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Coop or solo FPS horde shooter featuring drunk dwarves, dumb aliens, awesome weapons, fully destructable terrain and dumb arguments.

https://www.deeprockgalactic.com/
>>
https://youtu.be/fqqmmoReU5I
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>>461532
>terrible plat
>scout still goes for it like an idiot
>actually didn't need the plat
>still complains like a bitch
>engie shoots another plat even though it's useless by now
???
>>
>>461533
>like an idiot
i am totally fine with getting ebonuts on the wall but i'm generally afraid of it cause i have awful ping in coop
i usually bring hover boots for this, but i had been doing a solo escort right before that and forgot to swap
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>>461531
anyone else experiencing a bug where your platforms will dissolve randomly after hitting terrain?
>>
>>461541
yes
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>>461541
it happens when you put it directly on terrain you cannot construct on (drop pod, caretaker etc)
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>>461550
I know, but I've been throwing them on regular stone floors, walls, or stalactites, and they're popping as though they landed on an entity like the minehead or drop pod
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I want to make a greenbeard zoomer scunt, anything else i can do here?
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>>461531
i saw people bitching about the new EDD, was that this week or last week? i don't need any cores but i wanna try it if i didn't miss it
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>gsg mods on stream when you ask them about content that isnt female dwarfs or new hats
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>>461555
those double layered jewish sideburns
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True.
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>>461578
hoverboots is S for scout
heightened senses is S for solo escort specially cave leech cluster
I think born ready cuts into S too
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>>461579
Heightened senses is a crutch, literally just look up.
>>
>>461580
>looking up during solo escort, specially cave leech cluster
>having to worry about mactera during the heartstone phase
yeah no, it's a genuinely great perk when soloing h5 escort duty
>>
>>461582
Why would you solo the hardest mission to solo in the first place you goddamn lunatic? Solo players aren't playing the same game at all and it shows.
>>
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Fellow dorfs, I've finally done it. I guess next is level 1000 or something.
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>>461584
it's not all that bad as long as you're not scout
i'd still take it in cave leech cluster escort desu
though you do have a point because i do solo escort as scout
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first for cryo>crspr
>>
Tell me about save editing and DLC/old event skins pirating.
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>>461574
are they from cosmetic cores?
>>
>>461578
>thorns and steve
>not greenbeard
lol
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>>461594
do you think that's a controversial opinion or something? crspr is trash
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>>461603
is thorns a greenbeard thing? btfoing swarmers seems pretty useful
>>
>>461605
don't let swarmers surround you
press rightclick if you see a swarmer close to you
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>>461592
>i do solo escort as scout
autism
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do abandoned supply pods really leave a hole in the ceiling too? Never noticed that
>>
i don't care about having one of each class, but why is it whenever someone joins and picks a duplicate dwarf they're always fucking retards?
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>>461608
It's called being good at the game
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lmao front door delivery thanks boss
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>>461615
>playing solo is being good at the game
enjoy your tiny swarms lmao
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>>461614
just kick scunts
>>461615
>do escort with dogshit class that's least fitting for the job for no benefit whatsoever
no that's pure autism
>>
>>461617
admitedly escort swarms are inconsistent in solo but often its the straight opposite of small swarms
i wish solo was more consistent towards the big swarms side in general
>>461618
>wanting to play scout
>assignments
>exp
>trying out builds
>>>>>>no benefit
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>>461617
>he doesn't play solo haz 5 with 4 player scaling
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>>461625
you don't either
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>>461617
>>461625
I actually did this with a mod when testing out my engi hardcarry build for industrial sabotage

fatboy + executioner is so strong it's ridiculous
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>>461578
strong arm belongs in A tier
friendly belongs in C tier
berzerker belongs in at least B tier due to the power attack's shitreg
steeve belongs in D tier
>>
>>461589
now get them all to level 25 and tell us what your blue level is
>>
>>461627
>Deflection: A self-defense mechanism wherein the receiver of criticism refuses to directly address the complaint levied against them, but rather tries to place blame upon their perceived attacker.
>>
>engineer doesn't place a single platform on any of the nitra
>even after being asked nicely
>goes down constantly
>accidentally downs me with the fat man
>we all wipe because he's retarded

I'm convinced the biggest downies in this game are in fact, the engineers
>>
>>461633
>ad-hom
ur gay lmao
>>
>>461635
all me
next time say please you entitled scout shitter
>>
Solo scout is also excelent for getting good at scout in combat.
He has the highest overall skill ceiling when it comes to killing bugs because due to the lack of op braindead aoe and multi target he needs good aim and positioning and grenade usage (also better effort on builds), and playing solo helps that a ton.
You cant just hook around like a bitch otherwise you will take too long to kill shit, you wont be able to play some mission types and in multiplayer you you probably wont be as good as another class, like 90% of scout players i see in h5.

I think more scout players should invest into learning to minimize the classes' sole weakness. It's not even that bad or a very hard feat, with some dedication you can get at the very least " relatively great ", and often the highest kills in your average h5 pub game as long and swarmers or bad terrain arent very substantial
>>
>>461635
Every fat boy engie deserves the rope
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>>461638
Gunner has the highest skill ceiling because I put the ziplines on the ceiling so I can shoot bugs with my guns that go BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR FWOOSH and DAKKDAKADKADKADAKDAKDAKDAKDKAKDAKDAKADKAKADAK hehe
>>
>>461637
>>asked nicely
Ya dingus
>>
>>461638
For clarification
I'm of course not saying scout is remotely comparable in sheer killing power to other classes, but as a matter of fact, you can get nice swarm killing as scout, and you 100% can get the highest kills in many, even most of your average pub h5 lobbies if you're really good. Of course that in the case you can do that, you'd accomplish the same but better and more consistently with other classes, but remember scout has his own share of good tools and a lot of people limit their game to one of each class
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>>461638
Just light up the cavern and mine the minerals, retard. No one expects you to kill anything.
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>>461641
b-but muh acidspitters!! muh mactera!!!! L-listen bro, zipline camping is bad, its LITERALLY 100% IMPOSSIBLE drop down the zipline and place a shield!!
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>>461645
If no one expects then i will do my best effort to surprise them. It is not only more fun but also more helpful to the team to do so.
>strong HVT clearer
>still solid grunt clearer through sheer skill
>speeds up objectives dramatically
>mines the minerals in the ceiling without need of engineer
>>
>>461642
Not nicely enough. Here, let me give you a template:
Oh great and venerable Engineer, your humble vassal unworthy to even speak your name prostrates himself before you. If it is in your magnanimous will, please bestow upon me your blessing and safeguard my path into the sky, so that I might proclaim your benevolence from the heavens and bring unto you treasures untold.
>>
>>461628
>fatboy + executioner
I too love running out of ammo in 2 minutes
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>>461648
From now on I shall pop a couple rounds into engineer ass and then at the minerals to see if he can decipher my message
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>>461647
I dont even shoot at grunts unless theres nothing left
>pick off web and acid spitters
>pick off half a guard's hp in one shot if I see their face
>zip behind praes/opps and power attack then shotgun jump away
I honestly power attack shit way more than I should as scout just from being more mobile, I wish I could mod the pickaxe some more.
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>one tapping grunts with jet fuel homebrew
Feels good man
>>
>Thermal Exhaust Feedback
why is this OC feel so lackluster
I tried and could only light up a grunt until overheat with Improved Thermals
>>
Proper facial protection
OR
a proper Dwarf beard?
>>
Quick question, if I find a helmet on salvage ops the thing shows me the legs AND loot right? I had a team who rushed the whole thing and didnt check the purple blimp on the map
>>
>>461659
Only leaf lovers feel the need to protect their face
>>
How much damage do I need to kill normal grunts? Asking for the PGL specifically, can I get more ammo instead of the +20 damage?
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>>461668
Grunts have 108 health in hazard 4 and 5 regardless of playercount, their weakspot multiplier is 2, and their light armor 0.8xs damage dealt to it.
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>>461657
It's just another yellow/red OC that could be good with just a slight nerf to maluses or boost to bonuses.
A shame, I was excited by the idea of a weapon proccing both electric shock and burn but it's bad.
You can't even build the gun to counter just a little the maluses, there is no mod reducing overheat duration, and improving the cooling makes it harder to burn the bugs.
>>
>>461647
Surprise them by actually lighting up the cave
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>>461670
explosions ignore armor
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>>461673
I was gonna tell him that but i forgot
forgive my autistic ass
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>>461589
Congrats buddy, nice work =)
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>>461612
They do!
>Broken Resupply Pods can generate in Salvage Operations. They appear almost completely buried in the ground, with a small portion of the top of the pod sticking out of the ground. Directly above them is a vertical tunnel created by the resupply originally dropping in. They are very similar to a normal resupply tunnel, although the tunnel is smaller and smoother, most likely to give the effect of the resupply having been there for quite some time. Broken Resupply Pods have a 60% chance to give a single resupply rack, 15% to give two resupply racks, and 25% to give no resupply racks. It takes 20 seconds to repair the broken resupply pod by yourself.
Gosh DANG the "official" wiki is bad.

I was gonna type out a big ol' personal anecdote where I stumbled across a curious hole and got that "aw yiss" face before dropping down it willy-nilly just to see where it went, but then I got all mad at the wiki when I tried to verify my information. So yes. They do.
>>
>>461578
post a link to the maker?
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>>461659
a proper dwarf beard is proper facial protection
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>>461535
i hate how poor internet completely fucks with being able to play scout. dont have any problems with driller. maybe a gun continuing to shoot after letting go of left mousebutton or something but never shit like getting teleported around the room the second you use your grapple
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>>461689
guess this is why I see scout hosts more often than not
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>>461562
people have been bitching about at least the last three EDDs, at least those are the ones i heard about and also had problems with. this week has O2 and volatile guts and a dread with 10 aquarqs on stage one. then another 2 dreads on stage two. stage three is a breeze, if you made it till there its ezpz. also, its glacial strata so expect to get frozen a bunch
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>Fat boy the Caretaker
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>>461689
Anon i am platinum 3 scout with 250-300ms ping. I believe in you, you can do it.
Heres a tip : M1k with armor breaking mod two-shots grunts while taking the ammo mod on tier 1. It's not only tied for the best grunt clear option (compe8tng with hipster) but is also the most lag friendly option.
>>
>>461578
deep pockets and fast deposit is key for scout.
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>>461692
this will forever remain one of my favorite gifs of this game
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>>461694
imho you must definitely take at least one, but I find taking both to be unnecessary
I prefer deep pockets so I can spend less time returning to pick up chunks off the floor
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>Join game
>Korok active
>Detonator strolling around
>2 downed
>"A big swarm has been detected"
>Leave
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>Join game
>Korok active
>Detonator strolling around
>2 downed
>"A big swarm has been detected"
>Get the situation under control easily
>Complete the mission
>Leave
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>>461697
pussy
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>>461700
nice hiss
>>
>>461684
What's so bad about it, isn't all the info there? Or is it too much info?
>>
>>461704
It's not too much info; in most cases, it's not even enough. The whole shit feels like it was designed to get you a) clicking through as many pages as possible per visit; and b) doing so on a phone or tablet (without adblockers)
There's so much left out there that everyone argues about constantly, like basic bitch builds for every weapon, common configurations for overclocks, and non-shitty formatting for tables and graphics.
>>
>>461707
>basic bitch builds for every weapon, common configurations for overclocks
Not really a wiki's job to cover since it's mostly subjective. Also I don't know why they would try to make you click through anything since the people who write those usually are just users who do it for the hell of it. If anything *you* could improve those tables.
>>
molly shoots negros and i eat bugs and mine
>>
>>461708
>If anything *you* could improve those tables.
False, I have tried. The jannies over there are out of their minds drunk on that thimble of power they have. Trying to explain anything in more than a paragraph? Deleted. Trying to be thorough at the cost of page length? No.
It's not worth trying any more.
>>
>greenbeard in haz 5
>downs at the start of every wave
literally why are you here
>>
>A little more oomph gives me +1 damage and near instant spinup
>Exhaust vectoring gives me +2 but fucks my spread
who balances this shit?
>>
>>461710
That sucks, but personally I rather have concise instead of shit like minecraft wiki that goes into a technical essay over every detail to the point where a regular player can't even quickly find the basic info they'd be looking for.
>>
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>461697
>Join game
>Korok active
>Detonator strolling around
>2 downed
>"A big swarm has been detected"
a worthy challenge
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>>461715
/drg/wiki when? I'd help out, maybe
>>
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>Get Vampire finally
>Get Bloody Cold Drills too
>Also have Thorns and See You In Hell maxed
>mfw
Drilling through hordes is cool. Too bad I feel like in 90% of situations it's a good way to get instagibbed.
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>>461694
fast deposit doesn't work in multiplayer
>>
where do you guys find ppl to play with ?
>>
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This week's EDD has been a nightmare. Any build/class suggestions for pubs?
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luv me minigun
luv me six shooter
simple as
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>>461720
thorns feels like it's detrimental to vampire since bugs often kill themselves hitting you right before you can finish them off with the pick or drills
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>>461720
use cryo gun my friend
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>>461724
>Scout
Embedded detonators for the dreadnoughts.
>Driller
Max damage C4 for the dreadnoughts. If you do not have a competent and well coordinated team then i advise against freeze cryo cannon because hordes are big and your team may not make use of it

The black box is perfect for sticky flames.

