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high class gaming edition

previously >>414678735

A thread for all vehicle simulation games: racing sims, flight sims, train sims, submarine sims, tank sims, anything else sims which do not have enough traffic to sustain their own independent generals.

>Extra attention grabbing search terms for example welcome sims
/fsg/ /dcsg/ /fsxg/ /bmsg/ /shg/ /rofg/ /etsg/ /il2g/ /lfsg/ /tsg/

>OP Pastebin
https://pastebin.com/TxxE74ja (embed)
>Planefag pastebin:
in OP Pastebin
>Tankfag pastebin:
http://pastebin.com/EbdtnyPX (embed)
>Boat- and subfag pastebin
http://pastebin.com/JqTQWFFE (embed)

>Repository of various aviation and various other related material:
https://drive.google.com/drive/folders/13G70CMOY8I1ZSkLJ6nPqNmVfisgt7dft

>Example of welcome sims
Falcon BMS, DCS World, Rise of Flight, IL-2, Combat Helo, Microsoft Flight Simulator, X-Plane, Euro truck sim, Assetto Corsa, rFactor 2, Live for Speed, SAM Simulator, Steel Beasts Pro, Steel Armor: Blaze of War, Steel Fury: Kharkov 1942, Enemy Engaged: Comanche vs Hokum, Silent Hunter, Dangerous Waters, Train Simulator, Farming Simulator 20XX, OMSI 2, DiRT: Rally, Ship Simulator

>Example of non-welcome games:
Arm*, Ac* C*mbat, W*r Th*nder, W*rld of _____, The S*ms, S*m C*ty, G*at S*mulat*r
>>
BEEP BEEP
>>
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i hate spo-10
>>
>have mouse look
>map weapon trigger to side mouse button
>now I point and click the chaingun like an FPS or Bore Blunder
>>
https://www.reddit.com/r/hoggit/comments/10la4yi
Hey at least someone on hoggit is honest
>>
MORNING FLYBOYS!Whats the mission for today.. might take a few Sturmoviks over Manchuria.. hah! Haven't flown them in a while. Going to make a nice big sandwich. THen go on a flight. See you in the skies KEITH
>>
>run F1EE Nevada AAR Quickstart mission
>Spaniards apparently don't know Nevada has mountains
>tanker CFIT
>>
Sell me the mirage F1
>>
>>416081086
https://www.digitalcombatsimulator.com/en/products/planes/mirage/
Click the "Buy" button
>>
>>416081086
no
you can't have mine
>>
BMS is so cool, it really makes my larp dreams of being a fighter pilot come true
>>
I did a check flight EE to see what was different but I find myself going back boomerflying in the Mosquito
>>
>>416081086
Its a cold war jet and its not as gay or shit as the F-5 despite being French.

They plan to release 4 variants which is why it's more expensive than some cold war jets

You have a radar but no IFF which means you have a plausable reason to teamkill that might let you successfully appeal bans.

You can say "Hon hon hon croissant baguette eiffel tower" while flying it
>>
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My favourite part is the realism
>>
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>BMS fags UTTERLY BTFO
>>
>>416077923
F
>>
>>416104927
lol
>>
>>416081086
it's like the mirage-2000 but older and more janky

sry i'm not very good at selling stuff
>>
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>>416074884
Occasionally taking DCS screenshots like I'm some kind of a wannabe photographer really is a guilty pleasure
>>
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bruh I just learned getting armorers to set and choose bomb fuses was a thing in game.

Are there any airburst fuses that don't need to be set up via the cockpit? like something that would work with the Skyhawk.
>>
>>416118397
Aren't changeable fuses just on WW2 modules right now?
>>
>>416119359

nah any bomb that has the little yellow symbol on it can have the fuse set on the ground. 0 info in game or in manuals on the different fuses tho.

The Mk 80 series bombs on the F1 actually have more fusing options than the WW2 bombs on the Mosquito
>>
>>416118362
that one's gorgeous
>>
to the anon that was talking about THE JEFF's cockpit textures in the newest open beta patch it says theyve completed the weathering on it so it doesnt look all plasticky
>>
>>416118362
I forgorfag
>>
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>>416077574
>>
>>416101925
I tend to say "durka durka muhammad jihad" more.
>>
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>>416035495
>>416035876
Thank you kindly, anons, have the best livery ever put on a Bone
>>
>>416101925
>gay or shit as the F-5
I will shit in your face anon you cunt don't talk shit about the F-5
>>
>>416104927
>>416105123
https://www.youtube.com/watch?v=1egBFDWCFZ0
>>
>>416081086
Best cold war jet in the setting.
530em for btfoing head ons, 530ir fucking turns and burns.
Even with only sidewinders it murders nig21s and F5s like a retard at the slaughterhouse.
Fucking easy too, only Viggen is easier to fly.
I've outran mig21s in it, it knows speed.
>>
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>>416081086
You get a cool-ass external generator, making all the other players jealous as you sit on the tarmac
>>
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>>416145908
I wish you could walk around with your pilot, not just after ejection, and maybe do a walkaround before climbing the ladder.
>>
>>416134408
Kek
>>
>>416105123
5 years late nigga.
https://www.youtube.com/watch?v=qL5DZww5Zs0
>>
I'm more and more interested in the F1, the wait for the Corsair II is killing me and the Mirage looks like a nice mix of analog piloting and early computing.
Is there a variant with improved A2G capability (CCRP at the very least) already released or upcoming?
I'm mostly interested in ground pounding, but the Fox 2s seem like a nice capability compared to the F-5 and A-4E
>>
>>416153120
*Fox 1, durr
>>
>>416153120
F1 has no computers, at least not the CE in-game. The new EE has a digital INS, and RWR, so those are kinda computers.

I think you won't get proper CCIP and digital HUD till the late-80's and later upgrade programs, like the F-1CT.
>>
>>416148368
BMS SAN I KNEEL
>>
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What is this
>>
>>416155698
A plane.
>>
>>416156107
But what is it
>>
>>416156176
It's an airplane anon.
>>
>>416155698
Avro Shackleton
>>
>>416153120
>>416154142
They're eventually going to make the F1M variant, which should obviously have a CCRP, since it's an 90s avionics update.
Though it's a bit too modern if you're asking for early computing.
>>
>>416162212
i'd be fine with an equivalent of the Skyhawk's bombing computer, that requires no digital hud or anything, the hud is even more basic than the base F1's. cause i'm honestly too lazy to git gud at manual dive bombing; high speed, low altitude level bombing i can do, only two parameters to match up, but FUCK dive bombing
https://youtu.be/Qpe-xaXsx8g?t=101
>>
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>>416163772
Do you have the Viggen? The CK-37 is literally the first digital computer to be put into a production aircraft.

I feel it's kinda similar in capability to the Apollo Guidance Computer, only your main output is the HUD.
>>
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Dont know why but i always thought the F-111 would be cool for cold war games in DCS.
>>
>>416155698
I think that's a bus anon
>>
>>416167629
i agree
>>
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How's Rule the Waves 3?
>>
Where is everyone
>>
Why does every combat flight sim except BMS have retarded slavs as developers
>>
>>416202247
I don't know but DCS froze again.
>>
>>416202247
cheap developers. executives/producers that are passionate (ie. retarded) enough to pursue an extremely difficult area of videogame development instead of making a mobile/gacha game that would make orders of magnitude higher profits
>>
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i love hind
>>
>>416167629
I would buy the shit out of it. Will the Australian-sand map have the southern coast of Indonesia and East Timor? It could finally live out its destiny of bombing the Indons and dropping bridges behind the FEBA in Europe
>>
>>416202247
Flight sim code comes to you in your dreams when you get the krokodil dose just right.
>>
>>416202247
Well EA's Jane's used to exist for what its worth. There just wasn't enough money in it for investors to be happy. BMS also helped kill it.

Flight sim people want more fidelity but that demands extensive real world on foot research. It also requires lots of IRL unclassified documentation, for new military hardware that's hard to come by. It's why most aircraft in DCS are retired or on their way out of services. Even then there are supposedly a few things missing from the F-16 and F-18 DDI/MFD because of classified documents. Also most gamers don't want to deal with the reality's of flying a real aircraft, they don't find it fun. Realistically I think combat flight sim are just a niche of the already flight sim niche. High-fidelity mil sims are just not that interesting to enough people. So under paid Slavs who love military aircraft pick up the slack.
>>
>>416203702
You got more? This is really nice
>>
>>416203702
how tf you made your webm so high quality? and is the webm limit 4mb now?
>>
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>>416202247
These are correct answers.
>>416203113
>>416212463
While only a part of what contributed to the death of combat flight sims in the west, it really bums me out that the bar for fidelity has been raised so high that it pushed away any kind of casual appeal these games can have. The success of War Thunder I think shows that there is definitely an audience for that "missing middle" of flight sims, but only a crazy person would actually put in the funds to make a sim these days.
>>
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The F-15 sits so high that I feel like I'm looking up its skirt when I taxi behind it.
>>
>>416226662
The F-15 is fucking enormous, way bigger than I imagined, I don't think you can appreciate just how much bigger it is than the F-16 unless you actually see them in person
>>
>>416223651
>4mb
Yeah
>>
>>416203113
>extremely difficult
Why is it more difficult than other games to make?
>>
>>416202247
the people who can code and know aeronautics are expensive to hire and can get better pay in the aeronautic industry, in Russia they pay both like shit so there's a choice.
>>
>>416242557
A great many reasons. This is hardly a comprehensive list, but quickly off the top of my head:
>no "off the shelf" engine you can use like Unity or Unreal
>flight sims have very specific and unusual requirements compared to most games, so there is necessarily a lot of "engine" development required
>requires massive environments (thanks to Ubisoft and open world games though, you could probably find people for this)
>has complex control requirements and robust support of joysticks is a nightmare
>requires complex physics and people who know their stuff are in short supply
>doing something with DCS level fidelity is extremely time consuming and complex, there's an insane amount of moving parts the player doesn't think of when simulating a plane like this (e.g. what bus is this circuit breaker on and if it fails what systems does it take with it? how does a failure of that system cascade into failures of other systems?)
>the scale for a flight sim is usually going to be very large and if you plan to populate it with a lot of moving AI entities this can be difficult
TL;DR: They require a lot of specialized technology to be developed and a lot of specialized knowledge to make that technology.
>>
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>>416225547
>missing middle
There's a missing middle but it's unfortunately locked behind VR and has fake planes
>>
>>416247847
Arguably Strike Fighters 2 is also in that middle
>>
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>>416221039
i don't have many of those
>>416223651
>>416055369
>>
>>416247738
That dude's getting laid tonight.
>>
>>416202247
MSCFS used to sell not only the games, but the peripherals too. However, once everyone had a sidewinder stick, the sticks weren't breaking. They couldn't sell more without going into the enthusiast (autist dcs / xplane) territory. Add in the fact that higher graphical fidelity was making things more laborious. MFS2020 now relies on scanning in models, like DCS does.
>>
>>416252557
>webm over 3 MB outside /wsg/ and /gif/
since when?
>>
>>416255263
¯\_(ツ)_/¯
>>
>>416255263
Dude we already had this discussion, they increased the size limit to 4mb.
>>
>>416203702
do you have any hind tips for someone who recently picked it up?
>>
>>416261360
i don't think i'm qualified to give tips on the hind, but i'd say do not trust its RWR and use slow rate of fire for the gun.
>>
>>416254054
msfs2020 is just a platform to show their new azure data streaming tech and graphical fidelity of the new xbox. fsx was just a gimped version of microsoft's commercial offering. prepar3d is based off the same commercial engine. xplane has a professional offering and a gimped commercial version.

