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Duality of men Edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-51
Previous: https://itch.io/jam/agdg-demo-day-50
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG Resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw
(Anyone can edit and contribute!)

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
AGDG Steam Games: https://agdg-steam.netlify.app/
Legacy AGDG Steam Games: http://homph.com/steam/
Weekly Recap: http://recap.agdg.io
AGDG Logo: https://cpaste.org/?9fae1edfedb4579d#51bYb7ciGcwx8S3jH4heT33XAheXrB61pqy4Qw6MthRn

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>431222580
>>
I'M LITERALLY BETTER THAN YOU
>>
Any programmer want to team up and make game? Preferably starting on new project together.
I'd like to make an rpg, action-game or something sandboxy.

posted my portfolio a few threads ago but here it is again. https://imgur.com/a/GsNYSmw

I've got nothing to do until maybe going to university after summer so can do a lot of work right now and probably after it as well.

if you're interested add me on discord XHAL#5975
>>
Daily reminder to report all avatarfags and coompedos and don't give (You)s to nodev tripcunts
>>
>>431284075
proove it
>>
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>>431284115
anon I don't want to make chinese shovelware. Learn to do the soulcore 3d style or you're literally unemployable. Good day
>>
>>431284115
>detailed 3D
Nope. That's way, way too high-scope. Considering going for low poly like Signalis.
>>
>>431284270
that's just a photos/paintings on a lowpoly body. not exactly hard to do.
>>
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>>431284332
>anon be like
>>
>>431284075
that's not very impressive.
>>
>>431283759
wasnt he that dev who got a bunch of money from the NHS for botching his surgery and leaving him a crippled amputee?
>>
>>431284824
it's the guy posting rabbits all the time
>>
>>431284937
yeah yeah, bunposter
>>
>>431284562
I don't do 3d explain this to me
>>
>>431283785
>>>/d/iscord
>>
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qrd on "Don't fall for the framework meme"
>>
>>431283785
-- Progress --
Locus exit animation.

>>431283165
>Not that guy, but that seems like a long time for a relatively simple premise. Could you break it down for me?

>>431283714
>You think so? I thought I'd just start with 'player movement, enemy movement, one player attack, one enemy attack, health bar' and scale up from there.

Player movement, camera, basic UI, basic attack -> 1 month
Enemy movement, attack, AI -> 1 month
Basic level setup, lighting, assets, etc. -> 1 month
Upgrades/ Meta game -> 2 months (implementation only)
Code Review -> 1 month (tech debt clean-up)

This cycle repeats 3 times with increasing fidelity.

Etc, etc.
>>
>>431285148
It's horribly dense and retarded topology that's very inefficient and expensive.
I'm not a genius at topology but I retopo my stuff. That guys portfolio was also clearly retopo'd so I don't know what he's talking about.
>>
>>431285230
>This cycle repeats 3 times with increasing fidelity.
What?
>>
will having a /agdg/ schtick make me a better developer?
>>
>>431285761
it will make you a better attention whore, but /agdg/ notoriety is of little value in outside world
>>
>>431285761
I'm the guy who tells everyone I love them and their games all the time and I'm a yesdev so...
>>
>been playing pink turtle today so far instead of devving
goddamnit
the fucking supply quest is filtering me hard too
>>
>>431284270
>>431284562
funny responses coming from a general where the average game's graphics are about the level of a pixelshit platformer
>>
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>>431286296
say that to my face
>>
>>431286368
hahahah please add some bevels for the love of god
>>
>>431286368
sovl...
>>
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>>431285148
Here's a picture of the remote in-game so you can understand what you're looking at.
You see how many fucking vertices are in that model? It's way more vertices than are required to describe the shape, so it's very inefficient.
>>
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>>431284562
>NOOOOO YOU CAN'T CALIBRATE YOUR SOLODEV OUTPUT AND PRIORITIES TOWARDS GOOD (thousands of steam reviews) CUSTOMER RECEPTION YOU HAVE TO FOLLOW ALL MY CALIFORNIA ART SCHOOL DOGMA FOR THE KUMITE TECHNIQUE NOBODY IS GOING TO SEE LOOK AT MY MODELS PLEASE HIRE ME TO DESIGN YOUR UX UBISOFT FIRED ME AFTER ELDEN RING
>>
can the discordfags go to their containment board? thanks
>>
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going through all the DD comments and adding/fixing small issues people had and implementing a bunch of suggestions
post is not really interesting unless you're a fan of the game, but i'll document this anyway for the people who suggested these changes
>added shield option when choosing loadout
>flaming skulls and maulers will now spawn less often and not in large groups near the start room, maulers also have slightly less hp
>you can now drag potions from the hotbar. previously, only clicking them worked and you couldn't drag them like normal inventory items.
>combat art skills used on an enemy will now properly follow the enemy instead of going to the place the enemy was when the skill was used
>you can now properly cast combat arts on targets obscured by doors
>a bunch of tips on mousing over UI elements dealing with combat arts, potions and spells
>buffed long staffs again
>created a "x% to get mana on taking damage" modifier for magic shields.
>items can no longer be rolled into a pink color.

still a bunch more to go through, but most of these are really insightful.
i especially value feedback from people who don't like or don't play the genre since it helps me figure out which parts are confusing or obscure for new players. usually it's a very small element that filters them or bores/annoys them enough to stop playing, which can easily be made simpler or more obvious. for example, a lot of people didn't know that you can cast spells by rightclicking, which i thought was common knowledge, so there's a tooltip for that when mousing over spell icons.
>>
>>431286790
amulets when
>>
>>431286883
they exist in code, i just need to draw them
i'm really, really bad at drawing rings and amulets.
>>
>"immersive sim"
>combat focus
>>
>>431286790
>>
>>431287081
don't call me out like that bro
>>
>>431287081
Thief is literally the only series to ever do IS/stealth correctly.
And we'll likely never get anything like it again, because the dev team were prime MIT grads.
>>
>>431287250
Lets not pretend like higher education has ever meant anything for game dev. The fact that all successful game devs aren't geniuses but just people who flopped into it is more than telling.
>>
400,000 hours of hand designed gameplay
>>
>>431287523
i'll believe it when i play it mr blow
>>
>>431286790
hey aren't you looking for 3D artists?

>>431284115
>>
>>431287587
you're belief is unnecessary
>>
>>431287350
successful =\= making a quality game.
It's kinda suspicious that the dumber people have gotten && moved away from programming, the worse games have gotten, despite better tech and tools.
Thief should have been topped a few years into 2K, and yet we're in 2023, and it's STILL the definitive stealth and IS game.
>>
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Does anyone have a good idea on how to create a ceiling structure to light up the room?
There are so many pillars in the room I would have to make multiple dynamic lights which would lower performance significantly.
So I decided to use a giant plane with an emissive material to light up the room. But these holes in the ceiling just look weird and don't fit a dungeon at all.
>>
>>431287663
A giant emission with a hole texture
>>
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>>431287643
oh my God what the fuck happened
>>
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>>431287663
Something with a big dome with a skylight in the middle like pic related?

Also you could give the player a flashlight for dark areas?
>>
>>431287643
>Thief should have been topped a few years into 2K, and yet we're in 2023, and it's STILL the definitive stealth and IS game.
You are entirely correct. The 'revelation' that TOTK has been to people is proof of that, because they didn't do anything particularly new, they just took things that we weren't doing very often, did them well, and rolled it out. New advances in actual mechanics, realised well, polished, crafted. Thief should've had that by now, and it should be the standard progression of gamedev. Taking things we 'wish' we could do, learning how to do them, then refining them until they work well. But we don't.
>>
>>431287523
I wonder what kinds of games people will make/play when we achieve biological immortality
>>
>>431288096
MMOs will enter a new golden age
>>
>>431285230
I should stress, I'm thinking 2D. 'Lighting' won't be a concern, it's going to be relatively basic and modular. In the beginning, anyway. Will most likely just work on a prototype first.
>>
>>431287124
explain?

>>431287623
not currently looking to start a new project, sorry
>>
>>431288096
games where if you die in the game you die in real life because who the hell would want to live in this shit world for eternity
>>
>>431288096
none they'll be too busy praying for death
>>
>>431284115
Can you wait around 3 months to get a response?
>>
>>431288309
I'd prefer not to. I want to get in and start coming up with a cool game and make characters and environments
>>
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>AI, a normal human tree please
>yes, m'lord
>>
VR game equivalent of chastity cage or torture (permanent)
>>
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>>431288412
what the fuck is a human tree
>>
>>431288252
>>431288209
nice one, shitlords
>>
>>431288449
Meant for
>>431288096
>>
>>431288096
Mortality simulator
>>
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>>431288527
apparently this
>>
>>431288775
>fox gets turned into a tree
nice lore
>>
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>trying to work on my game but rats keep biting my feet
I can't work under these conditions
>>
>>431289430
Bite them back you coward.
>>
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>>431289430
>>
>>431289430
Are they sexy rats?
>>
>>431289430
get your blood checked asap, anon
>>
>>431289430
stop doing cocaine
>>
>>431289430
>he doesn’t have a cat to help him dev
>>
The absolute state of /agdg/
>>
oh
OH
so my progress posts gets zero (You)s but THIS
>>
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>>431288527
>he doesn't seek advice from the wise, mystical tree
NGMI
>>
>>431290215
>there's a cat in the house, there's no mouse and I don't know what to do!
>who let the cat in?
>meow meow meow meow
>there's sharp claws in his paws, take my yarn away
>who let the cat in?
>meow meow meow meow
>>
>>431290440
"He who starts less finishes more"
-Wise mystical tree
>>
>>431290659
Nodevs were right all along.
>>
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>you can't copyright AI-generated ima--
>>
>>431288775
>7 branches going up
>7 headed beast
fucking satanic ai
>>
>>431290901
7 is a holy number anon
>>
>>431283785
What's your routine, for myself I was thinking of 8 hours sleeping, 6 hours programming, 3 hours making art, 3 hours making music, 2 hours of mobile freetime and 2 hours of other stuff.
>>
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>>431290873
>>
>>431291150
24 hours masturbating
>>
>>431290873
>AI has created its company called "SPREC Spiuc Unhqotecle, The SB" and is copyrighting its output
wtf??? AI lawyers are gonna bankrupt us bros...
>>
>>431290873
Sprec is going to be pissed when he sees this
>>
Holy fuck, last year I did a hobby project in MonoGame. Compile and everything pops up instantly, great. Yeah it's not an engine but alright. Now I'm using Unity because muh engine and I'm sitting here like a retard waiting 30-40 seconds every time I change one line of code, what the fuck is this engine? It's literally unusable. Should I switch to Godot?
>>
>>431291423
>I made a 1 screen 2D demo using a framework therefore engines are pointless
anon, I...
>>
>>431291150
9 hours sleeping, 5 hours gaming, 4 hours shitposting, 3 hours fapping, 2 hours eating, 1 hour changing my pants
>>
>>431291423
bing "assembly definitions"
>>
>>431284115
anyone? it'll be fun ;-;
>>
>>431291423
>Should I switch to Godot?
Yes. Godot is the future.
>>
>>431291754
https://m.youtube.com/watch?v=oDlTtPww4pw&pp=ygUNaSByZWZ1c2Ugam9qbw%3D%3D
>>
>>431291754
Sorry I'm doing 2D and I already have an artist anyway.
>>
>>431291754
I could use free models myself, but frankly, the style of those you posted is too detailed to fit in on small projects with preexisting aesthetics, yet not good-looking enough to be hirable for professional studio games.
>>
>>431284115
>>431291754
im gnona have to agree with the other guys here, you clearly have skills but everything you made looks like it belongs in an asset store
why would anynoe have you on their team when they can get assets on the store/free
you NEED a style
>>
>>431291754
Sorry, your stuff looks good and I could do with a 3D artist but I'm too broken of a person to work with someone else on a project.
>>
>>431289430
Stop being so delicious.
>>
how defeated does a man have to be that he's being eaten alive by rodents and all he does is dejectedly post about it on a vietnamese basketweaving forum
>>
sorted my inspiration folders.
>>
>>431292424
I see what you're saying but I also think style is informed by the game as necessary. I probably won't do anime or hyperrealistic stuff but when it comes to stylized things I can make things differently for what the project needs, this is just when I'm making stuff without a specific project or anything in mind
>>431292474
thanks. sorry to hear that hope you can be happy.
>>
>>431292953
make a model of a character that can actually be used in a game, show us the wireframe, the texture, give it a short idle animation, show us the soul
>>
>>431290873
sprec here post game so I can sue you
>>
>>431292894
We truly do live in a society.
>>
>>431292953
Thanks, but I'm not like crying depressed, just not a reliable team member.
>>
>>431287887
What happens when it rains?
>>
>>431290351
What about it?
>>
>>431291423
Godot has issues but three minute compile times is not one of them
>>
>>431294725
It pours.
>>
>>431294725
Skylights can still have glass in them, right?
>>
>>431295047
not if you live in the stone age like me
>>
>>431291423
compile times in unity are like 5 seconds for me, idk what to tell you
try unreal if you want to sit like a retard waiting all the time
>>
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not only am I gonna submit to dd51
I will ALSO submit to demo day 52!
>>
>>431295260
>try unreal if you want to sit like a retard waiting the first time while it compiles all the shaders
ftfy
>>
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I think the AI is attempting to communicate with me

