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>what is eve
mmo space sandbox
>what is eve really?
ded game
>ingame channel
/v/bros
>should I start playing EVE?
probably not
>patchnotes
https://www.eveonline.com/news/view/patch-notes-version-21-05-2
>news
Inactive Jove stargates discovered
https://www.eveonline.com/news/view/breaking-ancient-jovian-stargates-discovered
https://www.eveonline.com/news/view/monthly-economic-report-august-2023
>previous thread
>>1009754
>>
>>1032694
That better not fucking be real
>>
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I'm 250+mil sp in I don't know what else to train.
>>
Join Trans-out! don't forget your free month of HRT when you join! just ask satori!
>>
>>1032698
Reddit trannies keep crying at CCP that asymmetrical or vertical ships are ugly
So look forward to everything eventually being a generic fighter plane look like the Moa
>>
>>1033019
vertical ships are the tits
>>
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A few days of random solo stabbing. Not behd. If I could reliably make it back to empire space with ESS payouts I'd probably be turning a profit, but I keep getting caught by shit as I get towards the Low/Null border systems. In once instance I got caught with 250m worth of ESS loot in cargo unfortunately.
Nearly managed to gank a Tengu the other day, but once I ran out of heat on my guns he was able to tank me. Got him to half armor. In retrospect I think I should have just risked burning my guns out for the kill, it was a close run thing.

I have learned one very important thing: The cost of Nanite Repair Paste is fucking RETARDED. I'm taking 500 paste every trip and it costs *more than the ship*.
>>
>>1032694
what do i do? I've been playing this game for 3 days and i'm not sure what it fun. I want to fight more and i want a good ship that can kill.

I also need isk. How do i make??
>>
>>1033114
For some starting isk you can do some T2-T3 Abyss in a tech 1 Frigate or Cruiser, which will make you some more money. Alternatively, you can take a Needlejack Filament to deep Null and try to rob an ESS and get back to highsec with the money, which is a lot more fun but less reliable.
If you're brand new then PvP isn't really advisable until your core skills are rounded out. Full T2 fit with good support skills for your chosen weapons at least.
I advise you focus on training either Autocannons or Missiles first since they're the most broadly useful.
Eve has an unfortunate barrier for entry caused by the support skills that are essentially mandatory, which I personally think CCP should outright remove, or at least nerf the SP multipliers for. An example is the Target Navigation Prediction or Missile Projection skills. If you don't have these skills at least at IV, but really V, you're just qualitatively worse than everyone else. The individual skill levels aren't that big, but there's SO MANY different support skills that the difference between all at IV and all at V ends up being huge.

In terms of training I recommend you focus on trying to fly a T3 Destroyer first. They're broadly useful in both PvP and early PvE, they're not too expensive, and they're very effective. Once you can fly a T3D well, train a racial Cruiser skill and go for T2 medium guns. I highly recommend Minmatar Cruisers because they have the best T1 cruisers and some of the best T2/3 Cruisers. The Confessor and Jackdaw are the better T3D's.

A T3D can quite comfortably do DED 4/10 sites (although a little slowly) which can pay out anywhere from jack shit to 400m+ per site even in High Sec. They're not great isk per hour but they're more engaging than missions or the Abyss, and they'll teach you how to scan, how to fly your ship, and generally stop you falling into a rut with boring content.
>>
>I'm taking 500 paste every trip
>fucking RETARDED
>>
>>1033177
I'm literally running out, 500 isn't enough. 220's with the RoF bonus use about 175 paste to repair after a single fight due to cycling so fast. Add in the prop, scram, plus whatever heat damage the extenders take and you run dry super quick. My biggest limiting factor so far is simply running out of paste and having to leave because I can't heat anymore. I've actually been looting some things like Multispecs and LSE's so I can swap them in with my depot rather than repairing what I'm using.
>>
>>1033100
Have you tried using filaments to extract? Might help you get that ESS payout safe.
>>
>>1033234
I actually didn't know it was a thing until a little while ago when a guy I know suggested it. Pochven wasn't a thing last time I played (2012-ish), I only resubbed a week ago.
ESS's are a brilliant addition to the game, they make solo roaming Null a hell of a lot more rewarding and actively punish the nullbears for refusing to engage. I still have people undock Vargurs to try and fight me but I usually just safe up and wait out my timer to pop another needlejack if they do that.
>>
>>1033234
I haven't tried it, but I've heard that you can get stuff out of null by warping to a station you don't have docking access to, using the cargo drop on what you have (So you now have stuff in a station you can't access), then using asset safety to push it to an NPC station. It's why certain systems adjacent to null have so much crap in them from players, they're just asset safetying it instead of hauling it.
>>
>>1033235
I had the same experience with filaments. Wasn't aware of it, tried roaming in the usual way then heard people talking about using filaments to find fights. I haven't done much ESS robbery but got a few fun solo fights in Pochven when I came back to the game. Might try doing what you're doing next time I get rolled out of my wormhole.
>>
>>1033100
>If I could reliably make it back to empire space with ESS payouts I'd probably be turning a profit, but I keep getting caught by shit as I get towards the Low/Null border systems
just take pochven filaments
>>
>>1033114
>i want to fight more
do FW
>i also need isk
do FW, explo, gas huffing, abyssals
you can make 20mil/hr your first day playing the game doing T0 Abyssals in almost any frigate
>>
Is there any channel that buys and sells loyalty points? I'd like to get a bunch of Garmur BPCs and I think I'd get a better deal buying them in bulk from someone who farms LP from Mordus.
>>
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>PoV: There is a terrifying, dangerous Stabber in your system so you muster a proportional response
It's been a bit of a surprise to me that the Russians are honestly the biggest nullbears of the lot. The Americans and Euros either dock up or make it fun, but Russians do shit like this every time.
>>
>>1033322
Russian history shows that russians like to throw bodies at problems, not reasonable solutions
>>
>>1033322
It's really surprising, I fully believe EVE is inhabited by Russians proportionally more than any other country (Except for maybe Chinese, but most of those are probably bots). When I'm watching ship movements through system, there are far more players with cyrillic characters for their ship name or in their bio than anyone else, and Russian primetime is the most active time for people traveling.

EVE is mostly dead during American hours except on weekends, maybe they're all hiding in goon/PH space or maybe they just don't play.
>>
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Bruh
Starting to think my first few days were a run of good luck because shit like this keep happening
>>
does x-lasb stabber work
>>
>>1033359
If you can fit it, probably, but then you're limited by cargo capacity. Once your run out of boosters you're done.
>>
>>1033351
Your first few days were against absolute retards (or your own alts)

For example that ishtar kill should not have happened as you killed it by only doing 8k damage meaning they never activated their reppers or damage control
>>
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Was fighting Dagan at the end of the Blood-Stained Stars story arc and the game lost connection and now I can't log back in. Cool.
>>
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Hilmar needs to stop stealing the hamsters for his NFT/Crypto projects
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Hey if I was apart of a group that had a station in a wormhole and I unsubbed for a few years I assume they're 100% gone or done with the game at this point
What happens to all my stuff that was stashed on the station, and my few ships I had there?

