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I think its time for more WURM

>what is this
Wurm is basically proto-minecraft but with 200% more autism. Instead of just slapping blocks down you gather resources, build walls/tools/weapons and improve quality based on skills. Be a magic priest, the local smith, make cheese, pretty much anything you could want. Everything is a skill grind, and the gameplay is very slow/low intensity.

>ok how do I play
Right now you don't, I'm still setting up/configuring server mods. This thread is going to be to discuss settings/configurations. You can pick it up on steam (or yarhar) and try hosting a local server or terrorize a normalfag serb for now. Launch will be August 2nd for now just to be safe, but if rolf code doesn't fuck me in the ass anymore than it already has, we could start sooner.
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>>653151
CURRENT SERVER SETTINGS
These are all up for debate, looking for feedback this week on settings before committing to custom map content
>2x action, 3x skill
Can go 3x/3x, but was thinking some slowdown would add longevity.
>priest restrictions disabled, cross deity linking enabled, NO DAILY/HOURLY PRAYER LIMIT
This should let people that want to focus on magic do so. I'll be toning the gains down on faith so it feels more like a real skill to grind instead of a daily login bonus/requirement. I'll be adding runes of recall to smooth out channeling grinds between deities.
>Everyone in freedom kingdom, all pvp enabled
This lets everyone do whatever they want with priesting, and if you village has drama you can just make a new deed instead of having to jump kingdoms. This means PMK(player made kingdoms) might not be in. Open to feedback on this.
>Wyvrnmods/duskcombat/treasuremaps
All are in. I'll run through more specific settings/post .properties somewhere later. Bounties currently disabled (fuck you rolf) but it fits with the theme I'd like to run.
>other mods/settings implemented
Most actions can be done from carts. PVP is currently full loot but affinities are not lost on death.
>future mods to test/implement
Refuelers to keep forges lit permanently, Alchemy to allow potions (only work out of combat, but can get temporary weapon oils/healing potions/buffs), a few more QoL mods, and a dungeon system with currency/rewards(only if everything else works).
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>>653155
Badmin Rules/Settings
>One character per player
Please just use one account. I don't want to have to deal with people using more than one character. If you have an alt, just be logged into one at a time. I'm really not willing to budge on this but I'm open to feedback, I know this is important to some of you
>Spell Changes
I'm going to be taking dominate and revive from Mag and Lib. Really easy to trivialize content with these spells. Open to giving them different spells in exchange for this, but not sure how it would change balance.

Hosting
Biggest concern I have. I'm willing to get a decent 3rd party host but if I have to get my own hardware upgraded I'm capable of that, though no idea if my network could handle it.
>Yarhar clients
Still looking into how to enable this. I figure at least one of the badmins from past adventures still lurks and can tell me which line to comment out where.

Do you like the rates? All freedom kingdom pvp? Mod requests?
Update: Concern has been expressed for freedom kingdom pvp, we may be moving back to standard kingdoms but I'm still looking for feedback on this.
>>
>>653151
>>653155
>>653156
>2x/3x
i'm not a ratesfag so i don't care, but i think people will want something higher than that.
>priest restrictions disabled
i don't like this. it's okay to tweak them to make them more forgiving, but allowing everyone to be priests with absolutely no drawbacks is going to force everyone to be a priest in order to be competitive, which is going to effectively double their required grinding in order to not be useless. this is a bad idea imo and i doubt i'll stick around on this server if you keep that setting.
>all freedom
i like the classic 3 kingdoms + freedom, but i wouldn't throw a fit about being forced to play freedom. i like having everyone in one kingdom chat, but i also think it's much more interesting to worry about encountering players from other kingdoms in the wild. doing it this way will probably make the communications more lively, but take away most of the sense of danger and mystery from adventuring.
>wyvern/sindusk/etc
nice, i love these. essential for every serb. post configs when you can, please.
>no alts
this is a dealbreaker for me and a number of others. alts are ways to take the edge of tedious work (mining, terraforming, making building materials) or to get around priest restrictions (which should always exist to balance out costs and benefits of magic). personally i get bored playing just one character. here's my feedback: you can put that rule into writing, but the minute you start actually enforcing it, you will begin to lose players.
>dominate/revive
kind of sad to hear they're going to be removed, since they're pretty iconic for those two priests. i doubt you can give them anything to adequately replace them, but i'll hear you out when you suggest alternatives.
>hosting
don't do dedicated hosts, pay a service for it. it's worth it.
>pirate clients
get this sorted out well before you host. test things for a few days before going live.
>>
>>653155
>>653156
scrapping priest restrictions is not a good idea. tweaking them would be fine, but they're restricted in what they can do for a reason. also toning down faith gains with low rates will kill people's desire to play too. you talk about grind and longevity in the same breath, not realizing that those two cancel each other out. the harder players grind to get to the skill levels they need, the faster they burn themselves out. i see that you've already been told not to go all freedom, half the appeal of the serbs is the faction drama.

>One character per player
i have literally no idea why you would want to enforce this. i often end up making an alt that is solely for cooking, because i don't have time to grind my FS and also do everything else. you seem to be versed in wurm so i'll assume you're some sort of oldfag with good intentions, but this will be a huge deal breaker. player pop has been low for a while on these serbs and often you end up with one person doing multiple jobs with an alt or two.

and before you say the usual "well that's why people need to specialize!", that's how people burn themselves out- trying to grind their balls off for hours because they're not allowed to do anything else.

>>653209
i agree with most of this but i 100% agree that pirate client needs to be fully sorted out and dealt with before you launch anything. get some of the boys together to help with this
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>>653209
>priest restrictions
I'll have to look into how to change them, I've currently just got enable/disable working. I know other servers have changed that though, so its definitely possible. If we have normal restrictions, we'd pretty much have everyone running at least one alt for priesting.

>all freedom
PVP is enabled within the kingdom. Anyone can kill anyone right now, unless you deed up together/forge alliances with deeds. Others have expressed concerns about server pop not supporting this well. We'll probably gauge this with a test run a week before launch to see how many actually want to play.

>no alts
I'm actually getting a lot more pushback on this than I was expecting. I just don't want to see an army of robots running a village **this is important as I plan on having trade routes/bulk goods being valuable**. Looking like we might go with a gentlemans agreement and go case by case based on what players want.

>dominate/revive
Been digging, might be a way to limit what gets dominated/revived. I agree, zombie crocs are a lot of fun, but I've seen people use a zombie warmaster to tank a full dragon no problem.

>pirate clients/testing
Absolutely. If I go 3rd party hosting I'll just need one that lets me upload my own client, as I don't think thats a mod/setting.
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>>653216
>faith gains
The idea with the current faith gain setup is instead of getting 5 prayers/day you would grind it like a normal skill, so people who want to focus on it can push their faith limits higher faster, while others who just want some utility can do it whenever they feel like. Leaving base rate with no daily limit is actually a little fast is why I suggested toning it down, but I'll keep that in mind.

>alts
I am rethinking this stance. I know I've been there when the one guy that does x isn't around so you have to pick that up as well as your current skill.

Starting to think I'll need a website or something to track all current plans/settings so I don't have to edit posts.
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>>653222
>trade routes
that's just trading things to people but riding a cart/boat for 15 minutes beforehand
the main way I see something like that happening is if someone does it because they get a kick out of it, which is generally how most things in the game happen. it's how you get autists with 70 skill in puppetry. fucking PUPPETRY WHY.
>>
am i missing something?
why would you need alts (other than priest shit)?
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>>653243
don't wanna miss out on local chat bants while out sailing
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>>653253
village chat although good point
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>>653222
>>653231

>priest restrictions / faith gains
Having unrestricted priests with low + constant gains is like mixing bleach and ammonia.
It was mentioned earlier that allowing everyone to be a priest _forces_ everyone to be a priest or fall behind the power curve, and putting this policy in place along with slower faith gains for """longevity""" is actually giving each person three or four times the amount of mindless busywork and grinding already present in the game that takes away from the fun stuff like exploring and building and PvPing.
To add to this, most people who play a lot know that certain skills/jobs are borderline psychological torture with how tedious and time-consuming they are (mining, making bricks and planks, digging, terraforming) so they alleviate some of this boredom by using alts. I personally tend to play 2+ characters at once, and I'll use my main for fun stuff while I alt-tab every few minutes to queue up boring but necessary shit on my alt. Some people go full bottermode, but that's a much bigger problem.
If you give everyone 3x the amount of work to do by forcing them to be priests or be weaker than everyone else, then you slow down their action timers and skillgain rates (3x is barely tolerable with alts), then prevent them from using alts to take care the boring shit, you are guaranteeing burnout and player loss within days.

All of us want to play wurm. We just want the server to be a good one rather than yet another poorly-thought out shitfest that dies in three weeks. Please listen to feedback and think carefully before committing to anything.
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>>653260
if youre doing boring shit why not do it on your main for those sweet attribute gains? if you use your alt once every 3 minutes with 3 action slots depending on the action you only get like 40-20% efficiency with it while losing progress with your main by lesser but still significant amount
>>
Imagine needing alts to play a game with your friends. How embarrassing.
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>>653267
It's not about gains or efficiency or progress, it's about convenience and freedom.
>>653271
I'm glad you don't need alts, good for you. You also don't need to take them away from everyone else. Your kneejerk reaction is the embarrassment.
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>>653271
when my friends are all offline I am my friends
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>>653260
>think carefully
Not my specialty but I'm trying. This week I'm making sure I can configure things with mods without the server exploding to see what we can/can't do, settings are very much open to debate.

With the current no daily limit setup, you can get 50 faith in about an hour. Maybe more now that I got action timers to speed up praying like other actions. Channeling would also be easier as we should have rune of recall enabled. Id like priesting to be painless since at end game it IS needed, and I don't want the people going priest to heal feeling like they are missing out. The idea wasn't for longevity, its to make the grind easier/not timegated. I just don't want anybody who needs to miss a few days feel left behind on priest status.

I'll have to look into changing restriction settings. I know its possible, I've seen servers that have done it. I just don't want the priests to be so left out that they can't even improve items with standard restrictions.

