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Thread for the MMO space sim Elite Dangerous.
Update 17 is just around the corner which will add more content to the ongoing thargoid war. Is this ramping up to be the final phase or is the war just beginning? Also 'key feature rework' in 2024?
>>
Jesus christ its still doing the whole fake and gay thargoid war?

Also
>elite dangerous
>MMO
Live service sure, but not MMO, solo play faggots influening multiplayer is also fake and gay
>>
The AX reactivation missions are actually pretty easy, you can just sneak around revenants with ease. Its the interceptor that follows you that's the problem
>>
>>1064147
on foot thargoids when?
>>
>>1065066
I hope they actually do this, it would be an actual reason to grind out G5 equipment
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>>1064147
>forgot I hired an npc crew member a couple months ago
>found out I paid this guy almost a billion cr for doing nothing
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So why all the doomposting that game is dead? To me seems as "dead" as it always have been?
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>>1065788
Easiest money of his life, can go and retire on a core world now.
>>
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>>1065066
there are references to a "thargoid soldier" on the game files o there were planed.
were
but given how short of staff ftroop is right now i really doubt we'll ever see something like pic related.

people now thinks we'll just have goidified humans, a lazy enemy reskin with some green bits and caustic guns. but i guess i'll take that over nothing. I want an excuse to do on foot combat zones.
>>
>>1066599
>clips thru ur walls
>model spaghettis out
>insta-gibs u
nothin personnell
>>
>>1065822
the player count goes up around major updates and then peters off but it def doesn't have as much players as a few years ago
>>
>>1066850
Yeah but... I mean, game is same as it has been? And now suddenly its dead?
>>
>>1066883
There is only so many times you can resell shooting space starfish before it gets old.

Space Legs have also turned out to be fucking boring too by this uninspired company, they have the ultimate sandbox in their hands and they squander it on tech demo simulation grind shit when all they need to do is put more control of the game in the players hands to make their own fun.
>>
>>1066883
it's the same as always, people doom and gloom the game is dead, but it's still the only thing that scratches that itch so they redownload it after every patch, unless you're playing with friends or griefing you're unlikely to happen upon another player anyway unless CGing/engineering, even if there was million active players, maybe if the reworked mechanic is really PP to close off solo game could reactivate, but doubt, the forumdads would throw a tantrum, but if they really are abandoning it it would make sense to fix that error and give us a game with real community level pvp, don't count on it, on-foot thargoids to make fps combat zones interesting is all I'm hoping right now as braben doesn't have the balls for PP rework/fix sadly
>>
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these things are fuckin huge
>>
>>1067712
Electrocute the testicles for prizes.
>>
>>1067712
But do they do anything
>>
>Constantly fight your playerbase at every turn
>remove the in game newspaper and universe events that were actually interesting to keep track of.
>constantly nerf every and all means to make a viable amount of credits that didnt require you to be a space dad.
>allow single player faggots to affect the markets because they all fly whale boats and cant pvp for shit.
> gee I wonder why nobody plays this.

