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perseus big guns edition
3.17 LIVE
3.18 PTU
4.0 for 2024
>>
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ARE THOSE HECKIN' JPGS? YAAAAAAAS
>>
3.18 live never ever
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>>808457
>3.18 still not out
>3.17.5 looking realer by the day
Can't wait for this game to be sold to a publisher and polished.
>>
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The best joystick ever made.
its not because im a boomer.
>>
>>808554
>force feedback on a stick
boomerbabs?
>>
>>808566
the force feedback is cool and all but its mainly great because it uses electric motors to center itself instead of fuckin springs. you can have it stiff with alot of resistance or as limp as my dick (because im a boomer).
>>
>>808576
>it uses electric motors to center itself
seems unreliable as fuck desu
>>
>>808579
they came out in 1998 and still going strong.
>>
>>808554
Literal forgotten tech, lost to the mists of time by a waterfall of licensing wars and patents. God bless you old-ass sidewinder sticks.
>>
>>808361
I like the Perseus for how it looks, but I have zero confidence that CIG would make it any good on account of them pricing it poorly and because Hammerhead was so shit.

Also, fighter pilots flying in straight line will moan, shriek and pout after they get hit. Because the skill ceiling of people who wanna be Luke Skywalker with his X-wing is pathetic.
>>
Master modes will ruin everything. I dont get the obsession of ww2 planes in space. It doesn't work. They are tiny planes with weak engines that cant really go up. We have fuckin spaceships and lasers.
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>>809367
good thing it will never come out
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I love it out here in my ship. I just casually drift along looking for gems, mine for as long as I want while storing them in the ship's ample internal inventory then walk upstairs to bed when i'm done. Next session I pick up exactly where I left off. Never see anyone else out here, no NPCs spawn on me either, it's just perfect beautiful isolation. And when 3.18 finally happens there'll be wrecks out here for me to snatch repair goop from too.

I only go back to NB to sell gems and restock on food.
>>
>>809423
your shit will get reset if 3.18 ever hits live bro
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>>809431
Yeah, and? When that happens all I need to do is grab another multitool, food, and drink then quantum back out here to carry on doing what I like.
>>
>>809423
you can actually find gems out there in the belt?
i didn't know that but that's pretty cool, might have to give it a try
>>
>>809473
Many ship-mineable asteroid models have little creases/crevasses on them which have a chance to spawn hand-mining gem nodes, you have to get pretty fucking close to discover it though, somewhere between 50-100m, if you're closer than 50m and there's no gem icons then move on to the next rock.

Don't let me mislead you though, while I love doing it this isn't exciting or terribly profitable, but yeah there's no competition out here in the Aaron Halo, can go days and never see a soul and if you've got a big ship like mine you can put millions worth of gems in there no problem.

Also while gem mining in zero-g it is even more important to not overcharge your rocks since they'll just rocket off into the void never to be seen again.

It's relaxing work, I love being EVA millions of km from anyone else next to my massive ship.
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>check spectrum
>carebears arguing that piracy is griefing
I can't wait until slavery is in this game. The asshurt will be amazing.
>>
>>810143
cant wait til sc is fotm and squeaking teenagers are bullying trading boomers
>>
>>808477
>>
>>810143
God, I can just see it now. Kraken hovers over a planet and lads just go down kidnapping random people like a Cabal of Dark Eldar, filling up their holds with people stuffed into cryo containers and then shipping them off to be sold as slaves.

I doubt we get to have slaves as crew members, but if we can, whoo boy. Space plantation
time.
>>
even if slave trading isnt a thing, trading NPC crew will be. Im gonna stock up on a bunch of ship slaves... i mean crew and sell them on to javelin owners or something.
>>
CIG have already stated that slavery and bounty-capturing will work the same way; the player will be given the option to immediately be replaced by an NPC version of themselves and they wake up in prison/hospital/relevant location.

So unless that plan changes considerably the only spacedads you'll have on your plantation are the ones who go along with it in RP.
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>no new wave
>no new ptu patch
>1 month in
>>
>>810492
I'm Wave1 so I don't know what you're upset about :^)

Also, there was a fucking PTU patch last night you dink.
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-18-0x-ptu-8340717-patch-notes/5681752

Lots of good fixes but I'm disappointed about the removal of push on distortion weapons, it made them a great tool for flushing out cunts in the rocks at JT.
>>
Can the vulture create multitools in PTU?
>>
>>811619
Yes, so can the reclaimer. It's better to remember to bring them with you though because they cost almost an entire SCU of salvage-goop to craft, which is worth way more than just buying a multitool.
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These were just added to the pledge store today, because of Siege of Orison launching.
>>
>What’s more, long-time players will also receive the Red Festival envelopes from the previous three celebrations as in-game collector’s items.
What did they mean by this? Is there anything I have to actively do to get the red envelopes like find one in game or will they be added passively?
>>
>>813114
The red festival envelopes they're talking about there are different to the ones you can find in game. They'll be hangar decoration/dashboard flair.

