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Soku/PoFV/TPDP/SWR/iaMP and other 2hu games with netplay
>Download Soku here
https://mega.nz/#!ashhnZza!cWdD2mqnQSfpzow5h_LDABQzHOnAiHDL62ceAOF6z9k
>Download Autopunch here
https://autopunch.delthas.fr/
>PoFV Netplay guide
https://maribelhearn.com/pofv
>PoFV netplay tutorial
[YouTube] [東方 Tutorial] PoFV Netplay with Adonis (embed)
>Touhou Puppet Dance Performance: Shard of Dreams
https://moriyashrine.org/files/file/349-touhou-puppet-dance-performance-shard-of-dreams/
>>
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94.172.191.5:10800
soku
>>
hold on, my keyboard broke
>>
Does anyone want to play? I'll host.
>>
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>>214967
ggs, thanks for hosting
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>>215017
thanks for joining, ggs
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176.187.153.255:10800
soku
pls come pound my butt
>>
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>>215202
ggs!
That went about just as I expected
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>>215260
Thanks for hosting, GGs. Randomly firing off high startup spellcards isn't too smart, you gotta include them in combos. The sliding kick into Master Spark thing you tried would've worked if it hit, but it also comboes off of dial-A.
>>
>>215264
Yeah I'll have to go for dial A next time. Every time I had the opportunity my ape brain just went for the only combo he knew.
Hopefully I'll figure out how to actually hit you next time too. I didn't find any better than betting on slide kick catching you while you setup your dolls.
>>
>>215269
To be fair, it was a good combo.
>>
Anyone wanna play IaMP
>>
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73.24.102.162:10800
Soku
>>
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>>215396
Good games, sorry my internet is so shite.
>>
>>215433
Ggs, it's fine, I've seen much worse before anyways
Thanks for hosting
>>
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Hosting soku at: 181.56.240.172:10800
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soku 70.175.107.126:10800
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>>215833
ggs
>>
>>215897
ggs, thanks for playing
>>
Anyone up for some games?
>>
>>216720
if you're still around i can play for a bit
>>
>>216736
Connection failed
>>
>>216740
Try 190.117.182.170:10800
>>
So you can't host without autopunch or is it a matter of ports/luck?
>>
>>216761
Ggs, thanks for playing
>>216752
If you wanna host you need to port forward or use autopunch in case you can't
If you are only joining then you don't need to port forward, but if the host is using autopunch then you'll need to use it too
>>
soku? 70.175.107.126:10800
>>
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>>216854
Good games, Yuyuko gives me nightmares
>>
>>216903
ggs, thanks for playing. she used to do the same to me
>>
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94.172.191.5:10800
soku
>>
>>217007
>spend the whole time trying and failing to cover my 6a with 623b
>find out that charged 5b does the job more consistently by pure accident
Good enough for me
Ggs, thanks for hosting
>>
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>>217091
thanks for playing, ggs
>>
>>216854
hosting some soku
>>
>>217766
One sec, I got a good idea for a deck.
>>
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>>217846
ggs. nice combos, your sanae got a lot better. her j5A is really good
>>
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>>217961
Good games, it's been fun messing around with her. I know she's lowest tier but she can do some neat things. Nice Yuyuko too, you'll probably be kicking my ass with her for a while.
>>
soku 70.175.107.126:10800
>>
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>>218840
thanks for the games, ggs
>>
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>>218884
ggs, thanks for playing
>>
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73.24.102.162:10800
Soku
>>
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>>218890
Good games, that was tough.
>>
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>>218993
ggs, sorry if that lag was me. looked good in ping tests but i don't trust it around this time
>>
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Hosting some Soku at: 181.56.240.172:10800
>>
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>>219522
ggs!
Finally, after 10 years I was able to jihad.
>>
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>>219604
Ggs, thanks for hosting
I underestimate how hard it is to go against muscle memory, having to block in the opposite direction to block the crossup is harder than I thought
Also I didn't even know the potions had that explosion effect, it confused the hell out of me for a second
>>
>>219605
Yeah, when Reisen drinks the 4th potion, she explodes dealing massive damage and losing all her buffs.
>>
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73.24.102.162:10800
Let's Soku.
>>
>>219742
ggs, thanks for hosting
>>
>>219798
GGs, thanks for playing.
>>
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94.172.191.5:10800
soku
>>
>>219824
I got stuck on a black screen guess it's time to call it.
ggs
>>
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>>219937
ggs, I don't know what the fuck that was
I had to kill the game from task manager
>>
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>>219824
rehosting
>>
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Hosting some soku at: 181.56.240.172:10800
>>
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>>220772
Nice matches
>>
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>>220871
ggs!
Remember, you can punish Suwako's nap with a spellcard after she gets out of the floor and Sakuya's j.5b will always lose to Suwako's water attack (It is faster too).
Also, be careful with that high jump mash on corner.
>>
>>220930
Ggs, fun games
>you can punish Suwako's nap with a spellcard after she gets out of the floor
A spellcard with invincibility? I think I saw you doing 236b right after that so I wasn't sure if it was safe to throw something out there immediately, but I'll try that out
And thanks for the advice
>>
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>>220944
>A spellcard with invincibility?
No, she can't block when she comes out of the floor no matter what(this includes her dash, or any skillcard that makes her dive into the floor). she can however, use any skill card to get out of it but she still can't block. Another option is mash or time attacks when the nap spellcard ends, you can notice when it's going to end when the ZZZZ above her hat disappears.
>>
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73.24.102.162:10800
Anyone up for some soku?
>>
anyone wanna play?
>>
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soku 70.175.107.126:10800
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ggs, nice suika. i need to start reading up on yuyuko
>>
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>>223199
ggs, thanks for enduring my cancerous deck for so long
>>
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94.172.191.5:10800
soku
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>>223422
