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Rise and shine losers

Time to see what the chinks got up to at 4am
>>
>>428570
Fuck KGG
Fuck clan man
Fuck jannies
>>
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It's just as I feared, neither side can take ground beyond middle regions due to logi backlines being too far.
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>>428575

>KGG

Even now as we speak KGG is building yet another Maginot bb away from the front. A monster that will suck time and components from the actual front in Endless. I do not know why the french love building massive bases, they must know how much of a stereotype that is.
>>
>>428578
This stalemate is boring as hell
>>
I wonder who will have Jade Cope today. Literally let's just nuke it so we can play the game again.
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>>428578
>>428593
Add refineries to Jade Cove/Abandoned Ward/Saltbrook Channel. There, the game is fixed. Well, maybe not fixed, but in a better state to prevent this perpetual stalemate. It feels like the only real solution at this point is clannies managing to nuke enemy logi hubs and starve them to death, but how the fuck they would pull that off when nobody can get past the middle is beyond me.

>mfw not even tanks could end the stalemate
>>
>>428582
>colonials go around it
>shocked_pikachu.jpg
>>
>>428601

What's worse is that every technology has just made the game experience abysmal for the poor bloody infantry. So we're stuck fighting the same battles, but now arty fucks you at random, or a tank ruins your flank.
>>
>>428601
Back when middle regions actually had value, people complained about "steamrolling" due to early territory leads that led to fast wars. The current state of affairs is just a direct result of the devs responding to the playerbase.
>>
Collies seem to have the right idea, focus on the sides since that's the fastest way to take a logi hub. Wardens keep slamming their heads down the middle for the meme regions that offer zero benefit and basically kicks their own logi in the balls trying to supply them.
>>
>>428670
>Scarcity update makes it absolute cancer to build and arm a tank, but leads to reasonable limits on how much armor is deployed
>"nooo, we want to be able to play with tanks! How are the noobs going to learn how to play with armor!"
>Tanks costs reduced across the board, standard shells use emats instead of hemats
>"nooo, tank spam is making infantry irrelevant!"
>>
The thing that killed this game for me is the bridge meta. How this war is going:

>fight over a bridge. both sides build bunker bases on either side.
>stalemates
>can't build arty with a CV anymore, gated behind logi autism
>first team to get arty wins the stalemate because its a cascading effect

old foxhole was more fun, you didn't need a flatbed and tons of coordination just to run arty, maybe 1-2 people per piece and the fights moved a lot quicker than they do now. 100% sure this is whats ruining this game
>>
>>428691
The ones asking for increased scarcity are in the wrong. What we need is an even bigger field AT gun that needs a loader and has basic arty protection.
>>
>>428710
>first team to get arty wins the stalemate because its a cascading effect
God I wish that were true
>>
>>428715
Sorry let me correct my post:

>first team to get arty gains a slight advantage until the tanks arrive and then we do it all over again

Just spent an hour building a base that never got arty and it was wiped in 30 seconds of storm cannon. Guess I'm waiting til they fix this shit
>>
It's mindboggling the devs didn't delay the update to add a crane and stockpile upgrade for BBs so supplying with flatbeds isn't complete aids. And they couldn't even be fucked to make flatbeds cost BMATs.
>>
Nothing makes me seethe more than seeing concrete base decay because the clannies didn't want to maintain it after the niggers funnelled all those fucking components into it.
>>
>>428717
I agree, storm cannons have been aids for a while ruining everyone's sand castles and cucking every FOB that is fairly close to the front lines making ME walk for more than 1 minute to shoot someone
Maybe storm cannon tech should be much harder to get? Like the tier before nukes or gun has to be built and flatbeded to site and craned into position
>>
>>428723
Loading and firing should be more time consuming, maybe require a crane to load each shell?
>>
>>428712
Or you could just add inaccuracy to tanks so that tank destroyers can't reliably kill infantry with AP shells.

>>428723
Storm cannons are just totally fucked.
Slow firing long range artillery is supposed to be an offensive weapon, but devs made it tied to bunkers in this weird defensive role.
Defensive arty doesn't need that much range.
>>
>>428717
That's storm cannons not arty. Storm cannons are unadultered cancer because the only counterplay is a storm cannon of your own. Arty is strong but very much can be fought back against with something other than just hammers and bmats for hours on end.

>>428723
IMO the storm cannons should just not exist. The biggest problem is the range is absolutely fucking bonkers. If they want to keep arty as part of a BB they can add better ways to integrate the non-SC guns that already exist (the circle trench is awkward) or just add a new piece that acts closer to a mortar house. The big thing is to keep the stats in line with other arty pieces instead of being some giganigga gun. Like if you could make a 2x2 bunker have a gun on top with ~125m range and shoots 120mm shells at a reasonable rate, with the gunner/loaders inside and having the use of an ammo room that can pull from the BB directly, you'd have a great arty piece and a significant defender's advantage. You don't need to go full retard with SCs.
Also AI in its current form is fucking stupid, and way too strong which is part of the reason why arty is seems so strong. In reality infantry is just unbelievably cucked and useless until satchels are unlocked because like three T2 rifle garrisons in a group with AI turned on are nearly impossible for infantry to destroy. AI needs to have a serious look taken at it. It's needed for low pop/backlines, but it's too strong on the front lines and a valid strat is often just spamming buildings rather than fighting yourself. IDK what the solution is, but lowering fire rates, making suppression much easier, making it cost some sort of supply--something needs to be done.
>>
>>428751
There's tons of suggestions that have been made by the community over the years, the devs are just deaf or they're too hard to implement. First one that comes to mind is that when a defense takes damage, it enters a state in which it repairs more slowly or can't be repaired at all.
>>
>>428690
? Wardens are breaking into westage sometimes, wait until its an ops and you will see both westgate and fishermans get smacked. only problem is godscrofts but collie scs in tempest can't reach it.Collies in the middle will never push and its a matter of time before umbral cracks up to the bulwark, same as loch more
>>
>copelonials losing again
OH NO NO NO NO NO HAHAHAHAHA
>>
>>428690
Wardens have control of JC and Feirmor TC is t2 (t1 for w while). There are several bb in loch mor and westgate that easily go through a fuck ton of gs and bs daily never mind the components needed to make them. Literally the only thing that is stopping a warden victory is the sheer incompetence from clannie trannies
>>
>>428751
It's so blatantly obvious SC's were intended to be put on raids, from the historical reference of railway cannons to the more mobile and offensive strategies that were intended. Ig the shotgun marriage between SC's and bunkers had to happen when trains weren't a thing but if they don't change it for the train update I'll go firebomb their offices

Just reduce the rate of fire so one cannon can't saturate an entire region, and make it a final tech or whatever and boom presto
>>
>>428834
*trains not raids fuck
>>
Anyone used the clancy cinder yet? I haven't seen any yet
>>
>>428853
I used it in devbranch, its basically a slightly longer range slightly higher damage loughcaster, I would rather use the loughcaster than the cinder
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>>428866
>I would rather use the loughcaster than the cinder
Why? What's the downside, besides less supply?
>>
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>Borders have barely moved in three weeks
>Any gains are usually reversed in a day
When this war started, it was fun as fuck, but it's just turning into a slog now, because nothing gets any real results
>>
>>428751
They should bring back smoke grenades and allow mortars and artillery to suppress as they do irl
>>
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>collies lose Feirmor, again
>Next to fall is umbral and or endless shore
>After that its either tempest or fishermans
I am going to go on a long shot that tempest is going to fall soon
>>
>>428928
Nothing is over in fish until Eidolo is taken. Collies have the most bias terrain in the entire game around Oceanwatch. Might as well consider it another bridge fight.
>>
>>428925
Smoke grenades are just broken. If the AI shot into them it might be workable but smoke grenades on the backline are retardedly OP.
Arty+mortar suppressing them might be a good start, but the issue I think is that your infantry would run on top of the bunker and you'd have to stop the barrage or kill them then the AI just shoots them. Maybe if there's a box or something inside that the infantry can shoot to disable the AI until it's repaired. So you could arty the infantry in, they swarm the trenches and shoot the boxes, then you can hold arty fire while the infantry continue fighting without fear of AI unless they're pushed out.
>>
>>428941
>If the AI shot into them
Literally the only reason people used smokes. Are you dense?
>>
>>428941
>Smoke grenades are just broken.
bunkerfag hands wrote this
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>>428921
It's very hard to hold land during late game when defences are near useless.
>>
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>>428941
>Arty+mortar suppressing them might be a good start, but the issue I think is that your infantry would run on top of the bunker and you'd have to stop the barrage or kill them then the AI just shoots them.
or just allow the suppression to cool down slower
>Maybe if there's a box or something inside that the infantry can shoot to disable the AI until it's repaired
They're suppose to be "manned" AI.

