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>what is eve
mmo space sandbox
>what is eve really?
ded game
>ingame channel
/v/bros
>should I start playing EVE?
probably not
>patchnotes
upcoming visual overhaul
https://www.eveonline.com/news/view/viridian-in-focus
don't forget your login rewards for the 20th anniversary
>previous thread
>>905341
>>
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>>930001
I dunno man, never got into it.
>login reward
Is it something an alpha can use? Not going to pay that fucking subscription. It's expensive as fuck.
>>
So abyssals make you go suspect now? I want to hunt them down, but I don’t see any in HS. Are people running them out of nullsec now?
>>
Tips for Catalyst solo pvp?
>>
>>930001
>amarr
>starting new threads immediately upon bump limit
>>
wonder if i should scoop up some metamorphosis' as an investment, surely they will go way up in value in a few months won't they?
>>
>>930188
ram and blam
>>
>>930120
>but I don’t see any in HS.
ppl still run them in HS, just changes means you cant run T4+ in trade hubs anymore. you have to run them in 0.5s.
you can trace abyssal runners thru the killboards pretty easily if you know what to look for, then use locator agents to find where they hang out
>>
>Finally cash out my blue loot from my wormhole alt after farming a system for five months
>22b in blue loot and salvage after taxes all from flying a 200m ISK ship
>Just stare at my wallet since I have nothing to do with all that money
>>
>>930401
buy up the new frigate en masse and push the price up
>>
>>930401
buy 100 of every frigate, destroyer, cruiser and battlecruiser and take them all into Faction Warfare until you run out of hulls
>>
>>930120
The higher tier abyss require you to go to 0.5 and 0.6 systems. This was added so suicide gankers have more time (~20 seconds) to gank in cheap destroyers versus how it was before requiring expensive high alpha ships (~10 seconds) since abyss runners opted for running them in 1.0 and 0.9 systems.
Now T5 and T6 runners are in out of the way systems in a deep safe away from the stargate. Gankers check zkill for names of known runners in bling fits and use locator agents to track them down.
>>
Is EVE echoes fun?
>>
implying amarr unironically
>>
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>>930518
>t
>>
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Why has my character turned into a shoe? It was fine before downtime.
>>
>>930401
Buy a year sub. It's 350 plex per month or 3600 for entire year.
>>
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>>930726
Keep it like that since the picture taking might not let you make another one like that, i got lucky when i made my character and my portrait is literally just the orange/brown background
>>
>>930401
buy 100 of every alliance doctrine fit and take them into nullsec untill you get your 22b back from srp.
>>
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Amarrian super strength
>>
Why would you participate in FW, effectively barring yourself from 50% of the ex-empire's systems
>>
>>932493
I'm not sure if the shipcaster shadow war hurts your faction rep, but I'm pretty sure regular FW does if you kill NPCs.
>>
lf chill mining/exploration corp
>>
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What's the interplay of Multiple Pilot Training and skill training for extraction? Currently I see 1x MPT for 350 plex, is that usual price? Seems like free ISK - train for 30 days, then extract. Am I missing something here?
>>
>highsec
who gives a fuck
>>
>>930636
i mean god forbid he does/learns some PVP with 22 fucking billion, anon
but hey that's /eog/ for you, bunch of fucking carebears
>>
>>932493
cuz it doesnt really hurt your rep that bad, and alts exist
also the isk is really good considering you just need a 5mil SP alpha for it.
also Jita's kind of overrated. it's cut off on the wrong side of Uedama from the rest of empire space and Caldari space is way overpopulated, meaning more gankers and too much traffic.
Rens, Hek, Dodixie move slowly but the profit margins are much higher, and Amarr's quite a big trade hub these days (still nothing close to Jita). Wormholers usually use Amarr over Jita because higher mathematical chance to pop out near Amarr.
Jita's still good for rare shit though, but meh, havent been there in 6 months or more, its just too far from any worthwhile content.
>>
>you need money to pvp
>dude stop being a carebear and kill
Which one is it?
>>
>>932670
this
the other trade hubs are fine
>>
>>932658
>learn pvp
but hey thats /eog/ for you, bunch of retarded f1 monkeys
>>
>you need money to pvp
you get the money from pvp if you're good. if you have to go shoot npcs you are bad at pvp
>>
sure go shopping at the other trade hubs if you enjoy buying your shit at 50% more than Jita prices
>>
>>933139
or just seagull on a FW Battlefield and you make like 150mil flying a shitfit frigate
>>
>yeah bro heckin trillions
>i'm totally not using that one megasuccessful run I had three months as a scale to bait more retards
>>
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Should we stop taking advice from eve university?
>>
>>933325
It's fine if you realize EU is essentially a decade or two out of date. As far as I can tell, they've contracted quite a bit now where they don't really update their information or classes, the current leadership just sort of coasts on the old ones' achievements and structure.
>>
infinite ammo
>>
Small gang pvp
>>
aurora xl
>>
>>932501
please respond
>>
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My Golden Vexor navy issue is still there.
>>
My friend has invited me into possibly doing T5 Abyss runs as a duo.
However I am an Alpha clone. Are there any destroyer ships I can pilot and builds I can use for duo T5s preferably as a DPS.
>>
>>933851
I'm not sure there's alpha-friendly destroyers for T5s, even as a duo, since the best destroyer you could use would be a navy issue one. Destroyers for abysses are sort of in a bad place because they have a bigger signature radius and slower movement than a frigate (Which means you're taking more hits from larger ships) while not having the EHP of cruisers to compensate, especially because most destroyers have very limited low and mid slots. At least with a frigate, you are playing to your strengths by being small enough to avoid most battleship fire and some cruiser shots while being able to close range quicker.

