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Green ash is my wife edition

Still shocked at how the last thread absolutely blew up. We’re still of reorganizing now, so get to work gentlemen!

And remember, clanman bad
>>
>>407267
Join me in Ulster you faggots
>>
>>407288
None of you cocksuckers showed up to help, I got kidnapped by collies and gay married to one ;_;
>>
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>>407308
>ovah here in ole colonial lines we break warden by the buckload
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>>407267
did the faggot jew kike devs turn on 144hz refresh rates at all? Stopped playing when they forced the entire game to run on 30hz with no way to change it due to "balancing" fuck this stupid shitty game.
>>
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definitely think the new foxholes need to have their build size reduced...
>>
>>407406
they're so UGLY
>>
>>407406
now the real question is will the vets yelling at privates about trenches will do the same with the new foxholes?
>>
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I'm gonna be a good logi boi and scroop so much, I hope I get my screen covered in commends <3
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>>407407
their literal holes in the ground anon
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>>407411
idk man I just dont like the shape, I'd prefer something like this or maybe im just insane
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>redditors made another bunker post
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>>407418
>>
>>407418
does anyone really read "idea guys" retarded posts?
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>>407419
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>>407421
>>
>>407418
>>407419
>>407421
>>407423
well I'll give them props from effort
>>407420
the devs did mention the original in the dev stream
>>
>>407423
Buildable garages would just make tank combat even worse than it already is.
>>
>>407267
I HATE NIGGERS
>>
>>407267
Ahem.

FUCK CLANNIES
FUCK TRANNIES
FUCK CUMPOSTIES
SEETHE AND DILATE WARDIES
DEADLANDS IN COLLIE CLAY
>>
>>407505
Oh thank god that loud retard switched over to collies.

Enjoy your trannie clannies
>>
Colonial furries and scalies are literally mods on the official discord
>>
>>407505
kill yourself furry pedo nigger
ywnbaw
>>
>>407519
based I only care about pedos on the other team poster
>>
>>407408
It's really funny that the devs added trench sandbag attachments so that you can add them to the rear and prevent the enemy team from using them against you, but then also changed foxholes to holes in the ground that the enemy can easily use against you that almost every private will surely build everywhere because the name of the game is literally Foxhole
>>
>wake up
>Ogmaran still green
Based China.
>>
>>407524
>because the name of the game is literally Foxhole
Because THAT encourages newbs to build foxholes and not fucking trenches. Do you play this game or just fantasize about playing it?
>>
>>407519
>>407508
you are the only one that believes this projecting nonsense.
>>
>>407534
I'm talking about the new foxholes retard, and if you think noobs won't build them everywhere you're an even bigger retard
>>
>>407601
I can almost guarantee you people will be advocating against building foxholes because they are now neutral defenses.
>>
>see crane bringing up flak gun
>nice
>go grab 12.7 from the base just in case they need it
>run back
>don't see flak gun where I expected it
>take out binos
>it's about 30 meters ahead in the open field alone, currently being swarmed by the enemy
???
>>
>>407412
they're not actually "holes", the dirt you see rises it to a level and then dips down to make the whole. no terraforming involved
>>
>>407352
yes
>>
>>407406
it's probably to prevent you spamming too many of them next to each other so that you need to make a trench if you want a lot of people in one place
>>
Man, why is Devbranch stuck behind a 2Gb DL? How hard is it to separate Devbranch stuff from Live servers?
>>
>>408573
Imagine not being American and having to pay per gigabit rather then just pay a monthly rate for unlimited high speed internet at 40$
>>
>>407826
Had a similar experience where clannie retards took a warden 120mm, less than 150m from an enemy base, without a bb nearby for support
>>
2ID
>>
>>407406
the foxholes just look like the shell craters that appear from bombardment, i expect they function exactly the same

