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Co-op space dwarf game featuring booze, mining, and beard physics.

Dorf builds and hot opinions: https://karl.gg/
>>
>>419893
>other thread got deleted
struck a nerve with the jannies huh
>>
include '/vm/' in your server name if you wish to host for other anons
>>
why do people bother with Scout when you can achieve the same or better results with literally any other choice
>>
>>419942
>people bother with Scout
people don't shitters do
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>>419942
>Three responses in
>We already have "lol scout bad XD" posts
I know we're all starved for content waiting for November but god damn can't you post anything original
>>
>>419942
1. It's fun riding with one of each class.
2. It's fun finding Engi bros who work well with Scouts.
3. It's fun lighting up huge caverns and seeing everything.
4. It's fun being the fastest.
5. It's fun.

It's kind of background-character-y in that every other class IS more effective. I'm not gonna say you're wrong. But it has its moments. It's fun to be a Scout Shitter every once in a while. Some day you'll see.
>>
>>419988
t. assblasted scout main
>>
>>419993
t. obsessed imageboard poster
>>
>>419942
i agree that scout is garbage, but he has a niche in that he is the most likely class to survive a wipe
>>
>>420009
if scunt wasn't a bosco but worse that wipe would possibly not happen at all
>>
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post dorfs
>>
Scout's great if the scout knows what the fuck he's doing. 90% of scouts don't know what they're doing or aren't paying attention at all.
>>
>>419942
Scouts are either terrible or the saviour of the round. There are no mediocre scouts.

Everytime a match has gone to shit, its been a clutch scout that has saved the day with revives and kiting enemies. Equally, everytime a match has gone to shit because of someone, its also usually the scout's fault.
>>
>>420232
>There's literally a thread named /csgog/ in the catalog
How about you report them, faggot
>>
>>420234
Well they're not going to delete this thread. I got warned for reporting it.
>>
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Scouts aren't THAT bad
if you play with me
>>
What's the point of tunneling to the Heartstone? I joined a game a Driller and an Engineer were doing it before opening the Dozer, i don't get why, is it to get resources? seemed like a waste of time for doing something that you would do normally
>>
>>420283
sometimes unexpected leeches
sometimes spitballer(s)
you can also pre-mine the oil shales which cuts down the oil phase time by at least 50%
every 2 rooms from the start is a fuel stop
he was simply increasing his chance for a success, as that gamemode does spawn more than the others
>>
>>420283
just as bunkering it's retard shitter tactics which looks like something theoretically worth doing but in reality is a colossal waste of time with no real benefits. You see tunnelers you leave the shitters lobby/kick them
>>
>>420283
It's only good if the EDD has a notoriously hard seed and you have to preemptively pacify the caves ahead to stand a chance
>>
>>420232
Nobody cares retard

>>420283
As others have said it's to kill spawned threats like spitballers/nexii/leeches but %90 of the time its unnecessary cheese which makes the gamemode more boring
I would only ever do it if it was a last-stage EDD mission Or I get escort on an assignment and I want to cheese it
>>
>Something BIG is coming....in 2 months!

Why do they always fucking do this? November 4th will just be an announcement for an update that happens 4 months later.
>>
>>420722
don't jinx it you leaf
..
I can see this happening
>the date on the teaser image is the new mission reveal date and the real update will be released around Christmas, perfect for Christmas celebration as well as New Year..
>>
>>420722
>>420741
They wouldn't do that. U35 has already been delayed, they'd get a lot of people mad at them if they delayed again after everyone assumed (fairly) that it was teasing the release date
>>
>>420830
>they'd get a lot of people mad at them
oh, as if bootlickers wouldn't immediately form multiple defensive lines for the devs
I won't be mad at the devs though. Just hate the Steam forums with every nuclei of mine.
>>
>>420855
Yeah obviously, every dev team is gonna have their kissasses. But the average consumer base has a limit. Fool me once, etc etc

I do agree the Steam forums are shit though, I'm a semi-regular there (tho I've been banned a few times) and i can say the attitude there is way too conservative
>>
>>419942
light
>>
>>420134
On the flip side if I have to ping a deposit more than twice I shoot the engi
>>
holy shit
>>
A
FUCKING
BOARD
GAME
>>
>>421729
mite b cool, I've had some ideas about a DRG board game or TTRPG swimming in my head for a while now
>>
>working on a board game instead of update 35
are those faggots fucking serious
>>
>>421780
If you actually read the blog post you'd know this has been in the works since November 2020 at earliest
https://store.steampowered.com/news/app/548430/view/2872724629103521451
>>
>>421837
so? if you had any reading comprehension you would have known that it's still in progress and is taking devs time from the PC game
see, this anon above me is the kind of moronic bootlicker that immediately defends the devs with smokes and mirrors. Because somehow he thinks that
> in the works since November 2020 at earliest
means it's ready to be shipped and isn't hogging resources from U35
Actually, I am fine with them getting more profit from their own original IP and I kinda want that board game. I simply could not stand this asskissing behaviour while trying to suppress any criticism with a smug attitude
>If you actually read the blog post you'd know
that I had to type this reply.
>>
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What missions do you guys run if you want to grind XP fast?
Obvious choice is 2x XP modifier but when that's not an option, what else is worth the time/reward effort?
>>
>>421894
Anon, the biggest part of creating the game will be done by other people who work in the actual board games industry
They just threw some shit together on their free time
>>
>>421933
anything that isn’t escort with modifiers really. Pray for events and shit in mission
>>
>>421933
I just do OSR because it's fun
>>
>>421959
surfin underground
>>
>>421933
Cave Leeches, other Warnings, depends on the mission type can be piss easy or "make your bad day even worse"
>>
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>>421978
Look at me, I'm Stony Rawk!
>>
>>421729
Fun but I'm not sure why I would play the boardgame when I could play the actual game.
Still, might be cool. We'll see.
>>
>>421894
>WHAT DO YOU MEAN YOU'RE DEFENDING THE DEVS WHY AREN'T YOU IMMEDIATELY GETTING ANGRY YOU FUCKING BOOTLICKER

Lmao seethe harder you fucking moron you clearly have no idea how gamedev works if you think this is "taking time away" from u35
>>
>>421933
Point Extraction averages the highest XP but you need to be incredibly quick
Also look out for Exploder Infestation because it gives a free %30 extra XP for basically no consequence. Same thing with Swarmageddeon - so long as you arent playing Scout or minigun Gunner
>>
>>422023
let's be honest here, you fucking idiot
if you had to resort to twisting my words while ignoring my main points then you already lost the debate kek
>>
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When I play scout:
Can actually see
The first five minutes of a match is a speedrun to 200 nitra
Kite the hoard with overcharged winch and shoot spitters
Most revives


When you play scout:
Have to be reminded that you have a flaregun
Always wasting ammo, not finding it
Is still using the grapple hook training wheels, still dies to fall damage
Never clutches
>>
>>421933
solo point extraction as it's the fastest and you can make bosco do all the fucking work
definitely don't do mining and escort as those are the longest
>>
board games are boring tho
that's why we invented video games
>>
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>>422035
What words are there to twist? You said something dumb and uninformed, I made fun of you for it
>>421951 already made the argument I was going to - that the main team won't have anything to do with this (who by the way I noticed you didn't respond to). Another company called MOOD Publishing approached GSG *first* to plan it. I imagine that they'll be creative consultants and playtesters at best. Again, this is something you would know if you actually read the blog post

Saying the board game is gonna take time away from the game is just as wrong as when people said modding would do the same. But shit, even *that* had more credibility because at least it was something related to the game itself.
>>
>>422101
another sucker
you're still here with your pathetic reaction images from the last few threads, huh? no matter
did you not read how the board game went through multiple prototypes and long playtests? Hm, I wonder how long that took them. And yes, MOOD approached them first, another pointless argument to make because the blog only mentioned about MOOD supplying mockup parts. Saying GSG didn't spend time on this is nonsensical.
>Saying the board game is gonna take time away from the game is just as wrong as when people said modding would do the same.
oh fucking please, Modding Support was delayed for months because they had to figure out from all the pile of shit that was the community to reach an acceptable compromise.
and I'm not even mad at the devs for delaying or making a board game, but ur a certified retard
>>
>>422049
imagine thinking kiting the horde instead of dealing with it once and for all is an achievement
>>
>>422169
That’s everyone else’s job ;)
>>
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>>422115
Is it somehow impossible for you to comprehend that people can work on multiple things at the same time? Dude, GSG has a bunch of board game hobbyists on staff who wanted to put together something cool in their free time. I don't care about board games myself but if anything, them making this game proves just how dedicated they really are to the game if they're gonna keep thinking about it and devoting resources to it during their off hours. It's a *good* thing they're making this

Again, you clearly don't understand how gamedev works if you think a side project is responsible for delaying U35. At most, they probably spent a few Friday afternoons off to unwind and playtest this thing after a long work week. I'm not saying it won't cut into their schedule at all, I'm saying that it's not responsible for causing delays. You're acting like this is gonna weigh the game down, the fucking game doesn't even have an active Kickstarter yet

Anyways I'm done responding, here's another "pathetic reaction image" for you to mald over
Go back to r*ddit if people posting images on an imageboard annoys you this much lmao
>>
JUST FUCKING GIVE ME THE GILDED BEARDS AND HELMET
HELL AT LEAST SPAWN SOME EVENTS FOR A CHANGE
FUCK YOU
>>
>>422183
Nah I'd rather see scunt fuck up eventually and get horded, always cracks me up
>>
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give scout ability to deal damage to buggies by running into them + add weapon that recharges his shield in portions for kills so the class finally will be interesting
>>
>>419942
>when you can achieve the same or better results with literally any other choice
have fun spamming your shitty flairs when you enter ginormous areas without natural light
>>
>2 gunners, scout and driller
>salvage mission
>scout suggests a noob bunker
>I'm indifferent, don't say anything
>driller just detonates c4 on top of the box and drops it into a pit
>we die because now our bunker is just a hole in the ground and we have to watch the whole ceiling around us
>Driller quits before we finish loading back into the space rig
>>
>>422861
Also forgot to mention the other gunner and I ran out of ammo halfway because we did a korok plant thing and spent time opening a cargo crate and they started the box before we dropped a resupply
Classic hazard 4 players
>>
Do you guys like the CVO mod?
>>
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what the fuck is it with ching chongs constantly stealing my gunner and then disconnecting mid-game
>>
>>422958
It's good, but I don't agree with all the changes. It's nice they went the extra mile to come up with completely new Overclock concepts and replace boring shit like "more damage for less ammo" OCs which dominate the Vanilla game's meta.

It heavily buffs Scout by making Focus Shot M1K builds and the Zhukovs much better, which is nice. All of his guns have way better Overclock choices now. There's one for the Zhuks which doubles your movement speed whilst firing which is so much goddamn fun
Gunner also gets buffed a lot and Engie is much more of a "swarm control" guy than an overpowered jack-of-all-trades. Driller is more or less the same.

