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Play the game:
https://playvalorant.com/

Follow esports:
https://www.vlr.gg/
https://www.youtube.com/c/ValorantEsports/videos

Learn stuff:
https://valoplant.gg/
https://lineupsvalorant.com/
https://valorant.fandom.com/wiki/VALORANT_Wiki

FAQ:
>is this game csgo?
It has cs-like gunfighting and movement, but it's a bit different overall
>what's this in-game overlay I see on streams
https://blitz.gg/valorant
>does night market refresh
No, what you get is what you get until it shuts down
>>
>>670056
cute girls in valorant
>>
>emotes coming to Valorant
I wonder how they'll be obtained, BP rewards, crafted or just bought from the store?
>>
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cNed > Yay
>>
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>>670056
hunky guys in valorant
>>
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>not /vag/
>>
Avoid this shitty game, Riot is known for using EOMM instead of SBMM among other shady stuff to try to sucking your time and money.
>>
What GUNS
do I BUY

P L S respond
>>
>>670056
where can i find decent viper/reyna facesitting pron? asking for a friend
>>
>>670168
Ah fuck

>>670195
Pistol round - ghost or classic+armor
Eco round - spectre
Full buy round - phantom or vandal
>>
>>670109
Please god no emotes
>>
>>670243
we don't even have a spray wheel to choose our sprays in game.
>>
Best character designs (not abilities)
Viper
Brimstone
Killjoy
Omen
Raze
Kay/O
Sage
Sova


Mid
Yoru
Jett
Cypher
Chamber
Phoenix
Reyna


Bad
Skye
Breach
Neon
Fade
Astra

Probably forgetting someone but idc
>>
>>670255
>Sova
>Best
Token le stronk russian character with a fake accent that doesn't even sound anything remotely slavic (coming from a slav) and a token bow user in an fps game
This is mediocrity galore, at best
>>
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One thing I don't get is why Sage has ice powers ,a Mei Ice wall AND she's also chinese. If they're copying mei but go out of their way to make the design different, why copy the nationality at all? Same thing with Reyna speaking spanish and having purple as her main color, just like Sombra. You see it a lot in games when people decide to copy a few characteristics from other characters.
>>
>>670261
I originally had him in mid but moved him to best because I thought I’d get flamed for it. Jej.
>>
>>670255
Raze is lower-than-bad tier

t. Raze one trick
>>
>>670268
Maybe true but when you play raze with the baseball bat melee her design becomes S tier
>>
>>670246
The UI changes already make the game look more like Fortnite, and now emotes too. I bet they’re all going to be cringe meme emotes
>>
Oh my fucking god, I hope this general survives. Fucking /lolg/ keeps making fun of us.
>>
>>670277
The board is so slow it will survive a week without a bump
The thread is so slow it will stay up until winter, if not next year
>>
i thought generals were not allowed on this board
>>
>>670277
As a dotard, lolbabs can't keep getting away with it
>>
My gf just straight up sucks at this game.

Plays it from the moment she gets home from work until she goes to bed everyday and I've had to smurf both her accounts out of iron multiple times.

She gives others advice that she herself doesn't do and mocks people for missing shots that at my rank(a3) people just say a quick "bad luck" to.

She constantly bitches about "oh I hate this rank, the people in this rank suck, wtf are they doing" while bottom fragging in bronze--silver lobbies that I refuse to boost her out of because she will get absolutely decimated any higher than she currently is

Thank you for reading my blog.
>>
>>670716
Who does she main? And why do you let her game so much
>>
>>670716
Teach her
>>
>>670716
Lost cause
>>
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Why can't people in asc1 land any shots? They all knew my position too. In asc3 I'd just die to kayo right away.
>>
New upcoming agent is a filthy currynigger.

Time to quit.
>>
>>670821
So up until now the fr*nch and the t*rk were ok still? Those two are like the cancer of eu cs and valo.
>>
>>670716
Beat her senseless.
>>
>>670170
Eomm sbmm?
>>
>>670264
Omen is also Reaper 2
These people are creatively bankrupt
Or it’s the same designers that helped make Overwatch and they jumped ship cause Blizzard turned in dogshit
>>
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Not punished for playing like shit today, got asc3 instead, nice.
>>
>>670897
Omen is an amazing design though, because he's a 'fill role' character (i.e. smokers are characters you don't want to play but often fill pick because they're necessary for a decent comp) that isn't aggressively uninteresting because they actually have character and playstyles to suit (manipulating shadows and appearing from them unexpectedly) instead of 'Brimstone is leader guy so he drops smokes' or Sage is 'we need a healer but we also need her kit to be braindead so that anyone can contribute. All boring shit like Overwatch with Reinhardt and Mercy.
>>
>>670821
So twitter whining about no Indian agents finally got their way. Just like they did with the now canon lesbians and the chamber nerf. Is the new agent a man or a woman?
>>
>>670818
Are you >>670716’s Girlfriend?
>>
>>670821
Who gives a shit? Grow up.
>>
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>>671027
Not really, I'm past flaming teammates. But when I get into a low level lobby I'm just mind blown by how bad everyone are. Like how can they even turn on their pc every day with that hand-eye coordination?
>>
>>671035
That is not to say I'm good. I'm also shit.
>>
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had a game where I couldn't land any shots and would lose every duel. had to start buying the operator to start getting kills.
how do I deal with the inconsistency? just keep playing and aim training? that game was depressing, we almost won but I dragged the team down too much. even had one moment where two guys had their backs against my bucky and managed to miss every shot.
>>
>>671040
For me it's the food. I'm still working through it but I already identified culprits. When I had "bad days" it was a blood sugar imbalance. Other days I could play well for like half a game and then drastically drop in attentiveness/reaction/etc. Also blood sugar related. On the contrary if I eat lots of fats and protein (e.g. eggs) I can stay alert without that downfall.
Other than that it could be sleeping, but for me personally I found that undersleeping like 2h doesn't diminish my performance that much - I can still have an insane day after undersleeping. But maybe it can get much worse if you're doing it systematically for months.
Only after you got these sorted and you feel that you're "on point" mentally should you start thinking of the actual muscle memory and all that stuff. But honestly you can perform at a very high level with relatively low amount of aim skill required if you play off the fundamentals instead of running it down. In cases like you describe, when you just randomly start spraying for no reason or whatever, I found that it's mostly a mental issue rather than a physical/mechanical.
>>
>>670121
based dichotomy anon
>>
>>671053
I can’t even get the fundamentals down, I feel like I always blow a clutch because I panic and make bad plays
>>
holy fuck there's so much porn spam on /vg/ that something as big as valorant can't even keep a general up there?
>>
>>671293
what the general is still up anon there's just not many people conversing.
>>
>>671293
>Valorant
>Big
Uhhhhh
>>
>>671297
There’s no valorant thread on vg…
>>
Stop adding new agents. Delete Chamber, Neon and Fade. Game instantly becomes fun again. Or don’t. Whatever.
>>
So I haven't played competitive shooter since early on in CSGO and was wondering if anyone knew which aimlab training module would be good to help me get used to getting back into low sens?
>>
>>671394
https://docs.google.com/document/d/1WZbVuSqRiDhY77jsVDOOVaylWtHiKc06S0Xvw2QJveo/edit
>>
>>671396
Thanks. That was an insightful read
>>
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>>670088
Viper and killjoy e-thot cosplay
>>
>>671291
Then as I said it's a mental thing rather than an aim thing. Sort that out.
>>
the chamber nerfs are ass
>>
>>671035
something you have to realize is, technically this game will run on an everday ultrabook laptop

ive met alteast 3-4 people that do that.

The difference between running Valo on a laptop versus an actual Gaming PC is huge. It looks like to the gaming pc observer that the laptop user just has absolute dog shit aim or hand -eye coordination.
>>
>>671291
being in the situation more is the best way to get over it
>>
>>670170
if its not SBMM then how come all the pros make it to the top 200 leaderboards every season you UTTER RETARD
>>
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fuck this. so damn boring + getting juan tapped is draining.

maybe it'd be fun if i had people to play with
>>
>>671510
fuck off and uninstall attention whore
>>
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>>671497
I think it's more of an issue of monitor refresh rate. I think it should be mandatory to have at least 144hz to even queue competitive in my opinion.
>>
>>670716
>willingly being with a bitter whore

do better
>>
>>671512
shut it tranny, seethe in your dying excuse for a general
>>
REAVER TWO POINT OH
>>
>>671512
Keku
>>
>>671023

Making the token edgy character/RU bait character into a support was genius. Especially since they also made the mommydommy character also into a support. Thanks to that I got a bunch of Russians and feet fetischists filling for me in comp
>>
>entire lobby is #40k immo last act
>no one is talking all game
>literally fewer than 5 comms in 20 rounds other than my constant comming
>someone constantly pings the map after each round and during the rounds
Woah... is this... the power... of discord?......
>>
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Just got laid out.
>>
>>671694
obvious cheater
>>
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>>671698
Nah, things happen in both directions. Also he was bottom fragging.
>>
How do I actually get good aim though
>>
>>671705
How good are we talking?
>>
>>671709
immortal good, man
>>
>>671718
Immortal isn't good aim, it's just good fundamentals of aim, like crosshair placement, combined with good fundamentals of positioning like knowing how to peek in which situation, how to position vs flashes, etc.
Real good aimers are in radiant and immo3 (those who just play less).
>>
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>the fabled immortal aim (zero crosshair movement)
>>
On to more important questions friends. Who is best girl?
>>
>>671705
Crosshair placement and movement is key. You can DM and do aim trainers too. The routines I see talked about most often are hnA(>>671396), pureG valorant, bardoz valorant routine and voltaic fundamentals for overall better aim.
>>
>>671762
KJ
>>
>>671396
>just aim train an hour a day bro
>>
>>671396
This nigga really wrote a thesis
>>
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how to stop smacking keyboard with my mouse when attempting flick
>>
as Kayo, should I be buying abilities on pistol rounds?
should I even bother trying to use my abilities besides the knife when learning the game? never never seriously tried to learn an fps before so my aim is bad and I keep getting shot dead with a flash in my hand
>>
>>671963
bigger mousepad
60% keyboard
rawaccel
>>
>>671965
i buy flash and ghost
>>
>>671762
Neon for marriage,skye for one night stands
>>
>>672050
neon man voice bruh
>>
>>672050
and wtf skye is actually a man
u r gay
>>
OPEN UP THE SKY
>>
>>671970
I got big desk length mouse pad
I’ll buy a smaller key board tho
>rawaccel
??
>>
>>671963
increase your sens
>>
There must be porn somewhere with skye and brim where brim says "open up the skye"
>>
Is 60 fps screen really bad ?
>>
>>672161
Yes. It is possible to get good with 60hz but it's a major handicap comparing to even 144hz. I'd say add 4 divisions to your current rank (or easily 10k+ immortal placements) with 60hz comparing to if you played 144hz.
Between 144hz and 240hz the difference is much smaller but it still exists and it's very tangible. The difference between 240hz and 360hz is way too subtle and generally not noticeable.
>>
best agent to play if i have an iq less than 100?
>>
>>672180
as someone with less than 100qi i suggest Brimstone.
>>
>>672180
Reyna
>>
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Vandal moment
>>
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>vandal hs 40-45%
>phantom hs 5-8%
So I really do need to buy a skin that sounds more vandal-ey like glitchhop to unwire my brain from just crouch spamming with phantom... the jews got me real good with this one...
>>
Played 2 hours but played 0 games because in each there was a leaver or a thrower. Time well spent.
>>
>>672185
Why has this kind of thing been happening to me more and more recently

