did /vr/ ever own an amstrad CPC? still worth playing today?
>>5202969Yes and yes.Try any of the Dizzy games.
>>5202969yes, play "Feud"
It's a ZX Spectrum with more colourful graphics. That's the best way to describe it.
Enjoy your heaps of British tape shovelware. It has no or almost no exclusive titles.
.>>5203407>It has no or almost no exclusive titles.literally hundreds if you count all the homebrew that gets released. but that doesn't mean its good
It has a Yamaha 3-voice sound chip and 16 colour graphics, unfortunately they also take 16k of memory to store which is a lot for an 8-bit CPU to handle, so Amstrad games tend to be very sluggish, plus you have a sizable chunk of your 64k of RAM eaten up by the graphics buffer.They could also display 80 column text and run CP/M which made them a decent productivity computer.
A lot of those arcade ports were bad, but trying to properly convert most >1985 arcade titles was really difficult and required a lot of time, money, and talent. So most 8 and 16 bit home computer ports were kind of destined to fail from the get-go.
>>5204135Ah, all the same some like the Spectrum R-Type were surprisingly great considering the hardware. I find Double Dragon pretty sad though, it was mutilated on nearly every system.
>>5204135even the famous "Gryzor" on CPC is only flip-screen, and missing an entire level
Sometimes even competent coders struggled with time limitations. For example, the C64 R-Type was programmed by the great Manfred Trentz, but still has some blemishes due to the fact that he was given 7 weeks to finish it (like no rotating ring of enemies in Level 1).
>>5204214That port got a lot of nasty reviews from the British magazines at the time. I suspect it was because they couldn't deal with the idea of a continental doing an arcade port because back at the time, that was sort of the exclusive domain of British software houses.
>>5204178Flip screen were probably a smart idea considering the difficulty of trying to scroll around a 16k graphics screen.
>>5204238Nigga I ain't giving him views.
>>5202969i don't understand why the magazines overrated the fuck out of so many gamesyou often see improbable scores like "87%"
>>5204252Paid off by the software devs.
>>5202969>still worth playing today?No.
Amstrad never even tried the US market unless maybe some of their PC clones made it here, I don't remember.
>>5202969There some great games for CPC.
The graphics look pretty good but fuck are they slow since the CPU has to do everything.
>>5202969>still worth playing today?Maybe.