>>407418
>>407421
>>407423
some of these look really fucking good. i really like the idea of the big trench without roof.
>>
>>408599
Imagine misconstruing my complaint only to mention Americans. Rent Free. Obsessed. Loser faggot.
>>
Friendly reminder that every update war has been won by the faction that won the previous 'meme' war.
>>
Getting on in 30, who'll be around?
>>
Can foxholes be filled like trenches? If so, they won't be that big of a deal. Only a bit of extra work for builders to clean up when the front moves.
>>
>open foxhole
>go to a front
>snowing
>poorly designed trenchshit
>at least we have 2 fmgs keeping their infantry at bay
>sgt pushes fmg up too far at nighttime, gets decrewed
>sgt doesn't lock it before he gets downed
>fmg stolen
>get an earful of this dumbass sgt blaming his cpl gunner for not shooting collie rushers at night in a snowstorm
>collies start pushing, isg forward rifle garrisons and rush into trenches
>spend about an hour fixing defenses and repelling collies
>close foxhole

Why are there so many braindead trenchniggers on wardens?
>>
>>409055
Where did this happen, and just tell them to leave it or shoot a nigga, fuck lowranky niggers thinking they can do all shit, they are better if they just observe and play inf
>>
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>>407406
Who need foxhole when you can build trench connector and attach upgrades to it.
>>
Reposting:
>ATTENTION PLEASE
On Friday at ~2100 Pacific time (just over 35 hours from the time of this post), I will be trying to coordinate a Warden shard-1 infantry squad on an active front. Front TBD based on war conditions at the time. The goal will to be to find an active front with medium population (no queue but activity) and to act as a coordinated infantry group to push it. I will post at that time with a squad name. If the front is successfully pushed activities may be redirected, and if other strategies are needed to push the front (artillery/naval landing/etc.) they may be considered. The focus will be on infantry however.
>THANK YOU FOR YOUR ATTENTION
>>
>>407418
Isn't a lot of this already in the Entrenched update? The dozer would be nice, but the tank in a bunker seems fucking stupid since we have emplaced guns and field guns for that role; the little mini-pop ups are also dumb.

>>409055
See my rant here: >>404169 >>404170

>>409057
Obviously trenches are better but presumably they take more shovel hits and then the upgrades cost bmats
>>
>>408828
No since I'll just be going to an active front and plan on using public logi. If you want to stockpile AT and grenades and stuff in a private stockpile then deliver to the front we go to that'd be nice but is by no means necessary; the main idea is just to have coordinated infantry which shouldn't require more than what is normally at any supplied front.
>>
>>409061
Trench require more shovel hits, but it is possible to fill it with shovel, while foxhole requires 7 HE grenades to be destroyed.
>>
>>409055
>fmg gets stolen
>collies push too far with it die
>steal back fmg
>push too far with it
and the cycle continues...
>>
>>409055
>fmg stolen

and nothing of value was lost
>>
why does every warden front have a 60second respawn timer all the time?
wardens just have that much more pop or what?
>>
Next war I'm going to be a sapper, run up to enemy trenches and fill them in with my shovel
>>
>>409206
Collies are basically sitting out this war. Well all major clans I think. Wardens are playing cause 82 meme. Either way, props to the collies holding the blue tide of smurfs back
>>
>>409231
>all major clans
Armco at least is still playing.
>>
>>409231
That's right, fellow collie sister. Those d*mn wardens have brought all of their players back because of a number, while nine out of ten collies are taking a break until the update...
It's tough with each of the four thousand wardens pulling 16 hour shifts on the game, but we can do this!
>>
meds
>>
>>409236
If the Colonials want some real motivation just watch the progress of The Moors on Foxhole stats.
>>
Warden bros... we are gonna rape some sitaria women tommorow probably...
>>
>>409302
have fun bro, I get all my sexual satisfaction from scrooping
>>
>>409231
Man I sure hope the war ends in a timely manner so we can get a new war on 22th. Quite literally the only reason I've not even booted up the whole game since the last war ended
>>
>>409531
I heard that they'll be reducing the victory point requirement to guarantee the war is on time.
>>
>>409058
Deploying to Hermit's Rest; squad name Coyotes.
>>
>>409757
Give me 30 min, driving home rn
>>
>>409236
Grow up and get a life you fucking crybaby.
Thank got the collonials got a break from someone like you.
>>
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>>409055
>if you are an officer and let that happen, you are worse than the lowranks under you.
>if you are a lowrank shitting on other low-ranks noobs, its not helping.