ED has so much promise...shame.
>>
>>1068210
I want to fly fast small ships but they're just so fucking worthless outside of PVP griefing. Half of the ships in this game are fucking useless because of the space dad brainrot
>>
>>1068210
I still dig out my hotas (and sometimes even oculus) every couple months and spend good few hours in it, nothing comes close, sc never, starfield kek, it is what it is, until ED2 it will have to do
>>
>>1068219
>ED2
Do we know if that is even been worked on?
>>
>>1068231
sadly no, with how secretive fdev is who knows if it's even in a concept stage, but as long as braben is alive there will be elite
>>
>>1068210
There's multiple ways to make credits easy now, and the market depends more on BGS stuff than single player traders (who DO affect BGS, and it's annoying, just not on such a short time frame)
>>
>>1068219
Why not SC?
>>
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>>1064147
>>
>>1068277
it's never coming out and the buggy mess it is in right now has 0 content, deliver a box (if you don't hit any bugs), yay, also flight model is shit with huge ships turning on a dime
>>
>>1068281
star citizen is such a disappointment for me. I remember at first in 2012 they planned on making it a mission based flight sim like Wing Commander and Freespace, but if I remember right, as soon as they reached the 2 million crowd funding goal on their own website, people kept donating money. Then they started promising more stuff and even opening a kickstarter for even more money, and when they announced they were gonna make it an mmo, I thought, "this shit is never coming out"
>>
So I landed at a spire, shot some stuff, collected mats with no use, zapped the nerve clusters and got some hybrid refining thingy with no use.
Is that it?
>>
>>1068329
Yeah they split the game into two, the single player stuff is now Squadron 42 but it doesn't look like that is coming out anytime soon. I swear that by the time it does come out at least one of the big celebrities they got to star in it is gonna be dead.
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>>1068339
Trust the plan
>>
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>>1068339
>>1069221
For the time being there's big money to be made by ganking the Orthruses that jump in to the spire instance because they don't activate any of their attacks. This means you can load up 5x salvation shards and just mow them down. They won't call scouts, anti-guardian field or shutdown pulse. The only threat they pose is the caustic from their trailing fart cloud. It takes less than a minute to pop an Orthrus for 40mil.
The ones that emerge from the spires on the ground and fly away DO activate their defenses when alerted though so don't aggro those.
>>
>>1069450
If you have a wing, or hell multple wings, nevermind the guardian tech and just go there with human AX gear. Fuck the AG fields, fuck the scouts, fuck the banshees, it doesn't matter just murk everything. There's a neverending supply of orthrus and everyone gets 40mil every time as long as they tag it at least once within 10sec of it dying.
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She’s totally a lesbian, right?
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Necrobump with conda
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>>1072200
Too busy exploiting the spire sites to post.
>>
>>1072369
>exploiting the spire sites
qrd?
>>
>>1072369
All cool, meanwhile I decided try the AX and realised I need gorillion guardian mats to grind out... Zz..
>>
>Missions to restore power to settlements in Thargoid-controlled systems now have more varied text to help better distinguish the different variants.
huh? did one out of curiosity, what variants are there?
>>
>>1072374
Literally right here: >>1069450 >>1069455

>>1072468
A lot of it renders the guardian shit irrelevant because it just melts. You can do a lot with just enhanced human AX gear.
>>
>>1066958
In my opinion, they should have made space legs a F2P version of the game with certain leg based features locked behind a semi cheap "buy" version of the expansion. When I say F2P, I also mean you don't need the base game either. If you create an account, you're limited to FPS combat, taking rids from commanders who own the main game (or joining their grew to help with ground combat if you like). Or the NPC taxis. There's no singleplayer with the odyseey version unless you buy the "purchase version" of Odyssey or own the main game. first person hubs/markets are always online. No matter if you're in singleplayer or not. Force players to see other players walking around. Throw in some lite shitty mini games to play at the tavern.

This f2p playerbase would've spent probably the same amount they would have if they bought the game over a year to date via microtransactions. These f2p players would help fund/subsidize the rest of the game.They would also be separate enough from the main game that the veterans wouldn't really have to notice/deal with them much. Overall would've changed little with the game.

Along with this, ship interiors should have been a thing. NPC crews with lite dialogue and and pathing around your ship should have been at thing. They didn't think it was important, but Starfield and Star Citizen how much heavy lifting this kind of stuff does.

From there, they can then expand the foot stuff and space stuff with more reliable revenue from F2P players.
>>
>>1072701
Didn't Eve try that shit and it failed massively?
>>
>>1072732
>Didn't EVE try that
Yes, but the reason why it failed was because they made it a PS3 exclusive at the end of that generation's lifecycle, outsourcing the development to a bunch of talentless chinks who just made a battlefield clone.
>>
>>1072732
Pretty much what >>1073489 said. I remember when they released that and people were so confused. Why would they make it a ps3 exclusive of all things. My battlefield group were really excited for the game until they saw it was ps3 only. Really weird choice.

I never played it myself cause I only played PC. But also I remember people complaining about the game's progression system and load out system? I think if you died, you lost your loadout. So you had to rebuy everything. You could also buy this stuff with real money. The other thing was that they had a similar skill point system to EVE. Where you accrued some kind of points over time + playing matches. And those were used to get better gear. So those who had spent a lot more time in the game would have a large advantage if you fought them in game. If there's one audience that absolutely hates and does not meld with the above game designs, it would be FPS players.