I don't like the changes they made to the EPC - I guess nerfs to TCF damage were kinda deserved but they changed its damage type so it's much weaker against Mactera now. It also replaces the heat mod with a freezing mod which is stupid.
Some of the guns still have shitty OC picks with maybe one decent option excluding Cleans. The Minigun's choices are awful except for Linked Compression Chamber which is basically a straight upgrade. Not very consistent for a rebalance mod. Also Driller's gas grenade can't be ignited anymore which really sucks

I strongly recommend reading through the changelog in full before you install it. Also consider dedicating a loadout slot to the mod for all your classes, so you can change to and from Vanilla and CVO builds when you want to join someone else's server
>>
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>Solo DD
>2 escort missions
THIS IS SO FUCKING BORING AAAAAAAAAAAA
>>
>>419893
>breach cutter is off its head
>scout needs... something. extended flares?
>wish i could tame the spitters
>driller's bomb tosses all the minerals around making it a mess to mine with.
>remember to pet Steve he likes it

ROCK AND STONE TO THE BONE
>>
>>423537
>remember to pet Steve he likes it
I always pet Steeve's corpse
>>
still a month before this game is worth playing
>>
>>423600
based fuck steve
>>
>>423621
T. retard
>>
>>423679
but you're the one retarded here
>>
>>419893
Just passing by. I love this (sound filename) webm.
>>
Cargo crates are more or less lootboxes
>>
always thought this game was cool , do you need friends to have a good time wit this game or is the online co-op reliable?
>>
>>423899
online co-op is good
>>
>>423755
excellent fucking soundpost
>>
>>419942
Retards always look to the math when judging scout because he has the lowest damage output but never acknowledge that the math counting only applies when they can see where to apply their math otherwise it'll be too late especially when it's haz5
But it's hilarious to see a scout getting caught by cave leeches, I'll admit
>>
>>420283
Scouting for anything more dangerous than a swarm like weeds and detonators. It also thins the bugs since there are swarms waiting in chambers even before another swarm spawns once the drilldozer is activated
>>
>>423980
>lowest damage output
Doesn't he also have the highest burst damage potential with IFG grenades and cryo? I feel people really ignore scout's team support with grenades when they judge his worth in combat.
>>
>>423992
>damage tied to grenade
it's shit
>>
>>423998
>scout sucks because he's reliant on grenades
>but omg omg omg muh cryo driller impact axe build is so le epic!!
>>
>>424055
cryo driller can take fart grenade and still work fine, take grenades off scunt and he's literally useless
>>
>>423755
https://www.youtube.com/watch?v=nlUS4sXzdBM
just post the fucking link, retard
>captcha: GAY8S
>>
>>421933
point ex always
with a good crew you can be in and out in like 7 minutes
>>
Buff flamer it takes way too long to burn shit Cryo is always better
>>
>>424101
stop using direct hit flamethrower
>>
>>424106
what then, sticky + subata?
>>
They're teasing us, bros...
https://twitter.com/JoinDeepRock/status/1444979375036829703
>>
>>424139
yeah, we get it, new mission will involve giant machine
>>
>we have this one chick that plays video games with us occasionally
>We recommend she download deep rock
>she says she's stuck on the tutorial
>wut.jpg
>tell her to stream it so we can see what's wrong
>she was just digging straight down into the ground looking for gold
Lmao
>>
>>424184
she's doing it for attention
>>
>>424186
Nahh she's genuinely retarded. Like when she joined us to play zombies in Cold War we found out after like ten sessions that she wasn't upgrading any of her weapons or perks
>>
>>424134
>shitbata
sticky and heavy hitter epc
>>424184
the game literally tells you what to do this has to be bait
>>
>>424232
I think I'll keep using heavy hitter epc with cryo
>>
>playing with randos
>they're all new to the game
>playing a haz 5
>fast forward
>drop pod inbound
>entire team save me is down
>they beg me to go to the drop pod
>say fuck that
>try to save them all
>get blindsided by an acidspitter
>game over
>team yells at me
>keep shouting how I ruined everything
>they kick me
Winning doesn't matter. I won't leave dwarves behind. I would go back for them all the same given another chance.
>>
>>424272
im on the opposite side and bail on my team as soon as it feels like they're in over their head
i'm there to get my bros xp, credits and minerals and they thank me for it

>>424134
i use an energy rerouting clean OC EPC and primarily TCF stuff. Seldom use regular shots except for spitters if I can't reach them with a 15m sticky flame
>>
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>ITT cryocucks once again whine about the crspr needing to be buffed and are too retarded to use anything except sticky fuel
>>
>>424283
if you want to flex on people you could at least post what you consider a good build for fire driller
>>
>>424318
I'm not spoonfeeding you retards a third goddamn time. Every fucking thread we get posts from idiots who are trying to use the CRSPR the exact same way as the Cryo and then whining that the weapon is too weak. Yeah no shit the 6 tick damage you deal with the flamethrower doesn't do much, you're not supposed to use it that way. I seriously don't understand why this is so prevalent
The Cryo is a weapon for shitters who need free triple damage on everything. If you actually care about doing your job as Driller you'll use the CRSPR. The only thing it falls behind the Cryo on is ammo, but that's only because GSG decided to give the Cryo five-fucking-hundred base ammo for some reason (again, shitter weapon)
>>
>>424318
Not him but I actually screen capped this at work somewhat recently to try them out but I still don’t have all the OCs to see how accurate it is
>>
>it's another episode of flamercuck pretending crspr isn't hot dogshit outside of sticky crutch
>genuinely pretending direct damage builds being borderline nonviable is something that should be intended and a good thing
ah yes flamertards, always a second best source of cringe after scunt mains
>>
>join game
>see a driller using the primary I don’t like
>what the fuck
>my heart rate begins to increase
>start to hyperventilate
>can barely hear the subhuman driller ask if I’m okay as the room starts to spin
>can’t get my rage under control
>try to smash my keyboard but I miss and hit the ground
>fade into unconsciousness as my mind is unable to cope with people using suboptimal weapons
>when I come back I’ve been kicked for inactivity
when will the devs do something about this?
>>
>>424361
Yeah, but fire good
>>
Hello bros. Our board is soon to participate in a 4chan football event and we're putting together a roster of 23 players, so I'm here today to ask if you guys wanted to leave a rep from this thread to be part of the roster.
Whatever is the most liked rep from this thread will be put on a poll with some other candidates from this board and, if your rep were to get the necessary votes, it would be playing for the team.
If you like the idea, share whatever idea/meme for a rep you guys have and I'll choose the most popular to put on the poll.
Here's the thread to further explain what's this all about: >>397835. The current rep that won the last time is "ROCK AND STONE". Pic here https://files.catbox.moe/qfwoha.png
Thank you for your time and have a nice week!
>>
>>424376
ROCK AND STONE is perfect
>>
>>424344
lmao so you're actually this guy from the pic
>>424351
>Every fucking thread we get posts from idiots
and every thread we have (You) just complaining about people complaining about crspr
also
>weapon for shitters
>because they need triple damage on everything
lol you are just angry that cryo is easy to use and effective
>>
>>424361
Max ammo heat radiance spam is pretty good in vanilla.
>>
>>424376
i propose scunt main
>>
>>423408
It's true that EPC is much changed. I'm still not sure about TCF, but I think changing Plasma Burn to freeze was a good idea. Before it was only good for some gimmicky temp shock builds, and it can still do those with the flamer in addition to having some pretty good utility. I like to use it in a Persistent Plasma build along with the cryo cannon.
>>
>>424380
I’m just trying to be productive in the conversation because I’m still learning and genuinely curious
>>
>>424399
why SEAfags are all phoneposters
>>
>>424405
NA east coast. I mostly browse at work, and im not browsing 4channel on my work pc
>>
>>424399
Well, I meant that other anon was possibly the same guy who made that post from your image not that both replies to me were made by one person
>>
>>424361
>this weapon SUCKS but the one thing which makes it good is a crutch!!
Disregarding how dumb this logic is (and how you're wrong anyway) Cryo users literally don't get to argue over what is and isn't a crutch when your main weapon gives you 300% extra damage and perfect CC

>>424380
Yes that is me in >>424351 's image, yes I'm repeating the same argument, no I don't care. Every thread gets polluted with the same "lol scout bad lol engie is overpowered lol crspr sucks" trollop without fail - I'll stop defending it when people stop saying stupid shit

>lol you are just angry that cryo is easy to use and effective
And the CRSPR isn't? Cmon Cryocuck, surely you're not that bad at the game right?
>>
>anon is getting this angry over his own teammates trying to figure out a good build
>>
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>>424552
I'm not mad at you, Anon. I'm just disappointed.
>>
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Freshly mined from r*ddit
>>
>>424624
cringe
>>
>>424624
Do not ever do that again.
>>
>>424376
suggestions:
ROCK AND STONE
KARL
>scunt
drilltard
foreign objects in the launch bay
we're rich
>>
>>424502
>drilltard still pretending a weapon where you shit all over the floor and watch the bugs die is not a crutch
yep cringe
>>
will we be getting new OCs for the old weapons?
EPC old mining OC when
>>
>>424624
downvote
>>
>>424856
maybe someday
definitely not in 35
>>
>>424624
cancer
>>
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>>424823
Timid cryocuck absolutely shaking in his boots lmao foh
>>
>>424856
I think they said somewhere that the old guns are gonna get new OCs. Odds are zero on old TCF ever making a return though, it made redditors too angry
>>
>>424899
take meds schizo
>>
>>424361
i've carried for years using direct-damage flamer, it's in the best spots it's ever been in. get good.
>>
>>420108
Left gunner is sick as fuck
>>
>>419893
>Be me
>Decide to level my scout so it's the same rank as the other dwarves.
>Join a Double XP mission.
>It's a team of fucking mouth-breathers.
>Driller doesn't know how to orientate himself using the map and complains that no one is telling him where to dig.
>Engi the leader is wasting plats building stairs so HE can mine the minerals instead of pointing them out for me. Wastes nitra for more plats.
>Gunner dies to every hoard because hes using a build not meant for crowd control and his overclock doesn't allow him to move and shoot at the same time. Can't use his ziplines to stay safe because he wasted them getting minerals that are a little out of reach.
What keeps you from just ending it
>>
>>424361
>reee you crutch fag crutching on crutches
>reee why are you so shit at the game you cant kill shit
Why are retards that hate efficiency allowed on this site
>>
>steamcucks absolutely seething over a dumb board game
why?
>>
>>425767
>we’ve got huge news about that video game you love!!!
>we know you’re super excited for u35!!!
>HERES A FUCKING BOARD GAME
>>
>>424361
>build it like shit and it's shit
>build it to be good and it's too good so it's a crutch
you are a retard
>>
700 kills in 35 min or so for this week's edd.
Engineer is op
https://karl.gg/preview/4622
>>
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>>425836
>takes electrocution mod on the stubby
>doesn't take bonus damage vs electrocuted mod
>>
Has anyone here tried the Improved stun mod on minigun/boomstick on elite enemies? Do the they actually stay stunned longer or is it worthless for that?
>>
>>425705
being skilled enough to be able to take a break and watch fools struggle then swoop in to save the days is pretty fun. If somebody struggles to lift their weight, then help them carry it.
>>
>>425789
I thought steamies would love it like they always do
>>
>>425792
initial argument was "hurr durr crspr is good"
except it's not bar a single build which even retards like you accept
and that build also happens to be turbo braindead so every single digit IQ drilltard can crutch on it all day long
seethe all you want it's the truth
>>
>>425924
keep in mind elite enemies have a 0.2 multiplier on all stuns so even though the stun lasts longer its barely noticeable
>>
https://twitter.com/JoinDeepRock/status/1446095611724541952
rogue turrets
>>
>>424901
On the plus side now that TCF mining is useless dogshit maybe they can make the drillers secondaries actually useful at LITERALLY ANYTHING ELSE.
>>
>>426027
>>
>>426027
>AI turrets farming scunts
based
>>
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>>426030
>tcf mining useless dogshit
Hardly, I use it in the exact same way as before just to spite the devs and it's generally fine. Just a little annoying at times doing the cleanup in the larger rooms.
>>
>>425987
I'm willing to bet you think a direct damage CRSPR means that you get to kill Praetorians and other specials because you're so smoothbrained from using the Cryo constantly you think you can just hose down anything and win

