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>played Knuckles Chaotix for the first time today
>It's really fucking good
wtf
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>>10427098
They lied to you about the 32X. It's actually good.
>>
it makes a good first impression thanks to the graphical style and music. the gameplay, however, is a mess
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Every Sonic fan hates it for some reason.
I found the tether gimmick fun.
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>>10427164
>Every Sonic fan hates it for some reason.
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I found it just ok, by the standards of 32x though it’s excellent
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>>10427164
It's near, sonic advance 3 has a more cohesive tether mechanic and better level designs but of course the music is ass musk on a qtip and the asetgetic is nit as cool as chaotix. Kind of a crapshoot really on which is better
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>>10427182
>of course the music is ass musk
<- the ass anon's talking about btw.
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>>10427251
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>>10427182
>sonic advance 3 has better level designs
Lol no
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The level design feels scattershot to an unhealthy degree. That's my biggest dissatisfaction with it.

Is there a way to play with Bomb and Heavy together?
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>>10427262
This gif has a secret easter egg
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>>10427382
Lol yes
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>>10427164
The tether gimmick is fun, and there's some fun gimmicks in the stages, where it falls apart is the level design. Or lack thereof, I should say, it really feels like they barely finished it and there's so much empty space and so few badmiks, really lacks the cohesion of every other 16-bit Sonic.
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>>10427435
>Or lack thereof, I should say, it really feels like they barely finished it

When you look at the date the Sonic Crackers build we know about was completed (which, mind you, was only developed as a pitch -- it wasn't even greenlit at this point) and when this game was on store shelves it becomes pretty evident.
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>>10427110
>chaotix
>virtua racing
thats LITERALLY it.
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>>10427929
>forgetting based Kolibri
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>>10427929
it also has the best cartridge ports of Space Harrier and After Burner II.
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>>10427430
Sonic Advance 3 has dog shit level design
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>>10427164
If I had paid money for it, on top of the 32X, I'd probably hate it. As an odd little experiment it has its fun moments. Almost feels like a prototype more than a full fledged game. Like they came up with the tether, made some levels to test it out and used Sonic designs as placeholders but then they couldn't come up with how to take advantage of what they had made. Which is funny since nowadays there are a few games based around being tethered to another player.
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>>10427098
The problem is every level is the same. There's only so much you can do with the tether gimmick. I suppose if you got really good at slingshotting, you might have fun speedrunning it, but for a casual play through the levels just feel really bland and empty. It would have been better as a standard Sonic game.
>>
Honestly, it might be an IQ thing. The dumber you are, the less fun you're going to have with the tether mechanic.
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>Devs forgot to add an ending cutscene when you get all the Chaos Rings
The biggest slap in the face
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>>10427098
There's actually quite a few things in this game that can change up depending on which time of day you enter the level at, such as some areas being closed or open, or bosses behaving slightly differently.
>>10428446
They likely wanted to, as there are graphics for the Tornado and Super Sonic in the game, but didn't have the time to.
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>>10427929
>After Burner
>Shadow Squadron
>Darxide
Some people also really like Tempo and Kolibri but personally I could not get into those.
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My neighbor actually had a 32X and we played this a lot. I’m not going to pretend it’s a good game though. The song that plays during the tutorial stage “Door into Summer” or whatever is one of the best songs across the entire Sonic franchise though.
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>>10427446
True, its other prototypes are all dated close to each other too and there's so many stages that just cut off abruptly or don't have any paths at all yet. They were clearly still designing the levels up to the last second and I believe its initial release date got brought forward after the 32x launch bombed. As the other anon said it's also lacking a real ending cutscene, which there are some assets for in the ROM, if it wasn't for Sonic 06 it'd be the most blatantly unifinished Sonic game we know of.
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>>10427164
I didn't like the fact they nerfed the spindash desu
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>>10428370
You never actually played the game omg
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>>10428461
Super Tempo is good
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Are there any ROM hacks to make this game any less dogshit? How have the Sonic autists not gotten on this yet?
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>>10429785
>Are there any ROM hacks to make this game any less dogshit?
No
>How have the Sonic autists not gotten on this yet?
The 32x is something of an albatross with Sonic romhackers and hackers in general, it doesn't have the debugging tools to help you that the genesis does and emulation of it is still improving and becoming understood. The 32x Doom hack that came out recently was considered a huge accomplishment as almost nothing had ever been done on the system hack-wise. I think there was a hack that ported the tether mechanic into Sonic 3 but that's about it.
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>>10427173
I never watched this faggot and never will since he lost any credibility to me by praising frontiers.
I tried chaotix before 2000 as soon as I could emulate it and it was mediocre and boring.
It really needs a ton of hacking to be actually a game instead of an alpha but good luck with hacking the 32x.
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>>10427164
Sonic fans don’t like games. They are all furry homosexuals.
With that said, Chaotix fucking sucks
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>>10430058
Frontiers is good, sorry about your taste anon.
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>>10430120
It's so good you felt the need to defend it on the retro board in a post specifically and solely referring to it.
That speaks volumes to me.
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Chaotix starts out promising with lush graphics and catchy music, but after about 10 minutes you realize just how rushed out the door half baked it is. Pretty much like all 32X games and the hunk of shit that it was
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>>10430137
It's so good you felt the need to bring it up on a retro board where it has no place in discussion.
This speaks tomes to me.
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>>10430321
My post described why I didn't like Chaotix.
Frontiers was not the main point of my post, I cited it only because of cyberfag, also you seem quite retarded my friend, couldn't you write anything original?
>verification not required
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>>10430354
Why do you care? Both games are fun.

