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>what is eve
mmo space sandbox
>what is eve really?
ded game
>ingame channel
/v/bros
>should I start playing EVE?
probably not
>patchnotes
upcoming visual overhaul
https://www.eveonline.com/news/view/viridian-in-focus
don't forget your login rewards for the 20th anniversary
>previous thread
>>905341
>>
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>>930001
I dunno man, never got into it.
>login reward
Is it something an alpha can use? Not going to pay that fucking subscription. It's expensive as fuck.
>>
So abyssals make you go suspect now? I want to hunt them down, but I don’t see any in HS. Are people running them out of nullsec now?
>>
Tips for Catalyst solo pvp?
>>
>>930001
>amarr
>starting new threads immediately upon bump limit
>>
wonder if i should scoop up some metamorphosis' as an investment, surely they will go way up in value in a few months won't they?
>>
>>930188
ram and blam
>>
>>930120
>but I don’t see any in HS.
ppl still run them in HS, just changes means you cant run T4+ in trade hubs anymore. you have to run them in 0.5s.
you can trace abyssal runners thru the killboards pretty easily if you know what to look for, then use locator agents to find where they hang out
>>
>Finally cash out my blue loot from my wormhole alt after farming a system for five months
>22b in blue loot and salvage after taxes all from flying a 200m ISK ship
>Just stare at my wallet since I have nothing to do with all that money
>>
>>930401
buy up the new frigate en masse and push the price up
>>
>>930401
buy 100 of every frigate, destroyer, cruiser and battlecruiser and take them all into Faction Warfare until you run out of hulls
>>
>>930120
The higher tier abyss require you to go to 0.5 and 0.6 systems. This was added so suicide gankers have more time (~20 seconds) to gank in cheap destroyers versus how it was before requiring expensive high alpha ships (~10 seconds) since abyss runners opted for running them in 1.0 and 0.9 systems.
Now T5 and T6 runners are in out of the way systems in a deep safe away from the stargate. Gankers check zkill for names of known runners in bling fits and use locator agents to track them down.
>>
Is EVE echoes fun?
>>
implying amarr unironically
>>
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>>930518
>t
>>
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Why has my character turned into a shoe? It was fine before downtime.
>>
>>930401
Buy a year sub. It's 350 plex per month or 3600 for entire year.
>>
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>>930726
Keep it like that since the picture taking might not let you make another one like that, i got lucky when i made my character and my portrait is literally just the orange/brown background
>>
>>930401
buy 100 of every alliance doctrine fit and take them into nullsec untill you get your 22b back from srp.
>>
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Amarrian super strength
>>
Why would you participate in FW, effectively barring yourself from 50% of the ex-empire's systems
>>
>>932493
I'm not sure if the shipcaster shadow war hurts your faction rep, but I'm pretty sure regular FW does if you kill NPCs.
>>
lf chill mining/exploration corp
>>
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What's the interplay of Multiple Pilot Training and skill training for extraction? Currently I see 1x MPT for 350 plex, is that usual price? Seems like free ISK - train for 30 days, then extract. Am I missing something here?
>>
>highsec
who gives a fuck
>>
>>930636
i mean god forbid he does/learns some PVP with 22 fucking billion, anon
but hey that's /eog/ for you, bunch of fucking carebears
>>
>>932493
cuz it doesnt really hurt your rep that bad, and alts exist
also the isk is really good considering you just need a 5mil SP alpha for it.
also Jita's kind of overrated. it's cut off on the wrong side of Uedama from the rest of empire space and Caldari space is way overpopulated, meaning more gankers and too much traffic.
Rens, Hek, Dodixie move slowly but the profit margins are much higher, and Amarr's quite a big trade hub these days (still nothing close to Jita). Wormholers usually use Amarr over Jita because higher mathematical chance to pop out near Amarr.
Jita's still good for rare shit though, but meh, havent been there in 6 months or more, its just too far from any worthwhile content.
>>
>you need money to pvp
>dude stop being a carebear and kill
Which one is it?
>>
>>932670
this
the other trade hubs are fine
>>
>>932658
>learn pvp
but hey thats /eog/ for you, bunch of retarded f1 monkeys
>>
>you need money to pvp
you get the money from pvp if you're good. if you have to go shoot npcs you are bad at pvp
>>
sure go shopping at the other trade hubs if you enjoy buying your shit at 50% more than Jita prices
>>
>>933139
or just seagull on a FW Battlefield and you make like 150mil flying a shitfit frigate
>>
>yeah bro heckin trillions
>i'm totally not using that one megasuccessful run I had three months as a scale to bait more retards
>>
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Should we stop taking advice from eve university?
>>
>>933325
It's fine if you realize EU is essentially a decade or two out of date. As far as I can tell, they've contracted quite a bit now where they don't really update their information or classes, the current leadership just sort of coasts on the old ones' achievements and structure.
>>
infinite ammo
>>
Small gang pvp
>>
aurora xl
>>
>>932501
please respond
>>
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My Golden Vexor navy issue is still there.
>>
My friend has invited me into possibly doing T5 Abyss runs as a duo.
However I am an Alpha clone. Are there any destroyer ships I can pilot and builds I can use for duo T5s preferably as a DPS.
>>
>>933851
I'm not sure there's alpha-friendly destroyers for T5s, even as a duo, since the best destroyer you could use would be a navy issue one. Destroyers for abysses are sort of in a bad place because they have a bigger signature radius and slower movement than a frigate (Which means you're taking more hits from larger ships) while not having the EHP of cruisers to compensate, especially because most destroyers have very limited low and mid slots. At least with a frigate, you are playing to your strengths by being small enough to avoid most battleship fire and some cruiser shots while being able to close range quicker.

T3D don't follow this rule because they not only have massive resist bonuses in defensive configuration but also a frigate-sized signature radius. Whichever T3D gets targeted can "hull down" and soak up damage while the other picks off threats in sharpshooter mode.
>>
>>933851
for T5s you'd need to be omega
but you'd need practice flying together anyway, so good place to start would be Corax T1 or T2s together and working your way up.
then when you're able to fly one and you're omega, duo Jackdaw is usually the go
>>
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Sit too close to the sun you're gonna burrrrrn.
>>
The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology.
>>
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>>
>Caldari
>>
The mighty Armageddon class is one of the enduring warhorses of the Amarr Empire. Once a juggernaut that steamrolled its way into battle, it has now taken on a more stately and calculated approach, sending out a web of drones in its place while it drains the enemy from a distance.
>>
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RIP in peace Jamal
>>
Eve needs rethinking of industry and taxes. Industrial gameplay would be much more interesting if things would be less vertically integrated. This might even soft nerf everybody coalescing into megablobs.

Then again, we won't be seeing major ecosystem changes in a maintenance mode game.
>>
>retards still think people form blocs because le game mechanic
>>
retard
>>
no u
>>
>>934109
>amarr
>bragging about shields
>>
>>934135
>amarr
>>
>what is shield curse
>>
>Implying base hp matters one bit next to slots, bonuses and fitting when it comes to tanking
one of the game's shortcomings
>>
ackhually base stats matter because some mods are percent based
>>
fuck off retard I'm right
>>
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>>934175
>game mechanic lets people group up
>somehow not forming blocs because of game mechanics
>>
>the "we can fix blobbing by putting a cap on fleets/corps/alliances" giga retard
>>
What the fuck are landing pads?
FW
>>
Should I fly Gallente?
I'm s railgun kind of guy
>>
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Red Frog here.
Ama.
>>
>>934757
Railguns feel kind of weak, they have middling damage on paper and their fast rate of fire makes them eat up ammo quickly. Beam lasers hit really hard and make it feel like you're killing things faster, artillery obliterates things but takes like 20 seconds to fire again.
>>
>>934776
How often are you ganked?
>>
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Echoes patched in new faction ships that you can buy with real money and the 100 people still playing are losing their shit over it.
>>
>>934757
Depends what you want to use it for. There are better weapons for PvE but you can find uses for railguns in PvP. The larger null groups usually use Caldari ships like Eagles and Cormorants but in small gang kitey bullshit Astartes, Brutix Navies and Deimoses work pretty well.
>>
>>934884
Something around 1 gank every 1 month or two I guess.
Depends on how safe I play.
But I really don't and neither does everyone else.
Thank god it's covered by SRP though.
>>
How is Echoes even alive?
>>
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how eve is even alive? Retarded fanboys are born each year to join the club
>>
>>934776
How many accounts you run at once?

I skilled up a freighter alt and thought hauling was great fun for about a week. Then I decided you guys were amazing value and I never wanted to fly anything bigger than a cruiser again. Thanks!
>>
>>935032
It just is, it is very popular amongst euros and asiatics.
>>
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>>935036
>>935037
>very popular
>peaks at 6000 active players
>>
Megablobs are not the result of a lack of artificial caps (which would be bad) but rather the fact that there is zero diminishing returns for blueing up everything with a pulse / that evades CCPnigger bot detection. Not playing in the fuckhuge blueneutral corporate entity is actively gimping yourself and the game is worse as a result.
>>
resources too plentiful, pvp too unskilled. there will always be room for thousands of retards in your group
>>
>>935039
how many accounts for the average EoG user?
I'm 6, and far from the only degenerate in this thread.
People with more accounts log in more. I'd bet you can divide the 18k players by 6 more often than just 3.
>>
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>EoG
>>
Number of accounts is kinda irrelevant without qualifiers. I have ~10+ accounts but only 2 have ever been Omega (excluding the free omega days a while ago).
>>
if you actually play the game you could see that 3 is the absolute minimum most people run .
2.6 is probably comes from bots \multiple alpha users that run in isolated environment.
if you unable to see that , you probably don't play at all and your opinion is irrelevant , or another fucking diasabled degenerate that struggles to put two things together
>>
>>935071
are we counting alpha accounts? because I have like 10 alpha accounts
>>
>if you actually play the game [headcanon]
>>
>>935105
kys
>>
>kys
kisses you softly?
>>
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This a good skin?
>>
>>935139
Wow lucky
>>
is it possible to do FW without fucking my standings beyond repair?
>>
>>935039
What the fuck is FF22
>>
>>935177
fanfest 2022 I think
>>
>>935183
Ok was getting worried they were trying to compare it to some chink phone "MMO" or fucking fifa
>>
>>935140
Man that's 30 days of training I have to do now.
>>
>>935071
I ran a single Omega account for more than a decade, the only reason I PLEXed a second was because I'm running public wormhole fleets now and absolutely need an alt scout, otherwise someone else would have to sit out to fly a covert ops.

