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ITT: we will discuss THE ABSOLUTE STATE of project zomboid
>>
>>756618
fuck new india
>>
>>756618
Look at all that bloat
>>
where serb
>>
>>756762

Sur/v/ivor Server Season 8
/vg/vm/ Server since forever holy shit just kill me.
IP: 70.80.210.130
Port: 17200

> Expanded Gameplay / 2% Sprinters, Custom loot setting / Custom spawn / Still feel vanilla.
> No wipe / Safehouse / No sleep / PVP / Faction / Fast read.
> Some mods made by us retard just for this server, include music pack "2gb" and More Builds lite.
> Firearms B41 / No brita bloat shit
> Modded city / Hard "dungeons" / vanilla expanded city
> Modded cars but nothing OP. With RV interior for extreme comfyness
> More clothings and bags.
> Lot's of QoL Mods. Interface, Write on Maps, Chat bubble, Manage containers, Prisonner and many many more.

FAQ
>The server has too many mods !
= Lazy dev and no endgame. Modlist was curated with months of autistic screeching to be balanced.

>I cant connect. "File doesn't match the one..."
=A mod updated, Server reboot every time a mod update automatically. Wait 10 min.
=If it's a mod error, unsub and sub again to the mod referenced in the error message.

>The modlist is too big for my shit tier internet reeeeeeeeeeeeeeee.
= it's worth it. Git Gud. Musics make the game way better.

> PVP ? Noooooooo i can't play i want a comfy server !
= PVP is rare. Barely anyone actively hunt other players.

>Holy fuck Janny just fucking stop already why are you doing this ?
= I DON'T KNOW SEND HELP !
>>
>worst part of the game is staying inside your base right clicking away until you get bored
>devs decide to focus their update on right clicking inside your base until you get bored
BRAVO LEMMY
>>
>>756618
are you looking forward to update 42, my fellow anons?
>>
>>756920
If their adding Fort Knox then fuck yea, also based filename
>>
>>756920
I can't wait for every mod to be broken for months
>>
>>756920
based filename.
>>
>>756927
>>756930
>is that a hecking fallout 4 reference
>on a hecking vidya forum??
>>
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>>756941
>NUUUUUUUUU YOUR NOT ALLOWED TO APPRECIATE A REFERENCE THATS....... LE HECKIN BAD!!!11!!1!1!!11!1
>>
>>756941
>fallout 4
excuse me anon what the fuck
it's obviously a reference to fallout 76's stellar fallout 1st subscription service
>>
I love this cute lil nigga.
>>
Making sure liquid mixing is stable is the only logical step to take before even thinking about NPCs
>>
>hell yeah metal pipe
>breaks in 5 hits
what the actual fuck
>>
>>756966
>confusing metal pipe for crowbar
tsk tsk anon
>>
>>757017
I've had metal pipes last me like 200 kills, must have found the chinese imports
>>
Making sure you can craft cake is the only logical step to take before even thinking about combat
>>
>>756618
what happen to /pzg/? one day it was a regular thread on /vg/ next day - poof!
>>
>>756920
>he thinks there are any gold being kept in fort knox
>>
>>757094
based ESL poster
>>
>>757087
too slow to not get 404'd
>>
prisoner mechanics when
>>
>>756618
Bears and wolves that'll fuck me up and finally give me an adversary that isn't zombies when?
>>
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best body mod for being a degenerate loser?
SBRF looks like shit
>>
>>757103
True Actions Sex Mod when?
>>
>>757094
was there gold kept there in 1993?
either way, the tiles internal names are all "fort_knox" so yeah they'll probably put shitloads of gold bars in there
did you know you can find a set of gold bars in game already? they're hidden in one of the tombs in louisville graveyard
>>
>>757113
Pear shaped body XL gotta give your guy some rotting eye candy so he doesn't go completely insane
>>
didnt the devs say that adding in minecraft tier mechanics unfocused the game and was unnecessary for a survival game set in a zombie apocalypse? what happened?
>>
>>757125
they noticed rimworld was popular and made lots of money so they decided they'd try emulating it
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>>757122
Do you think there will be any functionality in the game after NPCs are implemented? Could we trade with gold/money with NPCs? If not what will be the currency in the game?
>>
>>757138
IRL currency would probably be a mix of cigarette and lighters, batteries and ass wipe
>>
>>757138
dunno, probably
money, jewellery, gold bars, who knows
they made an update a while ago that made money spawn in greater amounts in cash registers, and they've added (non-functional at this time) ATMs which will no doubt contain shitloads of money too
no clue if they'll add looter NPCs or just want to add shit players in MP can trade with each other for their RP shit, who can know with these devs
if you look at the radio broadcast shit, the whole world is meant to be abuzz with activity for the first two weeks of game time
maybe during that time there will be lots of bandit NPCs whos only goal in life is to path towards money and acquire it, killing anyone in their way?
>>
>>757137
>Want to emulate Rimworld
>Still haven't added fucking NPC's to create a settlement
Doing a piss poor job
>>
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>>757158
LOL TAKE MY HECKIN UPDOOTERINO
>>
>>757144
don't know what else to say man, i think it's fucking stupid too
they must be banking big time on NPCs and animals changing the game in a huge way, considering a lot of their new crafting things have "time" as a requirement in the process, and because their dev blogs have mentioned communities forming after YEARS from the initial infection
we're talking like groups of survivors forming communities and trading and fighting each other
the thing is this game gets fucking boring within a month or two of the game start, even on 15 minute days
i can't imagine surviving six months let alone three years
unless NPCs and animals change shit up in a real big way or they're planning on adding some start option that puts you like two+ years into the outbreak where communities are already pre-generated i really can't see what the point of their rimworld obsession is
>>
>>757166
>>757144
>>757137
>devs state in a blogpost they want players to spawn in an empty forest map and be able to play that
NIGGA WHO THE FUCK WANTS THAT SHIT THATS THE WORST PART OF THE GAME WHAT THE FUCK
>>
Do we know if build 42 is adding any dangerous animals like feral dog packs, or is it just fucking farm animals?
>>
>>757175
these are the same faggot ass devs that said they're not releasing a full NPC/wildlife update because they dont want modders to get the code and make it better/release it faster than them lol

just wait like 3 years for PZ to be done in dev man, this shit ain't worth stressing over because of the garbage team working on it
>>
>>757178
>3 years
>done
Anon-kun I.....
>>
>>757179
SURELY NOW THAT THEY USED SOME MONEY TO POACH WORTHY MODDERS TO THEIR DEV TEAM THEY CAN FINISH IT IN 3 FUCKING YEARS
>>
We already have NPCs with mods and they're amazing, just use the mods anons
>>
>>757183
>nd they're amazing
haha
>>
>>757183
>noooo the devs don't need to add critical features to the game just depend on modders1!1!1!
Unironically you should hang yourself
>>
>>757184
I mean in a basic and shitty way but turning the population right up is pretty funny

>>757194
Not at all what I'm saying. Fuck the devs and their laziness. I'm saying there is an option out there if you really want to have NPCs any time in the next decade.
>>
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>>757183
>and they're amazing,
>>
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I haven't played Zomboid in 2 years. What have they added to the game other than multiplayer?
>>
>>757254
nothing
wait another 2 years maybe we'll have npcs by then
>>
>>757122
>did you know you can find a set of gold bars in game already? they're hidden in one of the tombs in louisville graveyard
that's bullshit but I believe it
>>
Ability to actually play chess in game when?
>>
>>757307
there are a few gold bars in louisville
one in a safe on top of some highrise
>>
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>>757307
>>
pretty obvious that npcs are never going to happen. simply way too much complexity involved to have them do anything more than stand and shoot or act like thralls in conan that just lifelessly slave away at workstations. people are so fucking deluded thinking it's gonna be some cinematic, dynamic masterpiece it's not even funny. they won't be able to path through houses or even small hordes, loot, fight zombies, drive, do anything really. superb survivors and its ilk is about as far as it will ever go
>>
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>best friend is getting me a spiffo plush for christmas
im excited
>>
>>757562
It's likely we'll have zomboid NPC AI that can survive for in game years by build 43 as confirmed by the devs
>>
>>757620
> as confirmed by the devs
lol
>>
>>757620
do you understand how ridiculous and impossible that is? they'd have to go full on AI cheat mode and have them never eat, drink, or sleep. it would be literally impossible for them to survive otherwise. dumb fuck AI in most games can barely open doors, you think they'll function properly in zomboid?

that, or, they'll just be unloaded data randomly being given free shit so they have half decent loot on them when you pop them and start rummaging through their pockets.

their pathing will be garbage, their ability to fight with melee will be almost zero, they'll idiotically use firearms and draw huge hordes to them and not have the sense to get away - let alone kite groups off. they won't be able to build, barricade, store shit in the "bases" that they'll never make. they won't farm, they won't change their equipment. they'll pretty much be human shaped cattle that you have to micromanage constantly in order to function. you'll have to build some retardedly safe compound in the middle of the woods and cart each retard to your daycare escort mission style so you can make them auto-wash your clothes and fish and shit. even that will probably wig out. i genuinely don't see how ANYBODY with half a brain could watch the development process for this game and somehow think there's gonna be npcs running around surviving.

the game is piss easy for US because we are real people. the gap in intelligence between even the shittiest zomboid redditor and a bot is so vast it can't even be quantified. like i said before just getting around the map and moving through houses/large facilities is going to be impossible for them. enjoy 2.5-3 years of waiting for them to finally come out with non-procedural NPCs that sit in one place and "trade" with you or some half-assed measure like that
>>
>>757646
That's a lot of projection for someone that has never seen how their NPCs work.
>>
>>757646
this is all not to mention the fact that they'll have the problem solving skills and a hierarchy of operations worse than a fucking sims character. can you imagine if they did actually have needs? ME HUNGRY. ME GO GET FOOD. ME RUN STRAIGHT DOWN MIDDLE OF ROAD. ME OPEN WINDOW AND GO IN. ME THIRSTY. ME ENTER WINDOW. ME TIRED. ME EXIT WINDOW AND RUN HOME. WAIT ME HUNGRIER. ME GO BACK. ME THIRSTIER. ME GO INSIDE. WAIT ME TIREDER ME GO HOME. ME EXIT WINDOW. WAIT ME STILL HUNGRY. ME ENTER WINDOW. ME BORED. ME READ MAGAZINE STANDING OUTSIDE. ZOMBIEZOMBIEZOMBIEZOMBIE. ME SHOOT. MORE ZOMBIE. ME HUNGRY. ME ENTER OPEN WINDOW.\

i'm sure they'll fare eveeeenn beetterrr after these fuckwits add in their terrafirmacraft update and the bots are trying to figure out the 12 step process involved in making a fucking can to shit in. people REALLY think there's going to be roving gangs of truck driving raiders and thieves sneaking into your base and "alexandrias" of NPC survivors. LMAO.
>>
>>757649
okay, show me an official video of their npcs in action and doing something other than standing in one place or running in circles or some shit
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>>757651
Show me an official video of their NPCs doing any of the retarded shit you claimed from their current dev branch.
>>
>>757652
LMAO. of course. why the fuck did you even bother replying to me you retard? fuck off
>>
>>757657
I accept your concession.
>>
>>757660
why don't you get back to "developing" the paint drying mechanics you turk shit stain? this game is trash and the npcs are the ultimate carrot on the stick for retards like you
>>
>>757652
there is more evidence the NPCs will be shit than it being great. lets take a look.
>old NPCs are literally shit
>the entirety of the dev cycle
>wont release the "real" NPC for 42 code because modders will literally show them up
>zombie AI being really retarded shit
>the entirety of the dev cycle
>any work done on the game was done by outsiders and NPCs are done by the core team which has released dogshit
if you think these devs are capable of doing the NPCs any justice, you are delusional
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>>757649
Nobody has and nobody ever will. That's also not what projection means. Retard.
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>as confirmed by the devs
who is gonna tell him?
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>>757620
>as confirmed by the devs
Anon....
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>>757669
>old NPCs are literally shit
Outdated, years-old code from a single dev's side project that was more of a proof of concept than actual tangible gameplay.
>the entirety of the dev cycle
Vastly improved at the end of build 41 with MP release attracting many more players and enabling Indie Stone to hire more devs.
>wont release the "real" NPC for 42 code because modders will literally show them up
Why would you release unfinished code for a commercial product?
>zombie AI being really retarded shit
They're zombies. As in, their brains are literally decomposing. What do you expect them to do, formulate comprehensive ambush tactics and construct trebuchets to attack the player's base?
>the entirety of the dev cycle
You repeated yourself. A common sign of straw grasping resulting from low intelligence.
>any work done on the game was done by outsiders and NPCs are done by the core team which has released dogshit
Going back to the dev cycle, they're clearly speeding things up while also working on vast new mechanics to the game. Devs have also frequently hired modders when they've demonstrated they're competent.

In summary, you appear to be nothing more than a shit stirring troll or a retard who is incapable of seeing the vast progress the devs have made in the last year. I bestow upon you a single solitary (You) along with the knowledge that you will never have sex.
>>
>>757696
>Outdated, years-old code from a single dev's side project that was more of a proof of concept than actual tangible gameplay.
proof that the devs are unable to produce anything meaningful in NPC interaction, no matter how many times you cry its outdated
>Vastly improved at the end of build 41 with MP release attracting many more players and enabling Indie Stone to hire more devs.
lol no it is not. a year without a significant update, merely fixes and patches to a broken MP release that only just now is barely playable. in fact, you can see the dead public server lists because MP is still a giant shitshow. the dev cycle hasnt improved, remember when this build was supposed to take less time than MP release? year into the update cycle and 42 is nowhere in sight.
>Why would you release unfinished code for a commercial product?
because it shows they have nothing on NPC code because they cant get it working despite supposedly working on it in secret for ten years. you know, general incompetence?
>They're zombies. As in, their brains are literally decomposing. What do you expect them to do, formulate comprehensive ambush tactics and construct trebuchets to attack the player's base?
when a player needs to stop for a couple seconds out of sight, otherwise zombies will still follow you because of dogshit zombie code, or zombies that still see you perfectly fine through fog as if it isnt there, thats dogshit zombie AI. or when the devs cant make proper zombie horde mechanics so they need to spawn in zombies because they are too stupid to do so, thats another extension of dogshit zombie AI.
>You repeated yourself. A common sign of straw grasping resulting from low intelligence.
yes and bonus points for focusing manpower on crafting and farm animals where dev time could have been spent elsewhere in the game. so 3 years for 42 and a big chunk of the update is trash, same old zomboid devs.
>>
>>757696
>Going back to the dev cycle, they're clearly speeding things up while also working on vast new mechanics to the game.
lol speed up, ill just repeat myself "the dev cycle hasnt improved, remember when this build was supposed to take less time than MP release? year into the update cycle and 42 is nowhere in sight."
>Why would you release unfinished code for a commercial product?
>Devs have also frequently hired modders when they've demonstrated they're competent.
well considering that they silenc- i mean hired modders that were working on critical features and now have them working on fishing minigames, you cannot pretend them hiring modders is a good thing.
>>
>>757707
not that anon but
>a year without a significant update
wtf do you call louisville, foraging, sounds, etc
>>
>>757724
anon that update came out a year ago
>>
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>>757707
>>757709
>>
>>757724
lv is a meme and so are sounds
foraging is cool
>>
>>757732
lemmy its time to go back to work. every minute you spend slacking off is another week added to the release date.
>>
>>757735
>lv is a meme
kek literally impossible to please
>>
>>757646
>their pathing will be garbage, their ability to fight with melee will be almost zero, they'll idiotically use firearms and draw huge hordes to them and not have the sense to get away - let alone kite groups off. they won't be able to build, barricade, store shit in the "bases" that they'll never make. they won't farm, they won't change their equipment. they'll pretty much be human shaped cattle that you have to micromanage constantly in order to function.

Damn so they finally added multiplayer pubbies to singleplayer? Impressive.
>>
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Is there a way to manually edit a character's bodyweight? I want to play as a complete fat fuck for RP purposes and being a whopping 230 pounds simply isn't enough.
>>
>>757785
it is literally just a number
>>
>>757785
I read somewhere that it does actually affect something, like how easy it is to stomp heads. Also, it means it'd be a lot harder to lose the 'obese' trait.
>>
>>757819
Being heavy makes you lose stamina faster, have a harder time climbing fences, etc. It also becomes harder to gain weight the heavier you are. Being able to one-stomp zombie heads isn't worth instantly becoming exhausted after 3 shoves.
>>
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Since when did you need the car key to remove headlights?
>>
>>757724
>foraging
a very minor rework considering they just made it into a very basic mini game ultimately it doesn't change much and thus isn't a significant change which also was a year ago so it doesn't refute OP's point
>Louisville
Also was a year ago and there are modders that already did big towns and cities way before the devs managed to do it after a decade of development
>Sounds
The only most "recent" update you could muster up but alas it isn't significant nor is it game changing just a subjective tweak that certain people like/hate
>>
Just let me spawn zombies and sprinters and put them in set locations. Making a custom campaign is just not done without such options.
>>
>>756847
https://www.battlemetrics.com/servers/zomboid/14568090?playerCount=7D

just let it go, goldstein, you have to let it go.
>>
Basic shit any other dev would have added by now:
>bows
>crossbows
>shopping carts
>sleds
>car armor
>being able to use backpacks with satchels
>more than 1 character model at any weight
>more hair
>more faces
>freedom to add any ingredients into burgers/sandwiches/soups
>an actual use for all the useless concrete bags laying around
>sitting and lying down
>the ability to choose your starting location
Just off the top of my head
>>
>>758268
>only played one hour on his own serb
Yet the retard doesn't even flinch to shill his serb on the threads that he doesn't even play or check in
>>
>>758245
what would you like to see anon and dont say npcs
>>
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>>758298
>>758308
>>
>>758298
>sitting and lying down
how have they not implemented this already? isnt this in the game files too?
>>
>>758268
>theres a fucking player stalking website for THIS GAME too
can I not fucking play any goddamn multiplayer game without this bullshit?
>>
>>758336
furniture models are mostly 3D objects that they've taken a snapshot of from an isometric viewpoint and then turned into a 2D world tile, and it's a game engine limitation why they can only face two directions
they've done this to save on performance, apparently, but all of the 3D models for furniture in game exist somewhere for them
they're planning on boosting performance massively with 42, which should lead to them making all of the furniture full 3D and also all four directions
they never saw the point wasting dev time on making animations for it until it was properly made
dunno if they'll add animations as part of the huge 42 overhaul, but i assume they'll want them in for when npcs finally show up
>>
>load up new save
>feel like sprinting naked into the prison and try and start a prison run
>spawn inside police station
>two duffel bags immediately
>walk next door to fire station
>12 axes
well

ok
>>
>>758359
no one cares about you troony, stop making up problems in your head.
>>
>>758646
clearly someone cares or there wouldn't be so many tracking sites
>>
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god damn i love blizzards
>>
This is a pretty cool base.
>>
>>758671
South LV fire department?
>>
>>758687
gotta get my axes somehow
>>
>>758675
where is that? it reminds me of the police station base from state of decay
>>
>>758691
Based, my favorite base
>>
>>758653
it is literally just to see if a server is populated you stupid tranny, no one is gonna stalk your mutilated ass.
>>
>>756618
Looks like a /k/ meetup of men who claim to have seen military combat when the most combat they saw was the resistance of Sgt. Doopey’s big shit that just wouldn’t flush when they cleaned the fort bathrooms.
>>
>>758268
>csam
>razz
Kings
>>
>>759026
that was uncalled for
>>
>turn off zombie respawning
>zombies still respawning
>its apparently the "migration" setting
>police zombies just happen to "migrate" into the closed off police station after I cleared it out already
>>
>>759228
That is migration, zombies never respawn inside buildings.
>>
>>759228
bull balls
>>
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>>759296
They just happened to be police zombies that migrated back.