They also had typical issues at launch. Graphics were rough, lots of bugs, issues, etc. Poor marketing. Eventually they got fixed. But the damage was done.

In short it was a buggy mess in a genre where they designed it to not appeal to the people who played said genre. On an exclusive console near the end of its life.
>>
>>1069450
No joke I'm making over 1bil/hr in a team.
>>
>>1075228
post your loadout, I remember starting on AX grind and giving up after a permit or two to get ax multicannons (and getting blown up during random interdiction), bil/h sounds worth digging out my hotas
>>
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>>1075245
https://edsy.org/s/vsDhrYL
If you're running with a squad or find a good populated instance in Open you don't need much. Just enough utils/firepower to be useful and enough survivability to not fucking die.
The cytos are just because I had them and they delete the Orthrus shield in seconds.
Orthrus are also sitting ducks so the shot speed and marginal +dmg on the enhanced MCs aren't critical.
Ship type isn't that important either as long as you can fit the AX gear you're comfortable with and it's fast enough to not get stunlocked by banshee missiles.
>>
Currently fitting out an Artemis loadout for gathering spire mats but not sure what to use in the 4th slot. So far I have increased battery capacity, reduced tool consumption and jump assist. Not sure if the 4th slot should be night vision (probably not, there's a fair bit of light given off by the spires themselves even at night), increased ammo capacity (for dealing with revs), or increased sprint duration (for running away from revs).
Primary is an L-6 with mag size, greater range, reload speed and scope
Sidearm is a Zenith with mag size greater range, stability and scope
Also not sure which SRV to use on the ground. There's nothing at ground level you need a Scarab's jump to reach, but it could be handy to jump over spire "roots" without driving around them and maybe getting spotted. On the other hand the Scorpion can actually take a Banshee.
There are sort of alcoves at the feet of the spires you can stash your SRV where it'll stay hidden so you can use it as a base of operations while on foot.
>>
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>>1076023
Is it just me or does the middle of this thing look about the same shape as those pods they keep live humans in?
>>
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>>1076035
>>
>>1076023
Increased ammo would be more useful than extra sprint imo. Could also get extra backpack capacity (to save trips to the ship/srv)
>>
>>1076037
They're either making onions green or zombies.
>>
>>1076077
why make onions green, just buy green onions, cheaper than yellow + paint
>>
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I wish there were more ships in Elite Dangerous. I feel like all of them are just variations of triangles

One thing I'll give Scam Citizen, is that their ship designs look rad
>>
>>1076892
Two words: Imperial Clipper
>>
has anyone ever discovered a new station for the first time and if so, do you get some form of cudos for your work?
never saw a station with: first discovered by
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Has anyone followed up on this? I would check it out but i'm out in Colonia.
Also interesting that Fdev's last livestream had the hidden phrase "Don't listen to the signal"
>>
>>1077304
No, stations don't get marked as 'discovered' by players, however Jaques station was considered lost in space until it was discovered by a player, so i guess its possible to find one in rare circumstances
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>>1077308
I did, as much as anyone, I guess. In shamash there is 10 total text logs describing how some kind of mysterious self-broadcasting signal has been driving people murderhobo insane. On audio there is bunch of creepy satanic noises, screams and gunshots and one of them has words picrel hidden in spectrogram. Thats about it. Station itself that been affected is in docking lockdown, concourse window looks business as usual though lol. One of text messages is bunch of letters, that compliment one of logs from generation ship theta, that seem to be hit by same kind of mysterious signal, xombined message seem to read "kill them all" or some such.Not sure if anything else was found yet. Also I may be wrong somewhere here. But event should develop further
>>
>>1076892
>triangles
That's just Faulcon Delacy and the FDL from ZP.
>>
>>1076911
Cool, a triangle with some bits cut out!
>>
>>1078259
did you know that if you cut some bits out of a large enough pyramid you can get literally any three dimensional shape
>>
Just got rank 5 in powerplay with LYR and the 200% exploration bonus is not taking effect..
anyone else having this issue after the recent update?
>>
>no ground combat zone against a bunch of crazies with pipe wrenches and small arms
hopes deleted
>>
>>1079089
From the forum: "The 200% bonus is in effect as soon as you are Rating 5. However, there is no visible clue when selling data that you received your bonus. E.g. you sell 10k worth of exploration data in a LYR system, then it shows as "10k received," even though your credit balance is increased by 30k."

