[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals


Thread archived.
You cannot reply anymore.




File: vivaldi_nY0EmfHOUA.png (15 KB, 672x241)
15 KB
15 KB PNG
shitpost edition

Previous thread: >>389067002

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-45
Current: https://itch.io/jam/agdg-demo-day-44
Previous: https://itch.io/jam/agdg-demo-day-43
Older: https://rentry.org/agdg-demo-days (edit code: 5GAUHCpz)

>AGDG Jams
Rat Jam: https://itch.io/jam/agdg-rat-game-jam
Filesize Jam: https://itch.io/jam/agdg-filesize-jam
Vampire Survivors Jam: https://itch.io/jam/ultra-vamprey-not-die-jam
Previous Jams: https://rentry.org/agdg-jams (edit code: 3G2LUh4h)

>Helpful links
New Threads: >>>/vg/agdg
Weekly Recap: http://recap.agdg.io
AGDG Steam Games: http://homph.com/steam/
Archive: https://arch.b4k.co/vg/search/subject/agdg/
AGDG Logo: https://cpaste.org/?bbec690700637251#2Yi4xWRdE65fKD5BroNBqmjskYheswX5Lw8w1mU82oYQ

>How to WebM
https://obsproject.com
https://gitgud.io/nixx/WebMConverter

The /agdg/ doc (WIP) (Any coder can edit and contribute!):
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw
>>
fpbp
>>
>>389130720
2nd for godot is good
>>
bad thread
>>
File: 1653846906544.png (637 KB, 1280x720)
637 KB
637 KB PNG
You are now nostalgic for the Hammer Editor.
>>
File: 1650348045861.png (37 KB, 1532x825)
37 KB
37 KB PNG
hell
>>
based thread
>>
File: dead lil anime girl.jpg (1.08 MB, 1732x960)
1.08 MB
1.08 MB JPG
ded thred
>>
>>389131323
Doesn't look like you should be using A*, if my interpretation of the image is right
>>
You do have monster-girls in your game, right, anon?
>>
File: Spoiler Image (274 KB, 601x654)
274 KB
274 KB PNG
>>389131567
I have old Hag Harpies.
>>
File: AGDG.png (38 KB, 497x610)
38 KB
38 KB PNG
>spend 3-5 years making your dream game
>sacrifice mental health, physical health, career, social life, family life in mad pursuit of this singular goal
>a random bunch of deeply unstable autists, trannies, and schizos on a burmese frog enthusiast forum grow to become your sole source of community and sociality throughout the long years of grind
>desperately try to shill your work everywhere, even though you hate self-promotion and feel bad and dirty about doing it
>/v/ mocks your art and gameplay, /r/gamedev ignores your posts, twitter gives your big launch announcement a grand total of 9 likes
>release on steam in a hotly competitive market
>make a surprisingly okay number of sales after big youtube streamer "LizardWizard42069" includes your game in a compilation of 30 other similar indie games
>realize you only get to keep 30% of the total revenue and the rest goes to big daddy guvmint and fat daddy gabe
>divide your slashed earnings by the total number of hours you spent working on the game and realize gamedev pays about as well as working in a nike sweatshop in bangladesh
>within two weeks, the hype cycle for your game is completely extinguished and your steam page is buried beneath hot titles like "gay furry hitler ii"
>the $14.97 you have remaining in your bank account is just enough to buy a length of strong rope
welcome to AGDG, yesdev.
you're here forever.
well, until your posts go dark and we forget you ever existed.
>>
first valid completion, lets go lads
subscribe to pewdiepie
>>
File: 1637430109244.png (86 KB, 1532x825)
86 KB
86 KB PNG
>>389131547
im trying something weird
>>
hello, i have a confession, im to retarded to make a game.
>>
>>389132338
that hasn't stopped me, or anyone else here anon
>>
>>389132304
While I still can't understand it, I can appreciate some out there game design/mechanic. More the power to you to try and make the concept work
>>
Was setting up custom save game names, pretty easy with an editable text box writing a string appending with the level name to make the save file name. A few minutes of work. But since the game is designed with gamepad use in mind I decided to make an onscreen keyboard so you can enter the save name with a controller. What a stupid fucking idea god damn, this shit is all I have worked on for like 3 days.

The issue is about the editable text box focus. Basically when the text box is in focus you have to click or move out of it to go back to the rest of the widget. I wanted to be able to seamlessly move up and down into the text box with the gamepad, or be in the text box but still be able to click the on screen keys and have them work. It doesn't let you do that, you have to click out of the box first, and that click will always do nothing, in other words you have to click twice initially to get the on screen keyboard to work. I figured a workaround for the gamepad but there was no way around the mouse clicking issue so after trying 50 million different things eventually I just added a blur overlay when the text box is selected, so at least it looks like you are clicking 'out' of something rather than it just being a click which confusingly does nothing.

