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File: Planetside.webm (3.85 MB, 720x480)
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It's been 20 lol years, how do you feel about Planetside, Planetside 2 and/or Planetside Arena?
>>
>>929502
They had 10 years to put a single jack of all trades artist and a programmer on the task of incrementally polish the game for it to look and feel good, but dbg ps2 team did not. At this point I am 100% sure they dont care and people working there just go to the "job" for a paycheck. Another one of a kind game destined to die in agony because of retarded devs.
>>
>>929984
Sorry for being negative from the git go. I just wish there was something to celebrate.
>>
>>929502
Planetside 1 is a janky piece of shit that is fucking miserable to actually play and anyone who defends it is a larper.
Planetside 2 is a janky piece of shit that is fucking miserable overall but fun every once in a while.
>Arena
who cares lmao
>>
Help me understand the Helios. I can't even figure out what I'm working with.
>>
>Anniversary
>Yea let me hop on PS1Forever
>Vanu
>Reminded how DOGSHIT VS was
>Leave
>>
>>930029
best grenade launcher in the game, ignore the 5 round burst
borderline broken as a secondary with asp
>>
Vehicle balance
TR > NC > VS
Everything else balance
NC > TR > VS
>>
>name your account "derek chauvin"
>get banned after 2 weeks
shit game
>>
>>930397
are you sure you got banned and didn't get a forced name change like most people?
sounds like it never happened to me
>>
>>929502
PS1 was good. PS2 is okay. Both were slogs in one way or another, but PS1 had more SOVL.
>>930025
(You). Stalemates are the best fights, PS1 had infinite stalemates.
>>
>>930029
Use Ammo Bandolier, Extended Magazine and find an engineer. It's disgusting.
>>
>>930287
Hey, Wrel. When are you going to add explosive ammo to the minigun?
>>
>>930287
>scythe
>magrider
>lasher
>perihelion
>heat based directive weapons

But my spreadsheet says they do 0.0027% less damage so they're BAAAAAAAAAAAD.
>>
>>930287
maybe if you're a lone wolf run and gun chud

Sheer volume of applied damage from VS is stupidly powerful, i'd rather have a squad full of hitscanning noobs than a squad of vets with bulletdrop.
>>
>PS1 VS
>Ok vehicles
>Most facility fights will be lost cause Lasher is SHIT and good luck trying to get chaingun or jackhammer
>PS2 VS
>Shit vehicles with gimmick guns
>Cancer infantry fights
>>
>>930542
>>scythe
Worst ESF
>>magrider
Worst MBT. Better Harasser.
>>lasher
Use a Lasher and you'll quickly figure out regular LMGs do the job faster, it's a crutch weapon. That said, still better than Thumper and Mini Chaingun.
>>perihelion
Dogshit after the nerf.

VS is not good. It's playable, it has one to two good weapons per category and that's the end of it.
>>
>>930502
galaxies are what makes me the most sad.
i waited for P2 SPECIFICALLY to be a galaxy pilot.
they were shit even on release, and they are completely pointless now.
i left to project reality/squad to be an actual transport pilot.
>>
>>930588
Yeah that's why the lasher shows up in every fight, because it's bad.
>>
>>930552
vs has hitscan guns??
>>
how do I deal with vehicles and alternatively how do I be a tank chad? I can only find where to buy a lightning, but not the actual big tank
what kind of things do I put on it?
>>
move flail kill camera towards the user instead of flail thanks and remove flail no zone thanks give galaxy mouse shoot bombardment button for pilot, ability to transfer vehicles and give squad kill xp by default even if squad hasnt used galaxy and buff a2g more a2a
>>
>>930287
The biggest downside to the VS is that all the guns sound wrong and have enormous eye-rape projectiles. I can't land headshots with any of them compared to TR and NC, even using guns that are objectively good, because every single one goes PEW PEW PEW and glows.
>>
Imagine PS2 but the guns actually look different from each other
>>
>>930588
>reaver
Best A2G, best A2A rotary,
>mossie
Best uh... total damage per magazine I guess if you have 100% accuracy
>scythe
best lightning AP round catcher

>Magrider
Best open field 1v1, best swarm tank, easiest tank to escape bad situations from, and also flip and suicide magically
>Vanguard
Best brawling tank, best peeker
>Prowler
Best "fuck that thing 2000m over there" tank
>>
>>931091
scythe has the smallest 1v1 a2a cross-section. it's hard to duel against even in a reaver. you have to either gank or be a significantly better pilot to win.

mossie is fastest. it doesn't matter much in a2a or a2g, but it's important if you're trying to get a beacon at a base.
>>
>>930287
NSO zogbots, we won.
>>
>>931134
>mossie is fastest
its faster by like 20km/h when they all go 200, and they all have the same thruster speed anyway so it really does not matter. If you're beacon running without a fuel tank you're just being lazy
>>
>>931181
it's useful in very specific circumstances, like getting on point first during outfit wars or lanesmash. reaver has longer thrust and kind of makes up for its speed over most distances, but scythe gets shafted.
>>
>>931209
Last OW all esfs were basically just death swarming eachother for the first 5 minutes to establish air superiority (except that one time 2raf got met with no ESFs and a horde of skyguards on point and lost lmao)
It was a very ground focused event this time so I wouldn't keep that as gospel
>>
>>930608
pls repli
>>
>>931574
>>930608
Only certain bases and the warpgate have large vehicle terminals. You can tell because the icon actually looks like a tank and not a hotdog.

Racer is a meme except on lightnings and only for specific use.
AP all the way, hesh is rarely worth it unless you find a really fucking good tunnel farm you want to ruin.
Kingsnake is pretty good for close combat only, same with JGX but if you can arc it's decent longer range.
>>
>>930552
Lifetime player here. You're the dumbest person in the thread by far.
>>
>Got my first ASPerger
Alright what to use my first tokens for? TR btw
>>
>>932027
HA main? Heavy secondary
LA main? SMG secondary (with punisher)
Engi main? Shotgun secondary

Vehicle main? Discounts
>>
>>931959
I can't tell what any icons look like cause 1440p monitor and I couldn't for the life of me find a setting to make map icons larger. they are all like 1 pixel...
is there anything to farm infantry with?
>>
>>932280
HESH is the infantry farmer, though its significantly less effective these days since almost everybody runs Flak armor now which reduces explosive damage.
>>
I have seen the light of the underbarrel gl
one of the bases had this underground cave with a tunnel that goes a turn, and like 50 people on both sides just fucking spamming trash into them yesterday on EU
managed to peak gl the fuck out of everyone bunched up spamming their shit
also hilarious moments of flying in with the jetpack guy hugging the ceiling, dropping c4 and getting 6-8 kills in 1 pop
before I realized that the game is cancer and c4 costs some resource that takes forever to generate. garbage design.
got a bunch of carts though in that hour, and we pushed them through
>>
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What are some assorted things you would like in a new Planetside, gamers? Dream big. Go off.
>PS1 features- Inventories, jacking, looting. Having asymmetrical equipment that can be stolen is just cool, so is shit that can be done in the sandbox with inventories being share-able/vehicles having them
>No classes, a progression system that's faster and more about building your character to fill certain roles that can be respec'd, more like PS1- maybe other forms of progression like cosmetics, small modifiers/sidegrades and having a form of player housing for outfits (kind of like warframe had) but people shouldn't feel obligated to extend fights and farm kills just to get their characters online, that's shit
>Even more specialized roles you can cert into: Jetpackers with genuinely high mobility, dedicated builders, etc.
>3 Factions which shouldn't have to be said but they considered cutting VS once
>Simplified, stylized graphics, not like literal Fortnite or anything but something that will look solid after a decade and perform well, unlike PS2
>Intercontinental map/lattice
>Purely to indulge myself, a legitimate melee combat system for knife-fighting or fistfights, either directional or mordhau
>Varied environments and biomes, one thing I really want is a dedicated, dense city map
>Allow factions to "win" the war and give them permanent rewards for doing so, play into live service with in-universe propaganda announcements and the like, sort of like splatoon having splatfests, relating to this, reboot the plot and actually lean a little into developing it this time, soft larping is a constant in planetside so people clearly enjoy the idea of the setting
>Wildlife- not like, alien monsters or anything (at least at first,) just ambient birds and fauna and the like
>Anything that improves your amount of options in the sandbox. Allowing daring solo fuckery and harebrained team strategies is peak PS
>>
>>930287
Bad Vanu go away.
Always Run the Bionics implant with ASC.
Heavy VS:
Obelisk
Thumper (currently Helios, which might be a permanent upgrade, even the primary fire is excellent)
Lancer
if every VS heavy ran this VS would be the most oppressive faction. The Lancer is the most underappreciated AV weapon in the game, a handful of heavies with it can snap kill or drive away all vehicle and a2g threats in LoS. The Obelisk is similar, but better. It's a flawless weapon.
Rotate implant slot for the situation, most common implant I would use is Sidewinder.
Medic VS
Shield recharge
Lacerta (or Obelisk)
Underboss
Rotate implant etc. Medic is for revive and shield recharge support.
Infil VS
Obelisk
Underboss
Infils are for sensor and occasional hacking, invaluable but no reason to have a lots of them.

When you understand that 50% of your fights are against a faction that doesn't actually see the game beyond sprint, spray, die, revive, spam vehicles, weapon readiness means everything. When you understand that the other 50% of your fights are against a faction that you need to out-alpha headshot, pinpoint accuracy while moving means everything. To maximize VS, slow your roll to ADS speed, stay aware, aim good. If you don't have the discipline for that, don't have the aim, play the sprint, spray, die, revive faction.
>>
>>930608
bum rushing with viper is more effective then it deserves to be
>>
>>932459
The lancer needing an organized squad dedicated to it in a chaotic game like planetside is a bit of a detriment I'd say, but then, a singular rocket launcher already fails to kill vehicles
>>
>>932462
Bad vanu go away.
It doesn't need an organized squad at all. It's very close to a point and click weapon, even one in the hands of one heavy it's very powerful, but in any mass of HA, even disorganized, it's game-alteringly strong.
>>
>>930608
>How do I deal with vehicles?
As a single man your options are limited, but the best way to confirm kills on tanks as a solo player is to sneak up behind them with C4, usually with light assault to get the flank. Tanks love to be sedentary sacks of shit and sit in one place farming, so this is easier than it sounds. It also pisses them off because vehicle players universally have massive egos
>How do I be a tank chad
If you're looking to play counter-tank you want your tank's AP cannon and their best anti vehicle top gun, which is usually still solid at killing infantry because this is planetside. I don't know if they've changed it since last I played but in the past, MBTs could only be spawned at bases outside the warpgate (at tank terminals) if you have a connecting tech plant.

