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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Would Auraxis be worth fighting over if it didn't have all those big purple crystals?
>>
>>606081
yes? he who controls the oshur seagulls controls the world
>>
>>606081
God damn Core Combat Caves
>>
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>>606081
common-pool vehicles are a mistake
copy and paste gun models are a mistake
cosmetics are a mistake
trying to chase the esports crowd was a mistake
planetside 2 for ps4 was a mistake
planetside arean was a mistake
wrel is a mistake
smedly is a mistake
higby is a mistake
welcome to f2p hell, created by SOE, maintained by RPGs
Remember, you're here, forever. Suffer with me.
>>
>>606083
you know too much
>>
>>606146
God please bring back pre-PS4 graphics wrel you fucking bandana nigger
>>
when did they change it so that you need to use proxy chat before you can hear proxy chat every session? I always assumed proxy chat was just dead most of the time but after micspamming yesterday for the first time in a very long time I could hear chatter in proxy around me
i was thinking about it just now I put two and two together and hit my proxy chat bind for a split second and immediately could hear people talking to each other in wattersons that i couldnt before
>>
>>606081
What game is this? I've never seen any of this shit before in-game.
>>
>>606193
planetside 3 (deprecated)
was gonna be planetside but with matchmade lobbies, larger focus on movement shooter type gameplay and third person toggle brought back from the dead because???
ofc it came during the middle of the br hype so the battle royale mode was the one they tried to hype up and it worked well enough to hook streamers/gaming media for a total of like a week during early testing
it was cancelled due to lack of interest from core players and little appeal to wider audiences since as it turns out the entire industry is bloated and a planetside sequel would have been better off sticking to what the franchise was known for
a lot of the assets from it ended up being backported to ps2 over the years since, there are still some weapons that havnt made it in and the revamped amerish from which that screenshot was taken will likely never be played on by anyone ever again unless somehow somebody has the files to do a psforever type thing with what was in the closed beta
a shame cuz it could have been fun had it made it to launch and not been doa, but that was a pipe dream from the moment it was announced https://youtu.be/Eoz_FWC39BY?t=102 this video is what fills my mind with "what ifs" that will never be answered and for whatever reason that saddens me deeply
>>
never really played light assault before are ns carbines awful or is just me. they handle well enough but that 25 magazine size is terrible
>>
>>606226
X75 is meta, Newton is meta. 200 is okay, the starter one is forgettable (only a touch better than the Solstice). NS11 is still fine, Tanto is much better with Short Barrel in the game but not anywhere close to the Newton.
>>
>>606227
yeah, the newton is what i want to use. i'm still on the starter and it feels not great
>>
>>606233
Starter is arguably the worst one (between that or Tanto), if you want to take the pain away for a bit then beeline to the X75. It's equivalent to the Serpent/VX67 with double SPA.
>>
>>606233
The carbines and lmgs are the one thing you're not fucked on as NSO.
CB100 works fine on my machine but the lower mag size does get me killed sometimes.
>>
>>606204
It did the smart thing with classes which was basically cutting out Heavy and Infiltrator, only integrating a few of their abilities into the remaining three.
Reduced to Assault, Medic and Engineer, all of them with jetpacks and more potential flexibility.
For the one day I was able to get matches in the Arena beta, I saw a pretty varied number of all three classes, unlike PS2 where it's Heavy Assault: The Game (Guest Starring Infiltrators)".

I wish they would make a big paradigm shift for PS2's classes and basically fuse Heavy+Engineer and Light+Medic.
It would sort of end up resembling PS1 in a way - Heavygineer being the Rexo suit with the extra defenses and huge inventory, Light Medic being the Agile Exosuit (and jetpacks being super effective for the guy who needs to get to fallen allies), and Infiltrator Suit.
>>
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what are you doing down there vanu
>>
>>606316
>XP farmers
All in surprised by is that there isn't any for NC or TR too.
>>
>>606252
that pmg-100 smg looks kinda sick though
>>
>>606480
It's a serviceable SMG, not amazing, not terrible. I quite like it and how it sounds.
>>
>>606480
The 100 is not bad, but the 3XB is the NSO SMG.
Pretends to be a burst gun, but it's really full auto with a slightly longer firetime on every third shot.
Every other NSO gun seems like a crippled version of another faction's weapon, but the 3XB is like the NC Cyclone with proper tradeoffs instead. It may not have 167 point blank damage, but a bigger mag, faster reload, and that unique full-auto-burst that makes it effortless to control made it my favorite SMG.
>>
kinda liking the cb-200 though. being able to three shot someone in the head from 20m away is sexy
>>
>>606539
How's the 200?
>>
>>606226
Unironically the best NS carbine is the NS-7 PDW
>>
Reminder we got a group for people looking for squads

https://steamcommunity.com/groups/ptchoo
>>
>>606903
incredibly gay/10
>>
oshur? more like oh fug :-DD
>>
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>>606918
>>
>>606927
/r/'ing the gay niggers from outer space VS edit
>>
>>606903
sorry, not joining anything affiliated with this site
>>
>>606930
Don't worry check the thread links in the group bio, they might be more up your alley.
>>
>>606930
is this an honest to god spooky scarey 4chennelers post in the year of our lord current+6??
>>
>>606934
no, but everything i joined that started here is or will be filled with annoying retards
>>
>>606941
I mean there's one other common factor between them...
>>
>>606903
No we fucking don't, fuck off fag
>>
>>606903
honeypot btw
>>
They should just scrap Oshur and whatever water vehicle retardation they're attempting to come up with. What a colossal waste of time.
>>
>>606903
>half the memebers are alts
lol, lmao even
>>
>>606967
explain?
>>
>>606925
I just logged off because of it, I can't figure out anything to do, every fight I go to is miserable and some lagwizard piece of shit just triple tapped me with a newton so fuck this shit i'm out

>tfw Esamir and Indar lag now

I guess I get to wait until Amerish or Hossin open up, fucking yay
>>
>>606762
PMG-200 is okay, feels closest to a knockoff of the NC Blitz, better long range damage but a fucking tiny magazine. Too small that even its fast reload doesn't save it.
You might be better off with the NS-7's even better long range damage, slightly better recoil and more respectable mag size at the cost of a slightly slower ROF.
>>
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>>606316
literal chinese bots
apparently there's a market for pre-certed accounts
webm related, should've used C4 here instead.
>>
>>607098
Or an impulse grenade. Send them flying away from each other so they won't get resupply XP and it would probably take the guy extra time to notice his bots are offset.
>>
>>607120
There's another group of padders on VS Connery right now. Gonna fuck with them.
>>
What is the COOLEST SOUNDING infantry weapon in PS2?
I wanna listen to gun ASMR while blasting fools
>>
Am I using it wrong or is Response Jacket pretty useless? The only time it even triggers is when I'm between ally vehicles repairing stuff.
>>607193
Punisher
>>
forify should give you hs immunity(not equippable on infil)
>>
What the heck even is this game. I log in and it's a blast like
>die
>revived
>kill
>die
>revived
>kill, kill, kill
>die
>respawn
>cap point
in the span of 15 minutes, then after that it's dead for 30 minutes, no action. Do I just need to keep redeploying to different parts of the map or do I need to join a "party" or whatever they're called?
>>
>>607226
yeah, a major part of this game is finding and redeploying to good fights. look for even fights with 12+ on each side, with you either as the defender or with a sunderer that's close to/in a building (lest you get farmed by bombers.)
>>
faction specific hybrid rifles
>>
>>607212
Resist heavies with Naginatas will love this
>>
>>607210
It's a fine benefit but it's in a slot with too much competition.
>>
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>>606081
Reminder that they will flood Indar by the end of this year.
>>
>>607288
You ever just ruin a continent?
>>
if i buy asp if i'm not br 100 yet, will it unlock instantly upon hitting 100? can i even buy it? the button looks like i just need the certs
>>
>>607310
cant buy until 100, membership or otherwise
>>
>>607193
A-tross
>>
>>607310
Membership saves you the cert cost, but not the BR100 requirement
>>
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>>607288
I hope so. Fuck Indar. Flood the entire desert. I haven't seen a single fight push up further north than Quartz Ridge or Howling Pass in months, besides occasionally tickling Helios.
Make a bunch of sealabs, and unearth the BFR that used to be hidden where NS Refinery is now
And fuck Esamir, turn the entire northeast half green and put some water in those rivers again.
And fuck Amerish, turn one of those mountains into a volcano.
And fuck Oshur. Add some more floating and underwater bases, and stick some gravity pads at the bottom of the Tridents.
And fuck Hossin. Fuck Hossin.
>>
well connery ruined emerald. it's nothing but no life losers on tr all the time that massively out pop everyone. they are shrimp dicks too and always refuse to attack but will send 2:1 when defending
>>
>>607384
but muh fight don't kill (my) sundurrhurrs i need to farm spawn xp!
>>
miss my clab bros
>>
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hey they're unfucking it
fucking stupid dropdown burger menus
>>
>>607407
Thank God
I can't believe they hid fucking nanites of all things
>>
>>607407
now they just need to make the redeploy map functional and the ui is fine
bases in the middle of your territory appearing to be capped by no one, pop % indicator being straight up wrong, spawns appearing and disappearing(i think that's on the dumb new/old respawn system) and worst of all the vehicle quick spawn does not work. sometimes you can spam the button all you want and it just doesn't deploy you because the terminal's inactive and it doesn't tell you, sometimes it says the terminal is hacked or broken but when you go fix it it's fine
>>
>>607384
it’s crazy how much emerald TR sucks ass now. motherfuckers refuse to take fights below 70% pop which means that that every fight as them is either:
>bombing some poor bastard’s spawn room and falling asleep since you outnumber them 3:1
>getting YOUR spawnroom bombed because, as it turns out, dumping all of your numbers in one hex is a terrible strategy
thank god i’m a robofag so i can just relog if the game tries to put me on r*d
>>
>>607458
Unholy AoDR P1GS alliance does that
Probably why the red 00s are so active right now, just to balance it out
>>
>>607467
TR needs more sweatfits to balance the ecosystem. 00 is a pretty fun scrap (dare i say it the only fun TR fight) but shooting at the same 24 or so heavies is getting a bit boring
>>
>>607477
if I could persuade our outfit lead to do something other than join NC and immediately valk drop behind the nearest SKL or VKTZ platoon, I would
>>
Its motherfucking friday.
Lets pick a server/faction and play.
>>
>>607563
Cobalt
NSO
>>
>>607563
emerald
1-3 VS
4-6 NC
7-9 TR
0 NSO
Let the digits decide my fate
>>
>>607572
Spandex bastards it is
>>
>>607563
I get off in 3 hours oh well
>>
>>607621
I'll still be playin
>>
NC Emerald retard squad up. Add ConsoleGamer for an invite
>>
>>607695
nvm getting shitfucked from both sides on the worst part of indar at night.

ima wait for the next continent.
>>
>>607458
>now
I guess the last 9 years of enclave, aodr, and other miscellaneous shitty zergfits were just in my head then
>>
>>607812
i only came back recently, but while TR definitely always had zerg syndrome i don't remember it being this bad
>>
i want a new gun
promise or bishop
>>
>>607865
bishop
promise is just a lame em1
>>
>>607458
What? This is like every faction, though NC at least attempts fights at any population %.
>TR and NC form huge zergs that plow through the map due to overpop
>VS will leave any fight that goes lower than 75% pop
Overpop is basically the entire game, can't have a good 50/50 fight anymore.
>>
>>607865
Gladius
>>
>>607880
let's see how i like it
>>607904
already have it
>>
>make NSO character
>most of these starter guns suck balls
>save up for NS-7
>all is fine now
>>
>>607921
Your starter LMG is meta, X75 is meta, Harbinger is meta, starter AR is *okay* but Kappa and Kuwa help here. It's really not as bad as people say for infantry players. Vehicle fags however get to suck cock lmfao, fuck em.
>>
>>607865
Bishop is a beast
Promise feels lacking in CQC but it's great at midrange
>>
ES AMRs just hit the test server:
https://www.planetside2.com/patch-notes/may-13-pts-update
>>
>TR has a mix of medics, engies, and maxes, few heavies and light assaults in there
>NC has one max (me), one engie who didn't want to die, one medic with a level 1 tool, one boltnigger, and everyone else is a heavy
>faggots immediately start bitching about TR overpop like that's the reason we couldnt defend the base
>>
>>608015
>play VS
>have an angry horde of medics behind my back at all times
yep... living the dream
>>
hope you guys have been enjoying emerald TR recently, a big fps streamer decided to join in on the fun and his 15k viewers are rolling tr with him
>>
>>608012
>VS seems to get the best anti infantry one
what did I expect
>>
>>608037
VS has the Yumi pre-charge in exchange for the NC piercing meme. Unless it's a literal fucking plasma BLADE with a wide hitbox, it's easily the worst one. Meanwhile, NC gets a dedicated infantry anti-air option that requires no lock-on, just point and click. Better than Lancer and less reloading.
>>
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>>608030
fuck summit, watch /ourethnonationalist/ instead
>>
>>608012
>DAGR-81
Better ancillary stats than the Archer, will be better at plinking vehicles at a distance, but no one-shot headshot potential.
Another weapon ideal for sitting on a fucking hill next to Prowlers and not taking any ground.
Amazing. Boring.

