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Co-op PvE game featuring bugs, guns, dwarves and booze. If you play on haz 3 or lower you're a fag.
>>
I play on haz 3 when solo and you cannot do anything about it
>>
>game spawns korlok and 2 out of 3 liquid morkite spots in a single medium sized room
thanks i hate it
>>
You know what I hate? The seething hatred for scouts. I have long ago accepted that there will be bad scout players in my games and they piss me off to no end but instead of sitting here whining like a knife ear I tell them during quiet moments of the game how to play better and AND GUESS WHAT! I get a lit up cavern and I stop seeing them die in far off caves.

Seriously the scout could be the most bro class if players learned how to treat it as the support class it is. It can't make a path but it can get the shit you want up there anyway. It can't stop a wave but it can pick off the mactara grabber before it gets anyone. It can't throw a barrier but it can get you back up when ya fall down a well. I love a well played scout and I'll take one over the millionth meme build engie I've seen today.
>>
>>401228
could we have
>"include "/vm/" in your server name if you wish to host for other anons"
in the next OP? seems like a good thing to have unless you want to post every time you play and even then it's not guaranteed to have people joined due to timezones
>>
>>401281
Scout is fine, it's just that he attracts shitters in droves by nature of being the most mobile class - that's just how these things work.

Personally I would rather vent about getting shitty teammates in an anonymous image board than actually get mad at people in game who are just trying to have a good time. and I imagine there's lots of people who feel the same way.
>>
*ahem*

FUCK FAT BOY
>>
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>>401296
oops, forgot image
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>>401299
>>401296
Doesn't matter, I always use it with my elite engi, and still outperform every engi I play with in any hazard and EDD
>>
>>401296
But it's fun!
>>
>>401404
I usually kick Fat Boy in Elim though. Other than that it's still good in almost every situation. DRG is a horde shooter at its core.
>>
>>401281
>I tell them during quiet moments of the game how to play better and AND GUESS WHAT! I get a lit up cavern and I stop seeing them die in far off caves.
then you're lucky, every time I politely ask the scout to light up the cave, I either get ignored, he doesn't speak english, or he tells me to fuck off
>>
GK2 buff when?
>>
>>401475
>iT dOeSn'T nEeD oNe JuSt NeRf EvErYtHiNg ElSe
>>
>>401475
Never
Nobody cares when plasma rifle will be GK2 but actually useful
>>
>>401281
there's no seething scout hatred outside of the autists who post on forums. The vast majority of the player base just plays the game and enjoys it and doesn't go to forums to argue with people.
>>
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>>401512
>The vast majority of the player base just plays the game and enjoys it and doesn't go to forums to argue with people.
Yeah but we're on 4chan so it's hip to hate scunts :^)
>>
Only turbofaggots and scunt mains (all turbofaggots anyway) defend scout. There's literally nothing wrong with hating scunts.
>>
>>401299
>fat boy
>bad at killing specials
i appreciate getting multiple haz 5 praes to half hp at once + whatever damage they take from radiation field

'' blocks pathways '' it doesnt deal much damage dude just run through it
>>
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>>401590
turbofaggot here
still getting either relatively or literally high killcounts with scout regardless of weapon choice or difficulty in haz 5, what are you gonna do about it?

>inb4 muh downs
who cares in a game where self reviving, shit like field medic, friendly fire and whatever random shit exists. What matters is your impact
>>
>>401595
>scunt bragging about low as fuck killcounts
>plays with shitters so bad they can barely outperform a scunt
>dying as the most mobile class in the game in team environment
cringe
>>
>>401604
>higher than the whole's team
also i'm screenshotting every single pub game i do

of course you can't do ''''''high'''''' killcounts like playing engi and stealing everyone and getting an actual fuckton, like i did 884 in an EDD a while ago. But scout is totally able to get a decent ammount of kills and that is very much defendable. In these pictures there was pretty much nothing left to kill and i got the bigger chunk.

Not like you can get crazy killcounts like 500-1000 without your team being weaker anyway.
>>
>>401296
This entire game is just swarm control and Fat Boy does that.
Why do you think every gunner that isn't a retard or just fucking around is using the autocannon lmao.
>>
>>401634
minigun is good too
the entire game is not just swarm control even if primarily swarm control, but fat boy has disadvantages in the swarm control department that regular pgl doesnt (much like advantages)

t. fat boy enjoyer

now if you genuinely think someone is just '' dicking around or stupid '' for using a specific weapon in a game where all weapons are well balanced then you're the one with the shit ''opinion'', with the exception of maybe gk2
>>
>>401634
>he's too shit to use minigun against swarms
found a scunt main
>>
>>401657
but anon >>401647 is a scunt main
>>
>>401647
>think someone is just '' dicking around or stupid '' for using a specific weapon in a game
using g2, subata, stubby, fat boy or non magic bullets bulldog is exactly dicking around, fucking stupid to know better or outright deliberately trolling
>>
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>>401665
>subata
same dps as epc with more ammo against burning targets, hitscan so way better if you're lagged and at hitting some enemies at a distance. totally worth using
>stubby
highly versatile, strong aoe shock that hard slows down anything, better range than warthog, literally no recoil if you're used to it because it's all vertical and super easy to manually compensate, literally fires faster than the minigun
>fatboy
genuinely strong against some lucky hordes, consistently incredible in salvage and escort
>non magic bullets bulldog
solid accuracy potential, potential for some of the highest burst dps in the game surpassing even lead spray on opressors, deletes things with high weakspot multipliers, six shooter can hit tons of things lead spray brt cant

tl'dr you're the one that's fucking stupid to the point they not only can't comprehend the upsides of perfectly fine things they never use, they also make such a big deal and prejudice out of weapon choices in a game where literally any build is strong in h5 with a competent team
>>
>>401685
>same dps as epc with more ammo against burning targets,
we already had that retarded argument, barely matches EPC in specific circumstances while also not having AOE and mining is shit
>hitscan
oh no widdle baby can't lead the targets how sad
>if you're lagged
literally never had lag so bad it fucks with aiming, stop having shiternet and playing with aussies/amerifats/whatever shiternet centrals
>stubby
>highly versatile
fucking lol
no being a turret activator doesn't make it versatile
>better range than warthog, literally no recoil if you're used to it because it's all vertical and super easy to manually compensate, literally fires faster than the minigun
look it's that faggot again, your 18 rof memebuild is shit, thanks for proving my point
>against some lucky hordes
what the fuck is that argument even
>consistently incredible in salvage and escort
Know what else is incredible? Picking the breach cutter and killing the same horde with less overall ammo consumption, better large target damage and not shitting up limited space with radiation meme
>potential potential potential
yep all potential zero applications so shit. Any sane person who wants damage just picks lead storm.
>tldr NO U
whoa
again thanks for proving my point, here we have both someone retarded and using meme guns for "fun"
>>
>>401705
>Picking the breach cutter and killing the same horde with less overall ammo consumption
then why use pgl in the first place ever
>no being a turret activator doesn't make it versatile
certainly having good aoe, passable range and good killing speed for trash mobs + solid slowdown does
>look it's that faggot again, your 18 rof memebuild is shit
Who? And pretty much everyone but you claims it's the best build. It has no downside whatsoever compared to all the other builds save for ammo when compared to the oc that utterly fucks your damage
>what the fuck is that argument even
while inconsistent, some luck in the terrain and wave spawns can give fat boy incredible results.
>yep all potential zero applications so shit
you can literally apply it's accuracy on any long range target and it's burst dps on any tanky enemy.


i seriously can't imagine being such a bitch over muh guns, such autism
>>
>>401705
ac unironically can not deal with 3x horde where as the Minigun can with Agg.Vent.
but for normal h5, solo or not, anything will do
>>
>>401713
>then why use pgl in the first place ever
no reason unless you want meme compound or one of those homosexuals who can't aim in which case clean sweeper pgl is better
>certainly having good aoe, passable range and good killing speed for trash mobs + solid slowdown does
no it's still a shit gun which would see zero usage if not for electric effect (and since smart rifle will have electric bullet mod too this moment will be soon)
>pretty much everyone
[citation needed]
>compared to all the other builds
Maybe compared with other shitbuilds it's not that bad, have fun immediately running out of ammo and having to shoot shit from melee range
>some luck in the terrain and wave spawns
anything luck based is trash by design
>you can literally apply it's accuracy on any long range target and it's burst dps on any tanky enemy.
or you can pick a better gun without conditional activations and do same shit better
>>
>>401736
nta, but the bulldog has no conditional activations, it's good at long and close range
the lead spray is conditional because you have to be breathing down the bugs' necks to get the maximum damage output
>>
>>401736
how is range and accuracy a conditional activation?
you still need to explain why stubby is bad, or how it magically runs out of ammo.
not anything luck based is trash by design when you don't need the luck in the first place. Fat boy still performs fine overall even if you're consistently unlucky, and odds are you will see it find a chance to shine at least once
>>
>>401750
>>401754
both homebrew meme and volatile bullets are conditional
>just don't use either
if you're not using them or magic bullets there's no reason to use bulldog, brt shits on it all day
>>401754
>magically runs out of ammo.
gee i dunno why 18 rof with pathetically bad 420 reserve means you immediately run out, you're literally running a wannabe minigun with more firerate and a third of its ammo
>>
>>401757
you moved the goalposts so hard I don't even need to say anything for others to see how dumb you are
>>
>>401759
>durr goalposts
So you just have nothing to say. Keep your shit weapons out of everyone's games and don't cry when you get kicked.
>>
I got better topic for you guys, what's best setup and overlocks for cryogun and EPC?
>>
Post perk ideas

All of these are passive by the way

>Grenadier, +2 of equipped grenade
>Handyman, faster repairing (Mini-mules, BET-C, Doretta, pipelines etc.)
>Steel-toed Boots, falling on bugs deals damage to them and prevents fall damage to you
>Prosperous Prospector, mining terrain with your pickaxe can sometimes yield a chunk of gold, nitra or crafting material
>Drunkard, can handle more liquor than normal and gives a slight overall damage boost if your intoxicated while on a mission
>Booming Voice, louder voice lines which can sometimes fear or get the attention of nearby bugs (even smaller chance to cause bugs to spawn)
>>
>>401796
21221 tuned cooler
11212 ice storm for elim
12222 heavy hitter
>>
>>401826
potentially too strong depending on type of grenade, maybe +25% instead of a constant value would work
useless for obvious reasons
falling on bugs already prevents fall damage
will get you insta kicked for wasting everyone's time
retarded
useless
>>
>>401843
What is so retarded in drunkard? Being drunk could amount to more than just fucking up your mission
>>
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Big ass rooms are pretty comfy
>>
>>401849
Being drunk somehow affecting the strength of your mechanical weapons makes no sense. And the damage increase won't make up for all the shots you'll miss cause of the swaying camera.
>>
>>401826
I still want an active perk that gives you your own mini-mule
Replaces your "call mule" button with a "call mini-mule" button
>>
would overclocks for traversal tools make even sense?
>>
>>401705
>the subata is bad because it has no aoe
Why the fuck does Driller need a secondary with aoe when his primary weapons are already purpose built for crowd control?
>>
>>401757
Six shooter?
>420 reserve
540.
Anyway no you're not imediatelly out. You have a bit less than half its ammo without factoring the dot, howhever consider your secondary and grenades are a huge fucking powerhouse, pretty much your other primaries if BC or normal pgl, meanwhile as gunner you use your primary 90% of the time and secondaries are niche usage.
>>401791
He's not the anon that started it, thats me. Keep your whining outside of everyone's games and preferably the whole thread, because no one likes your inability to enjoy the game and how you shit on everyone who disagrees with your shit opinions. No one gets kicked over muh guns and if you kick people for that then may as well play solo
>>401853
It sounds like a cool perk. I dont think damage maybe makes sense but i dig the idea. Maybe more health
>>401920
Cant deny that TCF aoe is solid though. I think that on paper EPC is overall a bit objectively better, but honestly the difference is so insignificant that metafagging over it is, like the seething anon would put it, retarded. And as someone that uses both i often find situations where i prefer subata, even ones against non burning fucks
>>
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my stubby build
buttload of ammo and cleans up nicely with a few shots to the weakpoint
>>
>>401908
they already said overclocks for tools won't be a thing because tools are expected to have uniform performance
>>
>>401920
Because you don't have infinite ammo for primary weapon?
Also having AOE is better than not having AOE with no other benefits
>>
>>401923
A drunkard perk giving retard strength could be cool, but it'd really have to up your melee damage to be even worth considering to use. Would be cool if you could be able to one-shot an oppressor with a power attack.
>>
>>401938
>expected to have uniform performance
>engi can choose to not run fall dampening plats and you have no idea if he is or not
>>
>>401936
oh hey I use that exact same skin combo on it
>>
>trying to use melee weapons feels like ass
>even with things like barbed drills and berzerker, you just don't get that feeling of pulverizing bugs with good ol' fashion dwarven might
Is it too much to ask for a basic melee, or even just a melee-esque weapon
>>
>>401948
And it's still a plat gun and you know what generally to expect from it. Now imagine engie installs overclock which makes the gun fire anything but platforms and you now don't even know what to expect from this faggot anymore. Kicking a rare retard not picking dampening plats is better than chaos
>>401969
yes because the good melee invalidates ammo economy and you end up either with infinite bug killing and ignoring nitra or crap tier melee weapons like destiny's swords literally no one wants
>>
>>401969
I get your complaint but run cryo with barbed drills, vampire, and see you in hell. You freeze a crowd and just MOW through them, healing back to full in the process. I legit look for waves of bugs any time I need to heal and it feels so badass to just get stuck in and drill my way out.
>>
>>401973
>destiny's swords
I'd settle for that
>>
>>401936
>megacorp + dark future
based

>raw damage stubby
unbased
>>
>>402058
weakpoint bonus is objectively better
>>
>>401948
You unlock the upgrade by like level 4 and it's the only option for it's tier. Don't be retarded.