Lightnings aren't worthless but an AP MBT will be infinitely more effective at killing heavy armor. .
>>
>>932467
I'm NC. I'm aware that lancers are hypothetically the best shit in the game, but I rarely see lancers used effectively, they're more irritating than anything else. Getting people to cooperate in PS is already a challenge, getting people to focus a single target unless it's something glaringly obvious like a galaxy is another
>>
>>930025
PS1 is just slightly more janky early Battlefield with a ton of fun experimental shit behind it. It's fine.

PS2 might be more fun as a shooter but it also discarded the experimental shit in the process for the most part.
>>
>>932027
decoy nades on every class is sleeper
>>
>>932027
EMP grenades on Engi is just disgusting. Throw emp, use UBGL, collect rage tells
>>
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Hey girls what was your most recent rage tell?
>>
>>932457
an engine that doesn't fucking melt at 20fps
seriously since it released I changed computers 3 tikes and it still runs like shit.
>>
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>>932550
>Hey girls
>>
>100/100 queue
dead game, why is this game even discussed?
>>
>>932550
The saddest part about this webm is how many shotgun shots it took to down a stationary dude, and people will defend the nerfs
>>
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>>932671
Shots 1-3: Clearly missed.
Shots 4-6: Mostly missed due to recoil (poor control).
Shot 7: Very close, but recoil and inaccuracy made most of the pellets miss.
Shot 8: Was actually decent and on target but didn't matter much because Zarilsk was already dead.
aim better
>>
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>>932749
1 was a graze
2 looked center mass
3 was also shoulder/head but got lmaospread'd
4 was also lmaospread'd even though it almost looked like a direct hit
5 missed because the engi twitched
the rest seemed to graze
>>
hey retards the engi was clearly running every shield boost and damage resist while sitting on the turret that's why he took so many shots to kill
>>
>>932758
You can clearly see wall sparks from the shots missing at such a fucking close range
>>
>>932457
It needs to be built around potatoes getting 120 FPS and shitking rigs getting 500 FPS or mega glare with Raytracing or whatever
>>
Played it again tonight for like the first time in 5 years, had like 2500 certs to blow, got my prowler back to a good chasis and AP rounds and had fun rollin around. (Still have 1k saved cause not sure what I wanna buy).

I got to use someone elses anti infantry round prowler but the splash on it felt weak and shitty.

Almost won an alert with like 5 seconds left on a cap but failed.

Do people still use nanoweave?
>>
>>929502
turbo flash
>>
>>933038
>Do people still use nanoweave?
It got changed so it doesn't block damage from normal guns and is now useless. Meta infantry implant is probably flak armour, ASC, or grenade bandolier.
>>
best handheld things to take out flyfags?
im sick of them. how do i remove them as infantry as reliably as posible?
>>
>>933100
hahahahahaha good 1

air vehicles have been slowly buffed to the point where an infantryman killing them alone is a complete joke. you can hit one with a decimator, the painfully slow anti-tank rocket and they can STILL survive it now. once upon a time a default rocket would be enough. I have no fucking idea why they did this when A2G has been horrifically oppressive since launch

if you want to prevent ESF swarms, burstermax is pretty effective at deterring (but not killing lmao) them. There's essentially nothing a solo infantryman can do against liberators and galaxies unless they've landed and can be hit with C4.
>>
>>933100
lancer if VS is king

for easier shit to use
masthead if NC
defector hummingbirds are good now
striker for TR
the default ground to air lock ons got super buffed to the point it's killing a2a combat due to how easy it is to pick up kills with em

if you REALLY want to be cancer use a ranger harasser, it's the best "bang for your buck" when it comes to anti air, cheap and more powerful then pretty much any other options. you can swap between driving and shooting while it reloads

skyguard is a waste of certs btw dont get memed, and also don't listen to the retard saying burster max, it's just as bad as skyguard for way too many nanites with the only benefit being you can tickle people from behind spawn shields which no good pilots will allow you to do anyway

for libtards and whales the reason a solo infantryman struggles so much against them is because those cost a ton of nanites and require 2-3+ players to be properly utilized, though a lone warrior with the default esf nosegun and 100 hours learning to fly in vr training wont struggle as much
>>
>>933118
Isn't the ranger just obnoxious more than dangerous like most flak or does having it on the harasser make that much of a difference?
>>
>>932749
>>932756
>>932761
Doesn't matter, shotguns are OP, reddit told me so.
>>
>>933128
Ranger harasser can actually chase the fuckers down to some degree. So can ranger turbo ant.
>>
>>933109
It's true. I was fucking SHOCKED when I shriked a scythe out of the air and it didn't even catch fire.
>>
>>933109
>you can hit one with a decimator, the painfully slow anti-tank rocket and they can STILL survive it now.
Why do you keep spouting nonsense, they still one-shot everything except probably the dervish because it has a higher health pool.
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>>933317
I'm sorry you had to find out this way.
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>>933331
Dumb fucking gorilla ape way to prove me right with your own image.
>Dies at 1 (is also technically on fire at 1)
>Dies at 2 (is on fire at 1)

NOOOO HE TOOK COMPOSITE ARMOR AS A HARD COUNTER TO MY ONE ATTACK (THE SLOT NOBODY RUNS IN FAVOR OF NAR (LA/HEAVY) OR STEALTH (ENGI)), HE'S CHEATING, PLANETSIDE HAS FALLEN
>>
>>933342
You mean what nobody GOOD ever runs. Of course, good players also aren't firing 60m/s decimators at 320m/s fighter jets.
>>
>>933346
I think even bad players realize "hmm 300 more HP to barely survive a single rocket type that I rarely see unless i'm being an actual idiot hovering perfectly still for long periods of time, but I can't auto-repair is probably a bad idea"

They'll also be too shit to actually a2g properly assuming they even know how to fly, and wont be an issue in a fight.
>>
>>933351
I don't know how much skill you think breaker pods takes but it's not a lot.
>>
>>933354
Less skill than it takes to actually fly and hover, which brings me to my point about "bad players"

And how often do decimators get shot at ESFs unless they're being exceptionally retarded about camping a doorway?
Do you think these ESFs hovering perfectly still in plain sight are at full HP always?
Do you think composite armor is THAT good of a tradeoff for HP regen to counter all the small arms damage, delaying lockons, and hiding off the radar of people who don't look up and other A2A ESFs?
Do you think that even with all of the above, you should still get the 1-hit kill when someone specifically goes out of their way to pick a loadout just to counter you?

Are you still upset that it happened to you once ever, and you haven't played the game since so all you do is spout nonsense here?
>>
>>933358
Cool your autism, mr ace pilto. The post said "can survive". And they can survive. Used to be the default rocket launchers were a one hit kill on an ESF because if you got hit with a shrike, you got way way too cocky or stupid. Now you can shrug it off.

I shouldn't NEED a decimator to kill an ESF. But every other rocket is slower than their afterburner speed so you will never get a second hit.
>>
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>>933362
Look i've already had this argument with you like a month ago when you went on the same retard rant, use your fucking OP as shit AMR, and stop shooting at my A2A mossie with it. Skill issue.
>>
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just redownloaded, time to have fun with my engie again
>>
>>933378
i'm sick of this game already, uninstalled
see you next week
>>
>>929502
ps1: don't know, tried to play but it's far too aged and primordial for me now
psarena: cash grab bad game
ps2: great if you like battlefield games. Everyone has OP stuff so everyone constantly complains about OP stuff but everyone has OP stuff so it balances out in the aggregation of gameplay outcomes. Just play what you want. US east vanu win a bit more than others because of population reasons mostly. IIRC
>>
>>933128
>>933152
ranger ant/harasser is incredibly strong and has the power to kill, not just scare away
it's fairy cheap to get so give it a whirl and join the correct side of planetside history
>>
>>933358
NTA
but anything flying should go down to one AA missile, no exceptions. if it hits, they should be dead.
same with tanks and heavy rockets. imagine a fucking javelin hitting a tank and it just goes on its way, lol.
>>
>>933499
play battlefield then
>>
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>>933499
Alright but your AA launcher now costs 200 nanites to fire
>>
whats the best settings for performance/visibility?
im playing at everything low/off and its kind of a pain to spot people at any distance, and cloakers are a lot harder than what i think they should be, especially with the flashlight, it barely does anything on low.
>>
>>933500
trash games. and air is completely overpowered in that with no way to contest it unless youre also air. you should have said "project reality" instead.

>>933501
im fine with that. it costs less than a plane, so it works out.
>>
is NSO cloak still broken?
>>
>>933501
>OHK AA for [insert nanite number here]
LOL ok, you fucking know people would be fine with that
>>
>>933501
A burster max costs 350 and can't even do the fucking job so sure, sounds like a bargain.
>>
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mfw all the people jumping at the thought of a 200 nanite rocket launcher
mfw i bait everybody into actually shooting it before popping flares
>>
the biggest issue planetside faces is the theoretical maximum game play level or literally anything in the game is so much higher then baseline skill for the average player/newbies that balancing becomes moot when a top 1% player is worth literally 100 bottom 90% players
"750 nanites to remove aircraft" launcher wouldn't even be super effective against decent pilots who would still chew up infantry thanks to knowing how out loop missiles in the air and fly them into terrain when near the ground

this is the same reason why VS has such a high alert winrate despite weaker equipment and lower pop at least on emerald; they also have some of the best players in the game and have for years. this created a feedback loop where players who got good went vs to play with other good players and so on and so forth. nerfs come to in deal with them but ultimately hurt the faction for the average run of the mill players while the top players are hardly effected by it

think of it like a land tax law that kills a local restaurant but a multinational chain can live on cause they are just so much "better" already and can afford it >food analogy except it's new/average players get fucked by balance while top dogs carry un almost un affected

vs emerald is probably the biggest example but it applies to all factions to some extent, a player with 2000 hours on a fresh account will look like a cheater compared to the other low brs hence the hackusations running far more rampant then is actually real

this also leads to why the pay to win argument is so prevalent among the unwashed masses, they get demolished and see $10 price tags on guns in the shop and assume the worst. I unironically believe it would be healthier and more profitable for the game if they REMOVED the option to buy guns with real money, cause all it does is make shit look worse then it actually is and if a player is around long enough to learn they feel like they wasted money if they actually caved on it
>>
>>933554
follow up: there is no real solution to a game being old enough to reach this level of skill gap outside of sbmm which fucking sucks for a number of reasons and simply isnt compatible with planetside as a game
it kinda falls on the community but like hell you can convince anyone to play worse on purpose like i for sure wont despite being a 2kd shitter who is often hackused or called p2w by newbies

the argument for a planetside 3 to clean the slate is also bad cause there is now fucking way a planetside 3 would be a good game, everyone knows how bad the gaming industry is right now and having hopium on any level is delusion.
planetside 2 despite it's flaws in in a decent state and can certainly work it's up up and onward and the recent update is actually a great example of that
new player retention is a bitch but it's certainly better now then ever before and little things can go a long way, even if the little thing is a vet telling a new player to aim better
>>
>>933554
>"750 nanites to remove aircraft" launcher wouldn't even be super effective against decent pilots who would still chew up infantry thanks to knowing how out loop missiles in the air and fly them into terrain when near the ground
make the missle good then, 5head.
>>
sbmm kills every game it touches

this is why tf2 has outlasted literally every other meme shooter
>>
>>933548
>200 nanite rocket launcher
????
>>
>>933581
It's true. SBMM just turns every game into ranked. I don't want to be ranked. Nobody wants to be ranked. I don't play fucking video games to be a goddamn career. Some days I just wanna suck in peace. Bad enough everyone can see my 0.6 kdr in this game but at least I have the excuse of being shotguns only.
>>
>>933606
We were just shitposting hypotheticals for people having skill issues, don't worry about it.
>>
>>933571
>500 nanites to just launch a giant fuck you warhead straight up in the air that explodes into 30 heat seeking pieces of shrapnel in all directions that deals XXX damage to anything they touch.

