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>What is this game?
BallisticNG is a PC anti-gravity racing game available on Steam, based mostly on Wip3out, with optional mechanics from the newer Wipeout games.
If you like going fast, good tunes, and good fun, this game is for you.

>How do I join?
Get the game.
(Optional: Grab the Outer Reaches DLC)
Download and install the track pack (instructions in the pastebin).
Launch the game, go to Multiplayer, and join us.

Information on how to install the track pack is here:
https://pastebin.com/yL6rYqC3
Newest Trackpack (last updated: 2022/12/02):
https://mega.nz/file/fkRAEbKL#XtYpPD-BFE0vxOEeQG11cb0zIrkXpVLnzpt9bydOsb8
Newest Minipack, get this if you're just updating your track pack:
https://mega.nz/file/bohyUY5a#KWB0ETsoiWU2Cz_bzKXH1dif00jxmUF7-zI0aUJiXrs

>How do I play?
A 3-step guide will be posted containing the basics of going fast.
We can also answer any questions you might have, either here or in the lobby.

We have a Steam group: https://steamcommunity.com/groups/ballisticnv
This is used just for organizing race sessions, no circlejerking.

We have a regular session going every week on Saturdays at 9PM GMT, but there's nothing stopping peeps from starting up lobbies outside of that if people wanna get racist during the week
Previous thread: >>/vm/718767
>>
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>>852077
I FUCKED UP THE PREVIOUS THREAD LINK
please forgive me
anyway here's the 3 step newbie guide
>>
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>>852080
>>
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>>852081
>>
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and next saturday will be a special snowflake racism day so vote here for what you want
https://strawpoll.com/polls/w4nWrWpvqyA
>>
I've always wanted to be a racist and thanks to this thread I am now. webm stolen from a /v/ thread ages ago.
>>
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>>852096
we are ALL racist on this blessed day
>>
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updated my personnel ship tier list for 1.3 and maceno
r8 h8, deb8, take a big diarrhea shit on my opinions
>>
>>852150
I like the M-Tech, but I really couldn’t tell you why.
>>
Do I need to pitch up/down on rolling hills or is it only relevant when you're airborne?

I just want to know if I should be pitching up when banking into high angle turns. Then subsequently pitching down as I exit if the track is somewhat angled downward.
>>
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Nothing to say I just want an excuse to post this. Carry on.
>>
>>853117
pitching down is really rarely useful, pitching up however is really important
>>
>>853236
So pitch up into a corner that's going up or should I just pitch when I'm coming off a ramp?
>>
>>853274
Both, but never too much. Pitching up harder on climbs but on jumps I usually start pitching up before hitting the ground
You should only pitch down when you're jumping so high it makes no sense/slows you down, or you're about to hit something
>>
How the fuck do you get sub 59 seconds for the Ishtar achievement? That one long corner that goes up completely fucks my momentum, the lowest I've gotten is 1 minute
>>
>>854511
King of Snake? I found that the slowest part of the track was the long straight-ish bit just before the big downhill with the boost pads, so you should be afterburning all the way through that, can't remember doing anything else specific so ya just gotta grind it out.
>>
>>854522
also to be clear i mean the downhill just before the pit/finish line, not the long one after the chicane
>>
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>>854511
Hahahahahahahaha How The Fuck Are Corners Real Hahahaha Nigga Just Jump Above The Railing Like Nigga Pitch Up Haha
you were talking about the uphill at the start right?
>>
>>854886
No, the long right turn before the straightaway that turns left then right into the boosts before the finish
>>
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>>854890
My bad. I tried really hard but I couldn't jump over that one. But I think I managed to shave off like 0.3 by rebudgeting some afterburner on the exit of each turn on this section you speak about.
>>
>>854886
How do people lift off like that? Pitch up and air brake both sides for a second?
>>
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Any advice on getting used to zen anons?
I was managing spectre just fine but the zen zeus campaign is destroying me.
The nova split race in particular feels impossible, I keep bonking into everything.
Also, should I keep "AI rubberbanding" and "AI uses player speeds" turned on?
>>
>>855411
>"AI rubberbanding"
makes the game harder
As for zen you'll get used to it. I'd say reducing your input lag helps but some anon here seems perfectly fine playing at only 60fps, so what do I know..
>>
>>855319
not that anon but there are a few ways to "bounce" over a corner like that, in that webm it looks like he just pitch up + afterburned over an uphill to clear it, as long as you arent grinding against a physical wall the game is pretty lenient at letting you do stuff like that, as long as you don't go too far and get antiskipped
there aren't many situations in the game where you need to double airbrake outside of like, hyperdrag or something
>>
>>852080
>>852081
>>852083
>Decide to actually read the guides for the first time ever
>there's actually useful information
Woah
>>
>>856277
god bless Our Father Korn (who art in normalfag land) for blessing us with the newbie guide images
i'd update the second one to include the new 1.3 small ships + mako but i don't have korn's grafik design skillz so it'd be a very sloppy edit and probably ruin the image
>>
>>856290
I can help for the image
>>
>>856331
hit me up (Starskink) on steam (im in the steam group) if you want my input on ship stats and whatnot
but if ya could add the small vehicles + mako and a short description for each to the original newbie guide image either without breaking its aesthetic layout, or creating a whole new AESTHETIC layout, that would be perfekto
i think Korn's original descriptions for the base game ships are still pretty relevant and accurate today so no real need to mess with those too much
>>
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>>852085
it's looking like tomorrow will be SCORPIO DAY
rev up those bricks, racists
(nobody is forced to use the brick but you'd be based to do so)
>>
it's up, get in here
>>>/v/630546087
>>
>luck based weapons
>luck based netcode
It's over
>>
>>857508
closed, thanks for joining bros
>>
I'm free.
>>
The Kallisti tunnel cut. Bit of a crapshoot though
>>
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>>857994
forgot pic
>>
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>>858272
10/10
>>
https://store.steampowered.com/news/app/473770/view/3640627050790777859
1.3.1 is here
>>
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how do i get gud
>>
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>>859126
those stunt changes
i came
>>
>>859341
Jump over the first right by boosting straight out of the gate, and jump over the last left by boosting over the last hill before the downhill. Seen here >>854886.
>t. just got the achievement yesterday using the same method
>>
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>The next expansion will be VR themed
Sounds fun.
>>
>>859903
>Precision Delta guys made the VR reenactment of Nova Park