T3D don't follow this rule because they not only have massive resist bonuses in defensive configuration but also a frigate-sized signature radius. Whichever T3D gets targeted can "hull down" and soak up damage while the other picks off threats in sharpshooter mode.
>>
>>933851
for T5s you'd need to be omega
but you'd need practice flying together anyway, so good place to start would be Corax T1 or T2s together and working your way up.
then when you're able to fly one and you're omega, duo Jackdaw is usually the go
>>
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Sit too close to the sun you're gonna burrrrrn.
>>
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
>>
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>>
>Caldari
>>
The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
>>
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RIP in peace Jamal
>>
Eve needs rethinking of industry and taxes. Industrial gameplay would be much more interesting if things would be less vertically integrated. This might even soft nerf everybody coalescing into megablobs.

Then again, we won't be seeing major ecosystem changes in a maintenance mode game.
>>
>retards still think people form blocs because le game mechanic
>>
retard
>>
no u
>>
>>934109
>amarr
>bragging about shields
>>
>>934135
>amarr
>>
>what is shield curse
>>
>Implying base hp matters one bit next to slots, bonuses and fitting when it comes to tanking
one of the game's shortcomings
>>
ackhually base stats matter because some mods are percent based
>>
fuck off retard I'm right
>>
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>>934175
>game mechanic lets people group up
>somehow not forming blocs because of game mechanics
>>
>the "we can fix blobbing by putting a cap on fleets/corps/alliances" giga retard
>>
What the fuck are landing pads?
FW
>>
Should I fly Gallente?
I'm s railgun kind of guy
>>
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Red Frog here.
Ama.
>>
>>934757
Railguns feel kind of weak, they have middling damage on paper and their fast rate of fire makes them eat up ammo quickly. Beam lasers hit really hard and make it feel like you're killing things faster, artillery obliterates things but takes like 20 seconds to fire again.
>>
>>934776
How often are you ganked?
>>
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Echoes patched in new faction ships that you can buy with real money and the 100 people still playing are losing their shit over it.
>>
>>934757
Depends what you want to use it for. There are better weapons for PvE but you can find uses for railguns in PvP. The larger null groups usually use Caldari ships like Eagles and Cormorants but in small gang kitey bullshit Astartes, Brutix Navies and Deimoses work pretty well.
>>
>>934884
Something around 1 gank every 1 month or two I guess.
Depends on how safe I play.
But I really don't and neither does everyone else.
Thank god it's covered by SRP though.
>>
How is Echoes even alive?
>>
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how eve is even alive? Retarded fanboys are born each year to join the club
>>
>>934776
How many accounts you run at once?

I skilled up a freighter alt and thought hauling was great fun for about a week. Then I decided you guys were amazing value and I never wanted to fly anything bigger than a cruiser again. Thanks!
>>
>>935032
It just is, it is very popular amongst euros and asiatics.
>>
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>>935036
>>935037
>very popular
>peaks at 6000 active players
>>
Megablobs are not the result of a lack of artificial caps (which would be bad) but rather the fact that there is zero diminishing returns for blueing up everything with a pulse / that evades CCPnigger bot detection. Not playing in the fuckhuge blueneutral corporate entity is actively gimping yourself and the game is worse as a result.
>>
resources too plentiful, pvp too unskilled. there will always be room for thousands of retards in your group
>>
>>935039
how many accounts for the average EoG user?
I'm 6, and far from the only degenerate in this thread.
People with more accounts log in more. I'd bet you can divide the 18k players by 6 more often than just 3.
>>
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>EoG
>>
Number of accounts is kinda irrelevant without qualifiers. I have ~10+ accounts but only 2 have ever been Omega (excluding the free omega days a while ago).
>>
if you actually play the game you could see that 3 is the absolute minimum most people run .
2.6 is probably comes from bots \multiple alpha users that run in isolated environment.
if you unable to see that , you probably don't play at all and your opinion is irrelevant , or another fucking diasabled degenerate that struggles to put two things together
>>
>>935071
are we counting alpha accounts? because I have like 10 alpha accounts
>>
>if you actually play the game [headcanon]
>>
>>935105
kys
>>
>kys
kisses you softly?
>>
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This a good skin?
>>
>>935139
Wow lucky
>>
is it possible to do FW without fucking my standings beyond repair?
>>
>>935039
What the fuck is FF22
>>
>>935177
fanfest 2022 I think
>>
>>935183
Ok was getting worried they were trying to compare it to some chink phone "MMO" or fucking fifa
>>
>>935140
Man that's 30 days of training I have to do now.
>>
>>935071
I ran a single Omega account for more than a decade, the only reason I PLEXed a second was because I'm running public wormhole fleets now and absolutely need an alt scout, otherwise someone else would have to sit out to fly a covert ops.

I have 14 alpha accounts though, most of them are seeds in various systems though one is my high sec explorer alt I hop on to make money in the off hours.
>>
>>934996
It's really not. And they've been doing everything they can over the last few months to piss on its grave.
>>
>>935177
Final Fantasy XXII
>>
>>935275
Any data on player numbers?
>>
>>935312
Not that I'm aware of, but there are usually around 300 accounts in Jita if that means anything.
>>
Also, they took away the option to buy Plex with ISK last week, which is obviously a sign they are trying to milk people for more money.
>>
>Also, they took away the option to buy Plex with ISK
lolwut, isn't that the point of plex in the first place?
>>
>>935185
any chink mmo or fifa is a mile ahead , just because they don't encourage you sub miltiple accounts to """"train"""" shit
>>
>implgnyi
fifa is literal gacha hell
>>
>>935036
>How many
I'd rather not directly answer because one could pinpoint who I am.
But I can tell tell that in RF, all people run alts, I've seen one running as many as 12.
Some just have like 1-2 freighters and use the rest of the alts living elsewhere ie null.
You need 2 minimum for joining btw. One for aceepting contracts and the other for hauling. For security reasons.
>amazing value
The real deal is that in RF autopiloting is allowed so everyone just remote controls their pc from their work/school. Even the management!
"Isk/hr" is pretty "bad" but since you can autopilot all day long, and losses are partially covered by SRP, plexing an account is not so difficult while ALSO being attentive to RL.
>>
Yesterday I killed my first Venture
I've lost my innocence

Sinclair, you are a man now
>>
>>935400
Does no one really bother autopiloting freighters through highsec? I was under the impression that people killed them just for the killmails even if they had no cargo.