Not sure if accurate, haven't done any powerplay
>>
>>1079927
just confirmed this is accurate
thanks for the help anon, what forum were you looking at?
>>
>>1080038
the official frontier forum
>>
>>1064147
just picked this up, pretty fun
>>
Exceedingly bad game, and they STILL haven't fixed VR support in Odyssey.
This thread should not exist.
>>
>>1076077
My guess is they're going to introduce humanoid looking thargoids, which will be explained away as "hybrids", because Elite is "hard science fiction" (actually isn't), and they can't just have naturally occurring humanoids.
>>
>>1087504
Didn't they abandon VR for Odyssey, so there's not really anything to fix?
>>
>>1087504
Still best space game out there lmfao
>>
I keep thinking about reinstalling this game, but the only thing I actually enjoy doing is exploration and fdev is currently obsessed with the gay thargoid shit.
>>
I want to know how many of you have fleet carriers and what you use them for. And is the upkeep a pain in the ass for you?
>>
>>1089472
Dont have it but too lazy to grind 5B+, otherwise would have it, upkeep is usually never an issue since its merely a couple of dozens of millions per week, which can be made in an hour.
>>
>tfw reinstalling
I hope I don't regret wasting the storage space.
>>
>>1089472
Yeah, I use it for storing all my ships, having a convenient landing pad for BGS work, sometimes fucking off into deep space so I can explore with my more nimble but shorter range courier than my aspx
Also store a bunch of materials as needed
Nice having all my modules and ships move where I need them, mostly just convenience though
>>
>>1090267
You actually bother with bgs? It's like a job with how much work you have to put in to change anything even a sliver.
>>
>>1090267
What's the fuel consumption like? I've been thinking of saving up for an exploration carrier, but I don't know if it's worth the nightmare of mining/ferrying fuel.
>>
>>1076709
>anon doesn't understand the sinister aesthetics of a dystopian future
ngmi
>>1087673
how do we still not have a playable space game after bajillions of dollars and years of devtime
Is space itself cursed? Is it the Elder Gods that do not want us to look upon them?
>>
>>1091028
Yes, I am autistic and hate Germans
We have successfully removed the Germans from the premises after 3 years

>>1092405
Not horrible, a full tank gets you a few thousand LY and you can restock from the cargo hold of the carrier itself. If you have stupid cash to burn like I do just set a lucrative buy price and people will ferry it for you, but unless you're jumping a ton it's not too hard to manage. I did calculation once on getting out to azura (great annihilator) and I think I still had a good amount of space left over for actual cargo
>>
>>1092405
As long as you buy as much trit as you need beforehand you're good. But you REALLY don't want to be in a situation where you run out of trit in the middle of nowhere, unless you really love mining for hours and hours
>>
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>>1092416
>how do we still not have a playable space game after bajillions of dollars and years of devtime
X4
>>
>>1094734
X4 is decent, but suffers from terrible AI and clunky commands.
>>
Hooray, just hit my first Elite rank. In exploration, of course.
>>
Haven’t played since Odyssey dropped and I want to have another go at it
No clue what balance changes have been made, so I’m asking what weapons should I install on my Imperial Eagle to complement the centerline Imperial Hammer?
>>
>>1098006
I'd say nothing, but if you have imp hammers available and still want to use an imp eagle for combat I cannot oppose that sort of power

Fixed beams, efficient, oversized, try to stick on their asses and melt shields so you can module snipe with the hammer because you're not doing shit to hulls with two smalls and a railgun
>>
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Does /EDG/ have a home station you guys base out of just so you can socially hang out? Do you guys have a EDG clan / wing or has the general made a faction? I think it would be fun, it always seems like I never really see people in this game. I uninstalled it 2 years ago before the thargoid thing but would reinstall if there was a pilots lounge or wing of people.
>>
>>1098394
I like small ships, they’re less powerful but more fun to fly. I like to see how much you can squeeze out of them.
I used to fly a courier a good bit, but the imperial eagle is faster and more agile, so I’ll install some beams take it for another spin
>>
>>1098462
I have done nothing but play solo, in multiplayer, my entire career.
>>
I've got this feeling that if Age of Sigmar doesn't meet really good expectations, Frontier may be in trouble. I haven't looked at the general consensus recently. But I think both Odyssey and Jurassic park failed to meet their expectations. Foundry has closed down. F1 manager in 2022 did alright, but looks like it also failed to meet expectations in 2023. ED has been barely mentioned in their reports and sounds like they're releasing the bare minimum for the game as they have "exceeded their original vision". Sounds like their plan going forward is "returning to attractive levels of financial performance".