>>759297
I dunno what to tell you, i'll screenshot the police station again if they do it again.
>>
>>759304
Trying to build a base with friends and, I'm the builder.

I'm having to collect, draw zombies away, everything.
>>
>no zombies
>10yl
>winter only
comfy peak play
>>
>trying debug mode out
>building massive compound from scratch
>standing in middle of living room
>god mode on, ghost mode on, invisible, everything
>fall asleep in chair
>wake up some point later to banging noise
>dozen zombies banging on the walls and my character is fucking dead

What the hell happened? Trying to "creative build" in debug mode SUCKS ASS by the way. The item list doesn't even have like 70% of the furniture and building materials/props and you still can't get rid of stumps and shit on the ground. PZ's half-assed development really comes through in several ways when you actually start trying to build stuff.
>>
one of the possible ways of fixing first aid could be the introduction of the sepsis status for wounds, your wounds could have a certain chance to get infected (chance would be 0% if you disinfected it right away), maybe 50% base chance for non-disinfected wound to get infected and 75% if you are wearing dirty/bloody clothes on the body part on which you have the wound, maybe there could also be a negative perk that gives you a much higher chance of catching an infection, maybe you could also wash the wound with water to also knock the base chance down
if an infected wound is not cleaned with a specific item (hydrogen peroxide maybe?) within a short period of time, it would turn septic, at that point the only way to cure it would be with antibiotics, you would also start slowly losing health as long as the wounds remain septic
this could also potentially be a sandbox option to disable infection, but it would make all bites from zombies guaranteed to turn septic at a much faster rate
this could make antibiotics something very valuable, which it should be considering it's the end of the world and infections should pose a major risk
>>
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>>759709
they have to fix the most important things first
>>
>>759709
bull balls
>>
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>>759709
>game is so boring people are literally falling asleep playing it
>>
>>757669
I don't care if npcs are gonna be shit just give me livestocks so I can larp as a cowboy in post apocalyptic kentucky you faggots
>>
>>758593
Whats your item spawn rate? In my most playthroughs I find 3 axes max in the fire station usually just 1
>>
>>759711
Yea absolutely - could even have it go as far as gangrene requiring amputations, with crafted/scavenged prosthetics and so on.
>>
>>759711
yes more injuries that actually affect your character. more differing types of injuries either related to diseases food stuff zombir stuff cleanliness and all of that. more ways to treat them too.
right now, the only way your character gets hurt is if a zombie pops out a closet or you fall off some glitched stairs or bump your car into a fence.
>>
>>759915
>>759894
>>759711
good idea but


bull balls
>>
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>>759796
Vanilla except I bumped "melee weapons" from rare to normal

>>759711
You don't even need to add sepsis just make infected injuries actually do something, because they just don't do anything.

Also would rather see something like
>frostbite
>heat exhaustion/stroke
>>
>>756847
>no wipe
So uh, is it fine for a new player to show up at this point?
Could deal with no power/water/free skillups from start, but I guess all the good base locations are probably taken or burnt down by now.
>>
>>760141
Any base is a good base once you get carpentry up.
>>
>>760141
No. it's good for new player. I said no wipe because i wont wipe it. the world is probably 95% intact.

Feel free to use it with your friends.
>>
>>760070
what are you on? did the devs say something about modeling balls on the cows? thank god they're doing that and not fixing or adding anything less important
>>
>>758885
Trans folks can be schizophrenic too. Don't be too judgemental
>>
>>760141
the stupid janny faggot wiped it when it was going for like 6 months straight and had tons of other players bases strewn all over the map
it was actually fun going around and exploring all the safehouses
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>>760326
devs think that adding useless farm animals and bloated crafting update is better right now than fixing the game
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>>760326
yes bull balls
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>>760468
you'll bitch about it now but when update 42 drops you won't know how you ever played without it
>>
>>760471
I know, I bitched about the MP update taking too long and still spent 400 hours playing
>>
>>760468
Because is SUPERDUPER IMPORTANT the devs bloat the fucking game with useless shit.
>>
>>760471
A man starving to death may be saved from perishing by eating a shit log packed with fats and proteins but I think it'd still be completely fair for him to complain about eating it.
>>
>>756920
fort knot
>>
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>>760468
i love their implication of the idea that in order to figure out how to make human npcs they first have to make barnyard animals function properly
>>
>>760495
whats the implication
>>
>>760509
read through their weekly dev copes that talk about the farming and animals and shit, they pretty much say they just caint mane about the human npcs and that animals have to come first which they are "refining their systems with" or some other obvious lie
>>
>>760509
>>760518
the implication there being of course that like their methhead crafting system a team of developers has to go through some sort of technological crafting ladder of their own by creating lesser AI to create more complex AI
>>
>>760509
the implication is they lost 9 months of source code like 7 years ago and somehow they still haven't recreated it
small indie studio please understand
>>
>>756847
This is probably a dumb question, but since the server is on a version a few patches older, how does one play on it? I saw it isn't possible to 'fool' the game into joining an older version with Steam.
>>
why is the armor system so stupid? why cant armor and various clothes have a health bar or a number of hits to become useless? this thing where the tiniest hole in your sock means a zombie always bites your foot or this percentage bullshit is so stupid.
>>
>>760624
because just like every other existing system in the game, it's unfinished
>>
>>760548
steam properties - set beta to the older version
>>
>>760548
huuuh. Th anks for telling me. i just updated to the latest minor version.
>>
>m9 condition goes from 100% to 99%
>jams every 3 shots
I'm starting to see why people go for the overpowered gun mods, this shit is stupid
>>
>>761120
i'll never understand you niggers complaining about guns being op, whats the fucking point of getting some shit gun that doesnt kill and makes a lot of noise? i might as well just stick to my spear/axe one shots.
brita's is the best gun mod and fags that complain about it being bloated dont mess with sandbox/mod settings so they arent people.
>>
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>nooooo I should be allowed to effortlessly clear entire cities with zero risk
>ugh... there's no challenge in this game, it's so shit!
Modtrannies (britafaggots in particular) have actual brain damage.
>>
>>761148
>effortlessly
>zero risk
>have to be close range to hit anything
>1-8 shots to kill
>assuming you don't miss
>can just stop working randomly
>have to reload constantly mid-fight
>extremely limited usage with ammo and ammo weight
>alerts entire city block
vs
>swing axe
>kill in 1-3 hits
>alert nothing
>hundreds of uses

guns are a legit detriment to use except maybe the double barrel shotgun just because no jams and hitting a decent sized cone, but also shotgun shells are heavy as fuck
>>
>>761148
the games shit because its mechanics are ass not anything to do with difficulty
>>
>>761161
Difficulty directly correlates with enjoyment. If you're having a bad time it's because you've gimped yourself with 6 gorillion mods that make the game a cakewalk. Nobody to blame but yourself.
>>
>>757266
>2 years
You serious? more like 4 years. 2 years in development they gonna find a reason to remove multiplayer again once they are 80% done with NPC.
>>
>>761148
never tried Brita mod. what aspect of it made it so dislikable? the shooting mechanics in this game is already insufferable. I don't know how it could be worsen.
>>
>>761148
>nooooo I should be allowed to effortlessly clear entire cities with zero risk
spoken like an actual tranny that only plays with fast shamblers, no sprinters and apocalypse settings. maybe next time you should try thinking like a normal human being you troony.
>>
>>761148
How is using modded guns any different from getting a weapon skill to 5 and one-shotting every zombie with a lead pipe
>>
>>761281
The latter takes a long time and a lot of patience, provided you actually live that long. The former lets you instantly go full Rambo with zero risk or investment.
>>
>>761284
In other words, it lets you skip the extremely boring grind and get right into action
>>
>>761286
In heretosexual white male words, it makes the game easy and thus shit.
>>
>>761188
not being able to take cover or peek around corners has jack shit to do with difficulty or that the world feels lifeless or the shooting mechanics are ass. and and pretty much all of the game feeling half baked. that is all the same whether you make all zombies sprinters or no zombies at all.
>>
>>761284
Hitting things with guns at anything longer than knife range is gonna be hard without the same level 5 skill for them. And you're expending both ammo and durability. A lot of effort just to have something different from unga bunga clobbering stick.
>>
>>760913
Is it possible to request mods?
Is nothing OP or anything, I just see a lot of vehicle mods in the list and was wondering if you could add the Delorean DMC-12. Luv that car.
>>
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I gets ta flaxin every day

NW2 AY
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>>761281
>>761284
>>761286
>have to grind to aiming 5 to hit anything reliably
I guess the modded guns part lets you skip the dumb shit like jamming every couple of shots and kills in 1-3 shots like it should
>>
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delicious bloat
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>>761602
Somebody has said it before but it's hilarious to me they think a game where the absolute worst part is sitting around doing fuck all needs primarily updates that just add more "sit around and do fuck all" kinda shit.

Also, EPIC BRO. I love having to deal with seasonal shit that will require planning, storing, and thinking ahead in a game that also thinks vinegar, jars, and lids (single use disposal glass and tin of course) are rarer than fucking diamonds and gold.
>>
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The Darkness is Coming mod is really great. It works by randomly rolling in a dark fog that hinders visibility as much as possible. You can tune how often, for how long, if the air becomes poisonous outside (requiring a gas mask) and if zombies change any settings whilst the fog is in effect. I have it so that the average time is 48 hours between events, the air is tainted and zombies become superhuman sprinters. You can set your own time limit to how long it takes for these settings to take effect, I'm just using the default so I don't get insta-swarmed if it appears while I'm fighting a horde.

It's the best iteration of these gimmick event mods I've seen, it has various settings to add higher and lower limits so if you so desire events can become even more arbitrary in when they'll show up and how long they'll last. With night-only sprinters or wave mods they suffer from predictability and being able to mitigate entirely if you know what you're doing, which I feel is a significant balance problem in the base game as well: too many mechanics are completely disregarded just by virtue of knowing about them. You can't catch a cold without being underdressed, you can't get food poisoning unless you eat rotten food which you never have to do etc. A lot of "content"/gameplay is tied to bumbling through the game ignorant of its mechanics. But with this, the only thing you can really do is run into the closest structure when it happens and fucking pray you weren't seen, or do clever preparations like having multiple safehouses set up across town for you to shelter in at any given time.

It also opens the door to dramatic moments where you've got the pedal to the floor trying to get home in a panic before the car sputters out in the fog and they grab your sorry ass.
>>
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bout to make my own mod that removes black from the available duffel bag colors because I cannot see these motherfuckers
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>>761707
i've said it before and i'll say it again, if instead of zombies there were a myriad of supernatural monsters i think half of PZ's problems would be fixed
>>
>>761712
game isn't nearly responsive enough to handle something more intricate than braindead zombie
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>>761713
well that's the other half of its problems of course
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>>761602
heh, actually cool. do the devs read my posts? literally talked about this in either this thread or the last one. still needs more bugs and diseases for crops and animals attacking crops but better than nothing.

and if a dev is reading than FIX THE COMBAT YOU DUMB FUCKS.
>>
>>761709
>bout to make my own mod that removes blacks because I cannot see these motherfuckers
cool it with the anti semitism chud
>>
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>massive lag spike for no particular reason
>watch the entire prison fill up on my cheat map when it wasn't even 10% this full before
ok
>>
>>761725
I remember back when we had the first or second /pzg/ server up one of the hosts was actually talking to a dev for help troubleshooting the required restarts to keep everything from melting, they know we exist (existed, rather) at least.
>>
>>761730
bull balls
>>
>>761709
https://steamcommunity.com/sharedfiles/filedetails/?id=2808679062
>>
>no zombies
>perpetual nuclear winter
Comfy mode
>>
>>761785
now I want to start a new map perma-winter with absolute minimum zombies but they're guaranteed sprinters
>>
>>761796
even with minimum zombies the game fuck itself and bug the zombie count shooting trough the cell the count I prefer to fight the cold and harsh environment than magical spawned zombies.
>>
>>761712
Say it as many times as you want, nobody gives a fuck retard.
>>
>>761796
tried it before and it's pretty fun
try it with a 10 years later playthrough with the helicopter turned off, car alarms switched off because the devs fucked them in a recent patch (they're like sirens you can't switch off and zombies set them off by breathing on them - shitty for low pop sprinters and low pop in general since it just empties the entire town into a single place in one go), cryogenic perma winter, no decay on zombies, zombies set to max strength hearing vision etc, grab the mod that lets them jump through windows since it's scary as fuck when that happens, and have a nice stealthy type game
>>
>>761712
>>761802
I give a fuck and I also agree. Kill yourself for daring to challenge an opinion I share, you faggot ass nigger.
>UH NO Y--
Just picture yourself saying "ack!" and instantaneously dying halfway through typing whatever clever retort you're thinking up because it's not going to do anything to help you. This isn't twitter, you can't just say "who asked" or "sir this is a wendys" to arbitrarily dismiss posts without getting called a faggot or a nigger in response.
>>
>>761712
they could do more variety with more "realistic" zombies. it only took them 10 years to add fake dead zombies and crawlers.
>>
>>761820
This, have some zombies spawn with riot gear so their hard as fuck to kill or some who still retain a crumb of intelligence and are able to wield basic blunt weapons and swing them at you y'know just something to spice things up a little if we can't have special infected because of muh realism
>>
>>761839
even the romero zombies they autistically stick to so hard have basic intelligence, in every one of the romero flicks if they're not forming actual intelligent strategies they're at least using bricks and shit to shatter windows
>>
>>761800
having this problem myself, tested .05 minimum count and there was seemingly more than .5 or .35
>>
>>761802
you responded, i already win
>>
>>761820
it would also behoove them to add more interesting mechanics like hordes of varying sizes roaming the map, random zombies that can get to a quick jog just under or equal to running but not sprinting, and zombies missing arms or jaws or limping instead of going from being totally fine to having their brains blown out by a machete
>>
>>761802
>>761878
also tell me this game wouldn't be genuinely scary and not fake youtube scary if instead of zombies there were mutant dogman werewolves barreling toward you on all 4's in the foggy kentucky dusk, or you enter the riverside school in the day and the rooms without windows have a bunch of limpid pale vampiric ghouls sleeping in a big huddled mass, you could still have zombies they just need to do cooler shit like pop out of the ground when you're walking over it
>>
>>761839
Wait, what? their reasoning for not having special infected is because of "muh realism"? shit, these devs are so fucking retarded, kek
>>
>>761882
>you could still have zombies they just need to do cooler shit like pop out of the ground when you're walking over it
i'd be all for that if it was in graveyards only or during fog

>>761880
Dismemberment is like the one thing I want the most
>make fucking autistic zone-based damage system complete with temperature and moisture
>can't lop an arm off
>can't take a head straight off and half them walk forward a few more seconds before falling over
??????
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>>761816
Imagine getting this mad on a Vietnamese rubber recycling forum. Take a chill pill.
>>
>>761880
>>761839
>>761887
bull balls
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>>761882
Every time I peel back a sheet hanging over a barricaded window to peer out over a dark, foggy yard I think about how fucking terrifying it would be to see a ghoul or hulking monster or something just barrelling directly at my character. Something that could smash all the defenses down and just rip you apart, only marginally slowed by planks and shrugging off most weapons entirely. They seriously need to add optional special infected for the longevity of the game. Even sprinters function the same as normal zombies, you just can't walk in the opposite direction to hard counter them. Nobody is going to bother getting to the 30-years-later medieval society shit and mix quicklime for concrete forts with a ten-man construction crew over building a wood shack in two days by yourself when zombies are so predictable, easily repelled and sterile. I'm not asking for Left 4 Dead special infected or CDDA bloat, just throw us a fucking bone with anything.

>>761887
The animations being able to support weapons in different hands etc was explicitly done so you could lop off your limbs and still being able to play the game, it's just not been worked on yet. Zombies randomly missing limbs in the world was actually in one of the news post videos and seemed to be working back when anims build was indev, I don't know what happened there.
>>
>>761896
>there are statistically several people who have died waiting for project zomboid to release NPCs and ultimately its completion as a game and instead got bull balls
>>
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>inna woods base
Pretty fun, allows you control the balance of when you have to worry about zombies whenever you decide to drive to a town for loot or cabin construction. died just before winter when I did this save.
>Louisville base
Good for the challenge and the constant struggle to keep zombies out your defenses, the downside being everything you ever need will be super close to loot and abundant. Also makes it pointless to travel to the other towns of kentucky. Current save is like this
>nomad base
Haven't tried it but don't really see the purpose or main mission for the save.

Cabinchads rise
>>
>>756962
the lengths one of the zomboid devs will go to try and fuck some canadian asian bitch is unreal
not only does her spritework suck but they let her stuff some gay raccoon into the game too
>>
>>761901
considering the only methods to kill zombies consists of hitting them into an animation skip until they die, shoot them, ram them with your car or burn them. The combat system in the game is so simple there isn't any room to add diferent enemy types. What would those special infected even do?
>>
>>761901
>zombie that screams and attracts (ie spawns) other zombies
>zombie that makes the zombies around it faster and stronger
>zombies that cause respiratory damage from noxious knox shit stank
>zombies that specifically walk from window to window peeking in - voyeurs before they died
>zombies that jabber and freak out and flail their arms, no functional difference just scary
>zombies that stuff themselves in cabinets or trashcans or dressers and pop out when you open its inventory/loot it (just reuse the animation for falling over a fence you lazy fuck devs)
>zombies that peek around corners
>half decayed zombies
>zombies with no lower limbs walking on their hands, scared the absolute fuck out of me seeing that in a zombie movie as a kid
>KID. ZOMBIES. DON'T BE A PUSSY JUST PULL THE REALISM BANDAID OFF ALL THE WAY ALREADY.
>zombies that crawl on their hands and feet
>fat zombies that bull charge right through low fences and doors but cant go through windows, there were 100% big fat people in kentucky even in the 90's
>zombies that make no noise and hide on purpose waiting to ambush you
>hard hat zombies that actually have the protection of a hardhat, i'm betting it's not already in the game which is pathetic
>zombie hunters camouflaged and harder to see in the woods
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>>761908
>>zombie that screams and attracts (ie spawns) other zombies
It shouldn't just spawn more because in gameplay it'd just look jank or unfair. Give it something absurd like the original shotgun blast radius to draw existing zombies, that way you're really incentivized to either snipe it (still quieter than it screaming) or just getting the fuck out of there.
>>zombies that jabber and freak out and flail their arms
This is what sprinters should already be doing IMO, if they're going to give them unique yelps and shrieks then they shouldn't just be doing naruto runs with no other difference. Give them a bunch of those Left 4 Dead idle animations where they're lying around sleeping, pacing in circles, vomiting, beating the shit out of each other etc.
>>zombies that stuff themselves in cabinets
I can see exactly how this would play out if added. In Rimworld there's a mechanic where when doing surgery, a doctor can catastrophically fuck up and do absurd damage like cutting off the wrong leg, gouging out both eyes etc. It's technically "realistic" because there are frequent real life cases of incompetent doctors doing this, but in practice it's nothing but annoying to the player because to them a really useful guy arbitrarily got a bad surgery from RNG and now has brain damage from getting a tooth implant installed. And just like that example, in real life people (old ones especially) will often be found dead crammed into cabinets or under beds because when they got close to death they instinctively found a cramped place to die, like literal animals seeking burrows. But if you went to loot a kitchen cabinet and got a jumpscare sound and a zombie popped out and bit you then you'd just want to punch the monitor.
>>zombie hunters camouflaged and harder to see in the woods
This is already a thing but it's rare, you can find campsites at random spots in the woods and hunter zombies will be nearby with guns.
>>
>>761917
>unfair
The game is already unfair with the bite bullshit, one fucking mistake and game over
>>
>>761923
Barring outright bugs like zombies clipping through shoves, bites can consistently be avoided. Slice the pie when going around corners, flash doors by mashing E twice, don't try to be a badass and get into cars with a bunch of them right behind you and so on. That's not even to mention just bypassing their melee range entirely with stealth, firearms or walking away.