I don't even pilot a 500k EHP DST with half a billion in loot without an escort.
>>
>>935337
Yeah, honestly if they want to increase new player retention they need to make it so your 3 character slots can all train when omega so that you can have your line member/PVP alt and your money making/casual play alts not be the same fucking character
>>
>>935492
>Does no one really bother autopiloting freighters through highsec?
Push X does not allow autopilot AFAIK but then, they also don't offer SRP.
At RF, it really depends.
If it's a rush contract (delivered within 4 hours of acceptance or get your money back), undercollateralized contract (e.g. 1.5 collat, 3 bil cargo), or a gank-hot day, then they expect you to fly smart. However, there are no rules against AP, because they respect RL more.
> I was under the impression that people killed them just for the killmails even if they had no cargo.
They do, but that's extremely rare. We rarely fly without a cargo anyway. To carry one is our job.
Anyhow, the impression I got is that, gankers 99% of the time do it for money and tears. They steal the loots, ransom it, then manufacture and sell the very type of ships they would gank. Otherwise they cannot sustain dozens of gank alts.
>I don't even pilot a 500k EHP DST with half a billion in loot without an escort.
Well, freighters don't have a lot of active defensive options, and most people don't have the time and patience to babysit 26~46sec align 1.3au/s ships through Jita - Amarr either. Although one could use a scout and a webber or two, they won't offer complete protection.
DSTs, on the other hand, while fragile, are much more agile and can MWD-cloak.

Different ships for different jobs and speed I guess.
>>
>>934299
>amarr
>>
>>935516
>gankers 99% of the time do it for money and tears
I know a lot of them have to do it for the money because it's the only way to pay for all of their characters, but when I sorted through a bunch of HS killmails a few months ago to try and get an idea who they were targeting, I noticed it's disproportionately people who can't afford to replace their losses, usually solo players or small corps whose combined net worth was an Orca and three Hulks. At first I chalked it up to these players either being new and not knowing how to stay safe or playing solo and not having the benefit of intel while they're out in space, but then you have large HS corps basically never getting ganked and I always wondered why.

It was about that time I noticed that people with access to SRP or the ability to soak their losses and not even care because they're making far more money than they're losing are losing far fewer ships than other players which started to make me think these people are being targeted specifically. I thought back to roaming out in null and my frustration when I finally do manage to catch some Fraternity bot and blow up their Ishtar that it basically generates enough ISK to replace itself every hour and I've effectively done nothing but waste my own time, whereas if I blew up someone's Retriever in high sec I likely cost them heavily if they were mining as a source of income.

I guess that's just the nature of EVE though, if you play for tears then you won't get any against a group the generates enough income to replace whatever you can kill every 10 minutes.
>>
>>935538
You make very interesting points.
Although my take is a bit more wild and /x/ tier schizo.
>there is a high sec cabal than runs the whole scene, including ganks, and target the newbros specifically so they can dominate the market with their bots/alliance.
>>
>>935578
>>935538
Forgot to add.
For example, think about the high sec ice mining scene. They target independent miners and newbros for this very purpose.
>>
>>935578
I mean, that's not an /x/ tier take, that was the entire purpose of Hulkaggeddon many years ago. Basically ruin independent and small operations as much as possible to make only large scale mining worthwhile, and you can be sure other initiatives are going on with the intention of pushing players to large null alliances or out of the game.

And yeah, HS ice mining is fairly competitive, I'm really surprised at just how protective some groups are with HS ice. It doesn't even pay as well as a good moon, so you'd think people with weight to throw around would just start moon mining.
>>
I'm still impressed when ppl talks on how they made billions in this anniversary event, its gonna end in a week and I barely broke 1b, not playing that much but it still seens unreal when I hear ppl talking about how they made billions in 4 hours or less opening cans in low sec.
>>
>>935595
I haven't opened many cans in LS, but I've probably done a hundred or so in wormhole space and haven't gotten shit for it. I'm lucky if each site was worth 5m ISK.
>>
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I'm am going to attempt to earn enough isk to seed a new trade hub. How many trillion isk will I need? The plan will to be to get it started and then shill on reddit as if it was their idea so we take down Jewta.
>>
>>935604
3 problems
>(((Jita))) and (((Perimeter))) fags trying to ruin/evict you
>Dividing the market when the player pop is shrinking and amarr is dying.
>Low/Null alliances who will seek to destroy (but also help) you depending on where you place your hub
>>
>>935604
Don't worry about putting everything under the sun in a trade hub, think about what the locals use and stock it appropriately. There's several systems I do that with for faction warfare, mission running hubs, ice belts, etc and it works well because the people nearby can grab stuff they need without leaving. There's no reason to stock Ravens in FW space, for example, but they do sell well in mission hubs.

