit where you're forced to fall down the pipe and smash through the table)I'm talking re-mapping the quicksave/quickload to z and c for convenience.
>>5364257I feel bad for your hdd
>>5364272HD is cheap.
>>5363580Learning to ignore the quick save button was one of the best things that happened to me. It made me appreciate exploration and risk management.
>>5363594The first Medal of Honor did worse to the fps scene than half life ever did as a whole. HL has varied enemies and kick ass sci fi guns. I have used my deductive reasoning to come to the conclusion that you are a tasteless retard. By hating good games and being a brainless contrarian it is you who should return to /v/
>>5363580I savescum like crazy, but only reload if I die or put myself into unwinnable situation (for all games).
if i was low on health i'd hit quicksave after every enemy or group of enemies killed. Otherwise i just kept going with reckless abandon.
Quicksaves were a mistake
>>5364257I just mapped save and load to my mouse's side buttons. (mouse4, mouse5)
>>5370179that just sounds like a disaster waiting to happen
>>5363580When it autosaved.
>>5370179please bind 'exit' to one of your mouse buttons.
>>5370179>not binding save/load to left and right click>not shooting with Enter and secondary firing with Z