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Anyone on /vm/ still play Hell Let Loose?
Looking for other people to play with.
>>
I still play. It's the best WW2 fps ever. Extremely immersive.
>>
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>>743106
It's pretty fun especially big chaotic engagements.
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>>743106
It's incredibly fun, but only when you have a squad leader who knows what he's actually doing and a competent commander. Those are pretty hard to come by.
>>
I like it but fuck me if it doesn't have issues
>tanks suck to use
>game has a weird mix of being milsim like squad but just enough arcadiness
>grinding for class loadouts is a fucking joke
>the soviets
>no seriously the soviets
>eastern front maps
>germany being the best faction with literally better everything
>>
>>746196
>tanks suck to use
every goddamn milsim
>make tanks get stuck on the slightest obstacle
>add twenty tons of garbage props on every road
>add trenches but don't clip them so tanks always fall straight into them
>every alleyway is just barely big enough for a tank to drive through
>>
>>743106
what do you play on OP?
>>
>>746196
>tanks suck to use
if they didnt nerf tank they would be impossible to destroy
kek even the devs admited the turret traverse is slower than irl just to balance them
>>
>>749230
Post Scriptum tanks are much tougher and they're not gamebreaking.
>>
I'm still playing Darkest Hour, I couldn't care less about this or Post Scriptum
>>
Post Scriptum is much better but people seem to play HLL more for some reason
>>
>>752311
because hell let loose is much better
>>
I couldn't get into it. My game went like this
>spawn
>run 5 minutes to the frontline
>die
rinse and repeat. I'm still the biggest fan of Darkest hour, I hate the squad shit they added back in 2017 but to me it's the best WW2 game ever made
>>
>>755841
Wrong
>>
>>757497
you are wrong don't ever post here again
>>
>>756470
i gave up for a similar reason but you can generally get a closer spawn if your leaders >>746120 aren't complete fucking retards as they are the majority of the time.
you could try quitting and server hopping
>>
>>749602
they are when you don't kick micless retards
>>
>>756470
>>758561
The game is about effort, and most people don't bother to put the slightest in.
Good officers win games, and great commanders roll them over. If the community sucks and everyone is "going Rambo" the game is insufferable to everyone.
>>
>be me some month ago
>7 people on this server
>gets in
>Germany
>sniper class is unlocked
>everyone in the faction chooses the sniper team
>we arrive on middle point by truck
>both of the sniper assistants decide to leave.
>it's only me and another guy, and we are both snipers
>we begin approaching the base in the middle point
>SuchCoordinationAnon.jpg
>the guy kills one of them, while i catch the one that was walking around the middle point
>we keep defending
>after some minutes, can't tell how much, the enemy wave is getting less and less dense
>we keep on gaining more and more distance between us and the enemy
>no enemy on sight
>keep waiting
>no enemy on sight, even if i have their garrison on my sight
>le silence
>so much silence
>time passes
>we start to worry over where they could attack us
>45 minutes of pure paranoia over nothing...
>>
I play as squad leader with no mic :)
Sorry, but I like setting my own spawns, and I don't like my parents hearing me talk, so I don't.
>>
>>743106
There's people that play HLL and PS in /vg/'s /&tg/ general
>>
hell let loose is more fun than it should be
>>
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>>759244
Same, the game is still extremely playable without voice chat. I don't care about my KDR (HLL doesn't even track it as far as I know there's no way to find out your KDR) or my W/L. I just have fun playing the game the way I want. I just play to immerse myself in the WW2 setting.
>>
>>743106
The community is a weird mix, either you have a great match with a good engaging battle that lasts the whole game timer or it's a complete steamroll with no garrisons or nodes. There's not much inbetween. I have 200hrs and imo most of the problem is the learning curve, it's a simple game but the objective of the gameplay is poorly communicated by the devs, there's no tutorial and limited stats and info... unless noobs make friends or research online it takes them a while to catch on and everyone else suffers from their retardation in the meantime.
>>
My favorite WW2 game is Red Orchestra 1 and it's mod Darkest Hour. Which game will I like more, HLL or Post Scrotum
>>
>>765106
Hell Let Loose. Post Scriptum is Squad (same engine, same game, just set in WW2) and it's not as good as HLL. HLL is way more authentic and fun.
>>
>>765492
I bought both games. For HLL, no one wants to communicate or do anything together everyone just kind of does their own thing. The map is fuck huge I don't see the reason why when everyone just piles on the cap point.
>>
>>765963
the maps are perfect
>>
>>764698
I did fine without talking back in the day on Red Orchestra so it'd be nice to do that with something modern
>>
>>767055
lol
lmao
>>
>>743106
>had it in wish list since forever
>free weekend, lets try it why not
>only 2 servers with low ping, both full
>finally get to enter one
>"wtf is this map?" the only respawn point its under attack, respawn there anyway after waiting 40 secs
>spawn, move, omg im drunk. no, it was the motion blur, esc, options disable it.
>walk, take cover, kill an officer. get shot
>5 sec to spawn
>just kidding 40 sec to next spawn.
>"Is this another spawn point?" 40 secs passes, it wasnt a spawn point.
>the only spawn point is the one under attack, 40 secs more, spawn there anyway
>spawn, insta death. Ok lets spawn in this other one all the fucking way down
>run forever
>enemy in the open, kill him. Keep running forever
>enemy tank get it behind, guy from my team reach me, shoot panzersrhek at the tank, heard him talk in the mic the only one spesking my language
>ask him for advice
>silence
>Ok, bye. get up, insta killed
>5sec to spawn
>kidding! 40 more secs!
>quit, unninstall