If the preference is the standard full restrictions/5 day prayer we can work with that.
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>>653286
it's not a bad idea to make priests less restrictive intrinsically but wurm exists in a terrible place where un-nerfing priest in any way whatsoever forces everyone to go priest to keep up with PvP

I wish there were a middleground or something but it mostly just boils down to priest being as restrictive as it is for a reason. compromise is maybe possible but I don't know that I've ever seen it done well enough to not fuck wurm's precarious "balance" over
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>>653288
wurm pvp is retarded anyway so why care about its balance
>>
>>653286
>>653288
I like the idea of giving priests a break and making sure they don't feel like they fall behind the curve due to timegating.
As a compromise, and to make use of cross-faith linking, how about removing restrictions but splitting each god's spell pools into multiple player demigods, and finding a way to prevent people from going with the vanilla regular gods?
So, rather than being a priest of Fo who can chop trees and build houses and imp shit with a full spell list, how about you give Fo 2-3 template demigods, where one of them has the combat spells, one has buffs, and one has utility/farming/enchant spells?
That way you get everybody going priest, which is gonna happen anyway, but it spreads the burden out so that being a priest gives you a small and specialized advantage of your choice, rather than a massive power boost over non-priests.
It would take some tinkering with stuff but I think it'd be fun.
Please make George Floyd a blacklight demigod
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>>653271
>needing
They're just useful for dull/distant tasks.
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>>653151
>>653155
>>653156
How badly planned will this server be?
The last two were rushed and woeful.
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>>653156
>>Spell Changes
Can you tweak specific sacrifice rewards? Spells like Light Token gives you a high QL item you can shove right back into the Altar for more sacrifice favor than a priest spent to make it, meanwhile Fo and Lib priests have to pray to their farmers for enough cloth and rope to hang themselves with.
>>653271
Anon, you'd have more success asking a random person to host a wurm server than asking anyone on these servers to help surface mine.
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>>653151
I haven't thought of this game since 2016 on that pirate server
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Download links for various things:

Files and instructions for making your server pirate AND server listing friendly:
https://mega.nz/folder/qBR2GKRb#2jYXuBKY4SwKSKRZd_Bimg

Plain modloader patched pirate client so you dont have to do it yourself:
https://mega.nz/folder/SZwDDZqY#SOBwLZAq4_HuixQPZX45wQ

Crack your own client (not necessary with the above client already cracked)
https://mega.nz/folder/OdJCQLxJ#elYKU6S5zl-xhuW_SkMdQA
>>
>>653155
>Wyvrnmods/duskcombat/treasuremaps
dont use these more than you absolutely have to, they bring more unintended consequences that you dont want
>Everyone in freedom kingdom
I'm pretty sure this won't work out as you think it will, especially if youre doing it from wyvern then i cannot stress enough that it is NOT going to work like you think it will
If you can, try to set up only 2 factions instead of the normal 3 to funnel people better

>>653156
>Hosting
I used Vultr.com which ws pretty cheap and good
>Yarhar clients
see post above

>Mod requests
i have a list of mods here if you want to look through them, i'll be going through and updating them if its needed
https://mega.nz/folder/fEhj3JDZ#Z2HFX2xmsneBns6Ojuwe_w
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>>653434
Bless you anon.
>before you patch
Damnit. I can do this in the coming days. First on my list is picking a hosting service since nobody really screamed about 3p hosting, but this is exactly what I was looking for.

>>653441
Downloading now. I can tell you right now though I don't think the action normalizer is going to make it in. My Javas not that strong and I don't want the server crashing/resetting everyones timers like last time.

I think we'll do a stress test to see if everything works online for a few days a week before official launch to test things. Will be a good way to gauge population but you aren't the first to mention that single kingdom might be a bad idea. Its on my list.
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>>653553
its just a collection of mods in case someone needs to find one I can pull it out really quick or point someone towards mods they might not have otherwise found. If its not immediately obvious what the mod does, you can always look at the config file to get an idea or search it on the internet
>>
>>653231
I don't dislike the idea of tweaking priests for the better, I just feel like making them grindable makes for some dangerous shit. We all know some autist will grind his dick into paste trying to max his priest out by day 5.

>alts
>>653243
Alts=/=bots
It's not about being broken and OP, it's more about utilizing your time between two characters doing mundane tasks. I love having an alt specifically for cooking so I can park them infront of a stove and chip bricks mindlessly while also feeding everyone.
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>>653155
>no clay
>>
All I can ask for is no reimu action normalizer bullshit, no shitty wyvernmod, and for the love of fuck don't make a shitty decision because YOU want it that way as the admin. If you wanna curb things like Fenlaw having a harmless bot army each server that exists, then do some adminning, or fuck even limit it to one alt. Doing shit like this on our already small population is just gonna make people not join and then you'll go "huh i guess nobody wants to play wurm" and we'll wait 6 more months

Also fuck priests being strong as shit, this never helps anything, just a tweak or two but fuck letting them have full permissions or ez AHK overnight gains
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>>653845
There should be clay, just double checked the actions log. Set them to 1 tile but should be scattered everywhere. I'll try and fly around later tonight to confirm, and if there isn't I'll just manually paint some in.

>>653846
Action normalizer isn't going to make the cut for stability concerns.

This is the first complaint about it I've seen- what part of Wyvrnmod don't you like?

I've walked back my stance on alts, I'll have more details once I get a website up listing settings/mod properties so we can have all that info centralized instead of spread out in multiple posts on multiple sites.

Haven't had a chance to look into alternate priest restrictions yet but its on my list. I don't think we had restrictions on for the past 3 servers, didn't realize this was a concern.
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>>653880
Would you be open to the idea of giving each character a limited amount of affinities for the specific skills they're going to be grinding?

I'm not talking about getting a affinity orb and having to deal with it's random choices.
>>
>>653880
I just remember a lot of fuckery from servers past when it came to wyvernmod contradicting other code and just breaking some mods, or things like deeding. Every server i've seen it used some catastrophic shit happened early on
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>>653880
Give me some reasons why I should even consider playing on this server.

Is there any content besides endless monotonous grinding?

GM Events? Quests? Hidden dungeons with loot worth getting?

What makes your map worth playing on that we haven't already done before?

So far, this is looking to be just another Wurm Unlimited server that was just cobbled together at the last minute with a half-assed attempt at making one.

Prove me wrong.
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>>653932
I have quests/dungeon construction on hold until we get hosting/mod configuration finalized. Wish I had more to tempt you with, but I'm not going heavy on that until we get everything else done.

The new 'twist' this time will be a greater focus on economy/trade runs. I'll be posting more info on that next week after I finalize hosting and we've ironed out initial settings/rates/mod properties.
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>>653989
>I have quests/dungeon construction on hold until we get hosting/mod configuration finalized. Wish I had more to tempt you with, but I'm not going heavy on that until we get everything else done.

That does not inspire any confidence I have for your server, it only proves to me that you have no idea what you're doing which makes this babbys first wurm server. Am I wrong?

You're telling me the excuse you have for not working on your map is because of the server sided mods you can't even decide on?

What server mods do you have with you that could possibly prevent you from making a simple dungeon?

>The new 'twist' this time will be a greater focus on economy/trade runs. I'll be posting more info on that next week after I finalize hosting and we've ironed out initial settings/rates/mod properties.

I cannot wait to see how poorly thought out it is.

Anyone with above room temperature IQ would do well to avoid this catastrophe in the making and I will eagerly await it's inevitable demise.

I wish you all the luck in the world OP, you'll need it.
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>>654029
>just let it die: the post
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>>653989
The bar for having a functional server with a tolerable map is fairly low.
The bar for having a good server with an interesting map is fairly high.
Do not put off 'til tomorrow what you can start today. Better yet, reach out to past hosts and ask them for advice and volunteer work on dungeonsmithing. I have a feeling I know who the host of this server is, and I know why you want to remain anonymous, but you should swallow your pride and ask your predecessors for help. You may not have made any mistakes yet, but that only means you've had less opportunities to learn from them.
None of us want to play on a bad server, and although I'm choosing to be optimistic here I still agree with >>654029.
>>
>>653989
this nigga is right:
>>654062

Reach out to the old hosts and spitball with them. We all want a good server, and I think we're all interested in it being done right. No harm in having weekly events/ lots of interesting exploring while also having your meme of the week trading thing going on too.
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>>654077
There's nothing wrong with having a plain vanilla server
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>>654040
Strawman argument? You want to play that game?

Let me reply in kind.

>just keep beating a dead horse, resurrecting it, beat it to death, rinse, and repeat the last two steps

How can you stand to live in an echo chamber with your little pathetic cringe-worthy adderall-less minded group circle jerking each other whilst saying "BASED?!" every minute?

I am simply stating how highly skeptical I am the work OP has done, or more accurately: a lack thereof.

This just screams "unfinished" and no one here has the courage to call out OP.

I am so confident in my assumption that I am willing to place a single bet where I will personally pay for all of the server host cost if OP can show me evidence that this is competently made.

Unlike you, I have expectations. OP has met none.

This isn't good enough, delay it until it is better.

Otherwise, to quote a certain famous comedian: "You'll reap what you sow."
>>
>>653889
>starting affinity
Could be interesting. I don't see why not, but not ready to commit to that yet.
>>653908
I am having a problem with the bounty module not working with everything else, but I've got it disabled for now. Had planned on money being accumulated by other means, but if anybody knows what causes that let me know.
>>654062
Thats what I'm doing posting and asking for feedback on settings right now. I've already walked back on alts and I'm going to stick with tradition and use 3x/3x for rates instead of 2x/3x. Plan on testing the yarhar files linked earlier either tomorrow or this weekend.

>remain anonymous
You can tell who I am with the pic in the 3rd post. I'm more ambition than pride right now, but we'll see where that takes us. I'm 100% interested in what past admins have to say- thats why I'm not rushing this and holding off on launch till next month. If others want to help make dungeons I'm interested.
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>>654167
>You can tell who I am with the pic in the 3rd post.
Wow, how did I miss that before now. We've played together on a lot of serbs in the past, but I didn't know you were interested in hosting one yourself. I remember when you and I were playing on HotS together once and went sailing out on a treasuremap expedition with a few other lads, and you had to log out in the middle of the woods because of an IRL storm where you lived or something, then a tree fell on your house I think.
Hope you're doing okay, I'll be there when your serb goes up. Don't mind the lads arguing about mods and rules, we all just wanna have a great serb. Do your best to make everyone happy and things will be fine.
t. memeplate smith
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>>654241
>map borders need to be a bit away from the actual edge of the map to avoid shark messages on land and to let people travel arond
that's easily modded out and is available in the mod list posted above
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>>654113
This
KISS is a rule to live by
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>>653151
Going to shill my favorite (self made) mod here too.
https://forum.wurmonline.com/index.php?/topic/190335-action-normalizer-server-side-bot-neutralizer/

What it does:
All actions are speed up inversely based on how often you do actions (and how long they take).
If my math is not wrong, it means that everyone is on the same playing field regardless of how many hours a day they play.
This kills the advantages of botting 24/7 but unfortunately buffs having alts.
For normal players, it means that there is no point to grind 12 hours a day since actively playing for 2 hours is the very same thing due to faster actions.
Also, you don't feel like time is wasting if you are moving things around or just stay afk for a minute or two, it all evens out anyways.

The obvious downside is that extremely autistic people will not push past others, since playtime is now not relevant to how far you can push your skills, it also buffs alts due to them being offline accumulating speed up to spend on stuff like mining and whatnot, thus everyone will be running a ton of alts.

If OP and the community is fine with this, I will build a ready to use .jar for it. Just a reminder that the default settings are a defacto 4x speed up so the server rates need to be downgraded to compensate.
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>>654464
Well, just finished reading the thread and I guess it will not be in, I doubt many people actually liked considering how many issues there were on the only server that had it. The current version has no known bugs but bugs are not known for being known.

Well, I will be botting on a different player name regardless of it being or not on the server. The mod was made so I can bot without hiding that I am botting, it's not like I will hate if my character will be stronger because of it not being in. Especially on the faith department.
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>>654167
>thats why I'm not rushing this and holding off on launch till next month.
finally new wurm but I'll be gone once it kicks off
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While I'm at it, does anyone have any feedback for ores? I'm just running a standard distribution without moonmetals. Rocks should be about 30 shards per tile, to ease some burden on people wanting the dorf lifestyle.
>>
So we've had the issue in the past where affinities were broken for some skills due to overuse of mods. What are we going to do to make sure that doesn't happen again?
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>>654607
Sounds smart, I'll add that to my list of things to do.
>>654631
Do you remember what affinities and what mods caused that? I plan on having..more access than we've had in the past to some of the funny wyvrnmod items.