I assume its just all gone (I wouldn't really mind anyways since I'm an explorer), but I'm curious.
I think I'd have my original ship I was piloting, at least.
>>
>>1034011
If the station was killed, which it probably was, it was all dropped as loot.
A big corp recently had an inactive pos bashed and an Erebus was in the SMA, but was destroyed.
>>
>Claim wormhole system earlier this year
>Everyone excited, have a blast at first
>Get our first attempt on the structure a month in, morale at all time high, 40+ people on to secure the exit and defend it vs a handful of Leshaks, win without any trouble
>Next month get attacked again
>And again the next month
>Seven months in and people are burnt out, barely get 20 people to defend the citadel and almost no one is logging in anymore

Should we just evacuate everything at this point? I didn't expect a lone Fortizar to draw this much fire, I just want to krab in peace.
>>
>>1034011
If the station was destroyed your character will be in your home station piloting the ship you had boarded, everything else will be gone. Happened to me when my corp got evicted while I was taking a break.
>>
>>1034150
Set up a PoS with a full dickstar settup of neuts and jammers, so that it can't be AFK bashed and requires ships that actually use ammo, then move valuables there and have people only keep shit in the Fort if they're actively using it and/or for short term storage. If someone bashes the fort just let them, you have nothing in it.
Nothing will stop a concerted eviction attempt, but bashing a dickstar PoS is tedious enough that it's only going to get bashed if it *is* a real eviction attempt, not just a corp fishing for content.
>>
>>1034270
I lost my Legion like that when I stopped playing for a couple of years while in All-Out. I had last boarded a Heron so that's the only ship I recovered.
>>
>>1034011
Everything you had stored was stolen either by your corp or by the people who bashed it

Depending on how long you've been offline you'll either spawn in a station or in space where the citadel was popped
>>
Bros give me a full guide. I played EVE before but stopped because mining was getting boring and redundant. What do I do now if I reinstall the game. Thank you.
>>
>>1034340
Don't mine. Ever.
There you go, now you can enjoy EVE.
>>
>>1034343
Yeah but I have 0 idea what to do then.
>>
>>1034344
Assuming you're a low-sp character I'd recommend exploration. Run combat anomalies and DEDs in a quiet part of highsec or do low/null/wh data/relic sites. This should get you some money to start branching out into other activities.
>>
>>1034344
Pick a frigate, any really and start cruising low sec randomly.
>>
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>>1032694
How's EVE nowadays? Still being bombarded by multiboxing suicide gankers even in highsec?
Have they fixed the retarded ore gains? Are citadels still a massive money pit?
Are the goons gone yet?
>t. hasn't played since 2017
>>
>>1034272
I assumed the Fortizar by itself would be tedious enough for the potential payoff that no one would bother, but I severely underestimated the frequency of drive by structure bashing. I could understand if it were an Athanor or Raitaru since someone's probably doing industry in it, but a Fortizar is just a fancy place to store ships.

I expected to see a huge eviction attempt eventually, but I'm just seeing continual half-assed attempts that are big enough to provoke a response but not so big we can't repel them. Sometimes they try to take control of our statics and doorstop us, but they've never came with enough ships to do it.

I don't know, I just wonder why they bother if they're not getting anything out of it and don't want to invest the time in doing it right. The only thing that really happens is they lose a couple billion ISK and leave, and then some other group shows up a month later to do the same. They're not even getting any real kills on us, we've lost maybe a few dozen Augorors and a couple of battleships this entire time.
>>
>>1034374
>but a Fortizar is just a fancy place to store ships.
The thing is, a Fort is a place to store BIG ships. There's always the chance there's caps in there, which could actually drop as loot. A Raitaru or Tatara is just indy shit, it's not interesting. They bash the fort to see what you undock, which tells them whether or not it's worth legitimately bashing the Fort.
>>
>>1034373
Ore is not bad ISK/hr now if you're willing to go to lowsec. You get stupid returns in Pochven, but I've found the losses offset the gains.

>There is no content
>Relies on one FC until they burn out
This fucking hits close to home, I've been FCing fleets twice a week for a year straight and not a single one of them has stepped up to take the reins. I'm on the verge of going on a hiatus to do other things but the only thing that stops me is my group is going to fall apart without someone willing to be a leader in my absence. Several of them have the knowledge and skill, they just don't want to step up and do it.
>>
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>>1034338
>>1034270
>>1034069
Wish I could play again but subscriptions being 20$ now is a HARD pass
Maybe I'll start fuckin.. runescape instead or something
>>
>>1034400
Runescapes sub is the same.
>>
>>1034401
Runescape membership is 12.49.
>>
>>1034402
Used to be $5
>>
>>1034416
yeah til they found the game had newer players coming in and was still profitable
I dont mind though, they're updating the game and keeping it going so I think its fair
>>
>>1034400
>>1034401
FFXI was $25/mo for years
also just play alpha, omega only gives you access to some specific shit that you prob wont want or need immediately after coming back.
>>
>>1034720
I pilot an astero explorer with a bunch of implants, wouldnt work
>>
>>1034723
Then pilot a Heron with no implants and git gud
>>
>>1034720
>just play f1 bot or basic bitch miner
Amazing proposition. All the fun stuff is locked for alpha to the point there is very little reason to play it just for itself unless you really want to slave away farming isks for plex.
>>
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>>1035063
>nullbabby isnt creative enough to think past spinning ishtars or huffing asteroids
lol sounds like the usual casualfags that hang in /eog/
>>
I have decided tocjoin a wormhole corp, because nullsec sucks.
>>
join all-out
>>
A Tranny tried to kill me but it self destructed before I died
>>
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>Catalyst
1x 150mm compressed coil railgun
3x 125mm compressed coil
4x light electron particle accelerator blaster

5mn cold gas enduring microwarp
enduring warp scrambler

magnetic field stabilizer 1
200mm rolled tungsten compact plates
damage control 1

2x small capacitor control circuit
1x empty rig slot

This is my first fighting ship that isnt a garbo frigate, I have 14.5 power grid and 23.3 CPU to spare so I could upgrade to another 150 or another 125mm or something. I like that it can hit at range and close up, pretty quick. Skipped the armor repair in favor of the 200mm plates but probably should have went with that instead as I find I have lots of capacitor to spare. Spent about 3 mill on it total I think, 800k for the ship so pretty cheap at least on that. Also yea I should have different ammo types I guess. R8?
>>
>>1035922
youve got the right idea anon
my advice would be to make all of your weapons the same make/model
you dont want to use different types.
if you're lacking for pgrid then put an ancil current router in the last rig slot, it might help a bit
>>
>>1035939
Yea only limited by not wanting to lose my ship right after putting like 5 mill into it lol. I just went patrolling 0.5, then 0.4, killed a serpentis cruiser. I think it probably would be better to pick all of one type as it took a long time to wear it down. Was orbiting at 12km range with the railguns and anything that gets closer up I hit with the blasters but the damage output isnt ideal.
Never played eve before but did play astrox which is like the same thing but singleplayer, so everything is easy to pick up.
>>
>>1035943
switch to an algos and run hideaways
>>
>>1035957
I put a salvager on instead of one of the blasters and went back to get the ships, killed a few more and then noticed another guy in local chat. Upon inspecting his bio he had a quote from someone who had sent him a message, saying they wished this person had gotten cancer, for killing noobs. So yea I got the fuck out of there right quick.
>>
Oh and it was like 800k worth of salvage so yea that works better than mining lowsec.
>>
>>1035922
Catalyst can be fit to be good at all ranges but you want all your guns working together.