The support tools have limited upgrade choices for a reason. They greatly affect your teammates and in some cases can make or break a mission.
Giving them overclocks which radically alter their function is a terrible idea especially if you cant tell what theyre gonna use before the mission starts
>>
>>402059
Both hollowpoint and conductive rounds give an identical damage bonus except one requires aiming at weakspots (which is just not possible beyond pointblank range with the stubby) and the other applies at literally any time (even if you shoot armour)
It's like not even a contest
>>
>>402066
good thing all enemies can get electrocuted then
oh wait
>>
>>401665
retard alert
>>
>>402073
>implying he's wasting stubby ammo on tanks

fucking lmao
>>
>>402212
ah yes, because you have infinite secondary ammo, my mistake
>>
plasma burn is surprisingly effective against brundles
>>
>>401826
Similar to steel toed boots, based on MC's line when you get an all swarmer wave
>Stomping Boots: Passive
>Walking over swarmers kills them, but slows movespeed by 15% - 10% - 5% depending on perk level
>>
>>401938
that's some bullshit on their part, they said tool OCs in the future would be a thing
>>401940
driller has the most ammo efficient primary weapons in the game, you shouldn't be running out of ammo to the point where you have to rely on your secondary
>>
>>401973
>yes because the good melee invalidates ammo economy
just give the melee ammo, like the energy sword or grabbity hammer
>>
>>402073
just don't bring stubby for dread missions?
>>
>>402271
melee ammo is fucking gay
>>402321
why bring stubby at all then
>>
poo gun soon
join the stream
>>
poo gun OCs are pretty boring
sludge shotgun will be meta
>>
Looks basically like sticky flames but projectile and with sad ammo reserves
>>
it's a snot gun
>>
amazing how this scunt main dev has even less idea how to driller than how to engi
>>
>>402342
because stubby is good for everything but dread missions?
>>
I feel like I need to see this gun in the hands of someone more competent with it, it just doesn't look fun to use to me based on this stream.
>>
>>402419
>shit for big bugs
>bro it's totally good!
>>402422
as i said before shotgun oc the few times that tard used it properly looks pretty fun
>>
>>402423
The goo bomber OC also looks neat. Should be useful in salvage missions.
>>
>>402424
i'd rather shit up a big circular area than a straight line
>>
>>402423
i don't mind stubby opressors? decent burst dps, my breach cutter can deal with that. It only pairs up badly with regular PGL. I also don't really mind having it against dreadnoughts, given it only happens in deep dives and the extremely rare dread swarm.
It's absolutely good against praetorians and bulks because of the strong slowdown. Damage isn't really bad either.
>>
>>402427
>no range gun
>good against bulk
lol
>>
>>402439
yes it is?
you don't have to be that far, its decent enough to hit their weakspots from behind or whatever, and the slowdown is very hard. Not to mention stubby is made for BC anyway, and BC absolutely shreds bulks if they have at least 1 weakspot remaining.

Anyway the stubby is not really a no range gun, it does fine at medium range and can even decently snipe spitters at a long range, often better than warthog. It's absolutely perfectly fine against a dozer, and if it isn't, by your logic so isn't warthog. Yes, even MPA warthog wouldn't be. (which is wrong)
>>
>>402442
>is not really a no range gun
it is if you want to run a meme rof build
and if you are running 22222 then it has shit dps
>>
>>402445
I am running 23222, it's fine at range, and it's dps with 2 is not all that much lower.
Anyway, no, the recoil compensation mod is nothing more than a crutch. It's entirely vertical with no RNG, so you can quite literally just pull your mouse downwards to fully compensate it, though that may not be comfortable if you play on too low sens.
>>
>>402470
why do you continue to argue with the shitposter
>>
>>402485
good question
>>
>>402423
So run hollowpoints for dread missions and full electro for everything else. Simple.
Almost like you have to build weapons based on what missions you go into.
>>
>>402572
And why should I do that if I can build a single warthog build that's good everywhere?
Inb4 the retard calling anyone shitposters keeps pretending warthog is bad or stubby is better
>>
>>402607
because stubby has a variety of advantages warthog doesn't, much like warthog has a variety of advantages stubby doesn't. Both are highly versatile weapons.
'' I can just build a single warthog '' how does having only one build available somehow make it better? You have multiple loadout slots for a reason.
>>
This game is great for playing with randoms and running different builds. I feel like 1/2 you autists screeching about subpar builds should really stop playing video games for a few weeks, get some fresh air and remember that not everything needs to be min-maxed.
>>
>>402666
>satan advising people to stop playing games
figures
>>
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>>402666
>not everything needs to be min-maxed
>>
>>402710
When the game is as easy as it is, yes, not everything needs to be minmaxed
>>
>>401936
Nigger what is that build.
>>
>>402722
but I am not that good ;(
>>
>>402666
theres one guy saying everything is fine, and the one singular autist that actually screws up every thread
>>401647
x
>>401665
>>
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>>402607
>It's a hoglet
Go fucking figure
>>
dont forget that with electro stubby, you're forced to take t1 electrocution, losing out on a chunk of damage/ammo
>>
anyone watch the stream?
tldr on poo cannon OCs?
>>
>>402770
borefest
none of them alter poo shot radically, mostly minor reworks and stat buffs
>>
>>402724
the meme rof build but with shitty OC and one ammo perk
>>402751
seethe more stubbybrain
>>
>>402770
sucks ass
they should've gone with the laser cannon idea
>>
>>402724
fun
>>
>>402808
you will never get the laser drilltard
deal with it
>>
>>402907
FUCK YOU
>>
>>402808
The Laser Cannon will be the new Engineer secondary, mark my words. If it wont be used as a Driller primary but they still want to use the idea that's where it would best fit.
>>
>>402920
>If
>>
Turbo boring OCs and mods for the shitgun, WHAT A FUCKING SURPRISE
>dude we don't know anything about it yet
>dude trust the devs
>dude, driller couldn't get any other weapon, laser gun didn't fit the imaginary class role (solely based on a class primary weapons effectiveness in particular cases) I imagined !
Yes, make the laser gun an engineer secondary, it's the only class that gets retarded good secondaries while the rest MUST have shitty pistols everytime because...reasons
>>
>>402940
>make the laser gun an engineer secondary
yes
hope it will have good FF damage so i can easily delete any retarded seething drilltard from existence
>>
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>>402770
It looks alright. It's more similar to the EPC than anything else surprisingly, given that there's mods and OCs which seperate regular and charged shot builds. Charged shots explode into smaller globs which reminds me of Gunner's cluster bomb.

The overclocks look pretty cool. It's got good Balanced and Clean OCs and the unstables make it either launch a ball which drops goo as it travels or fire all the small globs at once like a shotgun. The latter especially seems like it could be really powerful for Elimination.

The only thing which worries me is the lack of ammo. It's only got one mod to increase reserves (which requires you to lose out on damage) and no overclock improves it. If you're gonna be running charged shot builds you will be burning through ammo fast, and that's bad news for a primary.

And by the way, anyone who's still upset about Driller not getting the laser gun needs to just give it up at this point. You can bitch all you like about class roles not existing, but they do. I expect Drillers to be taking care of trash mobs because if nobody does, then shit like Swarmers and Grunts become a much bigger threat. If you don't like it then just play another class. If roles mean nothing to you then why even care that Driller isn't getting it? Just play whoever does end up with it

The goo gun isn't going to revolutionize Driller, but it doesn't need to. Stop acting like he's missed out on some big break.
>>
>>402949
they are definitely buffing reserves for both this shit and smart gun no way they are gonna be this bad in the final build
>>
>>402949
>You can bitch all you like about class roles not existing, but they do
mmmm yes is that why they gave scout a plasma minigun
>>
>>402954
It's a rifle with low damage and an extremely short overheat timer. Try not sulking about the laser gun for five seconds before you argue.
>>
>>402954
And scout can't have nonshit auto weapon because why? Your autism? Seethe more
>>
>>402954
No need to talk about that, just use engineer as an example, he can be the best at killing anything thanks to his broken and versatile secondaries, while keeping strong/decent primaries. Maybe his "role" is just about being better than the other dwarves combat wise.
He's even more versatile and strong combat wise than the gunner, the one class supposed to be the specialist of that.

>>402970
because of your "muh class roles" ?
>>
>>402271

Imagine a sledge hammer powered by a big old cannon charge that smashes the ground with a 5 m AOE that launches bugs that don't die to it already but then needs a reload. It would be like the grenade launcher but melee and more ammo efficient.
>>402342
When it's out of ammo it's still swings for pickaxe plus 50% damage.
>>
>>402974
Engie is the generalist of the group. Of course he's going to be good in a lot of situations.
Sure the Breach Cutter was really overpowered for a while but it's been nerfed since and it only has two worthwhile overclocks (RtS and Roll Control). PGL is good only for killing trash mobs unless you have Hyper Propellant and then it's only good against specials. His secondaries really aren't overpowered.
Gunner has him beat for single target damage any day of the week unless you're using some meme-tier build like Bullet Hell Minigun.

I bet you're dumb enough to believe that raw kill count equates to how well a class is doing.
>>
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>>402999
>Engie is the generalist of the group
lmao ok
why don't you take your class roles and shove it up your ass
>>
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>>403015
lmaooo seethe harder shitter
>>
>>401272
do you play scout?
>>
taking these "class roles" shit out of the way
new goo gun performs like shit lmao
imagine all upgrades, having different OCs and not being able to clear Haz4 Escort, fucking hell
the retarded devs didn't help either, it's a god damn pain to watch them play
>>
>>403037
especially when sticky flames exist
>>
I play engineer in all games that have one but I almost feel dirty in DRG he's too fucking strong
I play gunner instead, shitty traversal tool aside he's well balanced for a good challege
>>
>>403052
what games besides tf2
>>
>>403037
You can't say the gun is shit based on the previews whilst simultaneously calling the devs bad at the game.
I mean it's true they are but do you not see the hypocrisy there?
>>
>>403085
>Shoot gun
>Bugs still run up to you and bite your face
>Hits Trijaw
>Trijaw continues to charge and fire its barrage
>Spread area is pathetically small
shit gun with god awful area denial capabilities
>Devs run around like headless chickens
>No situation and spatial awareness
>Die in troves
Shit players
>H4
only makes everything worse
what's hard to understand?
>>
>>403092
Again, the devs are shit and have no idea how to play the game. Do you really think they would intentionally add a mechanic like TCF mining to the game? There's no fucking way they playtested that themselves. It's on us to figure out how good the guns are.