Engineer :
The uplink is perfect for breach cutter and proximity mines. Plat up one of the paths.
>>
>>461723
well anyway steam name is gjak if anyone wants to play sometime
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>>461723
i usually host a lobby and people join
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>>461714
Exhaust gives more total damage, but Oomph gives more DPS because you can take +2 Rate of Fire in T1, where as Exhaust you must take the Accuracy T1
around 20DPS difference, 40 if you take 1 Blowthrough into account
>>
>>461724
Ammo Efficiency for everyone, and a good Scout on the first zone. Nitra is super tight this week, but that's your biggest roadblock.
Three of you do the Hiveguard immediately after the welcoming party on the first stage and limp your way to finishing the Aquarqs without a resupply (while your Scout furiously mines every Nitra they can) and you will be good to go.
First stage really makes or breaks it.
>>
>>461714
Breakpoints can make a significant difference
Howhever admitedly i dont think 14 is a very important number breakpoint wise. 15 and 16 are what you'd be thinking of.
>>
>>461737
>nitra is super tight
Really? I was swimming in it
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>>461740
same, but I was doing solo
game is completely different in a full team
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>>461741
I was swimming in it both solo and coop lole
>>
>>461742
then idk maybe that anon simply had a bad scunt in his team
>>
>join an escort mission 20 minutes in thinking we'll at least be starting the heartstone once I load
>they haven't even started the drilldozer from its spawn
>Two of the players have promoted 3 times on their characters
>they don't have a driller
>they didn't even dig to the next area to scout it

What the fuck were you guys doing for TWENTY MINUTES?!
>>
>>461774
server browser was displaying incorrect time?
>>
>>461775
I paused when I loaded in and it was still at twenty minutes on the timer
>>
what's the issue with this week's EDD? i don't need cores but i wanna play it due to the autistic screeching
>>
>>461783
Low Nitra Gen in general
Bulk spawns are very common
First stage is a Low O2, Exploding Guts, Point Extraction with aquarqs in the ceiling and you have to kill a hiveguard.
Stage two throws the elite modifier at you with a black box, with a non-zero chance that an elite bulk wipes you during it.
Stage three is easy.
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>>461785
is the elite bulk guaranteed? couldn't you kill it before the black box?
>>
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>unlock emote
>it t-poses me
nice game

>>461783
First stage is the filter, its smooth sailing after that side from the elite bulk that will probably sneak up on you during the black box.
I heard that fucker digging before we actually activated it so I called out and we took him out first. No troubles after that.
>>
>>461786
no elite bulk during my solo
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>>461776
they could've been in the rig with the mission prepped for 15 minutes, and just spent 5 min in the cave. the browser is notorious for the time being inaccurate, there's been many instances of it saying a guy's been in a mission for like 2 hours on point extract, but i get down there and the entrance pod is just barely leaving
>>
>>461792
spawns are different depending on playercount
>>
>>461785
>elite bulk during black box
Just leave and restart the black box.
The black box can be failed and retried, unlike uplinks
>>
>>461787
you found the legendary t pose emote
>>
Where the fuck is the lobby
>>
>>461785
>>461786
My group of 3 did the black box first, then the twins and the hiveguard. The elite bulk crawled out less than a minute after we killed the last dread so we just hoofed it to the third stage. Still, there was one or two regular bulks as well.
Also, I didn't really feel the lack of nitra in the first stage despite not having a scout. The worst part was trekking up to the last ceiling aquarq because low O2.
>>
>>461807
did the 1st stage really spawn JUST ENOUGH 10 aquarq? usually PE spawns more than required
didn't want to stay in that shithole so I rushed to 2nd immediately
>>
>>461814
I remember seeing one extra in the ceiling, so it probably worked as intended. It's just that the terrain was absolute ass to navigate quickly.
>>
>it's another fat boy engie brings it to radioactive exclusion zone elim and thinks it's worth using on the hivegaurd episode
>>
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Favorite & Least Favorite Biome?
>Radioactive Exclusion Zone
I like this because the environment is so clean and open, and the environmental hazards are easy to deal with. I've heard people not liking the Praetorians, but I actually prefer them as their death fart is more easily avoidable and their aoe attack is preferable to their vomit attack imo. The main downside is the webs and spitters.
>Magma core
Pic related.
>>
>>461723
server browser
>>
>>461827
>Favorite
Salt Pit I guess, this place has the least dangers out of all of them.
>Least favorite
Magma core for the same reasons. Terrain gets completely fucked, fire everywhere, 3pickaxe hit to mine, on fire constantly...
>>
>>461827
azure weald for the deep sea feel and dense biozone b/c it's caves just feel significantly different in layout sometimes

least favorite is most definitely magma, glacial is annoying me more lately though because the blizzards just last too darn long occasionaly
>>
>>461671
>there is no mod reducing overheat duration,
manual overheat
>>
>>461827
I hate fartlands and thornlands
Dislike dense biozone and azure weald
Like the rest even if some are hard
>>
>>461725
but muh six shooter was nerfed
>>
>>461827
>like
Salt Pits, home
also sandblasted corridors
>can go fuck itself
hollow bough, glacial strata and magma core
>>
>>461827
>Favorite
Sandblasted Corridors. It's fun digging through 1-hit terrain, the sandblasts are simultaneously one of the few hazards you can't hate but also can't solve, the big caves are fun to fight around in, and I really like the Trawlers more than the Q'Ronar and Mactera Grabbers, both as a single-creature species and as a grabber/disrupting enemy
>Least Favorite
Azure Weald. I really love the glider and the look of things, but it's the absolute worst for secondary objectives and sometimes even just general visibility. Hollow Bough actually has a lot of the same issues, aside from color obfuscating the secondaries, but I find it at least has clearer areas, more flat shelves you can fight in, and its theme makes the tangled nature of the generation work more to its advantage.

Though if they actually fixed visibility of secondaries (no, the bright spotlight mod for them doesn't count), then I'd actually say it's a tossup between Crystalline Caverns and the Radioactive Exclusion Zone, as they're both rather dry looking.
>>
>>461827
>Favorite
Salt Pits, even with spam of the pinball niggers it is the safest biome
>Least Favorite
Hollow Bough, not only there are thorns everyone obstructing you non stop, the caves are very dark and the stupid devs didn't even bothered to give it unique mineral composition
There is literally no reason to go there
>>
Is Goo Gun after the nerfs good at anything that CRSPR or Cryo can't do? I tried Hydrogen yesterday and it was decent but felt like Sticky Flames are still better
>>
>>461862
>Sticky Flames are still better
oh no he's retarded
>>
>>461869
thanks for your very valuable reply
>>
>>461739
>14 is a very important number breakpoint wise. 15 and 16
What breakpoint is at 15 and 16?
>>
>>461869
>felt like
>>461872
swarmers
>>
>>461873
Is 15 for haz4 and 16 haz5 or what?
>>
>>461722
for real? kinda doubt that
>>
>>461879
it works until another guy deposits at the same time as you, then it's a coinflip whether you have to wait for him to finish before your mineral bags starts depositing again
and guess what, most of the time multiple people are depositing into molly at once, the slut
>>
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>>461594
>>
>>461659
depends on the weapon you use, gunner and driller do canonically and objectively NOT have beards because it would get tangled up in the minigun/drills
>>
>>461659
A dwarf without a beard is nothing but a leaf lover
>>
>>461889
I think most beards are cumbersome enough to be a nuisance in every combat situations
>>
>>461903
but with the moving parts they are a literal work hazard and any """dwarf""" with them is clearly a leaf lover with a fake beard
>>
>>461532
>40 fps
>>
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>>461887
at least it's his pick and not his dick
>>
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>>461827
azure weld for sure
radio/hollow cause i never once got a good seed from either of them. fuck those biomes
>>
So devs said they will reduce the napalm's nerf?
They should have make other hurricane mods good isntead if they wanted to make people use anything other than fire rocket launcher
>>
>>461958
they said they are gonna rework napalm
they should rework nitro instead, anyone who wants gun with burning can use the busted ass burning hell instead
>>
>>461958
nooo anon thats sounds reasonable, we can't have that
>>
Where are the machine events!!!
>>
>>461959
burning hell only ignites bugs that are close to you
there are two mods in last tier that inflict burn with minigun but they do that only under certain circumstances, while napalm worked on every shot
>>
>>461963
ask the scout
>>
>>461602
no, the store
>>
>>461963
literallly just did one
git lucky
>>461964
just get closer
and burning hell does a way better job igniting otherwise
>>
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>>461969
>literallly just did one
>git lucky
>>
>>461970
it's the desire sensor, anon
you have to not want it
>>
>>461972
You right
>>
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>Put lobby title as "don't be bad"
>Greenbeards join my haz 5 games
>Are bad
What is going through the minds of these people? I assume it's something along the lines of "I deserve to be carried because I'm the main character and no I'm not bad I actually learned the whole game in 15 hours because I'm so good"
>>
>>461994
Most people don't read lobby names.
>>
>>461994
>implying they read
>implying they're self aware
>>
how old are you guys?
>>
>>461999
this
>>
So why should I use the poopgun when stickyflames exist?
>>
>>462006
25
>>462008
poopgun cover more area more faster and doesn't hurt your teammates
that's all
>>
>>462006
29
>>
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/v/ is crying we're not spoonfeeding them how to play the game again, apparently the playerbase is "too toxic" for not letting noobs leech in haz 5

when will this game stop being fotm? I want good lobbies back.
>>
>>462015
Right after you stop trying to incite some weird board wars.
>>
>>462015
It's popular so you'll have to deal. To be fair though both /v/ and /vm/ suck at the game overall, the only difference is here has more retarded meta arguing.
>>
>>462015
let me leech in haz5
>>
>>461963
Yup, I miss using the forced machine events mod to avoid all this bullshit. Though it is nice to be able to be excited at the end of an event in a public game rather than having all my cores used up.
>>
>>462010
>>462012
cool, im 28
>>
can machine events be used twice? finished one yesterday with randoms but there was no slot for me.
>>
>>461869
>sticky flames
20 damage / tick with sticky fuel + fire damage + the burst of fire damage + temperature shock potential

>hydrogen ion additive
like 8-9 dmg/tick + 1 / sec from the t5 mod

yeah i think flamethrower is winning
>>
>>461872
The guy you replied to btw

15 = number of dmg needed to one shot swarmers (they have 14.4 hp on h4 and h5)

I was mistaken about 16, i thought it was relevant for grunts for some reason lol
>>
>>462040
No.
>>
>>461589
Why do levels and skill seem to have an inberse relationship after 1 promo?
>>
>>461931
lmao anon that's unironically fine for me, such is the power of a dedicated potatofag
I get 20-30 when looking at the heartstone and drilldozer or in azure weald and etc sometimes, with some stuttering. I'm superhuman at this point, i can drop from 60 to 20 without getting really put off in my aim. When the GPU market unfucks itself i'll be unstoppable
>>
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>>462059
I lock my game @ 32 fps but damn, anon, being able to aim consistently at variable framerate is really good
>>
>>462062
you can only get used to it after gaming for so long with intel hd
https://cdn.discordapp.com/attachments/559902225585930245/912414280085827584/framerate_Trim.mp4
>>
>>462047
Players thinking they're great at the game when they barely got a grasp of maybe one class and one build. Engies who never setup their sentry, gunners who can't use their shield preemptively, drillers who TK with their C4 multiple times per mission, and of course scunts who can't find their flaregun up their ass. For all classes it's often bad ammo economy and an inability to traverse and navigate terrain efficiently. There is so much to learn in the game that silver promo is just scratching the surface.
>>
>>462059
It will never "unfuck itself"
stop finding excuses for your poorfaggotry, find a job and buy 1080 or 1660s
>>
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>>461589
Nice, I'm not too far off myself. Could probably have done it around about now if I was actually going for it but I played a lot of driller even after I got max rank.
>>
>>462089
where's yer beard ya bloody elf
>>
>>462090
just a temporary outfit, the reactions I get from it are funny sometimes
>>
>>462089
is that ugly as shit portrait frame after diamond or before it?
>>
>>462100
after

gold -> what he has for engi and gunner -> diamond -> what he has for scout and driller
>>
Why the fuck Gunner has so many overclocks
>>
>>462103
i meant engi and gunner, legendary is fine
>tfw 10 more fucking promos for a single legendary 3
fuck
>>
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>>462100
Bronze -> silver -> gold -> plat -> diamond -> legendary
Diamond is the ugliest desu
>>
>>462113
oh yeah, that ones after gold
>>462105
>124 overclocks total
>gunner has 33 (26% of total)
>>
>>462117
dunno i hate plat more it's literally silver with different hue
>>
>>461589
Congrats
What's that weapon frame?
>>
>>462123
Rival tech I'm pretty sure
>>
>>462120
I don't see why dwarves don't have same number of overclocks
>>
scout is so shit holy fuck
>>
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>Play with some randos from /v/
>Dig them a tunnel to drop pod
>Stop short, walk back, place C4
>They surprisingly enjoy the bants of being nuked from orbit
>Except the Scout
>>
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you DO have the rollercoaster achievement, right anon?
>>
>>462158
yes
>>
>>462158
not yet I need to sit down and do it
>>
>>462158
no :(
>>
What primary should I take with electro minelets burt?
>>
>>462158
Yeah the Mr. Bones method makes it go by quick, can do it in about half an hour
>>
>>462166
jet fuel hurricane
>>
You niggas were right. Hipster is fun.
>>
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I found a glitch that makes your Satchel HUGE in the loadout menu. It's very funny.
You can do it too!
Simply click on your thrower of choice, hover over the second upgrade in the first row, and then press esc!
>>
>>462167
What's the Mr. Bones method?
>>
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>>462140
he needs more attention to builds and more skill for grunt clearing, but once you accomplish that he is perfectly serviceable and his strenghts such as
>light
>speeding up objectives dramatically
>hunting down spitballers, breeders, etc at the beggining of the mission
>saving time looking for nitra and special events
>crowd control grenades
are pretty awesome
i'd 100% rather have a good scout (great scout players are rare) than a third or fourth non-scout player.