Plate is good if your expecting PvP and to absorb mistakes. A repairer will give you longer roams before you need to dock up an repair.

You'll want to switch the damage control to a Multispectrum Energized Membrane at some point for armor tank.

Brawl ALPHA
Damage Control II
Compact Multispectrum Energized Membrane
400mm Crystalline Carbonide Restrained Plates

Initiated Compact Warp Scrambler
5MN Quad LiF Restrained Microwarpdrive

8x Limited Light Electron Blaster I

3x Small Trimark Armor Pump I

Antimatter Charge S x2000
>>
Dude if you're new to the game as someone to give you 100million isk.
>>
>>1035971
I had to buy omega to unlock the skills anyways and the package came with 100 plex, so Im worth half a billion already lol.
>>
>>1035971
Also my retriever was lost in like 8 minutes of actual use because grief gankers in midsec, so I guess thats a fairly cheap lesson learned 60 mill. I just kept the insurance and Im using cheaper stuff as you can see.
>>
I've started doing explo recently and keep running into annoying shit that is not explained anywhere. Read going to nullsec was good for data/relic sites, so I popped a noise filament and got dropped off in the Outer Passage. Not a single pirate data/relic site for 2.5 hours of scanning. I go looking for answers: "Oh, yeah drone space haha no sites there".
Decided alright, fuck nullsec I'll do wormholes instead. Wormholes even more confusing with 6 different classes to keep track of + exceptions for shattered systems and other garbage. One day I instantly get a shattered system with 200m loot, then 3 days of absolutely nothing.
Every guide out there is 3-5 years old and mentions nothing beyond "yeah go to wormholes or nullsec and make 100m+ an hour, good luck".
Any anon who can break it down for a retard like me? How do I do successful exploration that doesn't feel like complete crapshoots.
>>
>>1036350
>Every guide out there is 3-5 years old and mentions nothing beyond "yeah go to wormholes or nullsec and make 100m+ an hour, good luck"
Tbh you just saved me 2.5 hours of a mistake because I saw exactly the same bullshit you saw about 150m ez pz just do relics fggt
>>
>>1036350
The only way to find exploration sites is to just probe down shit like a madman. If you're doing it in wormholes you can also build a map for other people you might play with and find shortcuts throughout space, but then you also don't have local to ensure the system is clear while you're doing sites.

But really, I think NS/WH data/relic sites are a meme. You can make the same ISK/hr doing them in lowsec because the data sites drop molecular converters and the relics have just enough of a chance to drop T2 salvage to be worth doing. Even doing just data sites in HS isn't bad, you can rack up a lot loot that way, I make anywhere from 50-100m ISK/hr just doing that in a Heron.

You'll have huge dry spells and then times when you get a ton of shit. I recommend doing HS exploration in something like a Navy Omen or some other cruiser with a spare high slot from a probe launcher, this way you can also do DED 3/10 and 4/10 combat sites as you find them. If you really want to go multipurpose, train gas cloud harvesting and keep a shitfit venture around for when you find a cloud, a full 6000 units of mykoserocin is worth like 600m ISK.
>>
>>1036449
Quick rundown on drug manufacture and sale in game? Or "narcotics". I asked about drugs and I think the GMs quietly had an aneurysm, nobody replied in the help channel lol
>>
>>1036453
"Boosters" are the politically correct way to refer to them now. Most people who've been playing for more than a minute just call them drugs.

Drugs have three major input components, all of which come from k-space gas sites. Mykoserocin and Cytoserocin gas and the blueprint copies used to process those items (Along with a smidgen of trade goods like water, but not a significant part of the cost) into a "raw" form. You then take this raw, uncut form and process it into the actual booster you use (IE Gas -> Pure Blue Pill -> Synth/Standard/Improved/Strong Blue Pill).

The process is straightforward enough, but you can only process these items in a Biochemical Reactor, found only in Athanors and Tataras anchored by players, and only outside of high sec due to CONCORD regulations. This is the hardest part because you either need to anchor a structure of your own to make these items or you need to know someone that gives you access to theirs. Public refineries do exist, but they're fairly rare and they usually don't last long in k-space due to groups like Snuffed dropping caps on them, and while you can very, very rarely find one in a wormhole, the lack of asset safety means if the structure blows up, you lose everything inside of it.

If you're dead set on making drugs, you really need to be friends with a null bloc or established wormhole corp to not have to worry about the structure. Some of the rookie groups that help new players have access to them as well (E-Uni, etc), but they typically only last as long as they go unnoticed.

Industry in general has few paths for solo and small group players beyond actually harvesting the gas itself, everything else pays like shit or dead ends for its production chain.
>>
>>1036465
Sounds like that group actively stealing public refineries should be a group the community works to get rid of honestly. Thanks for the info tho.
>>
>>1036465
Oh, and I guess the most basic piece of information I glossed over (And probably the most important for you) is that gas sites are something you scan down in systems like data and relic sites. They're rare outside of wormholes because people snap them up quickly due to their value. They're also used to make pirate frigates/cruisers/battleships and capital ships.

There's two major types, Mykoserocin more commonly found in lowsec but also existing in high sec and null sec, and Cytoserocin, primarily in nullsec but existing as small, harmless sites in lowsec as well. Of the two, Mykoserocin is the big ticket item, it's used in high quantities compared to Cytoserocin and Cytoserocin's spawning mechanics in null sec means that it's massively overfarmed due to how easy it is (If you control the space it's concentrated in). Beyond this, there's eight "flavors" of the gas, and you can only find those flavors in specific regions of space.

If you're just looking to make money though, the only thing you need to do is decide if you want safer, more rare gas sites in high sec or more common (relatively) gas sites in low sec. Once you've decided, get you a Prospect with gas cloud scoops, fly out to a site you've found and start them up. With T2 scoops, you can make close to 1m ISK/hr on your own, and if you do it as a fleet with boosts you can expect another +50% to that, plus you can compress the gas you get to make it easier to transport. Stay out of nullsec gas sites because many of them can spawn rats or explode when you harvest them, resulting in you needing to make considerations beyond just turning on your scoops. They're also further from NPC stations to dump your gas into.
>>
Also a lot of the gas types are outright shit. The valuable ones are often in memeregions camped by locals or some schizo blops group.
>>
>>1036468
The groups bashing smaller groups are more often large, established blocs in null or to a lesser extent wormhole space. They have huge warchests and there's some unspoken cooperation between them regarding stomping smaller groups because of the effect it has on the political landscape in EVE.