Besides, did it not occur to you that the damage from the goo gun comes from DoT? It clearly does a lot of damage for a status effect and it's a unique one so you can stack others on top.
>>
>>403101
y'know, I don't think I've ever ran into a dev that was actually good at their own game
it's quite the enigma
>>
>>403147
Tbh I dont think theres anything necessarily wrong with devs being bad at their games but Ghost Ship really needs someone on their team who regularly plays Haz 5 who can chip in with balancing. There's no fucking way they have anyone who's touched Haz 5 lately if the U34 changes are anything to go by - especially to the bulldog
>>
>>403101
where are we even going with this?
why are you vehemently defending shit players and the crappy goo gun (in its current state from the stream, might get buffed/tweaked)?
are you saying I shouldn't be berating them for playing like shit because they are devs?
the fuck are you on? are you one of those fuckheads on the Steam forums that keeps defending the game and telling others to "don't care about/mind something" whenever a suggestion for QoL is made?
also
>Besides, did it not occur to you that the damage from the goo gun comes from DoT? It clearly does a lot of damage for a status effect
that "a lot of damage" couldn't save themselves or Doretta in a fucking Hazard 4 mission, and all players have all perks unlocked, all upgrades selected AND different OCs.
you seriously have brain damage or you're too busy sucking GSG cocks to even muster a clear thought
>>
the only new weapon that looks good is rocket launcher and I fucking hate playing gunner. update 36 when
>>
thoughts on people telling you what to do when you're the last one alive?
>>
>>403304
If I'm still alive and they are not, there is a non negligible chance that I may be better than them. And I don't like people giving me orders. So fuck them ? I only need to know strategic info, like if there are too many annoying enemies near their corpse or if I should revive them last (for example if they are low on ammo)
>>
>>403170
>Doretta in a fucking Hazard 4 mission
tbqh korlok basically on top of Doretta stop is a free loss, even more in a driller 4 people memeteam
>>
>>403034
no
>>
I like minigun
>>
as someone that cooperated with the devs directly (citation needed yes)
They unironically have a very solid idea of how to play the game, and most importantly make it more fun, specially when it comes to buffs and nerfs. Moreso than anyone here by a significant margin. Not to mention people playing arent the whole dev team so theres possibly some competent people in the game

I don't know why this happens, but it's extremely common. Devs just have a thing for being extremely bad at their games despite being great at working on it.
>>
>>403341
too bad
>>
>>403372
>cooperated with the devs directly
prove it
>I don't know why this happens, but it's extremely common.
Because they are fucking coders or other developer jobs, not incel autists wasting their whole day playing videogames? You don't need le ebin 1337 gamurr skillz to know how you want the game to be played.
>>
>no female characters in 2021
so you're all gay, correct?
>>
>>403375
>prove it
citation will remain needed
no, they're proper overall game designers that spent a lot of time playing the game.
By being '' bad at the game '' i just mean they're just not all that good at their games compared to someone that is moderately familiar with the game, which, if you're familiar with a normal development process, a game designer in such a team most definitely spent anything beetwen a decent to a gigantic ammount of time playing the game. And that's perfectly okay.
>>
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>>403377
>you are gay?
yes
>female dwarves?
yes but only if they are visually and audibly entirely identical to the male dwarves
>>
>>403377
are you assuming their gender ?
>>
>>403372
>They unironically have a very solid idea of how to play the game, and most importantly make it more fun, specially when it comes to buffs and nerfs. Moreso than anyone here by a significant margin.
>>
>>403398
i genuinely wouldn't want the average person in this general to have the slightest say on how to balance the game

breach cutter post-buff nerf was excelently handled
tcf is still good and fun
>>
>>403406
>tcf is still good and fun
the "nerf" was still unnecessary though, it added nothing outside of some minor annoyance
>>
>>403406
>>403372
>>403101
same faggot that sucks GSG cocks 24/7.
>>
>>403406
did you forget the uncalled nerf of Flying Nightmare? I was having fun with it pre 34 then suddenly bam, now no one uses Flying Nightmare anymore and tfc is still the most used setup
nice balance
>>
>>403415
yes, i do genuinely think FN nerf was a massive miss. Devs absolutely still fuck up sometimes, though i still think overall they do a better job than average.

I still try to use FN up to this day to get some use out of it but it's lowkey total useless garbage now
>>403413
almost!
also
>making two posts in an anonymous imageboard is samefagging
lolok
>>
>update delayed to Q4
i fucking knew it
>>
>>403441
a yikes for me, damn
>>
>>403441
[citation needed]
>>
>>403441
It was obvious they were going to delay. The weapons didn't look ready to be released within a month
>>
>>403446
how do you survive everyday being this retarded?
https://store.steampowered.com/news/app/548430?emclan=103582791456663451&emgid=2953787520021371365
>>
>>403449
>everyone is at home and checking steam
you're the one retarded here
>>
>>403450
bro how DARE you not instantly know news release 25 minutes ago
>>
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>>403441
fucking called it
inb4 gsg goes full fatshark while blaming covid for everything
>>
>>403441
Shocker.
>>
>that "Oh, it's almost the end of Q3? We know ;)" from the devs
What was the point? They had to have known that it would be delayed.
>>
>>403487
Rused
>>
>>403448
>switching out flamethrower deleted 100 ammo
They should have just released that version on the last day of Q3 for the hell of it
>>
>4 days before modcucks finally fuck off to their containment
can't wait
>>
Why do the epic redditors get news of the delay and it's all "No problem developers, we love you!", but here it's screeching?

Is it because the voting system just boosts all the wholesome reddit moments to the top or are they just generally happier than the sad sacks here?
>>
>>403575
It's a combination of the two, but mostly the latter.
>>
>>403575
People post more "wholesome" stuff on Reddit by default for the feel-good atmosphere. You generally don't go on /v/ to say banal shit like "itz k br0 :) keep up the gud wrok", you go for screeching
>>
>>403575
reddit users are appeased by anything
also I doubt anyone from DRG even visits this site so adressing them directly is pointless
>>
>>403575
why don't you tell us, redditor? why don't you fuck off back there while you're at it?
>>
>>403170
>are you saying I shouldn't be berating them for playing like shit because they are devs?
I'm not even remotely saying that you retard, quit frothing at the mouth for five seconds.

Judge them all you like, they're clearly terrible at it. It doesn't help they all ran Driller with the goo gun for the meme.
I'm saying we shouldn't be judging the gun in its current state when they're the ones showing it off. At best we're getting a look at the gun's base mechanics without an understanding of how good it really can be in a Haz5 mission.

How are you this mad that I'm simply keeping an open mind about the goo gun? Are you another one of those petulant children moping he didn't get the laser? How do you know GSG wouldn't find a way to fuck that gun up?
>>
>>403650
Nah man, I'll keep skating between both cause I don't have an allegiance to a forum. Nice epic reddit moment though.
>>
>>403575
>say bad thing, get downvoted and banned
>say fake positive thing, get good boy internet points
whoa such a hard concept to process
>>
>>403695
>blatantly a self admitted redditor
>tries to use "nice epic reddit moment" as an insult on someone else
go back faggot
>>
>>403722
Epic redditor meltdown when someone uses 2 different DRG forums. I'm gonna use the goo gun and you can't do anything about it.
>>
>>403732
>newfag reddit tourist thinks anything he does holds any weight
go back faggot
>>
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>>403733
>>
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Any ideas what new mission type will be all about?
seems to be very intricate and takes a lot of dev work
>>
>>403769
Whatever it is, it probably has something to do with the glowing red thing in the dev post.
>>
FUCKING ACIDSPITTERS AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>403953
web spitters are worse
>what if you couldn't see shit AND be slowed at the same time?
fuck web spitters
>>
>>403441
Yikes lol. Almost a whole year for 4 weapons and mission that was already prototyped in 2020.
>>
>>403953
Kind of love those guys. Something about them just feels smarter than the average bug to me. Maybe it's that they don't just yolo in and still cause even more pain. They aren't like maktera that buzz around in your face like horse flies or web spitters that are just annoying. They are a fair challenge.
>>
>>404034
>Maybe it's that they don't just yolo in and still cause even more pain. They aren't like maktera that buzz around in your face like horse flies or web spitters that are just annoying. They are a fair challenge.
until you know
they can unburrow out of the ground and immediately spit on your face when you are running back to the drop pod, regardless of distance
A single Acid Spitter? not a problem, a small amount of health chipped, cool, but fuck you, you damn bug
But Web Spitters AND Acid Spitters mixed in with Grunt mob with Slashers?
Now that is a pain in the ass.
Even Mactera Grabbers have a 5-second window before they can grab the player.
>>
>>403993
I can still use sound cues and my awareness from before I was shot to shoot was already around me. An acid spitter shot keeps my shield from regening and could possibly kill me if I was low enough.
>>
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>join a swarmageddon PE
>host and another already have 200 nitra and halfway to aquarq quota
>lookin' good
>host finds a pickaxe machine event
>SWARM
>we start it up anyway
>just as he hits the last button mission control talks again
>something big just came up on the scanners...
>>
>>404079
Dreadnought at Point Extraction is pure cancer
>>
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>CryoCannon still btfo Flamethrower no matter what you do, because the Hard CC of Freeze, 5m aura Freeze, 3x damage, plus TFC being still fucking busted and whatever Throwable Driller chooses means he can practically hold a wave by himself with minimal movement save for dodging projectiles
>Flame users still at the mercy of chances the bugs might go into "frenzy" mode and sprint, which makes the already negligible slow even more useless with nothing like Ice Spear or Snowball to deal with high priority targets far away, and no hard CC except C4 which Cryo can make more use of thanks to the Frozen Status, plus bugs can navigate around Sticky Flame, Swarmers can just jump over it.
show me your best Flame loadout, show combo and I'll test it. I need some hot action
>>
does anybody else play DRG while drunk
>>
>>403769
Boss fight against Ultra Giga OMEN and its ramifications through the caves.
>>
>>404132
>The entire mission is a boss fight where you have to destroy parts of a giant OMEN system
Could be cool.
>>
>>404130
Yes, but don't ask me to play it while my character is drunk, can't keep up with the rapidly changing view when the character is drunk
>>
>>404133
>elimination except every 'nought is an omen tower
sounds kinda boring desu
>>
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>>404125
>what is it burns
>what is face melter
>what is cfv
>what is fucking sticky flames (literally one of the most ammo efficient OCs in the entire game)

"b-but muh freezing!!" cuck cannon had its best OC nerfed in u34
why the fuck would you use ice spear or snowball, do you not like having ammo or something
>>
>>404125
just don't use it the same way you use the cryo cannon. You have considerably more range and any basic enemy burning is a dead enemy you can forget. Once you have set everything on fire switch to your secondary and finish off the guard/brundle/praetorian.
2/2/2/X/1 and fuel stream diffuser or a clean OC is what I'm using in 4 players haz 5. Feels like max rate of fire toxic payload AC: anything with less HP than a mactera spawn doesn't exist anymore
>>
>>404216
>what is it burns
A meme
>what is face melter
Ice storm but bad
>its best OC nerfed in u34
slapped on the wrist
>why the fuck would you use snowball
to instafreeze big groups of shit specifically macteras
>>
>>404216
>what is fucking sticky flames
i already told you the slow is negligible at best for Bugs can still sprint and encircle you when they are On Fire. Plus, It Burns upgrade has 2 major problems:
First, Panic status. Many times this status has caused the bug to sprint towards me at insane speed (as per Panic Status) which causes more trouble than it relieves.
Second, it works only with the direct Flame, and when you want to utilize direct flame, you would want to maximize damage while using Targets Explode thus making CC status like Panic a moot point, because you want to kill, not CC
The Heat Radiance is terrible, for the same reason bugs On Fire can still bite and spit at you
i asked for setups and combo
show me like this anon did
>>404222
currently my Snowball with ammo + Aura Freeze combo'd with Neurotoxin Grenade and Persistent Plasma TFC easily clears up to 3x enemies
>>
>>404242
11332 face melter
13231 sticky fuel
>>
>>404242
>The Heat Radiance is terrible, for the same reason bugs On Fire can still bite and spit at you
heat radiance does damage in addition to applying heat buildup
>>
>>404125
>because the Hard CC of Freeze
sticky flames slowdown singlehandedly btfos everything there
>>404242
Negliglble? did you somefucking how forget to pick the speed reduction mod? Also draw multiple lines.
>>
>>404235
>>what is face melter
>Ice storm but bad
ohh nonono do cryocucks really think like this

>to instafreeze big groups of shit specifically macteras
if you want a mactera group killer TCF does the job just as well, saving you ammo and your overclock slot


>>404242
>the slow is negligible at best
literally not true

>Many times this status has caused the bug to sprint towards me
also not true, it causes them to turn around from the direction you're firing at
even if it does for some strange reason they can't attack you for the entire duration they're feared and for abt a second after
and if all else fails, you have a flamethrower you daft cunt just keep firing

>because you want to kill, not CC
it still works fine
fear is about disabling the bugs ability to fight back than anything else. you can use longer range if you're really doubtful but in my experience even the lowest range CRSPR can both scare enemies and proc TE in time
i will agree though that heat radiance is terrible but that's more because burning tick damage is so low, it needs a major buff