also game completely unbalanced if you are new, everyone else have better shit unlocked. a shame, the game looks and run pretty good
>>
Installing now to check it out.
>>
Well I don't know what I'm doing or how battle lines and all that shit works, but I shoveled a guy in the face and he dropped a grenade at my feet and I blew up so that was fun.
>>
I'm blind as fuck can't see the enemies without a scope kek
I can still kill a lot of people just by watching movement but seems pretty stupid, playing like a camper slowly advancing
>>
Is performance supposed to be shit?
>>
>>770393
poor
>>
>>758604
i hate all games where the fun of everyone is reliant on a few players treating it like it's their job.
>>
WHERE IS THE UPDATE?
>>
Can I be a Scottish guy with a kilt in HLL or Post Scriptum?
>>
I'd like to make a squad with fellow anons on here although I don't want to dump my steam here.
>>
>>752311
With infinite sprint, more forgiving weapon recoil it's much more accesable to new players. PS is better, just harder to get into for someone who never played mil sims before imo.
>>
>>771272
Yeah and its such a hard thing to fix. Literally every logi focused game I've played has this issue. Squad, Post script, HLL, Foxhole, etc. You've got like 20% of the playerbase that does all the logi, commanding, and organization. Like you said, treating it like a job. Then the remaining 80% doing fuck all reaping the benefits of the work.

Its one of the reasons I just don't like playing these games anymore. I don't mind commanding, doing logi, shoring up defenses, etc. But if everytime I play I have to do that because nobody else wants to do it...I'm out. HLL was such a big issue of this with me. Literally the only classes i have leveled up past rank 5 are commander, SL, and engineer. Every time I played half the squads in my game don't have a SL. There's no commander for the first 5-10 minutes because nobody wants to do it. Or there's SL/commanders spamming in chat asking for engineers and for people to do supply runs.

Logi is one of those concepts that sounds great on paper, but nobody actually wants to do it.
>>
>>764698
>>759244
I play without mic and it sucks to not be able to point out the direction of shots or enemy contact via proximity chat. I had games where SLs got angry for thinking I wasn't communicating until they read chat after they died. Typing isn't optimal for this game. Once holidays are through the cheapass razer mic is what I'll get
>>
>>743106
Whats the point of text chat? Noone uses it and you cant even scroll up
>>
>>752311
Its arcadd casual shit. Everyone who plays it are retards who just abuse the same mechanics and farm other retards who are playing the game whilst drunk/high/half asleep
>>
update 13 good so far
>>
>>746196
i feel like germans definitely have superiorities in some ways in the game but i dont think its enough to cause a win or loss
usually if theres balancing issues itll be like battlefield where the same team will keep winning even when they switch sides every round
basically, its more about how good the officers and communication is, and even if the leader is taken by some dip shit the officers from the last game will still probably be most of the officers
>>
>>746196
>>777432