ggs
>>
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>>223541
ggs, thanks for joining
>>223422
rehosting briefly
>>
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>someone joined while I was away
uhh, sorry for that
still hosting >>223422
>>
>someone else playing Sanae
Nice.
>>
>>223588
ggs!
First time I've seen so many attacks eaten by the rollback holy shit, using Sanae was impossible with that.
>>
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>>223723
ggs, good Tenshi
thanks for reminding me who's boss of this gym
>>223422
down for the night
>>
anyone soku
>>
grats on the partial /jp/ liberation btw
>>
>>223122
some soku
>>
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>>223944
GGs, nice Yuyuko combos.
>>
>>223994
ggs. thanks, fun matches
>>
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94.172.191.5:10800
soku
>>
i will NEVER play soku.
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>>224120
what do you play then
>>
>>224185
I play chess. And a variety of games.
>>
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ggs dude, charged up Okuu hits like a milk truck
>>224114
down
>>
>>224264
Ggs, Suika already did a ton of damage so I figured I might as well fight fire with fire and hit like a gorilla
Also apparently the reason I had to leave got cancelled so I could have played a bit longer, sorry about that
>>
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73.24.102.162:10800
Soku.
>>
soku just dont works on my pc
half of the inputs i make dont register
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Hosting Soku at: 181.56.240.172:10800
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>>224731
thanks for the long set dude, I'm out
ggs
>>
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>>224731
GGs, that was fun. Thanks for playing.
>>
>>224777
>half of the inputs i make dont register
is it because of framerate issues? you could try using the input view mod in training mode and see which inputs get registered to find the problem
>>
>>224865
ggs
>>
>>224930
ggs!
>>
190.117.182.170:10800
Soku
>>
Anyone want to play for thirtyish minutes?
>>
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>>225145
ggs
>>
>>225287
Ggs, thanks for the games
>>
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Hosting some Soku at: 181.56.240.172:10800
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>>225358
ggs!
>>
>>225444
Ggs man, but I'm completely drained now
Thanks for hosting
>>
soku? 70.175.107.126:10800
>>
>>225501
GGs, those were some fun matches.
>>
>>225594
ggs, yeah that was fun. really liking the dragon kick
>>
Anyone host for a short set?
>>
>>225948
Sure, I can play for a bit
190.117.182.170:10800
>>
>>225951
GGs thanks for the games. Sakuya's spellcards can be pretty fun sometimes
>>
>>225970
Ggs, thanks for playing
A couple of them are quite bs, but a few of the less optimal ones can have pretty funny results. I really need to learn to look out for cards with invincibility before pulling the trigger on timestop though
>>
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When is Seija gonna be playable in soku?
>>
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Hosting some Soku at: 181.56.240.172:10800
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>>226752
Good games, that was some destruction.
>>
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>>226870
ggs!.
Don't forget that you can move Kanako's wind wall Using Sanae's wind.
>>
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>>226877
Holy shit, this changes everything.
>>
anyone up for a few games
>>
soku 70.175.107.126:10800
>>
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>>227068
ggs, good stuff. sorry i had to cut it short today
>>
>>227096
GGs, and no problem, was fun. That dragon kick keeps messing me especially up at higher levels, the recovery gets a lot better.
>>
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73.24.102.162:10800
Soku
>>
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Hosting some Soku at: 181.56.240.172:10800
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>>228479
GG
I'm not too good at dealing with Suwako pressure.
>>
>>228501
ggs!
Suwako's pressure is mostly about how to read your opponent's moves, is basically rock paper scissors for both Suwako and her opponent.
But, for her basic blockstring try to block 3 hits low when she is in the air kicking, then you can use BE to avoid the bubbles that come next, Suwako can mix the basic blockstring shit after it with a melee attack so be careful with that too.
Also, do not try to use Suika's 3a on Suwako that much, even when trying to fish for the 5/2 cost spellcards, because when she gets in the lillypad, the move whiffs.
>>
>>228508
>block 3 hits low when she is in the air kicking
Fug, meant to say
>Block the first 3 hits low when she is on the ground then 3 when she is in the air kicking
I'm a bit sleepy.
>>
Noob here, no idea if this works but I'm attempting hosting at 73.35.213.1:10800
>>
>>228521
Connection failed
>>
>>228525
Damn, thanks for checking.
>>
>>228526
Sure, you can also use http://netplay.lunarcast.net/check.php to check by the way, in case there's no one around. You just run it while you are hosting
But in the meanwhile you may have to try hosting with autopunch instead
>>
>>228531
Might have to. How sketchy is it to use?
>>
>>228533
Not at all really, considering it's open source. It's pretty straightforward, just run the game, then ap, select the game's process and click the "Punch" button. The only issue is that the other person needs to run it as well and some people don't wanna go through the hassle of running another program, I guess
https://github.com/delthas/autopunch
>>
>>228536
Alright
Rehosting 73.35.213.1:10800 but with autopunch this time
>>
>>228539
Okay well it's still not working for some reason. Try launching the game again and running it as administrator this time
>>
>>228541
I'm guessing autopunch isn't supposed to immediately close after you click "Punch!"
Seems like I'm getting the same error as this guy
https://github.com/delthas/autopunch/issues/7
But with a bit less spam
>>
>>228544
>I'm guessing autopunch isn't supposed to immediately close after you click "Punch!"
It is. You can tell it's running if the game window's name changes to "[something] + autopunch v0.0.2". Alternatively you can check the debug log mark and try to find the problem I think, it's just that granting it admin rights usually fixes the most common issue. In some rare cases it simply won't work because of router issues or whatever, but I haven't seen that happen too often
>>
>>228545
I'll keep messing around with it then, if I think I get it working I'll see who I can trick into trying to connect to me again.
>>
>>228547
That's fine. Just to make sure, you tried port forwarding, right? Do you know what the problem is? If it's something like CGNAT then you probably can't do much about it without contacting your ISP, but otherwise it might be simpler to troubleshoot that instead.
>>
>>228554
Yeah, port forwarding was the first thing I tried.
>>
>>227729
Rehosting.
>>
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Hosting Soku at: 181.56.240.172:10800
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>>229141
