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What is the best combination of drinks you can order in DRG and why is it a Flintlocke's Delight and a Wormhole Special?
>>
>>236457
Yeah that's the best combo but dancing one and fire one (can't remember their names) is pretty solid too
>>
>>236457
Blackout stout and blackout stout
Last one to blackout buys enough glypid slammers to fuel one egg hunting bender.
>>
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>>236531
>>
>have 2 dwarves at max level
>still haven't unlocked any meme drinks yet
>>
Do you guys kill lootbugs?
>>
You have 5 seconds to explain to me why I should use any minigun OC other than Bullet Hell.

The autocannon shits all over the minigun in objective firepower so why not take the fun OC if you are going to use the worse gun?
>>
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>>236579
Of course
>>236598
Managing heat near the top without fully over heating and lighting shit on fire is fun. Also ignore the grenade on this image I use incendiary now.
>>
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>>236572
You get perk points for doing it and what else are you gonna use the meme plants for?
>>
>>236572
>he doesn't buy the crew that's been with him for the past five games a bunch of beers after the last game he has time for before closing the room
Got ourselves a bloody leaf lover here
>>
>>236841
>he plays more than one round with a team in a row

sentimental knife-ear
>>
>>236860
Dwarves have a true sense of camaraderie, something a leaf lover like you wouldn't understand.
>>
>>236872
i bet you sleep in the same bed with them too
>>
>>236873
If you one and one with every room you've been a part in, I feel bad for you.
>>
>>236875
*one and done
fuck I should fucking sleep
>>
>have one dwarf promoted
>constantly place platforms for scout
>constantly light up big rooms with scout
>make convenient tunnels as driller
>people who are high level/high promoted don't do have the teamwork I do
why are some people so lazy/bad
>>
>>236616
>Of course
but why
lootbugs are cute and the game is already easy even at hazard 5
>>
>>236941
because they are bugs and are filled with gold
>>
>>236906
Complacency
>>
>>236579
Only if the situation necessitates it, like if I'm 5 Nitra off a resupply or something. Not because I'm some faggot wholesome redditor but because I hate how the minerals scatter so wildly. If they fly off too far, it's too much of a chore to go find them and not worth the time investment
It's just a waste of time if you've got enough Nitra banked for multiple resupplies
>>
>>236579
I have Bosco do it for me and pick up the resources if they aren't out of the way.
>>
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What did he mean by this?
>>
>>237055
Dirt's too hard man, gotta soften it up a bit
>>
New Driller here
I've picked up the basics, but any tips on build path / general gameplay? I'm doing pretty well at cutting utility tunnels and moving my team quickly through the mines, and I feel decently useful during swarms, but my personal movement is still pretty clunky. Am I meant to be a little slower then everyone except the gunner? Where should I be during fights?
>>
>>237577
>tips on drills
Whenever you're defending an objective (fuel cells etc.) drill the wall to give the team more space to move while being inside the area they need to be in.
If the team is low drill a defensive position inside a wall (just a long tunnel with a wide enough ending area to let everyone shoot)
>Where should I be during fights
Up front with the cryo gun, focusing pretorians and macteras with the cryo gun, Gassing chokepoints and C4-ing big clumps of enemies

Sprints helps a lot, vampire+cryo gun+barbed drills is lots of fun.
EPC mining is also very fast and helps reaching distant minerals or red sugar in case a scout or (bad)scout+engi combo isn't available

Imo the unlocks are just better for the class, the subata can be ok but the cryo gun is leagues above the flamer in a 4 man squad, so maybe it will click for you too once you get them.
cock and stone.
>>
>Could make the MULE less annoying during solo play/in general
>instead add in a voice line about how the MULE always gets in the way.
Ironically enough I would make posts about this every few months until I realized how much of a waste of time steam forums are. i could only imagine how fucked in the head you would have to be to never be able to admit that you could have done it better.
>>
>>237624
you are dumb
>>
>>237637
i'm sure you have the same mindset as the devs which is "well i never encounter a issue with it in my full haz 3 lobbies, so theres nothing to fix!".

runner up goes to the retards who will come out of the woodwork to argue that managing molly is a "gameplay feature" for arbitrary reasons.
>>
>>237643
>Press C
>problem solved
>>
>>237648
pretending to be retarded still makes you a retard.
>>
>>237653
If your C key is broken you can rebind it anon :^)
>>
>>237660
i forgot it was a coop game, bad players love when every feature in a game holds their hand even if it slows the gameplay down.
>>
>>237624
Are you saying you don't love when Molly ignores where you tell it to go or when it randomly decides to block tunnels you're walking through during an incoming swarm?
>>
>>237672
Even the little things are aggravating. Standing up right as you're about to turn in minerals. Pathing to you when you're jumping so it goes on the ceiling instead.

All of these are problems, yet the only issue you would ever have if you had to press C before it moved would be a noob accidentally leaving it in the previous room. 4-5 Annoying problems all so one player never has to have a learning experience. That is shitty game dev.
>>
>>237668
>when every feature in a game holds their hand
how tf does molly hold your hand?
>>
So I'm hearing a lot of bitching about molly, which is fair. We are dwarfs however so we fix shit and don't just wine like a bunch of leaf lickers . How would you improve her then?
>>
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>>237760
Give it the ability to lock it in place, so it can't automatically follow you and get in the way. On solo missions especially this thing is a fucking pain to deal with sometimes.
>>
>>237752
Not him but I'm guessing he is referring to how molly will automatically come to you anyway if you stray too far from it.
>>
>>237760
remove scout's ability to call molly.
>>
>>237774
I fucking hate this. Scouts that constantly call for molly any time they fill up when they can run to her faster than she can make it to them. Whenever I run scout I max out my carrying capacity and just zip over to her myself. In the rare instance I'm feeling lazy I just mine everything so the chunks fall to the ground and then ping them so another dwarf can grab it. Scout is literally mobity the class, there is no reason I should be making the other classes run around.
>>
>>237774
Ghostship, hire this man
>>
>>237760
give everyone a minimule and only use molly on certain missions like low o2 ones
>>
>>236616
I usually go max damage for the incendiary bulldog and ammo mod for the hellfire mini. Are you playing with a friendly flamethrower driller? Try using elemental insulation and Friendly to make yourself fireproof and super explosive resistant.
>>
>>237643
I called you dumb because the voice line is the devs poking fun at themselves, aka admitting that what they've done sort of sucks.
>>
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>>236873
>he doesn't have manly passionate dwarfsex with his male bros after they saved eachother's life in the EDD

fucking leaf lovers get the fuck out of my thread
>>
I GET IN THE POD
I GET ON THE ROCK
I HIT SOME MINERALS
I SHOOT SOME BUGS
WE GET IN THE POD
WE GO HOME
PERIOD
>>
>>237577
Learn basic tactics of gunfighting. Learn the basic principals which reward guys with guns the most while punishing asshole unga buggas with tooth and claw and then start getting creative with it. I've dug out entire pits of contrition out of a normal black box area more than a hundred meters in diameter plus fire trenches all to insure our sightlines on particularly bad deep dives.
>>
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>>237941
this, my fucking seething hatred all the fucking time
>scout calls molly when its 20 meters away
just FUCKING GO TO IT YOU ZIPLINE FUCKING ASSHOLE
>>
>mine 100% of the goals in a dive
>Team is farting around getting lost in the caves
>Flames me for "doing nothing"
>Hit the drop button, they can't figure out how to get to where I called it
>Leave them behind
Be nig, no more dig. Can't wait to hit higher levels so I can leave these toxic faggots behind and get a competent team
>>
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>>
had a gunner quit on a deep dive when he thought we were about to lose
>>
>attempt the elite with randoms
>two drillers, a scout, and me on engi
>everyone has mics so just a little confident
>we proceed to get our shit pushed in by first stage exploder infestation
>defeat screen with everyone but me down 4 times in less than 15 minutes
I don't know how you manage to fail fighting off exploders with dual cryo but we did. Guess I'll just go solo this elite.
>>
>>236579
Every last one of them.
>>
>>239147
Maybe it had something to do with having dual cryo but not having a gunner.
>>
>>238153
>give everyone a minimule
Anon, I hope you are suggesting that we are doing the world building. By that, I mean, creating all the salvage missions for ourselves.
Minimules will cause team wipes. Just as the lore tells us.
>>
>>239177
new mission difficulty
Hazard 6
unique to this difficulty is every player having a mini-mule
>>
>>239005
>he thinks people get better as they get higher leveled
how cute
>>
>>239130
I played the game and something happened
>>
>>236579
I die a little inside every time I kill a loot bug
>>
Last patch fucked the twins AI up, now they'll burrow and heal after barely taking damage. Avoid elims until the next patch.
>>
why do we need fucking jadiz for everything
>>
>>239756
better jadiz than fucking pearls.
>>
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>WERE RICH!
>>
>>239943
>We're rich!
>>
>>239943
>We're rich!
>>
>play mission with two greenbeards
>we get done and are in lobby
>host says he's going afk for 5 min brb
>it's just me and the greenest green beard
>ask him if he's seen all the beers
>spend the next 20 minutes screwing around and slamming every beer
>first time I see someone wormhole'd to the droppod 6 times in a row
v
>>
>>237760
as i already said, it doesn't move unless you call it. it's so simple that you can't fuck it up.
>>
>>236579
why wouldn't I?
>>
>>237760
custom paint jobs for molly
>>
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tips for gunner?
>>
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>>240304
>>240304
>>240304
>>
>>240308
learn how to use your shield proactively
>>
>>240308
Auto-cannon is better
Use ziplines to shoot bugs where they can't reach you, just watch out for spitters/menaces/mactera
Drop shields when you/your teammates are getting overwhelmed (ideally before personal shields go down), not just when they go down
Ziplines are great for quickly moving your entire team from point A to point B, as long as point B is lower elevation and you don't care much about the return trip
Big Bertha and Carpet Bomber are both meme OCs, Splintering Shells is BiS
>>
>>240314
danke
>>
>speedrun escort solo on haz3 as engi for assignment
>get to hearthstone with two supplies worth of nitra
>hardly have to shoot shit between my sentry, bosco, and mines that I keep refilling with the supply drops
Felt like I was playing a tower defense game, the most I did during the hearthstone was firing grenades at the spikes in the last phase. Also I've tried to solo haz4 escort and I swear it's much harder solo even if the difference between 3 and 4 usually isn't that bad.
>>
>>240308
Play Engineer instead.
>>
>>240340
Haz 4 escort is hectic but you'll usually win as long as you have enough proximity mines and keep your turrets loaded.
>>
Fuck I love being a driller.
>>
Fuck I love being a scout.
>>
Fuck I love being a gunner.
>>
I FUCKING HATE BEING AN ENGINEER
>>
>>240767
Engineer would be the best class in the game if the power drills didn't exist.
He literally has everything, good single target dps, fast crowd clear, massive area denial, and a very versatile utility tool.
>>
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>>240843
I actually main engineer for the reasons you described.
I just felt the need to complete the chain with the obvious conclusion to the joke.
>>
>>240843
>>240857
Is there any way to use the grenade launcher beside the grenade jump one, the nuke or the hyper propellant?
>>
>>240987
use clean sweep like a normal person
>>
>>241017
but why not just use the plasma cutter at that point?

