Romhacker editionNotable Games:>https://pastebin.com/DTmcKFDeROM Hacking:>Making a GBA ROM hack:https://pastebin.com/bvSkBkev>Gen 4-7 tools:https://pastebin.com/WvTzcdPR>Disassemblies/Decompilations:https://github.com/pret/>US Platinum source:https://github.com/gainax3/retsam_00jupcPokémon Essentials>Download (v20.1):https://www.mediafire.com/file/nbpd2yhgtp32883>V20.1 Hotfixes:https://reliccastle.com/resources/968/>Changelog:https://essentialsdocs.fandom.com/wiki/Change_log>Wiki:https://essentialsdocs.fandom.com/wiki/Essentials_Docs_WikiAssets:>Tilesets:https://www.mediafire.com/download/sd99pug37y4v4se/Ziddy%27s+DS+Style+Tilesets+RMXP+.rar>Archived asset library:https://rheg.booru.org/>WIP Gen 5 tiles:https://imgur.com/a/CiudS>FireRed in RPG Maker:https://reliccastle.com/resources/193/Notable fan game communities:>https://www.pokecommunity.com/forumdisplay.php?f=289>https://reliccastle.com/>https://www.romhacking.net/Previous: >>53405877
>>53456738I think that respawns the event legendaries if they were defeated.
>>53460915That's what I thought but I feel like I need to test it now, because otherwise it makes very little sense that they waited until platinum to implement that with all Legendaries.
It's been a very long time since I did any romhacks and I just want to sprite swap the Red/Blue Pokemon sprites for something else.What's the best tool for the job now?
>>53461789You could do that with disassembly of Red/Blue. There is a learning barrier if you've never worked with it before, however.
>>53461853Do I download the disassembled version from the GitHub, replace the image files and reassemble it?
>>53461899Excellent, that's no problem at all.When I download the disassembled version, will I get a tool to reassemble the rom, or do I need to download a tool from elsewhere?
>>53461920You need to download them. Read the INSTALL.md file for instructions. You might also want to reassemble the rom before replacing images just to see that it works.
>>53461896There is a small tutorial on adding pics for new pokemon that may have useful info on replacing existing pics.https://github.com/pret/pokered/wiki/Adding-a-New-Pokemon#5-pokemon-pics>>53461920You should follow this installation process.https://github.com/pret/pokered/blob/master/INSTALL.md
>>53461933>>53461936Thank you very much for your help
Made some more progress in my rom, but the issue so far is I suck at art. I'd like to make Grim a superboss at the end of it, I guess i could just try harder later.
>>53461380>Event mon is limited to receiving an event potentially once>Fainting this mon cannot be undone by simply restarting the game from the beginningProbably a failsafe to prevent feelbads. Any other legendary is obtainable from friends or another playthrough.
>>53462238Question, can you make him have 7 mons on his team?
>>53460879Is that hacker making a swastika
>unbound uses cfru and has up to gen 8 pokemon in it>cfru is supposed to make all moves updated to their current vanilla game status>leech life is still 20bp>covet is a normal move instead of fairyWhat the fuck man? Also the pokemon learnsets are fucking vanilla meanwhile picrel is the first gym.
>>53463093>full EV spread on first gymIs this game joking? Not even radred was this punishing. You can't even reset your EVs by this point in the game, so what you just get your ass beat? You can't avoid every single encounter and every single trainer battle until you get to the EV training house, so even with autistic preparation you will never have an optimized EV spread for the first gym. And you are rocking vanilla learnsets and the first 2 fucking route encounters are all ice pokemon which have garbage ass stats, because the mons weren't really changed at all in this hack. Amazing game design.
>>53463182Also your level cap is always 1 level under the gym's ace pokemon as well.
>>53463093Really can't stand the "difficult" romhacks for this reason, the difficulty curve is retarded and they're too focused on minmaxing to let the player have a fun but challenging experience.They should be balanced, at least in my opinion around the idea that someone will actually just play the game and not minmax all their EVs for every fight. With the challenge designed around the idea that you would be rewarded for minmaxing with an overall easier (but still challenging) experience, and this would make you WANT to minmax, but if you don't want to minmax you can still pull through without having to do any cheesy bullshit.
>>53463093>Fog>Shitload of free heals>Max EVs in gym 1 at level 20Very cool, autists. Glad to know you self-report so readily
>Gen 3>vanilla abilities 9/10 times are unnoticeable or come up maybe twice in a playthrough>Hack devs ignore them, redistribute them terribly, or overindulge in making new onesIs it really, really that hard to make abilities interesting enough to check in on them, but not so critical you have to consult extra documentation? I just want a hack where I actually look at my pokemon's summary card more than just when I first catch it to see IVs and nature. I don't need Exceeded levels of pollution, and I don't need everything to have intimidate. Just nice, fun abilities that work well with the pokemon that has it. I still can't believe swift swim not only exists, but is so widely distributed. Who the hell thought "yeah it's raining, these boys be swimming if it ever rains!"
>>53463678I personally miss when abilities were mostly minor, just felt like a sorta bonus on top of what the pokemon does instead of the end all and be all of the pokemon.Nowadays every new pokemon gets a special snowflake ability that completely defines how the pokemon is used and it's all a bit like, idk, yu-gi-oh-ish? I just miss when things were a bit more straightforward and not really as minmaxed feeling
>>53463746Aside from Truant and Slow Start, were there even any signature abilities prior to gen 5?
>>53463678Top Distributed abilities:>Swift Swim>Intimidate>Sturdy>Keen Eye>Levitate>Inner Focus>Chlorophyll>Sheer Force (it took until HERE to get something that was actually neat)So let's do a head count>Speed increases in weather>Avoiding niche issues like accuracy lowering moves (NOT evasion boosting moves) and flinching (incredibly, incredibly niche)>Levitate is a band-aid when they painted themselves into a corner with flying being an actual typeSturdy could be argued for, but I really don't know what was in their heads creating it - were they just sick of getting BTFO by two of the three starter types whenever they tried to field another Physically Defensive Ground / Rock type?Weird issues and creative bankruptcy. "Yeah it's in the water, give it swift swim! Yeah it vaguely relates to a plant, give it Chlorophyll!"They just didn't have the idea for Terrains in play yet, so weather had to bear the brunt. Imagine if Kyogre flooded the field, or Groudon cracked the earth and made it molten? Would make more sense than them summoning weather, to be honest.
>>53463760Drought and Drizzle (which got retconned into normal hidden abilities, making Groudon and Kyogre less special), Air Lock started that trend of legendaries having abilities that are the same as normal ones with a different name. Wonder Guard is another example of a signature ability that completely defines a Pokemon.Gen 3 had them, but they were reserved for special cases. It made those pokemon feel more special. Now everything has game-changing abilities and it just takes me out of the world a bit while also making special abilities feel less special.
>>53463746I half agree in that tailored abilities make a pokemon have a specific purpose. They really force the ability design to be one that creates or reinforces the pokemon's designed-for niche.Ultimately I don't think this is so bad. Many Pokemon have a niche due to their ability, but movepools are still typically robust enough that I've steamrolled all the way from gen 3 to gen 9 without ever even thinking about my Pokemon's abilities. Doesn't help even legendary, who SHOULD have an impactful ability, just got Pressure more often than not.
>>53463782Yeah, looking at it now there's a ton. Clefairy had Magic Guard, Machop No Guard, etc.But you're right, it wasn't anything massively defining for the most part.
>>53463678My solution was the give each species an interesting ability unique to itself, and then a second ability to earn that is used in addition to the first. and then made it so you can earn that ability appearing in a common pool for specific other pokemon, who can take it as their secondary. So you could unlock something with a Magmar, and if that second ability was shown in Charizard's available pool, it could take it as well instead of it's normal secondary ability. Incentivizes trying out different Pokemon to find new abilities but makes each species a self-contained two-part synergy that wasn't pigeonholed by whatever core abilities I gave it.
>>53463678>>53463823To expound, this allowed me to filter a lot of the "generic abilities" like Keen Eye into that second pool, allowing you to select it only when you really need it (hint: you don't typically need it). The tinkering spot I'm in right now is to figure out how to limit switches between secondary abilities so you don't just slap on Insomnia whenever you enter a battle with a sleep abuser. It's a delicate balance because you're offering opt-ins to metagame your battles, and too many options does get you hard into Rock Paper Scissors mode.
>>53463531The person you replied to was mad at the game though? How is it a self report, everyone on /vp/ was singing unbound's praises when it released.
>>53463914I am referring to the autist who made the game. Making that your first gym tells me EXACTLY how you play Pokemon.
By no means am I an expert spriter, but I've been trying to create a few new things to add to the FRLG tileset, and I'm working on a stone wall. However, I don't know what perspective to use when it's vertical. If I show the dark brick side, how do I go about transitioning it to be horizontal again? If I don't show it, I think it looks weird and doesn't really communicate the fact that it is a tall wall very well.What do, friends?
>>53464323Excuse the wall to the right of the stairs in the first picture--that was me trying to see how high above the stairs it should be.
>>53464323The right image is way more in line with what how the GBA games handle it, a sorta orthographic view without the funny perspective side angles of walls. You're comment about it not feeling like a tall wall is true though. The solution is the floor, not the wall itself. You should have darker floor tiles that represent a casted shadow that go next to the wall on one side. This is how the GBA games handle this scenario at least.
>>53464434Well, my reasoning was that the perspective in FRLG tends to show the side a bit more, compared to the typically straight ahead view of RSE. But, you're right, its a bit funny looking. The shadows are probably my best bet. I'll try that and see how it goes.