Will Lance Systems get their big break?
>>
just bought this, what am i in for?
i only know wipeout because of the soundtrack, but i like going fast and smooth.
>>
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>>860343
hitting up campaign mode until you can at least play comfortably on spectre before you join multiplayer lobbies
just kidding everybody is welcome but you'd be doing yourself a massive favour getting used to halberd speed at least
in SP you're in for: pitching up and learning to abuse afterburner to get ez time trial platinum medals
in MP you're in for: MINES MINES TREMOR ENERGY WALL *reaches the midpack* MISSILE CONTENDER ELIMINATED over and over and over until you figure out the good balance between afterburning and playing it safe in MP because god knows these niggas are 10x more bloodthirsty than bots
to not sugarcoat it this game in MP has a learning curve very similar to fighting games, you will undeniably eat shit for a while before you realize "oh, that's how it is" and start shitting on people yourself
>>
>>860345
to add to this most if not all of the podium players end up in or below the midpack in races decently often simply due to weapon pads and how the chaotic nature of races plays out (stop bullying me with plasmas you FUDCKING ASSHOLES), it's not unheard of for some random newfren to claim 1st place on occasion
t. regular 2nd place placer
>>
>>860345
>halberd speed
i just did the first survival race and halberd doesn't seem to be too crazy, im not getting platinums in any other type of race yet, though.
>>
what does the campaign difficulty affect? i think "normal" is too easy, to the point where the ai is constantly lagging too far behind to even send rockets my way and when they are close enough they almost never hit.
>>
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>>860413
Mostly the score required for events like zone and how good the a.i is for the racing events.
>>
>>860348
>stop bullying me with plasmas you FUDCKING ASSHOLES
>shoot plasma at wall
>kill 2 unrelated players that happened to be in the same racetrack as I
:^)
>>
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I DID IT HOLY SHIIIT
>>
>>860909
you did it, king
>>
>at work
>fire up wipeout 2048 on my vita
>feels like 30fps molasses
yo snake, vita homebrew when
also some sort of loudness equalization eg. replaygain for custom tracks would be great
thanks in advance amigo
>>
>>861732
I am a little upset that there isn't a PC port of the Omega Collection and its VR counterpart, instead Sony just did with kusoge like GoW and Horizon.
>>
https://strawpoll.com/polls/w4nWroVDWyA
Poll for what kinda "exclusive" ship day you guys want to see in the poll for 1 April speshul racism, since all-1-ship seems to be the most popular option by a fair margin so far.
>>
Is Maceno better than Outer Reaches? OR felt like a shitty tech demo.
>>
>>863234
yeah, every track on maceno is pretty great
>>
lobby's up
>>>/v/631273352
>>
>>863276
closed, thanks for the racism
>>
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>>860909
You inspired me to give it a shot. It actually wasn't too bad, only took about 20-30 minutes of grinding it out, my thumb kinda hurts though.
>>
any tips for rush hour races? suddenly i suck at racing against the ai
>>
>>864914
not much to say really other than hang back and get a free turbo if 2nd place is really close behind you going into a lap, if you're playing without the AI-matches-your-ship-speed setting enabled then pick a fast boi too
>>
>>852150
>Omnicom that low
I dont get it
>>
>>868712
it's slow and American
>>
>>852150
is the model a really that bad? i mean it's pretty floaty but still. although stats really dont matter for shit considering the nexus has a handling of 2 but still feels like it turns better then most other ships with higher handling, like orbitronix or the nx2000, at least to me. maybe i'm just used to it.
>>
>>868844
it's a great ship but it's unarmed and lacks the NX's absolutely busted speed stat (iirc the NX is actually more like 20/10 top speed in the "hidden" ingame stats) and struggles to get away from the pack early on without a fair bit of luck
>>
>>868851
https://files.catbox.moe/htkdkk.png
image too big to upload
for anyone curious, here's all of the ships "true" stats, courtesy of a kind racist who screenied and stitched them all together
>>
lobby's up
>>
>>869602
closed, thanks for the races
>>
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>>870188
>me on the right
...is what I want to believe but if that was true why would I look like this?
>>
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https://strawpoll.com/polls/05ZdWJ44bg6
new month coming up, that means it's time for a special ed race day, get yer votes in
i expect the NUT to sweep given this one is landing on april fools day
>>
>>872359
>looks backwards
>danger was in front
THINK FAST CHUCKLENUTS
>>
>>861865
I wouldn't mind buying it again if I could have PC and online multiplayer (I don't pay for ps+ and my ps4 was just a wipeout machine, hardly gets used now). I fear that I and 10 other people from this thread would buy it, but literally no one else.