what's a cardbad cumedit tho?
>>
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>dd51
>joined: 39
>>
>>431295495
Amazing, anon! Join us on the official discord to get all the details on how to sign up!
>>
>>431295743
everyone will join in the last weeks
>>
>>431294860
>>431291806
ok thanks.
>>431291719
Most time doesn't seem to be spent compiling, it's doing all kinds of stuff, domain reload, repaint, waiting for callbacks or whatever
>>431291597
Not saying they're pointless but surely there is a problem if I'm waiting 30 seconds to see code change in a barebones project. Also I did make a 3D thing in MonoGame
>>431295260
I don't know what's wrong with my project then, or it's because I'm using the latest Unity version
>>
>>431287643
>>431288070
"imsim" is a meme genre and basically fucking everyone hates stealth. There's your real answer, not "muh MIT"
>>
>>431296220
Nope. The age of clout chasers is over
>>
>>431296220
Wonder if we're gonna set a new record again or if it's gonna go back down since it's not a round number.
>>
>>431296458
forgot to take your meds today, zoom zoom?
>>
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>>431295743
>137 submissions in the previous demo day
>only about 120 active posters in the thread
Alright guys, reveal yourself, who posted multiple games? Because only gamedevs who participate in the thread join demo day, riiiight?
>>
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>>431283785
-- Progress --
Player can now transition to new loci. Outgoing transition is done, but incoming transition needs animation and work. Next big job probably is the loci generator, which is going to be a bit of procedural generation work.

>>431285693
Usual cycle is low fidelity, medium fidelity, high fidelity prototype, followed by final passes.
Low fidelity -> fast and dirty, code isn't easily readable, no comments or documentation, a mess of references and classes, not scalable
Med fidelity -> second pass, code gets cleaned up with comments, reduce coupling, start developing code architecture and API
High fidelity -> third pass, code is commented and documented, no/very little coupling, classes are clean, algorithms are optimised, nothing breaks

Final passes are just refining the high fidelity into something scalable and robust.

>>431288175
You can and should do lighting in 2D. It adds a layer of depth and makes the game look much better.
>>
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>dd51
>joined: 40
>>
>>431297018
Anon a third of the world is sleeping at any given moment and another third is at work..
>>
>>431297245
Ok, but each thread runs for about 24 hours
>>
lmaoing at this nigga trying to inflate the numbers by baiting nodevs into joining
>>
>>431297024
I hope your game has realistic communications delay according to the distances involved
>>
>>431296895
>Le buzzwords
Of course buzzword enthusiast is an "imsim fan"
>>
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We are walking in different ways
>>
>>431297448
Anon you can easily go see that that's not true.
The time from last thread starting to this thread starting is almost exactly 12 hours.
>>
>>431297608
based schizodev
>>
we're not even halfway there why are people talking DD
>>
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>>431297879
one person mentioned it and everyone's performance anxiety activated
>>
I'm not gonna make "it"
>>
>>431284115
you're unironically better going off solo than collabing with someone here.
You already have good skills.
>>
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>>431297523
>I hope your game has realistic communications delay according to the distances involved
Although we haven't made the breakthrough yet, research indicates quantum entanglement and other quantum phenomena do not follow the same classical physics rules, thus allowing faster than light communication.
https://www.forbes.com/sites/startswithabang/2020/01/02/no-we-still-cant-use-quantum-entanglement-to-communicate-faster-than-light/?sh=78103adf4d5d

Though, the question is, SHOULD communication be faster than the speed of light. If planets/ships/communities across a local star cluster can communicate instantly, at any time, what does that mean from a narrative/gameplay perspective?

For example, if you attack a pirate and they send out a distress signal to all other pirates in the local vicinity, does every pirate in the system now know you are hostile? If you attack a trader, do they alert everyone and does that instantly put a bounty on your head? Communication delay is amazing in low scifi narratives, but instant communication also opens up interesting doors.
>>
>>431298137
Ok but if he doesn't know how to code teaming up with somebody isn't a stupid idea
>>
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Will the man in the glass be happier if I climb FAGMAN and be known as social butterfly technocrat or just be a gamedev and contributing here and there to the indie scene?
>>
>>431298323
i guess there are people who min max their skills. I made mine spread out more even.
Oh i fucking wish i min maxxed programming.
>>
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Hidden dev, are you there? Do you have a better screenshot of this gun?
>>
>>431297024
>Usual cycle is low fidelity, medium fidelity, high fidelity prototype, followed by final passes.
I see. That sounds like a process designed for much bigger teams than a one-man project, though. Have you found it useful?
>>
>>431298137
thanks but like the other anon said, I know very basics of code and can follow tutorials and plug different systems from tutorials together to make some basic stuff like dialogue or interaction but for making an actual game where you need more advanced stuff I'm not really skilled enough in that department
>>
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>>431298663
Extremely. My current project wouldn't have been possible without the refactors. I've often seen Devs on here abandon projects because they got too big, messy and unwieldy. Rather deal with the tech debt in small chunks, then to stack flawed code onto flawed code.
>>
>>431299059
what gameplay does your project have? all i've seen is technical features
>>
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honestly this doesnt look bad.
>>
>>431299796
it's unconventional, which I guess is a compliment?
>>
>>431299796
get rid of the 2d picture, move the UI bars to the top and rotate them, and yeah it's relatively ok
>>
No Progress over the Weekend or next Week, My PC is all packed up now, sorry.
>>431286102
Sorry, a lot of the Quests if not all of them are very poorly written.
If I recall correctly, maybe try talking to the Farmlord inside the Town. He should give you some followup Clue.
>>431286790
Nice.
>Spoiler
What a Shame,.
>>
>>431300079
>Wanting soulless modern minimalist UI
kill yourself and do it quickly!
>>
>>431300210
soul is what i like and soulless is what you like B-)
>>
>>431298394
The concept of the "Man in the Glass" refers to an individual's reflection and self-evaluation. It emphasizes the importance of personal integrity and living in a way that aligns with one's true values and principles. Ultimately, the decision between climbing the corporate ladder and becoming a known technocrat or pursuing a career as a game developer and contributing to the indie scene is a deeply personal one.

Happiness is subjective, and what brings fulfillment to one person may not necessarily do the same for another. It's important to consider your own interests, passions, and long-term goals when making career choices.

Climbing the corporate ladder and becoming a social butterfly technocrat may offer opportunities for financial success, professional growth, and recognition within your industry. However, it's crucial to evaluate whether this path aligns with your personal values and brings you genuine happiness. If you have a genuine passion for the corporate world and find fulfillment in that environment, it may be a suitable choice for you.

On the other hand, pursuing a career as a game developer and contributing to the indie scene can offer a different set of rewards. It allows for creative expression, the opportunity to work on projects you're passionate about, and the potential to make a meaningful impact on the gaming community. If you have a deep love for game development and value the freedom and creativity that the indie scene provides, this path may be more fulfilling for you.

Ultimately, the key is to introspect, understand your own values, and align your career choices with what brings you the most satisfaction and a sense of personal fulfillment. Remember that the Man in the Glass is concerned with your self-evaluation and whether you are being true to yourself, rather than the external labels or societal expectations placed upon you.
>>
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>>431298604
Eeeeh I made stuff up.
>>
>>431300305
I like your mother when she sleeps tonight
>>
>>431300127
>What a Shame
sorry, it was more of a hassle to have it than to not have it. i've gotten too many comments on it, especially on the leather hats or crowns.
>My PC is all packed up now, sorry.
moving? last time i moved my pc took 2 months to reach me, i'd bring it with you instead of relying on EU moving companies if possible

>>431300528
10/10
>>
>making browser game demo
what should i use for communicating with the server, socket.io or ws?
>>
>>431299796
good morning cris
what are you gonna do today?
>>
>>431300820
install windows 10 and hope to retake my fighter maker shit I was developing like a month ago with mai shiranui OC (same model as that picture).
>>
>>431300747
I'm moving to my Parents intermediately, so they'll bring all my Stuff back when I go there aswell. Either I'll manage to find some Place to set it up there, or it'll be 1+ months of Enginedevving on my Laptop, drawing up Concepts etc.
Either way, its going to be a rather Progress-light Time from me.
Sorry, t least you're making lots to make up for it.
>>
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>>431300575
Wait no don't invoke the deep magi- ACK!
>>
>>431300816
Socket.io for very specific implementation that will only work with a socket.io server, but with some added functions like fallback protocols. If you ever plan to migrate you might as well use websockets in a more raw form.
>>
artfags whats the free alternative to substance painter?
>>
>>431301113
very unfortunate. hopefully you'll share some designwork then, you'll have plenty of time to get some S&S concepts going. maybe you'll even decide on how your thief with potentially bad eyesight will look like
>>
>>431300916
what happened to the VN in renpy?
>>
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>>431300528
Nice. I'll update the itch page.
>>
>>431301445
you can paint uvs directly in photoshop/krita like they did in the olden days and maybe use images but honestly there isn't anything that comes close to being as good as substance.
>>
>just hit the 100 followers on twitter.
neat
>>
>>431301468
>maybe you'll even decide
It would be nice, wouldn't it?
>>
>>431301685
dunno, I will try later to make it.