>>426027
>it's yet another "walk through darkness for ten seconds then cut the literal second something interesting happens"

I wish they'd stop doing this shit, either give us actual leaks or don't bother
They're overhyping something that's probably gonna be no more complex than Egg Hunt
>>
>>426120
>I wish they'd stop doing this shit, either give us actual leaks or don't bother
>They're overhyping something that's probably gonna be no more complex than Egg Hunt
Didn't new missions keep getting more complex with time?
>>
>>426191
I wouldn't call escorting a moving box in a straight line for 10+ minutes complex, but sure
>>
>>426197
well it still is more complex than just digging out eggs and killing swarms that appear
>>
natural progression would be scenarios with lite raid type mechanics. Maybe something omenesque and larger in scale
>>
>>426201
Less is more. Egg Hunt asks more of a team to use their support tools to navigate a cave in a non-linear fashion with no clear order in how to extract them. No it's not mechanically complex, but it doesn't need to be. It makes the most out of the game's core components, which is why I love it so much.

Escort Duty's gameplay follows the exact same routine every time with little to no room for experimentation. Walk with the Dozer, refuel it, walk with it again, do the Ommoran shell part which is literally identical in performance every single time. More is happening, but you have less to do. Yes refuelling gives you a bit of wiggle room but it's one linear part of the chain and you're often stuck in a small room. It's like they took all the worst, slowest parts of Salvage Ops and concentrated it.
>>
>>426207
Yeah I prefer digging out eggs over dozer too, but compared to egg hunt, dozer has all these repetetive steps which makes it more complex(in theory), just like refinery or salvage operation.
Hence I think that new mode will too be very gimmicky and/or repetetive.
That was the only point I was trying to make
>>
>>426000
That's what I figuared. I doubt .6 stun duration is ever worth giving up blowthrough rounds.
>>
>>426027
poggers
>>
>>426027
I like the idea of more mechanical enemies but I really wished they leaned more into robotic obstacle courses and platforming challenges. Give me something that really pushes my dwarfs traversal tool to its limits.
>>
>>426228
DRG company is really incompetent with all these machines getting stuck and going rogue on hoxxes
>>
>>426233
Oh yeh what’s the shit all over betc?
>>
>>426235
hacker parasites or whatever lmao
but its not just that, OMEN was a DRG project too, designed to cut down enemies but the programming fucked up and started targeting friendlies
>>
>>426228
>platforming challenges
kys retard
>>
>>426237
and now we'll get THIRD DRG machine that targets dwarves instead of of bugs lol
>>
>>426267
>spoder bot
>tower of turrets
>rogue turrets confirmed
Fuck me it better not be flying drones
>>
>>426265
Up yours, faggot
>>
>>426268
flying drones with triple the speed of omen ones
>>
>>426267
R&D never learns
>>
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Starting to get the creeping sensation that this new mission is just gonna be a shitter version of the Korlok weed event (as if you could make that thing any worse)
I'll bet money it's gonna boil down to "follow pipes, blow up things, expose and destroy core"
>>
>>426267
>machines that are just as, if not more hazardous to the operator than to the intended target
sounds dwarfy to me
>>
>>426293
The more they take, the less hype there is.
I doubt it will be a fun mission type to do, if at all, it'll be on par with Escort Duty where its a mission you only do cause your assignment is there.
>>
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I'm 450 hours in and i'm still not bored of that game.
>>
I'm 200 hours in and i'm absolutely bored of that game
>>
20 hours in, i don't even play the game
>>
I'm 380 hours in, I got bored after 100 hours but I got over it and I enjoy it again
>>
>>426110
TCF existing is why driller isn't allowed to have secondaries that can actually kill shit.
Both of the drillers secondaries are easily the worst secondaries in the game bar none.
>>
>>426582
what about burt
>>
>>426591
What about the best overall gunner secondary?
>>
>>426591
I would take it any day of the week over either of the drillers choices.
Hell I would take the fucking zhukovs, at least they are actually good now with detonators.
>>
>>426594
I haven't seen anyone recommending Burt over Bulldog in these threads for quite some time
>>
>>426595
I like cryo zhukovs
>>
>>426600
yeah because this thread is full of retards and retarded opinions so no wonder they like garbage like G2, bulldog and crspr
>>
>>426604
you meant gk2? I thought everyone hates it
>>
>>426604
Elephant rounds are my fucking jam
>>
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>>426522
>>426530
>>426540
>>426547

800 hours here, still wrecking shit as Driller and Gunner
>>
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180 hours in and i never touched anyone but gunner
>>
>>426620
based
>>
>>426620
cringe
>>
>>426620
sneed
>>
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>>426604
>Cryocuck is still malding
>>
>flamecuck schizo is still seething and spamming schizo lingo
>>
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I've stumbled into a dev while playing
>>
>>426664
How’d that go
>>
>>426667
Badly because she fucking sucks at videogames the last stream with her was a brilliant example
assuming it's even "her" and not a tranny that voice is fucking disgusting
>>
>>426667
>>426670
well the game itself was rather short and uneventful
>>
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which Goober secondary is better Bulldong or Fart
>>
>>426686
bulldog. This needs a big dicc gunner cucks all of hoxxes edit
>>
Will they ever add new anomalies? lootbug investation would be funny
>>
>>426686
>ever considering turddog
>>
>>426686
don't listen to fags, bulldog with explosive rounds and neurotoxin is fucking excellent
>>
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>>426784
That's kind of the problem. It's not that the bulldog is bad, it's that its best options are really niche and weird. The best build available for it shouldn't be a spammy Neurotoxin AoE tool because that completely goes against the point of the weapon. Volatile Bullets is more or less a straight upgrade nowadays too. The lack of a good Clean OC coupled with base nerfs to damage and ammo make it way too reliant on gimmick OCs. Meanwhile the Burt has a plethora more viable builds and has a decent amount of ammo to spare too.

It's the same shit with the M1K how armour breaking hipster is the best option, after all the completely unnecessary nerfs to focus shot builds. Of course it doesn't surprise me that GSG has no idea how to balance high-skill precision weapons given that they're all complete shitters who can't beat the game on Haz 3, but that doesn't make it any less annoying
>>
>>426801
maybe they'll add more overclocks for m1k in the update
>>
>>426822
I wish they’d just balance it properly
>>
>>426801
>It's not that the bulldog is bad
it is though
>every build rather than neurotoxin meme bullets is shit
equals weapon is shit
>>
you have this retard >>426801
and then you have this retard >>426842
>>
elephant rounds are good tho
>>
And the real retard is 426849
>>
>>426850
no they are not
>>
>>426822
More overclocks won't solve the problem. They need to fix what's already there. Revert the focus speed nerfs, revert the weakspot damage bonus stop buffing Hipster, make perks and OCs related to focus builds actually worthwhile. It is *baffling* to me that they would remove the weakspot bonus on what's supposed to be a precision rifle whilst simultaneously keeping it on a fast firing, widly inaccurate assault rifle.

Of course none of this will actually happen because the only people they'll listen to are Discord fanboys who praise their every decision and offer minimal feedback because they're too busy idolizing the devs. The CVO mod helps, but then I don't get anyone joining my game.
>>
>>426879
Why
>>
>>426027
>another mission type where Drillers get shit on because their elemental damage will be pitiful against mechanical enemies
holy based
>>
>>426879
wynaut
>>
>>426889
btw what's the point of hoverclock, never used it myself
>>
>>426902
memes
>>
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>>426902
funny jumpe
>>
>>426902
It's Special Powder without the utility. It can kinda work with very niche setups but at best it's a gimmick.
Fun fact, your levitation duration is tied to your charge speed. Faster focusing increases it from a second to abt 1.5 seconds
>>
>>426892
because they were already nerfed to shit
>>
>>426971
well it’ll be what I use with my carpet bomber thunderhead until I get minelets for brrt either way. I never saw them pre nerf and it feels like better single target damage than anything else I’ve got in secondary
>>
>>426998
>shitlets
cringe
>feels like better single target damage
use lead spray or experimental rounds
>>
>>427056
don’t have them or I’d happily try them but I did just get magic bullets so I’ll try the meme shit previously mentioned
>>
>>426943
that seems counter intuitive
>>
how the FUCK is it that every time a mactera trijaw shoots at me, one of their shots ALWAYS fucking manages to hit me, even if I'm moving or riding a pipe
>>
>>427150
Just kill it before it hits you
>>
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>haz5 lobby
>2 unranked russians
>they keep teamkilling
>kill them
>do the mission
>go to drop pod without them
>get kicked
>still got xp and minerals
fuck you russkikes
>>
>>427150
All three shots have projectile aimbot based on your current velocity so you have to zigzag after every single shot.
>>
I'm hosting an elite deep dive

name: /vm/ edd
password: rage
>>
>>427150
If you move toward the trijaw you can avoid its shots
better ask how is that always at least one shellback spit hits you
>>
>>427238
no one joined
i guess it's too early
i'll try later, maybe
>>
>>424283
But sticky flames is the best and will always be. 1 fire swastika on the wall and a ping to find out if your lobby has any retards in it so you can kick them before the mission end and waste their time. Cryo only good for elim or freezing people and axing them
>>
who wants to do an elite deep dive?
>>
>>427372
id join but i never completed an elite dive
>>
>>427394
i saw your message too late
>>
>>427120
Yes it is.