Why yes, meteor swarm is my favorite spell.
>>
>>933502
pls
>>
>>933502
>>933615
search for potato.ini on reddit, but keep your render distance at like 1000.
>>
the game already has a borderline hitscan airchav removal device and motherfuckers complain it's too hard to use
https://youtu.be/1kNqfoyUjRA
if a console tard can do it so can you
>>
>>933618
thanks
>>
>>933619
It is a damn shame that the only rocket that's faster than the thing it's trying to hit is ES
>>
>>933619
That's how all rocket launchers should perform. Having to lead the entire width of your crosshair at spitting distance like that isn't "borderline hitscan", it's just leagues better than the fucking tennis balls the rest of us are throwing.

NSO's anti-air launcher goes 50m/s. The real life world record baseball pitch is 47m/s.
>>
>>933342
I used to run Decimator largely specifically because it carried the potential of nabbing an instant kill on an ESF and that's the only way anyone solo on the ground is killing them. A lot of ESFs just hover around trying to lazily farm infantry so it could be surprisingly effective.

It really doesn't matter how often a "good" player will run different equipment- a properly good ESF player will probably never be hit with a dumbfire because rockets are painfully slow. But considering how hard it is to make those shots, why the fuck can ESFs survive them? What is the point of giving them a slap on the wrist for eating an anti-tank rocket when the rocket requires you to fuck up that bad to get hit anyway?

Despite tankers' best efforts C4 still basically guarantees a kill on prowlers thanks to the rocklet rifle. Why do plane men get to ignore their mistakes?
>>
>>933633
> why the fuck can ESFs survive them?
they
cant
unless
they
take
an
objectively
bad
perk
just
to
counter
you
and
only
you
>>
>>933635
well that would be well and dandy except the g2a lock on buff keeps a lot of players from pulling a2a to kill them in a weakened state
>>
>>933633
Also
>Despite tankers' best efforts C4 still basically guarantees a kill on prowlers thanks to the rocklet rifle.
*hops out of the vanguard and shoots you because you're stuck in either the C4 animation or rockelet animation and are a free kill*

they also get to basically ignore you with Flanker Armor, but nobody runs that because its objectively worse than other options just like Composite armor, except C4 fairies are much more common and any retard can drive a tank so you see a lot more of both.

>>933636
Slide the goalpost more eventually you'll find a gotcha
>>
>>933635
>objectively bad
Bullshit. It's the only thing you can't fire suppression and run off behind a mountain to repair against.
>>
>>933638
I like pretending to be a c4 fairy but keeping my shotgun ready for when they exit. Sometimes it even works.
>>
>>933635
the default launcher won't even set them on fire at the current state of things.

I think you're also really exaggerating how bad composite armor is. A health bump is fine. Nanite armor is better if you're not an engineer, sure. Stealth is handy against lock-ons, sure. But more health isn't going to hurt and it provides a cushion to poor air players that really shouldn't be there in the first place.
>>
>>933100
This may not be the best advice since im returning and havnt played in ages.
I still have a heavy profile I swap to which uses swarm rockets as terran. Each shot does less damage than a standard homing rocket, but the point is the first one can bait out flares, or pilots who get one rocket caught on a terrain spire might still take 2 hits. It usually doesn't kill anything by itself. Its just there for sustained damage to make them go away or possibly assist others.

I also have a skyguard. Nanites replenish pretty fast as long as you arent spamming nades, mines, c4, etc. Skyguard today performed very well at outright getting some kills and tons of assists. Just take it to an area with friendly air and armor. It takes some practice to get good with leading shots and tracking, so it does feel like it has less range than it appears.
>>
>>933639
>fire suppression
Oh no here comes the strikers and lockons brrrrrr wish you had flares now after eating a deci to the nose and having less than 200 hp left, actually flares do nothing against NC mastheads so even that's a joke. Between small arms chip damage and everything else going on at a base, that extra 300 HP from composite does fuck all, honestly.

You're still hung up that it happened to you once that you pissed your pants and refuse to change them ever since.
>>
>>933643
>stealth is handy against lock ons
tell me you never tried flying without saying you never tried flying
stealth might as well not have anything against lock on and it would still be best cuz it's real strength is removing the minimap auto detect and nullifying engagement radars
>>
>>933554
Skill influence isn't that stark. Effective use of population is everything. Vast majority of Emerald VS still sprint corners to jam doorways, it's just a better use of population than whatever jackoff idiocy TR leadership comes up with. NC performs very close to VS on Emerald and I can't recall a day they made a clever move on the lattice, so it's almost pure shootin' and tootin' that gets them there. Skill only goes as far as population, you can see cheaterfits get swept by marginal pop disadvantages all the time, and skilled players are a lot less concentrated than a cheaterfit. The "baseline" skill level for a functional base-holding and base-tanking infantryplanetman goes only about as far as his general familiarity with environmental awareness and point and click with his gun.
>>
>>933648
Works on hossin and certain bases. Every time you pass by a tree limb or random radar spire sticking out of a base they have to spend even longer waiting for that lock. It also reduces the range Striker shots and Coyotes home in on you

>>933643
>I think you're also really exaggerating how bad composite armor is.
Numerically "more HP" is never a bad choice.

But when you compare to "Fly behind a mountain and repair to full while staying LA so you can bail out of a bad situation to C4 a tank/skyguard/sundy/point hold/whatever"
or "Be invisible on the map so the people you're about to shit on with rockets don't know until its too late and cause the one asspained burster max to waste time running between spawn doors trying to figure out where you are"
Theres an obvious choice to be made here.

The real issue is the fucking l33t 10kdr heavy mains never look up as the class who primarily has the tools to deal with these kinds of situations.
That's partially why the Masthead is so OP because its on the fucking engineer, who is usually not played by braindead infantry farmer mains and will in fact look up.
>>
>>933645
bruh you can literally outrun all that shit.
>>
>>933656
Sorry in this theoretical situation the retard ESF is hovering with their nose pointed inside of a base to A2G a doorway specifically with composite armor specifically to counter the one guy he knows is in there with a Deci that will pop out and shoot at him with it
>>
>>933619
Really wish I could force all VS to use the Lancer instead of other Launchers. A single Lancer isn't that remarkable compared to a lock-on vs. aircraft, on average, it probably misses more often than a pilot counters a lock-on with flares and uses landscape. However, the Lancer gives pilots essentially no chance at counterplay, it's less visible and gives less warning than all other forms of AA, and in numbers, enough lancers come out to make those progressive anal prolapsers called Reaver A2G farmers disappear for good even when you account for all the missed shots. This isn't even where the Lancer is supposed to be good, it just is as a side benefit, because the Lancer in numbers is even better at just deleting all land vehicles in LoS. Lock-ons are also superior at taking over A2A ESF engagements, but VS ESF shouldn't be in the air anyway, so it really works for the faction.
>>
>>933658
well, as soon as you mash F, you've gone from 200 hp to 600, and will recover 750 more before the deci guy can swap weapons or reload. you can say nobody runs that shit as much as you want, but they do, and it works.
>>
>>933638
I've blown up thousands of tanks with C4 and I think I think can count on one hand the amount of times getting out of the tank has worked out for the tanker on one hand. The counter to beating C4 light assault is to be aware of your surroundings and drive away from them to either kill or let your gunner kill them, not to slowly get out of the tank in that one predictable spot and try shooting them while they're already on top of you.

Point is that bad Tankers complained for ages about how they shouldn't be allowed to be instantly killed by C4 and they got what they wanted, but LA got the rocklet rifle, which allows them to pull it off easily enough even with flanker armor. I don't even remember bad pilots complaining about being instakilled by dumbfires but at some point they decided planes should have the option to ignore both.

I don't like it when there's nothing a solo player could possibly do to solo destroy a vehicle regardless of the mistakes the other guy makes. Liberators and Galaxies are oppressive but sure, they take multiple people to crew. an ESF is cheaper than an MBT, crewed by one guy, but for some reason many times more difficult for an infantryman to meaningfully deal with.
>>
I wish this game had looting. I would hoard lancers.
>>
>>933664
>not to slowly get out of the tank
do you


do you really think this

how many levels of cope are you on right now my man
yes i've killed thousands of tanks myself with C4 because the majority of tankers are fucking idiots
then you get the 1% tank main who you will never get a C4 off on by yourself

similarly
you will get the 1% retard running composite armor who eats your deci


skill
issue
>>
>>933671
>the majority of tankers are fucking idiots
exactly
idiots should be allowed to be punished for their mistakes by a single player

idiots, the type of people who are going to hover in base brainlessly farming infantry, are going to run composite armor because it allows them to cover what is patently a bad fucking idea that could actually get them instantly killed if they were running more meta equipment

a good tanker will not allow you to get C4 on them at all, so it's stupid to allow tankers to cover for the possibility where they do get hit by C4. It is their problem.

