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Finished the first game, now getting into the sequel, which character makes more sense to pick first? Is it worth it to complete the game 4 times to see both scenarios?
If it changes anything, started the first game as Chris and liked his route more than Jill's.

Also, what's up with Arrange mode? Is it some kind of an easy mode now, rather than what it was in RE:DC? Should I play a different version from the picrel for a proper master quest? It was good to have in the first game, I could see the other character's story without replaying the exact same thing.
>>
>>10255320
> Also, what's up with Arrange mode? Is it some kind of an easy mode
You could’ve simply looked it up but no u had to post it here like the third worlder that u r
>>
>>10255320
the canon order is Claire A and Leon B, but I feel like Claire's grenade launcher is better at dealing with B scenario bosses

ultimately it doesn't matter much
>>
https://www.youtube.com/watch?v=0HZ_1W7MGa4
I love Resident Evil so much it's unreal
>>
>>10255409
https://youtu.be/iJYvCHm3Ov4?si=mCGr2e6Ql3Y6vSRz
Can't be topped.
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>>10255409
And they say it's supposed to be a campy B-movie kinda game...
>>
>>10255320
congrats this should be a special time for you. remember don't use a guide or any walkthrough or you didn't really beat the game ;)
>>
>>10255539
People like to meme this OST but in reality not a lot of RE fans have actually played this version. Let me tell you, it's even funnier ingame when you enter the basement and this starts playing
>https://www.youtube.com/watch?v=RD3zDYc2yNg
1 48 45
>>
>>10255409
all 3 PS1 REs have such a fantastic soundtrack, they add so much to the atmosphere but RE clones/indie throwbacks never really try and replicate it
>>
>>10255878
A lot of the music in those games, especially RE1, is very similar to Mark Snow's work on the X Files. I just grabbed a few examples from a playlist but you'll sometimes hear pieces in the background of a random episode that sound like they came straight out of the games.

https://www.youtube.com/watch?v=UKCJtCNUvb4
https://www.youtube.com/watch?v=aLweq-T9P78
https://www.youtube.com/watch?v=2bUZDm7h5Aw
https://www.youtube.com/watch?v=bBpSRvAm6SQ
>>
>>10256084
Never watched X-Files but it does found really similar yeah. The first one sounds like Twin Peaks soundtrack though
>>
>>10255548
Seconding this. RE 1 and 2 are magical.
I loved the RE2 remake but I was hoping for one more along the lines of the RE1 remake. Totally overhaul the graphics, lean in heavier on the horror themes, add some more cinematic camera angles, add in some more collectibles/secrets to unlock and call it good.
I played the RE1 remake last winter and it absolutely blew me away all over again.
>>
Just go with what you think is right, you can always replay the game in the future
>>
>>10255320
Just pick who you think looks cooler first like everyone else did.
>>
>>10256285
kek, /thread
For me, it was Leon of course. When I played back through as Claire I thought it was a lot easier. Sort of like Chris Redfield/Jill Valentine in RE1. You started with more shit as Jill and seemed to find more ammo/healing items.
But perhaps that's just my twisted, evil, misogynist mind distorting the past to suit my own vile needs.
>>
>>10256285
Everyone started with Leon and went through the inferior Leon A/Claire B in which Ada and Leon don't kiss iirc
>>
>>10256084
funny enough I only started watching X-Files recently and was thinking exactly that. Took me a few minutes to realise why I was getting strong RE vibes, thought it was just the gruesome bio monsters
>>
>>10256350
There's a Season 2 episode called F. Emasculata that's very reminiscent of RE. It's about a shady pharmaceutical company testing a deadly and highly contagious pathogen in a prison. Some infected guys escape quarantine and nearly start a wider outbreak. Also features Dean Norris basically playing young Hank.
>>
>>10256312
The Leon/Ada thing spoiled an otherwise fine game for me. She shows up out of thin air, hangs around him for all of 5 minutes getting in the way, hardly speaking, and having the personality of a wardrobe. Yet you get all that forced emotional BS at the end. No way fag.
>>
>>10256312
Leon A is the superior scenario because it was the first disc in the ps1 version and therefore the only one I played through, hundreds of times.