I have 14 alpha accounts though, most of them are seeds in various systems though one is my high sec explorer alt I hop on to make money in the off hours.
>>
>>934996
It's really not. And they've been doing everything they can over the last few months to piss on its grave.
>>
>>935177
Final Fantasy XXII
>>
>>935275
Any data on player numbers?
>>
>>935312
Not that I'm aware of, but there are usually around 300 accounts in Jita if that means anything.
>>
Also, they took away the option to buy Plex with ISK last week, which is obviously a sign they are trying to milk people for more money.
>>
>Also, they took away the option to buy Plex with ISK
lolwut, isn't that the point of plex in the first place?
>>
>>935185
any chink mmo or fifa is a mile ahead , just because they don't encourage you sub miltiple accounts to """"train"""" shit
>>
>implgnyi
fifa is literal gacha hell
>>
>>935036
>How many
I'd rather not directly answer because one could pinpoint who I am.
But I can tell tell that in RF, all people run alts, I've seen one running as many as 12.
Some just have like 1-2 freighters and use the rest of the alts living elsewhere ie null.
You need 2 minimum for joining btw. One for aceepting contracts and the other for hauling. For security reasons.
>amazing value
The real deal is that in RF autopiloting is allowed so everyone just remote controls their pc from their work/school. Even the management!
"Isk/hr" is pretty "bad" but since you can autopilot all day long, and losses are partially covered by SRP, plexing an account is not so difficult while ALSO being attentive to RL.
>>
Yesterday I killed my first Venture
I've lost my innocence

Sinclair, you are a man now
>>
>>935400
Does no one really bother autopiloting freighters through highsec? I was under the impression that people killed them just for the killmails even if they had no cargo.

I don't even pilot a 500k EHP DST with half a billion in loot without an escort.
>>
>>935337
Yeah, honestly if they want to increase new player retention they need to make it so your 3 character slots can all train when omega so that you can have your line member/PVP alt and your money making/casual play alts not be the same fucking character
>>
>>935492
>Does no one really bother autopiloting freighters through highsec?
Push X does not allow autopilot AFAIK but then, they also don't offer SRP.
At RF, it really depends.
If it's a rush contract (delivered within 4 hours of acceptance or get your money back), undercollateralized contract (e.g. 1.5 collat, 3 bil cargo), or a gank-hot day, then they expect you to fly smart. However, there are no rules against AP, because they respect RL more.
> I was under the impression that people killed them just for the killmails even if they had no cargo.
They do, but that's extremely rare. We rarely fly without a cargo anyway. To carry one is our job.
Anyhow, the impression I got is that, gankers 99% of the time do it for money and tears. They steal the loots, ransom it, then manufacture and sell the very type of ships they would gank. Otherwise they cannot sustain dozens of gank alts.
>I don't even pilot a 500k EHP DST with half a billion in loot without an escort.
Well, freighters don't have a lot of active defensive options, and most people don't have the time and patience to babysit 26~46sec align 1.3au/s ships through Jita - Amarr either. Although one could use a scout and a webber or two, they won't offer complete protection.
DSTs, on the other hand, while fragile, are much more agile and can MWD-cloak.

Different ships for different jobs and speed I guess.
>>
>>934299
>amarr
>>
>>935516
>gankers 99% of the time do it for money and tears
I know a lot of them have to do it for the money because it's the only way to pay for all of their characters, but when I sorted through a bunch of HS killmails a few months ago to try and get an idea who they were targeting, I noticed it's disproportionately people who can't afford to replace their losses, usually solo players or small corps whose combined net worth was an Orca and three Hulks. At first I chalked it up to these players either being new and not knowing how to stay safe or playing solo and not having the benefit of intel while they're out in space, but then you have large HS corps basically never getting ganked and I always wondered why.

It was about that time I noticed that people with access to SRP or the ability to soak their losses and not even care because they're making far more money than they're losing are losing far fewer ships than other players which started to make me think these people are being targeted specifically. I thought back to roaming out in null and my frustration when I finally do manage to catch some Fraternity bot and blow up their Ishtar that it basically generates enough ISK to replace itself every hour and I've effectively done nothing but waste my own time, whereas if I blew up someone's Retriever in high sec I likely cost them heavily if they were mining as a source of income.

I guess that's just the nature of EVE though, if you play for tears then you won't get any against a group the generates enough income to replace whatever you can kill every 10 minutes.
>>
>>935538
You make very interesting points.
Although my take is a bit more wild and /x/ tier schizo.
>there is a high sec cabal than runs the whole scene, including ganks, and target the newbros specifically so they can dominate the market with their bots/alliance.
>>
>>935578
>>935538
Forgot to add.
For example, think about the high sec ice mining scene. They target independent miners and newbros for this very purpose.
>>
>>935578
I mean, that's not an /x/ tier take, that was the entire purpose of Hulkaggeddon many years ago. Basically ruin independent and small operations as much as possible to make only large scale mining worthwhile, and you can be sure other initiatives are going on with the intention of pushing players to large null alliances or out of the game.

And yeah, HS ice mining is fairly competitive, I'm really surprised at just how protective some groups are with HS ice. It doesn't even pay as well as a good moon, so you'd think people with weight to throw around would just start moon mining.
>>
I'm still impressed when ppl talks on how they made billions in this anniversary event, its gonna end in a week and I barely broke 1b, not playing that much but it still seens unreal when I hear ppl talking about how they made billions in 4 hours or less opening cans in low sec.
>>
>>935595
I haven't opened many cans in LS, but I've probably done a hundred or so in wormhole space and haven't gotten shit for it. I'm lucky if each site was worth 5m ISK.
>>
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I'm am going to attempt to earn enough isk to seed a new trade hub. How many trillion isk will I need? The plan will to be to get it started and then shill on reddit as if it was their idea so we take down Jewta.
>>
>>935604
3 problems
>(((Jita))) and (((Perimeter))) fags trying to ruin/evict you
>Dividing the market when the player pop is shrinking and amarr is dying.
>Low/Null alliances who will seek to destroy (but also help) you depending on where you place your hub
>>
>>935604
Don't worry about putting everything under the sun in a trade hub, think about what the locals use and stock it appropriately. There's several systems I do that with for faction warfare, mission running hubs, ice belts, etc and it works well because the people nearby can grab stuff they need without leaving. There's no reason to stock Ravens in FW space, for example, but they do sell well in mission hubs.

Ideally you want to sell to people who don't go through enough ships and modules to warrant having them shipped in from Jita, as in trying to sell Raptors to a group that goes through them by the hundreds won't get you any sales because they're just going to get someone to bring them shrinkwrapped fits from wherever's cheaper. You want to sell to people who hang around an area and occasionally need things but not enough to justify flying somewhere else to get them. It's like I sell marked up ammo in a few places because people don't want to spend 30 minutes flying somewhere to pick up more when they could spend a few extra million extra and go right back to shooting rats and recoup the difference.
>>
>>935609
Don't give a fuck about the health of the game, that is CCP's job. I've done mire than my share of free advertising for them.
>>Low/Null alliances who will seek to destroy (but also help) you depending on where you place your hub
Yep thats why I'm thinking about doing it somewhere in thw south, goons seems like the most promising to help.
>>935615
Thanks for the advice man. I'll probably take a year to gather the liquid for the initial investment. If you're still around then I'll definitely be asking you for help and where to place the hub.
>>
>>935619
If you want quick advice, try and seed Apanake, Osmon, or even Lanngisi despite being two jumps from Hek. Osmon has a decent amount of people who continue to run missions there despite being a .7 system and still getting ganked, Lanngisi is full of Russians and Chinese so you'll have a lot of buyers for smaller things, and Apanake, despite that old broski fag camping it for a few months, still has a decent amount of people who run out there but it's the least populated of the three since it's so far from a good hub (Dodixie is about 8 jumps away and everything in it is usually marked up). Sell faction and T2 ammo, sell T2 large guns, cap charges, hardeners, extenders, boosters and reps, tracking and guidance enhancers and computers with scripts, anything that people use and you'll get buyers who don't care that they're paying a 100% markup because their purchase volume isn't big enough for it to matter.

Apanake especially wouldn't be a bad start because the Genesis region is big and has no market hubs that are close, it's mostly untapped because it's not valuable enough to make it worth heavily colonizing and not close enough to markets to make it viable to travel back and forth. Aridia, serving as a corridor to Delve, Solitude, Fountain, and Amarr proper could use a hub since it sees a lot of movement, especially if you were looking to purchase things and jump freighter them back to Amarr or elsewhere, you could probably buy a lot for cheap.
>>
>>935619
>Yep thats why I'm thinking about doing it somewhere in thw south, goons seems like the most promising to help.
And as a humble hauler, I wholeheartedly support your cause.
In all honesty, all the contracts we deal with are literally centered around bringing goods into Jita, so traveling out of Jita is rarely justifiable financially. Outgoing contracts are rare.
Other "hubs" like Dodixe and Hek do not really help that much, so we could really use other hubs.
>>
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Hey lads, quick question
I'm looking for player suggestions for /vm/'s virtual soccer/football team and wanted to see what the EVE Online thread would suggest as a possible player rep?
It can be any meme related to the thread and subsequent /vm/ EVE community, preferably the most representative ones
>>
Fuck I want one.
https://www.cgtrader.com/3d-print-models/miniatures/vehicles/maller
>>
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>Quite possibly the toughest cruiser in the galaxy
>>
>tech2 dreads announced
>they have doomsdays, but firing them drains cap from nearby friendlies, stopping ppl firing them en masse
>amarr t2 dread is a missile boat
>caldari t2 dread is bonused for hybrids
god ppl are gunna be buttmad about this for a while
>>
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>>935635
>a possible player rep?

Will Smith
player name >amarr
>>
I like that they aren't just hurrdurr heavy assault giga retard, but the new weapon looks too gimmicky and I expect they will still have too much hp and everything because they always always fuck this up
>>
https://www.eveonline.com/news/view/new-lancer-dreadnoughts

Bane is a big ship.
>>
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>Khanid
>>
If they are not Keepstar killers don't bother me.
>>
If Keepstars are not removed don't bother me.
>>
>new update
>BIG GUN, but your alts need to cap transfer

could it be more retarded than that?
>>
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>>935635
>Amarr
Or alternatively >Oneiros
>>
Lonetrek
>>
>>935589
Ishtar bots are KB padding and that's about it.

I only ganked a ice miner once and he was so sad I kinda just felt bad.

