The gore in this game is really something else
new designated mordhau thread?any update?what and when is this supposed to be "Combat 2" update drops?
Fucking hate faggot mods that do this
>>350107>any update?probably sometime in the summer from what I can tellcombat 2 isn't a thing, just going to be gradual changes to mechanics
>>350305protip: pavise and shield block bulletsi make it a sport to hunt down and teabag retards i see walking around with that gay pistol out
>peasants, monks, jesters>cavemen>quasimodos>the english>zombies>yet STILL no option to play as a skeleton in armor
>>350897dont forget women soon
>>350897skelebros are cool and severely underrepresentedwho gives a fuck about women, the only ones who want them ingame are ironically literal faggots
>>350305>you... uh... had [ITEM] out and that makes you a RDMer troll
>>350305Responsible server admin, definitely not power tripping
>>351339LOL, you had that one coming
>>351339>crossbownigger mad he got kickedlmao
>>351339I like these webms where you kill these with crossbows. more.
>go to play>5 frontline servers with less than 80 ping>4 of them running castello>1 server full>exit game
>>351759thanks I was thinking of buying it today but you changed my minth
>>351759I like mordhau more but my ping is lower and more stable in chiv 2
I’ve never played mordhau but surely pulling out a crossbow in the middle of a fight is faggot behavior
>>351887Yes but at the same time crossbows cost a lot of loadout points so anyone with one will probably be in light armor with a cheap weapon, and pretty much all meme builds are like that so it'd be the type of shit you'd expect from them.
>>351887Mordhau is not a serious game Anon.
>>351887it's literally banned by the pope
>>351887it is only for chads. You are playing with a big point handicap if you equip a crossbow. You are an ultrachad if you take 2 crossbows and style on shitters who cry about MUH BOWS despite the fact that you have a shitty weapon, no armor, and they gave you enough space to equip+fire the crossbow
Man, I'm sick of objective modes. Nobody plays them for objectives, just TDM with window dressing. I'd rather people get real and just play TDM only.
>>351884Anyone know how people get 10-30 ping? Do you literally just have to live in the city where the servers are or do a lot of gamer NEETs actually buy that exitlag shit too? I am in Texas and live maybe 3 hours from the servers because people said central servers are in Austin or something right? But I still get 60-100 ping.
>>351968I just wear a longbow on my back for cosmetic and psychological reasons and top the scoreboard with 0/3/0 axe
>MORDHAU IS A TURN BASED GAME!!! YOUR SUPPOSED TO WAIT UNTIL MY 2 SECOND LONG DRAG IS COMPLETE OR YOU'RE GAMBLING!!! STOP GAMBLEINGING YOU NOOB >:( ASDAGFJHSDGH HOLY SHIT I CALLED YOU THE N WORD I'M SOO SOORRY I DIDN'T MEAN TO DO THAT NOOO NO BANNERINO WAIT PLEASE NOOOOOOOOOOOO NOOOOOO
>>352166>mordhau tryhards are angry that they got gambled by LMB spammer on chiv 2lol
missed your rageface, redditor
I haven't played in 5 months because I was in Africa and I'm hype for 3x smoke again
>>352288>because I was in Africawat
>https://www.reddit.com/r/Mordhau/comments/oac3u5/weekly_feedbackdiscussion_629_75/>We're looking into Hardware ID (HWID) bans, which could help massively if we're able to get that working.Bros?
>say anything>UH OH SWEETIE :( YOUR'RE MOBO IS NOW FLAGGED :) PLEASE RESPECT LGBTQP+BIPOC PEOPLEi guess ill just spoof it, eat shit tranniesnot that theyre ever going to implement it, they are too retarded for it
>>351339I like your crossbow play as a duel weapon, but sniping from a distance somebody who killed you in duel is a faggot move
>>352654he didn't flourish so its RDM
>>350073True. It's one of the reasons why I wish it wasn't shit.
>Hey all, you know the drill - please post any feedback, suggestions, concerns etc. that come to mind! As always, please keep things civil and be respectful to one another. Thanks a ton for all the feedback you provide us, and we appreciate your patience as we work on the engine update. :heart:>This week was a catch-up in terms of our meeting, as we had quite a few people not able to make it last week. Feast your eyes on our meeting notes below!>We're switching 80 player servers to 64 player servers. This should help with client performance (your fps) and may or may not help with packet loss/network issues on the server side of things.>We're looking into engineer spam. We don't want to ruin the engineer playstyle, but we're looking to balance things to prevent D-Day levels of fire-ballista machinegun spam. We're looking into ways of keeping the impact of the fire pit and mounted crossbows but limiting how oppressive they can be, as right now a few of them can lock down objectives and destroy nobles instantly.>We're tweaking our matchmaking logic to prioritize filling servers, at the moment they like to put people in empty lobbies for some reason.>Latest mod tools updates: Epic will be looking at our SDK in July :(((>Horde maps will now have some peasant weapons :slight_smile:>We've began testing with the new Horde AI spawning system, which seems very promising.>Camp's audio facelift is nearly done, and it should be super immersive. The river actually makes noise now! Crossroads is next, which is getting some audio/ambiance improvements as well.>Our new chat logging system will allow community server owners to log their server's chat to a Discord channel - pretty much the same functionality we'll have for officials in the future.1/2>>352474>linking redditkys
>Speaking of servers, RCON is getting some improvements.>We've been trying some experimental changes to the filter system on the server browser.More optimizations - the FPS train don't stop. We've been working on Arena and a few other maps/areas this week. Coming up this week, we'll be doing an optimization pass on Camp.>Animation work is ongoing - 1H+shield animations are being polished, and morph animations are in the process of being tweaked as well.>Some backend work on map selection is ongoing. This should allow us a bit more options for how maps are presented on the vote screen, which will be nice for the upcoming maps and for when we do more map variations.>We're looking into Hardware ID (HWID) bans, which could help massively if we're able to get that working.>We talked to our server providers, who haven't been able to find issues on EU servers that we're getting reports about. We're still investigating, and more information is always useful.>More work on Noria - some snippets coming this week!>Castello work is ongoing - the bottom has been reworked and opened up for better gameplay, among other things. We're also looking to add a minor objective to the map as well, mainly to help with some pacing and spawn issues. In addition to this, the portcullis objective will be getting some tweaks that make that objective more focused on fighting outdoors instead of fighting over a doorway.2/(i guess it was actually 3 not 2) 3
>Some more AI tweaks, animations backend work, and some changes to some backend code for combat. The last thing might help a bit with combo consistency and will allow us to explore combo slowdowns on missed attacks.>We're also looking into a simplified way to do a combo-feint-to-parry. Skilled players don't really have any issues doing the inputs, but for new players it just adds another hidden and frustrating mechanic. Having a one-button press for it just makes things easier for new players to start getting up to speed. Currently experimental.>The Armory Update is chugging along. Some improved search functions have been worked on, and things are going well.>Some Javelin skins are being made - they look like a handheld ballista bolt, aka war darts. :slight_smile:>Whew, quite a bit this week!3/3
>>352744>>We're also looking into a simplified way to do a combo-feint-to-parry. Skilled players don't really have any issues doing the inputs, but for new players it just adds another hidden and frustrating mechanic. Having a one-button press for it just makes things easier for new players to start getting up to speed. Currently experimental.you literally just combo. how is this difficult for new players?
