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File: GoldenAgeMultiplayer.png (3.84 MB, 1628x990)
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Where were you during the golden age of multiplayer (1996 - 2008)? An age in which games are still trying to live up to. An age in which games are still trying to reach again. A series of years that would influence future games and their releases for a decade + (and possibly more).
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playing said games, like tibia, flyff, gunz, drift city, ragnarok...
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>Two different pictures of Warcraft 3
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>>402126
Dota deserved its own picture. Considering it spawned probably the biggest esports genre in gaming.
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Mostly BW, WC3, WoW, and TF2 with a few spurts of Halo 3 and L4D.
I'm not sure how you would categorize the last 10 years for multiplayer games but we've had a decent amount of coop PvE games. So that's something.
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>>402231
Yeah that is a good point. And an interesting one. There seems to be a good amount of PvE Coop content between 2010 and now. Borderlands games, Verminitide style games (though I think Vermintide/Killing floor style game's popularity was cemented by L4d). But there doesn't seem to be a wide spread of games that are bigger hitters/memorable hitters that didn't/don't depend on a foundation setup between 1996-2008. Maybe 1-3.
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>>402002
I was a pre-teen/teenager playing CS 1.6 superhero and WC3 servers with my bros. As well as Firearms mod, The Specialists DM and RP servers and Natural Selection. While also playing WC3 custom games, UT2K4, BF2, and eventually WoW in 2007. I want to go back so bad. I'm sad that its over, but so happy it happened. I spent thousands of hours and made countless friends i never heard from again. The culture was amazing back then. Its so shit now, esports and streaming ruined gaming.

I remember playing RA2 online and asking what "lol" meant.
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>>402002
enjoyed THE FUCK out of multiplayer from 2004 when I got my cable internet.

captcha s000x
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maplestory, metal gear online, graw, rainbow six 3, a lot of gmod and tf2 and other shitty side scroller mmos
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>>402002
truth is, internet arrived so late in my small province that most of the 2000s I was still stuck in Single Player gaming. I was damn mad that I couldn't play for instance Diablo 2 online with my friends. Then again, they never properly experienced the campaign and faced its real difficulty with a badly skilled character which absolutely enhanced the horror experience of it. So actually, they missed out on something more than I did, getting their chars dragged up every single time and even the first time.
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>>403457
Yeah I wish you could go back. I also wish I realized how unique/temporary that world of internet and gaming would be. Like you said, the industry now (esports, communities, streaming, etc) fucking sucks. I played a ton, but didn't realize what I had haha. Like you said, made tons of friends and good experiences.

I mean the 2010s and even coming into 2020s...it seems like a huge portion of the games were built upon the foundations set between 1995 and 2010. GTA and Elder scrolls were series established during that time. The witch released that time. Custom games and mods gave way to tons of franchises in themselves. Like take among us. A game whose premise was really made popular by TTT in gmod. I mean the free custom source game era in the mid 2000s was amazing in itself. Take like the past 5 years and the big names in gaming that made waves. We've got mainly just old franchises/IPs, remakes of blizzard games like D2, Wc3, and Classic WoW...and now kotor. There are a few games that felt unique and could be impactful in the long run, but they either had or are having a very rough launch. Games like Cyberpunk, no mans sky, etc.

The amount of progress that was saw between 1995 and 2010 absolutely has dwarfed 2010-2021. And probably 201-2025.
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>>403844
>Yeah I wish you could go back
I'd even take the 2010-2015 age back desu. There were still good games and communities. Less so than the early 2000's but decent enough with some good games.
For me it's felt like everything since 2015/2016 has been designed to suck as much money or engagement out of players.
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>>404114
Yeah to me, a major turning point in the industry was when streaming became a mainstream sensation. Twitch came out in 2011. And basically rode that latter up along side the booming popularity of MOBA games. Specifically LoL. It was really Season 4 of LoL that started the downfall. It was 2014. Twitch was peaking (They were bought in 2015 by amazon for reference). 2013 and 2014 was when LoL started having seasons with million dollar prizes. It basically was when gaming finally became recognized and viewed mainstream. It was also this time that everyone started wanting to be like their favorite streamers. Like their favorite esports. They wanted to be a #progamer and make a living off of it. Meanwhile business outside of development started realizing the gold mine that was gaming (hence Amazon buying twitch). So now those that made and produced gaming started chasing that greed while the playerbase started chasing that clout. Since then those behaviors are standard. How many times have you seen a game released and the company pushed the streaming avenue/esports avenue hardd. How many times a large portion of a playerbase shift their preference/gaming habits because of a streamer? These behaviors exploded in 2014 and have been rising since.
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>>404114
>For me it's felt like everything since 2015/2016 has been designed to suck as much money or engagement out of players.

