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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>>454917
REMEBER TO POST YOUR LOBBIES
>How do I post my lobby link?
Go to your steam profile, right click the "Join Game" button and select "Copy link address".
>>
Always wanted to try this game, anyone get a lobby going?
>>
Single player old fag, I need progression so I don't touch multiplayer. Ask me anything I including bot wrangling or campaign if you are antisocial and want to stick to single player barotrauma.
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>>455092
I don't host but if you can catch a game with Behrg (typically 'Subname x.x'), Ohanna (Abyssal Campaign) or Geronimo (Into Darkness Husk Mod) they're really good and play through their campaigns, but they're serious hosts with a heavy hand on the ban trigger. Especially Behrg. Price of public servers.
There's some other guy who's not bad but allows griefing when there's more than 8 players on server, can't remember his name.
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>>454917
what are some good subs in the workshop?
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>>455580
Mine that I never published
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>>455580
Fox makes good subs.
EK subs are technically proficient but he has a boner for loading them up with more shit than you'd ever need.
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Anyone wanna give me beginner / intermediate level info? What subs are good to use as a crew of 3+? Are there any upgrades that are really good to focus on buying early? Items that are good to buy lots of in stations? Skills that are must haves? Whatever else you can think of.
We've successfully completed about 3 or 4 different individual missions as a group of three, and even did a campaign then and crossed half the map before we ran out of fuel because the Engineer insists we need 3 fuel rods to move and it took us ages to find two different alien artifacts from two different sets of ruins (the artifacts setting on fire constantly didn't help things either) and we've been using the Orca submarine since it has both types of fabricator in it.
Also, what's the purpose of rewiring equipment? There's an entire system for fiddling with what's wired where and how, but I've no clue how to use it.

Finally, if there's anyone who wants to join us (we could use a mechanic and a medical officer probably) we could maybe fit you in.
>>
>dock at station
>forget to turn reactor off
>go shopping for supplies and upgrades, check missions
>come back to dark ship with no air
>run to fire up reactor, forget to grab air mask or diving suit
>pass out next to reactor freshly loaded with fuel
>all my other crew are in the station, die before they reach me
>half of the ship bursts into flames
On the mission right before I docked, my AI crewmember manning the turret decided to shoot the shit out of the corpse I was dragging and damn near killed me. I have no idea why I shot the legs and head off the body, but I guess I should have taken it as a sign.
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>>455885
1) Plan around mining and salvaging all the time in campaign. In most cases, you just won't be able to keep things up for medicine, weaponry, and fuel without constantly doing so
2) Wiring mostly exists for you to add neat shit to your sub as you think of it. Automatic shutoffs to equipment in case of flooding, locking doors against water and intruders, setting up alarms for hazards, radio commands for the equipment, and so on
3) Don't be afraid to park the sub and turn basically everything off while the away team is out. It converses power/fuel, and turning the reactor and such down to only the necessities lowers the chances of various fauna hearing where your sub is
4) When you get attacked by Ballast Flora (a substance that takes over your ship's pumps/doors/junction boxes), you're meant to burn it away with fire/explosives, which typically means the Plasma Cutter. The important bit is to make sure no one is standing in the foreground of it while you do so, because the flora will emit an acidic gas that'll harm anyone it reaches on the ship. Gather everyone at the edges and work your way in, and give the gas a short bit to dissipate before moving closer as well
5) Bleeding and Burns is Antibiotic Glue and Bandages, Blood Loss is Blood Packs and Saline, and everything else is Opiates and Tonic Liquid
6) Harpoons are recoverable. Not a lot of beginners notice because they're hard to see, but it helps keep down on using up your steel bars and the power required for fabrication
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>>455928
>1) Plan around mining and salvaging all the time in campaign. In most cases, you just won't be able to keep things up for medicine, weaponry, and fuel without constantly doing so
Would you be willing to go into depth about these? Especially mining we've no idea how to do it at all.

>3) Don't be afraid to park the sub and turn basically everything off while the away team is out. It converses power/fuel, and turning the reactor and such down to only the necessities lowers the chances of various fauna hearing where your sub is
We've been doing this (where possible, AKA when there isn't a ruins site in the cave ceiling and nowhere to park), how do you keep essential systems running though? Especially oxygen.
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>>455943
>mining
Basically, resources have a chance to randomly to spawn along the walls as you're going through a level. You can nab plants that can be used to make medicine with just your hands, and minerals used to make everything else can be cut from the wall via a plasma cutter. You basically just need to routinely check cameras for materials, but there's two bits that can help the process: floating rock islands (especially in the abyss) and caves usually have a higher amount of materials, and secondary sonars that some subs come with actually have a mineral scanner built-in.
>salvage
It's just a matter of watching the sonar as you're passing by a floor of any kind. Wrecks have a somewhat distinct shape that's easy to recognize when they're pinged, and they always have a good amount of supplies. Just be careful, since they always have some reason they're sunk. Sometimes it's a now-harmless traitor that also perished in the crash, but sometimes it's crawlers, mudraptors, husks, or it might've been taken over by the Thalamus: a mature form of the ballast flora that has replaced its guns with flesh harpoons and grew organs inside (it's a lot easier to take down than it sounds, just swim inside and plasma cut the brain)
>essentials-only
Without putting a lot of work in, it's mostly just a matter of setting it to maintain position so the ballast is flooded or equalized and then manually checking that everything isn't in use (and if need be, turn off automatic control of the reactor and keep it throttled to a low output) aside from what's the bare essentials (don't worry about lights, since those generally don't use much power and most fauna are attracted to sound, not light). If you REALLY want to be sure and precise, then that's where wiring comes into play. There's a lot of different ways you go about it, but it will generally involve wiring some sort of secondary powerline connected to a toggleable relay component
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>>455964
>Basically, resources have a chance to randomly to spawn along the walls as you're going through a level.
But how do you tell where they are? Every solid object's a vague blob on the sonar (I'm captain)
>You basically just need to routinely check cameras for materials
Cameras? There are Cameras?
>secondary sonars that some subs come with actually have a mineral scanner built-in.
I guess I should get some sort of tl;dr on basic ship features then, I've only ever seen one type of sonar and I just use it all the time. I'm not even sure how to identify a cave or floating island with it.

