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Post dorfs and post builds
>>
Boy they're uh, real fuckin proud of those escort missions huh?
>>
>>196893
oh boy they sure are.
can't wait until the next deep dive is just escort
>>
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>>196893
why wouldn't they be?
>>
Driller is the only class that matters.
>>
>>197156
Sadly yes.
You could make an argument for Engineers crowd control if you really wanted to but the cryo cannon exists so not really.
>>
>>197156
if what you say is true then give me a good elimination build for driller that cen topple hyperpropellant/breach cutter engi
now
>>
>>197156
Just let every class have the power drills, the class balance in this game is total shit anyway.
>>
Cryo is a meme. I'm a 200+hr Driller Main and I'm warning greenbeards to not buy into this gimmicky shit because it's overhyped online by Management Wannabes sitting in their armchairs theorycrafting.
>>
>>197492
>he likes to spray limp dicked flames all over the floor while he waits for the bugs to die
>he doesnt like to freeze an entire wave and proceed to refill his entire healthbar in one go
>>
>>197506
I don't like sticky flames much either, I'm a direct damage burn time crit build.

>he doesn't like to spend a quarter his total ammo cap freezing nearby parts of a wave and a couple flyers then hoping inattentive teammates do his killing for him while he struggles to smash them all with his pick before they thaw in a second or two
>>
>>197520
>b-but you spend a quarter of your ammo just to freeze and-and you just cant destroy them all in time with your pick l-lol
>what is perfectly tuned cooler
>what are barbed drills
>what is berzerker
>what are throwing axes
>>
>>197532
and as an addition, snowball straight up fucks flying enemies in the ass in seconds at a considerably lower ammo cost than direct fire damage
i can basically two shot a breeder from across a chasm with ease while you try to get a weakpoint shot with your subata
>>
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>>197532
>stammers out the same thing I said to discredit the argument ad hominem but makes no counter because it's true
OK.
>what is perfectly tuned cooler
A weaker Overclock, comparatively.
>what are barbed drills
The shittiest tier one upgrade for Drills. Wasting fuel trying to justify your poor primary weapon decision instead of terraforming for the engineer, creating staircases for when the tunnel vision gunner falls in the pit, connecting tunnels for a faster extraction route et all puts you on the shit list.
>what is berserker
A waste of an Active Quirk when you should be taking something like Field Medic and Shield Link for unselfish team play.
>what are throwing axes
The only good thing you shat out in this post and infinitely more useful for popping plant hazards and stun locking Praets than making you not regret not just pointing at the bugs for a second and them dying then and there.

The one trick pony gimmick build you've just described to me is a mess dude look at it. You don't build around the Pyro so much as you have to build to make up for it.

>>197536
>I can spend 70 ammo with an overclock that reduces the max by 100 to kill something the scout or Gunner /should/ be doing in 1 or 2 while I focus on the metroids and egg sacks
So this is the power of freeze.
>>
>>197590
>pyro
*cryo* of course
>>
>>197590
>A weaker Overclock, comparatively.
says the guy who unironically uses shit like face melter
>The shittiest tier one upgrade for Drills. Wasting fuel trying to justify your poor primary weapon decision instead of terraforming for the engineer, creating staircases for when the tunnel vision gunner falls in the pit, connecting tunnels for a faster extraction route et all puts you on the shit list.
you do realize you can still do that with this upgrade, right? 50 fuel is all you need to be an efficient driller
>A waste of an Active Quirk when you should be taking something like Field Medic and Shield Link for unselfish team play.
ill give you this one, but still its about what makes this loadout work, and an option to have health on demand is really useful when you use stuff like iron will, which can possibly save a run
>The only good thing you shat out in this post and infinitely more useful for popping plant hazards and stun locking Praets than making you not regret not just pointing at the bugs for a second and them dying then and there.
my man i can almost oneshot an oppressor by freezing them and throwing a single axe at them, can you say the same while using the flamethrower?
>The one trick pony gimmick build you've just described to me is a mess dude look at it.
says the guy that wastes half his ammo by just shooting for half a second at a praet
>I can spend 70 ammo with an overclock that reduces the max by 100 to kill something the scout or Gunner /should/ be doing in 1 or 2 while I focus on the metroids and egg sacks
you dont always have a scout or an engie, and besides, isnt the purpose of a direct damage crspr build to hold well on your own against big bugs? do you unironically use that stuff on swarmers or grunts? might as well play gunner with a burning bullets minigun then, at least that would be more effective
>>
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>>197637
Face Melter? Cmon mate I disagree with you but that doesn't make me a retard that would use Face Melter. This is my CRSPR build and I realize I misrepresented it. It's not a direct damage focus it's a sustained fire thing.

I want to see you 'nearly' one shot a full Opie with a single axe please.
>>
>>197641
that actually seems like a decent build, i may give it a try to see how it performs, maybe i misjudged you
as for nearly one shotting an oppressor, yes i mightve exaggerated, but still, freezing an oppressor and throwing an axe at it can make it an easy picking in mere seconds anon, either for you and your melee/secondary weapon or the rest of your team
>>
>>197641
Why have I never seen anyone use +range instead of +tank size?
>>
>>197248
Cryo build for damage, Subata with explosive reload. Cryo on shell, Subata on weak point.
>>
>>197910
Explosive reload is the biggest meme OC in the entire game but since you are specifically talking about elimination I will let it slide this time.
>>
>>197838
Because the reload time on the flamer is longer than a length 3 escort so you want all the extra mag size you can get.
>>
>>197989
Autocannon reload time is longer and I don't see anyone using the double mag size for that.
>>
>>197995
Because the perk slot on the autocannon is too competitive, by taking mag size you give up the perk that gives you like almost double your ammo capacity.
If the opportunity cost of taking it wasn't so enormous people definitely would.
>>
>get friend into drg

>he is the embodiment of the greenbeard scout stereotype

>says he doesn't like the other classes because they're "too slow and not interesting"

What do?
>>
>>198132
let him play somebody need to be the scout stereotype so people will post ">when leech grabs scout ugh" greentexts
>>
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Playing pacifist is the ideal way to play the game
>>
>>198156
Pretty sure that's just the average scout experience, since his single-target role can be filled in by other classes if they build for that. Just makes the mining job easier
>>
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>>198132
Try to train him not to be a retard. shoot flares and mine ore obviously. Press into him the importance of looking up and/or always using the escape perk. He isn't a combat class, but excels at picking off special enemies with his mobility and weapons, he should be deleting web shooters and acid spitters the second they spawn as well as grappling behind praetorians and oppressors and mag dumping into their asses. Let everybody else worry about the 10 grunts on the ground. Your primary weapon isn't the rifle, it's your grapple gun, if at any point in time something is getting close enough to hit you, you switch to the grapple gun and hit the road. If you think you're going to die somewhere obnoxious, like the ceiling of a cave, it's better to jump to your death where you can easily be picked up then it is to try and survive, fuck it up, and now the team has to spend 5 minutes figuring out how to platform/zipline/drill up to your dumb ass that just got bodied by swarmers.
>>
>>198132
Every time he zips to mine something, EPC mine it.
>>
>>198670
This is me but with RJ250.
Don't give a fuck that I'm giving up basically my entire secondary slot cause the OC makes engineer 5x more fun to play.
>>
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Why does this stupid fucking achievement exist?
The amount of luck you need to get is retarded
>Have to wrangle 3 other people who will just complain the whole time
>Have to find a silicate harvester
>Have to actually get on top of it with barely enough room
>Have to hope it's in an open flat area
>Have to pray it doesn't decide to climb a wall or some shit
>Have to wait for enemies to spawn
>Have to hope to god the game doesn't randomly decide to launch one of you for no reason
>Have to make sure your teammates know not to fucking jump off WHEN THEY GET THE ACHIEVEMENT AND YOU DON'T FUCKING KYLE YOU ASSHOLE
I'm never going to get this fucking thing, it pisses me off to no end
>>
>>199423
It's a check for if you have (real) IRL friends
it's not like there's anything locked behind it so whatever
>>
>>199426
>it's not like there's anything locked behind it so whatever
the cure for my autistic fit is locked behind it
>>
>>199423
Just use SAM if your so butthurt about having achievements.
>>
depositing minerals
>>
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>>199714
I HAVE TO DEPOSIT IN THE MULE
>>
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>>199732
you WILL deposit the quota of morkite into the mule
you WILL collect all the eggs
you WILL get the quarks search for shimmering lights
you WILL complete the secondary objective
you WILL get back to the triangulation zone
you WILL not end up as a glyphid chow
you WILL protect the drilldozer because its top priority
you WILL not vandalise any chrismas decorations
you WILL not kick any barrels
you WILL drink the leaf lover special
you WILL fight for rock and stone
>>
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>>197997
Friendly reminder: magazine upgrades count towards the weapons total ammo capacity. The difference between the capacity upgrade and the ammo upgrade is 110 rounds, not 220. And the difference in a resupply is 55 rounds.
>>
>half of the shots of the scout sniper rifle dont register
>ever with the overclock fully charged shots in the weak spot are like 25% dmg
cool fucking weapon
>>
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>>196780
When is there going to be more mission variety. It's getting too samey bros....
>>
>>200256
supposedly we're getting a new mission in update 34 or something
at least we have something to look forward to
>>
Does ordering too many supply pods negatively effect XP earned?
>>
>>200256
I went from liking the new missions to hating the super fast
>>
>>200320
No, the game counts how much nitra was added to the mule/pod, not how much is left over.
>>
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I beat deep rock
>>
Can I make a sentry like an engineer in this game?