All of these groups want more players under their flag. Other players don't really want to fly under them, but most people are practical and will do so if being independent is impossible. So to facilitate this, null will usually go out and blob the shit out of unprotected structures with forces far in excess of what it takes to remove them because this kills these groups and ensures if anyone keeps playing they're filtered into larger alliances.

On top of this, it's self preservation. If small groups are allowed to exist and grow, they eventually form large groups and become contenders on the political landscape. If these groups can't grow, things remain stagnant and easier to work around. Null can keep farming their moons and sites in their chunk of space while printing spacebucks which they in turn give to you when you sell them PLEX or whatever else they can't easily get on their own.

It might be that unaligned players outnumber them in terms of raw users, but there's little chance of these groups building up the corpus on their own to actually carve a chunk of space for themselves. Plus they don't really work together to a common goal, so you're not going to see 200 noobs band together to save an Athanor in low sec because most will just shrug their shoulders and stop playing when it blows up. So most of these corporations that have 30-50 players will instead take an offer from a null bloc for "protection" when they offer it, which means they have to contribute ISK and players to their operations but have the benefit that a group like Goons, PH, or Frat will show up to help defend their shit.
>>
>>1036479
Well I hate the something awful goons so Im sure I hate the in game ones too, and I hate Reddit, so yea chances are Im not helping either of those tumors and will actively spend my time trying to annoy them one way or another.
>>
>>1036479
What part of space has the racist guys everyone hates, like I saw a red faction communist group who held a bunch of territory, wheres the guys who hate those guys.
>>
And yea desu the noobs might not band up but a spirit could be created among them of hampering nulsec players while beyond 0.0
>>
>>1036488
Some people will go and shoot their ships on their home turf, which isn't bad so long as you make it out alive and rack up a high ISK efficiency. But what really hurts them more than anything is literally not buying what they sell.

The primary money maker for null alliances are the R16-R64 moons they have, which means that null essentially dictates all T2 production in the game. These moons exist in lowsec as well, but because small groups only live briefly there and they can't afford to protect Rorquals and such, they usually go unmined. If people stop losing ships and needing to replace their T2 ships/modules as much, null will start to bleed money.

>>1036491
Wormholes in general, wormholes are for popping out and fucking with k-space and then retreating back to your hiding hole where no one from null is going to bother taking the effort to remove you. Snuffed Out is like that on a bigger scale, but I'm pretty sure they're funded by one of the blocs which is usually what you're going to run into.

>>1036492
Stick your head in C1 wormholes with nullsec statics, you will occasionally find stations owned by a corp whose sole purpose is to fuck with nullsec blocs. They stash fitted ships in them to launch attacks wherever their exits come out at, sometimes even coming out and reffing structures for shits and giggles before rolling their exit and going somewhere else.
>>
johnny meme was the greatest content creator /v/ bros ever saw
>>
Holy fuck this board is dead why did you stop using /vg/ its not even an eve thing.
>>
>>1036666
/eog/ on /vg/ was continuously bumped by one or two people at a time with shitty one liners for literal years. Even when eve wasn't dead.
>>
>>1036722
just to stop it from archiving

thanks kevin
>>
>>1036666
Because /vg/ is infested by retards who spam threads with inane shit. They don't even play the games the thread they're infesting about at any point, they just talk to themselves constantly in the thread.
In the last days of /eog/ it was literally 500+ posts of one guy just posting dumb single sentence posts that didn't relate to anything at all for weeks on end.
>>
>>1036724
that was me (and a bunch of others, solar I think, capqu at one point), it was only to stop the thread from archiving so there still was a thread retard.
>>
>>1036724
and it literally went on from at least like 2015 kek
>>
>>1036726
The entire reason the thread was archiving was because you persistently shit it up with garbage.
>>
>>1036738
lmao, the thread was always dead apart from small burts of drama, It was no where near the critical mass to remain on /vg/. basically kept alive for corp recruitment and to pretend to remain relevant
>>
why are wormholes so hard.....
>>
>>1036449
Thanks for the tips. I had more luck today with a nice 50m site.
I know that some areas + storms(?) give massive boosts to spawning certain cosmic anomalies, no clue where I can find info on this though. Same thing with certain pirates giving better/worse loot, are there any good maps for this?
Finally, should I try to scan during dead hours?
>>
>>1036666
VG was slow and comfy until gatchafags came around 2015 making it the 2nd fastest board on the site
All the old threads like eog, ss13, dorf fort etc had to go maximum shit post mode because if you didn't post every 90 seconds the thread would die.
By comparison in the good old days you only needed to bump about as often as we do here .
Blame fate go for being 6 generals up at once all hitting bump limit twice an hour because of bots spamming waifu pics
t.i have most of our old 2012-2015 threads saved on my hard drive somewhere, RIP Kevin
>>
>>1036973
>>1036350
Being honest, everyone, absolutely everyone in Eve over estimates their isk per hour.
If someone says they make 100mil n hour it's closer to 50-60 because they don't factor in shit like travel time, RNG or piss breaks.
That being said, explo and gas huffing ARE goods income streams for new or low SP players, just when someone says they totally made 100mil/hr explo it means that one time they made 2bil from a relic site but usually they make 30mil/hr
>>
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>>1036973
There's storms in nullsec regions that cause certain sites to have a higher chance to spawn. I'm not sure if there's certain sites unique to places that have storms or if there's just a higher chance that sites spawn there, but overall I don't bother with it. There's been a fucking electrical storm sitting over my head in Providence for the last six fucking months which makes it impossible to cloak and therefore makes exploration outside of friendly space more dangerous. And I don't really notice any extra data sites anyway.

Somewhat unintuitively, you're better off scanning for sites when other people are hunting them due to spawning mechanics. This is because when someone clears a cosmic signature or anomaly, it immediately respawns elsewhere in the region it was in. So when you complete a site in something like Domain, that same site respawns in another system in Domain.

What this equates to is that if someone is chasing sites in a small constellation in one part of a region and you're doing it in your own part, you get a ping pong effect of pushing sites off to each other. Now, Domain is huge and it's unlikely that any particular system is going to get a site spawning in it, but somewhere like Black Rise with its few HS systems all relatively clustered together is pretty great for this. In theory, if a fleet had a scout in every single system within a region, they could continually as a group keep doing sites over and over again without end.
>>
>>1037381
I know I do this when comparing mining values, but it's mostly for a way to compare different ore/gas to one another. Unless you're mining Veldspar or moon ore, you don't immediately turn your lasers on and start making a profit, it takes time to travel to the site, to assemble a fleet, and if your fleet is big enough to find new sites to do.