>>53458994Ended up simplifying this because I was obviously taking too many steps last time. Now you just press Start or select while in the clock menu and it goes into clock changing mode.The only things I don't like about this are that I dont have an on-screen prompt to press a button to set clock (I could probably just dump that in the player's notebook though), and that the time resets to 10:00 whenever you go to set the time instead of staying at what your previous time was (This seems like it would be slightly complicated to implement because the time values and hand angles sorta get hard coded into place and I'd have to really mess with the function).Either way, I'm really happy with how much control you have with this decompiled stuff. I know this is stupidly simple stuff that isnt really worth posting or talking about, but I've basically never touched romhacking before and yet with the little bit of C I know from arduino programming, I feel like literally anything can be accomplished with relative ease.
>>53464628Your next project should be making an icon appear telling you how to change the time
>>53464628I'm enjoying your journey anon. If rheg has your blogposting for the foreseeable future, I'm into that. It's nice to see a fresh face receive the support and encouragement to keep going when they clearly have the passion to create something. I look forward to your next changes.
>>53464723You mean like a label when you're viewing it telling you what button goes into clock set mode? Just tried to do that, took a bit of figuring out since I had to create a new window, and I actually have a question regarding that:All Window's seem to have a '.baseBlock ", if my baseBlock is equal to the same thing as the "CONFIRM" text's window, the text of both windows seems to get scrambled together. I set the baseBlock to something arbitrarily different for now and it seemed to work, but I'm worried I might break something somewhere else so I'd like to know what this baseBlock variable even means, and how I know what I should be setting it to.Also, do Start and Select have any standard icons used to represent them in these games? I feel like I've only ever seen them in text form. Just wondering because having the text only kinda contrasts with the Confirm button's "A" icon to look a bit cheap.
>>53465246I've for sure seen the Select button for registered shortcuts in the bag - but that's not quite the same. Issue is it Start is really on the title screen. I'm sure it's in FRLG with all the tutorial text at the beginning - see if you can steal from one of those parts of that rom?
>>53462713Making pokemon clover is hard please understand.
I am trying to create a new tileset in Pokeemerald. I have three things I want to put into this tileset, and they all have a different palette. So, I use tilemap studio to compress them and garble them up so I use less space, create all the palettes I need, and then I add the three palettes into porymap. I do this for all three palettes! Then, I combine all the images into one using paint dot net, but when I try to import the secondary tileset image into porymap, I get this error.What am I doing wrong here?
Is there any CFRU hack that isn't dumb? I sort of liked radred, but honestly it felt like too much of a good thing. Got even worse as it got updated further too. Unbound feels like shit to play in comparison where it feels like a severely stripped down radred, but the trainers are harder even >insane mode is supposed to be the radred difficulty where you have to constantly team swap and EV trainbut >>53463093 is the first gym leader on "expert" mode, whereas radred didn't give full EV spreads and perfect IVs until Erika.Essentially I'm looking for Drayano level difficulty, but with some of the nice things of CFRU like updated moves and abilities and maybe some nicer movesets so zubat isn't leech lifing until level 16.
>>53465246I think the naming screen has icons.
>>53465872You might not want to do this, but if you could post your image file it might clear things up. Seems like your image is in the wrong format, or as it says, has too many colors.
>>53460879Have you guys considered using chatgpt to accelerate hacking efforts
>>53465993Here's the tileset.Since I made the post, I used graphicsgale to create palettes for each section of the tileset, and then loaded those into palettes 7,8, and 9 of the tileset on porymap. Then, I exported the tileset from porymap, and combined them using graphicsgale.However, now it loads into porymap, but it only shows the right colors for the tiles that are a part of the palette in use when I exported the secondary tileset.ie. if I exported the tileset while I was in palette 9, only things using palette 9 would show right, but everything else would use the wrong colors, even if I changed palettesThe tileset has 3 parts: the top half ends at the door mat(except for the rails), the bottom half, and then the rails found to the right of the map in the top part. I don't know why it isn't correctly using the palettes of the other parts of the tileset.
What is the best vanilla plus fire red romhack? Throwback?
>>53466034Anon here!!! I figured it out. I'm stupid, very stupid, but, I finally have it: my train station.
>>53466733Good work. Mind explaining what the issue was and how you solved it? Might be good point of reference for anyone else having issues but too embarrassed to ask.
>>53466738Sure! I got some help from someone else, so I didn't figure it out on my own, but here's how I've learned to go about doing this:1) Create tilemap canvas in graphics gale2) Convert tilemap image to 4bpp (16 colors)3) Load palette of tiles you want to add4) Load the image of the tiles & copy them inetc) Repeat steps 3-4 for any other tiles you want to add5) Save image & load in porymap
>>53465246>I'd like to know what this baseBlock variable even means, and how I know what I should be setting it to.I believe baseBlock is the tileid at which the window's tiles are stored at in vram. You can use an emulator's tile viewer tool to figure out which parts of vram are free to use.
i want to ask a stupid question, and this is the only thread that sort of relateson renegade platinum, i once found a shiny pokemon as my first encounter when i was using the poke radar. are those chances 1/8192 than the usual 1/512
Any good complete romhacks that have come out recently?
>>53469015Emerald Cross is working on being the definitive Emerald QoL hack - has a huge options menu in-game you can toggle at any time. The lead prioritized the ability for a flashcart on actual hardware to be able to trade with vanilla games, so there's no adjustments to movepools or stats, only Pokemon up to gen 3 are present, but you can toggle things like the physical/special split (yes, toggle as in you can do a battle with the PSS, then the next battle without), a "catch em all" mode that adds a fair number of natdex pokemon to the game (again, toggleable anytime), and a shitload of UI customization you can turn on and off. Basically, it's a giant QoL hack that you can at any time modify and try out features. And if you enable nothing, it's just vanilla emerald with an RTC patch and some bug fixes that still connects to vanilla games on physical hardware.I don't know if any of that appeals to you specifically, but I've been enjoying the restraint the dev has shown by simply allowing players to build their own experience in-game using options menus.
I think having in game level caps is stupid. I'm all for the challenge of a good romhack, but limiting how people play is really dumb. It also ruins the entire game before the boss you are going to fight, because you can just grind up to level cap and then you have no worries and can just beat on pokemon without fear of overleveling the gym.
>>53470264I personally use level caps to make it so I can stock routes and towns with meaningful battles without risking accidentally over leveling my players, although I recognize that's my sloppy game design exposing itself. But agreed on level caps to specify a challenge - the more constraints you place on a challenge, the more specific solutions become. Pokemon has a few cute tricks, but there's a reason common strategies arise to beat gyms that are really just x6 boosts, status abuse, or AI manipulation (or perfect counter picks). As much as I hate that anon who posts it, Pokemon as it is is very rock-paper scissors in the early gens (and still somewhat in later ones).
>>53470264level caps can sometimes be necessary to maintain any semblance of difficulty if a game has enough side content that overleveling is ridiculously easythat said, I think making them soft level caps akin to what clover did (reducing the EXP gain past the cap to where you CAN overlevel if you are that desperate) are much better than hard caps that completely block all leveling or cause disobedience
is there a ds emulator with a good fast forward hotkey?desmumes fast forward is super slow and choppy and im craving some white 2.
>>53471369>>53471550I think self imposed level caps are fine, I just feel like ones baked into the game (like radical red) end up making all the content that aren't bosses worthless, because everyone just grinds or rare candies to the level cap for the gym boss so every miniboss, trainer, and grass encounter leading up to it isn't as strong.
>>53471955Also there is some more "challenge" with a self imposed level cap, as you have to be careful to not overlevel, so you have to plan routes more efficiently, skip trainers, save things for later, etc. You lose all of that when the game caps the levels for you.
Not technically /rheg/ related, but has anyone else encountered tiny reflections with VBA? I thought I broke something in my hack but I loaded up the same file with no$GBA and the reflections were fine.Thought maybe it was a VBA issue but google provides no records of this issue, which is weird because its pretty noticeable. I really wanna nail down the cause of the issue so I know its not something I did.
>>53471999Don't use VBA. It's inaccurate.
>>53472173Well in that case please tell people what they should use instead of VBA.>>53471550Level caps are a bad solution for a problem introduced by levels.You don't know if your players are playing the game or grinding to make it easier.So just take levels out of stat calculation.Every Pokemon's stat calculation should treat them as a lv50 Pokemon.>but that will make running from wild encounters harderNo it won't, you've got something fast on your team and access to repel.>>53460879Guys how do I implement a 3v1 battle in Decomp Emerald?Also how do I make most battles 3v3?
>>53471550Wouldn't a more aggressive version of the BW exp scaling system alleviate the need for caps? Just reduce exp gain more and more as you approach / exceed the level of your opponents? That way you can over level and sweep but it takes an unreasonable amount of grinding most won't bother with, while also allowing you to train up new pokemon that you want to use against the next challenge to an adequate level faster.
>>53462238Just use placeholder art and if your hack is actually good someone will do better art for it 10 years after your forgot about the project
>>53473227Ok but this is retardedWhat if I want to play with shitmons that only become reasonable when I overlevel them? Level caps are such a stupid idea because of this. There is a variety of challenge in Pokemon depending on what pokemon you use, what level they are, and their moves. Forcing restrictions on any of those things when the fun of the series is to play however is most fun for you is idiotic and just screams of egotistical thinking to where you feel as if you only want your game played one way
How is Pokemon Adventures Red? I was getting excited to play it until I saw the level cap is 255 instead of 100.