The world used to be very different. I've been playing since what, like alpha? Oh man you think balancing is bad now. Phew it was insane back then. The asymmetric balance significantly more present. Their design back then was basically that GER had the worse infantry but the best tanks while US had the best infantry and worse tanks. What I mean by this is that, if I remember, the Panther and Tiger tanks would legit not take any damage from frontal hits. I think the panther took damage from the side and back. Tiger I don't think took any damage unless hit from the back. So any map in which tanks had an advantage (wide open areas), the GER would spam tigers and win. Like every time. They'd sit back and be unkillable. You had to go on a 30 mile hike as an anti tank to try to get around its back to deal damage. The US tanks had to do the same and the US tanks could get one shot from frontal hits. So every game was the same. US never ran tanks. On maps like FOY where there was big open areas, the GER had like a 90% win rate. Meanwhile the US had the best tanks because they were the only ones with a lot of semi auto or auto weapons. Like the GER mainly just had bolt action rifles and an SMG on like 2 classes. That's it. Meanwhile the US had the m1 garand. So maps that were infantry focused (Forest for example), the US had a 90% win rate. The GER couldn't leverage their tanks because of all the cover US infantry had.

People complained constantly about it. I think they first increased the amount of auto weapons to what we have today. To try to solve the issue of infantry imbalances. So then people asked "what the hell about tanks then, now the US has no advantage". So then they normalized tanks and I don't think the panther/tiger are invulnerable anymore.

Tanks used to be like what >>758562 is referring too. A GER tank squad would be like 50-1 easily. You just couldn't kill them.
>>
>>777432
>>777446
I should've been more specific, I don't think Germany is broken (they do have much better tanks) but I think they're just more fun to play, funnier loadouts weapons tanks and cooler cosmetics. For example, the base assault loadout for the US starts with the thompson, which honestly sucks cock on like 90 percent of the maps. Germany instead gets the gewehr which is a solid option on any map. The only thing I think the US does better is having the garand and the soviets are the soviets
>>
I'm blind as fuck with all the snow on the new map.
>>
>>767428
lol
>>
I installed Windows and got a new GPU to play Hell Let Loose and it kinda sucks. I'd rather play the Red Orchestra games.
>>
>>779766
play hell let loose more instead
>>
>>781115
alright, I'll reinstall it.
>>
>>781216
thank you
>>
>>781216
next time you get fed up just keep the game installed
it resets all your settings each time you uninstall
>>
>>777679
Nevermind, I had my brightness set to 140% for some reason.
>>
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I love playing artillery. Having a back-and-forth with the recon teams that come back to keep me off the gun is fun too, keeps it from getting boring. I get a surprising amount of salt from sweaty people who probably expect the artillery player they're hunting to be bad at actual combat.
>>
tried commander for the first time the other day
i would like to thank everyone who actually uses a microphone and also all the tryhard squad leaders
>>
>>782717
thank you for your service
>>
Alright I'll fucking get a headset so I can play this game. No one wants to communicate so I'll be the one to try
>>
I mostly play by myself and put 3k+ hours into squad because it was the first game I could jump into a random match on virtually and server (on NA) at any time and have a group of people who had mics and were friendly / fun to play with while being complete randoms and not having any kind of commitments or anything.

I'm playing HLL right now and like maybe 20% of the people have mics, no one talks except command chat. This is my experience across around 5 different server so far.
>>
>>788025
The community is pretty different but no so much because of the game mechanics or anything. Just that ww2 games specifically attract a certain type of autists
>>
>>788055
Theres a few things I don't like so far outside the community.

The game looks amazing, however the sound design is extremely lack luster. Explosions have no umpf, tanks same thing, pretty much everything sounds like it has no reverb or low end.

For a game that is supposed to be arcadey you really run like a fat sack of potatoes.