This is so inconsequential and I wasted so much fucking time on it, and this is why I will never finish this game.
>>
>>389132678
its level generation
i was using greedy best first search before but obviously it falls apart when it hits a local minimum
>>
>>389132851
You might be able to configure the UI system not to "eat" the mouseclick event

Or, capture it yourself and emit a clone of it right afterwards?
Its funny that even though you haven't clicked out, its still showing button highlighting. Maybe its something you're doing wrong
>>
>>389132851
kek nice webm, and I think it was worth your time to make controller support(maybe not the screen focus autism though), bothers me to change controller just to type something
>>
File: out.webm (2.93 MB, 720x405)
2.93 MB
2.93 MB WEBM
this shit hits the autism just right
>>
>>389133631
vampire survivors but make it unaesthetic and eyebleed inducing
>>
File: financials.png (9 KB, 552x176)
9 KB
9 KB PNG
>>389132065
Anyone who can turn a profit of $14.97 should consider themselves very lucky
>>
>>389130886
I'm nostalgic for the Unreal Tournament 2004 level editor. Hammer confused the fuck out of me.
>>
>>389134717
>He wasn't that 12 year old ultra genius in school who showed off his results of painstakingly copying 240p Youtube tutorials in how to design a house with stairs
This is quite literally and quintessentially the DEFINITION of ngmi.
>>
>>389133718
so, vampire survivors.
>>
Should I just stick to drawing bros
>>
>>389134930
just make a porn game, brainlet
>>
>>389132065
Welcome to creative work. I'm a painter and my whole life looks like that, if not worse. How much money did you make at release?
>>
File: 1655582209743.webm (407 KB, 868x718)
407 KB
407 KB WEBM
>>389134896
I was that 12 year old who made a level with bot pathing and polished visuals from painstakingly copying a web page tutorial.

whether i make it remains to be seen
>>
File: bombtrail.webm (2.15 MB, 1280x720)
2.15 MB
2.15 MB WEBM
I attached bomb spawning to the main character (The Matriarch-Imago) and it's fun to just kill things while constantly out-running an explosion, its not going to be in the game but it's funny to just run in on bosses and blow them up.
>>
>>389130886
I was waiting for years to start a shooter with their next source hammer, and I'm done waiting. fuck 3d, fuck valve, fuck and so on. Going to do 2d assets now.
>>
>apply for foodstamps
>have to do phone interview
>lady asks for proof i am self employed
>show her my expenses for openai
>can hear her laughing with her assistant
>shes calculating my monthly expenses for $0.02 per day of dev activity
>>
>>389135109
i was the 12 year old that recreated their middleschool in half life and put scientists as the teachers for you to kill

every computer users rite of passage
never forget what they took from us
>>
>>389133184
>You might be able to configure the UI system not to "eat" the mouseclick event
I don't think it's possible because of the focusing behaviour. It considers it to be a click on the text box, or at least a click 'out' of the text box, not a click on the button. As long as the box is in focus that's what it'll do.

My workaround on the gamepad was to get an 'on lost focus' event to trigger it. So it will be at 0 on the text box, then (in theory) press down for it to go to 1 for the first row of the keypad, except it doesn't change the integer because that button press only moves the focus. Same issue as with the clicks. But in this case it always has to go to the same thing, so I simply set the int manually every time the text box loses focus. Couldn't figure an equivalent workaround for the mouse because it needs to know the specific click location.

>Or, capture it yourself and emit a clone of it right afterwards?
I'm not sure how to do this, do you know how?

>Its funny that even though you haven't clicked out, its still showing button highlighting.
Yes this was also infuriating. I think you can consider the highlighting as showing that you are going to move the focus to that button on the click, so one click moves the focus and a second one performs the actual click action of that button. That's my understanding anyway but to me it's a pretty dumb system.

I couldn't find much about it, I don't think many people are concerned with having both usable at the same time. If the game is just for gamepads then it works fine without ever focusing on the box, if the game is just for mouse/keyboard then you don't need that anyway, so I guess it's not a typical thing to do.