Also is there any mod that makes the smg not shit?
>>
>>241034
>but why not just use the plasma cutter at that point?
personal preference really. some people like big booms instead of melty beams

>Also is there any mod that makes the smg not shit?
use em refire booster and 1x122 for decent cc. useful when using hyperpropellant
>>
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>>239943
>>239946
>>240235
>looks at you awkwardly
>takes the gold and deposits into Molly
>proceeds to run off alone and dies in chasm
>>
>>241114
>See here!
>Hellllooooooo!?
>Look what I found!
>Explosives placed!
>>
>>236457
Zhukovs, what are they good for? What do I run with them? I have Gas Recycling, Cryo Minelets, Custom Casings and Minimal Mags.
>>
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>>236598
Sorry, Bullet Hell is probably the worst OC for the Minigun. Even knowing that Big Bertha outdamages full DPS Leadstorm without even factoring feedback loop, trying to turn the Minigun into AC's niche works against it unlike Big Bertha.

Pretty fun though.
>>
>>241034
>but why not just use the plasma cutter at that point?
Because bugs aren't always in a straight line in front of me.
>Also is there any mod that makes the smg not shit?
The smg isn't shit. Recently I've been messing around and going for a quality build that ignores electric damage with Light-Weight Rounds and 12111

>>241154
I like running zhuks with blowthrough cryo minelets. It's pretty handy for cc, deals wonderfully with swarmers, and can assist in freezing targets that don't quite get frozen from your cryo grenades.
>>
>>241172
I found the 1 second arming time, short lifespan of the mines and requiring more than one clip for freezing anything bigger than a grunt pretty detrimental and using it with the cryo grenades is redundant.
What primary do you pair it with? I don't have bullets of mercy, that would probably save the OC, but I do have Hipster for the M1K.
>>
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>Get grabbed by a mactera
>It clips through the refinery and drops me inside of it
>Can't move but enemies can still attack
>Forced to abort mission
Nice game
>>
>>241205
The way bugs interact with the mine head and doretta is so fucking upsetting, they just clip constantly into it and turns what is supposed to be a dwarf-made structure meant to be safe into a bug trap where they can hide below you and bite you while being completely safe from you.
>>
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scout bros...
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>>241159
I don't know why more people use Big Bertha. I ran a funny build with rate of fire upgrades and splash damage radius and fell in love with it. Felt like Splintering Shells but with twice as much damage on a single target. Really good on elimination missions.
>>
>>241159
That's my exact point though, if you are minmaxing then you should be using the autocannon, end of debate.
So if you are deliberately going to use the worse gun then why not double down and take the fun OCs?
>>
>>241350
Can't argue with that.
>>
>>241276
>a manlet among dwarves
Such is the life of a sc*ut
>>
>>241059
Not that anon but I've been fucking with hyperpropellant but I've been missing the crowd control of normal launcher or BC since shotty is pretty bad with a bunch of small shit. This combined with my turrets is a god send.
>>
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>scout joins in the middle of a fight
>refuses to fight and light until everyone V's him.
cya, bitch
>>
>>241177
Hoverclock m1k 21121
Anything bigger than a grunt should either be getting shot in a weakspot by your primary weapon or have a cryo grenade thrown at it.
The main point of the cryo minelets is to help deal with hordes and swarmers when there isn't something more important to be shooting with your primary and the main point of the cryo grenades is to deal with flying shit quickly and panic freeze stuff that is about to fuck your team.
>>
>>241296
I don't get the hype behind Big Bertha. The mag size penalty is massive and it makes you spend more time reloading/waiting for Born Ready than you do actually shooting things. You can cancel it out with the mag size mod but then you tank your overall ammo efficiency since you miss out on the max ammo mod. I could see it useful for Eliminiation where the up front burst is probably more valuable but for general use I don't see why I would want it compared to either of the green OCs.
>>
>>240308
Ignore >>240401 idiots
You don't look at raw DPS, your job is staying power. Always keep an eye out for high visibility locations in case of hordes, don't just fuck around on zip lines. You are to be the anchor in the middle of a horde where all the scrambling kiters can run back to when they need a moment of respite so you need to be operational for as long as possible. Very little can match the pure single target dps of a specced minigun and auto cannon makes short work of densly packed swarms.
Don't just drop shields when people are down, drop them as you start to get overwhelmed so more guns stay up. Use shields to push away high risk targets like bulks. Gunner is best in escort, salvage, elimination, and point extraction where you're playing around one single area that you can sculpt to your liking. He is good at moving heavy loads quickly and bridging large gaps but not several smaller ones.
>>
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>>241742
>The mag size penalty is massive and it makes you spend more time reloading/waiting for Born Ready than you do actually shooting things.
That's why you pair it with leadspray BRT with a magazine upgrade. 36 shots gives you 12 bursts. When you empty the BRT you switch back to Bertha. That way you're always firing.
>>
>>241761
What if I want to shoot something more than ten feet away?
>>
>>241769
Bertha.
>>
minigun sounds better so its the best.
>>
>>241773
But the auto-cannon isn't accurate.
>>
>>241782
Big Bertha has an accuracy buff.
>>
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https://store.steampowered.com/news/app/548430/view/3031456220388470581

New armor and weapon frameworks coming next month for the anniversary. And you can tip Lloyd now too
>>
>>242037
i want that helmet so bad
>>
>>242037
I'm pretty sure in 3 days, when the event starts, it's still gonna be February. It's ending on the 14th next month however
>>
You guys tried the Volatile bullets for the Handcannon yet? The one that does 300% damage againest burning targets but you have a 30% penalty to damage.

It's basically a pocket hyperpropellant and you can burn most things other than Dreds and Bulks easily with your grenade or burning minigun
>>
>>242037
Cool armor but fuck tips.