Close Combat as nailed AI suppression. Not only did the AI get suppressed it also would also become panicked, cowardly or even rout. This was also be influenced by supply, injuries and weapon jams.
>>
>>428942
What? Smokes let you satchel rush entire bases because the AI couldn't see you and wouldn't spam into it.

>>428945
Like it or not bases and bunkers are important. A group of 5-10 people being able to, uncontested, demolish entire chokepoint fortifications means that the war would be insanely swingy, with whoever won the frontline temporarily almost instantly winning the game, since there's no feasible way to stop the immediate flow of troops onto your side of the map. The concept is the same as bridges; while they can get stale and be unfun to fight, they are crucial to the health of the game as a whole.

>>428952
It would probably be ideal to just stick an NPC or two in there that can be killed and would have to respawn and run back, being vulnerable en route. However the devs are probably already very aware they're treading thin ice with the AI and their advertising so they won't go that route, too many legal issues.
>>
>>428941
smoke would be good if it only affected ai. old smokes worked like bushes, so your aim line would never lock onto players to consistently drop them. led to shit where you had people spamming smoke to the point where no one could see anything and then running at defenses with satchels.
>>
>>428955
>It would probably be ideal to just stick an NPC or two in there that can be killed and would have to respawn and run back, being vulnerable en route.
That would be too much for he server, having it connected to a base should be good enough and they could revive in it, how fast they revived could also depend on bunker upgrades. Upgrades and supplies could also determines fire rate, weapon jams, and healing. I would keep them immune to gas though.
>>
smokes will never exist again so satcheling, unless done in a coordinated effort with suppressed defenses, will never be the same.
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>>428955
>A group of 5-10 people being able to, uncontested, demolish entire chokepoint fortifications
WHOA, YOU MEAN LIKE USING TANKS UNCONTESTED TO DEMOLISH FORTIFICATIONS? WE SHOULD REMOVE TANKS! AND ARTILLERY TOO! If you ignore said defenses, why shouldn't enemy players be allowed to destroy it? The only reason you hate smokes was it enabled randoms to actually utilize satchels against your precious backline autism bunkers. I swear you clannie trannies are the most brain damaged niggers in existence.
>>
I keep trying roles but I’m bad at all of them
>>
>>428995
They should add border tier decay to regions with little to no combat. Only contested maps should be free of it.
>>
>>428999
Have you tried setting your game too Wumbo?
>>
>>428999
It's not possible to be a bad medic.
>>
>Loch has an SC eating a stupid amount of GS
>barely gets used
>will probably be destroyed tonight
Fucking clannies
>>
>>428995
I'm not in a clan and never built a base and don't understand what you're even seething about
Bunkers can have AT and howies too you know
The reason for AI is that nobody wants to sit at bases waiting for someone to maybe come attack it 1% of the time, and without it the amount of damage that can be done before a QRF gets there is ludicrious
Without backline bases at all whoever wins the frontline nearly instantly wins the war so there's no point in even having backline regions

>>429009
So what happens when you move from the frontline hex to the one beyond it? How are you supposed to make bases when suddenly you're being swarmed by hordes of enemies? The fact of the matter is that'd just make things worse because backline bases are still important enough that people would just repair through the decay and the amount of supplies making it to the front would dwindle to almost nothing.
>>
>>429017
>Concrete bases managed by idiots who surround them with wire tripling the GS consumption
>More than 2 weeks in, somehow still haven't teched howitzer garrison
>One of the bases literally razed with gunboats and reset
>Can't even rebuild the area properly because of the concrete trenches shitting up the terrain
There's incompentent clannies, and then there's INCOMPETENT clannies
>>
>>429009
Sounds pretty retarded.
>Every garrison house in every town decays eats up more GS, or decays to death
>Can't see partisans because every watchtower decays in 3 hours, logi doesn't want to move
>Setting up observation bunker bases or defense around resource fields is even more aids
>>
>>429024
Garrison houses don't decay.
>>
>>428999
join the navy
>>
Is it even possible for the devs to up the player count on an individual hex or are we doomed to 90-120 players per hex forever because of the game engine?
>>
>>429024
>Every garrison house in every town decays eats up more GS, or decays to death
Those do not decay
>Can't see partisans because every watchtower decays in 3 hours
They could make an exception for towers then.
>logi doesn't want to move
Then they are pussies and their team loses. Maybe convoy escorts should be a thing.
>Setting up observation bunker bases or defense around resource fields is even more aids
Control the front line so they don't break through?
>>
>>429019
>So what happens when you move from the frontline hex to the one beyond it?
Proximity to a hostile hex could diminish decay. It also works both ways. So the answer is attack instead of the forever stalemate.
>>
>>428873
There is none; it has more range, equal damage and encumbrance, faster aim recovery and a faster firing rate. Though it does take 20 or 40 more bmats for a crate of 20, I guess.
>>
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>>429024
>clannie tranny doesn't know basic shit like ghouses not decaying

These are the retards that screeched until smokes got removed. Let that sink in folks.
>>
Notice how the clanny complained about smoke+satchel being used to destroy stuff uncontested but disappeared entirely when someone asked about tanks destroying stuff uncontested.
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>>429046
nta, but it's a lot harder for tanks to PVE well designed bunkers, and people did complain about them when they could (ballista). Smoke+satchel completely neuters AI defenses in a way that is just much more cancer than suppression+satchel.
>>
>>429048
Ballistas still roll through bunkers uncontested.
>>
>>429054
Both factions have developed anti-chieftain and anti-ballista bunkers to defend against 250mm rush, but the point is that there's a lot more cost invenstment and risk involved, whereas smokes get you in super easilty. Honestly, even without smoke you can pve the hell out of concrete by suppressing rifle garrisons while your demo teams go in, it's just that smokes make it even more braindead and let you pull off satchel rushes even when there are players defending the concrete.
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>>429055
>defenses against 250mm rush involve giant concrete bunkers that take weeks to set up, stock, maintain, and protect while developing
>defenses against smoke+satchel involve placing a line of barbed wire

Haha yeah man smoke+satchel is so broken and unstoppable compared to 250mm rushes which have never been abused.
>>
>>429057
Wire or tank traps don't matter in pure pve with smokes because you can smoke in, wrench it, then satchel. When fighting against actual players you smoke in, wrench (or hydra's whisper if you're feeling extra fancy), then send your wave of satchels. Of course, we've never had the new wire and smokes in the same war, so maybe wire will be slightly more effective, but based on the coordinated satchel rushes I've seen, I really don't think it would change anything. Again, the biggest benefit of smoke satchel is that you can just send wave after wave and it's cheap.
>>
>>429081
When fighting against actual players you'd be sprayed down before you could wrench anything. Thanks for proving you've never left your backline autism bunker tranny.
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>>429085
I don't have any screenshots or recordings to show all the times I've seen people wrench wire while hiding from enemies in smoke, not to mention how the game has changed since smoke was removed and wire is faster to set up, so all I have for you is
>trust me bro
but even then, there's the hydra's whisper, so you wouldn't even need to use a wrench.
>>
Do you need a mic for this game?
>>
>both east and west fronts are utterly stalemated by epic bridge gameplay
I hope they rework this shit.
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>>428955
>The concept is the same as bridges; while they can get stale and be unfun to fight, they are crucial to the health of the game as a whole.
ITS A WAR. ONE SIDE IS SUPPOSED TO WIN. THE GAME IS 'HEALTHY' YOU THINK WHEN THERE ARE 20+ DAY WARS?
>>
>>429127
Not essential but you get a far livelier experience for it. Without mic you can't really coordinate on the fly. Community is nice. I've never been attacked for any failings.
>>
>>429127
Are you doing a job which requires you to coordinate with your teammates, like tank crews? Then yes, it would be a good idea. Doing backline work? Not necessarily.
>>
>>429132
Personally I like wars to last about a month, although the current way the tech tree works doesn't play out quite right. I like having a few days at each notable tech.
If you want a zoomer game where you can have a winner within 20 minutes there are plenty of options.

>>429127
It's a lot more important to listen to others than to speak, but a mic certainly helps. Or you can play logi and it's completely useless.