>>352166Wait... they even ban you for saying nigger now? what even is the hook of the game now then?
>>352758Now the only hook is that there are no other options for medieval mp combat games since Chiv 2 was complete dogshit. Yes you get banned for saying nigger. The devs did one of their weekly updates a few weeks ago and they were gloating/proud about banning over 9,000 accounts for "toxicity"
>>352740>>352742>>352744also forgot to post it but they are going to put in a suicide animation
>>352763There goes any thought of ever reinstalling. Fun, free chatting while playing was a great part of the game. I could stomach most of the rest of the shit but now I don't feel like I ever have to. Sad times.
>>350073As some medieval weapon experts stated; the decapitations are over the top and not very realistic, but it's a game so whatever
>>352772That's pretty much in tune with my educated guess.t. sword collector and historical society member
>>352748I guess making the feint or parry keybind contextually parry (if in neutral), feint-to-parry (if in an attack animation), or combo-feint-to-parry (if in recovery from a previous attack) really doesn't have a downside. Like each of those things will be 100% the best option if you're inputting a parry at that moment. There's no situation where you're hitting the parry button after a strike and you want it to literally do nothing. Having it start a combo and then parry makes sense. It won't affect anyone who knows what they're doing but making inputs easier isn't a bad thing.
>>352769god i wish that were me
>>352769Starts fine. Should just ragdoll after the stab. The falling to your knees shit looks terrible. I cant believe I thought this animator they hired was actually a good thing. First the squat animation turns into the current abomination, then flourish turns into an ugly shit because MUH REALISM, now suicide will be a ugly shit
>>352758Is your understanding that the selling point of the game is that it provides you a space in which to say the gamer word?
Pic related is an feature in this game but we can't get new maps or objectives.Mordhau is dead.
>>352814Aye. The community, and the freedom to interact with it was important to me. The maps were kinda subpar, and few. The game modes few, and still managed to have a dead mode anyways. Shit servers with the highest ping of any game I play. Animations which... well >>352734 describes pretty well, and iirc that's from a tournament.Game could work, click perfectly and be a beautiful experience every once in a while, but it's rare enough, and it was at least partly propped up by actually free and fun banter and chat. I don't see why I would reinstall it now honestly, though I'll miss it.Not at all related, but calling it the "gamer word" really dumbs down the issue. It's worse than "n word". Just fucking say nigger, there's no evil words.
>>352938Ah yes, I too take my freedom to interact with the community by calling them nigger faggots very seriously. I already uninstalled Mordhau after receiving a temp ban for calling an enemy archer a faggoty ten year old and telling him to get raped by his uncle again. That was bad enough, but additional mod tools are a bridge too far. I've destroyed the computer I previously had the game installed on and will be setting fire to Crush's house as soon as I can buy a ticket to that shithole of a country he lives in.I too, will miss the game, but I agree with you: I don't see myself reinstalling it either. It all could have been so different. It's just a shame I can't call spam about gassing the kikes in chat. I can't have an enjoyable gaming experience without it.
>>352944I see dumbing down the issue is the only way you're able to perceive it, anon.I guess I'll wish you safety from evil words, and the privilege to always be able to speak freely. Enjoy your very popular and constantly updated game.>>352903But we can hope for something better to rise from its ashes, anon.
>>352949I was just impressed by the earnestness with which you replied. The other Anon was either ironic or at least brief, but you legit typed up a paragraph like "yes, being able to say the n word in chat is integral to my gaming experience and I will not be installing this game because I'll get banned for it." Like the prompt itself was tongue in cheek but you responded entirely without irony, this is real shit for you.
Is this game worth buying? warband MP is kinda dead and so is chivalry (not buying chivalry 2 on gay epic) so I need something to fill the gap
>>350305you can parry the bolt so xbow is fair play, slick move
>>353042If you liked Chivalry you will like Mordhau, it's the same game but with better combat and customization. It was Chivalry 2 before Chivalry 2 came out.
My favorite thing in this game is tilting people. I love to teabag their bodies and tell them to bad fight, git fukked. I especially love noobies because I can kill them in highly amusing ways that they can't react to. What do you do to send others into a frothing rage?
>>352949Last time I play Warband Napoleonic War the cahts is exactly like /int/, IDK if it still alive today or even if they have installed word filter or autoban. But yeah it's kinda suck that there are some keyword if you put in, will autoban the chat feautre on Mordhau. Why nigger, nigga are such controversial keywords?
>>353237Usually trying to find the pubhero and cockblock him in lengthy stamwar duels until he quits the game because I ruined his k:d
>>353237I like to find the tryhards in frontline and fuck with them as much as possible. Just following them around and throwing rocks at them as soon as they get into a fight, using flame ballistas to quickly destroy catapults that they love to camp on, killing horse mains with javelins, shit like that.
>>352740>sdk delayedwow its fucking nothing>>352769if they remove the end button ragdoll death i am actually going to go to the house of that faggot dev living two hours away from me and beat the shit out of his pasty retard ass
>>352949they are purposefully delaying the SDK because they know that everybody would immediately fuck off to community servers and the tranny janny powers they worked oh so hard on would be worthless
>>353237i join, target the highest level of a server (still lower than me), demolish his ass and tell him he's a scrub and should deinstall, then leave
>>353355desu killing catapults and horses is what you should be doing regardless. It's insane how one guy who knows how to aim a catapult can just run away with a game if nobody destroys it.
>>353386True, but I have a special class set up with two toolboxes and nothing else just for killing catapults. I can build a fire pit and a ballista in one go, and with the extra damage kill the cata in seconds from across the map. On camp, I can usually keep the catapult down for almost the entire match.
>>351339lmao that crouch dodge
>>353393engineers are getting nerfed so tough shit
>>353718>t. Salty cata-cuck
>>353381Sounds legit but how do you know this? Discord?