>>427056
Electro mines are pretty good on Salvage ops and/or with blowthru. Niche, but good
I wish they'd introduce some naturally fast enemies though, it would make the slowdown from electricity more useful

Lead Spray is objectively better than Elephant rounds tho. way more overall damage
>>
>>427429
lead spray also comes with a 6s stun which is unreal
the only thing better at deleting high HP targets is volatile bullets.
IMO the two best builds for gunner are Neurotox AC+Lead Spray BRT and Burning Hell MG+Volatile Bullets Bulldog
>>
>>427429
No they are shit, worst way to apply electricity ever
>>427436
>Burning Hell MG+Volatile Bullets Bulldog
>useless against dreads
>best buiild
ebin
>>
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Which mods should i take for Elephant rounds instead? Or are these fine
>>
>>427487
Maybe switch last mod for the other one, otherwise looks good(I don't actually use elephant rounds)
>>
>>427472
>If it's bad against this enemy which only spawns in one gamemode it's bad
Why are posters in this thread like this?
>>
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Instead of ranting autistically about whose weapon is a crutch, or that X weapon is 40.5% less optimal for Mission XYZ, can someone tell me what the most FUN way to play Driller is?
>>
>>427543
brap on bugs with neurotoxin nades
>>
>>427545
I forget, can you ignite those?
>>
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>>427537
in defense of Anon, dreads can spawn in haz 4+ from what i recall, but its a low chance

>>427546
yes, same with the death fart of the praetorian and the opressor
>>
>>427552
good to know, think I'll try it out
>>
>>427487
I actually take damage in second tier. It’s overkill for mactera but feels better for everything else and like the other anon said you’ll want accuracy in final tier
>>
>>427552
I've seen a random dread in haz 3
>>
>>427565
the fuck
>>
>>427546
yes, although I prefer not ignite early unless if there's like 3 praetorians in the cloud
I'll try to ignite my neurotoxin when it's about a second from expiring
>>
>>427565
they have about 0,5% spawn rate on any hazard above 2
>>
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>>427565
I got one normal dreadnought spawning in hazard 3 mining mission when I was teaching my brother how to play the game
That was first game we played together.
Talk about luck, haha...
>>
>>427576
did you die? and if so, how horribly?
>>
>>425987
>and that build also happens to be turbo braindead so every single digit IQ drilltard can crutch on it all day long
so what you're saying
is that it's really good
>>
>>427577
We actually won but it took long as fuck and we both died quite a lot from dred
>>
>>427582
>be greenbeard
>first actual mission after being sent alone to die in a shitcave by mission control
>get in, mine some morkite, get out, just like before
>this time you have actual gear and a fellow dwarven brother
>mission starts off smoothly
>mission control guy says he's picking up something on the scanner
>it's not a swarm
>ground bursts open and several tons of rape emerge in the form of a single angry glyphid
I wonder if fighting bugs and moving dirt is the best way to make a living

did it go something like this?
>>
>>427552
>>427565
The chance of actually encountering a dreadnought on a non-elimination mission is so extraordinarily low, it's beneath that of shit like tyrant weeds and error cubes. It's simply not a possibility worth building for.

Having said that, I would be ok with the idea of random dreads appearing more frequently. They're a lot more threatening (and even more interesting) when you're not prepared for them. Any shmuck can kill a dread with Hyper Propellant or Big Bertha, try doing it with an AoE or status effect build.
>>
>>427583
yeah, trying to avoid his fireballs and his stupid aoe stomp in small cave space was really (un)fun
>>
>>427576
Similar situation for me, PE with a couple of greenbeards on I think their second day. I was scout and they were gunner and driller so I had jack all for damage output compared to them and the terrain was making it hard for them to get behind it cause of a small opening by the minehead. We eventually got it but that mission was cursed in general cause we couldn't even find the gunk seeds even with me checking every single corner of the map. A lot were on small ledges (dense biozone) had gunks barely fitting in them so I almost feel like a good chunk spawned in the walls or something. Feel like that mission gave those two a bad taste of the game cause they haven't really played much since.
>>
>>427586
I use same build for all missions anyway(because I am lazy and devoid of creativity)
>>
>>427589
Oh yeah as scout I was experimenting with electric reload and homebrew powder cause it was haz 3 and that didn't help either.
>>
>>427589
Dreadnought spawn on PE is the absolute worst, swarms spawn even if the dreadnought is still alive
>>
>>427586
>Big Bertha
haven't used her in a while, maybe I'll play around with it again
>>
>>427537
>"""best build""""
>completely worthless against whole mission type and potentially a big chunk of (E)DD
because
>>427543
>the most FUN way to play Driller
drill everything to death
definitely try this at ebonite mutation
>>427552
dreads can spawn in every haz including 1
>>
experimental rounds or lead spray
>>
>>427828
lead spray is fine if you want to shove your brt up a bug's asshole but experimental rounds are probably more reliable if you're standing any distance away
>>
>>419942
Once you have two competent players of other classes, extra firepower gets more redundant and wasteful while utility and agility get more significant. Notably things that conserve ammo and non lethal CC + better looting and objective clear.

The way i see it, scout is worth 0.5 players. For every other player avaiable, add 0.25. Multiple scouts is an exception of course.

t. platinum scout main
>>427841
EXP rounds are more versatile, lead spray has far more ammo and damage. I myself run lead spray
>>427643
Just don't use it in EDD then? By that logic sticky flames driller isn't his best primary because cryo cannon deals with dreads better.

>>426582
>he hasn't figured out EPC with Heavy Hitter or killing bugs with TCF
>he hasn't actually tried subata after getting the damage vs enemy on fire and weakspot mods
>>
>>427828
I run lead spray w/ minigun & experimental rounds w/ carpet bomber autocannon

experimental rounds with AC helps kill ranged/flying enemies & the occasional tough guard/praetorian/oppressor
AC mops up the rest of the trash
>>
>>427828
Neither
Damage boosting OCs for the BRT pistol are garbage because of the fact that you’re forced to expend 3 shots per click
In horde shooters, ammo economy is everything and when you’re wasting 1-2 bullets per spray either because you missed or because of over-damage in the case of those OCs, they become horribly inefficient
Therefore the best OC is Micro Flechettes, or alternatively Compact Mags
>>
>>427847
but is it !fun!
>>
>>427843
The Subata is unusuable dogshit even with best case scenario perks.
EPC is somewhat useable but is unfun unless you are the host because of server side projectiles, this alone makes me want to never use it.
>>
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>>427866
I absolutely do not disagree. I recently powerleved driller from unpromoted to gold for the all gold classes achievements a few months ago i left him unpromoted as a joke alternating beetwen both primaries. EPC is overall better with more utility on top of not being shit with cryo cannon, but flamethrwoer subata deals about the same damage in ideal scenarios, feels a lot better against enemies with complex hitboxes for being hitscan so easy weakspot shots, and has more ammo efficiency. Also nearly equal dps if burning
>>427847
You can cancel the burst by swapping weapons. It incurs no problems for most things the weapon is good for even without cancels. Lead spray is good against grunts and grunts are what your primary is for.

Your primary should be the big dps tool, bar maybe if you run lead storm or something, and as such lead spray and exp rounds is ideal. They have some of the biggest burst dps in the game, SPECIALLY lead spray.

As someone that used everything extensibly, i think all weapons in the game are in a fine spot honestly, and i have fun and enjoy using all of them while having good efficiency. The Overclocks, not so much. Can't wait for new weapons tho
>>
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>>427878
ps :
God my writing and english is so fucking terrible in this post
i can't write at 3am
>>
explosive reload subata chads ww@
>>
>>427935
Right here bro.
>>
anyone want to deep dive?
>>
>>427866
i have shitty internet in rural canada and use a TCF EPC just fine
>>
What are some good alternate Scunt builds? Or is Hipster superior to everything? Currently using it with cryo minelets and cryo grenade
>>
>>428088
>good
>alternate Scunt builds
pick one
there are exactly two scunt builds: hipster detonators and hipster cryo minelets, everything else is either meme cringelordery or plain shit
>>
>>427643
You basically just repeated yourself lmao

>>427866
Subata is fine. It's just way too dependant on volatile bullets to do anything. Full Auto and Explosive Reload are very workable
>>
>tfw a short mining expedition with mactera plague spawns a dread, a Crassus, and an omen
>>
>>427935
do you prefer extra mag size or faster reloads with that bad boy
I know I probably should take reload speed but man, having 6 bullets per mag kinda sucks
>>
>Kill 2 dreads with swarmageddon
>Kill 1 dread with mactera plague
>Kill 2 dreads with shield disrup
Who the fuck designed this EDD
>>
>>428269
sounds like a based edd to me, i did it with my friends
>2x hyper proppelant engineer
>1x cryo cannon driller
>1x lead spray gunner
took a bit under 25 mins
>>
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>>428219
I prefer faster reloading. The two extra bullets you get don't really make much difference. I prefer to use Explosive Reload as a kill confirmer, so I usually don't spend my entire mag anyway. It's more important to get the next mag ready IMO
>>
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>>428269
I got this achievement off that EDD actually
>>
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>>426604
>minmaxing in a co-op game
>>
electro minelets is surprisingly effective on the brt7
with blowthrough and stun, one spray is enough to kill grunts since blowthrough lets you hit em while also planting mines, and then the stun gives the mines enough time to arm themselves before the bug gets unstunned
also unlike cryo minelets, electric is basically guaranteed CC and damage
>>
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>driller promotion mission
>its just a refinery what can go wrong
>spawn in, immediatly see korlok and bet-c
>Alt F4
If it was just BET-C I wouldve fucked her, but Korlok ain't fun at all.
Sure, having a dedicated team that can dish out damage is one thing, but when barely anyone joins your (((EU))) lobby, and you're a solo engi for crowd control, there's aint shit worth to be done.
All Korlok drops is some cringe weed that gives bonus credits, but its not worth the 10-15 minutes you fight that damn thing.
>>
>>428500
Weed gives exp too, but yeah fuck fighting it solo. Usually would rather have it then BET-C though since betsy doesn't give you credits or exp for repairing one.
>>
>>428500
>pussying out on solo weed which has dick all hp
>on fucking engi
>when the game even gives you a free bet-c
now that's cringe
>>
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>>428409
>not minmaxing in a coop game to beat mission the fastest and to dab on shitters like you
>>
>want to make a simple sound mod replace explorer sizzling with PADORU PADORU
>apparently you need to download the entire fucking Unreal Engine and SDK to make one
Jesus fucking Christ, that's one retarded requirement.
>>
>>428531
It's because you can't package the unreal .pak files without the SDK.
>>
>>428500
>>428513
Solo korlok is easy. Engi doesn't sacrifice DPS for crowd control.
>>
>>426595
how are detonators good