In order to get this year's envelope simply log in during the event. If you logged in to any of the last three lunar festival events then you'll get those envelopes too. Again, they're decorations, not envelopes you sell.
>>
>>813114
>>813149
Oh and they'll be attributed when the event is over, likely with whatever patch removes the event from the PU. The wooden roosters however are in-game now and can be used immediately.
>>
So its been like 12 years and there is still no exploration gameplay. Those are the people who initially got this shitheap off the ground in the first place. Can we at least get functional scanners or something so we can track where people are in the verse and go blow them up? You can market it as "bounty hunting/piracy" and sneak in some actual development towards exploration. Who am I kidding, this is about selling jpegs at this point.
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>>814723
m8 its been 2 months of wave 1 ptu
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>>814723
>12 years
Ah yes I too remember star citizen development beginning in January of 2011
>>
>>814767
I have no idea about that any of that. I just updated and booted for the first time in forever and there is still no exploration. More places to trade and do "kill x AI ships" missions if that's your thing though, so good for those people.
Are you trying to tell me that are on the verge of releasing some exploration stuff?

>>814816
Project was made public in 2012 in which Chris Roberts said they had already been working on it for over a year. You know the exact date and want to give me shit for being off a few months? Sure, go for it; 11.63 years or whatever the fuck.
>>
>>814826
>releasing some exploration stuff
Nah, keep dreaming. Salvaging is finally coming in though
>>
>>814872
I assumed that would have followed closely behind mining. How long ago was that, 3 years ago? 4?
I remember the relatively speedy clip things used to happen back between hanger launch and then Arena Commander followed by Star Marine. Seemed like we were really roundig a corner and we'd get something close to meeting the original goals by 2020. How naive we were.
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>>808359
>4.0 for 2024
Premium cope
mid 2025 if you are lucky
>>
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Nothing like a breath of fresh air on the balcony of your ship.

Your ship DOES have an external balcony, right?
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In addition to a nice balcony my ship also features this handy portal.
>>
I really want to give this game a try but I always play it for a month then refund my money because I feel robbed
>>
Lol, this "game" is some kind of a weird perpetual bad joke. What keeps people paying attention to it? Sunk cost? Refusal to accept they got scammed?
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1 patch a year because they've decided to work on the side game no one backed for and that they release no proof of progress of.
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>>815116
>the side game no one backed for

S42 was THE game to begin with, it was never envisioned as the side game. The PU came later and was quite literally a side-mode for multiplayer fucking around, it didn't have free flight planned, planets/moons weren't going to be explorable and that's why it doesn't even have a real fucking name beyond the star citizen persistent universe.
It's not CIG's fault that you don't know that.
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>>815122
squadron 42 is ONE section in the original kickstarter that literally makes a mention of the PU within it
>>
>>815122
SQ42 (before it was even called that) was originally just the "tutorial" for the PU. You'd be discharged from ht emilitary at the end of your deployment and be free to fuck around.

Quazi related: Does the web page still exist on the site that has the interactable star/galaxy map? That was kinda cool and implied some details about where the campaign would take place if you read between some lines. But I think maybe they took it down because it started making them look bad that they had dozens of systems planned and were struggling to even release a second, much less finalize the first.
>>
>>815122
>>815434
the military*
>>
>>808477
>>810259
https://www.youtube.com/watch?v=vrr4F-bQSB8
>>
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>>815512
>Before the Data Wipe
any second now
>>
Let's say it releases right now. What is coming in 3.18?
Salvage, Shipwrecks persist, Cargo iterative improvement, New geography (rivers and caves), Updated racing (w/ new tracks), and New missions. Did I miss anything?
Now, on the other hand, its been 9 months since the last major patch (whose feature list was even more sparse). Put the money aside for a moment and just consider the manpower. 550 developers in 2021, so going to use that as the base. Let's say half of those are working exclusively on content and mechanics that can only be used on squandron 42 and will have zero benefit to the PU, that still leaves 225 developers. That's about 2 full modern AA/AAA development studios. They had three quarters of a year and this is all they could manage? That's even assuming in releases now and not another month or two down the line. How can they even be putting in so much work on squadron 42 when basic shit like components, heat/power, sensors, and fuel aren't even anywhere close to final? What are all these people doing? What have they been doing? They spent about 75 million in 2021 just on game development; if we assume that stayed the same (it wouldn't have, they go up in costs every year) then they would have spent 56 million in just those nine months. Take a look at those features again, does that look like its worth the entire development budget for Witcher 3 or Gears of War 3? How about the complete budget for Halo 3 including marketing and everything else? (I have no idea why all my examples are all these 3's.) We aren't even considering any of the other costs they are also experiencing, this is just for the actual developers (designers, coders, artists, etc.)