>>353794it's very subtle, just look at """"veteran"""" feedback thread
>>353381community servers also suffer from power tripping
>>354015at least it wouldn't be tripping from the people you actually paid
>>352769so they literally just skimmed copied chiv2? never understood why you don't just instagib, would be funnier
>>352814why is it ok to played a gory murder simulator where you mutilate people, but saying a word is worse? you people have the most bizarre morality, and no self-awareness
>>353237raging enemies is boring and incredibly unimaginative, you're following the rules and you somehow think you're breaking the mold in any way? this is a violent, grotesque bloody killing manipulation simulation. how you die is hardly impactful, as if it makes anything any worse. it would be funny if you were blatantly hacking with slapstick godlike ability. because that's not a part of the plan, that sends dudes into panic. or just killing teammates, a rule breaker is the last thing they expected. https://youtu.be/0MGtVImFMGE
>>353355try chucking rocks at the dude on the ballista on the red teams side from the balcony on whatever the fuck that map is. duck behind the small wall every time they get off and try to see who's being the gnat
>>354088nah just from random retards who are under absolutely no obligation of providing you any kind of service instead
>>354129as if the people in charge are obliged to give you service. they won't
>>354130t. wants to spam nigger on chat
>>354145dude you get banned for saying "dork" in a fucking bloody murder simulator give me a fucking break
>>354090>why is it ok to played a gory murder simulator where you mutilate people, but saying a word is worse?I kinda agree. I don't care if anyone types nigger in chat, and I don't believe a lot of people do either. The actual problem are the morons who keep complaining about other morons in chat.The other day I witnessed a conversation that went like>you are no life neet>"lmao I'm a carpenter">ah so you are working class scum>"you probably have no idea what real work is">I'm disabled you cuntthis went on for the entire match. next match, carpenter guy was gone, and disabled guy kept ranting about him to some friend>you wouldn't believe what just happened, a guy just boasted about being a carpenter, the nerve of some peoplethis is free fucking entertainment. sometimes I just stop playing and keep reading this bullshit for the entirety of the match.
i played some games with a friend of mine that lives in the north, i live in calii get 20-25 ping he gets 35-40 usually to servers local to meONLY when it comes to mordhau are we never capable of getting pings that goodif i connect to his server i get 80 ping, if we connect to a nearby server to me he gets 64 ping, if we connect somewhere in a mid point we both get 48 pingive gotten servers next to me that give me 32 ping when in reality that should never ever be the fucking casewhat the fuck is wrong with this game
i saw a level 420 today, how the fuck
>>354528I probably never saw someone higher then 230 on EU
>>354659i haven't in all my near 1000 hours playing seen anybody higher than 230 or so either. until that guy just randomly showed up one match. not sure if it's legit or some kind of horde farming bot or hack. has to be 4000+ hours at least. his score was completely average.
>>354397>20-25 pingfake ping
>>351339>Get styled on>Seethe and shoot the guy who trashed you in the back>Get kicked>BitchStay small.
>>354703more like he didn't like tasting his own poison
>>351619EZ breezy crossbow girl
>>351887Only a faggot would think that
>>354156It's a chat room with a neat sword fighting game built in.
>>355287pretty much this
>trust me bro, x is totally OP and y is shit>x turns out to be bait while you dominate with yname the weapon, anon
>>355582X is the weapon you're bad atY is the weapon I'm good atThe truth is that almost every weapon aside from the really shit ones can be used to topscore. I couldn't do shit with a short sword, even when I was going full sweat.
>>354668how does the leveling even work? is it linear, or does it get slower after 200? because the highest players are always around 200
>>356110It does get much slower after 200. I forgot the numbers, but there are a few levels where things start taking longer. I think it was 1-50, 50-100, 100-180, 180-200+Thats the general idea anyways, again I dont know if those were the exact levels it happened at. I know for certain that 200 is one of the spots though
>catapult all day long>don't care who I kill, as long as it's a neat shot>mad red>mad blue>x4 cc2first person age of empires 2 mod when
>>352956Eh. It is real shit man. Also yeah, I was at least 51% triggered by this, and really, censorship in general. Though again, the specific word, or words, don't really matter. I don't actually say nigger much, but I'll say it in circumstances when the word is the hill on which freedom of expression is getting shit on. "N word" and the like is just sad, and honestly triggers me plenty. Faggot is the very same deal, and I have faggot friends. Don't know that I would if they cared about petty name calling obviously used without hateful intent. The whole concept of no no words is childish, naive, and doesn't help us much. >>353278>Why nigger, nigga are such controversial keywords?That's a good question, anon. In short, outrage is easy to manufacture, and easy to utilize.>>353381lol well, if that's the case, that's political correctness (censorship and obscurantism) getting another sad win on the game I guess.I do hope the game gets better, for you guys still enjoying it, but fuck.
>Hey again!>As always, we're eager to hear your feedback and any suggestions, critiques, etc. that you might have. Last week's feedback was great - I wasn't responding to things due to being 'away from the office' a bit, but I'll be going back and answering those as well, and I'll be making sure the team sees pertinent information from both this week and last's at our next meeting.>As for our meeting notes, a big takeaway is that we're beginning to transition from the usual development grind into testing/bug fixing, so a little bit of progress is always great. Some meeting notes are below:>As for testing, we're investigating crashes with DX12 on the new build. Not sure why exactly, but we're looking into it.>Noria (new desert map) is still being developed.>Some initial work on new impact/blood visual effects. Ours at the moment are a little hard to see, and we'd like to make them a bit more cinematic.>More tweaking to the castle area of Mountain Peak, this time adjusting the exits from defender's spawn to be a bit less of a bottleneck.>Quite a few more optimization efforts on Castello have been completed.>Some visual tweaking to Arena (it shares some assets with Castello, which were changed)>Some new war-dart javelins have been implemented in-game.>Horde AI improvements are ongoing.>More work on ambient map sounds and other audio effects is underway.>We're investigating some ragdoll issues (mostly just general weirdness and hit detection).>Some console porting work is ongoing.>We experimenting with changing fire pits to have a limited duration, as they're a huge damage increase for engineers with virtually no risk or downside. We'll see what we come up with.>Lots of misc. bugfixes and tweaks.>And that's it for this week - we'll be sure to get some more information out when we can.
>>357758so are they going to trash their cool gore for chiv 2 tier "cinematic" garbage?atleast they are going to fix the ragdoll hit detection
>>352699>>354744Initially when I saw this I thought you were gay for using the crossbow at the end, but when you pointed out he threw a knife at you before flourishing on a duel server the other guy was a faggot all along. Sorry for doubting you anon, kino move
Will the mods ban me for saying Mordhiggas
>>358132as long as you watch the hard r you're fine. hard r mordhigga belongs to them, you can only say it if it's a lyric and you're singing along.
