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Why haven't you killed all the Thargoids yet?
>>
did the janny trannies shoah the other one
>>
>>814447
Because ARX caps at 400 per week and bagging a handful of Basilisks and Cyclops is enough. Give me more involved mechanics if you want me to give a shit.
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Newfag here, tried core mining today and enjoyed it. Any other fun ways to make cash?
>>
>>814713
massacre settlements
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>>814713
Ground combat can be a decent money maker if you have a few on-foot upgrades, 11-18Mil for a high threat. Really only mention since it's 0 risk if you die. Best to run around War or Civil War systems to find a place with good travel time and layout so your NPC's can tacti-blob together.

Otherwise trucking trade routes is cheap to build and make plenty of money. Interdictions will very
>>
>>814447
>Why haven't you killed all the Thargoids yet?
I'm an explorer and on my pilgramage to Beagle Point via Sag A*. Maybe when I return to the bubble I'll have the money to outfit an AX ship and do my part for humanity.
>>
sniffing Aisling's farts, y/n?
>>
>>815846
MUH PRINCESS
>>
>>815846
People on INARA have AI gens of her in their galleries
>>
>>816119
Neat, but also cringe.
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Finally built myself a cozy 74 ly conda with a 7A fuel scoop. Heading to Eta Carina nebula rn, life is good
>>
>>816946
I'm happy enough with my 57ly DBX. Much easier to scan biologicals when you can land on rough terrain.
>>
>>816947
Oh yeah I'd definitely choose a smaller craft for exobio. I just wanted to do a quick 25k+ ly trip as it's been ages since I ventured out of the bubble
>>
>>816119
Si should be the future of elite dangerous
They should just let them run rampant in game
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Cool, an update's coming soon. It's been a bit boring with just the usual bugs lately, we'll finally get another round of massive gamebreaking bugs to render the game completely unplayable again.
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>>817628
>>
>>817632
People used to glitch into the concourse at planetside ports through the roof to gun people down all the time, but then they made them invulnerable in concourses.
>>
>>817640
current route seems from the bottom, but you need two guys to arrange their ships to jump in there, shame everyone is invulnerable
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>>817640
anti-fun cringe devs
>>
How fucking long is it gonna take to get this? Been playing since day 1 and hardly missed a day.
>>
>>814713
Depends on what you find fun. Anything except exploration (which is anemic, though exobiology makes it much more lucrative) or warzone combat (which pays total shit) can be lucrative
>>
>>814447
because im too busy running over random npcs at ground settlements like a goofy retard
>>
>>817628
>>817632
hey James Holden
>>
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HALLELUJAH
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>>818654
You have to wonder what must be going through the Thargoids' heads when all these humans suddenly all simultaneously have better aim and know where your weak points are using weapons that you can't disable and used to pose little threat.
>>
>>818687
With the bullet speed and goids being such fat targets that can't chaff you pretty much always hit your mark with gimballed enh AX multis. Couple with a 2KM xeno scanner and the cyclops tier is solved even for rookies. And no unlocks needed.
>>
>>818695
>inb4 goids learn how to use chaff
It'd be pretty funny if they started copying us to beat us.
>>
>>814447
What are the chances that the influence of Star Citizen and Starfield presures fdev into making ship interiors?
>>
>>820880
0. That would require effort and for fdev to admit they were wrong about interiors being cool.
>>
>>820880
0, the elite team is a skeleton crew
>>
>>820311
They've already started interdicting in supercruise, which they never did prior to the invasion, even when chasing specific individuals. eg: the Bug Killer logs had them only show up to attack whenever the BK left supercruise.
>>
I can't believe Elite Dangerous is dead
>>
I can believe it very easily
>>
>>814447
Because everything is scripted to happen regardless of player input.
>>
>>821840
>>822214
>>822275
feels bad man
>>
>>820880
thats not gonna happen, anon
>>
>>821840
It looks like they got a bad case of Scope Creep (where you keep looking at your project and think over and over "just make it a little bigger.")
>>
>AX bonds silently got nerfed 20%
Has anyone checked exobio pay recently in case that got quietly reduced too?
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>>823249
>nerfing the most enjoyable and engaging way to make any sort of high tier credits
TELL ME WHY
AINT NOTHIN BUT A HEARTACHE
TELL ME WHY
AINT NOTHIN BUT A MISTAKE
TELL ME WHY
I JUST WANNA HEAR FRONTIER SAY
WHYS IT GOTTA BE THAT WAY
>>
>>823285
tbf with the new AX tools scouts go down like popcorn enemies in a shmup, cyclops are pretty much downgraded to casual and everything else dies much faster than they used to
>>
>only participated in AX combat the first week
>when it was a bug filled mess
>every single AX zone I was in got bugged and wouldn't complete
>will probably go down as having 0% contribution in the war effort
At least I participated in some of the hauling events.
>>
>>823249
>exobio pay
Please no...
>>
>>823285
even with the nerf its still insanely profitable chill
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>>823565
>be Thargoid