Oh well it's good enough for me now, time to start working on something else.
>>
File: maxresdefault (1).jpg (167 KB, 1280x720)
167 KB
167 KB JPG
>>389134896
youtube didn't exist when i was in middle school, desu. i did make hell-of complex levels in the descent 2 level editor though, and also some civilization ii mods that were so elaborate they fried my mom's dell shitbox.
>>
>>389134896
my version of this is getting the regirock/registeel/regice without a guide. I decoded braille by hand and figured out the clues. Also I used to make codes for my friends to break with replacement cyphers, shifts, and made up symbols.
>>
File: 1655422903889.jpg (105 KB, 1600x1400)
105 KB
105 KB JPG
>>
>>389135670
Oh man descent was the shit that was the first proper game I ever played.
>>
File: noone.png (7 KB, 307x66)
7 KB
7 KB PNG
>Parse Error: The identifier "State" isn't a valid type (not a script or class), or couldn't be found on base "self".
why is this an error?
>>
retards
>>
>>389135942
because that doesn't exist as a variable type. and if you want to use enums for states, do it like pic related. if you really want to static type 'state', use 'int' since that is what an enum is after all, words stored as a list of ints
>>
burnout feels like a knife in the soul
>>
>>389136683
thanks anon
>>
>>389136683
Was going to print nightmare???
>>
>>389137079
of course anon, what else could it be?(kek)
>>
ah enginedev. decided to spend a week not working on my game and instead rewrite the renderer to use vulkan instead of opengl, for no other reason than I wanted to and because opengl is on its way out

I might not ever finish my game, but going to have fun and going to beocme a better programmer either way
>>
File: 1617260291411.jpg (55 KB, 678x585)
55 KB
55 KB JPG
A productive day(night) after spending hours procrastinating and shitposting.
>>
>>389137220
Well at least you're not delusional, that's the only thing I have against engine devs really. Otherwise, I can see it being fun if kinda redundant to using a engine
>>
>>389134454
What is this? Someone's actual gamedev company profits or a shitpost?
>>
Making your dream game is cringe. Making a soulless product designed only to sell lots of copies is based.
>>
>>389138331
post game
>>
>>389138348
Google 20 Minutes Till Dawn.
>>
File: file.png (646 KB, 1000x1000)
646 KB
646 KB PNG
hmmmmmmm
>>
File: 1647958334893.png (1.12 MB, 1766x949)
1.12 MB
1.12 MB PNG
>5 days until my next job interview
>have to create 4 games in 2 different engines for my portfolio in 5 days
What the FUCK kind of games do I program to impress these people?
>>
>>389131859
>dabbing on the people who complain about monster-girls with four ears
>>
>>389132065
My game is Gay Furry Hitler II.
I win.
>>
File: file.png (165 KB, 759x599)
165 KB
165 KB PNG
>>389138732
>>
>>389138812
Tic tac toe
Match 2 memory game
Connect the dots
Connect 4
Cookie clicker

Put a spin on them of course (add some kinda gimmick/theme)
>>
File: 1631851719283.png (139 KB, 498x498)
139 KB
139 KB PNG
>>389138812
For further context, it's for an apprenticeship as a software dev.
I told them that I am a "hobby game dev" and they wanted me to bring example games of both engines I have mentioned in the application, to show them what I am capable of.

Truth is, all my projects are half-assed, unfinished garbage.
I am currently thinking of making a Tetris clone and a chess game with basic AI functionalities. But I will probably require 2 more.
>>
File: 1655969049571.webm (353 KB, 1280x720)
353 KB
353 KB WEBM
>Godot
>>
>>389138812
>>389139124
Hello, Cris' alter ego that takes over when he falls asleep.

just show them your half-finished projects, if it's just an apprenticeship who cares any autist apprentice is already 10x more useful than your average joe IT they just want to put your drawings on the fridge.
>>
>>389138812
don't make new ones, add some polish to your unfinished garbage
>>
I am not good at coding. I've spent about 2 hours total learning C#.
Are there resources for premade code/AI for games? Is it feasible to make a game by just picking up premade code?
>>
>>389138732
>>389139078
>>
File: gigachad-sitting.jpg (255 KB, 832x1000)
255 KB
255 KB JPG
>>389138812
>>389139124
It's over for you, cretin.
They will see your shitty code and immediately discard you like the worthless scum you are.
In fact, IT companies love to stick together. They will probably warn eachother of that one shitty wannabe-apprentice and no one will call you for interviews again.