Simple as.
Mistakes will be made and it takes a lot of patience to lead people.
I wont tell my rank or my side but i respect officers from both factions and understand how hard it is to turn a bunch of sheep into wolves.
A LOT of people are not worthy of their ranks.
Just these past 3 days i've seen heroes figth in Shackled Schasm, bleed and die under my orders and i'd take valiant lowranks like that over 10 shitty officers.

Mostly clan people who beg for commends.
But clanfags should not be listenened to or respected anyways, no matter the faction.

Fuck discord.
Fuck furries
fuck trannies
fuck everything that is not related to the war we love and enjoy.

To all those who fougth and died so far for Silk Farms.
I commend you. No matter the side.
>>
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>>409236
Caliss...i....
>>
>>409769
>>>>>>>>>officers
it's literally the 'how much logi have you done' or 'how much clan dick do you suck' indicator
it is so far detached from skill and knowledge that it's not only useless as a skill indicator but probably actively harmful
>>
>>409236
I'm collonial and i think i'll change to warden just so i never meet this negresse.
>>
>>409773
>it's literally the 'how much logi have you done' or 'how much clan dick do you suck' indicator
This is what lowranks actually believe.

You're a warrent officer , rigth?
>>
>>409773
Spotted the angry sgt wasting frags
>>
>>409773
Get gud?
>>
>>409757
>>409759
You guys still on? Don't see squad coyote...
>>
what is it about foxhole players that makes them so easily angered?
>>
>>409775
>>409777
>>409778
lmaoing at all of you
i'm 2lt but 99% of my commends are from logi
the only time i've ever gotten seen commends outside of logi is if you crew a tank or arty piece or something with people
if you're just no clan infantry you will get commends at a glacial pace even if you've played thousands of hours
>>
>>409775
He's correct though, dumb clanigger.
>>
>>409783
Oh man, thats for sure.
Fuck clans.
Especially boom clans that stay 2-3 wars then dissapear into nothingness but ended up hoarding everything they could for a shitty bb


>>409781
In a sense yeah, if you are doing logi, it's still your best way to get commends but even then, you are only commending drivers, not the real logi people who cook and ship and keep the road safe and everything, those are the real unsung heroes of the wars.

So yeah, if you speak with someone on the mic and he sound like he's lost and dont know what to do, high chances are that he's in a clan.

But if you see someone above the rank of 2lt riding solo.
Thats someone who love and know war.