>>53463746>that completely defines how the pokemon is usStat spread is arguably of more importance, so many abilities out there that will rarely see play because they ended up on a mon that can barely use it. I do agree that limiting a mon to one good set would be less than ideal, but sometimes, that one good set can be what separates the mon from others with similar typing or star spreads.
Is it just me or is Gen 4 hacking easier than Gen 1/2 hacking now?
>>53474562no, you just can't into disassembly.
Why do people prefer romhacks to fangames made with rpgmaker? The latter seems like it's more open ended or "free" with what you can do while romhacking feels super limited by the technology.
>>53474639>can be played on native hardware>runs better>can use cheats/speed up/save edit>feels more authentic>usually higher quality as the barrier to entry to rom hacking is higher
>>53474647>barrier to entry is higher when you have the game right there and a majority of hacks are basically "enhancement" hacks where the only work is changing a few numbers in a notepad file to adjust pokemon statsHuh? RPGMaker you at least have to make or buy assets and then find a way to make it play like pokemon, pretty sure you need more coding knowledge than basic romhacks.
>>53474661>RPGMaker you at least have to make or buy assetsYou mean steal pixel art off DeviantArt?>and then find a way to make it play like pokemonYou mean download the free resource that already does 50% of the work for you?
>>53474674Still takes more knowledge than "Open PokemonStats.txt > change Mankey from 80 attack to 120 attack > release romhack Mankey Emerald"
>>53474639I like the original games and romhacks can add variation to replaying the game.Romhacks are not as limited as you think. They can change as much or as little as they want.Rpgmaker fangames feel like they don't run properly. Until I see one that has a good playable state, I'll continue to treat them as lesser games.
I'm fucking tired of only the gameboy games getting romhacks man. When was the last time Gen 4 or 5 got anything good that wasn't a Drayano hack that is over 4+ years old at this point? Even if you count BB/VW2 Redux, that's still a Dray hack just tweaked to be a bit more in line with today's standards. And god forbid you want to play a gen 6 or 7 hack. Hell are there even any hacks at all for Let'sGo/SwSh/BDSP (minus luminiscent which is just Renegade Platinum ported to BDSP another Dray)?
>>53474730Don't people here like reborn/rejuvenation generally though?
>>53474743Be the change you want to see and start hacking the newer games. Or just keep waiting, gen 4/5 hacks are coming soon™.
>>53474743Luminescent is way more than just Renegade Platinum ported to BDSP. In fact I'd say it goes way too far with its changes compared to the average Drayno hack.
>>53474743The Game Boy games are way easier to hack and allow for more possibilities than the later games.
>>53474743I made a HGSS hack.
>>53474843what's it about? what did you change?
Can gpt4 make romhacks?
>>53474846>Gym Leaders have improved teams (no Drayano shit, just more on par with Pt/B2W2 teams)>Levels after Mahogany are increased>Victory Road has trainers now>Custom battle theme for Eusine, as well as more encounters with him during the story including extra battles along the way, and a rematch feature on Sundays>Cross-Gen evolution stones/items are available in Johto after beating Archer>New Linking Cord item from Legends: Arceus, which is purchasable from the Pokéathlon Dome>Trade evolutions now use the Linking Cord or their respective items which are now "use" items>Game Corners restored to their JP layout, and the Celadon Game Corner gives out the Crystal prizes instead of the GS ones>All the extra trainers from Crystal, such as Bug Catcher Wayne in Ilex Forest, and Beauty Olivia on Route 38 are added>HGSS encounter tables are blended with the Crystal ones e.g. early Phanpy in HG, early Teddiursa in SS, Poliwag on Route 30, Sneasel in Ice Path etc.>Gym Trainers in Olivine City now battle you>All wild Pokémon in Kanto are anchored to level 45>All trainers and Kanto Gym Leaders are slightly higher levelled, and the Kanto Gym Leaders use cross-Gens and teams of 5 e.g. Electivire for Lt. Surge, Tangrowth for Erika etc.>Patch of grass on Route 36 from Crystal has been brought over, allowing for Growlithe/Vulpix before Falkner depending on the game version>Viridian Forest, Seafoam Islands and Power Plant trigger location-based evolutions>Some other small goodies such as the Mossy Rock/Icy Rock from Platinum added to Viridian Forest/Seafoam Islands, Elite Four battle music is pitched down 1 semitone like in Pt, the music goes silent while approaching Lance like in GSC, some trainer overworld positions altered to allow for more double battles during the main story, as well as some receiving overworld movements like in DPPt (running up and down, in a circle etc.) and Primo gives out Murkrow, Slugma and Houndour eggs instead of Mareep and Wooper
>>53473117Levels are part of the damage calculation equation, not just stat allocation. You'd have to rework how move power works in addition to how stats work in order to remove levels as a function.Not impossible, by math heavy.
>>53474679I'd play Mankey Emerald because this change does not add a nonbinary Mankey gender. Any change that does not accompany a woke patchnote is a welcome attempt, in my book. No matter how small or terrible.
Abilities anon here. Been in the lab working on what I think is some good stuff.>Core and Descriptor AbilitiesPokemon can now have two abilities. Each Core ability is restricted to a small group of pokemon, or just one species. Descriptor Abilities are available to a slightly larger group of pokemon, but generally are only available on Pokemon they make sense for.>UnlockingAbilities are made available by discovering new Pokemon species. For example, you unlock visibility of an ability for each of Bulbasaur, Ivysaur, and Venusaur. Abilities in a given family will typically be related / soft-linked.Abilities revealed by a single pokemon are revealed for ALL it could be unlocked forCore abilities must be purchased on any given Pokemon using Mastery (my stand-in for EVs), must be purchased on ANY individual that wants to use the abilitiesDescriptors only need to be bought once on any pokemon again with Mastery, and are then unlocked for all pokemon in the descriptor's available pool.Core abilities are locked once purchased, but can be reset by spending mastery (basically allowing reskilling of a pokemon after you've had a good amount of time with it).Thoughts? I think this allows species to remain unique, incentivizes filling out the Pokedex, and rewards the player for investing time into a single Pokemon without resorting to gimmicky items like an ability capsule. this is part of an ongoing project to make it so you can make any Pokemon you catch battle-ready, without needing to worry about finding optimal natures or IVs. I won't eat up this post discussing what else in changing, but that's just context for why I'm tooling this system so much
>>53474743The 3D graphics and what not make doing anything interesting with a romhack way harder.
there are so many /comfy/ hacks being developed right now. can't wait to play them in 8 years
>>53475188that looks like shit
Anyone know how the fuck Ponyta's flame shader work exactly?The UV mapping is barely existing and clearly not designed to just be a scrolling texture.Pic related is me trying to use Vertex Position as UV, which look better but still far away from how it look in-game.I'm not worried about the flame effect itself, there is a bunch of displacement maps and shit in Ponyta's texture that I haven't bothered with yet, but it's the UV mapping that's blocking everything: the base of every flame is clearly staying yellow, so that "this is the base of the flame" data must be fucking somewhere.
>>53462238>I'd like to make Grim a superboss at the end of itCan you make it so that if you have a Breloom in your party he'll just refuse to battle you?
>>53475188>no magnet train railscompletely soulless
>>53475313thiseven pokemon clover looks better.
>>53476778clover is gen 3, this is gen 1>>53476421the railway isn't built yet
Whats a good way to start just making gen 3-5 trainer sprite style art from someone who cannot art?
>>53477133Steal sprites from others and edit them slightly
>>53460879Hello, i made some post a few days ago about a videogame idea i had>>53448847>>53448853>>53448863>>53448870Basically i wanted to make a pokemon wrestling/boxer management simulator mixed with a pokemon game, i want to actually try to do it as a hobby, first i wanted to ask how feasible is to make this in Pokemon Essentials or if i should use something elseAnd also to ask if anyone has any ideas for gameplay or story you want to share, im going to ask in /pw/ for some advice too for story bits and suchI don't have any experience programing a damn thing, but like i said, this more of a hobby thing i want to try, please give me some ideas
Why do so many hacks nowadays go out of their way to prevent repel manipulation for encounters? Unbound only has 1 mon in the entire game that can be caught this way and Radred has at most 3. Every other grass area in these games has the same exact levels for all the mons in the area. Feels lame. I understand wanting to make nuzlockes more random, but you could have still have that while allowing repel manip. Like instead of having 1 pokemon on a route be 1 level higher than the rest, why not 4 of the 9-10 mons all can be caught 1 level higher? That way you still get the randomness for nuzlockers, but still give nuzlockers a bit more variety in how they play? Maybe the nuzlocker really wants a specific encounter on that route with 4 mon that can be manipulated, but the other 3 in that pool kind of suck for his team composition and he'd be better off not manipping so he has a chance at getting a better encounter even if it's not the one he really wants. So now there is decision to be made. Does he risk the 1 out of 4 chance to get the mon he wants or does want a more guaranteed useful encounter so takes the 6 out of 10 (3/5) chance? Nope, all of that is thrown out the window. All mons on all routes all share the same level, deal with it. LOLRomhack makers are so dumb frfr
>>53477563for them to be going out of their way to prevent it would require people be both aware of and have any sort of reason to punish such a relatively unknown mechanic
>>53477610>relatively unknownMaybe for a normalfag that hasn't played pokemon in 2 decades. For most people who are fans of this game that go out of their way to seek out and emulate the games and play hacks of them, I'd assume at least half of the playerbase knows about it and I'd assume most hack creators are aware of it (especially difficulty type hacks as encounters are most important here). Even happens in Blaze Black 2 redux, though I don't know if it happens in the normal version of Blaze Black 2. Every single encounter are all the same levels. It just feels shitty.