>>672180
Literally just play any agent and ignore their abilities and focus on anything else. Alternatively you can play reyna so you simply just won’t even have abilities to distract you.
>>
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>>672124
https://www.youtube.com/watch?v=rnEqY7GfW9o
you don't need to follow everything in this video, I never did. just experiment with similar curves and see what you think about it. the offset feels REALLY good when playing because you still have a lot of precision on you micro corrections but have an way easier time clearing corners and flicking.
>>
>>672050
>>672069
i wish skye would strangle me to death
>>
I’m working on some r34 oc
>>
i have good aim in DMs but it gets on iron level the moment i q comp games, whats the issue? like i shoot heads in DM and then only aim for the bodies in comp for some reason
>>
>>672602
just have your crosshair at head level always, shooting in the body shouldn't matter anyway, you shouldn't be taking fights that aren't extremely in your favor
>>
>>672608
i know basics, i play fps games my whole life, my point is that i can do 180s whole damn deathmatch and do crazy flicks but on comp i just die like a total bitch which doesnt even make any sense since on dm everything happens way faster so it should be harder, it feels like my aim is shit, my reaction time is shit, etc etc. no fucking idea why and its pissing me off so hard
>>
>>672613
deathmatch has its own mmr. You were probably playing against literal 7 year olds. Keep playing deathmatch if you think you are good, you'll see what I mean
>>
why do some people start crouching and shooting the instant they see me?
I thought you were supposed to strafe back and forth?
>>
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>>672734
you have more accuracy when you crouch, so lower skilled players tend to overuse it as a crutch
>>
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>>672602
>>672613
Nobody plays on Deathmatch the same way they do in a real game. It's way easier to shoot people who are trying to speedrun their way to 40 kills than people who are checking all their corners and playing carefully. Not to mention half the people in your DM match are actual shitters. Deathmatch is kinda useless for improving in a real game.
>>
>>672602
you are more confident in DM because you know you will just respawn in 3 seconds after dying

a lot of players are too afraid to die in comp
>>
>forced to play this game instead of CSGO
SEAbros why is there so many chinese in CS
>>
The reason Reyna and Phoenix are shit is because they don't have a duelist kit. The real duelists all have forwards moving mobility that lets them quickly take space when entrying. Brimstone is more of a duelist than Reyna and Phoenix.
>>
>>672865
nigga just hold W every 3 rounds
speaking for phoenix of course.
you're a shitty agent with an insanely fast charging amazing ult
>>
>>672866

Phoenix and Reyna are mislabeled initiators!
>>
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>>672602
>whats the issue?
Positioning and peeking technique. In DMs everyone just peek from every angle with no regards to anything. Real game peeking involves a lot of stuff like timing, mindgames, util, etc.
You're good at killing the generic running peek, that's all. There's a plethora of other ways of peeking.
https://youtu.be/wT3BGq7l9w8?t=293
Watch from here to see how radiant players utilize all these things automatically. You'll need to think of all this consciously at first, but when it becomes second nature you'll start winning so many more duels.
Watch the rest of the video too.
>>
>>670088
Half of them are copies of OW characters
>>
>>672867
Phoenix and Reyna are mislabeled cancer. There's basically no difference between initiators and duelists.
>>
>>673268

Sova, Fade, Skye and Breach are actual initiators.

Kay-O, Phoenix and Rayna is some weird shit.
>>
>>672865
You have no idea what you are talking about. Quick flashes you can utitlize yourself are what make a duelist
>>
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>4v5 since round 3
>me and other duelist are 350+ acs trying to drag the other 2 guys with less than 10 kills each over the finish line
>lose in OT
>>
>>673345

So Kay-O is a duelist?
>>
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>30 on easy
>12 on medium
everytime
how do I heckin get good bros medium is just too fast
I tried making a better webm but vp9 still gets a embedded file error
>>
>>673430
flick fast, micro-adjust slowly
>>
>>673430
Just keep practicing it every day before your games retard
>>
>>673461
but I look up feet pics as my pregame.....
>>
will people hate me if I insta-lock KayO?
>>
>>670842
correct response
>>
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>>673430
I can't even hit 10 in this shit on a good day but my flick are generally on point in real games.
>>
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>>673561

Just tell them you are a Kay-O machine my dude
>>
>>673396
Yes, Kay-O is a duelist initiator hybrid
The difference to a real duelist is that Kay-O can be played both agressively, with quick pop flashes and a molly + the knife to entry, as well as in a more passive style, with supporting utility by flashing your team in, clearing hiding spots with the nade and watching flanks
A Reyna or Neon is literally useless if not played aggressively and with the gun skill to win fights
>>
>>673561
Only Duelists get shit for Instalocking, because their abilities only help themselves, every other agent is fine
>>
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Free gun btw.
>>
>>673764
If you instalock Reyna or Neon you should be killed
>>
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My turret fragged higher than 2 people on my team last night, pog?
>>
Inseminating my wife, Aevilcat.
>>
>>673728
real
>>
FAZE THE FUCK UP
>>
>>674384
>tripfag
>e"sports"
>>
>>674402
who are you quoting?
>>
next thread needs to be /vag/
>>
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you think they could tell i was smurfing? lol
>>
>>674422
Tranny
>>
>>674453
kek, i dont like trannies either, i just use that banner exactly to piss off rent-free faggots like you
>>
>>674491
Yeah I'm sure it "pisses" a lot of people off faggot
>>
>>674422
Anyone below asc1 is not even real. Those can't be real humans.
>>
>rank up to immo
>every time there's a reyna instalock he's bottom fragging because the game is no longer about just popping heads against bots
Feels good
>>
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Caught them lacking with my gold buddy run n gun swing.
>>
>>674195
Tell your wife to stop being so fucking autistic. It looks weird as fuck when she's gesticulating and bouncing around and waving her hands while talking.
>>
>>673430
you clearly have weak baby arms, i could go to 400 0.3 and still aim twice as fast as you
>>
>>673430
I have the same stats but on medium and hard. I'm still shit. Just play the actual game, not a minigame that barely resembles it.
>>
>>674840
My game improved 3x once I learned how to actually move and jump. I completed the obstacle course on the Range without using Jett and last night got one of the best clutches in my life because I knew how to move out of gunfire quickly without using any duelist character or chamber.
>>
>>670056
Aren't Chamber's guns and Jett's knives just special weapons? Shouldn't those abilities just be exclusive weapons only their agents can buy like how only the Terrorists in CS get molotov and double pistols?
>>
its sad how many matches i have to troll because these braindead faggots dont deserve to win the match
>>
>>675085
I know how you feel, maybe these little queers will learn some day
>>
>>674933
wtf are you talking about noob, they're already the only agents who can use their own respective ult
>>
who's the most braindead easy agent?
>>
>>675122
reyna
>>
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post rank and reaction speed
use humanbenchmark website

>diamond 1
>>
>>675122
Reyna
>>
>>675122
Can aim: Reyna
Cant aim: sage
>>
Who are the most difficult agents to learn?
>>
>get headshot by someone running
>full tilt rest of match
how do i fix this
>>
>>675122
fade ffs, she's just a utility spam no skill dogshitter
>>
>>675303
Any sentinel

>expected to stay alive as long as possible so your team can use your util, and also expected to frag as high as everyone else
>often backseat driven by dead duelist teammates
>you can’t get value out of their abilities as easily as simple characters like jump girl and run really fast girl, etc.
>>
>have to play two shitty rounds with clown guns where everyone just runs and sprays because their accuracy is so dogshit before you can play the actual game
i fucking hate the pistols in this game
>>
yoru and fade should be removed from the game 2bh. invisibility and util spam, the biggest fucking cancer in an fps game
>>
>>675430
Yoru is whatever but Fade has legitimately the most unfun util to play against in the game so far, and I'm pretty sure it's only going to get worse. Ability shooters get powercrept and more retarded overtime. Great example is Siege which started with dudes with hammers and has evolved into ops that can shoot through walls with their super laser dick blasters from the future. Killjoy was the first one that was aids, and it only gets worse from here.
>>
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>>675439
>Siege
dont even remind me
>>
>>675424
Just marshall or chamber then
>>
Cypher legitimately needs a rework he is so ass and useless.
>Tripwire
congrats you distract and stall 1-2 people for 3 seconds whereas sage can stall an entire rush for 5 at worst and make them waste ammo
>Camera
this is mostly pointless because again, who cares about exact positioning as an anchor when you 1 vs 5 and have no abilities that can actually make use of it. The fact it makes noise on bootup means it will get shotdown immidiately by anyone with braincells and the recon dart is an actual bait troll ability like siege cameras for the same reason. Worthless on attack because defenders will just shoot it down immediately and you already have enough trips to cover the flank spots.
>Cage
Who the literal fuck wants smokes on defense?
At best its a retake option, but you need to already setup with them on the site to do that, so you're just praying they invade the site, give up the site just to have one ability work when playing brim would have achieved the same but better in every way.
His weakass nerd throw means he cant ever use it for attack.
>HatHack
Outdated design that hilariously conflicts with the rest of his kit.
All your kit tries to gather info on one zone, If you get rushed its useless, if you dont they arnt playing on that site so the lurker isnt going to press like a retard into cypher. All for a singular vision ping that gives the enemy a 3 second warning time. And yet because all off your shit drops when you're dead, you dont want to risk attempting kills for the ult, because getting traded as sent is bad.
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>>675122
Reyna, because her entire kit is designed to be a 1v1 trade machine with ease and little extra work required, which is why she is always in every pub.
Shes not busted and design warping like pre-nerf jet, shes just a pubstomp character because her kit is well designed for a crucial aspect of pubs.
Same reason why omen and (even though he's numerically bad) Phoenix get picked. Because their designs fit into pubs well. Its hard to argue for someone like astra or breach when you can just have guys who both deny vision and blind.
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>>675140
Ascendant 3, soon immortal, maybe this act even (hopium)
I don't have a screenshot but I average 180ms with my lowest peaks being 160ms. I don't play awp but I'm ok with holding reaction-based angles.