>>357758Strange that they're focusing on fire pits.Anecdotally, when I think of instances where I've experienced "oppressive engineering" it's multiple engineers building spike walls around an objective and supporting each other with smoke bombs. THAT'S hard to break. Turrets and fire pits good, but are probably the least impactful element of oppressive engineer defense.What the fire pit is good at is offense. Toolbox+shortbow allows you to build a fire pit and quickly snipe a catapult, or if you're willing to take a trip back to resupply you can drop a turret and then a firepit to burn down destructables. The thing here is: both of those things happen really fast, and in neither case are you actually building any kind of permanent nest. Putting a timer on the fire pit won't nerf either of those things.So I'm wondering what exactly they expect a limited-duration fire pit to do? It's not going to significantly nerf engineer defense, and it's not going to touch their offense at all. What are they trying to accomplish here?
>>358175>What are they trying to accomplish here?nothing. they are just throwing shit at the wall to look busy.
>>358175The only thing they care about is the fact that melee retards dont like the firepit damage boost. They think that this will sate those complaints
just make none of the engineer shit build by itself, so they have to manually smack it from 0 health to full. It will severely slow down the giant maze of walls and spikes that a group of engineers usually just slap down in a few seconds. >MUH FIREPITSwhat kind of crybaby nigger actually complains about these? They are the best COUNTER to engineers, and these retards cry about it? Maybe if they would just adapt to the situation, equip an axe+wrecker, and then focus on buildings, they would advance. But no. They just want to keep sticking with their one and only class, and if that class cant counter everything in the game, then other things must change.
>several weeks of testing the new engine updates that will be barely noticed by the players>no word of patch>not even a big patch to begin withit's over
>>351887>tfw i see someone doing it in a duel server>ill run up and bop him when he pulls it out and run away with it>he actually gets upset
>tfw i join a ***opean server
>>351759>playing frontlineenjoy getting shot by archers, ballistas, bombs and horsenigsReal players play custom skrimish only
>>358859>custom skirmishwhats the matter, cant handle enviroment that isnt a flat surface?nice reddit spacing btw
>>358911every environment that isn't a flat surface is actually good for fighting against the listed cancers of frontlinetake away the open fields, and literally nobody cares anymore about horsefuckers and bowshitters
>highland>oh cool it's like moorlands>nah jk there's a fence, the cool little village is just eye pornfuck this game
>>360081Competitive players would complain about obstacles if the map was more than just a flat circle
>>360111real comp players either appreciate the approach actual maps give or hang out on beb 24/7 anyways
>>360111I just remember watching some mordhau comps playing on extremely minimalistic maps, but all of these maps had various pillars as obstacles, and literally everyone made use of them to avoid hits or hide for stam reg
>>360111>>360140>>360206flat maps are there because the devs and their dicksucking redditor orbiters cannot handle spacial thinking and even a simple visual barricade overworks their retard brains
https://store.steampowered.com/app/908330/Contingent/Stouty is the combat designer for this game.>Mordhau made by salty Chiv players>Now salty snorehau players are making their own game
Anyone knows why the fuck there is no sound while in game/menu?Using my headphones.
>>360338>Stouty is the combat designer for this game.Will probably suck desuMordhau improved over chiv by making it more casual. It needs to be a tad more casual rather than more sweaty. Chiv 2 goes too far into the casual direction.
Is the unofficial Mordhau SDK a good place to start making your own medieval combat game?
Do you play custom maps?
>>360564I would, if there was invasion or frontline servers with custom maps.
mordniggers OH NO NO NO NO NO NO cope nigger slugs
triternionniggers...i don't feel so good...(mordturks will seethe at this post)ez clap ez pzzz :)
RATE MY SOVIET SOLDIER
>>360693literally what though
>>360857dont reply to schizos
>>360803can't because of paradox: soldiers are human, soviets are disease
>>352884go back redditfag
>>357758>>We experimenting with changing fire pits to have a limited duration, as they're a huge damage increase for engineers with virtually no risk or downside. We'll see what we come up with.Oh no, 8 fucking damage
>>361099b-but my screen turns orange for 3 seconds...
I have an itch to play this game, even though I know its combat is full of holes. Are the servers still scuffed as fuck, and did the game's moderators ruin things as much as I figure they have?
>>361291The servers are slightly better. The moderators have actually ruined the game. Not just because they censor chat like wild and ban players over it, but because they also kick people from games for playing certain ways.
>>361291I have literally called mods gay to their face and have never received any kind of action on my account. I participate in shit talking in exactly the same way I used to on UT2004 servers. I have no idea what the two or three people who spam this thread about mods banning all fun are doing to get themselves kicked. There's a difference between shit talking in good fun and just being a constant annoying retard in chat and I suspect these people are doing the latter and getting muted for it. I don't want to hear you rage about faggot horseniggers for the 50th time either.
>>360338whats with all these pros like giru and stouty making their own slashersmordhau wasnt made in a vacuum by one guy, its more like some retarded shit will come out of these games instead of a well developed system, you cant let games like this entirely be designed by one guy who thinks he knows everything
>>361341>for playing certain waysOn the official servers? Are you shitting me?