>>53477627Most players know about the mechanic of repels blocking lower leveled Pokemon, yes.But I can guarantee you that only small percentage of romhack players are familiar enough with the idea of repel manipulation to actively go out of their way to do it, let alone for the purpose of nuzlocking.The reason the mechanic is absent from so many hacks is simply because it's barely ever talked about by anyone, so very few people are familiar enough with it to consider it as a factor when designing encounters.
>>53477664Guess I will just have to make the nuzlocker's dream hack then.
Romhack with the best Fakemons according to (You)?
>>53478328Can't find a link for this one I'm afraid.
>>53460879Does this include generating Pokémon? I just had a question, are zoomers knowledgeable in how to generate a Pokémon? Apparently Japan doesn’t
What are some good rom hacks to try out?
Not sure if best to ask here but is there any rom with all gen1-gen 8 pokemon catchable in 1 game that is compatible with Bank->Home. Something similar to Crystal Clear but more Gens within?
Hiya! For romhacking, which game should I base it off of?FireRed or Emerald?
>>53478846Emerald is a cooler region than Kanto, but CFRU might be too good to pass up. Idk how romhacking works
>>53478846They're basically the same game with different content, pick whichever has more content relevant to what you'd want in your hack so you have more references to copypaste from.
I want to make a romhack for the first time. What are some tutorials that are up to date? Could I look at github files for references?
Should I edit over existing maps or create a new map on porymaps?Using Emerald Extension if there's anything to go by btw.
>>53478846Emerald if decomp hacking, Firered if binary hacking.>>53479459The one in the OP is decent for GBA hacks.>>53479535Both work fine. It's up to personal preference.
>>53460879What ever happened to the guys who was working on this?
>>53480677Not sure how this didn't get finished. It would take maybe a week of work.
>Hoenn>386 dex + all cross-gen evolutions that apply>Reworked story so it's a little more compelling>Completely redone world map, with overhauls to all areas in the region including a snowy mountain peak, a better island chain surrounding Dewford, and ocean routes completely reworked>Pokemon stats scaled so many irrelevant Pokemon are usable, but nothing has been overtuned (ie no fucking 115+ attack Swallow)Is this the limit you'd accept on changes? I have a variety of mechanics changes on deck as well but they're so large I'm worried I'm rapidly approaching some kind of soft reboot instead of an attempt at fleshing out Hoenn as-is.
>>53480991Adding snowy mountains to hoenn already feels like turning things into that annoying later gen situation where the regions have no climate identity. But I'm also more of a purist who think, as the new games got worse, I'd rather the older games stay as close to how they were in spirit as possible. Going too far at all on certain things feels too much like a re-imagining instead of fleshing out. Something I've been struggling with myself trying to make a version of Emerald that can be 100%'d without any connectivity is adding new content (adding new areas to Hoenn to fit the missing Pokemon feels inevitable), without remotely changing up the game feel.I feel the key to any change, even large scale changes like you're suggesting, is to almost make them invisible, implement them so naturally / in-line with the existing parts of the game that they feel like they were there the whole time.
>>53481022In this case it's just the peak of those WAY northwest mountains, north of Meteor Falls. I figured I'd stick Regice there, so you get two factors - mountain peaks often have snow, and Regice needs a home that isn't a cave in the ocean.Yeah, the motivation to update Hoenn came from my issues with attenpting to redistribute all national pokemon in vanilla Emerald. My two biggest issues became the overabundance of common pokemon in starter routes (holy FUCK every time I play a QoL or difficulty hack, I'm swarmed with bugs), and the absolute desert of the ocean routes. Just dumping all the water types wherever you like is boring, loading shoal cave with... what, 8-10 ice type families? Is boring. So that's why I'm at least trying to expand , and honestly just adding a snowy peak actually is very realistic. Have you seen the island of Hawaii? It has 8 of all 13 global climates present, leading to a very diverse island.Honestly, adding a snow peak is the LEAST intrusive way to bring ice types in - as opposed to a deep cave, or as some hacks do it, just making a magical ice island.
>>53481022>>53481123I will say, I don't like the idea of needing an ice area either. I'd prefer we had a "fun-in-the-sun" beach getaway, but you'd basically need to find a way to import ice Pokemon or stick it underground and write it off as "well Regice lives there so whatever".
>>53481132You could have Mr. Briney ferry you around to the Shoal Cave, possibly even before Surf.Or have a secondary Shoal Cave that can be accessed much sooner.
>>53481151Ehh I still don't know how much it -needs- to be in the sea, but we do have a shitload of Ice/Water types. Perhaps this is why most devs don't bother and just throw an island on the map and handwave its existence. Hmm.
>>53481157Not just the sea, but allowing the player to simply access the designated ice area sooner.
>>53463093there are ice type pokemon on the very first route
>>53481165Fair enough. I entertained the idea of "Safaris" (name pending) being ways that the story could organically reward the player in places vanilla didn't (at least, not for a long while). For example, Cpt. Stern offering to take you on a fishing trip out to one of the late sea routes, and couple that with giving you the good rod so you have access to some fish in the route, but not all. I had a similar idea for a guy in Fallarbor to help you climb the frozen meteor falls to get at select ice Pokemon after doing him a favor (access to the ice area is meant to occur after Surf is learned).You could also lock such things the way Gen 1 did - have Birch's aides throughout the region, and if you've caught enough species, you get taken on research trips further into the game ahead of schedule.It just seems a better alternative than just slamming the Safari Zone full of Pokemon, I never really cared for the Zone that much and always felt it was a band-aid in later gens when they wanted to have a species but couldn't justify its presence.
>>534747433ds wont be getting romhacks until citra stops being a massive pile of dogshit in mobile phones
>>53481200>You could also lock such things the way Gen 1 did - have Birch's aides throughout the region, and if you've caught enough species, you get taken on research trips further into the game ahead of schedule.You could just have May do that for you, or even just have Birch roaming around the region. Either one fits their character, I think.But as for unlocking the safaris, there's no reason why you can't gate them behind both Pokedex completion and a sidequest. Or have the dex completion one be a freebie that only activates once and have the permanent one offered by a sidequest that can be completed a little bit later on.
>>53481216Good notes.Now I have to spend the AM once again evaluating how to get these damn Ice types to fit. I still think a snowy peak fits for some but all the water dual-types make no sense there
>>53481239You could have the NPC fly you to a duplicate of the Shoal Cave where the wild Pokemon have much lower levels. And maybe with it always being at low-tide so you're not fucked out of Snorunt if you go there at the wrong time.
>>53481249I think that's where we differ - I recognize your effort to keep Hoenn as close to original as possible. I'm approaching this from the angle that some elements could use significant changes - Shoal Cave is definitely one of them. So you'll need to pardon me if I've wasted your time a little with this discussion, it seems we've been needling at entirely different ideologies.What are some other "in-line" changes you've thought over? You have my curiosity over what you perceive as potential issues you address in the vanilla games? It's always interesting to see what others are prioritizing.
>>53481304I'm just a random anon throwing ideas out into the void, I don't know how close to the source material you want to remain.Having little research expeditions that reward the player with early access to certain Pokemon is a cool idea no matter how you go about implementing it.
>>53481321I'll post a map in like an hour or two. I'm curious what you make of it.
I read in one of the Johto threads about a guy who was making a following pokemon hack for crystal, do you know where I can find something about it? Thanks
>>53482212pret DiscordHis username is Vulcandth or something
>>53481321>>53481337So bear with me as this is a massive WIP still in early early early stages.I tried to more closely capture the geography of Kyushu, but I got a little creative with the islands - you may recognize the southern of the two major islands if you know your American History. I will most likely change that significantly as the reference is a bit too direct.Sparknotes on plot changes:>Ancient fight between Groudon and Kyogre escalated to the point of near extinction of all life in Hoenn>Ancestral humans' will manifested and was heard by Jirachi in Deep Space, who called upon meteors to strike the ancestral dens of Groudon and Kyogre>Fighting ceased, and Jirachi imbued Rayquaza with power as lord of the skies to ensure things don't get that bad again.So now, we have a crater at Meteor Falls and in the center of the northeast island.Otherwise:>Everything west of Mt Pyre, separated by a spine of mountains, is subject to significant cold weather due to Regice's presence>Center of the map is dominated by a larger Mt Pyre, where it is perpetually desert and sandy mountain paths>Broken off again by a spine of mountains, we enter the eastern portion of the continent, where significant rain and storms roll in off the ocean and are stopped by the mountain range>The Dewford Chain is a series of sea caves and ridgeline rocks>Tides are implemented in most sea routes, allowing the player to proceed on foot from Route 4 to Dewford (an ability to set the time is nearby, just a bed to rest)>Mauville's plot has been expanded to involve New Mauville's pollution rendering Rusturf Tunnel impassable due to the poison (you can try to make it, but your Pokemon each take 1 HP of damage for each step and I'm GOING to make it long enough you can't skip through.>Foretree has migrated a little to the west, and a massive dark forest has been added around the floodplains to the east to keep things varied
>>53482250>West of Mt PyreMeant Mt. ChimneyFurther:>Path to Foretree is now a winding canyon perpetually afflicted with flooding>Foretree is now a bug-type gym, leaning HEAVILY into the jungle theme of the area>Registeel is in an ancient overgrown temple>Southern approach to Mt. Pyre>Northeastern island is home of Gym 7, which is now the Flying gym with Winona, located atop a massive Aerie known as The Roost>Southern stringbean island is home of Gym 8, with Tate and Liza still. They keep an eye on the eye of the atoll, where Kyogre rests (and which is perpetually in a massive, tumultuous storm)>Small clump of islands south of that is the sea-cave version of Victory road, with plenty of sunshine-streaked island hopping and caves to keep things feeling tropicalIt's a lot of autistic detail and some of it doesn't make sense so grain of salt, but that's what I have so far to keep the spirit of Hoenn, but really allowing specific elements the breathing room to really feel like a PLACE.>Light-blue water is a coral reef>Orange region is an autumnal forest a la HGSS, serving as a soft transition to the winter of Meteor Falls>And obviously Sky Pillar is central to the region now.