>VX4-3 Slicer
Sniper with Piercing ammo and better stats than the Archer in almost every regard.
The blade is Amaterasu tier in size, but it penetrates infantry and can get multiple headshot kills with one shot.
Its long range damage is way higher, so it'll fuck up armor even harder and the headshot distance is slightly better.
This is a monster weapon and a straight upgrade. Yet another thing that will let VS dominate actually capturing bases.

>LA60 Masthead
Flak powerful enough to burn an ESF with four shots and a generous proxy radius.
Still just as good against infantry (massive headshot range advantage over the others), slightly weaker when sustaining fire on armor because of the worse 1.8 sec rechamber, but much better ranged damage so it will ultimately outdamage the Archer with sustained fire.
Good thing NC have almost no engineers or else they'd completely dominate the skies.

>NE-36 Linecutter
"Balanced" (worse) Archer but it applies like two seconds of Havoc. Could actually be a gamechanger because it makes applying Havoc persistently a possibility, useful for fucking up deployed Sunderers and threatening armor in open field stalemates where every vehicle has an engineer up their ass.

All 6x zoom or higher only.
>>
>>608012
>VS get piercing+area damage against infantry with a nominal downside
>NC get a cool niche use against air
>NSO get anti-max specialisation
>TR get...magazine size and fire rate and nothing at all interesting
It's not even a question of balance, it's just kind of boring.

>>608030
Is that why TR is running huge fuckoff airballs?
>>
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whoa momma
engi skyknight hunting squads when
>>
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the boolets totally do the striker homing thing btw
>>
>>608121
>fucking up deployed Sunderers and threatening armor
doesnt apply to vehicles, only deployables and max units
>>
>Give TR semi auto
>NSO haywire ammo now works on vehicles but only for 2 sec
There, fixed
>>
>Skeeter on test server from like 200m away spinning in circles
>Nearly every Meathead shot hits him
>>
>>608056
> NC gets a dedicated infantry anti-air option that requires no lock-on, just point and click. Better than Lancer and less reloading.
So, a Striker? Finally NC will have ANY handheld anti air.
>>
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>>608121
>havoc doesn't work on vehicles
>nso gets the worst one yet again
in all my time as archer engie the thing i was shooting at the least was maxes
>>608012
also nso doesnt get an ae gun because lole
not like im spending money on this shit anymore
>>
>>608148
Striker ain't got shit on the Meathead.
This thing is a handheld Skyguard that dumps 9x damage in a single shot.
>>
>>608133
Two Engineers can make a Mosquito fuck off on the spot, for free, easily. It's insane that it's NC exclusive. TR has Striker and VS has Lancer but those 1) require HA, 2) aren't as good and 3) don't kill on headshot. NSO gets nothing.

I'm willing to make an NC lad to abuse this if I can get two more dudes.
>>
>>608192
My a2g ptsd has died down a little since there are a lot less ground pounders lately, but I'm sure as fuck hyped to see this in action
>>
>>608121
>This is a monster weapon and a straight upgrade
>delay fire
>Yumi sniper
>upgrade
Retard.
>>
>>608231
1.2 second rechamber
0.2 second charge up
retard
>>
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>>608012
>NC gets even better Flak
Holy fuck I am never flying again near those shits jesus christ. It's like they want me to transfer over.
>>
Survivalist should be removed.
>>
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Took a screenshot to commemorate my amazing MAX farm the other day and I noticed my cause of death just now

I understand if I got last hitted by a friendly running away on low HP but isn't this contribution a bit too high???
Did I interrupt his farming or something?
>>
>>608238
Why anon, it's a pretty inoffensive buff
>>
>>608124
I'm actually confused by the design decisions for the DAGR-81.
>Bolt action
>1.2 rechamber, 8 round mag, 600m/s velocity, 4 second reload (every Empire has a bolt action with similar stats to these)
>Scout rifle-tier damage
>only saving grace is that it MIGHT have a higher headshot multiplier and/or AV damage than the other AMRs, but its damage dropoff is so bad that it doesn't matter
>x6 scope with sway
Its not only boring, but it makes no sense in any way.
>>
>>608238
it just replaces shield capacitor, and the HP regen got nerfed hard
it's a good implant but like most it won't save your ass always
>>
>>608402
>it's a good implant but like most it won't save your ass always
nah it's pretty great with a heavy and adrenaline shield. when your shield is up getting hit doesn't remove the speed buff for losing shields. it definitely allows me to escape dumb situations
>>
>>608402
>>608374
Why does it do so many things?
Why does the speed buff linger after taking damage (despite what the implant itself says)?
The speed alone is busted and is often a get out of jail free card for overextending retards.
>>
>>608421
objectively it probably is a bit overloaded
>>
>>608142
>Give the TR AMR no damage falloff over distance.
>Its damage is already lower than pretty much every AMR and sniper rifle already, just a touch above the Dragoon, a fucking scout rifle.
>>
>>608152
Imagine if it worked on minecraft forts, that'd be worth it for me.
>>
should be able to equip more or fewer implants based on power/rarity
like a total capacity of 7 or so, with Common costing 1, Uncommon & Class costing 2, Rare 3 and Exceptional 4
Let a dude have a bunch of commons equipped at the same time, give all the seldom used lesser ones some love to fill out a spare implant point
>>
>g15 error
these niggers i hope i get perma banned for "toxicity" fucking nigger retard faggots fuck you eat shit and die
>>
death to gaybreak studios death to wrel

INSULLAH
>>
>"In addition to a balanced magazine, reload, and damage, this anti-materiel rifle can also prevent MAX units and infantry deployables from receiving repairs."
>faster rechamber than the Archer
>larger mag and reserve ammo than the Archer
>faster reload speed than the Archer
>more velocity than the Archer
>min and max damage ranges are double compared to the Archer
>only downsides are 25 less max damage and a default x6 scope
>also the havoc effect is an attachment that increases rechamber time by 0.15 seconds
So if I'm reading right, did NSO straight up get a better Archer? Or is there some kind of hidden stat that's lower?
>>
>>608421
>Why does the speed buff linger after taking damage (despite what the implant itself says)?
It used to, but this game's dollar store servers don't remove buffs on time anymore

>>608443
This is unbelievably retarded considering all the meta implants are common/uncommon
>>
>>608463
Being stuck with a x6 might be an inconvenience if you're a cqc boltfagging. Can't get on to try it for myself, but I bet there is something shit about the rifle considering it's NSO.
What I really want to know is why the fuck the Vanu AM rifle is a delay fire and why bother giving it the Amaterasu blade projectile if it's just a small bullet anyway.
>>
>>608443
i thought a cool exceptional idea would just give 2 extra slots for effectively 3 total
reasonable drawback would be forcing the 2 extra slots to work at a lower rank, like 3 or 4 tops, and you cannot slot other exceptional in it
>>
>>608463
Yeah the noise is 800db, audible from every faction's warpgate, and blows yours ears out every shot like every other NSO gun.
>>
>20 min que
>>
>unstable warpgates
>hossin
>no VS sundis close to nasons
>tr keep blowing up the sundi blue berries who keep driving right up to prowlers with 2 crew members
man i hate low pop hours and I hate pubbies
>>
>>608686
I've stopped letting VS have any fun, every time its low pop nasons those faggots always cap the midpoint too
>>
>>608691
i just wanna get kills for my guns
>>
>>608686
fuck ur truck
>>
>>607923
LMG-100 is pretty great like you said but I absolutely could not stand the AR- and especially the CB-100.
Couple of the most anemic weapons I've ever used in planetside, NS-7 PDW fills in the gaps greatly as it does on my other characters.
I can't speak for the sniper rifle either as I really never use snipers on infil
>>
>>608876
the mako works, but its pretty weird to not have any straight pull option at all, though you can play engi for that now
>>
>>608813
its no me that was driving right up to 2 man prowler groups, but fucking braindead shitters
>>
>Tropical Forest camo on Esamir
they'll never expect it
>>
Why won't they just fix the servers? Just DO IT!
>>
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>>609073
>>
>blindingly faction colored camo on every continent
they'll never expect it
>>
>neon pink camo that all factions share
they'll never expect it
>>
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>Cardboard camo on tank
they'll never expect it
>>
>indar camo on indar
they'll never expect it
but seriously libs dont see my bus if i dont move
>>
>VS AM rifle can pierce multiple infantrymen and one-shot headshot them all

Yeah this isn't broken.
>>
>>609176
How many times have you had 7 dudes in a straight line while camping on your fucking cliffside
>>
i really don't understand these players that play for ten years, thousands of hours and never improve. they usually play like the biggest faggots too
>>
>>609165
>actually using camo as camo
lmaoing @ ur life and shit fashion
>>
>>609200
>implying i would ever spend a dime on this infilnigger ridden trash heap of a game
Good goy, pay for that 10$ servers
>>
>>609178
>nasons C point corridor
Imagine...
>>
>>609218
>two corridors in the entire game
>same faction that has Lasher
>worse than the Archer in every other situation
You're really overestimating how good piercing is.
t. NC Masthead appreciator
>>
>>609165
>puts camo on his sunderer
>>609215
>has never spent money on lado del planeta dos
which is it?
>>
>>609250
You know theres a lot of free camos right
>>
>>609288
There's literally only two.
>>
>>609290
There were literally +3 you could buy during oshur campaign, not including directive camos and your faction one.
>>
>>609186
Planetside by nature coddles people who don't want to believe they're playing an FPS by letting them do other dumb shit until they get killed.
>>
i don't understand why people complain about air
>pull a valk
>in the animation of it spawning in i take half my health from a skyguard i can barely see
i seriously don't understand
>>
>>609358
peoples are brain dead and prefer wasting nanites than trying playing the game
>>
>>609358
The only shit thing is double galaxies with repair modules, actually unkillable without significant coordination
>>
>>609290
Besides the Oshur shit that the other anon said, I'm pretty sure there's three: the single fucking camo you unlock from your battle rank, the outfit camo, and burlap from A7.
>>
>>609358
Air to air (A2A) is extremely difficult and takes thousands of hours. There's no way to kill a skyknight with rocket pods without organising multiple players to go kill them if you're not as good as them, in contrast to infantry, where there's more randomness and more you can do to experiment. If you DO manage to kill skyknights but it's with a weapon that's against their bullshit bushido code (like coyotes) they'll @ their faggot discord friends and follow you around the map A2Ging you. Thus, most players only use G2A weapons against air.