It's why I make like 200m ISK/hr for the first hour mining in a wormhole which then drops to 80m ISK/hr and then finally to about 50m ISK/hr mining ore. That's also why ice sites, despite being lower ISK/hr on paper, are not bad anyway because there's so much ice in each site you could spend days trying to clear it out. Better to just get 80m ISK/hr indefinitely than to have short spurts of 150m+ so long as you plan to mine for a while.
>>
Should I go for Vargur or Paladin? I can already fly a Kronos.
>>
Go for the Moros.
>>
>>1037741
golem
>>
>>1034355
Sorry but BLOP niggers will open a cyno onto anything. You should pick another space game
>>
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>new gate fragments are dropping
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Is there any particular reason to use a Sisters probe launcher over a T2?
>>
>>1038615
Lower fitting requirements and stronger probe strength, which can sometimes matter depending on the kind of exploration you're doing
>>
>>1038624
Oh, forgot to mention as well, T2 requires astrometrics 5, a sisters launcher does not
>>
>>1038615
What other anon says, but T2 is pretty good for it's cheap cost, just needs a lot off skill training
You still need Sister's for the handful of most difficult sites to scan down, forget exactly how much probe strength you need to hit that threshold
RSS are extremely expensive and niche because of how hard they are to get compared to Sister's, which every man and his dog runs SOE missions
>>
>Trying to find a viable way to do C4 sites that isn't a Marauder
>All the T1 battleships just get rekt at the fitting screen, none of them can achieve the tank required
>Can get a Tengu to >1300 EHP/s tank for <1.5b, except it only does 800 DPS and it has shit range which makes neuts a problem

Are Marauders really my only option? I don't want to be immobile but they blow everything else I have access to out of the water when it comes to basically every metric.
>>
>>1038615
Sisters are used to compensate for the lack of skills, T2 will let you scan basically anything. So at full skills sisters launcher is a bit overkill.
>>
>>1038841
I used to run them in a Rattlesnake before Marauders got buffed.
>>
>>1038674
>ever man and his dog runs SOE missions
Because SOE missions are the only missions in the game that offer unique rewards that people actually use, nothing in the game drops faction probe launchers or faction probes.
>>
>>1038870
You can scan down anything with regular probes in a Covert Ops, Sisters help with being in a non-bonused ship if you're trying to locate difficulty 4 and 5 signatures. That's pretty much exclusively some unimpressive data sites and sleeper caches though.

That said I do notice a difference scanning with sisters vs T1 probes, your signatures deviate slightly less and you can usually get a scan being one step wider on range. It's a nice quality of life thing on a ship that's not likely to get lost.
>>
>>1039292
Because sisters probes have a higher flat strength bonus compared to t1 and there are no t2 versions, just the epic arc storyline versions, its a much bigger impact on your probe strength compared to stacking more diminishing % bonuses
>>
I use T2 launchers with sisters probes
It just werks
>>
>>1038947
eh its more that it pays decent isk/LP for highsec while also not hurting standings for the 4 factions because people act like if they run one anti-Caldari mission that they'll be permanently banished from Jita
SOE mission hubs are death traps and the isk/LP is overrated.
>>
vote slamjam for csm
>>
>>1039972
The ISK/LP for SoE isn't anything special, I think people more run them because it gives you access to SoE ships for your own use. It's not worth getting any other empire's ships from the LP store because FW's prices are so much cheaper. At least paying 1m LP+100m ISK for a Nestor matches the market price of the ship.
>>
Voted 9 random people i've never heard before
>>
>>1035978
that pack is a trap. kinda dickish of CCP to keep pushing it.

Venture is one of the best ships in the game.
>>
>>1036525
Nomad tale guy is superior in my opinion.

My weekends are noticably less comfy since delonewolf went on "break"
>>
>>1040394
True
Dudes videos were great but lazy fuck quit like every Eve """content creator"""
>>
>>1035978
what the fuck is midsec
>>
>>1036525
no that goes to wheniminspace
>>
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>>1038841
you do have 4 (at least) accounts, right?
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>>1040792
.5/.6 you know the places where alt blob ganks happen most often.
>>
>>1040883
that's highsec.
>>
>>1040798
4 RR domis cost just as much as a Marauder anyway.
>>
>191 dps
woah, now that's a lot of damage
>>
Are any of the Black Ops ships worth using for anything other than jumps? I'm not opening bridges with my Sin anymore and I'm not sure if I should sell it or just use it as an expensive Dominix.
>>
>>1041256
Redeemer
>>
>>1041256
One of my corpmates uses an Arty Panther in nanogang, he's pretty successful with it.
>>
>>1041256
It's technically better than a T1 BS, but ultimately it's a similar price point to a Marauder while just objectively less useful.
>>
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rip johnny meme
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nigga i aint reading all that shit
>>
Where did all the Russians go? They use to own the entire south and drone lands split over multiple alliances and enough players for two coalitions. Then just slowly faded out? Literally placed by chinamen as the self sufficient minority group
>>
>>1041396
I dont think Russians have access to online games in the west anymore, for example World of Tanks and War Thunder both have separate servers for them, WoT specifically was forced to leave Russia where it was headquartered and sell off their business inside Russia, who run it independently now. Like its a totally different game, they forked the balance changes.
>>
>>1035722
>all-out
sorry I'm not a fucking reddit fag. Didnt most of the NAFO trannies get drafted anyways? I don't think they can play with both arms missing.
>>
>omega only gives you access to some specific shit that you prob wont want or need immediately after coming back.
>>
>>1034400
Paying $20 dollars to play a dying game, I'm thinking no.
>>
Catalyst

150mm compressed coil 1 x7
125mm compressed coil 1 x1

5mn y-t8 compact microwarp
small compact pb acid cap battery

reactor control unit
type-d restrained overdrive injector
damage control 2

small processor overclocking unit
small capacitor control circuit
empty rig slot (configuration cap)