And lastly the supply system is just overly autistic and retarded. What exactly was wrong with logistics and fobs? And also how armor is spawned etc. is just weird.
>>
what i dislike about HLL is the artillery
you need a specific type of autist to be present on your team if you want artillery support, and it reduces the recon gameplay to nothing but spawncamping
i think it'd be better if each officer had the ability to call in an off-map artillery barrage every few minutes or so
>>
>>743106
It's only fun in servers where people actually talk
>>
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>return to this game every few months
>play for 5-10 games before I get frustrated and take another break
>return to it for winter holidays
>top of my squad for our assignments every time
>Same exact issues
>People hate building nodes
>People hate building spawn points
>People that do build spawn points suck at placing them
>People hate defending
>players not using mics
>lack of squad leaders

Every fucking time. I've been playing this game for 4-5 years now. 90% of my games one side wins and one side loses because of the top. Nobody wants to do the logi side. Nobody wants to defend. Squad chat is fill with people raging. Everybody thinks arty counters are designed poorly and no recons want to do it cause it sucks. Such a frustrating game. Every time I play I end up having to spend all game as SL/Commander/Engineer cause nobody else wants to do it.

And after they were bought up by Team17 they haven't done much to address it. Flame throwers? Why? 99% of engagements they're not useful. I've only seen 1 or 2. We need short range mortars and we need to remove artillery. That simple.

Fuck logi based games.
>>
>>789919
I've always leaned towards engineer because playing logi is fun and you can massively influence the game... keeping your tanks alive at the front, reinforcing defensive garries with mines and wire, satcheling entire buildings of enemies. These days I can't even get a commander to spawn a fucking supply truck so I've pretty much just given up and moved on to MG/AT
>>
>>790236
Yeah is so tiring. Logi works well on paper, if people actually want to do it. Its an issue they've been trying to solve in this game since early testing. My games right now are usually Spawn as engineer > build nodes and beg for supplies > leave squad > form own squad or become commander > run around building spawns > then sit on defense with 2-3 other people as we try to hold it against 50 other people. Meanwhile my team place a "ninja" garrison out in the middle of nowhere that the entire team spawned too. Meaning we had no front line.
>>
>>789919
shit what is that picture from anon? i feel like ive seen that guys face before. also why is there no Squad thread in VM? does it suck compared to Hell Let Loose & Post Scriptum?
>>
>>791034
In terms of popularity, squad is just barely popular than HLL. Post scriptum is significantly less popular than either. PS is a lot more slow/logi based. Much more sim. In terms of the differences between squad and HLL, I don't think that's the reason for it. It could be that there's just more fans of HLL on /vm/ than squad. Could also be that since HLL is kind of new (think its only been technically out of EA for a year and has only been "mainstream" for about 2 years).

And its from hearthstone if I remember.
>>
>>791034
all of my friends who play squad only ever mention it in passing, always positively
my friends who play HLL spend more time bitching about how badly designed it is than actully playing it

perhaps the squad community just doesn't have that much to talk about
>>
immersion
>>
>>793539
yeah?
>>
>>793539
immersioncels are developmentally impaired. It's a video game... pixels on a screen.
>>
picked this up recently, having a lot of fun so far just learning everything
sadly its about 30% of the time ill get on a server where people communicate, which is where the fun is
people seem to be extremely grateful if you even bother to talk in your mic
scares me a little bit going into try SL with a bunch of mutes but ill give it my all
>>
>>795124
Yeah the game reminds me of MOBAs. You get shit quality matches most of the time. But when you get a good one, it feels amazing. And you spend the rest of that time chasing that high.

As someone who has spent a significant amount of time playing SL, you will encounter the following.