>>53481132Make ice cream themed missions? The weird old dudes that hand passphrases could be reworked into small quests. Or unusual spots like that soda pop place by the beach. Change the tuber's dialog to reference a weird school rumor about noises coming from fridges, then go check. Ah! A PÓKEMON leaped from inside!
>>53482284This level of comfyness sounds great, good luck anon!>>53481157Deep underwater routes could see some love, but getting there before Surf may be difficult. Were scuba divers a thing in Emerald? I'd play with different water levels, shallow beaches could host some species.>>53481200Maybe change trades? Get Peeko, evolve it, get a reward.>>53481216This, but with gym leaders? They could handle eggs too, if some species are overkill that early.
>>53482481Having the missions be locked behind passphrases would be a neat way to encourage talking to random NPCs.
The fuck? How did I not know about this? New tool for GB/GBC music editing just released.https://github.com/dannye/crystal-trackerCan open, edit, save and playback .asm music for pokecrystal and pokegold as well as many others.Until now you had to either manually type each note and parameters in by hand, or use a shitty broken decade-old tool.https://youtu.be/veBEnq6Xnf0
>>53469272I've been playing Pokemon Revelation which has most of these features, toggleable ingame PSS and such, been enjoying it quite a bit. These Emerald qol hacks seem to be rather common, Rev has ticked off most boxes I was looking for but it would be nice to see other gens get similar treatment
>>53474938This sounds interesting anon, have you released this somewhere or are you still adding more changes?
>>53483174See from last thread.>>53427264If that doesn't crosslink, looks like this is the google drive link:https://drive.google.com/drive/folders/17T6_QQAX1yyo4LHbaxI4LO_2qeGpYRXNI'm not him, but you can read his changelog or look at that post range in the previous thread to see some screenshots and discussion. He's not super chatty it seems, just likes to post updates. Man seems content just making his dream hack.
>>53483109>Literally has every feature I mentioned except following pokemonThey really need to consolidate QoL hacks to a common base so we can stop flooding the market with the exact same game. If they established a bigger Emerald expansion with these features we could collectively move to more interesting hacks.Thanks for turning me on to that one, anon. I like that they actually use day/night encounters, what a blessed implementation
How do we feel about type changes? Which do we prefer?>Hard-written, but VERY discerning (only big requests like making Feraligatr water-dark, or Sceptile Grass-Dragon)>Toggleable but a little more fringe (Flygon being Bug/Dragon, Electivire being Electric/Fighting)>Absolutely no type changes, learning new shit sucksI see valid points for all and am curious where this general lands - looks like you boys are actually effort posting a little today so I'd love to discuss.
>>53483395I'm hovering somewhere around "no type changes" if only because I think fans tend to go overboard thinking everything MUST be dual type out of some sort of autism, or making literally every reptile dragon type, or any single-typed pokemon with black in it's color scheme dark type. I dont necessarily think there's absolutely no place for it, after all it's your romhack you can do what you want. I just think fans are a bit autistic and want everything to be dual typed and also every possible dual type combo to be represented.
>>53483395I don't like type changes at all. GF has never done type changes except when introducing new types and retroactively adding them to older Pokémon that fit them.
>>53483395I prefer no type changes. If they must be made I would prefer making them via regional variants as that allows me to visually tell that the typing is different.
>>53483428Dual types open up more fun for mono-type runs, but I can see that people do tend to take it to the extreme. I'm just glad that maybe in 1 or 2 more gens Ghosts will finally have 1 for each dual type. All they are missing right now is Rock/Ghost.
>>53483428>>53483459>>53483479>>53483493As I expected on all fronts. I agree that following GFs model of just leaving things as-is keeps homework for games low if you're a series veteran. I personally struggle with process changes after years of learning the process, and I view Pokemon type changes the same way. Having to ask "wait, isn't Gardevoir fairy-type now?" is already pretty annoying, a lot of fan additions are a touch fanfic.
Speaking of types I feel like gamefreak missed a fun opportunity with Tera. Should have given a mon a third type, instead of removing their original typings except their stab boosts.
>>53483507If you make your hack with something that allows you to see the typings in battle (like you can with CFRU), I don't see why it's a bad thing as long as you aren't going overboard. What I dislike most is when a creator tries to reenvision damn near the entire pokedex with new types, new abilities, new stats, new learnsets, etc. It feels like way too much and means you need to constantly have some documentation open while playing. At that point, just make a fakemon game because that's clearly what you want to do.
>>53483508It makes the math too hard to calculate for kids. Dual typed moves like flying press are already a chore to figure out.
Any romhack that the only modifications are 386 mons and tradevolution per level up?
>>53483784Literally 3 hours of work if you do it yourself.
>>53483784>>53483792I only half-dead your post. Consider the following:>>53483109>>53469272Both are fairly limited in features, and the ones they do put in they tend to have toggles attached so you can pare down features a little so you can get as minimal as you like
>>53480749I did the art, laid out the general trajectory but our programmer got busy and wasn't looking to haul the whole thing myself, I had other projects
Opinions on scale and fang?
>>53484889So not speak of it, lest you summonHe
>>53484907Not him but who's "He"?
>>53485209the hack you mentioned implemented anti-speedup tech to try and autistically counter trends of fast-forwarding stretches of pokemon games citing the story deserved the pacing they (the devs) set forth for the hackOthers immediately developed workarounds. Autism ensued for weeks in this general screeching for one side or the other (and notably 1-2 individuals that has distinct posting styles) and I honestly think that's what put it on a soft hiatus for 2-3 weeks near the beginning of the year. Just look up what others have to say elsewhere, we don't need these debates to come around again because everyone is too autistic to be okay talking about it. I say that lovingly, and with full concern for the wellbeing of this thread (which has gone quite civilly so far)
>>53485232>the hack you mentioned implemented anti-speedup tech to try and autistically counter trends of fast-forwarding stretches of pokemon games citing the story deserved the pacing they (the devs) set forth for the hackBased, but they should have just made a game in their own engine at that point. I'm pretty sure you can just use cheat engine or something on Essentials. Or they could have just no added speed up options to Essentials and maybe 10 people would have even done it themselves.
>I play a romhack>Ice type is still shitmiss me with that gay shithttps://www.youtube.com/watch?v=tnD1IGd0mas
>>53483395Before Gen 8 they bugged me, but I feel like Galar dropped the ball on so much shit like Clobbtopus, Runerigus, Cursola, Sirfetch'd, Falinx, and probably more I can't rememberAt this point as long as they don't add Dragon to starters (messing up the triangle) or wacky shit (I've seen water/normal and, god forbid, water/grass Politoed), I won't be too bothered.
Just had to download a Squirrels ROM for Pokemon Gaia. Who the fuck is Squirrels anyway? Is he the guy who dumped the ROM?
>>53485585Yes. Scene dumpers were another kind of attention whore.
How would you guys make Doduo/Dodrio unique as a pure Normal type?It's obvious that they only left it Flying type because in gen 1 beta, Flying was Bird type.
>>53485585Back in the old days of the internet, rom dumpers put their own code and splash screens into roms for clout
>>53485774Dodrio can fly.
>>53485753>>53485788I figured. Your posts reminded me of this screen.
https://reliccastle.com/threads/5184/ this fangame seems like it has so much work put in it but my god are the sprites horrendous. If anyone wants a new fangame to play I would recommend Azure, has some nice quality of life features like a revamped ev system and a auto repel mode
Has anyone had trouble making a romhack before?
What do you guys recommend for gen 1 to 3 with a higher difficulty? I don't want fanfic pokemons
>>53477563RadRed and Unbound both have Dexnav so they just don't care about it
>>53485822It can't though. Never once has it been depicted flying in any media. It can jump high, not fly.
>>53474743I made a Platinum hack with new maps, trainers, writing--basically an actual whole new game.But I quit after making the first gym/dungeon. Making a game isn't worth the effort since no one will ever play it. I know this because I've finished several hacks in the past and they barely get attention. Yet "difficulty" hacks get everything.Making a hack is a fucking full time job, and on top of doing it for free you don't even get any fucking players.
>>53486191>Making a game isn't worth the effort since no one will ever play it.This happens because they never advertise it.Post about it on reddit, /v/, /vrpg/, /vg/, even twitter and facebook. Make youtube videos.Just dont do any of this when a new pokemon game is expected to release, or nintendi patrol will DMCA you.
>>53486264>Post about it on reddit, /v/, /vrpg/, /vg/, even twitter and facebook. Make youtube videos.Yeah everyone does this. Guaranteed you'll get your thread deleted for advertising by janny faggots, otherwise you'll be drowned out by all the other spam. >Make youtube videosAlgorithm doesn't care about your channel with 15 subs.
>>53486264>>53486313Rather than those sites, it would make more sense to advertise it on sites like reliccastle or pokecommunity. They have dedicated communities for romhacks/fangames. Hell even the official reborn forum - rebornevo - would be a decent place to advertise a fangame.