>>935668
People aren't buying enough SP.
>>
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>disruptive lance
>getting hit: cant activate gate, disables warp/jump drive, tether/docking disabled, and experience a 50% reduction to incoming remote repair, all for 60 seconds.
>confirmed on stream as useable in lowsec
Jump freighter boomer trucker bros....
>>
does it actually break tether or just stop you tethering like if you're tackled? either way jfs are still unkillable unless retarded
>>
>>935951
amen
jump freighters were the worst thing ccp ever disgraced this game with, all jf pilots will fucking hang
>>
tryhard soilenoids malding at jfs will never not stop being funny
>>
>>935955
why do you hate jfs?
>>
>>935965
He thinks it will magically stop the big blue donut and force people through is gay russian gate camp
>>
>>935951
Filament hauling is king anyway.
>>
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fuck yeah finally.
>>
>minmatar dead isnt split guns/missiles
>>
>>935951
I doubt it'll have much effect, any JF pilot worth a damn will have another cyno up to instantly jump out should something go wrong.
>>
>>935992
Did you do the shipcaster event? How long did it take to grind through the ranks? I really want the Penumbral Shadows skin for the Apocalypse Navy Issue.
>>
>>935992
i got a booster worth like 5m after completing it, pretty disappointing

i did make like 2b (would have been 4b but 2b got ganked in jita)
>>
>Give the Caldari t2 dread hybrids, which combined with shield hardeners makes the neuting aspect of the lance brutal
>The Amarr t2 dread gets missiles and thanks to its armour tank it doesn't give a shit about being capless
CCP in charge of balance
>>
>>936007
Shipcaster event? nope.
>>936009
Sorry to hear that, always good to have bookmarks all over the jita station.
>>
anon in charge of retard
>>
>>935623
>Lanngisi is full of Russians and Chinese so you'll have a lot of buyers for smaller things
Never help the east. Ever. But thank you for all this advice, it will help immensely
>>935633
Good, I will try but getting the initial capital will be the difficult part.
>>
>>935668
Dread snipers will be interesting at least
>>
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I have made cancer.
>>
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>>936006
All the cynos in the world do nothing when you get lanced mid-warp.
>>
With the steep fitting nerf what ships people use these day to light cynos?
>>
>>936391
>indy
ventures and sigils
>cyno
force recons
>blops
any ship with blops
ive seen people lighting blops with enforcers
>>
>>932670
Rens/Hek is totally underrated too bad no one plays this dead gay game
>>
>>935578
Worse
>the developers have always managed black market ISK
>>
>>936257
it is possible to fascinate a retard with anything
>>
man, they are shilling the fanfest as fuck
>>
>>936471
They hyped 2022 as well, I went and it was bleak. You could tell the devs had taken the covid years off and were kinda defensive about it.

Player presentations carried fanfest as much as the game.
>>
The only things keeping e:o afloat is addiction, huge collective sunk cost fallacies and the fact that for many nerds this abandoned game is the only approximation of human contact.
>>
i dont think this is something new for anyone.
the only thing i dont get is how the fuck cuntmar failed so many other projects
>>
So, uhhhh... I need 3 warp scramble strength in order to disrupt a Venture's warp drive?

Right? Retard question of the night, Eve mechanics are still arcane to me
>>
>>936256
Good luck. If this adds anything, I would suggest trying to court some of the low sec groups, especially those in lowly populated regions, so you can aquire resources in low sec more easily.
>>
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>>936391
>>
>>936741
This is a little out of date because now the Rorqual can jump to Industrial Cynos along with bridge mining and industrial ships to one.
>>
Should I get in to abyssals? I mostly only play for any length of time on the weekends, but I have an hour here or there during the weekdays I'd like to grind some ISK during the time. I've been doing missions which get me about 100m ISK/hr, about which level of the abyss is equivalent to that?
>>
>>936719
Either 3 or 5 if they have a stabilizer. They're surprisingly hard to catch.

If you want a cheap way to hunt them, the Malus Navy Issue gives +2 strength to scramblers so you would catch most Ventures with a single scram, otherwise you have to fit a scram and a point to most ships to catch them.
>>
>>937167
yeah give it a go
do frigate abyssals though
cruiser abyssals are a trap.
start with an easy Hawk or Worm fit and run T1 Exotics or Darks.
dont fall the for 2bil Gila w/ 4bil of implants meme. you'll only make slightly more than you will from frigate abyssals only to lose your ship from a disconnect before you manage to pay it off.
>>
>>937167
>imagine being that dumb to not figure out this
>>
>>936719
yep, they get a bonus of +2 so you have to exceed that. You can do this by any combination of scrams and points that add up to >2

Consider also that a warp core stabilizer adds another +2 to any ship with it while it's active.
>>
>>936719
Correct.

1 point is enough for most ships
3 will cover bonused subcapital ships (ie venture, DST)
5 will cover bonused subcaps with an activated warp core stabilizer

The only other noteworthy bit is that supers and titans require something like 20 or 30 iirc, but that's why hics and bubbles are usually used for them

Warp disruptor = 1 pt
Warp scrambler up to T2 = 2 pts
Faction scrambler or Heavy Disruptor up to t2: 3pts
Faction heavy disruptor = 4 pts
Officer heavy disruptor = 5 pts
Heavy scrambler up to t2 = 6 pts
Faction heavy scrambler = 8 pts
Officer heavy scrambler = 10 pts
Scripted HIC point or T2 Dread Disruptive Lance = Infinity

Anchored bubble, Dictor bubble or unscripted HIC bubble = infinity, but can be countered by a nullifier module or nullified ship (ie shuttle).


Note that heavy scram/heavy disruptor are not typically used (price and/or fitting requirements)
>>
>>936391
Indy cyno can be done by ventures and i think maybe t1 haulers? I believe the rorq can jump to indy cyno, not just JF, but i could be wrong

Regular cyno is done with covert recons

Covert cyno can by done by covops, covert recons and blops iirc?.

there's also a deployable cyno, but its a single-use.
>>
Jita is scary. All the Tornadoes and stuff makes me anxious.
>>
>>937394
highsec is the scariest space
all those people and you never know who you can shoot or who will shoot you
>>
Thanks fellas
>>
any point in doing stuff in triglavian space? i went there to check it out (just started playing again after a 10 year break) and it's weird
>>
>>937618
I mine there on occasion, sometimes as a solo Prospect for quick cash and sometimes with a fleet of Procurers and a combat fleet on batphone. The ore is great but it's random how long you can mine it, sometimes you go for hours with nobody bothering you and sometimes you get dropped five minutes after warping in.

The Royal Martian Train farms flashpoints there for ISK as well, I don't know how much they make because it's not open to the public. Must be decent to convince 30+ people to fly around in Leshaks though.
>>
Has anyone tried ninja salvaging blue NPC wrecks in Pochven?
Seems lucrative if I could get myself a decent salvager and a DST/BR, since all the NPCs die fighting each other all around the corners, and nobody seems to be bothered by 'em.
>>
>>937775
its pretty common to see cormorants and similar doing that.
>>
>>935604
make Ichoriya great again
>>
>>937775
>and a DST/BR
not really needed
salvage is so fucking small you'd be better off just moving it in and out with a 1700m3 magnate or something
>>
>>937775
I don't do it in Pochven, but in k-space I go to EDENCOM and Triglavian systems that have Drifter wormholes and occasionally a fight breaks out between Drifters and EDENCOM/Triglavians. The Drifters almost always roll the floor with the two and leave behind a ton of loot.

>>937975
The salvage is small but the drops are not. Most forces seem to drop between 2000-4000 m3, more if there's an Orca in the fleet.
>>
was curious about isk sellers so checked a site i had bought wow gold from before
these niggers are selling isk higher than it would case to turn plex into
>>
>>937975
>amarr
>>
>>938157
I think CCP did well combating ISK sellers that way despite PLEX being cancer for the game as a whole. Basically even if PLEX prices dipped down because the market was being flooded by people selling it, CCP just creates alts and spawns ISK in their wallet to delete the PLEX from the system. Since they have full control over the ISK supply, not all PLEX sold actually reaches player hands.
>>
>>938061
>but the drops are not
ah gotcha
>>
>>938206
ccp doesnt "spawn isk" they use the isk collected by NPCs and permabanned accounts

if you sell a lot of plex in jita you will occasionally see npcs buy
>>
>>938680
>Using game master confiscated ISK that was obtained through botting operations to purchase ISK and remove it from circulation, effectively increasing the barrier for players to PLEX their account by artificially inflating the price.

You can call it whatever you want, but the fact of the matter is that CCP is specifically pushing up the price of ISK to increase the amount of real money spent on the game.
>>
>>938693
Fuck me, it's too late for me to attempt to form any coherent argument here. Just replace some instances of ISK with PLEX, you know what I mean.
>>
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>Okay uh, who hasn't received their pap credit yet?
>>
what's a good way to do some pvp without joining a corp?
>>
>>938693
>CCP is specifically pushing up the price of PLEX
not really, at least not by directly buying plex from the market
they control it but most of the plex price increase comes from player demand for all the shit CCP has made purchasable for PLEX
a shocking amount of people are really into skins and shit

at least when they had the economist guy they actively worked to reduce plex price sometimes as it meant they'd make more money from increased volume

if ccp was controlling the price of plex directly you wouldnt see the huge sales for omega/mct/etc for plex right before end of tax year, they put those sales on to drive up plex prices and increase plex spending, as unspent plex balances are accounted for as debt.
>>
>>938708
I have spent 100s of bil on skins. At some point there isn't anything else to spend it on.

CCP games cant realize the revenue from plex until it is redeemed for in game services.

Unless there is some weird loophole where they can redeem the plex themselves?
>>
>>938780
>CCP games cant realize the revenue from plex until it is redeemed for in game services
I'm not sure what you mean by this, once the plex is purchased and the transaction goes through, ccp has the money - whether the player redeems it or just keeps it and never uses it doesn't matter
>>
new skins when? for good ships, not gay shit like marauders and gilas
>>
>>938780
is this some arcane icelandic law applied to modern times??? it sounds fucking stupid
>>
New bellicose model pls
>>
>>938792
>>938798

Its pretty standard. You've given ccp cash for their in game item. But the item is redeemable for a service that has yet to be provided by CCp. So they have an outstanding commitment.

So basically when everyone buys plex the real money gets put to the side. Then when someone uses it for a 6 month sub ccp gets to realize the revenue over those 6 months.

Its real money CCP can use but they have the outstanding obligation until services provided so it doesn't show as revenue on their investor reports. And for a publicly traded company those reports are all that matter.

Even non-public companies like Jagex have to follow similar guidelines.

I only learned about it in passing on my way to CPA in the USA but its basically global.

tldr: leaving plex in dev locked accounts would make ccp look bad to koreans.

I believe without real evidence they've used seized isk and plex before to try to soften the markets in the past but its not a long term plex sink.
>>
Decent overview:
https://www.iasplus.com/en/publications/us/industry-spotlight/tech/tech-spotlight-issue-4

See "Life of the Virtual Good" as their likely approach.

Now that I think about it having a stock of banned account plex that you can "burn" if you know its a bad quarter would be a good idea on CCPs part.
>>
Has anyone tried grinding Lvl 5 missions?
Currently my main can fly a Golem, and will probably be able to have my Phoenix and Chimera pilots be ready in T2 fits in about 2-3 months.
The problem is, the more I look into this, it's like a rabbit hole, muddied by people who are sensitive about LP prices, random trolls, and simply sheer lack of information/guide regarding the topic.
>>
>>938693
>CCP is specifically pushing up the price of ISK
err fanfest stats literally showed it was inflation caused by ishtar-spinners, incursionfags and rorqbots
>>
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>>938702
FW

>>938959
you can run some lv5s in frigates or a cheeky praxis fit or spider-tank domis
hardest part is honestly not getting dropped by snuffed.
>>
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Is there an updated version of this 2011 infographic?
>>
celestis
>>
>>938959
L5s can be profitable but it's not all that reliable. It's k-space, so you'll light up on the map with NPCs killed and attract attention after a couple of missions. The payout to effort isn't the same as wormhole sites or ratting in null, so it doesn't attract a whole lot of people when you could just AFK Ishtar for similar payouts.