G2A is boring. With G2A weapons it's easy to make air fuck off but hard to get kills, so every G2A weapon is a deterrent and is boring + unrewarding to play. The only satisfying G2A weapons are the decimator and tank shells, which is totally stupid because neither is intended to be G2A.

Air also hates the current state of G2A because it's both overpowered and underpowered. A skyguard can fight off about four players worth of air, if it's smart. G2A is very good at being annoying and very bad at getting any kills. Everyone hates it.
>>
valk should have a side gun
>>
>>609358
Its moreso Libs that everyone complains about. Tanky, fast, and with anti-everything weapons makes them incredibly oppressive. Thankfully, the AA turrets in certain bases absolutely fucking shred Libs and Gals, though I'm not sure why more bases don't have AA turrets.
>>
>>609288
yes but no free indar camo
>>609358
they don't complain about the concept of air units, they complain about the fact that it's kill or die with no fighting chance when it comes to ground-air combat, unlike air-air or ground-ground. the infantry blob has no chance against the banshee farmer, the banshee farmer has no chance against my ranger ant, my ranger ant has no chance against a dalton lib. your valk has no chance against a skyguard. that's not that fun to play
>>
>>609466
Just checked, it's actually Oshur sand camo
>>
who ever designed oshur needs to fuck off and never work on video games again. what a total subhuman nigger brain faggot retard. this continent is unfathomably terrible
>>
>>609494
The bases are all fucking garbage, bridges are awful to fight on, landmasses are way too small to fight on, and water is an absolute pain for anything but air.
The only thing I find redeeming about it is the smaller amount of bases with a larger distance between them. Allows there to be more fights that aren't just "One faction overpops the other while shelling their spawn."
>>
>>609455
Fuck liberators so much, they need to be toned down and not need 2-3 people to have a chance at actually shooting it down, only for the same faggot(s) to come back in another one because you can have a retarded amount of nanites and no penalty to your gain for losing something as big as a lib.
>>
>>609518
Mhm, they need either their tankiness, speed, or firepower toned down. It makes no sense for something to have that much, when any other vehicle would be lucky to have half that.
>>
>Afterburner is no longer passive
>Moved to utility slot
There
>>
I don't see the reason to ever use a Valk when Libs do their job (CAS) a million times better with a single person in it.
>>
Heat > Satyr
>>
>>606083
She sells seagulls by the sea floor
>>
>>609494
There is one base in the bottom right that's just impossible to capture without overwhelming pop. So many fights with NC trying to take it, we had hesh shelling prowlers, a2g banshee niggers, libs and equal numbers. Nothing helps
>>
>>609584
This one
https://planetside.fandom.com/wiki/Viridian_East_Terrace
>>
>>609494
Get better taste, it's more enjoyable than indar or amerish by a fucking mile. It's the only continent I don't autolog from anymore.
>>
>>609494
good:
>tridents
>larger distance between bases
>more room for interesting construction
>generally difficult for fags to camp spawn with vehicles
bad:
>80% of bases are either interlinks or tridents
>interlinks in general
>lack of interesting sea combat means half the map is useless and flanking is difficult
>comically long bridges that force boring vehicle stalemates
>seabases might as well not exist because, again, sea combat is terrible
>fags building bases on tiny islands to OS with
oshur is pretty cool but feels like it was made for the wrong game
>>
>>609584
Interlinks and Tridents can fuck off too. What the fuck was DBG thinking, designing them to be intentional spawnpoint farms.
>>
>>607193
TORQ-9
>>
it's not even prime time and emerald is unplayable. what do these people even do with the money they make
>>
>>609657
>commissioner blast an infil in the skull point blank
>nothing happens
>do it again
>nothing happens
>friendly medic walks by and shoots him

what... the... fuck...

he didn't have spawn protection either was just chilling inside a room afk

also infinite jetpacks lul

It's only Windar and Depressamir from what I can tell that get the really nasty lag spikes
>>
>>609591
nice b8 m8, if not what do you play to enjoy it? Infantry isn't fun, vehicles aren't fun, air? Minecraft?
>>
>>609602
containment facilities can fuck off to while we're at it
>>
I like this game as a relaxing game. There's something nice about walking around an unkown planet knowing there's war going on around you. My fav moments are finding enemy players in random locations where they never expect to encounter an enemy.
>>
>>609703
Eh, I think containment facilities are better than tridents and interlinks. Their main problem is just being damn confusing to navigate sometimes (and fucking sniper peekholes at cap points are cancer), but they at least don't suffer the problem of incredibly farmable spawns.
>>
>>609677
Large armor battles/open field infantry/Air. Most of oshur's bases can fuck right off but it's the continent with the most fights in between bases and the least redeploy-side/24-48 sweatfit hard hold faggotry. Combined arms field battles and styling on sweats and infil-tards alike with the archer are the only fun I get out of the game anymore
>>
i want to remind you that it is absolutely insane that recursion somehow got soe to whitelist the recursion tracker where the overlay functions exactly like an esp would. there is literally nothing stopping the people who developed recursion from making a completely undetectable esp
>>
>>609762
Why would you bother when ESP is literally built into the game though
>>
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>dump an entire extended ranger mag into a galaxy
>doesn't even smoke
>it flies towards me and lightly taps my ant with the tip of its wing
>instantly explode
>>
>>609677
Honestly it's the only place where construction can really shine (despite being a really flawed system in and of itself. it has plenty of merits). that and like the others in the thread have said, it's the only continent that really disincentivizes redeployside and encourages big open field combined arms fights. the most fun I've had recently playing is holding my own player made base off from the VS at the Bridge between Dekat and Solstice. had it built in such a way that friendly vehicles could funnel through a gate shield walling off the bridge, but infantry were basically walking into a meat grinder of hesh shells and autoturret fire. kept flailing cloaked sundys on the bridge, too. naturally we lost it because nobody knows how to push, but still.
>>
>>609819
I love the bridges because I drifter LA underneath them and pop up to C4 whatever happens to be nearby. God I wish C4 wasn't so expensive.
>1 resupply is worth an entire Lightning pull
>2 resupplies is a vanguard
>>
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what do I get? I tried out the Kuwa and its...OK, I guess. outclassed by the torq-9 in every way, but whatev.
>>
>>609840
shortbow if you play engi, better then archer for infantry cqc and next patch its getting buffed further
viscount is insane with nightmare 5
>>
>>609840
cant equip torq on heavy though
>>
>>609840
Kappa's pretty okay
Yawara is nice if you like the Pilot but not the burst part
Havocs are a fucking joke even if you're an airnig
>>
>>609455
There's literally nothing wrong with liberators and you can ream their libussies by pulling an ESF with tomcats or havocs and learning to:
>get into hover mode
>hold space bar
>rotate slowly to throw off dalton aim
>run away if they get too close and chase them if they run (still rotating slightly)
>fire lockons at them until they die
>run away to hide behind friendly armour if an enemy ESF turns up
>retreat for a couple of seconds if they pop flares then go back in

If you're in a platoon and nobody is capable of doing this, do it yourself. It's not hard. Liberators are hard-countered by lockons and wyrms, and daltonfags can't hit you if you move properly. They're the least bad A2G except maybe galaxies.
>>
>>609823
I wish it was more expensive
>>
>>609823
>1 resupply can kill a lightning
>2 resupplies can kill a vanguard
what's the problem?
>>
>>609913
It just makes me question the engineering practices if a brick of boom putty is almost as expensive as a tank
>>
>>609914
You're right, it makes me question things when a brick of boom putty can one or twoshot almost anything in the game and almost every class can carry multiple of these bricks. It should be more restricted in addition to its warranted expensive.
>>
>>609919
if you take away my max removal spray I will leave planetside and wrel will be sad

I hate c4 too, but I hate maxes more than I hate c4, and as a medic main c4 is literally the only way to kill maxes short of small arms or knifing it to death
>>
>>609165
>>609200
>>609250
I like this camo the best because it looks like multicam and performs well like it too
>>
>>609893
>liberators flying solo
>liberators not immediately hiding behind AA
>liberators not taking forever to die even if you do all that properly
>dalton
Id sooner pull a skyguard if all i can do is deterance either way
>>
>>609777
That's a good thing, I love Galaxy ramming.
>>
>>609950
>flying solo
You can kill a 3/3 lib as a one-man ESF. If you're mad you can't solo a 2/3 lib and an ESF escort, I feel you, but you're going up against three other players at the same time.
>liberators hiding
You can usually kill them anyway, if you're on a continent with good cover (e.g. not Oshur). If the crew tries to rep tank, close in and shoot them with your nosegun. Rep tanking is really annoying though, and I agree it should be nerfed.
>taking forever to die
Three sets of tomcats and some nosegun isn't forever.
>>
>>609966
As in they bring a2a esf escourts during off hours. Shits fucked
>>
>>609971
>i should be able to kill a lib and an esf with whatever i want by myself
yeah shits uber fucked
>>
>>609972
so people should be able to just farm indefinetly if they can find 2 friends to jerk eachother with?
>>
>>609976
the thing is that you are expected to pull two friends out of your ass as well because thats the kind of game this is
team work is op, playing solo is eternal suffering
>>
>>609976
>teamwork
>IN MY TEAM GAME?!?

it's more likely than you think, get a free scan now!
>>
>>610008
being in the same vehicle as someone else counts as teamwork nowadays? sounds gay
>>
>>609972
>try to pull sunderer
>AP lightning is camping the vehicle spawner
>counterpull lightning
>ap lightning runs away, 30s later a lib from the same clan rolls over and smokes me
>see rando pulling a lightning, pull skyguard to cover him
>lib + missile esf rapes me while my buddy dies
I dunno man, maybe im just a casual but shutting down multiple lanes so ten people can grind out one kill every ten minutes and play cookie clicker with outfit resources seems like it might be a game design issue
>>
>>610040
sounds like you're two dudes who aren't communicating in any way, trying to solo push a lane against a coordinated outfit.

if you play in off-peak times when there's no population then yes, the game design sucks for small fights and lone armour/air are annoying. if this happened in peak population hours then you got rightfully murdered by coordinated players and you should have joined or run a squad.
>>
>>610054
>I play on soltech
I'm so sorry. my condolences for what you're going through. I didn't know.
>>
>>610052
I play on soltech. What do you want me to do, learn four different languages just to warn some rando that some chinese outfit is shitting up the area and he might as well just go to the meatgrinder at nasons like everyone else?

Also, there's no such thing as a peak hours liberator.
>>
>>610056
Yeah, its an experience...
>>
I've auraxed the flare, pulsar and orion. Any suggestions on what VS lmg to do next?
>>
i think it would help the servers if hexes behind normal capturable bases were capturable with the difference being the capture behind the lines would only affect the speed of the main capturable hex and allowing more obscure bases be fought over more of the time, kinda like instead of the usual horizonal point of view from warp gate for battles it would also be vertical towards enemy warpgate
>>
>>609080
damn he could be anywhere
>>
>>610068
Probably the Maw since it's almost an Anchor clone, SVA/Polaris/Ursa are all shit but you might be able to squeeze some fun out of the Polaris hipfire gimmick for a 5th.
>>
>>610087
The last thing we need is more reasons for stalkers to fuck around at uncontested points
>>
>>610087
Yeah that was fun all the way back in the tech test and launch day when you could capture any base you wanted. No wait.
The Low Pop hex lanes make me think that perhaps a return to Adjacent Hex with a few new rules would be more desirable. I remember the number of ways they tried to fuck with Hexes on Indar for years after they gave up the free-for-all capturing they had on launch. They never really changed the rules that much; just the grid space.

Just one new rule - any hexes cut off from the owning faction's warpgate immediately shut down. No spawning infantry, no spawning vehicles, and NO CAPTURING.
The hex goes out just like during low pop. It stays dark for 15~20 minutes, and until then it's just effectively empty holding ground, a vantage point at best. After time is up, any faction with adjacent territory can go for it, meaning two or three factions could be fighting over the control point where none of them are defenders who get to spawn inside the base.