>>361374I know NordikaMan will kick players from US west servers for simply playing from the easily accessible rooftops, dont know what kind of faggot mods are in other regions
>>361357I haven't seen many jannies lately and chat has been BASEDThe last time I saw someone get chat muted was for spamming about that they take dicks in chat repeatedly
>>361341according to steamcharts mordhau has dropped below 4k average weekly players for the first time in its history and the average playercount is still in decline by hundreds per weekso yeah the tranny jannies are definitely doing their job of completely ruining what was left of the game
>>361357Calling somebody a gay cocksucker is a compliment in sweden, retard
>>361385i've seen someone get muted for typing ? and he was also playing with a bow. i'm so dumb i should have recorded it. i thought it either was a joke, or that i was missing something that had happened way before that match, or it was legit but i wasn't going through the trouble of finding it out
>>361465>We're not sure how advanced we'll be getting with this, but we're hoping to crack down even harder on racism, toxicity, etc. within matches and the community as a whole. A quick count shows that we've muted about 9,000 accounts for breaching our rules on toxicity and bigotry already, and with better reporting systems we should be able to be even more effective.reminder that they are proud of getting rid of 9,000 players
>>361697>muting over double your average player countBased retard mods
>>361697They want kill the game, simple as
Look at the duelyard slicker with his fancy purple plume
Anyone here listen to music while playing? I play this one whenever I play horse in pub invasionhttps://www.youtube.com/watch?v=kWZVKU5imx0
>>362245https://youtu.be/Ffz4scrJW0whttps://youtu.be/bbMQ_P5vziYhttps://www.youtube.com/watch?v=ux6XKVwgRvIBloodlusthttps://www.youtube.com/watch?v=uXW4zyDhkNAhttps://youtu.be/5xD1FAOJI84Skirmishhttps://www.youtube.com/watch?v=QXmMkjKczjUhttps://www.youtube.com/watch?v=PX7zPlQjAr8Maul, Naked, Rushhttps://youtu.be/YDVCMHX9r0kDuelling
>>356882>catapult friendlies and switch teams before it lands
>>362245My go-to for melee madnesshttps://www.youtube.com/watch?v=RXK8bUgVm9I
>Hey all!>As usual, we'd love to hear your feedback, suggestions, constructive critiques, etc. Please refrain from shitposting - jokes or memes or whatever in here clutter up the thread and make it harder for legitimate suggestions to be seen. Thank you, and as usual - meeting notes! This week was focused mainly on our test build and sneaking a few last-minute additions in. This being said, our art devs have been continuing work on future updates, maps, etc. Anyways, check out the notes below:>We're looking at removing the toolbox from SKM - the toolbox is great for defending an objective and but in a round based mode it doesn't have much utility outside of stalling rounds.>Our localization team is doing in-game QA passes. Translating a massive list of strings vs. seeing how they appear in game are two different things, so they should be improving things soon.>Some misc. technical/backend stuff (as always) has been worked on. Engine rebuilds for Linux SDK stuff, RCON cleanup, fixes for packaging game files that didn't play nice with UE 4.25, miscellaneous UI fixes and some BR incompatibilities with the new engine version have been resolved. 1/2
>We're looking into some fixes for inconsistent parry when the player looks down, misc. other niche combat tweaks.>Misc. bug fixes for server configs, some improvements on other backend areas.>HWID ban support is being developed - it will be disabled until we get proper testing (don't want to nuke the player base by accident)>Elweb has mostly been working on Noria, but he's also done quite a bit of work on other general visual/rendering stuff. LOD's, etc. One takeaway is that the view distance setting will actually be useful - higher settings will show further objects and grass in better detail, and the low setting will be mostly the same as now.>Castello continues to get more optimization work (and new furniture).>Geach3d was tired of continuing to make fps on Castello, so he's made a quick Brawl map out of some of the optimized Castello parts. Weather forecast for the map: it's raining! :slight_smile:>Some investigation in some weird bugs and issues we've run into is ongoing.>Armory improvements are ongoing.>We've been doing some QA passes on upcoming cosmetics, so hopefully we avoid bright red/blue trim on armor and the like. :slight_smile:>Some fixes for the Toolbox have been completed.>We've added a new spawning system for Horde - at the moment we're just giving that some extra polish and squashing bugs.>Some new animations are being made and polished up!>New armor and weapons are being made as well, as always.>And that's about it for this week! :slight_smile:The post that went with pic related (omfg a flat square instead of a circle so epic)>A new WIP map that Geach is working on! This one will be Brawl (reusing some Castello assets) but it's also going to be our first real test of our new weather/lighting stuff - rain soon™! :slight_smile:
I just look forward to seeing what retarded shit these dumbass devs do, I dont care about the game anymore. It is already fucked.
>>362927The community is what makes this game good, even if the devs try and squash our based-ness.
Anybody know anything about >>360500?
>>351611TWO crossbows? absolutely devilish
>>362921Removing toolbox from skirmish?Why don't you ban beartraps, firebombs and bows aswell, hell ban anything other than T3 and Greatsword. >>362922WOW YET ANOTHER FUCKING FLAT DUEL CIRCLEBESTEST MAPPERS 2021>HWID Banlmao, as if that stops anything. Wonder if it is for cheaters (who know how to bypass it already) or they genuinely are going to flag your mobo because you called a mod a nigger for destroying your spikes.The new guys theyve got have been nothing but absolute failures, 5$ says they are Indian slaveworkersReminder they banned 9000 players, almost 300% of their current playercounts>>362998fuck off frogposter
>armor readability is still a thingDoes Triternion really? The T3 Basic Vet Cuisses, Veteran's Cuirass variants, and most waist cosmetics are fuck easy to hide armor tier with, and anyone who's played past 15 hours can already recognize most armor pieces and their tiers anyway.
I'll do you one better.This is a 2/3/3
Wow that Knight looks serious...but its actually all Tier 1
>>363126Armor readability is mainly about movespeed, really.
when will this dogshit game add team scrambling
>you cant let games like this entirely be designed by one guy who thinks he knows everything
>>353278>Last time I play Warband Napoleonic WarI've had my chat disabled permenantly for calling an admin a faggot 2 years ago. There are literally no safe spaces for shittalk.
>>363023when did that ban wave happen? do we even know what they're banned for?
Coming from M&B Warband spergfests the combat in Mordhau just seems so sluggish
>>363410Why you blurring your name fellow Prospero7nigger?
this game is retarded. what is the point in using a spear when it behaves exactly like a sword in every way except for the fact that the spear has higher thrust damage. what is the point in having spears in the game when they behave nothing like spears. why can you deflect a zweihander with a thin rapier? why is a zweihander at close range just as effective as a rapier? why doesnt the rapier have an advantage at very close range? why can the zweihander keep up with the rapier's speed at close range? why cant you rapidly thrust with a spear? what is the point in having all these different weapons in this game? is it so hard to make it so that a rapier shatters when trying to block a zweihander and balance the game around it? is it so hard to make a rapier much faster in close range than a zweihander and balance the game around it? is it so hard to give the spear the ability to rapidly thrust? why does a zweihander and rapier and spear thrust at the same speeds? that way different encounters are actually interesting. the enemy has a rapier and i have a zweihander? i better never let him get close to me or ill lose. the enemey has a zweihander and i have a rapier? i better dont try to block it otherwise my rapier breaks, instead i should try to get close to get the advantage. that way it wouldnt be all about feinting and spastic mouse movements. again, what is even the point of having different weapons? just a retarded game for dimwits, thats all.
>>365245I am on thin ice with the faggot mods and a number of people in US west coast dislike me. They are active in the shitcord and friendly with the mods. I dont want them saying "hey look he posts on 4chan he is a nazi" and my next ban becomes a permanent one because the mods are soiboys
>>365315Rapiers are faster than Zweihanders at every range. Spears can rapidly thrust, you just choke up on them with R. Weapons breaking would be retarded in this game. I think this just might not be the game for you.
>>365315if you press numpad 1 while in game, it will switch you into a mode that focuses on speed over strength. Use it when you have a large weapon and are fighting small weapons
uh...? /pol/ bros ?