There's no real counterplay to a zombie randomly spawning on top of you because you opened a container. And then they'd either get the stupid auto-stagger attack like when they go over fences or windows and it'd be the worst thing ever or they wouldn't have that and would have to stand up to do damage, making them non-dangerous and serving only as an arbitrary way to cheaply "gotcha!" the player with a jumpscare, when the game already does jumpscares fine with existing zombies. It's an interesting concept and might work in a different game, maybe an FPS with slicker combat but I can't see it working well in PZ as you described it. A similar idea could be zombies trapped in interior rooms have a very small chance to actually bash the door open, sending it swinging ajar with a startling sound, but without breaking it as they come at you. Maybe let the player do it too if they sprint into a door and don't fail a check similar to fence climbing.
>>
>>761901
>I don't know what happened there.
I wanna know what happened to that preview some odd years ago with car modifications.
>>
I like that the houseplants will now all be dead after a couple months have passed, that really adds to the immersion
>>
Thanks to the dear friends who allowed me to download v41.78.7, but sadly my CPU can't run that which is kind of funny since i can run the chinese bitcoin mining games like tower of fantasy i've been tryng to let it seed for around a week before completely deleting it although i'm unable most of the time because of internet rationing and if i keep using the unliminted broadband that is being paid then it will be just cut for hours.
>>
>>762129
Sort your real life situation out before trying to play video games.
>>
>>762126
true
I'm more excited about the fishing changes they have yet to real tho
foraging is actually immersive now compare to the old and farming is looking good
>>
>>762182
>the lesser parts of the update are actually better than the main parts of the update
>>
>>762182
>farming
Once you get your farm going the game becomes stardew valley. Anyway to fix this?
>>
>>762280
>Anyway to fix this?
A mod to remove bloating updates and farm/farm animals
>>
>>762280
the problem with farming is that it is completely cut off from the rest of the game. once you get seeds, you never need to interact with the outside world again. its so braindead easy and there is no realistic threat to your plants. what they revealed is a step in the right direction but there just needs to be more. your crops should be absolutely buttfucked unless you go out in the world and scavenge for the necessary parts. thats the issue with current farming. you never need to step outside to handle any issues with your crop. you space them out and then you dont ever think about it again.
>oh fuck my crop is getting buttfucked by this beetle, i need to go into town and look for x ingredient
thus making sure you go through the games complete loop of scavenging to save your food source. this is all moot though since other types of food are so readily available and just as easy as farming in its current state to get which is why the devs need to spend more time looking at balancing all of the current stuff in the game instead of spending 3 years on bull balls.
>>
i wonder what amazing mods are going to be made when the animals update is out
>>
>>762391
horse pussy
>>
What they really need to do is make it fucking BRIGHTER. 2 PM on a clear July day and the game is just as dim, sleepy, and sad as it is on October at 4 PM. WHERE IS THE SUN? It already turns everything you can't see dark or straight up black, can it not be daytime when it's actually daytime?
>>
>>761320
Added it.
>>
>>762391
nothing but texture swaps because if any modder gains actual ground on some legit npcs, then indie stone will silen- i mean hire the modder and have him work on some stupid digging animation.
>>
>>762129
Didnt you just try to upgrade it a more recent version of the same build? Just tweak the settings, play with a low resolution.
Don't waste your time seeding with your shit pc and shit internet do yourself a favor.
>>
>>762400
Just be happy you are complaining about one of the few good things they"ll actually insert in next build.
>>
>>762126
While a nice detail thing is who the fuck is gonna play for a few months when the game becomes boring after a week or two
>>
>>762393
>Insert Hugh Neutron explaining how Mares can adapt their pussies mold to perfectly envelop human dicks to the point of being able to cum from them
>How mares prefer humans due horses being a faster once and done deal and how rare horses have sex with mares
>And how an adult human can safely hilt a recently born filly
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>>762579
>an adult human can safely hilt a recently born filly
That's bullshit but I believe it.
>>
Just started playing this recently. Seems fun though God I've been getting mad at my own dumb challenges. At the moment it's omega man mode (so nocturnal sprinters, high cognition, random everything else), but I was a bit disappointed to see that it's purely based on time of day and not something like darkness. Would have been cool to have zombies avoid the daylight, so they congregate in houses during the day and spill out at night.
Are any of the firearms mods other than Brita worth checking out?
>>
>>762728
>Are any of the firearms mods other than Brita worth checking out?
Brita has a lot a bloat and balance problems, if you care about that sort of thing. Vanilla firearms expansion is usually considered to be the best one overall in terms of variety, usability etc. Vanilla sandbox settings for day/night sprinters is terrible and you should use one of the many mods that does it better, I remember there's one where they actually seek indoor areas during the day and run back out when the sun sets.
>>
>>762728
like seemingly every godforsaken mechanic in this game "darkness" in terms of gameplay is actually just a facsimile of the real thing. so i'm pretty sure it's impossible for it to be any sort of functional measure by which zombies could make decisions. same thing with "turning on a light with open windows" actually just make an instant, 1-time, super loud "sound" instead of being genuine light that zombies notice. you'd think for a sandbox game where people will definitely pick up on cheap shit like that they wouldn't go the bethesda route of making things easy through jank code and copping out by saying it's "cinematic" or "just works" when it very clearly doesn't. also the same shit with zombies being able to clearly see you through fog or heavy rain.

not like there's really any games where NPCs are affected by darkness. oh wait, except for unattainably powerful and well coded masterpieces that took way longer to make than project zomboid, like that 20 year old thief game. WOOPSIES
>>
>>762728
Based omega man, I saw you in the /v/ thread.
>>
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I hope you guys are practicing proper OPSEC. You are, right? You're supposed to cover any trace that you were somewhere as best you can. This includes taking trash with you and leaving it in concealed in foliage a significant distance away from your camp. Existing trash cans should not be used because a higher volume of trash than the game generates betrays that somebody added more than was originally spawned. You can never know who has passed through an area before and can tell even the most minute differences to gauge when you were there.

Make sure to leave no barricades up, sheets over windows or caches left in plain sight after you leave. It should be as if you were never there. A single barricade or sheeted window spotted from the road will signal interest from all passerby.

Supplies can be concealed behind small wooden fences on the ground and there's no way for anybody to know it's there unless they have search mode enabled. The same can be done with generators with an even greater effectiveness, allowing you to hide generators near a gas station but deny use of it to others. Dense treelines are better for items, but less common within urban areas so fences can work for them in a pinch. Avoid cramming everything into a single container that can be found by way of routine looting by others; assume every container will be eventually checked, even if locked or presumed to be hidden/low priority.

A final reminder is that if safehouses are not enabled, visibility means death. It does not matter how well-guarded, fortified or remote your base of operations is: you should not be using pre-made structures long term. It will be found and it will fall. Construct structures of your own within remote forest areas. Avoid proximity to bodies of water or other points of interest. Remember that radio signals can be triangulated with prolonged usage. Keep transmissions brief and remember to change channels frequently.

Be wise, be safe. Be aware.
>>
>>762871
*barricades 3 random houses near the road with motion sensor firebombs in the closet*

haha uh oh
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>>762873
Firebomb all by itself is what makes engineer as a profession IMO. They're molotovs but with a bottle (infinitely renewable + common) and gasoline (Absurd amount of gas pumps on map + cars have it). Instead of being bottlenecked by bourbon which all the normies fight over, you have infinite firebombs and you can stick autist devices on them like motion sensors or timers. It's also why Zion fell, no bourbon was left in town but engies can suck gasoline out of cars and somebody set up them the bomb
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>>762728
>but I was a bit disappointed to see that it's purely based on time of day and not something like darkness.
https://steamcommunity.com/sharedfiles/filedetails/?id=2843606331
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>>762894
anon you can put gasoline into bottles now and make molotovs really easily
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R.I.P. the royal guard glitch Being able to shoot a gun with an empty magazine while pushing zombies
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>>762871
what kind of psychotic server are you playing on? i think i ran into 1 player in my hours of being on MP servers and we both sped right by each other on a highway. even on pvp servers i don't have so much as the luxury of getting shot in the back. just can't ever find anybody, map's fucking huge and any point past a week of "wipe day" (which most servers barely if ever do) everyone is turtled up somewhere in a corner
>>
>>762743
Thanks, I'll give that one a go. I assume that one doesn't need the gunfighter mod?
>>762897
Oh nice, much better - cheers!
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>>762941
What if you take over a spawn location (can't be claimed as safehouse) for a base? Wouldn't that lead to encountering other players?
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>>762945
they would just waltz in and haul all your shit while you are offline
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>>762944
>I assume that one doesn't need the gunfighter mod?
Not to my knowledge

>>762941
>just can't ever find anybody, map's fucking huge and any point past a week of "wipe day" (which most servers barely if ever do) everyone is turtled up somewhere in a corner
Same thing happens in Rust for the same reasons as in PZ. After a bunch of playtime in both I came to the conclusion you want to either just be rid of PVP entirely for coop or play on servers where loot is so abundant that fights and losses are only momentary and you can get build back up within an hour or two. It's never going to be enjoyable doing repetitive tasks for a prolonged period of time and just having it rendered pointless with no reward, that's never going to be fun or interesting. Even if you get one over on somebody and win a PVP fight after walking through a field for six hours, the brief high only exists because otherwise you would've had a major crash. It's similar psychology that keeps a gambler pouring coins into a machine and it's a fucking waste of time. I'm just surprised it took from DayZ to battle royale games for people to get that
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>>762945
you would have to be on so regularly, and also just sitting in the base, to have the odds of anybody joining though. and unless the server has ONE respawn point that also isn't some sort of admin bound safezone already the odds again of somebody dying or joining, and ending up there, probably won't pan out either
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I'm actually wondering whether having it be a reverse Omega Man might be interesting.
>during the day, Left 4 Dead
>during the night, Resident Evil/Romero
I'll see how well it goes.
>>
why do people say brita is OP?
I limit my shit to pre 1993 and it is fine so far
>>
>>762948
And that's to speak to nothing of the fact that PZ is absolutely dog shit for player vs player combat and it for all intents and purposes doesn't even exist mechanically. At least in Rust the hit boxes, damage system, healing system, weapons, etc etc are all geared to stomp. In PZ it's pretty much a shit shoot when two guys step on to the same stretch of road with their clackers hot - and the loser never has any clear reason WHY he lost.

Seriously, for anybody who hasn't seen it, google PZ PVP, it's pitiful. Looks more like a series of bugs than an actual fight. Unfair as fuck in ambush/long range scenarios and an actual dice roll shit shoot in mid/close range gun fights.
>>
I'm new to the game, the tutorial was fun but then I got into a server and just walked around for an hour of nothingness. Am I doing something wrong?
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>>762975
you walk around until you get bored or until you get stopped by a group of heavily armed players that will command you to do a bunch of stupid shit to make themselves feel powerful and then kill you anyway
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>>762975
play solo
you probably spawned into an already looted place
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>>762955
welp, so much for that idea
I can't seem to make sprinters anything but an utter butt-fucking if more than one spots you. I triggered an alarm going into a police station and welp, that was it. Can't outrun them for long, can't fight them all, and even on weak strength/toughness they push your shit in near-instantly.
I don't want to have to put day zombies to fast shamblers, but I guess I will since I'm this bad.
>>
>>763054
try turning multi-hit on
>>
Anyone mind telling me since which build it is possible to remove wooden floor and stairs?
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>>763056
I have that on - probably because I'm still new to the game but I'm trash in a melee with more than a couple of zombies. I found this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2716710487
which I'm tempted to install to make it maybe less of a fuck.
>>
>>763061
is there a mod for slower shamblers?
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>>763061
>Joggers
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>>763054
Get the darkness is coming mod or the one that lets you choose a percentage of zombies to be sprinters and set it to 10% or 15% or something. You can get around as usual taking down zombies piecemeal, but loud noises like alarms will clench your asshole tighter than nothing else because every sprinter for blocks around is coming and they're going to get there long before anyone else.
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>>763064
Not as far as I can tell - there's one for personalised zombies though, maybe do that and slow them down to a crawl?
>>763069
Oh, that looks cool - like a Silent Hill esque phase change.
For now I'm going to give myself a headstart - keep sprinters, but with a starting population multiplier of 0.
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>>763082
>but with a starting population multiplier of 0.
>start game
>walk outside
>
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>>763056
>try turning multi-h-ACK!
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>>763090
>Spiff is trying to make the game more realistic
>Multi-hit is too realistic for real gaymers
I wonder when the bug that causes shotguns to multi-hit will be patched.
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>>763098
How disingenuous. I know you wouldn't bother putting that much effort into a reply to that idiot's basedjak, but calling multi-hit realistic and then lining up a strawman is a technical foul. If we want to play realistic then multi-hit would be enabled, but it would do absolute dogshit damage whenever you hit more than one zombie due to distribution of force and it'd be annoying. You'd have to single out zombies for combat anyway, meaning it would actually be even worse than just playing without multi-hit enabled.

And the shotgun shell sprite is red, meaning it's buckshot. While it would indeed hit more than one zombie when fired at range, it would also not be the damage dealing powerhouse it is now. You'd have a lot of hits and lot more stumbles than kills.

Consider this post a warning from one emissary of Science to another. Cut your losses while you still can.
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>>763098
Try having two people standing next to each other and hitting "both" with a crowbar. You might seriously hurt the first but the second isn't going to feel more than a push from the first's body bumping into him.
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>>763085
yeaaaa, this doesn't work for some reason. from my testing anything lower than like .35 just spawns in a seemingly equivalent amount to .35 anyway
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>>763153
Yep.
And after 7 hours, get flattened by 2 (t w o) sprinters. I'm installing that jogger mod now.
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>>763082
>maybe do that and slow them down to a crawl?
thanks anon, gonna put them super slow and pump the population up to massive levels
>>
What is your perfect zombie stats for maximum realism, difficulty, and fairness?

>random speed
>high strength
>average toughness
>poor sight
>poor hearing
>short memory

For me. Seems reasonable that zombies wouldn't be speed locked. They have no mental restrictions or bodily regard but they're also rotting corpses so high strength instead of superhuman. Toughness is kind of up in the air with how the damage works so I don't mess with it. Poor sight and hearing because not blinking would really just render you blind in a couple hours and I imagine being dead fucks your ear drums up. Short memory because again, retarded dead people.