A good pilot will not allow you to hit them with a rocket so it's stupid to allow them to cover for the situation. They do not need the help
>>
>>933679
If they're an idiot then flanker wont save them
If they're an idiot then composite wont save them

they'll do something else retarded and still die

you're comparing idiot crutches to good players when the two never intersect
>>
>>933681
>if they're an idiot flanker won't save them
thanks to the rocklet rifle yes because light assault can conceivably do the damage to destroy it afterwards, as can heavy with a rocket. Medic has more trouble but I don't think anyone earnestly uses medic for anti tank anyway
>if they're an idiot then composite wont save them
you're wrong, because any option a single player has is not fast enough to prevent them from popping fire suppression and escaping.
>>
>>933683
>you're wrong, because the idiot wasn't actually an idiot and pulled a good move!
shocking, amazing
it's almost like

there was a skill issue here
>>
>>933686
>idiot gets hit with a high explosive moving at the speed of a thrown baseball in his super-sonic sky chariot
>mashes F, holds space, presses shift

out fucking skilled
>>
>>933681
you are a retarded esf main, kill yourself honestly
I'm farming certs to get a ranger harasser to remove you from the game, and I will autistically wait for you to appear
same way I'm going to sit on a rock and shoot the tank with anti material/guided rockets forever, so you'll have to sit in a corner all day jerking your repair tool.
fuck you vehicle nigger. go back to battlefield.
>>
>>933342
composite armour's okay on hornet, wyrm, or tomcat esfs if you're not a gigantic faggot (la/heavy/infil) because it stops ap and dalton as well as decimator shots.

of course, if you're playing infantry you don't give a fuck about someone 1v1ing a liberator or bullying tanks.
>>
>>933688
So who has the bigger skill issue here, the idiot holding still or your entire faction for not even hitting the stationary ESF with small arms from random angles while its doing that

>>933689
>you are a retarded esf main
Yes, A2A because A2G is boring and its more fun to rip A2G assholes open with a rotary and ruin their farm.

>>933690
>Tomcat
People unironically do this?
Also shhhh don't bring up surviving a dalton that's my one actual secret for those turbo faggots.
>>
>>933689
at least in battlefield C4 cucks armor with no ifs-ands-or-buts and good enough snipers can instakill pilots
>>
>>933694
people often don't bother trying to fuck with ESFs because it's usually just not rewarding, lol. You spend your time trying to do damage with anything and if you're successful it comes back in a minute.

also the point from the start is that a solo player should be able to kill a dumb ESF player easily when a solo player can kill a dumb tank player easily. it is not a based gigachad play to pop fire suppression and leave once the dumbfire hits you it's automatic. It is also WAY harder to hit a dumbfire on even a poorly flying, hovering player than it is to position yourself behind a distracted, farming tank-dad and blow them up yet the latter gives you way more reward than the former
>>
>>933661
Lancer has nothing to do with it, any weapon in numbers fucking shreds. Case in point: faction specific amrs. People would like you to believe that masthead is the problematic one, but I ran a squadful of engies with dagrs the other day, driving around indar and deleting mbts in seconds from safe distance. Another weapon that absolutely FUCKS vehicles is godsaw in ap mode, but you are unlikely to get enough people with it.
Lancer's problem is that it has been outclassed ever since the introduction of amrs, not to mention the retarded gimmick with charging and not being able to hold the charge forever, wherever the regular rocket launchers are fire and forget. If it was reworked so you could precharge and holster it then it could be a viable option.
>>
>>933705
Its a team game. Get 2 other dudes to swat the ESF out of the sky with an infantry based weapon which has unlimited ammo.
>>
>>933708
>but I ran a squadful of engies with dagrs the other day, driving around indar and deleting mbts in seconds from safe distance
You would unironically do this faster with Archers.
DAGR doesn't win the damage race until 2 reloads deep and if you delay or stop firing for any reason, the Archer climbs back ahead almost instantly. DAGR shines better solo against something that cannot get out of LOS like a bastion belly node, colossus, or parked sundy.

Also godsaw is a pretty shit comparison because of the intense grind to even get there.
>>
>>933694
>So who has the bigger skill issue here, the idiot holding still or your entire faction for not even hitting the stationary ESF with small arms from random angles while its doing that

Theorycraft all you want about how 20 people should act, this shit happens in real gameplay.
>>
>>933711
>its a team game
and yet the ESF, piloted by a single guy not playing as a team, simply gets to avoid punishment by a fellow single player unless they're also in a vehicle

if the ESF were a multi-crewed vehicle I could concede that it makes sense but I just don't like the notion of a solo player having no options to deal with something. again, the ESF is a solo vehicle cheaper than a tank that's way harder to deal with than a tank.
>>
>>933716
>this shit happens in real gameplay.
I'm sure you regularly run into the 1 a2g guy with composite armor while you have your deci out.
>>
squad is the only game that got AA and AT properly.
>>
any of you guys play during the initial planetside 2 technical test? Remember when the Liberator had the Zephyr by default and not the fucking shredder with a tiny unupgraded mag?

It was like realizing what was going to kill the game in that exact moment
>>
>>933719
I don't have a deci but I do run into ESFs that camp in front of a door, take a dumbfire to the face, and run off to repair. Most players have given up even shooting at the things.
>>
>>933724
>I don't have a deci
Then you have zero stake in this argument that started from one pisspants retard with a misleading blanket statement that ESFs can survive deci shots.
>>
>>933720
Min distance arming is gay
Tons of people are cheating in squad so concealment doesnt matter

>>933722
Beta splash damage for liberators was glorious fun for farming infantry
>>
>>933726
ESFs can survive deci shots. full stop. do not pass go, do not collect your welfare check you retard.

"But but someone else can--" SOMEONE ELSE. BECAUSE YOU DIDN'T KILL IT WITH A FUCKING DECI. BECAUSE IT LIVED.
>>
>>933728
see >>933635
>>
>>933729
If you're G2A farming infantry, you're not going to jump out of your ESF to plant C4 on shit. So you're going to be engineer. So you're going to have aircraft synergy, and you won't actually need auto repair. And only absolute shitters run flares because you don't even need afterburners to outrun every lock on in the game, assuming you aren't able to just duck behind a tree for 1/10th of a second to break their lock.

Frankly composite armor is the ONLY slot you should be running.
>>
>>933730
composite shares a slot with stealth and nanite auto repair as a defensive option, not with flares and afterburner

I would argue composite is best for A2G farming, though. If you're fighting other air vehicles sure you want engagement radar nullified so you can jump people but that barely matters if you're just blowing people up uncontested
>>
Its hilarious listening to infantry mains play up how strong vehicles are.
>>
>>933734
unironically the best was to learn to counter anything in any game ever is to use it but people refuse to learn this
>>
>>933730
>Frankly composite armor is the ONLY slot you should be running.
Forgetting stealth there so you don't even show up on radar? So the people trying to counter you have to look up and look for you? Increased lockon time to reset it behind a random tree branch?
>>
>>933737
Seeing you on radar isn't going to change their ability to fight back. You're in the sky, they can see you. Not a lot else up there.
>>
>>933739
Then I sweep across the back of the base while repositioning and you spend more time running to each door to look for me.
>>
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This thread is what I imagine a debate between poofan and combinerofarms on how to fix planetside would look like.
Just shoot mans and don't think about the numbers too much you'll thank yourself later.
>>
>>933735
Shit maybe if they added mouse yaw like the goddamn beta testers told them to instead of stubbornly saying OUR PLANES ARE DIFFERENT for 10 years we'd have more pilots.

>>933734
Actually i think vehicles are incredibly weak and that's part of the reason A2G is so unbalanced, because anything that can actually chase the fuckers down and kill them gets destroyed.
>>
>>933743
fuck you im the protagonist i should be able to instakill everything without counter at any skill level
>>
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>>933734
>no you don't get it, my 50 kill streak was ended by some guy with C4, so they're fine, a little strong, I guess
Vehicles are strong in almost every combined arms game because they ask you to coordinate against them in games most people play casually. "just learn the counterplay bro lol" people say as a single competent vehicle player goes 93-0 because the other people in the server have the audacity to play solo today
people are so protective of their wack-ass ace combat fantasies, too. vehicle mains in combined arms games have such massive egos (because they're used to racking up ungodly killstreaks because vehicles are overpowered and offer too much reward too easily against uncoordinated teams,) too.

I will literally never forget the time I told a friendly tank player that if he didn't want to get blown up by "bullshit" C4 maybe he should just drive away and in the next minute he found me in the base, singled me out, and teamkilled me. mans was that offended that I told him dying in his armored death chariot was actually his own fault.
>>
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>mouse yaw
STOP THIS
YOU DON'T WANT THIS
so many "people" want air to be WEAKER yet ask for the ONE THING THAT WOULD MAKE AIR WAY TOO FUCKING POWERFUL
every time I see this brought up I can only assume an infantry main who crashes trying to fly out of the warpgate typed it, it's like the final boss of sour grapes arguments in this game
if you think airfaggotry is cancer now just you fucking WAIT for how bad it will be with the learning curve that gatekeeps the majority of players out of it is stripped away because those same players wanted it to be more accessible
>>
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>>933751
>not having shit controls is OP
lmao.

But no, air is way too weak. It's a2g specifically that's strong, because a2a can't stop them. Like, fuck, have you ever piloted a galaxy? Have you ever seen a galaxy survive more than 12 seconds in a populated hex? I've been playing this game for 8 years and I haven't.
>>
>>933755
I've seen flight-ceiling camping galaxies last basically forever in populated hexes and I've seen Galaxies basically serve as landing pad-occupying sunderers at biolabs.
>>
>>933747
Do you also complain about the 10kdr heavy main farming an entire hallway of dudes because you can't peek and kill him
>>
>>933708
yes, Masthead or whatever is good in numbers too. However VS can have the advantage of being the HEAVY ASSAULT class and essentially have the power of an AMR in a special weapon slot.
>>
>>933757
Not that guy but I can peek and kill him just fine. Learn to grenade.
>>
>>933755
You haven't seen the memerald HerPilot galaxy balls then. Two rep galaxies riding eachothers asses circling a base completely undeterred by burster maxes, lockons, everything. They simply do not care and do not have to care.
>>
>>933761
No that sounds fucking awesome, i have not seen that.
>>
>>933759
Whoops he took Composite Armo- I mean Flak Armor! Better luck next time.
>>
>>933757
I thought Heavy was overtuned at first as by far the best solo class but it's gotten a little better over time. Even still, 0.75 LMG Heavy being dominant was obnoxious, but you could still shoot him in the head and kill him as other classes if you have any kind of advantage in the firefight. You're not killing a good vehicle player as infantry most of the time.
>>
>>933763
Step 1 of learning to grenade: Have more than one grenade. Unless this became TF2 he can't rocket jump out of the way before you fire another one.
>>
>>933765
>Unless this became TF2 he can't rocket jump out of the way
Unrelated but holy shit I love impulse grenades
>>
>>933766
this, impulse grenades are why I play more planetside then tf2 these days
>>
>>933768
I hate that they have only half effect on enemies. It's so hilarious to climb a tower and impulse grenade snipers off the landing pads.
>>
>>933737
>not running counter-intel
>not deliberately getting hit
>not a2ging whichever 0.8kd heavy had the temerity to shoot at you
it's like you're not even cancerous, anon-kun.
>>
>>933777
counter intel is fucking trash, only infils ever spot me and then they go back to stalker cloaking.
>>
>>933777
Sorry bro I just run ammo regen and sweeper hud because i'm too poor to buy a 5th loadout slot so I just have an all-in-one vehicle main loadout
>>
>>933734
first time i jumped in a lightning i farmed infantry all day yesterday.
i got so many certs i bought the hesh turret and farmed a bit more before getting killed by a planefag and going to bed.
today i bought the NC anitmaterial flak rifle to shoot the planes with the leftover certs.
>>
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>>933772
impulse gods we eat so dang good man im fucking stuffed aw geez more food
>>
>>933790
what the fuck is wrong with your fonts
>>
>>933778
counter-intel in an esf is okay. it spots anything that damages you, which is pointless for infantry because you can just fucking see the tracers, but useful for vehicles and air because of the longer ttks and engagement distances.
>>
So now that pale tiger is in TR I think I'm gonna go NSO-VS
we had 40% control before he started shitting up command chat and the amount of dribbling faggot followers who listen to his absolutely terrible advice is horrible
>>
>>933827
All we have to do is get him banned a 4th time then he'll go back to VS.
Maybe one day he'll try NC
>>
>kill 1 guy on top of a hill away from the squad
>squad goes down on A, full wipe
>kill 2 guys standing over them while my res grenade pops
>squad comes back up, kills the 2 remaining and picks me up
>"Unable to capture this point, your empire does not have a connecting region"
>happened in 15 seconds
>wasted clutch moment
>>
game has too many spergs
>>
>>933545
ok but have you ever accidentally gotten close to a zerg where they have surprise like 6 burster maxes delete you when you get close?
>>
>>933499
strongly agree with this because flares and stealth are already meta