Just go huddle in your corner like the worthless, Godot-using frogposter you are.
You could try flipping burgers at your local McD if you're lucky enough for your manager not to know that you have no fucking clue what the difference between a pointer and a reference is.
Anyway, keep up your "gamedev hobby", bro. Maybe after a couple of years you'll reach that 10 download milestone on itch.io when you figure out how to nestle arrays inside of eachother.
>>
File: rHaRgl1aHG.webm (820 KB, 850x588)
820 KB
820 KB WEBM
>>389139078
>>
I sort of miss coming here every day but I don't miss being deluded enough to believe I have what it takes to make a game
>>
>>389139795
He's already shown he knows all of those you've posted.
>>
>>389139795
>nestle arrays
what did he mean by this
>>
>>389139582
rpgmaker, construct
there's probably plenty but I don't know any more
>>
File: Spoiler Image (100 KB, 445x445)
100 KB
100 KB PNG
>>389139938
>he doesn't know
>>
>>389139938
nested array
>>
What should I name my attack/skill?
> It deals more damage when the target is suffering a status ailment or low health.

A word something related to "cruel"?
>>
>>389140173
double down
>>
id like to lay out some ground rules
1. no fun allowed
2. no music while deving
3. no 4chan* during dev hours.
>>
>>389140614
>no music while deving
this but that's because i'm autistic and music distracts me
>>
>>389140173
Add insult to injury
Exacerbate
Humiliate
>>
>>389141793
these are all kino
>>
File: 1627888718403.png (1022 B, 79x95)
1022 B
1022 B PNG
>>389131567
Yes
>>
>>389142534
>nipples
MOOOOOOODS
>>
>>389140173
Cruel execution
Eviscerate
Final judgment
Gut punch
Heartripper
Punish the weak
>>
how do i make my farming sim fun?
>>
File: angry bat gun.jpg (44 KB, 566x638)
44 KB
44 KB JPG
>low poly
>27,244 Verts
>>
>>389142958
Goth moms
>>
>>389142958
vore
>>
Valheim devs were working on the game for like what, 1.5 years before EA? Game took off and they each got about 6 mil plopped in their laps. Took a month break off, and now have added fuck all to the game. Don't be like these devs. They made a good game, but didn't deserve what they got when they giveus nothing in return :D
>>
>>389141145
iktfb
>>
>>389140614
>>389141145
>>389143369
even when I put music on, if I get focused on devving I don't hear it anymore.
>>
I got some fancy laminated stickers for my game and this makes me more giddy than when I actually released it. best $ to dopameme ratio in recent memory. would recommend
>>
is proofreading a translation something that's typically considered compensated work?
>>
>>389144575
No you just pay them in exposure by adding their names to the credits.
>>
I can't focus on making a game, I wanna make those damn cinnamon rolls that pop up in every comment on youtube
>>
>>389132065
>spend 3-5 years making your dream game
>maintain mental health, physical health, career, social life, family life because you recognise that gamedev is just a fun hobby
>a random bunch of deeply unstable autists, trannies, and schizos on a burmese frog enthusiast forum help you by offering advice and criticism
>share progress and post enthusiastically about your work because you think it's cool and believe other people might think it's cool

I don't expect anything from this, I just like doing it.

Doing gamedev over the years helped me develop many skills and got me a decent job (webdev) so I can work from home and get paid well rather than scraping by on minimum wage. Gamedev can be a wholesome and constructive hobby.

>>389139124
>>389138812
don't be ashamed of your half-assed unfinished shit, don't apologise, just be honest and say you don't have a polished portfolio ready to show off, so here's some stuff you've messed around with. You know it's not finished, that's fine. You're aiming for an apprenticeship not a tech lead position. If they do expect an apprentice applicant to whip out a fucking catalog of finished games on demand, that's fucking stupid. Especially in multiple engines. Anyone who finishes games just learns one engine and sticks to it.