>>675303
In my opinion smokes. You can do so much with smokes it's actually borderline broken. You can play them like jett (without dash) to give yourself an angle for setting up 1v1s, you push your own smokes, you can sit in your own smokes, you need to know one ways (where applicable) and how to smoke for what situation. Most players just smoke "deep" into a choke and call it a day but you can use smokes much more creatively than that, for example see this https://youtu.be/VlWObAsPHdU?t=1279 smoke by boaster to both smoke the choke and give mistic an "obstacle" against the garden push, though mistic blows it by re-peeking too early.
The reason why I think sentinels aren't that hard is because once you understand the concept of space control you basically know how to play any sentinel. All their kits are based around space control (and sometimes info gathering) and that's about it. For example this lad >>675454 doesn't understand space control so he thinks that cypher's trips are weak and that he needs a boost (he doesn't).

>>675320
They weren't running, they had a peeker's advantage on you. Position yourself better and use util.
If they were actually running then it's just a lucky random shot, why would you tilt from that.
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since theres a talk about reaction time, im p1 peak, here's a random clip i found, would that be enough to get to at least d3? lets say i wouldnt play like a total braindead monkey
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>>675478
Space control is more important for offence not defense. On defense you already have space control by default, they have to press through chokepoints and flush you out, not the other way around.
The best play you can do with cypher is a trip+cage combo or a one-way smoke, and you are throwing all your eggs in one basket to do what Viper does from one that she can repeatedly use.
>But he can do it in 2 chokepoints
Except he cant make use of both areas by the time it gets removed.
>But teamate with you can help
The entire point of sent is they are meant to anchor a point solo. He cant do this against rushes, which is a big reason why he sucks.
And for this he has absolutely nothing for attack and nothing for trade. Killjoy at the very least has a zoning ult and a zoning grenade.
Cypher is entirely dependant on the map having tons of wall bangs to make the most of his kit.

The best sentinel right now plays nothing like a sentinel and is just a glorified economy duelist with tripwires. That should tell you everything wrong with the sentinel role.
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>>675489
The flick is nice, but you're shift walking into an angle you have an angle advantage on, but not utilizing it. You should peek the off angle (around where the 2nd drainage thing is at) with a side step towards the left wall and then either shift walk very carefully with your back against the wall or sidestep into the deep angle, both work but the second one is easier.
On top of that your teammate is taking the orb and you haven't checked the right side yet, so it should be their mistake, but here your job should be to stand still at an off angle from your teammate and hold left, for the very reason why this clip was made.
>at least d3?
Hard to tell from a few second long clip. Also depends on your region and server.

>>675490
>On defense you already have space control by default
You don't because if you did then lurking would've never existed.
>they have to press through chokepoints and flush you out, not the other way around.
It depends on who has the timing to that area, but generally yes. However to maintain that space control you need at minimum a body watching it.
>The best play you can do with cypher is a trip+cage combo or a one-way smoke
This is one of the ways of anchoring a site, yes, but it's not always the best or the correct way of playing it.

You still misunderstand space control and what having a trip actually gives you and the team.
Here's a hypothetical situation for you, but it's one of several cases that I can bring to explain this, also it's map-agnostic but I'll show bind.
In the beginning of the round you have info on the enemies taking hookah and long control and they're investing some util into the site. You leave 1 to anchor A on a wide overseeing angle in case of a lurk or a tp play and everyone else rotates over.
In this case if you just play cypher in the dumbest way possible by having A main & showers tripped, you can get 1 more body to rotate with you, because lurking is no longer possible.
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>>675490
Here's another case on defence. You see/hear presence in A main, unknown number. If you have a cypher trip (post-barrier) in arts, your team can play the blue area safely and hold the main push from another angle. Otherwise you just get timing'd and peeked there by a lurker who would sync with the A main push.

These 2 cases bring value so much more than what was described by you above:
>congrats you distract and stall 1-2 people for 3 seconds whereas sage can stall an entire rush for 5 at worst and make them waste ammo
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>>675490
Another easy and common case on bind. You push showers early to set the trip there as you get info that it's an A main push. Having a trip there allows you to play the entire area of bench + shower entrance without any fear of being lurked on from behind. Also having a primitive trip like that in lamps allows your team to play back site and triple without anyone wasting their attention to hold the lamps push (until it's broken of course).

These are all defence examples of how important space control can be. This particular round on bind will most likely end in the attacker's fail because of how strong the bench+showers defence is. This is why it's so important to take showers control for the A push.
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>>675506
it was a rando so i didnt expect him to start picking it up so randomly, i was hugging the left wall and he was on my right so i assumed we're gonna clear the room like this

also im EU, warsaw servers usually with 3 ping
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>>675518
Well either way, the moment the queue is up you should glue yourself to the main angle in my opinion. If it were me I'd hastily clear the right angle by making step noise (since there's already an audio cue that someone is showers) and then hold the left.
>also im EU, warsaw servers usually with 3 ping
I think that aim on warsaw/stockholm is around d1-d2 (last act), but that positioning is also d1-d2 (last act). However on london that aim would've been d3-immo (last act, depends on how consistent you are with these flicks) but that positioning and movement is p2 or lower (last act).
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>>675506
>>675509
Almost everything you posted can be achieved by the other sents bar sage
My point being is that the rest of his kit is lackluster and trips that target a single lurker alone dont hold against a retardrush.
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>>675522
>the moment the queue is up
the cue*

>>675524
>can be achieved by the other sents
Yes, that's what I said. All of them are just space control specialists. Once you understand space control, you know how to play all of them.
Cypher has an advantage over all other sentinels by having 2 global trips. But currently it's underpicked and underused because you can sacrifice 1 trip if it means you're getting the rest of the chamber's kit. Once they remove his trip entirely, cypher will take up the controller role on almost all maps without any buffs needed to his kit. Though I agree that the ult is lackluster.
>trips that target a single lurker alone dont hold against a retardrush.
As I described above, just having space control over a flank against a lurker makes it much more possible to decimate the fast rush, since you don't need to clear any space whatsoever to play from those angles. Also you can start the retake faster if you decide to play retake against such a rush, which is how you should be doing this anyway.
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how come i can go 32-14 on my p2-p3 lobbies but when i play on alt s2 silver account i go negative?
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>>675537
Aim skill is always relative to what you go against.
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>>675541
wdym, if plats are usually better than silvers, better aim, movement, gamesense, etc. so why are silver peeking me so fast that i cant even react
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>>675542
>usually
exactly. Its speculative.
There are players who reached immortal while ahaving the aim of a silver through good game sense. There are bronzes with aim of gold who are stuck from bad positioning and throwing.
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>>675537
EU servers I assume? I also find silvers harder than plats. I think it's due to the game being relatively new while already having a similar but established game popular in this region. You get placed to bronze on a new account so many csgo refugees take shelter in bronze-silver and their aim is disproportionally strong, but their knowledge of maps, timings, and everything else, is actually "silver level". That is my theory.
I find that winning in silver is more about abusing the fact that nobody cares about map control, so mostly by lurking. In terms of taking direct full-information duels against silver I find it's the same as dueling diamonds for the most part.
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>>675478
Cyphers trips ARE weak. If you wanted to be a great cypher you would have to be extremely good at cyphers kit and spend an autistic amount of time learning how to use it, like in the top percentage of cypher players. That’s what makes him hard to learn. The same is true to a lesser extent of Killjoy and and even less Sage, because their utility can at least be more useful by default than cyphers, but you also still have to be autistic.

Cypher is so weak I played a replication with 10 cyphers yesterday and not ONCE did anyone get stopped by a trip. At least Killjoy and Sage have the potential to alter the course of the round single handedly, cypher can’t do shit.


>all their kits are based around space control
That’s what makes them the hardest. You can’t just drop a smoke as soon as you see an opening, you HAVE to have more awareness over the map than anyone else on the team. You think smokes are hard to learn just because you can do fun tricks with them as if smokes aren’t one of the brain dead easiest abilities in the entire game to get value out of.

Meanwhile here’s Sage wasting her wall every round and wasting her res on teammates who get instantly killed a second time because the Sage player has mediocre game sense
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>>675608
>Cyphers trips ARE weak.
Not sure what game you're playing but in the valorant that I know cypher's trips are the strongest trips among all sentinels. All other trips get smoked by a lurking jett/omen/teammate 9 times out of 10. Sure maybe in low ranks that cypher's trip is an absolute immovable force, but every team has a smoker and every team has access to voice chat in higher ranks, which renders those trips way less effective. A chamber or a KJ anchoring B on ascent with a trip in market will have to look at market every now and again because of how unreliable the trip is. A cypher doesn't need to do that.
>Cypher is so weak I played a replication with 10 cyphers yesterday and not ONCE did anyone get stopped by a trip
I don't know where you're going with this. It's not even the same game.
>You can’t just drop a smoke as soon as you see an opening
That's a gold way of playing smokes, or it's something people do when they're filling smokes. Very shallow gameplay.
>you HAVE to have more awareness over the map than anyone else on the team
Not really. Smokers still need much more awareness to make a right call of whether to smoke in the first place.
>You think smokes are hard to learn just because you can do fun tricks with them
It's not tricks. It has a direct impact on the game, on winning rounds and on your performance. This is what skill is about. It's not a gimmick, it's part of what smokes are capable of.
Just because to 99.5% (or maybe even closer to 99.8%) of players it never even crossed their mind that you can create a site entry by walking through 3 brim smokes placed next to each other (like olympic rings) and pop flashing out of them, doesn't mean that it's some weird party trick and that it isn't part of the real main kit of the smoke characters.
What the abilities are capable of is what defines their value. What the completely brain dead community thinks they are is irrelevant to the case.
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>>675529
>Cypher has an advantage over all other sentinels by having 2 global trips.

How do people consider this an advantage? cypher can get intel on where an enemy is across the map 2 seconds earlier than everyone else would have figured it out.

………And that’s about it.