>Without putting a lot of work in
What I'm getting from this paragraph (please correct me if I'm wrong) is roughly:
1: Autopilot and tell the ship to remain stationary so the ballast tanks fill to the correct amount
2: Disable the pumps in the ballast rooms so they don't pump anything out
3: Turn the reactor down to low power (or even off?)
4: ???
5: Stay floating at the correct height
Yes? By the way, what things use more / less power? I'm the captain steering the ship, but I've never done Engineering so I'm unsure what things use more or less power, I'd like to be more efficient with my travels etc.
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>>455969
>every solid object's a vague blob on the sonar
They don't show up under normal circumstances with the radar. You have to manually look out and see (if without a mineral scanner)
>Cameras?
Ehhh, depends on the ship. Guns and Cameras are functionally identical, just that one has the ability to shoot. In either case, someone will have to occasionally check outside via periscope if you're close enough to walls and such
>I've only ever seen one type of sonar
Basically, any sonar monitor that isn't a navigation terminal should be equipped with mineral scanning. It just depends on whether your sub actually has it
>I'm not even sure how to identify a cave or a floating island with it
Well you'd just keep an eye out for a crack for the former, and the latter you'll likely notice as you're passing by and realize it's not part of the cave wall. If you do some salvage, mining, and nest missions, you'll start to get an eye for opportunities
>what I'm getting is roughly etc. etc.
Basically yea. I wouldn't actually disable the pumps as they'll level out once they maintain position and you have to be ready to move on a moment's notice, but yeah you just abstain from the rest (crafting, sonar, guns, etc.) and then manually throttle if you feel the need to (but I usually don't need to go that far)
>what things use more/less power
The biggest things are the Engine and O2 Generator (2000/4000 and 1000 respectively). Most of the lights and interfaces aren't too bad (usually around 100) but can kinda add up. The main thing is to limit weapon use and non-medical crafting. Limit the recharging on supercapacitors when you're getting worried, and if possible. hold off your crafting until you get back to an outpost. MOST submarines should be set up to be powered by the outpost when docked (and if not, you'll have to wire it), so you can save 500kw each for the deconstructor and (non-medical) fabricator. And for god's sake, don't overuse the electrical coil if you have one
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>>455978
How do we operate the reactor properly, so the junction boxes don't keep breaking every 20 seconds?
Thanks for all the help so far btw.
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>>456037
A few subs are intentionally rigged this way, Berillia for example. You can:
1. Upgrade sub systems at the station to reduce it
2. Captain can do softer manuevering because most power surges come from hard manuevers
3. Install a reactor control system on an unlocked wiring sub
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>>456056
We're using the ZU-B Freighter "Zubmarine" by Fox from the workshop, though we get similar problems with most / any sub we use.
Here, we're parked on a rock and the power use (as shown by the graph) is just wobbling up and down and the automatic controls can't keep up with it, so the junction boxes keep breaking. No fucking idea what we're fucking up.
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Like last weekend, I'll be putting up a server in around 30 minutes
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>>456272
LET'S GO
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>>456275
Pepsi's /vm/ Bisque
pw: memes
steam://joinlobby/602960/109775240949630395/76561198018554424
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>>456282
6 people so far
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>>456282
BROS...........
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Ah yes the only time I decide to enter /vm/ and see a once in a lifetime Barotrauma thread with actual server is right before I fall asleep.
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>>456297
come on in, senpai, it's once in a lifetime
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still open?
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>>456310
yes we are!
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>>456310
Still going if anyone else wants in, you can drop in anytime but you will need to wait for a respawn shuttle.
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>>456282
starting a new round in a couple minutes
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>>456330
we just finished a round, and will be doing an Abandoned Outpost
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We actually won a round, should be starting up another soon.
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>>456342
>>456343
we even managed to successfully retrieve some ore
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>>456353
>5% difficulty
Server's still up for more takers
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>>456392
after navigating through with some matierials, we face some alien fucks with stupid ass ruins and so we gave up
this'll be probably be my last round hosting for the night
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>>454917
Just got it and went through the tutorials. What now?
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>>456437
fine then, i can host ONE more round
>>456448
join us here>>456282
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>>456452
...I dont know how to use that link.
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>>456458
you can either search for the game in the public servers, or put that link into your browser and follow the prompt through steam
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g fucking g all
that was a fucking bombshell, can't believe we made it out of there
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From our first op, attempting to kill the crawlers
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>>456515
to the poorly designed Amongus sub that choked out half of our crew instantly
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>>456516
our next venture was interrupted by a boarding party of mudraptors
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>>456517
i dont have much to say about our next attempt, as i was jettisoned off in the Clowne; somehow catching up with the sub in one piece, I can say that it is okay to be afraid of the dark
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aw fuck did I miss it? Are you guys still playing? I have like 300 hours on this game and I love it so much I even made a bunch of custom subs.
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>>456518
mining uranium was successful for our diving crew
>>456519
unfortunately, tonight's server just ended, but maybe some people might still be around
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>>456520
our next transportation job wasn't successful due to a sudden interruption
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>>456522
we were able to get our next transport job through, though the spinelings were a real pain in the ass
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>>456525
attempts at eradicating the xenos from their hive proved out of our reach, unfortunately, as they unleashed their teleportation on our diving crew (not pictured, but I have to believe them)
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>>456526
our last journey to recover a wreck was joined by some interesting characters
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>>456520
god damn it. Maybe I'll catch it next time. Anyways here's one of the custom subs I made
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>>456527
there was one particular character who came uninvited
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>>456530
he really wanted to join us!
by the timestamps of my screenshots, it took us at least 10 minutes to kill the sonnofabitch
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>>456529
and here is one incredibly autistic sub I made
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>>456531
and just when we thought we would finally make it, we a traitor among us who started playing with our wiring. thankfully, we had a diligent crew and a pocket dimension with one more fuel rod
>>456529
>>456532
looking nice
>>
it was fun, im always surprised how much you can recover from in this game.
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>>456535
It works out as fuel rods are essentially a hard cap on the amount of time you can spend fucking around on a ship.
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>>456535
Absolutely, been playing with some friends and we've had some bad fuckups but managed to pull through most of them. The worst was when we shot a pirate sub to shreds and we were right below it.
Made it to the station with 5% of a fuel rod left.
>>
I'll just mention it again:
I and some friends are playing together (European times, or early US if you want to call it that) and we wouldn't mind maybe a couple more players to join us on a semi(?) permanent basis. We're trying to make the campaign work and generally do a good job of not fucking up, if that's your thing.
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So are we doing this again tonight or what?
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>>457138
I'd be up for more.
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so as a doctor, people are mostly not injured. what should i keep myself busy with? as mechanic, which is most of what i've played, there's always shit that needs fixing
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>>457264
I'll be around tomorrow night, if anyone here wants to get a game in. Not the guy running the usual /vm/ thing so if I and up hosting it will be a new campaign, or more likely a one-shot.
>>
>doing campaign
>building up my sub to get ready for deep water fun
>get ready to enter europan ridge
>suddenly my armor upgrades go from 4/10 to 0/10, no reason given
>all other upgrades appear to be intact, but armor vanished
I can understand AI being broken at times, but how do you program an upgrade system that does this?
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>>457138
mechanics hate him
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>>455978
>>456056
Got a new question:
How much exploring should we be doing in the hopes of finding wrecks or minerals on the cave walls? Should we just be going straight to our destinations, a bit of detouring and looking around, or be actively searching around for this stiff while doing a delivery mission or whatever?

>>457138
Blessed meme, got any for the other crew members?
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>>457332
>How much exploring should we be doing in the hopes of finding wrecks or minerals on the cave walls?
Wrecks are pretty easy to find, it's hard to miss a submarine shaped blob on your sonar.
As for minerals, sticking close to the wall and having someone look through a periscope while moving to your destination is what works for my group.
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>>457335
>Wrecks are pretty easy to find, it's hard to miss a submarine shaped blob on your sonar.
We've yet to find a single one that didn't have a mission ping for it.
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>>457332
You mostly just go from Point A to Point B unless you see something interesting along the way. Just keep an eye on your mineral scanner (I think the Handheld Sonar can be used in a pinch if your ship doesn't have one), normal sonar (for wrecks), and periscopes and you'll find plenty enough. Wrecks aren't too uncommon whenever you're close to any kind of ground, as they will spawn on even the smallest of shelves you can think of. It's just that you have to be somewhat vigilant: they're not impossible to miss if you're not paying attention depending on how the ground forms around them, but they otherwise have a distinct pill shape.
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>>457332
Off the top of my head, your big mining targets are:
>fuel materials (thorium, lead)
>construction materials (iron, carbon, titanium)
>ammo materials (lead, magnesium, tin to a lesser extent)
>medical materials (phosphorus, calcium, potassium, etc.
Find them like the other anon said, handheld sonar or sonar terminal with an enabled mineral scanner at a sonar terminal
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>>457354
>>457356
How do I tell if a sub has a mineral scanner? The sub we're in right now has two sonars but I've not seen anything different between the two.
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>>457362
One might be part of a shuttle or drone or something, because there's two sonar types: Nav Terminals and Sonars. If it doesn't have controls, then it will have a mineral scanner option
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>>457362
>>457363
The helm sonar seldom comes with the scanner, which is enabled by a switch in the sub editor. The sonar monitor, which appears as just the main screen from the helm console, seems to come with it enabled by default, but I'm not sure. When in doubt, just handheld sonar or build one, think it's only 1 plastic + 1 FPGA circuit.
Also rubber is hard to get. Rubber only comes from paint bottles, diving masks, diving suits, and wires, so make sure you're looting this from wrecks as you need the rubber to upgrade diving suits to combat/slip/abyss suits.
Also also, the bottom skill of the Soldier Specialist tree (ragdoll to propel self in water the direction youre facing, 3 free talent points) kicks ass, leave your team on scooters in the dust as you blaze the artifact home solo.
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>>457372
I suppose I should change my question slightly: what should I be looking for on the sonar for minerals? Will it be incredibly obvious when I see some if they show up on it?
>paint bottles
You mean like, "green paint" and shit?
>>
>>457373
You'll see these little gem icons on the sonar, if you mouse over it'll tell you which ores are there. Theres a list on the wiki of which ores deconstruct to what
>like green paint
Tes
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>>457407
About Jovian radiation in the campaign, how does it move? What metric is it using to move forwards?
>>
So was anyone autistic enough to come up with a way to make PvP pong with wires and wiring components?
>>
Anyone got a lobby up?
>>
>>457447
Most decent servers play with it off because if it gets ahead of you it kills all the monsters
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>>457589
Okay, but what makes it move? We're playing as friends on a private server and this is our first time encountering it, but it's outpacing us quickly and we're now living in diving suits to survive.