>i asked for setups and combo
if i give you a working loadout you're obviously just going to whine it's not good enough like you literally just did a line later
why should i bother, i'd sooner just laugh at your lack of understanding
>>
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I fuckin love how the game lets you build on the actual refinery
>>
>>404537
>if i give you a working loadout you're obviously just going to whine it's not good enough like you literally just did a line later
i was asking for combos like [what specific actions to take with what weapon/tool during a massive wave to create proper synergies] and not
>hurrr what is X u dumb freezecuck
if only you didn't get butthurt that I found your Matchstick wanting because I am literally looking for ways to get better use out if it after 1400 hours playing this amazing game
got that though your thick skull?
>>
>>404570
thanks, I hate it
>>
>>404573
>hurr durr my e-penis playcount means i know more than you xdd

lmao cope harder you retard, if you can't make the crspr work with that much experience i pity you
>>
>>404621
if ur so good then why arent u posting loadouts then lol
if you genuinely think I'm trying to shit on Crspr then the using the word "retard" on you would be an insult to actual retards
>>
>News on delayed release date
>3000+ upvotes on Steam
do they really?
>>
>>404654
ignoring the fact i named four extremely powerful options already, >>404222 gave you a very simple build and loadout suggestion and your immediate response was to go NOOOO I DON'T WANT IT MUH CRYO DOES THIS ALREADY
you are clearly not interested in trying out the gun if this is your response

if you just like the cryo more that's fine but don't shit on us when we give you recommendations
>>
>>404724
>you are clearly not interested in trying out the gun if this is your response
>if you just like the cryo more that's fine but don't shit on us when we give you recommendations
then why did I just play 2 games with the Flamethrower?
what's so hard about the word "discussion" that you clearly can't have a grasp of? also I am NOT this dude >>404235
Sticky Fuel seems like a better option because the slow down allows some windows for using secondary or C4, for Face Melter you simply want to M1 all the times until everything is dead (which is impossible even with 60 Fuel/Can)
Which Secondary and build do you Flame people recommend? I was using EPC TFC, shit is so fucking busted, using in tandem with either Cryo or Flame
>>
>>403733
Not him but you are pure cringe, nigger.
>>
no dwarf left behind, fags
>>
>>401296
and i still keep using energy cutter
>>
played a few games with Flamethrower
so far I've had 3 particular builds in mind
- Cookie Cutter Sticky Fuel
- CFV It Burns + Heat Radiance: The idea behind this build is to extend the time you can hold down M1 to get the most out of the 2 specific upgrades.
- Face Melter It Burns + Targets Explode: due to It Burns proccing per fuel instead of per tick, using FM's increased Firerate increases the chance It Burns can proc per second, this build requires the player to use all gear equally or they risk running out of Flamethrower's ammo quite if not monitored.
I recorded gameplay with the Face Melter build, 2 missions, any feedback on what I can improve?
https://www.youtube.com/watch?v=u0tnaIcbbkU
>>
>Scout that forgets it has flares
>Engineer forgets it has platforms
>Driller forgets it has drills?????????
>Gunner forgets it has shields and zipline
Why do randoms do this so often? And I dont mean like totally fresh level 1 people either. I keep seeing shit like drillers manually digging.
>>
>>401826
I like the Booming Voice one, but kind of like how it is in Payday. Like make it so marking an enemy scares it because it knows its getting targeted so it runs in fear, but obviously put it on a cooldown.
>>
>>402226
>Have spinning death on breach cutter
>Click once to send praetorians to the shadow realm, maybe twice for oppressor if nobody else is helping
I never run out of secondary.
>>
>>402607
I guarantee I can clear a pack faster with a EM refire stubby than any shotgun build except maybe a really well placed turret whip shot.
>>
>>403037
Im looking at it but cant see how its better than either the flamethrower or cryo cannon at either role based on what we have seen so far.
>>
>>405245
>I never run out of secondary.
>spinning death
bait
>>
>>403575
People here have unrealistic standards.
>One of the best co-op games ever
>Great price, not triple AAA $60
>Gets frequent free content updates that developer has NO obligation to give to you post launch
>WAHHHH WHY ARENT THE UPDATES ALSO SUPER FAST?
>>
>>404125
By the time you've frozen the enemy and hope someone else kills them or swap weapons to do it yourself, the flamethrower would have killed anything short of a praetorian. I dont get what people see in the cryo cannon. Sure theres times I'd like to have it when theres a wave of praetorians and an oppressor shows up but thats rare.
>>
You can tell when people here haven't played on Haz 5. The shit you use in Haz 3 often isnt remotely as effective.
>>
>>405250
Stop using it on every little pack of enemies and use em refire stubby.
>>
>>405247
actually has range
dot is still pretty strong even if it's not sticky flames
>>405253
>shatter procs
>everything small outright dies or in oneshot range
>better against big targets and way better against dreads
>better against macteras
>>405261
>dude just remove half the weapon's usefullness
>still run of ammo fast because praets spawn in multiples on actual hazards
>no range and no damage to bosses
spinning death is meme and trash
>>
>>405265
Shatter is random and nearly everyone runs cold radiance.
>>
>>405267
Nice job never actually using it
>>
>>405271
So you concede?
>>
>>405276
Concede what? Actually use the thing before writing stupid shit about it
>>
>>405265
Spinning Death is S tier my nigga
Damage penalty means nothing if you give it the stun mod and plasma trail
Just build it right before you start bitching
>>
>>405253
>By the time you've frozen the enemy and hope someone else kills them
but they're dead by the time I freeze them? don't tell me you're using cold radiance instead of fragile?
>b-but praets
>freeze
>throw an axe or two
>mix in a power attack if you're feeling special
wow so hard
>>
>>405267
No it isn't and no they don't
Where do you pull these ideas from, your ass?
>>
>>401826
Saltzpyre has one that makes marked enemies take extra damage, I'd love that in DRG.
>>
>>405483
>playing ratclick
cringe
>>
>>405448
>mix in a power attack
>on a frozen enemy

lmao
>>
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oh baby
>>
>>405509
>he mixed in a reddit space instead of something worth saying
>he doesn't feel special
your loss
>>
>>405514
lmao "reddit spacing" you're unironically the most pathetic obsessed loser if you seriously think like this
just own up to not knowing power attacks dont get extra damage from freezing bro its ok to not know everything
>>
>>405510
>gold
wow useless
they really need to increase gold per credits ratio or better make another use for gold
>>
>>405533
that's a lotta words, too bad i'm not gonna read em
i also never said that power attacks get extra damage from freezing, i said to use one if you feel special. you clearly don't feel special though, your loss
>>
>>405510
>>405536
based greenbeard getting excited over discovering a megafuck huge vein of gold vs cringe jaded greybeard trying to belittle his discovery because MUH RATIO
have fun mining that gold man
>>
>>405536
safehou- er I mean space rig customization when
>>
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>>405539
>"not reading"
>proceeds to retort
>>
>>403769
Only thing they said (on the 3rd anniversary stream) is that it has something to do with robots, and apparently the name is like The Complex or something synonymous with that word.
>>
>>405540
I'm a veteran and I still feel good about big veins, compressed gold, and bittergems.
>>
>>405544
i dont need to read, i can detect the stupid radiating off your posts
>>
>he plays for "fun"
cringe
>>
>he doesn't play for fun
>still shit at the game regardless
cringe
>>
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man this EDD sucked ass
>>
>That's right, I think playing for fun is cringe
>>
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Is more shields actually good or just take the extra health no matter what?
>>
What are the chances that I'll be allowed to make titty mods for this?
>>
>>405678
Haz 5:
A Slasher bite or an Acid Spit or a Web Spit or anything stronger will still chip your health even if you have Shield Upgrade @ Full Shield
you can tank 2 Grunt hits with 30 shield without health chipped, or 4.4 bites from Swarmer
decides for yourself with this info
Shield/Armor Rig rework when?
>>
>>405693
I'll keep that in mind for my shield link gunner, might be worth it.
>Shield/Armor Rig rework when?
I'd like them to buff that one upgrade that doubles the recharge rate but also adds seconds to the delay until shields begin recharging. It's straight garbage even before you take into account chip damage resetting the delay.
>>
>>405536
Cringe minmaxposter.
>>
https://karl.gg/blog/17

All arguements about weapon popularity should start and end in the community survey.
>>
>>405678
health if you have a heal perk, like sweet tooth or vampire
shields otherwise
yes slashers can still penetrate the shield, but they'll deal less chip damage and you can just regen the shield after you deal with them
also when you get revived, you'll have more EHP with shield upgrade instead of health upgrade
>>
>>405742
All I know is that TCF is about to get another whack from this post
and meanwhile my Fire Gunner build is comfy and safe along with Snowball Driller
And my Flamethrower build with It Burns will maybe get buffed
feeling pretty gud
>>
>>402666
i felt the same way upon discovering this general, then i remembered where i was
>>
>>405510
beysed
>>
>>405691
you want dwarves on hormones?
>>
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>>405772
Why dwarves? There's Bosco, Molly, and Doretta to work on.
>>
>>405776
but that's pedo mod, not titty mod
>>
>>405776
delet this
>>
>>405776
disgusting
>>
>>405784
That's what upgrades are for, c'mon
>>
>>405776
Neck yourself coomer
>>
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>join a sandblasted refinery as engie
>drop in and get greeted to 50 meters of air, a downed host and a crassus
>it's that fuckoff big open cave system
>my individual drop pod somehow landed on the side of the walls
>jump and hoverboots next to host
>all the bugs had went up the walls trying to get me
>get him up in time
>shield boost him and we clean house
I have never carried a mission so hard and so fast.
>>
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>>405776
I got your cute floating robot helper reskin right here.
>>
>>405883
>hoverboots
>on engie
????
>>
Why is this game so dead? You would think a relatively cheap shitter friendly coop FPS would be more popular and not dead discussion and samefag faces in server browser. is it because the last update was like half a year back and there's dick all to do?
>>
>>405976
stop playing during subhuman hours
>>
>>405988
But I'm not playing during amerifat hours
There's a shitton of amerifats anyway during my hours if I enable far matchmaking, which I would never actually do
>>
>>406011
>I'm not playing during amerifat hours
there's your problem
>>
>>405976
i play on a variety of timezones, as a brazilian, on '' long '' distance and there are always tons of good h5 games. A couple here in brazil too. I genuinely don't have any issue finding games ever

though i havent played in about a month
>>
>>406056
i don't have problems finding games either, it's just at least 50% are all the same faggots and it wasn't that bad a month or two back
>>
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would you guys be interested if they opened up the experimental branch just to allow playtesting of the new guns? no new missions or overclocks for existing guns, just the new guns and their OCs

ive always felt like they shouldve put new updates on experimental piecemeal instead of just dumping the entire buggy update in one go, they'd get more informed and focused feedback

i posted this idea on the steam forums but the majority of responses are just kissing the devs' asses and shutting it down
>>
>>406062
then i guess it's probably because there were no updates for a fuckton of time. Could also be partly due to disappointment with the update being delayed.
Maybe see if you enjoy playing solo or get friends to play with
>>
>>406073
they usually do that though
the part that's dumb is that they only allow one week of playtesting instead of two
>>
>>405554
WE'RE RICH!
>>
>>406073
>i posted this idea on the steam forums but the majority of responses are just kissing the devs' asses and shutting it down
let me guess
one of the posters has a name Chibbity
>>
>>406248
lol no, chibbity isnt there. i expected him to be though
i dont think hes a bad guy tho, he's actually come to bat for me on a number of occasions when ive been swarmed by dev asskissers
>>
>>406269
he plays it both sides lol
pretty sly of him, though his arguments are most of the times pretty weak and far out
>>
>>405974
rj250 memegineer
>>
deep cock ballgaglick
>>
ptb when
>>
>>406092
Last time they did that with U34 they went very hard on the changes for Elite enemies followed by 5 hotfixes, and dont get me started on U33 and its, what was it, 12 hotfixes?
On one hand, its nice to see them fixing their shit.
On the other hand, holy shit allow the community to playtest more shit your small-ass devteam of 10 genuine dicksuckers couldnt notice on their own.
>>
>>406304
why bother with hoverboots and not git gud with disabled inertia mod platform gun
>>
stream is up
>it's about mods
i sleep
>>
>they're gonna activate omen
join up devs utterly failing at this shit will be hilarious
>>
>decided not to activate it
fuck and i wanted some entertainment
>>
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>More FoV is considered as Sandbox when Starship Troopers Elite, which gives 150% XP, is an Approved Mod
DEVS ARE THE NIGGEREST OF THE NIGGERS HOLY FUCK
>>
>>406568
>using mods
cheater faggot
>>
>>406568
+150% or just +50%
>>
>>406568
lmao
you should enjoy watching this clown ship sink instead of getting mad
>>
>>405536
You are a dwarf, anon.
You should feel joy at the possibility of hoarding EVEN MORE gold.
I bet you're one of those faggots who will leave dwarfs behind to complete the mission.
>>
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Steam Forums is melting down with people calling people not liking the current modding situation as "Vanilla Purists" like it's a bad thing.
>>
Is there a basic mod yet that allows me to input my own music selections, to play during big events? There were already playlist mods but I want my own choices.
>>
>>406647
Gotta make one yourself at the moment
>>
>>406622
modding situation is a shitshow right now, it's not well implemented at all, I can see why some may not like it
but then we have faggots like these >>406569 that think any mod at all is cheating
so idk
anyway, more on its implementation:
- Right now, when you join a modded server, you get a prompt.
- YOUR game fetches the list of mods from the Host, which takes time
- Any mod you don't have gets automatically downloaded, which takes EVEN MORE TIME
- Here's where it gets agonizing: if you're somehow playing something that is NOT categorised (e.g. More FoV), your save gets labeled as Sandbox. SB players can not join others that isn't Sandbox.
- You get notified to exit out, disable all your mods, RELOAD THE SPACERIG
- Now you change your save to the main, unmodded one, RELOAD THE SPACERIG
- Now you can join the previous modded server
- After accepting the [Warning: Modded Server] prompt again, you'll now have to exit out, go into the Modding Tab in the Menu and "Apply Changes" to the downloaded mods to finalize the mods installation
- RELOAD THE SPACERIG
- Now you can actually join the modded server, that's already 3 times waiting for your game to fetch the mod manifest from the host
The icing on the cake?
- After playing in that modded server, you exit
- You don't get reverted back to your non-modded state. All the mods from the Host stay active.
FUCK THE LAZY FAGGOT DEVS WHAT HAVE THEY BEEN DOING ALL THESE TIMES
>>
>>406654
>WHAT HAVE THEY BEEN DOING ALL THESE TIMES
working on important things like update 35 and not catering to faggot cheaters like you
>>
>>406656
yeah they shouldn't have done anything at all regarding mods category division or mod.io implementation, you know they did this to please ultra cocksuckers like you, right? You were the ones crying how mods were cheats, like you're doing right now, remember?
why can't mods be simple, straightforward like joining a modded Half-Life DM or CS1.6 server?
>>
>>406657
because modfags deserve to suffer
based devs for making them to do so
>>
>>406654
assuming youre not a poorfag and have an ssd the space rig takes like 5-10 seconds to load at most
maybe more if you have a metric shitload of cosmetic mods but it's not an unbearable length of time