Ideally you want to sell to people who don't go through enough ships and modules to warrant having them shipped in from Jita, as in trying to sell Raptors to a group that goes through them by the hundreds won't get you any sales because they're just going to get someone to bring them shrinkwrapped fits from wherever's cheaper. You want to sell to people who hang around an area and occasionally need things but not enough to justify flying somewhere else to get them. It's like I sell marked up ammo in a few places because people don't want to spend 30 minutes flying somewhere to pick up more when they could spend a few extra million extra and go right back to shooting rats and recoup the difference.
>>
>>935609
Don't give a fuck about the health of the game, that is CCP's job. I've done mire than my share of free advertising for them.
>>Low/Null alliances who will seek to destroy (but also help) you depending on where you place your hub
Yep thats why I'm thinking about doing it somewhere in thw south, goons seems like the most promising to help.
>>935615
Thanks for the advice man. I'll probably take a year to gather the liquid for the initial investment. If you're still around then I'll definitely be asking you for help and where to place the hub.
>>
>>935619
If you want quick advice, try and seed Apanake, Osmon, or even Lanngisi despite being two jumps from Hek. Osmon has a decent amount of people who continue to run missions there despite being a .7 system and still getting ganked, Lanngisi is full of Russians and Chinese so you'll have a lot of buyers for smaller things, and Apanake, despite that old broski fag camping it for a few months, still has a decent amount of people who run out there but it's the least populated of the three since it's so far from a good hub (Dodixie is about 8 jumps away and everything in it is usually marked up). Sell faction and T2 ammo, sell T2 large guns, cap charges, hardeners, extenders, boosters and reps, tracking and guidance enhancers and computers with scripts, anything that people use and you'll get buyers who don't care that they're paying a 100% markup because their purchase volume isn't big enough for it to matter.

Apanake especially wouldn't be a bad start because the Genesis region is big and has no market hubs that are close, it's mostly untapped because it's not valuable enough to make it worth heavily colonizing and not close enough to markets to make it viable to travel back and forth. Aridia, serving as a corridor to Delve, Solitude, Fountain, and Amarr proper could use a hub since it sees a lot of movement, especially if you were looking to purchase things and jump freighter them back to Amarr or elsewhere, you could probably buy a lot for cheap.
>>
>>935619
>Yep thats why I'm thinking about doing it somewhere in thw south, goons seems like the most promising to help.
And as a humble hauler, I wholeheartedly support your cause.
In all honesty, all the contracts we deal with are literally centered around bringing goods into Jita, so traveling out of Jita is rarely justifiable financially. Outgoing contracts are rare.
Other "hubs" like Dodixe and Hek do not really help that much, so we could really use other hubs.
>>
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Hey lads, quick question
I'm looking for player suggestions for /vm/'s virtual soccer/football team and wanted to see what the EVE Online thread would suggest as a possible player rep?
It can be any meme related to the thread and subsequent /vm/ EVE community, preferably the most representative ones
>>
Fuck I want one.
https://www.cgtrader.com/3d-print-models/miniatures/vehicles/maller
>>
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>Quite possibly the toughest cruiser in the galaxy
>>
>tech2 dreads announced
>they have doomsdays, but firing them drains cap from nearby friendlies, stopping ppl firing them en masse
>amarr t2 dread is a missile boat
>caldari t2 dread is bonused for hybrids
god ppl are gunna be buttmad about this for a while
>>
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>>935635
>a possible player rep?

Will Smith
player name >amarr
>>
I like that they aren't just hurrdurr heavy assault giga retard, but the new weapon looks too gimmicky and I expect they will still have too much hp and everything because they always always fuck this up
>>
https://www.eveonline.com/news/view/new-lancer-dreadnoughts

Bane is a big ship.
>>
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>Khanid
>>
If they are not Keepstar killers don't bother me.
>>
If Keepstars are not removed don't bother me.
>>
>new update
>BIG GUN, but your alts need to cap transfer

could it be more retarded than that?
>>
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>>935635
>Amarr
Or alternatively >Oneiros
>>
Lonetrek
>>
>>935589
Ishtar bots are KB padding and that's about it.

I only ganked a ice miner once and he was so sad I kinda just felt bad.

>>935668
People aren't buying enough SP.
>>
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>disruptive lance
>getting hit: cant activate gate, disables warp/jump drive, tether/docking disabled, and experience a 50% reduction to incoming remote repair, all for 60 seconds.
>confirmed on stream as useable in lowsec
Jump freighter boomer trucker bros....
>>
does it actually break tether or just stop you tethering like if you're tackled? either way jfs are still unkillable unless retarded
>>
>>935951
amen
jump freighters were the worst thing ccp ever disgraced this game with, all jf pilots will fucking hang
>>
tryhard soilenoids malding at jfs will never not stop being funny
>>
>>935955
why do you hate jfs?
>>
>>935965
He thinks it will magically stop the big blue donut and force people through is gay russian gate camp
>>
>>935951
Filament hauling is king anyway.
>>
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fuck yeah finally.
>>
>minmatar dead isnt split guns/missiles
>>
>>935951
I doubt it'll have much effect, any JF pilot worth a damn will have another cyno up to instantly jump out should something go wrong.
>>
>>935992
Did you do the shipcaster event? How long did it take to grind through the ranks? I really want the Penumbral Shadows skin for the Apocalypse Navy Issue.
>>
>>935992
i got a booster worth like 5m after completing it, pretty disappointing

i did make like 2b (would have been 4b but 2b got ganked in jita)
>>
>Give the Caldari t2 dread hybrids, which combined with shield hardeners makes the neuting aspect of the lance brutal
>The Amarr t2 dread gets missiles and thanks to its armour tank it doesn't give a shit about being capless
CCP in charge of balance
>>
>>936007
Shipcaster event? nope.
>>936009
Sorry to hear that, always good to have bookmarks all over the jita station.
>>
anon in charge of retard
>>
>>935623
>Lanngisi is full of Russians and Chinese so you'll have a lot of buyers for smaller things
Never help the east. Ever. But thank you for all this advice, it will help immensely
>>935633
Good, I will try but getting the initial capital will be the difficult part.
>>
>>935668
Dread snipers will be interesting at least
>>
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I have made cancer.
>>
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>>936006
All the cynos in the world do nothing when you get lanced mid-warp.
>>
With the steep fitting nerf what ships people use these day to light cynos?
>>
>>936391
>indy
ventures and sigils
>cyno
force recons
>blops
any ship with blops
ive seen people lighting blops with enforcers
>>
>>932670
Rens/Hek is totally underrated too bad no one plays this dead gay game
>>
>>935578
Worse
>the developers have always managed black market ISK
>>
>>936257
it is possible to fascinate a retard with anything
>>
man, they are shilling the fanfest as fuck
>>
>>936471
They hyped 2022 as well, I went and it was bleak. You could tell the devs had taken the covid years off and were kinda defensive about it.

