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How goes your Age of War? Still playing or just waiting for the (hopefully) sexy Purge update?
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>>974570
I like the bases in the game but I really wish they'd update the lighting to properly work.
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>>974570
>see big nord lady
>try to make her my friend but cannot
>surely there must be mods to fix this heinous oversight
>one mod messes up her stats when converted
>other mod shrinks her to regular size when converted
>in game customization doesnt let me fix either
>thats ok im sure i can just edit the values with the dev kit myself let me just download that
>230gb
It shouldn't have to be this hard
My age of war is going BAD
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>>974756
>>other mod shrinks her to regular size when converted
>>in game customization doesnt let me fix either
IQoL mod let's you define the slider limits when using it to edit NPCs. Set max height to xbox and then use IQoL to edit her appearance.
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Reminder that in 3 days challenges are getting a boost as part of the apology for the nemedian foundation shitshow. Boosting the daily reset to 20 means you can pretty much guarantee that you can use all your challenges on the 1,500 xp challenges. I don't know if "boosted by x5" means +5 boosts a day (for 10 total) or if they're actually boosting the mult from 10x to 50x, for a ridiculous 7,500 xp per legendary challenge. Either way, the BP is going to be a cinch.
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started my own pvp server. a nice community member joined and gave me a bunch of suggestions. he says him and his friend are "going to start their adventure tomorrow" on my server. quite comfy
what else should i know about running a server?
>>974570
im new. enjoying the game so far, it reminds me of vanilla tanaris from wow. decided to run my own noob server
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>>974675
and the wind
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>>974778
Thank you anon, you truly are my greatest ally
At first I thought it didn't work because I changed the height max and it made her big again, but as soon as I exited the editor she went back to small. Thinking it failed I took all her items off to dismiss her and once she was naked it updated back to full height.
Any changes to her other sliders also got lost on relogging unless they were made when she was fully naked. Must be some issue caused by the spaghetti code npcs keep in their pockets spilling out.
>>
>>974570
I'm enjoying pve a lot more than I used too, can't wait for the future reworks too!
>>
>>975953
>Play Conan Exiles
>>
>>975954
What isn't there to love about the game? Especially modded? Collecting gold and other items for your coffer's is great, making big fuck off castles or vast, desert palaces. Sprint feels good when fighting bosses, collecting weapons from chests are a blast, and having a legion of thralls to protect your home is great, especially if you come up with a specific uniform for all of them.
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>>975956
Was just making a Skyrim joke. Looks great though.
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>>975957
Thanks c:
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>>975956
What are those arches
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>>975959
Turanian Vaulted Ceilings, they were from the bazaar last season but they'll probably show up again.
>>
>>975960
Thanks, they look nice
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>>974795
I'm already 56. It's not very hard. Almost time to uninstall again.
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>>975958
>>975956
looks nice. I can't into large bases, I just make comfy cramped ones and start pulling my hair when I need to find room for one more crafting table.
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how do you actually progress in this game? all ive done is make some steel and enslaved a handful of dudes
are there quests? i heard about dungeons but i cant find any of them
thanks
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>>976284
theres a journey system if you press J that can help you out.
The Spoiler free answer is you just have to explore and try things
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>>976284
The predominate form of progression is advancing through the materials, which you unlock by leveling up. Stone to Iron, Iron to Steel, Steel to Hardened Steel, etc. This material upgrade covers tools, weapons, and armors. Then at high level you move into epics, and can start searching out legendarily.

>are there quests?
No, just the main quest (figure out how to remove your cursed bracelet) and the Journeys which serve as tutorial/quest.

>i heard about dungeons but i cant find any of them
You can start with the Dregs in D4. That also unlocks the "dungeons" Journey which gives you guidance towards the other dungeons.
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>>975956
A perfect opportunity to dump my schizo takes because I keep running into the same conflict. I only played for a couple of hours before age of war became available for testing and found the fighting part of fighting to survive and conquer incredibly dull. Thankfully that's a lot better now and I was spared the 5 years it took them to get here.
So I drop in and the journeys provide a stellar tutorial and give me direction on how to not fucking die. I run around and find a good spot for a base with access to the resources I need. I keep following the journeys and upgrading tools and weapons and armor until I'm around level 50 and equipped with the penultimate tier of gear.
At this point I have not had any reason to move out of the area encircled by rivers that the summoning place is in. The next step on my journey directs me to get black ice for the highest tier of craftable gear, black ice that the journey states appears on the other side of the map(and as I find out on the very edge of the other side of the map). What this tells me is that everything I run into while crossing the entire game world is useless to me because it's either already available at my base in the desert or not needed at all.
I have no thralls because reaching the next tier of equipment is easier and more rewarding than capturing people and dragging them all the way back to base. I have not explored any dungeons or caves because there's always been easier ways to get materials. I have not found any of the lore bits or main quest items and locations because there was no need to or even a hint at what they were. There are hints to guide you, but they're in places you'd never visit while progressing and I only saw them once I was done with items and went out to explore for fun.
There's an entire game world full of stuff to fight and discover, but the base building and crafting are directly opposed to you going out and seeing it. cont.
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>>976725
If I wanted to keep raiding enemies for materials and upgrade my weapons and armor that way while I follow the story and collect doohickeys for the plot I can't unless I keep rebuilding my crafting stations everywhere. Enemy camps have some of those present, but you're not allowed to use them because they're just scenery.
I can't trade for items and materials I need, I can't make a party of fighter thralls and a bearer bring me things from my base, I can't make an outpost where I dump new things and have it brought to my main base saving me the trip back.
All the mechanics and survival busywork that the game is built around are actively fighting the parts that are enjoyable to seek out and experience. Then when you're done with the busywork and head out you find all this worldbuilding and mystery out of order because there was a very obvious sequence of plot elements and you're stumbling into it at random points depending on what direction you chose to walk in.
Not to be just a complainer I think I've tracked down the issue - it's the knowledge menu. Or more specifically its tie to the level system. Right now as long as you keep killing the same monsters you can keep advancing without exploring. Instead knowledge points/specific knowledges should be tied to discovering locations and defeating bosses which forces you to go out into the world.
This conflict between systems, the ui that wastes so much space to present so little information and how recently age of war combat(developments still to come) came out makes me think of conan exiles as an early access game where the main goal is collecting pretty women. Which is admittedly fun, but it's so close to being much more.
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Done, not a terrible pass. Tent is probably the best part. And the treasures and stuff will be really nice if I ever get back into conan.
Please just add a new modern map though, I'm so sick of exiled lands and siptah is a bit too gimmicky with too much taken up by the storm.
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>>976880
>not a terrible pass. Tent is probably the best part.
It's no BP3, but it has some nice things.

>3 armor sets
>wall murals for each of the BP's backgrounds
>finished off the blood crystal weapon set
>armors, wall sprays, weapons, and warpaints stuck to a theme (also the age's theme): vanir and stygian conflict

Then on the down side
>more clan emblems in BP than there are in base game
>new weapon emote system currently exclusive to BP
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>>976734
this game started development when survival crafting genre peaked, the selling point being the "AAA production values". I bought this game because of the Conan universe and have been playing since the first day of Early Access.
There has never been unique ideas or good game design in this game, nor any greater vision and it shows like you described. There is potential, but it can't be achieved without someone manning the helm who knows how to and dares to do a good game. This is the second Conan game by Funcom that I've played and they have the same exact problem - lack of vision. Age of Conan being the other game, turned out to be just a WoW clone after the beta having totally different direction.
Still - I'm glad they keep the game in development even if they add the latest corporate bullshit like battlepass, if it means we can get some new content and UIX improvements. I'm so glad Valheim happened and showed that good sp pve experience can sell too. Here's hoping Conan Exiles devs look into Valheim for game design to steal since they obviously can't think of anything for themselves.
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>>977043
Is valheim worth getting? It seemd boring to play solo.
>>
I hope the devs understand one pf this games core strengths is the freedom of exploration and dungeoneering.
(please remove night light aura)
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when and where is it Funcom?
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>>977705
That set does look pretty good. 2000 crom coins please for part one.
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>>976430
>>976438
much appreciated. Thank you for the responses.
I've stuck with the game so far, slowly building my town.
Not done a single dungeon yet, how are they? judging from some of the posts here they don't seem that good, but that seems to be in regard to the loot, I'm more about exploration than anything loot related.
>>
Is this game good for co-op with a few friends? We liked 7 Days to Die.
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>>978906
>how are they?
Nothing groundbreaking, but they're fun as something else to do. Some of them have incredible aesthetics that make them worth doing just to experience it. The "loot" in them is actually the better part of motivation to run them; every dungeon teaches you new recipes of some kind. A lot of the leveling ones offer really unique unlocks, while the end-game ones offer powerful equipment (particularly armors). The original four dungeons were all also related to the main quest with the bracelet, but now there's a bunch more that are focused on just the exploration and unique rewards offered by them.
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>>978913
Definitely. It's the best way to play, especially if you can get some kind of private server going on so that you don't need to worry about the official server's strict rules about land claim (it's fun to just build anywhere and expand out as far you want, without worrying if one day an admin will just nuke everything with no warning because you accidentally blocked a world recipe, a certain spawn, etc.). The combat balance is targeted for solo play, so with two players things are twice as easy, three is three times, etc., but co-op let's you push more difficult areas at lower levels/less gear due to standing a better chance earlier than intended. Bosses also tend to have some aoe mechanics so it's not like you just roll over them by one guy holding up a shield and everyone else wailing on them from behind, but again, it's still going to be far easier than when you do them solo. When you guys get together, each with your own follower (and some with two followers), it's going to be like an unstoppable mob.