I make them active at night time mainly too because it's "cooler" outside and allows them to limber up more. Though I do sometimes play with daytime activity to simulate them not being able to "see well" in the dark. Honestly never really noticed much of a difference though. They'll still come at you from across giant parking lots and shit whether they're supposedly active or not.
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>>763085
buildings are independant from the spawned population anon
they're unaffected by any setting other than disabling zombies entirely
>>
When you guys die in game, how do you approach new character vs. new world? Do you always pick one or the other?
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I only ask the above because my first character died, and I spawned a new char, with the same first name to take their place. Buried the old one outside the church. Then SHE got bit, so after spending a while grabbing as much stuff from nearby shops & apartments as possible and consolidating it in one place, I got her drunk, shot some zombies and then had her commit suicide in the church.
I made a new character (different again, but same first name) - but I'm not sure if doing this trivialises the run or makes it more interesting.
>>763526
Ah, okay then, that makes more sense.
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>>763567
Same world but start in a new town, if I run out of starter towns then its new world.
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>>763574
Ah, that's a smart idea.
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>>763320
How do you set cognition? Door opening or dumb or a mix?
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>>763320
>game's entire basis is inspired from old zombie flicks where everybody died horribly because they had no fucking idea what they were doing
>demand realism and "fairness" so you can survive for nine months and complain about being bored sitting in your fortified compound
Smalltime. Crank up the stats
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>>763639
this but with exp gain at 6x speed so its not a grindchore game while I do stupid shit to get me killed
>>
I'm considering looking for mods that make it not 100% likely that you die from a bite. It's probably sacrilege but as I see it, you're dead once you get bitten so it doesn't make sense to keep going (unless you're going to make a new character like in >>763569 in which case, though you can make things easier for the next character it does feel a little broken to do so).
That or maybe make it happen faster?
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>>763687
Theres a few mods that let you reverse it with varying meds so you're still fucked unless you can find a supply.
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>>763689
Oh, that's the "They Knew" mod, right? That sounds good, the idea of rooting around for a potential fix or even something to stave it off works as well.
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>>763694
Theres several even ones that just use a copious amount of vanilla meds, but yeah They Knew sounds like the kino one with the hazmat suits too.
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>he doesn't synthetize his own vaccine from infected blood and various reagents with professional laboratory equipment
NGMI
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>>763687
i personally play with infection off and sprinter zeds because dying slowly to 1 mistake is dogshit, i wish the devs did more shit with the occupations and i dont know something like doctors can make a zombrex that you need every other day but this fucking game lacks so much shit i hate these devs.
anyways i thought anti bodies was neat when that one server used it before.
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>>763702
>tfw will never find the "cure" that kills the virus instantly
>tfw will never get the chopper to land on your lab roof
>tfw no "good" end where you crop dust kentucky with anti-zombo gas that makes them drop actual dead
>>
Actually this one might be exactly the thing I want
https://steamcommunity.com/sharedfiles/filedetails/?id=2392676812&searchtext=
>makes Knox not 100% guaranteed to cause zombification but ONLY if you're able to keep on top of your character's health/statuses
Making it so you can influence the outcome, just barely makes it more interesting. Would be coolest if it wasn't just "be healthier" but actually some abnormal/negative status effect that had a beneficial influence:
>being as cold as possible weakens the virus, heat only encourages growth
>high heart rate doesn't allow the virus to take hold: the longer you're panicked or exhausted, the better your chances are of survival
>inebriation inhibits Knox, but being hungover accelerates it: getting drunk can cure you but ONLY if you can keep drunk until the infection passes
>>763702
That's cool but I like the idea of curing it with dumb folk remedies as well. Reminds me of Pontypool and how they work out speaking English causes the infection, and how to reverse the symptoms with semantic satiation
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>>763702
>inject vaccine
>get bitten
>no infection
>die three weeks later from a blood clot
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>>763724
Theres a mod for you too
https://steamcommunity.com/sharedfiles/filedetails/?id=2635715195
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>>763639
>old zombie flicks
So I'm already on a level of difficulty several times harder then, having sprinters and strong zombies? Retard.
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>>763594
Oh yea, forgot about that I also have that on random. Gotta lock doors behind you if you don't want to get snuck up on.
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>>763925
>he never saw return of the living dead
just stop kidding yourself zoomie
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How the FUCK do I gain weight, did they change something?
I've been dropping constantly no matter how much I eat and about to hit 65 when I started at 80
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>>763966
they changed the amounf of calories you spend when doing stuff like walking
start eating, sticcboi
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>>763968
I have a nearly infinite supply of chips i've been eating and its still not enough, I dont think I can do much better unless I find a hundred tubs of melted ice cream
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>>763970
so the little arrow next to your weight never changes from pointing down no matter how much you eat?
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>>763972
I ate a full can of oats just now while still nearly full and it went from double arrow down to just a single arrow down
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>>763973
can of oats has 1500 calories, i think it takes around 4000 calories to gain one point of weight
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>>763974
Yeah chips are like 700 and tub of ice cream was 1600-ish? It's kind of absurd that it'd take 4 tubs of ice cream to gain one pound right now
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>>763966
https://www.youtube.com/watch?v=NZl5O7ZdoKc
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>>763976
>53 seconds compared to just over 4 minutes before for WALKING
jesus christ
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Actually gagging IRL at the thought but holy shit
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>>763979
Get rekt lazykeks
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>>763702
I'd rather take the assimilation route, co-existing with the virus for so long there's no guarantee that you will always eat uninfected meat or that the virus could evolve to infect crops, at least on a lesser scale that over the years you slowly develop immunity to scratches and bites.
>>763639
It is inspired by ghouls, tha's why they can sprint and they're specifically rebranded by someone who's anti-human that's why they're stronger and remember because the plan is that they will replace humans as the next evolutionary step, in one way or another yes, these new zombies are literally the X-men
Old zombies were caused by some voodoo magic shit
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>>763995
That's a fairly small amount of mayonnaise for an average-sized person, I'd say? There isn't much density to it. I wouldn't WANT to eat an entire container of mayonnaise, but I could easily.
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>>764014
>ywn be forced to eat a jar of mayo in movieblob's basement while he shows you his vhs collection during a zombie apocalypse
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>>764019
It's not like you'd be suffering long. He'd eat whatever was in his house within a week and then start with your legs
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>>763976
Diet for ONE (1) (uno) (eines) (eдин) day:
>half a cooking pot of vegetables, corned meat, crackers and sausages
>protein bar
>bag of chips
>bowl of beans
>can of corn
>can of potatoes
And I'm STILL losing weight. This wasn't even with strenuous activity or something, I'm stuck indoors due to weather and have been lazing around the house all day just reading and stuffing my face with mounting confusion and anger.

I see the devs have decided that rather than adjust the game's balance properly they'll just make it impossible to get enough calories innawoods to avoid starving to death on a full stomach without looting houses constantly or cultivating bull balls.
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>>764034
just go fishing
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>>764034
Just fish. Literally just fish. Even spearfishing at level 1 you get fatass pike and bass that turn you into an obese bucket of lard.

>NOOOOOOOO MY INNAWOODS

You can craft spears with foraged shit. There's literally zero excuse for starving to death.
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>>763976
Vitamins are better, you have to eat them like they're tic tacs to barely remove 1 stage of tiredness, eating anything related to coffee, even raw is way more useful.
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>>764041
we're talking about calories, not tiredness
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>>764044
It's in the same tier of bullshit though, considering how fixing caloriest reduces the effectiveness of short term solutions like butter I want to get the skills fucking done asap instead of worring about malnutritioning to death
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>>764048
Nobody asked.
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>>763687
There is a mod that you can write your journal so your next character can gain some your past xp so you don't lose everything if you're infected while keeps the game at some level punishing. I don't like the sandbox option that turns off infection. This is the apocalypse. You will be infected and die.
>>
>>764037
>>764036
why are you defending terrible dev balancing?
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>>764101
how is proposing a solution to a problem defending game balance?
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>>764102
because having to only eat fish or other retarded food like cake JUST to maintain base weight because the devs think that walking burns 3000 calories is retarded. a guy is bitching about the pure stupidity of the balancing and here you are
>WELL YOU CAN EAT FISH
thats defending the braindead devs because you are saying its okay that other foods are near impossible to maintain base weight as long as you can eat fish.
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>>764112
>because having to only eat fish or other retarded food like cake JUST to maintain base weight because the devs think that walking burns 3000 calories is retarded.
first of all, this argument is entirely based around the experience of one anon, I've been playing a 6 months later save with food set on incredibly rare and had absolutely no problems with raising my weight
the list of foods posted in >>764034 does not even equal to 4k calories so of course his weight isn't going up, not to mention he's already starving so you need even more calories to get out of that
>b-but you can't gain weight from foraging!!!
you certainly wouldn't be getting fatter just from eating hunted rabbits and foraged mushrooms in real life, that's survival food meant to keep you going but it's not enough long term, making fishing an essential way to get fat is not stupid, it¨s pretty logical
that said, the numbers are constantly being tweaked and this is in no way the last iteration of the system, no reason to argue about it
if you still want to bitch abou it, download this mod and tweak the values yourself
https://steamcommunity.com/sharedfiles/filedetails/?id=2840487215
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>>764120
Rabbits and squirrels are an excellent way to gain weight without staring at a pond/river all day fishing. Just throw down some traps, bait 'em, and come back the next morning. Of course it helps to have a farm set up for renewable bait.
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>>764120
>the list of foods posted in >>764034 does not even equal to 4k calories
Assuming it's a male at a height of 5'11", you would need to already weigh approximately 500lbs for your maintenance calories at sedentary exercise to be four thousand calories. Do you have something to share with the class, butterball?
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>>764099
I've got that mod yeah. I'm still going to use antibodies though - having a high maintenance (ie. uncertain) way to maybe beat the infection seems better than knowing you're dead as soon as you're bitten. More likely that I'll try and keep playing instead of just killing myself (in game).
>>
>>764034
how are you not gaining weight
the game literally works in reverse, it doesn't count your activity as burning enough calories so it's easy to gain weight even if you only eat when you become hungry instead of merely peckish like a fat fuck
you can literally fight all day and then eat a tub of ice cream and you won't gain or lose any weight, the chevrons won't appear
that's why one of the most popular mods on the workshop is a mod that improves the calorie burning system and makes it so you burn more, making it way more realistic than it is in vanilla
gaining weight was always too easy, it was losing weight that was hard
unless the devs fucked with it in a recent update (perhaps trying to steal that popular mod without telling anyone) i can't understand how you're losing so much weight, short of being retarded and trying to survive a three month long winter on nothing but lettuce salad anyway
>>
>>764260
>>763976
>>
>>764261
well looks like underweight is out, and overweight is in!
>>
>notice I need more calories since last update
>change my diet to include more trapped animals and fish
>no problems after that
>Meanwhile on 4chan: ABSOLUTE MELTDOWN
Yeah calories probably burn too fast, but reading the whining posts about it here literally make me want to jump off a bridge. Big shocker but the 4chan zomboid threads are being overdramatic faggots again lmao
>>
>>764301
hey lemmy, where are the npcs (not cows)?
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>finally start a new game I'm satisfied with
>darkness is coming (shamblers normally, smart joggers in the fog), antibodies, skill recovery journal (40% xp retention, single-use read); low pop zombies but respawning and 2x at peak
>my character gets a laceration in a fight with a zombie on the first day
>laceration STILL hasn't healed and my character was in pain for a long time after
I better had not be fucked this early in. Honestly this antibodies thing is making me more nervous over injuries that I otherwise would have ignored.
>>
>>763104
Kys
>>
>>758298
zomboid 2 successor when
>>
>>764515
I accept your concession
>>
Am I being janked up by mods or does engineer not give you all of the recipes it should? I don't have noise maker
>>
>>763104
>>763116
While indeed a melee multi-hit would loose most of it's effectiveness after hitting the first target, it would be devastating... at strength level 3 alone, needing two to three full swings to completelly kill a zombie humans would be petty much fucked up by the second swing, because, funnily enough the wind-up and 30-40% of the swinging distance requires strenght, the rest of the job is done by innertia, now imagine if you wore a pair of gloves and used your strenght all the way, if we gamefy melee proficency and strength, a multi-hit at 10 strength and 10 long blunt would most likelly allow you to kill the first zombie and deal very high damage to the second you are not hitting something that would absorb 100% of the impact

Now imagine how broken would swords be in comparison to guns at long blade and strenght 10 you'll put Goblin Slayer to shame as you'll be between 1/4th and 1/3rd as fast as Samurai Jack's top killing speed before even considering multi-hit or just the sheer insanity of constantly decapitating zombies you'll get very close to Revengance level and how dogshit would spears be since stabby stab weapons like those would get stuck inside the zombies, unless you carry like 20 and you are willing to at least spend them skewering zombies on the heart in every hit
>>758298
Can you at least mass produce cheap/simple machetes by processing metal sheets with metalworking? You would think that you could go completely medieval with a skill called Blacksmith, not only that, but being able to invent your own crazy weapon after having enough levels on the respective skill sets, like metalworking, blacksmithing and engineering allowing you to make your own fire machete like Parasite Eve's No.9 Golem

But it can be excused on the counter point of the dev stopping any sort of progress for years to get autistically fixated only on the freedom to add any ingredient into food
>>
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>>764726
Oops forgot the image
>>
Anyone who legitimately believe multi-hit is realistic was dropped on their head (repeatedly) as toddlers.
>>
multi-hit is not realistic

that's why im glad im playing a video game
>>
>>764771
>>764768
I'm glad multi-hit is in the game, realistic or no, because it reveals who is incompetent enough to need it instead of being able to do the very simple task of dragging zombies away and killing them in staggered groups. It costs you absolutely nothing to lead a group through some trees instead of trying to take 30 at once with a hatchet.
>>
or i can just turn multi hit on and have fun in a video game
>>
Multihit with sprinters only is fine
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>>764463
>queasy
Gotta stay positive and keep clean and well fed I can do this cmon
>>
>>764842
you now remember that there used to be a hypochondriac trait that would randomly make you queasy when you weren't actually infected to keep you guessing
... and that often it would actually just fucking kill you when compounded with other ailments even if you weren't infected
>>
>>764775
I hope Spiff makes the game even more realistic so stich wounds would need weeks to heal, broken bones make you a sitting duck for months and sprinting around along with guns and melee weps wrecking your hands and legs for days if you engage in combat for one too many hours in a day, along with passing out on the spot if you're too tired/exhausted, that way the game can become so realistically grindy that you'll need to play with at least 9 other anons to get anything done
>>
>>764844
I don't actually remember that as I only started playing very recently, but that's pretty twisted. I kind of want that.
>>
>>764847
I think it was removed because it was very common for people to report it as bugged when it wasn't. They have to cut the fat on fun every now and then when people get annoying with it, like the toilet paper house easter egg and the rumor that bites had a 0.01% chance to not infect you. They stoked that last one themselves for years even though it was bullshit and then had to stop because there was an actual bug that prevented infection happening and it clogged up too much time with people not knowing what the hell the bite infect chance was supposed to be and if they were getting it too often.
>>
>>764848
That's unfortunate. I like the idea of it not being 100% - like I'm more invested in this character now I feel like there might be a chance of survival, which in a way feels more realistic than someone getting bitten and just going "Welp I'm dead now", like I did with my last character.
Like I'm playing solo but I could see this being more interesting for multiplayer too. Like if you've been bitten I don't really see a reason to hide it unless you're just wanting to be a dick, whereas if you could maybe survive then you're going to want to try and hide it in case your party are a bit too gung ho.
>>
>>764852
Could be for thematic reasons. I can't remember a zombie movie I've ever seen where somebody got a bite and it wasn't written off as "this guy's dead now", barring scenes where they don't know that's how it spreads yet. For gameplay purposes it's an immediate death sentence so you can go off and have more time to prepare some epic sacrifice or last stand instead of waiting in vain, getting the fever and being too ill to do anything cool by the time you realize you're done for. Every person I've ever seen in MP get bitten was either unphased (because it happened constantly and they were incompetent) or eager to grab some spare supplies and go on a loot run so they act as a fun, explosive distraction while their pals loot a good spot.

>Like if you've been bitten I don't really see a reason to hide it unless you're just wanting to be a dick
No More Room in Hell does this really interestingly, players who die and become zombies from infection rise as sprinters. Sprinters can occur naturally in that game but are rarer and you're pretty much guaranteed to die if three or more get you, which is unlikely to occur naturally. It's also a very claustrophobic game where people are crammed into interiors and often entire rooms of people are slaughtered when the idiots are the front are overwhelmed and immediately rise to rush their friends with the slower horde closing the distance.
>>
>>764855
You're right, it's usually fatal (I can only think of one case where suspected zombification was actually something else and they recovered). But at the same time, player knowledge means you don't get that one dude who got bit and hides it from everyone because they're afraid of being killed and has some hope of recovering, no matter that it's futile.
>>
>>756847
janny janny can you add this mod :3c
https://steamcommunity.com/sharedfiles/filedetails/?id=2893930681
>>
how viable would it be to make a true music addon where instead of the stupid ass big boombox you can use a handheld cassette player you can stick on your belt
>>
>>764900
I was going to use that mod until I found out it didn't just use the existing tape/CD system, that seems weird to me. I'd rather just have my own music (read: resident evil soundtracks)on in the background, or play in silence.
>>
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always funny to see the devs being defensive about the development on the steam forums
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>>764907
its disgusting how up their own asses they are
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>>764907
>vehicles
only major addition of those two years and the actual mechanical work on map streaming and vehicles themselves was outsourced to an outside team
>new fog
cosmetic screen overlay with no actual bearing on zombie vision or senses, it's a vignette the game decides you are stuck with for a day
>variety to seasons
tree sprites turn orange, snow can be seen falling as an overlay, slightly less blocky snow sprites
>active weather
additional png overlays for rain/storms and shaking tree sprites with no actual bearing on zombie vision or sense
additionally, despite deliberate dissentious implications to the contrary at the time, weather systems rise and fall in intensity but never differ at any point on the map; somebody in louisville and another in rosewood will have the exact same weather
>our cars have full bullet physics
it's a check to damage a windshield or window whenever a car is in your aim cone, you're not peppering it full of hole decals and leaving gas-tank trails like grand theft auto
>even animations
literally none of the animations (other than wheels turning) are even used while vehicles were added in 2018/2019 by their own admission. vehicle animations are among the wide catalog of animations they have refused to implement for mysteriously unspecified reasons, even when shown to work at full functionality when utilized by modders (by their own admission)

you can't really fault enigma too hard anymore for being a faggot shill because at least he's actually been paid for it for a few years now, he was doing it for free as a community volunteer until they saw what a stellar job he was doing at vaguely dismissing all criticism of the game
>>
>>764912
based fact checker
>>
>>764771
>>764777
>>764799

The argument was never about multi-hit being fun or balanced, it was about it being realistic. Seriously, try stacking two pig corpses next to each other and hurting the one in back by striking the one in front.
>>
>>764945
it's a fucking videogame for fucks sake, the >muh realism arguments for PZ never made sense to me
>>
>>764912
The thing I hate about winter is how little it changes the environment. Even a little snow would be a pain in the ass irl, from having to walk through it, ice, the heavier clothes and boots. Driving a car when there are no more city snowplows or salt on the roads would be GG, but in game winter is little more than a snow overlay and oh you cant get some food for some months now.
>>
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>>764947
>X_mechanic is realistic
>no it isn't
>WHO CARES IT'S JUST A VIDEO GAME
Flummoxing.
>>
>>764956
>>WHO CARES IT'S JUST A VIDEO GAME
yes, literally
>>
I've been playing with CDDA Zombies mod and it's pretty fun
>>
Playing this game alone is scary.
I don't dare to go into West Point because zombies literally come out of everywhere at once if you strike down and kill one. Can't imagine what Louisville is like.
>>
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FUCK YES
Pulled through. And all it took was a SHIT ton of food, near-constant washing and smoking, copious amounts of painkillers, and a lot of stress on my part.
I think the mod makes it so subsequent bites/infections are harder to fight off so I guess I need to be more careful.
>>
>>756618
Any games like this but single player, and without mods (or with an established huge mod pack so that I don't have to install 500 mods for a month)?
>>
>>765104
The game has a single player mode
>>
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Am I weird for collecting all the gold & silver jewellery that I find?
>>
>>764301
fuck off enigmagay, nobody likes you
>>
>>765133
cute tranny keep posting about your adventure
>>
>>765133
When society is rebuilt, you'll be rich.
Ha.
>>
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But anyway - the plan is to get an econoline van I found a couple of blocks away working (it seems in good shape though out of fuel), load it up with supplies then drive out of town. This barricaded house I found seems to have been avoided by zombies so far but I know that won't last forever.
I raided a video rental store around the corner for a bunch of tapes.
>the Thompsons
ha
>>765150
>tranny
no
but I will keep doing so, thank you
>>765154
I just think it's fun to have 'quirks' to your characters. My first guy stole the underwear off of all the female zombies he killed, for example.
>>
>>765131
Alright, what about the mods then?
>>
>>765194
I wouldnt know, I always just play vanilla
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fellow can openers, if your cupboards don't accept more useless junk items, your cupboards will not survive
>>
>>764956
I mean, I enjoy it for pushing or blunt objects. While you may not be able to hit two people at the same time, you can hit or shove someone with enough force they fall back into someone else and cause them to stumble. Multi-hit needs to have an option for massive amounts of damage reduction past the first target.
>>
>>765133
I do stupid roleplay shit like this all the time. Like for burglar characters I'll grab all the cash register money and jewelry I can find until the radio stops broadcasting, it's a fun little thing to do to keep things interesting
>>
>>764945
good thing im playing a video game

>>764956
correct
if you want to make it more video gamey, make blunt objects crit more for insta-head cracks and make blades have multi-hit

now we're really having fun with choices
>>
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hey you fellas are pretty good, I love you all
>>
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>>765133
Your not weird, every tranny that plays this game does this shit. some are even appearance / cuteness > protection. ig they wanna look "good" while dying
>>
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f-feeling cute! aaaaaaaaa
>>
>>765348
lmao
>>
>>761687
yeah i agree I want killstreak rewards and supply drops :)
>>
>>765491
>supply drops
actually would be kind of neat if you could get a rare code off a military zombo for a one time radio event
>>
>>765557
Didn't they say this was planned? Fort Knox is done but hasn't been added because they want the map marker quest shit and computer LUA puzzles so they can make it a big endgame dungeon
>>
>>765558
Damn that's actually kind cool if true. The map UI could use a lot of work.
>>
>>764527
They are too lazy to even ditching PZ and make another shitty cashgrab to jew us
>>
>>758298
Aren't there mods for all of that?
>>
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>Pepe's PZ Playground
>IP: 172.107.179.123
>Port: 30200
>password: penis

Hey, what's up. It's been a minute, sorry about that. 4channel.org range banned my ISP and I was too lazy to get a pass until now.