>>429129
How would they go about fixing it?
>>
>>429182
Automated tech was perfect in terms of giving each new weapon/vehicle a window to shine, and players would hype up the next tech because you could actually see it progressing in real time instead of watching a dead tech tree for a week straight before clannies blow through 4 different tiers in 20 minutes.
>>
COLLIES ON SUICIDE WATCH
>>
after being an argentard for so long, how do I get gud at the loughcaster?
and is it low-caster or loff-caster?
>>
>>429299
It's lowcaster. Argentir is better for run and gun with shorter range and faster fire rate, while loughcaster is better for digging in and locking an area down. Loughcaster is better for slow pushes, while argentir is better for storming trenches and partisan stuff.
>>
>>429305
>storming trenches and partisan stuff.
damn, that’s the kind of shit I really enjoy
what should I use on blue team before I can get my hands on a captured argenti?
>>
Now that collies lost, when's DH?
>>
>>429317
Well the sampo auto rifle is ridiculously good right now so just use that. Only downside is that you can't fix a bayonet to it
>>
>>429334
I probably get the most kills out of any weapon with the bayonet in trenches, so I’m reluctant to give it up
I’ll give the sampo a spin though, thanks for the suggestion
>>
>>429317
The post you replied to was referring to the start of the war when they're the only weapons unlocked. Currently wardens have the storm rifle which is the best of both worlds with selective fire modes, whereas collies have the dusk which is basically a pocket LMG.
>>
>>429317
Sampo, as the other anon said. Just be careful with ammo consumption. Fiddler MSG is also fun at close ranges. For both of those guns, remember that tap fire is your friend. We also have the Blakerow, which is just an argenti with 15 shots and a bit less damage, don't know if its been teched yet.
>>
>>429412
>vehicle tech gets to loop and get another pass at choices
>infantry tech doesn't because nukes are tied to the last tier so devs make it take forever for the first loop to complete
It's amazing just how fucking awful the tech system is.
>>
>>429415
It wasn't bad when it was automated. Everything got teched before nukes.
>>
>>429415
>devs
No, this is the techfags in a retarded Mexican standoff.
>>
>>429317
A captured dusk
Jokes aside, it's good to familiarize yourself with the loughcaster and fiddler. SMGs tend to also be ok for trench storming and are great for partisans.
>>
Going warden next war. Fucking collies are suffering.
>>
>>429486
Warden weapons terrain and vehicles are all objectively better but I only get TK'd ~once a week on collies and when I played Warden it was at least three times a week plus there's the faggot chat so you have to disable it.
It's just not worth it to me, even though the devs clearly don't want anyone to play collie.
>>
>>429486
Was going to say that both sides suffer, but then I checked the map and saw that the tempest island situation has been returned to what it was a week ago.
What happened?
>>
>>429412
>>429471
I’ll try to get some practice with the SMG
As I said in another post itt, I’ve used the Loughcaster some but still suck with it, I end up using it as a spear more than a gun. Any tips for using it in situations where it’s not ideal? Run?
>>
>>429490
Streamer stopped playing.
>>
>>429486
Unless you have something in your violation log we don't want your pansy ass
>>
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>>429524
Too bad.
>>
How are you supposed to aim when fighting trench to trench?, if I put my cursor right over the enemy my rounds hit the ground between us and anywhere else they just miss completely, there are no obstacles and I have stabilized my aim completely yet still can't hit shit.
>>
>>429527
The fickle faggot flip floper. Wanted by no one.
>>
>>429528
Figure it out dumbass its not hard. You are most likely going to suck t this game forever if you have to ask that.
>>
>>429499
Stick to cover and calmly line up your shots, if you are in the open crouch for the aim bonus (you cam also sprint out of crouch). DO NOT let collie close the distance!
>but anon its night!
Dig in or grab a fiddler.
>>
>>429528
It's really fucking scuffed; you have to target the bottom of the trench behind them
>>
>>429528
Fire enough times and recoil might hit them. A better way is to grab a couple buddies and saturate their trench line with grebades, then rush to take it.
>>
>>429466
Explain
>>
>>429538
Long story short:
>Chinese scrappers give uneven tech advantage to colonials
>devs quietly implement system that nerds the amount of tmats that spawn+amount of research that submitting them earns based on time of day, faction pop, how far ahead the enemy faction tech is, ect
>Warden autists notice this, use knowledge to abuse system to gain advantage by submitting at the right time.
>after a while, colonials notice, do they same
>now neither side wants to tech first, for fear of giving the other the advantage
>stagnation
Questions?
>>
>>429598
>Questions?
are the developers retarded?
>>
>>429613
Not him but if you look at literally every change the devs make the answer is a resounding yes. The game is entirely carried by its premise, despite the dev's consistent attempts to kill it.
>>
>>429613
No, just a very special brand of autistic. Its fairly difficult to describe. Imagine your are a scientist who has come up with a Hypothesis. The next steps are, naturally, testing, analysis, and concision. But you are a big brain genius who doesn't need faggoty ass experimentation, you already KNOW what the conclusion is going to be, buuut you don't get paid unless you do your work. So you set about setting up the experiment and start taking notes and-
Wait. Hold on. These results are NOTHING like what you predicted! Seething and Copeing, you begin making excuses, saying you didn't do it right, blaming the faulty test subjects. You then begin fucking with the test, trying to get them results to match your original conclusion (for how could YOU be wrong?).
>>
>moving up with a squad
>one guy comes out of nowhere with a bayonet
>runs around in circles dodging everything then 1 hits everybody
>>
>>429613
Yes and as soon as we move from Unreal 4 somebody with a big brain like the Hell let Loose or SQUAD devs will make Foxhole but first person and learn from all of Foxhole's mistakes and there will be no reason to play Foxhole ever again.
>>
>>429528
Your crosshair is not a crosshair where your bullets will go. It's a targetting crosshair. The white dot below your crosshair says where your bullets will land. For example, you have to actually mouse over someone's head if only their head is exposed fighting trench to trench. If the white dot is not physically on them and your crosshair isn't red, the shot won't hit.

>>429531
You are a stupid nigger, this game's shooting mechanics are unlike any other shooter and it's worth explaining to new people
>>
>>429527
>>429529
Zoomie learned about this game from summ1t and now is going to join the 'winning' team after 1 war. Wait until the collies are on a winstreak, he'll bail. Pubs are irrelevant in this game anyway and if you flip flop no clan is going to want you.
>>
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>>429733
Why would I want to be in a clan to begin with? Go back to discord niggerfaggot.
>>
>>429757
Join a clan so you can get free shit, I'm in a clan and haven't had to work to get a tank in months
>>
>>429793
Go back to discord. Posthaste.
>>
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The only based players in this game are neutrals. Loyalists get the rope.
>>
I gained some respect for collie tankers last night. I was driving in thunderfoot, pushing an undefended road with a tank line against a few collie tanks. One of ours got caught out, tracked and destroyed. Noobs panicked and pulled back. Tank destroyer and I slowed down to cover the retreat. Suddenly an mpt bumrushed out of the woods and blocked my way out. The tank destroyer was piloted by a wo2 so it was over. Td panicked hardcore and blocked me in completely for no reason. Whoever did that flank is too cool to be a colonial. I don't expect anything better than a 10 k/d bayo charge from the average collie.
>>
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>>429817
Last night as a collie I snuck up on a couple warden tanks and threw white ash on their tracks at the perfect timing for our tanks to move up and kill them. I love doing that shit, bushes and foxholes should terrify tanks but they always let me walk up on them, especially at night where their vision is gimped
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>>429798
I'm not even in their discord, I just get free shit at their expense, coon
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>tfw heartlands almost got night capped
Why the fuck do collies autismos build elaborate fuckhuge bb bases in dumb ass places like westgate
If i were a collie I would call out these dumb niggers for making these waste of resources
Like all wardens have to do is wait while those bases would chew through hundreds of bsups/gsups that coyld be used to make actual weapons
I remember on the warden comeback war some redditor was boasting that he made some serious autism fort in westgate that went through like 200 gsups hourly and wardens just went aeound and nuked heartlands
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>>429876
>If i were a collie I would call out these dumb niggers for making these waste of resources
i've tried but they don't listen. we need smoke grenades again so these fucking idiots actually contribute to the frontline instead of trying ot make THE MOST EPIC BASE EVER that only logi drivers will see 5% of while driving past them and having to press E to open the gates every time (fuck you bunkertrannies). Bunkerbases in the backline are so fucking bad for the game, why do these autistic freaks treat them like guild halls?
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>>429878
Clannies never listen because they are less than subhuman but it is important to build at least SOME backline bbs to fall back too. What I dont get why build these monstrosities in retarded places like Westgate? Had wardens taken heartlands they would threaten two logi hubs (i think)
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>>429876
BS/GS only uses BMATs, which is basically nothing. Complain about the components used instead.
>>429878
These autists literally can't all support the front, there's not enough room. So what do you think is going to happen when a group of builders want to build a base but are unable to on the front?
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>>429886
The funniest shit is the east of Westgate is completely undefended. The BB you're speaking of is impossible to defend properly, it's a nightmare to navigate for us. It's a complete fucking mess.
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>>429892
Im thinking the east westgate doesnt have a ton of defenses now due to warden blitz last night. I didnt bother with westgate because i was having fun dropping collie niggers heartlands
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I've got almost 500 rmats in a refinery how should I use them when I get off work tonight?
t. Shard 2 Warden
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>>429909
If you got a buddy, consider making a crate of tanks for the next day or just build a tank and go relieve some clannie base of their 40/68mm shells
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>>429909
why would you use shard 2?
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>>429876
the entire collie backline is open fields unlike warden mountains and needs at least some bunkers to funnel the wardens elsewhere or force them to grind through it. if the autism bunkers in westgate weren't built the wardens would be in longstone right now.
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>>429733
Doubling down on the switch. See you in the trenches next war anon.
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>>429917
Based, I'm a neutral chad too.
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>>429917
So you switch when your team loses? What if you get stuck in a cycle of only joining the losing team?
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>>429930
you cannot explain logic to idiots. you cant dissuade them. no wisdom enters their minds unadulterated
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>>429930
>>429936
>noooooooooooo you can't switch sides
>why won't he listen to my logic, f-fucking idiot
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>800 rmat stockpile just expired while my computer was being repaired
hope one of you's got it, rather than adding another 3 tanks to some retarded clan operation
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>>429690
Bayonets should probably get nerfed DESU. It's funny at first but after a while just annoying as either side; it's clearly too difficult to shoot with top down in that close range so some kind of non-punch non-bayonet melee needs to be added. It doesn't need to be a one-shot but then you wouldn't be just completely fucking defenseless.