Personally I'd never want to work professionally in gamedev, it's fine as a hobby, but it seems like the absolute worst part of the software industry. Way easier and better to work in webdev.
>>
File: mini-cinnamon-rolls-21.jpg (164 KB, 1200x1800)
164 KB
164 KB JPG
>>389144753
Great, now I want to make some too.
But I think I'm missing some things and I'm not going shopping again until Monday.
>>
File: 1651878956038.png (1.04 MB, 1388x1348)
1.04 MB
1.04 MB PNG
I'm malding
I use area's overlapping bodies to find the next target, but physics updates in godot are so fucking slow, I consistently keep picking dead targets, even tho I run it on physics process with one frame delay
>>
wanna make a short vn to practice writing.
gimme some prompts pls.
>>
Guys please don't make fun of my game for DD.
>>
>>389144947
It's here!
>>
>>389144979
remove the dead target's collider so it stops being considered as a valid target in whatever jank algorithm you've written.
>>
>>389145039
no promises
>>
File: DJaHZlOLOy.webm (1021 KB, 798x584)
1021 KB
1021 KB WEBM
>>389139873
>>
>>389145039
I will if it doesn't feature cute girls with big titties.
>>
>>389145164
I set bodies collision layer to 0
I don't know if that is somehow slower than outright removing it
>>
Yeah that's gonna be a filter from me dog.
>>
>>389145256
Cute Costume.
>>
>>389145164
I don't know I don't use godot. I also don't know why you have to select a target every physics frame. You have provided no context to your problem, so nobody can help
>>
it is the year 2022 and STILL no indie game has been able to capture the magic of Souls game
>>
File: 15338482408980.jpg (177 KB, 1920x792)
177 KB
177 KB JPG
>>389145039
>his game
>>
>>389145256
Cool what game?
>>
File: TouchGrass.webm (1.55 MB, 1280x720)
1.55 MB
1.55 MB WEBM
>>389145274
This one is going to by my side project for this DD, but my main project has cute girls with small tiddies. My side project is a survival dungeon crawler.
>>
>>389145528
I'll let it slide because the girls are cute but please change the font I can't see shit.
>>
>>389145528
Do you do this artwork yourself?
>>
>>389145528
anytime someone says "go touch grass" i immediately assume they have an lgbtq flag hanging on their wall, or a dildo collection
>>
>>389145437
>I also don't know why you have to select a target every physics frame
I don't
targets die on physics frame because damage it cause on physics frame so death signal is sent on physics frame so it clear current target that is noticed on next physics frame
>>
>>389143348
wtf you talking about nigga, the 6 mil was already in return for something they gave us, that is, the game
>>
You cause a problems just to solve them. That's why you're ngmi. Keep pretending you're doin good. Your net effect is zero. You should give up.
>>
How willing are programming bros here to team up with an artist to make a game?
>>
>>389145932
zero percent willing
>>
>>389145932
pyw
>>
>>389145932
Not
>>
File: 1654783662000.webm (1 MB, 802x720)
1 MB
1 MB WEBM
>>389145840
Sorry sweetie I think my art is good enough.
>>
File: 1653280980496.png (110 KB, 231x231)
110 KB
110 KB PNG
Woke up a bit early so gonna dev before work! My day is nothing but meetings and wrangling junior devs so I don't mind wasting all my coding energy beforehand.
>>
File: goat gal.png (495 KB, 701x1020)
495 KB
495 KB PNG
>>389145964
>>389146024
no?
>>389146001
something akin to this
>>
>>389145528
>that insecurity
>>389145746
More likely a dildo up their ass
>>
>>389128127if you want to be so smart without over-engineering, then use a tween library for that
>>
>>389144979
million dollars idea, ignore dead targets
>>
>>389132270
lmao what the FUCK is this retarded cs graduate.jpg code
>>
>>389132270
wtf lamo
>>
File: 16530980961.jpg (52 KB, 500x500)
52 KB
52 KB JPG
I HAVE ABANDONED MY GAME
>>
>>389146239
It's a coder problem.
>>
>>389146936
Why?
>>
File: 1600987182616.png (792 KB, 817x887)
792 KB
792 KB PNG
>>389146531
yeah, one if would solve it
but it was expensive, so I've changed the whole thing to relay on physics signals
>>
Bros I wish I still had the free time of a neet with the discipline of a wagie...
>>
>>389147301
>Bros I wish I still had the free time of a neet with the income of a wagie...
ftfy
>>
File: 1650465711273.png (408 KB, 1000x871)
408 KB
408 KB PNG
>>389147301
literally NOTHING
stop you from being a neet
>>
how does Rain World do their animations and momentum physics? is it hard
>>
File: I'm fine.jpg (78 KB, 680x686)
78 KB
78 KB JPG
>>389147301
I only have that for creating art, and only if I'm not crippled with severe unmedicated and untreated depression. But yes, just get started and work from there. When I have left-over money, I'm going to buy a notebook or something to work on my commute.
>>
>>389135224
Are you making Bangai-O? Please say yes.
>>
>>389147642
it's procedural animation
I wouldn't even attempt it
>>
>>389139172
kek, sauce?
>>
>>389147301
>discipline of a wagie
lol, neets are so delusional
>>
>>389146502
What does a tween library have to do with memory allocation?
>>
>>389145746
I understand the LGBTQ shit, but dildos are based.
t. straight male
>>
>>389147642
https://www.youtube.com/watch?v=z_fmMD-Gazw
>>
>>389140173
Knifetwist
Kicker
>>
>>389145746
go touch grass
>>
>>389147301
Just work from home, the best of both world
>>
File: knots.jpg (34 KB, 512x384)
34 KB
34 KB JPG
>the only unity project I've finished so far is a virtual reality coomer experience for personal use
>>
>>389146239
kinda wanna play this "porn", actually. What'd you make it in?
>>
>>389148257
>that zoomer editing
>>
File: EwSDItrWYAMoYIi.jpg (132 KB, 747x1200)
132 KB
132 KB JPG
>>389145791
The game is early access. It's missing 4 biomes. It's only 1/2 complete. In the last year and a half they've barely given anything to us. Caves in the mountain biomes (barely anything), and a few new cooking recipes and cosmetics for our house. Meanwhile, looking at their original roadmap.... They scrapped it and gave us nothing. I can't say I blame them, I wouldn't want to work either if I got 6 mil dropped into my lap. But they are still bastards for making one of the best games ever, then not finishing it.
>>
>>389148398
Rust and opengl
>>
>rpg with a character creator
>each tattoo added decreases character's intelligence by 10
>>
>>389148591
>Rust
Is this language as annoying as it sounds?
>>
>>389148638
absolutely based
>>
>>389148638
it's really more of a wisdom fail than an int one.
>>
>>389148654
Hard to say, I don't come from a C/C++ background so it's not like I have "habits" that need to be changed to fit Rust. I avoid traits and storing pointers entirely on purpose though. I only ever use enums and match statements.
>>
File: mommy take my seed.jpg (1.07 MB, 2000x2758)
1.07 MB
1.07 MB JPG
>>389148638
gay af
>>
To the artists, what software do you use for your drawings? Although the mascot is really cute I find Krita a bit cumbersome to use.
>>
File: gotserved.webm (950 KB, 1280x720)
950 KB
950 KB WEBM
slime strong