One exception to prevent spearheads from creating intentional chokepoints, if a dark facility is surrounded by one faction's hexes, it is immediately kickstarted and returned to the owning faction. For example if NC were to take Allatum Research > Allatum Broadcast > Seabed > J908, but TR takes the Broadcast hub back (and owns Ceres, Indar Comm and Dahaka), TR immediately gets Seabed and J908 back with a big XP reward for "snapping the spear."

It should bring back that kind of favorable small-squad play and desire to spread out to the vacant hexes, while also punishing overextending down a narrow path.
Similarly, dark hexes would create pockets that force players to work around them, and it would be more likely that the constantly contested and overplayed facilities would be the ones that get shut down more often, meaning the underused areas should see more play and the map becomes more dynamic. Maybe.
>>
>>610164
you write all this bullshit but all they ever needed to do was copy planetside 1
>>
>>610059
>i play on soltech
personal problem, bitch less.
>>
Prowler:
>Best speed
>Best DPS
>Best muzzle velocity locked down
>Barrage improves already superior DPS
Vanguard:
>Highest health
>Best alpha damage
>Best standard muzzle velocity
>Almost as fast as prowler
>Ability makes you practically invulnerable
Magrider:
>Tied for lowest in health and DPS
>Slowest speed
>Greatly reduced situational awareness (need to turn entire tank to look behind you)
>Slowest muzzle velocity and worst bullet drop
>Ability is half a second of afterburner
>Harasser already fulfils the same role

Reminder that magrider is the worst MBT by far
>b-but you can get places other tanks can't!
The other two tanks can get to 9/10 places a magrider can. If there is a place you can't then you use an anvil
>but it can strafe!
Unless at extreme range, you cannot dodge shit with a strafe speed of 6m/s (not factoring time taken to accelerate)
>>
>>610205
(You) cannot dodge shit. Other people can.
>>
>>610205
I would say that the Magrider's biggest downside is the retarded mouse sensitivity.
Rival chassis makes you pretty slippery, just gotta keep moving.
i do think it's harder to use/weaker, but i have no clue how i'd buff it without making it overbearing
>>
>>610205
hold on you forgot about the chimera
>>
>>610208
I've always thought that, since the idea behind the magrider is avoiding direct engagements and utilizing terrain/cover, some kind of ability that adds a small amount of damage over time to attacks could work well. It would incentivize you to minimize exposure time so that the DoT could take full effect, while you would still lose in a direct confrontation against another tank.
>>
>>610222
I always found DoTs annoying, but it wouldn't be a terrible idea. Vanu IS the bullshit technology faction so it'd fit them best as well.
Should the damage over time be based on hit location, or would it be a flat value independent of rear/side shots? Should Fire Suppression remove it? Should it stack?
>>
>>610222
Could always give it extreme projectile drop so you can lob shots like a mortar, so you never even have to leave cover
>>
>>610244
I could see something like an additional 10% damage per shot over x seconds. That way it is affected by hit location and still encourages flanking. it should be removed by fire suppression to give it some more utility and reduce frustration of dying to it. Stacking might be overpowered so I would lean against it.
Ideally it would be a passive perk like the +1000 HP on vanguard or double shot on prowler, putting it above the vanguard but lower than the prowler in terms of DPS.
>>
>>610222
>asymmetrical design where you are intended to lose while using the same piece of equipment
They're supposed to be sidegrades, not fucking rock paper scissors mate
>>
Masthead >>>> Linecutter >>>>>>>>>>>>>>> Slicer = TMR Ripper whatever
>>
>>610442
>They're supposed to be sidegrades, not fucking rock paper scissors mate
As opposed to the current rock, rock, cumrag?
>>
emerald vs really turned into a bunch of faggots. where did outfits like ac go? i see so many vs mains all of a sudden jump ship to tr and don't give me this bullshit about weapons getting nerfed. i know god damn well they didn't want to play against recursion so they went tr
>>
>comparing g2a ttk on reddit
>lancer first
>2 armed burster max second
>striker 3rd
>masthead 4th
bonus, a2g ttk on MAX is lower than masthead's rechamber speed
>>
>>610170
>3rd person jackhammer corner humping

>mother fucking FLYING vs maxes

let's ummm... not. I do want my Juggernaut back though, and sundy mk2
>>
>>610482
>don't give me this bullshit about weapons getting nerfed

I think that's what happened though. Anything that isn't the best equipment is unacceptable to the spandex. VS pop dropped hard after the aresenal update. Higby said VS players won't use anything unless it's blatantly overpowered, looks like that still holds true to this day. Beetlejuice getting a nerf was enough to scare away the super hard farmers
>>
>>610482
Also Emerald VS spent quite a bit of time headhunting good players from other factions, a lot of them probably just stopped playing VS and went back to their old characters
>>
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>>610040
>>610054
https://youtu.be/GkxX4yMk2ls
*blocks you're path*
>>
>>610559
i don't remember a single good tr main from years ago
>>
>>610490
found it, fuck you for not just posting it yourself
>>
>>610568
man how is he so fucking nimble, is that just a scythe thing? My fucking mossie doesn't spin or turn even half that fast
>>
>>610584
This is the dumbest fucking video i've ever seen
>>
>>610584
what is this video trying to say i don't get it. i don't think i've ever died to a lancer shooting at my esf
>>
>>610556
What's wrong with current VS weapons? Their starter weapons are really, really good from my experience. The lower projectile speed isn't even that bad unless you're trying to shoot at 200 meters or tracking an ESF going full speed past you.
t. NSOtard
>>
>>610551
I have witnessed both of these in the last week alone while playing Planetside 2.
>>610585
This is an example of somebody who has a fairly above average grasp on flying mechanics being a massive faggot with that skillset.
https://youtu.be/Agfyw-QYULA
>>610591
Lancer is a lot more powerful right now cause of the sound bug forcing most to play with lower sound channels, so if you are flying you cant rely on hearing the charge to know to move it or lose it. It's always been great for AA especially against ground pounders you just have to practice with it to get the timing on the fast projectile down, something that most players would rather not do and just run decememe for infantry 1 hitting or a regular lock on cuz its easier. I fly a fair amount and the lancer has always been the biggest threat to me if even just 1 person is running it cause that 1 persons is gonna be a br400 leetfitter that knows what they are doing and I wont know what hit me.
>>
>>610592
there's nothing wrong with them. the orion and battle goose are still top tier. the problem i think is that nc and tr have more interesting variety. the mcg was buffed directly and directly and is a great killing machine, the watchman is god tier if you can aim and the completely unique gauss saw needs no introduction. it feels like vs weapons don't have an identity anymore
>>
>>610597
>frogface is larping as a chinoid now
not even surprised desu
>>
>>610599
I suppose that's true enough. More of a taste issue here, but I find the vanu guns really boring visually. Most of them have a very similar shape and few distinguishing details. NC and TR get some good variety here and there. I guess NSO also suffers from this issue, but who gives a shit about NSO amirite.
>>
>>610551
the amount of times i got deleted by a jackhammer burst was so small it definitely required skill to pull off consistently. it's not like i didn't rape corners with my lasher anyway. the most bullshit thing about the jackhammer was how it raped max suits with ap ammo honestly. vs max suits were probably op but at least required a little coordination since you ideally need an infiltrator to hack a door so you're not standing around outside once you get over the walls
>>
>>610597
Yeah that looks more accurate to how my mossie handles, though that long ass airtime while nosed down and still not losing a bunch of altitude is something I haven't quite gotten the hang of.

Surprised you lasted that long uninterrupted I die once to A2G and I bring out all the fuck off measures on next respawn.
>>
>>610597
Why the hell don't people just shoot at ESFs with their guns? Is it brain damage?
>>
HEY REMEMBER WHEN PLANETSIDE HAD DOORS LMAO
>>
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imminent success is all but oshured
>>
How do I git gud?
>inb4 play the game, faggot
I was hoping more for online guides to understanding all the stats and implants and guns and shit. I figure that I'll pick up on how to play as I play, but won't know what to play until I read it if that makes sense.
>>
>>610660
Play the game, faggot.
>>
>>610556
>Anything that isn't the best equipment is unacceptable to the spandex.

Fucking this. I keep seeing shitters saying that most of the VS arsenal is completely unusable, while TR and NC arsenals are all super viable. Meanwhile, half of the VS and TR weapons are pretty much completely identical, with the only differences being the recoil pattern.
>>
>>610660
do you mean a meta recommendation list or just a guide to what shit does?
>>
>>610660
>How do I git gud?
Unironically play more, you'll get a feel for the bullet travel time/drop as you go. Don't fall into the trap that you're only bad because your gun is bad because the starter shit is pretty good majority of the time.
>Don't run into rooms expecting to just skill on 3 people
>Headshots matter far too much for ttk so git gud
>Stop trying to snapshot ADS from sprint because your cone will still be ridiculously large
apart from that, get a 1/2x red dot and an underbarrel attachment like foregrip/laser and that should carry you gearwise. That's like 120 certs total
>>
>>610686
Like a faction by faction tier list of weapons or what equipment to generally run when playing, say, heavy assault. In some sense, I do want to understand what shit does, but that's much more elementary than understanding that shield trumps health, so go for more shield (I'm not saying that, I don't know which is better, it's just an example) or what good sunderer placement is.
>>610692
Thanks. I have been running a lot less when I'm in a combat zone because the time to get the weapon ready again is noticeably high. The bullet drop/travel time was a bit disappointing the first time I played infiltrator, but It's probably better than hitscan snipers fucking up fights.
>>
>>610712
Guns vary wildly between factions but if you want my personal opinions on TR guns I can drop my shitty opinions. Starter guns fill the allrounder niche, and anything beyond that is just specializing into personal tastes or situations.
VS has a really shitty starter gun for medic or something idk much about VS.
Always want to control your fire, don't just go full hog automatic unless you're right up in nut hugging range or until you get better at feeling your cone of fire

For damage models there's a few breakpoints that all add up to 1000* damage based on number of shots and that's how you should be thinking about it.
>200 damage: 5 shots
>167: 6 shots
>143: 7 shots
>125: 8 shots
If you're up against a Heavy Assault, someone with a personal shield booster, or if you're just slightly out of maximum damage range, add another bullet.
*Don't take it as gospel though because there's a LOT of factors which change how much damage someone can absorb.
>>
>>610725
>if you want my personal opinions on TR guns I can drop my shitty opinions
Go ahead, I arbitrarily chose TR. If it matters, I mostly play Medic and Heavy Assault
>>
>>610737
>Medic
If you can handle burst fire guns, Arbalest is my baby. You will lose very close range fights with it though.
TAR is your close range badass with fast ADS and TORQ9 is the meta AR, plus you can stick an underbarrel grenade launcher on it for memes.

For HA
MSW-R is the meta gun other factions whine about
Watchman is fun brrrrt
Haven't tried the other LMGs to really know much about them but the starter CARV is still pretty good.
If you have certs to blow on memes, theres the T7 chaingun on heavy that will get you killed frequently trying to use it but its oh so funny and also the best gun for chewing up modules in people's minecraft forts.
>>
>>610616
Yes
>>
>>610725
>VS has a really shitty starter gun for medic or something idk much about VS.
You’re thinking of the NSO starter, VS’s default assault rifle is actually rather nice.
>>
>>610806
Pulsar is hot garbage, mate. They both suck.
>>
>>610808
Kills on my machine
>>
>>610584
based
>>
>>610744
>TORQ9 is meta
You're just plain wrong. The TAR is a better version of the MSW-R, which is the best MG the TR has. If you can't get the TAR to work for you other than hipfiring, you're bad. Also, the T1B is as accurate as the TORQ9 without the shitty 125 damage model

>t. have auraxed all TR ARs
>>
>>610829
the tar is an assault rifle you stupid retard what are you even talking about? the torq9 is also insane if you can hit heads with that ridiculous fire rate and consistent ttk that removes damage drop off with impact ammo. that being said if you're actually good at the game the trv is the undisputed god gun
>>
>>610834
>What is reading comprehension
Nothing I typed says TAR is an MG

>TRV is undisputed god gun.
You have confirmed you are trash. TRV is garbage because of it's abyssmal reload speed.