If you want an easily accessible grunt clearing build, use pic related. It is tied for the second best with Hipster, is mathematically better on paper, and it's even the most high ping friendly.
>Armor breaking lets you two-tap grunts with hipfire 99.99% of the time without having to pick damage on tier 1, you probably want to hit a few weakspot hits for slashers and guards
>blowthrough results in a fuckton of multikills when dumping a magazine on a crowd when used well, specially with good use of his grenades, which are often crucial for relatively excelent ammounts of kills
>works with any clean overclock or Active Stability System
>>462172
it is, hipster and pic related completely btfo everything else in scout's primary slot in terms of killing power. Plasma rifle with bounce and aoe does wonders for swarmaggedon though
>>
>>462176
Find a flat surface
Build a pipe in a straight line as long as you can make it
Double back and build another straight line parallel to that
Repeat
>>
>>462178
**It's tied for the best
oops
>>
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hosting haz 5 EU
password: nerdrage
when you search you have to filter for password rooms
>>
Anyone else notices a weird quirk with the CPU usage when this game is running? Using my browser usually takes like 5% but when deep rock is running, too, then it will go up to 20-30% I don't recall any other game doing that. DRG itself only takes around 40%.
>>
>>462193
check processes and see what's in it
hint: it's not just deep rock
>>
>>462041
>ignoring AoE
>ignoring temp resistant enemies
>thinking you'll temp shock anything with sticky flames
(You)
>>
>>462062
Why 32, and not 30, or 45?
>>
>>462196
>ignoring aoe
Flamethrower with sticky flames has insanely good aoe.
>Temp resistant enemies
None of the particulary important ons are trash mobs which flamer excels at. Flame resistant enemies that can still be lit on fire are no big deal as you still light up fast (and you have other tools, better for single target)
>thinking you'll temp shock anything with sticky flames
I do it all the time, specially solo bosco. Flamethrower burn > bosco rocket > flamethrower burn takes nearly all the HP off a praetorian and melts opressors with excelent ammo efficiency
>>
there is something wrong with the new weapons. Plasma carbine kills praetorians facing me a little faster than hurricane and sludge pump, even with the "shotgun" OCs...And it's just a 22212 bounce build, not even using one of the red overclocks.

I don't have all OCs for lok-1 but so far I've found it great at killing trash mobs and absolute shit against praetorians and bigger, that's cool and all but small packs of trash mobs are rarely a problem. If I use the lok-1, then my secondary has to be the breach cutter, mandatory.
I think hurricane needs unnerfed fire to compete with NTP AC, lok-1 is worse than warthog (bc of turret whip, more ammo, able to kill big meanies, and being able to run any secondary weapon and weapon build with it) and sludge pump is worse than both driller primaries.
They are fun to use but I doubt I'll use them a lot once novelty wears off if they don't get buffed/unnerfed.
Carbine is great tho.
>>
>>462206
Get executioner for warthog, make sure to have shock on t5 and conductive rounds on t3, or maybe use bonus on full lock and pair it with a BC overcloc for shock / fire instead. It deals over half the hp of a h5 praetorian in 1burst
>>
>>462221
***for lok1
>>
>>462206
>bounce build
>no plasma splash
>>
I personally find drak the weakest of the primaries

>generally a worse gk2 BoM, max dps loadout has shit accuracy and very similar dps against weakpoints, not as good for HVTs
And then theres the options to fix its damage
>SBB
Unusable in a fuckton of terrain if you position yourself properly for good swarm clearing as scout
>OPA
say bye bye to your accuracy lmao, nice on elim though

and then theres ricochet and splash which makes it a godsend for swarmers, and otherwise just an ok gun worse than the competitors
It also has nothing to compete with the accurate gk2 or even moreso focus m1k for the HVT deleting department, and both of these can be better for HVTs AND every trash bug except swarmers so i dont see much capital gains from using the gun

Im finding sludge pump and hurricane a tad underwhelming after the nerfs but lok-1 with executioner is pure sex with lots of damage/ammo
>>
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Which weapon has the best and worst Overclocks in terms of creative design and viability of options? IMO its:
>Best
Drak25, CRSPR, Autocannon
>Worst
Revolver, PGL, Subata

https://deeprockgalactic.fandom.com/wiki/Weapon_Overclocks for reference
>>
void basket
>>
>>462232
How does crspr have good overclocks? None of them do a damn thing. Flamer needs some significant buffs. They should never have nerfed sticky and none of the other ocs do enough.
>>
>>462232
>PGL
Hyper proppelant and fatboy are both super fun and situationally super strong
Flamethrower overclocks are pretty fucking bland bar facemelter.
>>
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>>461827
Magma Core. I like the splitting earth and feeling that you're really fucking deep in the shit of Hoxxes.
Idk if I really have a second favorite, but Radiohead Zone is pretty unique and Crystalline Caverns always have really strange and cool caverns and formations.
Most dislike Hollow Bough and Fart Bogs. Some Hollow layouts are utterly gay and nigh impossible without a Gunner/Engi combo, and Fart Bogs is just dumb. Getting gassed every 2 seconds isn't even lethal its just annoying.

What about everybody's favorite mission type?
I always enjoy OSR, searching for the wells and building the pipes is fun.
And I really, really fucking hate Escort Duty. Finding oil is annoying, standing on the robot isnt fun, and the final stage is just really boring wave defense.
>>
>>462232
Scout's double barrel has the worst ones hands down. 6 OCs and only 1 (one) is worth using.
>>
The EPC is strange, how do i build it and can i still mine with it?
>>
>>462248
can you? yeah
should you? fuck no
i still bring it for it's usability against macteras and huge swarms. also to tard wrangle shitters when they die on a platform on the moon.
>>
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Well, that was something
Also my 2nd down was from popping iron will after the first
>>
>>462253
shamefur dispray from driller and gunner
>>
Any drg approved mods that increase swarm numbers?
>>
>>462243
My favorite mission is a simple mining expedition. Its fun to explore the caves with a group of fellow dwarves and act as a sort of hivemind while mining the same vein. Theres also no need to split up because its usually just straight tunnels.
My least favorite has to be elimination. I always pick cryo driller for it and I always get downed a dozen times because the dreadnought has such a huge radius.
>>
>>462202
piss stream doesn't have AoE
>solo with bosco
oh no it's retarded
at least you keep yourself away from everyone else
>>
>>462227
well, ricochet and/or splash is infinitely better than gk2 and M1000 against packs of small ennemies, not only swarmers. Killing multiple bugs at the same time means running away a lot less and giving way more breathing room to your friends.
Like, it makes it easier to carry a bad team composed of a shit gunner and/or driller for example.
(and scout secondary weapons are still decent against big targets)
>>462221
I'll try executioner then

>>462248
21222 with energy rerouting is what I use. Terraforming terrain is my obsession, I like to have clean lines of sight when defending objectives, and it allows me to erase stuff out of C4/drill range. Minerals going everywhere isn't such a big deal, I find it faster to run to them than drilling to the chunk and mining it or waiting for engineer platforms+scout. Also TCF deletes macteras.
I don't think I'll ever run anything other than TCF EPC on driller, it's too adictive and useful.
I even EPC mine stuff on walls just in front of me most of the time, it's faster.
>>
>>462264
>I don't think I'll ever run anything other than TCF EPC on driller, it's too adictive and useful.
I'm on the same boat most of the time but I did swap it out for flying nightmare for igniting the goo. Also, I found subata with explosive reload to be more useful on the sabotage than any EPC setup I tried.
>>
>>462260
You mean like Starship Troopers?
>>
DRG is great but the problem with it is the weapon design and balance. Weapons make up I'd say 1/4 of the game if I were to just throw out an estimate in the total of "fun" and it's disappointing because everything else is pretty good.

Obviously mods and Overclock balance isn't good. But my bigger gripe is niche overlap. Like the Gunner gets two secondaries which do the same thing as this fairly accurate sidearm. There's no interesting gimmick which sets them apart. The Engineer on the other hand gets two very good unique secondaries which are strong on their own.

The Scout gets two primaries which practically do the same thing as an "assault rifle". One just shoots faster and isn't hitscan. You'd think they could've just added enough OCs or mods to make the GK-2 Deepcore a choice between a very high, high, medium or low fire rate. But no we need a second gun for that?
>>
>>462281
the carbine doesn't need to reload, and it gives him some CC
gunner's brt is a pocket shotgun that's better than the revolver for shredding dread asses
>>
>>462281
>driller secondaries
>driller's new primary is just an OC from his initial primary

>>462285
Nah I get what he's saying. CC could have been an easy gk overclock. Not needing to reload is kind of a non-issue considering how fast it usually overheats with any sort of fun setup, and how many OCs require you to overheat to be useful. Also manual overheat dump is basically just reloading.

I would have loved to see a shotgun primary on scunt but knew it'd never happen because of the boomstick. At least his secondaries are different enough to feel like a new weapon.
>>
what could possibly be the new secondaries that haven't been covered by our current weapons??
>>
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Fellas, I'm having so much fun with this game. That being said, I'm not having so much fun with the Driller. is there any sort of build or something else I can do to enhance my play or should i just switch to a different class already?
>>
>>462305
mining laser
electro arc gun
crossbow/harpoon
multishot gas grenade launcher
>>
>salvage, just called mules and newbie bronze 1 player level 10 gunner starts repairing the uplink while everyone is setting up
>hear bulk digging towards us, call it out in chat three times in a row
>retard doesn't stop prepping the link and it starts
>we manage to kill it without wiping or losing the uplink just for another one to show up to finish the job
What sort of retardation makes people hear loud digging and ominous growling and think they should limit the area we can play in without losing right then?
>>
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kek, this one of you fags?
>>
>>462336
drill harder
>>
>>462336
Driller is the most boring class. Sure, C4 is fun but the rest of his kit just isn't interesting.
>>
>>462336
What do you feel like is the weakest point of driller that you want to improve? That would help with an answer. Don't know what all you have unlocked weapon or OC wise
>>
>>462248
Just run heavy hitter or clean, all you need is TCF on tier 5 and youre good for mining.
Dont listen to the total dumbasses : its still okay to use it to mine and its still very strong as a combat tool, specially vs mactera
>>
>>462262
>playing solo is retarded because it is ok
lol
you can easily temperature shock with whatever flamethrower when playing with anyone with any freeze. Also glacial strata i suppose

>not aoe
How is drawing multiple lines in the ground, capable of hard slowing and killing an infinite number or enemies in contact with it not aoe?
>>
>>462281
Plasma rifle adds more options for creativity and crazy shit than gk2.
>bounce
>shield battery booster
>plasma splash
>electrocution chance
>all the unstables in general
All of these would look dumb in gk2

Yes gk2 overclocks are awful
>mostly clean or very basic balanced overclock
>unstables a bit shitty
>bullets of mercy is just way better than other things
>>
>>462407
>fun
>literal garbage
>a direct downgrade to electrocution chance
>"oh boy +damage how unique"
>a pile of actual trash
The drak has given me a newfound respect for the gk
>>
>>462408
>literal garbage
fair but its a cool concept that could be fixed with some tweaks
>direct downgrade to electrocution chance
It does wonders for swarmers and is pretty good for grunt clear with the ricochet mod. It's a godsend for swarmaggedon
electrocution chance is still nice to have and gives conductive rounds synergy, there are a bunch of guns with it and it feels nice in all of them
i cant call overtuned particle accelerator trash, have you tried it in elimination? Its accuracy is awful but when it lands it really does

Either way yes, drak is the most underwhelming gun right now, but the OCs are cool in theory and they could totally be buffed to interesting and more viable levels
>>
>>462412
>drak
>underwhelming
>>
>>462408
you have already decided to be unhappy
>>
>>462412
>i cant call overtuned particle accelerator trash, have you tried it in elimination?
If i'm scunting elim, I bring the m1k hipster to unload into the ass. Or if i'm feeling particularly bored, gas recycling max fire rate conductive bullets
>>
Also on another note I think bouncy shots is doing like triple damage on some elim bosses. It's hitting hiveguard's fins way harder than it should
>>
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>Maximum Damage Jetfuel Hombrew against Dreads
lads I don't know how will I ever come back to Leadstorm or Big Bertha for Elimination again.
>>
>>462434
>Big Bertha
cringe
>>
>>462443
ok?
what AC build for Dreads, then?
>>
>>462414
yes it is

see >>462227
It will also never remotely compete with a grunt focused m1k
>>
God sludge is so terrible. Every fucking l9adout they tried to make is so bad. Sludge blast, hia, good bomber special. Good God what were they thinking with this weapon? It's such a fucking meme
>>
>>462446
>AC
>Dreads
>>
>>462447
>It will also never remotely compete with a grunt focused m1k
bounce splash drak kills everything that's not bosses great for me
yes on haz 5
>>
Caretaker is so much easier now that teams are doing the following :
>driller focusing tentacles and patrol bots with heat build, and dropping C4 on top of the boss
>engie making a bridge to the top of the boss, possibly making elevations point for scout and using Fat boy to nuke the corners as well
>Gunner focusing on the corners and eye when open
>Scout dpsing from a safe spot
>not placing supply drops right next to the boss
And most importantly, the team not spreading around the boss and staying on one side so a tentacle is always idle. Haz5 is still a bitch though, the amount of spam is unreal
>>
>>462454
caretaker is even easier if you solo it, barely anything spawns and you don't get oneshot
>>
>>462454
>Haz5 is still a bitch though, the amount of spam is unreal
H5 Sabotage is arguably easier than Escort
>>
>>462463
what one shot in 4p h5 Sab?
>>
>>462463
I will never play DRG solo, not in a million years.
>>
>>462465
tentacles and repulsion field
>>
>>462464
The last third of the boss can quickly become impossible to manage. Tentacles respawning and burrowing next to your team, then more robots spawns, then you got bombs under your feet... and repulsion fields...
>>
>>462454
>and dropping C4 on top of the boss
>>engie making a bridge to the top of the boss
huh that's smart, probably never gonna have a rando Engi that does it though
>>
>>462467
but they don't? repulsion deals about 32 to 40
tentacle deals higher, but def not one shot from full hp and shield
>>
>>462477
>full hp and shield
as you gonna stay this way for long in the clusterfuck haz 5 sabotage is
>>
>>462454
>engie making a bridge to the top of the boss
Why tho
>not placing supply drops right next to the boss
I like mine nearby so I don't have to run to the other end of the room. There's plenty of downtime to resupp, you're not supposed to do it mid-fight.

>>462468
Do you just stay stationary or something? None of these are ever issues except tentacles, patrol bots or snipers shooting since those can shoot fast enough to hit you while moving.
>>
>>462483
>engie making a bridge to the top of the boss
>Why tho
To drop C4 on his head and nuke the corners ASAP

>not placing supply drops right next to the boss
>I like mine nearby so I don't have to run to the other end of the room. There's plenty of downtime to resupp, you're not supposed to do it mid-fight.
There's no reason to place supply drops right next to the boss in the open, it's too dangerous. I've seen drillers digging in the walls and making little rooms to resupply more safely and I'm liking it so far. It's not completely safe but way better than the alternative. And players WILL resupply during the fight, at lease once or twice.