Anyways... tl:dr - Some Colonels are useless on the front while godlike on a strategic level like some WO2 are natural born leader on the front but couldnt even operate a radio and the map.
>>
im a captain and never joined a clan
>>
I'm impressed for once, devs actually made uniforms more reasonable. I'm still unhappy with the decision to make bandages unstackable on every uniform but the medic one. And I think it's stupid that not even secondary weapon ammo can stack.
>>
- Many uniforms have been slightly buffed
- Grenade Uniform
- Inventory size increased: 5 -> 6
- Medic Uniforms
- Inventory size increased: 5 -> 6
- Bandages stack size increased: 3 -> 5
- Rain Uniform
- Inventory size increased: 5 -> 6
- Tank Uniforms
- Inventory size increased: 5 -> 6
- Gas Mask Filter Stack size 3 -> 5
- All Uniforms
- Crate size increased from 10 -> 20.
- Prior Falchion/Spatha buffs in dev branch reverted (they are equivalent to live stats now)
- Warden Sniper Rifle -> Range Increased ~27%
- Colonial Sniper Rifle -> Range increased ~40%
- Warden Automatic Rifle -> Automatic-Fire Damage Decreased 20%
- Outlaw Tank ->
- Boost speed increased 10%.
- Reverse Speed improved by 10%.
- Turret Rotation Speed improved 25%.
- Agility Increased Slightly.
- Health increased ~6%
- Machine Gun Pillbox
- Health increased by ~45%
- Tech tree is restricted such that only the current level can be researched
- ISG fire rate/reload bug fixed so rate of fire restored to be the same as live
- Intel Center -> range increased
- Many Bunker roof changes
- Other bug fixes
>>
>>409796
Even with the changes I don't see they specialist uniforms being used all that much as is, least after the initial craze. Should have decreased the main uniforms slots instead of increasing all the others if they wanted us to use me.
>>
>>409779
Sorry I played for ~half an hour then just went to go make dinner.
I don't think I'm going to bother trying anymore; even with >24 hours notice and different times/days I've had at most two other players show up, so my suspicion that there aren't enough players for a /vm/ clan seems vindicated.
Thanks for trying but I'm just gonna look for an already established group.
>>
>>409808
No, they shouldn't nerf the default even more. Uniforms should always be optional and not mandatory like they're currently leaning towards with the medic.
>>
>>409815
Well, RIP any /vm/ group i guess. Could I convince you to try again with the update war?
>>
>>409815
Your best bet is to shill on /v/ when the update drops, but then you'd be subjecting /v/irgins to logi hell, thought police, trannies, and poor game design.
>>
>>409829
It's best to show them bridge fight first to lure them in
This way they can't get off needle of Foxhole
>>
>tfw haven't played in a year
>was a warden loyalist
After hearing about the tech maid cancer, I'm not sure if I want to join them anymore.
>>
>>409842
Its not too horrible, most of the time. Except one time last war where the techtrannies lost a shit ton of rmats because they didn't defend their own base, causing lots of faggy drama and finger pointing.

The CUM spam in chat is absolutely awful and needs to be purged from the game.
>>
>>409843
Cum spam?
>>
>>409843
Downvote, I actively downvote cum spam and if I see a techtranny being uppity in chat, shut up bitch and pick up the tmats
>>
>runnin around on a motorcycle in moors killing collie towers
>find random flak guns from both teams in the middle of nowhere
Are people seriously trying to pve with these?
>>
>>409834
That must be why the devs love to put bridges for every 10 meters of land. It's like a damn honeypot for new players
>>
>>409796
>Tech tree is restricted such that only the current level can be researched
huh.
they should still make it automatic based on whatever instead of tmats, but killing skipping is good
>>
>>409828
>>409829
I mentioned it previously but I'm not very interested in doing it for the update war because I believe that any group formed will fall apart after the war and I'm looking for a group I can continuously play with. I've got some time to think it over still but the only thing I know for certain is I'll not be playing Warden again, because their culture is worse in every aspect.
>>
>>409854
>random flak guns in the middle of nowhere as a Warden
I don't like pointing fingers and calling people alts, but Moors has had a lot of suspicious activity.
Every single clip of 7.62 gone from every Town Hall.
Soldier Supplies stripped from backline relics, disabling home region deploys.
Got plenty of ISGs but where did our tripods go?
In good faith I would believe it was just poor gameplay from newer players, but my gut tells me this was no accident and it wasn't by chance you found TWO FMS in the middle of no where.
>>
>>409954
>flak
Oops, misread. That changes things a bit. EMGs are decent counters to pushes and they are stupid cheap, like only 75 bmats each and turn 1 box of 12.7 into 200 rounds. About a day or two ago in the Moors both sides were doing EMG pushes, you may have just found the remnants of a front.
>>
At least colonials keep their faggotry contained in their discord servers.
Will probably go collie after being a longtime warden during the update war. Can’t stand the spam and the techmaid shit. It’s not even a part of warden culture as it only started happening just recently. In fact most of the fresh wardens are post winter army these days.
>>
>>409993

What was the old culture like? I've been popping on shard 2 colonials, and despite being on the losing side I found their chat to be actually useful for information, and just way more pleasant. The warden unity discord is abysmal.
>>
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>>410036
As someone whom played since the game only had skirmish mode and no World Conquest:
The 'culture' of wardens really hasn't changed in any surprising way.
The retards complaining about Warden Faggotry and Techmaids are blowing it out of proportions. In the latest 200 or so hours I have played the game, I can't remember a time I've seen anyone act like the femboys that so many niggers on this thread claim have infested the wardens.
I do agree the 'techmaid' term is stupid, but people claiming it's proof of some wider 'warden femboy culture', are imbeciles likely basing the culture of a faction on discord servers, which is as retarded as anyone can get.
The CUM spam is annoying, but really no different from the typical F or C-CAW spam from the past. If you're seething about it, you're likely a newfag.