They seem very trash
>>
Just had two random dread spawns in a haz 5 morkite mission
>>
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>>428845
Not him, but there's a dumb thing you can do on assassination missions where you take born ready, shoot at dreadnought until you have a couple bullets left in the magazine, switch to another weapon to activate born ready, rinse repeat until you're satisfied, and then manually reload for big damage.
>>
>>428845
they're extremely strong burst
oppressors, praes, wardens, menace are all easy to burst down
>>
I’m confined in a bed cuz of medical reasons
Wish I could be playing DRG rn bros… :(
>>
>>428963
get a projector. Mkb on your bed. ez dives
>>
>>428845
They do like 45 damage per bullet now after they got buffed a few updates back.
When you realize that they easily make up for all the downsides.
>>
>>428992
Not to mention they added a status effect icon that tells you when the amount of explosives in an enemy is enough to kill them, making you not have to guess and waste ammo
>>
>>428845
>one of the highest burst dps in the game capable of going through health gates
>trash
>>
>>419893
It sounds like a multi-player version of dwarf fortress
>>
>>428219
reload by far
I tried extra mag and the two extra bullets didn't really seem to make much of a difference
I think reload also gives more DPS
like >>428301 said, it's far more important to get the next mag ready
>>
>>428845
to put it this way, they were able to make the subata competitive with the (pre-nerf, although not that it matters much) EPC
>>
>>428992
>all the downsides.
like what
only downside they have is zero CC (and why the fuck are you shooting single target killer into the crowds to begin with)
>>
>doing EDD
>first stage going alright, me (Gunner) and Driller were collecting Mule parts while the Scout and Engi were doing the other
>wave attack, Driller is overwhelmed and goes down
>Engi and Scout go down
>on my way to him the Driller fucking leaves, just as Scout pops Iron Will
>clear the wave, Engi and Scout notice Driller left
>"should we just restart?"
>hell no, mama didn't raise no bitch
>we keep going, clear the first stage
>and the second, despite needing to dig our way into the pod since it landed inside the terrain
and as much as i would love to say we cleared the third stage i can't since the twins connered us in a narrow tunnel after engi going down
in our second attempt (this time with a Driller fourth player) we cleared it no problem
>>
>>429126
I'm just talking about the half ammo and mag capacity.
It looks really scary at first glance but when you realize that the damage boost is like 6x the weapons base damage it easily makes up for that.
>>
>>429167
>mag capacity.
not even a downside you don't want big mags on any zhukovs that are not gas recycling and the least of all on detonators
>>
>>429169
Why not?
Detonators with big mags are solid burst damage.
Custom Casings are an amazing overclock that works as a clean. It used to be pretty much no downsides so they had to nerf it a while ago, but its still good
>>
>>429242
to mitigate accidentially shooting too much and with detonators you lose nothing by reloading more often, it's not torgue stickies you have no reason to stack as much of these as possible
>>
>>429278
i don't mind that personally, these days i dont struggle with zhukovs ammo, specially after they started giving out free ammo buffs to scout. It just takes some getting used to to having decent trigger discipline

Big mag will probably be useful for stacking detonators without detonating on reload w/ born ready with less inputs, and it sure improves your burst damage against things like opressors, bulks and etc.
>>
>2 more days
cores por favor
>>
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How many cores do you think you'll need for all the new OC's? You need like 20 for the new weapons, plus whatever for the old weapons. 30 or 40?
>>
>>429401
like 6-7 each?
also I don't think they'll add that many OCs to the old ones, maybe like 1 or 2 here and there
>>
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>>429401
>30+ blank cores gathering dust
I'm more than set for the update
>>
>>429320
just edit them in
>>
fun fact
you can defuse a detonator even after it starts "detonating" by shoving a pickaxe in their mouth
>>
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New secondaries when
>>
>>429629
uhmmm in another 2 years maybe.

>>429401
Probably around 20-30 for the new weapons, and the old weapons? Dunno. Maybe 2-3 new overclocks per old gun. But depends if we count secondaries too or not.
>>
What's worst possible double warning combo?
>>
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>>429688
no shield and ghost
>>
>>429688
Low O2 + ghost is pretty hard and it's also annoying as hell.
>>
>>429688
Shield Disruption and Mactera Plague
>>
>>429688
Shield Disruption + Lethal Enemies
>>
>>429688
Swarmageddeon + Lethal Enemies
Makes sticky flames driller basically mandatory. As for scouts... lol
>>
>>429688
Swarmageddon + lethal when your team is four scouts.
You can't get worse than this.
>>
>>429753
>4 scouts
>>
>>429689
>>429691
>>429707
>>429710
>>429748
>>429753
And now what would be the worst possible mission, biome and double warning combination?
>>
>>429772
glacial strata, escort, lethal enemies, mactera plague
>>
>>429710
>>429707
shield disruption is not really that bad, it gives you a huge hp boost
>>
>>429804
yet it also regularly filters people during EDD
>>
>>429818
idk, it's fine to me
If anything just wait for Red Rock Blaster. The 69% health buff combined with the shield disruption bonus makes you incredibly tanky
>>
>>428963
Play with a controller.
>>
>>429772
Its always a fucking escort mission that sucks dick.
Either glacial strata for the occasional blizzard, or magma core just so you burn your feet and dont get shields up
Low O2 always sucks dick, not a big problem with escort though.
I'd say Haunted + Mactera sucks donkey dick, as its basically asking doretta to eat shit immediatly.
>>
>>429783
>>429868
Thank Karl, Ghost can't spawn on Escort as well as Salvage
Apparently Lethal Enemies doesnt work on projectiles of Mactera

I was wondering myself how cursed would be elimination magma core haunted cave + low oxygen
>>
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What are your favorite builds for CVO? Here's one that I like for scout.
>>
>>420205
I'd say it's mainly because a good Scout's job is by design meant to go unnoticed. He's meant to take out projectile enemies and keep the supply of nitra constantly high enough for a supply pod. If he's doing his job right, you just go on unfettered, but if he does his job poorly, then you'll be constantly looking for another nitra vein and suffer the annoyance of acid balls, spit webs, trijaw barrages, and other things that can tip your defense over when the swarm gets heavy, and other classes have to pull out their other weapons or otherwise turn attention away to deal with it (which could be a big deal if it's the gunner having to pull out the Bulldog instead of focusing the swarm)
>>
>>429772
salvage, azure weald spawning another cylindrical piece of shit map, low oxygen+mactera plague
>>
>>424058
>if you take away something that gives a big damage boost your damage is reduced
What, exactly, was the point of this statement?
>>
>>430106
the point of the statement was that other classes are not literally dependant on grenades to do damage so retarded comparison with cryo driller and axes is wrong
>>
Based ESL retard.
>>
Unbased cringe no arguments retard
>>
Some sort of U35 leak soon on twitch
>>
tease starting really soon
>>
Some sort of flying robots
>>
apparently experimental of U35 would be a thing
probably the week before the 4th
>>
>>430122
>drones
I FUCKING KNEW IT
>>
>>430122
not again...
>>
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>>430122
:(
>>
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post minigun builds that feel good
>>
>>430138
22222
>>
>>430138
bullet hell and going in drunk
>>
>>430138
I tried maximum damage Exhaust Vectoring but I couldn't stand how long it took for it to start shooting
>>
>>430138
define "good"
>>
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>>430146
shoot bug and get dopamine during and after the act
>>
>>430138
32311 exhaust vectoring is the only build that you will ever need
>>
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What combination of beers will get me to maximum drunkenness without actually passing out?
>>
>>430328
just down a blackout stout right before the mission starts
>>
>>430138
Burning Hell + Volatile Bullets is fantastic. Can handle crowds ez, igniting is satisfying and killing bulks before your team even gets to them is great. I use cluster nades with mine.
>>
More than three loadouts per dwarf when?
>>
what's a good way to use the EPC?
i'd honestly use it more if it had an automatic fire like the subata.
>>
>>430410
it's gimmick good for mining and not much more, supposed to compliment the CRSPR
>>
>>430410
I like using flying nightmare with the cryo gun; it cleans up frozen grunts nicely.
>>
I FUCKING HATE THIS BARREL GAME HOLY SHIT FUUUUUUUUUUUUUUUUUCK
>>
>>430404
in update 35
>>430410
12222 heavy hitter
just leftclick the bugs
if multiple are in a close proximity TCF them
>>430418
>wasting ammo when fragile already kills shitbugs
>>
>>430426
>using fragile when cold radiance exists
>>
>>430426
why use heavy hitter when i can hold to shoot many bullet fast?
>>
>>430428
because subata is shit
and because epc has TCF
>>430427
>using cold radiance outside of ice storm
>>
>>430430
>not seeing the value of 60 cold damage per second
ngmi
>>
>>430430
>because subata is shit
eggsplain
>>
>>430430
I really like full auto subata desu
>>
>>430452
same
my favorite playstyle is the pump and dump where I use crisper with max heat to light up everything, and then just spray full auto subata with the bonus damage vs enemies on fire
>>
subata is genuinely alright
>similar damage as heavy hitter damage mod epc against a burning target in weakpots, higher against enemies with more weakspot multiplier
>bigger '' magazine '' compared to how long it takes to overheat
>more ammo
>hitscan
a lot of qualities that let it compete with epc's overall higher damage and tcf explosions' bug and ore deletion.
>>
i dont get why people hate scout.
he is supposed to be a light weight class with lower damage output but high mobility and a bunch of utility to make up for it. if anything you should hate the people that play scout horribly and not scout.
>>
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>>430561
its a meme
>>
>>430561
Scout requires more skill input to really shine with his weapons as they're not "aim in general direction" like gunner or driller, but also have enough precision to deal with enemies at a range.
The scouts role primarily is to light up caves and get minerals from the ceiling (if the driller hasnt done that yet with TCF), therefore logistics.
Its a pretty important role, but alas, shit scout players who dont shoot flares and are more focused on just zooming around instead of getting nitra explains why everyone hates scout.