>>406569
>>406573
>>406656
>>406660
unclench
>>
>>406654
What's even more annoying is that host-only mods like starship troopers need to be downloaded by everyone now before they can join, when it worked perfectly fine before without a download.
>>
>>406663
>assuming youre not a poorfag and have an ssd the space rig takes like 5-10 seconds to load at most
time isn't a problem, but how many clicks and how how many prompts and menu switching you have to do inbetween, when you simply want to hop in a game and play whatever mods the host has, then everything goes back to normal once you exit. It was seamless, smooth joining before this update like >>406664
>>
>>406677
i have had people join my games in roughly the same amount of time as unmodded, and im running something like 20+ mods
its just a matter of not downloading stupid shit which completely overhauls the game, keep your load light
not playing with third worlders also helps
>>
>no more guaranteed machine events now after this update
this is the biggest tragedy
>>
>the update was a plan to make modfag lives so miserable they have to either quit mods or quit game
based and redpilled
>>
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Worrying
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>>406685
>no more guaranteed machine events now after this update
huh?
>>
>>406694
doesnt let me use the mod without putting me on sandbox
>>
>>406695
just change your save's name from sandbox modded to vanilla whenever you're done for the day
>>
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>>406654
>>406664
All they needed to do is have a section in the mission browser showing either (VANILLA) or (MODDED) and leave it up to the host to say what mods were on. Then all they have to do is make the sandbox tier for shit that speeds up the natural progression in line with their philosophy of the levels having prestige. Now they've made more work for their devs and things more painful for the players all in the name of making modding more integrated with the game. Fuck these fucking devs, the EPC shit was bad enough but now I'm being forced to play vanilla more because I hate their shitty new system. Fuck everything, every fucking online game I enjoy is ruined by fixing things that don't need fixing.
>>
>>406756
sounds like a (You) problem ngl
>>
>>406823
>t. gsg employee
>>
>>406756
>drilltard is malding about shit nobody cares about

what else is new
>>
>>406851
>t. gsg employee number 2
>>
Any mod that randomized my weapon's mods?
if not I'll try doing it myself
>>
>everyone i don't like is shill
what else is new
>>
>>406927
>replies consist of zoomer autism like 'nobody cares' and 'drilltard is mad'
>wonders why he gets a response with equally annoying and useless shit
>>
>>406654
>FUCK THE LAZY FAGGOT DEVS WHAT HAVE THEY BEEN DOING ALL THESE TIMES
According to their twittterboy it was a completely separate team from the main dev team that was working on this, most likely their new hires from last summer.
>>
>>406971
the fuck are the main dev team working on then, finishing a buffet?
>>
>>407011
update 35 retard
>>
>>407014
>it took the main dev team this long to fuck with weapons they showed off months ago that haven't changed in any meaningful way, and they're still not done
oof & yikes my brother
>>
>>407020
update 35 is more than weapons retard
>>
>>407027
lol, like what
>>
>>406931
>people who disagree with me are zoomer doomer autismo buzzwords buzzwords

this is why nobody is taking you seriously
>>
>NOOOOO STOP MODDING YOU FUCKING CHEATING FAGGOT
>YOU HAVE TO PLAY WITH FIXED ENEMY CAP AND 80 RESUPPLIES
>YOU HAVE TO PLAY WITH SHITTY UNBALANCED AND UNFUN WEAPONS
>YOU HAVE TO PLAY WITH THE DOLLAR STORE FLASHLIGHT AND BE UNABLE TO SEE SHIT
>YOU HAVE TO JUMP INTO EVERY MISSION HOPING YOU GET AN EVENT AND JUST ACCEPT THE RNG WHEN YOU DON'T GET IT
>YOU HAVE TO PROTECT THE DOZER AT ALL TIMES IT'S MEANT TO BE MADE OUT OF TISSUE PAPER
>YOU HAVE TO TAKE THE LORE AND UNIVERSE OF THIS DWARF SPACE MINING GAME SERIOUSLY
>WHY??? BECAUSE YOU JUST DO OK???????
>>
>>407042
>STOP MODDING YOU FUCKING CHEATING FAGGOT
yes
>YOU HAVE TO PLAY WITH FIXED ENEMY CAP AND 80 RESUPPLIES
yes
>YOU HAVE TO PLAY WITH SHITTY UNBALANCED AND UNFUN WEAPONS
outside of some outliers like g2 most shit is balanced
>YOU HAVE TO PLAY WITH THE DOLLAR STORE FLASHLIGHT AND BE UNABLE TO SEE SHIT
imagine being too stupid to press flare button
>YOU HAVE TO JUMP INTO EVERY MISSION HOPING YOU GET AN EVENT AND JUST ACCEPT THE RNG WHEN YOU DON'T GET IT
yes, lil zoomie needs some instant gratification?
>YOU HAVE TO PROTECT THE DOZER AT ALL TIMES IT'S MEANT TO BE MADE OUT OF TISSUE PAPER
Why are you even letting bugs hit the dozer you absolute shitter?

git gud or be contained in a separate cuck corner called "sandbox"
>>
>For whatever reason the button that I used to sprint is now used to open the mission menu in the space rig so I can't sprint in the space rig anymore without rebinding my controls
Cool game
>>
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>>407056
Every single one of your posts just fucking REEKS of cope, it's so funny
I'm sure the devs appreciate you waiting so very patiently for your shitty new weapons, don't forget to buy the Supporter pack so you get to enjoy another delay you faggot
>>
If mods keep 4trannies away from the game that is all for the better.
>>
>>407105
weird thing to say considering you're also here
>>
>>406493
Because I like my boots and ammo for my platform gun
Also I don't trust the disabled inertia mod to not fuck up somehow
>>
>running back to drop pod
>shotgun
>hyper propellant
>bajillianz Naedocyte Shockers materialize out of thin air around me
>Can't Plasma Burster bc too much self damage on H5
>mfw
>>
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>The mod that buffs the drill laser is approved
>You can refuel doretta in 10 seconds
Don't care if it's cheating, i'm actually enjoying Escort now.
>>
>>407038
new mission
>>
>>407333
>shortens mission time which leads to less time dealing with bugs and nitra shortage
>faster mission completion which means more XP per time spent playing
why did the dev flag this as approved? so what exactly is "Sandbox"? OCs and Cosmetics unlocker?
>>
>>407353
>NOOOOOO YOU *HAVE* TO HOLD M1 ON THE ROCK FOR 30 SECONDS!!!!! YOU *HAVE* TO PLAY THE SAME BORING SHIT I DO!!!!!!!

Which is more efficient? Making the game faster and more fun for the same amount of mission payout, or playing one mission with an infinite XP modifier and unlocking everything after 20 minutes?

What about this is so fucking difficult for you vanillafags to understand? Do you not see the obvious gulf in efficiency between these two things?
I'm willing to bet you actually can and you're just deliberately pearl-clutching at the idea of people having more fun than you. This is the same level of pathetic as when people threw a shitstorm over mario kart adding auto-steer so literal retards could play.
>>
>>407357
Anon, i think >>407353 was just pointing out the devs inconsistency about what is a progression-modifying mod.
>>
>>407357
I do play with mods my dude, but
you have to understand, the oil collection phase is intended because:
- Slow oil collection = more swarm
- More Swarm = more ammo spent, which is closely related to the core aspect of the game in "Managing Resources"
there's a reason why maps do not have infinite Nitra supply, it encourages using your traversal gear to its best potential to negotiate the cave and to collect Oil while pushing back the spawns coming at the Dozer. The Dynamics of the mission is as clear as day. Having super ultra oil collector makes the fuel stop completely meaningless
That said, if you can read this far, the default oil collector still has its faults:
- Still too sensitive to player's aim, sometimes it would reset the collecting duration, I can agree this part needs to be vastly improved
- The fucking physics of the collector is extremely buggy. Very prone to glitches into the terrain.
anyway no need to sperg out my man, I was simply pondering what exactly are "Sandbox" mods because they stated that anything that affect progression would be "Sandbox", but apparently larger XP/time isn't.
>>
>>407363
>Slow oil collection = more swarm
I feel like this isn't even true
The number of bugs attacking drops to almost zero during refueling, you can guard it with a single turret.
I would actually like the oil collection more if a permaswarm was activated as soon as the dozer stops.
>>
>>407377
If you take long enough, like when all the oil spawns in the ceiling, there will be a swarm attacking the dozer.
>>
>>407332
>hold rmb or better power attack when they close
>naedocytes all dead in few seconds
ez
>>
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What did the developer mean by this?
>>
>>407042
You got the guaranteed events mod ? I can't find it

Also if you have 2x exp mod I would be glad
>>
>>407441
what's the joke, they just talk about egs for three panels
>>
>>407441
What did you mean by this, Mr. ESL?
>>
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>>407441
>fagg it meme with retarded esl speak
>>
>>407451
egs bad steam workshop good
retarded esl can't read the article where devs explained why exactly they picked mod.io
>>
>>407363
I agree with you when you say that combining traversal tools and fighting off swarms is part of the challenge involved in refuelling. I'll even admit that the mod which buffs the laser is kinda overpowered and shouldnt be able to do it in like less than a second
But without it, the process is so fucking tedious. You have to lug this heavy piece of shit around and it sucks up the oil at a snail's pace. Then a single oil shale fills it up to like %99 and you have to waste all that time and resources trudging your way to another oil shale, just to get the last pixel's worth of fuel. It isn't fun, and I'd sooner take the faster option

>>407448
drg.mod.io/displayevents
Note this does not actually guarantee events, it only shows you if a mission has an event in it. I wouldn't link something which just grants you free machine events, because that actually would be cheating
>>
>>407465
>if you cheat halfway it's not cheating
>>
>>407465
>But without it, the process is so fucking tedious.
I'd argue that building pipelines after connecting them to refineries is even more tedious
>>
>>407488
Not really, at least pipelines are where you put them and not send you on a wild goose chase over entire cavern and maybe even previous ones
>>
Long refuel stops and lax amount of bugs on stop are needed so people have time to explore cave and mine everything, especially nitra
>hurr just mine everything on the go
Only viable on a scunt and nonviable solo
And not like I trust scunts enough to not fuck up everything
>>
>>406756
>this pic
holy fucking based
im guessing a mod that reverts EPC change wont be approved.
as if mining is the fun part of this game. a good TCF driller speeds up everything
>>
>>407510
It will though? They already labeled other weapon change mods as approved
>>
>>407472
Cope
>>
>>407042
I think mods that buff you or increase rewards are lame.
That being said, other people playing with em' doesn't reduce my enjoyment of the game.
I'm looking forward to mods that make the game harder and crazier.
I can't wait to fight a gazillion grunts at once. I love grinding me some bugs.
>>
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>Modding Hotfix 1
>Now I get CDT after the Welcome screen
>Forced to play with -disablemodding
FUUUCK AAAAAH VANILLA HAZ5 IS TOO FUCKING EASY GET YOUR SHIT TOGETHER YOU FUCKHEAD DEVS
>>
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>Try Haz 7
>Dead in 4 minutes
>>
why in the fuck would anyone use hawkeye system?
>>
>>408375
stupidity or memes
>>
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just had a fucking marathon of a matrix core mission. a proper CBT experience which somehow managed to be enjoyable.
>>
So, I'm going to guess I'm not going to be able to make titty mods with how mods are set up to work.
>>
>>408375
so you can manually target what you want to turret whip I guess
could be useful for elims with gemini turrets
>>
They should really make items that cost gold instead of credits to purchase it so minmax dwarves will actually mine gold
>>
>>408375
If you combo it with LMG mk2 you get a sentry with an insane amount of range, pretty fun but also really shit on hazard 4 and 5
>>
>>408591
I want gambling on the space rig while you wait, space 5 card stud, hold em etc.
>>
>>408536
based Ghost Ship dabbing on coomers
>>
>>408613
Give me a roulette wheel. I'll bet all my error cubes on black.
>>
>>408624
>error cubes
>not bismor
weak
>>
>try CVO as a drillfag
>crspr T5 mod has explosive on direct damage + and inflict neurotoxin
>with base stat buffs
>perhaps now i will have the face melter build i always dreamed off
>nope still ammo hungry doodoo