GGs, that was fun!
>>
>>229200
ggs!
>>
Anyone soku
>>
soku? 70.175.107.126:10800
>>
>>229450
Are you still hosting?
>>
>>229455
yup
>>
>>229457
Fug me I still can't get this shit to work even if I'm just trying to join someone else regardless if I'm running it in admin or not. Might have to call the ISP or something at this point.
>>
>>229459
another anon had that problem, i'm not sure how he fixed it, if he did. what does lunarcast say?
>>
>>229450
Good games! Sorry, I have to leave suddenly.
>>
>>229509
ggs, and np. thanks for playing
>>
>>229459
>even if I'm just trying to join someone else
just joining games should not require anything, not even port forwarding or running autopunch/anything as admin. sounds to me like your router may have some port filtering rules set up. either that or it's some firewall bs.
>>
>>229459
You had Sokuroll enabled, right? Also like >>229541 said it may be your firewall, you should check if you have exceptions set for th123.exe.
>>
>>229550
I set exceptions for th123, but I don't think I have sokuroll enabled.
>>
>>229782
Then that should be it, you can't play with people who are using sokuroll (which is basically everyone) if you don't have it as well so just get it and run it right after launching the game.
>>
190.117.182.170:10800
soku
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some soku 70.175.107.126:10800
>>
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Anyone want to play IaMP in Europe?
I never played a fighting game before, and I really don't want to start with soku.
109.251.204.44:7500
>>
>>230496
I'm not from Europe but I can play if you want, the netcode is pretty good so it might be playable
>>
>>230496
Ggs, sorry I can't play for too long right now, but I still wanted to play some IaMP and also try out the connection
Thanks for hosting
>>
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>>230523
I thought it would go much worse, thanks for the game, netcode really does seem good, at least for me
>>
>>230557
Rollback netcode is pretty great
That said I think I could have made the input delay a bit lower, but whatever that was alright for a first attempt
>>
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Hosting some Soku at: 181.56.240.172:10800
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>>230937
GGs, thanks for humoring a noob like me!
Finally got this shit to work an actually try out a real match. Turns out sokuroll just needed to be enabled.
I think I like the frog the most, she's got odd moves but they're all really fun.
>>
>>230957
ggs!
Hope you had fun!
>I think I like the frog the most
She is best girl, a bit tricky to get used to though.
>>
>>230958
A lot of fun, kind of confused how the nuclear raven character is supposed to work. I don't know the names of anything but I really have to respect the "slap me away and then hit me with those 2 air-wave rings" technique you consistently got off, good shit.
>>
>>230963
>nuclear raven character is supposed to work
She is basically the "stronk character that deals big damage with low effort".
All her attacks and spellcards deal high amounts of damage, she is usually a newbie destroyer because she is kind of easy to use against low level players because her damage is insane, later on though she gets overpowered by most of the cast sadly, she is too slow and her spellcards and bullets are easy to graze and avoid.
>>
I'll host some more today and tomorrow, please join.
>>230496
>>
soku 70.175.107.126:10800
>>
>>231095
Good games!
>>
>>231138
ggs, thanks for playing.
>>
>>231092
If you're still around I can play now
>>
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>>231148
Yeah, let's do it, I work from home, so I'm sitting here all day.
>>
>>231148
Thanks for the games, I'll have to take a break for now, I may come back in the evening
>>
>>231252
Ggs man, thanks for hosting
Cool, I'll be around then. I probably need to take a break too anyways so it's good
>>
>>231255
I'm back, I can play for an hour or two.
>>
>>231255
GG, I definitely overdid it, by the end I was just mashing buttons, time to go to sleep.
Apparently I can't do a half-circle reliably, so I guess I'll practice a little tomorrow.
What's a good way to use Reimu's spellcards?
>>
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>>231507
Ggs, thanks for hosting again
You'll probably wanna start using your bombs a bit more often, I noticed how often you keep getting bombs but since you already have 2 of them they just disappear. Defense in this game is extremely hard, and bombs are pretty much the only mechanic that helps you there cause otherwise you have to rely completely on reaction+timing to get out through small gaps. Especially because of how oppressive some characters can get.
>>231613
>What's a good way to use Reimu's spellcards?
The lv 1 card is pretty good for pressure, kinda how I used Ran with Yukari but not quite as versatile because it doesn't cover space as fast (although that doesn't matter in the corner). If you catch me blocking you can use it immediately afterwards to get me in even more blockstun and hopefully get a guard crush because it does a ton of spirit damage.
The lv 2 is amazing for everything really, but you should probably spend it only when you are sure I'll be forced to block or take a hit. If you react fast enough to an attack (especially counterhits in this game) you can very easily combo into it for like 3k damage.
>>
>>231618
So basically I just have to cast it faster, and use it after confirming a hit. I guess I'll watch some tournament replays.
Are other cards any good at all, I really like how flashy they look, but I never managed to use them successfully even against bots.
>>
>>231624
>So basically I just have to cast it faster, and use it after confirming a hit
Yea basically start hitconfirming into it more consistently. The lv2 card could technically be good in neutral too honestly but it's more of a gamble whether you can tell where I'll try to escape and hit me out of it into the orb. Not really the best way to use meter when it has so many uses.
>Are other cards any good at all
The first one deals some stupid damage and spirit damage, but it's much harder to confirm into. It's very usable, but considering how long the startup is you probably need to be able to react to a counterhit or sacrifice a bomb to combo into it. The damage could make it worth it though.
The light pillar thing can be a decent reversal I guess but otherwise it sucks.
>>
>>231639
What would be a good way to use bombs?
I guess when I'm stuck blocking in a corner, or before activating a spellcard, maybe some combos.
Anything else? Can I use it from block, is it instant?
Thanks for playing with me, really appreciate it.
>>
>>231642
>What would be a good way to use bombs?
They have tons of uses. Defensively you can use them to fend off an opponent when you need some space, for example on wake up or when you want to declare. Of course if you get too obvious with your intentions the other person will block them and then you are fucked because you just lost half of your defensive resources, so maybe saving them for the very last moment is probably not a very good idea since it's obvious you desperately want to declare your spellcard