I bet you don't even realize how close 10 meters is in this game either.
>Ah jeez what happened? Why can't I efficiently kill this guy on the other side of the room with my 125 meme gun?
>>
>>610860
the fact that you think auraxing weapons makes you authority proves your shit. post your stats, you won't. if you want to appeal to authority is the only way you're going to be able to do it otherwise shut the fuck up
>>
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>>610874
Get fukd retard
>>
>>610616
"not my problem"
>>
>>610878
you are absolutely terrible. 45 shots per kill on the trv and torq9 jesus christ. that means, on average, you empty your entire magazine and don't get a single kill. holy guac
>>
>>610895
>he didn't post his stats
>>
>>610895
>>610874
>>610834
>>610744
Now I know why Emerald TR is such dogshit Jesus Christ
>>
>i caused an autism slapfight between two autists for suggesting the torq was statistically a meta pick
I hope you're happy, random newbie anon
>>
>>610906
I'm not happy, but I'm not unhappy either. But I tried the Arbalest and liked it enough so I don't know if I'll try the TORQ or the TAR for a while, at least not until I get enough certs
>>
>>610919
Try the T1B anon
>>
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>get two solofit caps
>farthest base turns into an enjoyable 50/50 defense with randoms
>some ISV cumdumpster spam invites all of them to a platoon and steel rain force deploys them onto an impossible P1GS zerg
>both bases 90% NC overpop until they flip
you have no idea how much i wish the outfit kick bug was permanent
>>
>>611054
At least you don't have to hear Pale in Command Chat
>>
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LLU when?
>>
>>610589
A2G tendrils typed this post
>>
>>610616
>muh shots per kill stat
>muh accuracy
>>
>>610692
>Stop trying to snapshot ADS from sprint because your cone will still be ridiculously large
>tfw I still do this after ten years sometimes

you would think I would learn the stove is hot after burning my hands on it enough, same with jumping. I love fucking jumping in every other game and it fucks me here
>>
>>610829
Have you used impact ammo or no? That's what makes it so fucking sexy
>>
>>610616
I like to try dumbfiring rockets instead because I am a fucking retard
>>
>>611161
Sometimes you get lucky, and then THEY feel like the retard
>>
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>"time to play my favorite fps"
>NC steamroll Oshur
>>
>>611132
But it's a legitimate issue. How would you know if you're improving if you dump mags in the sky trying to chip esf?
>>
time every second you spend shooting at stuff in the sky and make up lost accuracy stat by shooting pocket flashes and equipment/vehicle terminals later with the same weapon just as long
ez
>>
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>>611132
>>611184
Hitting ESFs who are trying to groundfarm isn't even fucking hard. Dying 50 times to the same faggot sure won't dumpster your stats.
My bad, they just fucking redeploy elsewhere to save their fucking planetmans numbers.
>>
>>611201
> My bad, they just fucking redeploy elsewhere to save their fucking planetmans numbers.
Imagine feeding for no reason
>>
>>611202
No need to come up with copes anon, I understand that some people are obsessed with numbers instead of gameplay.
>>
>>611204
Yes, going out of the spawn 20 times and getting BRRRRRRRRRRRED will sure show them
>>
>>611208
>ESFs existing in an area automatically leads to getting farmed in spawn
Maybe there was something that could've been done before the cancer went terminal.
>>
I mag dump into the air and dead bodies and random rocks and hills and I won't apologize for it.
>>
>>611208
How does anyone even die from A2G in this game? Just run flak and look up occasionally.

I only die from it when an ESF hits an active firefight.
>>
>>611224
>How does anyone even die from A2G in this game?
Someone post that scooby doo picture with the hood
>>
>>611281
On my current character I have more A2A mustang kills than A2G breaker pod kills and neither of them is over 300. I haven't even unlocked the airhammer yet.
>>
>>611133
>same with jumping. I love fucking jumping in every other game and it fucks me here
Unironically why I play drifter LA with carbines, it just works for my monkey brain
>>
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oOOoOoO scary stats
>>
>>611469
I like the archer because it’s really easy to get a S rank for headshot ratio on stats sites with it
>>
>>611469
what did she mean by this?
>>
>>610632
yes
get out my rek
doodeedootdoodeetdoodeetdooloodootdoor
door unlocked
get spammed by fifty thumpers and rocklets and 96 plasma grenades
bad times
>>
>>611577
I miss the OG Plasma Thumpers. They made me feel like a fucking genius.
>>
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>>611577
>First time getting TREK
>Heh i don't need REK anymore
>MFW
>>
>>611281
>Someone post that scooby doo picture with the hood
I'm really gonna need an explanation as to what the FUCK you meant by this??
>>
>>611713
"unmasking the villain" meme
>>
>>606081
planetside 1 was better.
>>
>>611469
Marvelous stats aside, those NSO weapons have been out for almost a year. Why do they still not have icons on that site?
>>
i wonder what koumee is up to these days...
>>
>>611832
man i thought the image was posted cause he has a bunch of kills on wacky weapons from different factions (from environmental shit showing the last thing they were shot by) and only now realize those icons are place holders for nso shit and its just some weird punisher main
its a lot less funny now, and i wish to go back to the timeline where i didnt know about the icon placeholder thing
>>
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>>611222
chekd n based
>>
>>611222
It's a miracle my accuracy for any weapon is in the double digits with how much 'suppressing fire' I shoot off at random.
>>
>Put the AMRs on PTS for testing
>Everyone provides feedback on the imbalanced state of these new weapons
>Do nothing about this
>Devtracker shows that you are not going to do anything about this
What was the point of putting this shit on the PTS then?
>>
>>611953
showing us dreadful visions of what's to come
>>
>>611953
backlash would be a lot louder if they put everything in-game without a pts period
a lot of dev teams just use "test" clients as pre-release environments to quell uppity gamers, its practically industry standard to do at this point
>>
>>610170
They copied Planetside 1 and it led to the shit we have now. Lattices were jerked off over because "PS1 did it" and now every fucking map is a fight over the same three or four facilities until the end of the Alert because the Lattice is fucking gay.
The Adjacent Hex is a superior concept for having a more fluid frontline and reducing zergs clumping together on a select few chokepoints, but the shortsighted, limited rules they used back then weren't comprehensive enough; they were too busy fucking with the goofy hex layout around Hvar.

The gadgets and options we have now for getting players where they need/want to be would work much better with some of the earliest ideas the game had. After all, it's been almost ten years, the hostile negative reaction to the Galaxy having an AMS in 2012 is seemingly forgotten. We now have a Galaxy with an AMS and a big overshield when deployed and nobody objects because more considerate rules are in place.
>>
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>>
just killed an esf by crashing my valk into it at mach speed
>>
>>611967
they did not copy a single thing from planetside 1 except some names are you on heroin
>>
is the wyvern shit or is it just really hard to aim when i have to constantly face my belly towards esfs zipping around at the speed of light? i just fought a scythe and my gunner did like 10% of his health
>>
>>612071
gunner needs to be okay, you need to be close, you need to aim your belly with latency in mind so your gunner is seeing where the scythe currently is

was it a blueberry (or whatever the other faction equivalent is)?
>>
>>611181
the peoples fall over faster when you point at them, I mag dump walls to feed engy resupply ticks, no fucks
>>
>>612083
blueberry yeah
>>
>>612071
I always thought Wyvern was the preferred choice for A2A while still being okay for everything else, but I don't valk too often nowadays
>>
https://www.planetside2.com/patch-notes/planetside-legacy-update
tomorrow at 9am edt, 4 hours of downtime
new FREE SHIT POGGERS code for an old NS knife that hasnt been available in years (not autoblade sorry girls) also presumably the plat version of the ns11c
>>
>>612131
yeah that's the reason i am using it, the other weapons look more specialized.
>>
>>612055
>try to crash my valk into mosquito
>run straight into him and explode like I hit a brick wall
>mosquito keeps farming infantry with no reaction whatsoever
o-oh...
>>
>>611967
>They copied Planetside 1
Do you have a single fact to back that up

No HART
No limited cert pool
No nanites for bases
No 15 minute captures on every base
No LLUs
Everyone starts with every class
No REK
No guaranteed towers or hard spawns
7 continents still missing
No Plasma Thumpers
No Surge Agile Exosuit with Jackhammer
No Dragon
Infiltrators have motion sensors and fucking sniper rifles
Headshots exist
No armor bar
No energy bar
Tanks require only one passenger
Planes control like shit (no hovering)
It took them 10 years to add water mechanics back in
>>
MastheadSide today. Don't say I didn't warn you.
>>
>>612325
>warn you
I'm going to enjoy it alot. For years NC got mocked for inability to have handheld AA and everyone can just fly in your face and the worst you can do is to get lucky with deci, BUT NOW THIS TIME IS OVER! BEWARE BANSHEETERS WE'RE COMING FOR YOU
>>
I tried this game yesterday. It sucked. Too much clutter. Just not fun.
>>
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>>612370
>>
>>611994
For me it's the VS when "that one famous outfit" isn't here
>>
>>612347
I hope this also means less Liberators, but I have my reservations.
>>
>>612391
I legitimately can't tell whether you're describing 00 on Connery, AM06 on Soltech, SKL (lmao) on Emerald, or some other shit from the Yurop servers.
>>
why am i supposed to care about the masthead. a2g farmers can go fuck themselves. anti infantry weapons on air and armor is by far the most imbalanced and obscene thing they have done in planetside 2. the only question is how do we get mastheads to the other factions
>>
>>612414
It'll make NC liberators more common because the crew can land, get out, and BTFO an A2A ESF that's going after them.
>>
>>612398
DIG on miller
>>
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Did they change the alert reward system on NSO? I remember getting the rewards for the side I played most on, but now I got put on a different faction and received nothing at the end for daring to log out for half an hour.
>>
>>612419
i've never seen esfs target liberators before. esfags are either farming with a2g or at the top of the skybox looking for fag duels
>>
>>612434
I've started ESFing just to delete ground farmers and Libs, but the latter is harder to deal with when the dalton exists.
>>
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>Flying dervish
>2 seat massive fighter
>Waiting +10 min for rando gunner
>Be the only vehicle in the game that has to sacrifice some part of mobility for other
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>612446
The most fun I had in a dervish was blasting overconfident but unskilled ESFags with the XAT top gun. You can do some ok damage to armor and piss off every other flyer in the game.
Fuck flying those things otherwise, they are hilariously bad at nearly everything.
>>
>>612434
>attack a lib as a shitter
>try to whittle his massive hp pool down
>at any time I could get ganked by another esf or fucked by g2a
>also have to dodge dalton potshots while hes flying upside down the entire time
its just not worth solo
>>
>Dalton
>Still the best belly gun
>>
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>>611469
AHHHHHHHHHHHHHHHHH!
>>
>>612453
>pull ESF to attack lib
>tomcats and comp armour
>look around while reloading to avoid ganks
>get 3 kills and redeploy midair
>do this 5 times in a row because there are 3 of them and nanites recharge so fast
>kdr is now 15
>log off because it's so fucking boring
>>
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> Haven't played in a year
> try the game just in time for the 19th Ann.
> It's still the same orbital shitfest and farm
Seems Wrel is doing a good job. BTW how was Outfit wars this year?
>>
>>612462
>pull lib
>use shredder to meme on esfs that think they can kill me
>stay out of range of lockons and just fly to a friendly base if im ever challenged
>k/d 6000000
>walk the dinosaur
>>
>>612468
>shredder
>against esfs
>stay out of range of max range tomcats
>stay out of range of an aircraft that's faster than you
>believing friendlies will save you in time
tee hee
>>
>>612469
>he got shreddered
Stay mad sweaty ;)
>>
>>612471
anon I'm just confused how you're using the shredder against ESFs, it's terrible against them
>>
>>612472
Skill issue
>>
just flip upside down and oneshot the ESF with dolton
>>
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>>612446
the worst part is the valkyire do everything better and cost less nanites
what the fuck they were thinking?
>>
>YOU CAN FINALLY TURN OFF THOSE HUD INDICATORS
HOW MANY YEARS. HOW MANY FUCKING YEARS