looks fun might pick it up
>>
>>200441
There is literally an engineer with a sentry.
>>
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>>197506
>>197532
shut the fuck up cryocuck
>>
>>197838
Simple answer, you need range on the Cryo but not the CRSPR
with the CRSPR your job is area denial and trash mob clearing, so the bigger your mag the more you can kill and you spend less down time reloading.
With the Cryo, you should be freezing specials like Praetorians and Wardens to open them up for your team, this is easier to do the more distance you can put on your enemy
Also the mods on the tier for more Cryo range aren't that useful, making it a more appealing choice

(Having said all this I have tried extra range on a Sticky Flames build and it does have some genuine utility. Besides the fire lasts longer than it takes to reload so its not that bad a flaw to have a small tank with that specific OC)
>>
Will this game give me starship trooper vibes?
>>
>>200514
yes.
>>
>>200489
Fuck you. The cryo cannon is a good sidegrade to the flamethrower.
>>
>>199857
Thanks for the reminder, it's pretty easy to forget it works like that in this game.
I wish the ammo counter on the loadout screen wasn't so goddamn misleading.
>>
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>>200681
Yes this game has an annoying habit of leaving out details that aren't explicitly stated anywhere in game. Like how gunners minigun consumes two ammo for every one bullet it fires or that armor break doesn't help against the dreadnought's butt armor.
>>
cryo cannon is such a crutch i tried face melter/tranquilizer bullets and had to do twice much as work to be effective
>>
>>200499
One of the mods you can take over range is extra ammo which is always a very competitive choice on any perk slot.
Its only +75 so you can usually give it up though.
>>
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Why is this thing so fucking useless?
>>
>>200967
what better weapon to represent Scouts?
>>
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>>200986
>>
>>200967
stop focus shotting
>>
I just spent 30 minutes forging
>>
>>200967
fires when you release rather than when you press
feels like shit to use this gun
>>
>>201306
congrats on unlocking all overclocks in the game i guess
>>
>Deep Rock Galactic will be game for January 9th per December 20th vote results. We're looking for additional game night suggestions, so if you have any post them here!

will you be there ?
>>
lvl-3 complexity dense bio can go fuck itself
>>
>>201579
It's usually a better idea to just skip the biggest caves altogether, especially on something like Mining Expedition. It is a waste of time and resources, often resulting in the team getting seperated or some guy downing in an inaccessible area. Just try and find the way out, try and fulfil your quotas via the rest of the cave. 9/10 times it's doable.
>>
>>202025
That doesn't exactly help when it's a haz-5 point extraction and it takes multiple waves of bugs to find a tenth aquarq that's hidden behind cave coral.
>>
>>201549
Yeah but I show up for most weeks anyways.
>>
>>201549
?
>>
>>201537
No it was just a dozen bound unicord cosmetics and all the remaining victory moves I've been putting off. I already have all the OC's.
>>
>>202110
PE caves aren't even that big tho
The only time it sucks is when the Minehead spawns at the bottom of a giant vertical shaft, but if that happens you may as well just reset
>>
>all the games who won the steam awards were on the left side
we never stood a chance did we..
>>
>leave duplicate dwarves on because I don't care about what dwarf anyone plays
>any time we get a duplicate dwarf join they're a drooling retard
>>
>>202559
I feel like if fall guys wasn't in the same category we could have won, but popular game>good games when it comes to awards
>>
>field medic
>iron will
what do I take as perk 3
>>
>>202586
Dash.
>>
>>202580
Likely someone that solo mains and doesn't really learn the class's jobs well. Or they just started leveling a new dwarf to promote and just don't know what they're doing.
>>
>>202559
valve is dumb to reward people for votes since people literally just vote for whatever is first if they do not know or care about any of the games in the category
>>
>>202586
New Passive Perk Slot
>>
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>>202586
Obviously focus on getting all 5 perk slots first before anything else
Ditch IW, it's not needed outside of Haz5 and even then its only use is as a safety net. It's just a waste of a slot if you end up never using it.
Dash is a pretty good active. Depending on your playstyle you may not need Field Medic and you can swap it out for something more appropriate for your class (Berzerker on Scout/Driller, Shield Link on Engie etc)
For passives I would recommend Thorns, Sweet Tooth and Veteran Depositor if you're like a day 1 install or something. These perks are all extremely simple and help out new players a lot
>>
>>203188
>Depending on your playstyle you may not need Field Medic
do people really not play with field medic?
personally its a must have for all my dwarves since the 30% faster rev speed and freebie save has saved my missions more times than i can count
>>
i was born reddit
>>
>>203250
It *is* a good perk, but it's like IW where if you never use it you've just wasted a slot.
IMO its best on Scout and Gunner, the former for his mobility and the latter because it syngerizes well with his barriers
Personally tho, I only take it into Haz5 if I'm not with friends, people don't die enough on any lower difficulty for it to be worth the investment unless you're playing with retards