Killjoys alarm is superior in every way even with the leash. It gets destroyed less often, it can hold multiple doorways in a choke point way better, it can be paired up with a Molly combo, and it also chases the enemy like an attack dog if they try to run away from it. The fact that killjoy has a leash is barely a disadvantage anyway, the only way to make an alarm really useful is by monitoring them so you can swing when the enemy is distracted, and by strategically recalling and redeploying when you’re lurking or trying to clutch. cyphers whole character is about getting info and then doing absolutely nothing about it because he’s on the other side of the map.
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>>675622
>Killjoys alarm is superior in every way even with the leash. It gets destroyed less often
Lol, read above. Someone never had their alarm bot smoked and it shows. This isn't even some special tactic. Literally just use a smoke bro, and the alarm bot is gone.
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>>675626
The alarm still goes off in the smoke, good luck seeing where I hid my Molly though. Kek

I also recall and redeploy my alarm 2 to 3 times per game to watch my flank when moving around so good luck trying to clutch against me

Also nice job owning the most retarded neon on the planet.
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is this the cutest nose in valo?
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>>675637
Why does she look so weird, why is her nose twice as big as her mouth
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>>675632
>The alarm still goes off in the smoke,
Mate... Maybe this isn't a conversation for you.
https://youtu.be/AqtUrk9ZDMY?t=168
(don't have a homebrewed example for this but mate this is the most basic interaction in the game, it's like not knowing there's a secret shop in dota)
>the most retarded neon on the planet
That's D3-immo dudes who just keep getting owned by this weird setup. They truly are retarded (unironically).
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>>675642
>alarm bot gets destroyed
>I pop my Molly and get a kill

And cypher did what ?
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>>675639
idk but she's cute
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>>675649
She’s creepy
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>>675645
I don't know what gold cyphers are doing but kj set ups don't work beyond plat~diamond so you'd rather use your molly to stall push through the choke and your alarm bot for a side lane to maintain space control over it without requiring someone to be there.
The gold kj "hehe I have 2 mollies back to back there, they will NEVER enter the site" get 5 man rushed, flashed twice, revealed with a dart, dashed on by jett, all the while the 3 teammates just wait out the 3 second of your insane molly set up, get a free frag on you (the site anchor, which is extremely important), while your team loses space control (if you had any at all to begin with lol, setup master) and a site anchor in the process. The fact that you believe that kj setups get you kills screams that you're around gold-plat or lower. That is coming from a person who climbed from bronze to dia2 by instalocking kj on all maps (pre chamber).

You don't play the same game as I do so we don't have anything to discuss. I'm just kindly letting you know that your entire playstyle is detrimental to the team and that it can be countered by 1 or 2 actually skilled players who know why your setups aren't supposed to work.
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>>675642
>this is the most basic interaction in the game
Cringe
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>>675651
you're creepy
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>>675655
And how is that cringe? You have a piece of util that activates when you enter its line of sight. And you have a piece of util that hard restricts the line of sight. Is this something overly complicated?
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>>675654
And I don’t setup all my util at the beginning of every round because I’m not retarded like you apparently are
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>>675657
*one taps your trip from 10 meters away*
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>>675668
^the real most basic interaction in the game
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>>675658
>>675662
Mate, I don't need your rumored opinion about what high ranks are. I am (somewhat) high ranked and I can tell you exactly the pickrate and the reasoning for that pickrate for both kj and cypher.
KJ is a OTP for ascent. There are 3 reasons why it's picked there: the ult in garden and B main, the turret in B lane to be able to anchor the push from the boathouse side safely, and the molly stalling A button and B lane. All of these roles can be done by a combination of sage and chamber, so it's either that or it's a chamber+kj+sova/fade comp.
KJ may see play on pearl but the meta isn't established yet.
Cypher is picked alongside chamber on fracture, bind and occasionally breeze (even in pro play). The variable called "chamber" here is crucial because he can half-assedly do what cypher specializes in and then make it up with the rest of his kit, which is completely broken. Despite this variable and how broken chamber is, cypher is still picked and on more maps than KJ is.
Once that variable is out of the picture, cypher will become a staple sentinel and KJ in its current state and with the current map pool (namely breeze, fracture and haven) will NEVER even come close to replacing him.
>cope
I don't need to cope with anything. You didn't know that an alarm bot (or the cypher's trip) can be smoked until just 30 minutes ago. You don't even play the same game as I do.
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>>675680
>(or the cypher's trip)
The chamber's* trip. Brain is melting explaining bots that there's more to the game than their delusional experience.
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>>675680
Absolute cope
>reeee walls counter alarm bot
The free gun counters your trip
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>>675684
>there's no difference between countering/disabling an alarm bot and breaking the trip/alarmbot
Ever played valorant? Available here for download https://playvalorant.com/ (free to play)
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>>675686
The point is you have to a. Know where the alarm is and b. Have a wall or smoke still in your kit in order to use that counter to sneak past the alarm, and hope the killjoy is too dumb to notice despite being somewhere in the area. to get past chambers trip you just look at it, one tap it with a classic, or just turn around and go a different direction. Cypher trips are useless
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>>675687
Cyphers trip, not Chambers.
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>>675687
I don't know what to tell you anymore mate. I guess you win. Killjoy really is superior. 4chan said so.
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>>675692
Every agent is superior to Cypher, as I said before I unfortunately played a replication game with 10 Cyphers last night and it was one of the slowest, gayest, most unfun games of replication I’ve ever experienced
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>>675693
Damn... big if true. I hope riot considers your feedback and pushes the appropriate changes.
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>>675694
You should consider changing which agent you play, your team fucking hates you
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>>675697
I'll have them know that my cypher winrate on the 3 maps I main it on starts with a 6 so they can go cry about that on reddit or someplace else instead of my vc. Couldn't care less about immortal bots who instalock chambers and then miss like 2 awp shots per round.
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>>675699
Imagine how good your win rate would be if you played an agent with useful utility
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>>675701
Maybe when I'm closer to immo3 and radiant I'll consider your wisdom. For now I don't want to fix what's working.
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>>675694
Not him but to be frank, there's a reason cypher and astra have the lowest pick and winrates across the game. Since you are a dotard, they are the equivalent to Io. A hero that is good in pro play, borderline busted, yet absolutely dog everywhere lower because what the character capitalizes on is simply not enough and not utilized in your average game.
Having def info means fuck all if your team just doesnt rotate quick enough. Which for the majority of people playing this game, is the case. For pubs, he is a very weak agent which requires a lot of research just to be optimal with your toolkit. Even then, you become very weak on the retake.

Both you and the anons you have been arguing are right, you are just having drastically different experiences and metas based on being high rank or average.
If you are actually ascended, you need to grasp that majority of your meta is straight up irrelevant for 99% of the playerbase. You ever see a post or opinion here, you should just immdiately assume its gold minus
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>>675621
>. A chamber or a KJ anchoring B on ascent with a trip in market will have to look at market every now and again because of how unreliable the trip is. A cypher doesn't need to do that.

Which is a bad thing. Because you’re never in the right area to get a pick for your team.
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>>675430
Yoru is one of the worst agents but I’d rather see Fade removed by a landslide. Neon is cancer too, the running shit gives her way too big of an advantage over everyone else.
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>>675506
All sentinels guard against lurkers. that’s why they’re sentinels.
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>>675721
neon's running is amazing, combined with her ult and you make all the corner calebs mald on text chat
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>>675621
The questions wasn’t if high skill players can use the smokes in creative ways. The question was which agents are the most difficult to learn. Honestly, smokes are not difficult to learn. You put them down in the obvious spots and you’ve automatically gotten value out of them, even a noob can do it. It’s not hard at all. If you don’t know how to do high level shit with your smokes, it won’t make a difference for most people who are just starting out. What makes an agent difficult is how much effort it takes to actually get some value from their abilities. Smokes are low effort for the most part along with basically any movement agent. I’d even say flashing correctly is harder to learn than smoking.
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>>675730
And that’s why she’s cancer. Even when the Neon is on my own team I hate when they do this, they somehow have even less sense of teamwork than Reyna players.
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What’s the point of having an alarm if you’re not going to monitor it
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Why is Viper so fucking ugly without her mask?
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>>675709
I'm having a very rough time right now because the ranks are still not stabilized, so asc3 games often turn out with one team being full immo1 and the other team being full immo3 (and the difference is like, the winrate of the latter is around 70% over the former), so I keep losing it due to that, but I'm pretty sure I can reach immortal "on paper" (since all my lobbies are full immo1 anyway already) this act or next act, depending on my luck and how quick this new rank stabilizes.
>Which for the majority of people playing this game, is the case
That's my issue with it. What the majority of the game *thinks* the character is, and how they are playing around it, isn't the source from which you should be judging the character's strength. It's like if we teleported 15 years back and we're now playing cs 1.6 and NO ONE in pubs is buying smokes, because literally no one knows how to play around them. Does that mean that smokes were dog tier in non-pro play in cs 1.6?
>straight up irrelevant for 99% of the playerbase
It's not my problem that so many people are stuck playing the tutorial. I haven't played cs since 1.6 days and it took me just 2 full acts of playing (while also working full time) to go from legitimate bronze to legitimate dia2. The population of this game is extremely weak comparing to all other competitive games, but I fail to see how it makes or breaks some characters. It doesn't do that in other games so I don't know it should in this game.
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>>675739
fuck teamwork, she's trashing all the corner hiding losers which is why shes fun, but i heard shes not viable on high ranks because of good aim and tracking, shes good on low ranks because of bad aim and tracking. yes she should be reworked but its nothing comapred to fade, breach, yoru
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>>674422
>tranny flag
https://www.sankakucomplex.com/2022/08/06/transgender-valorant-pro-kicked-from-all-girls-team-after-racist-behavior-exposed/
this is a tranny game isn't it
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>>675825
and how many times have you gotten wrecked and screwed over the team because you spazzed out with your run + ult and didn't clear all your corners
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>>675804
>What the majority of the game *thinks* the character is, and how they are playing around it, isn't the source from which you should be judging the character's strength
I agree but when we're talking about Cypher, obtaining info from far away IS his strength. but the problem is that it's a strength that isn't very strong compared to everyone else. if your whole team is fighting B and the enemy rotates to A, by the time your trip goes off you've already lost A site, the spikes already planted, and you'll have no idea where the enemy is when you finally get on site. Even when you play to Cyphers strengths his kit still has very very little impact on how the rounds play out.
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>>675829
many many times but thats the fun part
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>>675791
her oversized protruding eyeballs make her look like a rodent
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odin in overtime btw, bunch of retarded fucking faggots so desparate for that 15 elo that they're
gonna only odins. if youre this fucking pathetic just slit ur wrists already
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shroud still got it
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>>675966 (checked)
why don't you git gud?
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i can hear neon ass clapping from 2 rooms away
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>>676001
what pissed me off the most was some cunt bottoming the scoreboard of the enemy team saying ez, i fucking raged
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>>676020
kek, based anon I hope you off yourself
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>>675656
CUTECUTECUTE
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>>671023
>need a healer
Kek
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>>675836
>if your whole team is fighting B and the enemy rotates to A, by the time your trip goes off you've already lost A site
That isn't a situation in which you use cypher and in this case no other controller would do a better job anyway. At least cypher's trip is guaranteed to go off. They could just jett smoke / neon wall / ph wall chamber's alarmbot and you'd get info on a plant only when it's fully casted already, not to mention kj whose alarm bot would be inactive lol.
Either way this isn't how you play cypher and obtain info.
The info you obtain is that your trip is intact. If your trip is intact, since there's very very few ways of bypassing it, then it means that area is safe and it's under your control. If you have for example bind B elbow tripped and they fake you and plant the spike (assuming you overrotated or whatever), then when your team rotates back through B spawn, your trip being intact is the indicative that they can just knife out run all the way through elbow, and that they can context the choke without anyone holding elbow. That's what cypher's trip means and that's how you use it.
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Post your DMs bois lets see where your aim is at. Sound allowed but no camping unless you're very low hp and no shift walking.
https://streamable.com/b2xi67
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I wish deathmatch was better.
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>>676235
constant polsition of all the players on the mini map, simple and easy fix
>>
They spawn enemies based on line of sight. You can literally just stand behind the box of a certain spawn point and farm kills through it via wallbang.
To fix DM they need to fix absolute distance to a player, not just LoS
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>enemy reyna has 15 kills in 5 rounds
>our reyna has 0 in 5 rounds
when is this piece of shit character getting reworked
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>using smoke for space control
This frightens, confuses, baffles and infuriates an average /vgl/ poster.
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I don't feel so good valobros...
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>>676276
>2/15
take a break for a day or two man
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>>676283
That game I was throwing and calling everyone niggers. The only other objectively bad game from me was this raze one. I'm doing fine in general, winning my clutches too.
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>be boomer
>play boomer character
>can actually make a big difference to game outcomes but have to try and get inside your oppontents heads with smokes, whilst also supporting your team of greedy duelists fighting another 5 duelists
It's good that they made characters for people like me. I unlocked quite a few characters already but he's the one I always go back to.
>>
so sometimes i have a drop from ~500 to 2 fps, anyone know what the issue may be?
specs:
-i7 12700kf
rtx3080
32ram
game is on ssd
>>
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?
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>>676578
skill issue + has minimap on rotating + jett main
>>
>>676578
very clearly not a hit
>>
>>676580
Is it actually better to not have the minimap rotate? Why?
>>
>>676233
Literally almost any ability can confirm if someone is in an area. I still don’t see the point of using cypher for any reason.
>>
>>675656
Almost as ugly as viper
>>
please get babybay to a lan event
>>
Is it better to master a niche character that’s rarely used so people don’t know how to play against you? Such as Astra, Cypher, Yoru, Killjoy. Or a waste of time?
>>
>>676574
I have drops from 350 to 100 on pearl like 3 times a game. Don't remember it happening on any other map.