As was promised, the servers been running the whole time I've been away. I've checked in periodically to make sure G(ay)Portal doesn't kill it for inactivity.
>>
>>756920
>Gold
>in fort knox
>>
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>>765701
yes
>>
I don't know, this or 7 Days to Die, which is better in single player? I mainly want base building with moderate challenge, and a lot of shit to collect and grind and whatnot.
>>
>>765721
You're done building the entirety of your first house in 7days in the time you build the wall frames in zomboid.
Your base gets attacked by a variety of zombies and you can build traps around it in 7days, zomboid is a snorefest when you're done (if not before).
They both fucking blow ass but 7days is better for building.
>>
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You kids today are so spoiled, lavishing in nonperishables, content and still complaining all the while. Back in my time we only had Muldraugh and West Point and that smattering of land to the east of WP. With no cars, journeys between the towns were fraught with danger, ambushes and boredom. We were damn grateful for it and we built our own castles and holds out in the skies above the forest so that no man could find them: marked only by multitudes of long, billowing sheet ropes that served either to allow entrance or send you hurtling through an empty tile all the way back to the bottom.

If you wanted an axe you'd have to scour the four warehouses on the map for one. After that you'd be at the mercy of a thousand flimsy stone axes while waiting a week for loot to respawn. A sledgehammer? Forget about it. Today car stories every ten feet are handing out sledgehammers, in my time a sledgehammer really meant something. It was a symbol of power, a man wielding one was paid quite handsomely for his services... or cruelly slain for it. Entire factions burned in the power struggles for sledgehammers.

Doctors were quite something then as well. One of the most respected of professions, skilled doctors were. You could shatter a leg falling from a single story, doomed to limp at 1/10 your normal speed for months. But see, a skilled doctor putting on your splint could turn those months into weeks or even days and keep you moving fast enough to save your life all the while. And now? They're disregarded, looked down upon and laughed at. Those seeking to pass time mash their feet in glass to become skilled as a novelty, not out of respect for the craft.

It was a time of struggle and hardship for us, but our joys were well-earned. Louisville is an unguarded cornucopia of riches for you. A simple gauntlet past the checkpoint that any foolhardy survivor can pass is all that separates a spawnie from untold loot. Even your spawn towns are ample. How shameful and lacking in heart.
>>
>>765800
for me it was surviving in the apartment building on the alpha map after smothering your wife with a pillow
>>
>>765800
This but it was the long winter of 2.0
>>
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>going to be
>one day
>potential
>soon
>after we
>on the menu
>in the checklist
>projected for
>anticipating
>modding community
>that's next
>>
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>>765811
>short thursdoid this week
>>
>>765811
Reading reddit/steam/archived chan threads and seeing people confidently boast that NPCs are "right around the corner" and then seeing it dated 3-6 years back is like when they found the skeletonized treasure hunter in the fucking Goonies
>>
>>765812
they can barely even do 2 or 3 a month, and they aren't even called thursdoids anymore lmao. watching these pigs cope in the forums is sad and hilarious at the same time
>>
Is there a mod manager with integrated Steam downloader for this, like RimPy for Rimworld?
>>
>>765825
no
>>
>>765813
kek
>>
We need the bingo sheet for the dev paragraph this week.
>>
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>>765828
>>
>>765825
https://cs.rin.ru/forum/viewtopic.php?f=29&t=122542&hilit=zomboid
i have never used this so idk if it works
>>
>>765828
Thursdoid is next week
>>
>>765828
>>765833
you WILL read the community spotlight on some random tranny's shitty mod (now that all the good modders have long since been exhausted as interviewees) and you WILL like it
>>
damn i did not realize just how far car horns pulled zombies until i installed that minimap
>>
>>765831
Thank you, will try. It's from the same guy and it looks very similar so it's probably good.
>>
>>765835
It's even funnier with the bicycle bell, without the minimap I'm not certain but I'm sure it's ludicrously far.
>>
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>>765838
There was a car wreck right about where the yellow x was so I got in and started honking just to see and it pulled basically everything in that yellow circle, i thinned a bunch out because i have like 8 police knight sticks im trying to burn through the durability on for maintenance.
>>
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>>765844
bretty good farm 10/10 would honk again
>>
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UNSTABLE 41.78.13 Released
- Added AllowCoop server option to allow or disallow splitscreen clients.
- Added MaxTextureSize (default 256) and MaxVehicleTextureSize (default 512) options to the Display options menu. Each of these can be 256, 512, 1024 or 2048.

- Fixed the propane required for the metal wall upgrade system so that you are capable of making a Mk II metal wall without having to upgrade first.
- Fixed sleeping pills not being taken in account with the panic sleep exploit fix.
- Fixed some vehicle textures (such as for wheels) being limited to 256x256 instead of 512x512.
- Fixed reading ServerList.txt and ServerListSteam.txt with the default system encoding instead of UTF-8.
- Fixed being unable to slice or smash a rotten watermelon.
- Fixed an error in the farming menu that limited squares watered after the first to 50 water units maximum instead of 100.
- Fixed /additem command exception when run from the server console.
- Fixed redundant console output from ISInventoryPaneContextMenu.lua.
- Fixed distant remote players not being displayed on the in-game map.
>>
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>>765853
>- Fixed being unable to slice or smash a rotten watermelon.
at long last, the game is finally playable
>>
>>765800
yeah but you also had retarded knife jaw stab where all you needed was a pocket full of kitchen knives and you could kill every zombie on the map
>>
>>765857
Is that not still a thing? I feel like I'm able to get that more often than not if I get the timing and positioning right.
>>
>>765860
not exactly
https://www.youtube.com/watch?v=CesZDGa_gLk
>>
>>765856
>white pill
The game is already good
>>
>>765860
jaw stab back in the day was ludicrously strong and overpowered
spears are the new kitchen knife, retarded things
hope they get nerfed one day
>>
>>765881
explain how a spear would not be the best possible weapon against shamblers
>>
>>765882
I don't think their power is the problem. Have you ever tried to carry around a dozen long ass sticks? If I thought the devs were more competent I would want the weight system to be overhauled. Weight is fine for putting things in a bag, but where that weight is distributed when on your person needs to be a modifier.
>>
>>765882
oh it's a useful weapon as history has proven, but not when it's some branch whittled by some retard with 0 knowledge of spears or carpentry
the fact you can whittle a spear and still land one shot kills while 100% tired, with slashed hands and arms, and panicking, through a fence, with 0 spear skill is a bit fucked up, in my opinion
unless it has been changed in the last year, i remember walking through the mall just one slap-tapping zombies dead in one hit with a couple of shitty pointy branches, it felt wrong
it needs nerfing so you can only land these good one shot kills at high skill levels or at least when your character is fresh and not fucked up
>>
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>>765844
>knight sticks
>>
>>765906
Chaika!
>>
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>>765906
Yes? What seems to be the issue?
>>
the absolute state of the devs trying to pass off the weather "system" as some meaningful gameplay update
i dont even think that vein chart does anything what a joke
>>
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>>765906
>stick knights
>>
>>765870
>>765856
I only started playing it recently so maybe I've not had enough time to sour on it but yeah it's been pretty fun so far.
>>
>>765923
It does get extremely boring after a while and no mods are gonna change that if the base game is so incomplete
>>
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Van Get!
It surprisingly doesn't hold as much as I thought, I guess I can fit stuff on the seats? Can I remove the seats for more storage space?
>>766087
True, but I tend to lose interest in games before other people do so I'll probably just start playing something else. That's the case with most games.
If I can last at least until we hit peak at 28 days, maybe encounter a couple of those darkness encounters, that'd be nice.
>>
>>765884
>Have you ever tried to carry around a dozen long ass sticks?
you should ask OP, I bet he has ample experience regarding faggots.
>>
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does this exist already or do the modding tools offer enough freedom for this
>set all possible zombie skin colors to the black ones
>set all possible zombie hair types to black ones
>set all possible zombie clothing types to custom ghetto outfit sets
>replace all zombie sounds with custom sound bites
>bonus: possibly remove the zombification look
>double bonus: change and add in new radio broadcasts, tv reports, and change main menu image for maximum immersion

i'll call it: project chimpout
>>
>>766204
i'm dead serious by the way. if everything is possible on that list through modding tools i'm gonna make it and hopefully it'll last long enough on steam/repositories to get spread around kek
>>
>>766204
you could do all of that, i've seen mods that change radio broadcasts to IRL shit
my friend dicked around and make every zombie a male chad with the chad outfit as sprinters and tried surviving as the virgin for as long as he could in a world filled with chads, so that's possible too
how? no idea lol
learn how and make a fiery but mostly peaceful apocalypse mod anon
i'd download it
>>
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>>766204
Seconding the other anon. I'd download it, and give it to my retard friends to boot. Go for it, homie.
>>
>>765721
Play vintage story.
>>
>>766139
>If I can last at least until we hit peak at 28 days
Prepare to be a bit disappointed as nothing changes much if you keep immediate surroundings clear. It'll matter only when you venture out and try to loot but if you know how to be self sufficient, you don't need to do it much.
>>
>>764945
...You know you're swinging the bat or blunt weapon sideways most of the time, right? that's where my argument for multi-hit comes from
>>766204
Changing texts, sounds and textures shouldn't be that hard at least that's the opinion of those intrested in adding slavery sex mods for when the NPC update happens
>>
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>>766204
pretty sure you can do all of this, check out the codebase of the authenticZ mod for how to force special outfits/hairstyles on the zombies
for the skin colors it would just be replacing the default zombie textures with the black body textures
for the sounds you would just replace the zombie moan.wav with whatever sound effect you wanted
not sure how you would get randomized zombies not to spawn though
>>
>>766204
If someone does a mod out of this, I would recommend to not publish it on the workshop, the devs are die hard lefties and they would refund your game and ban your account. Already happened to a guy that made a tranny joke guide in warhammer.
>>
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Haven't played since the multiplayer went official. Anything cool added since then? Why don't we have a /vg/ general anymore?
>>
>>766261
>Why don't we have a /vg/ general anymore?
bickering over between griefers and normal players, bickering over which mods to use, and a trademark indiestone content drought killed it
>>
>>766245
I don't know, it's kind of a grey area. There was a mod that changed the intro "this is how you died" text to "black lives matter" during the protests and it got removed because it was an undisclosed byproduct in an entirely unrelated mod. There's "white spawn only", "white spawn only" etc mods for rimworld and those are all still up too because there's nothing inherently racist about them.
>>
>>766291
better safe than sorry
>>
>>766261
>Why don't we have a /vg/ general anymore?
Because the game genuinely kinda sucks ass despite it's high points, and there's a massive content drought for years at a time?
Updates that should take 6 months take 3 years in this game, if you run the numbers realistically we have at least 10 years more development until the game is complete.
Children born when zomboid started, will be fucking their wives and paying taxes before it is completed.
>>
>>765474
you like tuna?
>>
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>multiplayer is just the same shit game but you can't fast forward through all the green bars like you do 60% of the time in multiplayer

Why does anybody play it
>>
>>766346
people are interesting
>>
>>766351
>connect to any server
>wander through empty, dirty streets for five hours
>pick over long-abandoned bases and cars stripped of all useful components
>finally come across another player
>they either gun you down on sight or immediately sprint into a treeline to never be seen again
what an engaging social experience
>>
>>766352
im sorry
>>
>>766330
i made sushi today so yes :)
>>
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>>766204
I already made something like that. I call it Ziggers
https://files.catbox.moe/0ukyrc.zip
>>
>>766361
What's the official zigger lore? Were all blacks transformed into zombies instantaneously, and the whites eaten? Are all other races given excess melanin upon reanimation? Is this simply a simulation of the LA race riots and there are no actual zombies? I'm not sure which of these possibilities evokes the most horror
>>
>>766352
>pick over long-abandoned bases
can't even do this on most of the servers i've played. fucking faggoty safe zones and special protected cars and shit. why do these people bother? can't get gunned down either CAUSE IF BWOTH PWAYOWS DONT AGWEE DEN ITS GWIEFING BWO. ENABLE PVP MODE BWO. what really happens is you try desperately to ask somebody ANYTHING in all chat and like indignant trannies they will intentionally ignore you and continue having their gay fucking facebook messenger-tier conversation. some of the most pathetic shit i've seen out of these autist heavy community type of games. and i've played ultra gay trash like champions online and HL2RP before
>>
>>766352
The stakes are just too high to trust anyone thanks to the skill system, and pvp is too lopsided to the aggressor and this combination results in this behavior. Not really much you can do increase social interactions besides administratively dissuade random pvp or disable it entirely.
>>
>>766381
pvp is just bullshit in this game and fuck all the idiots that want it on. Im not gonna waste my time on the boring grind of my skills again, fuck 3.0 janny for enabling pvp and ruining the server and fuck him for wiping the server too often.
>>
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This is a shop storage room in that small town west of Muldraugh with the lake that looks like a cock. Are these vanilla sprites? What the fuck are they, salt licks? They're not on the online map but that's been out of date for months
>>
>didn't like the game interrupting what i was doing with a sleep mechanic
>disable sleep
>spent a month in-game stockpiling so much food, water, and gasoline that when utilities shut off it wasn't even an issue to continue
>wonder why even bother wasting all that time for +1 tedium after a month and just leave utilities on
>realize without these distractions all i'm doing is Runescape-esque skill grinding
>set skill exp gain to 3x
>still grinding, set it to 5x
>still grinding, set all skills to 10 max at start
>wander around the game killing a few zombies
>realize there is actually nothing left to do
I see, I was playing runescape this entire time, and the zombies were the distraction.
>>
>>766456
The issue with the game is that the developers seem to be under the impression that surviving when everyone is dead would be difficult.
In reality however water literally rains from the sky (the devs fagged out and turned it into poison for some reason?), and canned food is more common than the zombies.
Couple that boring concept with busted zombie animations/pathfinding, and overly grindful skills and the game kinda sucks balls.
>"I can't wait to smash 1000 zombies with a lead pipe to then get constant insta kill crits"
Said nobody ever.
>>
>>766456
>>766460
Imo a lot of your guys' problem comes from you treating the game like a survival challenge rather than a survival sandbox.
>>
>Let’s get something out of the way first then. Ugh. We feel so unclean doing what we’re about to do. SORRY. SORRY EVERYONE.
>>
>>766422
yes, salt licks
they've been in the game for months
there's a bunch of sprites that can't be used and can't be picked up, destroyed or dismantled
they're all part of the animals update
don't know why the devs added that shit in, maybe out of excitement as an easter egg even though it has been at least six months now
you can find troughs and water baths and other shit related to animals around farms and rural supply shops too
either the devs are stupidly optimistic about the speed at which they can get updates out or they're just dicks that like to tease the player base, or they're just stupid in general and have a shitty update cycle where random crap like that gets added for no reason
>>
>>766481
>Just make your own fun bro!
>Use your imagination in a dead world bro!
>Bro come on just do stuff or something I dunno!
The game isn't a survival sandbox and never has been, there's minimal options to do, there is no exploration, nothing. You grab the nearest blunt object smack a few zombies to clear a house in the middle of nowhere and you're set for ingame years.
We were promised raiders, cannibal hordes, cool zombie action and so much more and we ended up with The Sims (with zombies!) and half the charm.
While you get buttfucked by the retard faggot developers of this game, enjoy the fact that instead of working on anything useful, they're spending 3 years polishing BULL BALLS.
>>
>>766460
This, as a third worlder i can tell you that i've survived 5 days in a row by eating a few tea spoons of sugar for breakfast, dinner and lunch, at the end i was more exhausted that dying
Eating the same food is lethal but i was eating it once per day, it was like 1/4 of a meal and i was suffering malnutrition after a few weeks
About the rain water, it's more about being unhealthy which would increase the odds of getting you sick, but drinking river water is more healthy that drinking rain water in the game... somehow
>>766456
Sleep is irrelevant when you max strenght and weapon proficency, strenght 10 alone allows you to bust skulls in one or two hits but it gets increased to like 5 at max tiredness
It gets even better when you just live on the rooftops and you broke the stairs, you're borderline invincible, rounding up zombies to shoot them down, now add having your own fishing spot, that's why most zomboid players just want every zombie to be as tough as Nemesis who can just demolish houses in matter of minutes so the players are forced to build castles or metal fortress
>>
>>766491
I think their idea is the zombie virus is in the clouds(????) except we are immune to that version of the virus so it shouldn't hurt us to drink it anyways.
They're just faggot contrarians who should be replaced with competent developers.
>>
>>766456
I mean if you remove mechanics why are you surprised when there's not much left
>>
>>766495
His point is the mechanics are merely time-based. Time based mechanics aren't mechanics, they're just things to eat up your real-world lifespan.
Why the fuck does it matter if getting 10 points in strength takes 1 realworld day or a whole month of grinding?
Zomboid draws people in with timewasters and has nothing of substance.
>>
>>766490
>minmaxing a survival sandbox is boring
Wow who knew