150mm rail cata long range nuker, uranium ammo, mobility setup so I can keep everyone at range and automatically beat frigates, most other people who are set up for close defense as cruisers etc and who dont have 1800m/s top speed. 4minutes of capacitor running with the microwarp, which is the main issue that it drains my capacitor and Im stuck moving slow. R8
>>
>>1041635
Well compact reactor control, I tried to squeeze everything in but couldnt. I can throw another 150mm on and it goes like 0.3 over my processor cap, and then I cant put the third rig slot in. 7 cpu 7 power left
>>
Also this cost like 700k for the ship 400k for the damage control and the rest combined is probably 2m total.
>>
Well I spent like 8 seconds trying, fighting with the system, double clicking, hitting track, trying to get it to target the second person that I clicked and in that time I got blown up by a kestrel. So its a shit fit and holy fuck this is a stupid game. I double click you change my focus.
>>
>>1035968
>>1041635
retard
>>
>>1041685
You lost it to NPCs (special badass diamond rats you should never engage in anything sort of a fleet with logi/multi-ship remote rep setup), not to players.
>>
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>>1041725
related
>>1041730
Yea they warped into a belt after their miners warped out and I just assumed it was some shitty frigates Id blow up. Then one was on top of me and before I could even lock him I was dead.
>>
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>Reddit learns the same lesson
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if the killboard gets shut down ,how many of you quit ?
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today I bought a freighter for the first time
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>>1041869
That would be based, not being able to hide KB is aids. Every nullblob just has a discord bot channel that they just copy and paste your name into and it instantly tells them whether you're dangerous or not. Getting kills on a fresh or inactive character is VASTLY easier than on an active one with recent KB activity.
>>
>>1041256
Redeemer can be handy as a teleporting Bhaal
Widow can be used to support blops fleets with ecm
I've seen some people use the panther and sin for running escalations
Expensive and squishy toys though
>>
>>1041396
They don't have access to the internet, their economy has crashed so they can't afford to omega not to mention embargoes mean that they can't pay for it if they tried anyway, plus they've all been drafted
>>
>>1041635
Just use a cormorant instead for rail destroyer sniping
>>
>>1041635
>Reactor control unit on a small ship
Use a micro auxiliary core instead, it gives you more power grid on destroyers and frigates than any of the rigs, RCUs or Pdiags do
>>
>>1041869
Considering CCP is going to start obfuscating data from the API moving forward its more likely to happen than not.
>>
>>1041956
Congrats. name it after your mom.
>>
anyone do FW battlefields specifically?
looking for good fits.
normally i run the odd plex in a frigate, maybe a destroyer but i heard that militias will straight up teamkill any frigates in a battlefield because of seagulls or Pandemic Horde botters showing up to them 30-boxxing
>>
>>1042284
Fly a basic t1 logi and everyone will suck your dick (i assume).
>>
>>1042027
Yea Im lacking Caldari skill but I was already thinking I just dont like Gallentes options. Maybe Minmatar, nobody goes heavy explosive defense and I found having 65% on my shields, as an armor frigate meant guristas could barely put a dent in it, before even getting to my armor.
>>1042028
Pretty sure thats significantly more expensive right, only reason I wouldnt use it. Thats the +10 flat power grid right.
>>
Also my problem now is I have -0.9 caldari rep from doing gallente stuff and dont want to spend literally like 5 hours doing some sort of low-end missions to fix that. Apparently Guristas pirates have -9 to Caldari but Caldari dont hate them back, 0... so killing them gives no reward. How to fix caldari rep plz, the tips online gave me cancer and made me think its better to just never go there again and move my stuff out of jita, pay more for everything and have low liquidity forever after.
>>
The tips were spend like an entire month researching diplomacy 5 and shit which is obviously not what a new player should do.
>>
>>1042037
Im the guy who attacks autostygian(whatever) lancers and diamond rats in a catalyst, and who gets salty about it every time but I still hope they dont ruin the hardcore nature of the game. Maybe just move diamond rats out of high sec areas, considering we have enough players to harass miners on their own now apparently, needing a computer player to harass them for lack of population was the original design goal so thats no longer necessary. Not like Ill fall for it twice anyways. But yea I watched the eve conference whatever, last years because Im trying to catch up fast and they talked about reducing griefing. It sounds good but I know what its like for a 20 year old game to suddenly take away mechanics youve always had, and that could genuinely kill this game. If they carebear-ize it. The community is the real problem honestly, by purposely being as dickish and arrogant as possible to all new players theyre making CCP feel like their hand is being forced to protect player retention.
>>
>>1042388
>Yea Im lacking Caldari skill but I was already thinking I just dont like Gallentes options
Gallente turret ships are all pretty niche, because Blasters can only hit things at kissing distance and Rails have shit DPS.
Missiles and Autocannons are the best systems to train into as a low SP character simply because they're the most broadly useful. There are times when Lasers or Blasters or Rails are better, but there's no content that you can't do with missile or AC ships.

>>1042389
-0.9 rep is utterly irrelevant, it doesn't prevent you doing anything except getting missions.
>>
HAPPENING
https://www.youtube.com/watch?v=XI-_qHbM07E
>>
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>2 jump connection from Curse to deep Tribute
This is either going to be hilarious, or it's not going to do anything at all.
>>
>>1042394
Yea the close range thing is what Im not liking most, doesnt fit my playstyle.
>>
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why didn't you rmt your shit while it was worth anything
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>>1042394
Say I wanted to get the missions I cant get, what do I have to do.
>>
>>1042407
Doing missions is a trap. If you're new, here's what you do: Get into a Destroyer, even the Catalyst is fine, scan down a Wormhole, and keep scanning through the chains until you find a C1. This might take a day or so because C1's are a bit less common than the rest, but it's completely doable (plus it will teach you how to scan). Do sites in it. A single site will pay for your destroyer. You will get killed eventually, but it doesn't matter, because you're already printing a relatively substantial amount of isk. If the C1 sites are easy, move up to a C2.
But Wormhole sites have extra spawns and triggers and neuts! you say, well that's what you use this sheet for.
https://docs.google.com/spreadsheets/d/e/2PACX-1vSaCHnBRDw8Ki6nuamMzQv3InN978Zh7F6RcwlYdJHnlQkDrrdz5zrG3Of_8eoyxeqJimMHt9-7GjLn/pubhtml
A single C1 site will net you around 12 million isk, typically. A C2 puts that up to about 20 million.

At some point, you will probably get PvPed on. Who cares, you got paid anyway.

You can tell what Class a WH system is either by looking at the names of sites, or just typing the system name into Anoik.is

Here's a video of a guy doing exactly what I mean
https://www.youtube.com/watch?v=M2ljVJ8imos
>>
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>>1042445
Live or test server?
>>
What is mekubal in norse mythology?
>>
>>1042453
Angels don't share the naming with minnies.
>>
>>1042409
Im doing trade for ISK. I need Jita to not sperge on me with like half a billion in shit there, Id prefer to get my caldari rep up.
>>
>>1042409
>>1042474
Like I want to do the missions so I can have high gallente and caldari rep but not have to spend a month researching diplomacy, there has to be a simple way.
>>
>>1042407
If you want to do missions, train your connections and diplomacy skills to 3 or 4, run L2 missions (You need to do 16 of them to get a storyline mission, after which you should have enough standing to do L3), then run L3s (Need 32 missions, once you do two storylines you should be at 5.0 effective standing). After that, you can run as many L4 missions as you want.

Don't take missions against other empire factions, decline them and do just pirates. Standings doesn't matter unless you want to do missions, but if you ever decide you want to work for another empire you might as well keep your standings up with all of them.