Player presentations carried fanfest as much as the game.
>>
The only things keeping e:o afloat is addiction, huge collective sunk cost fallacies and the fact that for many nerds this abandoned game is the only approximation of human contact.
>>
i dont think this is something new for anyone.
the only thing i dont get is how the fuck cuntmar failed so many other projects
>>
So, uhhhh... I need 3 warp scramble strength in order to disrupt a Venture's warp drive?

Right? Retard question of the night, Eve mechanics are still arcane to me
>>
>>936256
Good luck. If this adds anything, I would suggest trying to court some of the low sec groups, especially those in lowly populated regions, so you can aquire resources in low sec more easily.
>>
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>>936391
>>
>>936741
This is a little out of date because now the Rorqual can jump to Industrial Cynos along with bridge mining and industrial ships to one.
>>
Should I get in to abyssals? I mostly only play for any length of time on the weekends, but I have an hour here or there during the weekdays I'd like to grind some ISK during the time. I've been doing missions which get me about 100m ISK/hr, about which level of the abyss is equivalent to that?
>>
>>936719
Either 3 or 5 if they have a stabilizer. They're surprisingly hard to catch.

If you want a cheap way to hunt them, the Malus Navy Issue gives +2 strength to scramblers so you would catch most Ventures with a single scram, otherwise you have to fit a scram and a point to most ships to catch them.
>>
>>937167
yeah give it a go
do frigate abyssals though
cruiser abyssals are a trap.
start with an easy Hawk or Worm fit and run T1 Exotics or Darks.
dont fall the for 2bil Gila w/ 4bil of implants meme. you'll only make slightly more than you will from frigate abyssals only to lose your ship from a disconnect before you manage to pay it off.
>>
>>937167
>imagine being that dumb to not figure out this
>>
>>936719
yep, they get a bonus of +2 so you have to exceed that. You can do this by any combination of scrams and points that add up to >2

Consider also that a warp core stabilizer adds another +2 to any ship with it while it's active.
>>
>>936719
Correct.

1 point is enough for most ships
3 will cover bonused subcapital ships (ie venture, DST)
5 will cover bonused subcaps with an activated warp core stabilizer

The only other noteworthy bit is that supers and titans require something like 20 or 30 iirc, but that's why hics and bubbles are usually used for them

Warp disruptor = 1 pt
Warp scrambler up to T2 = 2 pts
Faction scrambler or Heavy Disruptor up to t2: 3pts
Faction heavy disruptor = 4 pts
Officer heavy disruptor = 5 pts
Heavy scrambler up to t2 = 6 pts
Faction heavy scrambler = 8 pts
Officer heavy scrambler = 10 pts
Scripted HIC point or T2 Dread Disruptive Lance = Infinity

Anchored bubble, Dictor bubble or unscripted HIC bubble = infinity, but can be countered by a nullifier module or nullified ship (ie shuttle).


Note that heavy scram/heavy disruptor are not typically used (price and/or fitting requirements)
>>
>>936391
Indy cyno can be done by ventures and i think maybe t1 haulers? I believe the rorq can jump to indy cyno, not just JF, but i could be wrong

Regular cyno is done with covert recons

Covert cyno can by done by covops, covert recons and blops iirc?.

there's also a deployable cyno, but its a single-use.
>>
Jita is scary. All the Tornadoes and stuff makes me anxious.
>>
>>937394
highsec is the scariest space
all those people and you never know who you can shoot or who will shoot you
>>
Thanks fellas
>>
any point in doing stuff in triglavian space? i went there to check it out (just started playing again after a 10 year break) and it's weird
>>
>>937618
I mine there on occasion, sometimes as a solo Prospect for quick cash and sometimes with a fleet of Procurers and a combat fleet on batphone. The ore is great but it's random how long you can mine it, sometimes you go for hours with nobody bothering you and sometimes you get dropped five minutes after warping in.

The Royal Martian Train farms flashpoints there for ISK as well, I don't know how much they make because it's not open to the public. Must be decent to convince 30+ people to fly around in Leshaks though.
>>
Has anyone tried ninja salvaging blue NPC wrecks in Pochven?
Seems lucrative if I could get myself a decent salvager and a DST/BR, since all the NPCs die fighting each other all around the corners, and nobody seems to be bothered by 'em.
>>
>>937775
its pretty common to see cormorants and similar doing that.
>>
>>935604
make Ichoriya great again
>>
>>937775
>and a DST/BR
not really needed
salvage is so fucking small you'd be better off just moving it in and out with a 1700m3 magnate or something
>>
>>937775
I don't do it in Pochven, but in k-space I go to EDENCOM and Triglavian systems that have Drifter wormholes and occasionally a fight breaks out between Drifters and EDENCOM/Triglavians. The Drifters almost always roll the floor with the two and leave behind a ton of loot.