>>462483
There can be so much going on at the same time you can be downed almost instantaneously. A tentacle spawning next to you, another shooting at you at a distance while another one lunged at you and took out all your shield... you realize that you can't be sprinting all the time and that you have to shoot to kill stuff? The game can be unfair at time, no matter how good you are.
>>
>>462490
>you realize that you can't be sprinting all the time and that you have to shoot to kill stuff?
Yeah just strafing is enough for most of these. As for tentacles they *are* dangerous which is why I usually focus on killing the one near me as soon as it spawns, and most of the time that's enough because the others will be on different players. At worst you get two on you but even then strafing is more than enough to stay safe while killing it off. The only real problems are those snipers because they shoot fast as shit and from any distance.
>>
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Corrosive Sludge Pump
- Fixed T5 Fluoroantimonic Acid upgrade bug that was increasing the puddle DoT DPS multiple times
- Reduced T5 Fluoroantimonic Acid upgrade direct hit DoT bonus
- Increased base DPS of the direct hit DoT
- Increase base DPS of the puddle DoT
- The Goo puddles of the Corrosive Sludge Pump now combust using the temperature system which means most heat sources can set them on fire and the fire can propagate through adjacent puddles and gas clouds
- Moved the Potent Goo Mix upgrade from T3 to T2 where it becomes a more interesting option
- Fixed bug where the puddle bonuses from upgrades would expire faster than the base DoT and slowdown effects (they now all expire at the longer base time)

- Hydrogen Ion Additive OC
- This was a very powerful Clean OC as it offered 2 upgrades worth of bonuses (another option would be to turn it into a balanced OC and add a downside, would love to hear opinions on that)
- Reduced direct hit DoT DPS bonus
- Reduced direct hit Slowdown bonus
- Changed the wording of the OC bonuses to clarify that it does not affect puddles
>>
New patch dropped
https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/3114797549198589612
>>
theyre fucking MURDERING my cum canon
somebody stop them...
>>
>More nerfs to the new weapons
JUST
>>
The scratched metal skin you get near the end of the season rewards is pretty disappointing, I was hoping it would be more subtle like the already existing rusty weapon skin set but it's extremely pronounced in a way that clashed pretty hard with everything
>>
>- Increased the heat conversion of the Napalm-Infused Rounds upgrade
needs testing
>Minelayer buff
ok
>- Moved the Potent Goo Mix upgrade from T3 to T2
I doubt it will make normal shot pump build good but its a step in the right direction
>lok-1 fear and neuro-lasso
don't care, don't use them, useless
>Hydrogen Ion Additive nerf
>neurotox grenade gas clouds are easier to ignite
fuck this shit
>>
I really hope the constant flow of smoothbrain takes on calling the Lok-1 shit safeguard my precious bullet curving murder machine from nerfs
>>
>>462509
same
I love the executioner lok and I hope it never gets nerfed
>>
>>462509
>>462510
Email to ghostship is out.
>>
>>462511
how could you
>>
>>462509
>>462510
>executioner oc
>literally free 50% buff to dmg and lock on speed with near to no downside, effectively a clean OC
>makes the gun jump to 8000-9000 total dmg/ammo
>perfect accuracy at long range
>one bursts wardens and rival tech turrets/drones, two bursts praetorians
>meme build with t5 lock + external source of damage and shock gives it one of the highest dps in the game
>all this with being able to curve bullet trajectory, full compensation for lag and ridiculous breakpoints
i seriously cant see a world where they leave this shit unnerfed
>>
>>462515
these are the same people that buffed volatile bullets, hipster m1k and neurotoxin payload AC to their current states so who knows anymore
>>
>>462388
>driller
that isn’t engi
>>
>>462515
What are you talking about?
executioner is bad bro
very bad bro
like super bad bro
why would you want LESS locks MORE locks is good bro, more locks means more damage bro everyone knows this
Better buff the lok-1 to make other OC better because the gun itself is BAD bro
wink wink
VERY bad bro
>>
So is Dispenser Compound the way to go now on poopgun or is HIA still good?
>>
>>462515
it and ECR will get nerfed just on the grounds of being used most because every other OC varies from shit to irredeemable garbage
>>
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New overclock idea:
Flint-lok-1
>mag size: 1
>ammo count: 50
>damage per bullet: 100
>Reload time + 20%
>Weak point damage + 20%
>>
>>462517
Well of course it's not engi, i was talking about the most boring class.
>>
>>462521
why don't they just buff the other garbage OC instead
>>
>>462524
because ghost ship are allergic to that
same reason why poo gun gets nerfed instead of reworking all the dogshit options it has
>>
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>still no buff to drak or its OCs
oh no
they probably think it's good
>>
>>462523
which is in fact engi
>>
>>462526
it is good
>>462527
spotted a shitter
>>
>>462528
>don’t like my favorite class then ur a shitter!
nah I just don’t like babysitting scouts and turrets. Shits boring
>>
>>462532
Drill my escape tunnel you little bitch, you're only good for that.
>>
>>462533
>driller: the master of the caves, molding and terraforming the world around him to his taste
>engineer: a slave to cave generation, hucking platforms around in a pale imitation of true traversal, soft and cushy of course so he doesn’t hurt his ankles from falling 5ft
all jokes aside I’m not under any misconceptions about class performance or roles. I just really don’t like engi play despite him having some interesting ocs and builds
>>
>>462389
Honestly I was never a big fan of any of his weapons. What are some good OC's i should try to get for them?
>>
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>>462500
They fuckin nerfed the Sludge Pump. WTF!
Corrosive Sludge Pump

Fixed T5 Fluoroantimonic Acid upgrade bug that was increasing the puddle DoT DPS multiple times

Reduced T5 Fluoroantimonic Acid upgrade direct hit DoT bonus

Increased base DPS of the direct hit DoT

Increase base DPS of the puddle DoT

The Goo puddles of the Corrosive Sludge Pump now combust using the temperature system which means most heat sources can set them on fire and the fire can propagate through adjacent puddles and gas clouds

Moved the >>462500
Goo Mix upgrade from T3 to T2 where it becomes a more interesting option

Fixed bug where the puddle bonuses from upgrades would expire faster than the base DoT and slowdown effects (they now all expire at the longer base time)

Hydrogen Ion Additive OC

This was a very powerful Clean OC as it offered 2 upgrades worth of bonuses (another option would be to turn it into a balanced OC and add a downside, would love to hear opinions on that)

Reduced direct hit DoT DPS bonus

Reduced direct hit Slowdown bonus

Changed the wording of the OC bonuses to clarify that it does not affect puddles
>>
Lok-1 gameplay is so wonky and unresponsive, just like every weapon with a special M1 holding mode. This game needs a select fire keybind very, very badly. I want to set my GK2 to single fire. I want my Subata to have a full auto settings without the OC. I want to shoot when I click with any weapon, not on release like M1K. I want to switch off Hurricane guidance as I wish, not with an OC.
>>
>>462516
Hipster needed a buff desu
In fairness while it btfos everything else in scout's kit as far as primaries go, theres one exception : The armor break changes in u34 + recent m1k tweaks make you able to do an identically as
good if not better build without hipster
>>462528
Its worse than gk2 and m1k for everything but swarmer clearing and elimination
>>
>>462536
Build flamethrower around sticky flames
sticky fuel OC is a dmg buff to em
>>
>>462547
You can switch off hurricane guidance anytime you want without any OC by just swapping to a another weapon. You regain guidance control again too if you swap back with rockets in the air. The fact that it works this way makes that clean OC pretty stupid, it's literally just pointless bloat
>>
The drak is poor because, for example lets compare it to a BoM gk2 against HVTs
>not hitscan
>projectiles have a bit of a size like EPC : means its harder to hit weakspots on some enemies
>doesnt pair well with lag
>weaker dps compared to gk2 when weakspots are involved
>less accurate

>all of the above worse for HVTs and accurately taking care of threats in general
>wanna fix it's damage? Either completely fuck your accuracy or pick Shield Battery Booster
In this case

>SBB is still not as good against HVTs as gk2 for the same reasons and also paired with the very fast overheat which translates into worse sustained DPS, assuming you dont get your shield dmged
>OPA completely fucks your accuracy so bad that it unironically manages to harm your grunt clearing at point blank, still compensated by the damage (at everything but point blank), also stupid fast overheat unless you take the mods that make it lose an edge in burst dps even further. No accuracy and t1 firerate = your grunt clear and overheat is so awful the gun struggles holding back basic grunts IFGed in a super tight tunnel
Logically, if its miles worse for HVT clearing then it should be better for horde clearing, but thats just straight up not the case. With the gun just being straight up worse at base for similar reasons such a worse grunt mouth hitting paired with poor dps outside of weakspot, you have the following options
>Shield Battery Booster
Good on paper until you realise actually efficiently positioning yourself as scout for lots of kills pretty much sets you up for some shield and chip damage on most of terrain, as the class that is the worst at holding ground
>Bounce+aoe splash
A huge fucking godsend for swarmers (thats what the gun primarily has going for) and otherwise nice but worse than gk2 for horde clearing whenever weakspots are easy to hit and even moreso if IFGs are involved, and 100% btfo by hipfire two-shot blowthrough m1k in the bodyshot department
>>
>>462566
In the OPA part
**Still compensated by the HVT damage, at nothing except point blank
I rambled too much about grunt clearing by mistake when i was supposed to talk about HVTs but you get what i mean. Shit accuracy = good luck accurately disposing of wardens, menaces, pre spawned threats like spitballers and etc at a distance, spitters, and all the other shit scout is supposed to excel at
>>
>>462561
The few times I've tried sticky flames it never seemed to be working very well. I'm not sure if this was entirely just not using it right or how much praise sticky flames gets making it sound way more powerful than it actually is and creating too high of an expectation. The playstyle just doesn't sound very interesting though even if it is as crazy efficient as people make it out to be
>>
>>462569
It has a bit of a learning curve but you need to get the hang of it, also drastically improved by weakspot OCs.
Try to draw multiple, not one, line. Dont even focus on the bugs when it comes to the hordes themselves, just draw multiple lines. This will help slow and make sure enemies stay taking damage. Drawing just one line will have them slip through jt before being fully slowed down a lot more easily.
>>
>>462572
>>462569
I meant to say sticky flame OCs not weakspot OCs kek
>>
>>462515
It's funny that electro-chemical rounds (T3 upgrade) flies completely under the radar when it gives 2 separate damage bonuses on a dwarf that can easily activate both of them.
>>
>>462575
Im pretty sure its intended
Also are you sure that it works for even more dmg when the enemy is both on fire AND electrocuted? I wanted to check that
>>
>>462576
They stack according to Meatshield, the main datamining autist.
>>
>>462578
Thats excelent then
Additively or multiplicatively?
>>
>>462566
unless you're a headshot machine quake pro player that never misses and never wastes any shot, bounce carbine is better against grunts and doesn't need IFG.

>>462569
sticky flame is super efficient but super boring to use.
try damage and flow rate builds, with or without face melter, and keep in mind you can stop firing on grunts as soon as they burn.
For cryo, try to hit 10 cold for a normal build. Snowball gives you an ice grenade that is great against groups of macteras, and Ice Storm rapes everything.
>>
I don't dislike it but there's something odd about industrial sabotage that makes it feel more samey than any other mission type. Might be that the cave layouts for it follow a very specific pattern that just comes off as way more noticeable than other missions
>>
>>462582
You don't need to be that, gk2 just kills things way faster whenever they are half decently lined up and is better for stuff like mactera, trawlers, guards, wardens, any single target, etc
It doesn't *need* ifg (gk2 doesnt either), and admitedly if not using scout's grenades at all i'd take it over gk2 for sheer grunt clearing purposes, howhever i don't see the point as grenades are very crucial to actually getting good kills as scout. I suppose you could take cryo instead but for cryo grenades i'd 1000x rather use secondaries or m1k. Also if you take splash then you deal even less dmg with cryonades
>>
>>462582
For gk2 maybe, but not a m1k with blowthrough that two taps grunts, or hipster with nearly doubled firerate and three taps
>>
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Got the Hurricane rocket system a couple of digs ago. I like it, but i'm still getting used to it.
Running 3-2-1-2-3. Is there a better setup?
>>
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>>462589
>>462590
I'm pretty sure I'm killing more grunts with bouncy carbine than with GK2 or M1000 in the same lapse of time, and I'm not terrible at aiming. Sounds like its the opposite for you two so...I don't get it
>>
Temp shocking stuff with cryo/cryominelets and the thermal exhaust feedback drak is pretty fun
>>
>>462600
gk2fags are still seething their gun is utterly obsolete now even after AI stability got a massve weakspot modifier buff
>>462604
>TEF
>not aggressive venting
lol
>>
>>462626
If anything makes the gk2 obsolete it's the m1k, not the drak
AI stability was never really good in the first place, the real thing is BoM
>>
>>462627
Both make that piece of shit obsolete
There's zero reason to use gk2 now and it's a good thing
>>
>>462508
>Minelayer buff
>bigger bonus damage for mines
>mines last longer
>less of an ammo penalty
I'm actually interested in this. It's always fun laying traps for bugs.
>>
>>462632
gk2 has far higher accuracy, generally consistency, dps, and better horde clearing whenever you can hit weakspots
i still think drak is a good addition to anyone that frequently plays scout purely because of swarmer clear but whenever i'm playing solo or getting lots of kills in a team with it, i just wish i had gk2 instead. it's just pretty much the same gun as drak but kinda better unless you
1. rape your accuracy
2. don't do either of these and kind of suck against anything smaller than a grunt, even moreso when accounting for innacuracy and things you cant even compensate (ex projectiles not hitting weakspots when aimed perfectly due to how non-hitscan projectiles work)
3. use shield battery booster

all at the cost of swarmer clearing, which gk2 handles ok as its a relatively pinpoint accurate gun that one shots with nice firerate
>>
>not only nerf the poo gun but make it unplayable as client
thanks gsg
>>
>>462688
>but make it unplayable as client
how so?
>>
>>462688
>>462697
apparently puddles barely spawn as a client now lmaoaoaao
>>
>lmaoaoaao
lol
>>
>>462697
https://ghostshipgames.atlassian.net/browse/DRG-4568
>>
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>more sludge nerfs
The fuck are the devs thinking?
>>
>>462712
That sticky flames needs to be the best proactive crowd control weapon in the driller's arsenal, which begs the question of why they designed the sludge pump to begin with.
>>
>g-guys get your beers pls
This is a fucking haz 3 mission lets just go FUCK
>>
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>>462712
I'm sad too Driller bro
>>
THEY FUCKED ARMOR BREAKING MODS
>THEY FUCKED ARMOR BREAKING MODS
'' Now shots that break armor with AB no longer not deal reduced damage :) ''
- source : me

Go check it out. For example the standard m1k armor breajking build no longer two-shots grunts to the body reliably.
Also not sure if this happens when host
>>
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>>462712
They improved the puddle base damage so the slowdown mod is no longer complete garbage. Try flaming shots with the EPC and light your goo puddles on fire. Seems to work pretty well on Haz5 from my testing.