I played the game for ~800 hours before getting to try co-op with three real life friends. Those were my best experiences with this game. Preparing to go on adventures together, the chaos of trying to pick out npcs to thrall when we raided camps, the division between those who wanted to roam out alone and explore everywhere solo and return with tons of resources versus those who wanted to stay at base and use up those resources to keep building cooler and cooler scenic areas in our base, the ever expanding collection of trophies we hung up from our conquests - it was a lot of fun.
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>>979082
Another shot of our first clusterfuck base together. This was on an official server back in AoS Ch1. We made sure to never block the world boss's spawn, but we were always worried about coming back to see it all gone due to how expansive we made it. The rules are even more uptight now, so I doubt we'd ever do something like this again on official.
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>>979088
>The rules are even more uptight now,
They originally said they wouldn't add more decorations because it was taxing the server too much.
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>>979381
Since the last big round of optimizations (and especially the torch fix), server load hasn't been an issue unless someone really, deliberately wants to go crazy. Enforcement falls mostly on the land claim rules these days - spreading too far, blocking POI, etc. Even making convenience constructions like bridges/stairs are against TOS now, claiming land you don't need which blocks other players. But the real problem these days isn't the rules themselves but the players. On PVP it's become a big thing for clans to mass report opponent clans to get their whole bases insta-nuked. Every base in the game can be argued in some way that it is blocking some thing, and people are more and more willing to exploit that. Even outside of PVP, players are increasingly willing to report (and successfully get bases deleted) for a variety of reasons, including wanting that spot for themselves, petty vengence for a dispute, etc.

Increased enforcement is being matched by increased reports in a positive feedback loop that is anything but positive to someone playing the game. I don't even want to bother with official anymore.
>>
I only just started playing this game last week. I'm having a blast. I now know that Valheim ripped off absolutely everything from this game. I didn't realize. I played Valheim last year.
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>>979437
I prefer conan on account of having pvp. The valheim world just felt copy and pasted and empty. It has a slightly nicer building system though.
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130 hrs clocked since it went on sale
all i have is a shack and a few t2 crafting station
i cant settle on a base design, i just destroy
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>>980735
Build this
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>>980735
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>>980921
Damn, nigga
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>>980865
>build on nemedian foundations in AoW Ch1
ISHYGDDT

>>980921
Ah shit lad. Where'd the time go? Pvp? Free building? Modded content? Modding? Grotesque ERP deemed illegal in 13 states but legal in canada?
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>>981097
>canada
I've been found out
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>>975956
Oh, I loved it just fine solo with some mods, but live service aspect ruins things for me.
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I just want to say I hate jewelry, I hate collars and bracelets and shoulder padding and chains and belts and frills and all that bullshit. Why cant we have simple, revealing slutwear with lots of cleavage and no accessories? No golden snakes or straps or winglike shoulders? Not even in dlc can I find something I like.
I got the wardancer legendary and for a moment I thought - Finally, booba!
But then I see the obnoxious solid gold neck brace. Why? Who likes this?
Is it normies?
Is it women?
Is it the chinese? They seem to think every piece of clothing is improved by adding gold x99.
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ill be going on an adventure now if thats awright with you de lads
cheers xx
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Is this game active or is everyone on their own private server?
I yearn for the days of active Wurm servers and I think this is the only survival crafting game that didn't turn out to be a scam in the last 10 years
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>>981417
i use that top for a piratey look, all i can say is learn blender or whatever and how to delete parts.
Theres some mods that remove certain parts.
For me i hate the mods that tactically try to cover female tops
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>>981698
>mods
Opps i meant outfits that tactically cover women
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What mods do you guys reccomend for a single player playthrough? I have been searching in workshop, but it seems most of the mods are not updated for new version yet, and I don't know witch ones are safe to use.
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>>982114
In my experience, most mods are fine between version changes regardless. The ones that aren't are usually the more intrusive ones, like the sex mod which touches on all things related to the models and emote system, or something that gives a bunch of behaviors to followers, etc.

>What mods do you guys reccomend for a single player playthrough?
For just a playthrough (from start to escaping the Exiled Lands), you don't need anything. I mostly just grab mods related to QoL and aesthetics, most of which I wouldn't recommend for someone's first playthrough (things like old, outdated armor mods are still using the old armor system, which still works fine but goes against the intended experience for a new player).

Pic related is my current run for AoW Ch1. Top left is mods and order, top right is my server settings, bottom is the in-game instructions to configure the mods upon starting a new game.
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>>982466
Thanks for the advise, I'll be sure to check some of these mods out when I'll get bored with base game.
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>>981585
This game, 7d2d, zomboid, avorion, factorio and empyrion are my favorite survival and craftTism games. This game needs a VM server with some decent mods and it would be a blast
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>>981585
>>982838
I've offered my server up for some /vm/ shenanigans in an earlier thread, but I just don't think there's enough OCE players here to really fill out the slots
>avorion
>empyrion
These are good? I've been playing Starmade recently and am having a lot of fun with it, but it's unfinished and has pretty much 0 chance of ever being done. I'm pretty sure the devs shut down
>>
id host a server for us if the game didnt turn into a laggy shitfest after a base gets built. game isnt fun when players and NPCs are teleporting all over the place.
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>>982466
I installed and checked out your loadout(exept for weather mods and PvE ambush) and shit looks and works good, but for some reason Exposed Armor mod deletes player and NPC sounds when moving around(stepping sounds and breathing) while combat voicelines, screams and everything else stays just fine. I wonder what the fuck could cause this, did you ever run into the same issue?
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>>984237
I never noticed, but yes it does. Huh.
>I wonder what the fuck could cause this
The footstep audio is tied to your current foot armor (I think light, medium, and heavy have different step sounds). It's an old mod, so it probably uses old data tables that have been revised in later updates, thus overwriting them. I'd guess footsteps were at some point changed from elsewhere to being attached to the boots, but since the old tables without the audio is overwriting the new one with it, the audio is being replaced. That's my guess. It sounds like a dirty edit though, since the mod should only be adding new tables instead of replacing old. It must be interacting with something more essential to the armor system in whole, not just the individual pieces.
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>>984286
Well, I'll just play without it then, but it's a real shame, this mod has a lot of good shit.
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>>983162
>Avorion
Think X3 on a local voxel scale. It's fun, but it's ship building is EXTREMELY in depth. Note that you'll be playing as a small tiny ass ship at first and be a nobody. Eventually you'll strap automated turrets and your ship and be a Corvette with dakka shooting off in every direction. The boss fights are fun, the multiplayer is a blast. I enjoyed the shit out of it.
>Empyrion
It's a space survival game, the pve encounters can be complete bullshit, but if you get on a decent server and play with people it's fun. You can make hovercraft, light flight craft and carriers out of shapes and blocks and do all kinds of stuff. It's fun, if you have the survival itch. I haven't played starmade, so I can't compare, but empyrion was tons of fun. Me and my friends go on a singular autistic craft game rotation from time to time.
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>>982466
>>984237
You bros need to try out the River boats mod, it makes the water areas fun as fuck and adds a new dungeon that's HARD. I mean like, it's literally ALL BOSSES and you have to run through and bait bosses and bad gusy to fight each other to get through areas. It's really really fun.
>>983162
I'm from NA so id prolly get shit ping and time out, but it could be worth a shot.
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>>983162
>OCE server
Haven't played in a couple of years but I'm game.
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>x50 EXP
what the hell
when did this happen
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>>985622
see >>974795
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>>985633
Oh shit okay
well either way I didn't expect to be finishing my buttpass from like 20 today
>>
Why the combat on this game is so bad? And why the servers can't handle a bunch of people playing on it? Whenever there's a certain number of players online everything starts lagging it's insane. Hats off to funcom for making new content after so many years but why they didn't fix the undeniable major flaw the game has?
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>>985822
It's an early access open world survival game. You shouldn't expect too much from it and you're playing it wrong.
>playing online
For what purpose? So you have to put meta walls around anything you build? So you can wait for respawns and thralls longer? So you can experience the top notch combat against other people?
>combat is bad
You're not meant to fight things, just give your thrall a mace and some armor and wait. And if you think combat is bad now you should have seen what it was like before age of war.
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>>985952
I have almost 1k hours it's just stupid to me to ignore the major flaw in the game, it could be much more
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>>985980
Why would they do that when people continue to pay money for the game in its current state?
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>>985822
they finally fixed disappearing bodies, so hats off to them
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>>986024
It probably is the best open world survival base builder on the market.
>>
what mods do I need to rape and torture my slaves?
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>>987617
Devious desires is all we have and it can be hit or miss in singleplayer, it was made mostly for erpers. It's just an animation viewer though, similar to the sims 4 there's no actual "gameplay" involved, you select an animation and watch it play. I suppose you could pretend that you're raping and torturing them but it's pretty bare-bones save for the selection of animations. There was originally another sex mod but they rebranded to another name and just fell off, then there was another that had "derketo" in the title I believe that had more gameplay involved or planned but like most other mods it too fell off. It's a real shame that the game is so handicapped by being online focused, we may have had more interesting mod options otherwise.
>>
I'm thinking of giving this game another go, currently downloading it again.
I've only played it a few hours a long time ago, so I wonder if any of the DLCs are necessary/required in its current state? Since I'm just going to play solo, what mods do people use to improve the single player experience?
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>>986024
they could have rust numbers
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>>988156
>I wonder if any of the DLCs are necessary/required in its current state?
No, they're all just cosmetic. If you like building, you might like some of the tilesets introduced by the DLC (like pic related, from the Agros DLC), but it's just aesthetics. DLC tilesets are identical in cost and quality as the base game's T3 tilesets (with the exception of the Siptah expansion, which adds a T1 and T3 tileset).