Only paedo redditoid groomers would disagree.
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>tfw still mad they cancelled the saturn version then later ported it to the fucking N64
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>>10255320
What's the best version of RE2, anyway?
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>>10256761
Sourcenext with rebirth
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>>10255409
played them for the first time in 2020...was honestly surprised how much I loved the experience. better late than never. these games have aged fantastically well.
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>>10255372
>>10256285
>>10256297
Alright, seems like I'll end up replaying in both ways anyway, so I start with Leon. He should be more relatable character, also playing disc 1 then 2 probably makes more sense as the default route.
Thanks for the answers.

>>10255548
Thanks, almost missed out on the series btw. At first tried the original game looking for something action driven like I've seen in the RE4 gameplay vids, didn't enjoy the first few minutes of combat and just dropped. Good thing I gave it another shot, one of the best things I've played lately.

> remember don't use a guide or any walkthrough or you didn't really beat the game ;)
After getting the best ending as Chris, looked up how to get the other ones, does that count? Besides, almost gave up on the doom books puzzle. Didn't expect that angle I turned them in the inventory would actually matter.
>>
>>10255320
Yes it's worth playing all 4 scenarios. Start with Leon A but keep in mind Leon A is extremely mid. The game picks up once you start Claire B.
>>
>>10256957
Don't feel too bad. Those books stumped a lot of people even back when the game was new. That was probably the most common question on newsgroups and chat rooms at the time.
>>
>>10255320
It the same game no matter what. Just play the damn game
>>
>>10255409
I do like the RE2 soundtrack a whole lot but I feel like it kind of lacks in terms of truly spooky tracks. It largely has more of an epic or action oriented soundtrack actually. This song is one of the fewer spooky tracks it has.
>>
>>10256957
LeonA/ClaireB and ClaireA/LeonB are largely the same, about 95% that is. But there are some neato minor details like certain event in LeonA will have a different soundtrack piece in LeonB, same for Claire.

You will likely be disappointed when you first do them both, if you do it at all. But if you fall in love with the game and replay it yearly like so many of us do you will grow to appreciate those small diffences in 4 total scenarios so that the game always feel somewhat fresh.
>>
>>10257394
The spookiest RE2 tracks are the ones that they reused from RE1.5:
https://youtu.be/6JaiJxNhPvc
https://youtu.be/mhtOtXsiWdo
https://youtu.be/KGccd19Gfsc
>>
>>10257496
It baffles me that they left that area out of RE2 remake.
>>
>>10257503
The remake was a mixed bag imo. RPD and sewers were fantastic but high tech lab was a downgrade from industrial style location in the original RE2.
>>
>>10257509
I like that they made the lab bigger but it looked way too modern and futuristic compared to the original. In general, the remake looks very anachronistic for 1998: every gun has rails and modern attachments, cars on the streets are modern looking SUVs, usb dongles, clothes etc.

I know all these things existed back then in some capacity but they weren't the norm and really ruin the game's vibe.
>>
>>10257517
>In general, the remake looks very anachronistic for 1998: every gun has rails and modern attachments, cars on the streets are modern looking SUVs, usb dongles, clothes etc.
Things like this is why modern games suck balls in general. Most are not going to have the proper attention to detail as they should so what you posted here doesn't surprise me in the least.
>>
>>10256561
fun fact,the game could have fit on 1 disc but the developers were being retarded.
>>
>>10256957
>After getting the best ending as Chris, looked up how to get the other ones, does that count? Besides, almost gave up on the doom books puzzle.
this right here is literally why re1 is best in the series
>>
Just finished Resident Evil: True Director's cut with Jill. First time I've beaten the original ever.
It's pretty good, and I'll play through with Chris sometime soon.
Biggest fucking problem is trying to Google stuff. I didn't need it often, but when I did, every fucking time it went to the remake.
Still don't really get the pool table puzzle. I thought that you were supposed to just press the buttons like a spastic until you get it right.
>>
>>10257704
>Still don't really get the pool table puzzle. I thought that you were supposed to just press the buttons like a spastic until you get it right.