>>676788
It is a waste of time except for maybe just yoru. You can just throw your tp mid on every map and then tp on it when it's in their spawn and then just kill all site anchors from behind as well as the rotating men, every round on every map on every rank until diamond minimum.
All other agents are generic enough to make it so that everyone know what to do against them.
>>
>>676803
You sound like a biased Yoru main
>>
>4 controllers and a sentinel
Duelists seethe
>>676788
>>676803
>kj waste of time
>>
>>676803
for me it's random map and a random moment it the game, it just drops to 2 fps, always 2 and the goes back to 500, doesn't matter the map, agent, abilities used, playing or spectating, etc
>>
>>675959
her nose and mouth is rodent-like too
>>
>>673430
The key to flicks is building 'muscle memory' with your sensitivity.
Well that and reflexes.
It's usually better to have lower sens in a game like val where you mostly need to micro-adjust your crosshair.
>>
How do I get gud at KAY/0 flashes?
90% of the time I'm flashing myself or my teammates.
>>
>>671703
there is no better feeling then tagging people after they toss a blind
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>>675642
I knew from day one that cypher's smoke gave intel and have never set foot in it.
How are these guys so fucking retarded?
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Hey bros finally got to silver after starting this split. Feels good.
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>>677088
It's more fun when you're fully blinded. I'm too retarded to turn flashes like other people in my rank but I just do this instead, once every 2 or so games on average.
>>
>>677093
The grind dont stop anon
>>
I want to be iron ranked what do?
>>
https://streamable.com/9589wt
Deranked so hard after this >>676276 the round became winnable solo. Back to playing the lowest form of valorant and popping diamond dogs with negative reaction speed. I really wish I didn't have to play this version of valorant because it's boring as fuck and it makes me forget how the real game is played.
>>
>>676240
may the team with the best reyna/chamber win
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Cypher is ba----ACK
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>>677229
To be fair, you have to have a very high IQ to understand how to play Cypher.
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>>676578
you twitched off raze in the last frame before you clicked.
>>
>>677232
Not really
>>
The enemy had 2 people at B(where I was holding), then 3 people went to A to plant. My retarded kill horny teammates rush A without coordination and die as always, I have no idea where one person went on B site but I can hear the second person stomping around the corner at top speed so I wait two seconds to get a pick before rotating. I kill that retard as he rounds the corner and immediately get flamed in chat by the enemy team for not being where I was supposed to be. I’m tilted the rest of the game and lose my match mvp.

Time to mute /all I guess
>>
>>677245
Mute everything until asc2 or so. NOTHING anyone says until then matters at all and it's simply a tilt factor if it tilts you.
>4 died to 3 in A, blaming the 1 on B
Platshits don't matter. They're not even humans. You need to absorb this concept if you want to improve past those ranks.
>>
>have neon on your team
>she rush grabs the spike every round despite having a Viper, a Killjoy, and/or a Sage on our team who are designed to be spike planters and whose ults are actually useful unlike this stupid bitch
>she constantly abandons teammates with her sprint and gets them killed in what should have been a 2v2 fight
>baits the team by waiting for them to get in gunfights then rushes around the corner and steals kills
>cares more about top fragging than giving coms or supporting teammates
>constantly gives away our location and screws us all over because nobody can get to a safe location quickly enough except her
>doesn’t give a shit if teammates die and we lose the round as long as they can retard rush and get at least one or two kills
>stuns her own teammates because she doesn’t give one god damn shit about situational awareness or pay attention at all to what her teammates are doing
>absolutely zero game sense, uses sprint as a crutch
>retard rushes at the start of every attack round and never checks her corners and dies (with the spike) deep on site while the rest of the team is still trying to get past the choke point
>acts smug because they’re top fragging despite playing like a complete moron (and we lose the game anyway)


Every time at least two or three of these things happen. I hate neon so fucking much, the agent is pure cancer.

If you main this ugly blueberry tranny I genuinely wish you’d run and fall off a cliff.
>>
>>677258
I forgot this classic
>walls up to rush onto site without clearing a single angle, doesn’t tell team that she hasn’t cleared any angles, our other duelist rushes with her and gets killed, while she runs to back of site to lurk and bait our team
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It may be hard to believe, but this is literally what immortal teamplay looks like.
>>
>>675656
KJ >
>>
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i guess plat is not for me :)
>>
>>677248
I never muted anyone before but last night I had to start muting my own stack. The comms are useful as often as they are distracting or just straight up wrong. When I'm outnumbered attempting a clutch, the worst is when my teammates somehow don't know where anyone is but still offer suggestions that end up getting me killed.
>>
>>677300
In my opinion (and how I did it, starting out as a legitimate bronze and now asc3) until asc1-2 you need to develop your own game sense based on timings, audio cues and other things. Then you should start implementing comms to change up your game sense, but NEVER to base your game sense on comms. And especially to never give in to the "clutch backseating" because it will always get you killed.
That's my opinion. I think if you play with comms until then then you'll have giant gaps in your game sense. You'll grow too reliant on someone communicating you a piece of information that you yourself should be able to deduce automatically that this reliance will become your death when playing with less competent people or those who simply don't comm anything in vc. You will never be consistent this way.
>>
And on the other side of the spectrum, there's so many "overcomms" in immortal it actually takes skill to listen past them to even get a chance to utilize your own game sense, even if the info is correct.
https://streamable.com/3qexwh
>one tower one main
>commed like 5 times by every team member
Meanwhile pro comms are very silent to allow to use individual game sense: https://youtu.be/VentFO6xGXw?t=134
>>
>>677314
I already noticed this because when I solo queue and play with people who don't comm or rarely comm, I play better than I do with my normal stack.

I'm a clutch demon but only when I can focus. The biggest issue is that I main a sentinel so I'm constantly being backseat driven by my teammates who think they know how to use my utility better than I do.
>>
Why do I find it so much harder to play defense than offense
>>
>>677327
>and play with people who don't comm or rarely comm, I play better than I do with my normal stack.
I think this is true for pretty much all people and it's probably something on the physical level that makes us that much worse when our attention is constantly dragged away from our main activity. All the strong players (sub 0.1%) I'm acquainted with (not only in fps but also in moba) unanimously said that they play better with no comms whatsoever, with some preference to having music on as well. Could be that wu wei thing too, for the music players.
This is why I think pros are also undercomming as much as possible, respecting this aspect of human players.

>>677330
Because you don't lurk and don't aggressively take space. I can tell without guessing that you take away "main" for free on all sites instead of aggressively holding control over it, if not pushing.
>>
>>677341
>I can tell without guessing that you take away "main"
EU moment
>I can tell without asking that you give away "main"
>>
>>677322
I just look at the minimap a lot to figure out where people are, IDK if that's a bad habit though
>>
>>677341
>>677343

>Because you don't lurk and don't aggressively take space.

do you mean don't lurk OR don't take space?

how do you lurk and also aggressively take space

I can lurk but I feel stupid about it, it only works because I'm low elo and nobody watches their flanks. sometimes I get fucked when I try to do this because I can't get to the spike in time

> I can tell without guessing that you take away "main" for free on all sites instead of aggressively holding control over it, if not pushing.