Really hope Sigmar does well for the sake of ED.
>>
how do I actually do the on foot content
like where do I fly to
>>
>>1099369
>ground missions
go to a station concourse, talk to the many people yelling at you about doing a crime

>mercenary combat
go to a station concourse in a system at war, go to the frontline desk and pick a side and place. Or just fly into the combat zone directly with an srv or something but that can be buggy

>exobiology
just like go to a planet with life on it and start scanning, there's a huge bonus for being first to scan so consider going a decent bit out first
>>
>>1099369
>>1099462
reeeee stop stealing my exobios
>>
>>1099538
there's plenty of bacteria and fructera for everyone, no need to be greedy! Plus I see it more as a good way to break up an exploration session so it's not just staring at the FSS scanner
>>
>>1098462
I’d loiter at an /edg/ station but I don’t have a home system at the moment
>>
>>1098462
no, don't think there is
>>
>>1098462
>general made a faction
When odyssey was released I think SIRA was being pushed, but I have no clue if that's still active
>>
Does the visited stars view have a limit to how many visited stars it'll actually display? I read something about the clusterfuck that was the visited stars cache and fdevs complete mishandling of how it works and how it's stored.
>>
Is there any reason at all to trade goods at surface settlements? Does fulfilling surface settlement demands really do anything, aside from give a hit of dopamine from fulfilling needs?

I want to know if bringing 700 tons of various foodstuffs and alcohols to surface settlements matters.
>>
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>>1098462
we need this but im ded
>>1098006
lightweight packhounds
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>>1101587
Nothing is active but I bet your ass there's 3 pilots waiting to reinstall right now. You're looking at one of them. I left for a reason, I will return for a reason.
>>
>>1105477
>lightweight packhounds
They were going to be lightweight anyway :^(
are packhounds worth the effort for rank 3 chinaman?
>>
>>1103009
The answer is trading doesn't matter at all, I've come to find. The 'bgs' is a huge fucking meme.
>>
What do people do with their shields these days? Low to the ground biweave for fast recharge, big ass shield tanks, or biweave + boosters to try to get a middle ground?
>>
>>1092416
Because every other space "MMO" in the 15 years sucked ass, and Star Citizen in particular had to reboot development multiple times because of their retarded decision to go with crytek/lumberyard engine instead of building their own which they should have done from the beginning.
>>
>>1105554
Yes, packies are fuging amazing, best 0.2t for the buck
I run several on my lightweight cutter

>>1105983
Depends but big fat prismatics have always been meta on cutters and FDLs
Consider bi-weave on ships with crappy shields like condas
>>
>>1106262
>Consider bi-weave on ships with crappy shields like condas
Thanks, worth beefing them up with guardian/heavy duty boosters or should I go all resistances, all the time?
>>
It took me 300 hours to accept that this game is almost purely grind with nothing else to do. Everything and anything a player can do is turned into grind.
>>
>>1106374
Not him, but on a conda, definitely go at least some heavy duty boosters. I'd use SCBs and hull reinforcements in place of the guardian reinforcements though
>>
>>1105983
I prefer bi-weave on anything except for my cutter
fast recharge is based and you can still pump them enough that they are decently tanky
>>
>>1105983
I run a fully shield boosted biweave on my main combat ship, a salvation charger krait, where the idea is to have a big resistance damage sponge and enough armor to survive until it comes back. On my gimmick type 10, it's a class 8 fast charge biweave designed to come back up quickly, but I can't say it's a super useful gimmick, just a fun one.