>>456606
Offer rescinded I guess now that the 75% deal is over, was planning on buying anyone who was serious about the game and wanted to stick around and join us a copy of the game while it was on sale.
>>
Couldnt get into it despite being a ss13 player myself.
>>
>>457450
I wouldn't be surprised if some redstone autist makes a working calculator in the Barotrauma ship editor
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>>457266
making meds in the medical fabricator, looting the resource locker for chemicals and freeing up space for fabricator geeks who camp it
Generally ask people if they need an element so you don't steal all the carbon and suddenly the ship runs out of steel to make coilgun ammo
>>
>>457283
Alright sailors, reminder that tonight at 1:00am EST I will host a server. We will not be doing a campaign but rather we'll do a mission to cut our teeth and get more game experience. This will be aimed at noobs (such as myself). Ill post the room name and password prior to start.
>>
>>454917
installed improved husks mod, fantastic stuff but holy shit exploring abandoned subs is an absolute death sentence unless you have a bunch of husk cures, felt like every time i pried a door open i would get a glimpse of a head mutant skittering away
>>457678
sounds fun, i might join if im not sleeping by then
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>>457690
Any suggestions for what ship I should run?
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>>457853
Smallish Subs:
https://steamcommunity.com/sharedfiles/filedetails/?id=2571013254 The Minnow
https://steamcommunity.com/sharedfiles/filedetails/?id=2607778611 The Nomad
https://steamcommunity.com/sharedfiles/filedetails/?id=2599040776 The Plague Rat
https://steamcommunity.com/sharedfiles/filedetails/?id=2366306034 The Blue Guppy
https://steamcommunity.com/sharedfiles/filedetails/?id=2262695295 IMC Predator

Mediumish Subs:
https://steamcommunity.com/sharedfiles/filedetails/?id=2308506741 Whiskey-9
https://steamcommunity.com/sharedfiles/filedetails/?id=2356855102 IMC Enforcer
https://steamcommunity.com/sharedfiles/filedetails/?id=2602920829 The Iroh
https://steamcommunity.com/sharedfiles/filedetails/?id=2633921905 IMC Guardian
https://steamcommunity.com/sharedfiles/filedetails/?id=2638314941 Super Plague Rat
https://steamcommunity.com/sharedfiles/filedetails/?id=2526520454 Cuttlefish
https://steamcommunity.com/sharedfiles/filedetails/?id=2308694505 Himalia
https://steamcommunity.com/sharedfiles/filedetails/?id=2503973009 Nemo's Nightmare

Mods (without making any BIG changes):
https://steamcommunity.com/sharedfiles/filedetails/?id=2613901395 Backpacks
https://steamcommunity.com/sharedfiles/filedetails/?id=2085880797 Deep Sea Alcohol
https://steamcommunity.com/sharedfiles/filedetails/?id=2567896520 The Dildo
https://steamcommunity.com/sharedfiles/filedetails/?id=2295227868 Underwater Sledge
https://steamcommunity.com/sharedfiles/filedetails/?id=2474358176 Additional Outfits - Freddy's Clothing
https://steamcommunity.com/sharedfiles/filedetails/?id=2605716623 Bodypillows
https://steamcommunity.com/sharedfiles/filedetails/?id=2389600483 Beacons Extended
>>
>>457678
>>457690
Well fuck, I never got around to buying the game now its 30 bucks instead of 8. Don't know if I want to shell out that much, but if will if there are multiple people waiting for me to host a room.
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>>457901
what are good subs for traitor?
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>>457678
I'm in. I only got time for one mission tonight, though.
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>>457927
Alright, I'll buy it for your sake. Give me a minuite
>>
>>457934
Danke now let's SEE THAT SERB
>>
>>457913
I wouldn't know; nobody really plays Traitor since it mostly just amounts to being a minor or major nuisance and then generally killing yourself after completing your mission. Its something that needs its own mod or an overhaul update by the devs.
>>457901
By the way, if using Missions instead of Campaign, any items added by mods can be spawned on the ship by going to settings while in the lobby and checking the Additional Cargo tab, but it sometimes doesn't work right and fails to spawn them, so it's kind of a crap shoot
>>
>>457934
>>457927
>>457904
>>457690
Ok server is /vm/ chuds, password is sneed. see you fags soon
>>
>>457937
traitor kind of sucks but i like having a brig and key things in secure spots because my friends are dicks
>>
>>457940
Yeah that's the other side of things: plenty of people play like powergaming cunts with a chip on their shoulder even without the traitor role. All enabling traitor does is sometime giving some reason for why they've deconstructed all the diving masks again and detonated UEX inside ballasts.
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>>457938
4 people so far if anyone else wants in.
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>>457944
any mods or vanilla?
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>>457947
Vanilla by the look of things.
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>>457944
I'd totally join but I just woke up and have to go out for a bit v soon. If you're still around in 2 or 3 hour's time though I'm interested.
>>
>>457952
im in the same boat as this guy, i have shit i have to do for a while
>>
>>457944
>>457952
Also I'll just ask before I head out; what crew do you need the most? I've played captain a lot and would like to clear some other roles off my achievements list, but if you guys are short of somebody who can pilot a sub properly lemme know.
>>
>>457960
Meta-wise medical and security officers are pretty unnecessary, but when I play with my buddies we usually go for one of each role and any extras are mechanics or engineers.
>>
>doin repairs
>suddenly some guy named shithead welds himself in the reactor and overloads it
>says "get trolled" in chat and disconnects
At least have the courage to troll a public server limpdick.
>>
Well everyone died. See all you fags again next time.
>>
>>457970
security officers seem pretty good, weapons crafting looks like value and trying to aim turrets as mechanic felt unresponsive
>>
>>457980
>overloading the reactor
Such a lame way to go about it. At least try to put more effort into it, like when I cracked the wall between airlock and cargo before later wiring the hatch to the outside to be locked-open when a lever was thrown, so it'd flood in without really showing exterior hull damage.

There's just so many different ways to dick around than the usual lame shit like disconnecting the engine's wiring from the nav terminal or doing a diet-singuloth with the reactor
>>
Server still up? I'm home.
>>
>>457999
yeah my fav is color edit all the lights to 0,0,0
drives everybody mental and most of the crew flock around in the reactor room trying to figure out what the fucks going on with the power
>>
>>457999
>>458004
This. Do some interesting wiring work with components. Plant explosives all over the fucking place while the away team is outside and wipe everyone in one boom. Set all doors to be opened by a single button in one of the bilge compartments. Just overloading the reactor is about as boring as grabbing an SMG and unloading on people.
>>
>>458155
planting explosives while in view of security is hilarious, it's also a lot more rewarding if you manage to convince them you're "just doing maintenance"
>>
>join public server
>have no mic, so put (NoMic) in name
>get kicked for "not talking"
If you demand a mic, put it in your fucking server description you lazy faggots.
>>
>join another public server
>reactor is running hot for no good reason and smoking
>take over since no one is around and bring it in line so no warning lights are lit up
>repair it back to 100%
>guy comes in
>"WHY ARE YOU MESSING WITH THE REACTOR?!"
>kicked for "acting suspicious"
I'm starting to hate multiplayer in this game.
>>
Anyone wanna put together a server? I can do it too if people are interested in playing though I'm fairly new and not sure what mods etc. people would like.
>>
>join yet another public server
>"BEGINNER FRIENDLY CASUAL PLAY"
>mite be gud
>pretty big sub
>tons of empty storage cabinets all over the place
>empty storage bins keep piling up from buying supplies
>ask if anyone wants the empty crates for anything
>no response
>grab half the empties and deconstruct them for steel since more resources is always good for the crafters, right?
>someone walks in while I'm deconstructing a batch of bins
>"ANON IS DESTROYING ALL OUR STUFF!"
>You have been kicked for "trolling"
So this is the sort of multiplayer game that is ONLY fun with friends. I hope the bot AI is greatly improved so single-player becomes more enjoyable, otherwise this may be the worst $30 I've spent in some time. Also some better difficulty scaling would be good. Going from being able to fight everything with the most basic coilguns to Endworms in just one location over seems beyond broken.
>>
>>458367
Why not search for a group of friends to play with instead of hoping for miracles from public lobbies?
What times do you normally have free to play?
>>
>>458368
Because my schedule is so random I don't get any normal time to play. I might have time to play in the morning, I might have time to play in the evening, I might not have any time to play at all. No one is looking to play with someone who can't be in the game on a regular schedule. Random strangers is the only choice I have.
>>
>>458367
>join new public server
>just start doing whatever you feel like
>get kicked
>cry on /vm/
You hate to see it, there's plenty of servers that accomodate your zoomer fortnite chimp brain
>>
>>458373
>ASK IF ANYONE WANTS THE EMPTY BINS FOR ANYTHING
>NO RESPONSE AT ALL
In caps since you seem to be retarded. Funny how you act like you're smart when you failed reading comprehension. Go back to screaming COOOM in Foxhole tranny.
>>
>>458375
>get no answer
>assume its ok
Oh no I read it fine, chimpy
>>
>>458375
>Foxhole player
ah this explains all your issues with consent
>>
>>458381
>assume it's OK to do something in a CASUAL BEGINNERS WELCOME server because no one objects
>while across the hall someone is rewiring shit and never asked
No, you keep failing harder than ever. Do you even know what casual means? I'll give you a hint, it's not a RP server. It's a bunch of beginners putzing around learning how things work. Your argument would make sense if it was a Serious server, but it clearly wasn't. Go back to fucking high school and graduate this time.
>>
>>458375
>>458383
Perhaps getting a cheap mic would alleviate your troubles? Or host games for people from /vm/ or something?