>>937975
The salvage is small but the drops are not. Most forces seem to drop between 2000-4000 m3, more if there's an Orca in the fleet.
>>
was curious about isk sellers so checked a site i had bought wow gold from before
these niggers are selling isk higher than it would case to turn plex into
>>
>>937975
>amarr
>>
>>938157
I think CCP did well combating ISK sellers that way despite PLEX being cancer for the game as a whole. Basically even if PLEX prices dipped down because the market was being flooded by people selling it, CCP just creates alts and spawns ISK in their wallet to delete the PLEX from the system. Since they have full control over the ISK supply, not all PLEX sold actually reaches player hands.
>>
>>938061
>but the drops are not
ah gotcha
>>
>>938206
ccp doesnt "spawn isk" they use the isk collected by NPCs and permabanned accounts

if you sell a lot of plex in jita you will occasionally see npcs buy
>>
>>938680
>Using game master confiscated ISK that was obtained through botting operations to purchase ISK and remove it from circulation, effectively increasing the barrier for players to PLEX their account by artificially inflating the price.

You can call it whatever you want, but the fact of the matter is that CCP is specifically pushing up the price of ISK to increase the amount of real money spent on the game.
>>
>>938693
Fuck me, it's too late for me to attempt to form any coherent argument here. Just replace some instances of ISK with PLEX, you know what I mean.
>>
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>Okay uh, who hasn't received their pap credit yet?
>>
what's a good way to do some pvp without joining a corp?
>>
>>938693
>CCP is specifically pushing up the price of PLEX
not really, at least not by directly buying plex from the market
they control it but most of the plex price increase comes from player demand for all the shit CCP has made purchasable for PLEX
a shocking amount of people are really into skins and shit

at least when they had the economist guy they actively worked to reduce plex price sometimes as it meant they'd make more money from increased volume

if ccp was controlling the price of plex directly you wouldnt see the huge sales for omega/mct/etc for plex right before end of tax year, they put those sales on to drive up plex prices and increase plex spending, as unspent plex balances are accounted for as debt.
>>
>>938708
I have spent 100s of bil on skins. At some point there isn't anything else to spend it on.

CCP games cant realize the revenue from plex until it is redeemed for in game services.

Unless there is some weird loophole where they can redeem the plex themselves?
>>
>>938780
>CCP games cant realize the revenue from plex until it is redeemed for in game services
I'm not sure what you mean by this, once the plex is purchased and the transaction goes through, ccp has the money - whether the player redeems it or just keeps it and never uses it doesn't matter
>>
new skins when? for good ships, not gay shit like marauders and gilas
>>
>>938780
is this some arcane icelandic law applied to modern times??? it sounds fucking stupid
>>
New bellicose model pls
>>
>>938792
>>938798

Its pretty standard. You've given ccp cash for their in game item. But the item is redeemable for a service that has yet to be provided by CCp. So they have an outstanding commitment.

So basically when everyone buys plex the real money gets put to the side. Then when someone uses it for a 6 month sub ccp gets to realize the revenue over those 6 months.

Its real money CCP can use but they have the outstanding obligation until services provided so it doesn't show as revenue on their investor reports. And for a publicly traded company those reports are all that matter.

Even non-public companies like Jagex have to follow similar guidelines.

I only learned about it in passing on my way to CPA in the USA but its basically global.

tldr: leaving plex in dev locked accounts would make ccp look bad to koreans.

I believe without real evidence they've used seized isk and plex before to try to soften the markets in the past but its not a long term plex sink.
>>
Decent overview:
https://www.iasplus.com/en/publications/us/industry-spotlight/tech/tech-spotlight-issue-4

See "Life of the Virtual Good" as their likely approach.

Now that I think about it having a stock of banned account plex that you can "burn" if you know its a bad quarter would be a good idea on CCPs part.
>>
Has anyone tried grinding Lvl 5 missions?
Currently my main can fly a Golem, and will probably be able to have my Phoenix and Chimera pilots be ready in T2 fits in about 2-3 months.
The problem is, the more I look into this, it's like a rabbit hole, muddied by people who are sensitive about LP prices, random trolls, and simply sheer lack of information/guide regarding the topic.
>>
>>938693
>CCP is specifically pushing up the price of ISK
err fanfest stats literally showed it was inflation caused by ishtar-spinners, incursionfags and rorqbots
>>
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>>938702
FW

>>938959
you can run some lv5s in frigates or a cheeky praxis fit or spider-tank domis
hardest part is honestly not getting dropped by snuffed.
>>
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Is there an updated version of this 2011 infographic?
>>
celestis
>>
>>938959
L5s can be profitable but it's not all that reliable. It's k-space, so you'll light up on the map with NPCs killed and attract attention after a couple of missions. The payout to effort isn't the same as wormhole sites or ratting in null, so it doesn't attract a whole lot of people when you could just AFK Ishtar for similar payouts.

Bringing extra people along splits the LP payouts too much as well, which is a shame because it would let you keep your risk small, and half the missions are against other empires, so it's hard not to drag your standings down. There's just more headache involved in L5s compared to other forms of income but there's a few people who enjoy doing them anyway and it can pay well if you're allowed to do them uninterrupted.
>>
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>AFK Ishtar for similar payouts.
>>
>>939234
Yes dog, have you even watched the video that guy posted? There is not a single item in the LP store that will net you the price he claims unless you want to sell one implant a week for the next year. You might make 200m/hr doing L5s at best, it's not that great of source of income compared to other things.
>>
And afk ishtar makes 70m before tax. Your point?
>>
>>939238
It makes about double that on average, or do you not count the ESS payouts?
>>
why are you comparing something you do with 1-2 accounts to something you can multibox a limitless number of, you absolute retards
>>
>>938792