On the other hand Flying Nightmare has a radius increase and on starship troopers you get to regularly peel off 30 bugs at a time. FN was already great so I have no idea why it got buffed more. CVO buffs the fuck out of HE nade and it's great now. Kind of makes using C4 offensively redundant though.
>>
>>408649
>CVO
wat
>FN was already great
lolno
>>
>>408659
compehensive vanilla ovehaul
its a mod. requires other mods honestly because it buffs everything up a little too much
>>
>>408619
I've been defeated this time, but just you wait.
>>
>>408678
you're already a fag just coom to male dwarves
>>
>>408683
No, I must titty
>>
>>408375
I prefer range and coverage to raw damage. Since Defender System was nerfed below the Haz5 Swarmer breakpoint I don't really see any reason to use it anymore.
The amount of damage turrets do doesn't mean shit when their AI is so dumb it keeps focusing on heavy/unbreakable armour and wasting ammo. The base turret damage already does fine when it's shooting at things it's supposed to
Besides, Hawkeye works well with Turret Whip. And it's nice for *something* to be shooting at the enemies I mark because my teammates are often too retarded to do so

>>408536
Good, coomers get fucked
>>
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>>408649
>running out of ammo with Driller's primaries ever
>>
>>408770
pretty easy with normal flamethrower, not crutch flames
>>
>>408786
It isn't really, but since you're calling sticky flames a crutch I have reason to believe you have no idea what you're talking about
>>
>>408786
what do you call "normal flamethrower" ?
You shouldn't fire more than what's needed to set bugs on fire, unless you're using face melter (and why would anyone use face melter flamethrower when ass-storm cryo cannon exists ?)
>>
im gonna run a range/ignite/ammo/fear/aoe heat + fuel stream diffuser flamethrower with a ricochet incendiary round subata, and no one can stop me
>>
>>409067
ok, just tried your build in a H5 Egg Hunt
usable, needs some sort of funnel for it to work well, ammo hungry (Solo, an announced wave needs around 85 to 90% of Flamethrower ammo, hard to combo with other weapons because the build obviously focuses on continuous fire and fear status)
though I find any Subata that isn't Full Auto to be a pain to use
>>409064
>ass-storm cryo cannon
this one is certainly a very strange build idea from the devs. They wanted the player to take Cold Radiance but by the time any Grunt type is frozen, they might as well be dead which renders the bonus damage moot and for Praetorians or larger the freeze is so damn slow it's not really worth it
>>
>>409039
>shoot floor to win
>not crutch
drilltards are not entitled to having opinions
>>409064
normal flamethrower is when you direct hit bugs until they die so exactly facemelter and probably compact valves
>>409125
ice storm is pretty much elimination: the OC
>>
>>407353
Better question, why isnt that standard?
>>
>>409159
You realise this is like calling the AoE on the autocannon a crutch, right? Or like saying the cold trail on the Cryo is a crutch?
Actually nevermind you're too dense to understand
>>
>>409125
>he's killing things with the long range ignite flamethrower
>he's not spraying them from a distance until they're on fire, then switching to the subata to finish them off
I don't think you got the point of his build
>>
>He bought?
>ReleaZe ze eleet threat
>>
if you don't pre-drill a path home for molly and the team before pod is called you're a fucking black retard nigger
>>
>>409322
but I am not black
>>
>>409344
yes you are
>>
>>409271
how would you use the It Burns upgrade then?
obviously I do use it with the pisstool
>>
>>409415
It Burns! is just a bonus while you're igniting enemies
>>
>>408375
It's nice to have full cave coverage and its an early warning if some bullshit is spawning around you. Also culls web spitters and acid spitters if you aren't using Magnetic Pellets.
>>
so when flamethrower is even more useful than cryo cannon?
>>
>>409439
hazard 5.5 glacial mission
>>
>>409441
so just in glacial strata?
>>
>>409439
when you need to kill shitloads of ground bugs
don't ever take it on mactera plague and elims
>>
>>409322
This is true, but mostly only necessary in morkite missions. You should always be drilling shortcut paths between caves in the more open-ended missions anyway. If you don't spend half your downtime as a driller staring at the terrain scanner you're probably fucking up.
>>
>>409456
i just don't see when would you even want to use it over cryo cannon
>>
>>409471
when you need to kill shitton of bugs as you just coom all over the ground the bugs are gonna walk on then stand around and watch shit die
>>
>>409471
Pretty good on escort missions. Take the unstable sticky flame OC, shit some fire onto the tunnel walls, watch everything die.
>>
>>409484
so what are some good setups with flamethrower? something flame + subata + neurotoxin?
>>
>>409543
>neurotoxin on flame
no that piss weak explosion doesn't do shit
>>
>>409543
ive been running sticky fuel crspr + heat pipe TCF EPC + impact axes for as long as i can remember
>>
second stage on this week's EDD is fucking ridiculous
>>
>>409695
stage 3 was worse
>>
in fact you could say that stage 3 gave me stage 4
>>
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>Elite Grabbers
>Duo Elite Guards rape Dotty.wmv
other than that, piss easy, mission control announced a wave during Twin Dread on Stage 3 too kek
>>
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It's all so tiresome
I assume this value of 80 Heat + Fire damage is from around 1 second of continuous firing? What's the damage tick rate?
>>
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I'm so tired of retarded baiters or ESLs coming into every thread spamming the same HURR CRSPR SUCKS XDDD shit because their minds are too addled with cryocuckery to build/use it properly

The CRSPR is fucking great, you'd have to be a moron to think otherwise. If you desperately need a Mactera counter that bad just get good with combat TCF, it deals with Macteras just as good as the cryo does (personally I think it does it even better)
>>
>>410016
HURR CRSPR SUCKS XDDD
>>
>>410016
share your megabrain build for fire driller then
>>
>>410100
it's gonna be sticky flames+subata don't bother
>>
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>>410100
>>410102
Sure, you smug cunts, I'll tell you how to build this extremely easy weapon since you can't think for yourselves

>AAACB Compact Feed Valves
Assrapes swarms with a 100-fuel tank, you literally never stop firing with this thing and you've got ammo for days. Reload and range penalties are completely inconsequential
You can mix&match the 3rd and 4th tier for Sticky Flames slowdown or Fear so long as you take at least one of the ammo mods

>BBCAA Fuel Stream Diffuser
Range is mostly a meme on the CRSPR but this lets you hose shit down at range and the fear will cause them to die from afterburn
Really good on Salvage Ops, Point Extraction, Escort Duty, basically anything where enemies are coming to you. Combine with Volatile Subata
You can also try BCBCA to get more use out of Sticky Flames. It's like Sticky Fuel, but cooler

>AAACB Face Melter
It's fucking Face Melter. I shouldn't have to explain this. It does 182 damage which is more than the Minigun. Enough said.

>AAABA Lighter Tanks
This used to be a build I used all the time when I was newer to the game and although it's not very efficient it's got a lot of utility since it has both Sticky Flames slowdown, Fear and increased ammo. I don't use it that often anymore but it can be pretty good for shorter offensive missions where excess ammo isn't a necessity, especially on >250 morkite or 4 eggs which you can beat in like 5 minutes if youre fast enough.

That's four builds I use regularly, and all without mentioning Sticky Fuel.
Want to know the craziest part? I don't even think Sticky Fuel is as good as people say. It's fine for defensive missions and godtier on Escort Duty but the hefty ammo penalty coupled with how defensive it requires you to play makes it mediocre on more offensive gamemodes where you're constantly moving like Mining, Refinery, PE, Egghunt etc.. That's what happens if you *use your brain* to build and use guns rather than constantly following others' shit-tier opinions
>>
>>409989
if this hasn't been changed at all then it sharts out 100000000000 damage, hug a praetorian, or watch betsy melt from each sucker being damaged to see. it also pops lil babies that jump on you from behind if you're firing at something else
>>
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level 5 and already a leaf lover
>>
>>409439
sticky fuel swarmageddon
>>
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>get grabbered
>drop and die
>guy gets me up but goes down
>get grabbered again
>>
>>410128
how do you feel about AACCB Face Melter
>>
>>410564
Hover Boots?
>>
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>>409941
>>
>>410646
Engi nerf when
jk
>>
>>407332
use the stubby.
>>
I can't stop playing with mods...
>>
>>410676
>t. (MODDED)
i fucking hate this shit
way to further divide the already waning playerbase
>>
>>410646
which of the stages filtered you lot?
can't be the 2nd stage so I'm guessing it's either the Elites or everyone got raped by the Twin Dreads without shields
>>
>>410708
dunno, we did it first try
first stage was mostly uneventful; stage two had about a third of the downs and the third stage was just fucked, having the rest
>>
>>410708
I should add that no dwarf was left behind during any stage, as per protocol
>>
>>410728
>third stage was just fucked, having the rest
kek
thought as much, for some reason Shield Disrupt throws a lot of the players off
>>
>>410679
Keep talking like that and I'll divide your waning buttcheeks.
>>
>>410679
Modded games not showing up in the server browser by default is pretty fucking dogshit.
It shows you in giant fucking bold glowing letters if a game is modded anyway, throwing more shit to make it harder to find those games seems like the point of this update was to kill modding rather than help it desu.
>>
>>410883
>point of this update was to kill modding
yes it's based
>>
>>410568
Could work if you want to use Face Melter for really long missions like 400 Morkite or Salvage Ops. Personally though I'd rather take some utility like Slowdown or Fear
>>
>>410679
god forbid people not want to play with cheaters
>>
>>410786
it's because of all the chip damage from errant swarmers nipping at your heels adds up over time and people are used to having a regenerating shield
so either
>be cryo vampire driller
>just dont get hit lmao : )
>>
>>411032
yeah, I guess it just boils down to personal preference
I'm a bit autistic about having high total damage so I prefer total damage over raw dps, but whatever works
>>
>>411187
i sure love how shield disruption is supposed to have higher sugar spawns but that never fucking happens
>>
>>411191
If you want total damage, use CFM
>>
>>411194
well, it does give you innate damage resistance
>>
When will they buff Veteran Depositor?
the perk is basically useless in any gamemode other than Mining Expedition, even then it barely has any real uses
>>
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>join an escort
>gunner is being a little bitch
>keeps randomly popping driller and engi with his bulldog
>I go down and he starts getting me up only to stop short
>so this is what we're playing
>get the heartstone and call the drop pod
>he goes on ahead, I catch up
>he pops me once
>I let him have a fully charged m1000
>we go at it, minigun to m1000
>he's losing and shields
>I just wait it out while bugs spawn on him
>he goes down
>immediate iron will
>runs like a mad men to the next cave for red sugar
>follow and down him again
>give him a little taste of the canteen tbag
>meanwhile the other half of the team catches up, along with all the bugs
>in the chaos somehow gunner got up while the other two go down
>gunner fucks off while I get to the drop pod
>check laserpointer and see he's nowhere near the others
>zip out and use my saved field medic on the engi and driller
>we make it to the drop pod
>gunner eventually shows up
>he eats a c4 and a focus shot
>driller turns and v's, v back
What's the most deserving tk you've ever done?
>>
>>411588
I have never seen any player like that, seems like an outlier
>>
>>411588
>keeps randomly popping driller and engi with his bulldog
>not immediately kicked for this shit
the fuck is wrong with you
>>
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>>411579
>%30 damage resistance needs buffing
>>
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>>411579
>instant nitra deposits needs buffing
>>
>>411629
who ever said anything about buffing the damage resistance and deposition time you schizo?
replying with a reaction image doesn't make you any more right, you know?
>>
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>>411645
Then what the fuck do you buff about it retard? Those are the only two aspects of the perk
>>
>>411648
Not him, but just make it work on the minehead and refinery. Then it has some niche use for those missions.
>>
>>411648
did you forget about the damage reduction and deposition speed bonus only working around mineral deposit points?
once again, you have proven yourself to be utterly shit at providing good arguments, you're such a beta bitch that you have to rely on those cheap images to convey your ideas LMAO
get fucked
>>
>>411608
I wasn't host
>>
>>411683
then just tell the host to kick the retard gunner
>>
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>>411688
If it happens again I'll try it.
>>
>>411664
doesn't it already do that?
pretty sure the perk states 7m within the MULE or "other deposit points"
>>
>>411703
i don't think it actually activates on anything but molly which makes it fucking useless for anything but low o2 missions and doing blackboxes
>>
>>411703
It does already work on the minehead deposits.
>>
>>411756
do you really want to fight on the minehead or refinery to get that 30% dmg reduction? (that bugs can bite through the floor from beneath)
>>
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>>411665
Wow I can't fathom a reason why a perk which is supposed to make depositing faster and safer would only function around deposit points. It boggles the mind
Also, imagine getting this upset over people using images on an image board, please go back tourist
>>
>>411616
30% is nothing, even if it was 50% damage resistance it'd still not be worth taking
>>411629
it's not instant, and it's even worse in multiplayer since you need to wait your turn to deposit if one of your teammates is depositing too
make one dumb post next time instead of two
>>
>>412011
First, >>411629 and I are two different posters
Second, you are unironically cumbrained if you think a flat %30 damage resistance is "nothing". That's immense on Haz4/5 and especially so with shield disruption or lethal enemies. The only downside is you have to be close to the Mule so it doesn't work so well with Scout or Driller.
Third, this bug happens like one in every fifty deposits, and even if it does it's still objectively faster, just don't hold E when its happening dum dum
>>
>>412019
>%30 damage resistance is "nothing"
it's nothing compared to not getting hit by not brainlessly running around the mule or deposit points (minehead/refine)
this is coming from someone who has used the perk extensively
>>411861
>Wow I can't fathom a reason why a perk which is supposed to make depositing faster and safer would only function around deposit points. It boggles the mind
why do you want to waste a perk slot in:
- Escort (MULE always lag behind)
- PE (no MULE, and fighting on the minehead is stupid as fuck)
- OSR (same reason as above)
- Salvage (MULE fucks off into the Drop Pod, Drop Pod's deposit points are positioned too far 99% of times)
Why are you against making a perk decent?
Just gonna set shit straight, I simply want it to function near DRG-Certified equipment such as Resupplies or Dozer, then MAYBE I'll use it again
>>
>>412174
I'm not "against making a perk decent" I'm against needless powercreeping. This is Overwatch levels of retarded balancing
Do you not see how busted the perk would be if it worked with resupplies? You could create your own damage resistance network of dead resupply pods and completely eliminate any challenge, or fuck, just call a pod at your feet at the first sign of danger