They can also be used during blockstun actually, so if there's a string that may look very hard to get out of normally you can just bomb out. You need to be precise though cause once you start doing the 22 motion you'll stop blocking, so if you are not fast with it you may get it before the bomb even comes out. Multihit moves are usually the safest attacks to bomb out of but not every character has/uses those. And this is not a completely safe answer either, some characters (i.e Alice) simply don't care about your bombs because they can pressure you from a completely safe distance. You probably have to learn when its safe to bomb out of strings by experience but seriously fuck IaMP Alice.

And some characters use bombs to extend combos as well. Actually all of them can but some don't get as much mileage out of them while for others it's a a pretty big part part of their damage output. I don't really know much about Reimu combos so I can't really tell you that, but the wiki should have that information so check it out if you want to see bomb combos (and just Reimu combos in general)
>>
>>231658
The ones I've seen are kind of horrible to execute, so I just used single hits and bullets.
Reimu sort of feels lacking in terms long combos or pressure against block.
I really like how she plays though, so I'll try to come up with something.
I guess I'll also bomb a lot, until I figure out how to use them.
Wasting bombs is no big deal, if I wouldn't have used them regardless.

This game is really great, I feel like I can understand what's going on, and there's a lot of options for me to use, even if I completely lack any mechanical skill. I don't think other fighting games are like that.
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>>231642
Also something I forgot in >>231658. Bombs are used a lot to cover yourself when you notice you have overextended. For example, if you go for an instant guard crush and it gets blocked correctly, it's not rare for people to use bombs immediately to cancel recovery. You won't get any combos or any damage and your turn is essentially over, but it's used to prevent a much worse punish after a move with great recovery has been blocked.