Both work. Chris has only 6 inventory slots plus doesnt have a lockpick and you need to hunt small keys for drawers. Its annoying but the main difference is that you now have knowledge of the game and enemies and don't need to carry healing items and ammo on you, and that's the two slots you no longer have. Load up the shotgun in the safe room and dump the ammo in the itembox. Don't stock on herbs, leave them around the mansion and pick them on the fly when you need them. These small tweaks in the approach are enough to make up for the more limited inventory

Same applies for REmake
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>>10255372
When I was like 10 I thought the scenarios change would make Claire meet Ada and Leon babysit Sheryl.
>>10256686
>Dmc 2 Donte vs Vorgil
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>>10257496
For me, its this
https://youtu.be/dfDIxy-ZWbc?si=5FbEYw_c_Vn8Tu_8
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Depends on how you want to play
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>>10256561
>and therefore the only one I played through, hundreds of times
crin-
>Only paedo redditoid groomers would disagree.
I mean based
>>
>>10257704
>>10257729
Based RE1 chads. I loved the original, I loved the Director's Cut, I loved the remake. I just love RE1. What a great game. It legitimately felt like playing through a horror film. I wish they'd kept that feeling in their later games.

I keep hearing "try 7" but the combat felt really unsatisfying and TOO cinematic. Like every family member was a bullet sponge and shooting was a waste of time and I was just running out the clock trying to survive until some dumb scripted event happened.

RE1/2 felt like Alien/Aliens. The first feels more atmospheric and psychological whereas 2 felt more action packed.
>>
>>10255372
You made me wonder just now. Why was it in these old RE games they felt the need to give the women grenade launchers but the men don't get them?
>>
>>10258709
>The first feels more atmospheric and psychological whereas 2 felt more action packed.
Yeah, 1 absolutely loves to have you enter rooms where you immediately hear enemies before you can see them. The True Director's Cut adds in auto aim, which ruins a lot of that mystery.
There's also a lot of rooms that don't have any enemies, which plays into that unease of whether you're actually alone or not.
>>
>>10258709
Alien/Aliens is exactly how Hideki Kamiya describes it in a dev interview. The first (both versions) easily has the best "level" in the series with the Spencer Mansion.
>>
>>10259756
Regular directors cut already added auto aim, also introduced those critical headshots that pop the zombie head open. It makes the initial phase of the game so easier and you save way too much ammo compared to the original release.
>>
>>10259726
Makes playthroughs more different. Leon gets a shotgun and Claire gets a crossbow too.
>>
>>10259756
>>10259915
The best RE versions

>RE1
PS1 or PC

PS1 U.S. version (SLUS-00170) for Hard Mode
Director's Cut for Advanced Mode
Saturn for Battle Mode
DS for Rebirth Mode

>RE2
PS1 or PC
>RE3
PS1 or PC
>CV
DC or GC
>REmake
GC/Wii or PC
>RE0
GC/Wii or PC
>RE4
GC/Wii or PC

>Port COMPARISON
https://gamecom.neocities.org/Resident_Evil/Comparison/Resident_Evil_2/
>>
>>10255320
It's worth to complete it 4 times, but do take your time with it, otherwise you'll be too burnt out for RE3. Claire A, Leon B is the accepted canonical order, so you might want to do that first, then maybe switch it around whenever you feel like replaying. It honestly doesn't matter that much. Just have fun with it.

>Arrange mode
Copied from gamefaqs: It's a VERY easy version of the main game, considering you get all the special weapons w/ infinite ammo. Damage might also be different.

>>10255332
>No punctuation.
>u r
An idiot who does not realize his idiocy.
>>
>>10260737
>Port COMPARISON
>https://gamecom.neocities.org/Resident_Evil/Comparison/Resident_Evil_2/
Neat comparison, thanks for the link.

>CV
>DC or GC
Isn't the DC version inferior to the expanded GC and PS2 ones? Didn't play any of them myself, but read somewhere a lot more cutscenes and lore stuff have been added.

>>10260876
>It's worth to complete it 4 times, but do take your time with it, otherwise you'll be too burnt out for RE3.
Yeah, I usually avoid playing the next game right after beating the previous one for that reason, but this time I was just too excited for more. Guess I'll play Claire A/Leon B, then take a break to play something else, and then try the other way around for the A rank, to unlock The 4-th Survivor mode.