1. 2-3 people on your squad will not be paying attention, not be listening, or caring about your orders. You can choose to kick them, but its not uncommon for them to be replaced by someone just like them.
2. None stop talking and the stress that comes with it. You'll have 1-2 people on your squad talking. Then you've got every single other squad leader talking in command chat. Then if you're in the thick of things, you'll have local chat people talking. At the very least, there will be none stop voice comms happening over command chat while you play. And sometimes multiple people talking at the same time.
3. Your job is to be a spotter and a spawn point builder. Orders are one thing, try to give them and hope people follow. But you need to be marking enemy positions and building spawn points. Or people rage at you.
4. People raging. You will lose and people will find someone to blame in command chat. Doesn't happen all the time, but you will hear people rage at one another.
5. Other SL sucker. They wont listen to what you're saying. They don't have a mic. They probably have voice chat turned off. But so few people want to do SL, they're tolerated in a lot of servers.
6. Prepare to hear or say the following a lot. "Can someone build nodes?" "Can someone spawn supplies?" "Can someone go build a garrison at this point?" "Please for the love of god, turn around squad member #3. There is an enemy there. Why aren't you listening?" "Please do not run into the incoming strafing/bombing run. I've told you a thousand times it is coming" "Please someone come help defend. Nobody is defending. When need someone to defend.
>>
>>743106
MAN I would play if only the menu didn't turn my PC into a particle accelerator
>>
good game
>>
>>795269
Yea you are right about most of those. I love playing SL if I get at least a few people listening. If I bring along a few friends and start the squad off with 3-4 people working together, I find that anyone else joining in will usually work with us. But if you don't establish that teamplay early then the squad usually just defaults to being lazy, even if you later decide to start trying. This makes joining games partway through and hoping to organize the chaos an exercise in futility. But I still try to do it

The one thing I wasn't prepared for was officer chat. It's by far the noisiest channel (which makes sense) but trying to make sense of that on top of unit chat, and then the local chat soldiers screaming around you - man that is chaotic. I think that's part of the fun though, and I'm having a blast with it
>>
>>797699
>officer chat
man do i wish the game would equalize everyone's voice volume, there's always at least one guy whispering and one guy blowing out my eardrums sounding like a jet pilot with a hole in his windshield
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>>797860
there's not much you can do about shitty mic quality. When it comes to audio levels, that typically balances out over time as the team tells each other to turn up or down their levels.

the issue ive personally run into as SL is subconsciously raising my own voice to my unit if command chat also happens to be talking. I'm still just as polite but I talk louder, which they in turn can interpret as a more important instruction, or maybe just find it distracting in the moment. I'm not sure how much I can improve on this front, as >>795269 mentioned the stress of nonstop talking from 10 people having 4 distinct conversations will break you in some way

i had my other friends try out SL for 5 minutes and they all said fuck that. Though I think they appreciate me more now
>>
whats the best way to get nodes down at the start if you have a squad that's willing?

>using a supply truck charge means less garrisons
>supply drop gives away node position
>manual engi + support placement is time consuming

ive been defaulting to the third method but it seems ineffecient
>>
>>799980
There has to be someone willing to drive back the supply truck for a refill after 2 garrys are made at the beginning. Or build the nodes next to the garrys, but risk them getting deleted if your team gets pushed back..
>>
>>779766
This. RO games are way better. HLL is just too much running and autism.
>>
>>791420
>perhaps the squad community just doesn't have that much to talk about
We don't. If you want a true PC shooter in current year, you are fucked
>HLL
>Squad
>Post Scriptum
>Tarkov
all of these games have low player counts, are buggy or are too autistic to be fun. If you don't like ADHD zoomer shooters then you are fucked in 2023. R6 Siege is the only game that hits close.
>>
>>800107
i didn't even realize you could refill the supply truck, that makes sense
half this shit isn't explained at all
>>
>>800344
I was looking forward to the cold war era shooter from the guys who made Rising Storm Vietnam but haven't heard anything about it for like a year. I think it's dead in the water.