>>231660
>Wasting bombs is no big deal, if I wouldn't have used them regardless.
Funny enough some characters give a stupid amount of bombs so you probably won't run out of them anyways, at least not for long.
And Reimu is pretty strong in the air particularly, she has amazing corner carry capability and decent damage in general. She's not an easy character though so you'll probably have to practice the most common strings for a little while. Some of them have slightly simpler variants, so that should be enough to get started without having to immediately dive into the difficult combos. Also, rollcaster has some pretty neat tools for practice, you can set the ai to jump and block or whatever combination you need. It's pretty handy.

But yes this game is surprisingly straight forward to get into, considering how complex it can get. The mechanics are really simple to grasp but it requires some really strong fundamentals
>>
some soku 70.175.107.126:10800
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>>231896
Good games, sorry for the short set.
>>
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>>231939
ggs, np and nice sakuya
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I wanna play PoFV using adonise but it will never open the game once it connects to the other player.
Is it something about Windows 10 breaking it? It never happened to me in previous OS.
>>
>>231999
try compatibility mode for both the game and adonis
>>
I'm back, will host for a couple hours
>>230496
>>
>>232230
GG, I tried changing controls around, and it didn't go so well, I guess I'll try practicing more against bots.
I think I really like fantasy seal.
>>
>>232365
Ggs
Fantasy Seal seems to be pretty good on wake up, cause I'm almost forced to block it because of that weird input buffer mechanic that doesn't let me just hold 8D and high jump away as soon as I wake up. Try experimenting with that if you plan on using it, something like setting up a barrier on top of me and cancelling into Fantasy Seal to get as much spirit damage as possible on wake up, seems like it would come pretty close to a full crush