There's some COSMOS missions that will get you to 5.0 very quickly for a few hundred million ISK and let you run missions for any corp in a single empire. It's faster than doing a bunch of L2 and L3 missions but not cheap.
>>
>>1042498
Ill look up what cosmos is havent really heard of that, might be a legitimate option. Yea one suggestion was epic mission arcs, its like hundreds of missions. I just want to fix it to be above 0.0 lol
>>
>>1042507
Diplomacy does that, 1 level will grant you at least .5 standing so if you have it at 0 right now it will fix you .9 standing or so. Training it to 5 makes it very hard to go below -5.0 to a faction where you become kill on site to them.
>>
>>1042519
thanks
>>
>>1042447
Live, not sure where to get BPCs though
>>
>>1042445
Thats fucking dogshit, unless they competely rework pirate production there is no way people are going to use this 100mil peice of shit over a 60m svipul
>>
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Para bailar la mamba
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>>1042389
just do SOE arc every 3 months, done right you can knock it out in a couple of hours
also Data Centre tag turn-ins are a thing.
>>
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you guys ready to see these all over nullsec or running abyss with 2sec align time?
>>
>>1042985
Honestly seems kind of shit. It competes directly with the Jackdaw for a Dessie hull at a likely higher price point. Jackdaw can instawarp, projects decent dps out to 50km, and can tank like a god, with the added bonus of fast reloads for damage type selection.
>>
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>Curse and Venal will now only be 2 jumps away from each other
>Guristas/Angels will be in FW
>>
>>1042985
New destroyers aren't even good if they weren't over priced as fuck

Mekubal is barely even as good as a thrasher and gets blown the fuck out by a Navy Thrasher and is more expensive than a Svipul which is both superior in everyway and barely even used currently, and the Mamba is just a worse jackdaw with meme drones that is still more expensive
>>
>>1043291
thing is pirate faction FW is basically confirmed with the most recent hoboleaks, so there's a good chance the Mamba/Mekubal will be purchasable with Guristas/Angel LP.
wouldnt be surprised if they're about the same price as Thrasher FI, Navy Corm/Coercer/Cata, if not slightly more expensive
>>
>>1043301
Assuming CCP does the thing where the pirate Destoryers are classified as t1 for the purposes of purate fw plexes but navy is classified as t2, they might be useful, but otherwise they're just not very good.
>>
>>1043301
That doesn't matter, it requires 2 of each pirate faction gas component which means the minimum build cost, without BPC is going to be 80-100 mil
>>
>>1043306
You can buy FW ships outright and bypass the build cost entirely.
>>
>>1043309
I hope not, im already sitting on a bunch of pirate BPCs that cost more to build than they're worth
>>
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>>1043135
>Curse and Venal will now only be 2 jumps away from each other
>>
>>1043373
>>1043135
There's a fee to use the gates, too. To jump a capital through them one-way costs around 100m isk. And no cynos in or out of the new system. Plus there's also a pirate equivalent of Concord in there apparently.
>>
>>1043373
The gates don't allow capitals not even freighters so its no big deal anyway
>>
>>1043312
It's mostly because even monopolized by single groups in null, LP is so much easier to acquire than gas in bulk that the costs are skewed. You can make an argument for building small ships like frigates and maybe destroyers, but cruisers are slightly cheaper to buy than build and battleships are usually outclassed by 200-300m ISK.

I wish at least the BPCs were dirt cheap, at least then I wouldn't have to source both the gas and the BPCs to build the ships. An Astero is already like 60m ISK to build, adding the BPC into the cost pushes it almost to 110m ISK in total. With burners in null all you have to do is farm LP and you have have another frigate every hour, even faster if you're part of the group controlling the space or botting it 24/7 like the locals.
>>
every few years I get the urge to play this again. I wish it was easier to get into but fuck, it's never worth it.

the ships are cool though. Amarr supremacy > algos supremacy > caldari supremacy > minmatar > gallente
>>
I'm working on writing a guide starting from a fresh alpha account with no ISK or connections to eventually getting a Gila and farming the abyss for Omega. I've started with a Tristan for T0 abysses while my skills were training, but now I'm not sure if I should go with a Worm for T1 abysses or stop over at a Vexor Navy Issue for maybe T2 abyss.

Does the VNI handle alright for T2 abyss? I think it's a more logical progression to go from Gallente Frigate -> Gallente Cruiser instead of switching to Caldari Frigate and having to train split skills right away, but I don't have a lot of experience with the Vexor or VNI in the abyss.
>>
>>1043379
i mean sure but the top half and bottom half of the map are already chinese
letting them go 2 jumps to help each other is gunna make shit way worse
>>
>>1043456
>new player guide
>gila
>abyss
>to farm omega
dont, this is all terrible advice
gila is a fucking noob trap
>>
>>1043484
That depends on how traversable Zarzakh is

Huge indications that the system is going to act like one giant abyss instance with system wide damage clouds
>>
>>1043485
And what you prefer as your choice of alpha-friendly ship for the abyss?
>>
>>1043500
literally anything but the gila
convincing newfags to fly a 1bil isk cruiser with 4bil of implants is just asking them to quit the game the first time they die
>>
>>1043524
I don't really think there's a good way to do T4s as an alpha outside of the Gila. And even so, you can't fit 4b ISK worth of implants in your head as an alpha, best you can do is maybe 800m ISK for a mix of crystals and 4% skill hardwiring. The worst you could lose would be maybe 1.5b if you're fully kitted out, and if you keep to T3s you can probably just get by with the 400m hull+fittings.
>>
The one thing I like about new destroyers is that they blow up so easily to medium weapons, keep bringing more. Tired of so many kikimora kms.
>>
>>1043544
>Tired of kikimoras
Good news, no one is going to use these 100mil dogshit destroyers over kikimoras
>>
Why are they hellbent on introducing new pointless clutter instead of working on trying to fix the macro-scale issues?
>>
>>1043485
>>1043524
okay how do i make money? should I go to null and run havens???
>>
>>1043602
Because adding new stuff is easier.
>>
>>1043602
Which macro-scale issues
>>
>>1043602
Because null and wh being rmt machine is beneficial to all involved parties.
>>
>>1043876
Imagine being so bad at the game you cant actually just play it and have to pay your way through like some loser who never accomplished anything in his life but has daddys money. Its like the guy who goes around saying "DO YOU KNOW WHO MY FATHER IS" except its "DO YOU KNOW HOW BIG MY CREDIT CARD IS"
Mad impressed my dude.
>>
>reading comprehension
>>
>>1043906
RMT is the devil, bobby bouchet
>>
>>1043709
explo, gas, FW, frigate/destroyer abyssals if you're alpha
omega do literally anything you want
>>
>>1043456
The best way to get newbros into the game is getting them to do t0 and t1 abyss until they have about 20m to fit out a Destroyer then sending them into c1 wormhole sites.
High tier abyss as a noob is a non-starter because it requires so much risky investment with sub-par skills, while low class WHs are legitimately safer, pay equal or better to low tier abyss, and get newbros out of the highsec trap. A character with just the 1.3m sp from starting sp and referrals can do c1 sites easily enough with only a 10-15m investment, and make similar money to t2 frigate abyss.
>>
>Get that Eve itch
>My only character has a basic bitch name from 2009 and skills spread out of the wazoo all over the place
>want to start a new char as a fresh start, move all 1.6t of my shit to said char after I liquidate most of my stock
>get to the part where I transfer skill points through extractors
>realize I'm going to get royally fucked over and maybe break with 1/3 of my SP if I'm lucky

Fuck this time sink game. I miss eve like i miss that i didnt keep fucking training alts during my inactive years.
>>
>>1044553
Good news, you can use skill injectors on multiple alts to specialize and park them where you want without much loss
>>
>>1044190
While I agree C1s aren't awful pay and anomalies can be done in a destroyer (I used a 4m ISK Dragoon for it), the pay isn't all that great either and there's a significant amount of searching involved to find a new C1 that's got sites up. The biggest benefit to abyssal deadspace is that it's "push button, get content" like missions, although unlike missions you can do any tier without needing omega. You can hop in, immediately start doing content, and in 20 minutes at most you will be done one way or the other.