this retarded shit has gotten me killed too many times
>>
>>611832
either it's not in the API, or daybreak changed the weapon icon path for some reason and it's not getting fixed because fisu abandoned the site 6-7 years ago
>>
>>612370
thats cool just promise to never ever play again
>>
>>612548
NSO aurax weapons still aren't tracked in the API whatsoever
>>
i can't bring myself to make a tr character on emerald. i refuse to play on the same faction and fagcursion
>>
>all servers locked
uuuuuhhh bros wtf is going on?
>>
>>612631
>>612132
>>
Code doesn't even give the plat version of the ns11c, what a bunch of kikes.
>>
Oy vey pay for old ps1 skins
>>
>critical chain doesn't work at all anymore
sasuga dbg, now no one will complain about shortbow and mako not working
>>
>>612268
>Do you have a single fact to back that up
Lattice
>>
>fly over NC front
>die instantly
holy fuck
time to not touch air for a couple weeks
>>
>>612682
The AMRs are such a fucking joke.
>let's make them all worse archers
>but give NC a mini pocket skyguard
what could fucking go wrong
>>
>>612657
just vr training for some reason, at least archer and shortbow work as they should in actual play. maybe it was a mistake on my part.
>>
which AMR is the most op out of the new bunch? against infantry that is
>>
>NC when they see a TR mosquito
https://youtu.be/O6jjb2w5das?t=8
>>
>>612705
NS still king but the NSO variant is good against MAX with the new ammo
>>
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>>612688
I can't even max speed strafe rocket this sunderer holdout
>>
>>612712
What pisses me off the most is that everyone else still won't fucking shoot at groundpounders because they don't have autoaim flak launchers.
>>
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>TR AMR doesn't get special ammo (no HE rounds???)
>TR AMR doesn't even one shot headshot
>just .2 second faster rechamber
WHAT THE FUCK WREL YOU TRIPLE NIGGER WHY DOES TR ALWAYS GET THE SHORT END OF THE STICK
>>
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>a small squad of two reavers and several engineers are just in our back lines killing autism bases
holy fuck
>>
>>612718
>let's give an ANTIMATERIAL RIFLE an anti-infantry gimmick
>and delay fire
nice one wrel you fucking nigger
>>
>the EXACT three exceptional implants ive been farming for two months are in the $50 bundle
i need to be strong...
>>
>airniggers crying
Good day
>>
>>
>>612741
live free in the nc
>>
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>>612715
>kill some fag multiple times trying to farm with his mosquito
>some time later see him trying to farm in his reaver
>tk him
>>
all the fights right now are fucking ass jesus christ
>>
>>612235
lmao
were you full health? i find i either also explode or i barely survive with ~400 health. i fucking belly flopped on a mosquito last night and we both exploded, i didn't get any points for the kill though. i should have just bailed before i landed on it.
>>
>>612370
Learn 2 milsim bro
>>
>Ignore VS and only fight NC because they were more fun
>Ignore VS and only fight NC now because I hate the masthead and I want to make them suffer
>>
So is it worth getting NSO rifle?
>>
Only good airnigger is a dead airnigger
>>
>>610744
I tried the MSW-R for a bit. I honestly can't tell why it is meta. It feels very similar to the default TR HA weapon. Maybe I'm using it wrong.
>>
>>612822
It's funny when you make a MAX shit itself because of havoc, but otherwise stick to the archer.
>>
>>612834
Most meta guns are literally just statistical bests on otherwise normal guns no matter how small. Anything you do on the CARV you'll do slightly better on the MSW.
>>
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The fuck are these
>coming soon
>can buy them now
???
>>
>>612843
cant buy the NC ones yet :(
firework launchers btw
>>
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Hey there NC whatcha doin
>>
>>612851
>.85
b-b-b-but muh teare victem complecks!!!!!
>>
>>612853
You gonna casually ignore the .84 on VS
>>
>>612851
Creating no fly zones, you?
>>
>>612854
lol
>>
>>612851
>VS has four lowest, one second lowest, and one highest
>NC has two second lowest, one lowest, and two highest
>TR has one lowest, four second lowest, and one highest
okay
>>
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>>
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>>612875
>>
>27 minutes for faction queue
guess i'm not playing
>>
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YES! YES!

infantry seems to remove everything, if you want doritos only type
"/enable_scaleform_fonts true"

This is a huge change for me, I hate seeing A point
>>
I bought the new VS AM rifle and tried it out in a battle. Turns out I just can't deal with that delay. Targets I could've easily hit with my archer were now very hard to impossible. No noticeable bladelike "wideness" of the projectile.
I worry that the new NC rifle will be far too strong. Haven't had to face it yet, but the stats sure make it seem that way. Especially the flak feature is something I wouldn't be surprised if it ends up being removed.
>>
lmao what were they thinking with the masthead
this shit is hilarious
>>
Will someone please think of the poor ESF players? How are they supposed to farm KDR and certs if they can only kill 5 infantry plebs I mean players before they are shot down? I think masthead should be deleted, ESFs should take less damage from all flak, and the final level of stealth should grant them the same invisibility bubble as the sunderer.
>>
>>612922
yeah, agree
they should give it to all factions
>>
>>612949
The masthead just pisses me off because "people" don't fucking shoot at ESFs, but now that there's an autoaim retard gun everyone and their dog suddenly start shooting down the airniggers.
>>
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Planetside 2 has returned to Civil war era fuckery. I love this.
>>
>>612902
>Haven't had to face it yet
Just fly a scythe anywhere near NC front lines you'll see dozens immediately.
>>
>>612954
>didn't see the esf until it started shooting because lol stealth 4 and im already dead
>about to die, will die if i don't get to cover immediately and my damage will ultimately result in nothing
i always shoot at esfs, usually just results in me dying faster or more esfs showing up. last night there were two that kept shooting down my valk when i got in the way of them farming infantry (and ignoring the reavers flying around, while said reavers ignored the mosquitoes in favor of farming ground) so i pull an aa sundy to get them to fuck off. kill neither of them, they just have to spend a little less time farming. next thing i know there are six esfs at max range shooting deleting me and my sundy from existence.
reminder an esf can kill you before you kill it with masthead if it targets you fast enough.
>>612953
this but unironically. fuck esfs, every faction should have their masthead.
>>
the only way to "fix" the masthead would be to either limit how many can be equipped in a base or remove it's niche that NC would have access to otherwise
it's current power level is undoubtedly inflated by the raw number of them at every base
>>
i prefer "fixing" esfs by cutting their healthpool in half
>>
>>613017
also to follow up the flak detonation in general is similar to the heat based ammo mechanic in that it isnt really possible to balance as any level of "usable" will be too strong but nerfing it to even just a bit too low will regulate it to aurax fodder meme weapon
the issue is the core mechanic itself and not the weapon, however i reckon after the honeymoon period youll probably only see them get busted out against airballs and a2g farmers though not nearly as many at once, since most players only touch engineer for vehicle play and it's a primary weapon best suited on an aspie with shotgun secondary
>>613029
as a certified rotary retard tm i second this
>>
Wait wtf? I definitely didnt have the platinum mkv suppressed, and once I put in the code I got it. Anyone else get this?
>>
Has anybody tested if flares break the Masthead homing like it does with Strikers? I can never get close enough to attempt it before unironically 6 engineers instagib me
>>
>>612851
christ people are bad at medic, how are they averaging the lowest of all classes when they get pinpoint accurate quick reload bullet hoses?
>>
>>613053
You can't shoot while you heal and revive.
>>
https://www.youtube.com/watch?v=qPi9Px4qUes
>>
>>613124
wrel's ability to make this game worse with literally everything he does is honestly impressive
>>
oy vey!
>>
>WAHHH HOW DO YOU FILTHY GROUND PEASANTS PROFANE MY SKY CHARIOT
eat shit and die
>>
>>613166
>i'm airhammering literally uncontested now

haha shotgun plane
>>
nobody has been able to give me a solid answer for why the fuck the masthead has proxy lock instead of normal flak
it wouldn't be nearly this bad if it was subject to normal flak mechanics
>>
>>613057
revive meatshield, immediately pull out commissioner, hide behind revived meatshield, pop enemy heavy in head, revive dead meatshield again, repeat until you run out of ammo and die trying to pull out your amaterasu and/or throw a res nade

9000head
>>
>soltech pop is 50% NC 50% everything else
>every a2a player plays NC because they hate and fear competition
>every a2g player plays NC because they want an easy farm
>masthead
Im happy for all the NC players on other servers, but jesus fucking christ wrel
>>
>random 20k server latency
>it's been over a month since this started happening
fucking fix this game or i will cancel my subscription maybe probably not
>>
Bought the DAGR just in hopes they'll buff it soon. Christ, its even worse than I feared. Really just giving up your primary so you can kill a max a little faster.
>>
>>613260
>giving up your primary so you can kill a max a little faster
based
>>
AIRNIGGERS IN THE GRAVE TONIGHT
>>
lets be real the masthead isn't that bad its just everyone and their dog is using it so it seems much worse than it actually is
after a week hardly anyone will be still using it
>>
It's time to nerf the commisioner, underboss, and pilot, boys. How do we do it.
>>
>>613443
5 second equip time
if you spam too hard you shoot yourself in the head
>>
>>613443
Can we talk about it for a second? What were they thinking? Pilot outclasses most primary weapons, commie has one of the best alphas in game and underboss is still better than any ES sidearms
>>
why can't i hear anything anymore. why do maxs and light assault jump jets not making any sound
>>
>>613455
if you play for a long time your sounds will gradually cut out because shit game
>>
>>613493
i'm aware. max suits don't make any sounds for me anymore though. it can be two minutes or two hours they don't make sounds
>>
>>613452
Its fucking retarded that not only are they the best sidearms, but not a single ES sidearm comes fucking close. At least the Hunter QCX fills a niche that is left unfilled.