Maps rebuilt, I'll be checking that again later tonight to confirm clay is real this time.
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>>654702
>what affinities
I know Staff was one. There were maybe one or two others but it's been so long I can't recall. I also don't have a list of the mods being used I just know the only explanation was that we seemed to be shoving as many as we could into the server which ended up having adverse effects.
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>>654711
If you remember the name of the server, I can take a guess at the mods. Either way, I'll keep an eye out for that.

Also, the website is usable at this point. It's not great, but it's functional. I wanted a place to collect/list all updates and provide information to new players: https://wurmbadmin.wixsite.com/brotunheim
>>
>>654751
>unlimited priests
not a good idea, it means everyone will be a priest which is insane, especially for HOTSheads
i've wanted a mod that lowers the restrictions but doesn't remove them entirely, but that doesn't exist
alts are fine, actual WO is made with them in mind (although online is also made for autistic middle-aged men), it's bots that are the problem, so you might want an official stance against them
>>
Id prefer to open up priest restrictions so that the only thing they cant do is improve since thats basically their major drawback but it would allow them to still be mostly functional
>>
>>653151
Here are a list of mods that I highly reccomend installing from https://mega.nz/folder/fEhj3JDZ#Z2HFX2xmsneBns6Ojuwe_w

For GMs
AddMissionItems
BetterGameMasters
CopyPaste
GMCommands

For Players/Server
ArcheoTweaks
Archery
BetterDig
BetterFarm
BulkSeparated
DiscorRelayUpdated (the default one from Sindusk is broken and had to be fixed with this one, even if you disable it)
DoubleBulkCapacity
DPS
FixGuards
LeadMore
MGT (Modify Gestation Period)
MilkReset
NoBorderAlert
OneTileMining
PvpSurfaceMiningSlope
ServerFixes
SimpleConcrete
StarterGear
Taxidermy
WalkerServer (BulkMod, MeditateMod, BoatMod, DigLikeMining)
>>
>>654783
>updated discord relay
I do have the one from sindusks git disabled. is that known to cause problems with other wyvrnmod modules? Been struggling with bounty.

A few of those were on my radar, but I can't believe I missed DPS. Some of these might be overlap, but I'll be digging deeper into mods on Tuesday. Plan is to get the hosting situated on Sunday.
>>
>>654464
>>654476
I like the idea of tweaking action speeds, and the "stored time" system is a really clever and elegant way to do it. The last server had a lot of problems and your mod wasn't well received, but have you ever thought of taking that whole concept and putting it into the game in a different way, for different reasons? It would be really neat to have a spell that gave the same effects for a limited time, or maybe a big rite that required multiple priests but filled a faction/village's "bank" of stored time and would apply that AN rate to everyone within.
Your mod was technically impressive anon, but wasn't received well by most people (at least those of us in hots) for lots of reasons. Defeating botting is impossible, but the work you did is cool and I'd love to see it repurposed in a more controlled way that didn't affect absolutely everything players did.
>>
>>654812
It does remove all advantages of botting besides convenience, at the cost of making alts way too strong.
And well, literally the only reason I did it was to be able to use my bot without needing to hide that I am botting, since I only bot because it's more convenient rather than because it's stronger to do so (Not that i don't micro optimize my bots scripts anyways, but it's just because I might as well rather than being the objective).

I don't think there is any other good reason for the mod to exist, there is the happy accident that you never need to be in a rush for anything since it will be all the same in the end, you can just take your time and relax, and well, the source is released. If anyone can figure a different way to use the tech they are more than welcome.
>>
>>654793
I cant remember the entire story but IIRC Discord Relay crashed Sindusk's entire server and another modder mad the updated Discord Relay which fixed whatever issues it was causing. I would use the one in my mod list to be on the safe side.
>>
>>654812
i've had a few ideas to make bots less incentivized, such as burner drills you can set in front of a tile, load a crate into, power with fuel, and it'll slowly mine out stone/ores at a mining skill equal to its QL
imped with mining so that it doesn't make them obsolete, and it won't ever be as good as a real miner, but it'll help with the bulk mining operations that people generally tolerate bots for doing

i just don't think botting has a place in wurm, i like the slow gradual gameplay of building up a village and bots blitz through that
>>
>>654524
no one wants sandstone, change that to 0.1
>>
>>654979
speak for yourself, the brave mujahideen will have a palace of sandstone dedicated to them.
>>
>>654979
You'll want sandstone for the alchemy mod if/when we get there. New mod enables non priests to have some spell access out of combat (buffs, heals, temporary weapon enchants). If the mod doesn't make it in (its still a relatively new one) I also plan on disintegration rods being easier to access so dorfs don't have to struggle draining a vein to have a nice cave home.
>>
>>655014
>New mod enables non priests to have some spell access out of combat (buffs, heals, temporary weapon enchants).
this might make priests a bit shitty if added, though that may not be the worst thing
the faith/channeling grind is absolutely horrendous and the best argument for botting
>>
>>653585
i know that people use alts without botting(which is retarded in my opinion) i just dont understand why wouldnt you just do cooking after you chop bricks or in between to break the monotony
if you just grind bricks for 3 days straight youll gonna get bored real quick even if you use a million alts, while also splitting your skills over multiple characters and losing on attribute gains
>>
>>655204
Channeling grind should also be easier with the mark/recall rune mod. Lets you take a chisel to a marble brick to create a lightweight item that gives you channeling skill. The no daily limit on prayers should also help, but some have expressed concerns that making it too easy will make it feel mandatory.
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Hellcart nerf please
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>>655279
>current year and we still don't have sheep mounts
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Not the OP or host, but we've been talking on the old IRC and proposed these changes to offset priest restrictions being in place.
This is very WIP and not final, just looking to hear what you guys think and get feedback on it.
(1/2)
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>>656114
Anyone who has ideas for demigods or suggestions for their spell pools is encouraged to speak up.
I know nobody takes wurm lore seriously and nobody cares about RPing which is why they're all shitposts and memes.
(2/2)
>>
>>656114
>>656115
It doesn't seem worth the effort to do it and the risk of it fucking something else up.
>>
>>656115
>>656116
We already have issues where doing deeds for the gods ends up not working right, I don't know how this could possibly work. If you're going to implement that much change then you might as well make a new Wurm.
>>
>>654476
Fuck botters and fuck you
>>
>>656115
If this is seriously going to happen, which I really don't think it should, replace Floyd with a cute girl. The goddess of big titted goth girls deserves her own pot of honey. Like that "artist" chick for the elites who uses spirit cooking or whatever the fuck.
>nobody cares about RPing
Patently wrong wrong wrong wrong wrong WRONG.
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>>656115
>Liru and Terry representing the LITERAL tranny god
Reminder that Vynora is canonically hiding a secret and is male in the game files.
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>>656190
>male in the game files
I've heard this repeated so often but I'm not sure where the evidence of it is. Not in the database, because anyone with a browser can open up wurmdeities.db and look in the DEITIES tab themselves to witness the truth.
>>
>>656195
bussy fiends just want a bussy god(dess)(())
>>
Bounties, more options in wyvernmod, and more are now fully enabled. Apparently I needed to downgrade a dependency and the file I needed wasn't listed on github. Fighterchads will once again be paid to kill.
>>
>>656190
Libila lies so she can keep Vynora all to herself. It's an atrocity we don't have any Libila x Vynora smut. What are those losers doing over there in community forums?
>>
>>653434
I do not want to be a complete noob, but how does one run the client. I've downloaded it, change the required files, but do not know how to start the game/launcher.
>>
>>656323
You just use the WurmLaucher.exe application, if you're using a pirate client the server list will be empty and you'll have to join a pirate friendly server using the "connect by IP" on the bottom left. I don't think the hostfag has a test serb up yet so if you want to to test that everything works, you'll have to set up a local server using WurmServerLauncher.exe and connect to it via the game launcher.
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>>656323
You cant join anything until the server is up, but you can make your own local server to get the feel for the game
Click on Manage local server to open a new window, then click the drop down bock and select adventure, click the update button, click start offline server and it will make a server for you
Then in the main window, click the local tab and it should list your local server. If it doesnt then click "connect by IP," and you local IP will be 127.0.0.1
>>
>>656328
So, I ran WurmLaucher.exe and its just showing a CMD window with "Press any key to continue...". Then running the WurmServerLauncher.exe, I get "Failed to load jvm.dll".
How do I fix this? I swear if you help me I will be your slave in-game
>>
>>656349
let me redownload the client and make sure its working really quick
>>
>>656349
I think youre doing something wrong because it works when I do it. Follow the instructions in >>656333
and you dont need to run the server launcher, just use the exe in the regular WurmLauncher folder
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>>656359
I'm following all the steps.
I unzip file
I open WurmLauncher folder
I change the values in the "ALI213.ini" file
Clicking on either exe won't show any game window, the only thing I can work with is by pressing on "server.jar" it shows me the setup window in >>656333 .
I don't know if its Java, if its a missing dll file, or even running in Administrator mode, it just doesn't work.
Do I need to place the folder in a specific place for it to work?
>>
>>656365
You shouldn't be using any .jar files for anything. Have you tried with a fresh unzipped folder? Just unzip and run the .exe file in WurmLauncher folder? I'll see if I can get someone else to try downloading to see if they have the same issue.
>>
>>656378
All I get from selecting the .exe is the Windows terminal stating "Press any key to continue..." and once I do that nothing else appears.
>>
>>656349
Do you have Java installed?
>>
>>656453
Yes
>>
>>656386
I had someone else download and they can start server and everything just fine as well, I'm not sure how I can help you here.
Is your computer 32 bit?can you post a screenshot of what your terminal looks like?
>>
>>656472
Its a 64bit, and here's video to see what I am doing
>https://files.catbox.moe/rcx1zy.mkv
>>
>>656486
Sounds like a skill issue
>>
>>656492
Pretty much. Is I'll guess I'll have to get my hryvnia out.
>>
>>653155
>Priest restrictions disabled
It's time to turn everything into mycellium
>>
>>656349
https://steamcommunity.com/app/366220/discussions/4/483368526574240510/

The game or server is not starting, and sometimes the message "Failed to load jvm.dll" is visible.
This happens when the game for some reason is unable to load the jvm.dll that we provided with installation.
By default the game looks for Java within the runtime folders, however you can override this behavior by editing the LaunchConfig.ini.

You need to set OverrideJavaRegEntry to true and JavaPath to where you have Java installed and where the jvm.dll is located.
For example:

[Runtime] OverrideJavaRegEntry=true JavaPath=C:\Program Files\Java\jre1.8.0_51\bin\server
>>
>>656553
I can't believe I missed this pinned post.
Thank You Anon for your assistance, I will be your first mining slave in-game. It works now. I did what you instructed before but I wrote the directory value as "C:\Program Files\Java\jre1.8.0_51" instead.
>>
>>656570
>mining slave
Oh, no no no.
You're going to the cotton fields.
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It turns out Vultr will finally accept my card, but they don't have wangblows servers available right now anyway. I'll be looking into other companies tonight and should have an alternative tomorrow.
>>
>>656861
yes they do. You dont need a bare metal or a GPU instance for a wurm server. Get the memory optimized cloud compute server and run the second option for 16GB ram, 2 vcpus and 100GB of storage.
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>>656868
I see now that its different based on location, that'll teach me to cycle through every option. Hold please.
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>>656886
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>>656891
>>
I just tried out a 2x/3x server and it was hell, are the rates firm?
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>>657191
No they're usually something like 5-10x, a 20x might be fun one of these days
>>
>>657191
2/3x actually reaches minimum action timer quite easily if you know what you are doing...
>>
>>657296
>>657191
I think the past 3-4 serbs we've run 3x/3x, which is what it should be at now. Once you get your tool ql and skill over 50 things start speeding up big time.