What if I'm playing a support character, am I still supposed to aggressively hold control over the site

What if I'm the only person watching main and I'm outnumbered, am I supposed to hold as best as I can and hopefully get a trade, or run and give up the site until my team gets there
>>
>>677350
Yes, I mean you're probably not doing either one, not necessarily at the same time, though taking space aggressively and discovering that your site isn't being contested should be the starting point of your lurk almost all the time. Going back and rotating through spawn is the biggest mistakes that even immortal players make every game. The space you'll take with your lurk even if you play it to "contain" the enemy rather than just backstabbing them for kills has an enormous impact on the round.
>I can lurk but I feel stupid about it, it only works because I'm low elo and nobody watches their flanks
Lurking is so much more than just backstabbing for kills. However you can do that in several different ways as well. The easiest-to-execute but still an extremely effective way of lurking is when you lurk to contain the enemy in a certain area, for example while they're chilling in A main and are waiting out smokes before engaging, and when they begin their execution is when you make your move and try to find easy kills. When the execution begins nobody will be watching flanks, and if they do it's still a 1v1 duel, however to them losing this 1v1 duel will result in a major loss in area control, which is essential for post plant.
If the lurk is tripped you can still play to contain. Someone will be posted to watch your lurk but you don't have to engage until they start actually executing the site. Or you could kill the trip and knife out back to site for mind games, but it will be much less effective, especially if your enemies don't even have a mind.
>What if I'm playing a support character
For the most part yes, except for maybe KJ. You can assist or even single handedly establish main control on all other characters.
>What if I'm the only person watching main and I'm outnumbered
Knife out and run. Use util to stall a bit and play post plant.
Surviving to play post plant is the most consistent way of play defense.
>>
>>677355
>and play post plant
I mean retake*
However if you're maining flashes then I think trying to get one flash kill before backing off will become more important the higher rank you become. It's never a guarantee, but you should always try playing in a way that would try to make it work, solo or by coordinating with a teammate.
>>
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Meanwhile
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>>677361
>40,042
so close
>>
>>677350
>What if I'm playing a support character, am I still supposed to aggressively hold control over the site
yes unless you're sage, just use your wall
>>677355
>For the most part yes, except for maybe KJ. You can assist or even single handedly establish main control on all other characters.
wdym. the turret is literally free bait to peek main on your behalf. if it goes off you just chuck a molly at the bitches. ez hold
>>
>>674491
I never got pissed off at those banners. I just assumed the person using it was emotionally weak and could be exploited for easy Ws.
>>
raze ult shooting sound and hare nade make no sound whatsoever, what the fuck is that
>>
>>677458
Her grenade makes sound, it just has a radius that is way too big or it deals way too much damage
>>
>>677487
it dealt 85 to me and there was literally no sound
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>>677488
It makes like a beeping noise as it gets close to you
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>>677422
Yeah but you can't lurk with kj because all of her util is range bound. You can establish main control sure but with kj specifically I'd say just staying alive tuck somewhere in the corner on site is more valuable. But not by a large margin.
>>
>>677513
aren’t almost all abilities ‘technically’ range bound but you can still lurk with them, you just have to know when to use it. kj is one of the few who can recall most of her shit if she puts it in the wrong place. 99% of the time it’s pointless to leave your util behind anyway, you can just recall and save your kit to push them out post plant or to guard the dropped spike. I can’t play kj on defense anymore if I don’t either hide in spawn all round (boring) or just lurk so i can box them in with my utility (fun)
>>
>>677458
the sound in the game is fucked on occasion.
>>
>>677245
>enemy flames and tilts you
so based
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>>677322
>overcomms
>that clip
bro try playing in NA
>>
Hello everyone, i only started to play Valorant and idk who to get by second free agent contract, already got Reyna on first.
>>
>>677826
how are we supposed to tell you dumbass
>>
What are you supposed to do when your team is playing like monkeys and they keep leaving you to 1v4 or 1v5
>>
>>677826
do u click gud?
if so
chamber
do you click bad?
fade
>>
>>677826
To be able to fill every role you need to unlock (I'd suggest this order): viper, breach/skye, chamber, kj/cypher. Then it's just a variation of a role that you already have, e.g. astra instead of brimstone, so you can unlock them as you see fit.
>>
>>677868
Join them and bait them.
>>
how many times can i get comms banned before perm?
>>
>>678000
I never had more than 2 consecutive ones. But you can just join VC and call everyone niggers on there. They don't listen to VC.
I've been calling people niggers on VC for a year straight and I haven't been banned once for it. However I occasionally get "abusive text" warning for typing something like "l2p bots".
>>
>>678000
I've probably had 8-10 of them but my buddy got a hardware ban after ~6.
He was saying some dangerously based shit though
>>
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I don't care nor take offense to anything people type, I just like the satisfaction of getting little shits suspended.
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>>678072
>cares enough to click the report button and select a reason
You lost
>>
How does everyone have instant reaction time? what the fuck
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They will regret this in 3.. 2.. 1..
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>>678104
wtf is a killzone? like a range of that laser?
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>>678105
It has fall off and killzone means the range before which it deals full damage.
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>>678104
Nice now we get to instantly fucking die to this shit
>>
NEON = CANCER
>>
The mere fact that certain agents have pick rates 100x higher than other agents is proof that this game is not balanced at all.
>>
>>678104
this ugly tranny is the only agent without a single counter and it's bullshit
>>
Reaver 2 is boring
>>
>>678072
I say heinous things in voice chat because im not a fag with an annoying voice and faggots get mad in text chat for me to report and ban them and I never get even a warning. kek
>>
>>678104
she might finally be playable, her ult was completely useless. Its still not very good anons here a fucking retarded. Anyone slightly competent would rather run and slide with a vandal than use her buffed ult
>>
>>678305
The shittiest league characters constantly got picked. it means nothing
>>
playing against reyna makes me so horny...
>>
What’s the best agent to use when first learning this game? I tried viper but obviously have no fucking clue where to put walls so have switched to Jeff

Also just any tips on learning what the fuck is going on and what to do tactically, I’ve only recently moved to PC and never really played a game like this before (but clicking on heads is fun)
>>
>>678507
Jett, not Jeff, although they should add Jeff
>>
>>671509
Because their skill makes up for it you UTTER RETARD
>>
>>678386
yea was honestly expecting more. at least the knife is hard
>>
Viper is so much fun, easily the best lurker in the game with the most creativity
>>
>>671705
kovaaks has made my aim pretty good
>>
>>673430
try using a metronome on practice bots
the timers that are used to make the bots disappear are very different on easy and medium
try finding a bpm that the easy bots are on and then turn on practice bots and only tap the bots with the metronome
slowly raise the bpm until you can get it to medium level
try medium again
>>
>https://tracker.gg/valorant/profile/riot/J1haddistJohn%23NA1/
I'm managed to get plat 2 on this new account despite still being stuck on silver 3 on my main
am i getting lucky in games or is sage just really broken?
i never frag out in these games and tend to lose a lot of gunfights yet my team still clutches
i think i'm pretty good at wall placement however is that what's getting me to plat 2?
my friends are all in silver and im not really better than any of them yet here i am
>>
>>671497
>>671514
I have really bad aim but I'm sure I can't rank beyond Gold3 just because I can't run the game at more than 45 fps on my toaster, maybe way less depending on the map and the current effects on the screen (around 35fps on Pear, below 30 on Fracture if there are multiple smokes or shit like a killjoy/astra ult)
I'm thinking about stopping playing comp because I know I could do way better if I had with better specs, I think im pushing too much those 4GBs of ram and that poor 1GB vram ddr3 GPU
>>
>>678655
Silver is stronger than plat on EU, idk about NA.
Also it's way easier to rank up on a support character than it is on rank up on a duelist, if that's what you mean by "sage is op". She's not btw.
>>
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This is what d2 (former p2) on EU looks like right now. Supposedly this is a top 7.5% player.
Everything that you see before ascendant is a tutorial mode. In other competitive games it's not even silver level.
(also another top 7.5% player decided to tp into the site instead of even glancing at where his partner entry was)
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Thank god the sanctions that I found out that you can buy riot points via some kazakhstan currency (tenge) that turns out to be almost twice as cheap. God bless wars, invasions and other bs.
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Me I'm tenz today, me.
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>>678727
>tfw can land sick shots in DM and get pentas like crazy
>In a regular match I panic and miss all my shots
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>>678733
That's because the average level of players in DMs is dog shit. From my experience it's around gold-plat level with just a couple of actually strong players.
Here's my lobby from some time ago with the actual radiant raze. You don't even get to react, though granted I had a bad day myself.
>>
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>>678755
>>
>>678703
Did you ever think maybe it is easier to rank up with support characters because support characters win games even if they bottom frag? Brainlet duelist mains be a bit more grateful to your 1000 IQ sentinel mains who are winning your games for you, please
>>
>>678703
I wonder how much assists contribute to the RR you gain. I consistently get 15-18 frags, win or lose, and also get 10-15 assists most games. I usually play Sage, Brim, and Kayo
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>>678864
I think it's for many different reasons, both external and internal. I went from bronze (on another account, my current main starts with gold) to d3 (former, current peak asc3) by playing kj only. And I didn't simply rank up, I improved from being a bronze player to being a d3 player.
One reason is that sentinels and other supports play into the concepts of the game that aren't just hitting heads. Timing, space control, trading teammates, stalling pushes, clearing important site points with lineups, etc etc. If you improve at all of this and still have mediocre aim, you're going to be a solid d1.
Another reason is because statistically the people who instalock duelists aren't that bad. If they're in your lobby then they're around your rank, which means that they on average win and lose around 50% of their games. But since they mostly play into "head clicking" and entrying, you can use this 50% as a base to improve it with your non-"head clicking" skills. If that makes sense.
And the final reason in my opinions is that the support players are strictly worse, so "replacing" one is a bigger impact than replacing an average duelist player. This stems from an online gaming stigma that support characters are for braindead egirls and "let the strong ones take care of the real roles" kinda thing. This is completely the opposite in valo in my opinion (and to a degree incorrect in mobas and other games too). Supports are the hardest roles, entries are the easiest roles. So you should take the harder role and make it work instead.
>>
>>678477
I don’t give a shit if neon is playable I wish she’d get deleted from the game
>>
>>678499
everyone who plays this game is a complete faggot, confirmed
>>
>>678707
Can you give a more specific critique of the game play in your webm. I don't understand why they stand in the corner and bait towards the end, is that your main issue?

That weak team comp also looks more like something you'd see in unrated.
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>>678943
I was talking about the raze. The POV is me. This is a lobby I got to after deranking to asc1 and the raze was d2.
>we take long control
>we make noise, get the orb
>omen smokes ct and elbow (kinda)
>raze literally turns around and goes somewhere instead of just blast packing and entering
>decides against it
>decides against deciding against it
>decides against deciding against it deciding against it
>so much time has passed the enemies should already be walking out of ct any second now
>yoru realizes that and decides to enter, without taking note that raze is literally afk
I seriously pity the people who log into valorant and play this version of the game for the next 10 hours every day. This isn't even valorant, it's some different game.
Gladly now I'm back to asc2.
>>
>>678955
Oh, I thought this was a clip from a streamer or something and I also wasn’t paying close enough attention, I see now that you were just watching raze not baiting, sorry about that.