But I have some ideas I want to make first, like the mai kof clone game.
>>
>just hit two followers on twitter
I coomed
>>
>still dont have a twitter
i aint getting one either
>>
>>431301713
I think I figured out the strokes.
How are you exporting the png? You should use Export Advanced, it will rescale the picture without fucking up the effects.
>>
How do I quit gamedev once for all and get a job at McDonalds?
>>
>>431301445
The Cris™ approved alternative is Armor Paint
>>
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>regress instead of progress
>>
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>game trailer is dev doing an ironic self-aware voiceover
>game trailer is small team paying some british guy to do an ironic self-aware voiceover
>>
Um knightsneed do you really spend your entire free time dedicated to having a personal battle with some other dev?
https://www.reddit.com/r/RPGMaker/comments/13s4m7n/false_narrative_by_sigmasuccor_review/
>>
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>>431300820
>>431300079
>>431300042
https://arch.b4k.co/vg/search/image/no5JlRUA9Dbo3pS-pn5TOQ/
someones 100% running a cris bot in /agdg/ stop replying retards
>>
Why my unity now reloads the same exact project in 1-2 seconds which took 30 seconds before? I changed some options, then changed them back to what they were, now it's not shit
>>
>>431299796
>>431302417
I'm soon gonna have a game that looks this good :)
>>
>>431301713
lmao at bunny couple
>>
>>431302459
did you coomed into the gearbox of your 'puter by any chance?
>>
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40 to 60 games release on Steam alone EACH DAY.
About 350 games in the week around your release.
AAA release? Successful release AAA or indie, in your genre? BOOM you are done.
Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)

Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 50 games a day, 1500 a month) and there's your historical likelihood of "making it."

Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.

>He thinks that indie gamedev can provide a sustainable primary income in 2023
Hahahahaha

H O B B Y
O
B
B
Y
>>
>>431302615
>40 to 60
why is it not going up?
>>
>>431302285
The only way to make Knightsneed stopping to killing inoccent trans and black people is to not giving him attention and making his game flops.
>>
>>431300127
i found the supplies in the cave where aggy's dagger was and told the shopkeeper about it but nobody has any new dialogue in the town
nice game though, lot of fun even with the jank and how easy to break it once you realize you can get stats from eating stuff
>>
>>431302693
gamedev isnt getting easier
>>
>>431302693
Why should it?
>>
>>431302615
wrong, you're competing in your niche, not with the overall game market. mmofags arent checking sportsball games.
>>
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>>431303097
with AI that can do any kind of writing or concept work you need, write code, voice dialogue, and create art, yes it's very much going to get way easier and the numbers are going to go way up.
>>
>>431302693
because the copypasta is stale
70 to 80 games released on Steam yesterday
>>
>>431301714
Photoshop has 3d model support now
>>
>>431302108
Uh, I just manually resize and "save as" a png.
I'm still running Krita 3.3 so I don't have an "export advanced" option. Guess it's time to update.

>>431302562
I was initially gonna have Pogobunny be just as embarrassed by her outfit as she is by his, but he seems too chill.
>>
>>431302693
last year it was 35 per day, on track for about the same this year
https://steamdb.info/stats/releases/
>>
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>try to think of an original game concept
>can only think of platformers
>>
>>431303340
AI is a meme.
No one has made game-ready assets with it besides textures which you could just buy anyways.
The writing is stiff and weird.
It can't code. It's just a pattern matching machine that reads and recombines text. That's not programming it's literally just guessing based on patterns.
Plus (((they))) are making sure AI is as neutered as possible for the working class users
>>
>>431303340
Making shitty games easier to create isnt creating competition for devs who make good games
99% of the seethe on the gamedev internet about how their game failed is because their game looks and plays like complete ass, not because of “competition” or “bad marketing”
>>
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>>431301713
>>
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this is what game dev does to a mf
take the porn/loli game dev pill and avoid this future to yourself
>>
>>431300528
Looool
>>
>>431303849
>pixelshit
>goblins
just like /agdg/
>>
>>431301713
Can devs draw their own games?
>>
>>431303849
Porn and anime are a fast track to this future
>>
>>431303810
Nice.

>>431304008
Yes.
>>
HAHAHAHAHAHHAHAHHAHAHAHHAHAHAHA
https://steamdb.info/stats/gameratings/2022/
HAHAHAHAHAHHAHAHHAHAHAHHAHAHAHA
>>
>>431304094
this
>>
>>431302975
Well thank you then, glad you liked it.
It really is quite easy, if I had made it bigger and with a more permanent Settlement, I probably should've put some Books into it to learn about Plants and Stuff. Or have some educational Dialogue on the Druid or something.
Maybe in PT2.
>>
>>431304140
I wish my game will be that successful.
>>
>>431304140
>#166 DDS
nice
>>
on all levels but physically I have given up
>>
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>>431304140
https://store.steampowered.com/app/1999360/Pink_Turtle
>>
>I'm just going to clone ksp but 2d and without the cute green guys
https://store.steampowered.com/app/1718870/Spaceflight_Simulator/?curator_clanid=4777282
boom, 3k reviews
wtf
>>
Plants in my game have human genitals. No, this does not impact the game in any way and no game character thinks its weird. It's simply part of my world building process.
>>
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>>431304112
>>431303810
Wait, I forgot to add the sauce aura.
>>
>>431304140
>14. The Looker
heh
>>
>>431304562
Why not have humans have plant genitals instead? Seems like it would lead to more interesting worldbuilding.
>>
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>>431304315
>>
>>431304315
a quiet success
>>
>>431304140
How did Stray get so popular? I remember when it was just a blog post
>>
>>431304774
Would bring a whole new meaning to deflowering a woman
>>
>>431305004
Kek
>>
>>431303751
>>431303752
I love the cope, and the gigantic blindspot of imagining that you can and will always spot AI generated things.
>>
>>431304703
Not to worry, I won't be updating the files for a while yet.

>>431304993
Lots of advertising on social media?
>>
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>>431304993
>>
>>431305089
>Lots of advertising on social media?
Did it? I don't follow le mainstream
>>
>>431305151
Me neither, but even I saw a bit of it.
>>
>>431304140
How the fuck is tribal hunter (inflation fetish game) almost the same rank as Elden Ring? Wtf does this list even measure?
>>
niggaz I just fucking love designing UI and making textures
>>
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>>431302260
https://store.steampowered.com/app/1834950/Salaryman_Shi/
>>
>>431304140
>A significant % of the games have a cat in the name or capsule art
Is this the final gamedev redpill?
>>
>>431305353
Elden Cringe sucks
>>
>>431305353
>>
Why haven't web games taken off? Theoretically, browsers are now capable of running pretty much anything that could run on a DX9 PC a few years ago, yet web games are pretty much just shovelware. Why is nobody targeting browsers for proper games?
>>
>>431305762
mobile phones killed the web browser because it competes with their stores
>>
>>431305762
browser games were for kids
kids have phones and play phone games now
>>
>>431305512
What is capsule art?
Explain to me like if I were a girl.
>>
>>431305762
Why would you? If you're serving something on web it's because the user can't be bothered to download (performance suffers a lot on browsers) and a user that won't even download your game sure won't be paying for it.
>>
so i'm learning unreal using the starting 3rd person template, and walking already feels better than most games without me touching anything, so wtf do people to make walking feels shitty and unresponsive? and i'm even running the editor on 30 fps
like i would rather walk around in the editor than most games.
>>
>>431305762
Zoomers don't really use web browsers anymore. If it doesn't exist on [proprietary device-locked store] then it doesn't exist at all for them.
>>
>>431305762
Their niche has shifted to mobile.
The whole appeal of browser games was that they are free, require no powerful hardware and are accessible anywhere. Mobile does all of that better. On PC, with the ease of distribution platforms like steam and GOG, running in a browser is basically a voluntary downgrade by the dev
>>
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>>431305464
man I feel bad about this anon
he used to post progres on /v/ thread
the game looks okay and not deserved that fate

while meme games like this >>431304368 explode on store. Life is unfair. Just Like Make Meme Game, I guess
>>
>>431305949
It's the image displayed next to the game's name when it's displayed as a search result in the store.
>>
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>>431305949
its the image
>>
>>431305960
The hardest part of making an indie game is getting people to play it. They are far more likely to try it out if it's as simple as clicking "play now" than if they have to download a 50gb game client first.
>>
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purple doesn't make sense it's not even on the color spectrum
>>
>>431303849
who is this female woman?
>>
>>431306076
don't feel bad he has other games that sold better than 99% of the nodevs here ever will
>>
>>431305762
Webdev is a nightmare.
Imagine having to run an HTTP server just to test your offline game because of Cross-Origin Resource Policy
>>
>>431306210
but you are
>>
Trying to dev with allergies is the worst
>>
>>431306074
>>431305902
>>431305876
But what about browser game for adults with decent graphics? Being able to run your game with a single click seems like a massive benefit over distributing on Steam where you have to hold a player's attention from the moment they click download until the moment it's ready to play.
>>
currently ripping the osts from my dad's old vhs porn collection, going to slow them down to create coomerwave for my coom game
>>
>>431306446
>>431306202
If you're smart enough/have the resources to build a browser game that streams content in realtime along with the server infrastructure to make that possible, then you might as well just make a desktop streaming client instead.
>>
>>431306108
>>431306161
I got it, I always get filtered by those and/or.
>>431306252
>do I really need to open this just to play my game? help me niggerman im going insaneeeee
>>
>>431306252
>npm i -g http-serve
>http-serve
Or am I forgetting some localhost origin ignoring?
>>
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RTS twin stick shooter
>>
>>431306076
>he didn't deserve that fate.
Making an unoriginal 2D platformer and expecting it not to bomb is like eating two-week-old unrefrigerated salmon and expecting to survive.
It's just naive.
>>
>>431306202
>>431306446
If you're making a proper game exposure is not acceptable payment. You have ads and such for small games in small platforms like Newgrounds, but ultimately it's not profitable for larger games to be free because there is no avenue for monetizing players. Now, the exception is for free to play (pay-to-win) games, and these curiously do seem to have browser clients every now and then even when they are high-effort.
>>
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give me one (1) single solitary reason why I should start naming things in my game after /agdg/ devs
>>
>>431306602
Just wrap it in Electron to make the desktop/steam version
>>
>>431305512
What a fuck, you guys told me that there are no girls buying/playing games.
>>
>>431306693
Technically MoW
>>
>>431306953
it's fun
>>
every 6 seconds my game rolls a dice to see if you immediately game over with no explanation
>>
>>431306076
When is the /v/ gamedev thread usually online? I don't browse /v/ frequently enough to remember
>>
>>431306953
What is that image even from
>>
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>>431306425
>rhinitis
>tinnitus
>acne
>small dick
>shy
>>
What do you think of this game idea?