Honestly I didn't like this game when I was just playing with randoms and I put the game down for a few years and forgot about it as a result, but when my co-op friend group wanted to try it with the free weekend I completely fell in love with it.
>>
>>458367
I've found that its incredibly, retardedly difficult to defend yourself from witch hunts without a mic. Even if you're a fast typer 90% of the time they dont even look at the chat box and take your "silence" as yet more evidence of guilt.
>>
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Anyone up for another bit of Barotrauma tonight? I'd prefer someone else host due to my boondocks internet, but I can do it in a pinch.
>>
>>458383
>chimpy chimp out
Lmfao
>>
>>458402
I can do it again tonight, but I won't be home till 12:30 est, so if anyone else wants to host before then be my guest
>>
I might try and catch you guys if I'm awake
>>
How the fuck do I kill the smaller creatures that attack my hull when they're doing it from outside any of my fireing arks? Don a diving suit and punch them to death?
>>
>>458519
pretty much, yeah. that's the easiest way. you could also try to move the sub around but enemies are generally a lot faster. sometimes when whatever is outside is particularly scary and i dont want to go outside to kill it, i'll intentionally flood some parts of the sub so i sink faster than it can swim and shoot it then
>>
>>454917
Is there a good method to robbing stations? I've been using 2 methods.
1. Plant a detonator somewhere and blow up a security guard for the key, AI can't seem to link the huge explosion in the reactor room to the guy pressing the ghetto ass button placed in the middle of the wall with a bright red wire leading straight to the explosion
2. injecting a guard with husk eggs and just waiting for the rest of security to put them down, they don't seem to get mad when i do this, they just more or less go "yo wtf was that" and then go along like nothing happened.
If there's a more efficient way i'd like to know. I still think its worth it but it's a pretty goofy way of going about breaking into the security vault
>>
Alright faggots, server is up, same name and password as >>457938
We will again just be doing stand alone missions in vanilla, if interest remains high we will add mods and maybe do a /vm/ campaign.
>>
>>458519
Most subs with a blind arc have a Tesla defense coil for defense. Failing that, use Decoy depth charges or move your sub to manuver them back in the firing arc.
>>
>>458582
Well its been about 30 minuites and no one showed up. I'll try again when the weekend rolls around.
>>
>>458598
I couldn't make it tonight bruv, saturday night though would be gucci.
>>
>>458582
>>458598
Would you be willing to host again in about 3 hours? You picked a bad time of day.
>>
>>458607
I've got to sleep sometime before work, man. sorry
>>
>>458617
Sad times, what's a poor Brit who wants to play with others supposed to do?
>>
>>458598
Yeah, I kinda forgot when no one else replied to my post and later just ended up taking a nap. That's just the trials and tribulations of /vm/ PUGs; can't really expect host or players unless you're a Risk of Rain kind of guy.
>>
how does respawning work? sometimes ill be put into a miniature sub to join the main sub but other times ill be waiting forever even if respawns are enabled
>>
>>458683
Server settings
1. Respawn shuttle on timer
2. Respawn shuttle on certain amount of player deaths
3. No respawn and you only get new crew at stations/after crossing a border
>>
Reminder that if you missed the Steam sale its 70% off on Humble Bundle.
>>
>>458745
Is that so? I'll pick it up then.
>>
>fix beacon
>defend it from some crawlers
>leave
>beacon was destroyed while you were gone
What is even the point in these stupid beacons if they just get destroyed instantly anyway? Am I missing something?
>>
i love this game
>>
Has anybody figured out what's best to craft and sell with materials for money?
Iron costs 3 marks and sells for 31, even getting you weapon skills for the crafting of them. What other shit have people found?
>>
>>458874
>Iron costs 3 marks and sells for 31, even getting you weapon skills for the crafting of them
If you make diving knives*
>>
>>458827
You hung out on the map too long and:
A. didn't sufficiently fuel the beacon
B. Did not totally repair the station and the reactor was damaged from water until it can't operate
C. A variation on B where you left the reactor not fully repaired.

They give $$$ and more importantly XP. Last patch I agreed with you on them being useless and just eating fuel
>>
>>458874
tobacco is used a lot, large games end up racking up a lot of extra weapons to sell
>>
>>458935
>A. didn't sufficiently fuel the beacon
Beacon station reactors don't run out of fuel, one uranium rod is all you need.
I'd say they missed a crawler or another mob nearby, even leaving one of those fuckers alive will guarantee the station goes offline.
>>
>>458827
they're intended for multiplayer where you can leave a maintenance man behind to ensure it stays on.
>>
Is there a story reason for the ever creeping wall of radiation? Or is it there purely for Gameplay purposes?
>>
>>459036
it's a poorly implemented FTL "Rebel fleet is chasing you"
>>
>>458935
I'm not a fucking retard I fixed the beacon. The problem is the game spawns some crawlers nearby and if you don't kill all of them they will eventually find and destroy the beacon. You can check the missions screen and it will tell you
>the beacon is active
>>459000
That makes even less sense since it totally relies on you leaving that man behind and then them teleporting to the next station inexplicably.
>>
>>459293
never said it was good, thats just how you're meant to do them. im honestly not even sure what they do other than net you a little extra cash + xp, it implies that the surrounding cities will be better so maybe it improves the shop or something since thats the only thing that matters in them so far
>>
>>459309
>it implies that the surrounding cities will be better
It allows new outposts to be built on the surrounding nodes.
Basically:
>Active beacon station next to node = new outposts
>Breeding grounds / nests next to node = abandoned outposts
>>
how the fuck do you get rid of ballast flora without grenades
>>
>>459434
Flamethrower or plasma-cutter
>>
>>459435
was in a game where everyone was trying to cut it off but died one by one without being able to kill it, anything you can do about the gas?
>>
>>459436
>died one by one without being able to kill it
Cut the roots in the ballast, also make sure to wear a diving suit + engineer's outfit (or anything with decent burn resistance)
>anything you can do about the gas?
Burn resistant clothes, you should also tell the crew to stay the fuck away from it while cutting.
>>
>>459458
>>459436
Create the Safety Harness, that thing has 90% burn resist
Use a screw driver, unhook the Blue wire and manually set it to drain all the water out.
When all the water is out, Unhook the red wire connecting it to power.
Burn that mother fucker out of your pumps, you should be taking minimal damage with your harness. You will see white semen splashing out of it as damage.
When its gone, remember to hook back the wires so your ballast can function.
>>
>>459376
>Jovian radiation kills everything behind you anyway
I love this game but damn if some of the design choices make no sense.
>>
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>>459477
I always disable radiation, the way it's implemented makes no sense.
It would work better as a "wave" that swept across the map, incentivising moving forward but allowing you to go back to old outposts without being fucked over. Some outposts would survive the wave while others would be abandoned.
Of course, it'd come back again to push you forward but as long as you stocked up on supplies you could make it through.
>>
Also playing while in the wave itself is boring and unfun. I sure hope you had antirad ready, which is nearly otherwise useless outside of a nuke incident or prepare to waste all your stablizine
>>
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>>459477
>>459525
>>459597
behold
>>
>>459599
What specific flavour of diving suit is that?
>>
>>459600
A PUCS suit featuring 100% radiation resistance, baby. A must-have when dealing with Volatile Fuel Rods.
However, it's only available as the last perk of the 'Physicist' talent tree for the engineer so you won't be getting it early game.
>>
>>459603
fuck I just realized PUCS stands for "Protective Universal Crisis Suit" so calling it a "PUCS suit" is redundant.
>>
>>459603
What other traits does it have? Just radiation protection or is it good for other stuff too?
>>
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>>459611
>lets the player breath while underwater, when an oxygen source is placed inside the suit. The PUCS will not drain oxygen while in an oxygenated room.
>The PUCS has a slot with room for a single medical/chemical item. This will be automatically used on the wearer when they drop below 50% Vitality.
all taken from the wiki
>>
>>459525
Oh shit I didn't realize you could disable it doh. I thought it was really dumb since what is the point in building reputation or anything with stations when you will never ever return to them.
I don't really see why players need be pushed forward. Isn't the incentive to go explore and delve deeper? Having a wall of radiation breathing down my neck is just obnoxious and it's too fast to really let you visit everywhere you want to. Moreover, if you want to you can just infinitely farm resources through plants/pets/stealing so anyone that minmax autismo can anyway.
>>459599
That doesn't really address the issue since stations will still be ghost towns and sealife still dies.
>>
Bought the game after playing the free weekend, enjoying it a lot but inventory management is giving me aids. Anyone more familiar know if there are any plans to improve it? I also have a yearning for in place ship upgrades, like rooms starting a little more empty and then you can purchase / find / manufacture additional machinery or storage to fill those areas with, add junction boxes or whatever and wire new systems up, cut holes in the interior hull between rooms to cannibalize space, convert a room into a makeshift ballast or what have you. just something to make it feel more like *your* sub rather than an assembly line one
>>
>>459622
>all taken from the wiki
There's a bunch of shit I can't find listings on the wiki for, including that one.
>>
>>459628
>but inventory management is giving me aids.
I recommend you use those storage briefcases in lockers, for more general stuff like crafting materials. Lets you store way more stuff than would otherwise be normally doable.
>I also have a yearning for in place ship upgrades, like rooms starting a little more empty and then you can purchase / find / manufacture additional machinery or storage to fill those areas with
Try looking at Fox's submarines, he designs subs with that in mind so that they can be used out of the box, but need / can have work done to them to really improve them and make them great.
>>
>>459636
which wiki you using? don't use the shitty fandom one use the official one: https://barotraumagame.com/wiki
some articles are still outdated but a majority of the new update stuff has already been added.
>>
>>459641
Wasn't aware of that one, thanks.
>>
>>459628
I wish upgrades were more dynamic too. Like instead of +10% battery charge you added another bank and had to wire it up. I don't understand why adding more storage at least isnt possible.
>>
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>when you want to be a boatjanny but all your friends are americans and are still asleep
>>
>>459640
Based Fox sub user
>>
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>>459628
EK: Utility workshop mod adds craftable/purchaseable backpacks that don't break balance, backpacks are 4x5 capacity
I think one of the EK mods also allows you to craft spare lockers that you can place on your ship, maybe you can place them outside the hull for looting trips
>>
>>459458
>>459475
thanks, hopefully wont have a repeat of that situation. Was probably the most stressful situation I've been in so far, watching our most experienced crew members descend into the ballast tank only for their comms to go silent, followed by the next set of crew members leaving me and another newguy all alone on a sinking submarine
>>
What are the best 'Quality of life' improvement mods for the game? Will probably include some for this Saturday's server, I'll let you all know beforehand what mod's I'll include.
P.S. what is the best time for you all to join?
>>
>>460028
I'm free to play any time on Saturday
>>
>>460028
I like EK Gunnery, Dockyard, Utility and Armoury.
Try them with this sub:
https://steamcommunity.com/sharedfiles/filedetails/?id=2426787681
It's a neat little ship for a small / medium group of players, there's not really anything to customize but it's good for individual missions where that really doesn't matter.