>>766497
>His point is the mechanics are merely time-based.
That is every game, literally every game is just a time sink. There is no such thing as substantive gameplay. Congratulations you've grown up.
>>
>>766498
Nigger compare a game like Fallout 1-2 where you can get levelups quickly and they actually give you substantial choices to make, to Zomboid where getting levelups is literal days of grinding for 1 carryweight and maybe a higher crit chance
FAGGOT
>>
>>766500
>compare a great game with a middling game
Why? Everyone knows zomboid isn't great, were you ever under the impression it could be? That's on you...
>>
>>766501
Maybe people want to raise the bar?
>>
>>766456
removing sleep is a bad idea anon
you end up fresh as a daisy 24/7 with stamina that regenerates like you're playing dark souls, especially if you're packing 10 fitness too
not to mention you're active constantly so you can loot an entire town in a week or two, which fucks up any population growth or erosion mechanics pretty bad
and then you can't sleep through the long winter, at least not without effort anyway
turning sleep off is good for new players learning how to play but after you know what you're doing it'll only harm you in the long run
its the number one reason MP sucks especially if the server doesn't wipe often
>>
>>766500
NTA but isn't Fallout a linear story based game where you have a definitive end-point, not a sandbox? This is like the complaints I see about similar games - Kenshi, Mount & Blade, Starsector, any of the Stalker freeplay mods, etc.
If 'making your own fun' isn't enough, and you're willing to remove mechanics that roadblock or slow progress, then why play a game like Zomboid?
>>
>>766502
By bitching on a filipino free diving forum?
I think you just want to complain.
>>
>>766504
Zomboid is supposed to actually feature objectives, mostly revolving around fort knox and a cannibal base.
>>
>>766507
>is supposed to
>>
>>766504
Total War Immortal Empires is a sandbox but at least there's an end point and shit to do in it.
>>
>>766507
I wasn't aware of those - I was just aware of Zomboid as the game where you try to survive a zombie apocalypse.
>>
>>766509
I didn't mention that game though. And Zomboid isn't that game, either.
>>
>>766510
Technically Zomboid is a game where you die in a zomboid apocalypse, hence the pretentious loading screen
>>
>>766507
... what? The cannibal base is in fucking Nashville, it's a stupid Walking Dead reference to Terminus. You're not supposed to actually get there, it's not planned.
>>
>>766513
that loading screen is a holdover from the time before time when zomboid was literally just a single street zombies would pour into after one day and hunt you down
i'm sure they'll remove it some day, especially since they're so keen on turning the game into rimworld
>>
>>766513
That too, I suppose. Then I guess there's an argument to be made if it's too easy to not die.
>>
>>766495
Don't be mistaken, I was removing what I thought was the tedium grind gatekeeping me from the fun later. Until I removed it, realizing there wasn't a second phase of fun to be had later... The game was the tedium, and I just didn't realize it.
>>
>>766498
I think the major complain is that when you die one too many times, you realize that the game is a deliberate grind as the progress of your previous character is permanently gone and you have to grind all those missing levels all over again, i'm certain that most of the complains would die down if there were NPC's that threatened all you made while also allowing you to make your own faction that willl inherit the effort you put into them You'll have to rebuild connections, earn the right to become a leader and keep the morale of your tribe high enough to not disband while also protecting them from rival tribes
>>
>>766525
Considering you can already recover all of your items and or your base/car whatever. It is weird that there isn't a "keep_skills" setting.
>>
>>766481
>rather than a survival sandbox.
any survival sandbox mogs zomboid dude
>>
>>766531
Okay, and?
>>
>>766529
sorry, bull balls are more important than shitty QoL changes like that
>>
>>766529
devs claimed it would require an entire rebuild of the game from the ground up to add that feature
they've also said no to persistant stats on MP
they're also a bunch of 40+ year old mini boomers who hate save and load and are too stubborn to see that mods like the skill journal are retardedly popular for a reason
>>
>>766535
>devs claimed it would require an entire rebuild of the game from the ground up to add that feature
No they didn't
>they're also a bunch of 40+ year old mini boomers who hate save and load and are too stubborn to see that mods like the skill journal are retardedly popular for a reason
This is true
>>
>>766531
Like what?
>>
>>766534
Can you explain the bull balls meme to me as a newbie?
>>766525
>i'm certain that most of the complains would die down if there were NPC's that threatened all you made while also allowing you to make your own faction that willl inherit the effort you put into them
Isn't that getting away from the survival aspects and more of a 'colony/management' game, like DF/Rimworld, though? The same thing still applies, in that if you die you lose your character's progress. I just don't see how making the sandbox more elaborate would solve the seemingly inherent issue that you guys have, which is that without a stated end goal you have to make your own fun.
>>
>>766536
>No they didn't
well, you might be half right
enigma grey probably isn't a dev, just their random pet cuck
but he has claimed on multiple threads where people have asked for a save and load feature that the game would need an extensive rebuild to add it
go run a search if you don't believe me
>>
>here's your development timeline bro
>>
>>766531
Genuinely asking, what games do the same thing that Zomboid does better? I mean in the 'survive a zombie apocalypse, real time action-like/sims-esque mechanics' way. CDDA does something similar I know, but the fact that it's some tile/grid based, turn-based thing turns me off. Are there other games that convey that kind of slowly shutting down society?
>>
>>766539
>enigma grey
Wait.. have you guys been taking him seriously this whole time? You do realize that nothing he says is even remotely credible right?
Yes the devs are absolute retards for letting him run wild but holy shit how the fuck do you believe anything he says.
>>
>>766537
Scum is genuinely great and has autistic features that zomboid needs similar depth especially since they want to go all in with muh realism. Instead zomboid pretends its deep but shit doesnt actually affect your gameplay too much and can be ignored for the most part.
Then these are more sandbox than survival but even shit like ark, conan, hell even goddamn minecraft.
>>
>>766543
There are no other games like Zomboid
That's why the devs being retards makes me so mad, they are sitting on a goddamn goldmine but are too incompetent to actually make it work
>>
>>766543
>Are there other games that convey that kind of slowly shutting down society
But zomboid doesnt even do that because the world is lifeless! No good meta events that happen, no naturally occurring cool shit only hammed radio messages and a stupid erosion overlay. I mean if thats all it takes for you to feel like the world is falling apart, good for you, but the world of zomboid is so boring. It will be infinitely better when they add NPCs but thats like 10 years from now. The truly one unique thing that zomboid has over other games is its large zombie hordes. In a sandbox game.
>>
>>766545
>Scum is genuinely great
Literally never heard of it, link? Is it finished or some EA bs?
>>
>>766498
>That is every game, literally every game is just a time sink
Of course but his point is past the grind, there is no fun to be had. Take mount and blade, yes even bannerlord. You start as a lone dude, then grind to get OP fight huge battles have your own castle have a wife. You can fight with different weapons and they each feel different, or maybe be an archer or on foot or on horse. Every one of those is different.
In zomboid, the game IS the grind. You realize this like him when you enable fast leveling up in the sandbox options. There are no cool weapons or armor to unlock or discover. The enemies dont change as you level up like in mount and blade, where you go from fighting 10 bums to huge professional armies with archers, horses, and infantry. You dont unlock cool skills or anything. Even with the new crafting update, okay lets say you built a concrete castle. Now what? There are no new challenges to arise from that or any interesting gameplay developments because the world is empty. You unlock 10 on a combat skill, no new movesets. Every weapon in zomboid feels the same except for how often you need to hit a zombie, every gun feels the same, some shoot faster than others and some for whatever reason can kill 10 at a time in a 90 degree cone. Its all doo-doo and thats why there is not too much fun to be had after the grind.
>>
7 days to die is on sale and im actually considering it with how depresseing this game is but it also looks like it runs like ass
>>
>>766549
But if the game is fun now, why spend so much time and energy being mad over what the game isn't or what it's promised to be?
Like I said, or maybe thought I said I'm not sure - I've not been following this game's development, and I only started playing a couple of weeks ago so maybe the cracks just haven't shown yet.
>>766551
>>766559
I mean fair enough, you've got legitimate issues with it. It doesn't sound like you guys enjoy it at all, but in that case - why play it?
>>
>>766545
Isn't SCUM like a Battle Royale game? I vaguely remember hearing about that, it's the super autistic, having every biosign for each player character type detail.
Oh, it's more of a Day-Z like title, but online only right?
>>
>>766559
>there is no fun to be had
For you, because you keep ignoring what is fun for people and saying "waaaa its not fun!" FOR YOU NIGGA.

>You realize this like him when you enable fast leveling up in the sandbox options.
You mean you break what little progression the game actually had? yeah...

>There are no cool weapons or armor to unlock or discover.
Yes there are :/

>The enemies dont change as you level up
Correct, they level up based on time.

>You dont unlock cool skills or anything
Yes you do

>Even with the new crafting update, okay lets say you built a concrete castle. Now what?
Furnish it? Herd a hoard to attack it? USE YOUR MIND TO HAVE FUN IN A SANDBOX????

>Every weapon in zomboid feels the same except for how often you need to hit a zombie
No they don't... There are a few different classes of melee weapon and optimal use of them are different.

>every gun feels the same
No they don't... There are a few different classes of firearms and optimal use of them are different

>and some for whatever reason can kill 10 at a time in a 90 degree cone
For whatever reason...

To sum up your complaints
>I'm shitass and can't comprehend how this dogshit game works
Truly an accomplishment.
>>
>>766561
>but in that case - why play it?
I don't play it. I come in every once in a while when they have a so called big update and checking out whats new. It is more fun at this point to keep bitching in a zomboid thread than actually playing the game. Its frustrating because the devs imo should work on refining the mechanics that are already in the game, not add in some stupid stuff like hydrocraft. I mean hydrocraft would be cool, for an update after everything else is already finished but not when stuff like combat or stealth is terrible.
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>>766565
>It is more fun at this point to keep bitching in a zomboid thread than actually playing the game.
I've seen this attitude more generally, not just with this game, and I still don't really understand it. If I don't have fun with a game, or have SOME reaction to a game that makes me want to keep interacting with it (and by extension, talking to other people who play) then I'll usually just drop it and look for something else that's more fun instead, and same with whatever thread or community.
>>
>>766564
>Yes there are :/
Nope
>orrect, they level up based on time.
zombies remain the same, unless youre talking about how they LOOK
>Yes you do
no you dont lol
>Furnish it? Herd a hoard to attack it? USE YOUR MIND TO HAVE FUN IN A SANDBOX????
i know how to have fun in a sandbox, mount and blade like in my example has stories of emergent gameplay and gives you a lot of tools to play in the world, zomboid doesnt and whatever tools are there, are shitty to play with
>No they don't... There are a few different classes of melee weapon and optimal use of them are different.
all the same swinging animations, same attack, you cant change direction of your swing or aim where you want to, hell not even blocking the melee weapons all feel the same to control, some are faster than others its boring and combat is not hard to master because there is nothing to master
>No they don't... There are a few different classes of firearms and optimal use of them are different
yes they do, you cant even aim where you want to like in running with rifles or foxhole, the shooting is so shit in this game. you wait for your character to aim green. its so terrible. how do they expect this to work with NPCs? we will just keep accidently shooting our teammates unless we stand a mile apart from each other? no friendly fire on by default?
>For whatever reason...
yea the shotgun spread is so retarded
>>
>>766569
It's an attitude preventative in neurotic cunts.
>>
>>766569
>and I still don't really understand it.
Because the development of the game is one giant lolcow tier trainwreck. here at 4chan, we love to make threads and obsses over lolcows, so there you have it.
>>
I've been googling bull balls but haven't found anything yet.
>>766571
You mean prevalent?
I don't mean to single out this community or anything though. It's partially why I think /vg/ sucks so massively - people get invested in a general, they seem to have some obligation to keep posting even if they lose interest or sour on the game - then it degenerates from there. I guess this thread might have something similar?
>>766578
Fair enough then. I've never really understood the obsession with 'lolcows', like with CWC or dobson or all that. People love their gossip, I guess.
>>
>>766541
>Big Update
>Erosion
lel
>>
>>766570
>Nope
Wrong
>zombies remain the same
You said the ENEMY retard. The hoard does not remain the same.
>no you dont lol
Yes you literally do
>inb4 but theyre not coooool
end your life
>i know how to have fun in a sandbox
No you don't
>mount and blade
Is not a sandbox
>all the same swinging animations, same attack
Same animation =/= same attack
Again you got filtered by fucking zomboid how the fuck
>you cant even aim where you want to like in running with rifles or foxhole
I was half joking about you being filtered but oh... Shit you were actually filtered... Google it retard.
>yea the shotgun spread is so retarded
Shotgun spread is around 30 degrees, if you think that's retarded then you need to play more games. Because then this ceases to be a complaint about zomboid and you're just trying to find shit to bitch about.
>>
What are your favorite mods? For me, it's True Music.
Trying to add things with a mostly vanilla feel, like Filibuster's.
>>
>>766587
the sad part about that is not only was it already added via a mod which they stole but they added in a much diminished version
the modded erosion system had grass overgrowing the roads, like a proper i am legend or last of us thing
their version just has cracks and weeds and a few bushes and saplings even years later
even the current 10 years later mod can't compare to the original erosion mod
i hope it comes back some day, when they finish their big performance overhaul that lets them build up to 32 floors high and shit
>>
>>766589
>Wrong
right
>You said the ENEMY retard. The hoard does not remain the same.
oh, so fighting more zombies with the terrible combat?
>No you don't
yes
>Is not a sandbox
yes, and okay, conan exiles is loads more fun
>Same animation =/= same attack
>Again you got filtered by fucking zomboid how the fuck
yes it is, if it feels the same to control it might as well be. plus no cool perks or anything at higher levels, youre animations play faster. epic.
>I was half joking about you being filtered but oh... Shit you were actually filtered... Google it retard.
YOU LITERALLY CANT AIM WHERE THE CURSOR IS! ITS A CONE HOW DO YOU NOT KNOW THE MECHANICS OF SHOOTING? THERE WAS SOME PEOPLE EVEN TRYING TO CHANGE THIS BECAUSE ITS RETARDED BUT THEY COULDNT!
>Because then this ceases to be a complaint about zomboid and you're just trying to find shit to bitch about.
no, the shotgun is retarded how it mows and doesnt work at all like in real life despite zomboid to be realistic based.
>>
>>766595
>right
Wrong
>I want this
>No not like that!!!
Cry about it
>conan exiles is loads more fun
awww, it's retarded :(
>yes it is, if it feels the same to control it might as well be.
Well it's a good thing it doesn't feel the same
What, have you only watched your favorite titty streamer play it for five minutes?
>YOU LITERALLY CANT AIM WHERE THE CURSOR IS!
YES YOU LITERALLY CAN!
>no, the shotgun is retarded how it mows and doesnt work at all like in real life despite zomboid to be realistic based.
Oh no! There are things in this game based on realism that aren't 100% realistic? Parish the thought. No seriously you don't give a shit, stop pretending. If it worked like in real life you would complain about that too.
>>
Guys the autistic nitpicky argument isn't worth doing, neither of you will change your minds and neither of you will 'win'.
>>
>>766595
>Same animation =/= same attack
melee weapons need an overhaul, and i saw that as someone who made a melee weapon mod once
you have
>baseball bat swing animation, for one handed or two handed, which most weapons use
>heavy swing animation, for slower weapons like a big axe or sledgehammer, which only a few weapons use
>stab, for pointy weapons like a kitchen knife, which you also can't slash with, also comes with a jaw stab ability you can't disable and can't add to weapons unless they're set to the stab only moveset
>spear, for spears, which also does mixed slashing or stabbing and you can't specify which, so no option to make a battering ram weapon that only thrusts, or scythe that only slashes
and that's it
out of all of those, only the knife stab is any different, since it's an "aimed" weapon and functions more like a gun than an actual melee weapon
and guns are a bit of a joke, when you aim you project an invisible cone in front of you on the ground which randomly picks zombies that are inside it, trying to pick ones closest to you and then closest to the middle of the cone first...this is why you can fire a shotgun and only hit zombies in the back of a group, somehow...and also headshot all four of them with one shot as well
would fucking love a weapons overhaul at some point, fuck
i bet these new weapons they teased don't even come with any new weapon mechanics
>>
>>766604
>i bet these new weapons they teased don't even come with any new weapon mechanics
Excuse you, the jiggle physics of the dildo bat are a new weapon mechanic.
>>
>>766608
Have they confirmed or mentioned a dildo bat?
>>
>>766600
in foxhole you can shoot the ground or wherever because the bullet follows your aiming. in zomboid you cant hit precisely where you want, its whatever is standing in front of your cone. have you never played foxhole? the two are not comparable and one is worse. hint its not foxhole that has worse shooting.
>>
>>766610
>in zomboid you cant hit precisely where you want
Yes you can
>its whatever is standing in front of your cone
Funny way of saying you can't phase bullets through solid objects

>have you never played foxhole?
No because I'm not an autistic neurotic cunt
>the two are not comparable
They're two completely different games retard
>>
>>766593
You mean this mod?
https://youtu.be/ib6jjojHXrg
Doesn't seem all that different from current erosion + 10 years later mod
>>
>>766617
you cant hit precisely what you want, its why as the poster above has said, you can hit shit in the back or the side or wherever because the cone pickd your target for you. can you hit the ground like in foxhole? no you cant and thus you cant hit at an exact location or precise.
>>
Lol I downloaded this shit game to try it out and it's fucking hilariously bad, is it Russian or some shit? The tutorial bear has writing that is distinctly Eastern European. I don't even know what I expected, it's such fucking jank it's not even funny.
>>
Wew I just picked it up and I don't think I can play this game, it's extremely overwhelming and nerve wracking but really cool
>>
>>766621
no
erosion used to be able to completely cover roads in grass, like you wouldn't be able to tell if you were even standing on paths or road
eventually grass and weeds and such grew into buildings and covered the map
it was a long time ago now
>>
does zomboid have a bullet that travels ? or does it just apply the damage?
>>
>>766634
hitscan effectively
>>
>>766633
Found it
https://theindiestone.com/forums/index.php?/topic/3782-erosion-nature-takes-over/
>>
>>766635
christ
>>
>>766538
The issue is that there's no middle ground, if you die, the punishment is dealing with chores until you're back at how your character was before dying, being able to git-gud is exploiting the game to the point that zombies are a joke which can happen at any point where you can effectivelly prevent them from reaching you/
Just killing enemies is not a source of endless distraction, it's the thrill you feel, but dying one too many times or being good for a little too long and the illusion breaks
Survival, as in genuine realistic survival in an urban enviroment is not that hard because, if you remove the frivolous parts, life is easy, even in the 70's and the human body can be surprisingly resistent you literally need to eat two full meals a day to not die of hunger while also having enough energy so both get nerfed, but that just makes you do busy work
>>766545
Minecraft is popular because of the modpacks, vanilla is completely unappealing unless you're the correct mix of autist and artist or a newbie.