TL;DR: Femboys exist, but they're neither widespread nor a sign of a larger 'culture problem'. And between a couple of fags and a wave of chinks, I'd rather play with wardens.
The only thing that has really changed about the faction is the amount of fr*nch people, an actual problem.
Pic unrelated, just a random sheet I made about tank armour.
>>
>>410052
>tl;dr I am a faggot
>>
>>410052
Not him, but the issue with Warden culture isn't the 'femboy' shit, although it doesn't help.
The two big problems, as I see it, are the following:
Wardens do not readily PuG. Any and all group activity is done almost exclusively through clans, which severely hampers the faction outside of the times clans are actively doing operations (hence 'nightcapping'). This also fucks up their logi, as there are almost no public materials available, and a lack of cooperation between scrappers and other parts of logi.
The second is that even though their chat isn't always full of tranny shit, it is rarely full of game-related shit. Whether it be cum spam or just plain off-topic info, the chat is rarely useful. Colonial chat is almost exclusively game-related information, especially in the logi and intel channels. They also see more use than the respective Warden channels.
If you're a clannigger than it might not matter since you only interact with your clan, but if you're playing solo Warden is a terrible faction.
An additional minor problem is the whining that goes on. Both sides whine incessantly, but while Colonials seem to blame the devs/balance, Wardens seem to attack Colonials personally more often. Not that they don't blame the devs and balance as well, but I haven't seen Colonials be outright racist towards Wardens.
>>
>>410052
>t. Warden troon trying to run damage control
Nice try but I saw the cum spamming last night and the femboi tech maid worship. It’s something that picked up over the course of the past 8 or so wars. From meme to reality.
>>
>Wardens do not readily PuG. Any and all group activity is done almost exclusively through clans
This has less to do with a culture, and more just what gives the best results. In a game like foxhole, an organised group of people are going to achieve better results than any random pug.
The colonials suffer from this as well. The difference is that colonial clans tend to be smaller. Whenever the colonials achieve a breakthrough or success, it's usually the result of these clans just tard wrangling a bunch of random for the grind, while they complete important objectives (which is why you see more 'pugging' as well). Where as warden clans, whom tend to be a lot bigger, direct their own retards.
Whichever of these is better is up to you. The point is this is more the result of the nature of foxhole being a game that actively rewards clans.
>The second is that even though their chat isn't always full of tranny shit, it is rarely full of game-related shit. Whether it be cum spam or just plain off-topic info, the chat is rarely useful.
I have not seen the colonial chat so I cannot compare. But the global, intel or logistical chat has never, personally, been so useless. It gets spammed sure. But very rarely have I seen useless information get lost. There's also the fact that wardens tend to use the WuH which, say what you want, is a much better organised source of information than the chat could ever be. It's not like it's hard for randos to join it either.
The bigger problem is the comm rating system imo.
>An additional minor problem is the whining that goes on. Both sides whine incessantly, but while Colonials seem to blame the devs/balance, Wardens seem to attack Colonials personally more often
I won't get into the entire shitstorm, but there's a general reaction that colonials tend to be a lot more scummy, which results in the bad blood. Wether that's true or not I won't get into, but I can see where it comes from.
>>
>>407505
kys you filthy Zionist collie
>>
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>>410090
>>410068
Fucking forget to reply.