>invade human space to show those apes a lesson
>deploy fields that remotely delete their stolen guardian tech
>they immediately start using stronger poison bullets and gain auto-aim
>they're now wrecking your shit even harder
Humans hax pls fix.
>>
>>823565
Had the exact same experience, went back to exploring because of how bugged everything was. Maybe I'll try AX again if they fixed it somewhat.
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Way back when in the older games, like Frontier Elite and FFE, hydrogen cans were used for jumps, one can per. Nowadays we don't need them with the new frame shift drive. What do the cans do now? Why cant we use a refinery to scoop up hydrogen from the sun and turn it into fuel so we can sell it? How do stations get their fuel?
>>
Game is literally unplayable these days. Getting taupe cobra and magenta kraits by the buttload, Frontier really needs to do something about their shitty fucking servers
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how are those restore power missions?
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>>814447
How do you guys get these probe trails for the DSS?
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>>828634
I didn't do anything and I get those whenever I launch probes.
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>tfw just had first CTD ever
feels bad man
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>>828786
And I think my error report just had an error, amazing.
>>
#unbanhungwell
The guy got shafted for absolutely no reason
>>
>>829230
qrd?
>>
>>824172
I guess for the same reason a paper factory won't buy a random twig you find and bring to them, it's an issue of scale. They probably consume and sell fuel on an industrial scale, so they'll need industrial size shipments and won't bother with anything that can be carried by a 1-pilot ship.
>>
>>829329
still wondering
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>>829230
Deserved.
>>
does everyone here upload data to third party sites like inara and edsm
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>>830992
Yes
>>
>>831110
Shot gun best gun.
>>
>>830992
>>831110
I find it very pleasing to upload new systems and planets to edsm. I like getting my name on things. Especially close to the bubble.
>>
>>831473
Is there still no way to track your first discoveries in game? Apart from just knowing the systems name.
>>
>>831495
Don't think so, no. You can use your visited systems filter to find past visited systems, but it doesn't tell you if you actually first discovered or mapped anything.
>>
>>831541
This always seemed like a missed opportunity to me, exploration is a big part of the game and there's no in-game journal to look back at your first discoveries?
>>
>>821840
Bummer, I was actually tempted to finally give this game a try after years of eyeballing it and started looking things up. Worth trying to jump in now?
>>
>>831554
You can try it. At the moment Elite appears to be in a quasi "maintenance mode" but still has a playerbase. If you really like to explore I'd say go for it, there's an endless sea of planets to find.
>>
Do you ever run out of oxygen while on foot? I've been running around outside of my ship for a while scanning biologicals, doing a lot of sprinting, but have yet to drop even a single percent in oxygen.
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>>835301
Oxygen only starts to drop once your suit battery dies. It's a pretty pointless suit mod.
>>
>>835305
Huh, well alright then. I guess just carry fucking batteries with me wherever I go and I never have to worry.
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>>835470
The suits have life support systems in them that run off battery and the O2 storage is practically just what's in your helmet so it only lasts like 1 minute.
>>
>closer I get to galactic ceiling the more thoroughly explored and mapped everything gets
fugg
what the hell man
>>
>>836381
You're not the first person to think to do that.
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>>836391
sure
but what cunt goes up to the ceiling and maps all the shitty little ice balls around the gas giants
>>
>>836396
Someone that wants the 100% completion. It's what I do when mapping. Completely fill out every system I do.
>>
>>836396
>>836423
I usually just do a handful of planets in a system, usually the high metal content ones if any of those haven't been mapped yet, or the gas giants or distant large ice worlds if they have. Plus any planets with biologicals, plus the biologicals themselves.
>>
>nobody plays ED anymore
What are the player counts per day for Elite anyways? Does it still get at least a few thousand?
>>
>current jump range of 55ly
>want to jump to star 54ly away
>won't let me
Great fucking game.
>>
>>839226
Have you tried manually targeting it on the starmap? I had the same issue.
>>
>>839232
Yeah, I figured it out after screwing around with it. The plotter is aids for sparse stars.
>>
>>814447
You will never be a real CMDR. You have no fleet carrier, no guardian modules, and no thargoid kills under your belt. You are nothing but a lowly sidewinder pilot, doomed to be forever confined to the starting systems. You've never felt the rush of boosting out of a station in a fully engineered ship.
All the 'validation' you get is meaningless and empty. Behind your cockpit, other CMDRs mock you for your subpar piloting skills and cheap ship loadout. Even your parents are disappointed that you've chosen a life of trading and exploration instead of pursuing a more lucrative or respectable career. Your 'friends' snicker at your lack of combat prowess and survival skills behind closed cockpit doors.