in short, commercial flight sims have always been an afterthought since they are not profitable at all

>>416261360
for the gun, short burst fast ROF/slow rof on every other setting. avoid target fixation on your attack run. do not go faster than approx 350km/h if you want to continue flying, otherwise retreating blade stall will fucking kill you
>>
>>416255841
>>416257304
Gotcha, ain't complaining
>>
>>416268227
I am we need audio
>>
>>416275469
True
>>
>>416255263
I believe the earliest instance I found was the 17th
>>
>>416247738
What is the context behind this?
>>
>>416293472
So there's this war going on in Europe, you might have heard about it
>>
>>416297606
Has Napoleon escaped from exile???
>>
>>416297606
I was asking beyond that
>>
Why is the F-16's targeting pod and helmet system integration so dogshit? A-10, F-18 are miles better, hell I even prefer the Harrier's TGP controls to this shit.
>oh you want to switch between CCIP and CCRP? let me fuck up your TGP and clear your SPI
>you want to quickly look at something with the HMD, mark it and then direct your weapons at it? LOL GOOD LUCK FAGGOT
>>
Just got into the mig 29.
This fucking thing slaps just keep throttle 40% when out of combat.
>>
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>>416309552
It's one of the most fun planes in the game
>fast as fuck
>turns very well(if you can manage to keep your speed low, which can be surprisingly hard)
>ok radar with an IRST that lets you sneak up on people
>R-27ETs are funny
Only issues are short legs, and wierd throttle with burners being like 50% of throttle range.
>>
>>416309552
>>416311650
give me 1 reason to fly the MiG-29 instead of the Su-27
>>
>>416312138
R-77
>>
>>416313416
Su 27 is fat.
>>
>>416312138
su27 is babbys first soviet plane
fulcrum is for advanced enjoyers
>>
>>416297880
I want you to know that gave me a good chuckle.
>>
>>416297606
Civil war though. Don't know why I'm forced by pooliticans to pick a dog in this fight.
>>
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>>416318215
>did I mention how much I don't care yet? oh and Ukraine should definitely just give up even though they're the side fighting for their existence btw
>>
>>416297606
First time I hear about it.
>>
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Now that DEKA's just about finished with their Jeff, I hope they announce their next chinkshit.
>>
>>416324445
Hope you like the Q-5 homie
>>
redpill me on strike fighters 2
>>
>>416321837
Ukis wouldn't give a single fuck or money for a war Germany vs France or whatever.
>>
>>416324846
I do, actually.
>>
>>416293472
Flying low to avoid AA probably.

>>416297880
lol
>>
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>>416226662
F-15 is a big girl, but her sister F-15E is THICK.
>>
>>416275469
this
>>
>>416316003
This guy knows what's up
>>
>>416155698
>>416157416
Brit bomber with griffon engines, pretty cool
>>
>>416326054
That's demonstrably false - the Ukrainians want to join NATO by a factor of 4:1, that has barely changed since the war started. Joining NATO would mean that if Germany or France found itself at war they would be in it.
>>
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>>416077923

I've seen so many random CFITs since they changed the AI I wouldn't even feel certain blaming the mission.

A fucking Viggen wingman will crash instantly if you fly below 100 meters almost guaranteed
>>
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>Ok now load AMRAAMs onto every single pylon
>>
>>416373490
>solo glowa
>>
how to night fight

did they all go blind IRL what the fuck
>>
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>>416373490
>>
>>416373490
kek
>>
>>416374818
You gotta use those instruments.
>>
What is the most fun helicopter to fly for you and why?
>>
>>416382691
I only have the Huey and I like it because it's comfy for some reason
>>
>>416382691
Apache because I have a boner for killing Russian tanks.
>>
>>416382691
Hind because it looks cool, flies fast, and the cockpit is sealed to protect against radiation which makes it 10x more badass
>>
>>416382691
Hind.
Metal gear solid 1.
Neal Ellis.
>>
>>416247181
What's preventing you from using Unreal engine for your flight sim?
>>
>>416247181
>doing something with DCS level fidelity is extremely time consuming and complex, there's an insane amount of moving parts the player doesn't think of when simulating a plane like this (e.g. what bus is this circuit breaker on and if it fails what systems does it take with it? how does a failure of that system cascade into failures of other systems?)
Bullshit. All you are saying is "it's difficult because you have to do stuff". You have to create things for every game, of course it's going to be difficult. You're just talking out of your ass, with no reasonable claims, yet alone verified.
>>
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UPDATE 1 IS OUT
https://forum.falcon-bms.com/topic/24446/falcon-bms-4-37-u1-incremental-installer
>>
>>416394174
>- Added center cursor for 2D screens and VR (g_b3DClickableCursorFixToCenter and g_b3DClickableCursorFixToCenterIfVR)
Seems like one can bind a button for left and right click now, which means you can just look at a button in-game and press something on your HOTAS to toggle it. Neat. No more mouse needed.
>>
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> Add a NoRender mode (Dedicated Server):
>* Set by "set g_bNoRender 1" in the cfg or by passing -norender argument
I'm gonna try running a dedicated, 24/7 real-time server now.
>>
>>416394174
So it doesnt look and play like 2003 shit anymore now?
>>
>>416394813
It looks like 2003 shit, but never played like 2003 shit.
>>
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>>416391179
>Unreal engine for your flight sim?
Star Citizen would be a good case study as to why its not ideal. CIG started with a off the shelf game engine(I think Unreal), switch to something else, and then still needed to do extensive overhauling of the code to get the flight physics to work. According to people that play SC the flight physics are still ham fisted. From what i've heard the game engine they are using is almost entirely there own creation now because they had to gut almost all of the old code.

There is a lot of under the hood coding and trickery that needs to happen to give the illusion of proper flight physics in a flight simulation. This requires skilled software engineers to mimic or give the illusion of fluid dynamics without calculating fluid dynamics at a granular level.
>>
>>416391353
How is he wrong though?
>You have to create things for every game, of course it's going to be difficult
That's literally what he said, the difference being that the level of "shit-to-do" just to make a single high fidelity jet is often on par with the difficulty of making a whole new game.
Basically, other games never focus this many resources on a single object, because it's a waste of resources. But in sims with high fidelity aircraft, it's a must.
>>
>>416374818
>night fighting in a day fighter
>probably unassisted, with no GCI or search lights
>>
>>416397193
A big studio/publisher would have no issues with making a flight sim. You are confusing the fact that Eagle Dynamics is a small or cheap developer who is only doing the bare minimum to keep the revenue coming in with some kind of "very hard to make!" thought. Why is it harder to develop something from very clearly laid out concepts (the manuals) than to create a big AAA game where you create hundreds of models, do sound design, do world design, do game design and everything else?

It's clearly a case of "I like flight sims, so it must be difficult to make them!".
>>
>>416399489
>models
You know you need models for the planes, right? and the switches and buttons inside them, and all the maps with their trees and buildings and ships as well.
>sound
Planes still need sounds too(and ones like the tomcat need voice-acting too)
>world design
Instead of just making a map in game, you need to take a real area, then convert it into your game, then add trees and buildings and shit to make it look convincingly like a specific real area(in a non-sim you can just make whatever terrain is fun to play on, without needing to match it to reality)
I will also repeat what>>416395517 said
>There is a lot of under the hood coding and trickery that needs to happen to give the illusion of proper flight physics in a flight simulation. This requires skilled software engineers to mimic or give the illusion of fluid dynamics without calculating fluid dynamics at a granular level.
>>
>>416401116
>You know you need models for the planes, right? and the switches and buttons inside them, and all the maps with their trees and buildings and ships as well.
And how is that different from a regular game? That's exactly the point, idiot. It's all the same, it's not harder.

>Planes still need sounds too(and ones like the tomcat need voice-acting too)
Read above.

>Instead of just making a map in game, you need to take a real area, then convert it into your game, then add trees and buildings and shit to make it look convincingly like a specific real area(in a non-sim you can just make whatever terrain is fun to play on, without needing to match it to reality)
The fidelity for flight sim worlds doesn't need to be high. Terrain elevation data can be easily acquired. Trees can be autogenerated and are. Placing buildings is in no way different than in other games.
>without needing to match it to reality
What does that even mean? Do you think that your DCS map is replicating real life 1:1? It's not, it's just a bunch of buildings where a town is supposed to be. It's the same shit in other games.

>>There is a lot of under the hood coding and trickery that needs to happen to give the illusion of proper flight physics in a flight simulation.
You need one person. You are making it seem like they're pioneering real life flight computers for moon landings. They're not. They're tweaking things so it looks like the real thing. They're not even emulating the avionics and flight computers or weapon system computers. It's being simulated, as the name implies. You wouldn't even be able to notice the difference if it were otherwise.

Keep telling yourself that making flight sims is harder than other videogames. You have been successfully brainwashed by ED into accepting mediocrity for premium prices. This is your brain defending itself from realizing how retarded you are (I doubt your brain is even capable of that).
>>
>>416394813
>broken dcs buck
>>
>>416399489
There's not enough money in it for big AAA developers. Too niche for a big studio.
Also, while they can make hundreds of models, they're usually more about the quantity than quality.
DCS cockpit models need to be detailed enough up close.
I think you can even see the RGB cells on F16 displays if you zoom close enough.

And manuals are not as clearly laid out as you'd think.
Finding enough documentation is actually one of the main problems when making a high fidelity jet.
Many of the manuals say what happens when you flick a switch, which is good enough for a pilot, but it probably won't go into detail enough for the sim developer, like HOW it happens, how fast it happens, what sounds it makes, how it affects the performance of the jet, etc.
It may tell you the flight envelopes that you have to follow, but it doesn't tell the developer what actually happens if those envelopes aren't followed.

Because that's the main difficulty with combat sims, players will definitely put those vehicles under high stress and they will also fly into combat and get shot at.
Trying to simulate the damage modelling is much more difficult, because the manuals don't really dive into that.
>>
>>416401746
>And how is that different from a regular game
It isnt, but flight modeling is

While i will admit that i'm not an expert
>You need one person.
I really fucking doubt that
In a civ sim, sure. Most stuff will probably fly pretty similar to each other, but in milsim where as>>416403285 mentions, shit gets pushed to(and beyond) the limit
>>
>>416403285
It also wont tell you what safety margin the engineers designed systems to. For example how far you could actually push particular components before catastrophic frailer.
>>
>>416403285
>Also, while they can make hundreds of models, they're usually more about the quantity than quality.
No way, you're saying game developers have to make models?! No way, stop the presses.

>I think you can even see the RGB cells on F16 displays if you zoom close enough.
Wow, really worth the -20 FPS.

>And manuals are not as clearly laid out as you'd think.
They pride themselves with having "SME experts" or however they call them. They interpret it for them.