I exclusively play on Haz5 anyway, unless I get some unfun cancer like Low O2 PE where I just blaze thru it on Haz1 Solo
>>
>>201537
I can confirm that it takes more than 30 minutes to forge all the overclocks.
>>
>>203305
>Field Medic
>Gunner
>it syngerizes well with his barriers
No it doesn't. Field Medic isn't important if you drop the Shield.
>>
IF YOU DONT ROCK AND STONE
YOU AINT COMING HOME
>>
please use a non meme title next time so I can actually find the thread
>>
Is thorns really necessary on haz5 missions? I'm doing haz4 regularly and I already feel like I'm wasting a perk slot by using it
>>
>>203580
it makes stray swarmers and flying meatballs much more bearable but the higher the haz the worse thorns becomes since bugs can eat through your shield faster
>>
>>203580
If you use a bigger shield I can see it being still useful so random swarmers don't chew you down and it's a warning for hordes of them.
>>
>>203580
Try not using it for a while and if you get fucked by little bugs put it back on.
>>
>>202580
>leave duplicate dwarves on
>realise that all you need is 4 engineers
>>
After more than 600 hours played and a legendary promotion, I've come full circle to direct damage CRSPR. Ask me anything.
>>
>>204049
even if direct damage is fun, is sticky flames still just better?
>>
>>202663
4 drillers is more viable then 1 of each class.
>>
>>204069
Efficiency does not equal fun.
>>
>>204137
1 driller 3 engi is the best team
>>
>>204069
I don't think it is. Direct damage with heat radiance kills faster and doesn't suck against flying enemies. It's also not dependent on good terrain like sticky flames is.
>>
>>203580
>Is thorns really necessary on haz5 missions?
I've never used it, and we do exclusively haz5 since they added that difficulty.
>>
>>204192
>3 scouts 1 engi
Just rush objectives, can't kill fast enough.
>>
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I am now firmly convinced that the amount of Steeves in is a lobby is inversely correlated with the quality of the lobby
just failed a Haz5 lobby where there were 3 Steeves and everyone else had silver promotions right after winning a Haz5 lobby with no Steeves and everyone else except the Bronze 1 scout being unpromoted
>>
>>204137
driller/gunner is a better combo than scout/engine
>>
>>204220
I always figured Targets Explode would make the most sense on a direct damage build.
>>
>>204488
Absolutely not. It only works against weak enemies that the crspr already fucking murders, while leaving you helpless against slashers, guards, praetorians etc. Heat radiance deals more damage every second (80) than one explosion (55) and it reliably hits all enemies close to you.
>>
>>204492
Wow, I really wish the nitty-gritty of the mechanics were explained in-game. Thank you for the info.
>>
>>204492
Holy shit that's a lot stronger.
>>
>>203578
I will anon, I just wanted to be funny.
:(
>>
>>204535
Subtitles are funny.
>>
fuck magma core
all my homies hate magma core
>>
>>204966
>*picks Driller*
>*equips Elemental Insulation*
Magma Core ain't shit.
>>
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>>204971
>it's another episode of driller uses tcf in magma core
>constantly
>>
>>204974
Thin Containment Field? Experimental Plasma Charger isn't how you spell Subata 120.
>>
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>cave complex 3 escort mission
>secondary objective is fossils
>>
>>205034
>its in magma core haunted caves
>>
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So, guesses for new enemies in the new biomes?
Definitely gonna be some kind of bobbit worm in the azure weald.
>>
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So may I ask what is this thing about drilling/digging ahead before starting doretta? what does this actually accomplish outside of doubling the time of the mission itself.
>>
>>205204
you basically have to do it if there's a cave leech cluster modifier if you don't want to lose
>>
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>>204974
>driller is using rock mover satchel charges to kill bugs in magma core
>>
>>205204
It's so you don't have to split your attention between protecting dolly and collecting materials.
>>
what do you guys use as your scouts main weapon?
no matter what i build it feels like im shooting wet spitballs
>>
>>205266
just don't play scout lol.
>>
>>205266
Scout's guns feel like shit if you aren't consistently hitting weak points.
>>
>>205266
M1000
Your job is to hunt annoying shit like spitters, wardens, and grabbers. Next you should be shooting big boys in the ass.
Also throw cryo grenades at mac breeders to instakill them.
Every other class is better at clearing grunts than you are so they are the lowest priority thing for you to be shooting.
>>
>>205307
so how should i build my m1k?
>>
>>205311
I'm using 21121
It's enough damage to kill web spitters through their armor on haz 4/5 with an uncharged shot and you can use focused shots to stunfuck big boys.
>>
>>205285
It feels like shit even if you go max damage on AI engine and hit nothing but weakspots.
Scouts guns just feel like shit to use aside from the shotty.
>>
>>205333
Huh, to me the shotty feels the worst to use out of his weapons.
>>
>>205266
m1000 with Electrocuting Focus Shots one-shots grunts on body-shots and cripples anything tougher
Zhukov with Embedded Detonators + 30% damage against eletrocuted finishes anything off that survives
>>
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i enjoy scout the most and there's NOTHING you can do to stop that
>>
>>205446
just remember to use your flare gun
>>
>>204220
Whats the range on heat radiance?
>>
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>Wake up to get ready for work
>DEV STREAM WITH HUGE LEAKS :D
F-fug
>>
>>205451
Karl says it's 3 m. I haven't properly tested it, but it seems to be about right.
>>
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Daily reminder that Driller is one of the weakest class, as he's a jack of all trades that can do everything but does it much more slowly than everyone else. On the other end, the Scout is the most important class in the game, as without him, everyone else wouldn't be able to function due to lack of sight and lack of ammo
>buh-buh I can just drill to the nitra as driller
Yea, in 50 years while wasting fuel. Meanwhile the Scout is able to land on it and then zip home to go fuck your mom before you're even able to make a tunnel up there.
>>
>>205548
TCF invalidates the need for scout. only useful thing scout has is the flare gun
>>
my missions as rj250 engineer say otherwise scout
>>
>>205555
Yep, wasting more time and ammo lining up the shot and getting it to explode at the right moment. By the time you take out one notch of Nitra the Scout already has shaved three veins of it off the wall. Just hammers in the "jack of all trades" nature of the Driller.
>>
>>205555
imagine even needing lights
>>
>>205566
are you delusional anon?
i can clean out an entire cave of minerals with my EPC while the scout is still begging the engineer to toss a pancake at a single gold vien
>>
https://twitter.com/JoinDeepRock/status/1347555424887840769

New dreadnought variant
>>
>>205548
>t. bronze 1 scout assmad that a promoted driller cleared out all the minerals before he could

I don't even like using the EPC, but TCF mining is plainly faster than any other means of mining if you do it right.
Calling Driller a "jack of all trades" is evidence you just started playing yesterday
>>
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>>205590
>thinking scout is the one that needs platform
Come back when you have at least double digit hours in the game and double digit IQ. Every Scout playing above Haz 2 is able to create their own notches in the wall with a properly timed power-attack in mid-air, and unlock the Driller, they get it for free. Not to mention the Driller is going to take an hour lugging his fat ass over just to pick up the dropped mats while Scout already has the deposit going.
>>205602
>thinking Driller isn't a Jack of All Trades
Again, start playing the game above Haz 2 for once. Aside from taking a lazy shortcut to the pod, all his "jobs" are handled better by the other classes. TCF mining is a waste of ammo and time when any Scout above that difficulty will do it faster and do it for free. It's a shame that Scouts have to pick up the slack when noobs like you dick around, wasting nitra.
>>
>>205620
>Every Scout playing above Haz 2 is able to create their own notches in the wall with a properly timed power-attack in mid-air
my experiences with bronze 2 scouts in Haz5 suggests otherwise
>>
>>205256
>Gunner - guard dolly, sometimes mine oil shale
>Driller - guard dolly, sometimes mine oil shale
>Engi - guard dolly, shoot platforms, mine oil shale
>Scout - mine minerals
You should be able to have continuous progress to the Hearthstone, if your Engi and Scout are doing their job.
>>
>>205266
AR/SMGs
AR/Shotty
Step 1: Grapple away.
Step 2: Make everyone else do combat.
Step 3: Mine minerals.
Step 4: No seriously, don't shoot, there's probably something else you should be doing.
Step 5: Revive someone.
Step 6: Mine minerals.
Step 7: Maybe think about shooting things.
Step 8: Revive someone.
Step 9: Deposit minerals.
Step 10: Grapple away.
~
~
~
Step 50: Everyone is dead, and now you do combat, but only until you revive someone.
>>
>>205620
>Every Scout playing above Haz 2 is able to create their own notches in the wall with a properly timed power-attack in mid-air
2 TCFs is faster than "grapple up, power attack, wait 4 seconds, grapple up, mine".
>Not to mention the Driller is going to take an hour lugging his fat ass
At whatever range you are to use the grapple, is more than close enough for the Driller.
>>
>>205636
>needing to grapple twice
lmao stay bronze
>>
>>205452
>DEV STREAM WITH HUGE LEAKS :D

Can they really be called leaks when the devs themselves are showing them off? Sounds more like a teaser to me.
>>
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>play driller
>use braap grenade for the first time
>"wow, this thing is useless"
>play scout
>get gangraped by swarmers
>driller teammate uses braaaap grenade
>kills every single swarmer, grunt, spitter near me and takes out 3/4ths of a praetorian's HP

braaapchads... i'm sorry i doubted you....
>>
>>205643
Scout is my least fave class and I've tried the power attack into jumping in the hole tech but I can never get it right. Is there a trick to the timing?
>>
>>205781
There's a trick, but it's hard to explain. You need the upgrade that lets you slingshot around better, then let go partway during reeling in so you keep forward/upward momentum, and power attack before you start coming down.