also shit scout cant get 300+ kills per mission as easily as me with my group-clearing loadout as every other class so it sucks........!!
>>
>>430561
i honestly hate bad engi players more
>engi decides not to place platforms despite being pinged by everyone and told in chat
>engi decides not to put down turrets and when he does he doesn't build them
>engi decides that one bug is reason enough nuke the team
>engi decides that the small static objective is the best place to put down his massive spinning breach cutter line
>>
>>430616
>engi with nukes
Every fucking pubby and I hate it. At this point I'd prefer some shenanigans with the RJ250 compound.
>breach cutter
I dont remember seeing the breach cutter for months now.
>turrets
So why do people take any other upgrade BUT the 2 second build time instead of the 6 second one?
>platforms
Eat TCF, retard
>>
>>430622
>So why do people take any other upgrade BUT the 2 second build time instead of the 6 second one?
i take ammo, no reason to ever take short construction time since swarms are called well in advance and sometimes teammates help in the construction
>>
>>430144
You just gotta get used to 0.7 spinup again and position right. 16 damage bro
>>
>>430643
might as well just use lead storm with instant spin up
>>
>>430644
>trading 0.4 spinup for no movement while shooting
I'd just rather prerev my gun then be glued to a single spot/bunny hop spam. That no movement penalty really demands a certain playstyle.
>>
>>430643
I'd rather just keep using autocannon
>>
>>430646
its not just that, you also get freedom from that nasty 250% spread penalty, making the t1 options a little more available
plus I’d argue that a 0.3 speedup makes the 0 movement penalty a lot less noticeable
>>
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some weird thing
>>
>>430676
is this from stream?
>>
>>430697
Yes https://twitter.com/JoinDeepRock/status/1448993555503005721
>>
>>430616
>engi decides that the small static objective is the best place to put down his massive spinning breach cutter line
Unironically second best point to use spinning death on, it deals fuck all friendly fire so assuming bugs are already all over objective it's best to plop the spinning death there and blend the bugs while stunning them. Same for em discharge turrets, slightly outside objective circles or close enough to just not touch Doretta with aoe zone is the best place for these, even if some dipshit gets clipped it won't be critical.
>>
>>430622
>Every fucking pubby and I hate it.
Not their fault that it's the best mod for the grenade launcher.
>>
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>run proximity trigger on fatboy for 0.4 extra radius
>forget i'm using proximity trigger
>fire at mineral in the wall
>rebounds off multiple walls and lands directly on top of the dozer, killing a sneaky pack of bugs sneaking up on it

Sometimes i surprise myself with how brilliant and genius i am. I'm too smart for this game.
>>
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>run elephant rounds
>forget it gives you fuckass recoil
>try to kill two preatorians in quick succesion
>second shot
>kill the yelling russian scout
i too sometimes flash with intellect of noble heights
>>
>>430959
Elephant Rounds reload animation should show three bullets not four
>>
>>430981
every shot fires 1+1/3 bullets for more dmg
>>
>>430984
kek
>>
>>426686
max rof OC and mods is fun with brt, every bulldog build is fun
>>
>>426902
hoverclock saves you from fall damage without expending ammo (pickaxe to cancel shot), special powder does the same thing but less reliably and usees more ammo, taking hoverclock lets you take any secondary you want
>>
>>431131
one thing hoverclock can’t do is help you clear a couple hundred meters of open cavern in 2 seconds so personally I kind of like it a bit more for point extraction and on site refining
>>
New player here, do I go in blind like an idiot or read up on guides till my cranium can't fit through the doorframe?
>>
>>431260
Blind. Pay attention to what’s going on around you and ask questions
>>
>>431260
It's not a hard game, just follow your teammates and watch what they're doing.
Just don't play scout until you understand a bit more, it's the hardest class to master.
>>
>>431260
if you have experience with fps you can probably start on haz 2 or 3 just fine, also what>>431261
said, pay attention to what players are doing, where they're going, and why, understand the objectives of the mission are and observe how your teammates achieve those objectives, feel free to read the miner's manual too
>>
>>431284
Danke.
Last time I went and loaded up on info on a game like that the "novelty" kind of wore off.
It's a habit I have to break (depending on the game though).
>>
>>431284
Everyone should start on haz 2, 3 is shitty until you get some upgrades and game knowledge and 1 is for journos and solo PE
>>
>>431294
I started on 3 with friends and found it boring as shit. Two games in I asked them to set it at 4 and I haven't looked back since.
>>
anyone want to host the weekly EDD?
>>
>>430138
https://karl.gg/preview/4732
it just feels good
>>
>>431304
Whats your region?
>>
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>>429688
fuck, there's a few that come to mind
low O2 + haunted
>self-explanatory. Mitigated if your team is coordinated and places supply drops well (a big if), and further mitigated on OSR/PE, provided the point isn't placed somewhere too bad
swarmageddon + lethal enemies
>welcome to die
swarmageddon + shield disruption
>death by a thousand paper cuts
lethal enemies + shield disruption
>better play perfectly. Also fuck shellbacks and acid spitters

>>429772
I can think of a few really cancer things

>glacial(and sandblasted to a lesser extent)
>any mission that requires your team to split up; probably an 8-egg hunt with shitty terrain (read: lots of verticality) and constant spawns
>mactera + swarmageddon
you're slowed and can't see the fuckoff cloud of 20 trijaws aiming at you and there's a sea of ankle biters swarming and oh now you're 20 times dead. Just to add insult to injury, shellbacks spawn too

>azure weald
>400 morkite
>haunted + low O2
have fun searching for that shit, and have even more fun getting back to the pod

>magma core
>dreadnought
>swarmageddon/shield disruption
have fun fighting the ankle biters while fighting a dreadnought. also the floor is made entirely of fuck you, thanks to the dreadnought

special mention for anything containing fungus bogs + shield disruption, if you don't have a driller with axes. tOxIc SpOrEs FuNgUs
>>
>>419916
But this thread breaks no rulez
>>
>>431304
I'd think about it if you asked this 6 hours later than you did
>>
>>431298
>carried in multi like a shitter
I'm talking solo
Inb4 hurr durr playing coop game solo - yes you fucking do that if you're new to the game
>>
>>431555
Even when I played solo I tried Haz 3 a few times when I started and it was still pretty easy, not sure if I could have handled 4 back then but 2 isn't even close to challenging.
>>
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>>431583
year ago i was playing haz 5 because everything else felt easy, i remember once using a script to track damage. What followed was 7 hitless runs, holy fuck.
nowadays it's hard for me to sometimes do things in haz 4. I'm rusting...
>>
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>haz5 mactera plague salvage
>literally dozens of mactera everywhere
>no nitra
>2 spitballers, a breeder, and a nexus by the drop pod
Some missions are nigh fucking impossible.
>>
>>431604
post your build and/or comp
>>
>>431604
Cryo driller and a competent scout counters that out the door.
>>
>>431675
>no snowball
I suffer.
>>
>>431604
Filtered
>>
fat boy is fun but makes me into a retard whenver i use it
>>
EPC kinda sucks...
>>
>>431950
I've never touched EPC and I kinda agree. I just prefer having a hitscan secondary that can hit weakpoints easily.
>>
Just had a slow comfy EDD after having not played the game for a bit over a month. Felt good
I have 27 blank cores. Are you guys all ready for hunting the new weapon's overclocks? I'm trying to get my scout to diamond before they're released
>>
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>>431954
forgot pic
>>
>>429995
>those overclocks
how old is this screenshot?
>>
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>accidentally killed bulk right near barely alive doretta
>immediately alt+f4 out of embarrassment
>>
>>431955
what is this, minecraft?
>>
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>>431999
ok listen anon i'm about to buy a full overhaul with flagship stuff as soon as the market unfucks itself, if ever
for now i have to make do
>>
>>432006
you're gonna be waiting a while
see if you can get someone else's rig for cheap on local classifieds. i picked up a rig with an rx 580 in it for $1000 and the rx 580 was worth $700 new at the time

>>431950
>>431952
tcf or heavy hitter (optional heat on damage for thermal shock)
and when i say tcf i mean that's going to be 99% of your damage with the thing. the only time i use regular shots are to pop eyes on a brood nexus
>>
>>432013
Used market around here is pretty fucked. I'm in brazil, i had really good chances at rigs a while ago but i didnt take it, but the demand grew so high that everything is shit now, and even though i could i really don't feel like paying these braindead prices at all.

Though i'm about to get $500 entirely out of luck. I think i may use that to justify buying a 1650/1050ti/580 etc, a non used one if the prior perhaps, even if overpriced, purely because the sequel to my favorite game released long ago and i've yet to play it at decent settings because my 1030 died
>>
>>431950
>>431952

see >>432013
Very solid secondary overall, but i'd argue the direct, specially with t1 damage mod, deals perfectly good damage and solid for some quick single target or things like mactera. It's also a godsend for things like escort duty rocks in solo, as they have no weakspots or can be burned so subata sucks against them.
>>
>>431950
You’ll come around to it. 1 shot cleanups for cryo when built for damage and tcf is fun once you learn it
>>
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>>432025
>>432013
Adding onto this:

TCF does 240 fire damage in a sizable AoE and with 23 or 28 TCFs depending on how you build it, not to mention it's carving ability and ability to ignore weakspots (just TCF above praes and oppressors for example to get a little damage in), you've got a very powerful secondary.

It's honestly one of the best secondaries in the game. Very reliable and useful once you get the hang of it.

I prefer to use it with Sticky Fuel and Impact Axes because that lets you cover all your bases. Sticky Fuel for control and DoT, Impact Axes for direct damage and stun and TCF for mactera, guard/slasher waves and bigger enemies.
Lay down fire, TCF above bug heads, impact axe bigger targets to stun them on your flames for extra ammo efficiency. Any mactera your TCF doesn't get will get smoked by impact axes because they're weak to melee damage.

I'm not a cryo fan because there's sources of fire damage from Engi, Gunner and Scout. Not fun to play and too ammo hungry if your team isn't on point. The only time I really miss it is breeders (which are a non-threat since they're a world object and you can throw impact axes at roes without losing axes) and korloks (which are rare).
>>
>>432106
Yeah, sticky fuel is incredibly strong in general. I think cryo cannot compete in singleplayer purely because it cant kill things hard enough with as much ammo efficiency, and in solo i'd much rather take it's damage overclock, that works better than direct damage flamer while still freezing reliably. Sticky fuel is consistently the best no matter what though, save for elimination.

People really underestimate the damage and aoe potential of TCF.
>>
Thoughts on the fear node for the CRSPR? I think it's decent on a direct damage build.
>>
>Microsoft game store and Steam versions can't play with eachother
Holy faggotry. I want to see if I could get my friend into this since he has game pass but that's not happening.
>>
>>432177
>using microsoft game store for anything
i'm calling the police
>>
>>432179
AFAIK he doesn't buy shit on there, it's just for the free shit.
>>
>>432023
>toasterfag drilltard is a fucking BR
Figures
>>
>>432205
1. i'm a scoutfag
2. seethe, i can play 3x as good as you with 0.33x the visual quality
>>
>>432177
because they dont have their ow servers, they using servers that platforms provride
>>
>>432176
garbage
>>
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why are drillers so retarded sometimes
>>
>>432238
Willing to bet this guy carried you hard and you came on the thread to point out one questionable decision he did so you can feel better
>>
>>432238
>>432243
I don't even see the big problem with that honestly
>organized tunnel
>enclosed space, very easy to fix the problem, doesn't take long either as it's even more of a quick straight ride (+ you got many players)

I dig tunnels to wells as driller as the time because it's just an obviously good thing to do, though in that case i'd probably just drill straight to the thing making a linear path through the cave rather than going around the cave.
>>
>>432249
>fixing pipe inside
>detonator spawns at one entrance
>massive fucking swarm spawns at the other
whoops
>>
>>432254
>theoretical situation that would nearly never happen even if it could
>something that would be easily dealt with by literally anyone that isn't scout by just killing the bugs in one hand and perhaps tanking a bit of damage through the tunnels on the way out
>implying a massive swarm will happen *after* the pipe breaks, let alone fully focus you over the pipe, aka something that doesn't happen because that's not how the mission works
>>
>>432256
>it'll never happen bro
>just tank a bit of damage bro
>don't worry, bugs will target the pipe instead of you, even if you just fixed it bro
drillertards everyone
>>
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>>432258
I have never had it happen since the update released, and i played actively.
Yes, rushing through the pipes or quickly running through while using your aoe tool to deal big damage will surely help diminish a lot of what you take.
Bugs prioritize biting the pipe over you 90% of the time. In fact, if such a huge swarm of bugs arrived in the location after all this time in the first place, it's probably because they aggroed to the pipe but for some whatever reason took very long to arrive.