>>242184
I just got burning hell and volatile bullets but haven't tried them out yet, what mods are you using?
>>
>>242037
>helmet removes beard
ngmi
>>
>>242037
i'd like to tip lloyd into the fucking sun
>>
>>242184
It's really good but it demands preparation. You need to double check your driller is running flamer and a minigun with Burning Hell. As long as everything keeps getting set on fire you're doing more damage than the elephant rounds OC without any of the drawbacks (reduced ammo/3 shots/recoil/ slow reload)
It'd be an easy S tier if could just work on dreadnoughts. So never bring it on elimination.
>>
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>>242300
having 2 dwarves running conflicting builds is one of the most agonizing things to deal with
>>
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*sheathes katana*
>>
>>242354
It feels bad but at least temperature shock exists. It's easy enough to play passively to utilize ts but it's hell playing with two stubborn greenbeards with conflicting builds.
>>
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>>239382
Aren't you a fucking joy.
>>
>>242163
Yeah I misread, starts at 7am EST tomorrow
>>
>>242416
>but at least temperature shock exists
what a waste of potential, could've been an interesting mechanic but nope, we only get 200 flat damage that's useless in anything above haz2
>>
>>242466
what do you think it should have been? Genuinely curious.
>>
i see people are choosing main classes, but i've been spending my first 20 levels ranking up all of them. should i pick a class and just stick with it? if I pick driller and stick with it, doesn't that mean i'll be weighing down teams that already have one?
>>
>>242580
pick one class and main it until you reach rank 25 and get your first promotion on it
this will allow you to actually access most of this game's content
after that just play whatever you want
>>
>>242583
It'd advisable to promote each class at least once so you get a good feel for their strengths and weaknesses.
A teammate who understands everyone's roles is invaluable. Beyond that just play who you like.
>>
>>242580
early on its a good idea to main since your going to be dropping tons of resources to buy upgrades
once you get a promoted dwarf and get a sizable supply of resources then you can play everything without worrying about your mineral supply other than jadiz
>>
>>242580
I pick whatever and I always have fun.
No reason to stick with a specific class after you've unlocked everything
>>
>>242037
>next update brings no actual content
wow thanks
>>
>>242219
You'd hate playing with me. I only use helmets that hide all the hair.
>>
>>242416
>It feels bad but at least temperature shock exists
Just TS as Driller, Cryo and EPC. Don't make it a group effort.
>>
>>242670
It's not really a standard update. It's like complaining that hotfixes don't bring content.
>>
>>242537
i'm not one to cough up brilliant ideas for mechanics but at least a damage increase, maybe a permanent buff or maybe depending on hazard would've made temp shock useful against anything that isn't a grunt, though i'm sure someone else could have better ideas in that regard
>>
>>242705
Flat damage plus a percent of the targets health(like ten percent) grunts barely affected but larger targets actually take decent damage.
>>
>>242580
no. but getting each class promoted once is a good idea. play whatever the team needs or whatever you want or feel most comfortable with.

people who "main" are generally some of the worst players of their class.
>>
>>242300
I had this loadout on a triple elim mission and god the dreadnoughts took so long to kill.
>>
are you happy about your new hat /drg/? look how this fella's having a good time
>>
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>>243150
forgot pic
>>
>>243152
ugleh
>>
>>243152
what game
>>
>>243255
amogus
>>
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>>236457
>>
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>>242037
>You can now burn money by "tipping" the useless robot bartender who does nothing

I'm getting so sick of this shit. Between this and saving Doretta they're bending the knee so hard to reddit faggots who demand everything be this quirky le ebin joke
Just watch, next update they're going to make the Mule pettable or some gay shit
>>
why would they name the robot after the racist bartender from the shining
he says niggers like 6 times in that movie with complete hatred in his voice
>>
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>>243364
Tell me exactly how these features detract from the game
>>
>>243384
how does seeing a man shitting on the street detract from my day?
I mean I'm not getting actively pooped on, so all must be fine
>>
>>243393
Yeah I can see how those two things are the same

Get the fuck outta here
>>
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>Sneaky NPC meme
Are the devs /ourguys/?
>>
>>243425
I wont tell you that but drop pod is soijak face
>>
>>243393
that is a terrible fucking comparison anon
and your seriously bitching about having the CHOICE to throw a pittance to the bartender
>>
guys
combine the new Scale Brigade armour with the Regal Aegis paintjob
>>
>>243450
make me
>>
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Gotta say bros, this new armor looks sick
>>
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>>243909
Ironically, it seems that the worst-looking paintjob for the new armour is its default paintjob
everything else looks fucking sweet even if it's normally a super-ugly paintjob
>>
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>>243364
...are you alright, Anon? Did something happen to you?
>>
>>243430
>drop pod is soijak face
how
>>
>>243384
Time they're spending on that shit could be spent on something actually useful like a firing range on the spacerig.
>>
>>244102
Doretta's head and tipping the barman are features so simple that a couple of guys could get them working probably in one day. A firing range in the space rig would require modifying the lobby, creating a system that lets you hot swap weapons and mods, interactive targets, things that are actually a lot of work.

I don't know if you realize it but these tiny inconsequential looking things in the game give it a lot of charm. The space rig serves a purpose that could be easily fulfilled through a set of menus, but doing it the easy way would make the game feel much worse.
>>
>>244102
anon making a model and shoving a bit of code into it takes at worst a day
the amount of effort it would take to make a whole new wing to the space rig overshadows the minuscule amount of time to make a fucking tipping machine
>>
>>244109
>>244132
That's still one more day of delay on good things.
>>
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>>244146
>>
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>glitch into the floor of the refinery and lose 1k+ gold
all the missions this morning have been nothing but awful but this was the first loss. on top of nobody playing, the few that do join are sleepwalkers.
>>
*makes scout partially useless*
>>
>>243384
Useless time-wasting one note jokes that stop being funny after the first few gaggle of mouthbreathers upload their screenshots to reddit for their karma points.
Yes I know this type of stuff doesnt detract from real development effort but that's not the point. It's just not funny for one

Like if it was a human bartender then maybe I'd understand, but Lloyd is a fucking bosco robot. he has no need for money. If anything its probably just going to Management's pocket
>>
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>>244188
>partially
>>
>>237760
>Playing solo
>Calling drop pod
>Drop pod ends up one cave below from the one i am
>But drills a hole
>Be at the edge of it to see how i can drop down to the drop pod
>Molly comes from behind and pushes me off
>Die
MOLLY
>>
>>244226
lol
>>
>>244205
>implying management didn't add the tip jar exactly just to get those extra 5 credits from the dwarves
ngmi
>>
>>244226
Molly would have a siren IRL, But honestly I'm glad she doesn't
>>
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>>244205
>Like if it was a human bartender then maybe I'd understand, but Lloyd is a fucking bosco robot. he has no need for money. If anything its probably just going to Management's pocket

Yes, that's the implied in-universe joke.
>>
>>244248
haha im laughing XD
>>
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how
>>
>>244268
OH SHIT I'M FEELING IT
>>
>>244268
2 DORIS?
>>
>>244210
H-HES GOOD FOR LIGHTING
>>
>about to play my first game ever
How do I not fuck up?
>>
>>244954
Deposit the minerals
>>
>>244954
Don't play scout
>>
>>244954
Avoiding pressing C until you promote a character.
>>
>>242705
What's the problem with TS?
You don't use it on a Dreadnaught/Bulk Detonator, but it makes quick work of Guards, Praetorians, and Wardens.
There's no need on anything less than a Guard, since they die so quickly.
If it was doing more damage, then it would be OP. 200 extra damage, over and above the other damage is a lot, for how quickly you can proc TS.
>>
>>244146
You know that's not true.
>>
>>245026
>but it makes quick work of Guards, Praetorians, and Wardens

maybe in haz 3 but in higher levels you're way better off leaving them frozen and throwing an axe or pelting them with heavy hitter epc/auto subata

the only semi viable way to use temp shock is to have someone light things on fire then freeze them, but at that point you're better off using your drills or what i mentioned above. temp shock is just a novelty gimmick
>>
>>243150
>>243152
2nd anniversary hat>1st anniversary hat>3rd anniversary hat
>>
>>244268
>X-Files theme intensifies
>>
>>244268
two onaholes
>>
>>243450
Regal Aegis is one of the best paintjobs
>>
multiple engies is the best way to play
>>
>>245629
weird way to say 4 gunner team
>>
>>245645
Weird way to say quad cryo driller with TCF EPCs
>>
>It's a "Bulk detonator on a salvage haz4 mission" episode

Pain
>>
>>245727
>haz4
lol
>>
>>245727
bro just have your driller freeze it and your engie use the breach cutter on it
>>
>>245647
how could you mistype 3 engies and 1 driller so badly?
>>
>>243364
Look on the bright side, the more voice lines they add, the more time it will take for them to add female dwarves.
>>
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>overclock assignment, want to blast thru it
>haz 5 haunted cave but theyre 12 mins in
>join mission
>they've met the morkite quota but not secondary
>theyre talking about perparing for a machine event
>this is obviously going to fail with the ghost bulk around
>time to be an absolute bastard
>hit the button and fucking run
>IMMEDIATELY they start seething in chat
>im comfortably in the pod by the time they arrive
>they blame the unpromoted gunner and tk him before he gets in the pod
>assignment progress acquired
>>
>>245936
Devilish
>>
>>245936
>haven't finished secondary
You're fucking evil
>>
>>245936
If you don't enjoy playing the game and just want to unlock shit don't ruin it for other people
>>
Playing the free weekend with some buddies.
How much unique content is there in the game?
We are at the final assignment now I think. Does stuff start repeating after that?
>>
>>246015
>How much unique content is there in the game
A lot.