Done right, you should be able to land on whatever tiny ledge you made. Obviously varies with angle and such. Special powder and hover boots/Hoverclock can help you not die if you fuck up.
>>
Friendly reminder to C4 your scouts every once in a while to remind them of their place.
>>
>>201465
This.
>>
>>205266
Bullets of mercy assault rifle. The key is that you have to always be hitting weakspots and you shouldn't be primary casualty producer. You pick off a stray few at a time and focus in on high value targets.
>>
>more escort missions the deep dives
>>
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>>205924
>for april fools we made this weeks DD and EDD just 3 escorts with lethal enemies
>>
>>205950
>lethal enemies
>not mactera swarm
i swear if one of those yellow fuckers comes near doretta and i have to hear her fucking wail for the 90th time im going to fucking kill someone
>>
>>205952
mactera plague*
im retarded and angry
>>
>>205408
How well does that work for oppressors/praetorions? I've become accustomed to stuning their ass to death with focus shots and using electric means multi-focus shots would be suboptimal.
>>
>>205628
I'm not saying it's necessary, it's just nice for making it less hectic when dolly is moving.
I guess you could say it's a crutch strat for when the haz is too high for the group to play the mission comfortably the normal way.
>>
>>205548
>driller is jack of all trades
Yes
>driller is the weakest class
Single target damage output comparable to gunner along with the aoe potential of an engineer with one of the strongest utility items in the game does not equal "the weakest class"
>>
>>206083
don't reply to scouts, they're just upset they never get top kill count and need engie to function
>>
>get promotion assignment
>always cave length/complex 3 with a shitty mutator
is this on purpose or bad luck
>>
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>finally man up and do EDD
>first level is absolute cakewalk
>second level driller asks if we're sure we don't want to bunker, I confidently proclaim that bunkers are lame and for tryhards
>1 detonator, 2 oppressors, and a fuckload of trash spawn simultaneously during blackbox
>wipe, everyone leaves lobby without a word
So are bunkers mandatory or are you "haz 5 is too easy" guys just gods?
>>
>>206161
bunker would have been worse with detonators and oppressors
>>
>>200254
i thought it was just me, i swear i hit headshots but nothing happens or it registers as a bodyshot
>>
>>206166
try using hyperpropelant same shit happens
>>
>>206161
you need to get back in the triangulation zone
>>
>>205643
Thinking that the Scout can mine it faster than 2 TCF.
Stay butthurt.
>>
>>206161
>Blackbox
>Detonator
You send one person to kite it away. This is why you diversify your team. Scout drags the Detonator to a different spot, while the rest of the players stay in the Triangulation Zone.
Oppressors are a mild inconvenience during a Blackbox.
>>
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>>205620
You're so fucking mad that TCF exists, it's hilarious
>>
>>206161
Never ever resort to bunkering, ESPECIALLY if there's detonators and oppressors around
Just get your scout to spam CC with IFG/Cryo and lure them away
If he's playing on an EDD then he should know what he's doing. If not, just kick/tk him
>>
>Caustic mire thrown in the shitcan
>Instead we get something original
And nothing of value was lost.
>>
>>201549
Where's this going on at?
>>
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>>206268
Why of course. Anyone should be disappointed that TCF exists: it's a noobtrap that exists to teach players already dumb enough to pick Driller to keep playing the game poorly and be a detriment of the team. I would say that retards like you would be an autokick, but I can already tell that you're a shitter stuck in Haz 2, so I guess you'll just keep dicking around in your little playpen
>>
206274
Quality bait
>>
your trying too hard now with your bait scoutcuck
no (you) for you
>>
Best bait I've ever seen in a DRG thread
>>
where's the game night happening at?
>>
>>206399
Right here in my hand
>>
>>206274
>TCF is a noob trap
Correct.
>Dumb enough to pick driller
Still the best class in the game, the class balance in this game is dogshit.
>>
>using green overclocks
dont do this
>>
>>206757
Hoverclock
>>
>>206757
the green overclocks for cryo are the only good ones
the yellows and reds are terrible compared to them
>>
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>>206788
i use ice storm
>>
>>206791
you might as well just use a facemelter crspr if your looking for damage anon
the -3 freeze power and decreased ammo is horrible
>>
>>206793
it works for me i do dmg and i freeze enemies
simple as
>>
sticky fuel or sticky additive?
>>
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>playing mining mission in sandblasted corridor
>crassus detonator spawns
>epic, i really need money
>i am engie, other guy is driller
>tell him to make a tunnel, no response
>retard goes down
>i lead the detonator into an enclosed space and kill it
>revive him
>begin the long process of mining the shit ton of gold
>tell him i need help
>no response
>continue mining gold, retard goes ahead completely oblivious
>keeps calling the mule, i have to wait to call it back
>mining is taking forever since it's just me
>eventually realize this guy is a fucking idiot and would probably do the entire mission and call the drop pod before i can finish mining the gold and get us both a shit ton of money
>just call the mule back so i can speed this process up
>time passes, still mining
>either this fucking faggot kicks me or ends the game
>all that gold is now lost and i am still dirt poor
this is probably the first time i've had a bad experience with another player in this game, how the fuck could someone be so retarded
>>
>>206802
simple as what
>>
>>206879
simple as
>>
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>>206829
additive, fuel loss is way too much with sf
>>
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>>206517
TCF has incredible damage and properties in the hands of a man
>can mine tunnels
>retrieve downed allies
>clear waves
and the ammo count is ridiculous for what it is
>>206274
>dogshit tier b8
>>
>>205714
Thats nothing, you should see it combined with freezethrower area cooldown. Enemies are basically stunlocked with the poison slowdown/frozen effects. Completly shuts down an area.
>>
>>206845
Pretty sure it will specifically say you're kicked every time, not sure. If game just randomly ends the host likely F4ed or lost internet connection.
>>
>>206829
Lighter tanks, fuel's ammo penalty is too great and additive doesn't add too much overall damage.
>>
>>206897
TCF is a noob trap because the subata has better damage/ammo and the mining gimmick looks flashy in the short term but doesn't really save you any time in the long run.
>>
>>206161
You emergency drill underneath the black box to gain a modicum of space.
>>
>>207071
>doesn't really save you any time in the long run
You people always say this and you're always wrong
Even if it takes 5 or 6 attempts its still faster than waiting for 2 other people drop what they're doing to get to where you are in the cave and have one slowly pick away at it
>>
>>206897
>retrieve downed allies
What?
How does TCF do that?
>>
>>207136
>scout dies somewhere high up
>shoot him down
>>
>>207124
1) Even if the Scout on your team has to use an Engy's platforms, that's still a non-factor as even beginner Engies can shoot them across the map, so "waiting for 2 other people" isn't a thing in most circumstances. Unless the mission is Point Extraction, you're just deliberately wandering too far away from your team and using the EPC to try to compensate
2) If your Scout is remotely competent, then he will be able to make his own notches in mid-air on the first jump (assuming he even needs to, depending on if it's Nitra). On top of this, if you're missing 5 shots, then that's 6 seconds you're spending trying to mine those minerals. That's beyond more than enough time for him to get over there and shave it off the walls without spending any ammo