>>53486191Yeah, ya kinda just gotta make it for yourself and not worry about player attention. I've made a decent amount of non-Pokemon hacks that barely get any attention, but I don't really care. If you're not having fun, it ain't worth it.Some could also take up the ASM/resource patch approach where you intend for others to use it, too. Just make a patch that changes a little thing that takes 5 minutes or a week to make and request credit for it. Then, people will download the little thing for their hacks, and then you'll be in the credit sections of 10+ hacks, basking in the glory, kek.
>>53486169It literally learns Fly.
>crystal clear hidden behind discordthat's a yikes from me dawg
>>53487309Reminder: Charizard, Dragonite and Golbat could not learn fly in genwun, while Dodrio could.They never gave a fuck.
>>53485922holy fuck i know you said the sprites are horrendous but i didn't expect them to be *this* terriblehow the fuck do the artists/devs not feel shameful putting those shit sprites out there?
>>53482250I found a hidden Pokemon using hyper beam in the map, I think it's a legendary
>>53487700Yeah that's Tim, leave him be. He does most of the maintenance work so I let him hang around.Hoenn has always liked like a leaping salmon to me
>>53487681Because you're a karen wanting freebies from everyone but never wanting to give anything back, so of course as a parasite you always expect people to give you the best and never forgive them for being bad/young. But you forgot the part when nobody gives a fuck about you and they don't owe you anything, they are free too post whataver they want.
>>53488105you sound really mad, are you the artist?of course they're free to post anything they want, but i'm just wondering: are they actually proud of themselves making and showcasing those dogshit "art"?
>>53485922>>53487681lol holy fuck this map is dog shit. i feel bad because like the other anon said it looks like they put a lot of work into it, but jesus christ, some people really need to learn the basics of game design/spriting before jumping the gun and making a fully fledged hack.
>>53488590Looks like a Mario World map. I'm curious why everyone and their mother ascribes to the "only one route MAX between towns" mentality. I know the mainline games did so, but that's brutal. Especially because the routes mostly appear to be short, like Hoenn 101 short.
>>53488590>>53488718Taking a second glance, I may have been a bit brutal regarding route length. Many look to be wide-open branching paths. However, way too many fucking towns, holy shit. I gotta play this thing, I'm curious.
>>53488752It makes one wonder just how many of those towns have a purpose.
>>53482250Post more maps like this
>>53487503I hate this shit like you wouldn't believe.
>>53474746He's not commenting about the quality of the game, just that he's having a hard time running them because they are usually poorly optimized. I generally agree, until my recent laptop upgrade I was having a hard time running fangames without insane lag. Reborn was essentially unplayable.
i've heard some interesting things about touhoumon, like having different forms for each characterare they actually good enough for me to give a try?and which one is the best?
>>53490032Sadly no route maps at this time. I had up to Rusturf Tunnel mapped then revised my vision so I just have some shitty paint images as I figured out my hack's style and then pushed back to the world map to consolidate things.
>>53462713It's a real town from Hoenn anon.
>>53485922At least these people actually finish their games:https://reliccastle.com/threads/1644/No matter how bad the sprites are, their hack is better than yours because it's actually playable from start to end.
>>53491252>https://reliccastle.com/threads/1644/that one's really bizarre with how the overworld/trainer sprites look fine while most of the fakemon feel like they were taken straight from pokemon quartz with how they were spritedthat said, you can tell there's at least one decent spriter on the team considering there's a couple of fakemon that are leagues above the others
Are there any hacks with original stories? I only know Unbound and Gaia.
>>53491856You can't make this shit up
>>53491942Embodiment of reddit
>>53469272>>53483109>Emerald Cross>Revelation>Emerald EssenceAre there any notable QoL romhacks for games other than Emerald?Someone should make a list of vanilla-oriented romhacks for each generation.
>>53491066Play Touhou Puppet Dance Performance. It's by the person who created Touhoumon. Pretty much I assume they gave up on their own room hack after they realized it's shit and they when ahead and made their own Pokemon engine. It has its own region that opens up a lot pretty early in the game. All Touhoumon games are just Kanto or Hoenn with Touhou characters.
Gave his sprite a face, changed his stance a bit, and had some trouble adding cry to his mons since they take up the limbo slots (used limbo slots since they're boss only mons) but after a few days of constant work, I finally got it and can keep working on it again. Kronos and Thanatos have been added, but I can't replicate the weather set by Kronos so I can either just increase the speed of his team so they're always first of give Kronos drought and the rest Chlorophyll. Adding abilities is nigh impossible unless you're quite skilled at this sort of thing and can work in disassembly. Same reason I can't add the Darkrai bullshit auto-sleep ability>>53475990No, but I did make breloom catchable in the immediate area.
>>53492423FRLG+ is great for FR/LG (dual boot rom that lets you toggle between both versions in the start menu), although I don't think it has PSS as the dev just wanted to keep the game as pure QoL improvements and not gameplay changes.
>Realize I need music if I want the atmosphere I'm going forHm. I'm really far in now, how hard is it to make decent music for a hack? I feel like you have to be immersed in music creation for a while to successfully convey any feeling or atmosphere through it, and I've never touched music theory. Would it be better to just comm someone?
>>53492770You can literally just ask someone here to do it for you for free if you show your hack.Although most players will just speed up their emulator to play through your hack and not hear the music.
>>53492865Since when has /rheg/ had musicians?
>>53492770A lot of communities have people that will do it for free. Just finish your hack then put out a request for a musician. You'll usually get someone who's passionate in the pile of replies - everyone loves to throw their portion into projects that are already almost done, rather than pledging to an IP hack that may not be completed.
>>53492865Mmm, interesting. I'll check it out.>>53493011Interesting! I'd like to create the areas alongside the music, but can't have everything. That makes a lotta sense, I'll put out something when I'm closer to done, with filler RSE music that gets close to the vibe.
>>53492889aaaa and lerusebird, but I don't know the last time they were actually here.
>>53473410>someone will do better art for it 10 years after your forgot about the projectHow about five days?
Weather proposal (gen 3)Instead of vanilla weather, now:>Sun is default if daytime, enabling Chlorophyll and friends. >If Night, grass types have lower speed>Cloudy conditions are neutral, providing no particular benefit to any type>Rain now reduces fire-type damage and deals chip damage to Fire types (I want to add damage to ground/rock types but it feels too autistically tied to the type system as a mechanic rather than a concept)>Intense sun now reduces water-type damage and deals chip damage to Ice and Grass Types, still offers sun benefits to grass types.>Sandstorm deals chips damage to and reduces the speed of all non-Ground/Rock/Steel types>Snow (replacing Hail) now reduces grass-type damage and deals chip damage to Grass- and Bug-type PokemonI think there a pretty balanced system. I intend to use it as a backbone to rework weather to be a detriment, and make Pokemon's abilities the way to turn that weather to their advantage (your Chlorophyll, Swift Swim, etc). Did I break anything going this route?
>>53493122These changes are stupid.
>>53493135Okay, now explain. I'm mostly targeting reasons weather wars were so fucking annoying in Gen 5, so I recognize this may not be as big a deal in Gen 3 if I just cap turn counts for weathers and keep weather-summoning to moves, but I'd also like to implement local weather systems that move through the region irregularly and giving these conditions the vanilla implementations is ill-advised.
>>53493169>now explain>nerfing ice>nerfing grass thrice>giving every rock/steel/ground-type a miniature version of sand rush>inherently buffing fire half the time (another nerf to grass and ice)Why exactly do you need to change weather? Why does it need so many asterisks?
>>53493180>Buffing fire half the timeThere are no buffs to fire type in this entire post, though. I'm removing fire's damage boost in sun, and giving grass more tools without needing to summon Sun.>Nerfing iceBrother if Hail chip damage was the only way you were leveraging ice types, I've got news.>Sand RushYes. I will not apologize for this change.This system is meant to partner with the Ability system to make it so abilities I design and implement can directly serve as benefits for curating specific weather. This baseline is inherently meant to hurt pokemon and provide no real benefit, because inclement weather should naturally make most tasks MORE difficult unless a pokemon is well-suited to it.If you're looking for Hail's defense boosting or something similar, that will now be a conscious choice in the ability system rather than mostly arbitrary buffs/needs that they can't even keep consistent for more than a couple gens.The upswing is this allows me to pull out busted shit like Sand Veil and Snow Cloak and give more useful abilities more curated for the pokemon receiving them, without having secret numbers adjustments behind the scene.
>>53493229>I'm removing fire's damage boost in sunThen that's stupid because you're taking away the utility of harsh sunlight.>Brother if Hail chip damage was the only way you were leveraging ice types, I've got news.Did you just forget how half of the weathers nerf both grass and ice directly?>I will not apologize for this change.Okay. It's your game, but I don't gotta play it. Your changes are retarded.
>>53493180>>53493229Also>So many asterisksHave you READ how weather works? This is the most pared down, transparent implementation. Hot as fuck? Water has a hard time and plants/ice start to wilt and melt. Rainy? Fire has a hard time. Sand-fucking-storm? Hurts your pokemon and encumbers themThese are simple sentences with clear cause and effect. I get Pokemon games have the shittiest stickiness when it comes to updating mechanics, but believing weather as-implemented in 2003 was not simultaneously useless and busted is a poor outlook.>Sunny days help grass type abilities but also buff fire types>Rain helps water types in MULTIPLE WAYS with a 95 power STAB HM in the gameMy post requires no articles or further details to understand EXACTLY how my mechanics work.