>We are at the final assignment now I think. Does stuff start repeating after that
A little, but the game has enough variety and types of rewards that keep you coming back even after 200+ hours
>>
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>>245936
Had this happen once with a scout, I alt-f4'd so we neither of us got anything and then when he rejoined I waited until the mission was nearly complete to kick him.
>>
>>239183
Top kek
>>
I am high and I've been playing for nearly 3.5 hours straight.
>>
>>246454
Hello High
>>
>>244188
I really thought it was just a roof-mining meme (and it took me forever to actually learn how to) but it's actually a great fucking weapon too: Amazing medium range "pistol."
>>
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>>236457
For me, it's Mactera Brew.
>>
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i wonder what the pod smells like with 4 hard working dwarfs after a long deep dive
>>
>>246505
Like a cocktail made out of beer, sweat, blood, vomit, ashes, glyphid blood, and like bacon
>>
>>246486
t. brapfag
>>
did they up the spawn rate of random spawn dreadnaughts? in around 200 hrs i have never gotten one until this update and they seem to be every few games now
>>
>>243364
Motherfucker the reason i bought this game was because i found out the devs were adding quirky little things like this. This means the devs actually care about mostly of what people want (Really happy about upcoming mod support too). Surely you're not one of those EA drones that gobbles every season pass every AAA studio sharts out ever 6 months and completely ignore their playerbase.
>>
>>246917
>if you hate quirky reddit humour your ea drone and you suck aaa cock hurdurr
go back modelling next cosmetic sets mr developer
>>
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> played since EA march 2018
> no randos talk in VOIP anymore
> haz 5 is piss easy because of overclocks
I miss the old days
>>
>>246965
also
>cosmetics
the only reason this game took off besides new weapons,vanity be damned.
>>
>>246965
haz 5 was always piss easy
>>
>>246976
1.haz 5 didn't exist back then
2. overclocks were around when haz 5 was put into the game so yes that is correct and it's because overclocks make the mode piss easy.
>>
>>247002
1. no shit?
2. haz was around 8 months before overclocks
haz 5 was always piss easy
>>
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So is it safe to say the devs are about to finish up the game at this point leaving the players to make the rest of the content?
>>
>>247076
anon theres still more content to come
they literally added a roadmap for update 35
>>
>>247076
They've said multiple times that their only plans right now are to keep making content for this game.
>>
Scouts are for__________!
Engineers are for ________!
Gunners are for __________!
Drillers are for _________!
>>
>>247366
cunts
autists
bros
chads
>>
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>>247366
hugs!
hugging!
HUGS!
lots of hugs!
>>
>>247366
people who secretly want to be speedrunners
people that played tower defense flash games at school
people that played mw2
people who want to watch the world burn
>>
What do you guy think of temporary upgrades for the MULE? Costs nitra, limit 1 per mission.
>auto turret
>a few different kinds of radial buffers, think certain beer and perk effects like Red Rock Blaster or the shield boost passive but only in a radius around Molly
>Jukebox, functions just like the bar but in missions
>>
>>247391
I'll pay a resupply's worth of nitra to make her move 5 times as fast
>>
>>247391
Seats for riding in.
>>
>>247392
BINGO, exactly what I was thinking, you walk up to Molly, hold the Call Mule button on top of her and it brings up a menu with various modular upgrades, possibly differing in cost, pick one for the mission, and an upgrade pod lands on her like a resupply/late joiner and she does a cool mecha combine animation with it.
>>
>>247395
Also brilliant, refer to my general idea here >>247395
>>
What mods do people run for the M1000? Do any of them make it decent?
>>
How do I make my flamethrower the strongest flamethrower?
>>
>>247429
They play another class instead so they're actually useful to the team
>>
>>247429
21121 makes it good for hunting down and killing high priority targets.
>>
>1/1 simple mining
>eh fuck it I'll just do it solo
>multiple tunnels that are either blocked or too small forcing me to manually mine through three hit terrain
>still can't ask bosco to mine anything that isn't a mineral or dirt
I really need to pay more attention to the biome when playing solo
>>
>>247391
It would make more sense if it cost gold
>>
What's up with Scout?
>>
Anyone else not finding helmets or cargo crates? I don't know if RNG is just shitting on me, but I feel like I haven't found one since the new biomes dropped.
>>
>>247514
I still find them a good percentage of my games so I think you're just unlucky.
>>
Geez bulks on the fuel cell part of salvage really fucks it now if it ends up popping near it.
>>
After getting this game after the free weekend and enjoying it, how is playing with randoms overall?

I wish I can play with my friends but we're in a constant loop of them complaining about not having any games to play while simalteosuly buying new games and suddenely dropping it after a day despite themm enjoying it. This happened three times in a row
>>
Careful when going for the new armor assignment, lotta green beards are joining haz 4 lobbies.
>>
>>247534
Randoms are usually pretty chill. Some asshole will level gate their lobbies but generally it's a good time
>>
>>247076
The modfags kind of forced their hand there. Mod support was always on the backburner, but with mods blowing up in popularity, they just want to filter them out, so they don't disturb your average player
>>
>>247534
I got it after the free weekend and I've been playing no problem, hours a day with randoms.
>>
>>247531
Just use a shield bro
>>
>>247544
And if I'm not gunner?
>>
>>247545
Play with a (competent) gunner
Or just pray that you can complete the refuel before the bulk rapes you
>>
>>247545
If playing with other people, try to have someone bait the bulk out of the area
If solo you're kinda screwed then
>>
>>247534
The playerbase is surprisingly agreeable, although don't be surprised if you end up having to carry/kick retards on high haz levels every once in a while.
>>
>Cave leech grabs me in a group of three on an escort mission and I don't have the perk to break out because it's a normal mission on Azure Weald
>Nobody shoots it and I die
>Second guy goes straight over to revive me, gets grabbed by the cave leech and gets killed
>Third guy runs over to revive us and also gets grabbed by the cave leech and dies
I swear, it was like everything that could possibly go wrong happen.
>>
>>247559
You did type in chat that there was a leech above you right?
>>
>>247560
Yeah I did.
>>
>>247562
Welp, tards gonna tard
>>
>>247558
We do appreciate it when you carry us, though.
>>
>>247534
the game is easy enough that you can do goofy dwarf shit and nobody really cares
>>
AS A GREENBEARD WHAT SHOULD I BE RUNNING ON MY GUNNER
I HAVE THE AUTOCANNON UNLOCKED AND LIKE IT A LOT
>>
>>247579
heres what i prefer to use on my autocannons
33311 + big bertha if you want single target damage
33221 + splintering shells/carpet bomber if you want CC
>>
>>247581
>recommending OCs to a green beard
>>
>>247610
he can just build the gun without the OCs and add them in later on anon
>>
>>247564
I only really kick for egregious shit like taking from a supplypod when you clearly don't need it or doublepicking scout on escort.
>>
Kinda newish, Hit level 10 with my crew and we're 8/10 on starting missions. Anything we should do after that, other than farming croppa 24/7?
>>
>>247833
Besides assignments, I would say focus on promoting one dude. I feel like it got more fun with the extra stuff like deep dive and other rando assignments. I'm still somewhat new though so don't take my word for it.
>>
>>247841
You're definitely spot on, the sooner you can start amassing matrix cores the better. That's where the fun lives.
>>
>start using EPC mining
>never get a gold detonator again
>>
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>>247870
>get a golden det
>its a pots of gold mission
I JUST WANT TO GO HOME
>>
>>247870
speaking of gold
>jump into random game with 2 others, 20 minutes in
>compressed gold in the wall like 20yds away from the drop that nobody pulled out until me
>>
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>DD always way too easy
>EDD too hard
Where are those people that always complain haz 5 is too easy, I've got some lead weight you can carry
>>
>>247942
don't do 4 man elite deep dives with randoms. lock the lobby when 1 other player joins and run it with 2 players only.
>>
>>241531
based
>>
>on-site refining on Haz5 with fellow dwarves, after just failing one with lethal enemies after half an hour of struggling
>no warning this time, should be easy enough
>immediately start by hearing BET-C, spitballers and menaces shooting at the pod
>run out guns blazing shooting at anything that moves
>korlok tyrant-weed wakes up
>it's right on the fucking platform
>here we fucking go again
>spend a while shooting at that fucking bullet sponge
>notice we're starting to run low on ammo
>since I'm scout I go mine some nitra so we're not caught with our pants down
>but the korlok is on the fucking platform
>deposit my first batch, die, use iron will to go back to safety and get rez'd
>swarm
>everyone is almost out of ammo
>hurry to gather enough for a supply, somehow deposit without dying
>call supply as everyone starts going down
>manage to keep kiting mobs around and rez gunner with field medic
>he drops a shield, we resupp and rez the others nearby
>manage to get through the swarm and finish off the korlok
>finally begin working on the mission
>BET-C wakes up
>another swarm
>here we fucking go once again
>thankfully BET-C is focused on dead engie so we're 3 left to handle the swarm
>shit is still tough and once again the rest of the team goes down
>manage to kill the stuff around gunner and myself barely avoiding dying
>rez him, we finish off the swarm and rez the second gunner
>begin fighting BET-C so we can rez engie
>lots of dying and rezing while shooting at her
>as the team is finally all up, swarm hits
>half the team falls into a crevice and gets ganged on
>I die trying to resupply
>last dwarf falls in as well looking for their bodies
On one hand it was fucking bullshit, on the other it was pretty fun.
>>
>>247902
>it's PE/refine
don't have a scout
>>
why is driller's promotion assignment almost completely different from the other 3 and why cant they all be exactly the same like gunner and scout's are
>>
>>248201
You don't need scout for either of those, just a good driller
>>
>>248268
scout collects the gold faster
go away driller-brain
>>
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>>248159
That's nothing.
>Want to rush through weekly matrix assignment
>Join a haz 3 because you want to get it done fast.
>Dig is going fine, main and secondary complete
>Scout(host) keeps going deeper into this massive cave for no reason
>He dies to something(probably fall damage)
>We try to get to him but it's quite the journey in the wrong direction.
>he ends the session after a min and a half of being dead.
I assume he was mad because we didn't get to him fast enough.
>>
>>248319
>scout collects the gold faster
>faster than epc mining, c4 or drilling around the gold
I know you scouts like to stir up shit so you can feel important, but this is just sad
>>
>it's the one or two epc-babbies who think mining with a gun is game changing
it's like it's still 2019.
>>
>>248372
keep crying scunt
>>
>>248327
That's nothing.
>mission objectives done
>call the drop pod
>host says not to drill to the drop pod
>I ask what's the point of the driller being here if we're not going to let them drill
>everyone proceeds to ignore the host and stick to the driller as he does his thing
>host says he's not going to follow the driller because drilling to the pod is lame and running through the caves is dramatic
>host goes down like an idiot
>host ends the session as the rest of us are about to board the drop pod
>>
friendly reminder to host your own games while doing assignments if you actually care about the rewards
>>
>>248424
>>host says he's not going to follow the driller because drilling to the pod is lame and running through the caves is dramatic