I guess there's no point of hoping for a new game.
>>
it's time
>>>/v/632757393
>>
>>875196
closed, thanks for the races and apologies to those who werent able to join due to netcode being shit
>>
I saw Von Snake at the track in Altima XIV yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for Protonic buffs or anything. He said, “Oh, like you’re doing now?” I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his airbrakes shut in front of my face. I drove away and continued with my racing, and I heard him chuckle as I boosted off. When I came to finish my lap up front I saw him trying to walk out the pit with like fifteen mines in his ship without paying.

The girl at the exit was very nice about it and professional, and was like “Sir, you need to hit a weapon pad first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the pad.

When she took one of the mines and started spawning it multiple times, he stopped her and told her to spawn them each individually “to prevent any RNG infetterence,” and then turned around and winked at me. I don’t even think that’s a word. After she spawned each mine and put them in a line and started to say the damage values, he kept interrupting her by afterburning really loudly.
>>
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>Track has mag-lock section.
>>
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>>877603
>track has a long straight full of weapon pads
>>
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>>878912
>track has a pit lane
>>
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>>879396
>>
>>879924
Pit lane divider is my greatest ally.
>>
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>>879937
haha time to regenerate some shie- ACK!
>>
>>880005
>enai in charge of collision
>>
G-TEK FOOTBALL
https://youtu.be/a_UVr5Hobiw