up
> enemy basic attack & chase system
>>
>>389149131
Grafx2
>>
>>389149328
my nigga
>>
>>389149131
photoshop of course
>>
File: FNvpnPiUYAYhf3H.png (173 KB, 680x289)
173 KB
173 KB PNG
>>389147164
I backslid.
>>
>>389148638
I have a hello kitty tattoo I got at burning man 2017
>>
>>389148147
you can use tween libraries for just changing digits, no need for playing with coroutines.
Anything heavier just use async functions
>>
>>389149445
I'm sorry to hear that
>>
>>389149445
so you are saying -10 points to intelligence is not enough?
>>
>>389149131
What do you want to create?
>>
>>389145932
Sure, depending on what kinda stuff you wanna do. Don't think you'd be impressed by my work tho. At some point down the line I'm gonna want to find an artist for my own projects anyway.
>>
File: Unity_Z6SASCtmH0.gif (1.49 MB, 394x267)
1.49 MB
1.49 MB GIF
The enemy finally walks to me
>>
>>389112732
>>isn't the first world crazy?
>jokes on you, the US doesn't do anything like that
oh the irony

isn't it about time you understand that US isn't first world?
>>
>>389149495
Hey man. If you aren't getting a stick and poke tattoo of hello kitty on your shoulder while drinking "frackin' toaster" absinthe in the absinthe tent at burning man from some chick you just met who asks you to have a three some with her afterwords, are you really game deving?
>>
>>389149131
obviously Clip Studio Paint
>>
>>389149469
You don't need a coroutine or a library to change a value once every second
>>
>>389149445
before or after you sucked off a homeless tranny?
>>
>>389147642
they gave a talk on it, look it up
>>
>>389149815
I'd wanna do stuff like RPGs, point and click visual novels, 3D collectathons... that kind of stuff.
>>
>>389145256
I have no Idea how to model Anime, sorry. Was still Fun to try tho, maybe one Day if I get better at it.
>>
>>389150023
and was the threesome worth it?
>>
File: BaseMesh.png (137 KB, 448x593)
137 KB
137 KB PNG
>>389150234
Forgot Pic obviously.
>>
>>389145932
Depends on if you draw anime or not. If so, very.
>>
>>389150194
i wanna do RPGs at least. Can't do art worth shit but I'm pretty sure i can code and design.
>>
>>389150263
Well it was my first tattoo. I now have a ton of them, and hand tattoos with pentagrams lol. I'm just a degenerate, this is not the ratchet shit I've done. I'm either sitting here at home working on rpg maker, or doing ratchet shit. No inbetween.
>>
File: weed.jpg (11 KB, 225x225)
11 KB
11 KB JPG
>>389130720
/drugdev/
>>
https://www.youtube.com/watch?v=D_CO9pJJJcY

In my country these brownfellows got a stack of money from the government to make this game, problem is the guy has studied mocap but doesn't really seem to be able to make a proper game, progress has been extremely slow. All of the assets except the characters and animations were taken from unreal marketplace. I mean he went to a lot of trouble with the trailer, but I don't really expect much to come of it, I think he is underestimating how hard it is to go from some animations to an actual working game.