>I guess I'll try practicing more against bots
If you are gonna do that then try using the booster option in rollcaster instead, the default cpu can be pretty shitty even for fighting game cpu standards. Also in general cpus won't teach you much about playing neutral or defense (although maybe they can teach you to hold block and don't panic mash) because they play very differently. Although they are still pretty good to practice combos or hitconfirming in general, since that's something that only requires a moving target that's threatening to attack you as well. So you should probably focus on that and other more technical stuff like movement, setups, etc, in that case
>>
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The game seems to recognize the buttons on my controller but not the dpad itself - how do I go about configuring my input settings? Nothing in particular stands out in the game menu nor in the install folder.
>>
>>232409
there's a mod called dpad fix that worked for me. check the mod section in the wiki
>>
Anyone wanna play?
>>
>>232506
Sure, I'm down for some soku. I'm a noob though.
>>
>>232521
Sure, host up
190.117.182.170:10800
>>
>>232529
Hold on my controls are fugged
>>
>>232532
Scratch that, the controller is no longer responding despite being plugged in and lit up.
>>
>>232532
I'll keep hosting then, just join again when you are ready
>>
>>232534
Sorry about that, this is the most I've ever used this controller since buying it.
>>
>>232533
What controller is it? Does it work again if you restart the game after plugging it in again?
>>
>>232536
A basic bitch 360 usb controller. I think it's working now though, should be back in a sec.
Also I only got about 20 more minutes, so apologies ahead of time for the short session. Appreciate the matches though, this is much more fun than practicing vs a bot.
>>
>>232536
Alright I got to go now, but that was fun. Was worried when the screen went black that something went horribly wrong. GGs!
>>
>>232546
Ggs, thanks for the games. Thought it was gonna be a connection error or something too, but it looks like our connection is pretty stable so that's cool
>>
soku 70.175.107.126:10800
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>>232684
thanks for hosting, ggs
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>>232735
ggs, thanks for playing
>>
190.117.182.170:10800
Soku
>>
188.127.187.80:10800
>>
>>233433
rehosting
>>
>>233450
ggs
>>
>>233450
GGs, was fun!
>>
Anyone soku or iamp
>>
>>233732
IaMP
109.251.204.44:7500
>>
>>233778
Ggs, I'll take a break now, thanks for hosting

Also, as a rule of thumb you probably shouldn't try blocking Sakuya's World, cause if I don't fuck up my setup then it is a guaranteed guard crush. I usually try to throw bullets before activating it to force you to block, but if the blockstun wears off or you graze those bullets then you are much better off buffering a high jump in any direction or a dash forward. At least I'll have to guess where you'll try to escape, and if I don't then you'll get away without taking any damage
If I don't pull it off correctly then blocking is technically safe, but you'd have to know how those setups look like to tell if I'm messing up or not
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>>233890
GG, I wasn't able to play for a couple of days, and it shows, I got completely destroyed for a first dozen rounds.
I'll tell you a funny story:

When I started playing Touhou games, I found it much easier to move left than right, because my ring finger feels really sluggish and unresponsive, compared to the other two.
I'm sure normal people deal with this somehow, but I decided to play Touhou by using just two fingers: index finger only presses up, and thumb alternates between other three buttons.
You may think this is pure insanity, but I somehow managed to beat most extra stages, and a couple of games on hard.

And now I have no experience moving with arrow keys, and struggle with basic shit like doing a half-circle. I hope it gets better eventually.
Also is there any point in spamming bullets against Sakuya, or should I focus entirely on defense?
>>
>>233900
>Also is there any point in spamming bullets against Sakuya, or should I focus entirely on defense?
At least with Reimu, between her fA bullets, C, and the 236 amulets (which you should probably use a bit more in general because they are pretty amazing) you should be fine, probably even more so than at melee range. The only thing you have to watch out for is my own fA which is good for sniping. You have to be pretty careful to not self-crush with all those bullets though
>>
>>233914
I noticed how most of the time you have no spirit left, when playing Yukari, but I can't really exploit this, because you're always attacking.
I kind of fold under pressure and start running away, I really should try using more bullets.
Also you often start your attack by jumping at me, would using dp kick be a good idea? Is it better than just doing 2B?
>>
>>233922
Sometimes I'll self-crush with Yukari when I use Ran because I'm looking for a mutual crush although most other times I just self crush because I get carried away by my button mashing. When that happens, I lose the ability too set up bullet cover and cancel command normals. That means I can't cancel my 6a/6b (parasol and stopsigns) anymore, so that's when you should counterattack and start exploiting my guard crush (or just high jump and escape).