Purchased, unredeemed plex is an outstanding liability of game time. In a bankruptcy situation, the plex holding customer class could argue in court that this makes them a higher creditor class (general unsecured) than the equity interest (ie, Pearl Abyss).
>>
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>customer class
>>
>>939161
nah
its not changed terribly much, just add abyssals, KRAB beacons, FOB hunting, diamond rat hauler farming and pochven stuff and its more-or-less up to date
>>
kill JFs, behead JFs, roundhouse kick a JF out of alignment, terminate a JF's cyno alt, dreadbomb a JF, bump a JF off a station, lance a JF in warp, socket disconnect a JF after jumping, suicide gank JFs, loot a JF's wreck, ransom a JF, splatter a JF pilot's pod
>>
I can fly every race's T2 frigates, but should I train into a Nergal for doing burner missions? I'm not sure if they're really any better than just having a specific ship for each since I already have them.
>>
The anniversary event is ending and I barely made 1B out of it opening cans in low sec. Kinda dissapointed since ppl were telling me they made billions and billions doing it in few days.
>>
>>940003
yeah the loot is always most valuable the first few days
especially cuz this time around genolution implants were dropping WAY too much the first 2 days, so it wasnt uncommon to get 1-3 250mil implants per site.
some of the stuff is just crap you sell now, some of it is stuff that'll increase in value over time.
>>
>>940003
It's like most events, if you don't do them when they're completely fresh, you won't make shit with them. I was making more than 100m/hr mining in a Venture in Pochven when the Caldari side of the shipcaster war finished, by the end of the day that was down to 30m.

The rest of the shipcaster sites still pay ok right now, but it's gone from people being able to solo them in an exploration frigate to roving gangs flying through a constellation and dropping five or six navy frigs on anyone who enters them. If you get a group together who can camp the warp in point on these sites you can still do them, but then you're splitting the loot however many ways.
>>
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>>940003
>ppl
>>
>Pirate stronghold expansion
>Pirate Fortizars can now spawn one per constellation
>Causes rats in the constellation to be replaced by diamond rats
>As the pirate fleets mine more resources, more structures get built
>Structures directly affect the security level of the constellation
>Can drop HS systems to LS, can drop LS systems to null
>Removing the structures don't raise the security status, players have to do CONCORD missions to bring it back up
>CONCORD missions and structures can raise security status higher than base, allowing LS systems to become HS with enough work
>Generally more pirate strongholds than players fighting them though, so more systems over time get dragged into LS levels, eventually only the constellations with market hubs and new player systems permanently remain HS
>>
>>939240
No, it generally doesn't. Maybe if you are always completely uninterrupted and count escalations, faction spawns and MTUs but ~140 is kinda optimistic.
>>
everyone lies about their isk/hr
>>
begging for more LS/NS is a mark of a shit pvper
>>
I make 80 million per hour with PI with 12 accounts
>>
>>939989
Single rig Nergal is a good all rounder but I think time to complete is faster with dedicated ships.

I also didn't train Nergal Mastery to V so maybe thats why.
>>
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I make more ISK/month training and extracting from 3 characters on one account compared to manually managing 200 station sell orders. What a fucking joke.
>>
Miss the old bustard, one plump fat turkey.
>>
>>940376
>le more money in more money out xDDD
does that shit actually work? i tried looking around station trading guides and these faggots all claim to earn billions per day from one update a day for 200 buy/sell orders
all items are either too low margin or too high volume to get you anything more than ~30-100mil max per day
>>
Solo PvP is so fucking binary in this game, you either have the fit to beat the other player, or you don't and get absolutely fucked. No inbetween
>>
t. lowsec frigate 1v1 shitter
>>
>>940376
how often do you update your orders?

i dont trade i just list loot etc on sell orders at a set price and only go back to check orders if im going to need more isk soon
works well enough
>>
>>940587
Trillions of ISK moves through Jita each day, so it's technically possible if you had absurd reach throughout the market. Though Jita is so busy it's not a place you really do single updates per day.

For example, if 20 trillion ISK changed hands in Jita each day and you moved 1% of that (200b) and made a 5% profit on each sale, that would be 10b ISK/day. For Jita though, that's typically the domain of bots backed by people continually scanning the market and deciding prices far in advance, you're not going to do it just sitting there and fiddling with orders on occasion. Do that in a smaller hub if you don't want to spend as much time.

I think it burns people out pretty fast too, I knew a guy who specifically got on EVE to daytrade and spent several hours per day doing it and he was essentially increasing his wallet by 25% per day. I used to give him all the ores and gas we mined for him to play with and he'd use it like an investor IRL, he just stopped playing (Or maybe made a new character and went elsewhere) after he hit 50b. But out of the 9b in ore we gave him, we got more than double of that back (some of it was tied up in ship hulls though because that's what he picked up cheap, we still have a Rorqual bought for 2.4b ISK that no one can fly).
>>
>>940668
>multiple order updates per day
you are doing it wrong. broker fees will eat you alive and burnout will come fast.

enough volume is bought and sold in Jita that you don't even need to update your orders daily, just pick the right price and they will sell.
the "trick" to making 1b a day ez mode from trading in Jita is to have 100b tied up in buy orders and items

just trade from jita to other markets instead, needs even fewer updates and margins are way better

theres literally no point botting orders besides saving yourself from an RSI. blaming market bots for your lack of success is ultimate cope. yeah its annoying when a couple idiots/bots start fucking .01isking (or the current equivalent) each other and dropping the price on something you're trying to sell to ridiculous levels but that happens on 2-3 items out of 200

trust the market.
>>
>>940691
Moving orders more frequently isn't to maximize your gains but to push away competition. Even if you nuke 90% of your profit on an item, having competitors throw their hands up in the air and say fuck it is better long term for smaller items.