I played as KJ two nights ago and had a Jett who was watching our flank the entire attack round, and a neon who would sprint loudly right to the site entrance and then would sit there waiting for the whole team to enter with her, similar to what your Raze was doing. Of course we lost. Games like these make me wish I just played Reyna.
>>
Explain why this shitty game even bothers making characters that aren’t duelists. Every time they have a competitive support role agent they nerf them to shit. Then they give the cancerous agents like neon a buff as if we really need to see more duelists with high pick rates, yeah thanks a lot riot. A character like neon in every fucking match is exactly what we all wanted, not. The game is so biased in favor of offensive characters it’s not even fun to play anymore because out-ability spamming the opponent is the only way to win.
>>
>>678982
In low ranks I think you should just wait out smokes and dry clear the entire site by yourself in the last 20 or so seconds. That's what I was doing. Alternatively you can go lurk because these people will just stand in front of a site until the timer goes red because they literally have jelly instead of brain.
I was just annoyed/frustrated because it got me from proper lobbies back to that cesspool again. And at that point I'd just play deathmatch instead of compe because there's literally just as much strategy going on except you respawn faster.
>>
>>678507
Most people who have no idea how to play just play Sage or Skye so they can heal if nothing else.
>>678477
Bro , I just experienced neon top fragging on both teams TWO games in a row

Tell me neon is not broken
>>
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>>678072
remember seeing this shit every day and being like

> god which one it was
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>they update the game but competitive queue still isn't enabled
wtf
>>
>>679175
They put the emergency brakes on competitive because a bug that makes flashing completely useless went viral on twitter this morning
>>
>>679179
yea but that was 4 hours ago and they just released a patch 20 min ago
i thought it was going to fix the queue but it didnt
>>
>>679189
it's back up as of a minute or two ago
>>
>friend who cant play comp with me because of rank difference wants to play unrated
>our team has a duo queue both of whom have no crosshairs
>enemy team has immortal reyna who basically aces every round
unrated is so incredibly dogshit
>>
omen is the soloq agent
he got smokes, a flash, and a repositioning/flashy play tool
what more could u want
>>
Exemplary showers control round. This one simple tricks destroys all A hits. And if they don't come here then I use my trip deep behind the orb and play from showers+bench, especially when there's no sage (but you can just shoot the sage wall).
https://streamable.com/l4sa88
>>
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I AM PISSED
>>
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YOU WILL QUEUE AGAIN TOMORROW
YOU WILL BE DELIGHTED AT THE FACT THAT YOU """"""""""RANKED UP"""""""""""
YOU WILL ENJOY THE FORCED DERANK
YOU WILL QUEUE AGAIN TOMORROW
>>
>>679594
I don't play ranked at all, I just play to complete battle passes. Played ranked OW for some time and it made me more unhappy than happy.
>>
>>679581
Worst ult voice line for the worst agent
>>
>>679596
based fellow unrated chad
I also have voice chat off
>>
new agent when?
>>
agent skins when?
>>
>>679610
If they don't intend to slow down, potentially in a few weeks when LCQ concludes. Chamber was announced mid november with champions taking place early december. This time's champions are in mid september.

>>679611
Hopefully never. Or with an option to force display default skins on your end, but then what's their point anyway
>>
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Somethin' goin' on in the streets
>>
>>671291
The number one issue that I've seen when observing people is they don't know how to calm down. That seems like a mental issue. People need to trust themselves, focus, and stop jittering. Stillness is heavily undervalued
>>
>>679644
>2nd round
>phoenix forces sheriff instead of spectre
>viper half forces
>raze half forces
>skye half forces
Kek bronze eco is insane
>>
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>>677299
>Thinking kills + skill
>>
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Oh boy, another game with two neons top fragging on both teams. I'm so happy that this well designed and perfectly balanced character was added to the game.
>>
>>679647
impossible. maybe I need to stop playing valorant while stoned.
>>
>>679610
Hopefully never, every new agent has made the game progressively less fun.
>>679611
other than the KJ hoodie from Warmup which should just be her new default, why would you want skins? Imagine not recognizing who any of the enemies are because of a skin. that sounds absolutely horrible.
>>
>>679685
>Imagine not recognizing who any of the enemies are because of a skin
I play with a red outline on all the enemies anyway so as long as their main character outline is similar it wouldn't make much difference to me.
>>
>>679647
Staying calm under pressure is a skill that surpasses a particular game and even video games in general. It should be recognized as a skill and worked on by those who are lacking in it.
The point of this skill is to delay the adrenaline as much as possible by tricking your brain into thinking that the situation you're currently in is nothing special. The adrenaline can come afterwards during the next buy phase though, it's ok.
>>
>>679072
>>679678
So far I haven't actually seen anything about here Kit that makes her especially broken or even just above average, I'd guess it's moreso the kind of player she attracts (by that I mean Smurfs and people in dire need of bullying)
>>
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>>679682
That's exactly what you need to stop doing. Playing valorant or apex stoned is stupid. I have told this to people in Apex, and they refuse to stop, which is part of the reason I moved to val. At least I can force wins with stoned teammates every so often in it.
>>679689
I disagree. I'm far, far too fucking absorbed into competitive games when I play them, but adrenaline really actually does make you feel like time is moving in slow motion sometimes. It gives you focus, and can help you move your muscles the way you want them to move when you want to move them. Adrenaline is a human response that helps you deal with whatever the problem is. It's helped me in the military, it's helped me in dangerous life situations, and it's helped me in gaming. People just have to stop fucking twitching around like retards and twirling their knives/jittering/flicking left and right/spraying etc. when they should be staring at one angle in this search and destroy game.
>>
>>678507
Unironically Sova
You have the Reconbolt and Drone to check for Aids Off angels or other shenanigans and when you go with your team you can always use your util and be at least a little helpful even without knowing crazy lineups
The Ult is fun and has high potential even in the hands of a new player (just remember to use it reactively and not proactively)
And your Eco is always great because you don't need to bother buying shockdarts at all, leaving more money for guns or abilities
>>
>>679690
she has an ult with infinite ammo that has a 3x headshot damage multiplier. She can wide swing with her run and slide while infinitely spamming her ult. If she misses a headshot she simply needs to just adjust her aim without even releasing the firing button.
Neon is stage 4 terminal colorectal cancer.
>>
>>679072
If you think that Neon has an easy time against a GOOD Cypher, Chamber, Kay/0, Killjoy, or Sage, you're either retarded, or need to play her so you can know how much they slow her down
>>
>>679687
you say that now until you get tour de forced across the map because you didn't recognize chamber in a catboy skin.
>>
>>679698
I'm watching high elo streamers play against her and this just isn't true.
>>
>neon isn't broken because you have to get a headshot to make use of the buff
I see this argument so much and I don't understand why. everyone is aiming for headshots in this game 90% of the time, including people who play neon.
>running and gunning reduces accuracy
Neon can run faster than everyone else to a favorable position, stop moving for half a second, infinitely fire at you, and you lose every time.
>>
They should have stopped adding agents after Skye
>>
>>679697
>>679706
Well I haven't played since the latest patch so I wasn't really aware of the headshot multiplier, you are right though that sounds pretty broken
But it seems like I'm just at a lower rank than everyone else here because the way you describe her makes her seem so powerful but I have barely if ever seen that actually in a game lol most neons I encounter are dogshit and die to the simplest counterplay to their aggressive sliding
>>
>>679710
Nah, they shouldn't have stopped balancing them though
>>
>>679715
I feel like every agent up to and including Skye is more or less balanced. I would tweak the sentinels and Viper but other than that it's gold.
Every single agent after Skye is imbalanced.
>>
flash!
>>
>>679694
That's not the adrenaline that I'm talking about. When you mentioned twitching, I started talking about the adrenaline that makes your arms and the entire body tremble, makes you sweat and twitches your eye. The one you're talking about is some pussy ass lowercase """"adrenaline""" that is simply and elevated state of alertness at best. That one is normal of course.
See this clip >>678955. If this is what you meant by "twitching" then it's simply a very fast crosshair placement. It's an essential skill if you want to switch the angle you're holding. It's basically just flicking onto an empty angle. You can see this in every player in immortal and above. Tune into any immo/radiant stream and you'll see it within the first 3 minutes of gameplay.
>>
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>need healing?
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>>679722
What you're talking about isn't adrenaline. What you're talking about is Tourette's. And the clip you told me to look at is absolutely not what I meant by twitching
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>>679724
No, and if you come into my office dressed like this one more time you can pack your bags, this a respectable company
>>
>>679761
Basado
>>
Anyone here completed the range obstacle course without abilities? I made it to checkpoint 9 out of 16
>>
>>678755
DM is matchmade just the same as other modes. It's particularly noticeable if you spend a few DMs doing something like practicing SMGs or pistols (and placing poorly), then switching to rifles.
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>>679759
What I'm talking about is exactly a burst of adrenaline, called adrenaline rush. What you're talking about is a medium amount of adrenaline release.
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>>679504
I like playing him since there's no real pressure with it. For the most part, I just throw out the smokes in the usual places for my duelists, get the trade when they die, and just play normally. Simple as
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>Neon trending on twitter
goodbye chamber rage. hating neon is the new meta. LETS GOOOOOOOO
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>>679761
t. Brimstone
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SOMEBODY FUCKING HELP ME
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>>679966
yikes
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>>677299
i went from s3 to p2 bottom fragging most games lol my friends were all pissed
get gud?
>>
when is fade getting nerfed into the dirt, she is the most unfun piece of shit agent in this game to play against
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>>679966
>reyna
So you had about as much impact on your "insane round" as a support would if they just stayed alive and threw a couple of abilities. Not bad, repeat this for 25 rounds now if you really want to be useful.
>>
>>678072
I report people for saying bad things to me while i ragehack on throwaway accounts. I get multiple of these daily.
>>
>>680237
all agents released in 2022 were a massive L. Including Kay/O.
>>
Whats the correct mouse DPI to use? I have a mouse I can set the DPI between 1500-10,000, and I normally have it set to 2500. I saw a cloud9 streamer with a dpi of 800 which sounds unbearable to me, wtf?
>>
>>680258
I hate this
>>
>>680283
You should learn about eDPI. Basically it's your ingame sens multiplied by your DPI.
So for example someone with 800 dpi and 3 ingame sens will have 2400eDPI, and someone with 2400 dpi and 1 ingame sens will have 2400eDPI.
This is a better way to compare sensitivities.
Use whichever one you like and feel comfortable with, there are literally no boundaries. I personally play at 900eDPI and I have fingertip grip (meaning I do 80% of my aiming with fingers alone, and 20% is moving it horizontally for 180 flicks). You can see some of my clips here: >>678955 >>678727 (and many other across this thread)
>>
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There we go again
>>
valorant = cs:go with barbie dolls
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>>680329
I really hope this
>Valorant is just x with y
Thing fucking dies quick, the last one of these that was genuinely funny I saw over a year ago
>>
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What a lucky cunt. He didn't reset his spray between these.
>>
>diamond
>tfw you'll never be immortal
>reach immortal
>tfw you'll never be radiant
>reach radiant
>tfw you'll never be pro
>>
extremely hot take: abilities should all be rebuffed
everything just feels weak compared to the fun times near launch
>>
>>680515
Not even a hot take handing out general buffs instead of specific nerfs when one thing turns out too strong is a valid balancing strategy, but no modern shooter does it
They release shit broken every single time and nerf everything that is strong in the new meta that emerges, rinse and repeat, after a few years you have soulless overbalanced garbage like siege where every strategically creative outburst is immediately silenced by a hefty nerf and company darlings are left unchecked for months
>>
>>680532
It's not valid, it's bs. All the abilities are involved in the calculations of things like ttk, timings, area (for aoe effects when applied to chokes and sites) and many other things. If you just hand a bunch of buffs to everyone, you directly change these parameters, which should be as static as possible if you want your design to be good and remain consistent.
Worse yet if it's prompted by something that you have designed to break the constancy of those parameters in the first place. It's like instead of covering a fuck up you roll with it and turn everything into shit.
>>
>>680690
Nah he's right. What we have now is objectively worse. The game is insufferably unbalanced, half of the agents almost never see gameplay at the higher levels because of how fucking ass the devs are at making every character have an equally fair shot at being useful. They keep adding new agents that rape the older agents and the nerfs do almost nothing to fix it. They need to start buffing some of the agents that never get to see the light of day, it's the literal only way to make them come back into the meta. Nerfing agents is not going to fix the problem, because they're just going to keep adding new shitter overpowered agents. I understand not wanting a power creep but we are already WAY past that point and you cannot undo what's already been done without completely redesigning every single agent that's come out since at LEAST January.
>>
>>680515
everything feels weak partially because they are specifically designing new characters with the intention of countering the original characters, but then they forget to make counters to the new characters so they end up just steamrolling everyone else and making everyone else's abilities feel like dogshit.