Insurgency sandstorm mp was decent when I last played it a couple years ago but idk what it's like now, also a lot of that community are weird larpers who play co-op against bots for the "immersion" or some gay shit.
>>
>>800599
>'83
Devs said that development for it was put on hold so they could focus on some shitty reboot of IGI.
>>
>>800344
Just go to Ukraine and experience the real thing lol
>>
>>802209
I'd rather play HLL
>>
I dont understand the people that play this without voice chat. Its the most boring shit ever. Voice chat is what makes the game.
>>
>>805119
yes
>>
>>746196
>germany being the best faction with literally better everything
Try playing medic for once you fag
>>
>>807209
medic is for fags
>>
>>807714
Insane cope, call of duty seems more your speed bud
>>
>>807803
cod is a better game than hll
>>
>>807803
>nooo you have to wait 3 minutes for me to throw smoke and crawl 80m just to get headshotted.. because i want the chance to farm medic points...
Fuck that lol, I can respawn and get back in the fight before you even notice the revive icon. Not my fault, blame the devs.
>>
>>807714
medic is actually fun
>>
>>807209
Medic is almost useless in this game.
>>
When I am having a bad day, I like to play medic because that guarantees that I will have a positive and pleasant social interaction with a human being that day.
>>
>>809134
Anyone else play as a completely selfless reviver? I Will run through any amount of gunfire to revive any downed player in my vacinity. I WILL speak amusing wordanof comfort and encouragement as I syringe them. I WILL tell my guys to take chances and win the point because I will be here to pick them up if they fall.
I WILL also lead the charge behind a wall of smoke.
>>
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>>810814
Yep. This is the only correct way to play medic. You have to be selfless and you have to prioritize the wounded and dying above all else. If you're busy shooting at the enemy with your extremely limited supply of bullets while someone is bleeding out nearby you're not playing correctly. Only fire upon the enemy when absolutely necessary i.e. they are right by the soldier you're trying to revive. Otherwise pay attention to the allies close by you and watch all other action as an observer not an active combatant unless you have no other choice but to engage.
>>
>>807209
Medic is useless in HLL, fun but useless.
>>
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>>800344
>thousands of players on at any given time for all but post scriptum
>low player counts
You are absolutely poisoned by the normie idea of "le dead game". If there are enough players to play the game as the developers intended, it isn't dead.
>>
>>810905
based. I only take the pistol to ensure maximum healing can be done.
>>
>>743106
I can tolerate like one round of this game before I get turned off by it. There's so many basic squad lead mechanics from Squad I wish were in HLL. Splitting command channel into a different ear, being able to place multiple of the same markers, being able to place markers on the map even when dead, and being able to determine roles from just the map (although this may be a setting I haven't turned on). I seem to always need to SL since there is always a lack of them in every server, but fuck is it a headache to do so. Most of the match I'm playing a game of tug-of-war with a recon squad or some random dude who decided to just run my direction and spot me trying to get a garrison down. Every map is so goddamn open I end up spending entire games just putting garrisons down because one dude will just sneak around and just tear them down.
>>
>>746196
I enjoy the Eastern Front maps. Soviets actually are pretty evenly balanced with the Germans.
>>
I mic spam in local chat to boost morale. I also go MG and never use the bipod and blindly charge into enemy firing lines spraying everywhere. This is the only game I can scratch this autism itch. Its too kino just hipfiring a MG42 into a trench full of Amis with this playing over local chat: https://youtu.be/e4kaGPwNdDc

I also always wear snow camo regardless of the map.
>>
>>819530
well done
>>
>>819530
Based fun sharer
>>
>>816954
the ping system needs a total rework. There are simultaneously too many and not enough options. Squad members should be able to differentiate their own pings even if they don't appear for the entire team, and furthermore they should persist for longer. It's always annoying as SL to have to ask someone to re-ping a tank (or anything else), just so you can relay the ping for the team