I'm good for any time between about 10am UST and 8pm UST or so.
>>
Game's $6 on greenmangaming
>>
>>459667
the reasoning offered by devs is that they want to discourage hoarding but there is no real reasoning for why they want to do that
>>
Are oxygenite / reinforced oxygenite tanks refillable in the same way as the normal bottles?
>>
>>460028
Basically whenever, just give me a heads up sometime tonight.
>>
>>460123
isn't gmg a stolen key reseller, or was that something else?
>>
>ballast flora
by allah whoever made this should be stoned to death.

How do you read the sonar? do minerals give off different colour pings from basic walls like ice gives off the light green?
>>
>Playing campaign with friends
>We're making good progress, just bought a big new sub and are moving all our stuff over in duffel bags and suitcases
>Whatever we can't sell or wear we break down into components and store on us
>Finally done after like an hour or two
>Start to exit the sub but stop bothering and open the map to pick our next stop
>BOOOOOOOOOOOM
>You are dead
>Retardo engineer got lost coming back into the sub and opened the airlock to the sea, spilling water all over me and detonating the plastic explosives I was carrying
>Lose 19 lacks of minerals
>5 min later, the security officer falls into the ballast tank somehow and also dies from the explosives he was carrying detonating
...Give me fucking strength.
>>
>>460327
water-activated explosives seem like a mistake
>>
>>460327
I believe the chemical/explosive/medical crates are watertight? though i'm not sure where to actually get them, they just seem to appear at some point
>>
>>460028
>>460038
>>460081
>>460286
How does 2pm est sound?
>>
>>460374
Sounds gucci to me.
>>
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>>454917
>friend and I sitting around waiting for D&D group to arrive
>decide we can do one round in our baro campaign while waiting
>pirate sub
>lets fucking go we can do this
>depart from station
>attacked by hammerhead
>actually fucks up the sub pretty bad somehow
>hammerhead is dealt with and we're fixing leaks to get off the ocean floor
>hear coilguns
>look outside and pirate sub landed right on top of us
>scramble to repair coilgun components and load explosive rounds
>unload right into their junction box room
>kill multiple pirates off the bat
>board and SWAT the rest of them no problem
>pirate sub is pinning us down
>spend like 12 minutes repairing pirate sub to move it
>finally get it moving
>while moving the subs what else but a fucking hammerhead attacks the pirate sub
>while sinking it manages to catch our sub and piledrive us down onto what looks like a sub wreck
>"bro you won't believe this, we just landed on another sub"
>it wasnt another sub
>it was a fucking thalmus
>bro dies
>I board the Thalmus
>destroy the brain
>come back up to see all NPC crew dead
>sandwiched between 2 subs with everything broken
>alone
>just fucking grenade myself
very memorable trip 10/10 game would do again
>>
>>460331
They are, but they also take two hands to carry and you can dual wield duffel bags to carry 40 items which was barely enough to carry all our shit as it was. Water wasn't something I was thinking we had to be concerned about.

>>460374
A touch on the late side but I'll be there if I can.
>>
>>460374
Oh shit, the GMod game night is on Saturday because some fuckers wanted to play Guilty Gear
>>
>>460269
No, they might have a recycle recipie to refill them with oxygenite shards though
>>
>>460524
Sad times, I'd have loved to convert all my oxygen bottles into them, as refilling all the damn time is annoying.
>>
anyone want to play right now?
im not american so i should not host
>>
>>460584
I could, though I'd like to make it 3p at least.
Room will be "Sneed", password "feed"