>>613443
Tone down their damage. That's really it. There's no reason they should deal that much more damage than any ES pistol in a single trigger pull.
But if that isn't an option? Increase their equip time, maybe worsen their effective range and hipfire.
>>
>>613493
suits and lolpods are really bad offenders for me now, no sound at all like the other dude. Libs too... shit is fucked
>>
>>613443
Give the revolvers to the NC, the pilot to TR, and give the VS a glow-in-the-dark purple dildo so they can go fuck themselves.
>>
>>612434
That's because you've never flown before kek. But keep making judgements on how awful you get farmed on a2g. Fucking smoothbrain lmao
>>
>>613516
It's better to think what ES flavored sidearms would bandana guy bring in new patch. Would it be boring like NC=more dmg, TR=more rpm auto, VS=shit or actually something interesting?
>>
>>613532
Can't really blame infantry, they're down there playing with a 300m render range and not looking up. They've got about two seconds to watch a lib go from A2Ging them to fleeing to the warpgate, and they probably can't even see the ESF that's 500m up hitting the lib with wyrms.
>>
>>613532
Suck on my long mast
>>
>>613538
You're the kind of person who would complain about being killed by a fucking Needler as an infantryman
>>
>>613535
NC Pistol would be a 350 damage model with no falloff and has a range of 1000 meters
>>
>>613535
>NC Sidearm
Double Barrel Shotgun, 9000x9 damage within 4m, 9 damage at 5m
>TR
Novelty miniature mini-mini-mini-chaingun toy that shoots 100 BBs at a high rate but slow projectile speed, dealing 50 damage each
>VS
Arm cannon with heat mechanic, can fire three shots in rapid succession before overheating
>NSO
3x Burst Pistol with only a 6 round mag and does pretty shit damage but it reloads slightly quicker
>>
yeah, the pilot should be nerfed first and foremost though. i don't understand why this gun exists
>>
>>613555
>NSO
Hey come on now, the Harbinger is pretty good.
Decent sidearms is not something they lack.
>>
>>613124
i dont see the problem
>>
>>613557
I get killed by commie a lot more than by pilot. It feels like all the sweats carry commies, blackhands or emissary out of all things.
>>
>>613535
>NC Sidearm
First and only ES revolver like the Commissioner. Vertical recoil out the ass, hits harder than any other, becomes the instant sidearm meta.
>VS
One that bizarrely has another faction's trait while having some dumb downside. Something like a burst-fire pistol with huge mag and firerate, but you need to charge it to increase the burst size. Barely usable.
>TR
Zero faction flavour, except maybe just a slightly higher ROF or magsize. Either so niche its useless, or so basic that its decent.
>NSO
U-300
>>
>>613455
feature, started with the ps4 port and has only gotten worse with every patch

>>613573
the commie/blackhand has up to 900 alpha damage, which appeals to midwit players more than a 200x3 burst
>>
>>613243
Why didn't you cancel when they added the fucking crossbow
>>
>>
I warned you about MastheadSide.
>>
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ausfags, tell me your ping to the various turdworld servers we are now forced to play on
>>
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>>613637
Me in the upper left as that drifternigger
>>
>>613637

skill issue
>>
>>613679
>that one dude who was just AFK but still failed to 2 shot him
>>
>>613679
>no one so much as flinches as they get repeatedly shot at

whats going on here
>>
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>>613685
you win some you lose some
>>
>>613687
They were approaching a contested point, they probably assumed they were getting plinked by shit from in front of them, not behind, and didn't notice most of their health gone immediately in a single shot, at least not in the fraction of a second it took for the second shot to come out.

Tunnel vision happens
>>
>>613714
>>613687
Can confirm, I've seen too many groups just not react to a heavy/ambush shotgunner just tear into them until it's too late.
>>
god i fucking wish I could hide these reticles
put that fucking thing in the new hud menu, let me turn off these offset dot sights
>>
>>613812
can effectively do this with custom reticle color in useroptions
>>
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>>613814
Not quite, just turns it black, so they're still just as obscuring. Unless it's possible to affect alpha if I add more zeroes...
>>
Revert CAI
>>
>>613637
unironically a skill issue
>>
>>613656
dude everyone and their fucking dog fucking called it, you're not some big-brained guy for calling out basic bitch shit
>>
The apex assault rifles are fucking sexy in both design and sound, imagine what ps2 would look like if we had Doku as the art director in the early days of PS2 instead of that retarded nigger TRay
>>
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>>613719
same
>>
>>613979
Unless it's different to what I heard in the test server yesterday, the VS one's sounds really weak and unimpressive
>>
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>Oh PS1 Suppressor
>Only DB cash
Cool
>>
>>613986
You're not missing much, it's just an overpirced mkv suppressed clone with no optic choices.
>>
>>613988
>no optic choices
Does that mean it has some shitty iron sights, or did they bother to try and emulate the original game by giving it a sniper scope 2x zoom?
>>
>>614009
shitty iron sights
>>
>>614024
gay
>>
>ads on smgs
ishygddt
>>
>>613192
>pull out medtool
>get shot

you clearly don't play medic
>>
>>613436
...no it's fucking bad, i'm gonna swap to NC
>>
>>613436
So it's kinda true, a single dude with a Masthead is very unlikely to ever beat a vehicle that's actively gunning for him, and it's not a great anti-infantry option (obviously), and if you had a full platoon of guys at every base with Archers or the Archer equivalents they'd probably turn the surrounding area into a no-vehicle zone just the same.
The problem is that the Masthead doesn't even need to hit its target, it's complete area denial out to render distance with no damage falloff and not even needing to barely aim, and that's kind of fucking stupid.
>>
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It annoys me that in the official Planetside 2 Players stat page, the repair and heal tools are considered guns and calculate into your overall accuracy, with every "shot" being a miss of course,, which completely throws everything off. Were they not, I think I'd have about 30-40% total accuracy instead of 15. In the game itself it's even worse, my accuracy there shows up as 0.000 for some reason.
>>
>>614175
the AE versions dont have this tracking, hence why some players have absurd accuracy stats in the other direction
>>
So when are they reverting the spawn changes?
>>
removing nanoweave ruined the game
>>
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>make alt
>spend 30 minutes filling cortium tanks
>hit br10
haha time to buy the masthead
>>
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>>
just discovered this exists: http://nanite-systems.com/
apparently it's a SecondLife thing
>>
>>614342
Nevermind, i've been on this faction for and hour and a half now and I understand why it has the highest teamkill rate in the game.
>>
>>614450
LMAO
>>
>>614450
filtered
>>
I fucking love mines.
>>
>>614450
>apologize and go out of my way to avoid killing friendly infantry on VS/TR
>aim for the NC and honk twice as often when playing burger

Live free!
>>
>>614483
and I fucking love avoidance
>>
>>613979
>makes dokucraft, one of the best minecraft texture packs of all time
>leaves without saying a word
>shows up again, making the undisputed best planetside cosmetics
>leaves without saying a word
how does he keep getting away with it?
>>
>>614149
i'm a medic main

stop reviving people who die in dumb places, they can stay dead
stop standing still while reviving, shuffle like a sweaty heavy main and turn around
if you see someone, stop reviving and pull out your secondary
learn how to peek a door, start reviving, and move behind the wall again
stop reviving people without clearing the lane they were covering
stop pulling out your medtool and running around with it when there's no corpse
stop healing people with your medtool when you're not surrounded be friendlies, they should learn to run medkits or put up with nano-regen device
turn on nano-regen device when you're reviving and you'll revive quicker

it is seriously not that hard to get a kdr above 0.57 as a medic, even when you're doing your job properly and reviving people
>>
>>614516
no one said it's hard to get above a .57 KDR as a medic, only that you cannot shoot with your heal gun which explains why the average (bad) medic has bad KDR. they choose bad times to have their gun out and die.
>>
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>6 shots a valk if you shoot above it and let the homing do the rest
This is obscene
>>
>>614519
it clearly is hard for most of the server pop, given that they're averaging between .57 and .76 depending on faction
>>
>>614549
>it's hard because the average glue sniffer cant do it
lmao
>>
>>614557
The average glue sniffer averages 0.98 KDR so yeah it's harder than average
>>
>>613637
i'm the guy behind you that you didn't draw, i still have my invisibility because i came out of a drop pod and your game hasn't figured out that it needs to render me yet
>>
>>614584
this happens to me but in reverse and I get fucked by invisible enemies anytime I press j
>>
Man I fucking love this game
I fucking hate this game
but I love this game
>>
>>613637
me in the top right
>>
>>614516
>turn on nano-regen device when you're reviving and you'll revive quicker

woah what?
>>
>>614592
yeah it's a dice roll for me sometimes, do you have infantry/vehicle render distances or global?

>>614598
same bro, same
>>
>>614611
I have infantry/vehicle renders
>>
Should I get M18 Rotary for my Mosquito? I only intend to farm infantry/light vehicles with hellfires, but I keep getting shitted on by enemy fighters – reavers in particular. Seriously, what is up with these reavers? I've been playing this game on and off for years and I keep seeing reavers patrol the entire battlefield like they own the place. They are utterly unbalanced having more DPS and speed than other ESFs. Their big hitbox means nothing when these autistics spent thousands of hours practicing dogfights and never miss their targets.
>>
>>614614
git gud
>>
>>614614
I prefer the locust, gigantic ammo pool and magazine size means if you can land a bead you can keep it going until they outmaneuver you or die. Plus good for popping minecraft forts if you get bored and want to do that.
>>
>>614618
Wish everyone got gud on my side, or even the Vanu side. Tired of the muhfugging reavers bullying everyone, but I guess no one can challenge them.

>>614621
I did find the locust to be surprisingly pleasing in VR. Not needing to reload will probably give me the edge I need to at least do some damage before I die, and then – who knows? Maybe I'll start winning before long.
>>
>>614614
Reavers have high alpha and high DPS but they're not inherently unbalanced in duels. If you get ganked by one they'll wipe out most of your health pool, but getting ganked is a skill issue.
>>
>>614625
>Reavers have high alpha and high DPS
>but they're not inherently unbalanced in duels
How so? All I ever read online is people saying the reaver is big and that somehow balances it. I don't see their point since I can fly like a disoriented bat and still get my HP melted in seconds.

And which main gun should I get to stand a chance?
>>
>>614612
could be the issue, I had to swap to global to use the AV turret properly and drop pods are a vehicle technically too
>>
>>614614
just use the needler
the rotary is more for ganking
>>
>>614629
It's all about cross-section. In a duel you're mostly dealing with frontal vertical cross-section, which is big for the reaver, tiny for the scythe, and medium sized for the mosquito. This should mean you can keep your distance by reverse manoeuvring and throw off the reaver's shots by ascending/descending/rotating. If you let them get close they'll ream you a new arsehole.

Go play NC for a while and see how it flies. If you get the drop on another ESF you can one-mag it with max ammo, but you're big and vulnerable in duels. It's overpowered, but not by a lot and not in duels.

>I don't see their point since I can fly like a disoriented bat and still get my HP melted in seconds.
Don't be close to them and don't let them hit you from vulnerable angles. This is especially true if you're in a scythe because you're a gigantic floating target from above and below.

>And which main gun should I get to stand a chance?
Default is fine. Rotaries are mostly useful for ganking. Make sure you're running max stealth if you buy it (and obviously hover frame+fire suppression for all your loadouts unless you have a good reason not to).
>>
>>614638
I see. I probably do get too close because it's one of the ways I escape damage to reload. As soon as I'm out, I boost towards and besides the enemy fighter so he has to turn around, and I do also, and start shooting at the same time again. Problem is that I don't have time to make distance and this maneuver probably isn't good.

I'll probably take the locust so I never need to reload in duels again.
>>
Why is there still no ability or deployable that deactivates enemy abilities?
>>
>>613679
connery i've got 180-20000 on a good day
>>
>>614642
Its called EMP grenade
>>
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>>613443
No, it's time to buff the other sidearms to a comparable level so that ever switching to your pistol doesn't feel as profoundly stupid as it did before the revolvers were added, especially when longtime players are often running double-primaries from ASP
>>
>>613985
fitting since the weapon itself is weak and unimpressive
>>
Is there a way to get a controller working on pc planetside? I don't care about AA (console planetside AA sucks and is better left off anyway) I just don't play on pc much anymore and my mouse aim is starting to leave me also my setup is a lawn chair and a projector screen on a wall which sounds like a joke but it's not and actually an upgrade from my old setup of sitting on an upside down bucket with a small vizio tv on some stacked boxes, so mouse and keyboard is a pain to use especially since I don't have the boxes anymore to put them on. I use steam input for guild wars 2 (the only other pc game I care for) and reckon that will work as a last ditch option but would rather just use the games native input if it has it via launch option or something.
>>
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>>613537
>they're down there playing with a 300m render range and not looking up

There's the problem that 95% HA shitters are using this class as anti infantry only and rocket launchers they got are only extra tool to score a kill on infantry or max.

I'm a Engi main and sometimes i play HA for directives and shit and i fucking frustrated, that in 96+ battles most of the time im the only one who lockon ESF that is fucking 40m above ground.

A2g isn't the problem, because it takes only 3 fucking lockons to destroy it and this is massive multiplayer game after all, where there can be more than 100 players from one faction in one place, so normaly you have at least 30 HA, who are not willing to even bother to look up.