>what mods do people use to improve the single player experience?
My personal take is in >>982466.
>>
>think the sorcery system is cumbersome but still cool
>corrupting stats is a neat idea but boring in execution; funcom didn't bother to to finish the idea
>most of the useful sorcery is tied to workbenches rather than players, which would be fine if there were worthwhile spells besides harvest/bat demon
>unlikely funcom will add new spells in the foreseeable future like hypnotizing thralls or shape-shifting
>AoW stamina changes make fighting with corruption a two-button game
Like most stuff in exiles the sorcery has a solid foundation without any followup. Closest I can get to a pulp style sorcerer in any game. The health changes make chucking fire orbs a little more fun now, so there's that. Any bets on what funcom will tackle after the purge update?
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>>988887
maybe a Gods and religion revamp, it might introduce more sorcery. Maybe God specific sorcery, who knows.
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decent price by Funcom standards, no?
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>>989519
It's about on par with the other bazaar building sets. 250 cheaper, but no straight stairs, no slopes, no wedges, no pillars, etc. It it's a larger than normal mini-set, almost a full set, for the price of almost a full set.
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>finally spent 2 minutes figuring out how to use wedge foundations after ignoring them for so long
My commie blocks have evolved into commie shacks.
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>>989519
wake me up when they finally make a Stygian set
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>>989519
I'm having a lot of fun combining the new set, works good with nemedian and stable peices which is nice.
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>>990272
>works good with nemedian
Anon. ANON.
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>>990325
I'm still working on it but I can only use like 4200-4900 pieces. Trying to keep pvp in mind for the server I'm playing on.
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>>990523
It's a reminder that the nemedian foundation bug still isn't fixed yet in AoW Ch1. Anything build on a nemedian foundation can suddenly decay at any time.
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>>990614
what do you mean they fixed it
>>
>>990790
I've seen posts on the Funcom forums about it still happening even just a week or two ago, and no patch or hotfix notes have mentioned fixing it yet. For example,
https://forums.funcom.com/t/stuff-still-disappearing-on-nemedian-foundations/234590/7
was after Hotfix 1, and yesterday's Hotfix 2 didn't mention any further adjustment, fixes, or anything on the problem.
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did i fuck up by playing isle of siptah as my first experience with the game? incredibly small map missing a ton of shit, lots of unnatural enemy spawns that feels like they tried to shovel as many biomes as they could into every square meter and the storm shit is just super obnoxious

also 200 essence things to force a purge seems absurdly costly, how do you even farm that many?
>>
>>990992
Yeah, you fucked up. Siptah is for veteran players who are bored of EL and just want something new. It streamlines difficulty and makes repeatable end-game content a bigger focus, while not having the built in fast travel or ultimate goal of removing your bracelet.

I recommend switching to EL and enjoying a fresh leveling experience. You don't even have to delete your Siptah save if you're playing SP. You can have one unique save each for EL and IoS.
>>
>>990992
I'm 300 hours in and still not tired of the base game, still haven't bought siptah
>>
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Today I found out
>among the legendaries, there is an agility 2H sword, 2H mace, and spear
>Neebs just started a second season of Coan
>>
>>991287
i found out they made a couple of bows str and a spear agi.
They read our thread.
Glad they fixed the disappear bodies too.
>>
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found a nice comfy pvp conflict server. everyone is so nice. love this game, regret only getting into it last month.
>>
>>992033
>pvp conflict server
what's that
>everyone is so nice
why are pvpers being nice
>>
>>992058
>what's that
Have you tried booting the game this thread is about? It's the first screen you see when clicking multiplayer.
>>
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>>992211
i just play pve private servers with friends because the only thing i hear about pvp is speedhacking brazilians blowing up your shit while you're offline
are there different types of pvp? is pvp conflict just pvp? what makes pvpers more friendly than others if you're all trying to kill eachother
do you just gather around and duel for stuff
>>
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>>992219
This is the screen you see when you click online the first time (and every time after if you don't toggle "Don't show this again"). You have to pass it to even get to your private server.

Anyways, conflict has been in this game since at least release. It's a PVP server, but the difference is that PVP is enabled only for a few hours each day, and you cannot ever destroy other player's bases. It let's you still fight other players without worrying that some day your entire base and progress will be nuked overnight.

>what makes pvpers more friendly than others
You'd have to wait for his reply to know exactly what he means, but it's not hard to understand what a cool community is like even in pvp. A few years back when I used to play PVE-C, someone built a massive coliseum near the Sinkhole, and we used to fight to the death in it while the people waiting for their turn cheered from the stands. It was a lot of fun. We also used to help each other during the off-hours. I once built a tower high enough to escape the skybox (for the achievement) and we used to battle on the top.

Back then, you used to be able to jack shit from other people's benches in PVE-C, so trying to sneak into bases to steal stuff and wait for a chance to get out the door unseen led to a whole lot of shennanigans. But that's not possible anymore; all containers are locked now, even benches.
>>
>keep downloading armor/cosmetic mods
>just end up with the same big titty brown bimbo in a string bikini
coom brain 2 strong
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New twitch drop event going on, July 22 to Aug 5. No announcement for it at all on steam or the launcher.
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>>992361
Which streams do I have to watch? And what are the rewards, because if all I get is a great sword from a set I don't use, then I don't really want to bother
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>>992373
so far all I see is just that tooth pick of a sword
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>>992373
Any stream tagged "DropsEnabled."

>go to twitch
>search Conan Exiles and click the popup
>tag search DropsEnabled and click the popup
>click on any stream
>set video quality to 160p, mute, minimize tab and forget about it
>an hour later, click the blue profile button in the top right and collect reward under Drops & Rewards
The process is braindead easy, but I previously skipped out on like a dozen prior drops because I couldn't be assed to make a twitch account.
>>
>>992388
>>set video quality to 160p, mute, minimize tab and forget about it
I heard a while back that they stopped you from getting drops if you do this, but maybe I will bother if it works
>>
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>>992395
This is my 4th time doing it this way, and I've never had an issue. Currently at 51% progress for this drop. For exactness, I don't minimize it myself. I just have the tab in its own window on my other monitor, behind my media player so I don't see it (always at minimum quality and muted audio).

I don't think it should matter if it is actually minimized or not though. I'll test it now. As of writing, I'm at 56% and just minimized it. I'll check back again in a half hour or so.
>>
>>992405
Looks like it works fine, mine went up 10% while muted in another tab
>>
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>>992405
>>992413
Can confirm that actually minimizing the window halts progress. Came back to 56%. Muted, LQ, covering the window with other windows, etc. are all fine though, so long as it's not minimized.
>>
>>990815
I should be fine I guess, nothing's disappeared yet and if it does then at worst I'll lose some decoration items. That said I don't actually use any nemedian foundations save for parts of the wall I'm making.
>>
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>>992385
>tooth pick
I don't hate it. The VFX for the crystal is nice too.