Also I don't know much about Reimu's 623 but according to the wiki it's not a great anti air. It doesn't graze either so if I jump in with bullet cover (which is most of the time) it'll probably be a trade at best. Honestly I just prefer catching jump ins with 5a (or 6d 5a if I can catch someone setting up bullet cover) because it is a much lower commitment, although to be fair I can combo my 5a into like 2k+ damage and I don't know if Reimu can do the same. But Reimu's 5a is a bit similar to Sakuya's in terms of frame data so I imagine it could work to catch jumps at the very least.
>Is it better than just doing 2B?
I'd imagine they are about the same, I'd still pick 2B because it is much easier to time because it doesn't require a dp input. and it's not like her dp is particularly good anyways.
>>
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Hosting some Soku at: 181.56.240.172:10800
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>>234258
gotta go, ggs!
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>>234304
ggs, thanks for the games
>>
Anyone wanna play
>>
>>234616
I'll play for a bit, but I'm absolute garbage.
>>
>>234656
That's fine, hosting now
190.117.182.170:10800
>>
>>234660
Good games, anon. Thanks for the matches. It's been almost a decade since I've last played, sorry for being shit tier, I forgot all of my combos, but most importantly, I completely forgot how to play neutral in this game. It was good getting a lesson on Okuu again, she used to be my old main.
>>
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>>234680
Ggs man, was fun. I could notice you were slowly remembering things thn cause you somehow improved a whole lot in just a few games
And honestly I've yet to learn a ton of things about Okuu as well. It's just that furiously mashing 4A somehow saved me one too many times
>>
>>234680
Oi, I'm hella new to soku and could use matches - let me know when you're around again! If you need me to host I can try my luck with autopunch.
>>
soku? 70.175.107.126:10800
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>>234807
Sure, I can do a few rounds.
>>
GGs, damn you're scary.
>>
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>>234819
ggs, thanks for playing. i'm not, suwako scares me though
>>
AoCF is coming to switch but what about having a working netplay
>>
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Hosting Soku at: 181.56.240.172:10800
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>>234823
ggs, thanks for playing
>>
>>234879
Good games!
>>
>>234824
>won't even be able to use the netplay fan patch
Back to the era with constant softlocks and unplayable frame rate, I guess.
>>
>>234897
>netplay fan patch
There is no such a thing
>>
>>234899
The lunarcast netplay patch isn't an official patch.
>>
>>234901
Does that shit actually helps? It's not rollback.
Also where do people get pirate AoCF? It says that patch doesnt works with the steam version.
>>
>>234933
Yes, it really does. I think you underestimate just how atrocious AoCF's native netcode is. First of all it's unplayable most of the time. And I don't mean it as in "it feels terrible to play in", I mean literally unplayable, the game straight up softlocks while attempting to connect to other people most of the time so you don't even get to attempt to play. And even when you finally manage to connect to someone else, there's this really bizarre design choice that for whatever the fuck reason hard caps the delay frames at ~2f. If the ping is literally any higher, instead of increasing the frame delay it just decides to tank your fps instead to make up for the latency, so now it also becomes figuratively unplayable as well. Vanilla AoCF (and by extension HM and ULiL) might very well have the single worst fighting game netcode I've seen in the past decade. It makes Smash Bros' netcode and its inherent 5f delay look like GGPO in comparison. The patched version at least feels like decent delay based netcode, so you are able to play with people within your region and maybe other regions that are reasonably close.

So yes, while it's not rollback the leap from vanilla AoCF to patched AoCF is probably still as huge as the leap from regular delay based netcode to some basic rollback netcode. That's how bad things were (and are probably still gonna be when the Switch version is released).

Also you can download it on moriyashrine, but I think they only have version 1.10d and last I checked people were playing 1.19 beta4 now so you'd probably have to get that patch from tasofro's website.
>>
>>234946
>1.10d
>1.19 beta4
Does this beta has character/system changes or just bugfixes
>>
>>235500
There are a ton of system mechanics/balance changes from 1.10 to 1.19beta, but the recent beta updates are mostly bug fixes.
>>
Hosting IaMP
109.251.204.44:7500
>>
>>235720
timed out, did you stop hosting?
>>
>>235743
I'll rehost now
>>
>>235744
I'll try to connect again, it's dropping too many frames for some reason
>>
>>235720
Ggs, thanks for hosting
>>
>>235748
GG, thanks for the games, I think I'll do better once I figure out how exactly to block your string, does it have any obvious openings?
Should I just stand there and get guard-crushed? It seems less bad, than whatever I'm doing.
>>
>>235829
>once I figure out how exactly to block your string
Which string/character? In general you don't always have to look for openings to counter attack. Sometimes finding a little gap to graze out (usually just high jump, or forward dash if you are Alice/Marisa/Remi) allows you to get back to center stage which is already pretty good. Hell, against a character like Alice in particular that's literally your only option because there is absolutely no way to counterattack her from the corner. So in general that's just something you might wanna get used to, if you aren't able to find gaps large enough to mash out

If you are talking about Sakuya specifically, then I'm pretty sure you can escape pretty easily after a 6b, or maybe even 6a if my timing isn't tight enough, by buffering a high jump. If you don't react in time and you get hit by the knives you'll have to take the reset though, because that's an easy frame trap if you attempt to high jump or do anything, so if you miss your opportunity you are better off holding block until you find another one, or attempting to bomb the knives if you are running very low on spirit.