However it's probably going to be nerfed because it's actually pretty fun to use. Just using sticky flames for the same effect might be better though. More testing needed.
>>462723
I just saw a steam forum thread about someone mentioning the same thing.
>>
>>462732
>giving up tcf
i'd rather wait for them to unfuck persistent plasma
>>
I theorize that devs may be focusing primarily on a few things at a time. That's why they're so focused on sludge pump and hurricane but few changes for lok1 and none for drak
They will probably have a look at them later
>>
>>462738
>nerf ECR and executioner
yep i'd rather have them leave lok alone
>>
>>462732
cool as fuck
>>
>>462739
it seems inevitable anon, at least for executioner
I can't fucking imagine how they decided -12 max ammo was a downside
>>
>>462741
Remember that the devs gave us tons of ways to increase the number of locks despite having every upgrade benefit from having fewer. In their mind the executioners downside IS the less locks it gets.
>>
>>462742
honestly it kinda is for swarmers but not that it matters for everything else
i'd like having 18 locks on a praetorian but does it matter? It's dps with 12 locks is braindead huge right now
>>
>>462744
why the fuck are you taking locks inscrease instead of lock speed?
>>
can someone bored enough test if persistent plasma leaves damage area on normal charged shots as client?
>>
>>462744
>honestly it kinda is for swarmers
Nigga you've got TURRETS
>>
>>462355
Holy based dworf
>>
shout out to that naedocyte bro who saved my solo EDD by making me turn around just in time to notice the swarm that was about to kick my ass
>>
>>462496
what a bunch of morons, it wasn't even good in the first place
>>
>>462749
Because the lock speed mod is fucking 43% from 50%, while the max locks is a 1.5x bonus in number of locks.
>>462758
You sometimes get caught by surprise and cant set them up but yeah thats the point, other tools in engi's kit do what lok-1 is missing a lot better most of the time.
>>
>>462566
we get it, you like the garand and hate the plasma rifle, stop posting it 3 times every thread
>>
>>462496
>- Hydrogen Ion Additive OC
>nerfed
why
the fact it didn't affect puddles is what made it balanced
>>
>devs tease poo cannon
>everyone thinks it's going to be shit, mad it wasn't the mining laser
>poo cannon comes out, and it's surprisingly not complete shit
>devs nerf it so much that the preconception about it is more accurate than it ever could've been
why are euro peons so rarded
>>
>no mining laser weapon
how could they fuck this up
the escort mining laser doesn't even deal damage to enemies
>>
>>462806
Hope it ends up being the gimmick of the new Driller secondary. Though I fear it will go to the Engineer.
>>
>>462805
it was literally OP as fuck on its early stages ironically
anyway, not '' everyone '' thought it was gonna be shit, thats a bit of a projection of yours

I'm not even concerned about its viability honestly, moreso the weapon being a total mess. Regardless of whether you think the gun is shit or good, you must agree it's just so fucked up

>two entirely different dots for no reason, what upgrade affects which is often completely vague
>as of now : nothing but middle t5 affects puddle dmg
>for some fucking reason you need to choose beetwen charged impact and maximum use of fragments or having puddles on the ground
>unintuitive upgrades (ex supersaturation : +puddle lifetime makes one imagine +effects duration affects puddles but is entirely unrelated to it)
>for some fucking reason didn't work with normal temperature system until now, what ignited them was entirely arbitrary
>>462806
thats kinda the breach cutter desu, read it's lore description
>>
>>462846
forgot to mention
>Horrendously vague fucking upgrades and descriptions

I had meatshield, wiki, AND a developer from the game each tell me a different explanation over how the tier 5 damage mod works, the prior and the later in a direct conversation. Fuck this shit
>>
>>462800
because the devs dont know how to balance. the gun is garbage
>>
>>462846
>it was literally OP as fuck on its early stages ironically
>ironically
???
In case you meant unironically, no it wasn't, it was never better than sticky or cryo
>anyway, not '' everyone '' thought it was gonna be shit
Yes, they did. FYI, since you seem a little autistic, "everyone" in this context means "vast majority of everyone"
>>
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>>462855
It had some really fucking stupid random DoT stacking, and goo bomber OC was ridiculous dps like pic related.
>since you seem a little autistic
Aren't you the guy that spends 100% of their time in these threads rambling about how X and Y is shit and how everyone that disagrees with you is retarded?
> "everyone" in this context means "vast majority of everyone"
Not vast majority of everyone imagined sludge pump would be shit, and there was no logical reason to believe as such before you saw it's stats.
>>
>>462859
YES! from the first time I shop upwards with that mod I knew something like that could work but I never tried it out
>>
>>462859
what's the build for this?
>>
>>462874
Nerfed and doesn't work is what it is.
>>
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What the fuck do you take on mactera plague as gunner?
>>
>>462888
minigun
>>
>>462859
that's solo, everything has "ridiculous dps" in solo
try shooting it with the hyper propellant grenade launcher, or elephant rounds, or an ice spear, you'll see the wacky big numbers too
>>
>>462859
>Aren't you the guy that spends 100% of their time in these threads rambling about how X and Y is shit and how everyone that disagrees with you is retarded?
No, I'm not your made up bogeyman you schizo
>Not vast majority of everyone imagined sludge pump would be shit
Ok ESL newfag, you clearly weren't here in the months leading up to the update where everyone was making fun of the shit gun
>>
Where the games at fellow dwarves?
>>
>>462888
Hurricane
you see
Hurricane blows the Macteras away
>>
>>462922
no games
only arguments
>>
>>462926
if you got time to argue you got time to mine leaf lover
>>
>>462929
how about I smear shit on your beard instead
>>
>>462931
only if you kiss me after faggot
>>
I really hope they fixed the nitroglycerin and napalm mods on the hurricane.
>>
>>462844
you will never get a mining laser drilltard
seethe and cope
>>
>>462989
LOL
>>
>>462791
>Because the lock speed mod is fucking 43% from 50%, while the max locks is a 1.5x bonus in number of locks.
So what? More locks literally hurt executioner unless you try to CC with it
>>
>>462989
they did
now it does even less damage to apply more Heat
>>
>>462239
theres a void in this basket
>>
>>462244
2 actually imho
jumbo nigger and soecial powder
>>
>>462994
No it doesn't. It lets you put 12 rounds into a single target instead of 8

Locks =/= n- of targets
>>
>>462896
You can just compare it to the 4 man numbers and its obviously ridiculous. Solo is the best way to measure damage against dreadnoughts, it doesnt take much braincells to realise you can just account for the extra hp in h5 to figure out how good it is.
The things you mentioned are not even close in damage + efficiency. They are far from being able to kill all of the armor + the health phase that fast
>>
>>463013
only big targets take so much and you can lock fucking again assuming it doesn't die in a first place after being softened first with voltage crossover
>>
>>462509
Lok-1 is shit
>>
>>463016
t. shitter
>>
>>462888
bullethell oc
>>
>>463015
There is no downside to having much higher dps and reduction in bursts needed against stuff like patrol bots and turrets. You can even one shot goo bombers with it if you swap from weakspot to another mid burst

Theres like no gain from increasing lock speed by an irrelevant ammount
>>
>>463020
>having to spend more time locking on things that don't take 12 rounds to kill is not a downside
>>
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>>462995
Why can't they just make the mod work like engineer's heat mod on pgl? I just want to set shit on fire. At least I have burning hell minigun.
>>
>>463023
>Why can't they just make the mod work like engineer's heat mod on pgl?
but it is like that, thats why it sucks
>>
>>463029
No it only converts direct damage. That's why the target is almost dead when you finally light it on fire.
>>
>>463014
It's not, and you're a tool for thinking so
>>
>>463042
>No it only converts direct damage
and your Area damage
>>
>>463047
I thought it only did 4-5 heat per shot?
>>
>>463042
>why the target is almost dead when you finally light it on fire.
no it's because hurricane after nerf deals such a pathetic amount of heat that you're killing shit faster than it burns even with nerfed damage
>>
>>463022
It's an incredibly tiny downside yes, because you're speeding up your lock on time by an 100% irrelevant ammount.

I remember i was trying to get 11 instead of 12 tags for a dps comparison with t5 mod and it was annoyingly hard. Base executioner already makes it go up high as fuck. Either way, way better dps against everything that dps is actually important against
>>
>>463060
fast as fuck**
>>
>>463044
How is 4man dps more accurate for measuring dps dare i ask?
>four fucking people firing at it so its harder to tell your own impact
>when you could do it in solo, and then just do a basic multiplication

None of the things you mentioned are remotely as close to as good to goo bomber in that video. Goo bomber would take 80% of the dread's armor or more in a single shot in 4 man.
>>
>>463067
>How is 4man dps more accurate for measuring dps dare i ask?
Because it's a coop game that everyone plays cooperatively you autistic retard.
>"M-MUH ADHOMIENM"
Yes.
>>
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>>463067
>None of the things you mentioned are remotely as close to as good to goo bomber in that video
you're right, they're better
>Goo bomber would take 80% of the dread's armor or more in a single shot in 4 man
no it wouldn't, because dreads have a movement speed increase in multiplayer. you'd know this if you actually played the game, but i think anon's right, you're just an autist who plays solo and thinks he knows what he's talking about
>>
>>463068
>muh ad homienm
where

>Because its a coop game that everyone plays cooperatively
Sure but it doesn't change the DPS of the gun. Maybe with some very specific damage booster tools that just make the gun even more busted.

Look at the video. He fired too early and lost half of the goo stacks to ivulnerability phase. Regardless of that it was able to take down the armor AND the health before all goo stacks were even done dropping.

In 4man the shell has about 2.6x health, and the goo bomber oc dealt a bit less than half its dmg potential in that vid. Thats by all means super busted regardless of playercount
>>
>>463069
>They're better
Hyper proppelant doesnt even rip off 1/2 the armor in 4man lmao
>>
>>463070
There's no reasoning with you, you're just ignoring facts at this point to push your dev dicksucking agenda.
>>463071
Neither does goo bomber.
>>
>>463071
sure it does, learn to aim
>>
>>463072
>your dev cocksucking agenda
What the fuck are you on, even? Remember this started by you replying to me where i said the gun was in an horrendous state with issues far worse than " being bad "

The video perfectly showcases goo bomber dealing more than 1400~ damage (half the dread's armor) in a single shot while only hitting half the projectiles, so yes it (did)

>>463073
You can check the numbers on the wiki if you want, or just try it yourself.
>>
See : >>462846
>>
>>463081
>so yes it (did)
No it didn't, that's solo where it has no HP and it's slow as molasses. Probably haz3 too now that I think about it
>>
Did last patch break a bunch of shit for anyone else? I feel like armor break doesn't work at all now or is just really fucking weak, music just outright doesn't play outside of swarms, goo puddles from the goo gun sometimes just don't happen, etc. I feel like the initial patch was good and every new patch just breaks more things somehow.
>>
>>463105
ye, danes fucking up a good thing again
>>
>>463105
Everything you mentioned is being reported by a bunch of players. Hotfix plz kthx
>>
>>463092
It was hazard 5
Like i said, dread shell has 2.6x the health of 1p in 4p. Like 30-40% of the projectiles hit and one shot the entire phase. Do some basic math anon
>>463105
Yes it did.