>Finding enough documentation is actually one of the main problems when making a high fidelity jet.
Then guess. They guess, everyone guesses. Alternatively stop trying to make the F35.

>Many of the manuals say what happens when you flick a switch, which is good enough for a pilot, but it probably won't go into detail enough for the sim developer, like HOW it happens, how fast it happens, what sounds it makes, how it affects the performance of the jet, etc.
The specialists they consult will tell them. Also, you're exaggerating.

>Trying to simulate the damage modelling is much more difficult, because the manuals don't really dive into that.
What is your damage modeling referring to? The 3D model? Why do you need every rivet to be bent by a nearby explosion, or otherwise it won't look good in your epic cinematic? Or do you think that it's significant to model how your FLCS fails if it's just that: failed? Or if a damaged component is causing your plane to roll left 5% faster than it actually should?

>>416403913
It's their job. They're hired to make it work. Just like other people are.
>>
>>416404343
I'm in this thread for the train and sub sims but you sound like a massive faggot. You might want to get that checked out.
>>
>>416404343
>The specialists they consult will tell them. Also, you're exaggerating.
>you can pull SMEs who know every line of code from their entire plane out of your ass
Why dont you go make sims then, since you know how to easily find these people
>>
>>416405404
Every other DCS newsletter or forum post is "... our SMEs...".

>Why dont you go make sims then
Wowooowow, amazing argument. If that's your whole take from this, then you really are retarded. The reason why I don't make flight sims is because it's equally difficult as making any other game and I can't do that.
>>
>>416404343
>No way, you're saying game developers have to make models?! No way, stop the presses.
I think you're just confused, my friend. I don't think you even know what exactly you're trying to argue against, because your own point here is kinda...pointless.

>They pride themselves with having "SME experts" or however they call them. They interpret it for them.
Also an inperfect solution, because most of those SMEs maybe haven't flown in a decade, so their memories might not always be as reliable.
Especially if those SMEs don't have any actual combat experience and have never put their own aircraft under the stresses.
Another problem is the fact that they all only have limited knowledge. A pilot doesn't know much about the inner workings of the machine and a mechanic doesn't know much about the performance in air.

>Then guess. They guess, everyone guesses. Alternatively stop trying to make the F35.
That's even more mediocre of a solution.
Please make up your mind if you want the simulation to be less mediocre or more mediocre.

>The specialists they consult will tell them. Also, you're exaggerating.
See above

>What is your damage modeling referring to? The 3D model? Why do you need every rivet to be bent by a nearby explosion, or otherwise it won't look good in your epic cinematic? Or do you think that it's significant to model how your FLCS fails if it's just that: failed? Or if a damaged component is causing your plane to roll left 5% faster than it actually should?
Component failures from being hit in a certain place; the effects of damaged wings and control surfaces on the flight modelling; stress damage from improper handling of the aircraft...
You know how half of the switched in your cockpit are emergency switches that don't have a real purpose in normal flight?
A good damage modelling should be able to put those switches to good use, but ED does indeed struggle in that department as well.
>>
>>416405980
>sims dont need more than other games
>but SMEs are really important
Big brain thinking time.


Perhaps they do need more things, like SMEs, like advanced flight models that perform realistically under even the highest stress conditions, like realistic damage modeling, like systems that funtion exactly identical to their real-life counterparts.
>>
>>416202247
Unironically Slavs can actually code.

Your average Romanian middleschooler is more capable than your average $200k a year fagman employee
>>
>>416404240
Il2 has this problem with the engine timers. Their 'compromise' is to go with the plane manual's recommended manifold pressure running time limits. It is absolutely insanely dumb in comparison to even a rudimentary heat-based wear model.
>>
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I love how much of an afterthought the F-15E WSO cockpit is, like yeah let's just slap 4 MFDs on the wall and call it a day
>>
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>>416413325
...
>>
>>416413325
it's even funnier when you realize the airforce intends to fly those f-15ex's they got scammed into buying as front seater only but beong shuttered the c model line decades ago so they're just gunna make the two seater because it's the only line operating. $220 million a piece no refunds.
>>
>>416414435
The F-15E was designed decades before soulless iPad cockpits
>>
>>416414570
advanced soullessness
>>
everybody spergs about soul when they see bigger screens has a small penis
>>
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When?
>>
>>416414542
The air force should just put the Growlers' jamming pods on them to make them long lost EF-111 replacements and then just make whatever mission they're planning on using them for now secondary missions
Probably wouldn't even be that hard since the Growler is a Boeing jet too
>>
>>416414935
I may have a small penis but I have gargantuan BALLS
>>
>>416414935
i don't use the word soul or even worse/more retarded "sovl", but i'll let you know that my penis is perfectly slightly below average
>>
>>
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>>416416740
>>
dog bless bignewy, recent patch is absolute butter smoothe in vr once setup correctly
>>
>>416413325
>caution do not lower gear above 300 knots
Why do they need to write down something as basic as that? Surely that's very superficial, often used knowledge for a pilot. Why do they need to be reminded of something that comes up so often? I'd understand if it were something that's very obscure and never pops up. But not to lower the gear at a certain speed?
>>
>>416418232
non standard landing emergency situation where you need to land fast possibly without flaps or the like, it's easy to forget things if your aircraft is on fire or whatever, good to know safe fastest lower speed they include these speed references on boeing commercial aircraft too
>>
>>416416740
>>416417105
N-NANI?
>>
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Look what i got bros
>>
>>416427059
What is it
>>
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>>416430256
Book about the Su-27 and variants until the Su-57. It's pretty nice, full of cool pictures and interesting stuff about the planes and their history.
I have other books on the way, about Ka-50/52, F-15 Vs Mig-21/23, one about russian armor from 1990 to 2020 and i'd like to get one about the Mi-24 too.
I like to understand the stuff i'm flying/driving.
Not a russia shill btw, i just love their gear.
>>
>>416431976
Oh, that's cool, are they only in french?
>>
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>>416432183
Only this one, the others are in english, i'll post about them when i get them.
>>
>>416418121
ED hero worship is not allowed here hoggit scum
>>
>>416433624
sithman is new best friend, I thought hoggit was 90% bitching and moaning about ED
>>
>>416433121
Cold war Russian aviation is top tier soul.
>>
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>>416433121
>more lead per second downrange in weight than GAU-8
>in an airframe absolutely not purpose-designed for it
What were they thinking?
>>
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>>416441626
>i want big gun that goes brrrrrt
>i got you comrade, watch this
pretty much this i guess
>>
>>416442530
More like:
>comrade designer pls I just want the Su-25's twin-barrel, and reverse-engineered Mavericks, I have a concussion and all my tooth fillings fell out
>comrade test-pilot you WILL fire the cannon
>>
fags
>>
fagot
>>
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I like when the airplon looks like the space shuttle
>>
>>416456436
IncelAir

Ohnonono
>>
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>>416427059
>>416431976
>mfw full clicky Su-27 never
>>
>>416458010
kek
>>
>>416391179
They'd like it if you did apparently
https://www.unrealengine.com/en-US/blog/antoinette-project-tools-to-create-the-next-generation-of-flight-simulators

>>416395517
Fluid dynamics isn't exactly an unsolved problem for a modern off the shelf game engine.

Star citizen's problems are far bigger than that, fundamental problems like wanting to make a seamless mmo in cryengine, an engine hardcoded to a max of 60 players per instance... But they have infinite money to waste implementing cloth physics in a game where you consistently fall through the map into the abyss. And they'll get more money from people who think they'll be able to escape their meaningless lives and live in a space game.

Star Citizen is a bizarre anomaly and not a good case study for much of anything.
>>
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>mfw i finally understand how the Mi-24 auto-pilot works
>>
>>416463660
>cryengine
boy you're like 5 years out of date
>>
>>416464021
no you don't
>>
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>>416467317
Yes i do thanks to the autismo who made this
https://drive.google.com/file/d/1gAQcRMO6SqMA6LyrbLr5wnMhboVJASV_/view
>>
I wanna fly at tree level and pop T-72's with this thing on Kola so fucking bad but both the aircraft and map are vaporware
>>
>>416464021
Show me
>>
>>416449432
yes?
>>
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>>416472921
Im gonna drop the mig21 nuke on my hometown and lean back in my chair as the painkillers kick in.
>>
>>416418232
>Why do they need to write down something as basic as that? Surely that's very superficial, often used knowledge for a pilot.
Problem is this is the WSO seat. The WSO isn't a pilot, though he is meant to land should something happen to the pilot.
>>
>>416418232
Many aircraft have important do not exceed speeds placarded,
>>
>>416247181
DCS does not have system failiures. Recent modules dont even have a damage model that belongs in simulator.

Looking at you Viper.
>>
>>416514016
the f16 damage model consists of 3 states - completely fine, irreversible fuel leak of all tanks, or destroyed
>>
>>416514016
f-14 has system failures they have to be pre programed
>>
>>416514016
>recent modules

the Mirage has system failures that can happen due to flight outside the envelope like electrical overheating or destroying your own engine Mig-25 style. The damage model is pretty good too.
>>
>>416514548
For real ?
>>
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What are you guys using for rudder pedals? I was looking at the VKB T pedals just because they work well for swivel desk chairs. They're also only about $250 with shipping. My last set were Saitek but they shit the bed.
>>
>>416534427
Saitek Pro Flight Combat Rudder Paddles.
The only part of my original setup i'm still happy with.
>>
>>416542762
>Saitek Pro Flight Combat Rudder Paddles.
>i'm still happy with.
Really? I never really liked them but put up with them.
>>
>>416546407
>Really? I never really liked them but put up with them.
Not him but i got them and they're functional i guess, i never had any other pedals so i don't know any better.
>>
boomp
>>
>>416534427
CH Pro pedals
pretty uncomfortable with a center stick but cbf to get something else
>>
>>416547115
I've had them and upgraded to the MFG crosswinds. The saiteks are functional, they're plasticky and noisy, they're not very comfortable, the action isn't very smooth and the tensioner is easy to over tighten and break...... but they work. They don't have the finest control, but they were good enough to fly helicopters with in DCS, so good enough.
Better pedals are noticeably nicer to use, especially with a damper, but they're a lot more expensive. Just be aware you're paying for niceness and quality rather than better functionality.
>>
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>one more year the least until the new version
Shit.
>>
>>416534427
You also can't use rudder brakes with them, and it's the only reason I haven't gone for them.
>>
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la creatura
>>
>>416565327
>You also can't use rudder brakes with them
Yeah I know, its a compromise I'm mostly ok with. They're more modeled after pedals in gliders and helicopters with skids. I've gone through a few reviews that say because you're only moving your ankles instead of your whole leg it's easier to get precise movements.