if a missile hits it's pure skill issue and should be punished accordingly
>>
>>933966
if they're running flares or stealth, a deci will still 1 shot them
>>
>>933971
you will never ever hit it
launchers need to be buffed to at least lancer lever
>>
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man a few hours ago i saw what might be the first time my only explanation was "haxxor" in the last 1000 hours of play time when the guy i was shooting from a roof shot out my shields, 180'd in so fast I'm pretty sure it was literally 1 frame to kill a dude drop podding behind him then back around to finish me off while I was reloading ( assumed he was occupied and was starting to retreat)
in the death cam he snapped around like that again to a nearby infilshitter but was out of ammo and died with a medkit in his hand
the reason it has stuck with me is my mind never jumps to "cheater" in regards to players like that, he was an asp leetfit heavy salt, but for once what he was doing was SO cracked I cannot wrap my head around a legit player doing that, even factoring in packet rate, high skill cap and the players he was shooting being shitters in comparison
my mind while busting a fat deuce was flooded with memories of all the times alleged ex leetfitters would "expose" the big names in planetside esports over the years with claims that a lot of them are just cheating and get away with it cause they are all massive whales so devs give em a pass for the income
honestly I don't know if I care if it's true or not, if anything I'd rather it stay under wraps if it is true cause if there was solid proof or a banwave for a bunch of the top players akin to sniper mains in tf2 comp getting vac'd en masse after years of denial and calling people shitters I would probably quit the game along with them cause all those hours of trying to beat players who seemed too pro for me not even being legit would be soul crushing. as it stands I can remain ignorant and continue playing with a sound mind, never knowing for sure. kinda like how in real life it's easier to pretend the panama papers or little st james dont mean anything in order to stay sane
thank you for reading my blog
>>
>>934051
Name me
>>
>>934051
and for benefit of the doubt sake, he could have had coms tell him a drop pod was landing behind or heard it overhead and made a good guess, same with the infil who had a recon dart gun in his hand he could have heard
but the reaction rim and speed at which he executed those dudes between shooting out my shields and finishing me off, on top of the context of whipping around like that while I was shooting is just nuts, I WAS out of ammo but not until the drop podder was dead (I whiffed my shots) so I hesitate to say he stopped shooting me cause he knew I couldn't shoot back unless he went off the low ammo shooting sound and assumed I would miss the last two shots
>>934053
i dunno it was hours ago but he was in one of the latin leetfits on memerald vs
>>
>>934051
>i saw what might be the first time my only explanation was "haxxor" in the last 1000 hours of play time
people of good servers filled with players that aren't chinese, the teachings of soltech are your path to legitimate hackers

also if you leave your drop pod instead of cheesing kills with the temporary invulnerability you deserve to die
>>
>>934051
Lots of people in this game have been cheating for years. I'm 100% sure there is a mod to just snap to whoever just shot you on reaction and blast them.

But lots of people don't. And there's only so much a hacker can do without breaking the game in obvious ways. Don't worry about it.
>>
>>934051
its the worst kept secret in the world that probably about 10% of the playerbase are hacking to some degree at any given time. flying maxes and people blasting you through walls are obvious and get banned but its hardly the ONLY way to hack. superhuman 1 frame 180 tripple headshots like you saw are suprisingly common, and there's plenty of more subtle stuff like wall hacks, increasing the size of head or body hitboxes, flipping on a lag switch and even just having a bot jump or reload every few seconds so you can idle in a spawn tube.

you dont have to quit the game over it, you can still have a lot of fun, just dont hold yourself to some impossible standard just because probably half the people with 4k/d got there illegitimately. people that good really do exist, so its more like you're competing against an artificially high number of pros
>>
>>934051
yesterday I spawned to fight and the sunderer I spawned at I hopped in for 2 seconds to use its turret. when I jumped out it put me under the terrain and I was falling. I redeployed I think to escape.
few mins later I got shot through a mountain by a base turret, then again by a sniper.
>>
>>934051
There's some cheaters, but not that many. I record evidence and send it in, and they quietly disappear. Honestly, being an evidence hunter has shown me the difference between skill vs. cheater very clearly, and the cheaters are never anywhere near as slick as they think they are. The banned cheaters probably just make a new account, but these are lousy people, and any amount of ego damage gets to them. A banwave would be fun, but unnecesary as cheating does get capped and it's really not anywhere rampant as I think a lot of people are afraid of. Extreme cheating- teleporting, flying, etc. gets answered very quickly, while the others who try to hide their cheating eventually have to hide it so hard they actually get outdone by just a skilled player.
>>
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Sometimes I get retardedly lucky and just spray in some dude's direction to harass him or make him run for cover and waste time but I get two RNG headshots in a row instantly and down him.
Or yesterday when I just randomly fired a scorpion in the direction of where I knew a pile of dudes were, hit one of their defensive tank mines, and blew up a magrider that was parked on top of them
>>
>>934237
Damn i need to get a scorpion.
>>
>>934348
Its fucking garbage at first but eventually you get the hang of it. Definitely not a front line weapon since it has a minimum 40m distance. Just plop down a personal marker where you want to bombard and try and get a good angle where you don't have to aim too high, but high enough to get a decent spread.
>>
>>934354
look i'm 95 kills away from the rutherford, ANYTHING is going to feel better than 3 months of shotguns.
>>
>3 months for crutch directive
lol
>>
>>934365
bro i could've auraxed the candy cannon faster that some of these. yeah sure if you're just casually doing it with shotgun secondary on engi which is honestly what i SHOULD have done, it probably doesnt' feel that bad. but trying desperately to get to cqc in every fight is torture.
>>
>>934051
there are cheaters in every game
but also the moment is often colored.
always record and play back things to see if you're being objective or not
>>
Weapon directives have no tangible return for VS. Good VS players should ignore all other weapons than the 4.5 ideal weapons and just win alerts.
>>
>>934383
what are the ideal weapons
>>
>>934385
The same weapons everyone else in the thread have said dumb dumb
>>
>>934385
the ones you like best :)
>>
>>934383
I dunno, I think the heat shotgun and heat scout rifle would be ABSOLUTE CANCER.
>>
>>934431
heat shotgun was great before it was nerfed and both heat battle rifles are still king
>>
>>934431
VE-LR Obelisk
>>
I can kill a bolt sniper with a single Helios shot anywhere on the body. It's not a hard counter or anything (no range), but it feels nice to shit on people that have been fucking over the game.
>>
I wish they'd add the actual PS1 Bolt Driver. I love that thing. Giant break action tube
>>
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>>934519
the fact that they actually gave one of the "take the default rifle and make it a sniper rifle" models the name "bolt driver" genuinely irritated me on launch
>>
>>934383
No VS player would EVER use the Betelgeuse, right anon?

Also, the VS get really cucked on medium range assault rifles. The only ones I like are the H-V45 and termie, but they're both CQC. The lacerta's okay at long range but sucks indoors. Meanwhile the TR get the cycler and torq, and NC get the gauss rifle and reaper.
>>
>>934538
They shouldn't use the Betelgeuse. No reason to use the LMG on VS. Lacerta is better at all ranges for Assault Rifles, its effective RPM in the first two bursts is way higher than its damage profile should allow
>>
>>934658
ah yes, every single player should invest an ASP point into the Lacerta instead of ever using the Betelgeuse on their heavy
of course, why didn't I think of that
>>
what are the go to weapons? NC specifically
I got the SMG that everyone said was good, but what about rocket launcher? can't hit shit without a lock on, so slow.
>>
>>934778
NTA but he's clearly answering the two questions separately. You can't get carbines or ARs on heavy even with ASP points.
>>
>>934812
aim better
>>
>>934828
I can't predict where they are going to be 15 seconds in the future
rockets are retwrdedly slow. you can just turn around and drive away.
>>
>>934812
Gauss Saw or Gauss Saw S
Reaper
ACX11
Fire in short controlled bursts, aim good
Best gun faction, joy to shoot
Default rocket launcher, the Hawk. You'll have to aim better.
>>
>>934812
if you want to be a minor annoyance just get the annihilator
>>
>>934831
>I can't predict where they are going to be 15 seconds in the future
You literally can in most cases, or maybe that was just something all my years playing Tribes taught me.

Anyway theres nothing special about most launchers, theres a single faction meme and they're quite specifically specal use memes unless you're VS.
TR: Really good close range homing anti-air
NC: Camera guided meme that lets you harass basically any hiding ground vehicle but too weak to really kill shit alone unless its completely undefended
VS: A fucking incredible laser that 90% of the population ignores because its not the Decimator
>>
>>934812
if a vehicle other than a harasser actively dodges your rocket then it's outside engagement range, dont worry about it
if you just plain miss git gud
carry the AA lock missile launcher or the decimator
>>
is it possible to preemptively apologize to gms before getting banned? said "kys irl" in yell and now im worried ill get perma banned
>>
>>934898
tell em to redeploy irl or join combat irl next time
just barely tongue in cheek enough to pretend it was a joke

also no, ur fukn ded kiddo
>>
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Fun begins now.
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>>934870
NSO: <crickets>
>>
>>935165
NSO isn't allowed to have nice things without a 6000 kill grind behind it
>>
>>935168
even then, they only have 2 decent directive weapons
maybe 3 if you count the lmg but imo it's a downgrade from the default
>>
>>935168
we dont' even get THAT for rocket launchers we get the same kraken everyone else does.
>>
>>935171
Nah they've got a few good ones.

The rutherford gives every class the thumper. The Feynnman gives every class havoc grenades. The Newton is The Newton.