- Scout lost their by far best grunt clear loadout
- Sludge gun is now truly objectively shit because it doesnt work if you're a client
- Grapple hook bugs
among other things
>>
>>463118
>Scout lost their by far best grunt clear loadout
the fuck did they do to drak and splash bouncy bullets?
inb4 pretending the hipster meme layout is the best grunt clear
>>
>>463105
Engie plats randomly breaking on valid surfaces on the last patch made me question what is GSG even doing to this game.
>>
>>463124
Its not even hipster
Since update 34, the armor breaking mod allowed you to, without overclocks, pick the armor breaking mod for m1k and two shot grunts to the BODY, all while keeping blowthrough and tier 1 ammo. So you could
1. kill a grunt in 0.25 seconds with body shots
2. Pierce up to 3 grunts
3. One shot grunts to armor

Now, armor breaking mods no longer break armor properly and no longer not get reduced on the bit that breaks
>>
>>463135
**One shot grunts to weakspot
>>
>>463118
Nah it was hazard 3
>>
>>463140
but the guy who took it said it was h5 :(
and i used it in h5 and it was as good :(
>>
>>463118
As creator of that footage, I can confirm it was hazard 3. I said it was 5 for views.
>>463142
No need to debase yourself, I will never give you the dick.
>>
>>463143
larp
>>
>>463145
sneed
>>
Did I hear a sneed and feed?
>>
gay sex ^w^
>>
If you don't suck and fuck
you ain't meet with chuck
>>
I swapped from 32221 to 22221 on hurricane with fragmentation missiles and the weapon still feels pretty good. Not as strong as it was day 1 but definitely better than the previous patch.
>>
Got fat boy, running 21322. What do you guys recommend?
>>
>>463199
I run the same but with extra radius on tier 1
>>
forgot to mention
As to compensate for the loss of imediate and versatile killing power (cant go firing fatboy in your face, and you aint using it for 5-10 bugs), Plasma Bursters pair really well with fatboy and other niche secondaries such as hyper proppelant in general

Try to fire it at the caretaker's yellow phase. Make sure to hit the flat side of the pyramid, if done correctly it hits all yellow spots at once and you can take down the phase in 15 seconds. Its even better and more efficient if you platform up for driller to toss a C4.
Just like the use plasma bursters, you generally want a primary more adequate for killing shit in your face with high sustain.
Try to get smart with it, specially during holdout segments and even with repellant platforms. Sometimes you can find a good spot for making the radiation field more efficient : It can either just chip away a bit from bugs or outright hardfuck them.
>>
>>463199
Breach cutter
>>
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Am I doing this right? It was alright, kinda awkward. Also this is the only OC I have.
>>
>>463203
Taking both ammo mods gives you 5 total ammo, giving you 3 per resupply.
>>
>>463231
yeah but i dont mind the less ammo
I usually bring fatboy for escort and sabotage, sometimes salvage where it's ammo is not as much of a problem
>>
>>463232
That's an extra starting nuke + one extra per resupply, your choice. Also the radiation radius doesn't change.
>>
>>463225
that oc kinda sucks desu, try to get executioner or explosive chemical rounds

i run 1X121 with Executioner
>some of highest single target dps in the game, 600~ x weakspot per burst, more if paired with Inferno
>one burst is enough for patrol bots and sniper turrets and wardens, also goo bombers with some skill, 2 bursts praetorians and a tad more than 2 bursts oppressors
>great dmg/ammo, like 9000 total
>melts macted
>>
>>463234
Yea i know, i use nuke primarily for the explosion itself anyway
When not running AoE i often feel i'd be better off just running clean sweep

also you can take proximity trigger for meme purposes, the 0.4 radius is actually quite nice if you do the math but not shooting at walls sucks
>>
I think this update broke bulk detonator weakspots.
My friend just magdumped an entire breach cutter magazine w/ mag mod on a haz 5 solo bulk. None of the weakspots were popped and it died, when usually the weakspots all pop within 3 or so shots.
If you guys could tell me if bulk detonator weakspots are working as normal if you happen to see one, pls do that would be great
>>
is making a bridge to caretaker in sabotage a real thing or i will just get kicked by retards currently plagueing the servers trying to pull that off?
>>
>>463278
why not hosting your own game so you can spam as many platforms as you like?
plus you get to kick retards yourself
>>
>>463203
radius is pointless. It has no effect. Get extra ammo and either armor break or the fire conversion
>>
having goo bomber be good for stripping dread armour was not op and shouldnt have been nerfed. You have to be in melee range and risk death in order to do so. They should seriously bugg the fucking sludge gun and give it that shotgun capability back. Maybe nerfed a bit but if all projectiles land on like that, I see no reason it shouldnt do at least 600ish damage
>>
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>>463281
>fire mod on PGL
>>
>>463281
Radius has an effect on the actual explosion of the nuke, no?
>>
>>463295
it does not. Nothing effects the aoe/damage on fatboy
>>463294
>he doesn't know
Since nothing effects the damage or aoe of the explosion, the fire damage is strictly more DOT ontop of the already big ass explosion. Figures an animenigger would be retarded
>>
>>463295
or i should say radius effects the fallout not the explosion, afaik. Its kinda useless to take two area modifiers and not the ammo
>>
>>463312
not the guys you've been replying to but something like 2113X then?
>>
>>463312
I'm not him but I didn't know that either. The mod description sucks ass.
>>
>>463312
Fire mod will cut the damage of the initial blast in half, why would you do that? To apply a dumb fire dot that will never do more damage than not taking the fire mod at all?
>>
>>463312
>>463314
do you have a source for that
no one else ever said as such
The radiation is a fixed 8m radius
>>
>>463318
maybe i have it backwards? I know that you get very little out of the radius modifier though. Its much better to go with both ammo mods then either armor stripping or fire on t3. Youll be getting double dot effects to anything that stays in the field which outweighs the direct damage nerf
>>463315
yeah
>>
According to the meatshield calculator im getting the best results with 21221
>>
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>>>>Hiveguard being able to turn during its back opening animation
holy fuck this shit is annoying
>>
>>463325
The player with aggro needs to face the boss away from his team and stop moving, should be simple to understand
>>
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LMG or Gemini?
>>
>>463327
Bosco sure deals some nice damage, huh
>>
>>463329
I wouldn't know, I never play solo and I'm at 900+ hours playtime
>>
>>463332
you have people joining you all the times?
what does total playtime have to do with any of this, bro?
>>
>>463335
I host when I play with my friends, which is very rarely. I just join other people's games instead. The game isn't the same without a full team
>>
>>463338
>The game isn't the same without a full team
While this is true, how is this related to the fact that Hiveguard is bugged and it turns when it shouldn't, which was my main point?
>>
Solo players who thing the game needs to be tailored to them need to get gassed along with metafags and hazardlets.
>>
>>463345
Why would I know about a bug that's only noticeable in solo when I told you I never play solo?
>>
>>463329
>>463327
>>463325
its a bug, it's inconsistent and its generally not supposed to
>>463349
It is noticeble regardless of whether you are solo or coop. I think it's pretty aids personally, specially when your team is shit and it's aggroed on you
>>
>>463347
imagine the smell
>>
It fucking surprises me how great the m1k is now at burst single target now that Active Stability System is nice and that Minimal Clips gives extra mag, specially the later. Full focus m1k apparently has weakspot dps comparable to max damage Lead Storm until it's magazine runs out with perfect accuracy
>>
>>463279
because if i'm hosting shit i can as well solo the caretaker it's much easier solo
>>
>>461827
>favourite
sandblasted corridors, someone already mentioned this but the 1 pickaxe hit and big caves really make it a cool biome. also the ability to easily see stuff is much appreciated
>least favourite
Dense biozone
I fucking hate the stupid annoying oval shaped rooms it makes, so annoying to handle. Id add azure weald to it too but its only really cus i can't see shit in there I like mostly everything else of that biome
>>
>>462015
I visited one /v/ thread (never go to the board) and did an EDD with them. I didn't see anyone whine about anything, was mostly shitting on new friends actually and them bitching about how newbs are in hazard 4 (no idea why you would expect non shitters in hazard 4 but ok)
>>
>>463284
There is an actual shotgun OC that is pure garbage that they should buff instead.
>>
>>463447
>just buffs the projectil velocity and makes all projectiles hit
>40 per projectile
>no damage buffs
>cucks your ammo
they are shit at designing weapons.
>sludge doesnt pierce by default
>sludge doesnt shotgun by default
the gun is so bad it hurts
>>
>>463425
before sale haz 4 was also a place where you just do comfy missions or quick assignments. Now haz 4 is near unplayable because salestrash is all over it and they are not just dog shit at the game and need to do fucking 3 until they get the basics but also actively fucking obnoxious
>>
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>>463465
>he doesn't carry trash through H5
ngmi
>>
>>463471
>gunner
>2man
post something actually impressive
>>
>>463473
idk, what do you think is impressive, anon?
team wasn't premade anyway, I had no control over amount of players
>>
>>463471
>The eternal driller
>>
>>463471
it gets annoying when they call the pod early while there are still caves further down to explore, start the machine event in the middle of an escort, call supply pods randomly or take more re-supplies than necessary, or when they accidentally trigger korlok/bet-C or excavate eggs during a swarm. Also friendly fire.
Scouts not using their flare gun and engineers not placing platforms are a thing too.
Most of these things aren't absolute ass cancer but when you're used to play with competent players...
I almost forgot that sometimes you start a mission alone and everything goes smoothly, then a noob joins mid-game and everything turns to shit for some reason.
It gets exponentially bad with bad luck like a leech grabbing you horizontally.
>>
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how do people manage to play boring classes like engineer and driller? gunner and scout are both 3x as much fun.

driller doesn't even aim at anything, he just holds down M1 in the enemy's general direction. engineer has to babysit a sentry which isnt fun.

meanwhile gunner has dakadaka big gun and scout has mobility and the joy of precise weaponry that 1 shots bugs in the head. objectively the most fun classes.
>>
>>463516
engineers like their pancakes
low iqs like you wouldn't understand
>>
>>463516
Engis got fun weapons and turrets
lots of good choices, single targets and AOE, arguably it's a more fun arsenal than what the gunner has
Platforms actually give a bunch of mobility by denying fall damage and creating a lot of jumpable distances to kite glyphids with
Drillers has an amazing crowd control, fast mining with drills, EPC and C4, great utility with cryo and fun combat drill + vampire combo
>meanwhile gunner has dakadaka big gun
oh wait you're a brainlet
>>
>>463264
bulk weakspots count as 'armor', only they increase damage instead of reducing it
armor break is currently broken, so that's probably why
>>
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driller>engi>gunner>>>>>>>scout
>>
>>463535
ToT
>>
>>463516
>>>>driller just holds m1 in the enemy's general direction

>c4
>TCF
>epc
>sticky flames
>axe cancelling
>coordinating temperature shock with teammates
>subata carpal tunnel
>>
>>463535
uuuuuuooooooohhhhhh!!!!
>>
>>463516
>engineer and driller? gunner and scout are both 3x as much fun.
gunner is babby's first class. Its easy to understand and effective. Driller is the thinking mans class. If you think all they do is point and M1, you don't know shit
>>
steam://joinlobby/548430/109775240976304833/76561198019913170

1 spot left if anyone wants in
>>
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>my scout has traveled over 13 billion kilometers
>>
>>461531
havent played since the start of the year
whats new?
>>
>>463564
Devs went on vacation so there was mostly one big update but this is what you need to know
- A lot of balance changes, positive ones. Overall excelent balance except for everything in season 1
- everything in this trailer
https://youtu.be/__ydQwf_Hng
>>
>>463564
new guns and mission, balance changes
>>
>>463567
>>463568
neat. im gonna watch the trailer sometime later on. how are the new mission types? missions feeling samey was the main reason i eventually burned out the past 2 times i went hard into deep rock.
>>
>>463569
The new mission type is excelent and very cool but its a bit unrewarding, and it sucks that its up all the time. Im pretty sure they will make it a special mission akin to the deep dives in the future

In case you missed it, they reworked Elimination, added Escort Duty and On Site Refinery about 1.3~ years ago
>>
>>463557
>steam://joinlobby/548430/109775240976304833/76561198019913170
how do I use this?
>>
>>463571
Copy paste it in chat while in game
>>
>>463575
you successfully baited me
>>
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>>463578
gotcha
but for real just copy paste it in your browser and it should say something like "select an application to open the steam link"
>>
>>463328
gem for general use, lmg for when you need to keep moving
>>
>>463471
>2man
you know that has solo scaling right
>>
surprised there wasn't a patch today with all the shit that broke
>>
>>463516
>engineer has to babysit a sentry
you're playing him completely wrong
>>
>>463647
Turret EM Discharge would like to have a word with you
>>
>>463654
that is not the only way to play him though
>>
>>463516
>driller
>boring
if you aren't a hurricane of fire or ice then you aren't playing him right
>>
>>463516
> scout has mobility and the joy of precise weaponry that 1 shots bugs in the head
One single weapon on scout does this, only if you focus charge it, and now you're doing the least actual useful shit in the game by picking off single bugs slowly while driller is grilling entire swarms, engineer just nuked a swarm before it got to you, and gunner is jerking himself off onto a pile of grunts from his zipline like a seagull shitting on your car.

Technically the shotgun does that too but so does Engi's shotgun if you're not running mini shells.
Grapple is fun as fuck though ngl
>>
WE'RE RICH!
>>
>>463669
>hold lmb
>fun
>>
>>463672
Not him but
M1k can be used for killing grunts accurately with blowthrough builds, but it can be far more useful for a team with great (other classes) by eliminating important things like wardens, menaces, spitters, ballers etc out of reach of teammates, specially when paired with the hook
Full focus M1K has some really solid dps against weakspots for its accuracy
>>
>>463688
i mean you have no problems in doing the same with gunner so i don't see what's your problem with driller
>>
>>463696
both are snoozefests
except gunner weapons are at least moderately entertaining
>>
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>>463654
I mean sure if that's how you want to play. But if you don't, you are perfectly viable (if not better) doing other builds.
>>463688
yeah everything sounds dumb when you're that reductive. try using more tools than just your primary.
>>
>>463713
whoa a shitass secondary, most boring grenades in the game and not-grenade for removing shitton of soil every single retard uses for bug removal. If not for drills playing driller would make someone asleeep in no time at all
>>
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Whats your opinion on Industrial Sabotage, anon?
Do you think its >fun? Is it balanced, needs a rebalance in the good or bad sense? And what would you change to make it better?
>>
>>463715
I fucking hate the razors and the tentacles melee, but that’s just cause I suck. Beyond that I think the fight is alright, it keeps you on you moving to avoid getting shot and bombed
>>
>>463715
bossfight features faily good design decisions over their last attempt (Omoran)
Sometimes it feels like it relies too much on Heat, as Patrol Bots move in a very janky way after these hotfixes, making conventional bullets/missiles ineffective
Engineer trivializes everything
I don't see how it can be improved while not fiddling with its scope
if anything, I would like to see some dynamics between Rivals and Bugs
you don't see them attacking each other due to:
- bugs often spawn behind your trail
- said trail is already cleared by the players
players will often get caught in a classic pincer move, inexperienced player WILL fail
>>
>>463720
1 pick is enough to kill a razor, however it is much harder when there's also bugs behind your ass
tentacles have to audible or visible sign that it's going to melee, which is considerably more dangerous than its ranged attacks
>>
>>463715
The cave-gen can seriously fuck up your fight if you don't have a driller to do some landscaping. Still wish bugs/bots would aggro each other occasionally, but I imagine that could get weird. Also the attacks seem to lack distinct audio cues. Maybe it's just me but I can't always register bot attacks, although I can't think of which ones in particular stand out right now.
>>
>>463715
solo/below haz 5 it's piss easy
haz 5 is clusterfuck that can go south in nanoseconds especially on a bad bot/turret spawn
hacking parts are massive padding and waste of nitra
nitra spawns are utter rng, you either have more than enough or dick fucking all on most nitra intensive mission
overall shitty mission but a good source of exp
>>
>>463715
robots are like macteras except they have 4 times more health. They explode if they catch fire but you're not gonna burn any robot if you're not using the flamethrower or minigun.
By design the mission and enemies restrict build variety too much, most short range weapons and projectile weapons are bad, ice and poison do nothing, fire outside of crspr/leadstorm isn't good.