I was also considering the MFG Crosswind for $100 more. Tons of people that have them love them.
>>
>>416534427

Thrustmaster T.Flight Pedals
They're shit
>>
>>416569720
I have the vkb's they're pretty good, built about as solid as you can get. only complaint I have about them is they are a little bit narrow if you prefer your gets a bit farther apart
>>
do combat flight sims suffer from having third party devs who are total autists and remove their old stuff from sale, forcing you to pirate their delisted content to get mods that rely on said content too work?
>>
>>416572328
not that I've seen definitely no malware that unsalts and downloads your chromium password vault and sends it to the devs like civsims either
>>
>>416572645
>malware that unsalts and downloads your chromium password vault and sends it to the devs
Holy shit did this actually happen?
>>
>>416572328
No, we just had one dev team that so shit their only plane was removed from the game against their will
>>
>>416573105
Yup flight sim labs a320 came with a file called test.exe that scanned the registry for any potentially pirated aircraft of theirs and started dumping.
>>
>>416572328
I have a few OG modules that I bought way back that have been superseded that are no longer for sale but I can still download.
>>
>>416534427
Nothing because everything under £300 seems to be out of stock. Also my dog likes to sleep on my feet
>>
>>416514548
I was in an F16, got shot by a .50 technical, thought I was OK, pulled more than 1G and my wing snapped off.
>>
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>install rtx3080
>still get 10fps at a farp on ecw
Multithreading 2 weeks.
>>
>>416576326
should have bought a new CPU instead
>>
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>>416575338
>everything under £300 seems to be out of stock
Not even above 300. I ordered a Virpil CM3 base and extension, I'm going on four weeks now. According to the forums I'll probably be waiting for another two to four weeks.
>>
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>>416577223
>another two to four weeks
I ordered mine 2 months ago and I haven't heard shit
>>
>>416578343
>>416577223
heh amateurs, I waited 3 months for the Lithuanian babushka to make my throttle
>>
>>416576439
Yeah the leap from 3.6ghz to 3.7ghz on the single core that DCS uses I'm sure is a real gamechanger.
>>
>>416569720
>>416534427
I've been using Thrustmaster TFRPs but have a set of MFGs in the mail - I liked the VKB but I use toe brakes too much to not have them. I'll post what I think when they arrive
>>
>>416579007
Unironically it is if it's the 5800X3D. CPU cache is the hidden key to decent performance in flight sims and no one realized it until the 5800X3D came out.
>>
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>>416579664
I am due a cpu upgrade and I have an AM4 board. I shall consider your words carefully random Internet stranger.
>>
>>416581164
Just get it, you'll end up buying one eventually since AM4 is done, 5800X3D is the final and greatest possible upgrade for the socket
And it genuinely makes a massive difference for sims, pic related
>>
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Sub bros...I'm still on doomium.
>>
>>416534427
If you fly choppers they are the best thing thing going. It does suck to not have brakes and have to map them to something else though.
>>
>>416581603
>msfs
OK cool but what about single-threaded sims programmed by slavchimps?
>>
Can we please split DCS into it's own thread? I'm sick of /simg/ just being /dcsg/
>>
>>416583831
Then talk about other sims.
>>
>>416582338
i-is that Modern Naval Warfare?
>>
>>416583831
Without DCS this general would be so dead it would fall off the board.

But also DCS should be in /milsim/
>>
>>416584051
>>416584446
DCS faggotry blocks non dcs posts out so much that nobody even tries.
>>
>>416583831
Yay, let's make this thread CFIT at 100 posts instead of 300 every time. Wanna talk about other sims? Post other sims then, faggot.
>>
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>>416584436
Yeah. Old screens. I just realized it's pretty dumb to expect anything from this game. I mean sub sim made by like 2-3 literal whos with fancy control room? They're basically constructing flight simulator with hydrostatics applied as they said in log 2. Make sense. But in the same time this means
>2-3 literal whos are making DCS engine and full fidelity jet (submarine)
>>
>>416585504
I still wanna believe. I also wanna believe I'll play it this year. I suspect I'm gonna be disappointed
>>
>>416584546
Recommend me a sim to play that isn't MSFS or DCS.
>>
why the fuck am i trying to get cambridge lines and ecml to work
why did i look at something with this dependency list ( https://drive.google.com/file/d/1XoHugP8FyU8J277a45hCtu2FLv7oFrt-/view ) and think getting it to work would be possible
and WHY WON'T YOU FUCKING RECOGNISE MY PIRATED COPY OF THE V2 PACK TRAIN SIM YOU DON'T HAVE FUCKING DRM
>>
>>416584605
Rise of Flight, IL-2, Combat Helo, X-Plane, Euro truck sim, Assetto Corsa, rFactor 2, Live for Speed, SAM Simulator, Steel Beasts Pro, Steel Armor: Blaze of War, Steel Fury: Kharkov 1942, Enemy Engaged: Comanche vs Hokum, Silent Hunter, Dangerous Waters, Train Simulator, Farming Simulator 20XX, OMSI 2, DiRT: Rally, Ship Simulator
>>
>>416584546
>>416584446
As far as I can tell /simg/ is the last general that hasn't been flooded with anime shit posting and anime reskins for the sims. So it could be worse.
>>
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Add anime.
Now.
>>
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>>416586564
https://youtu.be/O7FKIsp3lpA?t=47
>>
>>416587248
BMSbros...it's over
>>
>>416587248
Okay, that's was adorable.
>>
>>416583805
I don't think there's a full benchmark anywhere since DCS is niche of a niche but just from forum posts and stuff everyone knows it's a huge boost to FPS
>>
>>416587248
Cute
A little scuffed, but cute
>>
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>>416586564
very poor choice of words
>>
>>416588659
Takes a dark turn when most of the F14's had their spars cut, parts shredded, and hung up on display.
>>
>>416584446
Good, every bump post is some fool saying 'i can't wait for (insert absolute fantasy never gonna happen) module to release!!'
>>
>>416584446
>dcs should be with armafags
mcfucking kill yourself you anal prolapsed nigger lover
>>
>>416534427
G940 pedals. I'm looking to upgrade too. The only options for me are tpr Thrustmaster pendular, falcon Sim flight aliexpress ones (includes damper, very cheap for the build), and mfg.
>>
Whats the longest most ausitic in depth series to get started with DCS? I know absolutely JACK SHIT about planes let alone flying or anything else.

I have the t16000 and track ir I used in warthunder for a bit.
>>
>>416600786
video series*
>>
Anyone used one of these for DCS? https://dofreality.com/
Is it worth it? I am considering getting the "Consumer H6 (6 Axis) with SFU drive"
>>
>>416600786
pick a module first, there's no tutorial video series for a DCS as a whole since that doesn't make any sense, you study how to use the aircraft, not the game
>>
>>416601458
I have the bf109 and f16 since those are what im interested in.

Are you sure there isnt any videos even not just for dcs that can help me understand stuff? Like I know almost nothing about this stuff besides whatever you average warthunder player knows which is basically jackshit.
>>
>>416601735
https://www.youtube.com/watch?v=OCFMX5z-ed4

for really basics of flight like you don't know what lift, drag, or a compass even is just look up stuff for dweebs trying to get their ppl.


Watch vids wags puts out as it has info on what ED has actually simulated
https://www.youtube.com/@MattWagner
>>
>>416601735
understand what exactly? outside of the singleplayer missions and campaigns the thing about the "game" aspect is in DCS is that there really isn't one, except what induvial multiplayer servers themselves create, which involves a lot of scripting black magic to make things like capturable objectives and a point system
>>
>>416594881
That’s not true I released on your mom last week
>>
>>416600786
To my understanding there isnt really anything like that, best i can do is give you this video based around the tomcat, since it has a section dedicated to help explain pusle doppler radar, which is useful in all PD capable aircraft, not just the tomcat
https://www.youtube.com/watch?v=AvbV7wQrqPE&t=1s
>>
>>416600786
Trial the F-18 since it's fairly ergonomic and do the training missions from the main menu. Actually doing it is better than any video. Take notes into a text file or something.
>>
>>416604123
mean my mum*? Foolish yankee
>>
>>416606956
https://www.youtube.com/watch?v=6GOSzzzysHc
Why did bongaloids decide on a fake accent that makes you sound like you're retarded?

This is a serious question, when will guy faggots stop?
>>
>>416607650
I'm not a Brit
>>
>>416607650
rent free retard
>>
>>416568505
i like it
>>
>>416433121
Free with MiG-29 Fulcrum, MiG-29M Superfulcrum from Domark
>>
>>416583805
>>416579007
You're an idiot. It takes 30 second to look up online that clock rate isn't the sole deciding factor or even an indicator of a CPU's power. Yet you keep insisting on it.
>>
>>416472921
https://www.youtube.com/watch?v=unRKKRZMAVI
>>
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Greetin's pard-ners, any budget drivin' set recommendations for trucker sims?
I love me some good old truckin' with music at the background before I go to bed at nights after my long day at workin' but I see fellow truckin' enthusiasts with their setups and think to myself I'm only experiencing 10% of the real trucka' experience if you know what I mean.
>>
>>416325929
Has great variety of planes and locations set in the cold war, and the F-4 will be loads of fun when you first start. After a while though, every plane will start to feel the same and no handling quirks like the F-100's sabre dance are modeled.
>>
>>416625851
How much is a G29 now?
>>
>>416611645
>>416613417
When will you stop? Please stop being evasive, bongaloids.
>>
How do you deal with control setup? When I just had a joystick it wasn't too bad, but now I've got a throttle with 4 hats, a mini stick, and a few buttons on it. How are you supposed to, one, map everything efficiently based on thumb movement, and two, remember all the fucking bindings? Don't even get me started on shift keys.
>>
Anyone played the F-16 Red Flag campaign? Is it any good?
>>
>>416641096
Jump in, map the very fucking basics - axes, trim, weapon release. Fire up a mission, and start to do something you're familiar with, and every time you go "fuck how do I [whatever]" map it to something that makes sense to you. if you don't use one particular aircraft for a while and don't remember what you've bound, open the control assignments and start pressing buttons and it will highlight what they do.

Don't feel like you have to map every fucking switch and button.
>>
>>416641096
Premade profile from user files + pdf showing buttons and labels on side screen
>>
Is /simg/ mostly euros or mostly borgers?
>>
>>416625851
get the moza r5 bundle
everything thats not direct drive is cope
>>
>>416655629
idk
>>
I DEMAND it!
>>
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>>416672983
they were kind of ugly, they did us a favor
>>
>>416673237
indeed, thanks Mossad
>>
>>416594881
Lmao >>416667049
>>
>>416641096
Learn only 1 plane. Map only things found on the actual plane's HOTAS. Do not map shit found in the cockpit. Click the cockpit or press your keyboard.
>>
>>416641096
I've built muscle memory for binds, so for every airframe I have the same binds for flaps, gear, engine management (roughly), trim, weapons management, etc. Think of each part of your hotas and each system in the plane, try to divide them proportionally.
>>
>>416641096
I just switched to HOKAS with pedals, fuck throttles. You can just make virtual axis in vjoy. My TAB and CAPS control my throttle. Tapping it move it in 10% increments holding it down for more than a second goes full/off.

Then you have virtually unlimited keybinds on your left hand without dealing with autistic throttle buttons.
>>
>>416601735
bf109 might be the least fun plane for a new player to fly. Not because there's a lot to learn but taking off and landing is extremely autustic, and without proper settings in flight its going to constantly pull left so I hope you have actual pedals and have fun with lactic acid buildup in 1 leg after flying for more than 30 minutes.
>>
>>416689529
>virtual axis
>>
>>416692282
It's a macro that essentially puts a governor on your held down key to only fire every X millisecond and apply a value to a virtual axis. Mine fires every 20ms and increases or decreases the thottle by 10%. It also has a curve applied where basically if its held for 100ms it just jumps straight to 100% or 0% cutting the possible time it would take to go from 0 to 100 by half or vice versa if thats what I wanted.