Art 2x, even 4chan agrees with me.
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>>10430359
>both games are fun
No they are not, they are both unfinished and embarassing.
I care because good Sonic games are timeless, while these titles being defended are just a consequence of rabid fans eating mediocrity if not outright shit.
They are not shadow or 06 tier but are they really worth remembering?
The answer is clear to me.
You can continue defending them, I will play other, different, better games without the little blue hedgehog that magically makes everything "fun".
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>>10430386
>They are not shadow or 06 tier but are they really worth remembering?
>The answer is clear to me.
It's clear to me too. Frontiers ending is soul.
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>>10430392
Ah yes, soul, the other magic buzzword that resolves everything.
I hope you are a bot or underage at this point.
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>>10430397
I hated Frontiers too before it came out. Probably more than anyone. Then I played it. Only Sonic game besides Mania I've found myself liking in 20 years. Is what it is.
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>>10430408
You were a retard since before if you excused all of its fuckups.
I played it too, I was not hopeful but not overly negative as well, and I couldn't even finish the first island.
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>>10430417
Every boss just keeps getting better. You don't like that I like it, I don't like that you don't like it. But it's better than I, and everyone else I know gave it credit for until each of us tried it and had our minds and opinions changed. The marketing and concept is terrible. But the execution is surprisingly sound. Once you know what to do, the other islands are a breeze and get more interesting.
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>>10430386
Good post, chaotix is only worth it as an oddity of you're a sonic fan. But you're arguing with someone who likes frontiers. Do you really expect them to be able to use reasoning and logic for anything?
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>>10430440
Thanks anon, for reminding me.
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>>10430440
Frontiershaters never even tried it.
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>>10430440
Admittedly the Chaotix part was a joke. I just love the art and music. Actually playing it is pretty empty. Wish they did more with it. Frontiers is solid, it's just really easy to hate on the idea of it.
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>>10430460
Please stop shilling a non retro game here. I’m never going to play it again. Don’t like nu-sonic, but at least frontiers doesnt have retarded knuckles, I’ll give you that.
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>>10430472
Not shilling anything, just saying it's not as bad as it seems or looks, don't care if people buy it. I don't like nu Sonic either, but worth mentioning it was a pleasant surprise so things don't become one-sided.

And how can you know Knuckles isn't retarded if you didn't make it past the first island? I agree it isn't retro though.
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>>10430058
Did you even watch his Frontiers video? He was pretty much apathetic towards it and just sort of liked it. Maybe actually watch him first before spouting baseless nonsense.
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>>10430478
I’m not even the same anon
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>>10430541
Everyone talks the same on here, kek
Fair enough
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>>10430531
Sort of liking it is still too much for the garbage it is.
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>>10430542
I might play frontiers….
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>>10430546
Yet you don't tell us why you consider it garbage and entirely write off one guy from what you heard from someone else, instead of actually watching him and judging from that. Curious.

It's funny because I thought Generations was a blatant nostalgia pandering that lacked any sort of identity and sucked ass, and yet most Sonic fans praise it as the best Sonic game released on that decade. Frontiers is far from perfect, but it's a much bolder game and I appreciate what it attempted.
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>>10430569
Based reasonable anon. Keep staying /sensible/.
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>>10430569
I already told why and there countless posts by me and other anons through the last months about why it didn't click at all, but you will just dismiss it as you always did before.
Generations is shameless pandering, sure.
Frontiers is simply amateurish, incomplete and derivative, pandering other, much better action games.
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>>10430592
It's intentionally incomplete as they stated it's a tech demo and experimenting ground for its sequel. The rest are certainly up for debate.
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>>10430602
>Defending an incomplete game
Lmao
Keep being a cuck
Sega loves you
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>>10430610
Maybe incomplete isn't the right word. But they have more in mind for it in the future, and already dropped free content, so I ain't complaining.
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>>10429521
I got all the chaos emeralds, so I could beat the game Co-Op with a friend, because he couldn't do it and only one of you has to get them all.
Game was dogshit. Great visuals tho.
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>>10430058
He's treated it as 50/50, what are you talking about?
Also can't eait for his Superstar video, it's dead obvious that SEGA put him on NDA to not make detailed criticism for the game since they literally hired him to shill it.
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>>10430778
>ACKSUALLY i played 2000000 years ago
so you haven't played it then
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>>10430937
I did this last summer.
Have any reasons you think the level design is good?
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>>10427098
>No level design
>No enemies
Zzzz
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>>10431883
It's easy to lie on the Internet.
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>>10434438
>No answers
Okay.
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>>10427098
Now you know the truth, OP. The add-ons (particularly SEGA CD) were the good ones. Saturn was where they missed the mark.
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Remember that Sonic Mars (aka X-Treme) was also going to be a 32X game before they ruined it by porting it to the Saturn and bogging it down with unnecessary gimmicks. Castlevania was also going to get its own exclusive 32X game.
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>>10435391
No, it started out as a Megadrive game.
Then they wanted to make it for the 32x.
Then the Nvidia NV1.
Then the Saturn.
Then they wanted to salvage it for a PC release.
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>>10434737
What's to answer? You never actually said why the design is bad.
Too afraid to expose yourself as a parrot. Kek.
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>>10435391
Mars/Xtreme was going to be dogslop no matter what way they develop it.
>Tails head up on the screen for no apparent reason.



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