Daily update: Serb is now accepting any and all clients and hosts all flavors of mods like the dirty slut it is. I'll be moving previously tested mods and configs over tomorrow, as well as posting more info about the trade gimmick.
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>>657484
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Daily update: Despite my best efforts to parse rolfcode, Steam clients will only be able to log in one client at a time. If you want to run an alt on a 2nd client, you'll need non-steam. Wyvernmod and other mod settings have been moved to the new host and double checked. Final mod incorporation (alchemy and more) soon. Configured server map for network communication on the new server, provided you have the correct client-side mods.

Update on priest settings: I'm leaning more towards standard priests. If we divide them into subcategories the way they were suggested earlier/in other threads, that will put even more stress on villages to get priest alts. I'm also not seeing any options to customize priest restrictions, but I'll keep looking. Unless we find ways to easily customize restrictions, they will likely be off, but we may just do an in game poll for the stress test a week before launch to finalize.

Wanted to hold off on this so people could discuss alts and priests fully, but now its time for the shitty/fun gimmick for Brotunheim: TRADE
This time around, we'll be using the Buyer NPC mod. Instead of standard traders offering sleep powder and buying spare lint and goblin teeth, these guys will buy their listed items in bulk. I've configured them to buy any amount(no limit) of whatever good they list (each one will have specific requests and quality limits). Thousands of rockshards laying around and you've already finished your colossus? Maybe someone else could use those rocks...

We'll have 2 types of buyers (maybe more) starting out:
Both will be disabled at launch, but after a few days we'll have a regular one that will be up 24/7, but will be moved around the map daily. This one will buy bulk/hard to move items(and more may be added as time goes on).
The other type will be open for a limited time (items/times will be announced in advance) at a random location, and will buy at higher prices, and buy a wider variety of items.
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>>657994
>>657994
Between bounties from kills, treasure maps, and the new buyers, there should be plenty of ways to earn cash this time around- fighters, harvesters, and crafters will all be rich in Brotunheim. But what will you do with your money? Aside from the usual COCAINUM spending, there will be other merchants visiting, offering a little more than you might be used to.

Would you like a resurrection stone to preserve your skills on death? Magical potions and tomes? A new affinity? Perhaps a high quality map to find even greater treasures? All this and a few other fun things can be yours, for a price. Whatever you decide, just make sure you bring friends when you take trips to the market. They don't sell wagon insurance in Brotunheim, and the merchants don't really care how the goods they buy were acquired.

Prices will be high enough that these will all still be valuable, but attainable no matter what focus your character has.

There will also be the usual dungeons and secrets to find, so if you'd rather earn your riches, that option is available too. I'll post hints on some of the threats and adventures hidden next week.

For now, let me know what you think about TRADE!
>>
>>657997
>For now, let me know what you think about TRADE!

>make plan to pave roads everywhere instead of combat for once
>the gimmick means no free rock
combat it is
>>
>>657994
oh shit, right, i just remembered, find a way to disable the random treasure chests that wurm unlimited attempts to spawn around the world
they're stupid and only benefit dweebs who use gamervision
>>
>>658022
>destroy a reason to explore
y tho
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>>658347
Because I can use gamer vision to get a fuckton of moon metals VERY fast
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>>658347
>>658350
I vaguely remember these had to be manually deleted on past servers, but I'll check the .properties once more in what I've got. I think the only options are to change what items are in them. There will be other things to find.

Daily update: Won't have much time the next few days so expect slightly less progress. Finalized a list of round 2 mods and moved them over to the server. Testing will begin for them tomorrow. These ones are smaller changes so it should be less painful.
>>
>>658764
its a setting from inside the game, changed after you make yourself a GM. once you have the ebony wand, activate it, right click on it, then under Creatures select Feature Management. make sure that the "Random Treasure CHests" are unchecked, and dont forget to make server changes here too like making sure tower chaining is a feature that is turned off
>>
>>658764
also you then have to go into the database and delete the treasure chests that are already spawned
>>
>>658764
>I think the only options are to change what items are in them. There will be other things to find.
I am fine with that, sounds good. Carrot on the stick doesn't have to be huge, just there.
>>
Any sort of progress on this, or not so far?
>>
>>660176
Six months.
>>
>>
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>>660176
Slower progress this week due to wageslaving. I've completed the final list of mods and begun testing them. Website has more details on the changelog page. Today I should be able to finish the mod settings and start testing on a same kingdom system that lets players pick their starting deed/alliance. I'll be in the old IRC if anybody wants to chat.
>>
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I ache for wurmin
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I need a good wurming, much like a mangy dog. It's repugnant that I am occasionally slavin' IRL now but I will grind my bag off with you lads when I can.
>>
>>661828
Do you guys play on SFI as well or just Unlimited servers?
>>
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Update: Mods are in and configured. Sadly, the individual DPS mod did not make the cut (likely due to yarhar settings, still under investigation). The refuel mod also didn't make it in, so forges will still be manually fed. Construction was briefly interrupted by a (now disabled) mod that was eating items.

Sneak peak: Alchemy is fully in, and I have made it...substantially stronger. You can still die from poisoning if you chug too many, but you won't need to grip and sip that often.
>>
>>661868
>SFI
what is this
>>
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>six months is almost over
>>
>>661879
WO southern freedom isles? Like the original online version. I don't know all the terminology I just play WO with a small group of friends. Never done WU. I read it doesn't have any of the recent updates
>>
>>662114
WU's last update was in 2015 because Rolf is the Antichrist.
On the plus side, we have mods can say nigger whenever we want.
>>
>>662114
What worthwhile they released on WO in the past 8 years?
>>
I just wanna cut wood, build roads, and then put the cut wood into nicely organized shelves.

Is this mod possible?
https://forum.wurmonline.com/index.php?/topic/142516-beta-nekoexmachina-mods-newest-addition-fix-for-white-foals-from-creature-mod/page/3/
It's a mod that allows you to toggle QL sorted in brackets of 10QL within a container with special considerations IIRC for shit like 95-99 and 100 QL
>>
>>662257
I've seen this sorted bulk container feature on other servers before. I think wyvernmods or some such already does that.
>>
>>662114
WU stopped getting updates in 2019 iirc, so just in time for the priest overhaul? So no underground farming or wagoners/caravans system, but the mods/community run servers more than make up for it.

>>662257
Bulkseparated is already in. I'll get the full mod list/properties updated on the website soon.
>>
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>>662272
Mods and Properties section are updated on the site now: https://wurmbadmin.wixsite.com/brotunheim
>>
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Will characteristics level at a good pace on this server or will it be as slow as usual? I have a build I'd like to try in mind but I will need a lot of strength to make it happen.
>>
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>>662539
I've left characteristics gains to default for wyvernmods, but I have a feeling with the items from shops people will actually get to go a lot farther this time around.
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Update: I've begun implementing mission ruler/quest related content. The whitelight/blacklight have been moved to their new home (despite complaints from a certain bitchy black light god), and construction has begun on both the altars and spawns. Things are on pace for the stress test event on the 27th. More info on that, and future events, tomorrow.
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I have no mouth and I must scream.
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So, some of you have been asking about events, fights, and things to find. Today, you get that info.

MONSTERS:
I'm setting the aggressive count high, and creature spawns equally high. Current plan is 80k, 50% aggressive. This will include worgs and Sol demons, so if you don't have a fast horse, have friends (or a resurrection stone). We'll also be putting a few wyverns in manually (as they don't spawn naturally in pvp settings) among other mobs. Lairs will also be used to help increase variety, but there will be no reward for destroying them.

EXPLORATION:
Once you've brushed off your rust and started leaving spawn to set up your new deed, you'll likely meet one of the 5 sages. While currently they will only guide you on your meditation path of choice, they may be able to help you with later endeavors against far greater threats.

There are rumors of the dead rising in the eastern swamps.
While the Journey East-West trading company has sent scouts to the area, none have returned.
You might need to bring more than a small scouting party to see what lurks beneath the swamps.
And if you seek an audience with the man(king) responsible, you should bring a small army of well trained fighters.

Worse still, rumblings can be heard from the mountains in the central regions. None even dare venture here, save those given to madness. Who knows what horrors lurk beneath Brotunheim?

But not all is lost.
The Temple of the Sun and the Sanctum of the Moon might be able to help more experienced fighters.
And of course, the J.E.W. is always willing to help for a small fee.
>>
>>663764
TREASURE MAPS:
These will also be able to spawn uniques and titans once you can get them above 90 ql (I might lower it to make things spicier). Any unique killed will also randomly put moonmetal veins in the world- you're going to want to clear as many of these as possible. If you haven't had enough adventure, the maps will be able to give you even more of a fight.

EVENTS:
Aside from the exploration and dungeoneering, we'll have a few more lighthearted events to celebrate surviving the harsh lands. Your deed might get a visit from the Brewmasters League of Merchants, the Agriculture Technology Federation, and maybe even a recently swamp-evicted troll.

We'll also have scheduled events, either Tue or Sun. The first of such events will be a (hopefully) peaceful gathering- a celebration of surviving the first week in a harsh land. Expect gifts, drinks, food, and maybe a surprise or two. Teleportation will be provided.

STRESS TEST:
We will have a pre-launch stress test event July 27th, 6pm-9pm US central time. This will give us a chance to make sure the server can handle everybodies autism at the same time. This will ALSO give everyone a chance to double check their client settings, reserve their names, and provide feedback. We'll be taking final feedback on priest restrictions and other server settings. Arrive asap, as I'd like to get the feedback early!

We'll have some combat dummies up for people to get their fs to 20 before launch, as well as a free 30ql weapon of choice! We'll also offer your initial profession affinity (no characteristics)!

I hope to see all of you bastards on the 27th, and I can't wait to see what you'll do when the gates open on the 2nd.
>>
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>>663770
>Harsh lands
> Only 50% aggressive
>>
>>663781
Yeah already got feedback on that. Nothings been spawned in yet, so we can go higher without issue. Maybe something we discuss on the stress test.
>>
>>663770
>as well as a free 30ql weapon of choice!
is this going to be a "starter weapon" you don't drop or just a weapon?
>>
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>>664300
Not sure I can customize peoples starting items on the individual level. The plan was to just have regular items. If you die (in pve), recovering your corpse should be easier as we have burn on body set to give 100 karma per corpse burned. Of course, there may be other things you want to save your karma for.
>>
Daily Update: Despite many setbacks, I think its safe to say things are ahead of schedule right now. At a point where I can't really say exactly what I've been up to without spoiling the surprises, but the Temple of the Sun is open (for business).
>>
>>663764
>Current plan is 80k, 50% aggressive
holy fuck getting to initial settlements is gonna be wild
>>
>>665383
wait nvm im retarded

>>664586
>we
how many people are working on this?
>>
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>>665385
I've attracted a few volunteers with experience that were able to provide yarhar settings for the server and help add quests/discoverable content. Not giving names as I figure they will make themselves known if they are comfortable with it, but I've known them from past serbs.