So I was wondering if I could rip off these mfers somehow, I can claim to be Maori and they will throw money and just about anything. Not sure how to go about it though.
>>
>>389150498
why
>>
>>389130886
I suffered through it, nostalgia my ass. The only thing that image did was re-ignite painful memories.

When I played gmod, half life 2 and TF2 I was marveled at what the engine could do and with source 2 around the corner I believed that source was THE engine for game deving.

I did two things on source, made a heavily scripted map for TF2 and worked on a standalone game (didn't go very far on it though). Both times I had huge problems along the way, nothing was truly intuitive or easy for a beginners, things broke down without a reason and the documention was awful, often relying on random forum questions made by others before me, most of them going unanswered. All while I was still waiting for source 2 to come out, which it never did (dota 2 and alyx doesnt count). Godot 4 is going to come out first, which is embarrasing to a level difficult to comprehend.

After some years of waiting I realized it was a waste of time and dropped source deving all together. Fucking valve, when they get their asses together they can do cool stuff, but most often than not they leave projects abandoned along the way leaving the community to pick up the broken pieces.
>>
I'm going to make a game called America Burger where the protagonist name America Burger has to go to his favourite restaurant America Burger to get their all new America Burger. It will be a 3D platformer with a bunch of classic America themed levels like a shopping mall, a race riot, a school shooting, and an alleyway full of homeless drug addicts.
>>
>>389150689
Because life is too short to do things that you don't want to do. I walk around dressed like I'm a lord of the rings elf, get tattoos and piercings of w/e I want, somehow still live with a gf and live off neetbux while making rpg maker games and play vidya all day. I just do whatever I want, why the hell would you do anything else? I'm not here to make anyone else happy anon.
>>
how do i into mocap
>>
File: combat arts demo.webm (2.82 MB, 1458x720)
2.82 MB
2.82 MB WEBM
been a while since I posted progress,
finally finished going through all the DD bugs & feedback, thanks again to everyone who left me detailed suggestions. I'll resubmit my game not this DD, but the one after so that it has more to it than a few new features and bug fixes.
most of my work has been on
-fixing transparent wall shaders being too bright and noticeable, and just breaking sometimes
-tweaking level generation and room design to prevent having gigantic dungeons, and adding more visual flair to prevent rooms feeling samey
-adding bloody shaders to all enemies to indicate their remaining life
-adding rare items with their own unique modifiers
-fixing as many bad animations as possible
-redoing a bunch of art
-adding an option submenu to the main menu with sound and resolution settings
-optimization for thinkpad users

be sure to submit your games to DD so i can play them
>>
>>389150969
buy an old kinect and follow cris' tutorials
>>
>>389150882
i'm going to create a game called thirdie real estate tycoon where you can live for free in the heads of millions of seething ESLs from shithole countries
>>
>>389150969
Study it at University for free with government gibs you got for being a brown fellow, then after you've graduated come up with a half baked idea for a game and get it funded by government gibs because you are a brown fellow.

The key thing is to be a brown fellow. If you're a white fellow or a yellow fellow you won't have much luck there I'm afraid.
>>
>>389150123
there are multiple ways of doing that
update timer
coroutine
tweel library
async
>>
File: go host.gif (2.01 MB, 538x519)
2.01 MB
2.01 MB GIF
enemy souls fly out of their bodies when they die
>>
>>389150441
what kinda' RPGs are ya' into?
>>
File: devenv_QhzIR6Isuh.png (34 KB, 492x445)
34 KB
34 KB PNG
What's your most cursed code?
>>
>>389151075
are you using diablo assets
>>
>>389150725
Valve doesn't care about the Source engine being used for games they don't make. Mods don't pay licensing fees and any problems they encounter internally they can either open up the code themselves or turn around and ask the guy who's been working on it for 20 years. I still remember working on a TF2 map and getting an error in Hammer stating that I need to contact Jeff.