I haven't heard ANYTHING about the Dirac but I think i've seen a few people around with it.
>>
AHHH I FUCKING HATE HOW CORPSES BLOCK BULLETS
>>
>>935174
>they only have 3 good directive weapons, max
>hurrr no they have 3!
ok so we agree lol?
and even if they had the very best weapon of its type as an aurax reward, that still wouldn't make up for the rest of the garbage armory sadly
>>
>>935198
That's a 2. I know they look similar, but they are not the same.

(I don't consider the LMG a decent directive weapon, i literally can not tell the difference between it and the default)
>>
3 good directives is better than the 1-2 every other faction gets
>butcher, godsaw, goose
>directive shotguns only get talked about now because they avoided the shotgun nerf and are insanely better than the rest just by virtue of being untouched
>>
>>935203
Directive shotguns only get talked about because I'm the one bringing it up all the time.

Havoc looks awesome because it's a full auto with semi-auto stats. Chaos looks great because infinite ammo. Brawler looks fucking pointless. Rutherford isn't even a shotgun.
>>
>>934870
the phoenix is hilarious because they took the most potentially overpowered launcher, but gave it to the faction that is incapable of ever coordinating enough to use it
>>
NSO should really have better options for remaining neutral instead of committing to a faction
Robot squads (no platoons) that get formed in sanctuary to be assigned a faction as a group would be a good start
>>
>>935344
man I just want to be able to use tacticals without subscribing wtf man
>>
>TR
>outfit commanders are semi-active and half are terrible, the other half are okay
>it was better a month ago
>the best squad size outfits of any faction play on TR but you're not good enough to join them
>NC
>outfit commanders? what are those, we just have zerg platoons with zero cohesion for squad dailies
>cohesive squads exist but you're probably not invited (set to private, irl friends only)
>they only play weekends anyway, they have real jobs
>VS
>the best platoon leaders in the game when they're in charge
>most of the worst platoon leaders in the game when they're in charge
>how the fuck are they worse than YEEB
>thank god Pale left
>>
>>935452
oh almost forgot
>NSO
>NEETs only outfit
>sweatiest motherfuckers in existence
>if you somehow manage to find yourself in a bot platoon there will be dead silence as they only talk via discord
>they'll probably kick you when you don't follow squad waypoints they didn't call out
>rotates faction monthly
>kingmakers
>>
I play off and on and I always play TR because their guns feel the best but holy FUCK I don't understand how we lose some fights. the way both of the other factions seem to rebuff us while doing absolutely nothing really makes me question my loyalty to TR guns
>>
>save up for flail
>hmm not sure if I wanna get this or orbital strike
>fuck it, i'll just buy the flail
>cant fucking shoot it at ANYTHING because no deploy zones around every fucking base
>>
>>935489
Flail is an anti-playerbase rocket, also only if you pair it with the glaive to take out shield domes first.
>>
>>935494
fuck thats annoying. i just wanted to blow up a bunch of zerging idiots. guess im saving for the orbital strike
>>
>>935498
Don't underestimate the flail, especially on Oshur. Got a 70 kill streak with one once because someone parked a sundy underneath a destroyed building awning so I wasn't blowing it up as much as the hordes of dudes that kept respawning for 10 minutes straight.

You can also straight dunk on armor columns approaching a base or having a stalemate bridge fight
>>
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suffering
>>
>>935489
use it on oshur as dead hours start (ie. right now on Emerald) but not during the full swing of dead hours
I get about 200 kills from the prime position of the inner donut for my faction before it gets knocked down and some vulture slams their own in its place
>>
>>935562
bet the VS share spiked and TR share plummeted after pale tiger swapped over
>>
>>935570
Its funny because the month after pale got butthurt and left for VS, TR's winrate skyrocketed.
Every fucking time I play and he's on, leader comms is just the dumbest shit because of him.
>>
>>934880
>carry the AA lock missile launcher
is that the stock one?

>>934837
if im upfront a lot im guessing i shoud get the S cause reload
>>
>>935585
You ideally wont be reloading that much, 100 rounds is more than enough to take out an entire platoon bumbling through a doorway under the right conditions. Only reason to get the S is if you wanna aurax another LMG but still love the gauss saw, also marginally better recoil and SPA which is useful
>>
>>935590
SPA?
>>
>>935591
Soft Point Ammo, increases your maximum damage by 5 meters so you can keep that delicious 200 damage profile just a bit longer.
>>
>>935562
>>935570
>>935582
>30% winrate to 10% in 2 weeks
amazing
how does he do it
>>
>>935592
oh. dont think i need that
i like the scout rifle for long range anyway
>>
what's a good way to farm certs? medic with rez nades?
>>
>>935610
that and flail are best but mining cortium and dumping it in silos you delete instantly on oshur is the most reliable
>>
>>935452
>the best squad size outfits of any faction play on TR but you're not good enough to join them
who're the good emerald TR outfits? goblin cocks, beeway, tooraff, oneteeare, and the meme russians?
>>
>>935613
flail?
>>
how do i build those cancerous spawn circle platforms that are like squad beacons but for everyone and infinitely better?
>>
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how do i fix this
>>
>>935699
whats even the point of this thing when everyone fights in the no bomb zones...
>>
>>935610
Build a cortium base (profitable) then use it to chain-pull vehicles (profitable)
Its also very fun
>>
>>935722
but which vehicles and how to be good with them
mouse sensitivity is weird as all fuck in tanks and turrets.
and then the 3p aimer doesn't line up with where the barrel is pointed for some reason
anyone know any tips for it? maybe unlocks or whatever for lightning, cause i got the hesh turret for it to kill infantry
also if there's an open source crosshair overlay, I seen people talk about it but I can't find
>>
how do you kill sunderers reliably as a solo player? I'm trying the boost forward light assault jetpack and flanking for c4, but its inconsistent and if people are waiting you just get killed.
wish infiltrator had something against vehicles. its the perfect class for c4 but they didn't give it to them
>>
>>935733
C4 Typhoon explosive hunter AV knife
Engineer Flash AV mines shoot mines
>>
>>935733
AV tank shots from a distance is the most reliable method of killing sunderers in any situation.
>>
>>935733
>LA
Work on your approaches, if its an open field sundy, try drifter jetting far far above it and rain C4 down. Sundies take 2 C4 and 2 Rockelet shots to kill if completely undefended and no dumbass shield. If it has a shield, shoot it down with the rockelet first or you just waste C4.
>Engineer
Slower and more vulnerable, but 3 tank mines is a death sentence, mine carrier for shielded. Shoot the mines to detonate them or throw a sticky grenade on it. RIP your nanites though.

Alternatively, circle around as far as you reasonably can (there is a distance limit) and plop down an AV Mana Turret. Basically a tank turret in a box. You're extremely vulnerable to snipers this way so try to limit how easily they can see you, angle the missile around a tree/corner as much as you're able to.
>HA
Basically too slow to matter, only good for Deci/AV grenade comboing tanks.
>Infil
The hand crossbow secondary has explosive darts which DO vehicle damage, if you find one undefended you can eventually take one out from a reasonable distance.

Otherwise, learn to tonk, don't get too close or you'll get C4 fairies on you.
For a real wombo combo, learn to fly an A2G ESF, soften the sunderer up until you're about to blow up then bail out and drop C4 on it to finish it off, very rarely people will see this coming and be able to stop you but you gotta be fast with the followup C4 after ejecting to position yourself in a good spot.
>>
>>935740
this also explosive bolt bow
use nade bando impulse + icarus to get in and get out
>>
>>935684
routing spires
>>
>>935894
+1 kill has been added to my guass spr aurax
>>
>>935879
>If it has a shield, shoot it down with the rockelet first or you just waste C4
fuck me I've been doing it wrong the entire time
>>
>>935879
while all of this can work, as they are AV options, just pulling a vanguard, lightning, or prowler and shelling from a distance will do it better. One man in a lightning can outdo 3 infantry trying to protect the sunderer.
>>
>>935879
>For a real wombo combo, learn to fly an A2G ESF, soften the sunderer up until you're about to blow up then bail out and drop C4 on it to finish it off, very rarely people will see this coming and be able to stop you but you gotta be fast with the followup C4 after ejecting to position yourself in a good spot.

Ambusher jets are good for this. Seems to me they're better at being escape jets than ambush jets.
>>
>>935891
or just the aurax carbine, but yes
>>
So how bad is the stomper?
>>
>>935958
Not great but not as bad as I thought. A full load into the side/ass of a vanguard + swap to deci and if you're a real gamer, AV nade. Its basically unzipping your entire inventory on someone's butthole but it works.
>>
>>935964
I feel like I'm the REAL reason why the ANT C-Cloak was removed. They hadn't acted like the invisible bus mower of doom was ever an actual toxic problem, then starting about 6 weeks before the PTS notes, I had Logistics Specialist respawns in the ANT to drop off 3 of my buddies with HA loadouts of thumper, AV nade, deci, they'd just suicide their inventory on a sundy and get the kill. With just a single nade, it was basically nanite free, and our gimmick little 4 man squad would completely disable entire faction offenses during prime time alerts.
>>
>>935952
underbarrel impulse nades suck
>>
>>935940
>lightning
are you talking about fully upgraded one? cause mines stock and killing a sunderer seems impossible. and enemy vehicle always shows up and kills me if not just enemies themselves
>>
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>>936043
>>
>>936043
>AA2
LOL, call me when they release AA3
>>
>>936043
I knew it. I was just hallucinating planet side in the post nut hase after another 8 hour edging session
>>
reminder that the way to do the elite squad leader mission is to go to a shitfight like Hossins, the Ascent or the Crown, set squad waypoint and spam squad invites at randos
>>
>>936040
get good. if they need to counter you with a vehicle of their own or you can't position to hit the sunderer before they can get shots on you with infantry you weren't going to kill the sunderer anyway. the vulnerability of sunderers to a single tank is a notoriously common complaint, to the point that they created the sunderer garage shield mechanic in response
>>
I just saw someone with the Wwew outfit icon named matingpress, but they were playing VS
What the hell happened?
>>
>>936115
i almost never see sunderers die to tanks...
>>
>>936113
good idea, i will start doing that tomorrow. I like having certs
>>
>>936139
Anyone can buy outfit icons and it's a pretty cool one. I wish I had outfit perms for NC weww, I don't want to leave but I want to be able to use anvils
>>
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cat started being very needy and walking on my keyboard so I have 6 screenshots of this crate
>>
>>936292
i am digging that squad organization
>>
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is this thing bugged? ive been doing it several times and it still pops up
>>
>>936381
I think it said in the patch notes that it will reset every day, until the event ends.
The only reward are buildings that you still should have, so no reason to do it more than once.
>>
what's a good US server to play at? I'm EU but shits either half dead or there's a bunch of russians with flags.
though got a chuckle one time because the flag was french by mistake