Even on bootleg Rimworld games like Amazing Cultivation Simulator, your enemies can go toe to toe with you if you give them enough time and that's a game where your MC and your followers can become gods, like literal DBZ characters while also dealing with physical manifestations of mystical concepts like the ying yang dragon
>>
>>766488
>don't know why the devs added that shit in, maybe out of excitement as an easter egg even though it has been at least six months now
Same reason non-functional ATMs were mysteriously introduced. I'm pretty sure cash is going to play an important role in NPC interactions later down the road.
>>
>>766637
it was so cool, especially with burnt out cars that were clipping into the clumps of grass, looking like nature truly was taking over
its what got me into the game in the first place, people making jokes about who the fuck was mowing the lawns in the walking dead and shit like that, most zombie survival games ignoring shit like that, water shutting off, electricity, that kind of thing, and zomboid promised it all
damn
>>766648
i wish they wouldn't add shit while it's unfinished
like there are safes in a bunch of buildings now but you can't even use them
its just a cocktease, but it makes the novelty wear off by the time they get around to actually making them work
instead of "wow, there's ATMs now" it's like "oh, the ATMs can be dismantled now" like six months later
why do this, devs
>>
>get zomboid itch
>play for a few hours one day
>get bored because its the same shit everytime even with different settings and mods
>get extremely disappointed and sad because its been a decade and the one zombie game that has the potential to be my favorite and maybe the best of the genre is managed by utterly retarded lazy idiots
i cant take this anymore why do they not have an actual dev team
>>
>>766662
What kind of game do you want it to be?
>>
>>766634
this game doesn't even have gunshot decals lmao
>>
>>766665
a good game lmao
>>
>>766665
a finished game, all the shit they say they want to add shouldve been done a decade ago
>>
I'm guessing I'm not fucked if I skip the lifestyle TV shows, am I - so long as I can find & grab a set of VHS tapes or the skill books and just practice, that should be enough.
I ransacked a videostore and have a garbage bag full of tapes. Gonna have to decide what stuff I've hoarded so far will be worth bringing with me in the van.
>>
all zomboid has going for it is grinding thats the game just grind once you are done grinding there is no fun to be had, assuming you had fun grinding in the first place
>>
>>766681
I mean there's avoiding getting eaten by zombies as well, that seems a fairly major part
>>
>>766662
>WHY CAN'T THIS GAME BE BETTER REEEEEEEEEEEEE-ACK!
Zomboid has the easiest modding system in the world, be the change you want to be instead of crying on a Vietnamese rubber recycling forum.
>>
>>766688
Not him and I don't know how productive it is to be complaining about missed potential, but I don't think modders should be doing the jobs of developers.
>>
>>766688
Modders cant fix the combat.
>>
>>766690
I was going to ask what was wrong with the combat but even with the little I've played I kind of get it - it does feel kind of iffy whether your blows will connect or not sometimes, hitboxes don't seem to match up with weapons, and sometimes swings seem to miss even though they'd look like they would connect.
In one-on-one though it feels decent enough. Smacking zeds with a crowbar always feels nice. Do wish there were more options though.
>>
I will say that despite the issues with the game I'm really wishing today would go faster so I can go and play more of it. I want to see what I can manage with my survivor next, now I've got motorised transportation; I left her in the church in the town south of Muldraugh since an annotated map suggested that there was some stuff in there. Doesn't seem to be anything though unless I'm missing it.
Despite arguing for the whole 'make your own goals' thing earlier too, I do wish there was some kind of goal system implemented. Like a way to escape the zone, calling in a rescue chopper or what have you.
>>
>>766688
>do it for free for us goy
shut the fuck up lemmy go die in a ditch.
>>766690
or the lighting and shit game optimization... probably not even the useless occupations.
>>
>>766700
dont worry they are working on lighting and optimization on the upcoming update....set to release in 3 years
>>
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>>766700
>how DARE you suggest I do literally anything other than crying
Dare I ask what you hope to achieve with your temper tantrum?
>>
>>766700
>>766716
Lighting and rendering optimization were part of the last few Thursdoids, do you guys even read 'em or do you just make up things to be upset about.
>>
>>766720
i literally said they were coming with these requested items in the next update, set to come out in three years time. can you not read?
>>
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>>766690
Indiestone can fix it easily, but they must heed the call of the bull balls first
>>
>>766720
>Thursdoids, do you guys even read 'em
you mean that useless shit that can always get reduced to
>>766485
>>766716
why yes im excited for the update that will come in 5 years.
>766719
not givin ye anymore attention troony consider yourself filtered, go lick lemmy asshole in his discord.
>>
>>766725
bull balls
>>
>>766725
>>766730
I don't get the bull balls meme
>>
>>766731
are you retarded
>>
>>766733
Maybe? I'm just not sure if it's a reference to something, did one of them say bull balls at some point? Have they promised that in their devblogs or something?
>>
>>766734
Ok thats all I needed to know.
Kek.
>>
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Does Project Zomboid need a halberd?
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>>766737
Need? No. Want? Yes please.
>>
>>766737
fuck, you reminded me I should really get back on my stupid kentucky rifle mod.
>>
>>766679
Fairly sure all the TV shows are on tape. The Car Zone tapes are worth their weight in gold for taking the grind out of Mechanics; make sure you've read the books before watching the tapes to get the most out of them.

>>766692
I'm never sure if the misses in melee are a bug or feature, where it's panic or whatever affecting your accuracy, even though it looks like a clean swing in the animation.
>>
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>>766731
well anon-kun, let me enlighten you
when Red Dead Redemption 2 came out, a lot of anons found it quite humorous that the devs added fully modelled horse balls that also reacted to temperature changes, a lot of people found it quite humorous at the time that they would be focusing on such a miniscule and slightly-perverted detail, but it was appreciated nontheless
then when Indie Stone decided that the most important thing to add into the game right now was farm animals, certain posters started calling the build 42 the 'bull balls update'', since the devs always want to add very specific details into the game like the inside of cars being hotter during a sunny day
you may very well even be able to jerk off the bulls manually and artifically inseminate the cows
>>
>>766750
Oh, I see. I suspected it might have had something to do with the RDR horse testicle thing but I couldn't find anything on it.
>>
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>>766740
Looking good, ust like the founding fathers wanted
I hope firing it many times in the same cell turns it foggy
>>
>>766767
OHNONONONONONONO
>>
>>766767
oof
>>
>>766768
That would be nice - I've got a mental list of features, but I'm absolutely retarded so if I can get it to shoot then I'll be happy.
>>
what the fuck did they add all year? Seriously though, apart from being able to put gas into bottles and putting metal into microwaves to make them explode, I cannot think of anything
what actual, brand new features are there?
>>
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>>766729
How does one filter anonymous posters?
>>
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>barricaded house opposite the church
Ah, THIS might have been what the note on the annotated map was referring to.
Do I saw off the double barrel to go with the sawn off pump and holster both?
>>
>>766790
Gasoline in bottles?
>>
>>766793
Mentally
>>
>>766779
I have faith in you anon
When I see you post it on the workshop I will hit it with as many positive awards as I can, and you will know that I, anon, will be proud of you
>>
>>766790
they made blowtorches work and also made the bucket metal, don't forget that
and they made it so you can sledgehammer individual walls of a corner instead of both walls in one
2022 was a good year
>>
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wait why'd it get so dark at 3:30pm
>>
>>766810
RUN
>>
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>>766823
I figure this is the Darkness Falling. I didn't hear any siren or crows though, weird. And none of the zombies seemed to be affected by the dark.
Eh, I'm gonna get some sleep and see if it's better in the morning.
>>
>>766841
I was just fuckin with you I have no idea why it did that unless you had some spooky mod installed.
>>
>>766843
Yeah, I've got Darkness is Falling installed. I was expecting fog or crows or sirens however, none of those seem to have happened.
>>
>>766844
i heard that mod was bugged and sounds don't work and shit like that and the guy has no intention of fixing it
maybe that was something else
like zombies don't even become sprinters when an event happens, or they do for like one game tick and then go back to whatever your sandbox settings are?
i'm waiting for an emission mod, myself...all those stalker mods but no emissions? what the fuck
>>
>>756618
>>756847
How is the server these days? Is it still perpetually looted?
>>
>>766856
lol there is no server
>>
>>766856
loot respawns, anon
maybe if you managed to leave the spawn, you'd figure that out
>>
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>>766856
>2 players
lol
lmao
maybe if that garbage wasnt super bloated then more people would want to come back, wonder if that retard janny ever considered packing every single mod on the server into one or just multiple parts that combine into like 10 or 30 mods max if thats possible just so that shit doesnt update at the worst of times.
>>
>>766899
>he wasn't there for the early days of the server where literally everything looted almost all the time
You're just a newfag. I remember pretty much everyone had to live on fish because loot cycles took forever and when they occurred everything was snatched.
>>766903
they play with mods now? Lame. I just want a vanilla expierence but with my 4channel bros
>>
>>766907
that's not the same server as 1.0 with Zion you goddamn retard
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>>766903
guys?
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>>766908
tch how I would know that? I'm literally asking about the server. What happened then? LITERALLY no reason to be rude
>>
>>766907
that's shekelsteins (goldstein) 3.0 server you dumb idiot and vanilla is fucking dogshit but 3.0 is too much mods
>>766909
what the fuck do you want frog
>>766911
retard
*decapitates you and rapes you*
>>
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>>766911
what do you mean what happened
servers died, new ones were made, those died too, then more servers were made, those died too
now we are stuck with a heavilly modded serb and a vanilla serb, both dead btw
>>
>>766802
yes, you can put gasoline into bottles
you no longer need to scrounge through half of Muldraugh just to find a gas can
molotovs are also trivially easy to make now
>>
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>>766914
Haha imagine slowly unbuttoning Spiffo's shirt and shoving your face in his sweaty, furry chest. Absolutely inhaling his musky, dank aroma. Grabbing his protesting paws and holding them to the sides as you snort and gag up and down his stinky fuzzy dilf gut, working your way lower and lower with each pass as he grunts his discomfort.
>>
>>766925
why does he wear clothes if he has fur
>>
>>766942
To build up his musk and sweat for the big reveal as you remove his clothes.
>>
i'm gonna do a mod cleanup on 3.0
it's way too bloated now.
>>
>>766980
Not playing until every mod is gone. Fuck your bloat.
>>
just kidding im gonna add the defecation, urine and sex mod because my tranny clique asked for it, im also considering adding the anthro mod. thoughts?
>>
>>766994
there's another vanilla server. But we all know you will never play on any of them and just complain. like a fucking women.
>>
>>766914
>both dead btw
lol


lmao

>>766994
THEN WHY IS THE VANILLA SERVER DEAD?
>>
>>766995
I'm for it, add the sex mod as well and we're set
>>
The only vanilla server was the 1.0 that OG janny made. Everything after was bloatware shit thanks to the tranny janny who subverted it.
>>
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crossing
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>>766850
Nah, it looks like it broke because of the settings I was using in the sandbox. Changing nights to pitch black and having the option for experimental heavy fog enabled (despite the setting saying that it was broken) probably fucked it.
Trying it on a more 'vanilla' set of settings (1 hour day, not fucking with the default zombie lore, normal brightness settings) and it works perfectly as can be seen here.
Welp, time to start anew.
QUESTION: how long do you guys set day length to? I've been putting it at 3 hours or so but I think maybe that's been giving myself too long to do stuff in general. Maybe I should just leave it at default.
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>>767034
also: lol, lmao
>>
>>767026
i remember that.
>>
>>767037
fucking neck laceration lmao.
>>
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>>767037
>today I will wander through a thick fog in the rain with sprinters around and nothing but a loud rifle to defend myself with

>>767021
2.0 was soft vanilla, it had like two mods and they were shit that should have been vanilla like sitting on furniture and the radio fix
>>
>>767054
To be fair I made that save mainly to test the fog out on default settings, so I wasn't planning to play it for long. (I'd set it for 1 in game hour between fog events which would probably be intolerable)
But yeah, does everyone here play on 1 hour? My only concern is how fast it's gonna be to have to smoke or eat compared to how often you need to do it on 3 hours. Though maybe there's less fast forwarding when the days are shorter.
>>
>>767034
i always go for 30 minute days
15 minutes too short, makes you get hungry and bleed out too fast, but 30 minutes feels just right
1 hour gives you too much time i think
since the game doesn't really kick off until like day 50+ in all of my games, reaching that point before i get bored is important
also keeps meta events and helicopters coming, set to "often"
i dunno, works for me
>>767037
fucking ouch
last game i played my neck got set on fire from a microwave fire, killed me damn near instantly
>>
>>767105
i do default time and even then it feels too long and also it doesnt matter what settings i play with it always feel like night is longer
>>
>>767108
Hmm - I'll go with 1 hour then in that case. I haven't minded the 3 hour days, but maybe that's part of an issue of giving myself too much breathing room.
Might still keep it on low pop mind. Maybe not 0.1, but 0.2 or 0.3.
>>
>>767037
I have some Anemic mod trait which makes me bleed out fast, i'd have probably died before the zambos caught up
>>
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>>766913
>>
/vm/ros this will be the best zomboid mod if it gets the jank worked out
https://steamcommunity.com/sharedfiles/filedetails/?id=2895102994
finally, weapons make sense....
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>enable britas so I can try out the gun autism
>uninstall an "extended magazine" off a rifle thinking I can replace the standard magazine on another rifle with it
>there's a tooltip on the magazine telling me I shouldn't have uninstalled it, shown after I had done so but not before
>all the ammo loot tables are clogged with dumb calibers nobody would ever use yet 90% of the guns I find take 556, 9mm or shotgun shells
>>
>>767392
>frogposter
>retarded so he cant read the shit he installs
>so retarded he cant tweak mod settings either
i dont need to say more
>>
>>767392
My friend was complaining about just this, In the end. I told him just match the gun to the ammo. I store all guns, I find to ensure i have guns for ammo.
>>
My diabetic friend was complaining why there isn't a perk for him, he's like extreme diabetic and one thing that has tiny pinch of sugar kills him.

My friends usually just drink bleach if they get bit.
>>
>>767400
I don't read modtranny words, I just enable their mods and use up their content like so many used condoms

>>767403
I wanted to do shotgun only so I didn't have to micromanage all the mags but the rifle ammo is so absurdly common in bulk that you're almost forced to just carry 20 rifle magazines
>>
>>767408
>I wanted to do shotgun only so I didn't have to micromanage all the mags but the rifle ammo is so absurdly common in bulk that you're almost forced to just carry 20 rifle magazines
I wish this game had crossbows, bows, swords, pikes and other medieval weapons.

I'm talking an entire medieval castle like this.
https://www.google.com/maps/place/The+Kentucky+Castle/@38.0846621,-84.8053267,7.67z/data=!4m8!3m7!1s0x0:0xdf7be0b2c66cf218!5m2!4m1!1i2!8m2!3d38.046715!4d-84.652937

Just a museum with an armory and alot of medieval gear. I suspect Chain mail would offer superior bite protection.

But for a place that's so well fortified, It would literally need to be prison tier in terms of zombie amount.
>>
>>767355
Place bets on how long until Lemmy steals this.
>>
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My friend constantly crashes his cars and has to use mine.
>>
>TFW no cannibal perk in MP.
>I've found a good source of food just can't eat them.
>I need to be able to spread cannibalism like it's a perk you get from a stew and with low medical and cooking it just reads as "insert name here" stew.

Further more..

>You should be able to make zombie stew
>Again with low medical and food you can't tell it's made from zombie, if a player eats it then it's a 100% chance of infection.

Wonderful way to grief basically and when people complain.. the best part, the absolutely best part is.

"Sounds like a skill issue"
>>
>>767438
sounds like it could be easily countered by just eating unopened nonperishables instead of meat stew offered by an overtly friendly stranger with mysteriously shaky hands
>>
>>767445
Oh, And.. Sleeping tablet stew.
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>>767438
>>
>>767355
absolutely based chink modders are saving the game
>>
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I miss /pzg/. You think we could bring it back? I've seen generals held with less than half of this thread's posters. /vm/ has had a PZ thread nonstop since /pzg/ died. If a hundred identical gachas and decade-old VNs can hold generals bumped by three people, why can't we have one with 87? Food for thought.
>>
>>767469
I don't want to be on bump duty
we will migrate back to /vg/ when B42 comes out
>>
>>767469
As soon as Nurse makes a new video.
>>
>>767496
https://www.youtube.com/watch?v=t9F4YxqQ5-c
IT'S
TIME
>>
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still feeling cute!
>>767469
no actual populated server = dead gen
/vm/ only has a zomboid thread because this board moves like a snail even if its compared to something fast like /vg/
>>
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>>767469
The difference is VN/weebshit generals are filled with bots and braindead retards spamming the same borderline NSFW images over and over and over and over and over and over with zero discussion or even text. That's why they stay alive on /vg/ (and why less active (gameplay focused discussion) generals can live on /v/).

If mods actually did their job and permabanned the porn/image spam /vg/ would be a good board.
>>
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>>767555
>those moodles
uh oh
bitten? Or just infection from an injury?
>>
Q because I'm not certain to how the settings work: if I want zombies to increase in number over the days until they hit the peak (normally 28 days but whatever), can I still have that WITHOUT having zombies respawning after they're killed?
>>
>>767696
if you put respawn hours on 0, dead zombies will never respawn, but new zombies will keep spawning until the peak day is reached
it's not that the dead zombies are reviving, new ones are being spawned to fill the set zombie multiplier in that specific cell
>>
>>767700
Respawn hours - got it, thanks anon. I figure that if I set it to
>0.5 population
>0, 0.01 starting
>4x peak multiplier
>0 respawn hours
Then it'll slowly ramp up to a nightmare, while I'm dealing with 'darkness is coming', BUT it'll also mean I can theoretically clear out the map. Now I just need a mod to let me make gunpowder.
>>
>>767709
>Now I just need a mod to let me make gunpowder.
https://steamcommunity.com/sharedfiles/filedetails/?id=2788256295
>>
>>767710
Based, thanks anon. Not that I don't think survival on its own is worthwhile, but I like the prospect of being able to completely remove the threat no matter how long that will be.
Maybe I'll find one zombie and trap them somewhere, keep them as a pet.
If only there was a non-cheat method to determine the number of zombies left.
>>
>>767713
it's not exactly what you want, but I can recommend the Silent Hill radio mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2846989295
it adds a recipe to turn a walkie talkie into an experimental radio that emits static when it's on and there are zombies in a certain radious around, it also gets louder or quiter based on the distance
goes well with the Darkness is Coming mod, and you can even put in on a belt or a harness and have it still be active
>>
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>cook pizza
>-100 hunger
>slice the pizza
>now +15 unhappiness
what
>>
>>767720
try heating it
>>
>>767721
yeah i've been trying to put it in both the microwave and oven and nothing is changing, so threw it in the fridge and gonna see if that does something
>>
>>767718
Oh yeah, I've got that mod as well. I just meant like a scifi device you could craft using zombie bits or something hard to get, that could tell you how many are left in the world. Completely fourth wall breaking, but I guess a good way to confirm if there's any stragglers.
That or a mod that gives you a notification when every zombie is dead. Redead. Whatever.
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>>767722
yeah shits bugged idk
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>>767723
you are gonna get bored or die anyway before you even kill 20% of them, stop this autism
>>
>>767726
I don't understand how they can fuck up adding a food item so much
wasn't the pizza added like half a year ago?
>>
>>767727
Yeah, probably. Well, it was a nice to have, not essential.
That's how I made Factorio more interesting, have an island start so I could conceivably genocide all biters.
>>
I added the aiming mod to the server. Feel free to test it. It's pretty fun.
>>
>power shuts off while im trying to cook this broken ass pizza slice
awesome
>>
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>>767742
you should have a generator, fuel and generator manual by the time the power shuts off
they're rather common
>>
how the heck do you use bowls
I cooked a pot of soup, I have a bowl, but I can't put the soup in the bowl? This game is making me feel like even more of a retard than normal.
>>
>>767810
I think you need multiple bowls to put all the soup in them
>>
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>begin game
>immediately acquire full-condition spoon and fork from a kitchen drawer (it cannot be from ones stuck in a zombie)
>favorite and keep in main inventory for the rest of the game
>almost all the eating animations are changed to properly reflect that I have a utensil
>it's not even that much faster of an animation, it just looks better than gnawing on the side of an opened can of chili
Anybody else? I never see utensils on player corpses so I think I'm the only one who bothers
>>
>>767822
Wait really? I didn't even know. Fuck now I gotta carry a fork and spoon around. are there any sporks
>>
>>767810
this dog shit game literally WILL NOT let you put soup into a bowl unless you have at least 2 bowls. but not 3 either. it has to be 4 if it's more than 2. loving every laugh
>>
When are these fucking servers just going to turn off night time? It's annoying as fuck, lasts 30 FUCKING MINUTES, and there's no sleeping anyway so who cares?
>>
>>767846
Just go out at night anon.
It's not like you can't see shit and zombies will hit you from the shadows or anything.
>>
>>767846
this nigga is getting filtered by the night lmao
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>>767846
>>
>>767867
why do flashlight batteries only last like 3 minutes shits annoying.
>>
>>767875
because you are stupid retard that uses the big yellow flashlight instead of the small black one
>>
>>767875
because batteries are infinite due to spawning on zombies inside radios as well as being extremely common in loot tables
>>
>>767876
they both last too little time dipshit
>>767878
shits tedious to keep replacing.
>>
>>767897
black flashlight lasts at least twice as long as the yellow one you little fucknut
>>
skills take way too fucking long to level and be of use in mp servers
>>
>>767906
that depends entirely on what xp multiplier the server uses anon
>>
>>767906
>try to always make the "cool skill having utility guy with bad combat stats" kind of character for MP
>join
>realize nobody wants new strangers in their insular tranny circle-jerks
>realize all the skills are secondary to just running around loot shit on respawn
>realize anybody still around on any given server at this point is probably already burrowed in like an autistic tick and needs zero help, let alone wants it