>>429876
Like the other anon mentioned all Collie backlines are open plains. It's nearly impossible to create proper defenses; the backline map heavily favors Wardens defensively. The Collie 'advantage' is that they can fortify stolen Warden ground more effectively, but it's negated entirely by SCs. The openness is how they could take that much so quickly but also lose it all so quickly. If SCs were removed the map would actually be fine, asymmetric but not just imbalanced.
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post yfw ash fields finally gets taken
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Can the wardens please win already, I don't want my first Dead Harvest to be skipped over
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>>429997
They already said they're not doing events anymore because they hate the playerbase.
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>>429997
you're not missing much desu. the very first dead harvest with the collies/wardens teaming up was nice, the rest have been mediocre and downright awful though.
>wardens vs collies vs zombies just ended up in loyalists feeding loyalist zombies then bargeing the upgraded zombies to the backlines where they couldn't be stopped
>3rd dead harvest was just boring wardens vs collies with zombies and mechs, but was during peak ASSymetry so the wardens rolled the collies in a few days before mechs were even unlocked. devs decide to add mechs to the next war so people would get to play with them, but wardens just waited until they unlocked their mechs before finishing off the collies again, collies never even got to unlock their own mechs

>>429999
It's surprising how decent foxhole turned out despite the awful devs.
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>>429999
Fuck, really? Where did they say this?
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>>430002
It's not even the developers' faults. They don't get to decide what direction the game goes in. All the developers do is get told what to write and they write it. They're probably all contractors anyway except for a few guys.
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>>429692
Foxhole can't work in first person, a single high skill player could have too much of an impact on a battle
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>>429692

>>430035
This, plus Foxhole can get away with some things that first person games can't because it doesn't have to render as much in.
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>>429815
I just like the basic rifle one side gets more than the other, and I'm a basic rifle man
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give it to me straight, how many times do I have to shoot a logi truck to disable it?
just had one blow past a partizan roadblock we set it up
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>>430058
15
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>>430058
Wardens have a special truck that can run blockades
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>>430077
More specifically, it has more hp than usual. Colonials have a truck that can speed boost.
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I've been playing since 2017 and I can contend that I like shard 2 way more. Much more comfy and I can dunk on all the clueless ptes I'm up against.
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>>430095
It doesn't have any more health, it just has a lower disable percentage. Its like 65% instead of 80.
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>>430100
It has 1000 hp instead of 900 from the datamine, but you're right about the lower disable too.
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Just found out a clan thinks ive been griefing them for a month when I've been uninstalled the whole time.
Based schizos
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Do the colonials usually get their shit pushed in this hard?
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>>430132
Yes as Colonials are terrible. They only ever win if devs are feeding them OP vehicles and guns
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>>430132
The war has been going on for weeks, and its mostly the tryhards and newbies who just picked up the game left. I bet you cam guess which side has more of what.
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>>430185
>>430175
I thought collies had the advantage if the war went long?
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>>430190
The break that the collies took last war was too effective, so they're still sleepy :(
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I wish all wardens a horrible time of gameplay sitting in world queues.
>>
>shard 2 chad
>never have to wait in queue
>if you fuck up it doesn’t matter because it’s not the real war
>very few clannies
>plenty of noobs to rally into autistic assaults
it really is the best
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>>430190
Collies seething and coping so they're quitting
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Did the techtards allow satchels to be teched yet?
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>>430272
Not for another 2 weeks.
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>>430280
Why are those fags even doing this?
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For the drivers and gunners out there:

>Colonial
https://docs.google.com/forms/d/e/1FAIpQLSeIWt7OD_j3g3evv_q8OGPxQdeNnkXHq4yBn-XTymH62Tr75w/viewform?usp=sf_link

>Warden
https://docs.google.com/forms/d/e/1FAIpQLSfKWXwmXVQifB5NlA7M9_B8NI2KPTxB-9z8T3tSRaGM2_axJg/viewform?usp=sf_link
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>>430299
Are you fucking serious with this shit?
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>>430225
I wish it had a smaller map like the old island map
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I haven't played since like war 70 I think. How's it going? /v/ermin exist again or they gone?
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>>430337
/v/ermin is still dead. There was an attempt to revive it but they Wardens had become (and still very much are) infested with faggots and trannies, so instead of all of us leaning towards one faction we're pretty split between the diehard wardens and those who couldn't take the borderline fag ERP that goes on in the chat and switched to collie.
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>>430299
Kinda hard to pick tiers on these, the HAC for instance is a pretty good idea to make, until the second that ANYTHING ELSE that uses 40mm is teched, at which point it becomes lower than 'suicidal logi' tier.
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How do you even join a clan? I tried because I want to do artillery after a few days of posting in world chat I haven't gotten a single tell.
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>>430363
ask any clannie in person about joining, they will gleefully send you a discord link and your grooming can begin
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>>430382
But I don't want to join random clans only the ones pertinent to my interests. Also I don't want to use a third party program.
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>>430337
They came back briefly, realized the game was still shit, and then left to play better vidya game.
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>>430398
Unfortunately Discord seems to be the only way zoomers can communicate with each other, don't ask me why
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>collies being this demoralized
>losing to faggots
COLLIES ON SUICIDE WATCH
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>>430448
So much for that huge BB.
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>>428955
>while they can get stale and be unfun

no bitch the entire point of a video game is fun, if it's not fun, you think of something fucking else. How fucking much do you play this game?
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>add more regions
>extends drive times
>factions still give up around the same time
>the painful victory grind was made worse for no reason
What a waste of fucking time.
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>>429531
hahaha this games combat mechanics are utter shit dude, and you're fucking retarded for defending them
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>>430454
"We want the entire world to be player-driven. Also, players are not allowed to construct refineries because reasons.
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>>430463
You used to be able to, it was tedious as fuck though.
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>>430341
what do you mean, larping as a twisted homosexual degenerate is central to warden experience
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>>430466
Better than not being able to period. The logi drive is fucking bullshit for the winning team.
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>>429930
>>429936

Oh my this game actually has faction loyalists, enjoy seeing my glorious golden ass on both sides as well morons

>>429996
The stupid fucking particles in the sky make me twitchy, feels like I'm constantly getting grenades thrown at me at night

>>430035
>there are high skilled players in video games therefore we can't have fun video games

hahahah k
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>>430341
Everyone who cried about the Warden vermin notsees went Collie in an attempt to get people to join their faggot clan. Both sides have faggots wanting to ban you for saying nigger but more so in collie.


A reminder if you have nothing in your violation log you were never a vermin and in most cases just a larping trannie faggot
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>>430485
>Oh my this game actually has faction loyalists, enjoy seeing my glorious golden ass on both sides as well morons
Yeah its called making comrades and seeing familiar faces on the battlefield. Did you make any friends anon?
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>>430576
>A reminder if you have nothing in your violation log you were never a vermin and in most cases just a larping trannie faggot
Everyone got various banns at the end of 70, some more than other due to peaceful windmills.
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>>430577
>DO NOT SWITCH SIDES
>ARE YOU MAD?
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>>430577
Sure have, brought some with me too. I enjoy being the underdog though and since both factions have unique gear I see no reason not to play them both. I'll probably pick whichever faction loses the previous war from here on out. You wanna pubstomp that's cool but I like a challenge and I'm not wearing any flags. Are your friends not willing to play with you if it means a different color?
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>>430593
>I enjoy being the underdog though
Cope
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>>429732
>finally manage to find the one small spot to aim at that lets me get a shot on their head
>it still always misses
This fucking game.
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>>430576
>Both sides have faggots wanting to ban you for saying nigger but more so in collie.
This hasnt been true for months, Wardens freebase black market horse estrogen en masse now
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>>430576
imagine trying to fit in with this
touch grass
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Was about to pick up this game. Will I be okay as a solo player?
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>>430689
I only really play solo. Talking to people around you during fighting can be helpful but you can do whatever solo.
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>>430650
>touch grass
I found that for some reason the only people who ever say this are actual discord trannies who don't ever go outside either and just do retarded internet drama all day. Weird.
>t. nta
>t. lives at beach, goes swimming in ocean, dwi 41%er
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>>430708
rent free
touch grass