>run through caves to the pod
>bugs mostly spawn behind you and whatever spawns in front you usually can just run past
>drill tunnel to the pod
>teammates guard the driller's back, beating back the horde that tries to crawl in, if you don't exit at your destination quickly enough you risk getting pinched in between swarms, reaching the drop pod before molly means you have to hold out until the pod opens

Elves, elves everywhere
>>
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>Salvage Operation, relay defense goes tits-up extremely fast
>Bugs in the cap within 25 seconds, not a single shield, grenade, or c4 used. 4-5 deaths. Gunner hangs above us on a zipline.
>They get angry at me for not building a roof
Guys please... surely we can just use some of our utility next time? The visibility of this location is excellent, the ceiling is not too high, and they all funnel down the same few locations anyways. This will be a cake-walk if we just use our god-given gifts.
>NO, stop being a child, roof NOW engineer!

Needless to say we proceeded to complete the fuel cell without a single death, no roof and 2 less players.
>>
>>248462
Regardless of how retarded your teammates were, there's pretty much never a reason NOT to build a roof.
>>
>>248462
Gunners who don't proactively shield should be proactively kicked from your game
>>
>>248463
A funnel will not save you from playing poorly.
>>
>>248460
Reminder drilling to the pod is for leaf lovers and goes into the same basket as drilling bunkers.

Drilling to the pod
>shows you didn't plan for the route back
>risks getting ganked either by a spawn in your ass, by the swarm closing in on you or by a sudden oppressor or detonator
>relies on a single member which may go the wrong way or run out of fuel
>lacks space and therefore relies on a single dwarf to handle 4 dwarves' worth of bugs in the back

Also when going back, spawns only happen behind you if you're both first in line and running like mad. What this means is you're basically leaving all the waves to your teammates behind you while beelining for the pod like a coward. And if you're playing on Haz5 which I doubt you are, most bugs WILL catch up to you unless they're praetorians or opressors. Plus if it's a spitter chances are it'll instantly spit in your face and take away your whole shield and part of your HP.
>>
hedge your bets by having the driller and engineer drill to the pod while the gunner and scout run through the cave
both groups usually get to the pod at the same time and it effectively halves the spawn rate of enemies
>>
>>248328
Collecting, not mining
The team does the mining while the scout ferries it to the minehead
>>
>>248474
It's nice if the driller has the presence of mind to connect each room as you proceed down the cave. It can really speed up everything at the end.

On a side note, I wish speed-mining was still a thing.
>>
>>248475
Fair enough then.
>>
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>>247559
>Leech gets me
>Call out, figure its fucking obvious to the scout since he was in the same room
>he gets leeched and died with me
>"thanks for the callout"
>"you're a bad scout that didnt use flares sorry"
>"im not gonna waste flares"
>its haz 3
>didnt even use flares until the omorran room and he only used one every phase at best
>kicks me when I pick up the omorran core

He was the best scout guys, he was so good he wasnt even promoted.
>>
>>248328
Pots of gold only works with your pick
>>
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>hosting as driller on a mining mission
>scout and two gunners join, all green
>get the objective and secondary done with
>get on voice and tell'em to hit the button whenever
>wave alert sounds right when the button is hit
>here we go
>scout, a gunner, and myself start heading to the droppod
>other gunner had gone afk and came back surrounded and goes down
>greenbeards keep going and I choose to stay with them
>bulk shows up but it's trapped in goo
>scout throws a couple EFG's and we melt it
>all the enemies behind us get caught in the explosion
>we eventually get to the pod
>still two minutes to work with
>tell the scout and gunner to wait here
>start drilling all the way back to where the other gunner went down
>find him, c4 enemies on him, get him up
>we run like hell back to the pod
>we make it back only to see another bulk camping the pod
>both gunners deploy shields to push it back
>get in just before the ten second countdown
>>
>>248473
>sudden oppressor or detonator
They'll take time to actually dig to your tunnel, which is much slower than the driller
>relies on a single member which may go the wrong way or run out of fuel
This is a fair if the driller is retarded and you shouldn't drill to the tunnel on too long of caves anyway.
Overall I don't think drilling to the tunnel is really needed, but when you're ready to get out of a cave it can be nice. But oftentimes I'll only do it for a quick shortcut between parts of the cave not the whole way there.
>>
>>248494
It's not hard to tell why everyone hates scouts. It brings me a lot of rage to see a scout hook forward into a unlit room on haz 5. Or fighting swarms in the dark because the scout thinks its wise to conserve his flare ammo when he's going to resupply after the fight ends anyways.

It's also why I find myself playing scout way more than I would like to.
>>
>>248502
Based and karlpilled

>>248506
>They'll take time to actually dig to your tunnel, which is much slower than the driller
I've had them spawn literally on me so I don't take chances anymore.
>But oftentimes I'll only do it for a quick shortcut between parts of the cave not the whole way there.
Now that's where drilling actually helps
>>
>had 90+ bulbs
>now i have none
how could this happen to me. they need to add in a way to buy them with credits.
>>
>>248509
did you buy two beers every mission or something? they're so easy to keep if you manage them well
>>
>>248553
sometimes. i barely ever used drinks before but people seem to hate you leaving without it. I kind of want to just cheat engine them in but I've come too far to tarnish it.
>>
Change the buff system so that one buff beer is always free and the others cost an exorbitant amount of materials. It would make looking for bulbs more rewarding than it already is. I think most people take bulbs for granted since buffs only cost 1-2.
>>
>>248559
This is kinda what I was thinking with >>247391, I get shafted with Backbreaker and Tunnel Rat constantly when I just want Slayer, if you could kinda control what buff you're getting it might improve bar economy
>>
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>player keeps pinging things while you're mining
>he also keeps getting killed because he's staring at the ceiling
>>
he called me a racist and left because i said we were doing low oxygen in honor of george floyd
>>
>>247497
How about both? 80 nitra for the pod, X credits docked from your mission pay depending on the upgrade.
>>
>>248566
>>
>blueballed constantly trying to get the overclock I want
I kinda hate this gacha shit.
>>
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How do I make everyone's life easier as an engineer?

As a driller I always try to make paths/tunnels so my dwarf friends can traverse over terrain much faster and without getting lost.
>>
>>248604
>fill in holes, make the ground flat
>hide empty supply pods then cap with a platform.
>always have your turret built, on high ground overlooking your teammates
>resupply islands that require a jump
>bridges with gaps in them
>build a roof over doretta for escorts
>safety net for dora-sitters when they get pushed off
>>
>>248604
>spot nitra: place platform under it for scout to stand on
>big chasm: place platform at the bottom to take advantage of reduced fall damage
>1 big turret is good for missions that move around a lot, 2 small ones are better for static missions like refinery or aquarqs where you dont have to break em down constantly
>you have good control over big groups of bugs if you use the dancing grenade and the repellent upgrade - good if you have people with big area damage weapons or just blow up the resulting mosh pit with your grenade launcher or beamer
>spots with shitty areas to stand in like holes in the floor or narrow ledges you should fill up with your platforms - everyone makes mistakes so don't let them fall into a bullshit hole
>all scouts are functionally brain dead so keep an eye on him and amaze him with your skills at shooting a platform under him when he falls
>>
>promote my driller
>can't stop playing driller
help
>>
>>248604

Bug repellent is worth experimenting with, you can influence glyphid pathfinding so you don't have as many angles to cover. The way it works is it basically makes the platforms very costly for the pathfinder, so the bugs will avoid the platform as long as they have any other path to choose from.