Anyways, there's been some testing on partisan work in the devbranch. One of the things tested was 'partisan' hole. Basically a bunker put down behind enemy territory.
The benifit is that they're pretty defensible positions. The best way for anti-partisans to deal with them is gas is out. And that's only to kill the infantry inside. Otherwise they need to spend a lot of effort to destroy them.
The downside is they require about 175 Bmats to make. Which, considering it's partisaning, might not be worth it.
They do seem like they could be really effective at just holding intersections or roads though. I am interested to see how they peform in the actual war.
I am still uncertain as to what uniform to use when patisaning.
>>
>>410094
>haven't played colonials
>tries to explain how their faction works anyways
just stop
>>
>>410094
*dunks a bomastone or literally slides one into the rifle port*
>>
>>409951
>but the only thing I know for certain is I'll not be playing Warden again
Well shut, guess I'll be shooting at you next war. Can't blame you for leaving, but I like the weapons and vehicles too much too leave myself.
>>
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>>410103
>haven't played colonials
You're an idiot if you think you can't infer how your factions works without playing them.
It's widely known by wardens and collies and even bi-partisans, that colonial clans, while they tend to be smaller, still play an integral part in pretty much every activity. Talk with any clannie or collie vet and they'll say the same.
If you don't agree; that's fine. It just means you're more ignorant about your own faction than someone on the opposite one.
In other words: Cope and seethe.
>>
>>410106
That would kill the infantry, sure.
Point is, if the anti-partisans want to destroy the hole, they will need to go through the effort to do so.
The partisans, meanwhile, can just put down the hole. And if their cover gets blown, the just book it and come back when things have calmed down. Or they can just refresh and put down a new one easily enough.
>>
Haven't played in a year or so, is there still no non-shit way to move field guns? Shit's ridiculous, can't even offload them from a flatbed without a crane.
Also they said the price of the game will go up on this next patch as they leave early access, anybody hear if it's going on sale like usual for a big patch? Thinking about trying to get my friends into the game and having it be cheap makes it an easy sell.
>>
>>410094
genius anon, the fact that you pretty much NEED grenades to deal with it will hold up logi and response times
>>
>>410136
>Haven't played in a year or so, is there still no non-shit way to move field guns?
Not yet, unfortunately. It's one of the most common requests though, so maybe it will come someday.
>>
>>410120
i was referring to the chat lma0ing at your life
>>
>>410111
The weapons and vehicles are just plain better, I really hope one of the new rifles is good for the Colonials. I hate the snow, terrain, and faggotry of the Wardens though.
Also I like artillery a lot and the artillery of the Collies is better.
>>
>>410142
I'm pretty sure it'll only work on panicked retard logi drivers, which to be fair is a lot of them. If you're not overly flustered though (assuming you can't drive past) you can just drive up to it using the car as protection, then get on top yourself. If you feel ballsy you can drop down and fight it out, and if you don't you just sit on top and call for QRF. They can't get you if they're inside, you're completely safe on top. Since they can't leave now you have all the time in the world to get the proper help to come.
>>
>>410149
I love the basic rifle so I'll be going warden. If the gay shit is too obnoxious for me, I guess I'll switch.
>>
>>410151
Pretty sure that the sandbags on the top are for partisans as well. Which, if someone is occupying them, will make it difficult for logis to just go on top.
>>
>>410090
>invincible tank war 61
>hacked tech tree war 71
>spawned in APCs and HMGs early war pre arms race
>made pillboxes even after they were removed, also pre arms-race
>dropping EATs inside borders
>teleporting mod that got a slap on the wrist and mod permissions removed

The only warden to actually be caught and punished for doing anything scummy was back in war 59 with the EAT.