>>430689
Yeah, most people are okay. There are some hyper austic "don't touch my perfectly-organized stuff" people, but for the most part they can be safely ignored.
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I wish you could call in a plane or something to air drop supplies. Who in their right minds wants to play truck driver simulator.
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>>430789
1. That would be "tAKeInG OuT plAYeR AgENcY!", which to these devs is tantamount to heresy
2. Eurotruck Simulator is a very successful franchise, people that enjoy driving along delivery routes repeatedly DO exist.
3. airdrops would make surrounding a base to cut off supplies pointless
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>>430689
Yes, though a lot of things in this game are "soft locked" behind player coordination. By that I mean there is only so much you can do by yourself without at least talking with your teammates.
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>>430806
It wouldn't even need to take out player agency. just build a plane, pack it with supplies and then drop a fucking waypoint on the map where you want it to go. It could be an unlockable late game tech for when supply lines get long as fuck and autistic.
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>>430789
>>430806
Unironically LOVE me ETS2. It's nice cruising around, picking stuff up, and taking it to where it needs to go. There's some nice puzzle-like moments where you have to figure out how to maneuver with the trailers (especially reversing in tight spaces or like in picrel with double-trailers). Throwing on an audiobook or the radio is cool; there's even internet radio from around the world you can play in-game. It's fun listening to the morning sports and weather from some local station in the middle of nowhere. Euro Truck Simulator 2 (and American Truck Simulator, to a lesser extent) is zen.

This being said, logistics in Foxhole is fucking stupid. The only puzzles involve dealing with the idiocy of other people around you. You have to be on comms all the time, so you can't zone out to a book on tape. There's an ever-present cloud of anxiety knowing your shit HAS to get where it's going, or else. And people can shoot you at any time. Nothing about driving truck in Foxhole is inherently fun.
I have FAR more fun scrapping with a Harvester all by myself in a backfield somewhere. Maneuvering that dumb thing around to buzz the ever-respawning fields and occasionally hauling crap to the nearest drop-off spot ticks WAY more Truck-Sim boxes than actually delivering products to the front line.
>"tAKeInG OuT plAYeR AgENcY!"
I want to say some snark about not being allowed to build refineries wherever, but Viper Pit and the player-made "Port Tobasco" is one of the coolest things I've ever seen. There's something like 4-5 scrap fields and 2-3 points for components, but no refinery, so people just made a port to drop full boxes onto barges and keep resources flowing outwards (and an INSANE amount of them, if everyone's on the ball). It's amazing when that whole hex is populated and working together.
And it can be done quietly, humming along as I buzz down some lonesome field while people swing by now and again to haul my scrap. Lovely.
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What do wardens gain from intentionally NOT teching nukes? God, I hate those trannies not letting us unlock the other guns.
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>>430839
I am horrified by your autism but I thank you for your service
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>>430839
>I have FAR more fun scrapping with a Harvester all by myself in a backfield somewhere. Maneuvering that dumb thing around to buzz the ever-respawning fields and occasionally hauling crap to the nearest drop-off spot ticks WAY more Truck-Sim boxes than actually delivering products to the front line.
i made my home in foxcatcher and have been doing this to the surrounding scrapfields around the refinery there.
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Will the devs ever add in a population balancing tool? This is only my third war and I've swapped each one but it's exceedingly obvious that the Wardens have a large population surplus compared to the Colonials. I get that they don't want to force players into a faction, especially since people want to play with their friends. That being said, it's really frustrating on both sides, because on Warden it often feels like you're playing a PvE game and on Colonial you're crazily outnumbered most of the time.
Could they have like an 'auto-assign' faction button for solo players or something? Maybe straight up locking a faction if it's significantly overpopped?
I know they have the respawn time and queues as something, but since the frontline hexes generally not at max pop outside of a narrow ~4 hour window the queues do nothing, and backline logi means that the overpopped faction is still massively favored there. The respawn thing helps some but not enough, especially since the people it affects the most are infantry--who die the most by far--but infantry are generally the least influential, mostly serving to prevent enemy infantry from overrunning fixed guns and tanks. So having an easier time preventing catastrophic defeat is good, but doesn't really fix the issue that you're just being overwhelmed by numbers.
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>>430839
At least this guy gets when it comes to logi tism, it requires some coordination. I moved like 120+ crates of emats from mercy to top most hex, and i transported everything in that seaport to mercy seaport. My only gripe is it took an actual hour to fill 5 large crates
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>>430881
do freighters ever get ambushed by pirate partisans? I can't imagine how salty I'd be if I lost that much shit
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>>430886
Not too often since most water routes are in backlines but in the coastal regions freighters are the best targets you can hit. Carry gas grenades and steal the freighter since drivers never wear gas mask
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>>430865

Same, I just deliver the bmats and Emats to either Godcrofts or Saltbrook. Sometimes I bounce up to Clannshead to make radios and wrenches for the foxcatcher townhall.
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>>430839
Don't forget how in truck sims you can actually see where you're going, can look around and see different environments you're driving through, other cars on the road obey traffic laws and stay in their lanes, there's no other trucks blocking your deliveries by parking diagonally across the entire front of a building, and there's no pedestrians sprinting out in front of you in a rush to grab seven magazines and four grenades while yelling at you to bring them whatever toy they feel like using at the moment.
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>>430894

But nothing compares to delivering to actual people. People who will actually use the things you brought them.
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>>430894
I wish truck sims had realistic drivers like that, with especially terrible drivers in appropriate (third world) areas
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>>430597
I'm new so your shitty joke has no meaning to me friend, you can use that next war. Also I play warden currently dumb fuck
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>>430779
how long until you kill yourself pumpkin?
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>>430894
there is no collision damage in this game so you can bet your ass i'm gonna ram you every time I see you, also honk incessantly
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Collies lost to trannies. Laugh at them.
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>>431105
>one side has a higher population
>one side has weaponry that works better when used by individuals instead of coordinated groups
>one side is favored by the map
>they're all the same side
I wonder why they are winning?
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>>431106
>one side has a higher population
Both sides had large queues.
>one side has weaponry that works better when used by individuals instead of coordinated groups
Such as?
>one side is favored by the map
Collies have a giant wall and better roads.
>they're all the same side
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>>431111
The queues only exist during a very small portion of the day, Wardens have a higher pop outside of evenings EU where it's both maxed.
Weaponry-wise the Colonial's good weapons are the ISG, artillery, and tanks--all of which require a group and significant coordination. Wardens have things like the ATR which is braindead to use solo, and their tanks are much better individually, so a much lower coordination is required. For a Warden tank line to be good you need <10 people coordinated, for a Colonial one to match it you need ~20.
The wall is just as much a detriment as a boon because you can't actually get up on it and shoot down. So more of the territory is easy to take and the chokepoints aren't advantageous to you anymore than regular territory is--which is the opposite of the high ground Wardens can easily make use of. Additionally Wardens have snow much more often, which is insanely beneficial to the defenders. Road-wise Collies have better ones but it doesn't matter since the roads never have enough traffic that it matters, and the straighter nature doesn't matter since all large volume logi is done via water.
If you've watched any of the dev Q&A's is clear the guy with the whiny stereotypical 'nerd' voice is a huge Warden fan and has a strong bias for them. I haven't noticed any significant bias in other devs, but the Outlaw--by far the strongest tank in the game right now and even Wardens are calling it OP--was his pet project this last patch.
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>>431106
>one side has a higher population
collies gave up which is why there is a population difference
>one side has weaponry that works better
subjective, infantry weapon dont matter and all vehicles require some level of coordination, which collies dont have due to clannies getting pissy
>one side is favored by the map
shit tier take, should have seen wardens during losing streak
>I wonder why they are winning?
thats right little collie boi you cope harder
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It's prime time US right now, can someone post a Warden version? Curious if the population claims hold any water, but Colonials only have two maxed regions right now.
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>>431117
lemme check
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>>431115
The population has been this way for the entire war. Outside of EU peak time Colonials struggle.
Infantry weapons not mattering means that Wardens have better weaponry across the board, since the only good things Colonials have is infantry-based. All of their tanks are just worse than Warden counterparts.
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>>431120
THATS RIGHT LITTLE COLLIE BOI SEETHE
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>>431117
The only places without a queue are tempest and drowned vale, but fisherman's, endless, and umbral only have one person waiting and westgate has four.
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>>431123
So at least right now it seems like complaints are valid.
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>>431113
>The queues only exist during a very small portion of the day, Wardens have a higher pop outside of evenings EU where it's both maxed.
You have zero proof of this. The total population is enough for two shards, but somehow collies have low pop. Also, collies had a big time streamer drawing people in.
>Weaponry-wise the Colonial's good weapons are the ISG, artillery, and tanks--all of which require a group and significant coordination. >Wardens have things like the ATR which is braindead to use solo, and their tanks are much better individually, so a much lower coordination is required. For a Warden tank line to be good you need <10 people coordinated, for a Colonial one to match it you need ~20.
ATR requires a group to do anything more than scare a tank off. And then a group of ignifists is still better. The collie tanks are only struggling now because wardens finally have a counter to MPT spam+LTD support. Next update will nerf Outlaw then add a bullshit collie tank to continue the cycle of pain.
>The wall is just as much a detriment as a boon because you can't actually get up on it and shoot down. So more of the territory is easy to take and the chokepoints aren't advantageous to you anymore than regular territory is--which is the opposite of the high ground Wardens can easily make use of. Additionally Wardens have snow much more often, which is insanely beneficial to the defenders.
Mountains don't stop partisans and can be used just as easily by enemies. Snow assfucks logi, it isn't beneficial to anyone. Either way, collies never even made it to the warden maps.
>>
>>431123
>>431129
It's like this on both sides once they start losing.
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>>431132
I play during prime time Asia normally have not once seen a frontline queue on Colonial side during those hours. The autism math that the guy did during war 80 also showed that Wardens had a higher population at that time, but given the new influx from the update it could've changed. The streamer leaving also probably did more harm than him coming did good.
The ATR scaring off tanks is better than ignifists killing one occasionally, since ignis only work at night when tanks are being dumb and the ATR is always effective at scaring them. The update shit is big true though.
The mountains are still preferable to having to make a fucking grid of watchtowers, at least you have areas you can ignore. If snow is assfucking logi that's weird. Why not just make fires at every logi station?
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>>431134
Yeah the victory points should be lower or the devs need to find a way to keep people playing.
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>>428570
>$19.99
No thanks
>>
>>431140
Wait for a sale, bro.
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>>431135
The truth is I shitpost as a warden when bored.I play at night CT, there were queues everyday until recently. This is my first time as a collie and I've really been enjoying ignifists, the ATR isn't a very fun weapon to use most of the time. The worst is when the tanks fuck off right after pulling an ATR, leaving you with nothing to do.
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>>431145
The thing is the ATR getting a tank to fuck off is effectively the same as killing it for the front. Meaning it's insanely good.
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>>431120
>all of our tanks are worse than warden counterparts
>don't worry about our faction exclusive high velocity anti tank guns and amazing infantry AT, those don't have anything to do with vehicle balance.