Looking at the list, so far we have Blood Crystal
>Shield
>1H and 2H sword
>1H and 2H axe
>1H and 2H mace
>2H spear
and are still missing
>Daggers
>Claws
>1H spear
>throwing axe
>short sword
>katana
Looks like blood crystal might still be on the menu for future BP/twitch drops.
>>
>>990272
How are the wall pieces? Do they work like foundations and let you place anywhere, or do they need to be placed on foundations?
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>>992487
They pretty much are 4 wall high foundations
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>>992505
Thanks lad. I was going to pester you with more questions about the set, but this video
https://www.youtube.com/watch?v=F4azhlWMEMA
surprisingly answered every last one of them. I'm not sure if/when I'll get the set, but I do like it.
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Hate that my wall-fort wont load entirely on approach
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>>992361
I think It looks good, but I prefer mine for aesthetic/defeating armor. Most people seem to rock heavy armor here.
>>
Isn't this that game that's like 90% erp?
>>
>>993895
It's only like 40% erp if we're talking about the quantity of publically listed servers
>>
>>993896
hot
>>
>>993897
wanna?
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I'm guessing that the hp will fix itself next time the golem takes damage?
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>>994502
>>
>just bought the goypass
I'm sorry, bros.
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>>995254
Eh. It's not too bad. Just don't spend the coin it unlocks and you can use that to play the next one... and the one after that... etc... etc...

I say this because I used to play the War Thunder Battlepass... weeks of pretty serious grinding in a game that likes to kick you in the nuts for fun. They nerfed their rewards too. In comparison the Conan one is pretty cool... the shop is too expensive though.
>>
>>974570
>sexy Purge update?
Elaborate, been looking for a reason to come back.
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>>995409
Age of War has three big changes split across its three chapters.
>Chapter 1: combat/stamina changes and the introduction of the clan hoard, where you store treasure and wealth
>Chapter 2: complete Purge revamp, which will then be based on the wealth of your clan hoard and try to steal your stuff. Things mentioned about the revamp include the enemies establishing a FOB outside yours and sending out waves to attack you
>Chapter 3: "In the third chapter, you'll be able to turn the tables on the [Purge] people attacking you and go back to their base, assault them, and steal from them." We don't know anything about this yet.
We're still in chapter 1. The mechanical them of this age is treasure-hunting. The gold coins and bars you collect now have a value. There are new treasures in NPC camps you can grab and (very slowly) waddle them back to your hoard to accumulate wealth. Right now, wealth is still useless. An example hoard is this guy's >>995327, where he turned lots of coins into coin piles and has two large treasures (jade dragons) placed in his hoard.

Chapter is about giving function to wealth. You'll be able to "spend it" somehow, and you'll also use it to summon the new Purge. The more wealth you have, the stronger your Purge. If your wealth becomes too much, the Purge will start to trigger automatically too, but until then it becomes a trigger-on-demand, so no longer any worries about suddenly losing everything if you don't want it. Future additions include Relic Hunters who will spawn to ambush you when you try to waddle a large treasure back to your base, as well as letting thralls carry the large treasures.

We know nothing about Ch3 yet, but there's a few guesses involving the new Stygian Empire city being built in the game. Maybe it'll be destructible like player bases and let you siege it. Maybe it'll be a server-wide event that various clans seige (and attack each other in the process). It could just be attacking the Purge FOB. We don't know.
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>>995534
>Chapter is about
Chapter 2**

Also, pic is the "lore" depiction of the new Stygian city being built. In game, it's just a couple of material boxes and equipment around a dug pit. I imagine Ch2 will expand on its construction progress, and then Ch3 will be the complete fortress just in time for "PVE Sieges."
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>devious desires mod
what's the button to put other players down after you pick them up to carry around, i keep getting stuck with someone trapped in my arms
also how do you unlock/spawn in futa dongs
>>
game seems dead after getting a few t3 thralls :(
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>no server for us to fuck around on
>>
Now that the dust has settled, how are the new combat changes?
>>
>>998213
I've liked them since the beta, with the exception of the sudden pet nerf. I'm a bit curious about how other people feel now that they've tried it.
>>
>>998202
4channers are generally asshole homosexuals with a stick up their ass
>>
>>999092
better that than to play with normies who cry at the sight of swear words and egotistical power tripping gm/admins that have a laundry list of rules
>>
I would pay for a /vm/ server if I thought it would break 3 concurrent players
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>>999174
count me in
>>
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>>999174
add mods so it's actually fun and you'd probably have a decent group of people farting around after a little advertising its existence
>greater camera distance because vanilla sucks dick
>more mounts and shit to collect
>better thralls
>fashionist or similar to avoid end/midgame clownsuits
>pickup+
>>>>>more building kits
also wrath of god any dumb motherfucker spamming foundations instead of pillars
also sex
>>
>>999174
I'd be down, just don't add 50gb of mods please. I don't mind some qol stuff.
>>
>>999174
I'd be willing to play, I've been having a Conan itch for a little bit.
>>
>>999174
pve or pvp?
>>
>>999205
>>999239
>>999286
>>999289
>>999302
>samefag trying to make me waste my money
>>
>>999320
My condolences for your recent schizophrenia diagnosis, anon. I hope you can overcome this tragic affliction.
>>
>>999174
add erp mods and I'll play, mostly just tot custom
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>>999552
fuck off coomer
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>>999320
I will donate to you 50% of the server costs per month
(I'm trans btw idk if that makes a difference)
>>
Not going to play until we get a /vm/ server tbqh. My starvation is on you now!
>>
if i do make the server it will be lightly modded with absolutely no coomer shit
>>
>>1000282
Don't start a server now. This chapter is weak af and no one came back for it. Start it when chapter 2 launches with the purge changes.
>>
>>999174
Have some sort of economy, there has to be a trader mod somewhere on the workshop right? Not too much into pvp but if I can farm and trade people stuff that would be great.
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>>1000240
ILLUSION DETECTED
OPINION REJECTED
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>>1000291
>not making a seasonal server that resets between chapters
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>>1000657
what a bozo
>>
>>999174
This month-old thread has 53 unique IDs. With how phoneposters cycle IPs, the majority of those are the same people/person. This isn't the place to launch a server and expect solid traffic. Even if it was, we all have different ideas on what mods and server settings to use, and being too far off the mark one way will alienate even more of the few people we have. You're correct in thinking it's a waste right now.
>>
>>1000240
Yeah, it does.
Kys
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Well, Conan, it was fun while it lasted. Now it's time to play Swen's game until the purge update or something.
>>
>>1000868
I'd just throw us all onto an official or decent unofficial and see what happens.
>>
>>1002686
>no chat box in multiplayer
maybe in a year when they milk it with a definitive edition to add all the industry-standard shit they "forgot" to put in the game
>>
There was a /vm/ server a while ago, it petered out because nobody played. Look at how slow this thread is, even when conan was booming and topical the threads barely survived on /v/ or /vg/. Save your money anon, pick a server to join and do it that way.
>>
>>1003726
That do be the way of the wa
>>
>>1003726
>>1002947
>I'd just throw us all onto an official or decent unofficial and see what happens.
>Save your money anon, pick a server to join and do it that way.
Agreed. Next time someone starts on a new server announce it here and let's see how many we can get. Officials would probably be best.
>>
>>1004332
>Officials would probably be best for getting wiped out by chinese hackers from their unraidable undermesh base.
Fixed that for you.
>>
how long until the next chapter?
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>>1004341
>chinese
the meta has shifted toward speedhacking brazilians with natural 300+ ping lagswitches
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this game is laughably bad
>dumped into an empty world, told to survive
>pvp players with years of grinding behind them ganking you and stealing your thralls
>no clue or direction on how to warm up in the cold areas
>finally unlock a new armour, 3 new recipes unlock that tell you to go all over the world for dozens of reagents in order to create the armour
>the armour is subpar and you still get 50% of your hp taken off you from enemies
yet i still play
>>
>>1005735
>3 new recipes unlock that tell you to go all over the world for dozens of reagents in order to create the armour
?
>>
>>1005735
>total time played: 15 minutes
>>
The only reason I don't play Conan is because there isn't 1 server worth playing on. Officials are a shitshow and all the populated private servers are either coomers or ridiculously high rates. I've tried single player but it's just not deep enough without pvp.
>>
>>1006203
I played online exclusively for my first 600 hours or so, but now I can't stand it. Mods, server settings, and the ability to build anywhere as I wish are too good for a game like this.
>>
>>1006483
How do you keep it interesting though? Like I could see it being fun for a first playthrough, but after 600 hours? The AI is retarded and provides no challenge unless you crank up their damage, but that doesn't feel good to play against. Purges provide some spice, but they're so hit or miss as they are now. Maybe the coming changes and raiding NPC bases will make it more interesting. This is Funcom though, so my expectations are low.
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>>1006492
>How do you keep it interesting though?
I take breaks, and I start over again. I'm on a break right now, in fact. The combat in this game isn't winning any awards, but it is serviceable. I like Conan for the things that aren't its combat. I love the aesthetics and feeling of the game. I like building cool fortresses and bases. I like that I can take an enemy NPC and actually make them my ally, and it'll be the same person I deliberately grabbed, and I can dress and gear them with the stuff I set out to craft or found. I don't mind having 20 Auth and sitting back while my follower(s) fight while I work on whatever I set out to do. The feeling of the combat isn't something I'm deliberately seeking out or my reason for playing. It just needs to be serviceable as I play the game. For me, the game is best lvl 1 to 59. After I hit 60, have my best armor, weapons, and thralls, I run out of goals to pursue. I can finish off knowledge with shards, collect all the legendaries, craft each of the armors, but then all that's left is just building something cool. I usually start a run with a base goal in mind, so that'll also be finished or finishing up. Then I just pop my bracelet and take a break.