You'll see him again in the Summer Cup.
>>
lobby's up
>>880221
based
>>
>>881530
closed, good races bros
>>
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catalog moving fast this week
>>
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Who is your shipfu and why isn't it Hyperion?
>>
>>885486
barracuda mini is sex
>>
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>>885486
The Wyvern in BRG is kino.
>>
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>>886701
But the totally not-AGS team Tenrai is my favorite overall.
>>
>>886701
>>886702
kino screenies, saved
>>
>>857994
>>857995
Why does this look like the inside of the Death Star?
>>
>>886853
The use of color, lights, and also the skybox. The blocky style adds to it as well.
>>
lobby's up
>>
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>>888634
closed, GGs
>>
there's a good trance music thread on /wsg/ rn, if anyone is looking for stuff to add to their soundtrack
>>
>>889917
I'm surprised this game doesn't have those early 2000s trancecore /freeform hardcore songs. Definitely fits the high-energy pace while keeping the electronic theme.
>>
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>>855411
just start playing on zen. trial by fire.
>>
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dedicated servers are cooming
>>
1.3.2 beta now available
https://store.steampowered.com/news/app/473770/view/3682294940370073047?l=english
>>
>>893039
>even considering being a beta
The true chad is rock hard stable for his releases.
>>
lobby's up
>>
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>peek behind
>see starskink closing in
>panic
>???
>MULTIPLAYER RACE ENDED
>>
>>895766
orbitronix aint got shit on the nexus space program
>>
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>>895589
closed, good races bros
>>
>>895766
What are your camera settings?
>>
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>>895766
maybes its just cause i play ass cam but I yearn for the pinpoint accurate control of my ship like that.
>>
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>>896513
>>
>>897944
Based Hidamari Sketch fan.
>>
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>last night my afterburner gave out
>now my left airbrake feels ready to blow any day
i need to start playing on keyboard but I dont know if its as good/better than controller. I tried it last night once my afterburner went but I just wasn't able to do the gymnastics for it. do any keyboard anons mind sharing they're experience switching over?
>>
Why is Aciknovae of all tracks getting a rework and not something like Zephyr Climb or Utah Project? Or is this going to be just another visual 'update' to make it look more like a pulse track?
>>
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>>899749
I switched from a dualshock4 to keyboard and in my experience it was very smooth. Stopped feeling weird after just a couple races. Here's my layout if you want.
>>
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lol
>>
>>900438
HE CAN'T KEEP GETTING AWAY WITH IT
>>
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>>900412
what does the DOUG button do?
>>
>>900438
how do you keep finding those?
>>
lobby's up, get in here
>>
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controls in singleplayer were perfectly fine so it's most likely a host/server issue. I don't think i've joined a lobby since maceno island came out so Snake fucking something up could also be a possibility
>>
>>902160
closed, GGs
>>902242
im no expert but i don't see why controls/handling would be affected by ping, that stuff's all handled clientside no?
>>
another month, another gimmick raceday coming up
get voting niggas
https://strawpoll.com/polls/QrgebLAVKZp
>>
>>902317
>im no expert but i don't see why controls/handling would be affected by ping
Me neither but my controller seems to be fine so i don't know what else to chalk it up to
>>
Two questions;

1) Is mako still utter shit?
2) Is maceno island worth it?
>>
>>903257
yes
yes
>>
>>903257
Maceno Island is nice. Only DLC I wasn't too big on was Outer Reaches.
>>
>>880005
>>879924
This game badly needs filter lanes to pit and i'm tired of the devs being homos about it
>>
>>903484
i dunno, i like the pits being a "spur of the moment" choice to make as you approach them, just sucks when the pit entrances or exits are shit i.e. atlantica's exit
>>
>>900412
alright, i'll give it a shot probably once my controller gives out all the way. this is kinda what I was hearing about it anyways, thanks for the layout anon.
>>901005
dont worry about it anon.
>>
>>902502
lobby is up feat. double damage
come get eliminated, contenders
>>
>able to race for the first time in weeks
>can't connect
SNAAAAAAAAAAAKE
>>
>>907753
fuck
i can try remaking the lobby but that never worked before, you may need to reinstall your game, afaik thats the only way an anon found to fix it before
>>
>>907753
I just accuse kornflake or cell of hax. When I lose in race I accuse enai for bugged track design. I'm pretty chad.
>>
>>907753
i remade the lobby and the other guy getting timed out managed to get in, try now
>>
okay it's still not working, reinstall your game bro
stony did that and he's in now
>>
>>907767
Reinstalled twice with no luck but don't worry about it I'm gonna watch a movie instead.
>>
>>907774
rip
>>
>>907727
closed, GGs
sorry to peeps that couldnt make it due to vonsnake shenanigans
>>
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>>907846
once dedicateds are out we'll never have to worry about this stuff again bros..
>>
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bump to preserve racism
>>
I just bought this for my Steam Deck.

How do I git gud
>>
>>914210
autistic amounts of practice, the campaign is really good at easing you into higher speed classes and such, go for the platinum medals if you can, also check the newfriend info images
>>852080
>>852081
>>852083
>>
>>914576
I still can’t get the hang of air braking. I tend to scrape the wall a bit.