Shit's gotta stop.
>>
>>815596
they are also working on 4.0 and other future shit that will never release hehe
>>
>>815601
They've been wprking on "future shit" for like half a decade. Someone mentioned it yesterday and it got me thinking that sometime between the initial FPS release and mining, shit really slowed down. What mechanics have they really done since then? Improved avatar customization, missions, hand mining/harvesting, quantum, placeholder cargo/trade, water, medical. Am I missing anything big? They've also reworked the flight model and character interactions a couple of times (again) but how many times do they get credit for going back and redoing their work?
>>
Moving to staggered development was a mistake for this very reason, but do keep in mind that it means despite delays in releasing 3.18 the 3.19 and beyond patches have continued to be worked on throughout.
Yes it's the reason old bugs keep coming back but progress is happening, slowly.
>>
>>815647
Staggered should mean the patches should come more quickly. This is the exact reason how CoD is able to come out with a new release every year or so by staggering the production of multiple games (patches, in our case) across multiple studios (teams). Do you mean to tell me that you think 3.19+ is just going to be like 2 months (for example) after 3.18's release and for that to be the case going forward? How many of these "almost past the hurdle and then things are totally gonna change this time, guys, for real" moments do we need to have?
If you want, you can answer this instead: At the current rate you think they are developing at, how soon until they release a full "1.0" (you can define that as a full-feature, persistent PU with a dozen systems as well as squadron42, if you'd like)?
>>
>>815660
>Staggered should mean the patches should come more quickly.

It should, but have you considered that CIG may be incompetent?
>>
>>815710
I mean, they seem to be hiring a lot of people from the pink hair crowd and putting them on display.
That's generally speaking a sign of massive mismanagement of funds.
>>
>>815765
They've been scooping up a bunch of the recent tech layoffs too, it's a concerning hiring trend.
>>
>>815710
Yes, thus
>>815596
>>815615
>>
>>815774
You think they have a choice? They had job postings for some positions open for years. They take what they can get.
>>
>>815765
Where? All the devs that have been on camera lately have been the regular bearded dudes in t-shirts and hoodies. The only colored hair people they ever had were two chicks, one was in QA testing and the other designed the CMR exterior everybody liked.
>>
The CIG social media team are stalking developers who've been fired recently, like the microsoft layoffs, and replying to their tweets about it with posts about jobs available at CIG. It's pretty scummy and sad.
>>
>>815960
whats scummy about it
>>
>whats scummy about it
>>
>nigga gets fired
>yo want another job?
>WOAH THERE WITH YOUR PREDATORY TACTICS
fuck off retard
>>
MUST
DEFEND
CIG
AT
ALL
COSTS

PLEASE GIVE ME STRENGTH LORD ROBERTS
>>
>>816016
nta but curious about it too
>>
>nta
>>
>>809367
I'm up for anything at this point because space turret and space jousting is fucking garbage
>>
do you need to set up a page file for 32gb? If so, do I just let w10 handle it or is there a specific amount should I set it to?
>>
>the community is STILL mad about pirates
Do I need to bring a consent form to the battle before I blow your airlock? Get some friends you fucking idiots.
>>
>>815951
Except you also got that John Crewe guy wearing groomer flag during inside Star Citizen, their mods on spectrum are all pro-groomer, they have deep connections with trannie streamers and trannie leakers and apparently got enough pull as a faction to get CIG make an abortion policy.

Furthermore, considering that Chris Roberts hired a lot of Hollywood actors for the project, you can bet your ass that wokery was there during the very foundations of the project.
>>
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>>816535
Only thing really keeping the lid on that shit is that the Concierge whales and discord dads who want old Star Wars, not the new.
However, if you look at the character models, this shit looks like it's gravitating towards the Nu Star Wars.

Your only hope from my perspective is that Chris Roberts is Autistic enough to give the game enough soul to keep it afloat.

Personally, I wish I had known this shit before I backed, but hey, government steals my money and puts it on similar shit as well.
>>
>>815122
ah so this is revisionist history. I see it now. Is this the redpill they've been talking about?
>>
>>816535
>groomer flag
Ah, you're just mentally ill.
>>
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>>816734
Yet the fact remains that there's enough activists in the company as well as people sympathetic to the idea that they could easily keep pressuring Chris Roberts to get the company tied to Blackrock until they eventually succeed once, leading CIG to become another ESG thrall like Electronic Arts and resulting in a complete ideological capture of the organization.