Bringing extra people along splits the LP payouts too much as well, which is a shame because it would let you keep your risk small, and half the missions are against other empires, so it's hard not to drag your standings down. There's just more headache involved in L5s compared to other forms of income but there's a few people who enjoy doing them anyway and it can pay well if you're allowed to do them uninterrupted.
>>
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>AFK Ishtar for similar payouts.
>>
>>939234
Yes dog, have you even watched the video that guy posted? There is not a single item in the LP store that will net you the price he claims unless you want to sell one implant a week for the next year. You might make 200m/hr doing L5s at best, it's not that great of source of income compared to other things.
>>
And afk ishtar makes 70m before tax. Your point?
>>
>>939238
It makes about double that on average, or do you not count the ESS payouts?
>>
why are you comparing something you do with 1-2 accounts to something you can multibox a limitless number of, you absolute retards
>>
>>938792

Purchased, unredeemed plex is an outstanding liability of game time. In a bankruptcy situation, the plex holding customer class could argue in court that this makes them a higher creditor class (general unsecured) than the equity interest (ie, Pearl Abyss).
>>
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>customer class
>>
>>939161
nah
its not changed terribly much, just add abyssals, KRAB beacons, FOB hunting, diamond rat hauler farming and pochven stuff and its more-or-less up to date
>>
kill JFs, behead JFs, roundhouse kick a JF out of alignment, terminate a JF's cyno alt, dreadbomb a JF, bump a JF off a station, lance a JF in warp, socket disconnect a JF after jumping, suicide gank JFs, loot a JF's wreck, ransom a JF, splatter a JF pilot's pod
>>
I can fly every race's T2 frigates, but should I train into a Nergal for doing burner missions? I'm not sure if they're really any better than just having a specific ship for each since I already have them.
>>
The anniversary event is ending and I barely made 1B out of it opening cans in low sec. Kinda dissapointed since ppl were telling me they made billions and billions doing it in few days.
>>
>>940003
yeah the loot is always most valuable the first few days
especially cuz this time around genolution implants were dropping WAY too much the first 2 days, so it wasnt uncommon to get 1-3 250mil implants per site.
some of the stuff is just crap you sell now, some of it is stuff that'll increase in value over time.
>>
>>940003
It's like most events, if you don't do them when they're completely fresh, you won't make shit with them. I was making more than 100m/hr mining in a Venture in Pochven when the Caldari side of the shipcaster war finished, by the end of the day that was down to 30m.

The rest of the shipcaster sites still pay ok right now, but it's gone from people being able to solo them in an exploration frigate to roving gangs flying through a constellation and dropping five or six navy frigs on anyone who enters them. If you get a group together who can camp the warp in point on these sites you can still do them, but then you're splitting the loot however many ways.
>>
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>>940003
>ppl
>>
>Pirate stronghold expansion
>Pirate Fortizars can now spawn one per constellation
>Causes rats in the constellation to be replaced by diamond rats
>As the pirate fleets mine more resources, more structures get built
>Structures directly affect the security level of the constellation
>Can drop HS systems to LS, can drop LS systems to null
>Removing the structures don't raise the security status, players have to do CONCORD missions to bring it back up
>CONCORD missions and structures can raise security status higher than base, allowing LS systems to become HS with enough work
>Generally more pirate strongholds than players fighting them though, so more systems over time get dragged into LS levels, eventually only the constellations with market hubs and new player systems permanently remain HS
>>
>>939240
No, it generally doesn't. Maybe if you are always completely uninterrupted and count escalations, faction spawns and MTUs but ~140 is kinda optimistic.
>>
everyone lies about their isk/hr
>>
begging for more LS/NS is a mark of a shit pvper
>>
I make 80 million per hour with PI with 12 accounts
>>
>>939989
Single rig Nergal is a good all rounder but I think time to complete is faster with dedicated ships.

I also didn't train Nergal Mastery to V so maybe thats why.
>>
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I make more ISK/month training and extracting from 3 characters on one account compared to manually managing 200 station sell orders. What a fucking joke.
>>
Miss the old bustard, one plump fat turkey.
>>
>>940376
>le more money in more money out xDDD
does that shit actually work? i tried looking around station trading guides and these faggots all claim to earn billions per day from one update a day for 200 buy/sell orders
all items are either too low margin or too high volume to get you anything more than ~30-100mil max per day
>>
Solo PvP is so fucking binary in this game, you either have the fit to beat the other player, or you don't and get absolutely fucked. No inbetween
>>
t. lowsec frigate 1v1 shitter
>>
>>940376
how often do you update your orders?

i dont trade i just list loot etc on sell orders at a set price and only go back to check orders if im going to need more isk soon
works well enough
>>
>>940587
Trillions of ISK moves through Jita each day, so it's technically possible if you had absurd reach throughout the market. Though Jita is so busy it's not a place you really do single updates per day.

For example, if 20 trillion ISK changed hands in Jita each day and you moved 1% of that (200b) and made a 5% profit on each sale, that would be 10b ISK/day. For Jita though, that's typically the domain of bots backed by people continually scanning the market and deciding prices far in advance, you're not going to do it just sitting there and fiddling with orders on occasion. Do that in a smaller hub if you don't want to spend as much time.

I think it burns people out pretty fast too, I knew a guy who specifically got on EVE to daytrade and spent several hours per day doing it and he was essentially increasing his wallet by 25% per day. I used to give him all the ores and gas we mined for him to play with and he'd use it like an investor IRL, he just stopped playing (Or maybe made a new character and went elsewhere) after he hit 50b. But out of the 9b in ore we gave him, we got more than double of that back (some of it was tied up in ship hulls though because that's what he picked up cheap, we still have a Rorqual bought for 2.4b ISK that no one can fly).
>>
>>940668
>multiple order updates per day
you are doing it wrong. broker fees will eat you alive and burnout will come fast.

enough volume is bought and sold in Jita that you don't even need to update your orders daily, just pick the right price and they will sell.
the "trick" to making 1b a day ez mode from trading in Jita is to have 100b tied up in buy orders and items

just trade from jita to other markets instead, needs even fewer updates and margins are way better

theres literally no point botting orders besides saving yourself from an RSI. blaming market bots for your lack of success is ultimate cope. yeah its annoying when a couple idiots/bots start fucking .01isking (or the current equivalent) each other and dropping the price on something you're trying to sell to ridiculous levels but that happens on 2-3 items out of 200

trust the market.
>>
>>940691
Moving orders more frequently isn't to maximize your gains but to push away competition. Even if you nuke 90% of your profit on an item, having competitors throw their hands up in the air and say fuck it is better long term for smaller items.

For larger ones, you don't relist, but instead have multiple characters listing multiple orders. If you're selling battleships for example, you don't put 30 up for sale in a single order, you put up two and as soon as someone undercuts you you put up another two. This gives the same effect without causing you to lose broker fees if someone decides to keep fucking with orders.
>>
I just love railguns
Heated rods of motherfucking alloys shot at incredibly high velocities

So cool
>>
>>941047
they're not heated
>>
what the fuck is a filament and what am I supposed to use it for
spoonfeed me
>>
[Bellicose, Bellicose ECM-TP]
1600mm Rolled Tungsten Compact Plates
Mark I Compact Reactor Control Unit
Corpum C-Type Thermal Energized Membrane
Corpum C-Type Kinetic Energized Membrane

Target Painter II
Multispectral ECM II
Multispectral ECM II
Multispectral ECM II
50MN Quad LiF Restrained Microwarpdrive

Rapid Light Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Rapid Light Missile Launcher II

Medium Particle Dispersion Augmentor II
Medium Kinetic Armor Reinforcer I
Medium Thermal Armor Reinforcer I
Infiltrator II x5

Inferno Fury Light Missile x40
Scourge Javelin Heavy Assault Missile x132
Inferno Javelin Heavy Assault Missile x132
Scourge Fury Light Missile x40
--
>>
I buy shit in Jita (usually limit orders but I market buy if spread is low enough) then make contracts to move the shit to station I sell it at
and once the shit is in the station I put it up to sale. When it's close to 90 days and the item ain't selling (undercut by others) I either relist anyways or search for something else to sell. I'm a small fish and only have one char doing this with 200 orders total give or take.

And doing all this shit makes me less ISK/month than just buying multiple training certificates for the other 2 chars and extracting and selling injectors out of them.

What a fucking joke.
>>
there's many types of filaments m8. they're all things you put in your cargo and use in space that teleport you to places I think. that can be to actual systems, or cancer pve instances
>>
>>941178
it teleports you into abyssal, trignig or nullsec space
or teleports you out of pochven into normal kspace

you must be in a fleet and some distance away from any structures or celestials

for nullsec theres signal and noise in -5 -15 and -25 variants, the number dictates the max number of ships in fleet and on grid with you that can/will be teleported
signal takes you to a random nullsec with lots of "activity" (pvp, ratting, lots of dudes sitting afk in station, etc)
noise takes you to a random nullsec

border, home and internal pochven filaments take you (and your fleet) to border, home and internal systems in pochven

krai * pochven filaments take you to a system in poopven controlled by that trignig faction

glorification and proximity filaments take you out of poopven. glorification goes to a kspace trignig minor victory system. proximity takes you to a random kspace near (in terms of LY) to whatever poopven system you find yourself in.

theres ice storm ones that take you to somewhere theres an ice storm whatever that is, i think its some event thats over now

and the abyssal ones take you to the instanced pve cancer
>>
One should be able to sell pre fitted ships on the market
>>
no. multibuy and auto fitting makes it pointless
>>
>>941192
I do that in corp, list a bunch of contracts with fully fitted ships for doctrines. Since the market is shit where I'm at, it mostly helps to ensure that people are flying similar shit and we don't have a bunch of snowflakes flying shitfits.

I just wish I could do it with the general public so I could RP a used car (Spaceship) salesman.
>>
my fits are better than the alliance fits and I will never bring what you ask for
t. snowflake
>>
>>941197
What could be considered a shitfit?
>>
>>941225
anything u dont like
>>
https://limitedrungames.com/products/eve-20-th-anniversary-collectors-edition

>$174.99
Jeez...
>>
>>941206
this
I can't tell you how many times ive shown up to an alliance fight and they hand me an interceptor with 1 (one) extra reload of ammo
nigger, how am I supposed to clear their inties off the field with only 1 extra reload? never trust alliance niggers to do ANYTHING RIGHT
>>
>>941206
>>941291
>alliance warfare
cringe
>>
damn those roasties are ruining the new song with their half arsed acting
https://www.youtube.com/watch?v=p_Yh6AupvRw
>>
>>941254
>we want money upfront
>and no, we're not going to tell you what you get
>>
>>941291
they expect you to die brother
>>
>>941422
This video made me feel very old. I don't belong here anymore.
>>
>>941422
just say you hate women anon its ok

i enjoyed it.
its better than some of the shit they've put out thats for sure.
>>
>>941457
I love women
I'm a woman enjoyer one might say
>>
fag
>>
How risky is buying chinese ISK?
I literally only want to pay for my omegas with it.
>>
>>941663
It's somewhat risky, I wouldn't start doing it if you've had a character for years and this is the first time you're going that route. Start up a new account with information that's not your own running on a VM with a different IP not in your area and go that route.