Mission is as boring as escort while being as restricting as extermination, I really don't like it.
Long range flying robots with immunity/resistance to multiple game mechanics was a bad idea imo.
>>
>>463715
I think industrial sabotage is an excelent mission that hard punishes lack of teamwork and is super satisfying and rather easy yet engaging for well coordinated teams in h5

I wish it was more rewarding and that it wasn't up all the time. Make it something i actually want to do, rather than a long mission with relatively shit rewards. Most pub games take as long as my average elite dive to complete it (45~min)

Also related : The season challenges thing fucking sucks, gsg pls make them more interesting
As for the rival tech itself, i dont like how patrol bots are stupid bullet sponges, they literally have like 1/3 of the prospector's each
>>463748
Its not a good source of exp, it gives a bit higher exp than usual but takes way too long. You'd be far better off playing missions with warnings and 325/400 morkite
>>463724
What about the twins / hiveguard? Didnt they release about the same time as ommoran? Either way, they are more proper bossfights

I think they are pretty cool, howhever the twin's heal is too excessive and annoying
>>
>>463754
2500 season exp for 1 mission is pretty great
>>
I don't really like the patrol bots very much but they genuinely have one of the most satisfying deaths of anything in the game when you explode their 'head' part and the body goes haywire into a sputtering mess of beeping as it crashes into something
>>
>>463757
i like caretaker going boom more
>>
>>463711
heh
>>
>>463711
sauce me up, brother
>>
>>463755
>2500 season exp for 1 mission
how? most i ever got was ~1700 on Haz 5
>>
>>463773
scrip challenge turns into 2500 exp challenge once you get 10 scrip off it
>>
>>463774
>scrip challenge turns into 2500 exp challenge once you get 10 scrip off it
really?
>>
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Salvo is the best overclock for the Hurricane.
It has literally no downsides.
>>
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You do take Breathing Room right?
>>
>>463777
its meh, rare are the occasions where a controlled barrage isn't enough
it is fun though
>>
>>463783
I only take it on engi so I can put some proper distance away from whatever is fucking me.
>>
>>463771
deep rock galactic
>>
>>463783
Fuck no
>actively avoid more damage when shield breaks which is often
or
>when you die you don't die again straight away!
Just stop dying or at least don't chain deaths.
>>
>>463783
Yes
It's enough time to refill ammo or revive someone else, it helps in a lot of situations
>>
>>463783
I've never noticed the other options actually doing anything at all when I tried running them so yes. I also run deeper pockets on absolutely everything combined with the perk because I dislike not having a universal 60 carry capacity regardless of class
>>
>>463812
>I also run deeper pockets on absolutely everything combined with the perk because I dislike not having a universal 60 carry capacity regardless of class
same
>>
>>463755
Yes but you need to get 10 scrips for it.
>>
>>463777
>not controlled for very little gain when there are better options for single target
>the very downside of being unable to pick another oc
>generally making your gun a worse big bertha because no guidance and no perks provided by better OCs

I tried it and i think its pretty bad. Also can't even hold it's own on solo escort anywhere as comfortably and reliably as gunner's other primaries
I do agree it has very little downside for an "" unstable "" tho
>>
>>463802
Breathing room is for interacting, ressuplying, potential lack of shields or mobility, using things that would otherwise kill you with self dmg, etc

I use it on everything but scout
>>
>>463777
I wish it was better at the cost of real downsides.
Not a big fan of the spread combined with slow projectiles and long charge time, and somehow it's worse than sludge pump charged shots.
Anyway I can't find any hurricane build I like, I was hoping for a way to build it like a classic rocket launcher, some kind of PGL but firing in a straight line and with more ammo. Too bad
>>
>>463862
You can see them in the shop but they don't serve any purpose.
>>
Anyone messing around with Volatile Impact OC build for goo for 50dmg ? I'm finding that it supported with the flame lmb EPC is an alright alternative to the usual stuff.
>>
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YOU WILL NEVER BE A WOMAN, AND THORNS WILL NEVER BE A GOOD PERK
>>
finally banned from their baseddiscord, holy shit what was i thinking, it's like post-nut clarity, except it's post-ban clarity.
>>
>>463793
nah mang why you gotta do me like that
>>
>>463958
Are you the cringelord who thought he was funny with the balls torture thing? Still a fag but honestly anyone should quickly see how shitty their discord is.
>>
>>463715
superfun! really cool bossfight. its a huge filter for shitters tho so people crap on it. I hope they add it to a deepdive that would be even cooler I don't think its in the deepdive pool tho...
>>
>>463823
you need those scrips for finishing the cosmetic tree anyway.
>>
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Just got the goo bomber OC
Is it not supposed to leave puddles?
>>
>>464004
apply hotfix
>>
>>463966
apparently he thought spamming trannycord with typical cringey shitposts is just as good of an idea
>>
is multiple scouts really so bad? I get kicked all the time for playing second scout but I never get kicked for playing second any other class.
>>
>>464043
Not really at all desu, i rarely ever get kicked personally
People concerned too hard about le classes are just bad. 4x of any class is kinda great (bar sometimes gunner) and two scouts is enough grunt clear to consistently comfortably do anything in the game if they're good
>>
>>464043
>is multiple scouts really so bad?
yes even if it's still works
>>
>>464074
How is it bad? You have enough grunt clear for everything. I'd only be concerned about 4x in point extraction or refinery, but this issue could be entirely fixed by having 1 driller.
>>
>>464078
Scunts have the weakest grunt clear and there's nothing multiscunt can do that other classes cannot do better. In fact even one scunt is often not required.
>>
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I've been getting nothing but gaggles of retards for my games lately I'm so fucking fed up
It's not even talking about new players, I'm getting people with silver and even gold prestige who just don't fucking know how to play. Christ forbid I have to deal with one more scunt who won't stand in the fucking uplink zone when he's told to.
>>
>>463885
Goo gun is poop
>>
>>463812
>>463815
I always felt 55 was more than enough for all but the largest ore veins
>>
>>464081
One scunt dramatically speeds up the mission if they're good, and only so much grunt clear isnt overkill. Scunts directly synergize to improve their grunt clearing because they have more grenades and if theyre good they all concentrate into having good positioning for their weapons.
I'd argue full scout isnt missing anything at all outside of these gamemodes i mentioned
>>
>>464005
They fixed it?
I honestly don't believe it
>>
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>armor break is still broken
this hurts more than it should, this bug is pretty severe seeing Armor Break is a major mechanic, why is it still not fixed yet?
>>
>>464154
>armor break still ruining my favorite m1k build
>on top of that the grapple hook is fuckered too
pain
>>
>>464159
seriously, none of the devs notices the fucked armor break? Jet Fuel takes 3 body shots to kill a Grunt now instead of 2, that is a BIG difference
what the fuck is going on? they deployed a hotfix for the goo gun, fixing whatever, I don't care. But they didn't do anything about armor break?
>>
Which one /vm/?
>>
someone host
>>
>>463962
sanagi torajirou cast aoi
>>
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>>462723
ARMOR BREAKING IS COMPLETELY FUCKED HOLY SHIT I AM PISSED, IT DOESN'T WORK IN THE SLIGHTEST, M1K FEELS LIKE ABSOLUTE SHIT NOW
>HOST
BUG STILL EXISTS ON HOST, THE DAMAGE REDUCTION THAT SHOULD BE NEGATED BY ARMOR BREAKING MODS IS STILL BEING APPLIED DESPITE HAVING ARMOR BREAKING MODS EQUIPPED FUUUUUUUUUUCK IM MAD
>>
>>464154
>>464159
>>464160
im going to file a bug report right fucking now, i haven't seen one on the jira
>>
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>>464224
>>464222
>>464160
>>464159
>>464154
nvm there are 2 open bug reports, one for amor breaking in general
https://ghostshipgames.atlassian.net/browse/DRG-4581
and one for m1k specifically
https://ghostshipgames.atlassian.net/browse/DRG-4570
fuck me the game feels like absolute shit with armor breaking broken lmaoFUCK, i can't fucking play until the fix it, i guess i could play engie or driller but srsly what the FUCK
>>
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>>464159
>grapple hook is fuckered too
>>
>muh armor break
learn to click weakpoints
>>
Wish they'd fix up perks because holy shit some are just bad

>combine Bug Thing with Thorns
>combine Deep Pockets with Vet Depositer
>combine Second Wind with Unstoppable
>combine Sweet Tooth with Resupplier
>combine Strong Arm and Elemental Insulation
There i've made some shitty ones viable and a couple way stronger so its not the same fucking 4 guaranteed picks.
>>
>>464240
shut the fuck up mongrel
>>
>>464243
you mean
>combine strong arm and unstoppable
>>
>>464240
seriously people actually use armor breaking mods? especially on the fucking sniper rifle weapon? lmao
>>
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>why would people use a dps upgrade that lets them ignore armor lmao
>>
>>464243
>combine Bug Thing with Thorns
what for? all bug thing needs is 10 m range, 20% more stuff dropped and lootbugs burrowing away and leaving a pile of mats on the ground instead of exploding and cooming them all over the place
>combine Sweet Tooth with Resupplier
Nice job making the mandatory pick perk
>>
>>464257
they deliberately don't have anything that messes with a mission's nitra supply for a reason
>>
>>464262
well they should if they want to introduce ammo sinks like sabotage
>>
>>464257
>Nice job making the mandatory pick perk
everyone picks one or the other anyway
making sweet tooth work with vampire would be unironically great for melee builds, but they'll never do that because they're retarded danes who think meleeing for 20 damage with your pickaxe is OP
>>
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>>464303
the other one
>>
>>464303
All are great
>>
>>464257
>Nice job making the mandatory pick perk
I honestly only use sweet tooth on scunt so I get more ceiling sugar uses when I inevitable break my legs again, and resupplier on literally nobody and i've run into maybe one situation where I wish I had resupplier and that was IWing to a resupply pod as gunner to try and save everybody else and was a second too late.

>>464263
>sabotage
>ammo sink
???
You have nothing left to do after the caretaker.
Drilldozer is more of an ammo sink than that
>>
>>464303
armor break is the best because turrets aren't aiming for weakspots and will hit armor, nor they will stop shooting grunts or praets from the front. Stun is pretty good alternative although i didn't think i was getting much from it. More capacity is shit, it doesn't even let you take more ammo so deploying your turrets is already a goodbye to half your reserve
>>
>>464315
>You have nothing left to do after the caretaker.
>Drilldozer is more of an ammo sink than that
nor like you have anything to do after you get the heartstone and bug waves take far less ammo to deal with than all the bullshit caretaker throws at you.
>>464324
>grunts
meant guards obviously
>>
Ghostshit Games
>>
take it back
>>
no
fix your game
>>
welp I got all overclocks and cargo skins
again
>>
>>464398
I'm missing some gunner cosmetics, what's the current max level for the forge? 93?
>>
>>464400
yeah, I think at level 93 you have unlocked everyting
>>
>>464251
Sniper rifle weapon is the best instance of armor breaking in the game. It allowed you making hipfire blowthrough builds that two-shot grunts to the body and it was his best grunt clearning no matter how good you are at hitting weakspots
>>
>>464251
>charge up a shot
>fire into a pack of grunts with blowthrough
>kill 3 bugs
>feelsgood
this doesn't happen anymore with armor break broken, you won't even kill 1 bug if you miss the weakpoint
>>
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the fire rises
>>
>>464420
I prefer hipfire
Anyway, you can still do it, but now hipfire doesnt work and you must take tier 3 focus damage mod AND tier 1 damage
>>
Is bouncy drak with plasma splash even useful outside of swarmaggedon
>>
>>464420
>>464430
yea i like and use both, they're both dicked, on a holiday weekend, feels bad
>>
>>464433
honestly i don't notice the splash with or without bounce, so i just take bounce and something instead of splash
>>
>>464434
i've been maining scout since a lot and getting a lotta kills in coop / solo long ago, back then these m1k builds didn't exist so at least it was a fresh reminder. At least it gives me some more reason to use gk2 more often which is a pretty fine gun with some nice defining strenghts.
Also the drak, i suppose. I always wish i was using gk2 instead whenever not fighting swarmers but its a godsend for swarmers
>>464433
i run it with ricochet and it makes some pretty acceptable grunt clearing, even if a lot worse than gk2 whenever you hit a weakspot. I don't really like normal drak builds at all, i don't really find it to have redeeming qualities over 22313 Bullets Of Mercy gk2, so i just run bouncy bullets splash
Shield Battery Booster makes the gun a lot better on paper but it's limitation just sucks ass to use in practice
>>
>>464434
>>464473
forgot to mention