Are you shit at the game or something? Why do you feel the need to complain about random players and practices in a game where solo carrying is perfectly doable yet at the same time 90% of pubs are perfectly solid and competent?
>>
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>>432258
>guys the bulk WILL spawn in this extremely specific situation and WILL come over to this extremely fucking specific spot even though there are 3 other viable targets
>i know it will happen trust me bro, the swarm targetting you is guaran-fucking-teed too
>therefore the entire argument is won by me, nobody dare say anything lest I call you le tard
man listen to yourself
Even if stars align and it happens you literally can fight your way out of it with freeze grenades or just grappling through the bugs, not to mention just killing shit as anything other than scout.
Again, say you're playing on lethal+shield disruption, all it ends up is one player down.
It's recoverable. This argument is stupid.
>>
>>432263
Shield disruption would actually be benefitial in this situation.
Shield Disruption incurs a pretty substantial hp buff (and a fuckhuge one if you have Red Rock Blaster btw), so it's actually going to help you tank when taking massive uninterrupted bursts of damage. In general, shield disruption can often actually help you tank if you take little chip damage and mostly just lose lots of hp in bulk
>>
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>>432267
>>432263
>>432258
>>432261
>>432256
>>432254
Why are you arguing over such a bizarre scenario
>>432238 is shit because straight pipes are soulless, a good refinery mission should look like a plate of spaghetti, by playing with platforms and elevation to get around obstacles.
>>
>>432276
straight pipe lives matter
>>
>>432263
Alternatively you could just build pipes normally in an open area where literally none of this would be possible
I don't understand this mentally that pipes MUST go through a tunnel
Like yea, if it's necessary sure but not like fucking this >>432238
>>
>>432238
as driller I ensure that whenever possible, I create a spiral staircase to every deposit because I want people to enjoy the rollercoaster.
>>
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.
>>
>>432106
I've run something like your build before but it really fucking suffers against menaces/spitters
I know from experience
>>
>>432383
EPC with heavy hitter is perfectly fine against menaces? Just requires good aim for spitters.
>>
>>430959
These always feel underwhelming, like there’s a better way to run that secondary
>>
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>elephant rounds on critical weakness
>>
>>432276
Straight is right
>>
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>>432425
>hyper propellant + bulk detonator + critical weakness
>>
>>432176
If you have to stand your ground defending it's decent, otherwise you can just outrun the bugs and let the flames do their job.
>>
>>430328
IIRC the way it works is pretty simple. There's 10 "points" of how drunk you are. Regular beers give 1 point, strong give 2, and epic ones give 5. If you go over 10 points, you pass out.
So the easiest way would be 2 epics or 1 epic, 2 strong and 1 regular.
>>
>>432501
no dummy
the wiki has the actual "drunkeness" stats for each beer
>>
>>427543
>most FUN way to play Driller is?
Facemelter, heavy hitting EPC, carve radius c4, gas grenades.
Bonus if you can nail a maniacal laugh.
>>
>>432383
>too shit to minimally lead shots
>""suffers"" against menaces, a literally stationary bigass bug
Imagine having a brain this tiny, this is a subatard for you
>>
>Scout is hated because he attracts shitters and greenbeards in droves
>Engie is hated because he's grossly overpowered
>Driller is hated because drilltards

When did you realise Gunner was secretly the most CHAD of all the dwarves?
>>
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>>432775
Without a good gunner and a good shield sense, you will drown in enemies. Gunners run the fucking show.
>>
>>432775
>hold/spam leftclick: the class
>chad
lol
you're nothing but a mobile sentry turret, go shoot some rocks while chad engies do all the work
>>
thoughts on the new weapons?
>>
>>432805
>hurricane
Autocannon 2.0
>plasma rifle
What if g2 was actually good and not worst weapon in the game, ammo issues though
>smart rifle
Stubby on steroids with autoaim gimmick, serious ammo issues
>poo gun
Sticky flames but ranged, with way less damage and stick to bugs and not ground. Beyond pathetic ammo reserves, needs double as much at least
>>
>>432809
gk2 is not so bad honestly
i use it on solo scout h5 from time to time and it's perfectly okay
>stubby on steroids
I doubt it fires faster than the minigun, has big slowdown and aoe shock & huge recoil
>>
>>432800
gunners can wipe out swarms and dreads singlehandedly while you dance around the biome hoping your little faggot cardboard sentries do the work
>>
>>432822
what build
>>
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>>432833
it's a perfectly fine and reliable primary honestly, sidegrade to many m1k builds in solo
It's only issue is that in multiplayer the m1k has far more qualities that the rest of the team doesn't have, while gk2 for example is completely overshadowed by other dwarve's guns, bar the accuracy.

Howhever m1k with hipster shits on gk2 (and everything else he has for a primary)
It's pretty accurate, kills bugs really nicely in IFGs, deals alright dps specially paired with ifg, and shouldn't be a problem for your average bug shooting if you can hit weakspots well
>>
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>Start EDD
>Guy joins
>Level 5000
>Decked out character
>"I only play scout I can leave or we"
>Fine, why not.
>He literally doesn't use a single fucking flare the entire first round
>Quit
>>
>>432238
>>432254

I did something like this once entirely because I didn't want to deal with the bumpy terrain and was annoyed with the idea of laying pipes through rough open terrain. The mission was a success, no large swarms formed in the tunnel at any point.
>>
>>432899
>dread mission
>legend 3 scout joins
>doesnt mine shit, doesnt shoot any flares
>almost cost us the entire mission
>we finish it and call pod
>kill him before he enters
>he leaves before we got in
fucking faggot scout deserves it
>>
>>432822
Gk2 is irredeemable trash and good thing plasma gun will make it obsolete soon
Nobody cares about stubby's ROF memebuild and smart rifle can in fact have shock damage
>>
>>432974
Then make terrain less bumpy you have drills for that
>>
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>>432993
>what the mule doin
>>
>>433002
>>432996
damn it
>>
>>432832
yeah, someone has to take dread attention so it won't target you
>>
>>432832
>gunners can wipe out swarms and dreads singlehandedly
maybe in your wet dreams guntard
>>
>>432996
>Length3Escort.gif
>>
>>432985
>memebuild
Literally the most popular build is a meme build? Since when?
As i said, i, the guy that actually plays scout instead of seething all day about things he has no idea about, thinks gk2 is passable
>>
>>433075
>most popular build
[citation needed]
>the guy that actually plays scout
Apparently that gave you brain damage if you endured the absolute piece of shit GK2 is up to level 10 and didn't drop it immediately and forever in favour of a much better gun. Good thing plasma rifle is not shit so gk2 fags can be finally kicked on sight for trolling in just 2 weeks.
>>
>>433076
23222 stubby is extremely popular and it's easily it's best option. The unstable overclocks really need a buff, it's just a straight upgrade to everything that isn't the ammo mod, and the ammo mod kills the gun's damage and a bunch of it's qualities.
Gk2 is a perfectly fine gun. If you think it's irredeemable dog then you're awful at aiming at weakspots, because a proper burst kills grunts and all the other low hp threats in a fraction of a second like nearly everything else, and it still deals perfectly acceptable damage to bigger threats, specially paired with IFG.

Why are you such a pathetic fucking faggot? One can recognize (you)r posts in every single thread, and you're always being a whiny bitch over something. How do you even have fun in this game?
https://www.youtube.com/watch?v=r_cEkl_GtfY
>>
>>433079
>23222
i was talking about max rof actual memebuilds like 13211
>Gk2 is a perfectly fine gun.
It's not, there's absolutely zero reason to use it over hipster m1k (or m1k in general) and it will finally die when plasma gun will be out
>>
>>433088
>i was talking about max rof actual memebuilds like 13211
That's also max rof.
It's literally just direct damage instead of shock damage. Both are perfectly solid paths with their strenghts, though i prefer shock for utility.

>Hipster m1k
Because hipster m1k is literally overtuned compared to the rest of scout's kit? It BTFOs everything else with no competition.
As for m1k in general, i'd argue : For solo gk2 absolutely has some good aspects over it to the point i think both choices are equal, on top of missing being infinitely less punishing. If you're in teamplay, m1k has some more utility to be found (ranged damage w/ stun, HVT elimination from afar in general) that the other classes' arsenal does not overshadowed, while gk2's aspects mostly outclassed by the sheer bug killing power (despite being a surprisingly accurate gun)

Doesn't mean gk2 is a passable weapon in solo though, you can absolutely get good kills with it, specially in missions where the party has a tendency to spread out like in refinery.
>>
>>433088

>>433091
**A passable weapon in coop
>>
>>433091
>>433092
***doesn't mean GK2 *ISN'T* a passable weapon in coop

god fucking damn it
>>
>>432899
a lot of niggers just have edited save files
be wary of anyone over level 500
>>
>>433091
>It's literally just direct damage instead of shock damage.
and way more DPS
>>
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A toast! To the best class in the game.
>>
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cool new hats
>>
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>>433180
this too
>>
>>433184
though im not sure if that screen is new, I wasn't playing this time last year
>>
>>433180
2spooky
>>
Anyone else just plays on another save file with no upgrades at all? No weapon mods, no perks, no armor upgrades, no power attacks. It changes the feel of the game a lot, specially with all the new enemies the game has gotten over the years, even haz3 can be a threat.
>>
>>424376
"WE'RE RICH !"
or
"KARL"
>>
>>433175
Why are you posting scout promotion while toasting engie?
>>
>>433180
>bigass assignment
Look finally a reason to play this game before November 4th
>>
>>427543
get gud at killing swarms with TCF. You can rape macteras with it
>>
>>432106
woah, you're literally me
>>
>>433180
>out of town for work
how long is the event up
>>
>>432238
>retarded
>that pic
No, you're just not fun
>>
>>433376
I'd imagine it'll be up until Nov 1st, maybe even the 4th so we transition right into U35.
>>
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an example of good tunnel usage
>>
>>433387
can't tell if joking
dude should have made a triple pipeline super highway up the middle
>>
>>433387
The dp tunnel seems wildly unnecessary and more work than a straight line but maybe I’m not seeing it right
>>
Does anybody have /any/ remote idea of how the mission names work? Tried to go to the wiki (https://deeprockgalactic.fandom.com/wiki/Mission_Names) but that shit seems extremely outdated as the actual mission names ingame are way more complex than that
>>433387
>good tunnel usage
>for pipelines
>for pumps that are in a straight line
>>
>>433398
>>433399
>>433410
yea hard to tell from the angle, but the two pumps being tunneled to were super fucking high
>>
What are good builds for the sniper and auto cannon
>>
>>433514
>auto cannon
For absolute crowd control 31212 with Carpet Bomber, you can fight a ocean of bugs and stop it dead in their tracks and armor breaking makes Pretorians and other armored bugs a piece of cake to dispatch with your sidearm or by the other teammates
>>
>>433514
there's no sniper in the game
>>
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>>433387
>this shit
>good tunnel usage
drilltards: not even once
>>
>>433526