>Schizo programmer in university discovers that the internet is 90% bots and digs deeper and finds that these bots are actually demons and that the government is in a pact with them. He has to use his hacking skills to find out information but as he does he attracts attention to himself and start to notice people spying on him. Needs to start doing more and more illegal and weird stuff as he gets deeper into the conspiracy. Gameplay starts out with going to school to learn skills/talk to friends, hacking to learn stuff and doing side activities for cash. Eventually needs to do things like get illegal guns or weapons to protect yourself, get blessed by priest, find a car and drive to glowie facilities to break in and get more information and so on, until eventually at the end a full-scale demon invasion is happening and it's up to you to stop it. There would be multiple ways to approach things, depending on if you try to maintain friendships with people they might be able to help you and you won't have to do illegal stuff and so on, and the more you hack the more attention you have on you.
>>
Gonna make a catlike.
>>
>>431307396
this but big dick
>>
What do you think of this game idea?

>it's like zelda, also morrowind
>>
catlike but instead of cats its kots
>>
>>431307493
i think you should make a game
>>
>>431307036
Anon... you know about the existence of Animal Crossing and Stardew Valley, right...?
>>
>>431307493
>What do you think of this game idea?
>describes plot
ngmi
>>
>>431306791
ofc it wont get popular or explode on sales but at least get a few more sales? that's just too low bro even for a 2D platformer
the game looks polished and funny
>>
>>431307612
with a dark souls twist
>>
god i wish i was a artist musician 3d modeler programmer cute girl
>>
>>431306609
Why should accept the bloat of reading the documentation installing, configuring and running an entire third party application when the actual application doesn't actually rely on any of it's features?
No, thanks.

>>431306624
>NPM maintainer targets Russian users with data-wiping ‘protestware’
>>
What do you think of this game idea:
>sex in real life with a loving partner
>>
what do you use to record webms?
>>
hahahahahahahahahaha
>>
lmao
>>
fuck you
>>
>>431307493
that's a nice short story idea anon
>>
lol?
>>
>>431307617
In other words, a kotlike?
>>
>>431307970
*when the actual application I'm developing
>>
>431307985
You point a 240p camera at your screen with shaky hands while breathing into the microphone
Dont forget to start the recording with "Hey guys its ya boy xX_Epic_Game_Developer_The_Hedgehog_Xx here back at it again with another devlog
>>
>>431307970
>thinking people care about privacy
forget that genshin is the most played gacha worldwide when it has ring 0 acess
>>
Progress:
Just created a folder named "catlike game".
>>431307970
most of people arent a retard like you, so this isnt a problem at all.
>>
>>431306076
i respect all yesdevs even if their games fail
>>
>>431308184
Can't wait for the fall of the CCP.
>>
>>431308213
Make it a catlike orblike
>>
>>431308354
anon-kun... the soviet union collapsed 100 years ago...
>>
>>431307970
Yea, thats why I stopped using debuggers, code editors, image editors, 3d modelling tools and DAWs. They are just useless bloat.
>>
>>431307985
I use the same shit in OP.
>>
>>431304562
>mom can I get a house plant for my room
>no, we all know what you did to the last one
>>
>>431308213
>most of people arent a retard like you, so this isnt a problem at all.
Correct. Most people (including you) are even more retarded than me.
>>431308620
False equivalence, those are content creation tools and are not required to be running in the background to run most (all?) games.
>>
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>>431283785
Got started today with some enemy animations, mostly placeholders to start working on the combat system and see what fits and how things feel.

Hope everyone is having a great day today!
>>
Would you play a video game where every character is fully voice acted by a single autistic retard?
>>
>>431309348
If the autistic retard is female then yes.
>>
>>431309416
girls can't have autism they just get cuter the more retarded they are
>>
>>431309348
isnt that how warcraft was? metzen did all the voices or some shit for a long time.
>>
>>431309348
post vocaroo
>>
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Why should I use a 20 MB tool to help me test my game before going to production instead of just sending to production and hope to everything to be working?
Tell me why, chuddities?
>>
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>>431309491
>>
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>>431284562
Holy kek what the fuck.

>>431286296
>defending a million poly remote

>>431285319
>That guys portfolio was also clearly retopo'd so I don't know what he's talking about
He had the sense to at least retopo and not ship a small object with a million polys.
>>
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IRL blonde aura.
>>
>>431309705
>20MB
nope, it's bloat, throw it out
>>
>>431286564
>>431286572
great now cris will spend the next 2 weeks spamming the thread about getting rich off low effort zoomer slop.
>>
>>431304276
also not sure if anyone reported this but saving/loading seems to be duping everyone's inventory, including shopkeeps and enemy loots
meaning i can start a new game and just save then load then repeat a bunch of time and the game will have inflated loot (wildlife dropping more meat, kobolds having more gold/wine) that i can use to buy a lot of duped stuff
i know you won't work on the game anymore but if you plan to reuse the save system this might be worth looking into
>>
>>431301445
>the free alternative to substance painter
The only free alternative is Quixel, the main problem is that it didn't bake and you have to download Unreal.
https://www.youtube.com/watch?v=kRtXIj6ENT4.
>>
>>431301445
you can also use the Sanctus Library Addon, it has a free version with a couple of smart materials
https://www.youtube.com/watch?v=M1eyCqOondA
>>
>>431310480
damn... just uninstalled this yesterday cause it's asking me to log in. I know it's a little effort in exchange to painting with it for free but... WHY? it also made my gpu go up to 100% during the login screen. the login screen. it would not budge from 100% while I just stared at the login screen. the login screen
>>
Fisi Cola
>>
>>431284115
I also have several paid programs like FL studio, substance painter/designer, and midjourney and know how to use them. (not great at music but trying to learn, can make SFX tho). I can also draw decently well and like designing things and worldbuilding
>>
>>431311303
mine does the same thing. what makes it even worse is it signs you out fairly often
>>
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>>431311303
>WHY?
>>
>>431301445
Material maker can do 3d painting. Its probably bad to high quality studios, but to indiedevs is enough.
>>
>>431301445
the alternative is skipping all that work and just use gradient maps/textures
https://youtu.be/MCQPAQq2lsI?t=252
>>
>>431307493
I remember this Shin Megami Tensei game
>>
>>431310035
games from 10 years ago were using 20,000-80,000 tris per character on consoles that had worse hardware than your phone
polycounts mean nothing in a vacuum unless you're targeting laptops from 2006, are making a VR game, or are being stupid
>>
>>431307975
It seems too unrealistic to me.
>>
What’s all this about a DD51? You all told me DD50 was the last.
>>
>>431312414
It was the last DD50.
DD51 is the last DD51.
>>
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>get home from last day of school
>setting up dev HQ with some friends
>outfit the garage with commodore 64s, a tv + vcr, a couple couches, desks, a mini-fridge
>hooking up a phone line later to run a BBS to provide shareware versions of our games
>greg the madman somehow snuck Tempest out of the arcade he works at
Yep, it's time to make some games.
>>
>>431307493
Too ambitious for your ideaguying nodev bitch ass
>>
>>431312414
>>431312475
DD51 is the last DD
https://itch.io/jam/agdg-demo-day-52
>>
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New version of the room.
>increased height
>replaced lights by ceiling lava that is held in place with uhhh magic
>added some detail to pillars
>replaced central pillar with lavafall
>>
I think on twitter your impressions get depressed if you post a string of boring content
How do I engage and get attention, do I sexually assault someone and then get cancelled??
>>
>>431312568
Shouldn't it be in september? Why is it timed for november?
>>
>>431312232
ok chris
>>
>>431312916
Sir this thread is about game development.
>>
Special greeting. With sound: https://files.catbox.moe/mzmi2h.webm
>>
>>431313050
we've all got to peddle our wares somehow
>>
>>431312483
We need to go back, bros.
>>431312568
>they just fixed
Scat tower moment.
>>
I don't even know why I still post here. Too many nodevs.
>>
>>431307493
Actually most christian games don't feature demons.
>>
>>431310035
Polycount is vastly inflated by devs who think performance in modeling software directly corresponds to performance at runtime
>>
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>t. dual monitor dev setup
Will anything bad happen to my monitor if I use a 2.5-amp power supply instead of the out-of-the-box 3.33-amp power supply? The voltage is the same. I can't find the other one, but it seems to turn on and work just fine with this power supply.
>>
>>431313172
Nothing wrong with nodevs.
>>
>>431313440
All of the people who play our games are technically nodevs. It starts getting problematic when nodevs start dishing out shitty advice to newfag yesdevs
>>
>>431312232
>we can make extremely inefficient models because modern computers can handle it
Just because you can model a 100 million poly turd doesn't mean you should.
>>
>>431313538
the customer is always right
>>
>>431313587
If it looks better you should.
>>
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>>431313587
I will make my game run just poorly enough so that poorfags can't play with it but its not enough to be noticed by anybody with normal hardware.
>>
>>431313731
It literally doesn't. You wouldn't be able to distinguish between that 1 million poly turd and a 2,000 poly replica.
>>
>>431313587
i'm not saying you should, I'm saying it's not a big deal
that the people that freaked out about the yanderedev toothbrush specifically because of the polygon count and not because it signified a horrible underlying problem with the game are fucking retards
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How's your box art coming along, anon?
You aren't going to use shitty paper for the map, are you?
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>>431313891
Maybe get better eyes.
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>>431313974
you can take my deep 6 if you want, anon, ugyuu~~
>>
>>431310372
Don't worry, the Systems are all Trash, I'm not reusing any of those.
Thank you tho, its the first Time I've heard this happening, I'll see if I can reproduce it when I can. I obviously can't and won't look into fixing it, but I think I might not delete their Inventories after loading, so they start with their default Inventory and then add in the previously saved Items instead of replacing them.
>>
>>431313974
No paper. I'd rather save trees.
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>>431313835
If it runs on my 1080i I'm shipping it
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I add loading screens to make my game feel beefier
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I add loading screens so it takes longer to beat my game so they can't return it
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>>431313587
go ahead and stop me incel
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>>431313065
ahah she farted lmao
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>>431313065
gay
>>
My game doesn't exist.
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>>431314227
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>>431313974
My manual includes a rulebook for playing the game on pen and paper in case of power outage or nuclear attack.
>>
Collage link?
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>>431313065
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>>431314679
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Tell me /agdg/. With ou without character. It is an animated background menu.
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Title screen improooooovements
To do: Curtains revealing her, logo swinging from off-screen and cigarette smoke
>>
hot diggity dog, I'm making a video-game!
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>AI, give me a tiling water texture
>yes m'lord
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>>431286564
nanite was specifically built to allow the dwindling iq general population into gamedev
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>>431314679
Looks like shit, cris
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Hiding behind placeable objects will not keep you safe from large mobs
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>>431316407
>making bokube 2 before bokube 1 releases
>>
>>431316407
nice Pathfinder: Wrath of the Righteous clone
>>
>>431316407
>Bokube took the Crispill
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>>431316595
>cris
Style too consistent to be cris, newfig
>>
>>431316005
>working on the main menu
what are you procrastinating?
>>
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Placing down craftable/building stone walls. *Mine rocks to make them*
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>>431316729
How am I a "newfag" if I suck cocks since 14 yo?
>>
>>431283785
Notch is not for bully.