>>431135
Snow doesn't really assfuck logi but it sure makes it more annoying. All the cranes, harvesters, fuel trucks, and spare transports left at resource fields freeze and need to be thawed out, which can be made complicated by skill issue (defenses placed too close to field). Generally snow isn't too bad because while it's pretty bad, it fucks over partisans just as hard.
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>>431151
im glad tanks run like little bitches from ATRs. Nevilles a fucking chad
>>
RIP Lagwood. Fuck you SOM
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>>431154
>ignis are a meme, they do half the damage of a sticky and take forever to pull out + manually reequip
>banes are good but cost rmats so it isn't really massed like the ATR
>ISG is a sitting duck that shoots slowly'
how is this amazing infantry AT exactly? the ATR was buffed in this patch and does a lot more damage plus it only cost bmats, same with the mounted bonesaw while the flask is a straight upgrade to stickies.
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>>431154
Ignifists have double the range and deal 50 less damage than stickies. You're also ignoring Smelters, which aren't used nearly as much as they should be. Bonesaw is so shit that no one would complain if the devs removed them.
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>>431176
was for >>431165
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>>431176
>double the range, half the damage
>twice as cumbersome and needs twice as many people to actually get a real kill off
Face it, they're shitty. Next you'll tell me the Collie sniper is 'just as good' because it shoots a little faster while the wardens get to oneshot.
>>
>>430485
>there are high skilled players in video games therefore we can't have fun video games

What a retarded framing. Are you trying to have a conversation, or just typing whatever gives you a feeling of being a 'winner'? Stupid nigger.
>>
>>429692
>somebody with a big brain like the Hell let Loose or SQUAD devs will make Foxhole but first person
Foxhole literally does not work as a first person game with all the current balance being heavily tied around the effective range of weapons that is communicated by the white aiming line.
Unless you want to get sniped from far off in the distance non-stop I guess because the playerbase bitched their bullets magically stopped past an arbitrary point in first person.
>>
>>431180
>half the damage
False.
>twice as cumbersome and needs twice as many people to actually get a real kill off
You have a higher chance of landing a hit thanks to the range. You can usually only get one sticky or ignifist off anyway, so the cumbersome reequipping barely matters. I don't see how they're bad, they just aren't always the best choice.
>>
>>431165
>ISG is a sitting duck that shoots slowly

Fire rate is fine imo, but the fact that tanks can very consistently shoot and destroy the gun itself is supremely annoying. Should be only a random chance.
>>
>>431191
>I don't see how they're bad, they just aren't always the best choice.
They're literally only better than like mammons, so that's bad. They're intended role is AT and they are the worst AT item.
>>
>>431192
You can counter this by setting up the ISG on top of a bunker with AT garrison, if they shoot the ISG it triggers retaliatory fire.

>>431193
Better than flasks that tanks can drive away while the flask is in the air. It's pretty hard to beat stickies given a competent player is throwing them but ignis are so easy to use any retard can join an igni rush.
>>
>>431194
Flasks are just a better sticky, if you miss you're retarded. And ignis are extremely hard to use in a rush now that outlaws exist, since you're either slow as fuck with it out or have to stand like a retard for five seconds to pull it out.
>>
>>431185
Assuming this FPS Foxhole has a large player cap per map, a few skilled players aren't enough to win every battle. They can't be everywhere at once either. Neither of us can know for sure how well it would work until some ambitious mad man tries it.
>>
>>431205
>Assuming this FPS Foxhole has a large player cap per map, a few skilled players aren't enough to win every battle
Red Orchestra (and to a lesser extent Battlefield) consistently proves otherwise, which is the closest we have had to FPS foxhole
>>
>>431206
They're 32vs32, not really the scale a FPS Foxhole would have.
>>
>>431210
Next battlefield has 64v64 and still one decent tank or plane fag will dominate the map.
FPS foxhole wouldn't be as fun because your would have to make players move like molasses and have actual dogshit aim spread.
Like, consider the rifles in foxhole. You can't just sprint into a trench gunho and start firing off perfect accuracy shots, you have to crouch for a little if you want accuracy. FPS gamers fucking hate inaccurate guns. An FPS foxhole would be played like some shitty CoD game regardless of how much you try to disincentivize it
>>
>Shard 2 will have satchels first
Nice system you have there tech trannies.
>>
>>431221
Maybe a third person pov might work, with a bit of fog of war or plenty of line of sight blocking terrain?
>>
>>431239
Devs manually neutered the tech rates on shard 1 after colonials reached their HVFAT/Bardiche tech tier, making sure that wardens couldn't catch up.
>>
>>430299
let us see the data fucking Hebrew
>>
>>431250
Why do wardentrannies cope with shit like this when they're winning due to dev bias already anyway?
>>
Reminder to not reply to collietard bait.
>>
Warden Vermin i kneel, these collie faggots are the imposters who only wanted to build faggy bunker bases, the same ones who got BTFO in stonecradle so many wars ago
>>
Still waiting for a collie windmill of peace to be posted here. By that i mean a SWASTIKA formation made of collie players.
>>
>>431241
I can see third person working but again a part of the reason foxhole is top-down is having an intentionally low view distance so the servers aren't strained
>>
>>428570
Is the foxhole redpill that this game is just intcraft where metagroups use newfag slave labor to have fun with the cool weapons and shit
>>
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>build massive fuckoff bunker series
>wardens go around it

Where have I seen this before................
>>
>>431400
Yes.
>>
>>431373
Theoretically I guess they could put in distance fog, but I'm not sure the modern zoomer audience would be able to tolerate that.