Poke me on voice when you enter the room, I'll be doing other things while waiting for you / people to turn up.
>>
>>460586
i dont see it
>>
>>460589
Are you looking for it as a public lobby or searching for it? It's a private server.
>>
>>460590
i dont know how to join private lobbies
>>
>>460592
Rehosted as a public server, same name and pass.
>>
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>>460586
Room down, good game.
First time I've even seen one of these.
>>
>>460028
starting room shortly, any last requests for mods/mode of play?
>>
>>460737
I got nothing.
>>
setting up the server now, how do I make sure mods are enabled?
>>
>>460737
>>460743
Nevermind I figured it out, server name is /vm/'s day off, password is HP lovecraft's cat's name.
see you niggermen soon.
>>
Is there any way to remove radiation from a campaign in progress?
>>
>>460753
yes, at the start there is a checkbox for Jovian Radiation
>>
>>460745
3/? so far
>>
>>460757
I'm joining now
>>
>>460745
i'm coming aboard, matey
>>
>>460757
6 now, making bank from salvage
>>
>>460755
I'm reasonably sure that doesn't remove radiation that already exists.
>>
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GGs, all
>>
Is it possible to beat the campaign using an armed shuttle, or something else like that which is meme tier?
>>
>>460948
without a reactor? you can't even finish a single round
>>
I'm hosting an RP server and just waiting on people to join. Using R-29 Hammerhead sub.
>>
>>461014
so what's the fucking name of the server?
>>
>>461027
He just wanted to brag.
>>
>>460934
would have kept playing but i had work in 4 hours
>>
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>get mission to clear out mudraptor nest
>captain will only authorize us peons to carry harpoon guns despite no traitors on the server
>>
>>460952
Honestly I've no fucking clue what powers shuttles, they seem to run on pure willpower.
>>
>>461181
They have batteries.
>>
>>461182
Speaking of though, how do the shuttles you get given on respawn work? Especially in the campaign. Is it a free service you can drive about, loot and ruin however the fuck you like or what?
>>
>>461184
dont know for sure, but I'm pretty sure while mucking about on a station I saw a "buy replacement shuttle" option while mucking about with vendors.
>>
>>461186
I mean, I feel like I saw that option once too, it's the only reason I'm asking instead of assuming it's free shit.
>>
>>461180
captain is condom, mutiny them
>>
I LOVE BAROTRAUMA I HATE IT
>>
>>461223
Dont worry, there isnt all that much content to the game anyway. You'll get bored eventually. At which point
>>
>>461223
>>461434
If you have a good host it turns into a quasi tabletop session you play once a week or something.
I am saving my sub designing for overseas with crap internet connections
>>
>>460137
You can hoard as much as you want by dropping boxes or even just stuff on the floor if you really wanted to. Storage containers already give massive amounts of space anyway it's more for organisation's sake that I would want more cabinets.
>>
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>>461434
>there isnt all that much content to the game anyway
until you start using the sub editor
>>
can anyone recommend any 2 player subs with minimal amount of bots required? Don't mind using workshop subs if it happens to fit the bill, though I would prefer one that has deconstructor/fabricators
>>
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This guy >>460745 here, swinging by to say that I will be out of town later this week, so we can either continue the campain the following weekend or I could run a session Wednesday night. Which is preferable?
>>
>>461639
>can anyone recommend any 2 player subs with minimal amount of bots required?
https://steamcommunity.com/sharedfiles/filedetails/?id=2658314680
>I would prefer one that has deconstructor/fabricators
With any sub, I'd suggest just crafting an adaptive fabricator to stick on your wall, making sure your sub connects to and runs off of station power while docked, and only keeping them turned on / used while docked. They tend to gobble up power compared to other shit.
>>
>>461850
thanks
>adaptive fabricator
is this from a mod? not finding anything on the wiki about it
>>
>>461888
https://steamcommunity.com/sharedfiles/filedetails/?id=2390126010
https://steamcommunity.com/sharedfiles/filedetails/?id=2390137099
https://steamcommunity.com/sharedfiles/filedetails/?id=1946765892
https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760
If you don't already have these mods, I do recommend them.
>>
>>461908
thanks again, I'll check them out though I am planning to do at least one vanilla campaign run before taking on any mods
>>
>>454917
Is there a mod that makes depleted fuel rods more dangerous? Into the abyss looks cool and all but it doesn't seem to work with multiplayer in this update. Aside from it being weird to take a depleted fuel rod out of a reactor with your bare hands and just toss it into a locker like you're an indestructible homer simpson, I think more care being required to refuel gives engineers some much needed tension and it gives griefers an option that's at least a little more interesting than 4 fuel rods max fission rate explosion.
>>
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>captain is a buffoon
>always uses the active sonar and forgets to turn it off
>always pushes the ship to its limits so everything keeps breaking
>buys all the coilgun ammo he can at every station but wont buy materials
>security officer is a coward who never leaves the ship
>last time we were boarded he didnt even have a gun ready
>doctor wont use his resources and tries to cure everything with pomegranates
>>
>>461952
makes me thankful that my group of total randos banded together to play the game and communally beat/torture/practice using the Adv. Medicine mod on (highly recommended if you think opiates curing 90% of afflicitions is stupid)
We have the highest strung captain in the world it seems like but you need it for a public server
>>
>>461951
>Into the abyss looks cool and all but it doesn't seem to work with multiplayer in this update
We used to play ITA exclusively and don't know if/when that update is coming, so we switched over to Barotraumatic for increased difficulty and new monsters in the meantime. It doesn't have any fuel rod changes though.
>>
>>461995
The experience is still infinitely more enjoyable than playing with bots. I kind of like having to wipe everyone ass constantly since it keeps me busy but I wish our captain would learn to steer without needing to spam the sonar and would stop thinking he is a master sailor when he still manages to crash all the time.
>>
>>462094
>our captain would learn to steer without needing to spam the sonar
Our captain has banned people for questioning sonar use (and it turns out Barotraumtic punishes you for this anyway)
>>
>>462108
Punishes you?
I'm almost certain sonar attracts enemies and you don't get anything for killing them anyway. At least, we don't since we never stop to loot them. Every single time we leave the ship he leaves the sonar on which is probably because he forgets you can even turn it off.
>>
>>462108
>my crew gets mad at me for going passive all the time because they want to watch for blips
picking a sub with multiple sonar monitors dotted around the place was a mistake
>>
Is there any way to wire the Orca's bottom hatch so you can actually use it? It's locked into the docking bay on top of it. I would love to have an airlock at the bottom. Right now I just break it open and leave it since you can ascend anyway but it feels really dumb especially since you never dock with it.
>>
Since we're on the subject: are there any pointers for being a decent navigator? Like how often the sonar should be pinged, if it's possible to just use passive radar, what's a decent speed/elevation rate, ect.
>>
>>462275
tell me when were about to crash
>>
>>462275
full ping all the time
max speed all the time
never touch directional ping
defeat moloches by dodging them and gtfo onwards
scream at your crew that they need to get on guns and where the contact is at all times it's visible
game is easy until you see shit like endgame monsters which can be easily dealt with by nukes
>>
>>462157
Barotraumatic includes a bunch of new monsters, most of which I haven't seen and only heard my crewmates describe as things like "ice crab," "squids," and "void leech."
What is a void leech? Attracted by sonar, doesn't show up on sonar, keeps chewing holes in your ship when you thought you killed everything.
There's also a really fun Watcher variant that requires a gimmick to fight it successfully and will make you question everything you think you know about sub layout and assistants.
>>
>>462313
Ah, I thought you meant you were punished for not using sonar. I wish sonar were more punishing honestly.
>There's also a really fun Watcher variant that requires a gimmick to fight it successfully and will make you question everything you think you know about sub layout
>and assistants.
As long as it doesn't require a clown. The shoe noise just drives me insane.
>>
>>462289
until a crewmate decides to fire a nuke at point blank, frying the electronics, ripping apart the hull and pulling everyone outside
>>
>>462326
dude this game isn't fun unless things go wrong