Eric's favorite game is Minecraft. Do you think Notch's favorite is Stardew Valley? Hell no
>>
>>431310165
how far along to release is your game
>>
Is it a good idea to create a subreddit for your game? Does it help with spreading the word?
>>
vrpg has dedicated gamdev threads too??
>>>/vrpg/3027795
>>
>>431317359
Getting close to 2/3 done.
>>
>>431316407
is this 3D dwarf fortress
>>
>>431317415
no, not at all
but make a subreddit with your game's title anyway (even if inactive) so that others don't get to
>>
Is it true that passable 3D art is easier than passable 2D art? Asking as a programmer.
>>
>>431317890
depends on how many assets you're willing to buy.
>>
>>431317890
The classic way yes.
>>
>>431316005
Very nice.
>>431309164
Post screenshots?
>>431315897
It really depends on how important the character is for the story. Considering only the art, I vote for "without the character", because the curves present in the human figure contrast too much with all those straight lines that compose the background (the curved cable helps, but yeah). Damn, he seems so lonely, at least give him a drink.
>>
>>431317890
refer to>>431286368
>>
>>431317890
In my experience making passable 3D art is around 5.7 times harder than passable 2D art.
>>
i wish i could clone myself and make the clone work on my game and occasionally fellate me while i play mario bros
>>
I wish I could clone myself and make the clone work my day job so I can work on my game non stop
>>
newfags who haven't seen Bokudev's new game before please show yourselves to the door. I hear there's an active game dev commmunity on tumblr, maybe you can apply there
>>
just spending the day watching docus with my game :)
>>
does anyone here have a gamedev fp
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>>431317490
>80% of posts are knightsneed
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>>431316975
Looks fun. I don't think Bokube will be a big success, but I think this one has the potential to be. If not, I have no doubt one of your next projects will be. Keep at it.
>>
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Finished the 4 basic bug models/animations/AI you kill/craft into potions. Butterflies, flies, and bees. In every zone il probably add 4 bug mobs.
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>have to make a boss fight
I fucking hate boss fights. I have never cared for them, never found them interesting, and really am not looking forward to making them.
>>
>>431319304
Have some hope anon. It isn't just the rolling cube game of the past there are enemies and stuff in it
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>>431320035
then don't make them? lmao
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>>431320197
But people expect them. I'm gonna try and make them more of an experience than "big guy you have to hit a thousand times". More like little events or something. I dunno.
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>>431319957
Don't forget about these guys when you get around to debugging your game before release
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>>431312749
looking better
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>>431318780
Who is bokudev?
>>
>>431319957
cute bottles
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>>431320574
Thread regular and longtime poster with no released games, he is the guy behind Bokube.
Similar type of character to Cris, Ronny Redpill, Frufi, etc.
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>>431320440
>make game which bugs are features
>players must fix the bugs by themselves
>>431320756
Cool is there any more /agdg/ stuff to a newfag like me to know?
>>
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>>431283785
Progress.
Got DD2 style tokens working in the combat system.
Also changed the combat animations to bring the attacker and target forward instead of having the attacker to the target, which speeds up the animations and allows me to do movement and other stuff in the background.
>>
File deleted.
My artist insists on giving me .psd files instead of png, says that later down the road I will need them in that format to make it easier to edit when he isn't around anymore. The thing is I keep having to use online converters to make them into .png, am I in the wrong? Pic not related
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>>431321000
anon the jannies consider these kinds of images to be furry porn, you're gonna get a vacation
>t. has recieved a vaction for posting barely censored furry porn
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>>431321000
nibber wtf can you not just open it in photoshop and save it as a .png
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>>431321287
Why tf would I have a photoshop license?
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>>431321357
krita, and gimp can use .psd
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>>431321576
Ok so I pay him and I still need to do work on the images? Why?
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Progress:
I drew a blob monster in the vague shape of booba and now I wanna rework its lore last minute.
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>>431321649
See >>431321170
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>>431320935
really cute
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>>431321728
Meant for >>431321649
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>>431321641
he's doing you a favor anon.
it's the source code for the art.
and you just need to open it an export as
it's not hard
>>
>>431321000
>>431321641
Maybe ask him the .psd and a .png.
>>
>>431321641
>artist provides source files
>complains
You better be trolling
>>
This is a licecap recording of a 2D fighter game, made on windows 10 x64 inside gnome boxes.

I was surprised I was able to do this.

:O

Time now to gamedev in linux and just code my fighter on windows using 2D fighter maker.
>>
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>>431283785
does anyone have a good resource on character controller state/action mechanics?
im trying to figure out the best design for my character controller, but its tricky because it can have multiple states active at the same time - aka walking + punching, jumping + kicking, climbing + shooting, etc. also, im making it all modular, so you can dynamically change a characters action set
>>
>>431321921
>>431321893
Listen here, you baboons, I absolutely cannot fathom how you all think that receiving .psd files instead of .png is somehow doing me a favor. There's no such thing as "source code" for an image, you absolute morons! An image is inherently a visual, flat file - it doesn't need any "source code" like a software program does. All I want is a simple and usable .png file for my project, yet I have to deal with these massive, bloated .psd files filled with unnecessary layers and data that I don't need! Every single one of you is spewing out complete and utter nonsense, and it's infuriating to think that you all believe you're somehow experts on the matter. Accept the fact that not every situation calls for using .psd files, and realize that sometimes, simple is better. Honestly, it's astounding how ignorant some of you can be.
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>>431320915
>Cool is there any more /agdg/ stuff to a newfag like me to know?
Don't worry too much about it, just keep asking and you'll pick it up along the way. I guess here is a quick character description of the people I mentioned:
>Cris: colombian guy with a very distinct posting style, has been around for years and does a surprising amount of work, but they keep self-sabotaging by changing their pipelines/workflows and starting new games and by having an unproductive mindset. You can find him on other boards like /3/, too.
>Ronny redpill: schizoposter who I honestly haven't seen in a while, he is prone to getting into long winded sisyphean arguments with people both in the thread and on reddit. Last time I saw him he was making a don't starve clone, but I took a long break from the thread recently
>Frufi: Russian schizoposter making a fairy themed game or whatever. People talked a lot about him a few threads ago, if you're curious you can control-f his name.
the only other threadspeak that comes to mind that comes up quite often is whodev: someone who posts a basically finished game here without documenting the development process/posting beforehand, making it seem like they are only here to show off or promote. Alternatively, somebody who posts a demo during demoday without actually being a part of the community. You'll typically see people mass replying to their posts with "who?". Do note however that one of the easiest ways to get outed as a clueless newfag is to call-who on known devs' posts.
>>
>>431322254
retard
>>
>>431322254
actually made me smile, good post
>>
STOP INVITING YOUR TUMBLR QUEER FRIENDS TO THE GAMEDEV THREAD REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>431322254
Oh thank god, you're joking.
Was afraid you were actually serious for a moment.
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>>431322254
;^)
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>>431322471
who invited you? I'll be sure to forward them to the appropriate authorities
>>
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Wood fence wall Model test
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>>431322471
Seek help, knightsneed.
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you wouldn't just abandon a project
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Game about chilling, no fights, no guns, no conflict. Call me later when ur rich.
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>>431320915
if you see a gif here of the black guy from half life 2 running into boxes do not reply to it
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>>431322049
How do you fell with >>431322867 being better than you in your own art style?
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>>431323047
All the replies are the poster samefagging, it doesn’t matter
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>>431322867
Looks kinda ugly mate. Have you tried making it look more like the Link's Awakening remake?
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>>431320756
At least he has a game
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>>431323157
too early to polish art gotta model a base for everything this is still prototype alpha wayyy later in development or when AGDG playtesting starts and you guys complain about the ugliest stuff I might change it on the fly a bit
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>>431323047
what happened to sourceposter?
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>>431323138
Why do crabs think I am a crab and feel angry or threatened for the success of others?

Why can't I be happy for a fellow agdg dev actually suceeding at whatever they want to do in life?

I am mentally ill, but jesus, crabs are more fucked up ill faggots than me.

You´re a sad person if you want others to not suceed in life.
>>
fuck off cris
>>
its up
https://youtu.be/d6tp43wZqps
>>
WHY THE FUCK AM I PUTTING SO MUCH EFFORT INTO THESE TEXTURES IT'S JUST A FUCKING PROOF OF CONCEPT MINIMUM VIABLE GAME FOR FUCK'S SAKE
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>>431323387
Sorry I was just trying to have some fun with me friend.
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G-Dev Music Only
https://youtu.be/xZJLLV-h6mw
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>>431323363
Release bokube 1

>>431323563
iktf
Because muh first impression
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>>431323375
vanished into the ether years ago
>>
today i'm working on... i guess its called a progression system?
when defeating a boss they stay death when you leave the dungeon and enter again and will defeating it will trigger events like unlocking routes and updating stores and dialogs for the npcs
>>
Any gamedev music that isn't shit?
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>>431323831
https://www.youtube.com/watch?v=-GL5pVyle2Q
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>>431323585
Man, just take my style and do something with it.
I actually hope it becomes an inspiration for other indies to like do cool shit.

I did the hard work of developing the style and the workflow.
It took me years of hard work to just develop the workflow and the core idea of it.

It´s my gift to agdg.
You should use it and maybe you can improve on it.

We're all in this together, we should not waste our mental efforts in crab behaviour, becuase we need to become turtles.
We need to actually be a turtle general and try to work as a family, so we can suceed, all together.
Like a team.

No agdg yesdev left behind.
Just together, until we all make it.
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>>431323375
>*makes the most soulful /agdg/ OC in months*
>*disappears like the Dungeon's Masterr*
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>>431323247
No he doesn't. There's a universe of difference between a finished and unfinished game.
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>>431283785
shan't be posting progress in an ecelebtroon thread, i'm doing well on social media tho
i think i finally outgrew this shithole, nu-agdg is just dreadful
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>>431324205
not an airport
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>>431324179
Its not liek its a cris-tier prototype
There is actual content that could be polished and released, if he wasn't afraid to do so.
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>>431324205
Where else are you going to find game devs?
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Cris walked so Bokube could run.
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>>431324318
by randomly broadcasting game development messages at a very specific radio frequency
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>>431323970
Thank you. You are an inspiration to us.
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Once im done remodeling the farming assets im coming for you stardew fags but with 3D
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What company u guys use for trademarking?
>>
Someone make a System Shock 2-like. That shit really needs a spiritual sequel (no, Bioshock does not count).
>>
>>431324668
*static*
>>
>>431324782
your actual competition is stuff like https://store.steampowered.com/app/1335830/Lens_Island/
>>
>>431324782
https://store.steampowered.com/app/666140/My_Time_At_Portia/
Sorry to burst your bubble
>>
>>431324897
>2021 release
That's saying Doom competes with Cod you boomer.
>>
>>431324897
>>431324952
>single player games

>Look what they need to mimic a fraction of our power.
>>
>>431324990
EA games defy release dates
>>431325015
>Planning to add co-op multiplayer.
you have quite a lot of content and features to add
>>
>>431324897
>clone stardew valley, a game known for its soul and abundance of character
>copy every element except for the soul and abundance of character
Why are copy-devs like this? I guess if they had enough game-sense to see below the surface they wouldn't be shitting out soulless copies. All the assets look like they are store bought.
>>
>>431325148
hes already shown off the multiplayer works lol desu this project from the start was 1000x better than bokube keep it up boku
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>>431324782
>online multiplayer Minecraft + Zelda + Stardew Valley
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>>431324782
Why does it look like a kindergarten project? God /agdg/ regulars are such shit
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>>431325328
i-i il believe it when I see it Anon multiplayer networking is too hard for a retard
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>>431324863
Branno made that unnamed prototype but you killed his dream
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>>431324763
be like a turtle, my pal.

don´t be a crab, be a turtle.
>>
>>431325493
just buy the asset lmao
>>
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The art continues eternal. One more girl and I'm good, I swear it.