But why even bother suggesting this if you think the damage resistance is useless? You've used the perk "extensively" right, why even bother saying this dumb shit?
I'm willing to bet that's a lie if you're calling it useless on OSR and Escort. The refinery is too tall for bugs to climb up, and you can call the Mule to just sit next to the dozer during refuelling and heartstone extraction which provides the buff
Point Extraction I'll grant you, but that's not the fault of the perk itself, that's just GSG being retarded
>>
>>412337
>The refinery is too tall for bugs to climb up
huh?
>>
>>412342
Lemme explain that better; On point extraction you get bitten thru the minehead's floor because the bugs can stand on the ground beneath it and attack, this lets them clip thru the railing because it's so close to the ground
But the OSR Refinery has a much higher-up floor, and it has shit underneath the railing which stops the bugs from hiding underneath it and biting you, so you can safely walk on it. At best the bugs will just hang on the side of the ledge and sucker-punch you but they do that with most every ledge anyway because this game is coded like shit
>>
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Should I run volatile bullets or fuck mactera toxin on explosive reload subata?
I really like having that damage bonus against burning explosive resist bugs but I can't reliably burn mactera with just base 10 reach flame stream.
>>
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>join an escort
>the host and another are tunneling to the next room
>they get to the next room and clear it
>start tunneling to the next room
>neither the host or the guy is a driller
>it's fucking haz 3
>leave
>>
>>413176
>I can't reliably burn mactera with just base 10 reach flame stream.
yes you can get fucking closer
>>
>>413176
does it really matter
the bulk of the damage is being done by the embedded explosives which isn't affected by the bonuses
>>
>>413190
>joining haz 3 ever
what did you expect?
>>
>>413292
I expected an safer job to be faster not longer.
>>
>>413401
haz 5 is already safe if you aren't playing with mouthbreathers or dogshite modifiers like shield disruption, why would you willingly subject yourself to 3 while not soloing
>>
>>413415
Maybe he just wanted to play haz 3 and there's no further meaning to it? Why do you care?
>>
>>413415
he said he expected it to be faster
>>
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>>413474
>escort mission
>being faster depending on difficulty
It's the only mission type with a fixed minimum time to beat
>>
Is there anything that stops liquid morkite from theoretically spawning all next to the refinery? I got the liquid morkite well in two segment distance once so it doesn't seem there's a minimum distance
>>
>>413550
there's probably a set radius limit between wells
>>
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haha bugs go boom
>>
with Fat Boy, do I have to get ammo upgrades until I hit 3 extra ammo, or does 2.4 round up to 3?
>>
>>401607
The bigger thing to take away here anon is scout is made for DPS and speed, the only time he gets a respectable killcount is if the rest of your team has downsyndrome
>>
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AAAAAAAAAA
>>
>>414076
but april was five months ago?
>>
>>414076
>That big ass spiky thing in the corner
Yeah we're having a boss fight brewing, lads
>>
>>413908
afaik it's 3 ammo by default and every upgrade is 1 more ammo for 5 total
>>414076
>have to wait to play this game until fucking november
thanks GSG
>>
>>414080
be careful or they'll postpone it again
>>
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>>414082
>>
>>414076
Predictions? We have weapons and a gamemode, what else?
>at least one new boss, probably tied to the new gamemode
>at least one new machine event
>at least one new miniboss like Betcy and Korlok
I can see them adding all three and sticking to that machine-like eye theme. Maybe we will have a chance to fight some other alien technology?
>>
>>414118
New cosmetics
Like a shitload of it
>>
>>414078
That looks like a regular Dreadnought
>>
>>414119
hope lost gear will gain more rewards, I got everything from it long time ago while I still don't have all cargo rewards
>>
>>414118
They haven't said anything about a new enemy. I heard they're adding new overclocks for the old weapons. Maybe they'll throw a bone to the epc and m1000.
>>
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>>414076
Sick birthday present, thanks gsg
>>
>run out of matrix cores
>save edit more in
ah yep. feels good to not be at the mercy of timegating faggotry
>>
>>414243
>ever running out
how
>>
how can I play on haz 5 if I haven't unlocked it yet?
>>
>>414266
Well unlock it first i guess
>>
Hopes for U35 besides what's promised? I'll start
>Bulldog, M1K and Warthog buffed
>Autocannon and Cryo nerfed
>More cosmetic slots for shit like Backpacks, Gloves, Helmets seperate from Hair etc
>New mission type that's more like the older ones, less rigid and linear like the newer ones were
>New guns look cool but I really hope Driller's toxic gun gets more ammo, there's no way that shit is gonna work in Haz5 even with its DOT gimmicks
>Hopefully they revert all the really ugly font changes they made in u34, all the text is really squished together with no kerning, it's so hard to look at
>New armour DLC themed around "scrappy" armour with mismatched and damaged plating, think like the Skirmishers from XCOM 2 - bonus points for long flowing scarfs
>>
>poopgun replaced with laser gun
>shitbata replaced by literally anything
>neurotox gas no longer explodes
>hyper propellant ammo halved
>BC damage halved
>warthog nerf and turret whip nerf
>>
>>414355
>warthog nerf
No
>>
>>414355
>buff the driller
>buff the driller
>buff the driller
>nerf the engineer
>nerf the engineer
>nerf the engineer
You sound like a faggot
>>
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>>414355
>buff [class that I like]
>nerf [class I don't like]
>>
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I'm still EPC mining only thing that will stop me is if they remove it from the game
>>
>>414255
>gaining vast quantities
newfag here. I’ve been waiting to DD and EDD till I promote all my drillers, is that where the fuckloads of cores are?
>>
>>414381
you get 2 blank cores each for both types of deep dive
>>
>>414385
As long as you've already crafted all the overclocks
You can also get cores from the weekly assignment
>>
>>414355
>Never gonna happen, cope
>Subata is fine
>And remove half its use? Just stop being a cryocuck
>Literally why
>Literally why
>Why nerf Turret Whip after it was finally made good
>>
>>414255
if you play weekly more than to just do deep dives and assignments then it's not hard to use all your blank cores
>>
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>the overclock for stubby that makes pulse explosion when you hit your sentry
>turn your turrets into two permanent sticky grenades as long as you have ammo
Holy shit, this is fun. And here I thought I would never use stubby over shotgun.
>>
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I'm 400 hours in and seeing a dwarf blast off from a Flintlock's Delight still makes me lose my shit.
>>
mushrum!
>>
>a shotgun with fucking spread growth whilst moving

h*glets will defend this
>>
>>414076
lmao
>>
A BIT MORE BISMOR
>>
>>414329
>m1k
>buffed
are you one of the retards who still cannot let go of charge shot m1k
>>414364
>like a
drillcucks are by design faggots
>>
Driller fucking sucks and is the most boring class.
>>
>>414840
>Driller fucking sucks
wrong
>and is the most boring class.
that's scunt
>>
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>>414842
Objectively the worst class to play in the game. He has no "fun" build. He has the ice vampire build that just FF everyone worse than a gunner.

At least the scout has shotgun jumps

At least the Engineer has thump propellant grenade launcher

At least the gunner has zipline that no one ever uses properly.

Driller is just shit.
>>
>>414840
This post will get a lot of (You)s but it's entirely right
>>
>>414849
making your own paths or drilling shit to death is fun, playing a self-piloted vacuum cleaner that's scunt isn't
>>
>>414849
>He has no "fun" build.
dunno man, Neurotoxin + Cryo + Vampire is kinda nice, using C4 to mass stun means you never really get surrounded (or you actually want to get surrounded on purpose for that genocidal C4)
it's high risk high reward with amazing utility and sustenance with Vampire. I find myself Drilling back to full health waves after waves whereas others would die or be missing over 1/2 HP
>>
I am too dumb(and lazy) to make multiple builds for one class
Is there anything that I am missing? (inb4: fun)
Seems to me that you can complete everything rather efficiently with just one build
>>
>>414882
>Propelling at light speed thru the entire cavern
>Shotgun blasting 100m, then landing another 40m mid air to save the down engi, only to shotgun blast away like batman

Vs

>Drills a hole to the escape pod once at the end of the mission

>>414887
Cryo grenades + vampire + shockwave power attack

Driller is trash and literally every other class does his job, but better. Driller is boring trash. And the people who play them spend the majority of the time FFing the Gunner and Engi instead of actually killing anything.
>>
>>414896
>jumping like a retarded monkey and cucking yourself out of weapon slot when you can just move wherever the fuck you want assuming it's not air
yeah i'll pass
>>
>>414897
>Ever removing the big dick double barrel.
The SMGs are straight terrible. The shotgun chucks beef better than your dad did your mom on prom night. The added fact that it can ignite gas from the buckshot means it also has utility as well as the stun it has. You can literally clear a horde with only it. Meanwhile the SMG is just a shittier version of the primary.

And don't get me started on that shitty bolt action. The only way to make it even usable is getting a specific overclock that makes it fire faster and have more ammo. And even then it just become a more chunky version of the assault rifle.
>>
>he thinks shotgun isn't a flaming pile of dogshit
leave it to a scunt main to be fucking retarded
>>
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>>414902
>Dr*ller calling anyone retarded
>>
>>414829
>are you one of the retards who still cannot let go of charge shot m1k
Yes I do think it's retarded that a precision rifle had its innate weakspot bonus removed and its best overclock is one that doubles its ammo count and turns it into a brainless semi automatic spam rifle, how did you know?