The more mainstream it becomes, the more likely this becomes too.
>>
Umm, sorry sweaty, you said something I disagree with and that immediately means you're a paranoid delusional schizophrenic. SORRY! That's just how it works :)
>>
>>816827
>t. roko's basilisk
>>
>>816734
We're talking about a game with a lot of Hollywood talent and left leaning programmers. Obviously there's going to be a lot of Pedophiles involved.
>>
Why the fuck are all the carebears losing their shit about PvP suddenly? What's changed?
>>
>>817332
The PvP vs PvE sperging is a standard cycle of the spectrum forums when the content dries up and there's nothing else to talk about and It has been this way for years.
>>
>>817409
>when the content dries up and there's nothing else to talk about
That's like 90% of the time given the rate CIG manages to squeeze one out.
>>
>>817332
Ballistics casually disregard shields on PTU and combat logging will be disabled, they expect to get pirated relentlessly on the most common trade routes.

Of course, server cap is still 100 and mantis is the only thing capable of pulling you out of quantum atm, so the amount of pirates probably won't change much.
>>
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Today I will remind them
>>
>>816535
The lore is written by Jews. Interpret that as you want.
>>
>>817575
>Smuggling
>Refining
>Processing
>Escort?
>Hull C
>Reclaimer
>Farming
All missing. Assuming the "Rescue" is the basic medical gameplay we've gotten thus far.
When is this from? Why were they originally planning to go from 3.3 straight to 4.0 and why did we get so many more sub-versions?
>>
Just got a ban from spectrum.
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>tfw you're a cheeky monkey
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>>817611
>When is this from?
The file says I saved it in March of 2017, so at least that old (6 years).
>Why were they originally planning to go from 3.3 straight to 4.0 and why did we get so many more sub-versions?
Don't know. Haven't kept up much in the intervening time, hopefully someone else can fill us in. What is clear is they didn't think it was going to take them 7+ years to make it to a prototype of jump points. Also, I'd put money on Science and Exploration not being there whenever it finally drops; even chance if we get the Orion/Crucible.

Also, I think you missed Bounty Hunting in your list because while we have basic CrimeStat functionality there is no capture and return of targets.
>>
>>808359
>mental citizen
At what point will Roberts actually start selling schizophrenia meds to his whales?
Is that flip chick still around and fluffing?
>>
https://youtu.be/c3z9C-VuEgQ
shill videos are back
>>
The fucking cope from people talking about a 5.0 release a year after 4.0
>We're past the blockers and its all downhill now!

Fucking kill me
>>
>>818690
what are they even imagining for 5.0
>>
>>818699
Whatever it is, it isn't gonna happen and its not gonna happen in a year.
>>
My favorite part about this demo is that there will never be a release date. The 'game' is already out. Every single dollar they pull in goes to marketing primarily, and even if CIG were to bring in any actual talent to work on the game it runs on sphagetti code no one would be able to fix. It's essentially a ship selling scheme and CIGs attention goes towards suckering in new people while keeping the boomer whales happy with whatever little info they release.NT8KWJ
>>
>>819118
>Every single dollar they pull in goes to marketing primarily
No it doesn't. In fact, that's why people still think it's a scam. They have done fuckall for PR or advertising given the $500m+ budget.
>>
If you haven't seen the people shilling on yt abt SC then I don't know what to tell you. They have abt 700 employees and can guarantee the majority aren't working on SC or SQ42. Their tech debt is so high it's essentially unfixable, so selling the promise of something coming is all CIG has
>>
I want apologists to start answering the question of how long is too long. Like, let's say we are in 2031 (20 years) on build 4.5, are these same people still going to say that's its unreasonable to expect a more complete product? Where is their line? I want them to answer for themselves instead of just always waving off everyone else's concerns.
>>
>>819263
Everything I want is already in game, i've got my fave ship and I use it to autistically move boxes. So you can suck my sphincter the game is already finished.
>>
>>819271
Then why follow the gae's progress? Why are you here? Go push cargo around for all I care. If anything you must hate that the game is still under development as it will sometime break your fun.
>>
>>819263
I doubt we will ever get 100 systems
>>
>>819550
What about 20?
>>
>>819565
There is zero evidence we're going to get TWO.
>>
>>819658
I willing to give them the benefit of the doubt on the 2, I just don't think it'll be anywhere near Q4 this year; more like Q1 or Q2 2024 ptu drop that drags on for nearly four months.
>>
Upgrading my Cutter to a Cutlass, aye or nay?
I'm not overly fond of the design but it does look like a work of art when you compare it to the MISC freighters.
>>
>>820686
Rent in game to see if you like it. Personally found it to be very fragile, but there's no ship as generally versatile.
>>
>>820686
Cutlass is a solid choice. Its currently pretty useful for a great many things and longterm its a seeming favorite of backers and devs both (meaning it'll get better than average treatment).
>>
>>808359
how much for this jpeg?



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