Another thing that nerds to be addressed is that assaulting bunkers and occupied houses is completely pointless, outside of spawncamping. Their should be a point inside of rifle garrisons and houses where shooting at it enough with small arms disables it until it gets repaired by its sides owner.
>>
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>Niggers plastered over this gem
Is nothing sacred?
>>
>>431511
sacred??? games made by a chink and some mystery meat north americans
>>
>23/32 VP
What the FUCK were the devs thinking?
>>
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>>431521
I'll show YOU some mystery meat.
>>
>>431523
>Wow! Fourteen new regions! Our players are going to love this
And they didn't think an ounce more.
>>
>>431460
this happened war 80, and again at westgate, and is happening again
>>
>>431523
>>431547
Fourteen new regions with zero improvements to logi. You love to see it folks!
>>
>>431560
And the worst part? Most of those regions will NEVER see combat outside of very persevering partisans.
>>
>>431656
If the devs used a east vs west starter like shard 2 they would have. Why the fuck they decided to stick with north vs south after adding all the new shit baffles my mind.
>>
>>431668
Even in shard 2 they arnt really being fought over. Collie got pushed out of Morgan's and Origin early on so the only new regions with active fighting has been Ashfield, now Red River.
>>
>>431674
? But they're actually fighting in them? As opposed to shard 1 which is going to end 30 minutes after they finally see action.
>>
i found some rmats near a clan base so made my first tonk. i thought tonks were going to be fun. but it sucked the peepee
>>
>>431511
I really disliked this too. No lore I am aware of supports negro warden soldiers in any significant numbers. Putting one so prominently on the update art implies that following contemporary canadian sensibilities takes priority, they can't commit to depicting a white nation in an universe of their own making. It is exactly what you should expect from the average member of that doomed "nation", but I was still disappointed.
I dislike the that overweight guy responsible for fluff in general.
>>
>>431784
The guy in charge is brown.
>>
>>431790
Guy in charge of what, clapfoot? Or are you talking about something in the lore?
>>
>>431800
Clapfoot. Also, fuck whoever brought the fun police here.
>>
>>431802
Ok, that's good to know, but I still don't know what you're getting at.
>>
Seethe or leave.
>>
>>431656
Oh man, I saw a three-man partisan gang roaming around the Viper Pit / Clanshead Valley line the other day absolutely wrecking newbie face because nobody knew how to handle themselves. They must had a wonderful time.
>>
The absolute state of collies
>>
I wish I could kill every nigger who blares ear rape.
>t. tinnitus sufferer
>>
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>>431836
Watchu know bout rap cuh... prolly nothin
>>
>stolen collie white whale stocked to the brim
>they need to use a storm cannon to get rid of us
>fail
>>
>>431807
I'm enjoying myself, you keep seething you unfuckable fat MAN
>>
>>431846
Niggus be frontin but 8nt sayn nothin. Shiiiet
>>
>>431846
https://www.youtube.com/watch?v=9hhMUT2U2L4
>>
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>>431530
?????????
>>
>>431250
>the devs did this
no they didnt. You're just crying like a bitch because the tech trannies blow ass and shouldnt exist
>>
>>431201
Have you played on the front recently? I was rolling in a scout tank to deal with infantry but because it was night every minute atleast 2 ignifists hit a tank
>>
Is it more fun to be a partisan for wardens or colonials?
I've only played wardens since picking up the game, the flat colonial terrain makes it much easier to get around the front than warden mountains, it seems
>>
>>432260
Never done much partisaning, do you ever bother with the stealth suits? Seems like the limited inventory isn't worth being (maybe) hidden from watchtowers when you can usually just walk around them.
>>
>>432268
I do usually opt for the stealth uniform when it's available, but I'm not sure it's worth it
You get fewer inventory slots, your ammo doesn't stack, and your gun is heavier. I'm not sure how the watchtower benefit works
I can say the extra snow protection for the warden uniform is nice, and I usually travel light anyway so the lack of inventory slots isn't a big deal.
Final verdict, unless it's snowing and there are no parkas, you're probably better served by the normal uniform. Still, I pick the scout suit for the visual change and stubborn pride
>>
>>432268
>>432269
Recon uniforms are shit. There is a chance each tick of not being detected, but it's on an individual client's chance, not the same for everyone. And more often than not you're going to be seen anyway. Uniforms could have been much more impactful, but I guess devs thought people would complain about balance. Feels bad man.
>>
>>432281
Hopefully they'll be buffed next patch. What they really need to do is find a way to confince a larger number of players to hang around them back field doing qrf stuff.
>>
>>432291
almost no one bothers doing guard duty
literally a job for the ai buildings
>>
>>432291
>confince a larger number of players to hang around them back field doing qrf stuff.
why? logi cucks can suck my dick
>>
>>432079
>tank
>night
anon...
>>
>>432260
Wardens for sure. The stealth suit is a meme and the flat terrain is super good if you bring any type of vehicle. Also it's a lot harder to partisan when it's snowing, since snow is just natural partisan deterrent.
>>
>>432308
>Also it's a lot harder to partisan when it's snowing, since snow is just natural partisan deterrent.
True, though a few well placed foxholes can let you partisan indefinitely in snow, and it makes qrf much harder
Great for luring out tanks if you have the means to capture them
>>
>>432260
The average warden builder is so retarded almost every 'chokepoint' BB has several blindspots that allow a partisan entry into/through the base.

Failing that, a LUV stacked with bmats can usually just barrel through the front door and repair the damages afterwards
>>
>>432281
I prefer recon for front line combat, you move faster
>>
put it on sale already and i'll buy it
>>
>>431253
>dev bias in favor of wardens
Wat?
>>431250
I'm not 100% on this war, but the devs did actively fuck with tech for both sides constantly last war. Collies basically got 24 hours where they couldn't be contested at all because of it and they completely wasted it.
>>432409
This is true, but from my experience collie builders are only slightly less stupid.
>>
>>432481
>Wat?
90% of their equipment outranges and outguns collie shit. The best example is the sniper rifles
>1 shot vs 2 shot
The Collie rifle may as well not exist in comparison, it's so shit.
>>
>>432483
The only example I can think of that is meaningful in any way IS the sniper rifles.
>>
>>432493
>All the warden tanks outranging the collie ones isn't meaningful
The whole reason the war looks like it does right now is armour superiority
>b-but they cost different material types
When you own the whole map that's no issue.
>>
>>432498
I love how colonials pretend like they don't have the best antitank gun in the game.
>>
>>432523
I love how wardens look at the map and pretend like it matters
Tell me, what's the best AT gun?
inb4 nigfist
>>
>>432268
>>432269
Apparently the collie stealth suits are somehow better than the warden ones
>>
>>432498
Is this the same nigger last week that has been kvetching about how collies are weaker than warden? Give it a break man collies ate shit this war, it happens. I am going to ask very politely that you stop copping, seize your seething, and dialate some where else please you stupid nigger
>>
>>431836
I did that a day or two ago and the fuckin faggot was recording himself making terrible jokes, he uploaded it to reddit, someone showed me it on WUH and everyone started laughing at him. He was repeating the same joke like 5 or 6 times in a row while I was trying to teach like 5 noobs how to use tanks, so I just shot him so everyone had a chance to mute him without being ear raped.
>>
>>432483
>The ISG
>The Bane
>The Ignifist (which outranges all sticky equivalents)
>>
>>432592
>he literally still things the ignishit is good
>>
What is early-mid war like?, is it better than the current stalemate respawn simulator the game is right now?
>>
>>432643
Worse, perpetual bridge fights.
>>
>>432643
Clannies get end tier bunkers at the start and its a giant stalemate until someone unlocks arty a week later
>>
>>428570
Is this game good and fun? Should I buy and play it?
>>
>>432671
Wait for winter sale desu, should give some time for them to iron out all the new stuff they added in the update
>>
>big streamer man plays the game
>instead of putting it on sale the devs raise the price
uhhhhhhhhh
>>
>>432685
What was it priced at prior?, I bought it a few days ago and had no idea about the streamer or price rise. I knew I should have just waited for a sale.
>>
>>432687
they're raising it to 30 USD on the 20th
it's been on sale for like 11 dollars before iirc, i was waiting too but now I'm not sure If i'll get it
>>
>>432688
gay as fuck, I suppose the useless bigger map is justification for the price increase?
>>
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>>432687
>>432688
>>432693
It's always been 30$
And there is usually big sales on steam or humble mostly when a new update war is about to start.