The abyss might take a lot more skill than doing other low entry PvE, but the real ISK per hour you get out of it is a lot higher than things like exploration and wormhole sites because of how easy it is to do. The only thing I would say is easier and somewhat more practical for a low skill character is (assuming you can find one) C13 systems that spawn C2 sites, roll an alpha character that can fly a Coercer Navy Issue, park yourself in the system with a mobile depot or secure container to hold loot, then scan your way out when you hit 1b ISK before going back to camp it. Huge pain to set up but you only need about 2m SP to be completely functional in them.
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>>1044553
Sp you don't use might as well not exist, anyway.
Sp is surprisingly cheap once you have a good income stream. Just doing nullsec DED sites gets me enough to buy a large injector after a few hours of play, which adds up very fast.
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>>1044553
why not just play your old character?
>b-but muh name!
everyone has a shitty cringe name, no-one cares
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>>1044606
What you say is true, but abyssals are fundamentally dead end content, just like missions. They're not good for new players because they don't actually introduce them to eve as a game, and don't encourage them to interact with the mechanics outside of their own closed garden.

Low tier WH sites will teach a new player everything about eve, while also giving them a much more engaging experience, while also giving them comparable profit as they'd make doing shit tier abyss.

In fact, living in a c2 with only a NS static is a severely underrated way to play eve. You get to pop out in assfuck nowhere, scan down sites, run them for bank and be only one jump from Home the entire time. Don't need to worry about gaye camps, because you travel by rolling your static.

Pain in the ass if you get locked out though.
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>>1044613
I lived in a wormhole from 2010 to 2016 (And now again starting this year, except this time in a C2 instead of a C4), and while I had a lot of fun with some aspects of it (Constant new exits, the seclusion of space, easy access to higher end PvE content), I also remember all the downsides like having to handle the logistics of getting ships and equipment in, the continual need to scan down everything in a small corp, and content not always being available when you want it (Which is true for 95% of EVE). I don't think it's a good idea to send new players off the deep end to deal with all that baggage to get started with the game, sure all those mechanics provide depth, but it's just overwhelming and endless to someone who's still in the phase of "I want to get on and shoot spaceships."

That's the reason I suggest Abyss and previously missions and NS combat sites (if you're in a null corp) to new players for PvE, all of it is easy to get on and get your fix with around your own schedule without a heavy investment of time. You don't need a gang or an FC to do any of it, you just undock in whatever ship you like and start running.

I've got a C3 static in my system right now and it basically never gets used unless I'm on to run a fleet for it and park cloaked alts on the exits, the other players in the corp would rather hop into high sec and run sites or mine there than do either in our wormhole without backup. It's not that they don't know how to do them or even that they don't want to risk their ship because I had out Praxis that low SP characters can solo the sites with, it's that none of them want to deal with the stress of being out there solo and having to constantly look over their shoulder on d-scan when they could make halfway decent ISK elsewhere without the trouble.
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quick rundown on making nanotransistors
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So I did the math on Endurances. Turns out Jita has the cheapest ones anywhere. How is that possible. Thats dumb. Jita ships are extremely expensive, I buy single destroyers and run them because its like ez 500k bam.

So all the materials added up, at full cost, market buy straight from the top of Jita only runs about 16 million, but theyre going for 20-22 million. Here have the numbers.

pulse shield emitter 44k - 22 units
-968,000
Oscillator Capacitor Unit -42 units
-882,000
Fusion reactor unit - 3 units
375,000
crystalline carbonide armor plate - 200 unites
1,800,000
photon microprocessor - 170 units
8,330,000 - 49,000 each
Magnetometric sensor cluster - 15 units
390,000
ion thruster - 18 units
1,008,000
Morphite - 35 units
1,435,000
construction blocks - 20 units
270,000
zydrine - 22 units
44,000
nocxium -50 units
62,000

I got tired of it, its like 75k for the tit. So clearly one item is driving the price up, and I would add historically according to the data - these are worth 10-12 million. So someone has doubled the price of Endurances, in about a month, and manipulated the market so the extremely high priced value of items in Jita somehow beats other cities lower prices. Like thats Jita prices, again you buy that shit in Dodixie I bet it comes out to 8 million.

The Photon Microprocessors are 8.3 million of that, TLDR you wont be able to buy *those* in Dodixie, because the Goon cartel up north west and Frat, absolute bums from Reddit and SA are too lazy to ship them down to anywhere else. So its muh microtransistor cartel again, except Im pretty certain they dont have the ability to control all those materials anymore like years ago with the fountain war. So TLDR you can ruin this stupid scheme by doing some gas huffing apparently. Go ahead, undercut them, do it for me I just want a cheaper endurance. Thats not a 20 mill ship Ill just get a procurer or a covetor.
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Oh and theyre raising endurances prices because they get asspained any time anyone mines anything ever. Also it cloaks.
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>>1044669
When i say sending newbros into c1s, i don't mean living there permanently though, i mean daytripping. Living in them is a different matter.
I live mostly solo in a c4-c5 and i understand not wanting to risk ships without backup, but at the same time it's entirely possible to seal off a system so you can rat in almost complete safety, granted there's rng involved in rolling your static into a system which has plenty of anomalies and a minimal amount of k162s that have to be rolled off.
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>>1044693
As someone who makes the Expedition Frigates, the reason the cost so much is you can't queue up hundreds of them at a time and have to refresh them often to make them. It's one of the reasons a lot of T2 frigates are expensive. There's also not a huge amount of movement on the ships for reasons I only vaguely understand--I love the ships, and while I do realize for any decent sized fleet you're better off locking down the system and going to Covetors or Hulks, the fact that they're almost ungankable in k-space due to local means they're extremely good to use for solo or small fleet activity (Though maybe because they're not lost much they don't move on the market).

If you want an even more extreme example, T2 Mining Laser Upgrades can only be built 10 at a time and take like four hours to complete. The material cost bought from the market is only like 220k ISK, but the modules sell for 800-900k ISK. You don't even need a whole lot of moon ore to build them, I can sneak in to Providence or Stain with a Prospect and get enough moongoo in one trip to build a hundred or so, though I do have to make multiple trips to different moons to cover all of the materials.

I will say I have 300 Prospects and 60 Endurances sitting between Thera and my wormhole station and no one fucking uses them. If we mine in j-space, we roll all the exits and do it in Hulks, lowsec basically has a Vagabond+Stiletto+Gnosis combo sit on a gate to catch people coming in. The only time the Prospects get used is for gas harvesting in k-space where you can blops them around.
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>>1044611
My old character has a corp history to it that I dont want to tote around anymore. It's also banned from a few still existing large corps because of said history.
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>check dscan
ah yes, three humans and a homefront op
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We all know what gallentean women want and that's clearly Brutor dick



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