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Should the remakes be tile-based or 3d
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>>46300663
tile based 3d
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Sinnoh completely in wild area mode
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>>46300670
This. Add celshading too for max comfy.
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ORAS was so kino, I want to go back
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Made by the Ranger devs
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>>46300670
>>46300683
What, there's no way it will look good, dumbasses. Look what happened to ORAS.
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>>46300704
LGPE looked fine, and it even had free-camera in the beta.
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>>46300723
>beta
What beta? What i've been missing
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>>46300663
only retards would make this question
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>>46300723
Oh that. I tend to forgot LGPE exists. Go on
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>>46300736
Well then answer it
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They're going to be 3D, they will follow every other past first remake of a region and use the newest Gen engine and artstyle.
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>>46300749
ORAS kept the same map design.
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>>46300723
LGPE graphics were actually pretty nice for being GF's first real forray onto the switch, shame about the rest of the game.
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>>46300745
>Go on.
Well, LGPE is most certainly how they plan on doing remakes now.
>>46300749
>they will follow every other past first remake of a region
You made this up. Why would they completely revamp the regions for their first remake and then go to a 1:1 style of the originals for the second? That sounds like a cope.
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>>46300723
This looks so beautiful compared to SWOSH
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>>46300769
You can switch SWSH's textures with the ones from LGPE and get something way better with a little bit of blending the colors.
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>>46300757
oh you didn't played it then
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>>46300663
Better: no Sinnoh remake
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>>46300762
>LGPE is most certainly how they plan on doing remakes now
No, that was how they made the GOclone to try and hook in the normies. You forget they ditched that entirely to sell their kid's series to a new grooup of 6-12 yos. That they still retained their traditional style with Gen VIII means the nexxt remake will be traditional. I specifically said artstyle because I knew you babies would pull the "suh-same engine" bullshit, while also acknowledging it's a fork unashamedly.
Why would they completely overhaul the mechanics of the remake, if they hadn't already remade the region in their traditional style?
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>>46300761
>LGPE graphics were actually pretty nice
Did a different company help them with it? Even the scaling was great, so much so that I can't believe the same people made SWSH.
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LGPE was also planned to have breeding at some stage.
They probably cut it when they decided on only doing muh 151.
>>46300832
>No, that was how they made the GOclone to try and hook in the normies
LGPE was to hook in core-chudes into GO, not the other way around.
They're making Sinnoh in the traditional style, not whatever Galar/Alola fanfic you want them to.
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>>46300663
3D. I'm not here to play Diamond & Pearl again, with the same everything except legendaries are more catchable. I'm here to play a 3D remake in a similar but improved style to SwSh that has more than 493 'mons.
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>>46300832
>That they still retained their traditional style with Gen VIII
We haven't had a traditional style game in Gen VIII yet, though.
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>>46300723
Everything still looks unnatural. Tile-based 3D doesn’t look right.
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>>46300871
>Everything still looks unnatural
Don't tell me you think SWSH looks more natural.
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>>46300845
that wasn't the point of LGPE, as core-chuds are a stupidly tiny demographic and all the people its appealing to that way despise LGPE for what it is, and if they dont then they've either played GO already and burnt out on it or they're currently playing it and it was pointless. it's just a kiddier game than they usually make for kids who like GO.
>>46300923
SwSh would require a lot less work to look natural since it isn't tile based.
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>>46300845
Not when they specifically said at its reveal the game for long-term fans would be next year, which turned out to be Gen VIII. THEY didn't even think it worth a fuck trying to push it at the normal audience, they all but called it my first pokemon game, with the co-op play feature specifically for little ones to help in difficult situations in interviews to boot.
Seethe GObabby, this is what they think you're worth, a plasticy version of Kanto and a "buy our balls bitch".
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>>46300871
Seriously. The ledges in SWSH are shorter than the barriers.
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>>46300860
>but muh autistic interpretation hasn't been met
Tough shit, doesn't matter what your headcanonis, Game Freak are the masters and they say VIII is a continuation of VII and earlier.
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>>46300839
>Did a different company help them with it?
My theory is that TENCENT were the ghostdevelopers of LGPE
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>>46300972
I think that might be the case. I mean, they even made custom battle maps just for certain locations. Albeit not great, they were much better than SWSH having every indoor battle happen in some sort of white universe.
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>>46300800
Literally what the fuck are you talking about?
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>>46300954
>VIII is a continuation of VII and earlier.
Just because you added YOUR headcanon to the end doesn't make it the truth.
GameFreak stated Gen VIII is a continuation of Gen VII's main-game. LGPE was a continuation of the Gen 1-6 style albeit modernized with the Dex cut.
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>>46300992
Masuda said it was the younger staff members of GF primarily who made LGPE with just a few senior supervisors and himself directing.
There's your answer, it wasn't a majority boomer dev team trying to unlearn 20 years of game development habits trying to comprehend developing in 3D. Shit, even Turner was the one they'd turned to looking a 3D director in the games from V to VII and he was about 10 years younger than Masuda when brought on.
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>>46300800
i played it and it pretty much did besides shit like Mauville.
i still think Mauville changing into glorified department store town was a really bad idea
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>>46301011
>Granite Cave
>New Mauville
>Victory Road
>Sky Pillar
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>>46301094
Literally only New Mauville and Sky Pillar.
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>>46301094
I'll admit the lack of holes sucks, but I like they gave it more slopes.
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>>46301109
>>46301126
>post altered map design
>look it's the same i swear
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>>46301026
Fuck you dipshit, Word of God trumps incel internet manchild.
>https://www.bbc.com/news/newsbeat-44306967
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>>46301178
also as an addendum to that, gen 6 overworld looks fucking awful, barren and even more blocky and claustrophobic than the originals
How did they managed that only GF knows
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>>46301317
I love how the forests surrounding routes making it feel like a good portion of the region was just pure wilderness now have managed park tier tree coverage. Makes it feel even more like I'm walking through a park instead of making my way through wilderness with a worn dirt path.
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>>46301317
Look at all that death grass the player character can't go on.
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>>46300704
ORAS looks nice though. Nice colours.
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>>46300845
>>46300845
>>46300818
has anyone ripped the maps?
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>>46301418
look at all those trees the player character can't go between. Man, why were RSE characters so obese?
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>>46300757
XY was also tile based though, why do retards always forget this?
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>>46300681
ew
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>>46301892
the trees blocking your path was a much better way than just invisible walls
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>>46300663
The remakes should be only thought of in dreams
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>>46301981
The roller skates weren't tile based so it might screw with anons' memories
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>>46300723
Lets go looked fucking incredible compared to swsh



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