I bet the next new agent has 2 sage walls and their free ability is a mini brimstone ult. knowing how valorant devs don't play their own game, I would not even be surprised.
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>>680699
What agents aren't being used and picked? The only objective issue with the current balance is the existence of chamber which made kj and cypher much worse but also took 1 spot on literally every single map. Besides this one glaring issue and maybe phoenix (which is still trash) there are no issues with the character balance. All characters are valid and can be picked on at least one map (even alongside chamber desu). Each map has its own character meta (once again aside from chamber being a must pick). There are close to no power creeps, the only one I can think of is astra-brim.
What are the issues with the balance then?
>>
what was the most fun era of valorant so far? I would say late 2020/early 2021. Least fun era is summer 2022 no question
>>
>>680726
>All characters are valid and can be picked on at least one map
But they aren't. Every map, every game, the agents are Chamber, Viper, Kay/O, Brimstone, Fade, Neon, Raze, Sova or Breach. every game has at least two or three of these characters on both teams. that's half the agents that are curb stomping the other half, the others get rotated in at varying levels of rareness.
>>
>>680743
>Viper
Not picked on ascent, haven. Barely picked in bind.
Instead brimstone and omen are preferred.
>Kay/O
Almost never picked on bind and icebox. Preferred on breeze. On the other 3 maps an optional pick mostly competing with skye
>Brimstone
Viper is preferred on breeze and icebox. Competes with astra on ascent.
>Fade
Preferred to sova on bind and fracture. On the other 4 maps competes with sova and mostly loses.
>Neon
Loses to all other entries (even yoru) on all maps, with the only 2 somewhat viable maps being fracture and breeze.
>Raze
Preferred on bind and fracture. Barely picked on icebox and breeze. Otherwise competes with other entries and mostly loses.
>Sova
See fade
>Breach
Loses to skye on all maps except for fracture. Sometimes picked experimentally on ascent and haven.

None of the ones you listed are absolute must picks aside from chamber
>>
>>680770
I didn't say all nine of them are picked on every map.

I also didn't say any of them were "must picks", they just ARE the only ones that are picked because of how imbalanced the game is.

You saying that Brimstone is picked over Viper on certain maps, or that Fade is preferred over Sova, is not disproving what I said.
The same 9 or 10 agents make up the majority of the composition of every single game.
Add skye in there too, and I'm still right.
>>
>>680857
Yeah I see skye in every game, on both teams, every time
>>
The Chamber nerfs did fuck-all.
Pretty sure the sentinel pickrates haven't even budged 1 percentage point since the update.
>>
How do you know if you're overpeeking an angle?
>>
>>680690
i feel like gunplay is now way more important than it was in the past
which sucks because i felt this game was supposed to be counter strike with super powers
not counter strike with crappy powers
>>
>>680947
if the enemy can see your entire body
if enemies could come from multiple angles in front of you and see you
you want to peek so that only the person you're peeking can shoot you
>>
>>680902
It'll take a while for the meta to shift
I'm happy that they're balancing in this way instead of taking a hammer to the game every time the meta feels stale or whatever
>>
>>680743
>every team has at least 40-60% of the agents be from this list of 47% of the agents
sounds like a really busted game
>>
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Kinda missing split already, especially with the addition of neon and fade which should change the map up. Also a new meta was forming with viper just when it got removed.

>>680857
You said that "it's the same X agents", and I made a counter point saying that all of them have counterparts that are also picked a lot.
>The same 9 or 10 agents make up the majority of the composition of every single game.
How can this be mathematically possible when each agent has a decent pick rate, except for only a few outliers? What you're saying makes no sense statistically.

>>680902
They didn't nerf what he was strong for so he's here to stay 100%. In fact they made it look like they have no fucking idea what's going on with the game with these last few balance changes. The neon change was based solely on pickrate stats I'm sure, it's the most detached from reality change I've seen in a while. Chamber is strong because he has BOTH the trip and the aggro capabilities with the tp, so to actually nerf him they had had to remove one of these, which they didn't do. They nerfed a fucking slow field. If chamber never had slow fields from day 1 he'd still become just as meta defining. What a bunch of lunatics they had for this last balance patch.
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>>681044
Also I was talking out of my personal experience last night so here's the actual stats. This aligns with my experience too.
And the ones from neon and down, including neon, are situational picks for certain maps that are actually valid.
In my opinion:
>neon
Fracture, breeze
>breach
Fracture. In fact it's a must pick for fracture unless you want to lose
>astra
Ascent, bind
>yoru
Yoru
>kj
Ascent
>cypher
All maps. Best character really
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Looked up last act with no chamber. Cypher and kj are both hovering above 3%, which I think is good enough. They should just remove chamber's trip, rename him to a duelist and replace the trip with something that would help entering sites. That'll fix kj and cypher
>>
>>681049
>>681046
If you don't see the problem with the bottom third of these charts I honestly don't even know what to tell you
>>
>>681054
I don't know what to tell you either. If you actually believe it should all be like 8% across the board then you're genuinely retarded and have no idea how games work. Aside from kj/cypher there's literally no issue with this sort of distribution.
>>
Most people literally don't know how to play the game, they think the only thing that matters is kills and will rush the enemy when defending then die, then get angry and either blame their teammates or themselves.
>>
>person with 120 ping in lobby
>just swings everything like a retard and gets free kills because of the ping difference
when are ping abusers getting banned
>>
Anyone else find that one session they play really good for like 3-4 games then utter shite after that >
>>
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It's so fucking over. The dream of immortal this act is dead. And I had like 1 "bad aim" day between all these.
Fucking kike plots to make players keep queueing. Just let me play the fucking game.
>>
Killjoy is complete fucking bullshit btw
>>
>>681093
>tags you from an infinite range away with perfect tracking slowing you so you get headtapped instantly
hehe :)
>>
>>681090
>blames da jooz for being bad at the video game
holy fucking kek
>>
>>681010
It’s actually more like at least 4 with one wild card every once in a while
>>
>>681044
> The neon change was based solely on pickrate stats
Why do they give a shit about increasing neons pick rate. As if we don’t have enough duelists already
>>
>>681049
You think it’s “good enough” that you have a pick rate percentage difference of 560% between Jett and Killjoy/Cypher in the last act. And in this act there’s a 1,900% difference between Chamber and Killjoy/Cyper. To you, this is balanced. Oh, okay.
>>
>>681184
Are you claiming right now that me making like 10 posts about "the chamber issue" by this point is me affirming that "this is balanced"? Have you lost the plot?
Your entire post is based around the fact that you haven't read a single word I said.
>>
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Noice, pretty much the main skin I wanted this split
>>
>>681095
That’s like the only thing she has left that’s still useful and you’re complaining about it. How about we remove everyone’s flashes and smokes too since it’s not fair to get shot when I can’t see.
>>
>>681060
People like this are aids. They play to compete against their own teammates rather than playing to win the game.
>>
>>681046
Why do those 2 have such a high win rate if they’re bad agents
Inb4, yes I understand why chamber is at 50%
>>
>>681333
Only picked by knowers who try to defy the meta. And then carried by hype that someone dared to defy the meta, they end up winning due to things unrelated to that agent, such as morale and comms.
>>
i finally reached bronze bros
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>>681353
You’re cracked bro
>>
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Should i buy the snowfall phantom skin? its in my shop... i think it's cute but my boyfriend says its lame and i should wait until a better one shows up..
>>
>>681361
Bit out of season isn't it?
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>>681363
Its always christmas season you silly anon
>>
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>>681363
Never!
Christmas makes me feel nostalgic & cozy ; - ;
https://youtu.be/O8JCp5jCkyU
>>
>>681361
Buy the skins YOU want :3
>>
Jett tummy looks so erotic in that beach card
>>
>>681393
Jett tummy and Neon bummy
>>
>>681407
>bummy
where?
>>
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>>681424
Here
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>>681431
i want to boop her dumb nose
>>
>>681090
are you me?

i literally lost 268 rr in my last 15 comp games. end of act is rough man
>>
You ever play schizo dm like this or am I the only one? I find it helps to speed up mechanically before actually queueing.
https://streamable.com/e8kuti



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