playing on the perfect server with the perfect crew and the perfect captain as you all sail through sunflower fields and strawberry icecreams... It's extremely boring and you just end up playing something else.
>>
>>462329
thats why you need a mix of competent people and liabilities
not the cringe kind of liabilities who dont even pretend to try but the kind of useless niggers who take on important tasks and utterly fail to do them in ways you cant even comprehend turning a small problem into a big one
or mods to make the game actually difficult i guess
>>
>>462329
yeah I have to agree that most of the memorable moments happen when shit hits the fan and everyone has to start pulling their weight in order to survive. So far every time I see someone use the nuke for the first time they always fire it too close, tempted by a clean shot into the Endworm's mouth or the pirate ship sitting on the railgun itself. There's no point in telling them about the massive explosion radius, the only time I've seen people learn is after they fuck it up themselves
>>
>>461196
I should have
>be later that same session
>get mission to transport dangerous criminals between stations
>captain STILL wont let us have access to firearms, despite our 'guests'
>keep crowbar handy, better than nothing I guess
>suddenly one starts sprinting
>follow
>apparently security left the door to the armory open
>apparently they left a shotgun laying out
>apparently I now have a few extra holes in my chest, courtesy of aforementioned convict
The takeaway from this is that the British have no grasp of self-defense or security
>>
>start new campaign
>second mission in starting area to harvest a wreck
>fight off a few crawlers along the way, no real worries
>get in close to wreck
>suddenly get slammed into wreck with hull leaks all over the bottom of the sub
>trying to figure out what the fuck is going on
>explosions
>suddenly dead
>little red things exploding all over the place
Never saw one of these Thalamus things before in the starting area, not sure if this is normal or not.
>>
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Can someone please explain this to me?
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>>462457
what do you want explained about it?
>>
>>462458
Why can't I make the fuel rod? The same character could make a normal fuel rod.
>>
>>462365
>The takeaway from this is that the British have no grasp of self-defense or security
I'm a British captain and always arm my crew with the highest tech and stupidly lethal weaponry we can craft. We'd wield hand held heavy railgun nuke launchers if they existed.
>>
i have to beg my engineers to carry guns and they still leave it in cabinets all the time
>>
I finally built my first working sub, designed as a shuttle/tender for a larger one I'm working on. I may just figure out battery systems yet.
>>
How much worse are the depths going to get in the campaign? We're in the 4th area with 9 hull upgrades, and it is still barely enough to keep going and we're rarely more than a few hundred meters from our max depth.
>>
>>462529
>We're in the 4th area with 9 hull upgrades, and it is still barely enough to keep going and we're rarely more than a few hundred meters from our max depth.
You're going to keep going like this until you die or it no longer phases you and then finally download difficulty mods
>>
>>462461
I've had a bug like this before where all recipes except for standard fuel rods could be crafted, only fix was to restart the server. Was running mods at the time so that could've had something to do with it
>>
>>462457
>>462815
Yes, I had this problem too and restarting the server fixed it
I think it has something to do with the fact that some of the perks give you materials like Engineer's perk that gives you 6 steel, 6 magensium, and 6 copper
If it bugs out you get phantom materials
You can test it with a friend to see if they see the materials you put in the container
>>
>>461705
Again, just a reminder, I will be running the /vm/ server tomorrow night, as I will be away from home this weekend, at around 11:00pm. All are welcome to join, though I do hope to see returning faces.
>>
>>462900
what timezone?
>>
>>462900
>>462904
Sorry, 11pm EST
>>
>>462529
You need the Deep Diver subs for the final stretch but it's possible to belly flop into the ending zone with max hulls if everyone spams repairs while it is bursting.
>>
>>463058
>subs
Why the plural, isn't there only the one on the list?
Also it sounds kinda gay that you can't just upgrade any sub to the max and win, especially since hull upgrades don't seem to transfer and I'm guessing our jovian radiation is bugged or something because we've made about 20 jumps and almost directly beelined right, yet the radiation is slightly ahead of us.
>>
Is there no way to make my ai crew wear their PUCS? I fucking hate the ai in this game so much.
>>
What things do you guys like to see in subs. I'm building one with an onboard research lab now because I haven't come across any yet
>>
>>463282
>onboard research lab
I've still not figured out what the fuck those are good for, desu.
>>
>>463066
>isn't there only the one on the list?
if you're only using the cringe default subs yes
>>
>>463383
Is there a mod sub you'd recommend specifically for this purpose?
>>
>>463298
Gene splicing (permanent player buffs), if you've ever found "unidentified genetic material" you can stick it in a research station with some Stabolizine and it'll identify it for you, consuming the stabolizine and giving you a random gene of random quality (given as a percentage). In order to improve the gene and increase its potency you need to refine it by placing 2 of the same gene in the research station and combining their percentages together (up to100%), however this has a chance of tainting it and will give you a debuff. You can also combine a maximum of 2 different genes together but this has a higher likelyhood of tainting the gene
there is a bug going around right now where the deconstructor can be used as a research station with none of the downsides, you can place stabolizine + unidentified genes and it'll identify it for you without consuming the stabolizine, you can refine genes by placing any 2 genes inside and taking them out as they 'deconstruct', instantly giving you 100% genes with 0% chance of tainting, same goes for combining genes. I wouldn't get used to this since its bound to get patched out
>>
>>463435
i've been using what >>461908 posted for a couple days and it's actually great, as well as the FOX subs. but im sure a good portion of the stuff you'll see on the workshop is workable, just take what you think looks cool.
>>
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>>462900
>>462918
Ok bastards, server is up. Same name and password as last time.
>>
>>463566
Enjoyed the run, have a happy thanksgiving all!
>>
>>463566
Was fun even though ship's electronics made out of tissue paper and reactor was self-destructing. I tried to run the reactor manual for a while but it was still overheating and overvolting at random, so I just threw it back on automatic and went back to repairing stuff.
>>
>>463566
They killed my son and killed me those bastards living on the puke ship. It was fun.
>>
>>463643
It was an abomination and had to be but down, for the safety of the ship.
>>
>>463631
Gotta get that two component reactor control baybee
>>
How are the griefers in this game, can they still flood the entire vessel 1 minute into the game?
>>
>>463710
Probably? But why play with random pub lobby shitters?
>>
>>463710
Ever since the free weekend ended griefer numbers dropped off significantly.
>>
>>463729
>But why play with random pub lobby shitters
Building a competent, fearless crew out of (and despite them being) random pub lobby shitters is one of the most rewarding parts of play. The people I play with twice a week are that.
>t. ultra-bloatmaxed Engineer in Barotraumatic
>>
Anyone want to redpill me on stealing from stations? Everything you know.
Is it possible to take stuff without losing rep if you're not spotted or disguised? What counts as disguised? What conditions can you get away with it? Etc.
>>
>>463952
Basically no NPCs should be in a room with you when you move stolen items from space to space in any inventory.
Some examples:
If they have their back turned, but in a room with you, they will see it.
Door with window doesn't even count so they can "see" you stealing and it shouldn't count if they're behind it.
Moving those items inside your inventory with NPCs present counts as stealing.
>>
>>463952
stealing diving suits is really noticable if your captain forbids theft.
best station loot is trash can opium x3
>>
>>463957
>>463970
How about stuff like Diving Suits, do they notice it's stolen if you're wearing or carrying it, or only at the moment you're picking it up?
Do you lose rep even if you weren't caught?
>>
>>464013
Only at the moment of picking it up
>>
>>464042
Is there a way to distract people out of rooms that have shit you want to steal, ideally for cheap or without spending anything at all?
>>
>>464083
it's not illegal or even frowned upon to inject someone with husk eggs
maybe even a security guard and steal their ID after the incident
>>
>>464090
>and steal their ID after the incident
What will that do / How will that help exactly?
>>
>>464100
You can use a security guard's ID to open the security vault where weapons are stored if you want them.
>>
>>464104
There's a security vault? I've never heard of / seen such a thing.
Also while I'm asking questions does skill level have an effect on fabricated item quality, otherwise what things other than the occasional talent cause me to get masterwork quality items and shit like that?
>>
>>464106
Idk the numbers, but skill level does affect the quality of crafted items. I've never crafted a masterwork though, I reached 100 weapon skill plus like 30 from external sources in my current campaign and I just pump out excellent quality weapons for my crew. Could just be a low chance but idk.
>>
>decide to play my own server so I can mess around with 12 AI at once
>suddenly start getting lag and rubberbanding on a server hosted on my own PC
What in the fuck?
>>
>>464108
I did masterwork thorium rods at 95 electrical last night.
I think engineer has the lamest talents even though the book writing one is reqlly good
>>
>>464106
>>464108
you craft good quality items when you meet the base level requirements to craft an item without the time penalty, perfect quality items when you reach lv100 in the respective skill and masterwork can only be obtained with lv100 + the appropriate talent skill that increases your craft quality by 1.
>>464116
engineer has some of the best talents but they're mostly team oriented, the PUCS, Thermal goggles, all the Depleted ammo variants, the Rapid Fissile accelerator, Volatile fuel rods, Dirty bombs and Cargo scooter are all fucking incredible. Also you have an endless supply of Fulgurium with 'Nuclear option'
>>
How do I pass through a sealed passage in the campaign, I have the reputation but I don't see an option to take the path.
>>
>>464193
got a screenshot?
>>
>>464136
>Dirty bombs
What good are explosives generally other than crafting them? Especially enough for you to name this talent.
Also, what talents are good in general? Especially for Medical Doctor, Mechanic and Assistant.
>Graduation Ceremony
>Upon creating a new character, retain all of your current experience for that new character.
I don't fully understand what this one means?
>>
>>464210
>What good are explosives generally other than crafting them?
you can place them inside railgun shells, giving them a payload for tougher enemies. Dirty bombs don't do a whole lot of explosive damage but they have a huge radius of radiation damage meaning its the perfect anti-pirate weapon since everyone inside will have died of radiation poisoning by the time you board. Also works for abandoned outposts. Not particularly good for anything else
>Also, what talents are good in general? Especially for Medical Doctor, Mechanic and Assistant.
I've not played a whole lot of medic but 'Mechanics course' for the auto injector headset, 'Combat medic' turns you into a speed freak and 'Don't die on me' gives you access to endocrine boosters which gives you and your crew talents from other classes. After that you probably want to go for 'Advanced splicing' for the adv gene splicer and the +5 medical bonus per gene refine to further boost your 'Combat medic' skill
Cant really go wrong with assistant's skill tree (don't take 'crew layabout though), 'Olympian' + Clown power in general are very good
Mechanic becomes an unkillable tank with an absurd amount of melee damage with the skill 'Elbow grease' because you get a shitload of scrap on any wreck once you get the tier 4 Pioneer skill, after that you can pick whatever you want. If you struggle with ballast flora the Safety harness gives you 90% burn resist and the 'Fix-foam grenades' are pretty neat, they have a huge radius and can be rigged to detonators to instantly repair the hull of your ship the moment you need it.
I don't recommend picking any of the bonus EXP talents if you're playing a long campaign because you will max out at some point and there's no way to go back and change your talents
>Upon creating a new character, retain all of your current experience for that new character.
if you go back to lobby you can select 'Create new character' and you'll retain whatever EXP you earned while playing assistant
>>
>>464193
At the base before the sealed passage. you should be able to talk to some NPC who will remove the seal. I was automatically approached after docking, I don't know if that's normal or just because I was at 90 rep.
>>
>>462313
I like the new stuff barotraumatic adds but holy shit the spawn rate is retardedly high. My crew and I can't go 50 meters without attracting multiple swarms, that husk sub carrier thing, 5 hammerheads and a motherfucking husked charybdis that shits out nibblers into the sub all at the exact same time. Is this intended? I thought the added difficulty was going to mainly come from cooler cave/outpost layouts and stronger/more creative monsters with a little higher spawn rate, not just spamming endless hordes of shit at us.
>inb4 turn off sonar
I've been keeping it on passive the whole time after memorizing the route we've attempted and we even shut off all the lights and shot decoys to distract them, but even more show up immediately after. Maybe I need a bigger crew than 3 people and a handful of fodder bots? The husked sub + charybdis feel especially bullshit coming at us that early. Maybe I can disable those spawns until we hit a later biome, but that feels really cheesy. Any suggestions as to how to proceed so my crew doesn't just quit?
>>
>>464234
We switched to Barotraumatic Explorer for less insane spawning
>Maybe I need a bigger crew than 3 people and a handful of fodder bots?
What you described sounds like a fun time for 9-14 people where a couple of them know what they're doing
>>
why is there a wall between the fabricator room and the right side elevator shaft instead of a door
cargo is right there and you have to do a full fucking loop around the ship to get anything between it and the fab unless you take the wall out
>>
Im going to make a ship made specifically for single mission play, red pill me on ship design.
>>
>>464383
Take a page from SS13, make a bunch of maintenance/access shafts around the main compartments. Overbuild, give people places to hide, keep the wires unlocked, maybe a hidden room or two you could plasma cut into or a door that needs to be wired to open
>>
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>>464596
this anon knows what's up
>>
>>464596
exactly the kind of sub i've been wanting. are there are good ones like this in the workshop?
>>
>>464703
Fox's Rorqual might work, broadly the same concept as the Berilia but with some neat gimmicks like cargo bay doors controlled from the bridge
>>
>>464710
>Fox's Rorqual
Been piloting that for over a week in the campaign with my crew. I love it, they fucking hate it, 10/10 would recommend.
There's a bunch of secret compartments and shit to find, my fave is a loose panel behind the ladder in the bulkhead above Cargo Bay A.
>>
https://www.youtube.com/watch?v=7RUrBmXUGuU
15:23 - 15:26
>>
>>464983
Ah shit is nothing sacred
>>
>>464983
>>464997
>hey hey people, sseth here
>you know what's really fun?
>loading 4 fuel rods into the reactor to
>puts his mouth on the mic
>cause a nuclear meltdown on the submarine
>funny r9k user.jpeg
>funny gachi sounds.mp3
>2 million retards buy the game just to do low effort brainlet griefs in every lobby possible
>>
>>464997
>>465004
I actually quite like Sseth, and he single handedly put the game I'd been playing for months and months (Amazing Cultivation Simulator) in a dead thread with maybe 2 or 3 people talking at all, on the map.
Any retard who would cause meltdowns for fun would likely get bored and filtered pretty fast.
>>
>>465009
I generally do too because I am a giant Might and Magic fan but >>465004 isn't wrong
>>
Is there any good way to find a clown to kill for the achievement? It's one of the few last achievements I still need, but the only clown I remember coming across my friend got the killing blow on it.
>>
>>465153
Multiplayer?
>>
>>465156
You're going to have to be a little more specific than that.
>>
>>465004
>2 million retards buy the game just to do low effort brainlet griefs in every lobby possible
Never happened. Keep seething.
>imb4: SS13
>>
>>465162
Kill someone dressed as clown in multiplayer.
>>
>>465166
That works?
>>
>>465175
I think so, alternatively try hiring someone, stunning them and putting clown costume on them.
>>
I want to test this game before buying it were do i get a cracked version with working MP
>>
>>465213
>alternatively try hiring someone, stunning them and putting clown costume on them.
That actually worked, thanks man.