WHY DO THESE FAGGOTS EVEN PLAY MULTIPLAYER
>>
>>767902
woooow the shitty flashlight that shows nothing lasts 5 minutes of the whole night
>>
>>767910
then you should have picked cat eyes
>>
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>>767909
Back when I was big into MP I just showed up to random bases as a dedicated carpenter and was always welcomed since you can shit out stairs, crates, water collectors and other useful stuff. Most people don't want to be the utility guy when they can dump their points into guns or melee buffs and just read books to grind instead. But if you're a builder or mechanic etc that's useful right off the bat instead of roleplay tier junk picks like doctor or cook you'll have better luck, the trick is to make sure your utility actually benefits the people you're with. More starting points in a skill also increases skill gain, so if you stack four points into a single skill you can grind it easily without even needing books.
>>
>>766564
>Herd a hoard to attack it?
Why the fuck should we have to cause the hordes to form and attack our bases? They should form naturally and roam the map
>>
>>767911
shut the fuck up nigger
>>
i'm mad that my friends got into 7dtd instead of this
>>
Can I join the vanilla server and just play it as if I was playing singleplayer?
>>
>>767799
It's not the fact the power is out is what bothers me, its just amusing it happened while in the middle of dealing with that supremely cursed pizza.
>>
>>767977
you'll have to since it's fucking dead
>>
>>767977
Without the luxury of fast forwarding to get through the game's inherent grind? So, all the downsides of multiplayer and none of the upsides?
>>
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Stephen Sayers is doing well so far. Damn, 1 hour days feel a lot faster - very easy to let the clock go by and suddenly you're facing dusk. Luckily the moodles don't seem to be too bothersome on this speed, and sleep seems to last for the right time now.
Is it actually possible to get into the gun shop in West Point? I figure maybe I need to do some welding to get past the gratings.
>>
>>767996
If you find a sledgehammer you can bust down those gates
>>
>>767996
>>767998
pick up a microwave, stick it by the grate, put something metal in there like silverware and it'll explode and bust a hole in the gate
have a fire extinguisher or cooking pot on standby to put it out
>>
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also what the fuck was this zombie wearing lol
>>767998
Ooh - I hadn't thought about that. I'll keep an eye out, thanks. Would welding work as well, or is it purely sledgehammers? Do they work on other walls as well?
Also - I feel like the prybar mod should be obligatory, it makes the crowbar a must have for getting through locked doors. (not those security ones though - can you ever actually unlock those normally?)
I really am glad I went with anon's suggestion to use vanilla expanded weapons, by the way. These ones feel a lot more like they fit, compared to all the crazy ones from Brita's.
>>768001
Oh shit. I was thinking, can you use the fertiliser you find sometimes to make ANFO bombs or similar? On an earlier playthrough I remember encountering a car with a homemade timer mechanism near the Louisville border fence and wondered if you could make an IED with it.
>>
>>768005
There's a mod to make fertilizer bombs, but in vanilla you're limited to molotovs unless you take the engineer profession; they can make pipe bombs and other gimmicks and stick timers and shit on there.
>>
>>768005
A few axe swings will take down any door too
>>
>>767909
>>767921
>try going medic once
>janny turns off bone fractures and injury severity appeared to be set to low
i just wanted to be a medic for anons... although i did have one patient die on me...
>>
>>767822
been carrying a knife, fork and spoon around with me for over a year
but only ever in my backpack, and i've never seen a difference when eating or not
does it only work if they're in your main inventory
>>
I forget, which is the difficulty you're meant to play on, survivior or apocalypse?
>>
>>768072
apocalypse
>>
>>767555
damn bitch u got fucked up
>>
>>768072
custom sandbox
>>
>>768141
>custom sandbox
>>
Who is Brita?
>>
>>768200
i think it's a kind of water filter company or something
>>
>>768072
Unironically none of the presets are remotely good. Tune the options to your own liking.
Turn infection on but make it's lethality to 'never', it will still infect/damage you for a while but won't last forever.
Best of both worlds, zombies can fuck you up real bad, but their bites can't be solved with a bandaid either.
>>
>>763745
Based
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Uh-oh.
>>
At bump limit already? How is it possible that the thread gets faster the longer the content drought goes on?
>>
>>768444
stevenbros... I don't feel so good... sayer coin is dipping hard and the market is closed while the darkness is upon us, how are we going to cut our losses
>>
Tempted by that aiming mod. Not a fan of the ludicrous spread on shotguns, though, has that been improved or can it be?
>>
>>768510
How could we know? Go ask the chinks making it
>>
>>768512
Ah, fair enough. I'll download it and take a look.
>>
>>768510
>30 degrees
>ludicrous
nonsense
>>
>>768525
Maybe you should watch the video on the workshop page, the spread is like 180 degrees
and quit fucking namefagging you tard
>>
>>768529
Forgor to turn it off after my last server post, fuck you.
>>
>>768529
The mod had to have changed something because that is not the vanilla shotgun spread. You would know that if you ever played the game.
>>
>>768535
I think you are a little bit confused
>>
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>>768537
A very real possibility, but I doubt it. The spread on that shotgun... oh wait you were talking about the spread on shotguns in the mod not the vanilla shotgun spread.
Can you forget about this?
>>
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>>768538
>Can you forget about this?
I don't even remember what I had for breakfast today, so yeah, probably
>>
>>768525
I mean
>40 inch spread at 25 yards = 2.5 degrees of spread
more than 10x that seems a bit ludicrous. Though as the other anon said that was more for the near 180-degree spread on the mod video.
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>>768544
>more than 10x that seems a bit ludicrous
For a videogame though
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>>768548
True, for a videogame. Some games have absolutely abominable spread, pic related.
Reading the comments on the mod apparently there is a sandbox setting for shotgun spread - if/when Steven dies I'll start anew and see if I can make it a touch more narrow.
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>>768554
>it traces a full fucking cartoon circle around him
damn ACME shotguns
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>>768573
It seems like at least a couple of pellets hit their mark in the middle but otherwise, yeah, that's some ridiculous shit.
Generally not a fan of super low accuracy shotguns in vidya, though, I much prefer stuff that feels like the Doom shotgun, as much a medium range as close range weapon.
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>>768597
STALKER had the most satisfying shotgun for me, iirc you could watch some of the shot skip off the ground and into the legs of things if it was a particularly long shot. Might've been one of the mods I had though.
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Do you guys think that an 'endgoal' would improve the game? Like, a configurable win condition that you can set at the start which gives you a motivation to keep playing or taking risks or what have you?
>find a cure - either synthesizing one yourself or finding one in the military camps/underground labs or something
>escape the map - calling a rescue helicopter, finding one or a plane and fixing it up so it'll get off the ground, building a boat, etc
>killing all the zombies in the area - either individually, or by finding a secret underground nuclear weapon and detonating it
>>768605
I still remember the best kill I ever got in a multiplayer game was getting a headshot from a sawn off loaded with slugs on the Agroprom map, shooting from the roof of one building at a player on the roof of another building. Amazing stuff.
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>>768620
Honestly? Make it so the win condition is all of the above, but only one or two can be done. However you have to start a particular "questline" so to speak to find out if its even THE winning condition for that map. It would help cut down a little bit of metagaming rushing to the end for people that do that for some reason.

>pack up and get ready to synthesize cure
>the labs are all burnt
>have to look for alternative escape route
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>>768623
Oh, that's a cool idea. Have it be so all are technically ways to do it, but only a couple are actually viable for any particular seed.
And if you don't want to finish, you could always just stay in the zone surviving, living off the land or whatever.
I don't mind the open-ended nature of the game, it reminds me of Kenshi or Anomaly or something like that, but having an exit option other than death would be cool.
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>>768620
>>find a cure - either synthesizing one yourself or finding one in the military camps/underground labs or something
https://steamcommunity.com/sharedfiles/filedetails/?id=2685680439
>>escape the map - calling a rescue helicopter, finding one or a plane and fixing it up so it'll get off the ground, building a boat, etc
https://steamcommunity.com/sharedfiles/filedetails/?id=2434339338
https://steamcommunity.com/sharedfiles/filedetails/?id=2392987599
>>killing all the zombies in the area - either individually, or by finding a secret underground nuclear weapon and detonating it
just turn respawns off, I'm not aware of any WMD mods
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>>768638
Those are cool mods! But I guess my request is more about a means to 'end' a run. Like, you could say that once you've gotten off the island, you've won, or once you do the vaccine, but that'd just be your own personal win.
It sounds petty because it probably is, but I would like something (even a mod!) that gives you a mission/task you can accomplish that will say "well done, you've beaten this particular run of PZ".
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>>768649
just play this video when you reach your goal
https://www.youtube.com/watch?v=oyFQVZ2h0V8
then uninstall the game
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>>768638
>>768651
I've never seen someone miss the point of a discussion so fucking hard and I regularly browse /u/
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>>768653
I'm aware of the point of the discussion, but I'm also very aware of the fact that it's gonna take Indiestone at least 10 more years to get to the point where they can even consider adding anything like anon described
so just make your own fun, not like you have a choice
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>>768651
kek
>english version
ew
https://www.youtube.com/watch?v=7j07oPfAhI8
I get it, it's silly, but sometimes you want a goal to work towards. I mean, most games I play I usually disregard the 'ending' and play until I get bored, but I find I lose interest quicker if there's not something I'm working to.
>>768654
You're right on that. I'm probably asking for a bit much. Also good taste.
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Anyone ever try living in the church in west point?
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>>768719
Is that the little box one that looks like a house with a steeple?
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Okay im a noob. I have a metal bar, night stick, and pipe wrench. Which of these should I be using? The stats are hard to tell apart and they all weigh the same
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>>768661
one good mod I can recommend if you want to have a set goal is Save Our Station!
https://steamcommunity.com/sharedfiles/filedetails/?id=2398274461
Expanded Helicopter Events can add some more flavour to the game as well
https://steamcommunity.com/sharedfiles/filedetails/?id=2458631365
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>>768727
>The stats are hard to tell apart and they all weigh the same
how are they hard to tell apart lmao, there is literally just one bar that shows how much damage the weapon does
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>>768731
yeah but they're just so similiar. Should I use the nightstick
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>>768731
>what is durability
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>>768733
just use them both until you find a crowbar or an axe, or until they break
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>>768727
metal bar:
>does 0.7 to 1.1 damage
>has a 1 in 15 chance to lose durability each hit
>has 8 max durability in total
>weighs 1.5
>crit chance is 30%
>its crit does 200% damage and knocks down the zombie
>max range of 1.2
>base speed of 95%
>attaches to your back
night stick:
>does 0.6 to 1.1 damage
>has a 1 in 20 chance to lose durability each hit
> has 15 max durability in total
>weighs 1.5
>crit chance is 25%
>its crit does 200% damage and knocks down the zombie
>max range of 1.2
>base speed of 100%
>attaches to your belt
pipe wrench:
>does 0.5 to 1 damage
>has a 1 in 25 chance to lose durability each hit
>has 10 max durability in total
>weighs 1.5
>crit chance is 25%
>its crit does 200% damage and knocks down the zombie
>max range of 1.1
>base speed of 100%
>attaches to your belt
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>>768727
My usual means of determining what weapons to use is
1. which is the coolest (I want revolvers more than automatics)
2. which is the most useful (crowbar lets me open doors > baseball bat)
3. which weighs more (less is better)
>>
WOW threads take a long time to die here
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>>768620
no the game just needs to organically provide storylines and gameplay goals so that by the time you feel comfortable, youd already put in dozens of hours into your character. and of course for the game mechanics to provide differing playstyles and organic ingame rp.
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>>768763
and to expand on this, the game doesnt need NPCs to give you a goal, nor does it literally need a giant screen with
>COLLECT ALL PLUSHIES TO WIN GAME
the stories should come from the character you create and its gameplay.
for example, lets say loot was rebalanced so that there isnt enough food in the towns so you NEED to go to LV. or maybe there are unique weapons or vehicles that are only found in LV.
bam, right there the game organically gives you a goal to head into a dangerous area, and risk your characters life for survival.
compare that to
>oh, well there isnt really anything unique i can find in LV nor is there really a need for me to go because i have all the food my character could possibly need
>i guess ill go to LV because im bored, whatever
functionally, in both scenarios, they are the same result. you go to LV. but in one, the game gives you a reason your character a valid ingame reason to risk him, he needs enough food to survive for the next week, or maybe he really wants to find unique cool X item that isnt some clothing sprite or underwear. something tangible to your characters survival. when a game provides goals like that organically, it makes a difference in catching a players attention instead of asking the player to just makeup whatever reason in his head that has no relation to the in game needs of his character.
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feels good to finally be back home after dying to sprinters 20 times on the serb
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>>768802
they could do like a story mode option

>cop: you were sworn to protect your community, that's gone now, and all that's left is vengeance
>kill all zombies in your starting town; provided a kill counter with a max count to hit
>reaching certain benchmarks gives you maps/keys to find and unlock new storage areas with riot armor, swat van (with bullbar for smashing zeds), militarized automatic weapons, etc

>cook: you were just about to get hired on as the head chef in the finest kitchen in knox county, and nobody, dead or alive, is going to take that from you
>craft 1 of every recipe in the game (or several special ones) and place them in their allotted table position in some special banquet hall in louisville
>need to hunt down special ingredients like truffles in the woods, rare game meat that's sitting in a freezer, a blue lobster only spotted by the waters near riverside, etc. you're on an indeterminate and random time frame due to power outages and spoilage
>each dish placed grants random increases in fitness, strength, or new positive traits

>engineer: when you heard about the outbreak in knox county, you knew right then everybody who called you a conspiracy nut was proven wrong. you snuck past the containment border, but not unnoticed. warn the world before it's too late, or the government catches you
>repair certain vital infrastructures that keep the county from burning down/exploding, sabotage military operations, collect evidence of the outbreak and cover up, and avoid capture or death
>random helicopter events where they attempt to spray you with machine gun fire
>umbrella-esque minibosses that are dropped in on random days; i.e., a strong, unkillable, door opening zombie with strange mechanical augmentations that knows where you are at all times and is constantly on your trail, running after you when in LOS and moving just faster than fast-shambling when out of LOS
>only bombs you craft slow down/stun the minibosses
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>>768964
>consider joining server since theres someone there
>its the mod bloat server
>instantly lose all interest
man, fuck that janny you dont need more than 50 mods or so.
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>>769001
there is fewer mods than before. I'm playing on it and it's good. Get a friend if you can.
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>>769001
>theres an unmodded server
>you still wont join it
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>>769004
how many? i wont even bother if its 80+
>>769017
>vanilla
retard
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>>769017
if somebody made a mostly vanilla linux server with the right settings i would play it and like to form a big group. even with the extreme lack of linux servers and the inability to run zomboid on proton i still refuse to run cucked nu-windows shit
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>>769022
Ha. on the server browser it says around 100. but it was 133 a few days ago. Not gonna advocate further if it's too much for you.
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Well, Steven made it out of his dark event okay, though he lost his bike after a collision in the dark with like a dozen joggers unexpectedly on a dirt road.
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>>769048
huh. thats not so bad anymore, shit used to have like 300 or something, maybe i'll check it out in 4 hours.
hopefully janny got rid of the shitty music pack that lagged the game whenever anyone with that shit playing came close
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god this shit was terrifying. Even though I didn't encounter all that many zombies in the fog, the few times I did I almost shat.
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>>769057
>>769061
>thick ass clothing to both """protect""" you and slow you down
not going to make it
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>when you get so spooked you hit several keys on your keyboard at once and accidentally jump off your bike and turn on your walkie-talkie
>>769063
Do you suggest wearing not much in that case? I've had a few near-misses that would have resulted in bites (judging by the holes made in the clothing) that makes me reluctant to wear less.
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>>768661
>mogudan
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>>769069
mogudan rei is based
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>>769069
>>769071
>mogudan
>rei
>ntr
kino... almost as kino as raitas maho shojo
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>start new run
>start getting good stuff and levelling stats
>stop playing because I'm scared of my character dying
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>>769077
I don't really like the old man or ntr aspects, I just like big plump cake Rei.
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you're not a real one unless you remember when the fields all actually had normal corn plants and you could just get a million cobs of corn at the start of the game from the big ass farm north of muldraugh
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>>769065
Unless you have a mod that explicitly offers some sort of "armor value" you're pretty much wasting your time. Extra layers in this game just weigh you down, slow you down, make you tired quicker, and make you sweaty/hot. Most I'll put on is the kevlar vest and even then I know it's mainly for aesthetics. I only ever wear as much as I need to avoid getting cold.
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>>769125
I will add as a caveat though that I hardly ever get bitten/scratched anymore and that is solely from playing long enough to get good. >10 hours playtime being the professional level of course.

Maybe if you wore the exact same outfit with 100% condition each test, and tested getting attacked 100 times, versus wearing little to nothing, SURE, it may be slightly better on paper in a controlled environment. But then in a real run you'd need to make 100 mistakes for that to POSSIBLY pay off, and if you're making 100 mistakes in a run that can lead to you getting scratched/bitten you may be an actual retard.

The game genuinely sucks ass in being realistic or even at least just fun, or rewarding, with the layers against the cutting power and strength of rotting jaws/fingers.
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>>769125
>>769130
Hm. Okay then - I will admit there's some gear I'd like to wear but avoid due to wanting protection (coveralls, for example) but that seems like a good excuse to just go for that stuff.
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>>769080
AHHHH I WAS RIGHT TO BE AFRAID
>heading towards a potiental base
>round a corner
>zombie
>try to hit it with my snow shovel
>jank.webm
>zombie gives me a bite
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>>769161
You dun fucked up now, time to eat a bullet
You have my sympathies though, the melee combat can be a bit fucky sometimes.
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>>769161
What base?
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