A furry
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>>431324528
>walks same route
>knows city like the back of his hand
Otherwise me but 30
>>
just 7 more assets and my game is demo day ready
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>>431324952
>>431324897
These games are rigid and unfun, they lack soul, mine is soulful and bouncy.
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>>431324782
will you be posting this on demo day? playing this with anons sounds comfy desu
>>
>>431325621
Is this porn?
Add some ambient occlusion to her tits so you can actually see them.
>>
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>>431325764
this anon is not me

>>431325869
Depends on if I finish a single zone of content. Theres a lot of do replacing all models from their low poly alpha prototype source code; seeing if I can make additions to the code with chatGPT and building out the 1st playable zone in the first place. I did do a network test with 10 people and made pic related tho

The plan is deff demoday builds for the next 4 years when ready
>>
>>431284115
>all these responses that unity asset store shovelware tier is too high quality for their games
lmao
>>
>>431325901
Hand painted shadows soon.
>Is this porn?
It might end up being porn. I bet it would sell more. And the people who like monster girls tend to want porn.
>>
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>>431320756
But frufi already released on steam
RIP you truely was a yesdev
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>>431325621
>>
>>431325869
Knowing boku this isn't releasing until at least 2033
>>
>>431326074
What are you trying to do with the code?
>>
>>431326074
>Survival Quest Online
Brought to you by the people behind Enemy Shooter 3D and Adventure Action World
>>
>>431326209
Sovl vs sovless
Thats how you cope
>>
>>431326209
>tits look like shit
Try rerunning that prompt
>>
>>431326209
tranny pad boobs
>>
>>431326209
Demoralizing. Is there a site for this?
>>
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Unity RPG/tactics bros: how did you implement your ability system? Specifically, storing and retrieving each attack/spell/item's effects? I'm not sure where to look or where to start.
>>
>>431326209
get lost AI leech
>>
>>431326252
-A little bit of dark souls like combat maybe something like tunic

-Sync more animations over the network that weren't in the source code like front flips and bobbing the character up/down when they run. I tried something like that earlier but it breaks netcode.

-Traps that don't instantly kill you and instead take down a set number of damage in the inspector.

-Weapon knockback that isn't jank I did a earlier test of this but its inconsistant with the networking for
everyone but the host.

-Rogue-like elemets like wiping the players inventory and stats over death since I want death to be really punishing but co-op at the same time where people can revive eachother which really only makes it harder in single player I guess since nobodies around to revive you.

>>431326349
Placeholder desu please understand.
>>
>>431326074
>A game called "survival quest" doesn't exist yet
Wow, that's an actually impressively generic yet unique name
>>
>>431283785
I think I will dev tomorrow or later until my computer comes, for now let's talk about ideas, I want my game to show off the potential of mobile gaming as a proper medium to compete with PC/Console gaming just like Genshin Impact is doing.
>>
>>431326567
pornpen.ai
>>
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>>431326209
Spooky.
>>
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>>431326807
Yeah I might take the online portion out; but the general idea of the IP iv had for a long time is 8-10 zones of content you have to get through and defeat their bosses while managing survival game elements like hunger thirst etc.


The older prototype was actually first person
>>
>>431326961
who the fuck are you stop posting this tranime trash
>>
>>431327292
The first person mode looks soulful, is there any way you can keep that in parallel, as an option?
>>
>>431327292
*online portion out of the name I mean: it sounds better as just survival quest but with a sub title.

>>431327396
No but I probably will switch to first person for its future sequel as *I plan projects out really far ahead*
>>
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>>431327310
My tumblr friend linked me to this website, is there a problem in using anime pics here?
>>
>>431327292
>might take the online portion out
ngmi
>>
>>431327909
I meant out of the games title not the games multiplayer lol it sounds cheesyer as "Survival Quest Online" then just simple "Survival Quest"
>>
>>431324528
What is up with these people, they can't have a job but some I've seen change clothes so they aren't homeless yet I see one guy like everyday walking the same route for 6+ hours
>>
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>simple game comes out 25 years ago
>chodes aggresively suck its dick off and play it to this day and praise it non stop
>simple game releases on newgrounds 15 years ago
>chodes play it for 10 years non stop and then spend the rest of their life watching playthroughs on youtube crying about how flash was shut down
>simple game releases today
>ignored
>>
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>>431326851
Takes forever but not bad output.
>>
>>431328079
Alcoholic incelwalking is my hobby. I walk 10 km the same route every time.
>>
>>431328079
Its called being a NEET
>>
>>431326083
It's about art-style consistency. If some models look like that, all of them have to. That's a pain in the ass.
>>
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>>431328368
WTF BOKUBE LOOK LIKE THAT!?!??!?!?!?!?
>>
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>>431327864
Wtf I thought tumbler died years ago when they banned porn
>is there a problem in using anime pics here?
redditors hate anime
>>
>>431326209
AIfags have to be the most obnoxious posters
>>
>>431326597
scriptable objects is one idea
>>
>>431284115
I would never work with someone that uses imgur ironicallyn't.
>>
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My new game is starting to take shape, only a little bit more until I can finally start posting progress again.
>>
>>431328368
BOKU IS A BOY REMINDER
>>
Does steam has a builtin revenue share system like itchio?
>>
>>431329170
Are you trying to rev share porn?
>>
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>>431328581
>
Nodev :)
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>>431328925
Btw boku could you grant me N-word pass?
I heard your kind can do it
Not like I need it but speak it officialy would be nice
>>
>>431329170
As of my knowledge cutoff in September 2021, Steam did not have a built-in revenue share system similar to Itch.io. Steam operates on a tiered revenue sharing model where developers receive a percentage of the revenue generated by their games based on sales thresholds. The revenue share percentages vary depending on the sales volume achieved, with higher sales volumes resulting in a higher percentage of revenue going to the developer.

However, please note that the gaming industry is constantly evolving, and platforms may introduce new features or make changes to their revenue sharing models over time. Therefore, it's recommended to check with the latest information or Steam's official documentation for the most up-to-date details on their revenue sharing system.
>>
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I recently finally understood what "ideaguy" really means. It's about getting stuck in the nebulous concepts of a game and the long-term experience that it creates and because of that being completely unable to engage your brain with the work process of the nitty-gritty; the gameplay loops; the intricacies of the systems; the moment-to-moment mechanics
...making the game fun to play
>>
>>431329418
He is in bed sleeping, but I woke him and asked, he said yes, you can use it but only if you buy his game.
>>
>>431329264
No...? Yes
>>
>>431329632
ok give me a link so I can buy his game right now
>>
Aggy Daggy, tips on creating top-down 2d models for a 2000's flash game style game?
>>
>>431284115
Get a style, it's too all over the place that it unironically looks like I'm browsing an asset store and seeing artstyles of various artists. At least show a few of the same styles to show you're capable of it rather than it potentially being a "I successfully did this style once but can't really do it a second time to that level."

I dont do 3D btw, 2D game artstyle may not be great but it's consistent.
>>
>>431328508
I'm a neet that's how I know some of them don't have a job. I see him walking by my house all day, everyday. I assume it's some form of mental illness that compels him to walk.
>>
>>431284562
>mlspence
Nah screw that gaslighting virtue signalling attention whore. He'd go home crying if someone big enough called him out on his bs. He pretends to help but is really just mocking people while trying to avoid any criticism to his ego.
>>
>>431330028
Walking is good for your physical and mental health, retard.
You should try it some time instead of judging walkers.
>>
>>431326597
A dictionary. Just works. If I'm feeling really fancy. I'll even use a class and variables.
>>
>>431285230
Do you have a steam page up yet? If mot how long prior to release do you intend to put one up?

Unlike my game I get the vibe youve got enough going on that you could make a public steam page. Id have to make mine private to hide the atrocious UI and background art kek
>>
I need your help
>>
>>431330375
Me too.
>>
>>431330028
It's called thinking. Walking is great for thinking. I get my game ideas from walking. When you see someone who walks or runs a lot, they do a lot of thinking.
>>
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>>431330375
I'm here for you.
Forever.
>>
>>431330260
>>431330493
I walk for a hour each day, these walking schizos do nothing but walk.
>>
>>431330493
He must be a fat NEET if he doesn't work or even exercise.
>>
>>431330660
Not all people are fat Unitedstatians.
>>
>>431330658
What fuels them?

>>431330838
>jelly of burgers
I'd move there if I could and so would you
>>
no one told me that gamedev would eventually just devolve into looking at hundreds upon hundreds of photos of old car radios for hours on end
>>
>>431330959
>and so would you
If that helps you sleeping at night.
>>
>>431331171
I will now play your fallout-like.
>>
>>431331352
>he still assumes I'm American
rent free
>>
I don't like how this looks but I don't know how to fix it. I feel like it looks a bit empty and would benefit from some texture, but I have no idea how to approach that
>>
>>431331574
>add random scribbles and shit with similar colors
>dither
There you do, your shit/mud hut now looks better
>>
>>431331574
>>
>>431331574
The shape is shit, that's the first thing you should fix
Especially if that's meant to be a cylindrical structure, the perspective is wrong.
Then you can worry about texture
>>
almost feeling like hand painting textures would be faster than making them from photos...
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>>431317415
Idk but Im considering it so some troon doesnt do it and pushes some narrative Im against. May make it private as well lile the other anon suggested. Will make a variety of them so the only ones left will have atrocious names.
Eg what you should do is take the following subreddits
>[name of game]
>[name of game] game
>[name of game] by [name of your company]
>[name of your company]
>[name of your company]'s [name of game]
Etc. I do not want to waste my tine moderating what will likely be a bunch of freaks but I certainly dont want some freak making a subreddit about my game and start pushing some narrative like Pizza Tower dev and the main character being a tranny albeit this happened elsewhere, twitter I think but idk
>>
>>431331908
>grab photo
>stick it on
>warp
>all in 5 seconds
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>>431331574
Here you go, anon. I injected a bit of soul.
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>>431331875
>>
>>431318780
>t. seething anon who browses here 24/7 and expects everyone else to know everything thats happened
Discord is that way anom
>>
>>431331875
STOP POSTING ANIME ON THE VIDEO GAME DEVELOPMENT THREAD YOU STUPID TRANNY GET IT INTO YOUR THICK SKULL ALREADY
>>
>>431332126
sdv but good
>>
>>431332305
heh
>>
>>431329434
I hate AI posters so much.
>>
>>431332305
I don't get it
>>
>>431321000
Nah its easy to give you both files, sounds like he is just being stubborn about not making them as pngs as well
>>
>>431332305
lel
>>
!!!PUBLIC SERVICE ANNOUNCEMENT FOR UNREAL DEVS!!!