Guess which person got a 4 year ban and which group only received a month ban tops. The punishment disparity is also a reason for the bad blood between the two factions.
>>
>>410161
Sure but if you have multiple people it makes the thing seem even worse to me since now you can all be removed instantly rather than having to be hunted down individually.
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>>410068
>Colonial chat is almost exclusively game-related information, especially in the logi and intel channels.
This is concerning because it means they actively police the chat for wrongthink significantly more than wardens do.
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>>410155
I'm curious if they'll finally have to nerf the Loughcaster or not with the camera changes. It's absurd how much better it is than the Argenti, and with the increased range the camera will give us I think it'll be
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>>410169
It's not policed outside of logi/intel channels, there are just less people standing around masturbating over their maid outfits and more people playing.
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>>410170
Aren't collies getting an equivalent this update?
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>>410164
To be fair, I am willing to believe these are lone bad actors, and I haven't heard any major 'scandal' from the collies in a while.
But I am not beholding everyone else to be as forgiving, and I can understand people whom have a low opinion.
>>410167
Sure, if you all remain there when qrf is called, but that's not really what I think this should be used as.
In my opinion, it's more of an easily constructable firing position, which you can setup near roads and then easily use to kill any logi that pass and try to fight back.
Then, when you cover is blown, you can simply pack up and leave it. If the enemy doesn't spend time taking it down, you can just come back to it later, assuming it hasn't decayed. Granted, you can just use nearby world buildings as cover, but some places lack that which makes these a good alternative.
I don't think it should be used as a miniature fortress, but more just a convenient and defensive ambush position.
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>>410185
I see what you mean now, but I feel like if you're willing to abandon it quickly then it doesn't justify its cost over just using natural terrain.
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>>410170
RIP anon got sniped by a loughcaster before finishing his sentence

>>410176
I haven't messed around on dev branch but I think each faction got one new rifle and one new relic rifle. So if it's not any more expensive than the argenti and not the relic one then yeah it'll probably just entirely replace the argenti
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>>410094
Those seem fairly useful for early game front line fights, is there anything to stop us from using them like that?
>>
why the hell are all relic vehicles (apart from repurposed truck and staff car) so damn slow?
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>>410149
I'm personally not holding out any hope for the new rifles, they seem a bit superfluous. Gotta agree with you that the snow terrain gets old pretty quick, though.
>>
>Reddit coms rating is still in the game
kek
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>>409843
Some idiots figured that the best way to deal with dumb shit in world chat (political talk, 2 faggots going at it in world chat instead of whisper, etc) was to drown it out with dumber shit, so a bunch of people will spam "cum" in chat, which ends up being more annoying that whatever shit they wanted to drown out.

Recently it's been happening less, at least during the hours that I play. You can downvote world chat messages to temporarily ban people off world chat, and more of us are fighting back.
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>>410126
It's a 1x1 bunker, a few HEs would do the job fine.
Honestly a trench might be more annoying because you can't run them over anymore, you'd have to get a shovel to fill them in.
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>>410368
No. They spammed cum because its one of the places they can speak that way to teen boys without being beaten to death, the "political chat" was a waaay post facto justification for Warden pedophiles, like the infestation on WUH
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>>410389
>dig trench across enemy roads, watch as logi has to reroute another 10 minutes to get to their destination
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>>410407
You can't dig them on roads
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>>410407
you can't do that with trenches. use tank traps or sandbags instead. gates work too but they need to be level 2
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>>410149
the Volta is p good but our other gun is just a shittier loughcaster right now and will never get teched. The devs are experimenting with giving our sniper rifles better range than the wardies though, lol.
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>>410404
>they spam nono words in a game with teens
oh nooooo, they must be pedos amirite
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>>410595
idk, when you throw a rock at a pack of dog, the one that barks was the one hit
and here you are posting
>>
Its only 85 bmats to build a sunken pillbox and partisan from there once unlocked. Much tougher structure, takes 7 40mm shots to kill.

You can already do the firing port bunker if you build it, get inside from door and have buddy run over trench behind you / bait them to run it over.
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>>410603
Do i have to remind you that cum spamming is nothing to the shit that goes on in colonial discords, so don't be throwing rocks while you live in a glass house,
>r.a.i.d.
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>>410656
>Using trannycord
>Being part of a clan
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>>410656
>hurr durr but colonials are worse then because of discord clan pedoshit
Well at least it is contained in discord that you can ignore, while your cumspam is everywhere in the game.
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>>410682
''It's better to be a pedo than writing the word they wont censor''