It's barely worse than a good throttle, but gives you all the advantages of a keyboard in your left hand which I prefer. Yes it isn't as realistic, but im not some grandpa playing MSFS I pretty much only play multiplayer.
>>
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Still feeling the scrapes on my bum from this one HAHA.Still need some.practice. Hope you're all well KEITH
>>
>>416684186
Fuck you you’re not my mom
>>
>>416684186
what if i need to drop flares in a Mi-24 and i'm the pilot, do i click it ?
>>
>>416692745
I like Keith more than the dcsposters
>>
>>416692745
Nailed it.
>>
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>>416692745
based keith actually flying his planes instead of being a nerd
>>
>>416697414
YEP. Gotta put the hours in. Rather crash and learn from my mistakes.Than spend 3 hours just trying to fire up the damn plane in the first place. Have DCS installed. Never booted it up. Prefer the good old bird-to-bird dogfighting of seafires and zeroes!! Feels like I'm in proper control of the plane. Love taking a good prop up in the air and wandering around the skies.. reminds me of a good solid reliable manual transmission car rather than some automatic lemon from sweden. Fucken Saabs. SEE YOU IN THE SKIES. KEITH
>>
>>416689936
>>416601735
bf-109 is only hard to fly because props are STILL modeled like shit. You can fix the 109 by going into the special menu in the main menu for it, and adjust the rudder trim to a positive value you find comfortable.

Before someone cries like a nigga and says bf109 only had tail trim, the rudders could be trimmed by the ground crew so I don't see this as a violation of whatever gay simmer code you might prescribe to. This made the bf109 10x more enjoyable for me.
>>
>>416697929
God bless you Keith,

Cheers,
- Anon

My rig:
my Rig as they say:

Window XP.
80GB HD.
768Mb RAM (need more)
6600 128Mb G.C
>>
>>416699771
stupid naziboo
>>
>>416699987
To be fair nobody actually flies DCS warbirds, they're just there for old timers to warm up the engine for a bit on the ground before logging off for a nap.
>>
>>416699987
How is modelling the crew bending the rudder trim tab naziboo? The 172 I got my licence in had the same fucking feature
>>
>>416701145
It's also a special menu option so its not something you can change mid flight either (I think)?
>>
Armando te esperamos en los Estados Unidos
>>
https://youtu.be/6J9cX9tuNLc
This thing is going to ruin the meta again, isn't it? Best radar in the game and all the FC3shitters already know how to use it because of how similar it is to the F-15C's
>>
>>416702953
F15c will remain the best
>>
>>416703138
You realize they don't have the same radar right? C has the APG-63, E has the APG-70. Only advantage C has is no CFTs and even then Razbam might add the option to remove them. And I don't think the E will ever get the AIM-9X but Razbam said eventually it'll get a helmet mounted display.
>>
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>>416703138
Sorry, the F15c gets smoked by 5th gen at range. Modern weapon systems have unfortunately killed dog fighting. Modern missiles can be fired far off bore axis and are extremely deadly. The F15EX (basically 4.5 gen) is going to be replacing most everything 4th gen in the USAF while 6th gen and drones get brought online.
>>
>>416705158
play ww2 pvp were skill actually matters
>>
>>416706023
ww2boomery is like flying a 172 with guns attached, I'll stick to my flying computers thank you very much
>>
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>>416706023
I'm an underachiever I'll stick to jets and your mother.
>>
when
>>
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>>416708765
Corsair is FAT. I wasn't fan of it until i saw it IRL. Absolute beauty.
>>
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>>416702953
>best radar in the game
lol
lmao even
i dont actually know, is it longer range than the tomcat?
>>
>>416709336
awg-9 has stupid range but a lot of the weaknesses of a man in the loop radar from the 1960s. the an/apg-70 is slightly smaller snad less powerful but should benefit from simply being from the 80s
>>
>>416706016
Air combat went to shit after vietnam
>>
>>416713628
You got it all wrong, aircombat was so shit in Vietnam(for the US) that select groups of autists spent every waking moment of the rest of their lives making sure it didn't happen again.
>>
>>416713793
Air combat in Vietnam was the good kind of shit, while modern air combat is the shit kind of good.
>>
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>>416713978
>haha yea bro my legs don't work anymore and the info I gave up got my friends killed but when that mig-17 shot me down, fuckin KINO
>>
>>416706023
Well, yeah. That's what I do.
>>
>>416713978
air combat in Vietnam has literally just RNG on whether or not your sidewinder felt like working that day
>>
>>416706016
It's only a matter of time until a real a2a conflict reveals that hard-kill missile countermeasures are much cheaper and more effective than missiles. Same will apply to drones, though it's very funny seeing Russian biplane drones soak up expensive missiles in the interim.
>>
You might not like it but the future of conflict isn't hypersonic drones and laser magic light shows, it's boring but rugged battle management systems capable of fusing the totality of the battlespace.
>>
>>416717353
This anon is right - play with ATAK or watch the UAF's fire support app. Clancy called it in the 90s with the lopsided battles in Executive Order and we all thought he was full of shit - knowledge is power and the side who can disseminate it fastest and widest is going to win.
>>
>>416717596
>We lost ww3 because our gui sucked
>>
>>416718681
kek
>the Battle of Three Springs was decided early on the second morning when the enemy commander's phone had been set to automatically update the OS and was no longer compatible with his recon app
>>
>>416699771
>props are STILL modeled like shit.
Go back to il2 if you cant handle real physics
>>
>>416722219
>DCS has better physics than il2
Show 5 examples
>>
>>416723340
1. you
2. like
3. your
4. ass
5. creampied
>>
>>416723984
Not an argument. Just because DCS has droptanks doesn't mean its FMs aren't just as fantastical as il2.
>>
>>416724138
Back to >>>/aceg/>>>
>>
>>416724501
DCS modern is obviously more ace combat adjacent.
>>
>>416723340
There are various tests in game for G, turn rate, acceleration, etc, that very closely match up with aircraft design documents.
>>
>>416724754
You're replying to an a*e c*mbat nigger
>>
>>416724754
The same is true of even war thunder lmao. Those basic metrics are easy to simulate. It's the edges of the envelope where things fall apart for all these Sims in very similar ways.
>>
Imagine hanging around in another general for whose games you don't even play and despise
>>
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>>416725440
This is not/dcsg/
>>
Wait, even il2 is onrails for him? I thought only BMS is.
>>
>>416725668
No, this is Patrick.
>>
>>416722219
propwash is modeled like shit and it fucks over the bf109 specifically. Unless you find out that you need to trim your rudder its almost unplayable. Let alone the absolutely RETARDED ground and takeoff handling. German pilots did not need to rape their brakes to keep straight under 100kmph, and they didnt need to jerk the stick right after leaving the ground under 220kmph or roll their planes over.
>>
>>416727043
Have you tried taking off in the F-16 without differential braking?
>>
>>416727043
Not only is it quite clear you know nothing about the fundamentals of flight in regards to prop aircraft (the problem you're having trouble with is torque btw, not "prop wash") but it also seems like you don't even own a pair of fucking rudder pedals which you can get for 100 bucks.

109 pilots, and all high hp piston fighters had one foot on the pedal to counter torque on take off, you fucking retard. I bet you're slamming the throttle all the way forward without knowing that the throttle is also tied to the governor and only needs to be at half open to boot.

Fucking kill yourself
>>
>>416728461
He's taking about ailerons.
>>
>>416728461
>>416728547
im talking about prop wash and the fact bf109 is modeled to incorrectly has virtually no rudder authority under 100kmph so you do the autistic breaking shit
>>
>>416728547
He's constantly talking about how he has to cheat and use "rudder trim" because he doesn't actually own a pair of rudders which would solve his aileron problem, which is induced by torque.
>>
>>416728461
>posts an image of some faggot to try and give his post some authority
you're gay
>>
>>416729172
>>
>>416729210
rudder trim isnt a cheat moron, that would be aileron trimming a 109, and secondly, I have pedals but guess what? I don't like having to constantly have a 20-30 depression on my right foot to keep the plane stable.
>>
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>>416729471
1. You don't own rudder pedals, clearly
2. 109 pilots couldn't trim the rudder....that was fixed by the ground crew to be stable for cruising speed.

The absolute state of this general.
>>
>>416729172
>>416729210
The retarded prop wash effect is such that you get the plane yawing, yet the vertical stab, and even rudder and yaw trim don't behave properly at low speeds. Yes, prop wash is also supposed to be what makes the plane yaw left, so you correct with right rudder, but the rudder authority is weak because DCS probably didn't really manage to simulate prop wash, but rather just threw in the associated yawing at certain throttles and airframe speeds.

I would bet that the torque which would usually accompany the prop wash is modelled the same artificial way and makes the plane roll right regardless of prop pitch, since I'm sure the dude has his pitch manually set to 12 O clock.
>>
>>416730646
roll left*, needing right stick
>>
>>416730336
>2. 109 pilots couldn't trim the rudder....that was fixed by the ground crew to be stable for cruising speed.

Special menu trimming is fixed upon entering the game, its effectively the same as having a ground crew fix the rudder trim for you. Yes in real life they wouldnt do this, but your plane also wouldn't constantly pull left no matter on the ground, in the air or at speed and altitude.
>>
I don't play oldhead props so idk what you retards are arguing about but calling special trimming a cheat is laughable.
>>
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>>416731754
>>416730646
>>416729172
I haven't flown the 109 in months, but I did this just to show how fucking easy it is to take off when you own the proper HARDWARE.

1. Notice where the throttle is, notice how close it is to me and not slammed forward
2. Notice the ATA and RPM gauges, take note
3. Notice how little, if any I'm moving the stick, hardly at all.
4. Look at the rudder work


When you own a pair of rudder pedals, you take off, using... the rudder pedals. I didnt move the stick to correct anything here. It's all throttle and rudder.

Stop complaining that there's something wrong with the game when you dont even own the fucking equipment to play it.
>>
>>416732441
Man il-2 looks so fucking nice and comfy
>>
>>416732441
Now this is a shoddy 109 takeoff.
>>
>>416692745
>that explosion when the boat rams the lifeboat
Hehe.

Keith, why do you land like that?
>>
>>416702953
>ruin the meta
At first I was going to say that this game isn't for you, but then I remembered that it IS actually for people like you. Enjoy your airquake.
>>
>>416708765
Why did they have the canopy open?
>>
>>416702953
>meta
War Thunder-think is mental illness, anon.
>>
>>416713978
Air combat in Vietnam was untrained in dogfighting Phantom pilots getting dunked on by Frescos and Farmers, while their Sidewinders either worked or didn't.

Shit got so bad that it lead to the creation of Top Gun. The immediate solution of course was better storage and handling for Sidewinders, who's electronics were originally heavily abused by the SEA jungle conditions.
>>
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>>416742880
>dunked on
Have you ever read a single book about the air war in Vietnam, at all?

the NVA airfroce got their teethe kicked in. The majority of US air losses were from SAMs.