Ok guys, I've been doing a ton of small indie game playing the past couple months, lots of <$2 games and free stuff from Itch and I keep seeing a common issue, your damn games are blurry. Many of you are ignoring or are unaware of the secondary spatial upscale pass in the render pipeline.

Many people ARE properly either defaulting r.ScreenPercentage to 100 or providing an options menu slider for it. But you must be aware, Unreal by default uses TWO upscale passes.

The first pass is after base geometry draw, and actually only upscales the image to 80% native by default. The second pass comes later in the pipe before the backbuffer output. Pic related visualized the buffer.

Please for the love of God, change your default engine settings to run
>r.SecondaryScreenPercentage.GameViewport
at 100. Fuck anyone who says otherwise and pushes the 83.33 ratio shit. Let your fucking games run at NATIVE RESOLUTION
>>
>>431322049
Wait is this Cris? Howd you improve so fast?
>>
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Testing front flips on jumping (I really like kirbys jump where he front flips on every jump)

Gonna mess with the settings of it tho so it will look better later. 3D platforming looks better now tho
>>
>>431331737
I tried some scribbles but it looks like scribbles. I'll try again I guess
>>431331875
That's the idea
>>431331893
>the perspective is wrong
How so?
>>431332012
Perfect.
>>431332126
Maan I wish I could draw like that...
>>
>>431332592
timmy what the fuck is this
>>
whens the part where everyone STFU and we start sexing each other?
>>
>>431332691
What the fuck
>>
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>>431331875
>>
>>431332607
They just downloaded a demo.
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>>431332691
>ms2
>kirby
kino taste anon. if this one starts taking you too long ill help make the game for you.
>>
>>431332824
A feature added to UE years ago specifically for the console versions of Fortnite, they use a 83.33 render ratio for the primary upscale, meaning at 1080p the game renders at 900p. They decided that this upscale was so good that clearly it should be the default for all things, it's not good and never has been but it is what it is. Unfortunately next to no one (From solo indie to fucking AAA) ever changes this default secondary value, so fuck all games you ever play are truly running at native
>>
>>431332607
It's scwu, a doujin game.
>>
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>>431321000
I'm trying to hire someone to do some art but I can't tell if they are a third worlder trying to take me for a ride with AI generated images based on the one I provided.
https://files.catbox.moe/qnbuid.png
https://files.catbox.moe/9hm6b6.png
And the image I sent to them and asked to actually edit away from the reference.
https://files.catbox.moe/3iwmod.jpg
I even asked some tech questions, pic rel was the answer. They've avoided my question on whether they are actually up to the task of making genshin tier models either. And I'm not sure but they want 75 for the sketch and 75 on completion.
>>
>>431332956
Unlikely. It's extremely difficult to have sex with me. No one has succeeded thus far.
>>
>>431332607
cris if he had discipline and didn't shitpost all day.
Chris-chan similarly could have made a soulful game if he didn't spend all day playing video games and trying to get laid.
>>
>>431333404
that's not ai
that's just mirrored
>>
>>431333726
That's a load off my mind, but I'm not paying them in crypto.
>>
>>431333404
bro I think you are too autistic to collaborate. sorry. you cant communicate clearly, your post here demonstrates that plenty.
>>
Progress:
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>>431334182
where is it?
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>>431334106
This isn't collaborating. This is offering them money.
>>
when is demon day 1??
>>
>>431332607
100% he just ran and compiled it and called it his game
>>
>>431332723
>>431332368
>Maan I wish I could draw like that...
ha It's ai, you just got tricked
>>
>>431334245
Crose your zyes and open mouf.
>>
>>431333404
>>431333950
This is 100% a scammer bro, are you so retarded you can't see that? Don't use them at all.
>>
>>431334979
Now I'm not sure what to believe.
>>
>>431332126
This looks familiar for some reason
>>
>>431334464
ahhh anon you JUST missed it! Don't forget to be there for demo day 2!
>>
>>431286790
>>flaming skulls and maulers will now spawn less often and not in large groups near the start room, maulers also have slightly less hp
I might just remove maulers from the first floor
>>
>>431332126
im fucking cumming, this is beautiful
>>
>>431335278
you are a lost cause if you don't see the red flags and go with a third world scammer. I hope this is just bait, if not, you are NGMI
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>>431332592
unrealkeks really?
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>>431299796
it still looks like shit
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what you are looking at here is 10 minutes of blood, sweat and tears!
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>>431335626
I'm going to try to set up milestones, I'm not going to pay 100 up front or anything.
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>>431335618
maybe thats why its taken 5+ years
>>
>>431332956
I only feel sexual attraction towards big titty females(XX chromosomes) that have traveled fewer then 25 revolutions around the Sun.

so far it seems I have missed a few oportunities with girls of this type due to mild aspergers and overall jadedness about society and to a greater extent female behavior
>>
>>431316407
player looks alright but the bear looks too fucking weird
>>
>>431335881
doubt you can make a better model with animations in 3 hours.
>>
>>431335997
damn, better take a months rest
>>
>>431336102
just hire cris instead
you'll get shit anyway, but at least we'll get entertainment out of it
>>
Say I have a dictionary and an array in Godot, each containing a hundred thousand elements. I call the function .has(), which checks if they contain an element, on both the dictionary and the array. Is there a difference in execution time between the two calls? Or is it negligible?
>>
>>431335997
SOUL
>>
>>431336225
better than being unable to make something in 10+ years
>>
>>431336225
Not him but I could and I stream myself doing so at some point to prove it, your models look like shit cris
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>Sebastian Lague tried Godot and liked it
It's over Unitysisters
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>>431335596
yeah that's something i'm toying with, but i haven't got anything to replace them with right now. if i can make it work with some nerfs or behavior changes, i'd rather do that.
>>
>>431336283
I'm actually supposed to be studying for finals so I try and cram in 15 minutes of gamedev here and there when I can't take it any more and must do something that I enjoy
>>
>>431316407
SWOLE ROIDED BEAR DOING THE PLAYFULL BOW
>>
>>431332592
holy fuck, variable render resolutions were a fucking mistake
>>
>>431336391
I did get cris art once.
https://files.catbox.moe/h0uci0.png
I didn't pay him
>>
>>431319184
Simply untrue
>>
>>431336427
pretty sure the dictionary will be faster, because it's not really doing a comparison for each key like it would with an array
>>
>>431336606
lmao
>>
>>431336427
dictionary lookups are O(1) vs what is likely O(n) unless godot is doing some magic shit to their arrays
>>
>>431316407
Does your mom count as a "large mob"?
>>
>>431305353
>How the fuck is tribal hunter (inflation fetish game) almost the same rank as Elden Ring?
You already know why ...
>>431305637
welp there we go, must be getting review pumped
>>431306953
To humiliate or praise certain individuals, puck your poison.
>>431307985
There are some questions you shouldn't ask. You're going to summon him.
>>
>>431305353
>tribal hunter
Because sseth did a video on it.
>>
>>431336480
>>431336478
you're missing the point.

Is mean to be the best looking style a lazy people without talent can make.
It's meant to be as cheap and easy as posible to make.
>>
>>431323480
I wish I was 200iq like this guy but I'm only 150

he makes me feel dumb
>>
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Yes, I do in fact use copious amounts of film grain and chromatic aberration to hide how flat my game looks, so what?
>>
>>431305637
I'm such a retard I can't into math. What exactly is this equation trying to pull out of review scores? As in how does this make a score more "accurate" than the simple division used by Steam?
>>
>>431337583
I want to SEX her
>>
>>431337616
its weights the % with the volume of positive reviews
it makes 500 000 positive reviews be worth more than 5000 positive reviews, which makes sense if you think about it because more people are more difficult to impress
>>
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>>431337469
>it's meant to be shit and I'm lazy
>but also it's really the best and I'm the best
>>
>>431337040
Damn, I forgot to post what I use >>431307985.
I use a Bash script here https://wiki.installgentoo.com/wiki/WebM, or sometimes I just straight up use ffmpeg from the command line. If you don't use GNU/Linux there is also a script for Windows. If you end up liking it keep it on the down low so you don't anger 'him'. He might be watching the thread right now.
>>
>>431326074
>A Fredrick Conception game
please leave this out it sounds retarded
>>
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all those sideprojects
lost in time...
like cocks...
in ass
>>
>>431337958
nope all my work has my name in titles you need to know its my game
>>
>>431337958
Doesn't sound any more retarded than "Hopoo" or "Mojang" or "Concerned Ape"
Retarded names stick in your mind, as long as its not offensively retarded
>>
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>>431337842
It's the best style a lazy people like me can make.

Do you even know what is a gradient descent problem?
>>
>>431337469
>b-but i-it's meant to be shit
>keeps calling it good looking
pull your head out of your own ass
>>
>>431332126
won't these "straws" get soggy and spoil whenever it rains? unless they are hydrophobic or something
>>
>Conception
>literally be named "M. Ejaculation In Vagina"
>>
>>431337469
>double think
cris literally lives in an orwellian nightmare...
>>
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>>431338157
>>431338265
see

>>431338085

It's an optimization problem.

I will give you 5 bucks next month if you can find me an even more optimized style.
>>
>>431336512
>but i haven't got anything to replace them with right now
does it necessarily need to be replaced? first floor having less mob variety is fine
>>
>>431338205
They were soaked in tar or some other insulating material AFAIK but im retarded so take that with a pinch of salt
>>
>>431338076
devs don't usually use their name as a sub title for their games

minecraft wasn't "Minecraft - a game by Mojang"
RoR wasn't "Risk of Rain - a game by Hopoo"

>>431338035
it comes off as arrogant and your name sounds too retarded for anyone who speaks decent english
>>
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since we have now established that the most reliable way of making it big is getting covered by one or more game reviwer ecelebs (see: Ross, Yahtzee, Mandalore, Sseth, etc) how do we as indie gamedevs maximize the possibility of this happening?
>>
>>431338241
>he doesn't know about divine conception
>>
>>431338706
Not a normal dev, I like the Kojima approach of authorship and direction over my IP's similar to books. Makes it easier for fans to know my work too.
>>
>>431338751
>Sseth
make a TBS
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>try out framework
>its own documentation is incorrect
Seems like a redflag telling me to move onto another framework desu
>>
>>431338751
By making a good game that plays well, looks great and has a unique gameplay feature. Doesn't hurt to give your game some charm and personality.
>>
>>431338805
MGS wasn't "Metal Gear Solid - A Hideo Kojima game"

you're retarded

if you ever get to that level of notoriety people will know what are your games without that shit
>>
GODOT SISTERS GET THE FUCK IN HERE; KINO LAGUE IS TRYING GODETTE https://www.youtube.com/watch?v=kIMHRQWorkE
>>
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I make a public challenge to all my haters.