Any tips?
>>
>>914892
Brake earlier than you think - the craft have momentum and pivot around their centre point. They fundamentally move like flying boats rather than cars or planes.
>>
Haven't played race days in a long while, have they improved the netcode at all?
>>
>>914982
it's worse now
>>
>going through campaign content
>doing well, golds and platinums mostly
>reach reflex tournament
>can't even keep up to the CPU players at all
>suddenly banging into the walls
>check speed class
>still just Halberd

I have no hope.
>>
>>916187
you'll adapt, just keep playing, i guarantee within another hour or two of playtime you'll be dunking on the halberd CPUs
>>
it's up
get in here
>>
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>>917566
>>
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>>917566
jeez
>>
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>>
damn i keep missing the lobbies, first saturday in a while ive been free and i fuckin forget
>>
>>916208
I decided to put the difficulty on Expert and go back to the start of the Campain.

Getting the plats there, but it's making me a better driver because I can't be as messy.
>>
>>917954
are you making use of your afterburners and the pitlane? because the AI doesn't know how to do that, and its a good way of getting an advantage over them - also good practice for when you jump into online cause all the big autismos do this
>>
>>917965
I've been using the pitlane, and been using good spot to use the afterburners so I can get ahead.

My problem is still bonking into walls.
>>
>>917970
ah yeah then there's not really much to say besides "keep playing"
the learning curve for this game is very similar to that of a fighting game, in 99% of cases the answer is just "play more"
though i think by default the campaign scales enemy ship speeds to your chosen ship's top speed, you can try disabling that if you want to get a proper feel for the difference between certain ship statistics, but truthfully i dont know much about it because thats a thing that got added in one of the more recent patches
>>
>>917977
Might try turning that and rubber banding off, just to see if it makes a difference in how the races feel.

I'll get the hang of this eventually. Game is fun.
>>
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>>917979
ganbare anon, hope to see you in the saturday lobbies soon
>>
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>mfw there are two more enemy AI difficulties above Expert
and I am already getting rekt
>>
>>921779
hardcore AI are incredibly bloodthirsty
prepare your anus
>>
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>play BNG for a while
>decide to boot up my PS3 for some wipeout HD
>all my skills are gone AND my muscle memory is now tuned for BNG
For this I blame snake and/or cell.
>>
it's up bros

>>929734
iktf, i tried going back to OG wipeout 1 after a fuckton of ballisticng and it felt harder than when i was completely new to AG racers
>>
>>929734
I simply play bng on keyboard and wipeout on controller in order to compartmentalize the muscle memory.
>>
>>929828
closed, nice races bros
>>
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you're right skink. The tunnel cut isn't any faster, probably not even with a better exit angle
>>
>>930234
damn, never thought to skim over the bend at 0:23, but yeah that tunnel cut looks janky
>>
bump
>>
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TRACK PACK UPDATED
folder structure has changed so no minipak this time, sorry bros, highly recommend you do a full track pack reinstall to avoid any issues (instructions in the pastebin for newbros)

Newest Trackpack (2023/05/25):
https://mega.nz/file/97B1QDyb#xVYIdOKqnRknwLcVIYqmD0TYTi88_eOaBVO8D6Khdn8

Updated Pastebin:
https://pastebin.com/NwQSwXY6
>>
>>935885
trinity coast is very comfy
>>
>>936289
yeah, feels like cascade but more "technical", i really like it
>>
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latest enai track is kino, great use of darkness without making it a "blind flying" kinda thing
ignore the lap time i was hunting for a good screenie
>>
Nova Split update, not sure how I feel about this one. Looks a lot more homogenized.