It's like you were made to be collonial.
The fuck are you doing on 4chan?
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>>410659
>>410682
Nigger I ain't in a clan or discord, but its a well known fact that colonials had pedos and got a mere tap on the wrist, you're probably a raid faggot since you're seething so much, go groom some kiddies nigger faggot
>>
>>410404
>>410682
Take your meds
>>
I own a volta for home defense, since that's what the volta intended. Four wardens break into my house. "What the devil?" As I grab my 7.62 and Volta rifle. Blow a golf ball sized hole through the first man, he's dead on the spot. Draw my ferro on the second man, miss him entirely because it's smoothbore and nails the neighbors dog. I have to resort to the mortar mounted at the top of the stairs loaded with a shrapnel round, "Tally ho lads" the shrapnel shreds two men in the blast, the sound and extra shrapnel set off LUV alarms. Fix bayonet and charge the last terrified blueberry. He bleeds out waiting on the police to arrive since buckhorn wounds are impossible to stitch up. Just as Maro intended.
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is warden world chat really as bad as anons are making it out?
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>>410770
Worse
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>>410656
Based 'I only care about pedophiles on the other team' pedophile poster
>>
warden weekend.
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>>410770
Not if I can rally more people to give the cum spammers bad comms.
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>>410770
You can always press the minimize button and phase it out of your mind.
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>>410770
Not really. Ignore the schizo posters arguing about discord troon shit.
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>>410571
>better range
the thing could shoot across the entire hex and still be useless as a weapon, but at least you'd be able to scout with it
if it doesn't one shot and still takes eons to aim it's always going to be a waste of mats

>>410770
it's really that bad
you have to minimize it for the game to resemble being playable
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>>410770
CUM
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>>410770
interacting with warden clans is even worse
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>>410770
Not really. CUM spam usually differs out and isn't any different from the usual F spam that happens every time something of note occurs.
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>>410866
>t. unironic faggot hoping you're fresh meat
>>
The collie seethe from this one poster, come to blemish now so you can seethe a little more
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>>410793
Based, keep using the reddit system against the faggot leftists.
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>>411056
not sure what chat spam's got to do with politics anon
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>>410793
Fuck you almost make me wanna boot this garbage game back up once more to fuck over some trannies.
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>>411064
it sounds like reddit is more your speed if the idea of downvoting excites you
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>>411077
You will never be a woman
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>>411077
>NOOOO YOU CAN ONLY DOWNVOTE NAZIS
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>>410835
Thought you were saying the volta was a waste of mats there, lol. Yeah, snipers will always be shitty in Foxhole as long as they keep the fucking ammo crates cost 1:1 bmats for the amount of enemy players you can kill with 100% accuracy. They should at least buff both rifles to one-shot kill, and make the warden rifle "permanently" kill hit targets (like as if they were run over or hit by HMG fire) instead of just downing them.
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Copelonials lose once again, I hope those pedos are ready to lose for the update war.
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>>410068
>Not that they don't blame the devs and balance as well, but I haven't seen Colonials be outright racist towards Wardens.
So not only are colonials PC faggot would would never call out a Furry in the actual game, they are the first to gang ban you for saying mean words, including faggot.

Also fuck Colonial spaghetti niggers.
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>>411373
Damn, that's crazy.
Why are the Romans fighting giant dudes?
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>>411373
Colliebros...They're starting to talk about our chat police, we can't let this continue.
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>>411377
Those are not giants. They're just fighting manlets.
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>>411373
I have said this years ago in Foxhole threads.

Devs need to start the tech tree in the dark age.
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>>411411
Be careful what you wish for - https://www.youtube.com/watch?v=4zaQpS2BaUo
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>>411490
If they continued developing on this, they'd have the only 1800 era multiplayer game where using line formations is effective. Shame they abandoned it for that medieval game.
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>>411505
Doesn't holdfast or war of rights do something similar?
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>>411506
No, line formations aren't very good with only 100vs100. They only ever happen on clan servers dedicated to them because you'll lose if you try to use them in normal matches.
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>>411411
Would actually makes sense on why it takes an eternity to think of how to make a knife.





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