I think CCP watches for a long time, so you can be fine for a year or so and eventually they get around to banning whoever's been flagged. I had an account I bought ISK on and made "rental" payments to an allied corp to my main, it took eight months after my last ISK purchase to get banned and the allied corp had a GM threaten to take back the rental payments the alt made but ultimately it didn't happen (Which was good because it would've been over 20b ISK). I think there was some ambiguity because it's theoretically possible a corp would let you pay money for docking access and ratting rights in their space so it's also possible they didn't know the character was an ISK buyer and just assumed he was ratting the cash back every month.

I for one wouldn't let a single penny touch any of my mains' accounts though, the last thing I would want is getting all four of them closed down.
>>
>>941178
the red/yellow ones are used to go into abyssals, basically summonable private 5-20min dungeons.
the grey ones are used to teleport to nullsec
some others are used to teleport to Pochven or highsec
>>
>>941192
you already can, via contracts
and people buy them too if you know what to fit and where to sell it
>>
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Is there anything more pathetic?
>>
>>936719
just use rapid lights with precision mjolnirs, shit instakills frigates
>>
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>precision missiles
>>
>>941876
yeah, most things I assume since this actually looks pretty based
>>
What is the counter to double MSE sabre?
>>
loads of things. any cruiser or above, any non-t1 destroyer, any AF. some frigates that can scram kite. those sabres are usually retard alts
>>
Notice how all dev time spent on E:O the video game is purely cosmetics.
>>
>>941422
my expectations were low, but holy fuck this is cringe
>>
Are people really gonna grind EverMarks to temporarily change the color of their Astrahus?
>>
new omen skins when
>>
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>E:O
>>
>>942118
killing your alt's corvettes to pad your killboards is based?
>>
>>942378
yes, if you're also ruining your corp's kb at the same time
>>
>>942414
typical nulldrone mentality
you don't play the game
>>
Giganigga active armor tank incursus camping at plexes 0 warp point

good?
>>
no
>>
>>942119
not being on grid with a Sabre in the first place is a start
other than that, its just a Thrasher with a bubble. just pop it.
>>
>>942432
>nulldrone
but I'm a hisec awoxer
>>
>>942458
dualrep incursus is so gay that every fw fit is specifically made to hardcounter it
>>
Killing ventures in low sec is fun
And quite rewarding if done frequently
>>
>>942575
yeah the salt in Rookie Chat is always worth it
>w-why they kil mi? i'm only cheap boi they waste they tim
>>
So now that the event is over and made a bit of isk I've been wanting to check out faction warfare. So how exactly does it work, just pick a side and go to a frontline?
>>
>>941944
>what is explosion radius
>what is explosion velocity
>>
I've secured my first kill on a FW Plex
A Tristan fully T2 fitted
Me? A shitty T1 incursus 123 dps
Overheated nanite repair paste fucking rules
>>
>>942647
I've been flying executioners around the sites in my sides space that are listed as frontline.

When I go to attack the other teams frontline sites killing the NPCs takes to long.

I've had multiboxing blues wave in local and so far all hostiles have warped thier atrons away when i enter or basically single shot me.

You tell me what I'm supposed to do when you figure it out. Pretty good isk through LP though.
>>
>>942774
What's some good faction stuff to sell?

Ammo?
>>
>>942781
I just set up sell orders of whatever fuzzwork says. Ammo is common. Drones and Cap boosters have been pretty good for me.

Good isk is a bit of an exaggeration but 30-50 mph for a t1 frigate is pretty good considering i was expecting to lose in pvping.
>>
Do those shipcaster war sites in HS pay out FW LP or just loot?
>>
How rarted would it be to multibox 2x marauders in a c5 as a solo player?
>>
>>942905
You'd need about 12 or so sites to pay them off, but after that it would be pure profit. So it depends if you want to risk 3b ISK, it wouldn't be bad if you could get a few days without interruption.
>>
>>942916
main thing I'd be afraid of is getting rolled into, doesn't seem like there's much hope of escape in that case
>>
>>942746
nice anon, good on you

>>942785
>>942781
yeah what this anon says, ammo and drones are a good start
it also depends a lot on what LP store you're selling from. some have a couple of popular items that are always in demand, popular BPCs or faction ships that you can make using nexus chips. chips you can buy on the market or get for cheap on distribution corp LP stores

use fuzzworks, sort by "5% of volume" and that'll show you which items actually sell the most.
if you sort by isk/lp you'll just get random trash implants that will never sell

if you go ammo or drones you can crank them out very easily and cheaply by making them yourself, either by buying the minerals, mining them or just melting down random trash loot.

i would never go below 800isk/LP, if you know what you're doing 1200isk/LP or more is very doable in highsec. some NPC null stores can go way higher but you'll run into logistics problems
>>
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>nullbabbys beg for citadel skins
>they get citadel skins
>WAAAAAH NO NOT LIKE THAT!!!
>>
>Have alt account I use to scout and hold loot on
>Also use Parsec to play on occasion, works fairly well

>Get an idea
>Set up second PC, put EVE on it, set up Parsec
>Give friend access through Parsec, now he can log into the account remotely and multibox the alt without having to know the password
>Basically everyone sharing this one alt account to haul and scout for them so long as I don't need it
>Eventually convince corp to PLEX it for me since it's now a communal alt

>Someone catches wind of this, decides to take it further
>Does the same thing through VMs on a cluster host, now you can connect to eight different characters like this
>Characters are checked out to run solo mining operations or wormhole farming, they're almost in use around the clock
>No complaints from CCP yet on all this, so people just log in, make 500m ISK/hr mining on the remote alts, pass it to the next guy when done

These characters are in use basically all day, every day, it's a miracle no one's tried to flag them as bots.
>>
than:
https://youtu.be/nEgUL_QrNtI

now:
https://youtu.be/p_Yh6AupvRw

eve is dead anons. you are "playing" money laundering zombie
>>
came back a couple days ago and just found out mittani doesnt play anymore
whats the point
>>
>>943010
>mittani doesnt play anymore
he hasnt played for like 15 years anon
cunt was infamous for never logging in while bossing around 32k people
>>
https://www.eveonline.com/news/view/upwell-structure-personalization

Why didn't they do this with ship skins?
>>
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people still play this game?
>>
obv not
>>
>>943055
>never logging in while bossing around 32k people
looks like a win . And you with your 8 accounts and daily logins looks like fat retarded cunt to me
>>
>>942934
>game for degenerates
WCGW
>>
Holding corp Upwell n words deserve the rope
>>
>teamspeak
>eft
>pidgin
soul
>>
>>943010
stay gone null babby
>>
Are we alive game?
>>
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Remove Incursions
>>
>>943277
add a random chance of diamond spawns to mix it up a bit.

I enjoyed them a few years ago for active grinding. Its too good isk for solved gameplay. Id go back if fleets got wiped every once in awhile.

Might humble some of the toxic FCs who've been doing the same sites for 10+ years.
>>
>new pve gets added
>"no it'll be challenging this time guys, not just more brainless retard farming!"
>it's more brainless retard farming
>they never fix it
how many times now
>>
>>942971
>miracle
They don't even catch those Ishtar and Abyssal bots what makes you think they will ban you?
>>
>>943436
40-60 boomers probably want nothing more than space farming sim.
You know, the kind of people who would fly maurauders in highsec and think they are badass.
>>
>>943301
That's really what I hate about incursions, there's almost zero risk at this point. Technically wormhole sites in high class systems are similar, but by definition you have to do them outside of HS and if someone fucks up and pops a trigger you can quickly find yourself in over your head.

I wouldn't mind incursions if they were at least on the same level of difficulty as abysses in the sense that everyone had to actually think a bit about what's spawning and how to handle it because at least then you'd weed out bad FCs who can only do it because it's been the same for a decade. It's even worse since the marauder buff because the damage is twice as high as what it was so sites are cleared faster and safer.

I also think incursions should require mixed fleets, limit the sites to X battleships and require people to use frigates as fast tackle to hold targets and cruisers for maneuverability for other objectives, it's a lot easier for someone to FC an incursions when there's basically two classes of ships and roles, DD and Logi.
>>
>>932802
By money we meant real life money. Open up that wallet
>>
fine but those kinds of brainless pve should get you practically no money
>>
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>>943583
Hail Satan!
>>
>>943502
The risk still exists. You just hate farming them with competent players. Why don't you just give them credit where credit is due? Also, couldn't a gang like safety. just show up and suicide gank them for mad profits in t2 corvettes? Yes they can. Look at their kill board and you'll see it. There is risk all the time and you're complaining about being successful? Dude, wow. They just need new content that's more challenging but it will only ever be "brainless retard farming". Eve DOES operate on two cycle ticks.
>>
Know what would be cool? An implant that allows a second clone jump within the same 24 hours of the default one. One time until the cooldown is over.
>>
no. and let's get rid of clone jumping, it's dumb
>>
>>943603
Don't get me wrong, I am right there in the middle of incursions being an FC as well. I know what goes on behind the scenes to get things off the ground, I know that groups have billions of ISK tied up in equipment to make it run smoother, that people don't always see stuff like someone having to have an alt scout to check sites, drop Lyavite, etc. There's effort that goes into it, but by and large the rewards are disproportionate to the risk. And as for safety, they are basically never successful at the incursion site, the last attempt they made on a fleet that was running was against TOP where someone tried to gank a bait Kronos with a dozen stealth bombers and failed miserably (All the groups talk and share intel so everyone's aware what's going on). The only time people get picked off is when they're stupidly flying their incursion fit ships through gank pipes, and that's completely on them.

What drives me mad though is we make like 120m/hr in Vanguards which are braindead and twice that in Headquarters which are less braindead but still pretty easy. Every single other activity in the game now has to be compared to these incomes people can make sitting in a marauder (Or pirate hull, or a shitfit Praxis if you're poor). If I want to convince people to form a group for wormhole sites? Why bother risking ships in a C3/C4, the income is less, it takes more effort to form, and you stand a good chance of getting attacked. Why go through the trouble of locating sites to do gas huffing when you'll clear them in about an hour solo and have to spend an hour finding a new one, or just get ran off in lowsec? There's no reason to take a daytrip to null to do combat anomalies with bros because it makes such little money compared to the setup if you don't already live there.