Not sure how much time I'll have today, but Sanctum of the Moon is now also open(for business). Also confirmed that the automated database backups are good, so if the server explodes we should at most lose 4 hours of progress.
>>
Where would the server connection information would be located for this?
>>
Anyone got a guide on how to set this game up cracked?
I'm a poorfag and can't afford it.
>>
Nice, I'd love to get in early on a server.
Is it still August 2nd or has it launched early since OP, anyone point me to the setup post if so?
Is there any xp multiplier or just baseline?
>>
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>>666080
>>666082
>>666086
Server will be listed as Brotunheim.
IP: 107.191.45.116
Port: 3724
We'll do an early 3 hour stress test pre-launch event on the 27th at 6pm cst. Full server launch will still be Aug 2nd.

Rates are at 3x/3x.

Yarhar client should be posted up here
>>653434

I'll get that info on the website later tonight: https://wurmbadmin.wixsite.com/brotunheim
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>>666097
Nice. I'll be on around 6:30 if I remember.
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>>666097
>starting it on a weekday
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>>666226
yeah that seems kinda shite
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>>666226
>>666258
My schedule is fucked sideways- if we launch on a weekend there's a really high chance I won't be available if something breaks, but that is a valid concern. No promises.
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>>666291
Just keep the test running for a while and launch at a better time. The beginning momentum is the best part
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>>666097
I think I played a 10x/5x or something years ago from here, saw it on a thread from /v/ or /vg/
I remember the old map was fucked or something and we had to physically migrate in boats to keep our stats
Was that hosted by you too?
>>666671
No, at least soft launch August 2nd since its in the OP and has already been mentioned multiple times, then post on the first weekend with a GRAND OPENING so more people try it and people who already started know to get on.
>>
Should we create a steam group for this?
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>>666882
i have a shitscord that basically goes into hibernation when servers dont exist. when things start going into production though, its helped people get resources or manpower that they are looking for. someone is more than welcome to create a steam group though
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>>666882
fuck no discord is gay enough steam groups are aids
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>>666684
This is the first server I've hosted for anons, but I've played on several of the past ones. I forget their names, but the magic server, the zodiac server, the 8k map, and I think the russian one before that. It's been a wild ride and I wouldn't trade it for anything.

I've fucked about on a few public servers since but never with the same name. The sorry state of public servers is part of what motivated me to take up the burden this time.
>>
>>666882
>>667005

I did it, I'm not the creator of this thread, but I did it.

https://steamcommunity.com/groups/VMWurm
>>
>>667559
https://steamcommunity.com/groups/wurmbro
https://steamcommunity.com/groups/wurm4v
https://steamcommunity.com/groups/ohgodatroll
https://steamcommunity.com/groups/unlimibros

People stopped using steam group chats for almost a decade now because Valve is unable or unwilling to fix the chat ghosting problem.
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>>667632
>most recent announcement is from last fucking decade
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>>667025
UPDATES: Its the last night before the stress test, and the event grounds are looking good. The Journey East-West trading company has finished construction on their new outposts, and should be full of things to buy soon. Meanwhile, the threats in the marsh continue to grow.

On the technical front: I've doubled the droprate for treasure maps from most gathering activities and vastly expanded the list of mobs that can drop maps. Alchemy has received ANOTHER buff, so if priest restrictions do get turned on, you'll still have more than enough magic. Breeding rates are also doubled. Smelting pots have been re-enabled. I'm going to leave properties on the website alone for now and save updating that for after the stress test (tomorrow, 6-9pm cst).

Really excited to see everyone tomorrow for the stress test. Can't wait to see you all in Brotunheim!
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>>667676
>Smelting pots
There will be complaints after I [redacted] with them
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>>667676
>smelting pots
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>>667676
>smelting pots
This will work out and totally not go wrong with the players we will have.
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>>653151
>>653155
>>653156
I've played on a few of the older servers and I like the lack of priest restrictions. I want to be able to do my Magranon priest RP but as a sort of Paladin instead of some cloth-wearing priestfag who can't swing a sword. Also, it's annoying as fuck that you're supposed to train so and so first, and THEN become a priest. Absolutely kills any sense of fun when you need to spend your first week digging for bs gains. Making a boat is also absolutely soulcrushing. I'd rather go for like 3x/5x Action/Skill. Still, I'd understand the restrictions staying or just partially so that people who chose not to be one can be stronger in other ways. In that case, though, there should definitely not be an allowance for alts since that would just give fags a way to get around it anyway, completely defeating the purpose.

Speaking of which; no alts is a GOOD thing. Fucking faggots like >>653209 saying that they need alts to get around priest restrictions in the same breath they say priest restrictions need to be there or else there's no reason not to be one. They just want to set up 20 fucking bots to do all the busywork shit and get an edge over on people who aren't autistic WoW faggots and don't want to multibox like it's a fucking second job. You get around busywork like that by having other fucking people who also do their part. If you want to solo you might as well play by yourself.

It's been so long I don't even remember what I could do as a priest. I think I just went around placing altars every 10 feet and proselytizing like Jehova's Witness. A replacement would definitely be nice, though.

As for pirate clients, I used one in the past before I got unlimited legitimately. We had someone around that basically put together a launcher and autoupdater for it and everything, but I don't have any contact with them. Maybe some of the other people who played (which I do have contact with) might know more about it from the technical side.
>>
>>667763
>They just want to set up 20 fucking bots
I just need one, dude. I think you have an skill issue if you can't do literally everything with just one non priest bot while you have fun on your priest. Also, priest full plate is completely viable if you just make a macro that replaces your cloth/plate around.
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>>667678
>>667683
>>667743
It was a request from some of the newlads joining us this time. Toggling it on/off is an easy fix. We can finalize that (and it looks like it will likely be off from these replies) later tonight.

>>667763
>>667970
Priest restrictions and alt status will also be finalized tonight. Sneak peak on where I'm currently at with this: Declare who your alt is so we know who is who with a gentlemans agreement which I'll lay out at the stress test. For priest restrictions, the only setting that's going to stay is the no daily limit on prayers. I'm fine with them both on and off, and in toying with the settings, we might have some extra content depending on which is chosen.
>>
>>668059
I won't be using an alt if there are no priest restrictions, if that's change your opinion somehow.
>>
>>667683
>>667743
I forget what's the beef with them?
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>>668105
Smelting adamantine ore for 20kg of it instead of 1kg
Improving adamantine items and smelting them back to highQL items.
There should be more issues I don't remember, but those were the ones I would abuse
>>
>>666097
I am excited for this.
>>
>>667763
>Making a boat is also absolutely soulcrushing.
Ship Building and Fire Carpentry are easier to skill up now that shafts are combine-able.

I specifically requested that to the host for this reason.

Make a shit tonne of shafts, combine them, and then turn those into Belaying Pins for SB or Wooden Reels for FC.

You're welcome.
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>>668138
Don't teach people about wooden reels REEEEEEEE
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>>668114
>Smelting adamantine ore for 20kg of it instead of 1kg
This was patched a long time ago, I'm not sure where you're getting your info.
>Improving adamantine items and smelting them back to highQL items.
If you mean "imping [metal] items and recycling them," then yes, that's the purpose of the smelting pot.
>There should be more issues I don't remember, but those were the ones I would abuse
Calling it "abuse" is dramatic. Smelting pots aren't free, nor are they without their own requirements. The one and only valid criticism you voiced was a bug that's since been fixed. Disabling pots makes blacksmithing even more tedious, makes pottery even more useless, and makes miners even more crucial and demanding. Just accept the pots. You don't "abuse" pots, you are using them for their intended purposes. Claiming they shouldn't be in the game at all is like claiming priests shouldn't be in the game simply because you don't like the purpose of priests and you're mad about anons who are clever enough to trivialize the grinding to play one, or dedicated enough to multibox in order to play three.
>>
>>668155
>This was patched a long time ago, I'm not sure where you're getting your info
On WU or on WO or both?
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>>668160
Modded WU. I've never played WO, no idea if it was even a thing you could do on that.
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>>668114
>>668155
Out of curiosity, I tried to smelt adamantine ore just to see if it was possible to abuse those mechanics and get 18-19 kg of ore (since you lose a small percentage in the smelting process) instead of the standard jewelrymetal lump size of 0.40.
I put two things into the force, a 99 QL adamantine greatsword and a 99 QL standard size pile of adamantine ore. I created a 99 QL smelting pot.
First I heated the sword up and smelted it, that's the 3.51 kg lump. Then I heated up the ore and waited for it to be glowing hot (the "smelt" option doesn't even appear unless the object is above a certain temperature).
Even when it became glowing hot, my efforts to smelt it only produced the messages you see in my event log. The game continually told me that the ore needed to be hotter, and when it finally DID become hot enough, it automatically smelted itself into the standard-size 0.40 lump. I was unable to smelt it into a 20ish-kg lump.
Feel free to recreate my experiment and see the results yourself.
Please provide sources and evidence for your claim that "ores can be smelted into 20kg lumps" otherwise I'll just assume you don't actually know what you're talking about.
Thanks for the interesting experiment, now feel free to do your own so you can try to prove what you say.
>>
>>668183
thanks doc
>>
the stress test is in an hour right?
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>>668183
If you want to bother testing it again, try with a QL1 ore, ores naturally smelt faster at higher qualities. Smelting pots require items to be over glowing hot to smelt so that's normal.
The trick only worked with adamantine because it is a ore that requires specifically higher temp than other ores, at a point where you could reach "smelting pot temperature" before it would reach "natural smelting" temp.
It could just be fixed like the other anon pointed out, but I am sure I once did it with a QL20 ore in a very old server (over 10 years ago I believe)
>>
>>668207
2 hours 50 minutes if I have my time conversions correct
>>
will you make a
a) qt
b) guy
>>
>>668249
the girls fart like men and that ruins my immersion, for that reason I'll be playing a man.
>>
I'm doing one of each so they can bicker and do different farts.
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>>666097
I need le password.
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i'm going to sleep through stress test, it'd be 2am to 5am for me
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AT LAST: alright everyone the server is ready. Password is "gamer" for now. I decided to open it up a little early since everyone seems so eager and so anons like >>668298 can get in. Remember to claim your weapon and the dummies will be up to get fight skill to 20 before the true opening.
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>>668300
The password is not "gamer", I'm still getting the incorrect server password.
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>>668303
it's case sensitive
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>>668303
Same
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>>668305
I'm literally putting in just "gamer" with no caps.
I even tried with the quotations, idk the password.
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>>668305
Still not working, also this shit needs posting elsewhere once it's actually right.
>>
Is anyone in?
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>>668312
I got in
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>>668312
I've been trying but no dice
>>
>another 6 months pass
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>>668315
Till I see proof that's a fib
>>
I've never played Wurm on a PvP server before. Does that just mean people can kill me, or can they also deep dick my deed while I'm offline?
>>
>>668321
Surely you can stone walls up by the end of the first week, right bro? Don't forget your archery towers ;)
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>>668321
i don't see anyone i know of who plays this reaming your deed while you're offline (except for 8ch nigs if they get jealous of something you did)
>>
>>668303
>>668306
>>668307

same
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>>668300
A gaslighter an hour early, what a dastardly fiend.
>>
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For people asking about the password, the server doesn't open for another 20 mins. When it does, there won't be a password.