Also I just remembered I barely ever saw you cancelling bullets. You probably already know this but you can cancel bullets on the ground by high jumping and in the air by airdashing. Depending on the bullet they may have different cancel windows, but you probably wanna get used to how to cancel all of your bullets because that's a core part of playing from a long distance without getting sniped all the time. And also you can chain normal bullets into specials like 236a, and then cancel that special again, and pretty much all sorts of combinations of that. Getting comfortable with that should help you struggle less at that distance.
>>
anyone soku?
>>
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94.172.191.5:10800
soku
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190.117.182.170:10800
Soku
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>>236696
GGs, that's all the beatings I have time for tonight.
>>
>>236761
Ggs, thanks for joining
>>
soku 70.175.107.126:10800
>>
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>>236936
GGs
>>
>>236973
ggs, thanks for playing
>>
Why so many spic ips
>>
>>237167
1. Free
2. It just werks
3. Touhou
>>
>>237167
Spics are based, they like all the good shit like KOF, Saint Seiya and 2hu.
>>
>>236936
hosting soku
>>
>>237449
>>237367
Okay but why so little non-shithole IPs
Where are our fellow white 2hu fans
>>
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soku
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>>237688
ggs
>>
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>>237753
thanks for joining, ggs
>>
anyone soku or iamp
>>
>>237583
They are secondaries that don't even bother to play the games see: /v/.
>>
>>237983
Hey I'm here too.
I just never figured out how to host.
>>
>>237916
trying again
>>
>>239924
Yeah, I could use some soku.
>>
>>239931
sure
190.117.182.170:10800
>>
Sorry, gotta leave for now
Ggs, thanks for joining
>>
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>>239935
Thanks for hosting, GGs
>>
soku 70.175.107.126:10800
>>
>>241042
Good games!
>>
>>241128
ggs, thanks for playing
>>
hey vm i wanna play soku but i can't because 0xc00007b cucks me
I've tried reinstalling different Microsoft Redistribuables, several DirectX, followed the instructions folder on Soku's folder, tried Compatibility Mode, but nothing works
What do?
>>
>>241175
0xc00007b related errors are always a huge pain in the ass. Do you have a shitty laptop or some other second computer lying around you could use to test things?
>>
>>241194
i imported soku from my previous laptop which was on W8, it worked there
>>
>>241208
installing both x86 and x64 redistributables worked for me on a fresh w10 install, i may have also updated .net framework
>>
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soku
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>>241298
GGs! Alice is still scary, and even more when I manage to win one round
>>
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>>241358
ggs, Alice is a scary girl
>>
soku? 70.175.107.126:10800
>>
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>>241794
ggs, thanks for playing
>>
>>241828
Good games, thanks for hosting! Patchouli always makes me realize I need to get better at grazing
>>
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Hosting some soku at: 181.56.240.172:10800
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>>242134
ggs!
You got a lot better at abusing Alice control against the frog, I wish she wasn't such a Suwako hard counter.
>>
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>>242134
GGs, that was the best. I was waiting to try and punish Suwako's nap ever since you posted about it last month.
>>242195
I always thought it was Suwako that hard countered Alice purely because an elevated lowblock completely destroys her ability to do ground combos. I'll trust your years of experience though
>>
>>242204
Alice control fucks Suwako hard, she can have the whole map full of bullets and some of Suwako's bullets are too slow or get blocked by the dolls, basically any character that can control the stage hard counters Suwako. Also, the dolls can block Mishaguji sama for some unholy reason
>>
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>>242206
>spoiler
I gotta try it
>>
anyone soku?
>>
>>242994
me
>>
What's it gonna be /vm/? Low block and I'll slurp your arm pits. High block and I'll crush your nuts. There is no escape from the punishment you deserve.
>>
>>243738
I want to get better with Reimu!
>>
>>243738
I'm going to beat the shit out of you
And not in game
>>
>>244056
174.6.73.206:10800
why don't you say that to me in game and not in real life and then see what happens
>>
>>244059
no i am sleepy
maybe tomorrow lmao





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