Russia made a similar program to Top Gun after the war to focuse on close in combat tactics because so many of their own aircraft were lost to US WW2 and Korean war vets resorting to basic BFM tactics to shoot down their MiGs
>>
Post your ideal fantasy variant
>Soviet Mi-24P with the Ka-50's auto-tracking optical system and TV screen for the gunner, with laser-guided Shturm, maybe an early thermal sight like the T-80UK'S Agava-2
>Mi-24V with the Mig-29 HMCS used to slew the cannon, like the Apache
>F-14E with AESA radar, chin-pod AN/AAQ-40, AMRAAM's, 9X, HARM, triple-rack Maverics, AIM-152 or AMRAAM-ER
>westernized Flanker with NATO avionics, symbology and weapons
>>
>>416744109
>Have you ever read a single book about the air war in Vietnam, at all?
Okay, boomer.
>many of their own aircraft were lost to US WW2 and Korean war vets resorting to basic BFM tactics to shoot down their MiGs
So you admit dogfight training was lacking, and basically only the old boys with old training could keep up.
>>
>>416744171
>Post your ideal fantasy
everyone in this thread under 30 dies tomorrow
>>
>>416744598
and the thread dies with it
based
>>
I hate every single poster who has ever posted on /simg/ and If I had some magical power to kill all of you I would use it
>>
>>416744171
That they add the flogger, foxbat and su17/22.
Pipedream fantasy i know..
>>
What I don't understand is why DCS doesn't let you modify gun convergence.
>>
>>416741354
To get out quickly if they ditched during take off
>>
>>416745240
When that dog was alive he produced poop every day with more useful things to say than you.
>>
>>416741054
Was having a bit.of trouble with my wing, got some flak and made pulling up a bit tricky so i went for a wheels up, snag the wires but completely forgot the arresting hook.Thought it was down! Total egg on face moment.. We live and learn. Well. THAT PILOT DIDN"T HAH KEITH
>>
Keith is the light in the darkness of dcsfags polluting this general
>>
>>416692745
>well atleast the pilot survi-
Nevermind.
>>
>>416752605
lol i fucked your dog
>>
>>416744109
>i-it was a only a 3 to 1 l-loss rate
>posts picture of a ww2 pilot they had to bring in to improve poor morale
>>
>>416601218
here's me with my simrig
>https://www.youtube.com/watch?v=JGSvenu4oAE

but honestly I don't know if anyone in simg is hardcore enough for a motion rig.
>>
>>416601218
They look super cool but too expensive for me to ever consider getting one.
>>
>>416758050
Seems a bit weird using one of these without VR. Then again Ace Combat 7 doesn't have VR support so I guess he wouldn't be able to use it even if he wanted to.
>>
>>416758458
>Then again Ace Combat 7 doesn't have VR support
>https://acecombat.fandom.com/wiki/VR_Mode
>>
>>416758565
That's only in the Playstation 4 version, and even then you can't play the main campaign missions with VR, there are only a few VR missions available.
>>
>>416758050
>hardcore enough for a motion rig
Not sure whats hardcore about buying a motion rig. The only hardcore dedicated sim players are the ones building one to one sim pits.
>>
>>416763249
https://youtu.be/A3KqvwXT4A4
>>
Why is sim shit so expensive? A basic plastic joystick, no base, is like 200 bucks.
>>
>>416771604
Small market. Boutique like shops. The desire to appear premium.
>>
>>416771604
economies of scale, also gouging a retarded consumer base
>>
>>416771879
>gouging a retarded consumer base
Yeah its amazing what some people will pay for some extruded aluminum bolted together.
>>
Well the first mission of the F-16 Red Flag campaign is actually pretty promising, I had fun.
>>
>>416772456
the worst things are the desk mounts and 'simulation rigs'.
>>
>>416744598
>>416745240
ok boomer
>>
Why are all the flight sim addon developers such amateur retards? They price their addons like AAA games for what are essentially early alpha quality products that most of them stop developing the moment they release. I can't think of a single MSFS plane that is even close to being finished or ever will be. And then you have really egregious shit like FSTraffic and GSX which are so buggy and unusable that they're not even functional at the most basic level for pretty much 100% of users. You can tell they literally haven't spent a minute testing or debugging any of this shit even by the people writing the code itself. It's like the entire flight sim addon industry is full of incompetent scammers trying to get rich quick with the least amount of work possible.
>>
>>416763249
>>416764086
For the amount of money it costs to build this you could get a CPL and have a job working as a pilot.
>>
>>416780359
aren't you talking about DCS?
>>
>>416781426
I've never played DCS but I'm not surprised if it's the same thing there.
>>
>>416781563
The difference is that for DCS third party devs need a contract to even access the SDK, and the main developer forces them to finish their shit. So, 3-4 years after early access launch most aircraft are actually finished and in a good shape.
>>
>get new GPU
>rock solid 60 fps in DCS even at tree top level with most settings cranked to max
>whereas before I'd be lucky to get 25 fps with most settings on medium
Oh god
Oh my god
This is incredible
>>
>>416786341
>what is the Gazelle, MiG-21, Hawk
ED keeps changing the code so much some devs never fix/update their modules because they move on to other projects.
>>
>>416788824
MiG-21 isn't in such a bad shape, and it's not unfinished just a bit bugged.
Gazelle main dev had cancer for like 2 years, but they resumed development already.
>>
>>416787454
What's the GPU?
>>
>>416789061
Rx 6700 XT, coming from an R9 380X
I've only testedin solo flights so far though
>>
>>416790437
Huh, I actually have an RX 6600 XT.
>>
>>416779194
How's the variety in missions? I need training on the F16, having a hard time getting to know the tgp, wanna drop Adams and gbu12s.
>>
>>416791881
*Jdams goddamn chunk phone
Dtc cartridges will save this module.
>>
You guys should check out Helicopter Gunship DEX if you like EECH or Gunship 2000. It's made being made by only one guy, but it plays just fine and shows some promise. And the dev is quick to provide updates.

https://store.steampowered.com/app/2012140/Helicopter_Gunship_DEX/
>>
>>416798152
how are the controls?
>>
>>416781353
There are actual pilots that build things like that. Or people that have jobs that pay as much and also have a CPL but like the sim hobby.
>>
>>416798152
>gib me monies for my sham indie game that's not even 1% complete and is literal vaporware
No
>>
>>416803328
It's actually okay. It's on the simcade side (there's no trimmer for instance), but there's still a quite a bit of instability as expected of a heli. I mean, you could play the game just fine on a gamepad (like Gunship2k) so it's not DCS, but if you don't know anything about helicopters you're going to have some issues at first.

>>416805138
Then play EECH again. Not like that's an issue.
>>
>>416779546
Yeah, the nock off mostertech ones on amazon are just as good. There are also ones like foxmounts if you really don't want to DIY.
>>
>>416787454
>think about getting an upgrade for years
>slowly stop playing dcs because its not fun and way too overpriced
fuck. Are the gpu prices back to normal yet?
>>
>>416811208
Well they're back to MSRP but the thing is Nvidia's the one doing the scalping now
CPU prices are pretty good though, and those affect DCS more anyway
>>
>>416811687
Nnvidia is getting what they disserved with the 4000's not selling off the shelves.
>>
>>416811208
Embrace the chaos and get an Intel ARC750. They're supposedly comparable to an RTX3070ti in components and benchmarks for nearly half the price, and much closer to their MSRP than red or green cards.

Or consider a Radeon, they're fine if you're not planning to do 4k, since 4k is a disadvantage in DCS anyway.
>>
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>>416812867
Absolutely the fuck do NOT do that, the Intel GPU's are absolutely garbage for old games because Intel never made GPU drivers until now, part of DCS's code is from fucking 1997, it'll run like absolute shit on an Intel card
>>
>>416812867
>Intel ARC750.
>They're supposedly comparable to an RTX3070ti
lmao
Arc 770 which is the highest tier Intel cpu is about on par with a 3060 (non Ti), the 750 is trash tier
Plus Intel gpus are infamous for terrible performance in dx9 and dx11 games, althoigh they are supposedly getting better with driver updates
>>
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>part of DCS's code is from fucking 1997,
Oh shit I don't have my 3dfx Voodoo 2 card driver CD on hand maybe that's why I've been getting framerate drops

I don't think you understand what drivers are. Go back to sleep.
>>
>>416813095
I feel with an AESA radar, a small IRST, new turbofans, glass cockpit, 9X/IRIS-T and AMRAAM/Meteor the F-5 airframe can still slap.
>>
>>416814156
ED was founded in 1991, they probably got working on Su-27 Flanker right away.

Who knows, DCS might still contain a line of literal Soviet code.
>>
>>416814156
just use clamp dawg
>>
>>416814289
so basically a typhoon then?
>>
>>416814289
AESA or not the F-5 can only hold a tiny radar in its nose, it's a dead end design
>>
>>416818927
Its very comfy though
>>
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>>416818927
>want to do wholesome search and rescue
>get in huey
>go on enigma
>figure out how to find downed pilots
>fly seemingly forever at max speed, like 100kts
>spot downed pilot
>he must be so happy
>he fires flares
>slow down
>vortex ring
>low altitude
>dead
Why the fuck is a helicoptor harder to land than a plane? Are all helicopters
like this? Is the huey particularly hard or am I just having skill issues?
>>
>>416814289
Oh you want an updated F-5?
Okay... Here you go
>>
>>416811208
>Are the gpu prices back to normal yet?
I got my 6700XT for 420€ which is a very good price around here all things considered
You gotta keep an eye out for good deals
>>
>>416791881
Literally only done the first mission so far- which is just dropping two GBU-12s on a lightly defended EWR. But it comes with a fuck tin of kneeboard pages delineating push times, timings on other aircraft in the package, etc, the atmosphere is pretty good
>>
>>416814597
>tfw we’ve all unwittingly been contributing CPU hours to a Soviet botnet running their early warning system
>>
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>>416828352
>2 engines
>expensive
>high payload
are you for real?
>>
>>416828352
>>416833075
ahem
>>
>>416833075
the F-5 has two engines too
and F-18 was the low cost option in the high/low doctrine together with the F-14 and later the F-35
>>
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>>416834023
>the F-5 has two engines too
hey, take this boof and forget what I said
>>
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>>416818927

People said the same for the Harrier but then the Sea Harrier FA.2 dropped it had an amazing look down shoot down PD radar and AMRAAMs in the 90s. It also had a multirole day/night capability with a great blind bombing/INS system (although even the OG Sea Harrier could do nighttime radar/INS bombing).