also no one ever talks.
>>
>>936427
soltech
>>
>>930103
purple faggots deserve to suck dick
>>
How about engineer demo pouch 4 C4 suiciding on flash? I know it's expensive but you can demolish literally anything unless it's magrider fuck magriders
>>
Should I boot up planetmans today or do I go play some more Anno?
>>
playing on my NSO character, instantly bought the bar-200. It is god tier scout rifle. It's like TR's AMR (the AMR gun not the anti material rifle fuck this naming convention).
>>
>>936566
This but have the engineer ride in the back seat in a cloaked flash so he can pull the trigger instantly
>>
>>936575
the funny thing about this is that besides bullet drop/velocity changes for the VS Bishop or w/e it's called the 3 basic scout rifles are all the same gun
but the BAR-200 is different in a number of ways
>>
>>936380
you a proponent of class segregation then?
>>
>>935731
>which vehicles
Esf and lightning
>and then the 3p aimer doesn't line up with where the barrel is pointed for some reason
Yeah, you just gotta git gud. Shoot at bases and other stationary objects to get a feel for it
>anyone know any tips for it?
Reload speed, max fire sup and a chassis are important
>>
>>936774
no I literally saw videos of people, and they recommended install a crosshair oveay. i just want a Foss one. might just stick something to the svreen
>>
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>>936696
why yes, i drive the tank
>>
>>936694
I swapped over to VS and bought a nyx and it just doesnt hit as hard, projectile seems slow too
>>
>>935731
For me I just take racer chasis for lightning and combat chasis for prowler, got the AP prowler for fightin tanks and (kinda shitty) hesh lightning for farming infantry. The viper is ok for lightning too but you gotta pull off a mad flank or something with it then gtfo to repair. Harasser seems like a way better anti armor flanker if you actually have a buddy to gun, they can be really hard to hit.

I always just go back to 1st person when im doing careful aiming. 3rd person is for when im crusing fast, pve'ing some bs or taking potshots at some other tank while running away to go try to repair.
>>
>>936506
dont give them what they want, fag
>>
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what in the fuck
>>
whats the go to weapons for vanu?
>>
>>937088
based h1b-destroyer
>>
>>937119
what does that even mean
>>
>>937123
https://www.uscis.gov/working-in-the-united-states/h-1b-specialty-occupations
>>
>>937125
>H-1B Specialty Occupations, DOD Cooperative Research and Development Project Workers, and Fashion Models
i am so fucking confused.
>>
>>937166
I'm not :)
>>
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>>937100
Obelisk, Horizon, Lacerta, Lancer, Lasher occasionally, you can play with any of the directive heat weapons if you have the patience to grind it.

VS weapons are impotent. No advantage in accuracy, RoF, damage, DPM, or muzzle velocity. They have one gimmick that is the excuse to give the other factions all the weapon stats; no bullet drop. Vanu ability to put effective damage out on moving targets or point hold is blatantly inferior to the other two factions.
The good weapons usual pair up a new gimmick with the no bullet drop, and the second "bonus" faction gimmick of Vanu; heat-based ammunition. The Obelisk is totally absurd, vanu should be worshipping it. The only downside is that a battle rifle is inherently not a run and spray weapon, which is the ungabunga floor of PS2.
That's where the Horizon comes in. The Obelisk might have /everything/, so the Horizon seems to be just a 168 dpr profile carbine- until you realize that it bought perfect hipfire accuracy on the move (or airborne) for a tiny two pellet spread "penalty." Tight enough to group the two pellets on a head out to 20m, and the double hits cause extra screen shake if you opponent wasn't already getting blown away by the absurdity of that kind of TTK from a moving hipfire. It's the champion of accurate sprint and spray. Remember to weave in the short reload of 1.6 seconds, it's got a very small magazine.

The two classes that can use the Lacerta could also just use the Obelisk. It doesn't use the heat mechanic, slower muzzle velocity, and isn't point and click. Here's the secret; its listed RPM is 566- true, if averaged over a minute. Its burst RPM is 1000. Imagine if NC was getting a 163 dpr weapon at 1000 rpm, no first shot recoil or practical recoil at all, no bullet drop, and just to be sure, 3 extra rounds of ammo per mag- the salt. It's "secretly" the most over-statted infantry weapon in the game, with maybe the fastest TTK possible on an automatic weapon.
>>
>>937088
vanu cats do that when they win alerts
you either learn to ignore it or seethe if you see it enough
>>
>>937100
>carbine
Serpent, VX67, Horizon w/ Capsulate Ammo
>lmg
Orion/Betelgeuse -- power gap -- Maw, rest
>ar
Terminus, Hv45 -- power gap -- rest
>smg
lol.
>pistol
lol.
>tank
lol.
>a2g
lol.
>harasser topgun
magrider
>>
>>937269
>lol
what do you mean?
>>
>>937334
VS doesn't have anything good in those categories.
>>
>>937224
thanks anon
>>
>try taking off infravision so I have more than one implant in all of my loadouts
>eyes are too shit to distinguish between planetmans and random splotches of terrain past 30 meters
Go on without me, boomer bros. It's over.
>>
>>937224
orion is good, maw is basically the same as the other factions and still good

the lacerta is fucked, but you have to land headshots perfectly to take advantage of it and the hipfire is bad, so in practice the cqc ars are often better
>>
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Wrel has driven this game into the ground.

The game is worse in every meaningful way than it was years ago.
>>
>Muh MBT
Would you be ok with PS1 Magrider? (ie main gun is on gunner seat)
>>
>>937592
How? I've recently started playing again and it doesn't feel meaningfully different than it did during the beta.
>>
>>937602
Oshur by itself has made the game substantially worse. The recent rework of mirror bay has made Oshur even worse than it was before.

It creates a massive problem with queue times for other continents since everyone hates Oshur. Making lots of people log out instead of waiting.
>>
>>937605
It doesn't seem that bad to me but I've only played it for a few hours. The underwater cap points are the only part I really dislike but avoiding them is easy enough.
>>
>>937605
the mirror bay rework is the single best fight in the game, babies who cry about underwater combat will always cry about underwater combat
the adjacent vehicle cap points are the problem, the cleanup site itself is quite easy to cap if you know what you're doing but moving out from there is impossible
>>
Play Drifter LA underwater and all your problems will disappear.
>>
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>>937682
This
I'm a pretty mediocre player but once I get underwater it's a whole new game for me, shame that the good water fights are so few and far between
>>
>>937682
yeah I dont know how people haven't worked out that drifter LAs and auto-repair MAXes are the only effective way to fight underwater

Heavy is alright if you're willing to walk everywhere but the moment you equip your scooter you're fukn ded kiddo
and if you're walking everywhere anyway may as well take a MAX
>>
>>937623
Ive been playing since it released. Its terrible and the majority of the community hates it

>>937656
You sound like you're terrible at the game
>>
>>937682
Funny how this game is supposed to be an "open world sandbox" that lets you play how you want, but you have to play a specific class with a specific loadout to not have a miserable gameplay experience
>>
>>937741
>that lets you play how you want
You can play however you want
including not playing underwater beacuse you don't like it
>>
>>937738
the "majority of the community" are r*dditors and you should go back
this is an atlantispilled oshurmaxxing seaweed gourmand forum
>>
>>937743
Except new mirror bay forces you to fight underwater
>>
>>937747
Don't fight at mirror bay
>>
>>937748
Do you actually play this game? New mirror bay is forced if youre stuck on Oshur in a queue
>>
>>937744
Liking Oshur is the most reddit opinion there is
>>
>>937749
So don't fight in the underwater points, defend the topside ones
Or don't play Oshur
Or don't fight at mirror bay
>>
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>>937749
I see Oshur I logout
Simple as
>>
>>937751
Defenders are forced underwater. The other half of the base is a combined arms and infil hell hole.

>Or don't play Oshur
Do you play this game? Do you know what a queue is? Players are forced to go there. They dont choose to.
>>
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>>937755
> The other half of the base is a combined arms and infil hell hole.
wow, so old mirror bay???
Don't play Oshur

>pic related
>you screeching incoherently
>>
>>937759
Yea, just like old mirror bay. Nothing improved, only made worse with now forcing underwater combat. Are you fucking dense?
>>
>>937760
>new mirror bay sucks I hate new mirror bay
>REEE NO NOT THE OLD ONE EITHER
so don't play oshur
>>
>>937764
Wow crazy almost like they were supposed to improve mirror bay with the rework and didnt. Are you mentally handicapped?

>so don't play oshur
Please explain what you think a queue is
>>
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>>937750
>>937760
cope and seethe

anyway nothing on Oshur is worse than capture the flag bases
Oshur is the best and Esamir the worst due to the number of CTF territories
simple as

>>937765
member queue, 15s wait
getting stuck on a continent I dont wanna play? could not be me
>>
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>>937765
>Please explain what you think a queue is
Me not playing Oshur, that's what.
>>
>>937767
https://ps2alerts.com/alert-history/

You can go over the data yourself. There is zero player data to back up what you are saying. Overwhelmingly Oshur is the least liked continent and as a result has the least alerts started on it. So please, shut the fuck up.

>member queue, 15s wait

LMAO HE PAYS FOR A FREE GAME. Sad but explains a lot.
>>
>>937773
take your popularity contest back to r*ddit where upvotes matter, troon
Oshur is good, sucks to suck I guess
>>
>no longer get mocked for being a hossin fag cuz oshur fags are worse
feels good
>>
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>>937777
>Oshur is good, sucks to suck I guess
>>
>>937779
I dont know how anyone could ever hate hossin
Amerish has that shit underground biolab and too damn much vertical fighting
Esamir has a ton of CtF bases and FUCKING CONTAINMENT SITES
Indar has so many places where the combined arms favors the vehicles over the infantry too damn much
Hossin is perfect
>>
>>937783
>Hayd Skydock
>Gourney Dam
>Ziggurat
>Broken Vale
>Drexler
>VEX
>A dozen identical Construction Sites which are all shitshows
Nasons and the biolabs are the only good parts really, and the interesting bases like Kestrel's never get action
>>
>>937783
I don't necessarily hate Hossin it is basically an infantry only map. Vegetation makes vehicles and air virtually useless, not to mention that there aren't really any open points where you can use them to begin with. Also fucking infil gooks on fucking trees can fucking fuck off. Those faggots are worse than a2g niggers.
>>
>>937786
>Hayd
>bad
opinion discarded
>>
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>>937589
No, and no, I don't want to spend the time on why LMGs are a waste of your time in spandex even though its true the Maw Betelgeuse Orion rank top 3 in that order, and extra higby no.