https://www.youtube.com/watch?v=spz-yW4sDNc
>>
>>937134
Gotta turn every track into a nascar simulation.
>>
>>937134
They ruined Harpstone with the update. What was previously a smooth lightbridge on the reverse version is now a pile of snow with a janky navmesh.
>>
lobby's up, get in
>>
>>937678
closed, GGs all
>>
>>937808
ggs! was a short one for me tonight, but I'll cherish the memory of finally having a taste of the lead position for those fleeting few seconds on the kiev map.
>>
IT'S GIMMICK TIME
vote
https://strawpoll.com/polls/Q0ZpRVjqVnM
im running out of ideas for these, any suggestions would be appreciated otherwise i'll just start polling the previous poll winners + these options soon
>>
>>938106
as a noob, i would love if there was a warm up round before every race. I would help me learn the map at a slower pace so that I don't get stuck on the first turn, like I usually do.
could that be setup without any headache I wonder? if yes, would you guys mind?
>>
>>938368
i wouldnt mind doing "warmup" toxic sessions personally, but honestly, these multiplayer lobbies have always been a "trial by fire" kinda deal, and that sort of thing would eat into the 3-hours-or-so we usually do the regular saturday racism for, especially if we did this for every single newfriend
if you're having trouble with halberd speed itself, i recommend just playing the campaign more, the multiplayer races are 99% halberd specifically because it's the "mid-class" in regards to the learning curve, so people can mostly jump in and race even if they arent 100% platinum autismos
i can understand the frustration racing on custom tracks that are brand new to you while other peeps in the lobby have raced on them many times before, but if you're already accustomed to halberd speed then it only takes a few goes around a custom track to get a decent "grasp" on it
t. hostfag who is relatively new to hostfagging, i welcome any and all thoughts
>>
>>938376
also to add
if any newfriends feel bad about DNFing in multiplayer, please dont, the podium niggas are all nerds who have played these custom tracks hundreds of times over the past 3 years and in a few cases know some really wacky corner-skipping tech (WERNER)
just focus on learning the track to start, then focus on beating whoever's in front of you, there's no shame in DNFing as a newbro
>>
>>938376
>>938386
what I had in mind was just a single lap before the actual race starts. we wouldn't even need to start at the same time. Just as soon as you load type of deal. but I realise this is probably beyond the scope of regular host settings.
I don't mind dnfing at all, I'm having tons of fun being just racing with ya. a warm up could imo only make the battles a little tighter for the first timers on a new map. but maybe I'll just run through them in the week, there's some really cool pieces. very inspiring, too. maybe I'll actually try to make one of my own some day.
>>
>>938450
yeah, i feel you, there was a point of discussion back in ye olde days, starting off the racism sessions an hour or something earlier, it could be a good idea to do something like this for newfriends, but y'know, timezones and all that jazz, its hard to please everyone in this regard
if anyone would be willing to kickstart racedays a bit earlier, for lack of a better term, a "noob lobby" running for a little while on saturdays before the main lobby goes up at 9PM britbong time, that would be based as fuck, i'd do it myself but i can't be bothered lmao and also for me 3 hours straight of such an adrenaline pumping racing game already leaves my boomer ass rather fatigued afterwards

but yeah honestly, your best bet if you wanna get burnt up less in MP is to just practice more in your own time, grind out the campaign and maybe time trial the custom tracks a bit
>>
Tourist here, sorry. Does anyone know how hard it is to import an existing 3D model of a thing and turn it into a custom ship?
>>
>>937311
Might as well make Atlanta Bowl or something at that point
>>
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>>938634
Keep in mind last ship I made was in 2021 so it might be different now.
First you download a unity project the devs released. This project allows you to create both new ships and tracks.
Once you have opened this unity project, you go to "BallisticNG -> Ships -> Create New Ship"
This will create you a ship prefab. Once you have this ship prefab, you'll import your 3D model thingy into the scene. Then you'll move around thruster plumes, wingtip trails, resize your ship (you can load visual guides in the shape of a g-tek for example), etc.
And when you're done you'll click on the export button and it'll create a ship that you have to move into your ships folder.
This guide helped me a lot back then https://ballisticng-documentation.readthedocs.io/en/latest/unity_tools/custom_ships/index.html
i should get back to it is what i keep telling myself for a long time
>>
>>940217
Thanks. It's for a silly little meme thing but maybe I'll give it a shot
>>
RACISM NEVER DIES
>>
it's up bros
>>
>>944696
closed, ggs bros thanks for coming
>>
bump
>>
>>944696
>3 days ago
It's over
>>
>>948359
better use afterburners next time bro
>>
>>861732
the cannons in 2048 are pure sex
>>
>>852150
The tempest is a lot of fun, handles pretty much like the diavolt but accelerates to it's lower top speed faster.
>>
>>948767
>ever risking the afterburner when there could be a pit lane AROUND THE NEXT CORNER
do not risk the bonk
>>
>>937134
I liked the color pallette of the old one, fucking go back
>>
what physics version is used in the saturday races?
>>
>>951529
Standard physics.
>>
>>951616
alright
>>
lobby's up, get in here
>>
> drunk 2 fug
>2 drunk 2 race
>just drunk enough to racitst
Gonna bump this and /v/ until I die.



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