The only limiting factor was short stubby legs like the F-5 and F-8

>>416744598

If I get dubs any anon ITT who isn't a cute twink like me or doesn't want a twink to ride their face like its a Martin-Baker Mk 5 (or worship their cute boi feet) dies in their sleep and also Razbam actually develops the Sea Harrier FRS1 instead of it being vapourware
>>
>>416833075
I imagine trying to get Meteor on an F-5 would be like trying to install an RTX4090 card on an Atari 2600
>>
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only now that I noticed that the j-8 looks extremely similar to the su-15
>>
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>>416835960
>>
>>416835960
>just got leaked in warthunder
>>
>>416835960
With F-4 phantom intakes.
>>
>>416828030
god i love it when a humble whirlybird pushes an airquakers shit in
>>
>>416828030
I wanna watch try to land a Hind.
Look up a few videos on youtube your idiot, but basically you're probably going down too fast, cutting the power, and then you put power back on but it's too late.
>>
>>416828030
shoulda trained years in the mi-8 before you ever dared flying gods helicopter
>>
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>>416831761
>>416791881
Just did Mission #2 and have to do some shit outside but I'll post this from #3 - Mission #3 is a GBU-10 strike against an airfield HQ. Accompanying strike aircraft are hitting munitions storage, and a FOB, there's two flights of F/A-18s as SEAD and a flight of F-15s as OCA. You can follow the timings as autisticly as you like or blast through them like it doesn't matter, the missions are set to be fairly flexible to the player's whims. Honestly worth the ten bucks to see how someone's done a pretty polished job of setting up missions that feel like you're part of a package instead of going for a scenic flight that has a couple waypoints for bomb dropping.
>>
how's the BMS F-15C?
>>
>>416828030
Skill issue. Assume every control input will lag and pull in collective early. Also, technically you'd be settling under powered, not in VRS. Apparently DCS doesn't model either correctly.
>>
>>416821000
true
>>
How are PvP servers set up in DCS? I'm trying to think of what modules to buy.

So I assume there is at least WW2 servers for props, but what about for early jets without missles. And what about top end fighters?
>>
>>416780359
flight sims are like gacha games for boomers, paypigs with like multi thousand dollar setups that can afford to wipe their ass with 50 dollars for a plane make up the majority of the playerbase.
>>
>>416732441
Rudder pedals without a proper sim pit are uncomfortable.
>>
>>416868317
HAH you're telling me. Got those Thrustmaster TFRPs or whatever the nomenclature is.Darryl calls em ball crushers. Could explain the performance issues i've been having lately, and im NOT talking about aircraft.. Do the job though. The coordination of HOTAS and the rudders working together remind me of when I played drums back in the day.. been a while now!!KEITH
>>
>>416870113
Apologies forgot to put my name in the field for that post. Been pretty fucken tired todayThe several shots of vodka certainly haven't helped HAHA See you in the Skies KEITH OUT
>>
>>416870336
Keith were can i find old first party ww2 manuals online to compare to the dcs ones?
>>
>>416871157
The DCS manuals are unironically better written than any real manual for all the aircraft. Whoever writes them should get a raise desu senpai.
>>
>>416871157
Couldn't tell you sorry mate. Never got into that stuff myself.Who knows, maybe Haynes has one on the Spitfire or something HAH. Good hunting anyway KEITH
>>
>>416871713
Saw your ugly pig of a wife last weekend keith, almost threw up in my mouth. Keep that beast locked up and out of the public eye!
>>
>>416872236
Heart goes out to you mate. Signed the papers years ago. Barely any contact with the bitch. Got lucky with custody. see the boy pretty often. We take turns on sorties, he's into it.. loves his Yaks, good back to basics aircraft, really up his alley. Not letting that fucken battleaxe poison his mind. He's got the computer knowhow. Downloads lots of extra planes for 1946, sets up the peripherals.. just wish he'd fly a Seafire like his old man HA! KEITH
>>
>>416727043
watch this dummy

https://www.youtube.com/watch?v=AsMTDyCaot0

You shouldnt be pulling left at altitude and speed, only during and after takeoff, and only if you are throwing the throttle like a chimp.
>>
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>>416839051
China would never reverse engineer gweilo intakes.
>>
>>416866662
Cold War? Get Syria and a mirage F1.
>>
Does anyone here use a delanclip for head tracking?, are they really as decent as everyone says they are?. I'm thinking of picking one up once the bongs unfuck their mail service.
>>
>>416875935
buy the good shit or just use free face tracking desu.
>>
>>416857257
Incomplete, don't bother with it until it's officially "released".
>>
>>416875935
I tried one years back, couldn't get on with it.

I really wish I could just use a VR tracking puck. It's easy, it works, I could just tape it to the top of my headphones. But nobody seems interested on using "VR" gimmicks for regular gaming.
>>
>>416875986
IR head tracking is the "good shit". You must be one of those retards who bought an overpriced TrackIR.

>>416875935
I was going to say that I'd get the TrackHat sensor, which has a really high refresh rate, FOV and built-in visible light filter, but it seems that they discontinued it. They seem to favor a face tracking solution now. No idea how it performs and I doubt that it's better than IR LED tracking.

https://www.trackhat.org/sensorv2
>>
>>416877187
Shit, it doesn't look that bad.
https://www.youtube.com/watch?v=TFmr55Kev7U

The upside is that you don't need cables and to strap things on your head. It seems kind of expensive right now though. I'd wait a few months to see more videos of it in action and how other people perceive the responsiveness and accuracy.
>>
>>416871452
They're good considering the planes they concern are fictional in plenty of their parameters.

Real manuals are legally skewed, especially for American planes. What they recommend will get you killed but will increase the service life of the airframe and engine.
>>
>>416877452
These kinds of things are always bullshit with perfect lighting and shit. This guy has his hair slicked back to create more of a surface, he's not wearing glasses or headphones that could fuck up the tracking.
>>
>>416875935
I have a delanclip pro and a PS3 eye. Works well, but you need to consider that the clip attaches to your headphones. My old headphones had a rounded face and so were not suitable. Really only use the IR for 1946, I use a pico4 otherwise.
>>
Is there like some conspiracy to not sell any mid to high end flight sim equipment on amazon or something? Everything is overseas and costs almost 100 dollars for shipping, taxes, and """handling""".
>>
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>>416878103
>>
>>416878558
Has to do with the death of simcades. The middle ground now, i.e., war thunder RB, actually punishes the use of sticks in favour of the mouse aim.

So you're left with arcade hotas like the tflight for ac7, or luxury goods made for sim elitists like DCS / il2.

The closest to a mid ground market for flight sim gear is elite dangerous lmao, with dual t16000 hosas.
>>
>>416871157
You can find a bunch of manuals and other stuff here.

https://ww2aircraft.net/forum/topics/other-mechanical-systems-tech.64/
>>
but yeah, the main downside is that you need a pretty good lighting, so you can forget about night flighting with the lights off, also it takes more cpu time to process the input and introduces more lag
>>
>>416879009
Run it on one of your 7 other cores.
>>
>>416878558
the main reason is that youd have to have your equipment shipped to local amazon warehouses to enable prime shipping. and why pay for that when customers will happily pay for shipping from your warehouse in china? not to mention, mid to high end producers of anything are not on amazon since there you have to compete with chink dogshit peddler brands named something like LHGQWY or TOREMA and those seem to have better SEO on amazon's search.
>>
>>416878558
https://www.amazon.com/VelocityOne-Flightstick-Simulation-Controller-Gaming-Console/dp/B0BHTPP71M/

This just came out, and its probably the best stick you can get for under 300 dollars. Looking forward to their throttle unit.
>>
>>416877187
>>416877452
Can't you just get this for free using a webcam or even your phone's camera with the neuralnet tracker thing in opentrack?

I guess it's a bit better, less jittery from what I've seen on the videos, but I don't know if it's a good enough upgrade to warrant spending 120+ bucks on it.
>>
>>416879219
Oh man that looks horrifying, I'd rather spend a bit more and get a VKB stick or something.
>>
>>416879386
I use face tracking, you just need a 60fps webcam, and you room has to at least be dimly lit otherwise you'll lose your tracking if you look down into the cockpit because the screen will go black.

Other than that after you set up the config and curves I haven't had any issues.
>>
>>416879482
vkb sticks are 300 dollars, and this one has a lot of cool stuff that old sticks dont have. The scroll wheel on the stick is really neat imo. Might be something cool you can with the trackpad, and if you dont like using a throttle this is actually really good for hokas w/ pedals.
>>
>>416879482
Both that and the t16000 sticks are okay. You can also go oldhead and get an old used ch products or Thrustmaster stick. An x65f sold for 150usd the other day.
>>
>>416879713
t16000 is a boomer msfs stick, its garbage for dcs, id rather use logitec extreme.
>>
>>416875935
I've literally just ordered one because I'm using Track IR again instead of VR for a while. Hasn't arrived yet but shipped today.
>>
>>416879913
Ok retard
>>
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>>416879602
In my country it's actually about 215 euros for a VKB EVO stick, shipping included, which is very expensive but it's less than 300 dollars, as for the VelocityOne stick I've looked it up and they straight up don't even sell in my country, none of the online stores have it, they only have the yoke with the throttle module, which is 350+ euros.

The throttle module does look pretty good though, they should make it a standalone product.
>>
>>416879913
>finally get decent enough to PvP
>Barely any servers
>dead servers
>BIG RED admin message saying dont talk about ukraine on every server
>90% of gameplay is just flying around like a boomer

When are we gonna get a pvp flight sim without all the autistic larper shit but with the hardcore combat aspects?
>>
>>416880072
Wait nevermind, I actually found it on amazon, it's weird though since it doesn't show up on the search results, it only show up if you go on the store page of the yoke and then selec the stick option. It's 125 euros which is actually pretty nice, these things are usually more expensive here compared to the prices in american stores, so it's a nice surprise to see that's not the case here.
>>
>>416880191
Never. 99% of the simboomer market is men in their 50s with dogshit motor control, all they want to do is larp as fighter pilots.
>>
>>416880191
It's called il2. If you want modern shit you can fling bvr at ai.
>>
>>416880279
It's cheap bc turtle beach is a big company that has an established R&D department and doesn't have any old stock still selling for more than it cost when it released. They basically just threw they dick on the table and fucked over every single budget flight stick on the market. No one is going to recommend anyone to buy anything else but that stick or the Logitec 3d pro.
>>
>>416880191
Maybe when VR becomes better and cheaper

>>416880347
This is basically the reason why you wont see a competitive dogfighting sim game without the bullshit attached.
>>
>>416880191
Aren't there IL2 servers with airspawns and small maps so that you can get to fighting as soon as possible?
>inb4 but I don't like props
>>
>>416880436
about time someone did something about the sitaution for the past 5? years of jews selling 10+ year old sticks for full price.
>>
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I thought dcs was jewish wtf is this?
>>
>>416881193
I mean each of the Battle of X packs contains several planes and a new map, so it's not that bad of a deal in my opinion, plus they discount them pretty heavily during sales.
>>
>>416881193
If all you care about is multiplayer you just buy the pack with the plane(s) you want to fly and you have access to every multiplayer server regardless of what map they are running but you can only use the planes you bought. I think?
>>
>>416881193
If you're a cheap cunt get BoBp and the la5/collectors g6.
>>
>>416881501
Also fyi each battle is standalone but not if you buy on steam. Then you need BoS first.
>>
>>416880660
The whole stick market is an absolute joke.

I'm using 20 year old gear, because it was cheap. Everything else is bought by boomers with no common sense or understanding that it doesn't actually cost 200 dollars to mold a plastic stick and stick a few hat switches in it.

The market is never going to change though, it's too niche and there are no end of people willing to pay 500 bucks for a joystick base that costs 20 bucks to make.
>>
>>416878103
According to the website, it works with glasses as well.