For larger ones, you don't relist, but instead have multiple characters listing multiple orders. If you're selling battleships for example, you don't put 30 up for sale in a single order, you put up two and as soon as someone undercuts you you put up another two. This gives the same effect without causing you to lose broker fees if someone decides to keep fucking with orders.
>>
I just love railguns
Heated rods of motherfucking alloys shot at incredibly high velocities

So cool
>>
>>941047
they're not heated
>>
what the fuck is a filament and what am I supposed to use it for
spoonfeed me
>>
[Bellicose, Bellicose ECM-TP]
1600mm Rolled Tungsten Compact Plates
Mark I Compact Reactor Control Unit
Corpum C-Type Thermal Energized Membrane
Corpum C-Type Kinetic Energized Membrane

Target Painter II
Multispectral ECM II
Multispectral ECM II
Multispectral ECM II
50MN Quad LiF Restrained Microwarpdrive

Rapid Light Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Rapid Light Missile Launcher II

Medium Particle Dispersion Augmentor II
Medium Kinetic Armor Reinforcer I
Medium Thermal Armor Reinforcer I
Infiltrator II x5

Inferno Fury Light Missile x40
Scourge Javelin Heavy Assault Missile x132
Inferno Javelin Heavy Assault Missile x132
Scourge Fury Light Missile x40
--
>>
I buy shit in Jita (usually limit orders but I market buy if spread is low enough) then make contracts to move the shit to station I sell it at
and once the shit is in the station I put it up to sale. When it's close to 90 days and the item ain't selling (undercut by others) I either relist anyways or search for something else to sell. I'm a small fish and only have one char doing this with 200 orders total give or take.

And doing all this shit makes me less ISK/month than just buying multiple training certificates for the other 2 chars and extracting and selling injectors out of them.

What a fucking joke.
>>
there's many types of filaments m8. they're all things you put in your cargo and use in space that teleport you to places I think. that can be to actual systems, or cancer pve instances
>>
>>941178
it teleports you into abyssal, trignig or nullsec space
or teleports you out of pochven into normal kspace

you must be in a fleet and some distance away from any structures or celestials

for nullsec theres signal and noise in -5 -15 and -25 variants, the number dictates the max number of ships in fleet and on grid with you that can/will be teleported
signal takes you to a random nullsec with lots of "activity" (pvp, ratting, lots of dudes sitting afk in station, etc)
noise takes you to a random nullsec

border, home and internal pochven filaments take you (and your fleet) to border, home and internal systems in pochven

krai * pochven filaments take you to a system in poopven controlled by that trignig faction

glorification and proximity filaments take you out of poopven. glorification goes to a kspace trignig minor victory system. proximity takes you to a random kspace near (in terms of LY) to whatever poopven system you find yourself in.

theres ice storm ones that take you to somewhere theres an ice storm whatever that is, i think its some event thats over now

and the abyssal ones take you to the instanced pve cancer
>>
One should be able to sell pre fitted ships on the market
>>
no. multibuy and auto fitting makes it pointless
>>
>>941192
I do that in corp, list a bunch of contracts with fully fitted ships for doctrines. Since the market is shit where I'm at, it mostly helps to ensure that people are flying similar shit and we don't have a bunch of snowflakes flying shitfits.

I just wish I could do it with the general public so I could RP a used car (Spaceship) salesman.
>>
my fits are better than the alliance fits and I will never bring what you ask for
t. snowflake
>>
>>941197
What could be considered a shitfit?
>>
>>941225
anything u dont like
>>
https://limitedrungames.com/products/eve-20-th-anniversary-collectors-edition

>$174.99
Jeez...
>>
>>941206
this
I can't tell you how many times ive shown up to an alliance fight and they hand me an interceptor with 1 (one) extra reload of ammo
nigger, how am I supposed to clear their inties off the field with only 1 extra reload? never trust alliance niggers to do ANYTHING RIGHT
>>
>>941206
>>941291
>alliance warfare
cringe
>>
damn those roasties are ruining the new song with their half arsed acting
https://www.youtube.com/watch?v=p_Yh6AupvRw
>>
>>941254
>we want money upfront
>and no, we're not going to tell you what you get
>>
>>941291
they expect you to die brother
>>
>>941422
This video made me feel very old. I don't belong here anymore.
>>
>>941422
just say you hate women anon its ok

i enjoyed it.
its better than some of the shit they've put out thats for sure.
>>
>>941457
I love women
I'm a woman enjoyer one might say
>>
fag
>>
How risky is buying chinese ISK?
I literally only want to pay for my omegas with it.
>>
>>941663
It's somewhat risky, I wouldn't start doing it if you've had a character for years and this is the first time you're going that route. Start up a new account with information that's not your own running on a VM with a different IP not in your area and go that route.

I think CCP watches for a long time, so you can be fine for a year or so and eventually they get around to banning whoever's been flagged. I had an account I bought ISK on and made "rental" payments to an allied corp to my main, it took eight months after my last ISK purchase to get banned and the allied corp had a GM threaten to take back the rental payments the alt made but ultimately it didn't happen (Which was good because it would've been over 20b ISK). I think there was some ambiguity because it's theoretically possible a corp would let you pay money for docking access and ratting rights in their space so it's also possible they didn't know the character was an ISK buyer and just assumed he was ratting the cash back every month.

I for one wouldn't let a single penny touch any of my mains' accounts though, the last thing I would want is getting all four of them closed down.
>>
>>941178
the red/yellow ones are used to go into abyssals, basically summonable private 5-20min dungeons.
the grey ones are used to teleport to nullsec
some others are used to teleport to Pochven or highsec
>>
>>941192
you already can, via contracts
and people buy them too if you know what to fit and where to sell it
>>
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Is there anything more pathetic?
>>
>>936719
just use rapid lights with precision mjolnirs, shit instakills frigates
>>
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>precision missiles



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