For example if you're defending an objective near a wall, you can make a line of platforms on the wall above you and the bugs will go around it, meaning you have less angles to cover.
>>
>>248621
what is there to help you with anon
why would you play anything but the best class in the game
>>
is this fun singleplayer?
>>
>>248636
Not as much as multiplayer. It's ok and kinda chill on Haz4 and lower, although missions may take a while since you're by yourself. Haz5 is some stressful shit though, I like it for the challenge but most people probably wouldn't.
>>
>>248636
Yes, but there's absolutely no reason you can't also have fun with pubs
>>
>only three loadouts
>can't me sticky flame, face melter, cryo, and melee builds
Sad
>>
>>248621
this

He may seem big and clunky, however he can get wherever he wants. His drillers are the best tool in the whole game. Nothing can stop him
>>
>>248646
>using facemelter
>>
>>248636
I play with Bosco all the time, enough to know he needs an AI update. He does 0 damage to the new dreadnought unless you're having him spam rockets
>>
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>sleepwalk through haz4
>die constantly on EDDs and haz5

I just can't figure out positioning and flow when there's so much shit going on
>>
>>248653
>he isn't able to 1v1 a dread and relies on bosco out of all things to be his crutch during a fight
Ngmi
>>
>>248664
I DO practically solo dreads, he's THAT useless, I mean he does literally 0 damage because he can't aim so I have to put the bastards down myself. I know Dreads aren't hard, I drop them all the time with my engi using the nuke launcher OC, I'm just saying Bosco has become increasingly useless throughout the updates, like Jesus Christ you fucking tin can, aim at something other then the Oppressors fucking face.
>>
>>248652
stickytards leave
>>
>>248682
Not even him or a stickynigger but if you want full dps on driller just use icestorm fren. All of the upsides of facemelter but less ammo hungry, plus you can still freeze enemies for those sweet vampire kills
>>
>>248636
I enjoy it every once and awhile when my friends are done but I still want to play. Bosco ranges from ok to better than a player depending on the mission.
>>
>>248694
based retard
>>
>>248646
>cryo, and melee builds
If you're running cryo and not playing frozen dinner, you're doing it wrong.
>>
next update is going to rebalance a shitload of overclocks. is there anything you anons are hoping gets buffed or nerfed?
https://deeprockgalactic.gamepedia.com/Weapon_Overclocks
personally im really hoping they buff the burt and EPC overclocks, those guns feel a little limited on choice
also i hope they just flat out remove fat boy
>>
>>248725
i run fat boy with maximum explosion radius and proximity trigger in hazard 5
>>
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>>248747
>swarmer jumps in my face
>nuke myself
well that could only happen once a mission
>very next nuke
>shellback spawns and rolls into me at a million miles-an-hour right as i go to shoot
>>
>>248507
I actually enjoy scout and must suffer the burden of shitty scouts, every time I fuck up as a scout I sweat thinking Im getting kicked.
>>
>>248725
im really hoping that they make the cryo OCs better
all of the yellow and red OCs either pointless or the drawbacks are way too big to make then good choices
>>
>doing solo mission
>simple mining for morkite stuff
>about 15 minutes in and just need one more patch to finish it
>backtrack to the beginning, then loop around the entire cave again
>still no morkite
>keep searching, have gone thru all the dirt shortcuts
>automap doesn't show any new caverns I might've missed
>20 minutes of mindless wandering and I still haven't found the last bit of morkite in the cave
>give up and abort because I'm apparently blind and retarded
Is there anything I can do in this situation besides randomly roaming around like a retard? This only happens once in a while, usually it's the secondary objective I have trouble with and it always seems like there's 2x as much morkite as you need and it's all easy to get to, but not this time.
>>
>>248802
hold down ctrl and waggle your willy at the walls until the pointer alters you of morkite
alternatively mine that last edge of the morkite vein everyone leaves behind hoping you can scrape enough together
>>
>>248802
What biome? Some biomes generated harder to find mineral patches.
>>
>>248809
>that last edge of the morkite vein everyone leaves behind
i fucking hate this shit
>>
>start mining mission
>everyone else instantly leaves the starting area without checking it
>find 84 nitra and 40 morkite right behind the drop pod

why are people like this
>>
>ping BET-C that's in the first stop of escort
>type "ignore it"
>greenbeard engi aggros it right before a swarm comes
Green beard engi and 2 bronze gunner left while they were down, got driller up but the dozer was almost dead so I said fuck it and alt-F4ed
>>
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>start first DD with 2 other friends
>random driller joins and says "its my duty to make sure you greenbeards get through this"
>by the end of it realized he did absolutely nothing but watch us the entire time
>never drilled
>never used his primary
>just fucked around with the EPC occasionally and killed the 3 of us with C4 once while we were digging through the dirt
>>
>>248891
immeasurably based driller
>>
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>>248891
>>
There's been a surprising amount of low-levels trying to do Haz3 and Haz4 missions. I don't get it.
>>
>>248891
He was a performance inspector from Deep Rock Galactic in disguise
>>
>>248916
haz3 and 4 are so easy bro
>>
>>248494
If you dont text or call out leeches for the 2nd guy it is your fault. Type it out you lazy elf.
>>
>>248709
t. uses facemelter unironically
>>
>>248916
Sales and free weekend greenbeards
>>
>>248502
Kino dive
>>
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With the new armor I finally have a look on my driller that I actually like
>>
>>248916
>Haz3
Should be the baseline difficulty anyway
>Haz4
If you're good enough (and not scout) you can carry 3 greenbeards anyway. Unless you guys got really shit luck
>>
>>248747
>proximity trigger
you like to live dangerously don't you
>>
>>248916
They're probably so new they don't even know how to check the hazard level.
>>
>>248964
It's been so long since I've been a greenbeard but you have to set what haz you're searching for in the first place
>>
https://karl.gg/preview/1877
r8
>>
>>248965
It's set to show haz 1-4 by default I'm pretty sure
>>
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>>248877
>assault rifle scouts
>>
>>248966
bad/10
>>
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>>248966
>>
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>>247902
The worst thing is you can't even C4/EPC that shit, pots of juice only doubles gold mined with the pickaxe.
It will make you WE'RE RICH though.
>>
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>>249058
>39 minutes
oof
>>
How would you improve Scout?
Haz 6: No 'remove it'
>>
>>249097
increase weakpoint damage by like 30 percent, give him 2 more ammo in each mag for the m1k, and fix the way recoil works so it doesn't keep correcting after you shoot and move. he's still pretty good but killing things is harder ever since that dumb magazine nerf.
>>
>>248802
Maybe you missed a cave section?
>>
>>248328
>c4 on gold
lol
>>
>>248725
Honestly, I feel like they need to balance damage and ammo mods/OCs out. Currently taking ammo nets you more damage while allowing you to miss more shots at a minor loss. Either buff damage mods or nerf ammo mods. Other than that buff EPC and nerf TCF's mining ability.
>>
>>249097
Deepcore and boomstick are okay if you take into account scout is supposed to be weaker than the others for balance, but M1000 and Zhukov definitely need a buff. M1000 used to be good but then they nerfed the hell out of it to "improve hip shooting" or some shit which is retarded since when I take M1000 it's to shoot shit in the distance and I'll have Zhukov nearby bugs. So basically just make it like it was before. But then the problem remains that Zhukov is and always was shit. It's okay on lower hazards but the lack of damage and the fact ammo vanishes in a minute is a big problem on Haz5 and makes it nonviable. If its base damage was way higher it might be decent. The embedded detonators and gas recycling overclocks somewhat make it usable but then max ammo and weakpoint damage bonus nerfs that come with them aren't worth it and make it shit overall still.
>>
>>249126
I really don't understand this "m1000 is bad" meme.
Just hit your target bro.
>>
>>249126
The green OC's are the only ones worth using. The Zhukovs are great outside of being 1 damage short of being able to 1 shot swarmers at haz 5. They're also not that inaccurate at the range you should be using them at. Your entire kit is supplementary to your team and the Zhukovs are no exception. Don't rely on them to do any more than kill a basic or two for minor amounts of breathing room for your teammates to focus elsewhere or you to revive/resupply/mine.