For pve, just go a biweave with a big scb and boosters, mixed heavy duty and resistance. I don't do that because I'm stupid
>>
>>1106374
>>1106631
Fuck guardian reinforcements unless you are doing PvE, at which point you should be doing all resistance bi-weaves
>>
You guys update your game progress and info to 3rd party sites like EDSM? I personally enjoy helping to fill out gaps in the map.
>>
>>1107056
I have EDMC open to dump market data to inara, but when I explore it's also sending to EDSM. Also use ED Observatory because automatically pointing out terraformables and high-lifeform planets is goated
>>
>>1106961
redpill me on the guardian reinforcement, why is it ass?
>>
>>1107569
At the end of the day, you'll get a more power hungry, heavier, less maneuverable and less heat efficient ship that has marginally more shields. Much less (about 3-4 times less) in total than what you would have restored with shield cell banks.
>>
Nota bene, however, that SCBs require a bit more than a monkey brain to know when to smash that B button and how to manage a ship's power supply in order to get the most out of them. SCBs only have to be powered when you use them.
>>
>it's a "planet has ugly splotches that looks exactly like bacteria growths" episode
Who's the cunt who thought this was a funny idea?
>>
>>1099247
It does not look like it did well. Shit.
>>
>sell several systems worth of exobio data worth 208 million credits
>reputation with minor faction doesn't move an inch
What gives? I thought exobio data gave rep?
>>
>>1107942
remember when the planet gen guy trooned out and then completely fucked odyssey up
>>
>>1108251
The motherfucker got a raise for destroying his life as well as his game
>>
This game’s devs are the worst. The community should shit on them for their pricing and their over inflated uninspired mechanics. They are afraid of actually fixing bugs still in the goddamn game for 7years. Reminds me of a typical socialists
>>
>>1109656
>Reminds me of a typical socialists
what did anon mean by this
>>
>>1107056
i always have eddiscovery dumping to EDSM as I play
the flight log and celestial body search are really useful as a exobiology autist
>>
I bought some Lego to re build into my fav ships from pvp piracy and griefing of years past and the brain rot has me tempted to reinstall.
1. If I wanted to pirate players in my clipper where should I go. Do people still pvp pirate for fun? I have a cutter and tons of cash i just need to have something to sell by the end
2. If I can’t find people and want to pve pirate are there any new metas to use, I know there are LTD hotspots but what about stopping npcs after blowing out drives? Was there ever any improvement in limpets or is it still bump stopping and force shell cannons?
3. Anything new and fun since a few years back? I tried dipping my toes in anti xeno nonsense but I’d prefer to be able to solo and the last time I tried in my cutter it just wasn’t fun. Getting the cash to go up to bigger ships feels like trying to race an SUV. Can I do anything cool in a clipper or mamba or something? I have a FAS engineered too.
4. Did they ever make fleet carriers less of a pain? I’d always been interested in collecting a stash of all rares and having my own hanger but the upkeep and grind seemed not worth it. Anyway to bypass some of the grinding?
Will upload Lego shots if interest
>>
>>1113881
>Can I do anything cool in a clipper or mamba or something
Alliance Chieftain has always been the ultimate ship for anything AX, and it's a medium. Entirely outfittable under 50 mil credits.
>>
>>1113881
1. Obnoxious griefers have made people way too likely to just instantly jump or clog to make pvp piracy easy. If you want to try anyway wait for a shipping community goal, we just had a good mining one

2. It's still bump stopping and force shell cannons, sorry. It could be worse I guess
3. in space stuff? not really, they fucked themselves over with odyssey and had to devote years to unfucking it. The only new space content really is the thargoid shit
4. the upkeep isn't that bad. To grind money super quick, you can do booze cruise, or spam kill orthruses at a spire site in a wing when that's not active
>>
>>1107569
>>1107623
Guardian shield reinforcements have one niche use. Biweave fedbricks.
eg: On a FAS reinforced/heavy duty has garbage scaling and gimps your resists without giving you strong shields, but if you go full resist biweave + fast charge you can double your shield pool with a single C4 GSR and still recharge your ram condom every minute.
>>
Any advice on how to improve this build
without increasing the weight?
https://s.orbis.zone/nb3l
>>
>>1115224
I'll admit I haven't used pack hounds, but I personally don't really like the idea of trying to use them to burst down shields like you seem to be trying to, ESPECIALLY when you can't engineer for high capacity. You're just going to run out of ammo annoyingly quickly. You could run feedback cascade on your hammer and try and melt shields with that, but it's pretty poor ammo economy and the courier doesn't quite have the fuel tank to plasma slug a hammer.