All the guns have been made way too casual and easy to use lately (the Autocannon and Breach Cutter are prime examples of this) but the M1000 is by far the worst example. Focus shot builds should be the defacto best option for the M1K because it's just about the only thing which gives Scout purpose in combat by making him a special/tank buster
>>
>>414901
>And don't get me started on that shitty bolt action. The only way to make it even usable is getting a specific overclock that makes it fire faster and have more ammo. And even then it just become a more chunky version of the assault rifle.
so.. this is the power of people that shit on any class or weapon, christ
>>414977
>Focus shot builds should be the defacto best option for the M1K because it's just about the only thing which gives Scout purpose in combat by making him a special/tank buster
why do you assume a Scout has to be about tank buster?
>>
>>414989
Because what the fuck else is Scout meant to do in combat? The GK2 sucks, the Boomstick sucks, the Zhukovs are only good with Embedded Detonators and maybe Cryo Minelets if you're using the IFG.
And no I'm not interested in hearing about whatever bullshit niche build you're using because it's almost definitely a waste of time on Haz 3 or above. Bullets of Mercy and Electric Reload are meme-tier OCs

The M1K gave scout an actual purpose of being able to kill specials easily at any range and deal with Praetorians better than any class could. But with shit like the focus speed nerfs, weakspot bonus removal and Hipster constantly getting nothing but buffs, it's clear that GSG wants focus builds to be as useless as possible. Why the fuck would you remove the weakspot bonus and raise the base damage of a precision weapon? All because their staff is full of shitters who can't aim so their only hope of using the gun is spam fire builds.
>>
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been having the worst luck with teams lately
>>
>>415004
light up the room, flare bitch
>>
>>415004
GK2 with AI Stability is still a special buster
>>
droppping down to 3 downed dwarves in Swarmageddon as Scunt and actually save the game feels so good bros
>>
>>405776
I really want a mod that replaces all of bosco's noises with anime lines
>HAAAAAI~
>GANBARE, GOSHUJIN-SAMA
>SHINE, KUSO BAGU
>HAI BOSCO DESU
>ROKETO...UTE
>KARL-SAMA BANZAI
I want it.
>>
>>415051
>Driller
>27 deaths
OH NONONONONO
>>
>every promotion assignment includes escort duty
fucking why
>>
>>415051
>396 with 12 deaths
how does anyone with more than 1 dwarf promoted die more than twice?
>>
>>415004
i roll stability GK2, jumbo shells boomstick and IFG and pull my weight just fine in combat. haz 5 only ofc
i agree about m1k though. i used to love it but now its just such a boring weapon
>>
>>415129
To be fair the last mission of the EDD is fucking bullshit.
>>
>>415097
begone weeb
>>
>>414977
>semi-auto carbine is supposed to be le ebin pro mlg snooper just because devs made it possible to charge shots
>even after devs rebalance the gun to accentuate that focus shot is a situational functionality they still seethe cope and dilate
yep leave it for scout mains to be fucking retarded
you're not meant to be a pro mlg sniper retard, youre a walking vacuum cleaner, flare dispenser and revive bot. Wait until the crossbow and maybe it will be damaging special weapon because what the fuck else can it be anyway
>>
what is maximal achievable level of forge mastery?
>>
>>415226
>"focus shot is a situational functionality"
>muh cope seethe scout is le walking lightbulb XD

You need to be above eighteen to post on these forums you know
>>
how do I uninstall mods? Or at least where is the folder where they are downloaded to? I can't find any fucking information on it
>>
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>>415318
Just click on the button again bro
>>
>>415323
didn't even know that was a thing, thanks
>>
>>415291
keep projecting harder retard
>>
>play on a server that changes weapon mods
>therefore they get unequipped
>have to hope host sticks around for a while to change them for mod
>then have to change them back once im done

dedicated servers when? would be very cool to have a couple CVO Starship Elite servers to play on or something.
Also the new swing grapple mod for scout is based
>>
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Escort duty fucking sucks. Refuel always takes too long and with pubs I feel like I'm doing all the work. Not to mention they still let the dozer get damaged somehow.
The flow the game usually has between action and downtime just doesn't work in it always too much downtime in the refuel phases for the fun that the defense is.
>>
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>>415572
I know it's an unpopular take, but I actually like the escorts. Yes, if you get some Haz 4 greenbeard tards, it's going to be annoying and arduous, but that's pretty much every mission.
The refuel is actually my favorite part, as it really allows Driller to shine, detonating and EPC'ing the shale, in addition to various traversal tool usage. Usually the only part i find annoying is the final boss stage, specifically the falling rocks.
Ideally I'd like to see more vehicles, specifically drivable vehicles in deep rock. Pic related.
>>
My driller is max level after just under 7d playtime. Feels good man. It's gonna be weird relying on other nerds to teraform while I level other dorfs.\
Of 534 missions, 170 were point ex (and probably about 100 of those were in the last month).
>>
>>415097
Only if it's patterned after a super overexcited japanese butler or fisherman.

>>415128
As someone who unironically loves escort, there's way to many of them. Just the other day I looked at the map for a pt and there was four escort missions, one pt.
>>
>>415591
Drilldozer reminds me of this
>>
>>415062
I get better use out of the GK2 with the green recoil overclock. Lets it easily hit the breakpoint to one-shot swarmers for when you need it to do so. It's pretty accurate baseline and can get down to like 30% recoil with that overclock, so AI Stability seems like an unnecessary drop in base damage.
>>
>>415097
The only time I've injected anime uguu lines into unfitting games was Killing Floor 2, swapping the English lines for the Japanese ones. I just wanted to fucking stop hearing that horrible accent.
>>
>>415853
*the french trader lines to be exact
>>
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>>415572
https://drg.mod.io/slightly-better-mining-laser
>makes ur gamemode good
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>>416005
>>407507
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>>416042
eh, i think most changes in that mod are good
sprinting enabled is alright because Oil Shale is kind of an odd one out, it's simply an intermidiary to continue the mission towards an even bigger fight, no need to limit the movement because you already have to identify Oil Shale and make your way to it, not to mention the mining also takes time
honestly, I think the reason we can not sprint with it in vanilla is simply because the dev wants consistency across grabbed objects
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>>415591
CUH-ROME CUH-RUSHER
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So as a Driller am I supposed to be making extra passages between rooms or is that a waste of time? Obviously I drill out to the escape pod and dirt between rooms, but should I be making tunnels just because?
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>>416650
Any time a passage is blocked or there's an obstacle like a high wall a driller can just drill right through it if a gunner won't zipline. You can also hollow out areas near a static objective like on Salvage missions where you have to stand next to the transmitter... if it's next to a wall you can create more space to stand.

If you look at your map and see rooms that you could easily drill to, it's fine to make a shortcut, but beware that objectives like Morkite or side objectives can spawn in tunnels between rooms so a shortcut is useful but pointless because you'll want to go through these tunnels anyways.
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>>416650
The missions you may have to worry about this are:
>Point Extraction
>Mining Expedition
>Egg Hunt
>Refinery

Point Ex because often times there's a side chamber with like 4 aquarqs in it and it's a lot faster to haul them back through a shortcut.

Mining Expedition only really matters for the last 2 chambers. It depends on mission length. The biggest upside is when the pod is called and molly calculates her path home she uses your already drilled tunnels and your team can rush back to pod. You'll get a feel for this. Extra shortcuts on beginning chambers are usually just a waste of fuel.

On Egg Hunt you do it to get yourself or molly around quicker to haul or deposit eggs.

On refinery you do it for obvious reasons.

The majority of my drill fuel goes towards corkscrews for vertical traversal, stairways to get up cliffs or terraforming to make shooting bugs easier and safer. I never bunker because bunkering is for fags
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>>416650
no
your job is to drill important passages, any extras are a waste of time
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Does the class you're actively playing affect what you get after a machine event? Like are you guaranteed or higher chance to get overclock offered for that class?
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>>416703
it's random but you usually get 2 weapon overclocks and 1 cosmetic unless you've unlocked them all already
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>>416650
driller tunnels are a godsend on non linear gamemodes like point extract egg hunt and refinery
also, salvage ops. far too many times i see teams enter the "main room" which is loaded to the brim with enemies and they just keep meekly firing out of the main enterance. as driller you can make side tunnels to nearby terrain to get new firing angles, this is very useful for scout and gunner
just make sure you know where you're going. the last thing you want to do is drop out the bottom of a tunnel and get raped in a dark corner where your team cant save you
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>EDD
>Oppresshits after Oppresshits after Grabbers after Rollers after Rollers
fucking cancer, died once to Grabber grabbing me at low level and Slashers finished it off, at least the Black Box was on high ground so none of the Rollers could roll up
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>play edd for the first time after not playing for a while
>completely embarrass myself
Some days I wonder if mining is all there is to life.
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>>417182
and then I punch myself in the nose
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>queued another match even though im already prairie doggin a turd
>extracting to pod, driller making tunnels
>running right behind him
>throw down platforms in the tunnels to block the 2 guys behind me
>they cant mad type since they're on the clock
>driller gets waylaid at some point, now screaming ahead of my team in the race for the drop pod
>leave little platform blocks thorough the path
>reach pod long before any of them, leave to go poop
>return with asshole unfilled to see im the only survivor after they all died 3x each on the way back
master stroke
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>>415591
>rock raiders
ABSOLUTELY patrician taste anon
>>
>CABBB Bullet Hell minigun
>anything that's shot is immediately stunned
>ricochets then stun everything else around
this was pretty fun but it ate ammo like crazy
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>>418012
I tried it; it's super fun stunning everything and not having to worry about swarmers with the minigun
the only thing is that it sucks against praetorians/oppressors to the point that whipping your dick out and pissing on them would probably do more damage
then again, that's what your sidearm's for
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can someone share tips on Driller, i feel like im the third wheel of the team everytime i play it, im not a bad player in other classes except maybe Engineer
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>>418178
drill ground
shoot bugs
never take sticky flames on mactera plague
learn how to TCF, use 1222 heavy hitter
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>>418178
Find the biggest group of bugs, lay down enough fire/ice/poo that they're no longer a problem, repeat.

With regard to movement, always be checking the terrain scanner. Driller is best used as a shortcut maker, and you'll never need to drill straight lines to the pod if you keep this in mind.
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>drilltards are now too lazy to drill one fucking tunnel to the pod
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>>418294
It's a massive waste of time compared to making a couple shortcuts along the way, especially in mining missions.

Most drillers also can't do it right and end up drilling straight into the ass of the drop pod instead of to either side or ideally right to the ramp, which has been marked on the scanner for months. But that's beside my point.
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>>418297
>massive waste of time
>massive
imagine unironically believing this
you fucks always find the most retarded shit to complain about
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>>418294
why would i drill if its a straight shot to the pod?
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Most shortcut tunnels are a waste and won't get used by your team because that's dependent on you being on the ball and always leading the group or whoever else is leading actually remembering where your tunnels are. In my experience it's just not worth it making shortcuts everywhere.

The real advantage to making tunnels ahead of time is that when pod is called, molly calculates a path using your tunnels and evac is safe AND quick. Shortcuts shouldn't really matter because if you're having to go back to rooms for reasons other than evac that's inefficient.

If your tunnels don't get used then you just wasted a bunch of time (which could be used to help your team mine or kill bugs) and drill fuel for nothing. The longer I've played driller the more I've leaned towards one or two tunnels that will lead to a spot where there's a good chance the drop pod will land.

IMO the most consistently beneficial use of drill fuel outside of good tunnels is terraforming. Even little shit like rocks jutting up is a big deal. Having an easy to understand area to fight on makes a lot of engagements incredibly lax. All the threat of bugs is that they approach you from every direction typically which is why well placed repellent platforms are also imba.
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>>418294
>drill back to pod
>"haha drilltard shitter needs to w+m1 to the pod!"
>dont drill back to pod
>"YOU'RE SO FUCKING LAZY WHERE'S MY TUNNELS REEEE

what the fuck do you want, retard
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>>418313
because it's never a straight shot to the pod until you drill one
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>>418316
>IMO the most consistently beneficial use of drill fuel outside of good tunnels is terraforming
This is a good point. You'll only see most drillers do this for the defense phases of salvage missions, but in general making a level plane to fight on is a big help. Dread fights get a lot easier when it's not climbing up and down every wall in the cave and hiding its ass in the floor.
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I'm not sure if I am on the spectrum but when I play Driller in Mining Expedition with a full team, I usually conserve or at least use everything equally and save my fuel until the 2nd Resupply Pod, then I immediately drill back straight to the 1st Resupply Pod, essentially making straight paths between Resupply Pods.
This has proved to be very useful in O2 Warnings as everyone could travel safely and fast between rooms with ensured O2 supplies, and this cuts down extraction time to consistently more or less 1 minute
That game had another Driller, and no one noticed my absence or my doings until the Drop Pod landed precisely next to the 1st Resupply Pod, everyone was like "holy shit" at the Extraction kek
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yes drillers can be retards sometimes
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>>418509
>sometimes
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>>401281
1 flare can make the difference between fail and success
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any mod to increase static spawns (breeder/brood/spitballer etc) like a fuck loads but leave everything else vanilla?
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>it's another episode of a Cryo Driller that can't grasp the idea that hugging a Dread with an insta-kill stomp move is a bad idea
lmao





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