Every day, you launch your ship with a false sense of purpose, telling yourself that you're going to make a fortune or discover something new, but deep down, you feel the loneliness creeping up like a vacuum, ready to suffocate you under its immense pressure. The vast emptiness of space can be a harsh reminder of the futility of your efforts, and you wonder if there's any hope for you in this endless void.

Eventually, the constant losses and failures will become too much to handle. You watch as other CMDRs soar past you, while you're left to wallow in your own shame and defeat. Your parents will mourn your passing, but also be relieved that they no longer have to witness your shameful lack of piloting skills. Your beloved Sidewinder will eventually decay and return to space dust, and all that will remain of your legacy is a wreckage that is unmistakably that of a failed commander. This is your fate. This is what you chose. There is no turning back.
>>
>>839386
FUCK fleet carriers. I can disappear for a year at a time, I'm not coming back to my carrier being scrapped on me.
>>
I don't even know why I'm wasting my time getting my name on planets. The servers will probably be shut down in a year.
>>
>should re-release odyssey by turning the disembarked missions into metal gear solid infiltrations only with pistols, takedowns, plastique, and various movement and stealth upgrades
>introduce power armor chassis and a drop troop hangar
>you can enter a conflict zone from ship and disembark in battle armor
>battle armor walk slow, carry heavy weapons, and hop around with boosters
>settlements in conflict now have skimmer sentries and srv's commonly patrolling as well as ordinary joes in suits
players used to wear
>conflict zones are bigger to accomodate more mobility and force variety
>>
>>839954
what are the odds elite gets pulled off life support in twelve months
>>
>>841367
>the state of this thread
Will probably happen in six months.
>>
>>839954
>>841575
There are still updates and Fdev are still making money off of the game. It's going to last for years. Quit being so bitter all the fucking time
>>
>died 60ly away from the bubble with several hundred million in exploration data
I'm done, uninstalled.
>>
>>843695
Bro did you forget to switch to solo before returning?
>>
I started playing just when odysee launched and while it was fun it was also a clusterfuck so i dropped it, now i have just started playing again. Can anyone reccomend a guide to unlocking all the ship engineers? also where do i go to grief miners and space cucks?
>>
got bored
>>
>>845076
I went back to NMS. I'm enjoying it more desu.
>>
>>844809
https://www.youtube.com/watch?v=7X88vvPDpVc&list=PLSPT1I-KtyUGKgm1Y7W1crQQMRo0BOoxV
You can watch this guy, he went through the engineer unlocks/gathering at some point and he was doing it mostly optimally (some tactics might have changed since he did them but 99% should still work)
>>
>>845095
That game is 10x more boring to me
>>
as a noob is this a good U-boat? im going for a stealth ship that sneaks up and then launches 4 shield busters and then 3 hull busters in less than 5 seconds. I'm aware people think torpedo's are shit but i don't care.
https://s.orbis.zone/lzrc
>>
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My waifu :3
>>
Better go look for those blue triangles right in front of your nose*, Commander!