Even getting people over the initial hurdle in learning abyss is a tough, no one wants to lose ships and time learning it when they can make a comfy 250m semi-AFK in HS in two hours.
>>
>>943869
You just admitted yourself it took billions of isk which also took a substantial amount of time to train those account characters up for and on top of that you're running additional accounts to scout with? You're multi-tasking to take the risk away as well. It's because you earned it. It's like how in the heart of giant alliance blocs out in null have their blue bubbles and shit. They earned it. Ultimately, the risk will always be the player element. Not the pve and you just admitted you guys take extra measures to ensure risk free gameplay from gankers. Also, I can solo a number of sites in c3s and some in c4s with a t3 cruiser. That's beside the point though. I can make more in two hours than the two examples you listed, with various activities in game, that I will never reveal. You even claim to lead groups and it feels like you're arguing for a nerf to your own income bro. It's honestly memetic. The whole it's too safe thing. Then CCP nerfs it. IMO, that's just opposition trying to stab at people they can never successfully stab at. Like every fleet doctrine nerf in history.
>>
>>943069
yeah mate
mates and I dunk chinks in null every night, good shit
>>
>>943436
>>943301
interviews with CCP Dragon have indicated that eventually Diamond rat AI will be rolled out everywhere
>>
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Did you do the gist malakim event? I managed to get 6 geno implants on the first three days and found none after they adjust its dropped rate but made tens of billions of isk with everything else except selling those geno implants.
>>
>>943938
You're not understanding my complaint. It's that by incursions having disproportionately high rewards, you disincentivize other content. Large parts of the game are being ignored because incursions are too much value compared to the effort it takes to do them. I can invest the same amount of money and time in wormholes, in nullsec, in industry, or whatever and outside of abyssals I'm still not approaching incursion income. And because it's more effort to do for less money, people are ignoring the content.

I am arguing for a nerf to the way I print money not because I have some nihilistic desire to stop making ISK, but because I enjoy a lot of different content and by having one dominate the rest in terms of value you don't get a lot of people for other things. I don't want every conversation I have with people in my group and alliance to be, "Yeah, but does it make as much money as incursions?"
>>
>>943948
yeah
same, made 2bil in a couple hours in the first 2 days doing the data sites
took a break for a bit
then the last 3 days of the event i ran a bunch of the combat sites when people stopped caring about them so I could get the progress track done for the skins, only made like 700mil from 3 nights of doing those.
they were still good isk for highsec though, like 16-59mil per site depending on RNGjesus
>>
>>943954
incursions print like 100mil/hr sure but burner missions are way worse
at least incursions make people fleet up and do shit together with logi etc and are only run at set times a couple times a day.
chinese in Venal/Curse run burners 23.9/7 printing 200mil/hr in frigates in complete safety, some run them on a few chars at a time

then there's whbabbies casually losing 25bil/week in marauders like its nothing cuz they make 1.2bil/hr
>>
>>943954
The incursions are temporary ultimately and if there is a roaming gypsy gang of incursion runners let them be. They're the ones nerfing their income at the end of the day. Opportunity cost is at play there. Takes time to jump around and all that
>>
>>943954
Also, the rewards seriously aren't disproportionately high and I say this as someone who only did incursions in the first month they were out. The reward is fair and considering the bling you need with the alt accounts, it's honestly a you problem. Most of the registered accounts in eve's database probably never saw incursions at your level. Also, they do spawn outside high sec. Looking at the incursion encounters on the agency window right now. Only three up and all in null systems.
>>
Also let's say your risk reducing alt spy account catches safety. coming to your high sec incursion. Even if you dock up to make it risk free, they can just go complete the incursion once the mothership spawn is there, to gank your rewards but they aren't as competent so they cannot. It's seriously okay incursions reward out at the level they do. It requires investment into the game in the form of time and grind, playing it, and there is risk from gankers even in high sec. $4 billion bling battleship making 120mil a hour, presuming the grind is steady. Bling ships on their own attract. However, if safety. did go for ending the incursion quicker, you'd probably stay docked up in your bling battleships. It appears the way it is because, as you admitted earlier, you're taking all the steps necessary to make it appear that way to you. Till this day, I only play on one account and one character and I can consistently make more than that with ships that cost less that doesn't involve taking it from another player. Hell, exploration on its own can yield more isk per hour but the trick is developing a that treasure hunt sense.
>>
If anything, high sec gate camping's rewards are too disproportional to the reward. It literally is camping with numbers through chokepoints that even the best data tracking third party websites cannot predict may be on the other side of that gate, in real time.
>>
Entry of level: corvettes with t2 guns and t2 damage mods with numbers. Free. Billions in rewards.
>>
>>943976
Oh noes. It is a ganker stabbing at people better than them
>>
Hell I remember a time when the prices of jita versus the other major trade hubs would have been an insignificant difference for common things like t1 ships and various modules. There also used to be more than 4. Now? Hek is barely hanging by a thread, Amarr is falling apart, and Jita is the only place with competative pricing but lo and behold, the people who engage in true riskless behavior make more money per hour than incursions, missions, wormholes, nullsec, and even May's past even where we got to shoot at Malakims and Gnosis ships. I watch the tracking websites and when these crews up and running and they're scoring kills like crazy every day. Especially last month. Flying around in corvettes, stealth bombers, and t1 cruisers. The risk and entry to reward is truly disproportional to $4 billion bling ships with alt accounts that took time, isk, and actually playing the game to achieve.
>>
>>943982
Oh, and these riskless gankers also employ alt spy accounts to see who is coming down the pipeline to log on to their ganker alts.
>>
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>>943994
I personally believe the corporation in pic related is one of those alt spy accounts. They're typically afk in a t1 ships with "DMA" as the ship's name at random gates. It's good to gank them with an alt account you don't care about and pod them so that they can't spy.
>>
>>943960
Not really, most incursion runners have several incursion ships stashed in each empire so they don't have to travel gank pipes and a character dedicated to farming incursions. For HQ groups, there's people who won't even join unless they can multibox at least four characters for 1b an hour.

It only takes six months to get a new character into Marauder and pretty good skills, less if you do it through a new account for the +1,000,000 skillpoints and less still if you spend skill injectors to get them started. Incursion groups love these people because it means you never have to worry about filling a group when they can fill half or a quarter of it on their own.
>>
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>>944009
Yea, so you're saying they literally took more time, effort, and isk to set themselves up to make less than 10% of one bling battleship on a given night farming a game mechanic that is temporary even when they stretch it out which cannot happen every time since any group can just rush the mothership. Seems balanced. Also, even if you avoid the ganker pipelines with your bling battleships, they can just open the agency window and see where your bling battleships would be at since that's public knowledge now. Go on, run that riskless isk. A new one popped up since I last checked. It's honestly underpaid for the risk. Otherwise you'd have more risk in the way of competition.

>6 months of actually playing the game to make isk while waiting for skills to train up, presuming you know what you're doing

All to make a max potential of 120 mil a hour in bling battleships that rely on group gameplay to achieve full of risk even in high sec. Dotlan's ships destroyed ticks up even in high sec incursions for those systems. You're just trying to frame it as some unbalanced thing when it's balanced as it is. I'd argue it under pays and the Malakim event last month kind of proved it. I even saw carebears starting fights over the sites.
>>
meanwhile gankers in 2 week old alts in t1 shitfit frigs eat those billions. not everybody does what you do. Outside the scope of incursion ships being eaten, traders feed them for time that's usually far longer than 2 weeks. There is no valid argument for nerfing incursions.
>>
>>944019
I'm saying the effort to ISK ratio for incursions is stupidly good compared to pretty much every other activity in the game. Either you can look at it that incursions pay too well for the effort or that incursions should be the baseline ISK/hr that all other activities should be measured against and that other things in the game need to be looked at to incentivize doing them.

There's basically no other activity you can do in high sec with the same effort and still make the same amount of ISK, which is why incursion payouts need a nerf. At the very least, they should pay only LP instead of raw ISK.
>>
>>944053
You're just trying to convince ccp to nerf them because incursion runners dock when you show up. At the end of the day, it's average if you're not bad. People started keeping secrets to how they make isk since people like you always manage to convince ccp to nerf it out of fears
>>
They should pay more. If the pay was more balanced, you'd see more explosions by virtue of competition. Everybody else is making more isk including myself.
>>
>>943996
yeah ive started seeing these alts around now ever since you mentioned it

>>944053
>There's basically no other activity you can do in high sec with the same effort and still make the same amount of ISK,
burner missions
>>
>>944094
You don't need to train and grind to fly multi-billion dollar bling battleships, a team, and EXTRA accounts to make it work the way he described it. You can literally make back an Enyo fit for burner missions in three burner missions while you'd have to do how many sites in an incursion to make that two to four billion in isk? The entry level and time ratio is great like the sun to the Earth for incursions while for burner missions, when done right, is like the moon to the Earth. I'd argue burner missions are also balanced because the npcs are pretty risky and blinged out frigates are easier to destroy with less numbers. Ultimately, nerfing incomes will reduce pvp encounters since most people in this game pve before they pvp to afford the pvp.
>>
ded game
The worst part is there won’t be a competitor. How can you pitch a game like this to investors when they ask how many hundreds of thousands of concurrent players can you expect and then they hear the leader of this niche of a niche genre is only getting 25k concurrent
>>
The nigger Hilmar truly fucked up the whole genre.
>>
>25k
Much less than that. So many alts and I suspect the player base largely responsible for eve's downfall utilizes alts more than anybody else.
>>
>eventually Diamond rat AI will be rolled out everywhere
"eventually" they'll get rid of pos. they make promises, shit doesn't necessarily ever happen
>>
>>944197
I'm glad Diamond rat AI went away because the Ai was the same thing like every other npc in the game just with cranked up stats. They ruined an already useless profession as well, mining.

Between diamond rats and residue changes, literally, doing hideaways generates more isk now.

Their only purpose is creating something out in null or wh space where there are no stations to dock at and you need ships + gear but there is no other content to do because anything else will generate more isk either via bounties or by trade.
>>
>>944202
>doing hideaways generates more isk now.
More than a hulk can mine per hour. Mining is unbalanced and needs a buff. IDC if miners get rich.
>>
>Mining is unbalanced and needs a buff
it needs nerfs. so does every type of pve
>>
>>944204
You just want to kill the game. They need buffs to the amount of ore they mine. The only good mining ship is the procurer because, presuming no smartbombs, its tank is high enough that its drones can eat some players.
>>
no, there's too much ore already. how does making ships even cheaper improve the game?
>The only good mining ship is the procurer
people do not fly these much in my experience
>>
how and why did they ruin everything fun in this game
wardeccing newniggers in hisec? can't do that anymore
awoxing newniggers in hisec? can't do that anymore
duel newniggers in newnigger systems? can't do that anymore
say the nigger word in local? can't do that anymore
I mean for fuck's sake, you can't even trick people with the trikt channel anymore
>>
epic
>>
Why are Amarr women all hags?
>>
>>943954
>It's that by incursions having disproportionately high rewards, you disincentivize other content. Large parts of the game are being ignored because incursions are too much value compared to the effort it takes to do them.