>Arrange mode
>Copied from gamefaqs: It's a VERY easy version of the main game,
Found out the DreamCast version has the challenging mode I was looking for btw, maybe even too challenging. Probably won't be playing it soon, but will keep it in mind for a replay sometime later.
>>
>>10258709
>It legitimately felt like playing through a horror film. I wish they'd kept that feeling in their later games
You are right I also wish they kept this idea but I guess it would have been a lot harder to keep things feeling fresh with different locations but not changing much. It was already a stretch to buy into the RPD being the way it was. I also don't think a large city or town like environment would have worked due to how the fixed camera and pre-rendered backgrounds work. They would have had to make the game more similar to Silent Hill for it to work and also populate it with zombies so the hardware probably wouldn't been able to do such a game.
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>>10262167
I think it would have been cool if the series went in more of an anthology direction. Different location, different cast, common theme of a biohazard outbreak of some kind. If they were really dead set on some common thread, the early material referred to STARS as a nationwide thing so they could work that in somehow.
Aside from that, I think jumping directly from an isolated outbreak at a tiny secret lab to a whole ass city getting zombified kind of painted them into a corner. Might have worked better as a location bigger than the mansion grounds but smaller than Raccoon City, like some rural town out in the middle of the mountains or something.
>>
>>10262216
Its subjective I get that but I always felt like racoon city felt extremely cramped in RE3. I know its clearly not meant to represent the whole city but when you contrast what we travel through in RE2 and RE3 to SH1 its a pretty big difference in exploration there. RE as a series at that point was meant to feel smaller, more intimate in its locations/levels while being more action packed and exciting. SH1 in contrast was meant to feel like a much bigger game with more emphasis on exploration, action perhaps not emphasized as much or seen as not as important. SH1 had to use actual polygons and the fog excuse to mask pop in issues in order to achieve this feel. Two very different takes on the genre obviously but its why they are the two most popular and loved horror franchises to this day.
>>
>>10260737
what about the gamecube versions of 2/3/CV
>>
>>10262571
GameCube of 2 and 3 are fine if you only have access to that version. For CV it's probably the best way to play it
>>
>>10262621
oh, ok. I saw some guy selling them for $150 each and I was debating if it was worth it, it probably isn't yet it's somehow cheaper than my local store, and at this point I may as well just emulate.
>>
>>10260737
Aren't PS1 versions the only ones working in native 240p? I mean with good CRT it's a no brainer because the backgrounds will look better than blurry 480i of other versions. High resolution 3D objects are not worth it anyway because they are still low poly PS1 models.
>>
>>10262649
I mean, among the console versions.
>>
>>10255320
thanks REfags for beta testing Parasite Eve 2 (which was shit anyway)
>>
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How good is this? Worth it or not?
>>
>>10263672
Japanese version is good because lightgun support.
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>>10263672
Its an hour long so may as well play it. Gameplay is shit, headshots dont matter but level design branches out a lot so you can essentially beat the game a few different times and experience completely different areas.

Atmosphere is on point and its the best part of the game, 3d assets are ripped from RE2/RE3. Tbh if you are in a mood for cheesy, campy RE with unusual gameplay and extra bad voice acting its fun.
>>
>>10263672
>>10263776
Alternatively, you can play it with mouse aim:
https://github.com/garungorp/MouseInjectorDolphinDuck
>>
>>10263672
Nta but has anybody tried the Redux version? How fun is it
https://youtu.be/72_2rgM2yDY?si=PeSYUJg4MZksAWGN
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>>10263672
It's a fun romp. I emulated it and got to the very end, and it crashed. You can't save, so there is that. I think it's worth a play through once or twice since it had alternative paths. It's interesting to play a FPS Resident Evil game. It's a shame Capcom of America took away the light gun support because of the Columbine massacre. I think Resident Evil Dead Aim is a far superior game that gets the formula right.
>>
>>10263672

Worth it with a light gun. Personally I think it's underrated as fuck and I loved it as a kid. People seem to misunderstand this game- It wasn't a first person RE with lightgun as a gimmick- It was INTENDED for lightgun. It's not an RE adventure where you get to shoot, it's a House of the Dead style shooter where you get to move freely.