>>249133
It feels like shit now but it's still good enough in its niche. It used to charge what felt like twice as fast and recoil was not something you had to fight in between targets. The M1K was nerfed in a time where enemies moved faster and took more weakpoint damage.
>>
>>236457
>>
>>249174
nice post dude, glad you made it
>>
>>248966
Wow, this is mediocre. Everything in this build is half measures and inefficiencies. Like, if you're doing a sticky flames build why would you put heat per particle on rather than sticky flames duration? Either commit to direct fire or commit to sticky.
>>
>>249039
Didn't even say I was scout, I was also gunner
>>
>>249192
Going by this logic you'd think max ammo or max damage builds would be good. Second row works with duration, yes, but fourth can work with ammo since you don't get a lot with sticky flames OC.
>>
>>248949
you look like a mcdonalds employee
>>
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>>249247
anon what type of mcdonalds do you go to where the workers wear ushankas and plate armor?
>>
>friends insist on playing H4 even though they get filtered
>takes an hour to do anything
>>
>>249264
They just want to git gud anon
Maybe you should git gud too
>>
>>249264
I would rather have friends who are bad but like a challenge than those who refuse to budge beyond braindead difficulties.
It's a good problem to have.
>>
>>249254
Probably a dwarven one.
>>
>>249264
lead by example, carry. it's haz 4

Anyone else think the new scale brigade weapon skins are extremely low-effort? They look exactly like Relic skins. Not to mention the armor has no flashlight.
>>
Hey lads, quick question. I'm seeing about putting together a /vm/ squad for a PES tournament, using memes from the board as players.
Deep Rock Galactic is probably the most populace thread on /vm/ so I'd love to have a rep or two from the game. If anyone has any suggestions I'd love to hear it
>>
>>249321
I guess any of the default dwarves? Or the mule? Or a grunt?
>>
>>249321
what I think potential reps from DRG could be:
-Bronze 1 Scout
-le infinite nuke engineer
-Crassus Detonator/WE'RE RICH
-C4 Driller
>>
>>249321
High Tier:
>We're rich!
>Mission Control
>Driller's C4
>CRASSUS
mid tier:
>Bosco!
>Molly
>Doretta
>>
>>249321
a chunk of compressed gold with arms and legs
>>
>>249321
Driller
Just driller
>>
>>249321
>this is the most populated thread on /vm/
A-are we famous now dorfbros?
>>
>>249321
Karl
>>
>>249321
a dead scout
>>
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>>249321
>no one said rock and stone
ROCK AND STONE
>>
>>249484
Also Fuck elves
>>
>>249335
>>249346
>>249349
>>249350
>>249353
>>249384
>>249425
>>249484
thanks for the input, lads. All suggestions will be added to a roster poll which will eventually go in the new team thread OP when the current thread dies.
If you have any more suggestions, feel free to post them here >>207477
>>
>>249173
>The green OC's are the only ones worth using.
cryo minelets with blowthrough are great for ccing grunts/swarmers and they help you reach freezing points cryo grenades don't quite reach
>>
>>249571
lmao
>>
WE'RE
>>
>>249681
ALL GONNA DIE
>>
>>249717
WE STAND A BETTER CHANCE OF SURVIVAL IF YOU QUIT YOUR WHINING
>>
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>>248949
ALWAYS ANGRY! ALL THE TIME!
>>
>>249236
Not the same logic. If you're just going for a generalist build you cover the weaknesses of the weapon to adapt to situations but if you're clearly trying to play to one particular strength you play to that strength as much as possible before starting to cover weakness. But regardless of that his decisions aren't even covering weaknesses of the build they're trying to hybridize builds making something that does nothing. Heat is objectively bad for a sticky flames builds because the heat applies to your direct flame, not the duration. And if you're having ammo problems with sticky flame the answer to that is even more sticky flame duration (up to a point) so you can use even less ammo per swarm since anything below a grunt guard will not survive passing through the flame and putting more sticky on a big guy doesn't actually do anything. You can puff 10-15 ammo at a time and just eliminate entire waves of a swarm.
>>
>>249548
>Casually approach child
With a mactera grabber or cave leech for a head.
>>
I want to try a melee driller build. What's the recommended loadout?
>>
>>250222
I use combat drills, vampire and cryogun without shatter, any overclock should do but try to prioritize ammo.
Just freeze and drill.
Pretty much keeps you full health on shield disruption maps.
Don't bother with berserking or see you in hell, they don't synergize with your drills and it's not like you can use both.
Note that combat drills are superior to the pickaxe not only in DPS but also because they don't slow you down when you hit enemies.
Thorn is also kind of counterproductive with this build because sometimes it "steals" a last hit from you and you won't get the heal.
Sprint is a solid secondary perk, you can get out of sticky situations or quickly finish a grunt/exploder without getting hit by the explosion or other enemies
>>
>>250228
I figured that much, I was wondering about which upgrades to take on each.
>>
>>250229
both ammo upgrades, the freeze area instead of the shatter, and everything else pick what you like.
C'mon bro, experiment, that's half the fun.
>>
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>it's a scout on the front of every battle with his shotgun episode
how do you get to gold and still be so bad
>>
>>250243
that's what playing haz3 does to you
>>
>>250233
How to build combat drills? I'm running out of ammo pretty fast.
>>
>>250273
don't 100 to 0 enemies with it, soften them up with your side arm and use the charged attack of your pickaxe as often as you can.
Also don't try taking out pretorians with the drills.
EPC mining and getting mineral chunks out with your pickaxe also helps with ammo preservation.
The actual build is: barbed, cooling rate, supercharged and increased pressure.
Heat removal on damage is useless, you're not supposed to just hold the drills down in combat if you can help it.
Spraying frozen enemies with the cryo gun a little helps saving ammo too.
Please note that you're better off C4rring huge clumps of frozen enemies instead of trying to break them with a drill and In general if you're full of HP or ammo you should save your drill fuel.
The Neurotoxin grenade is also good for this build because the DoT gets bugs down to drill-kill levels and slows them.
>>
>>250284
Alright.
Not sure on grenade though, I think freezing praetorians and then axing them is better.
>>
>>250287
ye axes work fine since they also get the vampire heal, I just prefer full on cc so I take neurotoxin.
Not enough axes desu.
>>
>saved the game with iron will + vampirism
yep, I'm thinking based
>>
I wish this game didn't correct your aim after applying recoil. It's so ass-backwards and you end up fighting it when you want to attack faster than the developers pre-determined speed.
>>
>>250356
Isn't there an option for disabling that?
>>
>>250368
No, it's a """feature""".
>>
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>>250243
that MIGHT have been me. Oops.
In my defense, the shotgun kills grunts and slashers in one hit at point black and it helps to thin out the horde a bit once they're at your ankles right before jetting it out of there and returning to the deepcore
either that or i had ran out of assault rifle ammo
>>
>>250440
don't worry about anons autism, i play haz5 missions exclusively and shotgun frequently from up close to save primary ammo. nothing wrong with it, since you an always get the fuck out quickly
>>
>>250440
It was a driller escort, for some reason instead of clearing the rooms he was spending a lot of time up in the face of every mob trying to kill everything. Just play another class at that point.

Scout doesn't really need to thin any horde. If the horde is on you, you are better off running to your team. The only thing you should be fighting is the stray enemy or two that tries to stop you from mining.

If you're around teammates you also shouldn't be getting in their way. You should be at your driller or gunners back and picking off the stray enemies that move to flank them so they can continue to focus their fire forward in order to hold the line.
>>
>>250440
That's perfectly acceptable, as long as you keep your priorities straight. You should always stop what you are doing and take out any web/acid spitter on the ceiling or grenading any elite enemies. You gotta know when to turn on some old tf2 scout aggression the second you see a teammate getting sniped, getting attacked by a bug buffed by a Warden, and grapple toward the danger.
>>
>>250451
oh, yeah it wasn't me then. When I'm scout in escort missions I always stay either right on top of dottie, keeping her healed while shooting down priority targets from a distance like wardens and spitters, or on a room away from the fray to collect minerals, take out wardens and weaken oppressors for my team to finish off.
>>
>dwarf joins
>he's clean shaven
who the fuck does this holy shit i'm actually mad
>>
>>250570
Me, in my facemelter loadout because it's hot. I also have black skin on that one.
>>
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>>250570
>>
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>>250570
>>
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>>250641
>>250648
Might as well post the other two classes.
>>
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>>250650
I Can never bring myself to make "cool" looking characters in online game, I always go for meme looking ones.
>>
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Anyone know what this is? I saw it but randoms didn't bother waiting to mine it.
It was white spikes with red glow.
>>
>>250671
What the heck is this?
>>
>>250671
There's an Error cube inside.
It gives some experience and you can gather them like all other minerals but they have no use yet.
>>
>>250680
Oh I've already got one, so no biggie.
>>
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>it's a "detonator spawns at drop pod" episode
>>
>enter drop pod, wait for teammates
>bulk spawns
>it attacks me but i barely take any damage because of drop pod damage resistance
>"haha look at the stupid bulk trying to be scawy and dangewous"
>kill it
>it explodes
>die in one hit
>teammate dwarf that was in the pod with me is unscathed

how does this work
>>
>>250687
the team mate should have died too
>>
>>250687
Maybe you've been knocked out of the safe zone by an explosion and killed by another but happened so quickly you didn't notice
>>
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>joined 8min in
>only 2/4 players
why wouldn't you make your lobby private instead of being a huge faggot
>>
>>250777
What class were you?
What mission type?
and most importantly,
>what class were they?
>>
>>250777
They forgot to put it private/friends only, obviously
>>
>>250671
Muh arg material
>>
>>250671
always mine it, if nobody is going for it it's only because they're too stupid to realize how important things like that are.