>being able to place markers on the map even when dead

I have a feeling this isn't the devs being lazy, but that this was entirely an intentional decision meant to punish dying. Though I would agree its a bad decision. All it does is pressure people into making snap decisions as soon as they have the option to deploy
>>
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Keep an eye out for Catherine of Ypres. If I'm your SL, then for sure we are gonna cap/hold and win.
>>
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I will wait patiently for however many years it takes to play HLL:Dysentery Edition.
>>
bump
>>
>>819810
will do
>>
I don't think medic is good other for long treks with a SL + support where you're far from your OP. And defending within enclosed spots where an ally dies and is not out in the open.
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>>831045
i agree with this
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>>831045
Medic is good for learning. You can maximize your productivity while still being in active combat but not knowing how to engage.
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>>831045
I just go around healing whoever
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anyone want to form a tank squad
i want to get good at tanking but playing with randos is kinda rough
hmu on disc
brumunculous#9637
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>>769722
>what is real life combat?
>>
playing medic is actually fun
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>>841422
aww
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I think I gave up on this game. It's way too gritty and dark, idk maybe I'll try it another time when I feel mil simmy. I think I perfer Rising Storm 2 over this, maybe because of the vibrancy and the kill feed, I try not to be a kill hog. I think I'm not trying hard in HLL then I would in RS2 Vietnam.
>>
https://store.steampowered.com/news/app/686810?emclan=103582791463534405&emgid=3672157956700979125
Devs are gone? Is this another Squad situation?
>>
One of the best video game experiences i had ever was in HLL.

I think it was old hurtglen forest map or hill i don't remember exactly.
Me and another guy were driving a sherman tank uphill to help the team cap the point and got stuck in the trees, the tank glitched out and turned upside down.
We went out to asses the situation and one of the rushing infantrymen players stopped to talk with us.
He was cut off mid sentence by a stray bullet to the head.
That was really atmospheric.
>>
problems i have with the fucking lazy devs
>devs should pay for a better anti-cheat system
>enemies cant hear your global talk
>no selective fire mode
>no range settings for the gun sights (for immerison, not accuaracy)
>no bipod for BAR or fg42
>awful bipod setup for lmg
>no tank interiour
>shit visibility (gras blocks your direct line of sight but not for the guy 200m away)
>shitloads of bugs they didnt fixed until now (like grenade bug)
>devs could find 99% of all bugs themselves if they would play their own game for once but they just dont play it because ???
>weird object parameters 1 (you can shoot through fence X, but not through the same fucking fence next to it)
>weird object parameters 2 (object mesh doesnt match its visualization. try to lean around a wall an shoot? to bad! there is no real free space! you will shoot the invisible wall!)
>weird object parameters 3 (see this 10cm tall stone sticking out of the ground? you have to jump over it!)
>gluttered map killing fps (look how every house has a hyper detailed letterbox! even houses you will never be able to enter have a nice interiour, because fuck your grafics card and fuck your fps. we were lazy while making the maps, so we did everything by copy-paste)
>tanks getting stuck on everything (cute little tree branch/handcart/little rock. what a pitty that your 50t tank will get stopped by it)
>god awful weapon dmg for "balancing" reasons
>better loudout selection
>good balistic arc for tank shells
i really like the game, but at they could at last try to make it better
>>
Random death simulator. The game doesn't provide enough feedback.
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>>849275
It's almost amusing how lazy they are They can't even be bothered making a simple shooting range map where you could test your settings in peace, no you have to find an empty server and hope no one joins while you're going through settings
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>>800584
Yeah typically the supply truck driver moves just across and next to the border b/w 1st and 2nd quadrants (the red wall blocking you from moving forward during warm-up period) to drop 1 box for a mechanic to build nodes in the 1st quadrant. That way, if you lose your second-to-last point you'll still have your nodes up as it wasn't in the row/column of the point just lost. And also b/c you can't drop supplies from a supply truck in the 1st quadrants
>>
new devs
>>
>fucking retards try to use left and right to tell their teammates which way they're getting shot from
>no one ever understands it because they arent facing the same fucking direction 100% of the time which is why theres A FUCKING COMPASS ON THE FUCKING SCREEN WHICH PEOPLE USE IN REAL LIFE FOR THE SAME REASON
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>>854198
This is my pet peeve not only among many games but even in real life. The other day I was on the phone with someone directing them to my house, and they asked if I was on the "left or right side" of the street. When I told them left/right is relative they just repeated the question.
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>>812600
i hate how if you turn the graphics all down the visibility on the forest maps becomes a million times clearer

games should never reward fags with shitty computers with an advantage because of their shitty computers
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>>854201
but did you not know the direction they were going on the street? lol
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>>854203
How could I? My part of town is neatly divided into blocks by parallel horizontal and vertical streets. He could have reasonably came from any directions. I keep colorful LEDs up all year anyway so they were a retard for even being lost.
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>>847145
https://www.youtube.com/watch?v=vYoHUCmzGnI
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>>847145
This was announced a long time ago. Essentially Black Matter were the original developers. After release, they sold the IP to Team17. They then had this hand off period where they'd help support the game while Team17 took over the reigns. This was a year hand off period which lapsed.