You can just run hipster now. It is very good, and you take damage on t1 + the stability mod rather than the armor breaking mod on tier 3. It ups your firerate to 7 from 4.
>>
>>464475
everyone uses hipster
>>
>>464491
i don't use hipster all that often, also people dont whenever they make single target sniping builds, which are pretty good these days now that they can hit like 250-300 weakspot burst DPS with huge accuracy
I myself prefer minimal clips with armor breaking mod these days. It's pretty similar but it two shots grunts instead of three shots. It's more ammo efficient for normal grunts specifically, and also works better with high ping. But now that they fucked armor breaking i run hipster now which is generally just as good
>>
>>464491
hoverclock is fun af
>>
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>Scout users are complaining about armour breaking
>The class who's supposed to specialize in weakspot/spike damage as its sole niche
>And they'd rather plink away at armour instead
And you fags fucking wonder why everyone hates Scout players lmao
>>
>>464523
First of all, if you're actually very great at the game you can unironically get equal or most kills just about consistently when playing with the average public hazard 5 players with such builds. There is nothing to complain about. Not to mention you still have other perks, like eliminating lots of weight from your team by fighting tons of bugs in safety far away from your team. Your killing power can spike dramatically with very fortunate terrain and grenades, too.
Secondly, you don't have to be much worse at weakspot to make a rock solid grunt clearing build, you can take both. This howhever entirely fucks the best hybrid single target / grunt clearing build, which desincourages people from running focus m1k as a whole over taking hipster or something
>>
>>464522
I don't see much use for it desu
>>
>>464523
Drak has shit accuracy with overtuned particle accelerator
>>
>>464523
u r fucking retarded
>>
>>464545
since you get the float refresh on kill it's kinda good for picking off a bunch of bugs without having to kite on the ground, it's also free fall damage immunity, tip toeing around fall damage without hoverclock or special powder makes scout a lot less fun imo, so i always take one of them
>>
>>464547
I dont think armor breaking is that good for OPA
I dont think OPA is salvageable as a good swarm clearer in general desu. It's great for elimination i suppose
>>
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what is this
>>
>>464659
gravity well
>>
>>464659
jump on it
>>
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>>464668
>>464669
i did. i've never seen this before and i've been playing for a long time
>>
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>525 hours
>still no sign of fourth relic MK1
>>
>>464659
strange thing
>>
>>464705
>not having dash on all 3 classes except scout
you deserve the loss
>>
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>>464723
I have dash on all 4
>>
>>464731
>dash on scunt
cringe
>>
>>464732
It's fun.
>>
>>464734
no
>>
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>why yes i do run hoverboots and heightened senses on every survivor regardless of mission or modifiers
>>
>Elite Grabber phases through wall episode nth
>>
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Is something wrong with my game, I don't usually search for servers but it's not finding anything on like the broadest possible search. Sometimes it finds one game from one guy.
>>
>>464773
try disable modding from launcher?
also refresh, esc and refresh again
the server listing isn't the most bug-free aspect of the game
>>
gsg
fix ur fucking game
it's a good game, even great, but fix it
>>
>>464780
How many are there usually though? I remember looking a while back and there was at least 2 pages of rooms at close or medium, and game's not dead as far as I know.
>>
Is there a better feeling than freezing a horde of bugs and watching the gunner go to town on them?
>>
Where the hosted games at?
>>
Is Turret Whip any good? I never see anyone run it.
>>
>>464903
yea it's fucking sick, try it
>>
>>464903
It's pretty good after the U34 buffs but I've always found it awkward to use but I think that's more because it requires a lot of playstyle adjustments to get the full benefit of compared to the pretty mindless straight upgrade miner adjustments provides but if you're willing to play around it then it's probably the straight up better choice on that tier with just how much more firepower it adds to your turrets
>>
>flying nightmare + persistent plasma still broken for clients
>doesn't ignite the poo as it flies through
Cool, very nice even.
>>
>>464952
>flying nightmare
just let this meme die already
>>
there was just a hotfix, did they unfuck armor yet
>>
>>464624
Well, I didn't meant that armor break is good for OPA, just that not all scout weapons are accurate.
Scout in general doesn't really have outstanding swarm clearing and drak overclocks are weird.
>>
>>464903
it's great with gemini and hawkeye, you can spend a swarm firing on your turrets instead of bugs

>>464952
flying nightmare is so shit I don't even know what the fuck they were thinking with the numbers. It absolutely needs to go through terrain and be way more powerful, it should be like a smaller breach cutter shot
>>
>electric reload isn't working on dreads
bug or intended? Really kills the point of that zhukov upgrade
>>
>>464967
No it's just scout grapple
>>
>>465038
>bug or intended?
is there a difference at this point? devs seem to take every opportunity to make the bossfight spongier and shittier
>>
Copped the game on sale, looks fun, going on my first mission now.
>>
>>465072
Got nothing better to do, I can play with you if you want
>>
>>465038
aren't dreads shock immune?
>>
>>465072
Have fun, don't let the bugs bite your ass
>>
Is Satchel an effective weapon or is it not really worth it. Better for mining?
>>
>>465103
that's basically the best build for it, last row is up to you
>>
>>465103
STOP USING C4 AS GRENADE
STOP
STOP
STOP
>>
>>465074
How do i make a room then?
>>
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>>465113
Go to your steam profile while in the spacerig.
Right-click and copy link on the join button, it should be something like steam://joinlobby/xxxxxxxxxxxxxxxxxxxxxx
>>
are thorns worth it?
>>
>>465114
Alright, thanks.
steam://joinlobby/548430/109775240972836112/76561198075475294
>>
>>465109
no
>>
>>465117
yes
>>
>>465109
fuck off low-skilled trash. I WILL C4, if it hurts you - too fucking bad. my hatred for bug swarms surpasses my sympathy for teammates.
>>
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>>465103
Trick for using C4 if nobody else is around, stick it to the side of the mining rig/extractor whatever and lure dreads or opps around it. Especially if its like a hiveguard or something you can pop all its dumbass wings off at once.

>>465117
Yeah
>>
>>465118
whats the password?
>>
>>465139
I tried to just join and it worked
>>
>>465147
it tells me wrong password if I just join
>>
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>>465124
>low skilled trash
>uses c4 for bugs
yep that would be you
>>
>>465164
*ххххpтьфy*
>>
>>465139
>>465150
Password is rage
>>
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>scout pings nitra on the ceiling
>looks at me
>the driller
>there is no engi
>he pings it again and looks at me
>c4 him
Good morning everyone I hate scouts
>>
>>465164
so what do you use c4 for?
on other players?
>>
>>465180
I was that scout and let me tell what really happened. After I got the ceiling nitra without help I saw that this faggot driller try to c4 me, I instantly reacted and grappling hooked out of the way with my cat like reflexes. Then I killed that faggot with some precision shots from m1000 classic while cricle strafing him. He tried to shoot back but couldn't keep up lmao.
After that the whole team just ditched him.
>>
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>>465233
According to my research they all keep it to the end of the mission at which point they then remember that they never used that stuff and procede to hold up the evac process to use them all up.
>>
>>465235
cursed
>>
>>465233
I dig with them :)
>>
>>465253
don't care + didn't ask + you're white + cry about it + stay mad + get real + L + mald seethe cope harder + hoes mad + basic + skill issue + ratio + you fell off + the audacity + triggered + any askers + redpilled + get a life + ok and? + cringe + touch grass + donowalled + not based + your're a (insert stereotype) + not funny didn't laugh + you're* + grammar issue + go outside + get good + reported + ad hominem + GG! + ask deez + ez clap + straight cash + ratio again + final ratio + stay mad + stay pressed + pedophile + cancelled + done for + mad free + freer than air + rip bozo + slight_smile + cringe again + mad cuz bad + lol + irrelevant + cope + jealous + go ahead whine about it + your problem + don't care even more + sex offender + sex defender + not okay + glhf + problematic
>>
>>465118
Good games lad, steam is retarded and I couldn't find you in my recently played list, here's my friend code if you wanna add me 47154882
>>
>>462596
salvo module overclock, it's boring without it.
>>
Why the fuck do people not like using c4 as a grenade?
Its either a stronger than average 4 capacity grenade, or a two capacity nade with more aoe and damage than fatboy blast. What the fuck is there not to like?
>>
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>>465309
they suck. I use it as grenade every now and then (because mining with it is retarded anyways, and if it's pinpoint search e.g. for aquarks or eggs, it can be done with drills and much faster too), and never hurt anyone.
probably same people who use thorns and play scout lol
>>
>>465309
>just fuck my ground up
>retarded friendly fire
>bad damage vs single target
>needing 4 more grenades when driller's weapons are all made for crowd control
>>
dead game dead general
>>
>>465393
dead like your mother
>>
>>465333
>just fuck my ground up
use it somewhere that makes sense
>retarded friendly fire
just like 90% of things in the game
>bad vs single target
i suppose 1/2.8 of a 4man classic dread's shell health, over 8/10 in solo, and generally enough to hardfuck elites and praes/oppressors is bad
>needing 4 more grenades
Or i could take two.

C4 is completely functionally different than sticky flames, damage cryo cannon, TCF or whatever tf you bring, so it consistently has some use.
>>
>>465443
correction
**Just like 90% of massive instant AoE or dps things in the game
>>
steam://joinlobby/548430/109775240974236189/76561198019248132

Pass: Vidya
>>
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>>465432
no, like yours :^)
>>
>>465432
>>
>>465445
2 spots open
>>
https://www.youtube.com/watch?v=2e1sjhAkiWo
Alright
Give it to me, where did I fuck up and what can I do to improve?
One thing that I learned the hard way through this:
>SHOOT TO KILL
I didn't follow this mantra, which costed me the run, what a fucking shame
>>
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>>465272
Here's to more good hauls in the future
>>
>>465522
I skimmed through and it looks like you forgot to be within shield distance of your tards
also getting zoned by the swarm when you could just put a zipline down
Sloppy positioning and being low on health during the last stage of an EDD
>>
>>465462
>join
>everyone leaves
>tfw
>>
>>465538
sorry bud, im pretty fatigued or id have kept going
>>
>>465534
yeah, those sound reasonable, though I don't like dangling on zipline. Personal preference.
>>
>>465534
>being low on health during the last stage of an EDD
wait a fucking minute, I just checked again for this specific point and my health was full until the trawler decided to break shield + over half my hp bar just by grabbing me alone
>>
>>462859
Goo bomber is a single overclock that was never working as intended, it doesn't have any bearing on other weapon builds.
>>
>>463777
clickclickclickclickclick
>>
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>normal deep dive
>driller rage quits and leaves after he gets down and it takes us a minute to get to him
>scout doesn't put up flares and calls in three (3) fucking resuplies on the first stage for some reason
>leaves when we're in the middle of defending the uplink
>last guy on stage two is literally right next to me and ignores me after I got grabbed by a grabber right next to him and continues to mine gold as it flies around for about 10 seconds and then drops me off a 100m cliff

why do these people even go into deep dives jesus christ
>>
>>465522
I ain't watching 50 minutes, but just from what I've seen:
- You brought a DPS build to an EDD. Jet Fuel sucks at ammo economy already so you should at least have the ammo upgrade here.
- Shit shield usage, half your shields were thrown out willy nilly and didn't accomplish much. Don't be stingy with shields, but ideally you should be accomplishing multiple things at the same time. You should almost never throw a shield that only helps yourself and not the team. It is better to save a teammate with a shield than to have to use it to revive them; If a teammate dies near you and you had shield up, you should have thrown one. That said, there were plenty of times when you had multiple teammates down but didn't revive them either. Stop trying to solo the mission, Gunner is a misnomer you are the medic class.
- You're shooting the magic bulldog as if it were a normal weapon. That's not what it is for, shoot the ground next to the bug, not the bug itself. The AoE procs on the ground, then it bounces and procs again. If you're shooting directly you're wasting half the damage of the weapon. It's not a mactera killer either, stop using it for that. Jet Fuel handles those.
- Inefficient Grenades. You are half out of grenades before the dozer even starts moving. That shouldn't happen, especially on escort when you need them to soften hordes for the dozer. You once threw three grenades at one oppressor, they have 66% explosive res anon that did nothing to it. Use stickies to fear praets or blow up grunts, that's it.
- Lack of power attacking. It is free damage gated only by cooldown, you should be using it far more often. Oppressors are 50% weak to melee, and power attacks go through armor. It has a small AoE even without the upgrade and can easily kill 3+ grunts if you need space. You should be using this shit on cooldown. It is free ammo you save.
>>
>>465620
just do deep dives with us
>>
>>465522
- Lack of dash usage. Your dash went unused almost the entire mission. If things are looking bad for you but your team is fine, you should dash away and reposition. This is preferable to throwing a shield just for your use. You can be aggressive with dash up as well, sometimes you can barrel stuff an oppressor then dash back to your team.
- Shoot the fucking beamers. It was painful to watch you ignore them for minutes when two shots from hurricane would have killed them. All you have to destroy is the tip of them and they stop, they should be dead before they even start firing. Minigun does this job as well.
>>
>>465625
>- Shoot the fucking beamers. It was painful to watch you ignore them for minutes when two shots from hurricane would have killed them. All you have to destroy is the tip of them and they stop, they should be dead before they even start firing. Minigun does this job as well.
oh yeah, I usually do this with minigun
didn't think about it while fixing dozer, kek
>>
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>>465623
>Gunner is a misnomer you are the medic class.
noooooooooooooo
>>
>>465631
draw me a cute doretta as penance you faggot
>>
speaking of shield
there's still no shield charge counter after 35 Updates :|
and they prioritized nerfing the goo gun
think about it
>>
>>465117
if your build has trouble with swarmers and naedocytes, yes. Keep in mind it has a short cooldown so if you get hit by a whole bunch at the same time you'll only kill one.
>>
>>465641
>shield charge counter
a what?
>>
why the fuck there's always a single grunt biting dozer half the time
>>
>>465522
I believe it was actually impossible for a bulk to spawn during the black box.
>Every time you start a mission 3 enemies are chosen at random from the “disruptive” enemy pool, and the rest will not spawn at all that mission. These enemies include warden, bulk, menace, shellback(not youngling, and biome specific), grabbers, and goo bombers.
You had menaces, goo bombers, and wardens.
>>
>>465671
>>465676
>>
>>465677
Yeah, sorry, I made a mistake.
>>
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>>465678
Am I retarded or do I see nothing different between the two?
>>
>>465681
I thought the driller c4 hole was from a bulk and that I must have misunderstood something.
>>
>>465309
Honestly the best uses I found for it were tossing one on dotty while she’s moving and waiting for the swarm then nuking them, bombing the swarmer tunnels is also fun, best success so far is just placing them far away and running to them when I’m getting chased by a swarm. I just wish it’d display an arc
>>465325
>I use it as grenade
Teach me, master c4’er
>>
>>465728
>Teach me, master c4’er
not him but.. just toss the c4 at the approaching group of grunts? The thing stuns shit like in 8m radius, great CC for yourself and the whole team and you have 4 of them if you take ammo mod
>>
steam://joinlobby/548430/109775240976356077/76561197997194879
H5 Magma Core, Long Morkite, Lethal + Elite
get it and play
>>
>>465737
so I was completely helpless against 2 Elite Guards using the Sludge Pump
what loadout for Driller against Elites?
>>
>>465617
>hold down macro
>>
>>465744
elites are basically immune to temperature, so sludge dickery is probably your best bet
sucks for you that you can't make puddles and that they nerfed the DoT damage part of the weapon for no reason
go for direct damage shots I guess
>>
>>463777
yeah those 3-5 salvos give you some surprisingly great crowd control
only brainlets that always charge the biggest salvo don't like it

my favorite is still the clean RoF OC





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