>>53493245>Pokemon take chip damage now in exactly Harsh Sunlight and Snow>The types have been nerfed!!!>Ignores that fire and water have also been taken to taskCome now. You're being reductive and reactive. Ice types existed just fine before modern Hail. Grass types will be STRONGER under this system. Fire types no longer get a free pass in Sun, and Water types no longer get to blast ass in Rain. These are good changes.
>>53493282Ice, Fire, and Grass are all shit types and don't need downsides. Water having a downside as well does not undo the fact that the worst defensive types are hurt by your new mechanics.
>>53493288I'm looking at your responses, and I need to verify - you are reading that this REPLACES vanilla weather, correct? This is not in addition to it.I'm curious what has you so tore up about "hurting" particular types? You haven't even seen how snow impacts the ability pool now, not have you seen how common Harsh Sun even is with the changes I made to separate it from the Grass Type's favored "Normal Sun/Day". Further, this isn't about what Types "Need", this is about weather. Weather that interrupts, changes the flow, and makes an impact, rather than just being a buff you summon in online battles.And again, I don't think you're reading what I'm up to here - weather is the downside to Abilities' upsides. One half of the equation is missing. So instead of telling me what I stripped out (which I'm highly aware of) why not explain why you think specific aspects are worth keeping, aside from "these are colloquially known as weaker types, you can't modify their standing anywhere but up or else you're HURTING them!"I'm curious what you would wrap back in. If my changes are so retarded, what are some actually useful things to bring back that I've cut?
>>53493339Grass and Ice are already shit types, why do you feel the need to give them downsides when the deck is already stacked against them?You're just trying to recreate something that wasn't broken in the first place.
One day we gonna have an AI who will generate romhacks
>>53493346This is a large buff to grass types, you goon. If it's daytime, they get ALL their sun-based abilities WITHOUT buffing fire in exchange. This is a HUGE buff.If you're just going to appeal to emotion and not engage with the points I raise, it's like you're just being reactive and spitting out the first post your fingers can type. Come, discuss this with me instead of burning up post counts. What specifically would you keep from gen 3 Hail that makes Ice types THAT MUCH better? And if your answer is the defensive buffs seen in later gens, that is ALREADY wrapped up into the ability system, as I've stated before. Ice types have lost literally nothing except now they melt in extreme heat, a niche weather effect that now will only have very specific use cases since it doesn't interact with grass types at ALL.
>>53493360>Ice types have lost literally nothing except now they melt in extreme heatThat's still losing something.
>>53493365Right well now that I've exhausted your dialog tree go ahead, call me a faggot, and get going. What a predictable, pointless conversation that yielded no changes you would make to vanilla systems, or discusses ways mine actually needs to be fixed. I'm glad we had this dead-ended, uninspired whine posting because someone proposed a potential change. Good stuff.
Your systems don't need to be "fixed" because they're wholly unnecessary to begin with.
>>53493393I disagree. My end goal is to have living weather rather than route-gated weather, and the way weather is currently built (either VERY specifically-located or summoned at-will) works just fine for the laundry list of changes vanilla weather brings. But what I'm going for requires changes be made to make that feature palatable the way I envision it. Vanilla weather has notable flaws that make the idea of roving weather insufferable.
>>53493413>Vanilla weather has notable flaws that make the idea of roving weather insufferable.Like?
>>53493425>On any given day either fire or water blasts ass because you got unlucky and today is a rainy/sunny dayThis is the main focus of this change. Sand and Snow will still be in a 2-3 route area, but the ability for any given route to spontaneously be a cakewalk for one of the three starter types depending on weather dicerolls seems foolish. I have no objection to weather making things HARDER as you can just wait it out if you're not feeling it, but I feel buffs should be conscious choices by the player, not outcomes of the environment. That's how I want the game to be. I suppose that's the very root - removal of arbitrary type buffs tied to a handful of weather patterns. My system maybe has some issues to iron out to achieve this goal completely, but I'm working on it. Sand in particular was something I was unsure about.
>>53493465>>On any given day either fire or water blasts ass because you got unlucky and today is a rainy/sunny dayYou've already failed because your proposed system has this exact issue.
>>53478578>Does this include generating Pokémon? I just had a question, are zoomers knowledgeable in how to generate a Pokémon? Apparently Japan doesn’tAnyone?
>>53493487>Sunny day in Vanilla>Water types have a hard time AND Fire types get a huge damage spike>In my approach>Water types are still challenged, but Fire doesn't get the cakewalk anymoreThis is all I'm really after. Remove the huge benefit, keep the complication / potential difficulty. This allows weather to be an obstacle and something you'll need to interact with, instead of a lucky coin-flip you won with your team composition. It is not perfect, but I firmly believe this is the way I will achieve weather actually being engaging for once in pokemon rather than just an extra set of textboxes in the battle screen.
>>53493503Wifi general or hacking thread. This is where we develop ROM hacks, not generate pokemon.
>>53493521It's going to be a coin flip regardless.
>>53493526Hm. I suppose that is true.Maybe I was a little too invested in a vanilla weather rework. I suppose I mostly wanted to give it better uses than just "some damage types are better/worse", and thought simply cutting it to "worse" would make things better, but thinking over how this would link to an ability system basically just reinstates the same problem with extra steps. I have to think on this. Thanks anon, your reductive responses were mostly annoying but you have made me at least think over if my changes actually make quality differences and improve upon vanilla implementations.
>>53493599I will say that I do like the idea of different weather conditions(not even necessarily only weather, but things out of the player's control) affecting how the player approaches each battle. I just think the changes you made are too disproportionate.
>>53493609Yeah, that's the dragon I'm chasing here. I think I just drilled too deep trying to make conditions more than what they are - random chance modifications to gameplay. Trying to pull benefits from weather was an attempt to make it so players needed to consciously try to build for specific weathers to actually be advantaged by them - making it so planning for the worst worked to their benefit. But if it's random chance, that's inherently flawed as I'm asking players to invest time a resources to overcome not only something that happens randomly, but has a nonzero chance of not happening at all in a given playthrough.Hence why I need to think on it. I still really dislike the idea of "it rained today, therefore if you're running fire types it's a real shit show", but vanilla did fine with rain routes. So maybe it's not so bad as-is.
>>53493122I don't like this idea, leave weather alone
Are there any GOOD romhacks that allow you to be >a gym leader>part of the bad team (rocket, magma/aqua, your own custom one, etc)
So I fucked up and forgot to copy my Pokemon with PKSM before transferring themHow do I replicate them to the base game 1:1? I can't see explicit IV/EV stats on Pokemon Home and I don't see how I can change certain details (like Characteristics, etc.) in PKSMAnyone willing to help me figure this out?I don't have a Switch
>>53494232>Bad Team Red Rocket Rising is a rom I belive>Gym LeaderNo roms but I do no a fangame>>53494255Wrong thread
>>53494361my bad, newfag to /vp/
While the ship is an okay set piece, I'm moving it to the east sea. Any ideas on what could replace it?
>>53491774Well, there's always Clover.
>>53480677>>53484693i was gonna try to get this going again like a month or so ago but i got banned from ppg and that's the only place i know the resources were so i couldn't do shit
>>53484693The programming is nothing. The hardest part would be implementing Clefairy voice lines.
>>53493054That's pretty neat, anon. I hope anon will see this.
Pyrite or polished crystal or crystal clear for a Crystal+ mod?
>>53495484Pyrite for gameplay, Polished for engine upgrades, CC for redditors.
Is the /rheg/ Discord even a thing anymore or did everyone just slowly stumble into /rhh/ after the weekly shitstorms? I haven't seen a link in ages.
>>53474639Because it takes more skill to create a ROMhack that can be actually played on hardware. It is also more fun and true. Speaking of hacks, a Gen IV to Gen II engine decomp is currently in progress and going well.
Any gen II or III romhacks that add later gen evos, like Gliscor in II or Gallade in III?
>>53460879Can the next thread poster take ShockSlayer's game out of there. Whether or not it is a good game, he is an absolute fucktard and doesn't deserve to be graced with traffic.>>53482238Can confirm this. Vulcandth is also taking over the 16-bit Crystal engine maintenance from ax6. ax6 is taking an indefinite hiatus from active hacking.
>>53495958Prism (Gen II) has Gallade, Yanmega, and Gliscor. There are a ton of Gen III hacks that add later gen Pokémon, though argument says most don't do it well.
>>53495974Prism seems interesting, but a lot of pokemon are removed, which kind of turns me away. I appreciate the suggestion, though.
>>53495643Does Polished not change any trainers or gym at all? It looks very nice but I also want the game a bit more challenging than vanilla.
So much effort wasted on talentless crap with garbage tools+engine. The Pokemon community truly is worthy of being asian(made in China).
>>53495939>a Gen IV to Gen II engine decomp is currently in progress and going well.What?
>>53495428I'm aware, but I've got enough on my plate, though if you want to pick it up feel free
>>53496632Adding to this, we had planned to swap the Pikachu surfing mini game out for a Clefairy dancing mini game in Mt.Moon Square (new area based on the area from G/S), which worked basically the same as the one from TLoZ: Oracle of Seasons
Blaze Black and Volt White OR Blaze Black 2 and Volt White 2?Also, can I put them on a cartridge without much headache? Or, should I just emulate?