>>365689female options have existed since fucking launch retardtriternion just doesnt enable them because they know it will murder the remaining 4.5% of their playerbase
Autoban those who use slurs from chat, being this complacent about it at this point becomes an endorsement
>Autoban those who use slurs from chat, being this complacent about it at this point becomes an endorsement
>>365378East is really not this faggoty, I might come over to troll West lmfao
>>365315Because it's a game and not a medieval combat simulation. All of your suggestions make me think you don't really understand the game mechanics, because you're either wrong and/or what you want would lead to really shitty gameplay.
>one of the few people still making youtube videos about mordhau gets banned>mods refuse to unban themwhat is the plan here
>>365825Assume I don't watch Mordhau youtube comment and gimme the rundown.
>>365828>nobody makes youtube videos of mordhau anymore>only one person still does on a regular basis>they get banned by one of the mods in gamethere is not really any rundown to give
getting real sick of this dogshit votekicking system>start votekick against someone blocking spawn>his buildable shit even says his name on it>explain why I started the votekick>it fails>he immediately starts one against me>just says "pageup">I get votekicked
>>365839LaraBTW, just make casual friendly little clips. Always got a few thousand views and was the last person making content about the game.The one they banned before that was StayInTheGrave, who made videos for actual good players
>>365884Just be a name people recognize and you won't get votekicked. One time I saw a mod cancel a vote kick for a guy just cuz he was well known enough for them to know he wasn't a shitter.
>10+ spearmen moving around as a grouphow do you beat this
>>365934FirebombOr smoke and run away
>>365884yeah this happens a lot, it's because people don't give a shit and they will typically page down anyone who doesn't have significant team damage because kicking one of your teammates just hurts the team, but then if they get another notification right after that it just becomes annoying so most people will vote yes just to get the drama to stop so they can continue playing without their screen getting spammed.
>>365315>what is the point in using abecause it feels good for you personally to use and you know how to use it in a way that fools other peoplea retard who is good with a handaxe can destroy a pro who hasn't had practice reading a handaxe and doesn't know the timings or animations well. you just gotta find "your" weapon that you know how to exploit
>>365934join their team and sabotage
>>366005The billhook used to be my main weapon. I was able to go on Vkyard all day and destroy shitters, because they never learned it.Then it became a popular duel weapon and most knew how to counter it.
>>366049Why did it become popular in duels?
How many times have you guys uninstalled this game? I've uninstalled it at least 8 times and have taken long breaks, some lasting 3 months.
>>366412None I like the game.
>>366412never since launch
>Well, that's not good
>They made a reddit post trying to expose the mods, I locked it and made a comment telling people to stop arguing in bad faith and that being a content creator doesn't give you immunity to the server rules and Jax had to take down the post. Today she made another video meming on us and I received about 4 death threats and a dozen msg calling me pedo and suchGlad they banned the last mordhau content creator, this dumb drama is making the mods seethe
S U B L I M EV I O L E N C E
>>366605>only a 3 day ban>for purposely cucking your own team>making a whole drama about itis mordhau the only game xhe is allowed to play or whatonce revenge tked a mod and i didn't pretend to be in the right after the ban arrived just because i was being killed by him before
Castello Frontline is fun. I finally understand why the maps suck so hard. The bridge leading up to the castle's portcullis fight on this version is really exciting, but it's too tight because both teams are incredibly inconvenienced to go any other route beside that one single bridge, and that's pretty much the case on every map. There's often only one route to take because it takes a long time to take alt routes and they are not even near any objectives.
>>366605he is a pedo faggot though
New spoils from the discord
>kick no longer flinch releasesthese retards really are just copying chivalry
>>366768>global lunge increasedwow even harder powerslide attacks>reduced global knockback, parry significantlyfootwork being dumbed down again, frontline even more of a one way undynamic meatgrinder>time to get ragdolled increasedgood change>time to get max sprint decreasedrush is basically a meme perk now>whole bunch of kick nerfs>doesnt even interrupt releasesWHAT THE FUCKLIKE WHAT>more movement slowdownsfucking retardchanges not final, because this fucking retard is going to get so much shit he is gonna be crying like a total bitch and removing these from the changelog in a week topscrush is to mordhau like what mods are to /jp/
>>366881the FT10 vs stouty is probably the reason why he nerfed kick kek
>>366768>kicks do not interrupt releasesfor fucks sake. my only defense against dragshitters.
my favorite thing in this game is when someone sees a roman, changes to their roman, and causes a cascade of romans to appear on one team as a meme unit
>>367288This but with midget rock throwers
>>367289>tfw a bunch of midget javeliners join a deathmatch server and start spamming LYNCH EVERY BIGGERmagical
>went 10-35 on duels againHow the FUCK do I git gud before Mordhau dies?How do properly feint and not revert back to panic parrying?
>>367313>How do properly feint and not revert back to panic parrying?Try lifting your finger off your mouse button (use RMB to parry, not Q)
>>366768>makes kick utterly fucking uselessThis retard>wants to make missing punishable, adds 200ms windup to miss comboMissing isn't punishable because of fucking CFTP, not because you can keep comboing>can parry in recoveryfucking, what
>>367313One small thing that helped me is the fact that an attack is ONLY released when the guy is grunting. Learning to partly rely on that audio cue was a small help but it has made the difference against hyperfeintgamers
>hudda, hudda hudda hudda
actually this one works better as a webm
>>365884good, that's hilarious you should do it too, this game is run by psychopathic tyrants and needs to burn (like all proprietary software that demands transparency from the customer and not from themselves)
>>366617so this is somehow not as bad as the n word the absolute psychopathy and lack of self awareness of you people is insane
I haven't played for like a year and now all i hear is people talking shit about the devs and how they're killing the game, etc etc...can anyone explain the drama?
>>367699game was gooddevs overdose on semenhurr durr pee nigger poogame no longer goodwtf why people call us retard kikes online
>>367699This general is full of retards who got themselves muted for spamming nigger in chat and now the only place they can cry about it is here.