I will pay you 20 usd, to your paypal or crypto address.

If you can find me a better looking style, to make an entire game, that looks better, BUT takes less time and less efort to my worklow.

And no, I'm not making a bait post.
I will pay you next month 20 usd if you can give a workflow to a cheaper, simpler, faster and better looking style for all the props and characters and animations and GUI I need in a game.

Go, do it.
Find a cheaper workflow.

Pro tip, you wont.
Because It took me 7 years to develop such style.

And It's basically impossible for you, to make an even more lazier style.
Feel free to cope or some shit.
>>
fuck off cris
>>
Shut the fuck up
>>
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>>431338751
>>431338828
So all I have to do is make something super autistic and shill it on /v/, and maybe one day Sseth will notice it?
>>
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>>431338751
>>431339160
Consider the following:
>youtubers have their own business to manage
>they want to make videos about interesting games that their audience will enjoy watching
>they want the game to be accessible enough to be explained in <15 minutes
The only trick is to make a good game. People want to see and play with good games.
Stop obsessing over shortcuts, pic related
>>
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veluca... home...
>>
>spout retarded bullshit on dev twitter account
>surely this will make people buy my game because im "based"
thank god im not boku. I actually separate my politics and dev shit.
>>
>>431339129
My workflow is cheaper, simpler, faster, and better looking. Pay the fuck up.
>>
>>431338828
>>431338957
>>431339160
>>431339348
this might just work
>>
>>431339434
Wrong general? Anyway I'm more of a rivacheg guy, they've always got great deals on iron
>>
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ai decided that I didn't want a barrel, I wanted an angry ninja barrel
>>
>>431323480
nice
>>
>>431339473
pls show how is done, and no, I'm not baiting.

If I learn how to do better art in a cheaper way, I will pay you 20 bucks.
>>
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>>431339348
I'm not looking for shortcuts, just joking around. Besides my game is going to be super autistic and free anyways.
>>
>>431339129
minecraft
>>
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>>431339037
Do godotdevs experience an orgasm every time someone downloads their engine or something?
>>
>>431339129
Problem isn't the "style" you got but your skills. Even if I showed you how to get good looking 3d easy you wouldn't be able to replicate because your 3d modeling ability sucks.
>>
>>431339585
>If I learn
That wasn't the challenge, the challenge was:
>If you can find me a better looking style, to make an entire game, that looks better, BUT takes less time and less efort to my worklow.
>Find a cheaper workflow.

Should have known you'd back out as soon as you got called out
>>
xcom but very simple 2d graphics
not ideaguying, just want to steal assets
>>
christ sometimes i wish cris just get shot by the cartel or something
>>
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video game where you play as a barrel

barrels can be filled with anything
>>
>>431339683
it looks worse.

>>431339730
So in other words, you CANT make something that takes less efort.

Because YOU CANT.

>>431339785
ok, show me what the workflow is, retard.
>>
>>431338916
this is the curse of all projects without a sizable userbase
>>
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>>431338345
true, but at the same time i don't want to reduce enemy count. i think having a lot of varied enemies is crucial to prevent boredom at this stage of the game. you're right that they're not in the best shape right now though, i'll keep experimenting and hopefully if need be i'll find something to replace them with.
i'm still annoyed about how the main strategy to deal with them is to pepper them with projectiles from afar, since it'll take 8 shots that hit to bring one down. that's just a chore. a sword can take him in 3, an axe in 2 if you're lucky, but it's not worth it if he lands a high-rolled hit on you for 15 life.
>>
>>431339787
Into The Breach
>>
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>>431339440
Its pretty tame to be fair
>>
has anybody here tried making an amonglike?
>>
>>431339935
is there anything gayer than a full grown ass man going up to a blacksmith and being like "yeah, make it look like a skull"
>>
>>431340043
what do you think you have to possibly gain from this
>>
>>431339935
just like, make more enemies :^)
>>
>>431331574
>>431332126
Brutal mogging
>>
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>>431340062
it's a set of armor not crafted by normal hands, anon

>>431340163
on it boss
>>
>>431340043
boku what the fuck
>>
>>>/v/638447543

My public challenge is now ON.

After this, you should shut the fuck up about my style.
>>
>>431340546
https://en.wikipedia.org/wiki/Creativity_and_mental_health
>>
>>431340492
Did tomo create that titty berserker for you?
>>
>>431340632
minecraft
>>
>>431340632
roblox
>>
>>431339846
I can. YOU can't. You're already spending far too much effort in creating such shitty art that you cannot comprehend how someone might do better. It's a difference in ability and I didn't need years to get there. I came up with my low effort 3d style in a couple months obsessing over it because I needed something that could look passable and I could make myself.
>>
>>431340062
>Blacksmith, make me a set of armor that looks like anon.
>>
>>431340632
cruelty squad
>>
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>>431340647
yes, a while ago
i think it came out phenomenal looking.
still not ingame though because i'm slow
>>
>>431340671
>>431340725
>>431340803
looks worse.

>>431340765
show me something besides words on 4chan.
>>
>>431340546
>>431340643
I briefly skimmed through it and his argument seemed sound
>>
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>>431340632
>>
>>431340769
>wanting to be inside of me
ok thats pretty gay too but also understandable
>>
>>431339560
What the fuck are you using? CrisGPT?
>>
>>431340870
>minecraft
>worse
nigga what?
>>
>>431340917
man, I'm being serious.

find me a better workflow.
I will pay you.

>>431340974
they look worse.
They cant do 2D.
>>
>>431340974
well you see, if the mental ill monkey says you are wrong he will always be right of course
>>
>>431340938
>but also understandable
oh hey PATdev
>>
>>431340974
he's delusional, let him be
>>
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It's Friday night devvin!

https://www.youtube.com/watch?v=yP8PF-erVt8
>>
>>431341189
Minecraft can't do 2D.
>>
>>431341237
>night
based EUchad
>>
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>>
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>>431341370
?
>>
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>>431340870
here remake this guy in blender and then you can remodel him into anything you want but you won't because you can't take advice from people
>>
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>>431341651
Holy SOVL
>>
>>431341651
nice
>>
>>431283785
i will leave this here and wait for an artist shitstorm :
https://github.com/openai/shap-e
>>
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>>431341237
Let's fckn go.
>>431340856
Nice design. Forsworn vibes.
>>
>>431340632
rpg developer bakin
>>
>>431340856
I need to get an autistic art gf because my art sucks
>>
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>>431342157
don't we all
>>
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>low effort shit that looks better than cris' shit
check

it still looks like shit but at least its uniform shit
>>
it's LITERALLY impossible to make a game without being schizophrenic
mentalnormies get the FUCK OUT
>>
>>431342157
>>431342227
Same...
>>
>>431342157
>>431342227
you just need to Post your Game more often
>>
>>431341501
minecraft can't do 2D.

pic related.

>>431341651
now make an entire game, also make the UI, the props, the backgrounds, the buildings, the furnitures, the trees, the rocks, the landscape backgrounds, npcs, monsters, farm animals and characters.

>>431342256
watch panty and stocking transformation scene, It's my art goal.

https://www.youtube.com/watch?v=o7TXRCG2p_U

It's my art goal since I'm a teenager.
>>
>>431342256
memepoly is actually a pretty decent answer desu. It's fast, cheap to make and normies like it.
>>
>>431342683
getting art isnt enough, I need to stick my cock inside the autistic art gf too
>>
>>431342708
>now make an entire game
tell that to yourself

I provided you with a style
>>
Its kinda nuts where I first started coming here there were hardly any 3D devs. now its not that uncommon.

glad to see it. but most of you guys haven't realized the secret truth.
>>
>>431342928
what's the secret truth
>>
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>>
>>431343009
you must find it yourself.
>>
>>431342708
you will never make that art goal
>>
>>431342708
Cris, do you make your own 2D drawings? WHY THE FUCK ARE YOU DOING 3D GAMES THIS IS SO MUCH BETTER
>>
>>431343116
WHAT IS IT!!!!!
>>
>>431343098
Is "cris" in the room with us now anon?
>>
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>>431340632
pay some thirdie on fiverr

please direct the money towards
https://popcouncil.org/basic_page/donate/
>>
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>>431342806
memepoly can look great if you adjust it just a bit but most people seem too retarded to do that
>>
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postan as a reminder
>>
>>431342858
Not good enough.

>>431343156
It's one of my inspirations.

Another of my inspirations is the paprika opening.
https://www.youtube.com/watch?v=HW0v-NuudQw

>>431343201
It's not cheap to make an entire 2D game off that quality.

SNK tried to do that shit, with an entire team of better 2D and 3D guys than me.
They bankrupted the company after the first game where they tried to animate something like that sprite.

>>431343390
you need to help me improve.
And no, I'm not making a bait.

I will pay to whoever can help me improve substantially.
>>
>>431341831
neat
>>
>>431343565
>Not good enough.
and we're back to what I spoilered in >>431341651
nothing we say to you will matter because you won't change your ways
>>
>>431341831
>AI ART DUDE!!!!!!
>TIME TO MAKE 10K UNSUABLE ASSETS WITH DIFFERENT ART STYLES THAT ALL LOOK EXCEEDINGLY RETARDED!
>>
Anyone here using AI Art to make assets for their game?
>>
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here's a low effort style someone posted literally a decade ago
>>
>>431344091
not good enough and YOU need to help me improve because my art is better than this
>>
>>431344091
SOUL
>>
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>>431343792
that doesnt fit properly with the pixel art buildings and rpg maker like assets I can make.

And making the entire game in a toon shading style simply breaks the rest of pixel art assets.

Also, my style is developed to be rendered to pixel art to get a final look.

I doubt your model can look as good as this pacifica sprite.
>>
>>431343887
I am kinda scared anon. I don't think this is any better than kitbashing, but I kinda care.
>>
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>>431344090
>i want my game to look like shit
no retard.

>>431344238
If you're afraid of AI youre a hack.
you can make full movies on IPHONE now by the way.
>>
>>431344091
doesnt look as good as this.

>>431344231
>>
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I think this was some anon's work as well

>>431344167
>because my art is better than this
no it isn't

>>431344231
>that doesnt fit properly with the pixel art buildings and rpg maker like assets I can make.
have you considered not doing that since you can't make them look good?
>Also, my style is developed to be rendered to pixel art to get a final look.
lol
>I doubt your model can look as good as this pacifica sprite
lmao
>>
keep it cr*s free

>>431344483
>>431344483
>>431344483
>>
>>431343565
>It's not cheap to make an entire 2D game off that quality.
Yes it is. You just have to make a VN and not a fighting game.
>>
>>431342227
I really wanted to see the Oblivion crash zoom into the face.
>>
>>431291150
12 hours sleeping 8 hours of video games or youtube 1 hour of eating/porn 1 hour of coding



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