* Not actually in game yet. We'll get around to adding them around U15 after we've wasted enough of your time. Maybe.
>>
>>845127
>skip the first 4 minutes of absolutely worthless dramatizing
Why are elite content creators like this? The only things I ever watch are the ed shorts with exigious and even that's got a lot of useless padding for 5 minute videos.

Part of me feels like the community deserves all the snubbing they get considering they're all sperglets apparently.

Use inara and eddb.io and don't give those youtube algortihm simps clicks.
>>
I was so fucking salty about the material grind that i have spent the last 7 hours creating a macro to automate the HGE manufactured materials grind as well as the Jamesons crash site data mat grind. Currently the HGE macro only works for one instance however with another couple hours i should be able to have the ship fly automatically to a new instance once the current one times out to start the next loot sequence which means i'll be able to go to bed and leave it running and let it grind mats whenever i need them.
>>
https://www.youtube.com/watch?v=cpgPFOsZVik
AYYYYYYYYYY LMAOOOOO
>the most bobular online shipyard's, in sbecific cirsumcstances, also doubles as a cheat tool. :DDDD XD
>>
>>851309
tl;dr? not watching 15 minutes of discord autism
>>
>>851309
I fucking hate this game's pvp community so much it's unreal
>>
>>851321
A hack tool was released, along with a bogus launcher, that is so powerful it literally allows you godmode editing of any ship and its stats in any amount, up to and including the ability to crash others' games
>>
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>what I could be manning my fighters with
vs
>what elite gives you to work with
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>>851934
Should really let us do a restricted AI avatar generator for characters at this point.

She turned out looking like sigourney weaver vs jennifer morrison. instead mulatto lazy eye. I kept trying to tan her down but generator wouldn't let me lower her credit score.
>>
>>851934
>>851938
Would. What did you use to generate this and based on what inputs?
>>
>>851934
That looks suspiciously like Dr. Weir from Stargate Atlantis.
>>
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>>852348
midjourney. I used some guy's unofficial guide to making recurring characters. Basically you get a bunch of headshots of the person in as many different mediums/styles as you want, then describe clothes, a scene, and a viewing angle. It can take composites of multiple images so I get to about 4 headshots before I move onto clothes. If you wanted to use an in-game character, you could screenshot their face on as pure a background as possible and then use the bot to image reference.

I do think it's kinda samey though having done about 5 characters so far. And it refuses to do ethnic things that it has no reference for. Like pic related, I kept telling it hazel eyes and chubby cheeks and this is what I got. I think black women have small hoop earrings in most pictures they post because I didn't ask for those in any. She's supposed so be a 40 year old black woman. Top left and bottom left were what I was trying to expand upon but it turned out fine.

>samey
Maybe fit people in general have this chin and jaw structure so it's common in selfies, but everytime I put fit/muscular/military, you end up with sunken cheeks, pronounced cheekbones and jaw lines.
>>
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>>852386
I had a lot of trouble with this guy. I kept trying to get clean shaven and green eyes.