My last few runs (AoS Ch3, AoW Ch1) were heavily goal focused. Trying different areas, different styles of gameplay, exploring the new systems like the golems and finding bloodstone spawns, working on my own mods, etc. When I come back for the purge update, I'm planning on focusing heavily on cooking. I pretty much always just sustain myself on infinite grubs. I want to try actually cooking and brewing, playing with bonuses and better heal rates, and ultimately handle the extreme temperatures sub-60 that way instead of just defaulting to lvl 60 epic armors like I usually do.
>>
>>1006518
>I like Conan for the things that aren't its combat.
Based.
>>
>>1005735
they need to bring back clothes mattering for climate.
No idea why they replaced that for le spicy food.

But i want to criticise
>no direction
>mat hunt
thats part of the fun to me, finding stuff out myself and going map spanning hunts for materials
>>
They should make noob river into hell river with crocs that swim
>>
also add a snow storm like the sand storm but it comes out of the frost temple.
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i cant believe the armour stats are whats best for me. i feel so blessed.
>>
okay, how the FUCK do I get to the frost temple to craft my pride of Aesir set. FFS!
>>
>>1007067
You walk? Getting there is really straight-forward, so you probably mean handling the cold. You get an armor that has at least 2 cold protection and eat some a'spicy meatballs - which you can get just by killing the guards up front. But since you have to be lvl 60 to even craft that armor, you have even more choices. There's tons of 3+ cold protection armors available and legendaries that give huge cold protection like shields.
>>
>>1007067
>eat some spiced food and completely disregard the weather
>hop on your horse
>go to da norf and bash some hooligans
>reach the forge and craft your set
>realize you forgot to bring the materials
Easy.
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>>1007073
>>1007075
get in dere de lads
luv the lot
off to the norf now
xx
>>
>>1006749
Is there a mod that fixes this retardation?
>>
>>1006757
There's a mod that does that. SnowstormEX
>>
>Disable Artificial Player Light - v1.0.0
yay
>>
>>1007089
Thats cool, i have to try that.
>>
>>1006518
I actually really like the combat. it's very methodical in pvp compared to the twitch fest cancer I got in ark.
>>1006749
Survival games have always had a hard time adding actual survival mechanics. If they got a new map I would like to see some extreme environmental hazards.
>>
>>1008916
tfw modded Skyrim is a better survival experience than any survival game
>>
>>1008916
it's not hard, they need to just make two modes. Casual and normal.
Normal has all the hard survival mechanics.
>>
Been a bit since I played. Did the snu-snu stone enter the shop yet?
>>
>>1009191
I mean you could just do that yourself. Almost every setting is adjustable.
>>
>>1010976
no you can't.
>>
>>1011458
Ok tell me what you want to change that can't be done with the sliders.
>>
>>1012109
Not him, but three changes I personally want are
>dividing armor back into hot armors and cold armors (no insulating), with only a small few insulating both
>ability to tie temperature to weather, and control over weather/temperature in general
>control over the food/drink grace period given by hitting 100
The last really trivializes the eating/drinking completely. Once you hit 100, it takes 10 minutes until it drops to 99 again. Then you can eat a single grub and be back to 100 with another 10 minute grace period. I wish the grace period was tied into how much overflow a single food gave. IE, eating a grub at 98 gives 0 grace period, but drinking a water skin for +20 at 98 would give say a 9 minute grace (overflow/2). A 45 food feast at 80 would give a 12m30s grace period, or if already at 100 would refresh the grace period to 22m30s, etc.

And that's just tweaks to the survival mechanics already in the game. I'd like to see more mechanics and more depth to the ones we have. For example, fresh water vs toxic water. Needing to boil the dirty river water to safely drink it without sickness, and not being able to drink salt water. I feel like this was already designed early on, given the item for Purified Water, but the idea was purged for the sake of simplicity. I'd also like enemies that wander beyond their spawn, similar to how valheim does it, so you can feel pressure even when building your base.

Survival doesn't have to be frustratingly tedious, but I want it to still be a thought past early game, with good solutions to it existing only in the post-60 part of the game. A max level player shouldn't be bogged down by early game problems, but I still want those problems until then. The game handles progress well elsewhere, but survival progress is nonexistent so far. For temps, all armors give only +1 (a couple +2) until 60, where +3, +4, +5, etc are plentiful. No curve, no specialist gear, no trade-offs, no world recipes. Just "No" then "Yes."
>>
>>1012376
Fair. The Severe Weather mod addresses your second request at least.
>>
>>1012376
I would like something similiar to arks underground map that had actual major survival issues. That game was terrible but that map really understood stuff.
>>
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are we really expected to (in some cases) travel near enough the entire map while walking in order to steal treasure? there's so much of the stuff (including the nice Derketo cat statues) in the jungle but I'm way way up in the snowy mountains!
>>
>>1013418
You can walk them through transportory stones and I'm pretty sure map rooms
>>
>>1013431
bless you. i know what im doing tomorrow then!
>>
>>1013418
i carried the Derketo cat all the way from booty bay to Tower of the Bat
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lmao
>>
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>game update
>beta update
>no patch notes at all
What am I missing?
>>
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>>1015164
I am just assuming it's a small patch to fix these issues
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>>1015173
But the beta?
>>
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Chapter 2 livestream announced. I have no idea what these timezones are, but that is 0800 PDT.
>>
>>1016612
so when is the new chapter?
>>
>>1016721
We'll know 2023-08-24-0800, bro. But you can guess it'll be close to 90 days after Ch1 released, so somewhere around Sept 22.
>>
>>1016723
Cool because i haven't been playing and i need to complete the pass :[
>>
I haven't played since right before the update, were the stamina changes as intrusive as people though they would be?
>>
>>1017226
they ruined the game but in reverse of what people expected.
Stamina refreshes with no pause so you can roll forever.
You can even do something like infinite Sword of Crom roll attacks.
And stamina is easy to stack as a stat.
They should have just kept it as it was.
>>
>>1018016
I only played single player so that just sounds like they made the game easy as fuck.
>>
>>1018059
yeah pretty much, i can shoot the rotbranch easily with my bow
>>
>>1017226
I like them. It's nicer when crossing the map, and the combat feels better (combined with the lower enemy hp, higher enemy damage). I hear pvp got the short stick of it though, particularly with dodge spam. That can be easily remedied by any of a number of small changes, such as requiring you to have a minimum amount of stamina before you can roll again (instead of just 1). Like the other guy said, getting the agility "free swing after roll" perk with Sword of Crom is broken, but like with every other time that sword had a use somewhere, it's destined to be nerfed yet again in the next patch or so. They really should just remove it from the game. Can't use it with thralls, it's worthless if used normally by a player, and it's new niche of exploiting free swings has broken combat. There's no reason to keep it at all.
>>
>>1018016
lmao funcom is so incompetent
>>
>>1018059
Not commenting on any recent changes, but conan has always been a piss easy game. They've been making changes over the years to TRY to make it more difficult, but I think people really overestimated the difficulty because it's a gritty barbarian survival game. Back in the day, the original regeneration vitality perk was enough to outheal all temperature effects in the cold and the volcano, nothing hit hard enough to deal real damage and you could just facetank every boss with a stack of haunch and herbal tea because it always healed more than you took in damage and it was easy to carry as many stacks as you wanted. People forget how casual this game was.