Speaking of your fuel tank, downgrade to a class 2 to A-grade the fucking distributor. You won't miss the 4 tons of fuel with your fuel scoop, but you'll SORELY want that better distributor.
>>
They haven't balanced the ships or done anything new in half a decade... why is this game supposed to be better than shart citizen?
>>
>>1116749
Cause it's actually playable?
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>>1116749
Because of tribalfagging.
>>
>>1117384
Absolute braindead fanboy take based on nothing but the inability to afford the bare minimum package for shit citizen, it's 50 bucks man don't be such a bitch
>>
>>1117816
I'll play it when it's finished.
>>
>>1118317
I feel the same way but about elite dangerous
>>
This game might be brainless but mining sure is comfy
Just fucked off to a local LTD hotspot and got myself 100 tons and a bit of tritium on top it's not great money anymore but it's fun being able to find LTDs in literally any form of deposit
>>
Damn I feel so sad whenever I remember this game. I spent 100 hours in it and I have pretty much nothing to show for it. It's got so much fucking potential man.
Game wide as an galaxy and deep as flat sheet of paper.
The most enjoying mechanic is mining without a doubt which is not saying much. Exploring is also cool but it's just hours of fuel scooping and jumping with nothing else. But I will remember the time I saw my first black hole fondly.
Garbage devs.
>>
>>1122853
>Game wide as an galaxy and deep as flat sheet of paper.
It seems like this is every space game out there, especially ones with multiplayer aspects. I'm convinced that the technology just doesn't exist to give what people really want. Between NMS, ED, and Starfield. Then you have Star Citizen given more money than god knows what to do with, and they still can't deliver on a complete product after what, 10+ years of development?
>>
On a scale from 1 to 10, how much of a meme is the BGS?
>>
How good is the game without VR, HOTAS and Odyssey? It's been sitting on my library for ages and I was thinking about finally giving it a try, but reading about it online made it seem like a completele waste of time unless I enjoy Euro Truck Simulator, which I don't.
>>
>>1123048
Like an 8. It barely simulates anything, and is (surprise surprise for a scale model of our galaxy) extremely shallow
>>
>>1124447
the space combat is kinda fun
it kind of breaks on the high end because engineering makes everything too strong and a lot of what you're doing is moving around in supercruise, but the combat itself can be pretty nice and the ships have a lot of customizability to fuck around with
>>
>>1124489
Well that kinda kills my desire to do any trading for the most part.
>>
>>1124647
You could always pick a faction you like (usually people go with a player-made faction) and trade goods to it. They do spread across systems, which can be fun to see
>>
>get the itch again
>Odyssey on sale
Darest I?
>>
>>1126285
Its honestly not that bad. There were bugs at launch but I think the feature set and things it added were fun. People really gave this expansion too much shit in my opinion. It wasn't perfect sure and there were bugs at launch (which can't be excused). But based on the way people were talking, they wanted want Star Citizen was promising. And I've yet to see a game deliver on those promises. I think the other issue that people had was that the foot side of the game is sorta of a game within a game. Progression between Ship and Foot don't really cross that much. With the exception being the profit made with biology.

They honestly should've approached it from a modular perspective and advertised it as such. Where its an FPS game that could stand on its own, but you could also buy the ship side of the game and connect the two. Feels like odyssey was the moment the devs basically said "This game is no longer worth investing into", which is such a bummer. Can't imagine what great things we could've gotten if it had been successful (space walks, maybe eventually ship interiors, things like that).
>>
>>1126910
That's a shame if it's in maintenance mode, but if it still satisfies my autism that's fine.
>>
>>1126933
Yeah ED is still getting updates and the FPS side is still included. But as someone who has been playing for the past ~8 years, you can tell there's been a definite decrease in dev resources being dedicated to it over time. The entire dev company has been fumbling recently. They got a new boss earlier this year if I remember. No idea where they're going to take it now. After realm of ruin under performed, they said they're going back to "focusing on sims". Does that mean more ED content? Maybe, but I think they're going to try to tap into more reliable franchises/styles they've done in the past before taking another risk with ED.



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