>>53496401who made you seethe hard enough to create this post, because there's no way your post was unprompted
>>53496081iirc polished has level caps and bw exp in the boot menu, so there's some options to have more interesting stuff
>>53495864They did a purge of inactive users a few months ago. I don't know if that's because they deleted it since I never talked in there. I started a list of all the known hacking Discord servers with their invite links a few hours ago and haven't dug up the invites for the Pokemon servers, yet. There are 135 total servers listed with 30 active links.https://files.catbox.moe/m1x9vy.zip>>53495960>take ShockSlayer's game out of therehttps://archive.org/details/rom-hack-patch-archiveI maintain this patch archive, so that's one of my goals. He might post the 2.5.6 version soon.https://cdn.discordapp.com/attachments/555356148350320650/1027494881578463289/2_5_5_ColorFilter_1_0.bpshttps://cdn.discordapp.com/attachments/555356148350320650/1027494867519148062/2_5_5_Standard_1_0.bpsI'd like help for anyone to collect all the hacking Discord links they can find. You don't have to join them, just compile a list of server names + invite links. I'd like to get around to updating the archive next month.
>>53497107USUM nuzlocke? Or Clover if you're feeling real hardcore.
>>53496784Go with the Redux version of BB2/VW2 if at all. The original BB and VW are still really good though and you can't go wrong with them.>can I put them on a cartridge without much headache? Or, should I just emulate?Just emulate them, it's way easier.
>>53496487Check out the "Modern Ancient Engine" repo by 8bitzeta
>>53497000Here are some:Ancient Ruby Server (BloodlessNS): https://discord.gg/ZRZg5fGDelta (Monstarules): https://discord.gg/jj9y7h7Red++ Server (Luna): https://discord.gg/Xah4PRrPolished Crystal Server (Rangi): https://discord.gg/2Vtw8VjSpark Yellow (Steppo): https://discord.gg/NgVNAJhKanto Adventures: Through Time (~Red): https://discord.gg/YPrACCWFR/LG DX (ShinyDragonHunter): https://discord.gg/uHPsMgYOrange (PiaCRT): https://discord.gg/UvCDCe3mKz
>>53497000I have a feeling they did delete the server because it was filled with people screeching "nigger" and Discord started cracking down on "hate speech". People definitely filed reports when they got their jimmies rustled, because several people got their accounts deleted by Discord at least once.Also, a while back someone posted a "psychoanalysis" of the server here on 4chan basically equating /rheg/ to a bunch of mentally ill kids at a tard wrangling home because several of the members had severe physical and mental disabilities.
Potential type changes, want feedback. Feel free to just throw based/cringe, dogshit, whatever for each. Reasoning appreciated but not required. Some of these are toggleable, and will be marked with (t) in those scenarios. Toggle types come with a sprite change so it's obvious what you're facing in battle. Game only features dex through gen 3.>Blastoise line: Water/Rock (t)>Ninetales: Fire/Psychic>Venomoth: Bug/Psychic (t)>Golduck: Water/Psychic>Pinsir: Bug/Ground>Meganium: Grass/Fairy>Typhlosion: Fire/Normal>Feraligatr: Water/Dark>Ampharos: Electric/Dragon (t, no megas in this game)>Misdeavus: Ghost/Psychic>Donphan line: Ground/Fighting>Stantler: Normal/Psychic (feels bad alongside girafarig but it is what it is)>Sceptile: Grass/Dragon>Mightyena: Dark/Ground>Beautiful: Bug/Fairy>Volbeat/Illumise: Bug/Fairy>Flygon: diverging evolution line a la Wurmple. Flygon: Bug/Dragon, alternative line: Ground/Dragon, themed after a pit reptile with antlion jaws.>Banette: Ghost/Fairy>Chimecho: Psychic/Fairy>Huntail: Water/Dark>Gorebyss: Water/PsychicSome of these are harebrained gut-feelings and are probably retarded. Feel free to call it as you see it.
>>53498233i don't like any of these
>>53495960>Can the next thread poster take ShockSlayer's game out of there. Whether or not it is a good game, he is an absolute fucktard and doesn't deserve to be graced with traffic.you should ask Squeetz in discord, he knows the answer.
>>53498233Really don't see how Ampharos and Sceptile are dragon types, besides the megas which were already kinda a huge stretch.
>>53498233At least you know it's retarded. If you were doing something similar to Delta Species though, you could do some cool typings though, like the Grass/Fire Chikorita line.
>>53498233ok should be water/steelcool, can also be fire/fairycoolcoolcoolcoolmehcoolbasedfiary can work toocool ref to tuskcoolcoolcould be electric bug and fiary bug for variatyboth worknormal/ghost > ghost/fairynahcoolcool
>>53498782As to why CC hasn't been removed from the Pastebin, or what happened to /rheg/?I'm just assuming the Discord is gone or functionally dead at this point. If he has a reasoning as to why CC hasn't been removed from the hack list, I'm not entirely sure I care to hear it.
>>53498756Fair enough>>53498784Yeah most adhering to megas. Think it's too much?>>53498787>Delta SpeciesWooo-eee it's been a long time since I've read those words. Interesting, but I think TOO out there unless I'm building around it.>>53498796>Water/Steel BlastoiseI...get that it's to avoid creating ANOTHER water/rock type, but this is a strange one to me.>Bug/Electric VolbeatMitebcool
What feature hasn't been put into a Gen II hack yet that you would like to see put into one?
>>53499264Use link battles to overwrite Cal's team instead of Mystery Gift.
There are countless top tier essentials fangames like Reborn, Rejuvenation, Desolation, Uranium, Insurgence, Xenoverse, RD. ALl of which still have a sizable community to this day.As for romhacks, we have Clover, Unbound, and a about a trillion firered / emerald enhancement hacks / edits that doesn't take place in an original region.Yeah I'm thinking essentials takes the W here.
>>53499310Okay, but how many games have you released?
>>53499430I contributed to Reborn, Rejuv, and Deso.The former is a fully released game.
>>53499310Out of all of these (except uranium since I haven't played it) I couldn't really get into Desolation. Something about it just made it unfun for me.
>>53498233Most of the people replying to you are contrarian genwunner fags that reee you dare change their genwun mons in any way. "Muh gamefreak's vision" bullshit. Everyone knows Golduck and Venomoth should have had psychic typing. Some of your picks are a stretch, but a lot are okay/done before/accepted by the majority.
>>53499310There are a lot more great hacks than there are essentials games in existence. Not saying essentials games are bad, but you got a brainlet level opinion.
>>53499450So 0 games released>>53499595Not really, there's Gaia, Unbound, Radical Red, and a smorgasboard of random enhancement hacks which are worse than just playing HGSS.
>>53499547Yeah, this list was an off-the-cuff scrolling through the dex and loosely throwing out ideas I'd previously pondered, ideas I'd previously seen, and a few that occurred right then. So the response makes sense to me.
>>53499595Name some "great" hacks then, retard.
>>53499646There are certainly more hacks out there of questionable quality than there are Essentials games of questionable quality. Again, not saying Essentials games are bad.>>53499657You're too insufferable to even consider responding to seriously. Go slam your dick in a door a few times, settle down, and come back.
>>53493054Holy fucking kino. Is that an original post or an edit of an official sprite? I can't even tell.
>>53493122Sounds interesting to me. Why not? Not every game needs to work the same mechanically.
>>53493122Just apply route specific weather patterns, don't remake the wheel. You end up removing the efficiency and rarity of some cool abilities that way. I do think the idea of rain chipping away at Fire Pokémon is cool. You could go the Mystery Dungeon route and make Cloudy skies reduce power of every move except Normal-type moves. That would be neat.
>>53499450>I contributed to Reborn, Rejuv, and Deso.How much?
>>53488762It's hard enough making 10 decent towns. I don't know how these people do it.
>>53500361No kidding. I was struggling near the end of my hack, trying not to make every single town have a gym and still giving it a purpose.
>>53500361That game is only 3 gyms in so they haven't figured it out yet either.
>>53500463Do any of us ever have it figured out X) I think we mostly stumble through shit until the game nears some form of completeness.
Is there any romhack that has radred and unbound levels of polish and quality of life, but without the ballbusting difficulty?
>>53500560Why would an easy game need that much polish? You can make something easy on accident just fine.
>>53500578I don't need it to be easy, just not kaizo levels of challenge. My favorite things about these hacks are the quality of life. Being able to see what my mon's movepool is in game, being able to see types in battle, having dexnav, having a lot of generations of mons to catch, running smoothly, multiple key item selection, infinite repel and timechanger, showing nature and IVs and having a way to scan EVs, etc. All of that is very nice and while some hacks have 1 or 2 of those things, no hack has all of those things like these two do.Perfect hack for me would be Drayano's new SGSS v2 with RadRed/Unbound levels of QoL.
>>53500578>>53500615>>53460879A good puzzle can be solved as quickly as the player can figure it out.If my foes use perfect EV/IV mons, make it quick to get EVs/IVs.Generate Pokemon with perfect IVs by default, add a NPC who can set my speed or attack or both to 1 if desired for hyper autistic min-maxing (trick room etc) And let me buy cheap Vitamins that boost my EVs by 1 at a time without any cap other than the 252 cap, and ensure multiples of these vitamins can be used at once.Finally add a move tutor who can teach your pokemon anything it can learn via level up, tutor, or egg move.And remove level from stat calculation, replace a Pokemon's level with 50.Perfect. A pokemon ready for the real fights. How many seconds did that take?It was faster than giving your Starter Pokemon's recently hatched child with the desired Egg Move a macho brace, EV grinding while counting the kills on wild encounters or against a harmless EV grinding trainer, giving your Pokemon EXP candies or lv100 Memento Blissey grinding...Come on. We're not all kids with infinite free time. Don't take baby steps towards speed. Embrace speed like my next Pokemon game does.
>>53501166You want a stadium game. Not a mainline adventure game. And that's okay, but know what you're actually building here with your request.
Somebody bake I'm too tired to do it