It's still easy, but it didn't BECOME easy. I can see what they're going for, they increased NPC damage a ton so they're way more likely to kill you, but it's kind of like putting a fresh coat of paint on a boat that has already capsized, there's so many systems preventing it from being difficult there's just no way to make it work. The average pussy that plays this game won't leave their base without best in slot gear, heals, a thrall (or more, all perfectly and autistically leveled) even if it's just to clear the dregs, then there's complaints of no difficulty. Frankly, they'd need to start over if they wanted to make a challenging game.
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New twitch drop starts today.
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h-here i go
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fuck
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>>1018891
Throne comparison. From left to right, it's Gelid, Skelos, and Stone. Gelid is just a stone reskin. It's a bit bigger, and it has a marbled texture to it. Same sitting animation as the stone throne.
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what do I think about the upcoming update then /ceg/?
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>stream was 5 hours ago
>no posts about AoW Ch2
Huh. Not what I was expecting. I'm gonna go watch the stream now. Let's see if Conan Is Saved™.
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>>1020166
>>1020287
Just watching it now
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Age of Pyramids

No country for legendary chests
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>>1020373
I'm glad it's not JUST the new Purge mechanic that have been added, AoW Ch.1 was a bit of a dud in terms of content. The merc banners look like a fun little addition, and the new trade mechanics are a pretty good mechanical bonus. Hopefully modders will use it too
The pyramids are built out of multi-block high pieces like the Aesir walls, are those from a past Bazaar Stygian building set or is that going to be coming in the future? They answered this later, it is a new Pyramid set
I like the new armours, looks like they're going to continue making sets from Age of Conan to bring into the game
All in all, it looks like a good update. Definitely something to look forward to
Captcha: waiting
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>>1020414
Forgot image
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>>1020414
Time to try to find 150gbs of space on my drives again.
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>>1020287
My verdict
>[X] Saved
>[_] Not Saved

Summary:

Purge
>Very little prep needed, can just login and Purge or keep calling Purges over and over
>100% opt in, can never be purged automatically
>summoned via button in ledger screen
>will always go for treasure, not building pieces to destroy
>purge levels 1-10, based on coffer value
>hidden values also increase difficulty like active players, total clan followers,
>no siege equipment yet, that is ch3
>enemies can't spawn inside, you get a feedback message telling you it failed to spawn instead
>makes a base camp they run from, try to path through doors, if they get to chest they take treasure (big treasure->waddle, coins->coin bag waddle) and try to bring it back to their base camp
>if no path/doors to coffer, purge fails/pulls out. Can also fail if path/coffer is destroyed by demolishers
>demolishers only try to smash stuff, not steal
>server no longer limited to one purge at a time
>can purge anywhere, even noob river
>purge spawns no longer regional, mostly stygian army (more stygian the higher the difficulty)
>all human purges, animals can show with like beast-master characters
>final wave has 2 skull-boss commander, drops keys to open camp chests and slave cages
>new trader in slave cages for siege stuff, such as mercenary banners
>purge can always damage buildings
>convergence trap functionality defunct, deciding if just cosmetic or will give it a function
>no time restriction, target is you can defeat it in 15-20 min
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>>1020489
Loot
>The things you find are more appropriate to what you're defeating, ie darfar gear at a darfar camp but cimm gear in a Mounds chest
>closer to siptah design, can find interactable weapons propped up and loot them
>enemies have chance to drop worn equipment
>dungeon loot also scaled, also new optional bosses, traps, etc. to make dungeons feel more replayable
>Library recipes no longer random, it's a fixed order.

Combat
>can rotate attacks up to 90 degrees mid-swing, prior to hitbox, works with target lock, works with thralls/enemies


Extra
>Stygia pyramid building set
>new mount type pushed to next chapter
>new giant snake pets, snake eggs to get pet
>Thralls can be assigned defend locations they'll come back to, will face direction assigned, are snapped to that spot
>"almost ready" for new system that let's you place archers like immobile turrets, not in ch2
>reduced steel-thewed 25%->33%
>reduced last stand 6s to 3s
>arrows have a damage curve that deals less damage at far range
>throwing orbs detonate immediately
>increased throwing damage to javs
>god bubbles are gone
>avatars-> 10x longer, 0.1x damage
>trebuchets build twice as fast
>ch3 pve-raid, can knock down doors
>Ch2 release: 2023-09-21
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Example of the new chest loot in the beta. Left column is Skulker's End (Darfari), right column is Sepermeru. Looks like the bulk of the items are decorations, with the occasional useful item like weapons, armor, materials, food, etc. I did also find bag items in chests too. For example, the "Survival Kit" reward from the "Survival Shelter" journey was found in a darfari chest, while "Heavy Coin Purse" was found in a Seper chest. As before, chest equipment and tools are at full durability.

What surprises me is that despite these chest rewards being way better than before, I ended up most excited for NPC drops. They are way more varied in what they can drop. This includes materials and their current equipment (as before, still at low durability), but it also means items like food or even aloe potions. I still find plenty of npc's that drop nothing at all, but when they do drop stuff it can be good enough to feel some sense of anticipation whenever you go looting corpses.

Overall, a really positive change to me. I think the only counter-argument or complaint anyone can make is something-something trivializes farming. It's probably a valid complaint, but not one I care about. Going raiding and sustaining yourself solely off your looted goods is now a valid playstyle and feels good. And when you do come home, you can end up taking a really wild variety of things back, especially the decorations you probably never cared to craft or risk wasting knowledge points on in early game. It feels like "loot."
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>>1020600
And an example of a looted body. She not only dropped two of her armor pieces, but there was aloe potions and good chunk of chiton. This gives me hope that a player way down in noob river can reasonably access Heavy Leather without feeling inconvenienced by their distance from the savanna. Likewise, my recent "first base in jungle" playthrough found it absurd there was 0 access to Aloe or Horn at all, but now I might be able to loot what I want from the pirates, were I to try again. That's my early impressions on the new loot so far.
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>>1020489
>opt-in purge
Holy shit I can finally just build however I like without triggering it?
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>>1020621
Yes, if you decide you do want a Purge to come you just build a treasure room, then activate the coffer and select 'Declare Wealth' to trigger it. You can do this as often as you like, as long as you have the wealth to do so
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>>1020621
Yep. Now the purge only comes when you summon it, and you control the difficulty by how much wealth you have in your coffer at the time you summon it. Not only that, it only spawns outside your coffer and only goes for your coffer. That means even if you do want to dick around with the new purge, you can build a fort away from your real base, put the coffer in that, and summon the purge to that fort. That way you never risk your real base.
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is the Pyramid set bazaar or pass?
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>>1020631
It's a full tileset, so 99% likely to be Bazaar.
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>>1020632
sweet
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>>1020489
>>1020491
sounds really good
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>>1020633
Maybe for you, whale.
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>>1020758
stfu nigger
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>>1020623
This is lame. Just having treasure in your treasure room should have a chance to trigger a purge and there should be some kind of benefit to having treasure. Turning it into a minigame is gay af.
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>>1020831
There's that new vendor you're expected to blow your treasure at once you beat the purge, both for repairing anything lost and for getting stuff that helps you fight harder purges. I agree though there should be more incentive to having it. Right now, it really hinges on just how the rewards change as you face higher threat levels. Are the rewards for beating a high threat purge so desirable that a player wants to hoard enough to face them? Or are several low threat purges just as rewarding without any of the risk? I need to find this out in the beta.
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>>1020831
well the benefit is more treasure, the bigger the purge and the better reward
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this looks fun as fuck
https://www.youtube.com/watch?v=h9Mn3I69gFs
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>>1020831
I am sure they are trying to figure it out. There is one more chapter of this too, yeah?
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>>1021276
Ch.3 is us laying siege to the enemy
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i hope they have a chapter in the future that focuses on dungeons.
I love dungeon delving in this game
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>>1021279
I hope this means you can spend treasure to buy siege shit. Hopefully stuff that adds to sieging to other players instead of the slightly janky way of making your own separate base to work out of.
>buy a siege camp and lay it outside a players base to send npcs to loot for you
>other players can buy defenses
would be fun and epic and stuff. better than avatars.
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>>1021289
You can use treasure to buy mercenaries that will help you when your base is sieged as well as some other stuff from the new Sellsword NPC you can free from the siege camp. They also said that Ch.3 would add more use to that same NPC, but that they weren't ready to reveal that just yet. I assume that means you'll be able to buy offensive tools to help you siege bases as well
You're right though, it would be really cool if we could make our own 'Purge' to attack other players as well as the PvE aspect
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>>1021291
A very long time ago they actually envisioned bases to be widely sprawled complexes rather than claustrophic squares. They've actually been leaning back toward that for a while like when they added bigger crafting stations.
>>
Anyone in the beta that can tell me whether they updated the construction area in the old Dogs of the Desert ruin on the savannah around Mek-kamoses' Spire?

>>1021282
This anon mentioned new optional bosses in dungeons added with the new update >>1020491

>>1021302
A very long time ago they also envisioned player-built cities with thralls having actual schedules and breathing life into the outside world by having animals roam, forage, and hunt, but both features were either cancelled or put on indefinite hold
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>>1020491
Weren't god bubbles really important?
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>>1021311
No idea. As I hear it, they only worked against avatars, not trebs, arrows, explosives, etc. So it was just a way of removing the main pvp mechanic the game advertises. To make up for it, it looks like they tweaked avatars to do -90% damage but last 10 times longer. That means they can still do the same total base damage if left unchecked but defenders have 10 times more leeway to fight back and destroy them. Seems like the goal is to encourage the use of gods again.