The controls are clunky as fuck but it's a really interesting game if you play it in the intended way. Playing with a controller makes it way too easy, because you can move so much more freely, and that spoils a lot of the horror/tension.
>>
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>>10264778
>>10263818
>Its an hour long so may as well play it.
> level design branches out a lot so you can essentially beat the game a few different times and experience completely different areas.
> cheesy, campy RE with unusual gameplay and extra bad voice acting
Sounds fun, I'm in. See no reason to skip it.

>>10263848
>>10263776
>>10264847
I think Wii Remote can work as a light gun in the emulator, right?
>>
>>10265009
Sounds like fun, report back/make a thread about it when you finish it
>>
>>10262635
GC CVX was a stupidly small printing released a year after the PS2 version to fulfill contractual obligations. I always kept an eye out for it in stores during the aughts to try and finish my RE GC collection & never saw a copy.
>>
>>10263672

Gameplay: mediocre.

Music, sounds and atmosphere: If you played the 2 first resident evil videogames, it will give you some nostalgia.

I give it a 4/10.

There are some people who are creating mods of it without the annoying "first person" view:

https://www.youtube.com/watch?v=bvZjqzAdZ_0

Now it would be a 6/10 with that good mod.
But if that mod keeps getting more improvements it could even reach a 8/10.
>>
>>10266765
There's videos for the 50% build but that was a year ago and the author seems to abandoned the mod :(
>>
>>10255320
Probably really late, but you should play all four scenarios. The story changes dramatically depending on the order, and while the maps remain the same, the B scenario is different enough from A to make the four playthroughs worth it.
RE2 also has three unlockable extra modes (unless you are playing on the original PSX release or the N64 release). Look up unlock requirements after clearing a set of A/B scenarios if you want (or grab the PC version of the game, it has all of them auto unlocked for whatever reason).
>>
>>10255320
>>10267252
Also, RE2 Arranged Mode is just the Japanese difficulty options (and in the Japanese version, it's the Western difficulty options). RE3 does this as well, but only in Japan. The West just got the Western difficulties.
>>
>>10266192
I've actually seen a copy of CVX on gamecube before, but it has tape across the spine with the game's name on it that's over a decade old (the store used to rent games and for some reason this was one way he kept track of them) and the owner is infamous for having stupid high prices for everything, so I guarantee you it'll be $300 if I ask.
>>
>>10267252
>RE2 also has three unlockable extra modes (unless you are playing on the original PSX release or the N64 release).
You mean The 4th Survivor, The Tofu Survivor and Battle mode? I'm playing the PSX Dualshock version, hope they're included in this release. For now I mostly care about The 4th Survivor, read somewhere it's considered canon.

My plan is to complete Claire A/Leon B first, since it's the canon route and I can take my time exploring, and then try the other way around for the A rank, to unlock that extra mode. Someone ITT said Claire's GL is good at dealing with B scenario bosses, hope it will also help to beat the game faster for the second time. Right now I'm far into Clair A already, got to the Factory save room which is after the sky tram.
>>
>>10268026
>The 4th Survivor, The Tofu Survivor and Battle mode
All three are present in the Dual Shock version. Original release only has the first two.
>>
>>10255695
lol nice a bit annoying tho
>>
>>10268026
>For now I mostly care about The 4th Survivor, read somewhere it's considered canon.
Yeah, it's canon and ridiculously difficult. Pretty fun though.
I do recommend at least trying EX Battle as well, it's a pretty fun mode and has a pretty cool set of unlockable characters.
>>
>>10255320
Leon is easy mode.
>>
>>10256964
Not OP but beat Leon A and just started Claire B, the second I walked into the room with pay phones I had to shoot the grenade launcher at the floor the entire room was full of zombies. Left her the side pack and machine gun, I hope Mr X shows up, unless that's for Leon B
Leon A was kinda underwhelming difficulty wise
>>
>>10268858
Entire game is underwhelming, low difficulty is the biggest flaw it has. There is hardmode for PC/Dreamcast but its a bit too gimmicky - enemies take random amount of handgun rounds to be killed, sometimes you score a critical headshots (a la RE1), sometimes you waste 30 bullets. You pick up less ammo and enemies deal a lot more damage.
>>
>>10268026
Battle Mode shits all over 4th Survivor. Don't skip it.
>>
>>10268871
Wasn't that hardmode was just something the port team threw in? It's really poorly balanced and doesn't even change Leon's game too much because he can still insta decapitate zombies with the shotgun.
>>
>>10269152
>and doesn't even change Leon's game too much because he can still insta decapitate zombies with the shotgun.