Those shit devs should take away rocket launcher from HA tards and make a new Anti Tank class who will actually use rocket launchers
>>
Do medics want carbines at all? Im working my way through asp 2 and In just wondering where to put these points. I can see the demand for assault rifles on engi but not the other way. Tr mostly
>>
>>614777
Just go the bf2142 route and have the av class also be the pilot/driving class. Now you've fixed 2 problems.
>>
>>614777
That's the thing, anon, LOCKONS FUCKING SUCK! There's a lot of videos on how to escape a lock on, most of them is just flying in a straight line on afterburner and rockets never catch up, but the easiest way is to run counter intelligence and shoot the person locking on you. That's why airniggers get so frustrated about flak, IT WORKS! And it makes them fuck off or kills them if they overextend. Andnow that masthead is out and everyone losing their shit about. If it wasn't flak loaded, nobody would fucking care, like nobody cares about sniping esfs with an archer.
>>
>>614783
>LOCKONS FUCKING SUCK!
Works on my machine

>There's a lot of videos on how to escape a lock on, most of them is just flying in a straight line on afterburner and rockets never catch up
ESF is flying away as fast as possible from me, so i'm ok with that

>the easiest way is to run counter intelligence and shoot the person locking on you
If pilot see 3 or 4 lock ons on him, he will fuck off immediately, because he know that 2 rockets he can survive, but not 3.

>Andnow that masthead is out and everyone losing their shit about
Because a single person using this weapon can be VERY effective against ESF and that's the problem.

This is same as LA shitters thinking, that it's unfair, that they can not single handed destroy deployed sunday in team based massive multiplayer game.

If you give current rocket launchers to engines who got much bigger vehicle awareness, there would be no a2g around any base.
>>
>>614833
>a2g pilot ducks behind a rock as soon as he hears beeping
>gets to peek and kill people uncontested for the next 4 seconds because they made the lock timer uniform instead of distance-based
explain how giving AA rockets to engineer solves this
>>
>>614833
> If pilot see 3 or 4 lock ons on him, he will fuck off immediately, because he know that 2 rockets he can survive, but not 3.
What is swarm or defector or striker rockets?

> Because a single person using this weapon can be VERY effective against ESF and that's the problem.
No it's not a problem because by looking at 1v1 TTKs it's worse than other dedicated AA weapons. The only problem with it is the unlimited range which will be fixed very soon (airniggers is a large and very vocal paypig group of planetside) and unskilled youtuber knows it very well.

Right now on reddit people seethe at mast because people test it and, being a new weapon, it's very common to see people gather together to plink at air and the conclusion is it's op AF in groups but so are the Striker nests, double Burster MAXes nests, even lockons in groups are deadly. Once the novely wears off we'll won't see it that often, or it would just get nerfed to the ground to lower than 1 arm burster MAX levels and nobody would ever play with it again, same what happened to LA crossbow
>>
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>get excited for new AMRs
>buy linecutter for my NSO so I can join the legions of archer chads with the fancy new gun
>Linecutter can't OHKO with a headshot
>>
>>614928
Enjoy your life as a MAX bully and nothing else.
>>
>>614780
I really don't see why they would, unless it's the directive carbine, and the TRAC-Shot's impulse launcher isn't something i'd dump an ASP point into. I can see doing it for something like the Newton.
>>
>smg infil kills me from behind and teabags me
yes I am mad
>>
>>614780
the jaguar and lynx are most likely not bad on a medic
>>
>>614780
heavy weapon secondary looks the most fun out of all of them other than LMG engineer
thumper's shitty situational uses becomes practical if you can stuff it in your pocket whenever you see said oppritunity
>>
>>614909
>explain how giving AA rockets to engineer solves this
Engineer player have more vehicles awareness and they have much more will to engage enemy vehicle.

HA players are focused on infantry farming and they won't waste precious time on vehicles, when enemy infantry are around.

Those HA tryhards will only engage enemy vehicles when they have to and not because they want to.

As i posted before, devs should remove all range anti tank equipment from all classes and give to one class, specially designed to fill that role. Battlefield 2 its a great example of this kind of class.

>>614910
>What is swarm or defector or striker rockets?
Thats the point, now ESF players know that many lock ons are from low damage projectile, because they know thats it's impossible that, that many HA could equip AA launcher/annihilator and fired at once.

If only HA starts using proper launchers and not only decimators and start engaging air, only then ESF pilots will have much more trouble with guessing, what projectile exactly are chasing them.

>No it's not a problem because by looking at 1v1 TTKs it's worse than other dedicated AA weapons.
Agree, but even when this NC AMR get nerfed, we will still see more ESF engagements with this weapon, whan proper anti vehicle launchers from HA.

>airniggers is a large and very vocal paypig group of planetside
Same as infishitters and HA mains.

>the Striker nests, double Burster MAXes nests, even lockons in groups are deadly
AA nests are deadly i agree, but i'm talking about a2g engagements during battleflow in bases. I mean, i think this is the case about all of this a2g seething.

I really don't know why people are whining about a2g. I normally get killed meaby 1 or 2 times as infantry by ESF during a battle in one base, but in same time every third of my death, is from invisible niggers shooting to me from far away, or popping on my face and killing in 0,2s.
>>
Imo the NC AMR isnt that op, they should just buff the others to compensate
Perhaps give TR flak ammo on chaingun or some dumb shit too? Something for VS as well
>>
I wish I had khaki cargo pants.
>>
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>complaining about ESFs

I don't understand? Just shoot them down.
>>
>>615032
Fully convert the DAGR into an AV HMG. That'd fit the "sustained damage" idea better than a... fucking sniper rifle.
A sniper doesn't even fit their faction flavour anyways.

VS, I think the current idea is neat. Maybe something like:
>remove the delay, make it bolt action, make the bullet a wide blade
>now you can manually charge it to ramp up its damage and velocity; tap firing makes it more like a scout rifle with a higher ROF and closer range, full charge has a lower effective ROF but puts it more at bolt-action sniper levels, and anywhere in between is whatever
>its now pretty fucking versatile
>>
>>615097
Nobody would want another Phaseshift, anon
>>
>>615120
Phaseshift is good
>>
>>615125
Yes, but it would be boring if they did another one
>>
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>>614783
>most of them is just flying in a straight line on afterburner and rockets never catch up
Congrats in a single rocket you have made an ESF farmer fuck off for 10-20 seconds straight, potentially longer if they think your area is no longer worth farming if they keep having to jet away every approach.

You did it, you did "air deterrance"

>>614833
>If you give current rocket launchers to engines who got much bigger vehicle awareness, there would be no a2g around any base.
This is the big thing, engineers are directly involved with vehicles way more than heavies are despite being the anti-vehicle class as advertised.
It's like giving infiltrators a jetpack.

>>614910
>assume the 4 lockons are going to be weak
>its not and you die
Never assume the best

>masthead isn't a problem
You're right, the problem is VS and TR got literal downgrades while NC has the single useful rifle.
>>
>>615229
>It's like giving infiltrators a jetpack.
You mean it's like giving light assaults an anti-vehicle launcher as well as C4.

Oh wait, we already did that.
>>
>>615242
Rockelets are a joke against anything that isn't a hovering esf if you dump the entire drum and land them all, and at that point you'd have been able to do more damage with an annihilator or even a lockon
>>
>>615261
double c4+rocklet right click is super good though, can one tap lightnings and sundies
>>
>>615289
I honestly use the explosive bolt crossbow secondary for that rather than rockelets because I can get 3 out much faster than a second rockelet mag. Especially good on shield sundies.
>>
>>615289
> double c4+rocklet right click is super good though, can one tap lightnings and sundies
No you can't. Basic sundies require 2c4 and around 9 or 10 rocklets to blow up.
t. professional sundie hunter
>>
>>614928
it works up to 60 meters which means you'll have to cqc bolt with a 6x
get the havoc ammo and extended mag. fuck straight pull bolt you don't need it on that
>>
Question: whats the better kind of gun for SMG infil? Hard hitting slow rof like Gladius? Or high rof like blitz(?) etc.
>>
>>615511
cyclone
blitz is a light salt wet dream
gladius requires SPA and is great for shooting dicks
>>
>>615535
Yeah I've been using the Gladius with optic, hybrid supress, laser, and SPA so far. Bullet velocity is kind of a meme at this distance so it's been working out pretty well. Just wondering if there was anything I was missing. I'll give the cyclone a try.
>>
>>615511
cyclone is god like though if you can't aim the 25 round mag might be rough. you could use the extended mag but you want to be hip firing it
>>
>>615511
cyclone, put at least two bullet into skull then spin in circles and teabag
>>
What would an NSO specific heavy weapon look like? NSO needs one.
>>
>>614928
Oh fuck I'm retarded I see what's been stuffing me. Fucking auxiliary shield capacitor. 1020 damage out to 40m is pretty sweet but if they have ANYTHING that boosts HP I guess I fuckin lose. That's fair, I suppose.
>>
>>616164
Heavy Assault Rifle, its just an LMG but more innacurate
>>
>>616168
What about an LMG version of the Tengu?
>>
>>616169
If anything TR should have had that but that many projectiles that fast might actually kill whats left of the servers.

Actually fuck it, give that to NSO and then swap TR's with an actual flamethrower
>>
>>616171
Honestly i'd rather have the flamethrower. As a TF2 Pyro main, I'm sad that fire and not needing to aim so good became TR's thing. Unless they also want to give VS a bunch of slowdowns like the vandal and NC a bunch of impulse shit just to make the game AS ANNOYING AS POSSIBLE
>>
>>616173
Honestly i'll take anything that breaks up the room blob doorway shit, especially if its a hard counter to lashers.
>>
>>616164
very big sword
>>
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>>616164
>M1: Fires hunter killer drones like pic related
>M2: Marks an infantry target to be attacked by the drones. If nobody is marked, drones go after the nearest enemy.
basically, i just want a way to automatically kill boltniggers
>>
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>>616174
>Special ammo that has no headshot multiplier but has a small impulse explosion on hit.
>>
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>>616179
>Friendly fire enabled
>>
>>616164
It needs to be a nearly useless gimmick but it's technically viable
>>
>>616191
damn lol this thread looks pretty neat you guys should check it out haha
>>
>>616194
could you really not wait 5 more days
>>
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>TR
full auto (faster then current auto shotguns) with massive pellet spread and incendiary ammo attachment option that lowers fire rate and makes it semi auto and sets enemy on fire for [X] time (probably less then a second each would need testing though) where X is the number of pellets that connect. drum mag like piston, no slugs, "enhanced" smart choke even tighter then current but .25 ads speed when equipped
>NC
double barrel where each shot can 1 hit but only out to 3 meters, maybe 5 max, with harsh damage drop off, think NSO aurax shotgun but with a higher fire rate and more projectile speed but only 2 shots before reload. no ads but alt-fire dumps both barrels at once for extra damage to maxes and one hit for heavy salts within that 3m range. slugs are there but need alt fire to one hit cuz lower damage. new ammo type that reduces damage by 33% but adds a knock back like fan to user and target shot increased with alt fire
>VS
less a shotgun and more a lightning gun, but shooting half a dozen bolts of cyan electricity outwards in a very short range, 10 meters max but doing full damage within that. requires 2 shots to kill minimum but decent fire rate (likely in line with current semi auto shotguns) and causes heavy flinch that even battle hardened cant save you from. smart choke-like attachment that lowers # of bolts total and makes them tighter, requires 3 hits while using but 2 hits would do roughly 900 damage with all bolts connecting. ammo is heat based and has roughly 6 shots before overheating but can overheat in pocket like the battlegoose of old. new ammo type is like a slug, removes ads in favor of pinpoint accuracy on 1 bolt that can be held active for up to 3 seconds before overheating the gun. this increases range by 150-175% and has a time to kill should the beam stay connected of 1.25 seconds, .75 with headshot due to an adjusted headshot multiplier. enemies killed by this cannot be revived and dematerialize like the redeploy animation
>NSO
lol
>>
>>616201

isn't thread cap lower here?





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