>>433421
>>
no new thread?
>>
>>433531
two lines are literally minor mods and for the highest one something could be done (something better than retarded ass tunnel)
>>433532
this board is dead as shit the thread would last at least until weekend probably longer
>>
>>433526
I hate when people start building pipes before checking the location of all wells on map, this almost always causes one pipe to be fucked
>>
>>433514
the only sniper is m1k hipster
>>
>>433537
just break them before they are connected
>>
>>433541
it's hard to stop someone who is actively building a pipeline
>>
wait why aren't we having these threads over at /vg/?
>>
>>433545
its called /coopg/
>>
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>>433548
>disguised vermintide thread where everything that's not related to rats or a new release (like b4b and aliens) is deliberately ignored
no thanks, I would rather post on a dead board than scroll through another 100+ posts of Kerillian shitposting
>>
>>433550
the elf is kinda hot tho
>>
>>433551
>t.skaven
>>
>>433550
then dont bitch about moving to /vg/ because thats the general you'd be posting if you did
>>
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>>433554
I'm not the one who's bithcing and I was a regular poster in /coopg/ until august when I found this thread
>>
>>433545
because no one cares?
because /vg/ is a much faster board?
>>433548
>ratnigger general
no thanks
>>
>>433554
What makes you think i would ever be posting in ratcuck general?
>>
>>433568
Go ahead then, make a /drgg/ thread, lets see how long it lasts and how many people post there
>>
>>433570
these /vm/ threads work perfectly fine
still doesn't mean i'm ever touching the rat shithole
>>
>>433571
>lets go to /vg/
>ok then make a thread then
>no this is fine
k
>>
>>433572
>durr you would be posting in ratnigger shithole if you had to post in /v/
>nah those threads are fine
>NO THEY ARE NOT JUST MAKE A THREAD AND SEE FOR YOURSELF
>no
k
>>
>>433573
>ask why not take this to /vg/
>tell a general already exists
>no i don't like that it talks about other games
>then make your own
>no i don't care now
riveting reply
>>
>>433574
yeah why no one wants to post in a general that theoretically is supposed to be about many games but only talks about one garbage one, truly a mystery
>>
/vg/ would be fine if it wasnt infested with gachaniggers that push every thread to page 10

dedicated gacha board when?
>>
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>>433526
You are like little baby, watch this
>>433537
I love whenever that happens because the end result is amazingly fucked up and that adds to the fun
I personally do not care how people build pipelines unless they are making tunnels for them or overlapping one on another letting one or both pipeline's rides come to a stop making you walk to get around
>>
>>433580
they already have mobile games board but refuse to fuck off
>>
>>433578
and you think making a dedicated general is better? this fucking thread gets 2 posts per hour unless its discussing the same stale Cryo Vs Flame Driller bait
>in a general that theoretically is supposed to be about many games but only talks about one garbage one, truly a mystery
gee anon maybe because there's nothing to talk about the other games?
>nothing new to talk about DRG until the update drops
>Fireteam dropped the ball with quickplay and people lost interest
>B4B is shit
but no its ratclick's fault
>>
>>433583
why are you pretending like ratclickers discuss the game and not elfslut or some other mindless shitposting?
could it be that you're ratclicker yourself?
>>
>>433584
>why are you pretending like ratclickers discuss the game
because they do
>and not elfslut or some other mindless shitposting?
they also do that, same as literally any other thread on this website, including this one
>could it be that you're ratclicker yourself?
i have exactly 0 hours on ratclick, i just browse the thread since thats were i assumed was the only place that talked about DRG before finding this place, and it answered all my questions when i asked them so i don't see where that
>only talks about one garbage one
comes from
>>
>>433583
>B4B is shit
Why?
>>
>>433583
>>433587
>says that people in copeg dont discuss DRG because "nothing new to talk about DRG"
>every thread has the same tiresome shitposting about elf for hours
nothing contradicting here at all
and nothing to blame ratclickers for as well
>>
>>433588
because it's literally l4d but bad and with grafeex
>>
Does the icicle spear have any good builds
Seems fun to use, but I have no idea where it could be used
>>
>>433583
sure and there's totally anything to talk about in ratclick
there were literally no actual discussion and only elf shitposting until their retard devs finally shat out an update and that was like half a year back
>>433594
no icicle spear is trash
>dude spend like 50 ammo to deal like half the axe's damage
no thanks
>>
>>433588
name one thing good about it, because i can't for the life of me think of anything this that shitty L4D clone did good
>>
>>433596
Not him but I liked the emphasis on map exploration instead of rushing to next objective. Too bad it was executed via shitty economics mechanics.
>>
>>433594
It's good for killing Dreadnaughts. Otherwise don't bother.
>>
>>433581
>unless they are making tunnels for them or overlapping one on another letting one or both pipeline's rides come to a stop making you walk to get around
that was my point - i seen too many times people build pipelines so badly that you cannot ride its entire length because someone placed a pipeline on top of another pipeline
>>
>>433582
because retarded mods made it a rule there that you cannot make generals there
>>
>>433596
>name one thing good about it
But i haven't played it. I just see people calling it bad without explaining why
>>
>>430561
Fundamentally he doesnt bring much help to other players that is truly unique to the table.
>Gunner has shields for guaranteed revives and clutches, both swarm control and boss killing, fear grenade. Ziplines can make melee swarms utterly irrelevant, make straightforward paths and can make offloading heavy objects way easier
>Engi brings tons of firepower, platforms can reach anything eventually, can minimize fall damage or be used to create a perfect bunker with good planning and antibug repellant. Can make clutch saves with lure.
>Driller can drill through the entire map and can mine shit fast with charges, all about swarm CC
>Scout can do the equiv of turning gamma up and maybe find objectives first? Except most missions make them blindingly obvious anyway.
>>
>>433661
>scout has slightly smaller snowballs from driller without the later having to sacrifice their flamethrower or whatever, or the handy IFGs slowdown + damage up
>doing objectives far faster in some missions
>long range accurate HVT killing, notably ones that have more hp than an acidspitter
>decent ability to revive people afar away
>the above + still being able to sort of kill things

He does bring up a lot of things other dwarves don't have, it's just that his set of features are generally the weakest and doesn't compensate the lower firepower in small parties. I definitely prefer having 1 scout in a 3/4 man team though, better than another class, because if the other two dwarves are competent then extra firepower is pretty much never needed
>>
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Holy shit a bad Driller can make missions so much worse, especially salvage. This dumb motherfucker got himself downed constantly (tbf we had a Korlok, but his strategy was just to spam C4 on the heart and do nothing else), started the uplink when the Scout and I were away getting nitra, then when the Fuel Cells arrived he ruined my attempt at widening an arena via platforms and made one of the worst bunkers I've ever seen. It was like the size of a closet with uneven flooring and one way in or out.
And to cap it all off the one time I died I watched him throw himself into a swarm to try taming a grunt guard and immediately dying for it. It's *always* the fucking Beastmaster users, I don't know why, the perk is a lightning rod for shitters
>>
>>433663
>He does bring up a lot of things other dwarves don't have
no he doesn't
all scunt can do other classes cannot is light up the big patches of the cave (something they never do anyway) rest all can be substituted by other better classes. And sometimes the scunt is just a deadweight like in escort unless cave creation rng hates you or salvage.
>>
>>433671
somebody finally fucking says it jesus christ
ive gone on team killing sprees for people who use beastmaster in my lobbies when i clearly state in the description i dont want none of that shit. all the little fuckers do is get in the way, block bullets, and interrupt reloads at the most worst of times
>>
>>433671
>>433687
is one of you by chance the guy with lobby name "steeve = kick"
>>
>>433687
>interrupt reloads
wat
>>
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>>433687
>>433708
I don't actually mind the perk itself. Steeve is annoying sometimes sure but most of the time you can ignore him
The people who use the perk are the problem. They're r*dditor mouthbreathing retards who care about nothing but LE WHOLESOME 100 BUG XD and prioritize getting a bug over literally everything else. I see shitters on Haz4/5 throw themselves into a swarm of enemies just to tame a grunt and immediately getting bitten in the ass because you can't get away with that on higher difficulties.
Some of them get needlessly overprotective over their tamed bugs too. I had a guy TK me once because I was idly smacking his Steeve whilst waiting for his dumbass to lick the walls clean of Morkite.
I just don't get it, the cooldown for Beastmaster is lightning fast, you can get another one in virtually no time. Why do shitters get so rabidly defensive over a pet NPC?
>>
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>>433719
>had a guy TK me once because I was idly smacking his Steeve
What? I don't think they take damage from pickaxes, me and a mate were slapping one for half a mission for the hell of it when we were testing out the perks. What did he get pissed about? Breaking armor on it?
>>
>The hat quest doesn't have an Escort mission
B
A
S
E
D
>>
>>433708
i put "be above lvl 90 and no steve bugs or get the boot"
>>433719
i unloaded high impact pgl and full auto shotgun rounds into a steve infront of a downed driller shitter. then i gave him the boot
>>
>>433732
Yeah. They take no damage from pickaxes, their 90%+ FF resistance means they take no damage from them because it reduces it to an effective zero. And yet the dude still sperged out and killed me because i was killing his HECKIN EPIC BUGGERINO
Bugshitters make me sick
>>
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>have to spend hours searching for stuff in this massive fucking cave
it's a scout life
>>
is snowball meme worth it?
>>
>>433772
in mactera plague absolutely
>>
>>433785
what build?
>>
>>433786
31221
>>
new dwarf shitter here, I can't find a public lobby that is doing my mission, solo'ing is so fucking boring and long, how do you cope with this?
>>
>>433816
can't you host a mission yourself?
>>
>>433816
Widen your search parameters (netcode is decent enough where a far away host won't be too bad as long as both of you are wired in, not ideal though) or just host yourself. Latter doesn't always work but usually on Haz 3 or 4 if it's an assignment mission you'll get people.
>>
>>433859
And also don't bother waiting around for people to join when you're in the space rig. I've found people don't usually join missions that haven't started yet.





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