just like you can in other games
its not poorly balanced at all but it will throw you off because you cant really kill everything anymore, you basically thin the herds of zombies and dodge and evade instead
>>
>>10268871
>>10269152
Over time the zombies that take 20+ rounds to kill and the ones that get their heads blown off on the first few rounds kind of cancel each other out. I didn't have much trouble with it aside from Lickers being able to 2 shot you from full health. You can just walk past most of them though and they won't bother you.
>>
>>10262216
>Might have worked better as a location bigger than the mansion grounds but smaller than Raccoon City, like some rural town out in the middle of the mountains or something.
In fairness, isn't that how Raccoon City started out though? It gets retconned in later games including remakes to be bigger and bigger, with highrises in the far background towering over the city, etc.
The movies, though not canon obviously, also pretty clearly colored the perception of what Raccoon should be among the fans (and arguably developers).
>>
>everyone said Dino Crisis is a more actiony version of RE
>play it
>it's literally just RE
Why isn't it as popular as RE then if it's literally RE
>>
>>10269428
too hard
>>
>>10269428
Dinosaurs are for children.
>>
>>10261546
No, you should definitely try the arrange hard mode, or "nightmare arrange" from the DC/Sourcenext ports. To me, it's the only version of RE2 that I play. You finally get something comparable to RE1.
>>
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>>10269428
>Why isn't it as popular as RE then if it's literally RE
RE isn't just popular because of camera angles and the inventory system. Several games tried that but are shit. RE is good because it has good pacing and level design. One of the reasons why they scrapped the original RE2 is because it had shit level design. I mean look at how lame the original RE2 police station was
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>>10269887
Another map from the original version of RE2. The level design was really bad
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>>10256686
Based. Fuck the shartturn
>>
>>10268672
>>10269132
Is it really fun? I'll check it out then, thanks.

>>10269697
Maybe it sounded like I never actually going to play the Nightmare difficulty, but I do, either after REmake or Deadly Silence.

Not right now since I already decided to unlock The 4th Survivor which requires to beat each scenario under about 3 hours without saving too often. I doubt I can do that on either my first playthrough or the Nightmare run, so I would have to beat the game on Normal at least 4 times in a row. I don't think it'll be fun to replay the game twice more right away, so for now I'm just playing without auto-aim.

BTW, maybe you know if Hard and Nightmare are auto unlocked in the SourceNext port or should I unlock them first like in the DC version?
>>
>>10269887
That description is not very accurate though. Resident Evil 2's layout designs travels the player horizontally across the RPD wheres Resident Evil 1.5 focused on making it vertical. In terms of sheer size, both locations would most likely be similar, the pathing was what changed.
>>
>>10269887
I don't see a big difference between the level design and the pacing in Dino Crisis and RE. That's what I expected myself, for levels to be more linear and lacking in puzzle/maze/scavenging elements, but they're not, it's pretty much the same, just with swapped enemies.
>>
>>10270965
DC2 is the action game.
>>
>>10269428
because the last game came out 20 years ago, RE is still shitting out movies and games every 6 months.
>>
>>10269892
>>10269887
im no architect but the 1.5 station seems pretty optimized.
-no 3 floor main lobby making the 2nd and 3rd levels benefit greatly
-2 basements
-better equipped with doctors office and fire range
-helipad is on ROOF of the 3rd floor
we cant see the 2nd floor but the station doesnt seem to have any impossible geometry and may have an actual restroom. id say both versions are the same size if not the 1.5 one is actually BIGGER. if they stuck to their guns with the 1.5 rpd it would have nipped the grand mansion tradition in the bud. possibly saving re0
>>
>>10271954
It's more realistic and practical but it doesn't make it better for a video game
>>
>>10272124
true but then you get subjective. i like the 1.5 station more for its lonely distant vibe. gives full metal jacket mood. but its easy to think its a better idea because your imagining it with the final games level of content.
>>
>>10272253
People almost always like betas because it gets their imagination going. Same shit with people going crazy over the Ocarina of Time beta
>>
>>10268026
>>10268672
>>10269132

And thats why resident evil 2 dual shock version is for me the best version: it has the epic extreme battle mode.