The Lacerta- this is so dumb- stop talking shit about the Lacerta. Let's go full CQC with it; first, let's get it out there that it runs laser sight on it because it doesn't need any kind of other attachment bonus; and because you're this dumbass noskill that's blasting a heavies overshielded torso; the Lacerta still beasts with the fastest TTK of any AR in that situation at 0.5s, the next best being Cycler TRV's 0.728s, a full 0.228s difference. It is difficult to accurately frame how far ahead the Lacerta is. If you cannot manage headshots at any range, you will still lose, but you can't make up for it with a different weapon. If you really have to rely on landing your shots solely by the RNG spray finding the mark for you as you wildly drag your reticule over an enemy that even the Lacerta throws you away, you are a desperate case and just needs to play TR with KCAP ammo and the highest damage per magazine weapon you can find while praying for the gods of brrrrrrrrt to bless you.
>>
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>>937728
My tryharding loadout for water
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>>937728
>mediocre
no, youre bad
>>
>>937909
Yeah.
>>
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>>937898
We posting aquamen?
I recently learned water is free farm with the right setup, it turns me into a 5 k/d esports pro from the 2 k/d shitter I usually am.
>>
>>937952
Jealous of that fucking helmet
>>
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>>937952
also just gonna say I'm not the oshur defense force fag that has membership from earlier I'm the hossin defense force fag and I happen to have membership as well
>>937955
it's lit with the right armor, I originally got it on TR when it came out cause I thought I was turning into a TR main at the time then proceeded to play NC almost exclusively for like 6/7 (?) years since, only finally got around to buying it on NC a couple years ago
>>
>NSO is free now!
Huh, I might come back for tbat
>they are dogshit in every way except for a pistol and a directive carbine
Oh

is the daimyo still ridiculous?
>>
>>937898
use amaterasu, projectile moves full speed underwater and you close distance fast as drift LA
>>
>96v96 lost because revive grenades stopped working on the point due to both sides spamming them so hard
>with the enemy platoon all up
hurts evertim
>>
>>938091
But then I lose the ability to stab sunderers to death
>>
>>938100
actually good point, best way to take them out even with UW c4
>>
>>937592
Bullshit. Some of the shit has been fucking stupid, but nothing was worse than a single liberator locking down a base because nobody can survive the dalton spam long enough to land a hit on it.
>>
>>937952
>>937898
Consider boosher shotgun. Enemies are so slow that they can't even hope to get out of the way and shotguns aren't hindered by water all that much.
>>
>>938124
Okay but why do that when I can instead take them out extremely quickly from 50+ meters while they can't
>>
>>938125
Because then they can't hear you, either. One muffled shot is easily missed.
>>
>>938130
Oh no they heard me
instead of reacting to dead teammate symbol on the ground
so I have to close the distance with all of them


or take them all out from beyond their reach
hmm
>>
>>938133
Look man people who fight underwater are very stupid. I got like a 7 man kill streak hiding in the seaweed with infravision and the viscount.
>>
>>938124
underwater slugs are worth using instead of buckshot
pellets have a painful drop off range while slugs, ADS and the smart choke work just fine
>>
>JUST USE
the sea lion is literally the best underwater gun, why are you all coping so hard with anything else
>>
>>938139
sea lion is worse than regular guns inside the close quarters tower of the cleanup site and only wins duels against drifter LAs closing with carbines via heavy overshield, a smart drifter should be flanking anyway

UW belong in the rest of oshurs seabase battles, not excavion
>>
wow an alert just went into overtime where each faction had a killcount
TR just fed themselves at a point to 400 kills vs 1000+ kills (vanu) and got camped in an open field sunderer surrounded by armor and anti infantry on all sides, dumbasses just kept respawning.
>>
>>938149
the overtime felt almost dev enforced
just to let it be known that vanu is the superior faction. when it no longer become about redeployside, point holds, and rez nade spam, vanu flexes hard
>>
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>nooooooooooo chinks aren't subhuman scum who ruin every game they touch
>>
>>938163
explain this graph
>>
>>938179
It's the fisu statpadding detector. Soltech and Connery are the only servers where anyone bothers to statpad.
>>
I wanted to git gud then I remembered that you can only react to damage in time for it to make a difference if your server connection is good enough
>>
>>938196
dying after you duck into cover on the first shot because subjectively you had already taken fatal wounds before you were given stimulus to react to is fucking gay
>>
>>938163
soltech number 1! other servers no skill
>>
>>938196
1. sensor dart
2. enlarge minimap
3. consider your angles, listen for sounds
4. consider what intel you're giving the enemy
5. pad eHP to max, ie. ASC
6. be in a ready stance to engage a sudden enemy, ie. walking, not sprinting everywhere
7. aim and shoot fast with precise low TTK weapon
8. use teammates
9. battle hardened helps significantly in headshotting through screenshake
>>
>>938205
>walking, not sprinting
eww. stop sprinting before doorways and corners, otherwise sprint everywhere
>>
>>938207
>can't git gud
>noooooo don't tell me to stop sprinting noooooOOO
>they must use aimbot they shoot me so fast!
>>
>>938211
>Plod as slowly as possible through infil sniper rapetown
thanks but no thanks
>>
>>938213
lol brother, a sniper doesn't care if you're running. git gud
>>
>>938205
yeah I know, I do everything right but on some maps when coming from certain approaches there is just no way to win
give me high ground and a baby gate and I'll absolutely shred as point defence but I was on indar comm array defensive side (running uphill) when I ragequit today

270ms ping btw
server wont let me enable adrenaline shield in reaction if the enemy has south american or worse ping, my death gets logged before the first shot arrives on my side
but dealing with ping to american servers is still better than soltech chink hackers
>>
I miss Briggs
>>
>>938216
be a TR vehicle main and hold W with the kingsnake. I've never had to play with ping THAT high, but there's nothing more infuriating in tank vs. tank warfare than getting hit after you've pulled out of LoS because the guy hitting you is a half second ahead in a parallel dimension
>>
>>938220
kingsnake is only OP on the lightning man
but yeah the rage tells are great

wont be playing armor on TR anyway, I'd have to tolerate pale riders for that
>>
>>938215
>Implying you die to a sniper either way
>implying that snipers are the most powerful class
>telling people to be weak to snipers and fight in the open anyway
stop poisoning the well
>>
>>937596
how it should have been.
MBT is a two person operated vehicle minimum.
>>
reminder that a walker MBT is a better skyguard than the skyguard because the walker wont miss 80%+ of its shots at average ESF distance
at the ranges where the skyguard does its fucking job you may as well just have an eagle eye with an AP lightning do it
ESF shitters whined until it got nerfed into the ground and now it's fucking useless

if you're part of an armor column and someone offers to pull a skyguard when anti-air is requested tell that man to gun a walker instead
rangers also suck at hitting distant targets, flak be damned, bullet velocity is god when you're flyswatting
>>
>>938242
what about ranger
>>
>>938250
It's only good vs libs/gals and good vs most ground shit but gun elevation fucks it over
>>
>>938250
>rangers also suck at hitting distant targets, flak be damned, bullet velocity is god when you're flyswatting
it's better if A) your gunner is a very good shot and B) after the first shot lands the ESF doesn't make any evasive maneuvers and continues on their current heading so his leading of the target remains valid

so only better against libs/gals
>>
4 walkers is the point where a harasser squad can reliably kill everything unsupported by a repair sundy by just keeping at distance, peeling off to repair and keeping up the volume of fire
course you really need 5-6 walker harassers because you can't expect all the guns to have a good firing solution at all times

and every ESF in the area is dead on arrival
Libs can't land enough dalton shots to take out a single harasser before they get shredded unless they catch one of you mid-repair
gals aren't even in consideration
good lighthearted fun to have with a squad who has the gun unlocked
>>
does turning off the laser sight actually do anything for the gun? or can i safely keep it off
>>
>>938205
>stop sprinting
extreme ultra gay advice for turning anon into a kdr twink
>sprint-peek doors
>sprint if you have to move through a killbox
>sometimes accept the risk of sprinting to get to a fight quicker
the most roman-heterosexual kpm chad way to play
>>
>>938242
Walker turbo ant

Thank me later.
>>
>>938612
one to a squad makes immediate sense, lodestar, instant basebuilding to redeploy the squads harassers when wiped without needing an inf to hack a vehicle terminal and a few other helpful functions
but all of a squad is gonna struggle to retain cortium for boosting if they're competing for 6 full tanks as they go and overuse of boost is preferred for the sake of maxing out kill/point farming

good call regardless
>>
>>938268
you can keep it off. but i'm told that only affects you clientside, enemies can still see it.
>>
>>938226
I'm not. All four classes are critical, and the engineer obviously has its place. HA is core, Infiltrator's because of their sensor tools and being able to project threat from anywhere well outside of cover, Combat Medic is obviously core, and the LA meta of rushing at gunfire for cleanup kills.
Seen some real shitter platoons lately where all I see are garbagetrash Combat Medic spam who can't shoot and frustrated platoon leaders crying about insufficient rez grenades, when what they really should have had was a single fucking sensor dart spammer giving everybody intel on enemy position of the counterplatoon and some HA and Infils who could actually make heads catch bullets at good angles because they actually know some basics about angles and peeking.
These same shitters are the sprint everywhere and die type.
Stopping the sprint up to just before a corner or a doorway, literally being the worst place to be walking as it's now moving as slowly as possible in the exact place the enemy is looking for your head.
But its all moot, the guy talking about gitting gud and reacting to damage in time was playing with 270ms and that's just impossible to work with in infantry vs. infantry engagements.

>>938279
kdr is highly overrated. I think KPM is a better metric, but the real power is being part of something that destabilizes a position. I personally love playing the biggest brain flank or something similar that destroys a group because you get to take out multiple people at once in short order to the point that the combat medic class is made useless. If that means you have to sacrifice yourself to a couple of exploratory deaths or even take a KPM loss by scoring no kills for a couple minutes to make it happen, I think it's worth it.
>>
>>937596
>>938233
They should make empire specific lightning tank chassis/body options for lightings, ie. maglev fixed turret lightning, lockdown brrrrt lightning, boom lightning to make way for the solo tank players, then reintroduce the MBTs as all two man minimum, three man options vehicles with justified firepower in the main gunner spot and a dedicated driver.
>>
>>938688
killing two people as a medic, one a mutual death, while your revive grenade pulls the entire squad back up to secure a point is the greatest feeling of achievement
I dont feel like I've done that much real work when I flank and get a bounty life wiping the point as LA, probably because of just how often a medic kills me before their revive grenade undoes it all
>>
>>938688
>die 123 times trying to snipe the guy with the lasher
>finally do it
>all hell breaks loose as the 47 other guys can finally rush the hallway

My stats are shit because I always go for the key plays.
>>
>>938830
>a medic with a lacerta revives the guy with the lasher and joins him suppressing the hallway
>>
>>939031
That does usually happen, but at that point it's out of my hands, i gave them the opportunity.



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