So basically, you're sacrificing a superior weapon for a gimmick tool because you're a bad player that's running games with bad people, but that's not surprising since you reek of playing on Haz 2 on your best day
>>
>>207168
Oh, I thought you meant that it was able to revive someone at a distance. My bad.
>>
>>206884
what
>>
>>207210
DRG, see
>>196780
>>
>>207247
nice work retard
>>
>>207176
why are you obsessed with haz 2? mining something high up with 2 shots is faster than waiting for scout to grapple up there and pick it all away, also you can cover more ground if you aren't retarded and try mining the same thing
>>
>>207176
>he actually thinks that EPC is a gimmick tool
>he actually believes that subata is a better weapon than the EPC
good job exposing yourself as a retard
proper TCF combat completely blows the subata out of the water in total damage and CC
>>
>>207318
not him but why use tcf as cc when your primary is already good at doing that?
>>
>>207321
you can have more than just 1 CC weapon anon
>>
>>207318
TCF for combat is even more of a complete and total gimmick than TCF mining, and if you're already having that big of a problem picking obviously better upgrades, then it's no wonder you can't use the Subata correctly. Not to mention a scrub like you probably hasn't even gotten access to overclocks yet, let alone the ones that help it pop even further
>>
>>207331
>use the subata correctly
it's a hitcan semi auto, it's impossible to use incorrectly
>>
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>>207331
>TCF for combat is even more of a complete and total gimmick than TCF mining
this bait is absolutely terrible but i'll bite to show just how good TCF combat is
even with the most optimal subata build you can only output 4240 total damage
even if you ONLY hit burning enemies in their weakpoints without ever missing you can only output 7208 damage
compare this to a EPC with all the ammo upgrades and charge fuel reductions which gives you 33 TCF shots plus 3 spare shots
this means that TCF combat can output (33x240) + 60 = 7920 total damage
this already passes the subata even in the most optimal situation without even needing to burn or aim for weakpoints while
this isn't even to mention that TCF combat uses 3 m AOEs which means that it's potential damage skyrockets the higher the haz is since there will be more clustered bugs
>>
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>>207344
I don't care lol. I main Engineer and just wanted to see how far I could take my Scout bait. I'll take 4 days and you taking the effort to post all this as a good stopping point.
>>
why are flamer drillers so mean when it comes to what primaries and what builds other drillers use? are they compensating
>>
>>207357
I've been spectating as the back and forth retardation was going and I've gotta ask, what's the point of saying you were baiting now?
It means nothing to the people who figured you were trolling and it makes you look like a punk bitch doing the, "I was only pretending to be retarded" defence to the people think you were being serious.
>>
>cave length/complex 3 morkite mission
>feel like I've progressed farther in a cave than I ever have
>objectives done 20 minutes ago
>there's still more dirt leading to a new area
how fucking big are these? do I try and reach the end?
>>
>>207434
Hate to break it to you, but this is the internet. It's memes and retards all the way down.
>>
>>206757
I will never not use special powder on my scout shotty
>>
>>207439
The last cave in a morkite mission always has a bunch of mineral deposits in it so it's worth getting to if you want gold.
>>
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>>207434
Nothing more to work with, so it's an observation of the natural stopping point, not much else. Saving face is such a silly concept on an anonymous board with each post being tabula rasa, as you and I will soon be joyously talking about Update 33 and how cool the Hollow Bough is in a couple weeks while being none the wiser.
>>
>>207516
Just because we can't tell which posts are yours, doesn't mean you aren't a piece of shit.
>>
>>207344
Not even counting the heat shock shenanigans you could do with other builds
>>
What build for flamethrower?
>>
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>>207605
It also means you can't do anything about it. See you on Hoxxes, anon!
>>
>>207689
Right now I'm using 21132 Compact Feed Valves.
I've tried Sticky Fuel and I wasn't too thrilled by it.
>>
>player level 103, haven't even silvered a dwarf yet
>already have cores for every OC
What am I supposed to do after I forge them all? I do like customizing my looks and fucking with different builds but pushing for prestige ranks seems really boring.
>>
>>207823
>playing the game seems boring
When that happens, it's okay to play something else.
>>
>>207826
It's not even that I enjoy playing but I still like having something to work towards. The idea of a e-dick grind is just disheartening over looking for cool new stuff. Maybe it's the wrong mindset or maybe I need to fuck around with haz 5 more for more thrilling missions. The game is still nice and relaxing at least.
>>
>>207829
Deep Dives is pretty much the only late game content we're ever gonna get, mainly because majority of people who play it are casulfags who won't ever reach that far. Kinda sucks in my opinion, mainly because devs are gonna focus on general gameplay that most people should be able to reach
>>
>>207852
Yeah it'd be nice if we could get Deep Dive like missions without have to wait every week for new maps. Give them like a 25% haz bonus like a modifier or something.
>>
>>207689
cryo
>>
>>207852
Don't know if this is a good idea at all, but here's an idea for late game content.
Releasing a level editor so people can custom design missions/dives. We could get fuckyou hard missions designed specifically for people who find haz5 too easy, missions designed to be played with specific weapons/classes, tutorial missions designed to teach mechanics, and casual fuckery missions.
I imagine there would have to be heavily reduced or no rewards for doing them in order to prevent bullshit powergrind missions though.
>>
>>206161
>So are bunkers mandatory
>1 detonator, 2 oppressors
That would have been suicide and you dont need bunkers on high hazards. Your driller needed to get off his ass and make the area nice and open with clear lines of sight, while engi needed his turrets built and the area fortified with platforms. All before starting up the blackbox.

Part 2 of how you fucked up. When an oppressor or bulk detonator or whatever big and ugly comes at you, your scout and gunner need to step up. Gunner can push it off with his shield(MAX RADIUS) while the scout can flank it's ass, throw a couple granades, and swifly dispatch it. Things like where and when your gunner throws his shield and when your scout knows when to split up to distract/assassinate a high priority target is the key to defend this area missions.
>>
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>join game
>someone else joins at the same time and picks driller
>switch to my 3 star legendary driller
>he switches
>>
>>208056
probably figured switching class was easier to deal with than trying to get you to switch or making sure you both ran the same primary
>>
>>207823
Personally I went for all the achievements, but I get it if you don't want to put that time in
>>
>>208056
>promoting your dwarves after bronze 1
for what purpose
>>
>>208105
funny blue number no go up if dorf border isnt pretty
>>
>>208105
Gotta do something with these millions of credits
>>
>>208105
To decrease my chance of getting auto kicked from haz5 games.
>>
>>208464
I don't understand those people, carrying is fun as fuck.
Oh wait, maybe they're shitters who need to be carried.
>>
>>208464
just host them yourself
as long as you don't play scout when you host people will join because this community is somehow starved for Haz5 hosts (at least in my region)
>>
>>207713
I don't pub. You never will.
>>
>>207867
>I imagine there would have to be heavily reduced or no rewards for doing them in order to prevent bullshit powergrind missions though.
No reason, there's no meaningful pvp to this game.
Anyways, it would just get flooded with the worst possible shit, more unplayable than anything in Mario Maker. EDD, 3 long escort missions with no Nitra, and every spawn being Bulk Dentonators.
>but you have to be able to beat it, before it gets put online
Cheat engine will make it so.
>>
>>208105
Achievements.
>>
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Did you leave no dwarf behind today?
>>
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>forced to play the designated lightbulb-dispenser class on escort, oh joy
>Naedocyte breeder appears high up during intense fight
>grapple past it, throwing cryo mid-flight, landing in a group of enemies, and flying right the fuck out again with the dumbass shotgun overclock
>mfw that Jack Sparrow shit actually worked
*sucks teeth* You aight, Scout. Got some funny antics sometimes
>>
>>208105
Pickaxe and armor sets are available up to level 100, right? So you have to prestige multiple times to get those.
>>
>>208105
What else am I gonna do with all these fucking credits and minerals?
>>
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>XxImbatmanXx joins your game
>he picks scout
>>
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>>208890
>join game with Gold Driller as host
>They're using Steeve
>accidentally hit their Steeve once
>get frozen, C4'd, and then kicked
>>
Is there a visual list of the new cosmetics that came out in the last update?
>>
>>209111
shoulda ran friendly
>>
>>209111
>>accidentally hit their Steeve once
>>get frozen, C4'd, and then kicked
What? Are people actually like this? I only play with m8s and when we run steeves its accepted he's getting nuked at times because all he is meant to be is a meatshield and occasionally clear bugs off a downed guy. Who the hell actually cares about the disposable lure when you get another one in 5 minutes.
>>
>>209252
In my experience, people aren't actually like this. The worst I've seen is just a Driller freezing noobs who repeatedly shoot Steeve even after being told that Steeve is an ally, which is admittedly still pretty cancerous but not on that level.
>>
>>209252
I have literally never seen anyone do this and I've played the game for over 800 hours. Steeve is a walking occupational hazard unto himself, anyone who treats him as anything more than that is an idiot.
>>
>steeve
do people really?
>>
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>>209252
if your steeve is in the line of fire, fuck your steeve. I want our team to survive and succeed.
>>
>>209273
I do. It's F U N
>>
>>209252
i only ever seen it happen once when a scout tried blowing my gunners brains out when he started annihilating anything which didn't look like a dwarf
never kicked a leaf lover so fast
>>
>>209273
Useful for pulling aggro when you play solo.
Worthless perk if you have a full team of 4.
>>
>>209273
>>209507
It's nice to have even on a full team when you're playing scout.
Steeve can help keep you from getting surprise fucked when you've zipped away to get something done and Steeve can hold praetorian/oppressor attention so they aren't moving around while you line up your m1k on their ass.
>>
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New Leak
>>
>>209690
Some details, one is ranged, one is melee, both will spawn from one egg. They're smaller than a normal dread, and with weaker armor. Each one has its own health bar.
>>
>>209690
>>209711
sounds fun
>>
>>209690
Have they said anything about when it'll be released?
>>
>>209711
>one is ranged
cant wait for the gunner to never use his shield
>>
>>209788
check steam announcements
>>
>>209365
Good, steeves are disposable. They're meant to draw in attention and whittle down a few bugs per minute, not be the team's uwu pet. They serve valiantly then die in the line of duty.
>>
>january update on the roadmap
>february 4th
>>
>>209813
>He doesn't play on experimental to help the devs find any bugs
leaf lover
>>
>>206757
Oomph is good though.
>>
>shoot lootbug for minerals
>someone yells NOO DONT KILL HECKING LOOTBUGERINO THEY ARE FRIENDS
cool now we get our own version of friendlies
>>
>>209844
Again, 800+ hours in this game and I have literally never seen this. Stop making shit up for (You)s.
>>
SCOUT? Yeah, that's trash.
DRILLER? Yeah, that's balanced.
ENGINEER? Yeah, that's overpowered?
GUNNER? Yeah, that's perfect.
>>
>>209690
>>209711
Love the concept
Hate the look
>>
>>209895
>if you play scout you're a shitter
>if you play driller you're a tryhard
>if you play gunner you're a retard
>if you play engineer you can't aim
>>
>>209958
They appear to be darker in the in-game screenshots they showed, mainly because most of their renders happen in the 3D modeling program they use, which has completely different lighting to the game.
>>
>>209895
swap gunner and scout
>>
>>210108
Wrong, re-read my post. Scout is trash.
>>
>>210213
i did read your post, you have gunner and scout in the wrong spot
>>
>>210232
No! They are in the correct spots.