That mode makes the hunk mode and the tofu mode both look mediocre.
>>
>>10263672
>Worth it or not?

If you're into the series lore, Survivor is a very satisfying experience, because it expands the lore by explaining where and how the Mr. X Tyrants were created. If you read trough the notes, reports and diaries that you encounter all over Sheena Island, you'll come to learn the horrifying details of just what it takes to mass produce Tyrants. A hint: The process involves infanticide, just to harvest a certain hormone from the brains of young kids.

The atmosphere is brilliant. Very oppressive, grinding. Every place looks miserable and dead. Abandoned. Like Raccoon City, Sheena Island has no future and no tomorrow waiting. And there's something about seeing the classic RE monstrosities crawling and jumping straight at YOU of all people from a 1st person perspective. It all managed to make me feel very nervous the 1st time I played this, especially when you start encountering Tyrants, and the fuckers seemingly just won't stop, no matter how much ammo you magdump into their bodies.

On the downside, the gameplay is kinda shit. Controls are stiff and clumsy even by RE standards, you can't save anywhere mid-game (you only have a few continues), and it's not a particularly good looking game. Graphics look like diarrhea much of the time, and many enemy models are just straight up recycled from RE1 and RE2. Everything points to the fact that a game like this was just too much for the original Playstation. It simply didn't have the chops for a project like this, more horsepower was needed. Capcom revisited this concept with Dead Aim later on the PS2, and that one worked out a lot better on the more powerful platform.

Overall, it's a pretty so-so game that leaves a lot to be desired, but as part of the Resident Evil continuity it rocks. The voice acting is truly the pits, with the cheapest voice actors they could find, it sets the bar low even by RE-standards. But somehow I still just liked it. It has its charm.
>>
>>10255320
Man. *sip* PlayStation was really the first console that actually ever mattered.
>>
>>10269428
Dinosaurs aren't as big of a draw as zombies.
>>
>>10269887
>>10269892
The areas strike me as more realistic looking. Especially the RPD compared to the release version that looks more like it came out of fantasy. I'm going to guess this might be a big reason why the level design may not have been good. Too much realism.
>>
>>10255320
Have a bump OP
>>
>>10272387
Since I'm getting into RE for real and enjoying the lore so far, guess I should play Survivor. It seems short and it's not like I can't have fun with a game despite some flaws.

>>10273876
Thanks a lot, anon.
>>
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>>10273963
Dead aim's save theme and the song it comes from are so so good. Some guys on YouTube actually had Raj Ramaya on their podcast and talked to him about voicing Bruce and performing the song
>>
>>10269428
>Why isn't it as popular as RE then if it's literally RE

It's not RE and it lacks the important cohesive points that make RE good. Things that are unlike in RE:

>enemies respawn endlessly
>no clear and visible health status
>no variety in environments, both in color palette and in atmosphere, starting area of Dino Crisis 1 looks exactly like the ending area - just solid color gray/brown textures
>largely forgettable soundtrack
>story is far less interesting, with far less interesting characters other than coombait redhead protag
>no memorable quotes

That being said, Dino Kino 2 is by far a superior game that manages to detach itself from RE comparisons and it stands on its own as one of the best action games on the system.
>>
new to RE and starting with REmake, is there a trick to moving around zombies easily??
>>
>>10275765
Shoot them or come close to them , they'll start moving in your direction or fooling around, you just move in the other direction.
>>
>>10255695
>>10255539
director's cut actually had a lot of pretty decent tracks, like the one that plays when wesker dissapears
fun fact, Zero's save theme comes from Director's Cut OST
https://www.youtube.com/watch?v=rSGhcDM_TlU
https://www.youtube.com/watch?v=xZ6zSCXZ9Us
>>
>>10276069
Dang it, now I regret I didn't play both OG and Director's Cut Dualshock to compare. Wondering if the DS version has this soundtrack or the original one, cause I was going to check out Rebirth mode later.
>>
Cleared both scenarios before the thread died.



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