It gives you like 5-6 thousand xp for turning it in, why the fuck would you ever leave it behind?
>>
Tried to do the EDD with 3 seperate groups. Failed on the second stage every time with every teammate having died 10+ times.

It feels like a waste of time trying to play them with a full group.
>>
>>250978
Learn to carry or play solo dude
>>
>>250982
>don't die for two whole maps
>30 deaths spread between every group each time
>just carry xD!
Kill yourself.
>>
>>250986
wow you must be pretty bad
>>
>>249133
On Haz5, with a full on weakpoint damage build you can't even one shot a guard, let alone the fact that you gotta slowly focus on everything to do decent damage when there's 45 bugs coming at you.
>>
>>250986
The game compensates less dwarves by making fights easier by spawning less bugs overall with less health. If you find it hard to find compenent teammates to co op with in the EDD you can very feasilbly bring bosco with 3 revives, go as gunner/engiand start trying your best. It's gonna be harder than it would be with others but you won't need to coordinate with anyone.
And you don't need to be an ass about it you fucking elf.
>>
>>250978
This week's isn't even hard, the most challenging thing is probably dreads on stage 2 with mactera waves.
>>
>>251065
Don't shoot grunts as scout wtf. Also, you're doing it wrong if you're using a build that's not 22221 minimal clips or 111x1 electrifying focus shots.
>>
>>251079
The guard was an example for damage, what anon is saying is that the M1000 sucks now compared to before the first big rebalance update that nerfed it.
>>
How do blowthrough rounds and embedded detonators act together? I'm having trouble testing it properly.
>>
The fuck is this meme about scout not participating in combat? Do you faggots play on Haz3? Sure there's priority targets but 80% of the time it's gonna be grunts and swarmers, and then what else are you gonna do but shoot at them? Flares last for 1:15 or more and you get 4 or 6 grenades, there's only so much support you can do per game and if you're not also killing during swarms or defense you're basically dead weight.
>>
>>251115
You don't understand anon, these people somehow play 4man perfect games at Hazard 5 every single time.
>>
>>250570
>he doesn't like playing as a fat, balding, clean shaven professional
>>
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>>251121
>these people somehow play 4man perfect games at Hazard 5 every single time
I literally do this
the last time I failed a non-Deep Dive Haz 5 mission was when escort missions lauched and no one had any idea how they worked
Haz 5 requiring a Haz 4 assignment to unlock plus having a class lock on your lobbies filters out 95% of retards and the remaining 5% are easy to carry when the other three people in the lobby are competent
DRG is the only co-op game I have played where the harder difficulties are actually easier than the lower difficulties and its all thanks to that assignment
>>
>>251143
Sure, clearing Haz5 isn't the problem, I was poking fun at how apparently "these people" play their class perfectly and never have any issue whatsoever. Like why would a scout shoot a grunt? Dunno maybe it's a grunt swarm and there' 60 of them, the scout's not going to just sit on his ass waiting for the others to clear it all.
>>
>>251099
You shoot bug and bullet go through bug to next bug until hit wall or floor or other bug
Now you have 2 exploding bug
>>
>>251199
2 exploding bug lmao!
>>
>>251201
You are bug
>>
>>251115
Misconstrue fine points as to what you should and should not focus on in different scenarios into
>DON'T FIGHT DURING SWARMS? WTF
based retard.
>>
>>248938
eat my hairy ass
>>
>>251199
Different anon, does blowthrough have a limit to how many bugs it can hit?
>>
>have one too many drinks and go on the r*ddit deep rock board
>they want female dorfs
i hate this damn planet
>>
Yeah you can fight swarms as scout but the thing to keep in mind is that you're much more ammo scarce than the other classes, so you either ding grunts in the head with a crit build rifle, or you clump them up and shotgun them to make the most of your ammo. Kiting them to your advantage is key. Generally if the situation's under control and it's something like point extraction I just avoid swarms and go mine shit instead so we get everything done faster.
>>
Has anybody ever had a mining mission so long that molly doesn't even make it to the drop pod in time?
>>
>>251350
who are you talking to?
>>
>>251356
It's very unlikely but possible. It doesn't matter how long a mission is since the drop pod always lands about 150-200 meters from where you push the button. If you're playing a max complexity mining mission though and you didn't make any shortcuts for molly(driller shorcuts or supply pods), and are unlucky enough for the pod to land over 200 meters away, yeah. Especially max complexity dense biozone/magma core/Glacier strata. Although usually what happens is molly just gets stuck on something and bugs out. No matter what though, the drop pod doors will automatically open at the ten second mark as a fail safe.
>>
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>>251350
> so you either ding grunts in the head with a crit build rifle
>>
>>251356
The longest Molly has taken to get to the drop pod for me was around 3 minutes and a half. It probably CAN happen just as quantum tunnelling CAN happen, but it's arguably just as unlikely unless you try your absolute best to try and get it to happen.
>>
>>251356
I had a mission where she came at around 30 seconds left. I think it was a solo morkite extraction and I was at the very end of the complexity 5 cave
>>
>>251356
I've had it happen maybe once or twice in all my time playing, but it was a while ago and I think they fixed it since. Plus like >>251445 said, the doors open on their own if Molly doesn't make it in time so you don't get fucked over, you just have to hold out the whole timer.
>>
>>251531
those 400 mining expeditions on 3/3 can be brutal. One time I had two of those huge rooms back-to-back.
>>
>>251299
Just 2 iirc
>>
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Remember me eddy
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>>251356
In 800 hours it happened like 2 or 3 times with me.
>>
>Doesn't ROCK AND STONE
>Comes home
Disgusting "human" beings.
>>
>>251299
It's listed in the weapon stats. Regular blowthrough rounds go through 1 enemy and super blowthrough rounds go through 3.
>>
>>236457
DRG: When the meme reddit joke beer ordering has more depth than skills, perks and upgrades
>>
>>251846
>kills your steve
eat shit redditor
>>
How to Gunner?
I'm having a lot of fun with Driller and Engi, but Gunner seems kinda mediocre? I don't really feel like I'm doing much.
>>
>>251978
Point your big gun at the bugs
Pull the trigger
Simple as
>>
>>251982
Simple as what?
>>
>>251978
Play haz5 and learn to kite
Use your zips
Now you know how to play gunner
>>
>>251978
Shoot bugs
>>
>>251978
autocannon to delete swarms
bulldog to snipe weakpoints and pick off mactera
shield to get out of jail free
sticky grenades to make praetorians show their butts
>>
>>251994
also of note:
autocannon does no friendly fire damage
shield scares away nearly everything, even oppressors and dreadnoughts. rolling bugs will still go through it and knock you out though.
shield gives 50% damage resistance in addition to its more visible effects
>>
Unlocked deep dives, anything I should know?
Like do I press Launch or Join?
>>
>>251619
Yeah, thank god you're gone.
>>
>>252063
Launch
Always host your games
>>
I just got the burst pistol and I'm surprised at how much I like it. I'm a green bearded baby playing on Haz 2-3, will the burt be viable in 4-5?
>>
>only getting matrix cores for classes I don't play
fucking desire sensor
>>
>>252077
Any weapon is viable Anon. It's a casual game.
>>
>>252063
First thing of note is that normal Deep Dives are MUCH easier than what they sound like. If you're even remotely comfortable with hazard 4 then Deep Dives will seem like a joke to you. You can very, very well do them solo with Bosco.
But if you wanna do it fast or have fun with some randoms, it really shouldn't matter if you host or join someone else. They're way too easy for it to matter anyways.
>>
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>>251978
Diamond 1 Gunner Main here. Lemme schpille out what I've learned to you.

The main thing to understand is that you're kind of a jack of all trades. Gunner is capable of great DPS on his own with all of his guns, but to get the most out of him he's heavily reliant on other classes' support. You might not expect this, but on his own Gunner will always trail behind Driller and Engie in terms of raw damage. For as long as EM Refire Booster exists, Engie is more or less king of single target damage. Driller, well, five seconds in any difficulty above Haz3 will show how absurdly overpowered he is.

That's not to say Gunner is weak at all though. You just need to learn what situations you can be aggressive in, and which you can't. When you're starting out you may be disappointed and feel like Gunner's primaries are massively held back, but you just need to act more defensively than you may expect and play area denial, especially if you've got the Autocannon.

>>251994 has a lot of good advice, play with their tips in mind. Gunner's barrier has guaranteed Fear Factor on *anything* that can move, so you can use it aggressively to redirect creatures away from you which normally can't be scared. This is a lifesaver when fighting Bulks.

If you have a Cryo Driller on your team, stay with him all the goddamn time. Gunner benefits massively from Freezing.

Also IMO the Burt is better than the Bulldog in general; Burt does similar damage and is much easier to use with a better ammo economy. *However* Elephant Rounds Bulldog is terrifyingly powerful for killing specials in just a couple shots.





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