Scouts go in the trash pile.
Gunners, are untouchable gods.
>>
>>210253
I can go to the trash pile, complete the mission and get back out while you're still revving up your minigun, fat boy.
>>
>>210292
>revving up your minigun
Is this supposed to be some sort of negative?
Half a second of wind up for double your dps AND total damage is more than worth it. And I don't have to fly around like a fairy every time more than 4 bugs show up. Only elves like the sky, dwarfs belong on the ground.
>>
>>210301
*cries in zipline*
>>
>>209895
Gunner is the worst class in the game.
Imagine having your class archetype be dealing damage but two other classes make you obsolete at that role.
Might as well just delete this pathetic class from the game.
>>
Scout is the worst class in the game.
Imagine having your class skill be lighting up the cave but 3 other classes can throw flares and you don't even put lights on walls anyway.
Might as well just delete this pathetic class from the game.
>>
>>210460
>>210456
No joke this game would probably be better off just axing the class system completely and going to some kind of universal loadout system where you can mix and match anything, the class balance has always been really bad.

Maybe have a weight system that restricts your choices so every loadout wouldn't end up being power drills/autocannon/pgl
>>
>>210480
Gay and dumb. Then soloing would be way more efficient than teaming up. People could just make their "snowflake" class and make the game super trivial. Separate class roles are the backbone of the game.
>>
>>210480
>universal loadout system where you can mix and match anything
yes, can't wait for literally every retard to run grappling hook and provide 0 team support
>>
>>209844
Over 500 hours into the game and I've only seen 2 players not instantly crush lootbugs into powder, one of them had just installed the game and had no idea how to shoot and the other stayed dead silent through the entire match.
>>
+150 ammo baseline buff on the gk2
+50% focus damage baseline on the m1000, buff that one focus damage mod to +50% too, revert focus speed buff from last update
merge special powder, double barrel, and jumbo shells into one OC, remove all other OCs
remove NUKs from the game, replace electrifying shit on the gk2 with embedded dets
there I fixed scout
>>
>>210775
>removing options is "fixing"
Do you work for Riot?
>>
>>210777
no one will miss them
>>
>>210778
I know a scout who uses electrifying reload to combo with the zhukovs.
Also I enjoy using the zhuks with blowthrough cyromines for cc when I don't have anything better to be plinking with the m1k.
>>
>>210946
>I know a scout who uses electrifying reload to combo with the zhukovs
that sounds retarded but it made me think about electrifying focus shots + zhukovs and that sounds pretty good, wouldn't have to use IFGs. might try it out
>>
>>210960
I've tried that and I think you're better off just doing multiple charge shots on big boys than doing an electric focus into zhuks.
>>
>>210972
If it's fun to play that way, then who cares what's more efficient? Turbo-meta-autists? Fuck em, those fags don't know what it's like for other people to have fun, so their opinion doesn't matter.
>>
>>210996
Hoverclocking over an opressor to slap its ass is more fun and more efficient.
>>
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>join halfway done mining mission
>two scouts and an engie
>get to the end, mine the rest of the morkite, and host hits the button
>scout found a chest and died
>go rez him and loot chest
>turn around and
>mission failed
wat
>>
>>211180
If the escape pod hadn't launched yet it means the host manually failed the mission, probably because of turbo autism.
>>
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benis :DDD
>>
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>host a public haz 5 for the first time
>bronze scout joins
>silver scout joins
>another silver scout joins
I guess I'm sticking to friends-only games.
>>
>>211315
just kick them lmao
>>
>>211315
Anon when you host you gotta be willing to kick to maintain standards. You needed to kick a scout before the third connected. If you don't kick the degenerates that call a supply pod and take three supplies or try to teamkill the whole lobby and leave or try taking molly all the way back to the start of the mining mission map you will suffer. And the actual good employees with fuctioning brains who join your games will suffer.
>>
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>hosting mining mission on glacier
>just me on engie and a gunner
>just got done fighting a wave in a real shit position while our third and fourth arrived
>we push on, explore the cave
>find a treasure room with gold, nitra, and a machine event
>platform all the resources, platform fortify the ground, set up turret
>when I'm done with that I check the map to see why the scout isn't doing his job
>he'd managed to tunnel a hole 30 meters straight down in the middle of the room
>go to the hole and gunner is there
>we look at each other wordlessly for five seconds and he turns around and tk's the scout
>I shoot a platform over the hole and kick scout
>we mine all the resorces and start preparing the machine event
>call molly and check were she is
>our second engie had gone on fifty meters ahead despite the gunner marking the machine event
>kick him, gunner and me rock and stone
>while this was all happening another gunner had joined and had managed to find the hole the scout made, fall in it, and mine all the way back up
>he rocks and stones with us
>I use up eight platforms to cover the holes and we do the machine event
>I get my cosmetic, call a supply pod, and check the map
>both the gunners are in the hole
>I use an entire supply of platforms on the hole, take a second supply and me and the gunners move on
Hazard 4 people are the craziest people
>>
>>211421
Kino
>>
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>>211315
>host a public haz 5
>noone joins; doing very well by myself with bosco
>unpromoted scout joins
>unpromoted engi joins
>unpromoted driller joins

you gotta appreciate the silver guys that join your public matches
>>
>>211315
turn on latejoin duplication prevention every time you host a public match
your lobby quality will skyrocket
>>
>>211461
I wish we could level/rank lock our missions, or at least not let unpromoted dwarves join
>>
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>>211461
>open EDD
>bronze I scout joins
>bronze II gunner joins
>another bronze I scout
>shut down the EDD
is it too much to ask for people who are at least silver?
i don't want to carry an entire team of greenbeards through an EDD every fucking week
>>
>>211631
if there are no shitty mutations like shield disruption, carrying greenbeards isn't that bad
>>
>>211664
i can deal with carrying greenbeards in haz 5 or DD but EDD is too much of a pain in the ass
its just not fun to do all the work for an entire hour while the rest of my team kills themselves running headfirst into the bug swarm
>>
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>talking with new scout over voice about upgrades
>telling him that accuracy and recoil reduction are generally great choices
>"that's not really the point of assault rifles though"
>>
>>211706
Just tell him scout's job is hitting weakpoints and no matter what he does his AR will be shooting piss bullets that do no damage unless they hit weakpoints.
>>
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>>205620
>>206274
>>207176
>>207357

>Act like a retard and say stupid shit
>People prove you wrong
>Start shitflinging and claiming anyone who disagrees with you plays on haz2
>Back out at the end and claim you're just trolling