May god have mercy on any normalfag that connects out of curiosity.
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>>668331
It's past 6:00 PM where I am from, Oh well.
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>>668330
Incredible
wp
>>
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The server is finally up and public, there is no password.
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>>668331
I have no self control and have opened the server now (hoping it doesn't explode this way from everyone slamming the connect button right at 6)
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>>668420
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Why does Wurm online still get updates while Wurm Unlimited is left in limbo?
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>>668428
they stopped updating it cause they don't make that much money off of it
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>>668428
>>668429
Wurm devs are jerks.
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>>662229
It has gotten some nice renderer updates. Idk if those are in WU. https://forum.wurmonline.com/index.php?/topic/175321-valrei-international-096-the-skies-the-limit/ here's some examples.

Looks like there's a mod for WU https://forum.wurmonline.com/index.php?/topic/186021-released-distant-rendering-for-wurm-unlimited/ which would be cool to have though I don't really have any experience in WU.
>>
is the stress test still going? do I need to get the mods separately to connect?
>>
>>668447
You missed it, fren. It closed about half an hour ago. We'll have the real deal in a few days.
>>
>>668428
Because a monthly sub + silver makes them a lot more money than a one-off purchase.
>>
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>>668448
fugg
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A big thank you to everyone that showed up to the stress test. I'm glad the server was able to survive the wave of autism. Not so glad about the new pool in the event grounds, but ruining GM clay is a time honored tradition.

A brief summary for those who couldn't make it:
Everyone got their starting weapons. Some learned the importance of repairing your gear the hard way. A few more learned what 'full loot pvp' means.

Smelting pots are going to start disabled, but will be enabled later after completion of a server wide quest. By the time you unlock the smelting secrets, you'll have advanced far enough skill wise for it not to have as large of an impact.

We settled on the launch date and time as Tuesday, August 2nd at 6:00pm CST.

The fertilizing mod will be added, so anons can water their crops and harvest plants out of season. This opens up a lot of options to the chefs and brewers.

Alts were discussed, and we're requesting all alts be registered to your main. After some discussion, there is now an agreement that alts won't be used excessively for grinding skills as a 2nd character, for trade abuse, or for any combat role.

Priest settings were hotly debated, and we put it to a full vote. Against all odds, the vote was a straight split out of 20 participants. As such, I've gone and made an executive decision: I'm disabling all priest restrictions. Let the crusades begin.

We also handed out some potions for people to test with, and had a few deaths to confirm that yes, you can overdose on buffs and die.

I'll post more info in the next few days about the alchemy system. For now, 6 months is only a week away!
>>
>>668447
Just grab the modmanager and throw:
cavevision
compass
connection fix
custommap
improvedimprove
livemap
serverpacks
toolbelt
tooltips
In the WurmLauncher/mods folder.
>>
>>
>>
>>
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>>668457
I'd like to mention, that while I scour through the .properties files, it seems Expand is disabled due to not being registered to any god (0 instead of -1)
>>
>>
>>
>>
>>
>>668464
That was updated recently, I'll need to reupload the properties after getting the new fertilizer mod. I also doubled treasure map drops.
>>
>>668471
I will take this opportunity to complain that Accuity is trash and I'd like for all gods to get all of the 4 ring buffs :^)
>>
>>668457
Any thoughts on >>668443
>https://forum.wurmonline.com/index.php?/topic/186021-released-distant-rendering-for-wurm-unlimited/
>>
>>668474
What if i told you there will be other ways to get enchants?

>>668480
I'm a little wary to add something I've never even used as a player right before launch, but others have mentioned this one. No promises, but I'll try and look into this sunday if I have time.
>>
>>668491
>No promises, but I'll try and look into this sunday if I have time.
I'll take that. Draw distance has always been my biggest problem with Wurm. It adds so much to the immersion when you can actually see shit in the distance.
>>
>>668491
>What if i told you there will be other ways to get enchants?
They won't be 200 power enchants like we can do with the current configs (not saying it's easy or often, but the current configs supposedly lets we do that on a very logarithmically improbable chance)
>>
>>668480
>>668491
>>668492
I've actually used this and tested it myself for an upcoming serb someday. It's pretty simple, just dump it into the server mods and no further effort required. The clients have to use it as well, though it won't cause any bugs or crashes if they choose to go without it. You can configure the drawdistance yourself easily ingame. I'll post some pictures of the results tomorrow.
>>
i still find a lack of priest restrictions to be a bad idea
priests get some insanely useful spells that can utterly trivialize pvp, if you remember scientistdad's final hour a lot of the reason mol-rehan got their asses whipped is because they were fighting a shitton of priests
>>
>>668554
haven't used it myself yet but that sounds pretty good

would be cool to have it on the server
>>
>>668457
>Some learned the importance of repairing your gear the hard way.
fug :DDD
>>
how come it looked like there were 4 other teleport statues where we spawned? are we making a town or do they send us to places already built up?
>>
Bros I miss the server already
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>>669063
Five days.
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>>669083
I can't wait 5 days.
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We're going home bros...
https://www.youtube.com/watch?v=Fv358o4vOSs
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>>668457
>Disabling all priest restrictions
>Let the crusades begin
>>
>some covid bullshit happens at work
>they use this long weekend to give us 2 extra days off as a makeshift quarantine
>now get to play as much as i want on tuesday
im excitebike 64 bros
>>
>>669596
Sometimes things just turn out alright.
>>
Should I record some videos of people doing wurm stuff in this server? I feel like this might be the last time this game gets attention and recording it might be a good way to archive it.
>>
>>669759
Someone should make an alt account, place it some place overlooking a settlement, and make a whole timelapse of a settlement being built.
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>>669759
why would this time of all times be wurm's last gasp? we have 2 of these a year on average
>>
>>668777
For each of the four kingdoms:
Freedom Islands (FI)
Jenn Kellon (JK)
Mol Rehan (MR)
Horde of the Summoned (HOTS)
>>
>>669770
>6 months means we get 2 a year
no one tell him
>>
>>669759
>this might be the last time this game gets attention
Lies and slander, such words are verboten.
>>669764
Nice idea but that fucker would have to be on all the time and up a stick to prevent getting noshed, I imagine a DM could sort one were they so inclined.
>>
>>669759
>I feel like this might be the last time this game gets attention
You motherfucker how dare you
>>
I've played a bit of Wurm Online in the past but I didn't get too far. We built a small deed with some friends.

Can I play this even if I don't bring friends to play with?
>>
>>669926
We're all kinda on one team this time around though factions may arise as deeds go up. I have a feeling we might do well as a co-operative rather than being at each others throats should we go that route but some thrive on conflict, so we'll be your friends (for now) and anyone can join, should join, more players = better Wurmin.
>>
idk man FFA pvp seems kinda irky and fun in thought but once a group dominates the server whats there to stop them
>>
>>670130
me
I am the proest gamer and will beat whole factions by myself
and since I only fight the strongest faction it'll naturally balance out
>>
>>670130
You forget that people need to go offline to sleep. There is no such thing as absolutely unbeatable in most MMOs, especially with low populations of 30ish people.
>>
>>670144
do you wait for the bull to go to sleep too
>>
>>670144
I mean, in wurm there is such a thing as unbeatable. Have you ever played with autistic before? You put up some fucking dirt walls and there ain't no way that anyone will ever get in, and that is assuming you are 0 skill peasants who have played way less than the attacking party.
>>
>>670203
Siege engines don't work in Unlimited? Once the wall over the mound is gone you can just climb through.
>>
>3 days until the serb opens
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>670225
They do 'work' but the user will be as shit as at anything else they've not trained in, took me 40 odd goes to take down a gate serb before last.
>>
I am going to fucking die before this server is ready.
>>
Update: Without giving any spoilers, quests continue to be added. For those of you playing on higher settings, you are going to have some great opportunities for screenshots this time around.

I'll be making a final pass at mod configuration tomorrow and the website will be updated later in the evening with the newest batch of .properties files.
>>
>>670524
>shit as at anything else they've not trained in
There you go, go become the most useful member of the server and get 90 in siege engines
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Lots of good news today:
>server hardware upgraded
>traders are stocked on merchant island(name pending)
>traders have appeared at spawn to help you start your deed
>fertilizer mod is in
>draw distance mod is in
>creatures have been spawned in

We're lookin' real good now. I'd share a screenshot, but I work off of a nokia n-gage.
>>
I keep threatening to build a bridge but never get around to it, ah reckon this is the serb I do it on. I'd love to see some grand projects get done, maybe since we're all gunna be priestfags a sexified Cathedral should be our central hub.
>>
>>671381
Which faction is that?
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>>671381
Libila refuses to share holy ground with FILTHY WHITELIGHTER SCUM.
>>
>>671477
>worships a giant maggot
>>
>>671492
>not milking your maggot daily

ngmi whitelight-kun
>>
Only 24 hours and change remain.
>>
>host of the summoned
As opposed to a host that just spontaneously assembled itself for no reason? Lmaooooooo
More like host of the soi
>>
>>671625
You better shut your bitch mouth up before you eat those words, whitelighter.
>>
>>671675
>eat your words
As opposed to eating your granddad or "eating" by "grounding" in slimy fungus, you edgy boomer?
>>
Don't feel like reading thread, which kingdom are we going this time?
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>>671760
Freedom
>>
>>669764
>>669824
Is there any penalty for dying, like xp loss or something?
I could empty my inv and stand around while afk to at least get sections of timelapse if not.
>>
>>671765
Incredibly based
>>
>>671767
I will see how hard it is to set up a mod that fixes the camera at arbitrary positions, so we can just run 'timelapse alts' and leave them wherever in range on what you want to film.
About the penalty, yeah, I think it's some exp and all 'non starting' items
>>
>>671776
Next question, can I run multiple clients and connect to the server from both on the same IP?
My computer is pretty good so I could run two, and if needed run one in a VM, but I don't have a server or VPN service right now
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>>671779
The pirate client just lets you connect however many you want at the same time, but the current server admin would like you to keep to 1 alt at most and explicitly tell him who your main and your alt are.
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>>653151
woah...Im only just now coming across this and I am so down. How can play/what do I need? Just steam? Or yarhar...If I yarhar will I still be able to connect ot the same servers and stuff? Also, how many people are playing?
>>
>>671785
https://wurmbadmin.wixsite.com/brotunheim/new-to-wurm
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>>671767
If you lose stats on death, they come back three times faster than usual until you're back to where you were
>>
>>671765
To clarify, EVERYONE is in freedom and full pvp is on. Deeds can form alliances with each other at will. I expect all kinds of diplomatic shenanigans.