>>416879386
>>416879506
The advantage of the product linked up there is that it comes with IR illumination and a visible light filter. Basically even in "pitch darkness", it illuminates your face enough for the camera to recognize it. That's why it looks "black and white" in the video feed. I guess you can also build it yourself with some IR lights attached to your camera and putting one of the usual IR filters on it. I guess you pay for convenience there.
>>
>>416881193
>wtf is this?
>includes 1946 in his shitfit
It's evidence of a retard.
>>
>>416881732
I just bought three hundred dollar pedals lmao
>>
>>416882224
I have a pair of cheap CH pedals I don't use because of the retarded detent. There's a mod to make them better but I haven't bothered looking for the replacement springs.
>>
>>416881193
https://il2sturmovik.fandom.com/wiki/Aircraft

use this to find what to buy.
>>
>>416881193
Normandy is the best map, and it also includes the best planes for multiplayer.
>>
>>416882431
That's about 4 years out of date
>>
>>416881193
Battle of stalingrad is the base game, its 85% off like every month. The rest of that is DLC. The devs are like warthunder and do sales all the time were shit is 50-85% off so you are retarded to buy any of it not on sale.
>>
>>416881193
Its a dead game with 10x less players than DCS

https://steamcharts.com/app/307960
>>
>>416880191
>BIG RED admin message saying dont talk about ukraine on every server
may i see this message?
>>
>>416883526
warthunder killed every game in the genre
>>
>>416880191
>>416880578
You're idiots. You want airquake. You say "sim", but you don't want the simulation aspect of it. For all it's worth, you retards could be served a toned down Ace Combat and you'd eat it up, as long as you can air-spawn and do your epic, cinematic dogfights which last 30 seconds each. Then repeat that for an hour.
>>
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>>416883970
keep gatekeeping these /aceg/trannies, king
>>
>>416883970
This is like crying about rolling starts in driving games. The sim part is the way the vehicle handles. It's not about how well you can larp.
>>
>>416883970
The whole purpose of these aircraft is combat, and there's no end to DCS / msfs takeoff, startup, landing autism.

BFM is fun you little faggot.
>>
>>416880191
>When are we gonna get a pvp flight sim without all the autistic larper shit but with the hardcore combat aspects?

Warthunder, but instead of doing what would make sense and queing for air sim. You que for ground sim and just fly planes. If you can get over the shitty ufo flying model its basically what you are asking for.
>>
>>416884618
>>416884849
larping procedures is part of the simulation of flying the aircraft you casual. fuck off back to war thunder if you want constant BFM
>>
>>416883526
Quite a lot of players don't play via steam.
>>
>>416884618
No, the simulation part applies to the whole package. Pilots don't assume control of their airplanes mid-air, 5 miles from their opponent. Stop deluding yourself. Admit that you're a poser, airquake retard and then you'll be able to be guided towards an appropriate game. Help people help you.

Symptoms of airquakeness:
>complaining about 99% of flight simulation
>caring only about the 1%, i.e. dogfighting (which if you ever get involved in modern airplanes, means you failed)
>complaining about "balance" (see >>416702953)
>trying to assign stats to airplanes and min-maxing certain aspects

There are more, I shall write it down as I expand upon the newly defined sickness that is airquakism. Stay tuned, airquaker (if your attention span allows it).
>>
>>416884849
Your simpleton mined can only understand caveman "BFM". Your simpleton mind wouldn't be able to comprehend and appreciate the finesse of BVR in an intricate, overwhelming modern environment. I understand, it can't be captured in an epic 1 minute cinematic, so it's hard for you to appreciate.
>>
>>416884981
Naw, only autistic retards like to larp. This is why games like squad are mogging ARMA now.
>>
>>416884942
Larp away in peace, just shut the fuck up about people doing things that don't concern you. Inflexible autistic people like you kill games by hyperfixating on one aspect of gameplay.
>>
>>416884942
warthunder even in realistic (not even their sim mode) has too much downtime flying and climbing.

Flying for 5-8 minutes just to climb every single match is boring as fuck. At least in sims its interesting, but in warthunder its just fucking lame. So no we can't just play warthunder it has the same exact fucking problem, and their sim mode is even worse.
>>
>>416885090
>>416884981
>>416884942
dcstrannies on suicide watch
>>
>>416885229
>larp
You don't even know what that word means, so don't bother talking about anything. Alt-Tab back into your DCS airquake server casual.
>>
>>416885381
Buy IL2 BOS and get on the Berloga server, you spawn in the air and the enemy field is 10km away, you'll get into combat in no time.
>>
>>416885236
i do usually "larp" away in peace, but when i see retard opinions made by retards trying to make this genre more casual to fit their retard tastes, i feel obliged to respond

>>416885381
>downtime flying and climbing.
my zoomie friend, i understand that this "downtime" really tests the limits of your ADHD medication, but flying the aircraft while things arent exploding is not downtime.
>>
>>416884981
Why do you even need combat in your flight simming, then? I'm sure you can have a lot more fun plotting routes over the pacific and talking to your imaginary passengers. All the scary guns just get in the way of you wishing that you got a pilot license 20 years ago.
>>
>>416885436
I dont pvp in dcs, theres no skill slinging missles at each other from miles away.
>>
>>416885090
Not him but BVR is the worst shit ever, genuinely less fun than straight up just flying around and doing touch and gos.
>>
>>416884618
You aren't smart enough to figure out the planes, we get it.
>>
>>416885641
>flying the aircraft while things arent exploding is not downtime.
Of course it is. It's trivial. I'm sorry you seem to struggle a lot with really complex things like landing and taking off, but for everyone else, these things are easy.
>>
>>416885641
It is when what you do is the same EVERY SINGLE TIME. Had an arguement about this in other games not even related to flight sims, but including downtime where there is nothing strategic going on or it always plays out the same is bad game design.

In ARB warthunder you literally always just sideclimb there is no reason to do anything else, and there is no tactical advantage to doing anything else. Starting everyone off at altitude 1-2 mins from engagement would change nothing for a group of skilled players but save them around 15 minutes of their life per hour spent playing the game.
>>
>>416885642
>wishing that you got a pilot license 20 years ago.
Not that other anon but...
>checks logbook
I passed my flight test in 2003. Fuck I'm getting old.
>>
>>416885641
>trying to make this genre more casual
You can use your cockpit simulator in peace now and forever. It's not like it's a group activity.
>>
Anons who play DCS in VR, what are your specs? Wondering if my new 6700XT could handle it
>>
>>416886320
10600k
Titan xp

I can't comment on how AMD handles VR in DCS
>>
>>416885642
explain the difference between skate and short skate without using a search engine. if you can't you're a casual.

>>416885753
departures and approaches are only trivial if you fly unrealistically. if you use charts like pic related flying them suddenly becomes something you have to prepare for, and by extension much more enjoyable. but of course you need to get to your BFM immediately so you'd be too much of a casual to even bother.

>>416885895
it actually is a group activity but you probably wouldnt know that since people of your caliber only fly out single-ship on airquake servers
>>
>>416886590
We get it you can't stand not being the most autistic dude in the room. Well I'm autistic about BFM.

>it actually is a group activity
Oh yeah, you and who else?
>>
>>416886590
Why do all that shit, just accelerate until you gain enough speed and then pull up, it's that easy.
>>
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>>416886806
if you're not flying with friends, why are you flying?
the skill is in effective communication and tactics
>>
>>416886590
>departures and approaches are only trivial if you fly unrealistically. if you use charts like pic related flying them suddenly becomes something you have to prepare for, and by extension much more enjoyable.
Hahaha holy shit get a fucking instrument rating then dipshit! Or, better still, enjoy what you enjoy without being a cunt to others who are enjoying what they enjoy, unless they're cunts first. If you want to brief yourself, say radio calls out loud as you taxi and pull out an approach plate at the end of your sortie, fucking have at it. If someone else wants to air start, or autostart, or take off from the taxiway in their single player missions, who the utter fuck are you to gate keep it?
>>
>>416887029
>if you're not flying with friends, why are you flying?
People like you is why we don't have good dynamic campaigns anymore.
>>
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>>416887053
filtered, casualniggers shitting up simg because they got banned from reddit for complaining at the devs for not rebalancing the missiles in redfors favour since 2.5
>>
>>416887029
I am, are you? What group is doing this?

I am the one doubting that *you* are flying with friends, considering your frenzied rage at anything but procedures. It's surprising that you didn't get that, considering you must have some reading comprehension for your antics.
>>
>>416887053
>who the utter fuck are you to gate keep it?
i am an autist that will autistically gatekeep his hobby to make sure it doesnt become casualised slop.

>>416886806
the virtual wing that i fly and ATC at.

>>416887240
that's actually not me.
>>
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>>416887189
i fly exclusively with frens, exclusively in bms :)
nigger
paypigs like you are the reason we don't have dynamic campaigns anymore
>>
>>416887280
>ATC

it all makes sense now, carry on complaining about BFMchads
>>
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>>416887425
>single ship
>"meta plane"
>AB until merge
>die
>do it again

"yeah i play dcs world"
>>
>>416887425
i have 0 doubt that id smoke you in a merge guns 1v1. then i'd call a knock it off and fly to base while applying correct aviation procedures.
>>
>>416887280
>>416887207
>t. prime candidate for passing a type rating but failing a line check
>>
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>>416887519
>>416887556
Actually I play il2 now
>>
>>416886590
Wait, you think following a basic as fuck flight route somehow makes takeoff more compelling? This is the pointless busywork civilian pilots have to do while they sit around waiting on the fucking runway, they go "oh I'm taking off from 19L? Alright, I'll sit in queue for 10 minutes, time to check my heading". Then they take off, point the nose at point X, wait a bit, point it at Y, man I'm having so much fun this is so much better than just saying "fuck you" to ATC and making a bee-line for Z, my destination.
>>
>>416887628
ok casual
>>
Youse jokers having a spat in this forum reminds me of my ex HA.. joking aside.. we all like planes folks, we can agree to disagree on how long it takes to get to a dogfight.. realism. arcade. that sort of stuff.The long and short of it is we're all a bunch of rough and tumble leathernecks whether we're in props or jets (YUCK HAHA) you have to just appreciate the unifying aspect of taking a fast, reliable bird up in the air, maybe getting a good burst on a hun or two, making it back to base under AA fire.. a wing barely holding onto the fuselage.. thats the stuff!! KEITH
>>
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>>416887737
kieth has spoken.....
>>
>>416887737
The Keith bit is not to be used as a ploy in arguments.
>>
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>>416887737
i shall stop arguing forthwith, my king
>>
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>simdad speaks
>thread dies
(simg is only arguments)
>>
we should be talking about bus sims instead
>>
>>416888034
>we should be talking about bus sims instead
Fuck no, MSFS2020 fags are even worse than DCS and BMS fags
>>
>>416888034
Flight sims bring out the fury, driving simulators bring the calm.
>>
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vipers.....
>>
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>this confuses the slav
>>
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>>416888894
slavs dont need to know where they are going, they only need to know where they are told to go
>>
>>416888490
Diapers.......
>>
>>416888490
gay ass clock 16 ain't no number that belongs on a clock
>>
>>416892495
USAF uses microwave time.
>>
>>416892495
You're mad because you can't count that high without taking your shoes off.
>>
>>416895896
yeuh
>>
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>go to sleep
>wake up
looks like our European posters are retarded
please go back to War Thunder



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