As to why they sold off. Who the hell knows. Could be that the studio doesn't want to develop games anymore (they've only developed HLL and their job posting is still advertising for HLL, which they don't develop anymore). Could be they just got bored and wanted something more to do. The big thing is probably money. Despite what >>854974 video seems to think, this is the way the world works. Which he at least does talk about. People need money to survive, shocker I know. HLL had no revenue stream. It was probably bleeding the indie studio dry. They probably saw sales slowing significantly. Not many people were buying cosmetics (milsim players rarely support or care about ingame cash shop items).

Games were like this in the past. Before live service blew up. Developers had no way to reliably make money. So what did they do? They churned and burned. Develop a game, release a sequel 2-3 years later. Rinse and repeat. That's why we got TES1-5 in the same time that it will take for TES6 to release. Same with GTA. Same with literally any IP or studio that was going hard at that time. Either that or they had games where they could charge a sub (MMORPGs).

Most indie studios that are developing live service games will go down this road. Because they start losing money. Which means selling out to a company who throws in live service features to monetize on the remaining life of a game. Its the way life is and nothing is going to change because someone doesn't like it. I hate it, but I know I can't do anything to stop it cause people need to put food on the table. They either do that or they develop a game for 3-5 years, release, and develop a sequel or new game
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>>746196
>germany being the best faction with literally better everything
Lol, cope.
Idk why alliesfags always whine about germany in ww3 games.
Even where the balance literally isnt bad like this game.
Wheraboos get a lot of shit, some justified, but its amazing how out of control allied players are, no matter the game.
Its just... PLAY BOTH SIDES YOU FUCKING FAGGOTS.
Just so fucking tired of allies loyalists whining the loudest and always getting german shit nerfed, even when it isnt justified or neccessary
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>>855850
>ww3
meant: ww2, obviously.
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>>849275
you forgot to mention the loadout bug
fucking awful and has unironically lost me games
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>>746120
That's kinda the problem. Your enjoyment is determined by the little squad you're forced to be with. In a server with 100 people 3-4 other guys with you determine what you're going to be getting up to.
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>>855850
I literally play whatever team has the least players so I've got about a 50/50 and yes Germany has flat out better everything. You sound like a complete faggot talking about the game like its some compshit with people who main the US or Germany
Also >>777453
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>>857064
>compshit with people who main the US or Germany
Implying it isnt for many.
>>
I wish it ran better on PS5. Runs kinda shitty on there honestly and there really isn't a reason for it to run the way it does.
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>>857064
here, a short list of US advantages (which needs to get fixed imo)
>americans rifle classes start out with the half automatic garand, instead of a bolt action rifle
>allied uniform green fits in perfectly in the shadow of the vegetation, turning them basically invisible on french maps
>thompson has basically 0 recoil with an (unhistoric) high rpm
>their grenades dont have a chemical fuses, making it impossible to hear them
>garand has a better recoil for easy follow-up shots
>allied soldiers dont have retarded boxes etc on their backs which makes them easier to spot
>allied outposts dont have a antenna stick out
>bazooka has a much flatter trajectory, which make it easy to hit tanks on long range while making the same dmg as a panzerschreck
>american tanks look at the same at range, which makes it difficult to tell if its a sherman or a jumbo
these are just a few
the american side is hand held and play on easy mode by default like in all online games
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>>857064
>and yes Germany has flat out better everything.
Holy shit dude lol.
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>>858290
>thompson has basically 0 recoil with an (unhistoric) high rpm
The high RPM Thompson is much more controllable IRL than the variants trending toward 600 RPM.
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>>743106
I just bought it a couple days ago. I'm a little overwhelmed but I know I'll get used to it.



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