You are a shitter of the highest caliber, and I'm glad TCF makes your classes irrelevant.
>>
>>211631
I've seen a few bronze 2 pull their weight in public matches. The main problem is unpromoted dwarves that have no idea how machine events work and don't know enemy behavior or even their weapons.
>>
>>211479
The only reason I don't use forced classes is because I'm totally fine with having four engineers or four drillers, the only thing the setting is good for is preventing +1 scouts.
>>
>>211631
>>211694
I have seen bronze 1 players be infinitely more useful than fucking platinum 3 star players in haz 5 matches.
You never really know who you are dealing with until you see them play, the badge doesn't mean shit since they could've done nothing but grind haz3 missions to get it.
>>
>>207176
>you're just deliberately wandering too far away from your team
What kind of scrub are you that you need to be tethered 20m away from your team at all times? Especially as driller who can make his way over from any given position at any time. The team should be splitting up significant distances in every mission but regular mining expeditions. Even from within the same room it will be quicker to do it yourself than wait for the scout to finish mining every single patch in the area.
>superior weapon
You obviously have no idea how to use the EPC in combat then. TCF detonations do massive damage and remove mactera much faster than subata, temperature shock builds with plasma burn delete single targets, and even ignoring those two builds a specced EPC deals much higher dps and can easily achieve higher total damage than subata, even if factoring in weakspots.
>>
>>212094
while your right that promotion level doesn't directly equate to skill they are still related
if you play a certain class long enough you'll usually understand how its mechanics work much better than someone who just played a couple of rounds
there's obviously going to be some bad high rank players and good low rank players but they don't represent everybody
and if i do have to deal with one of the whole 3 people who did farm haz 3 for high ranks then fine but using outliers as arguments is retarded
>>
>>212105
I can't speak for other regions but I play on OCE and very rarely do I have actual shitters joining my haz 5/EDD games.
I think most people are just legitimately too much a bunch of pussies to join those games.
>>
>>212106
i play at PST and i guess their braver
i see tons of unpromoted and bronze dwarves in haz 5
>>
>>212101
Temperature shock does a flat 200 damage though so wouldn't it be better to just have your team wail on a frozen target for triple damage?
>>
>playing cryo diller with a bunch of literal greenbeards (sub level 10) in haz4 for shits and giggles
>a BET-C shows up and I can do little but watch as everyone fucking dies in 5 seconds
>can't do shit to the BET-C because I'm running fucking EPC neuro and hitting the suckers with EPC shots is a nightmare
BET-C, I kneel...
>>
Just had an unpromoted user level 26 player join my haz 5. Can people even join a public haz 5 level if they haven't done the haz 5 quest?
>>
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Where's Molly? I gotta make a deposit.
>>
>>212170
No, but hosts can change them to 5 after they're already in. Either way you can easily have done the assignment by then. When I unlocked 5 in July it just needed me to be a player level 10 to start it.
>>
>>212142
Gotta bring berseker or axes next time for clutch burst damage
>>
>haz 4 too boring
>haz 5 annoying
haz 4.5 when
>>
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>DID YOU JUST JOINED MY HAZ 5 UNPROMOTED YOU CANT DO THAT.......BECAUSE YOU JUST CANT OK?!?!1 OH MY GOD AND YOU ARE PLAYING A CLASS THAT I AM ALREADY PLAYING YOU CANT DO THAT EVEN THOUGH THERE IS OPTION TO REMOVE IT YOU NEED TO PLAY HAZ 3 FOR YOUR FIRST 200 HOURS OF PLAYING
>>
>>212280
I really wish 4.5 wasn't locked to the elite deep dive.
>>
click options
click server setting
type PROMOTED ONLY GLOBAL LVL 100+ ONLY in game description
enjoy being faggot
>>
>>212248
but gas grenade is so comfy
>>
>>212310
make sure to do it for haz 3 too
>>
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>>212339
>>
>>212339
What the fuck is wrong with french people?
>>
>>212355
>>
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>>212376
>>
>>212339
>scout host
>Haz 3
>double XP mission
>rank gating
it's like every negative DRG player sterotype in a single image
>>
>>212142
Ice spear is your friend
>>
>>212316
i fell in love with the brap bomb the moment i learned how to use it correctly. It gives me the feeling of safety of a gunner shield but better since i can hear the dying screams of the bugs around me.
>>
>>212136
You ignite them first with epc, then freeze them then wail on them with axes. Temperature shock works both ways.
>>
>>212448
Did they finally give ice spear weakpoint damage or just more damage? I haven't touched it in months.
>>
>>212465
Not sure, but oneshotting menaces makes me diamonds every single time
>>
>>212309
Which also ramps up to 5.5 so it doesn't solve the issue.
>>
I was just thinking of something. Is there a name for all the room types and levels? Like the standard egghunt room with four dirt paths and one of the dirt paths falls off into a big cliff. Or that giant room with horizontal cylindrical beams I keep getting in mining missions.
>>
>>212633
>Like the standard egghunt room with four dirt paths and one of the dirt paths falls off into a big cliff.
I'm pretty sure that's not a set room, but rather a generation caused when a big room which should be connected by a tunnel generates near the 4 dirt path spawn.
>>
>>212642
Well however its made I get it 7/10 times on 4 eggs egghunts and I'm getting sick of it.
>>
how do I break the game I just want to win easy all the time
>>
>>212733
play on hazard 3
>>
I just started playing and I think I'm going to stick with Engineer. Any tips or things I should look at for progression?
>>
>>212759
buy the afro as soon as possible
no fro, you gotta go
>>
>>212456
I phrased myself poorly, let me try again.
It doesn't seem worth the extra steps and delaying freezing an enemy for 200 damage when a modicum of co-ordination almost instantly outdoes 200 damage.
>>
>>212759
Learn to use bug repellant platforms.
The way they work is making it so bugs count walking on your platforms as taking twice as many steps as it actually does, causing them to think going around is shorter. Use this to shape their pathing and create chokes.
>>
>>212811
>bugs count walking on your platforms as taking twice as many steps as it actually does
Ah, that's why it seems sometimes they don't work, thanks for the info
>>
>>212759
Get some breach cutter overclocks, most importantly the boomerang one and the blender one and use the triple beam mod. They make the breach cutter absolutely decimate big targets and allow you to clean yourself if you're being swarmed from all directions.
>>
>>212465
It has weakspot damage but the damage is still absolute dogshit.
It needs to do like 3x the damage it currently does and then maybe it would be useable.
>>
>>212811
Bug repellant is a meme and the extra ammo is almost always more useful with how unreliable the pathing is on them.
>>
>>212897
t. filtered by bug pathing
>>
>>212930
why not just shoot the bugs
>>
>>212794
What world do you live in where you get highly coordinated teams that stick together and always focus frozen targets before they thaw? Can I immigrate?
Heat shock build is the normal crowd control of driller mixed with even more single target burst allowing you to operate independent of other classes for long periods. Mix with icicle impale and you become probably the best single target in the game.
>>
>>212930
Once you have mastered fast movement with the platform gun you will understand why the +33% ammo is way more useful in practice rather than theory about bug pathfinding.
>>
>>212811
personally i find bug repellent sort of pointless
the driller can make much better chokepoints by drilling into a wall
and missions like salvage just dropping some plats on above and on the sides is more than enough to force everything into the teams line of sight
>>
>>213001
yeah wow you can do ebin parkour I'm sure your team will be very impressed
I'll be over here being a team player and making swarms easier to deal with
>>
>>212978
>What world do you live in where you get highly coordinated teams that stick together and always focus frozen targets before they thaw? Can I immigrate?
I'm not sure if I'd call one other person shooting the big frozen thing as being highly coordinated. If you need to you could try making a friend with an amount of braincells greater than zero so you always have someone capable of shooting big frozen things.
>>
>>212759
Something I just learned is that 135 and 140 are cool breakpoints for the PGL.
135 is enough to clear mac spawn swarms and 140 lets you kill slashers
>>
>>212759
Use Breach Cutter until you get fat boy OC then switch back to PGL.
Breach Cutter is objectively better until you get that OC.
>>
>>213009
>>213013
PGL?
>>
>>213013
on a side note when you do get fat boy use the fucking friendly passive or play it safe
i have more than one salvage game get fucked because an engi shot a fat boy too close and turned the objective into chernobyl
>>
>>213024
The PGL is the thing that isn't the Breach Cutter.
>>
>>212895
Icespear does over 400 damage, the only thing that compares is the Propellant-PGL that can almost one-shot Oppressors.
>>
>>213058
It's not worth the time and ammo it takes to use it.
If the thing shot instantly on pressing the fire button I would at least consider it, but as it stands you might aswell just shoot them with the standard freeze and it'll do the same damage/time while using less ammo.
>>
>>207689
Snowball over clock.
>>
>>210460
>Seething Scout who got himself killed rushing for the drop pod and wasn’t picked up for being a retard.
>>
>>212177
Source?
>>
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>crafted my last cosmetic core like 10 minutes ago
well shit, what now
>>
>>213149
play another game until the next update
>>
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>>213149
>tfw just got all weapon overclocks
what the frick bros im just 200 hours into the game and the content run out
>>
>>213111
I always see confused engineers and gunners die on the drop pod escape, not scouts
>>
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Just started playing with a group of friends. Why is Hazard 3 so bipolar? Some missions we get swarmed like a motherfucker and others there's a single wave that's over before Mission Control can finish warning us that a wave is incoming.
>>
>>213149
>>213177

It always annoyed me how little the Weapon Overclock system has been utilized. It's a veritable well of content ripe for expansion. There's not even any need to design new guns when we could have a dripfeed of new OCs each update
Ghost Ship themselves even said that they were looking to expand the system following its introduction, but it literally hasn't been touched since U25