Yeah pretty much. It's gotten so pervasive that if a game comes out without all those psychological dark patterns used to rope you into the game then people feel like it's missing something.

I do know one thing, the recent trend of having games where you basically stare at a queue half of all your playtime is unfun and wastes your time. I can have my ass kicked up and down the net, GG Strive is still fun because I can rematch within a few seconds. As for progression, the only recent game that I can think of that's done it in a nicer way is DRG.
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>>402002
>Golden Age
only christfags and buddhists believe in that
everything starts from nothing because nothing is everything
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>>402002
runescape, shin megeten online, mabinogi.
Endless online, tales of a pirate, voyage century.
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>>405162
are has a purpose, else it would just be equivalent to porn.
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>>402002
I was playing Star Wars Battlefront, Halo Custom Edition and Runescape
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>>402002
An age in which you evidently grew up in you nostalgiablind manchild.
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Diablo 2, Guild Wars 1, CS:S, TF2 in that order.
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first big multiplayer experience was being introduced to Dark Age of Camelot at a friend's house over summer 2002. Begged my mom to get me a computer so I could play. Played all through highschool (graduated 09). Never jumped ship for WoW like a lot of my friends and I still play it to this day. Haven't experienced anything like it since.
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>>407403
How you think Resurrected is gonna turn out? And man I wish Gw1 was still super popular. I play it every now and then and you'll see a few people while leveling. But god damn during its heyday, that was somethin else.

>>407414
Do you play it on private servers? I've heard mixed things about it from an aging standpoint. A few people I talked to says its very similar to WoW in terms of design. What stands out to you as unique to DaoC?
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>>407808
Probably big at first but once the nostalgia wears off people will notice the flaws and how players have optimized the life out of the game. I'm not gonna bother, if I feel like playing some Diablo I'll just play Median.
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>>407808
yeah on private servers currently. the official server has been a mess for years now, private servers are where it's at for now until the dev maybe gets their shit together a comes out with a class progression server. the PvP would definitely be the standout part of the game. 30+ (mostly) unique classes, long cc and a deep combat system that rewards coordination and counter-play.
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>>405305
https://www.youtube.com/watch?v=jzPEoM_CE-g
https://www.youtube.com/watch?v=Mgfwq5SBQ3Q
https://www.youtube.com/watch?v=yWtwOxyX95I
https://www.youtube.com/watch?v=cMLZT_oLriE
https://www.youtube.com/watch?v=P9hChO7fVkg
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>>407414
I hate that I missed out on so much of the old good ones. Sure I had a blast with Runescape (in 2001), Ragnarok Online, SWG and even WoW in its launch but never having played FFXI, Ultima Online, Everquest, DAoC and various other games at the time when they were relevant just makes me so sad. Going back to them on private servers just isn't the same.
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>>412818
Yeah there was definitely a lot of fun games at that time. I think the important thing that really let these games flourish/be memorable is that the internet was still young. All the shitty practices we see today, the min/maxing, the data mining, guides everywhere, social media reliance, etc. Didn't take route yet. Like you said, private servers are fine. Relaunches are fine. But it's impossible to replicate the experience during that time. Classic WoW shows this. Most we can do is enjoy what we have. Who knows what will no longer be played in 10 years and what golden years we're currently in for a game. Sadly I'm not as positive in the way of outlook. The growth in gaming over the past 10 years has been at a snails pace compared to 2000-2010. We'll have to see.





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