>>367699look at >>366768
>>366768>kick nerffinally I can become a god>basically have unique playstyle that is hard countered by kick because 95% of people cannot read me and just go with the kickthis slight delay in kick is just what I needed
>>367699Devs constantly come up with retarded balance ideas and have to be shouted at until they ditch all the dumb shit they come up with.
game is more alive than chiv 2
>Hey everyone!>As usual, we'd like to hear your feedback. Please be constructive when posting, but aside from that, we'd love to hear anything that's on your mind! Any feedback, constructive criticism, etc. is always welcome, and your comments are always seen by the dev team. In any case, today was a bit short of a meeting, as we're all stuck downloading updates for the game for testing. Either way, here are our meeting notes for this week:>We talked to our server providers, who've said that some issues that EU players have been experiencing are a result of DDOS attacks.>Speaking of servers, we're looking into some other hardware related changes - we'll have some more info hopefully next week.>We're bringing in a project manager, environment artist and level designer over the next month or so :slight_smile:>We've improved the .pak security a bit (always nice).>Some work on UI is ongoing.>We're tweaking the catapult, which is most likely going to receive a nerf in range.>As always, more optimizations have been going on in terms of rendering.>Some work is ongoing with fixing some minor parry inconsistencies.>As for hardware ID bans, it was broken (no surprises) so we've fixed that... for now.>Misc. work on some quality of life features such as crash reporting, player reporting, etc. are getting some attention.>For some reason, we ended up breaking Mountain Peak somehow with some change we've done. We've fixed that, as we've said before we've opened things up - as of now Mountain Peak is done for this upcoming patch.1/2
>Geach's new Brawl map is pretty much done, so we'll probably be including it into this next update. :slight_smile:>Some misc. technical fixes and tweaks, as usual.>Some very minor optimization/streamlining of the underlying animation system is underway.>We're looking into the feasibility of adding support for combo-specific animations instead of blending trickery.>Some bugs have been ironed out with our catapults, which gained the ability to teleport in our testing builds. They can no longer teleport.>More general optimization, making fps as usual.>Work has been ongoing on fixing up new 1h combo animations and other animations.>Some development on non-combat animations is ongoing.>Some more backend code development on vehicles is ongoing. A little bit more work in this area and we'll have more of a physics-based system, so catapults won't phase into the ground etc. This will also change our vehicle code in a way that makes system easier to implement, and we'll probably be adding some new siege weapons :wink:>And that about wraps it up for this week!2/2here is an imgur link they posted that shows some of the very epic flat circ--... square maphttps://imgur.com/a/1MHATib
>>We're looking into the feasibility of adding support for combo-specific animations instead of blending trickery.>>Work has been ongoing on fixing up new 1h combo animations and other animations.Seeing what kind of dogshit terrible animations this animator has already made, I cant even imagine how stupid his combo animations will be
aren't duel and 3v3 queues dead? why do they make this content for like 10 people when every US and Euro frontline server is 48/48
>>367890morph feinting isnt unique, faggot
>>367997>DDOSare they still pushing that retarded lie?>>368000>new map*that* doesn't deserve to be called a map, nor new.tl;dr its fucking nothing>>368003i can't wait for chiv 2 tier retarded puppet animations
>>366768>kicks wont interrupt anymoreFUCK YES the one thing that made good players a pain in the ass for me, now I can go at them like a true retard
>>366768>kick is pretty much only useful again feintspammers who get too close>nerf it against thatCrush is fucking retarded
>>368382>viable alternativeslike chiv 1 and 2?
>>368382you get banned for saying nigger and tranny in mordhau, yet they still bitch about muh white supremacy?
>>368382I play mordhau to talk about poptarts, not black crime rates.
>about to punish a dude with an underswing>he jumps over it>360 spin in the air>kicks me in the head and kills meI was very impressed
>>368587I've got a bajillion hours in this game and I still never think to jump over attacks. I'm always impressed when somebody does that. So fucking C I N E M A T I C.
>>368606Jumping attacks is usually a worse idea than ducking because people don't aim for the feet with a horizontal very often.It's mainly useful for avoiding getting headshotted and maybe causing a leg hit instead of a body hit.t. jumps a lot
When are they going to add an audio effect to feints that is partly similar to when an actual attack is going out? Sweatys rely so god damn much on that one thing alone that it makes me wish they kept the ability to feint ripostes. And why can’t we get team cleave back in after they made friendly a permanent thing?
>>368765>team cleavego buy ds3level up to 125 and invade at pontiffand then come back here saying the ability to hit through teammates is a good thing
>>368768Given how some maps are, it’s practically necessary. Begging even.
It feels very pointless trying to juke people out of anything anymore. Going for feints? Lol, get smacked. Going for morphs? Lol, get acceled. Going for accels? Lol, get chamber feinted. Going for drags? Be honest, only mauls drag.Feels like the only worhtwhile thing is to play the stamina game cause people are too bitch to make a move anymore.
>>368765>Sweatys rely so god damn much on that one thing alone>this noob thinks anyone relies on grunts at allYOU'RE TERRIBLE, LOOK MEN, LOOK HOW TERRIBLE HE IS!
>>368765only retards rely on the grunt, because it is not reliable.And team cleave was terrible. Just stab if you are too dumb to fight around teammates
>>368769name 1 map that requires team cleaveyou cant, because there isnt and you are retarded
>>368543>>368392i really don't get why you neckbeards sweat over not being able to say ''nigger'' or ''kike'' on a literal multiplayer game, of course they're not going to be content with racial slurs grow up
>>369013>of course they're not going to be content with racial slurs grow upWhy not?
>>369013i can say nigger and kike just fine irl, why should i not be allowed to in a GAME?
>>369013Gamers are the most oppressed minority. I log onto my video game after a long day's work just wanting to relax and talk about how Hitler should have finished the job in lobby chat. How am I supposed to enjoy my hard-earned recreation hours if (((game developers))) don't let me call the enemy team a bunch of monkey-brained subhuman niggers while I'm waiting to respawn?
>>369013Why did you reply to both of us instead of just the other guy, you retard.
>>369013Why did you reply
>>367997>We're bringing in a project manager, environment artist and level designer over the next month or so>new level designerabout fucking timeyou'd think the dev team made up of chiv vets would have just ripped the formula off chivalry's maps and yet here we are 2 years later and the maps are still garbagetriternion should be thanking their lucky stars they still have a playerbase at all considering it's really only their combat mechanics or player controller that have kept players online
>>369109People had the same reaction when they hired an animator. Turns out he makes shitty animations. Dont get your hopes up for a level designer, they probably just got some bottom of the barrel kid that one of the devs personally knew
FYI I'm the new level designer and the first thing I'm going to do is triple the number of horses on every map.
Over a year since castello and we are getting a flat square finally
Damn, these guys don't miss
>>369445Lefties are obsessed with the middle ages too, they're just obsessed with a super sanitized form of in via fantasy.