I don't play pvp anymore, so I don't know how positive/retarded the change is in today's meta.
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>>1021309
Yeah love the dungeon changes but i hope they come back to them with a dungeon age.
Massive raid style dungeons with tons of prep needed and more challenging content
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>>1021319
You had to do lots of maintenance on your god bubble and if you got caught with your pants down it was over. They were gay and stopped people building big bases.
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>>1021363
>You had to do lots of maintenance on your god bubble and if you got caught with your pants down it was over.
Which sounds like a bad system, so I don't blame them for trying to change it up. As for the change, if anything it has probably made avatars too weak now. Prior to this, an avatar had a 60s life, and defending players were expected to try killing it off early in that time. If it takes a defending clan 45 seconds to kill an avatar, then previously that meant the god was able to do 75% of its full destruction. Now, if they kill it in 45 seconds it can only do 7.5% of its full destruction. Defending clans have way more leeway to stop an attacking god, and it takes 10 god attacks now to do the same destruction that a single god attack could do before.

This change only really affects being offline raided, since the full 10 minute now is roughly equal to a full 1 minute attack before. But in regards to being offline'd, god bubble and avatar were meaningless. Trebs or explosives could gut and loot any base in less than an hour, so if you're offline it would all be gone regardless.

The only significant change I'd expect from this is people going for 10 minute joyrides down noob river crushing all the shit shacks.
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>>1021363
>Lots of maintenance
Really more like 30 minutes of bone/stone farming every other day, which is less maintenance than your average rust base if we're being fair.
>>1021964
>45 seconds to kill
If you're including prep time sure, but if they're on the ball you can kill a god very easily before it finishes it's summoning animation. I think it only takes 3 bombs to kill a god, and each explosive arrow takes a second or two off the timer - since god health is tied to the timer hopefully the 10 minutes gives them enough beef to survive longer but I think successfully godding someone is gonna be tricky. Might be fun to see them turn into siege weapons though with clans defending their summoners and defenders having to pull some people off to fight the god.

But knowing this game's community, 90% of raids are just bombs since they're free as fuck and you can farm 1000 an hour on 4x, so nobody is gonna bother with raids that take prep.
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>>981417
Gaudy jewelery is just part of the conan universe.
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>>992395
How much system memory do you have?
If you run out of RAM and Chrome/Firefox/whatever suspends your stream page to the background it might interfere.
If that's not a problem, it's not something twitch prohibits on their end.

>>992388
Even better get the browser plugin that auto claims your drops for you.
Truly set and forget.
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>>1022782
i think that anon is just autistic but i sympathise where he is coming from.
Although people in ancient neolithic bronze age cultures did wear a lot of jewellery
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>>1022787
>How much system memory do you have?
Plenty enough. It's just something I read on /v/eddit. Anon figured it out here anyway >>992431 you can't minimize the window
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>>1023331
Anon, that shouldn't matter.
Minimizing might make your browser suspend the page or something but I minimize my shit all the time and it doesn't interfere with drops.

I deal with twitch drops all the time for a different game (WoT) and I just tune in to quickybaby when he's doing his autistic 16hr daily streams, mute (in twitch), set to 160p, and forget about it with the Twitch Drops plugin on Chrome.
https://chrome.google.com/webstore/detail/automatic-twitch-drops-mo/kfhgpagdjjoieckminnmigmpeclkdmjm
It's truly set and forget and sometimes I'll forget about it and wake up to see my views have been pimped out to 12 other streamers via the "raid" feature and I'll even accumulate partial drops for unrelated games I don't care about along the way.

If you're using any special "memory saving" or "green" or "power saving" features (which might be on by default) that would pause a video in the background that is probably your problem. Not minimizing, not muting. Twitch knows when you twitch mute vs browser tab mute but that just affects the ad money for the streamer not your drops at all.
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>>1024094
>that shouldn't matter.
It shouldn't, but I literally tested it. At 16:16 local time I minimized the tab >>992405 with 56% progress, and 30 minutes later at 16:46 I reopened the tab >>992431 and saw progress was still at 56%, and it went up 2% during the time I typed up the post. It was performed in chrome on a desktop, so I don't believe any of your "special energy savers" have any relevance on it.

One thing I did find out later is that if you switch tabs then minimize the window, progress continues fine. The conclusion I drew from that is that twitch is able to recognize when it is the active tab and minimized, but not when it's a background tab and minimized. If you're able to continue progress when it's your only tab for that window and minimized, it may be your plugin that's doing something behind the scenes.
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Well, Conan, Ch2 Beta was fun while it lasted. Now it's time to play Todd's game until the PVE siege update or something.
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HOW ARE THESE RUSSIANS BREAKING INTO MY BASE ON A PVP C SERVER
THEYVE LOOTED MY CORPSE AND STOLEN FROM ONE CHEST
IM NOT NEAR ANY WINDOWS AND IVE CHECKED MY BASE 3 TIMES FOR HOLES
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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>>1024121
>it may be your plugin that's doing something behind the scenes
It's this, he's an idiot for installing a plugin specifically to alter how something works and then acting like his experience is the norm
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Are there any mods that change the body slider range that npcs spawn with? I have iqol and it has a setting for npcs but unless I'm misunderstanding what it does it doesn't seem to work.
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>>1027151
>Are there any mods that change the body slider range that npcs spawn with?
It would be a pain in the dick making one. In the editor, every NPC has a given sheet that specifies the maximum and minimum range for what it can spawn with. For enemies with fixed morphs, it just means the max and mean are the same number. To adjust this for every NPC in the game means going through thousands of those sheets and and changing the two values one at a time. Straightforward and easy, but tedious to the extreme.
>IQOL
That mod has two separate areas for something like this. Neither does what you want it to do. The first way is adding a flat value to every NPC for the hidden sliders the mod adds, ie you can set every NPC's Belly Width to 1.50 or whatever. No randomness to it, and it only works for those hidden sliders. The other thing refers to the slider limits. These limits only apply to character creation. So for example if you manually edit a thrall's appearance, adjusting the slider limit for say Height max from 1.05 to 1.20 lets you scale that thrall's height to as high as 1.20, the same as a Cannibal Brute. But it won't make wild NPCs spawn at that height. It just refers to the char editor's limits in-game.
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>>1027155
Bummer, had no idea. Thanks for the in depth explanation though. I hate to rope you into the role of tech support but I'm having difficulty getting the first option you mention to work. As a test I'll crank one slider to max, such as the head, and explore around but everyone still has normal sized heads, this is in single player, any idea what I could be doing wrong or misunderstanding? If I could get this to function it could work as a compromise for what I want to do.
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>>1027376
>I'm having difficulty getting the first option you mention to work.
It's not you. It doesn't seem to be working at all. I'll be honest, I've never bothered using that option before. But testing it right now in the current patch, the sliders aren't even changing the preview model, let alone the NPCs in the world. Looks like it's busted, obsolete, or I'm also missing something about it.

...Going to the mod page real quick, it says pic related. So there we go.
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where did my thralls go?
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>>1027397
Unfortunate, doesn't look like it will likely ever be fixed. That said, it did work in the preview panel for me but that's about it. I wanted to do two things with this, the first was to make every one have funny proportions for a laugh and the other was to make the women thicker. The sliders I modify through iqol don't stick between sessions so I can't even have one thicker thrall, shame.
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>>1027811
>The sliders I modify through iqol don't stick between sessions
I've heard other people say this before, and I've noticed it once or twice. I don't know the conditions or why, but it does work "eventually." Since IQOL let's you save appearances, make sure you save the final result for your desired thrall. Then each time you rejoin and it's reverted, just load that appearance back on her. Also, try removing and re-adding the chest armor before loading the appearance and again after loading. There's a current bug in AoW Ch1 (and still present in the Ch2 beta) where all NPCs have their sliders appearing as if reverted to 1.00, regardless of their actual morph values. This is especially obvious for female NPCs since all the booba in the game is the same size. As far as I know, the only way to "kick" the game into putting NPCs back at their real morph values is equipping or unequipping their armor - which is to say it's only possible for your own thralls. I don't know how extensive this bug is, but it seems like something related to thrall appearances reverting. IQOL actually mods the morph values, not putting an mod-created appearance over the morphs like Tot!Custom does.
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>>1027923
Yeah I saved the preset but every other startup she would be reset, usually more often than not and this was over a long period of time. I never tried the armor trick though, good to know. So far I've not ran into the other bug you mention as I just tamed a bearer that had the smallest, saddest pair of titties I've ever seen. On the subject of chapter 2, have you played it much? I'm interested to see how the new purge works out, I'm kind of saddened that it's been made the way it is as the initial pitch for the purge is why I bought the game so early on but at least it will hopefully be more fleshed out now. I'm just now getting back into the game (lightly, until the next chapter later this month) and I'm trying to pick a place to make a home that won't have issues with pathfinding when the new chapter comes out. I've always had a terrible habit of setting up shop near waterfalls and in ravines, usually places with very little room so I worry that they won't function properly if they can't set up their initial "siege" camp nearby. If you have played it and have experienced the new purge much, how well does it do in odd places compared to the old system?
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>>1027514
They fucked up the thrall decay timer, they're doing a rollback
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>>1028290
>So far I've not ran into the other bug you mention
It happens in a vanilla game, but one of my mods (and yours) is "fixing" it for us. If I disable my mods, I get pic related. A T4 darfari dancer is set to have the minimum breast size of 0.40 in the game files. That's her real morph value. When I spawn one, however, she appears with breasts at the 1.00 default breast size. Then when I change her armor at all, her morph corrects itself back to the real value at 0.40. Left side of pic is a fresh spawn. Right is after removing and re-adding her loincloth back. When my mods are all enabled, for whatever reason she spawns at the correct 0.40 size. It could be an old armor mod fixing it, or IQOL's physics, who knows.