>>671767
Your corpse will be lootable, so if you die in pvp combat you'll probably need to replace everything you were carrying. For most pve you can just run back or summon the corpse with karma. You'll lose fighting skill and 3 non combat skills will also lose points, but there are items, meditation paths, and faiths that can protect from skill loss.
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>>671851
>full pvp is on
LET THE BODIES HIT THE FLOOR
LET THE BODIES HIT THE FLOOR
LET THE BODIES HIT THE FLOOR
AAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>671785
You just need the pirate client. Also these mods >>668458 will help a bit I don't have direct links but you just dump them in the 'C:\Wurm Unlimited\WurmLauncher\mods' folder (or create it if it isn't there).
>>
>>671779
>>671776
Turns out, after figuring out how hard it would be to make a mod that fixes your camera to a input position, I stumbled on the free camera mode the game already has implemented but locked off. There was already a mod for enabling it.

There you all go, perfect for spying and taking flying screenshots
https://forum.wurmonline.com/index.php?/topic/176035-released-freecam-mod-client/
>>
Well, couldn't figure out where the brewing time is set up
>>
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[19:11:37] <Mcbastard> we're gonna try and taxidermise Todd howard after sending him through the mail
>>
What are my chances of living a peaceful farming life on this server without being pillaged by roaming hordes?
>>
>>672018
pretty decent chances if we're talking about players, widescale hermit bullying hasn't happened for years
however there are powerful, hostile mobs in this game that will make life not so peaceful if you have the misfortune of coming across them
>>
>>672014
I think neither of those worked, since he has no model or something
>>
>>672024
Sweet, yeah I'm not a stranger to Wurm so I'm familiar with getting wrecked by monsters, just haven't played PvP before. Thanks anon
>>
>>672043
>just haven't played PvP before
Don't like someone? Simply kill them. Just attack them in the town square.
>>
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THE FINAL UPDATE BEFORE LAUNCH:
Do you feel it in the air? Soon we'll all be slapping rocks, shitting out small nails, dying to worgs and screaming gamer words in global chat. Less than 24 hours remain until launch.

First, have a gander at the spawn locations. I've tried to keep things more central while still spread enough to avoid hour 0 raiding. Plan your fortress or rush to claim the comfiest hermit hut.
>>
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>>672078
Now, for more information on ALCHEMY
What you'll need:
>cauldron of water, boiled to purification
>hearts, from any living creature
>herbs of various design. befriend a gardener/farmer.
>phials, made from sandstone, clay moulds, ash and salt
>and most importantly, your autism.

When combined and brewed in the correct order, you can have magic in a can. Grip and sip for things like:
>healing potions, aka pocket fo priests
>any buff spell you want, ql determines strenght, but always 30 minutes in duration
>any weapon enchant as a 15 minute weapon oil, STACKS with existing enchants
>maybe somebody gets really good at it and we see how strong the wisdom of vynora potion is

The only drawback is that drinking a potion incurs a 2 minute cooldown, and cannot be used while in combat. Attempting to chug multiple doses can result in severe poison wounds, death, and erectile dysfunction.

Even with everyone picking a priest flavor, this ensures you can pick more based on your devotion to a deity instead of a spell list.

We are less than 24 hours away from launch. Get your snacks. Get your piss bottles. 6 months is almost over.
>>
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>>653434
Torrent File: https://www100.zippyshare.com/v/EykEnmo3/file.html
Magnet Link: magnet:?xt=urn:btih:VZTUP2GMWW3EBITA422HGRVTN5LFNEUE&dn=Wurm%20Unlimited.zip&xl=2054173252&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80%2Fannounce
>>
>>672078
>spawn locations
>Not just people fucking off into the wild from one point.
cringe
>>
>>672098
Other alternative links that are not bittorrent or megaupload:

Part 1: https://www74.zippyshare.com/v/9Xhy8xQh/file.html
Part 2: https://www62.zippyshare.com/v/HIMA3KRi/file.html
>>
>>671802
Why not just only lose a third as much?
lol
>>672080
Hey, I'm gonna be joining late because of work and it's been a while since I last played and I have to go to bed so can't preinstall and read stuff now
Does this info include how to claim land or do I have to look that up elsewhere
>>
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>>672110
>claiming land
If you're joining up with other lads on a full village, you won't have to worry about it if you're joining late most likely. If you're going hermit, check the merchant at your spawn to see how to get starting cash for a deed. More info on deeding/settlements:
https://www.wurmpedia.com/index.php/Settlement
>>
How do heavy weapons and fighting styles relate?
Should I only be using aggressive style when using a heavy weapon?
What about for dual wheel?
>>
>>672146
If I remember correctly, when you use aggressive with a HEAVY weapon it decreases the swing timer by one second. Dual wielding doubles the swing timer on the off hand weapon.
>>
>>672147
I suppose aggressive is the go-to for two-handers then, unless you're using a big sword or something and want to parry.
I have a new question now: are the deity splits going to be in? And if so, does Shrek get bear paws?
>>
>>672170
You don't need to parry a dead enemy, aggressive is the only not trash combay style because rolf can't balance for shit. I've checked the code, it's ludicrous
>>
>>672146
Aggressive is for two handers. Normal for everything else. I believe one handed weapons get a small bonus to swing time in aggressive but it's not worth it for the complete loss of parry.

Defensive is only good if you're planning to become the town tank for dragons and other high level shit. Youll need to level taunt and shield bash with it.
>>
Finner be a dedicated shipwright until I can make a decent caravel. Which spawn should I choose, anyone want to pick my damn cotton and bring me wood? kek
>>
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>>672170
deity splits are not in, sadly
>>672284
ask me in game :^)
>>
Since some people were having issues with the mega download for the pirate client:
https://www.mediafire.com/file/k19nd0ksgx0026g/Wurm_Unlimited.7z/file
>>
>>672463
what issues?
>>
ONE HOUR UNTIL THE 6 MONTH WAIT ENDS

What are you gonna be
>grinding
>eating
>drinking
>listening to

Your humble host will be
>grinding: nothing, helping people configure clients
>eating: ate early for this. Got some nuts for later
>drinking: bottom shelf vodka
>listening: https://www.youtube.com/watch?v=E5g-QHq925o&list=PLB7F9A5456C337B43
>>
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LET ME INNNNNN!!!
>>
>>672569
download limits, was I the only one?
>>
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>>672573
>What are you gonna be
>>grinding
Whatever the winds push me to do
>>eating
absolute trash, candy bars, sour cream and cheddar potato chips, doughnuts. I'm eating like a raccoon tonight.
>>drinking
Good rootbeer in the glass bottles, the cane sugar shit. Top shelf root beer.
>>listening to
the large cart anthem
https://youtu.be/_KztNIg4cvE
>>
By the way, if you haven't done it yet, get yourself Deed Planner. Wurm loves to fuck you over when it comes to building structures. You will not get any returns if you demolish mistakes. Deed Planner lets you plan out what you're doing so you can avoid that.

https://github.com/Warlander/DeedPlanner-2/releases
>>
>>672580
That's why I made a torrent file, magnet link, and zippy shares links.
>>672098
>>672104
>>
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>>672573
>>grindan
farming exclusively
>>eating
popcorn and nutter butters
>>drinkan
tang.
>>listenan
https://youtu.be/ibWkp7OFB_A
>>
It's open!
>>
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>>
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>>672594
>>
>>672595
https://www.youtube.com/watch?v=9jK-NcRmVcw
>>
I can't connect because steam is down
>>
>>672611
Nevermind, steam is back up but I still can't connect, gets stuck on "steam authentication"
>>
>>672463
Does this have client mods preinstalled?
>>
>>672618
some, yes
>>
6 more hours
>>
See you all in 6 months, good serb
>>
never ever
>>
Previous outage was on steams end. Everyone should be able to connect now. Server is currently live.
https://wurmbadmin.wixsite.com/brotunheim

Welcome to the end of 6 months.
>>
Server down for maintainence
It will be operational within six months.
>>
>letting people abuse xp rates to get 50 in several skills
>reduces the rates for everyone who wasn't autistically grinding

dead on arrival
>>
I like Wurm but I kind of realized you guys are cringe and not fun to play with just from lurking
>>
>waited 6 months for this
>>
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>>672707
>>672710
I wouldn't mind a mulligan.
>>
>>672708
>he says this in a thread on 4chan in the year of our lord two thousand and twenty two
Also fuck you admin you made me come here for the pirate client
>>
Also, it seems like white light has some interesting spells.
A Fo priest apparently has Wisdom of Vynora.
>>
literally no reason to play now that i'm behind on 7-9 hours of grinding
>>
>>672707
>several
If you mean faith, you will get someone with 90 by today even with the nerfs due to how faith works when uncapped.
Otherwise everyone should at most have 1.

And if you really want to act retarded, the server has been open for barely 3 hours, that means 6 extra hours of grind even if the rates are lowered to 1x3, that's barely anything compared to what the server is expected to last
>>
>>672712
Go back to wherever you're from kike
>>
>>672715
just 6 extra hours
>for free
>>
>>672718
well, you can also just kill yourself for lacking the skill to do what others did, you had the very same opportunity, and you wasted it
>>
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REMINDER
>>653932
>So far, this is looking to be just another Wurm Unlimited server that was just cobbled together at the last minute with a half-assed attempt at making one.
>>654029
>Anyone with above room temperature IQ would do well to avoid this catastrophe in the making and I will eagerly await it's inevitable demise.
>>
>>672720
it wouldn't be a wurm server without a doomposting faggot, would it
>>
>>672708
hope you're the fag who failed to make a cart and gave up
>>
>Server is not perfect, pristine, flawless
<it's shit, everyone who plays should kill themselves
<everyone should just wait for the pristine server that will never be made

This must be the most retarded logic ever thought
>>
>>672714
>reason
Get over it fag, everyones in the same boat
>>
>>672722
Wheres your Wurm server now?
I tried to warn you all
Did you listen?
Are you paying attention now?
>>
wher serbor
>>
>>672729
rebooting to change xp rates.
>>
A very sincere apology, we are back up now
>>
>>672724
Sorry to disappoint you
Also not sure who you mean, I wasn't closely following all chats. Was it in your local? Why did he fail?
>>
previous servers died from faggots using x-ray and hacks. What's protecting this serb from the slav menace?
>>
>>672762
>previous servers died from faggots using x-ray and hacks.
[citation needed]
>>
>>672762
t. didnt play on previous servers

yes xray is not "fair", no theres nothing you can do about it without making everything lag to shit, no its also not why previous servers died
>>
>>672788
I'm not really concerned with esp, but there are many surprises in store for those that rely heavily on it.
>>
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>>672800
are you implying that i wont see it coming?
>>
How many of you are using alts?
>>
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>>672952
No priest restrictions means alts are for fags. Imagine being a fag
>>
>>672800
I hope that there are dragons named Treasure Chest
>>
>>
>>673046
thanks for the idea
going to spawn some dragons and rename/remodel + hide them underground just to punish the fags who use gamervision :^)
>>
how do i get out of spawn? examining statues isn't working
>>
>>673108
Are you still on? I see no one.
>>
>>673113
i am not, i am trying to reconnect but can't find the server in the list
>>
Server is working just fine right now
>>
>blacklighters get all their spells
>whitelighters get fucked over even harder
>>
>>673045
cumlight priests just got restricted
lmaoing at your life spellcast nerds
>>
>>673266
>blacklighters get one god
>whitelighters get three
>>
>>673266
this is how wurm works
nobody wants to be a stinky HOTShead who licks ugly fungus off the ground so they're stronger than whitelight gods to make up for their lower numbers
>>
which spawn is best for new players?
>>
>>673303
mrigger probably
>>
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Heard its the 8ch guys hosting this, thought you'd appreciate an old bird eye's view of your old home.