>>360338will stouty and giru games ever get released? lets be honest here
Post autistic things you do in Mordhau>Sort my characters into "teams", make up little back stories for them
>>370120>favor 360 twisty autism styling on everyone each fight instead of k/d ratio
>>370120roleplaying in every gamemode
>>369622It's not my game I'm just doing the combat design
>>370489>It's not my game I'm just doing the combat design
>>370120Apologise voiceline after killing someone
>>370527Well that's just good manners.
which one of you did this
>>353237My favourite thing is that, saying ez uninstall obviously but making people panic parry with feints is hilarious because it always makes people mad. also wiping the floor with people using daggers, arming swords and short spears always gets a reaction. i've been permabanned a couple times for mogging the shit out of faggot adminsalso naked maul and interrupting duels so you insta kill the guy who's winning. hilarious
>Hey all!>As always, we'd love to hear what you all have to say about Mordhau. Any suggestions / comments / critiques are welcome, as long as they're constructive! As for a general update, not too much is changed. We're mostly focusing on getting some last-minute improvements in, fix issues, and fix bugs that pop up from the fixes we do. Anyway, here are some notes from this week's meeting:>Right now, our main focus is testing and bug fixes. recent changes have introduced some bugs which we're smashing.>In terms of the mod SDK, we've heard back and the verification process should hopefully start this week! :slight_smile:>As for these bugs, we've found quite a few navigation issues on the new Brawl map, so we're getting that sorted. Should be pretty simple to fix those issues.>Some work on console stuff is ongoing. (Side note: one of our dev's main responsibility is to do console stuff, so this doesn't detract from PC development.)>New mortar impact and firing sounds have been tweaked and improvements are being made.>Some new audio attenuation/mixing is in progress, as well as some misc. audio additions.>Some RCON fixes are done, which should help with server management.>The catapult was nerfed a bit too much, so we're re-balancing. It should strike a good balance between being powerful and not being untouchable in the next update. 1/2
>Misc. UI fixes for the scoreboard not responding at high ping.>Some experimentation with matchmaking tweaks that should prioritize filling servers is underway. Our planned solution didn't pan out, so we're looking into different methods to fix things.>We're working on some tools that improve standardization for map assets, allowing us to optimize levels even further.>Bug fixing for issues that have arisen on the test branch has been ongoing.>We've implemented some better logic for hitting world objects, which means that we can have destroyable objective objects function better. For example, hitting peasants currently works like hitting a wall - now, we should be able to have that function like it would if you got a killing blow on a person.>UI fixes for aspect ratios taller than 16:9.>Some small improvements to the toolbox placement widget, which might help with readability.>More armory stuff - hopefully we can get a snippet out soon! :slight_smile:>Misc. technical stuff for vehicles, so that way catapults / etc. act naturally when they're pushed.>And that's about it for this week.2/2tl;dr - literally nothing
>>354156>>ah so you are working class scumkill bourgies.
Luis J. gomez is my idol
>>370120rage at someone in the chat who can regularly beat mesometimes I can get into their head and actually beat them all the time though. mixed feels
I'm convinced 70% of pub players play in third-person
>I'm convinced 70% of pub players play in third-person
WHERES THE FUCKING PATCHIE RETARD DEVS
>>373951they are working on the hard task of creating folders for the armory. Cut them some slack, creating folders is one of the most difficult tasks in game development.
>>373951we cant ship the mod sdk because... we just can't, okay!!!
>>373951it will be worth the wait. we will finally have the long awaited in-game reporting system so we can report bigots and toxic players more easily
>another maul skin
woah... more overprice armor that nobody can even tell what the fuck the difference is from any other plate armor. very epic
>>374553lmao what the actual fuck>>374554literally just any other cuirass but with le wrongly equipped belt
>>355287This is a good description of the game
>billhook gets no new skins>maul gets yet another one
>>374553I like it.>>374554I like it.>>374707I like it.>>375240I like it.
>>3753860/10 bait, try again.
>Chivalry 2 thread died>Mordhau thread still upThat bad? I fucking hate this game.
>>375585Sorry bud, them's the breaks.
mordhau would be good if it wasn't so laggytechnology issue really, if you don't have 10-20 ping it is objectively unfair to play
>70 -9>friendly hits me>hit him back>votekicks me>get votekicked>want to join back to spam nigger >10 min wait time>close gameevery time
>>368382white supremecy IS freedom of speech, right?every other race does it. what makes the white race so special?
>>376012>pictureW-what am I looking at here?
>>370760Is he wrong? Seethe tranny
>>370760only /pol/ believes in jew puppet show
is this game worth buying right now? I've considered it for years but every time somebody convinces me not to.
>>376919Was there a particular reason you didn't buy it before? Nothing massive has changed. It's still basically Chivalry II (except now there's an actual Chivalry II as well). Melee sword wagglin combat, big hectic 48-person servers, zany voice lines, lots of character customization. It's still active, if that's what you're asking.
>Hey all, >As usual, we'd like to hear your thoughts on Mordhau and what you'd like to see in the game. We're aware of the general sentiment around here, and we're absolutely trying our best to get more content out to players as soon as we can. We've been talking quite a bit on how to get more information out about what's coming next, and I'll try my best to keep you all in the loop. Thanks for being patient, and we're exciting about what's coming for Mordhau in the future <3 >Good news! We have brought on a new developer, Jonathan, as the Development Director. He'll be assisting with the day-to-day stuff , organization, etc. and having him on the team should help to boost our productivity :) >SDK update: we've heard back from Epic, and they have verified the mod tools! Unfortunately, we're not out of the woods yet - we still need to optimize a few things and squash a few bugs. At the moment we're figuring out those problems, and we may be deciding on bundling the SDK with the upcoming update (mostly timing based). >More work on SDK stuff; loading errors/misc. bugs are being squashed. >Work on extra functionality and fixes for the upcoming player reporting tools. >Some more work regarding console ports - fixing some gamepad issues, optimization, etc. Most of these fixes will also help with problems that are on PC as well :) >Some more backend work on reporting, and fixing exploits. >Some general polish and fixes for maps, eliminating some stuck spots and fixing minor issues that have been around for ages. >Some work on our new brawl map (game mode setup), and then some more design changes for Castello. >We've fixed some pretty gnarly bugs we've found during testing, and some decent progress is being made there. >Work continues on upcoming maps, as usual! Zocky, the level designer who we brought on last week, is now up to speed and he's helping to speed up map creation.
because kiketernion is apparently completely incompetent in terms of mapping, i have decided to just fucking do it myself.stay tuned for actual fun to play enviroments which may or may not just be adjusted versions of maps from popular gamesnow lets see how long until they release the fucking sdk already
>>377110b-but they hired a literal who level designer!!! that means they will definitely have good maps now
>it's another non riposting look up underhand stab morph feint GS duel episode
>>377293I would have kicked before he even started a morph. Get fucking good
press f to win
>>377351>just gamble kick bro
>>377721keki love to bait then immediately walk back and stab