Gif related, you're a engineer repairing a tank full of sgt and a cpl is driving.
>>
>>432721
>It's always been 30$
It's 20 dollars right now my dude, are you from canada or something?
>>
Just bought the game, I guess it doesn't matter if you can switch anytime but should I go to Live-1 or Live-2 war?
>>
>>432745
1, 2 just ended.
>>
>>432746
How bad are queues if one faction is considered 'full'? Not that bad or just go for the not-full one?
>>
>>432752
Join colonials, you'll love it.
>>
can you swap factions after picking?
>>
>>432759
No
>>
>>432752
not really bad. There's a lot of places to spawn anyway. I normally play in the afternoon and the queue hasn't been a major issue for me
>>
>>432759
You have to wait for the next war, or change shards.
>>
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>me coming back to read Foxhole news
>hear there was a building revamp
>me pic related eying the 11eRC waiting for a new Maginot
>>
>>432746
how can you tell?
>>
ZOMBIES AND MECHS WHEN?
>>
>>432556
>>432592
Smelter and Bane are never reliably stocked anywhere, they may as well not exist.
>>
It was nice having someone talk me and a bunch of other new people through the whole tutorial area but I still don't really understand how to even get a weapon if I deploy somewhere. Maybe the spot I picked just legitimately had no weapon crate or something
>>
>>432878
You interact with the bunker base, it's amusing they put all the weapons in crates in the tutorial when you actually get shit out of the spawn bases.
If you're brand new just grab a basic rifle, 2-3 things of ammo and a bandage each life because you'll probably died before you use all those shots.
>>
>>432878
Did you look in the town hall or local bunker?
>>
>>432864
NEVER EVER
>>
>>432594
>he thinks you can get close enough to sticky 100% of the time
>>
>>432902
>he thinks plinking with the ignishit will do anywhere near enough damage that the tank wont just fuck off before you get real hits in
With the number of people it takes to ignifist just you may as well just sticky it.
>>
>if someone is right in front of me and I try to shoot them my character aims straight up and refuses to fire
>spend like an hour failing to smg people point blank
well that was a frustrating thing to figure out on my own, need to aim past them
>>
>>432870
>The faction with the cheap LTs that uses bmat ISG instead of rmat cutler doesn't have enough rmats for their best AT options.
>>
>>432997
>muh bmats muh rmats
And yet we need twice as many tanks to match a warden tank and our anti-tank is shit because those rmat AT options may as well not exist with every clantranny hoovering up all the rmats to build concrete dollhouses in the fields that wardens drive around
>>
oh there's a second foxhole thread
i was wondering why the other was so dead
>>
>>433014
>muh clannies
Braindead nigger, HVFC is 40 rmat without MPF, cheaper than MPT and the 68s it uses are cheaper too. Literally half a truck of comps. Blame your team more, it's the only cope you have.
>>
>>433039
Yeah now double all thoses costs because that's how effective they are vs warden bias shit
Factor in needing twice as many players to actually operate and supply two tanks vs one
Then realise that wardens can do the same shit by just waiting to build up a tank wave except theirs are twice as good because when it actually comes to serious armour battles the limiting factor is how many players are on your side rather than the materials it took to set up.
>>
>>433041
Not true, this war i have commited to wage full jihad tactics on collie tanks, I've hoarded noobs with me on sticky rushes, and have stopped so many of your pushes. And simple fact is:90% of your tankers are noobs, niggers run into our lines with no inf, don't lock the tanks, or jump out when tracked lmao, all I see is sgts gunning your tanks. You would win if you also used your op antitank weapon more but I've seen even when used you still lose it all the time. Stop being the noob faction that lets noobs do anything and tard wrangle the retards. A legitimate saving grace that stopped me from stealing or stickying tanks is your dusk and still I see collie inf get btfo
>>
>>433039
*HVFAT
>>433041
Retard who probably doesnt lock his tank.
>>
>>433043
>noob faction noob faction
>also your tanks are actually the OP ones you can make twice as many :(
It's almost like with our tanks being paper dogshit there's not enough good tank drivers to go around and side-hopping faggots all went to warden for their objectively superior tanks
>>
>>433048
You have literally all the tools for a tank push:
A mix of bards to charge with mpts or ltds on sides or even to flank
Infantry with dusks to cover them especially in night time
HVFAT to sneak in a bush

Your bardiche tankers are 90% of the time either bitches who run from an atr bounce ping or braindead retards that charge in without anything on sides to die.
Anyway, I'm gonna continue the jihad as long as you play like this
>>
>>433048
>deflecting harder than bardiche armor
go play world of tanks or something if you can't handle using the smelter.
>>
What’s your opinion of the major regiments of your factions ?
>>
>>433098
every clan above 10 members is fake and gay.
>>
>>433048
Combined arms wise, the collies have it far better. They have much more convenient infantry AT tools in the Ignifist and Bane, they have the HVFAT, they have the dusk, they have cheap, but still effective tanks in the MPT, and the now Bardiche to fill in as a line tank, which, while worse 1v1 than a silverhand, is still decent and even has Anti-personnel potential because coaxial. The Colonial's issue isn't and never has been 'warden bias' or 'warden tanks too OP', it's always been colonial players on average are even more retarded than the bumbling clansman who runs 5 silverhands one by one into two HVFATs and trenches filled with banes at night and then blames infantry for not covering him.
>>
>>433043
>niggers run into our lines with no inf, don't lock the tanks, or jump out when tracked lmao
I have no stake in this autismo argument but this did indeed happen last night, I personally ran down 3 tanks with a bunch of other sticky tards and saw 2 more stolen tanks
>>
how do you avoid getting decrewed in FATs, even when the tanks are directly ahead they are able to shoot behind the blast shield somehow
>>
>>433205
Two ways, be in a higher piece of terrain or put the gunner side behind a corner of a building or something
>>
Collies lost Orgin. Its over
>>
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>2 weeks stuck teching satchels
lol
lmao
fuck you devs your game is trash
>>
>>433302
the devs continue to do their absolute best to sabotage the game despite it's success because of the amazing premise
>>
>>433160
This 100%. Went collie this war and have to say nothing is really OP anymore from either side. Collies lacked the resolve they had in previous wars unlike Wardens who brought their A-game. Will probably see a sharp decline of Warden wins after this one as the vets who came back for the update war go back to playing better video games.
>>
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>>433302
>>433344
It's the most fun weapon in the game and we're only going to see it in the last hour of the war. Why do the devs do this?
>>
>>433390
They unironically hate fun. War is not fun, fun is not in the 'vison'.
I'm not even memeing, look at the updates they do. They have not added anything that can be said to purposefully increase the fun of the game--everything is to better simulate their 'vision' of war. Fun is an unwanted byproduct that they keep trying to remove.
>>
>>433302
tfw have 1 crate of proto satchels I guard with my life
>>
>>433390
you know that you end the war because you can just spam bases and infrastructures with that shit right
>>
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boy do I love gas grenades, almost as much as annoying shitty people
>>
i don't understand
>>
>>433500
Don't understand what?
>>
Is there a regiment for /vm/? I remember there being a /v/ back in the day.
>>
>>433517
See >>430341 >>430576
>>
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>>433160
>even more retarded than the bumbling clansman who runs 5 silverhands one by one into two HVFATs and trenches filled with banes at night and then blames infantry for not covering him.
I dont know why but the person you just described is an OCdt in my mind.
I always says that making a mistakes eventually lead to not repeating it, but sometimes some people really are retarded and cannot be trusted with their own safety.


>>433098
Some regiment are so new and unknown but still ask to be taken seriously even tho they will only last one war before splitting into 2 or more shittier regiment.
And then there is maybe 2-3 actual legit regiment,.
(if you gotta ask the question, then no, your regiment is not legit)


>>433517
Well thing is, Rats got trolled by trollier trolls than them,
Like, imma let you in on a little secret, a lot of foxholes vets are the same people who posted here as teens in the early 00'


as for /v/ermins
they were pretty chill and respected as partisans and fitted very well with the overall Warden mentality.
PROBLEM WAS. all the kids who just spewed low quality bait and then got super salty when people outsmarted them (wich happened all the time because wardens already makes jokes on being a bunch of losers and how we can either win the war, or have a social life)

So yeah, Vermin got killed by the fanboys late joiners who called themselves vermins without being the actual partisans who smashed so much backline stuff.
And since these asshole were the most verbal, all of the rats suffered from it,
But then again, everyone got banned atleast once if you played enough.
AND being banned on foxhole discord used to be a rite of passage for every warden officers back in da ol' days.


Oh and yeah, because of vermin i dont think any chinese will ever play warden ever again.
But then again, thats why we got the philipinos and strayans so yeah...i'll take that trade.
Last thing.;
The fiddler is an elegant and sexy weapon.
>>
>>433689
is it true that SIEGE is majority filipino, a flip told me that and it would explain a lot
>>
>>433703
Yes
>>
>>433689
This guy is a fake/former /v/ermin who went on a righteous crusade in the general. He sent in a janitor application specifically to help us out with Foxhole issues ITT. Thankfully, his application was accepted a week ago.
>>
>>433758
This
Faggots got triggered by saying nigger and it was mostly those who wanted to go colonial and have the general be for "both factions, lets enjoy the game together lol"
Most likely they're the nasally congested faggots who got assblasted by failing to make faggy bunkerbases. They also do not want you to call them out in voice chat, and to not screencap their furry faggotry on discord and post it here.

Everyone knows most /v/ermins were banned which ultimately led to people taking breaks for several wars.
>>
Is this game worth getting into as a solo?

also for fellow /g/entoomen, any issues running it with proton on linux?
>>
>>433901
>Is this game worth getting into as a solo?
Yes. There are upsides and downsides to both.

Solo you can roam about contributing to the war effort as you see fit. Its even better with a group of friends. At most circumstances you can always find a tank in need of a crew member for you to join.
>>
>>433901
Works on Arch with no issues that I've noticed.
>>
Ahem....
In Foxhole we hate Niggers

Fuck Niggers





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