Top left was my first attempt, top right perfect, but I couldn't recreate it without that silly disco elysium looking blemish on his face. Unfortunately these look like 5 different guys.
>>
>>814447
This has nothing to to with elite dangerous, but I just wanted to say I really hate trannies
>>
How the fuck do these caustic sinks work? They just eject immediately when you trigger them.
>>
I gave up on this game a while after that shitty Engineers update ruined it, but I might give it another go at some point. Is it possible to be a traitor to humanity and side with the Thargoids, or are they all on instant attack mode now?
>>
>>857998
Only in the few places that are still left where they exist outside of active combat zones, they still keep the old behavior.
>>
Curious, is it worth start this game without Odyssey? Does the world feel alive? In terms of players, economy and other things, what does the game offer? Similar to X4?
>>
>>861401
Yeah, odyssey isn't really required, if you enjoy it then you can always upgrade at any time. No idea if powerplay is still a thing, but that was what made the game feel most alive if you actually get engaged in it (some powers use discord, some reddit, others probably some forums, not sure), but even without multiplayer activities there's a ton to do alone: mining, exploration, all kinds of combat, trucking/trading/smuggling and a ton of grinding for engineering
>>
>>861423
So the player base is still kinda active?
I remember on release it was a group of people who save you when you are low on fuel, kinda funny.
>>
>>861451
Fuel rats. Yeah, the game will always have a player base as there's nothing that compares, maybe in 20 years when star citizen releases. The thing is outside powerplay where multiplayer shenanigans are required to coordinate and not waste points you'll only meet players in the first few starting systems, few special ones like shinrarta or the ones from original Elite, ones with engineers and community goals. There's hunfreds billions of systems, even if every person on the planet started playing that could only fill <1% of available systems (and then if they're on the planet surface you won't even be able to notice them until you drop close to them). It was free on epic and base is often for like 5$ so there is always some fresh new blood, then there are people who came to it every now and then, but you'll see other players almost always in one of the things I listed
>>
>>861462
>who came to
who come back to*
>>
>>861462
Got it, thanks. I'll definitely try it then.
But what about the economy in systems, does it somehow change through the actions of the players? And how much do you need to grind at all for gear, shops etc? Sorry, just trying to understand the game a bit, it's quite complicated at first glance.
>>
>>861519
Economy starts with you, you have a shitty ship with 2t of cargo space and the safest and easiest way to get few hundred bucks is to invest your money and buy some cargo that you can sell in a system next door for a higher price, whether it's waste or gold. This is very unoptimal way to play btw, but it's fun. If you trade in a system you increase the ruling faction's influence in the system, if you break the law by pirating traders you decrease it. But you have to trade a ton of shit to really increase it, so doing it as a group helps. You can in theory get a system to switch to a different ruling faction and there were groups that were dedicated to it. Then there's power play but that's different layer of 'economics'
>>
>>861519
as to how much, there's ton of grinding if you want to buy max ship then enhance it through engineering, or whole fleet, few bil for a fleet carrier that you have to upkeep, the grind never ends, but you play to enjoy flying and stuff
>>
>>861523
There's starter tutorials now that ease you in and offer simple milk run missions so it's easy to get started.
Depending on which version of the game you start your account with you can choose to begin with a Sidey with or without a vehicle bay, in a safe newbie-only system or not, or (Odyssey only) without a ship at all but with a bit of cash to get started.
>>
>>861769
I would suggest to try dry like a roguelike, adom encyclopedias help reach the goal but prevent you from having fun from failing
>>
>>861773
There are new player tutorials in-game and they're enabled by default. Either the one in space that teaches you how to fly and fight in a ship, or the Odyssey tutorial that teaches you how to infiltrate a settlement and fight off raiders.
>>
>>861769
>(Odyssey only) without a ship at all but with a bit of cash to get started.
That actually sounds kinda cool, do you have to do a bunch of ground missions until you can afford a ship or can you buy one pretty quickly?
>>
>>862008
You could buy one right away if you wanted to. The smallest ships are pretty cheap and the ship-less start is the actually the one with the most starting assets at 250K in hard cash, which is enough for up to a stock Viper (142K). Early game is more risky if you do that though, because unlike the game starts that give you a free loaner Sidewinder, if you start with the cash only and pay for your first ship then you have to pay the full insurance if it gets destroyed or lose it permanently.