Just start your own corp and recruit players for a "mission" and gank them. Denial is legitimate game play at the end of the day. So even if they dock up you've essentially won the fight since you changed their behavior and without ever firing a charge. All for your mere presence. It's how I get through the jita routes these days with a big ship. If I see the signs, if I get vibes, if somebody in local informs in any capacity, if dotlan is showing activity, and red is in local, I have no choice but to dock up and do something else. They have essentially won but didn't get what they wanted.
>>
I'd argue, that a professional war expert would even claim you victorious. After all, aren't there books written by famous war generals who say the greatest victory in war involved no blood shed? However, attacking a person's time, is occult bloodshed for you only have the time you were born with unless you figure a way out how to extend it. It's chiefly why eve's pvp can be adrenaline inducing. The value is the time put into the investment and even if it's ganked in denial, time that was intended to be spent in the game was denied. Time was still lost in relation to eve online. I looked later on that day when I made it to jita finally, they scored a lot of kills for the several jumps I had to stay offline. Sometimes, it'd be like they're on the same time zone as me so I have to wait until the weekend or when they just happen to not be around but these routes in highsec have daily kills going on. Someone is winning at killing high sec and it's obvious it's blue balling nullsec whalebears. After all, if even from nullsec to wh space if people were coming to the major trade hubs to trade a lot of the stuff they aquired, naturally, destroying high sec would lead to attrition in an occult way against enemy alliances and maybe even blued null blocs.
>>
Hell, look at all the tears eternally cloaked t2 ships generated when they were in null locals. Meanwhile, I'm spotting the spies that are even in one man corporations. They literally conspire about how they can't wait to gank players whilst benefitting off of their pve. They literally just want to be so self-destructive that they destroy the game with their very own actions and the crazy part is that despite being red they're scoring kills like crazy in high sec leading to market destabilizations across all of high sec and I imagine also in null by consequence. Really, Concord should protect after a certain amount of red and it should take TIME and GRIND to return to high sec. They can make it. They're big bad sharks after all and maybe after having some consequence for their actions they'll become smarter about their high sec ganking. Maybe develop some intuition to survive like everybody else does.
>>
Don't tell me Eve is going to die now, I just started playing and I'm having a blast...
>>
>dey killing le hisex!!1!
Nothingburger. This has been going on since forever
>>
Just be sure to show info, use the contacts, take advantage of the notes, and use third party websites for intel gathering. Flying in something with stealth helps but it only helps. It never is guaranteed. In one system, they abandoned those free corvettes you can just board at any npc station at a high sec gate all around it just so cloakies couldn't stay cloaked whilst they used stealth bombers, mallers, and an assortment of other t1 ships. No where is safe in high sec because of them. The risk is real and the incursion cries is probably them.
>>
Imo, you should only be allowed in a corvette if you get podded. Spawns you in one. Would prevent that riskless low isk investment venture. Ultimately, even if people dock, they still have won but then they get upset because they didn't get what they wanted. To see what you worked for disappear, FOREVER, as they cannibalize and prosper off the remains of your wrecked vessel. CCP truly makes it too easy for the criminal element to prosper in high sec and it shows because the number of players within its systems have in fact gone down and their operations have been persistent for years now. That attrition is finally starting to pay off and it'll destroy the game since what ties people to eve as a commitment is the time they put into it. Would have been better to allow no alt accounts so that people naturally develop in high sec before exploring outside its borders or just residing there. Going below -2.0 red should have them removed out of high sec. I even ganked some players competing over loot during last month's event. The rate that it dropped for each kill is what it should be in low sec and then not apply in null, wh, and abyss. High sec, a solo kill should be like 3.0 sec status so you only get two before being on thin ice and honestly, I farmed the sec status back up during the event. It's too easy and riskless. Low sec systems are empty anyways except for the popular holes.
>>
Oh my, imagine going below -2.0 and then when you finally get podded, you respawn at a random low sec, denied high sec jump clones, system and concord is on active duty at all low sec to high sec gates. Camping eternally like the stars of each system ready to KOS any who would dare land on their grid that's below -2.0 always forcing them to warp at the edge of a bubble they must destroy first to attempt speed burns to the gate but knowing how concord just makes my ship inoperable every time they blew up my ships, It'd keep high sec dangerous in the right ways. Where true opportunity cost is considered and time and investment is made before the acts like every carebear and normal blocs out there. Alternatively, new content works since that attracts people to locations providing relief from high sec routes since juicy targets may be at said events. You know they'll be watching with some alt in local and you know what? I never saw a high sec player complain about alts in local but I'll do it in this instance since it started out in null famously first. It's clear it's a persistent null bloc using alt accounts but they seriously have no instinct and never will because they're hardened. Even in nature there are predators that DO try to regulate their carnivorous apitite lest they extinct themselves by devouring all their prey.
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Alts make the ganking riskless when you're a crabbing whalebear out in some blue ball safe space out in null, but being at least held accountable down to the character level would resolve a lot of problems over time or they persist in suffering the consequences of their actions by way of time to not be KOS to concord at low sec gates that lead to high sec. Some islands would be prisons ran by the prisoners. Give them a taste of their own medicine I say. Just announce it and watch jump clones get installed in low.
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What if security status was account-wide?
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>burner account spike
wow genius
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>>944291
Even better.
>>
>>944292
One kill before low sec on free accounts. This is why ftp is bad unless it's in tradeable format. Because gankers will take the iskies made from stolen goods to plex themselves as well and since rich people tend to provide the plex, it'd at least distribute into the hands of players that make eve a little bit more accessible outside of the scope of join our corp and do what we tell ya or secretly spy on them and gank them at a later date when it proves opportune.

Literally, spy alt accounts reside in high sec and you know they're operated by the same boys in blue out in null who run those gank squads. The high sec miners? Literally table scrapes compared to every other activity and it doesn't matter to most people as the gankers know personally since they engage in activities that would result in a single accounts suffering the end of their operations as they know it but when you got isk flowing from ganks and alt accounts it's all too easy for a single person to power project. Then they run in groups?
>>
Concord just needs to enforce the law is all and if they fall below -2.0 sec status, they get booted out of highsec until they raise it shooting at npc pirates. That or provide a shooter that's accessible via eve online so they go to that since the action wouldn't be gate camping. The entry to pvp is what's unbalanced. You've got it backwards. Incursion pay is fine for the risk. Remember that some null blocs that are current and relavent in the game started to win out when they employed focus fire by numbers economically against targets flying more expensive ships. Even if they lost the fight they'd eventually win the war via economical warfare and that's precisely what's going on in high sec.
>>
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Literally just go away from main routes and points of interests.
>>
Well, I take back what I said. Concord shouldn't pod them ultimately but should actively pursue their ships as if they had ganked someone on grid. So they can still warp around. Podding them would eject them out of high sec which would have to be done by high sec players.
>>
Naturally as said earlier, ganking reds in high sec should incur no sec status loss even if it's pods. Players would take it even if the opportunity cost wasn't relevant in the moment like those non-juicy kills in high sec they rack up among the big ones. On alt accounts.
>>
Nothing of value would be lost if hisec """pvp""" was removed overnight.
>>
Post pic of what you're flying right now.
>>
Stealing should basically be the only thing tolerated but should incur sec status loss enough that via attrition over time they can become KOS by Concord as if they had ganked somebody on grid.
>>
Structures and Wars seem like a good thing as a viable outlet for pvp in high sec but you won't see it happen if risk free ganking continues in high sec. Takes time to save that isk from grinding in high sec.
>>
IMO, structures needs buffs to bonuses. They aren't worth the effort unless it's to erect one where npc stations aren't at and it's why npc stations even null work like high sec in that it provides ultimate safety. However, with player owned structures, they cannot work as safe spaces whilst providing no real benefit for the time and effort invested in it unless it's in some safe system or owned territory. It shows too with the remaining structures available. Gotta defend something that can't even work as protection because you must engage to protect a storehouse of isk and time investment. It should be like 100% refinery kept unless there is a corp/alliance tax.
>>
With max skills
>>
>>944337
Ultimately, the ganker does get breathing room in high sec once they go red. They can leave ships out in space to board but concord will become active and they better have an align time faster than they can respond. Sorry, docking denied unless it's a player owned structure. then you can continue your life of crime but it'll cost you and once evicted via podding out of high sec by a player, you can board your corvette when you repsawn.
>>
What's exactly the problem you experienced fellas are fervently discussing?
>>
Local is still not removed.
>>
>>944382
Sometimes no one is in local but they are on dscan. Local chat breaking works like that.
>>
>>944323
>>944319
>>944317
>>944314
>>944310
>>944285
>>944282
>>944276
>>944268
someone lost their t1 fit venture in ahbazon didn't they
>>
Ahbazon isn't hisec, nigger.
>>
>>944421
sorry about ur venture anon
>>
I'm at work, don't fly a venture too often, does anyone know if all of these things can be fit on one?
>miner Is
>mse
>warp core stabilizer
>>
>>944560
get pyfa nerd
>>
>>944560
yeah they fit
>>
>>944265
it will take years for ccp to finish killing it.

When the game changes some peoples gameplay is removed, so their game is dying. But other people keep playing and sometimes new game-play loops are created.

New games kinda suck though.
>>
>>944203
>>944202
It's not going to happen because miners making good money means everyone else is paying more money to fly the ships they do. More expensive ships means more risk adversity which means people just stay docked up or never do anything that's not guaranteed profit, PvP fights drop like a rock because no one wants to risk a shitfit T1 frigate when it costs 5m ISK for the hull.

I think when I realized that any increase in value of materials that would benefit mining runs counter to seeing people take risks in the universe is when I realized the game was broken by design. The industry side might as well not even exist, even if it wasn't botted to shit, CCP would just buff barge mining speed that the prices would tank to maintain an equilibrium.
>>
>https://www.reddit.com/r/Eve/comments/l4mg4y/how_i_got_170_killmarks_on_my_daredevil_an/
Anyone know if this is still a valid method to instalock? Camped a LS gate for hours yesterday and couldn't lock a single thing with a 1200 scan res frig baka
>>
>>944641
It's like pirate ships needing k-space gas has caused gas prices to skyrocket, and the response is people bitching and moaning and flying the ships less often. Sure, it's made me rich from huffing gas, but it also means an Astero is around 100m ISK, which is stupid for a faction frigate.
>>
>>944265
>starting mmo in 2023
you fit right in, retard
>>
>>944641
That's just a lie and a misconception because there is going to only be so much demand from other players and them earning more ore would mean increase in isk for them but not for thee since the market is ultimately a competition and you're run about it running counter to risks because of the current high sec ganking groups that are alts to people making isk out in null space. The complaints about mining were just subversive memetics to attack groups that the weaker side couldn't ever conquer directly and it shows too because it's been going on for years non-stop despite constant nerfs and anybody that does more than one thing in the game could see how mining is ruined and them making more ore per cycle would mean more isk in the form of player trading. You don't really generate isk mining. You make it by player trades, usually done with a reproc before hand. The only people behaving the way you proclaim are high sec gankers. Even normal null players have to pve to pvp.
>>
Hell, I wouldn't be surprised if CCP understands the situation with these groups that put out those meme and it's why suddenly for no reason people could steal isk from their systems. Those same posters understand how most players aren't forums posters or even forum readers and it's why they spew their vile rhetoric against player types they hate. Regardless, if mining paid out more ore at worst it would lead to the decrease of the prices of minerals by virture of there being more supply in the system but their isk generation is ultimately limited by what players are willing to trade and your argument about it running counter to seeing people taking risks is invalid because all the high sec gankers don't run risk of their operations being stopped and the null bloc players that fly these accounts stay with their mains in their blue territory in complete safety outside of high sec. The liquid isk and rare lootstuff is why players fought for systems outside high sec in the first place but the alt game combined with nullsec wealth generations has made it where people can anonymously power project beyond their means making power projection nerfs in the past meaningless when you can use a front face character to do your ganking avoiding all risk of developing a bad reputation where revenge ganks become a thing on your main where it matters.
>>
>>944560
There are fitting tools you can use on your phone and browser based ones too
Just go take a 30min shit break and make fits on company time
>>
>>944265
Eve's been dying for 20 years
If you compare it to steam stats it's in the Top 20 most played Vidya, above shit like stardew valley and valheim
>>
>>944165
This
Seagulling on a FW battlefield with a 500k SP alt in a 400k isk frigate makes 170mil for 20min of afk orbiting
Just do whatever on your main and when a battlefield is up just switch to an alt real quick
>>
>>944928
Then people want to nerf incursions.
>>
>There's a minority subset of players totally addicted to farming
Let them farm. Their mere presence aids eve online in a multi-dimensional way anyways. By way of market participation which causes players to skip the time for grinds for things they want themselves. Imagine the only way to make a Maelstrom was buy buying the bpos using what noobie missions give you simply because nobody has created any ships. It'd take a lot longer to acquire.