t. badmin
>>
>>673371
>why yes, we should build the wall directly into the sea
>>
>I'm the only one with a deed up so far

Is my autism too strong or is everyone else just slow?
>>
>>673549
We just got our up and our comrades will gets theirs going soon as well. The age of townships is come. As is, typically, people stick at spawn for the first few days just to get their shit together. This time round a lot of people couldn't contain themselves and rushed out into the world.
>>
>Examine a unnamed statue in the tutorial area, because it's fantastic, and I tend to like examining things
>Immediately get teleported out with no warning.
Okay, this is a bit too sudden for me...
>>
>>674193
Jump back in and we can send you back, but expect bullying for not reading the sign.
>>
Rates are feeling pretty low. Without a way to buy sleep powder it feels useless to do anything.
>>
>>674321
Oh fuck off, we just lowered them because they were too high. Nobody needs to be hitting 100 in anything in the first three days. Stop trying to end the serb early.
>>
>>674367
Rates were fine, you guys were fags, and badmins lowered them despite everyone voting against it.
>>
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>>674367
Those rates were too high because of some wyvernmod faggotry, it wouldn't be so extreme with standard rate adjustment. But take it personally and act like a fag, by all means.
>>
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>>674371
>>674372
Sob harder, the rates are fine.
>>
>>674388
not without sleep dust they're not.
>>
>>674407
if ur gey
>>
>>674407
The point of the game is that you aren't supposed to be able to do everything yourself
>>
>>674407
then build a bed retard
>>
Next server fix the tree generation. Thanks.
>>
Did the server just die or it's just me?
>>
>>674460
Yeah it's dead...
>>
Serb ded
Long live serb
>>
After breaking countless items, I just got a 87 cast that will be lost to time most likely
>>
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>Incorrect server password
>>
>>674464
THE CAST WAS NOT LOST LETS FUCKING GOOOOOOOOOOOOOO
>>
>>674467
gone now they probably were testing shit
>>
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>Mine shaft next to my deed that tried to curve right into the deed's mine
>Stops abruptly when it hit the perimeter where I can only assume the guards ran over and kicked the shit out of the guy

Environmental storytelling
>>
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What a joke of a server.
>>
>>674941
pretty sure that was a joke, anon
>>
>>674951
There's something very sinister going on behind the scenes. I'm gonna have to call the authorities desu.
>>
Thinking about just running a local server on my desktop and playing alone. You guys think it'd be pretty easy to set up?
>>
>>675072
Literally 2~5 clicks;
Open launcher -> Manage Server -> Start Offline Server -> Connect to server
>>
>>675079
cool, thanks
>>
>>675072
but why
>>
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Welcome to the first weekend at Brotunheim! Before we move into the fun, here's a quick overview of what we've done so far:

>Deeds have begun popping up
>Adventurers have found many things, including (and now recently revamped) the 5 sages!
>Fatigue has been disabled, so now new players don't need to worry about tiring out at a practice doll
>Treasure map loot was slightly altered to avoid funny bugs
>The avengers briefly assembled and wreaked havoc on spawn, but have been snapped out of existence.
>Underground farming and a new brew timing mod are currently in testing in a sandbox environment

And now, for a major announcement.

The first 'wandering' merchant has arrived! If you enjoy exploring, and want to make some extra coin, this weekend is your opportunity.
For the next 48 hours, Trader Silverstein will be setting up shop somewhere in the NorthWestern regions. He'll be buying bulk goods at the following prices:
>Large nails: 1c each. any quality
>Wood shingles: 1c each. any quality
>Rounded stones: 5c each. any quality
>Merchants notes: We're speculating in rental real estate on the mainland, and need your dirt ch- erm, quality goods for construction.

There might be more surprises as the weekend goes on, so stick around. As a side note, the starting buyers for iron lumps will be removed Sunday evening, so if you haven't gotten your starting deed cash, you better do it soon!
>>
>>675127
Bait the hook a little, is there anything to do with money yet other than deeds?
>>
>>675084
I guess I just gradually forgot how to enjoy interacting with other people
nothing wrong with the server, it seems cool
>>
>>675181
there's a trader conclave somewhere but the location was only mentioned like twice in global, i would give you it if i knew
>>
Having full PvP on is rather unnerving to me, especially since the amount of hostile mobs seems rather high.
how do strange devices and siege equipment work out, or have we never gotten that far?
>>
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>>675350
>Having full PvP on is rather unnerving to me, especially since the amount of hostile mobs seems rather high.
my friend it keeps you on your toes. HOTSheads could show up any minute to drink your soup and piss in your tent. The hostile creatures are your prey that the HOTSheads will be prey once they arrive. Or once you arrive.
>>
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>>674941
all my mute warnings are non-threatening jokes
we like to have fun here, do a little trolling
>>
>>675372
>muh evil hots
>when mr is constantly the belligerent ones
>>
>>675460
>eat human flesh and gain xp by niggering each other and other factions
>w-why do they persecute us so?
>>
>>675584
buddy you could eat human flesh right now, nothing is stopping you
>>
>>675612
No one needs to stop me because I'm not a HOTShead
>>
>>675584
But MRfags aren't really people like Libila's chosen so it's okay.
>>
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>>675628
>>
>>653151
I'm planning to buy this game (for myself and a few people) to host my own linux server for my LAN and any people in the region. Are mods necessary? or is this a game you can play completely vanilla like Minecraft?
>>
>>675833
>Are mods necessary?
How often do you contemplate suicide? I'd say 90% of the mods currently installed are required.
>>
Found one of Nuggro's stuff. Plenty cool with environmental story telling. Couldn't take the best item there for it was too heavy, but I will find a way eventually once I can actually defeat what was protecting the place rather than just abuse horses to steal anything not bolted to the ground.

Also, sorry for the wall, I didn't knew what was there until I read some stuff later. Blame lava not remaining forever.
>>
>>676292
I am enjoying the random encounters the jannies put here and there.
>>
>>676292
I'm glad you're enjoying it anon. I made a bunch of places and I fly around to "check the traps" every other day or so, but there's a couple places I forgot to write the coords down and haven't checked. Can you give me some hints about what the area was, or maybe provide some screenshots?
>>
>>676738
>give me some hints
NIGGER NIGGER NIGGER NIGGER NIGGER NIGGER
>>
>>676757
That is exactly the hint I need.
Good luck on your noble and world-spanning quest, anon. You know exactly what the prize at the end is, and it's worth it :^)
>>
>>676761
The prize at the end is the friends we made along the way
>>
I'M HAVING WITHDRAWALS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
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>>
We've updated the servers again. Brewing and breeding speeds have both been increased, and underground farming has been enabled. Now you can be a real dorf.

As an added bonus, I'm keeping the wandering merchant up an extra 24 hours. Ask your friends if you missed the hint posted in the CA channel!

Also, tomorrow at 6pm cst, we'll be having our first gathering at the event grounds: the farmers festival! Bring your best shovels, rakes, and other farming gear, and be ready for shenanigans!
>>
>>676888
Could you increase the growing speed of trees a bit?
>>
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>>675127
THIS NIGGER ONLY ACCEPTS BIRCHWOOD SHINGLES
>>
can i tend to fields and farm forever in this game
>>
>>677165
The only limit is your imagination. Come have fun.
>>
>>677165
You can only tend your fields once per hour, but really that's just an skill issue, because there is no limit on how big your farm can be. Go for world record.
I recommend Steve Jobs as your name if you are going to try to have the most farmland in the server
>>
>>677421
I hope you aren't implying once per hour is bad.
>>
https://www.youtube.com/watch?v=kLENMaLLeeg
>>
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YOU'LL GET YOURS, TEWDRIG
>>
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Thus concludes the Farmers Festival! We had:
>A farmers frenzy, a rake battle so bloody and obscene that there were no survivors. I'll spare you the details of how gruesome a slaughter it was. Truly, even Libila was mortified at the carnage.
>The biggest diggers in the server have been confirmed to be hermits from opposite sides of the light. Love bloomed deep in da hole of da benis :DDD
>The event grounds were visited by some unruly wyverns. Only one human casualty was reported. The soldiers of Brotunheim are much stronger than appearances suggest!

Trader Silverstein has left his post. For now the merchants will begin building their new apartment complexes on the mainland- but their ears are ever to the ground, and there are rumors of a fuel shortage on the mainland.
>>
I got busy
Is it too late to be the shipwright, is someone else already grinding it out?
>>
>>677792
Depends on who you ask. There are several villages, settlements and hermitages now to shack up with.
>>
>>677792
It's never too late.
>>
The reason why Wurm Online is Proto-Minecraft is because Notch had something to do with its development.
>>
>>677839
Specifically, he had to do with the UI design in the early days.
It's since been revamped quite a bit since his departure, making his credit mostly a legacy one.
>>
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We THOUGHT
>>
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ATTENTION JEW TRADERS: I went to your shitty island and as retribution for you forcing me to the sea to simply engage in the most basic of trade I have commandeered your caravel. It'd be awfully difficult to do any more wheeling and dealing on the mainland without it's spacious cargo hold, wouldn't it? If you want it back we'll be able to deal, but it won't be cheap... Heh heh heh...
>>
"MRIGGERS could be here" he thought, "I've never been in this deed before. There could be MRIGGERS anywhere." The cool wind felt good against his bare chest. "I HATE MRIGGERS" he thought. Village Work Song reverberated his entire cart, making it pulsate even as the 8 iron unfermented moonshine (Carpentry) circulated through his powerful thick veins and washed away his (merited) fear of merchants after dark. "With a cart, you can go anywhere you want" he said to himself, out loud.
>>
Silverstein is once again asking for your material support. For the next 24 hours, you can find him at 2018/1356. He's taking the following items in an attempt to cash on in energy prices on the mainland:

>Tar: 2c each
>Peat: 2c each
>Kindling (any material): 1c each
>Log (any material): 2c each

Get in while the deal lasts, Silverstein seems to want to move quick this time around!
>>
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He's large
>>
>>680107
>no one cared who i was until i put on the mask
>>
>>680107
5'11" vs 6'2"
>>
Now that the dust has settled, can we all agree that no kingdoms was a mistake?
>>
>>680845
yes because everyone was given the option to split into different kingdoms immediately anyways and would have done so without that nudge too
>>
>>680845
I disagree, this is the best thing that's happened to wurm servers since it was first introduced to /v/.
Having no kingdoms to start out with encourages players to find a niche without worrying about being outclassed by bots or other players with more spare time. Since there are no kingdoms, there are no identities beyond villages and deeds. Instead, identity is defined by land. Precious clay becomes that much more precious.
It does not matter if you're a shitty farmer, shitty carpenter, shitty shipwright, or even a fuckoff hermit in the middle of nowhere. You have a niche by simple land rights. HoTsheads, Mriggers, hispas and kiwis are just spawn points; until a player-made-kingdom is formed, the map is an oyster that allows absolute freedom.
Mycellium does get fucked without a HoTs kingdom however.
>>
>>680896
The tense atmosphere where 3 handshaking traders from mrlands surround me as I offload thousands of kindlings and we start self buffing, but nothing happens in the end.

That wouldn't have happened on a kingdom match, it would've just ended in me being hunt down without that much tension, it would be a foregone conclusion



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