>>465261
No clue, you just missed a free weekend though. I'll tell you right now though that this one is one of those games that's kinda whatever solo / with pure randoms, and hella fun with 1 or more committed friend.
>>
>>465275
I told a friend about it and told me you could host with hamashi
I just wanna play it with him and if possible with online strangers
Also is this game underwater amongus or what is it about
>>
>>465318
>I just wanna play it with him and if possible with online strangers
Sounds reasonable, should be fun. The game's most fun when you have at least one non-shitter playing with you and maybe some less competent people 'helping' out.
>Also is this game underwater amongus or what is it about
The main way to play the game is without traitors turned on, just you vs the ocean and your team mate's incompetence.
You can turn traitors on, and then it's like Space Station 13 lite. I'd say the game's probably best for people who have a friend (like you) and like the idea of SS13 but get filtered by the retarded level of complexity in it.
>>
>>465332
>like the idea of SS13 but get filtered by the retarded level of complexity in it.
Thats me except for some reason i cant even run ss13
Anyway ive heard u can play online with crack
Should i use hamashi or just download it from somewhere
>>
>>465412
Why not just play online in game if that works? Do you really need Hamachi?
>>
I missed wednesday's game, when's the next one?
>>
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how do you learn to play this game?
it has quite the learning curve for a brainlet like myself.
>>
>>465518
what are you having trouble with specifically? most things you'll learn just by playing the game and asking other crewmates
>>
I played this like years and years ago... whats changed?
>>
Last week I challenged myself to build a sub with the intent it serve as a shuttle for a larger, unbuilt ship. I managed to get it working in an hour but skipped the battery system as I didn't know how. Today on the larger ship I finally figured it out, and that was my hurdle to completion. I hope to have it out this week barring travel. I was the anon advocating overbuilding subs for single mission games. This is meant for campaigns but definitely on the overbuilt side and with a minimal/light starting loadout (sorry EK you make really nice subs that are great for testing mechanics but I'll be damned if I'm throwing all that shit out)
>>465529
Probably nearly everything if it was that long ago. Talent trees and gene splicing are new and huge.
>>
>>465431
He says he wont but the game unless he tries it
Thats why i was asking if there is a cracled one with multiplayer
Also been playing it for few hours
How do you power beacons every timw i power it and unflood it it doesnt register when i reach my distination
>>
>>465559
Turn on the sonar
>>
>>465261
there's one that works floating around, you can find some discord servers dedicated to playing on cracked servers. their versions are a handful of updates old though, they're really lazy when it comes to updating it.
>>
>>465527
well it's with everything, I undock and don't know what to do.
The next thing I know the ship is flooding because of autism from the outside.
>>
>>465680
are you playing solo or mp?
>>
>>465696
solo
im too socially autistic to play mp
>>
>>465697
solo is just micromanaging bots, tell them to keep the reactor on and repair broken shit so the sub keeps running. if something tries to stop you tell them to get on the guns. bots are too retarded to do missions that require leaving the sub so git gud and be really careful because nobody is watching your back.
>>
>>465697
gonna be honest, the game is designed around the multiplayer experience. The bots suck for anything other than in-ship maintenance and there's too much to learn all at once if you're playing solo. Things like looting wrecks take forever and searching caves can be frustrating because enemies can stun lock you forever if you get caught out alone. Having other crewmates carry some of the burden lets you learn the game in your own time and gain experience just by following them around and seeing what they do.
>>
>>465559
Can't you use the ingame online with the cracked version? That's what I was asking.
Also just turn the beacon on like the other anon said.
>>
>>465466
This upcoming saturday, going to continue the campaign this time.
B there, or B gay.
>>
>>465697
If you really wanna play solo(and you're just getting started), here's my advice.
Download some better subs from the workshop. The Blue Guppy is perfect for a beginner since it has a bit of everything, is very compact, and quick to move around in. It's also cheap, so you can have more money to start with. It's also well balanced design-wise, so your reactor isn't likely to catch on fire, junction boxes aren't likely to break, and you can cruise at about 30 klicks without upgrades. It can't pull off deep diving, but you should upgrade to a deep dive sub down the line.
Start the game by running to your reactor and shutting it off. No sense burning fuel if you don't need to. Then go explore the base you start at. Check trash cans for free shit, talk to the people with the white text boxes near them for missions. They may have more than one mission if the icon is still there. Go check all the people with icons to see what they are.
Look for the person who let's you hire on more crew. Hire on another engineer or electrician, and hire another of the other kind once you get more money. Bigger crew is better. Having one person just run the reactor and one on each gun makes for very smooth traveling. Having spares around to do repairs, patching, and put out fires is very helpful.
Buy extra fuel rods and coilgun ammo, you'll be using it soon enough. Medical supplies like Tonic Water and Opium are useful as well. Take on missions against swarms or Hammerheads. Try to avoid getting enemies in your blind spot where the AI can't shoot. Transporting VIP's is also good money. Avoid transporting Prisoners and going after Nests.
Cont in next post.
>>
>>465724
Once you feel ready to upgrade to turning beacons on and salvaging wrecks, you need to be familiar with working outside the sub. You need the pressure suit, spare O2 tanks, a flashlight with spare batteries, and preferably a portable sonar and personal scooter. If doing a beacon, you'll need a fuel rod. If doing a wreck, you'll need a crowbar. It's also smart to bring along a weapon in case something comes along while you're outside. Either way, tell the AI to man the guns while you are outside, or you'll come back to a sunk sub 80% of the time.
Beacons are easy money. Park nearby, swim to the top of the structure, press the button to gain entry. Locate the reactor, load the rod, turn on, set to auto. Locate the control panel, turn sonar to Active. Harvest anything and everything you want from the outpost. I recommend grabbing the O2 tanks in the airlock and any spare welders/cutters in the reactor room. There's no enemies in beacon outposts, but you never know what might show up while you're busy inside.
Wrecks are more complicated, and can be more dangerous if there's husks or whatever inside. They can also be infected with some monster thing that pulls you in and blows your ship up. Bring extra ammo, and approach carefully. Use the crowbar to force doors open to get inside. Once you find a corpse, grab the Shipwreck ID Card off of them so you don't have to force every door open. Keep checking lockers and cabinets until you find a Logbook, and feel free to grab anything else you want. If you encounter hostiles and don't have armor and an SMG, you'll probably die if you stand and fight, so run back to your ship. If the guns are manned, the AI can cover your retreat and probably kill the attackers. Just be careful they don't blow your head off trying to hit the enemy.

This is far from everything, but it should help you get started.
>>
>>465724
>>465729
I should mention, get used to running to the reactor and shutting it off after docking. Otherwise you'll just burn fuel or have your sub break down while in dock.
>>
>>465722
What time?
>>
Are there any good mod subs that come with a drone? I'm interested in the idea of a drone but don't like either of the default subs that have one.
>>
>>465720
>Can't you use the ingame online with the cracked version?
Nope i download it from igg games though

>just turn the beacon on like the other anon said.
Yeah it works now





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