(and no, adding new shitty cosmetic cores doesn't count)
>>
>>212970
>>213001
No doubt it's this braindead mindset which leads to cancer like Fat Boy and the breach cutter getting popular.
If you don't see the value in controlling the movement of enemies in a horde shooter you're unironically retarded. Knowing how to use repellant is what seperates a common engineer player from a good one.
>>
>>213427
Wait until you get to higher hazards lol
>>
>>213514
Are you saying higher hazards have a chance of having even more and even less swarms?
>>
>>213470
I still remember when they said the OCs are modular and they are gonna keep on expanding them due to ease of addition. Literally no new OCs since they were released. Frankly the reason could be put on there being only a SINGLE dev doing balancing (at least from what the devs have been saying over the last year), and he's also one of the core devs, so balancing is just here n there whenever possible.
Still mad the system hasn't expanded tho
>>
>>213519
Yes.
Also no.
>>
>>213526
>tfw devs even said no new ocs for now
pain
>>
>>212897
>Bug repellant
It's great for some of the missions, and useless on others. There's not really any overlap between when the extra ammo and bug repellant are useful.
Any time that you have advanced notice about holding an area, you can cut off up to half the map, or funnel enemies through a chosen spot.
I never do the Salvage missions without it, because you can block off half of the map from what you have to guard, while by the uplink/fuel cells. Repellant is also great for escort, funneling bugs, rather than them attacking all sides of the drilldozer.
Basically any mission that you are constantly moving, extra ammo. Any mission you are holding an area, bug repellant.
>>
>>213526
The biggest problem is that you are time-gated, for unlocking overclocks. There's no point in them adding more, when the current unlock system is ass.
RNG your way to ~6 OCs a week, if you get shit, then you wait until next week. I have a few friends, who still have nothing for good OCs, while a few of us already have them all/all the good ones.
A lot of the unlock systems in the game, are designed around extending the grind loop, rather than being fun systems to have.
>>
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HES BACK LADS
>>
>>213550
fitting for a frenchie
>>
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>>213550
I get levelgating on Haz5 because nobody wants to play with retards there, but why the fuck do it on Haz3? Are you really that insecure that you need to be carried in everything you do?
Well, I guess he is French, that explains it
>>
>>213542
Any time mission control is giving a warning for a swarm you can set up a quick and dirty choke to funnel bugs into a mine. Also if you're up against a wall you can make a quick triangle so bugs aren't coming from directly above you.
>>
>fat boy OC
muh dick
>>
>>213472
Keep seething boyscout, I'll just rape entire waves with double defenders+proxys+fat boy and you'll sit there and put lights on the walls like a good little boy.
>>
>>213427
It depends a bit on mission type. (Point extraction spawns waves every 2 minutes and never stops sending small waves of bugs after you so you never have any downtime to breathe, Escort duty cranks the spawn rate to max anytime the drilldozer is running and the liquid morkite extraction missions send you waves every 2 mins or so like PE but they give you breather room, at least until the pump sequence begins), but yeah, it's mostly RNG.
>>
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>be me
>ALWAYS used boomerang breach cutter since it was buffed in like update 27 or something before the game was released
>see a lot of people use fat boy
>decide to give it a try
>use it to kill a praetorian
>kill the scout
>destroyed dottie
>ran out of ammo

yeah i think this requires much more IQ than what i have, i'll stick with my boomerangs
>>
>>213757
Have you considered not firing weapons at friendlies?
>>
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>>213758
the scout was near the praetorian, he was the one who asked me to help him
>tfw that shot didn't even kill the praetorian
>>
>>213757
>>use it to kill a praetorian
>>kill the scout
>>destroyed dottie
>>ran out of ammo
>yeah i think this requires much more IQ than what i have
Huh? That's the correct way to use fat boy
>>
What are the most fun (not good) OCs builds?
>>
>>213799
Both explosive jump OCs. (the shotty one and the grenade one). They're borderline useless for combat but flying around with them is mad fun.
>>
>>213809
I tried special powder and I kept forgetting I had it and would blow myself halfway across the map trying to kill some clusters of grunts.
>>
>>213799
spinning death with stun for the breach cutter
combine it with an early lure and a chokepoint and the swarm is mostly done
>>
>>213759
you dont use fatboy for single target damage you silly anon
>>
>>213842
ah, that explains a lot.
>>
>>213799
Max ROF auto Warthog with Mini Shells. It's incredibly stupid and probably suboptimal, but there's something satisfying about unloading 14 shots into a Praetorian's asshole
>>
Is the Low Oxygen mutation bugged? Had it for the first time with some friends and we didn't notice anything different about the mission.
>>
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>tfw no molly gf
>>
>>213758
a dorf who gets into butt slapping range of something worthy of taking a nuclear dump on with my grenade launcher deserves what he gets
>>
>>213899
It's only an annoying mutation on oil refinery and point extraction.
On every other mission you barely notice it.
>>
>>213921
I'm full. Where's Molly?
>>
>>213799
Max RoF scout autorifle
You just run out of ammo so fucking fast
>>
>>213921
>wanting a whore who will let anyone "deposit" into her
but why
>>
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>>200390
Nice, I just got this one yesterday
>>
>>200441
Do it, it's very fun and you won't regret it.
>>
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>>204018
This is what mission control doesn't want you to know
>>
>>213799
Combat mobility for the gunners' thunderhead. It's really not his best OC but if you slap unstoppable and dash perks on you really feel like you're zooming around on maps that try to slow you down.
>>
>>204018
This is why I leave duplicates on. Just the chance of three engie's and a gunner/driller makes me moist. Even if I have to kick a thousand scout mains trying to double up scout.
>>
>>213635
Wtf are you on about? I'm defending platform repellant, I didnt say anything about Scout
>>
Dwarves in the hub: *exist*

Mission Control: https://www.youtube.com/watch?v=1GLfSeUpbEM
>>
twitterfags: *exist*

sneed: feed
>>
Dwarves: *exist*

Driller with c4: I'm gonna do what's called a pro gamer move

Scout: That Driller is a Spy!! (epic tf2 reference)

Big Chungus Keanu: Wholesome 100

*Everyone liked that*
>>
>>213758
>Scout
>friendlies
Pick one.
>>
>>213921
>wanting a gf that lets 4 fat smelly dwarfs deposit into her at once
Anon...
>>
all these greenbeards constantly joining my haz 5, not communicating or listening on any level and doing nothing but walking face first into death until they get mad and leave is really making me considering being a 'rank 100 promoted dwarfs only!!!!' faggot
>>
>>214468
don't become fallen anon. you'll walk down a long path of bitterness and resentment for no reason along with becoming an unbearable faggot to play with
>>
>>214468
just kick them if you cant handle their autism and keep the ones who are half competent
its not rocket science
>>
>>213799
Recently discovered the wonders of 23211 (BCBAA) alongside the Six Shooter OC. It's probably not as optimal as running 13212 (ACBAB), but being able to just unload 6 rounds into a swarm while moving feels great. The AoE is big enough to just work with tightly packed swarms
>>
Mission Control being annoyed with the dwarves is funny until you realize he only has like 3 voice lines and they activate 100% of the time. He should comment only occasionally if they weren't going to be bothered to add more responses.
>>
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>>212355
>>
>>214403
your reddit gold, sir
>>
new weapons or class when?
>>
>>214676
according to the roadmap new weapons in the update 35, new classes never.
>>
Driller dakimakura when?
>>
Ziplines should be reworked into a different utility item or just changed all together to something else.

It's easily the worst utility item in the game, and in the few scenarios where you can get some value out of it every other utility item still usually does it better.
>>
>>214871
remove angle limitations on the zipline and it's decent
>>
Is M1000 viable or am I just wasting my time and minerals
>>
>>214873
I saw a post awhile back in these threads where someone suggested an alternative version that was vertical, like a very fast elevator zipline for quickly gaining or losing elevation.

I really like that idea and it's something I would frequently find useful.
>>
anyone want to speed through the elite deep dive with me?

>>214875
it's great.
>>
>>214875
see
>>205307
>>205323
>>
>Using focus shot on the m1000
I seriously hope you guys don't do this
>>
>>214979
>using the m1k
i seriously hope you guys don't do this
>>
>>215003
tell me how to build the AR then tough guy
>>
>>215023
22213
AI stability engine
>>
>>214875
waste of time without certain OCs, just stick with scout's AR its better in most positions
>>
>>214875
It depends. You'll do an even better job taking care of priority targets like wardens, spitters, macteras and all that in exchange for performing even worse against swarms of many bugs. If you're gonna use it, be sure that you can trust your team enough to take care of the grunts and swarmers.





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