Crying for nerfs because you're incapable of ganking them is a you problem. Always has been, always will be. Literally, nothing stops people from creating their own corp, shilling the game from their angles to attract, and then going on a "mission" together. You can literally make a narrative up to rally totally clueless players and potentially veteran players if you make it worth their time in isk or thrills. It's like this one guy I have set to red. I haven't gotten revenge on him despite being to fly all sub cap ships and my race's tech 2s and 3s equivalents strictly because he hides behind a team. However, I have seen him alone and one day, he'll be intercepted at a gate and ate by me. The longer game can be once I have some folks to work and help raise them up, for free without taxes, they'll come join me to do a few jumps deep into some low sec systems where we'll catch him and his friends outside.
>>
>>944186
the average player has 1.5 accounts
Horde average at 16 accounts per player
t.stats at fanfest
>>
>>945546
The true riskless activity in eve online is hiding behind alt accounts. Literally allows them to do things they otherwise would not be able to do and get away with it due to ignorance. Imagine trying to amass a force to siege them where it would actually hurt them. They'd see the growth with their spy alts in high sec.
>>
>>945591
It would be nice if you could somehow lock players to one character per person, but it'll never happen. Instead, just enjoy the utility of being able to have your main out in null or WH space and half a half dozen farming alts stationed elsewhere for when you need money or just want to do something quick.

It's one of the reasons clone jump cooldowns are still a thing, if it was something like a one hour wait people wouldn't need as many accounts to play the game effectively.
>>
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>Scanning sites down in wormholes
>System has two signatures, one named ASS and the other CUM
>>
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>only 60 days left for nergal skills and projectile turret V for burner blitzing missions
Can't wait for them to announce the mission system overhaul when I'm 1 day away from finishing.
>>
>>945795
I keep waiting for it to drop too. I've been farming non-burner high value missions without completing them for quick cash for a year now and even though the current mission system is shit, I don't want to give up making 200m ISK per hour on demand.
>>
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>120 million per hour
>200 million per hour
>500 million per hour
All one rep maxes and you'll never nerf what I do because I'll never talk about it.
>>
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>>943982
>Flying around in corvettes
Literally, zero risk for big isk per hour. There are other days they
>>
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>>945861
There are other days where they use something different but only when their spy alts catch something big coming down the pipe line. These people are the ones who need to be nerfed.
>>
>>945853
Can I have some money?
>>
>>945853
Fucking hell, I'm struggling to make 100 mil in that time. How many alts do you need to run to make this kind of isk?
>>
Holy fucking shit 20 dollars for subscriptions now?
Nevermind
>>
>>945869
1
just repeatedly send all your isk between your alts using trade window
>>
Is there a way to make billions of ISK with minimal effort and zero risk? Without spending real money.

I want to be super rich.
>>
>>946098
Highsec mining with 12 alpha accounts (Virtual Machines)
>>
>>946127
Ok, this takes a bit of effort and computing power but it works wonders, everyone does it
>>
>>946127
Will I get banned if I get caught?
>>
>>946170
Depends on how you set it up
You need to think of a money laundering scheme too, in order to get the revenue made from that practice safely delivered to your main

Gosh, it is a lot of work after all
But surely you'll manage, go and make isk
>>
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Amarr is superior
>>
>>945795
>>945803
They know that carebear pushback will be huge if they make changes to missions to drastically and suddenly.
They'll do it with plenty of warning and in stages.
Remember they gave nullbabbies 2+ years warning that they were gonna nerf the rorqual and people still bitched about it
>>
>They'll do it with plenty of warning and in stages
more like they just won't do it
>>
>>946098
Missions
Burners
Ishtar spinning
Incursions
Explo and FW technically as well, cuz you do them in ships that cost less than a mil and if you do it right you should almost never die
>>
>>946358
They said they'd be overhauling missions at fanfest last year, just it'll be down the line
They want to add more capitals for paypigs to waste their money on first
>>
they say all kinds of things. remember when they said they'll have a balance team
>>
>>946354
I've heard whatever replaces missions is supposed to tie into the FOB system, something like you get missions targeting strategic objectives in systems that have pirate FOBs in them. The level system will still be in place, but level 1 missions will be geared towards solo play while level 5 will require large fleets to do them, some agents will give out missions where the largest ship you can use is a frigate, others will allow cruisers or battlecruisers and some battleships.

It's supposed to force players to move around and chase missions where there's pirate FOBs so they can't sit at a single hub all day, being somewhat similar to incursions but providing a wider range of content for variable fleet sizes.
>>
>>946376
Yea, sounds like the time I check out. I'll just sell my account. Should get a few hundred if not a few thousand. The limiting ship thing was always a huge turn off and I didn't spend so much time setting up just for CCP to gank my time.
>>
>>946412
It's probably going to happen at some point, though maybe not in that format. CCP is dead set on getting people to move around, whatever they come up with is going to kill the days of comfy mission farming in a single constellation that you never have to leave.
>>
>>946418
CCP is stupid. They could easily add new mission npc to introduce what they want and that would get people participating but people staying in systems is their fault anyways. What's next? removing null sov because POS and that was the main reason for people becoming region dependent and catering to losers like safety, because that's the only people who benefit from such a change, is wrong. It'd be better off as new content separate from the old. Tying to change player's behaviors is what ultimately lead to eve never being big.
>>
It's like the Drone region nerf. Players probably spent hundreds of days to set up their OPS there and then suddenly drones drop no loot anymore all because losers who can't win at the game convinced ccp it was a bad thing. Whomever it was couldn't even gank them, but the people they paid money to and worked for (plexing) ganked their time for them.
>>
nobody cares about that
>>
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peak schizo hours
>>
At least CCP ain't like the jews who spy on people on this website.
>>
>>946467
Though they do in their own game. CCP is a fine example of bad government. I'm glad Hilmar was unable to subvert the currency of Iceland like he said one interview a long time ago. Imagine if he was actually successful. If this game is any measure, he'd turn it into a criminals 3rd world shit hole.
>>
At least I get to shoot at in an online game Malakims.
>>
>>946453
This but unironically
Yank timezone is always peak schizoposting by absolute newfag nullbears
>>
oneiros
>>
If cap is a problem for logistics, why not make kill cap chains and make their capacitor nearly infinite, then you can use those mids for fun modules like tackle or ewar.
>>
>>946558
The problem is CCP's idea of balance and trying to control players. That and the bad players that take advantage of Hilmar's insecurities to get what they want out of the game like nerfs that just coincidently benefits a null bloc enough to defeat another bloc despite all the money and time invested into said bloc to be capable of what they've done. In their eyes, those battles, that not everybody sees, is justification to nerf everybody's ship because of an insecurity about optics.
>>
But then again, I don't get people who play a game where the devs politicalizes the actions of players to shill their own product while at the same time ganking all their time and money investment on a whim because bad actors on their forums cried too much whilst their weak minds are overcome with their insecurities being aroused by said players.
>>
It's the only reason why they do changes and "balance" passes that are intended to change player behavior. They want a thing to shill for optics.
>>
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what is this tard even talking about
>>
cap chaining was an accident from 15 years ago or something
>>
>>945853
>.7b
nice!
>>
>>946376
Unfortunately, source: your ass
>>
>>946558
People forget that void bombs exist
>>
>>946693
>4500 isk/LP
Fuck you fags I'm moving to Syndicate to run burners
>>
>>946558
Ewar modules should've been utility high slot modules instead, with a limit of one of each type but midslot and lowslot modules to buff their effects like how tracking computers and enhancers work.
>>
>>946666
Worse, my source is /eog/.
>>
Should I rent a null system for my corporation? We have 30 some odd players but don't really have a solid direction right now, we base out of Amarr in HS and dip into wormholes occasionally, a few of us mine regularly and the others do missions/exploration. What reason would I want to live in null for over a wormhole?
>>
>>947022
Null is 100% safe because it has local. Wormholes are only 99% safe.
>>
>>947022
in null you have local and intel networks
in wormholes you arent 40 jumps from pvp, the isk is better but people have to scan, and theres no rent to pay (only structure costs). Getting to and from highsec is also more convenient.


go drop an azbel, athanor and a couple raitarus in some wormhole, don't be a homo
>>
wormholes are gay
>>
wormholes turned me gay
>>
Wormholers are valid
Love is love
>>
fag
>>
>>947022
>amarr
>>
>>947022
wormholes are better for smaller corps as they limit the amount of escalation that could potentially come to your home. you can also roll your holes shut for additional security when needed
>>
WHs also naturally select for people who can check a basic map in addition to pressing F1 which disqualifies 99% of the player base.
>>
>>947059
>in wormholes you arent 40 jumps from pvp
lol if you have a lowsec/nullsec static you have constant PVP
you dont know shit
>>
also select for people with infinite patience for gay bullshit
>>
but wormhole space is the only space where you don't need a map
>>
>>947338
congrats you're a fucking retard
>>
Went to a wormhole once, squat to do there.
>>
I wish my wh corp would get evicted so i can move back to real space.
>>
>>947442
he is playing eve , what did you expect?
>>
lads I got blobbed
>>
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Beams, highest sustained damage.
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>>948161
The capacitor is empty.
The capacitor is em- The-The-The-The capaci-The capicator is empty
>>
>>948161
>amarr
>>
>>947442
lol thanks for the chuckle anon
hope you keep making power plays in your Apoc Navy
>>
>>948235
I have never owned or operated an Apocalypse Navy Issue, anon

idk what i'd do with one in my wormhole
>>
>>948132
Post killmail



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