>have you played it much?
Not really. I did some basic bug testing for reporting continued issues I saw from Ch1, then I focused mostly on the NPC loot changes. I really, really like the loot revamp coming Ch2. Raiding NPC camps is a lot of fun, but with the damage increase from Ch1, you have to be extremely careful when raiding a camp in the lower levels (I was one-shot by a T1 dogs fighter with an Ancient Spear, who then repeatedly 1-shot me every time I tried to get my gear while their archers crippled me). It has a nice "very high risk, very high reward" flow to raiding enemy camps. Plus, if you know where any "safe to get to" chests are in the game, it's worth your while to go out and loot them all whenever you have a chance. Prior to AoW Ch2, I only ever opened chests to take metal bars from them. Now they're like little pinatas. I meant to test if the loot is too lucrative at high levels when raiding camps is easy but haven't gotten that far.

>new purge
I haven't tried it yet, so I only know what the dev stream showed. Fortunately, since they just need a path to the coffer you can actually make your own path now with ramps and bridges, and there's the feedback telling you if it can't spawn instead of spawning directly inside your base.
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>>1028715
I see, it must be iqol then as my modlist is very barebones with nothing else touching bodies or sliders, I guess I'll keep it in that case.
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We gonna jump on an official when the next chapter drops?
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FRESH KIAHONFIRE
https://www.youtube.com/watch?v=OOJ5xksWD4I
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>>1031150
Not that great of a take, Kiah. She complains that it's worse because she's not getting as much steel and leather, without noticing or pointing out that she's getting actual stacks of star metal and hardened steel now from high level camps. Also, NPCs now drop their weapons/armor (way more leather and metal returns after dismantling), along with fat stacks of all types of leathers, but she only points that out as an afterthought instead of showing what a quick trip through mounds actually looks like without god mode/invis when you loot all the bodies on the way. There's two halves to this loot change at NPC camps. Besides that, there's also the diverse foods and healing items which are new and keep you topped off for long excursions and saves you that early game alchemical base. The overall loot change feels way more interesting, is immersive to what you're raiding, has more things you want, and is still as lucrative (often more lucrative) as it was before.

The most valid complaint is that a lvl 10 can no longer swooce through seper without fighting anything and end with enough heavy leather to craft a full set of heavy armor. I'm going to miss that. But the tool/weapon game you can get is much better. For one, everything has FULL DURABILITY. In old seper, all items were always almost-broken, so essentially unusable. Even then, I can't recall finding a better weapon than steel daggers, and the almost-broken tools were iron with a rare chance of hardened steel pick. New seper has an assortment of steel, perfected steel, and hardened steel tools/weapons -- and according to her a chance of a lvl 60 Library weapon like Gravedigger. I just went into live and beta to screencap the durability difference from a "fresh" old seper tool and a new one, but I was surprised to find an acheronian pick in a chest. Apparently that happens too. New is different, but I wouldn't call it a downgrade for a new char using seper to skip progression compared to before.
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>>980921
what the hell?
>>
FRESH KIAHONFIRE
https://www.youtube.com/watch?v=WrwcocPXvNk
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>>1031150
What is this person doing to their fucking microphone?
That voice is ridiculous. Are they deaf and editing it to hell or something to try and sound normal or what? There's no way that's natural.
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>>1032661
>this person
>their
>they
She's a woman. She does have a weird way of talking but most people that cover conan exiles to any extent on youtube have, imo, unbearable voices. I miss "just horse", he was about the only conan exiles youtuber I could stand just on the merit of not speaking and keeping his videos succinct.
>>
>>1032907
is she actually a woman
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>>1033386
Don't see any pronouns or tranny flags anywhere and she really likes cranking up the titty sliders, seems legit to me but who knows these days.
>>
so is there a boost to dailies exp on now?
>>
my favourite conan tuber is Anabriella she sounds so sexy, being an unobtainable lesbo makes it even hotter
>>
When is the next chapter?
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Is this worth playing for PvE content? I have all the expansions just haven't touched it. Kinda just waiting for Dune Awakening.
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>>1034676
10 days from now, on the 21st.
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>>1034684
Yes, if you like sandbox stuff. There's a main quest to solve, a good progression to go through, lots to do with the Journeys, lots of places to explore and learn more about the world, and the basic gameplay of building your own fortress anywhere in the map and filling it out with the slaves you captured is something I enjoy a lot. And once you've had your fill, you can finish the main quest, which beats the game and ends your character, and feel satisfied that you beat it like any singleplayer game.
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>>1034684
I have never done the PvP content
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>>1034684
Pvp content is made more fun with the danger and thrill of other players.
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>>1034877
Or more accurately the thrill of having brazillians speedhack to you as you're out farming, having russians fall from their sky bases onto your head and having the chinese mesh through the floor of your base when you're not looking.
>>
>>1034964
It was a more savage age. An age of undreamed of.
>>
>Most notable is the new mercenary banner, a consumable item which lets you summon various mercenaries to temporarily fight for you wherever you place it.
I like where they are going with this. I hope that means a pvp siege rework is on the cards.
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>>980865
bump with my aoe2-inspired castle
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>>1032907
I don't care if they're a woman or a man or a tranny or whatever.
The voice just doesn't sound human. It's like she snorted 17 gallons of helium, died in the process, got reincarnated as a helium-kin zombie or some shit then used multiple layers of post-processing on that result and we wound up with whatever this is supposed to sound like.
>>
>>1039570
Worse, she's british.
>>
>>1039570
honestly seems like its a tranny, has that weird tranny voice where they try to emulate a womans voice

>>1039829
Anabriella is British and shes a delight to listen to
>>
>>1040772
Britain is a cesspool of mutts even when they had a single genepool. Just listen to this
https://www.youtube.com/watch?v=-8mzWkuOxz8
Saying you like one accent is like saying you like one chinaman.
>>
>>1040940
yeah i don't give a fuck about your Britainphobia, you stupid wog
>>
>>1040946
>complaining that a certain high, airy british accent makes a woman sound like a tranny
>blames the reason as racist instead of understanding it
Whatever, fag.
>>
>>1040951
Kiah has the tranny voice, also her accent is not high class or whatever you are implyng.
She has the squeaky voice that trannies try to sound girly with.

Anabriella sounds posh, like a posh lesbo
>>
>>1041204
>high class or whatever you are implyng
High pitch, anon. Like an annoying squeaky voice.
>>
>>1039829
>>1040940
There's no way they sound like this in real life.
>>
https://www.youtube.com/watch?v=l4i2pbbvbx0

Lovely lesbo
>>
>>1042301
she is lesbian?
>>
FRESH ILLIBET GAMING
https://www.youtube.com/watch?v=uPn-Xu2gHNE
>>
i managed to complete my battlepass last night. I didn't even know you could run out of multipliers.
The next pass looks amazing, i couldn't miss out
>>
>>983162 here, I still have an OCE server that I'm willing to put up for /vm/, just haven't played the game in a while so this is the first I've remembered to actually bring it up in the thread. If anyone is still interested, let me know what mods you'd like me to add to the thread
Really only interested in PvE by the way, so whatever modlist we agree on it's probably going to be a PvE ruleset

>>1043207
Glad you got it even without the x50 or whatever it was in apology for fucking with the Nemedian foundations
>>
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all of this server talk
dare I open up my euro server to the 4chan Exiles from the Europe? or is this a bad idea. last time I made "friends" on 4chan a decade a go they all turned out to be hyper homosexuals
I feel quite alone on my server desu
>>
>client downloaded
>battle pass complete
It's loading the game up in single player and doing the 1k experience challenges time.
>>
>>1043686
We tried this before and I still think flooding an official is a better idea.
>>
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Welp. Its time.



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