If you want to stay on foot at first 250K is enough to get you some basic personal gear and you can run ground missions by space uber. There's no credit cost to respawning on foot if you get merc'd.
eg: Maverick suit (150K) + an SMG (50K) leaves you with 50K for some batteries/medkits (1K) or grenades (2K) and some taxi fare (100cr in-system or 2-8K to jump to another system depending on distance)
>>
>>862017
It should be noted that regardless of which game start you pick in Odyssey you start with the basic pilot pajamas and randomly either a laser autopistol or a kinetic pistol. The pajamas are shit at everything though and can't carry more armament than a single pistol so you'll want a real suit ASAP.
>>
Does ED have a players population in the base game, or all stick to Odyssey?
I would also like to join Odyssey especially with ongoing sale, but have a low end pc so might skip it
>>
>>863973
My guess is that base game has more players than odyssey, some never wanted legs, others just got the base game for free etc, but no idea how to confirm/deny, maybe based on FD public info to investors?
>>
How do you enjoy this game after the realization that 90% of the time spent playing consists on looking at fancy loading screens?
>>
>>865095
nah, one trip >1mil Ls is longer than the last twenty jumps, if you're explorer/trader maybe, but 1-2h session of shooting whether in asteroids or on foot is again bigger than the few dozen of loads, unless your network is shit ala dialup and trying to participate in community goals in open, then the loading screens start to get ugly as it tries to spin new instance for you after failling to catch up with the last one
>>
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I've started getting into star citizen recently while waiting for elite's update 15 and man... The gameplay of star citizen is a lot of fun and the legs gameplay is actually useful and built into the game. But by the end of it its just a grind for money and "look at my ship". Elite's BGS is unparalleled and no matter what you do in the game you're changing the universe. Once you have your goal ship in star citizen (grind or buy) what's left? racing? In elite you can become mindless doing engineer grind or you can change everything around you especially with the new thargoid invasion
>>
>>866245
>Elite's BGS
>>
>>866245
Frontier's marketing department isn't send their best, huh
>>
>>866245
Weirdly enough I get what you're saying. E:D is the perfect game for me because I'm genuinely autistic and have a fetish for growing numbers. Building new ships, spending hours engineering them to the max, looking at statistics and values all days, jump ranges, boost speeds, earth masses, exploration credits, mission rewards, faction influence, this sort of thing gets me going. There is no other game that does it for me.
>>
>Player Made Factions have played a key role in expressing your will over the shape of the bubble. This goal is at the heart of our plans for Elite and reflected in the Thargoid War. Our focus is now turning to investigate how upcoming systems will allow every player and player group to have a meaningful impact on the galaxy’s landscape. This means we will be closing applications for PMFs, however we will process any remaining applications.

as if you needed any more evidence for how dead this game is
>>
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>>867839
As if they made any significant difference in the first place...

>dead this game is
There's still no replacement however, so I will probably play it until it shuts down.
>>
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>>865095
I like looking at fancy loading screens. Flying through the vast expanses of space, sipping on a nice cup of tea and mapping undiscovered worlds is peak comfiness after a long day at work. If that gets me bored I hop into my miner and pop some 'roids or blast some chums in my fighter.

>>866361
Also this. Recently unlocked all engineers in the bubble and got my first fully engineered ship. The difference is like night and day. Feels good boosting through the mailslot at over 600m/s and vaporizing pirates with my engineered beam lasers. The grind was atrocious however and imperial shielding still haunts me in my dreams...
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Are you seriously telling me that the nebulous "we're actually working on overhauling something for once" they announced early last year is now relegated to "we might have like a dev diary or something in November-December or whatever"? Jesus Christ, just pull the plug already if that's all you can do.
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>>869254
i guess they're still getting enough mtx money for a few interns to keep the game on life support.
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>>870162
This. They might as well dedicate all the few resources they have into maintaining the servers for as long as possible instead of pretending that updates are still coming. Just put the game in maintenance mode and be done with it



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