Then there's the whole pay incentive thing they have. Why make it easier for people to mod your games and get 0 dollars when someone else figures out a new way to automate CS:GO crates and brings in a couple billion?
>>
>>389151075
the ui looks really bad and doesn't match the gameworld, this ui is placeholders right?
>>
>>389151227
for me, it's coreboys
>>
>>389151258
>Valve doesn't care about the Source engine being used for games they don't make.
They do, if you want to make commercialize it.
>>
>>389151227
>NIL isn't zero
>Combinations aren't bitflags
NGMI
>>
>>389151258
imagine being Jeff
>>
>>389151258
Source engine is MIT license if you don't charge money for your game. If you want to charge money you need to contact valve and set something up with them
>>
>>389148821
>wisdom stat dynamically changes based on your decision in-game
dev it
>>
>>389151253
no, it's either free unity assets from the store or stuff I make

>>389151335
yes but I also can't into art so the 'finished' UI wont look that much better unless I pay someone
>>
>>389151075
Please don't ruin the game by adding flasks like poe. (Still play poe religiously, but god damn flasks are such a shitty outdated mechanic)
>>
File: devenv_FI9NocvmwL.png (486 KB, 1053x1159)
486 KB
486 KB PNG
>>389151396
The numbers the enums represent don't really mean anything, other than indexes in an array. Nil can't be zero because L need to be 0 in the corresponding adjacency, face, edge, and reflection tables

Bitfield combinations would similarly fuck up the array

pic related: Generated tables from the paper I'm copying
>>
File: signpostCollider.webm (2.02 MB, 1030x582)
2.02 MB
2.02 MB WEBM
Hello /agdg/
It's a new day of deving.
I made the signpost taller, and added the logic to show text when the player interacts with them.

I am not sure if I should make it so you can only interact with it when you face the paper, or if I should keep it as it is shown in the webm.
I am going to continue working on the tutorial for the time being
>>
>>389151604
wat it do?
>>
>>389151560
I don't play PoE, but a quick search tells me they're rechargeable potions which kinda goes against what I'm trying to make

>>389151690
as shown is fine, collider/pixel hunting is always a chore
>>
File: Green_TTYojVNnbl.jpg (826 KB, 1904x1041)
826 KB
826 KB JPG
>>389151694
The tables are used to get the various neighbors of a node in an octree. Edge neighbors (nodes share an edge) face neighbors (nodes share a face) and vertex neighbors (nodes share a vertex). This is then used for creating a navmesh with A*

Pic related: my navigable octree nodes
>>
I know I shouldn't be using Godot, but I can't go back to Unity after how comfy it turned out to be.
Anyone else?
>>
>>389151192
My favourites overall are Dragon Quest V, Chrono Trigger and Breath of Fire V: Dragon Quarter.

Honourable mentions:
>Gameplay
Super Mario RPG, Superstar Saga, Mario Golf Toadstool Tour (kind of a bullshit answer but...idk man its good. It's comfy. It's deep.), older Fire Emblem games, Harvest Moon (I think this counts)

>Animations
Golden Sun, GBA Fire Emblem

>Art style
Dragon Quest, Final Fantasy Tactics Advance

>Soul
Terranigma

>Music
Terranigma

>Never played but interested in
Suikoden, Final Fantasy 4-6, Tactics Ogre

>nostalgia and not much else but still kinda like despite the flaws and bullshit
Older Pokémon games

>vaguely related
Monster Hunter, Souls games (way overdone in the indie scene by this point, sadly)
>>
>>389151258
If you make a game with source, you will 99% of the time put it on steam where they will snatch 30% of the profits. One way or another, they will get a return of their investment.

But again valve has been crap at game deving for some years now and source 2 is ironically becoming a relic of the past without even coming out.
>>
File: Green_WVZQnipnOd.png (1011 KB, 1904x1041)
1011 KB
1011 KB PNG
>>389151821
2/2 solid nodes in the octree
>>
>>389151914
Switch to Stride.
>>
>>389151820
>collider/pixel hunting is always a chore
I agree, but I also think it's weird when you can just read signposts when you are behind them, or when you can open chests from the hinges' side.
>>
>>389151821
Ok anon, but what does an octree do? What do you need it for? Please spare some thoughts for a brainlet.
>>
>>389151914
so you're finding godot comfy, but you want to switch because of some shitposts on 4chan? or what?
>>
>>389143348
>>389148513
IIRC they had some early version on itch a few years before launch. I believe they spent way more than 1.5 years on it.

But yeah it sucks that they just fucked off. I understand it as a dev but I don't like it as a gamer. I think that if my game made millions at release I'd probably lose the will to work on it. If it made something more reasonable it would give more incentive to improve upon it so that the tail of the sales would be better. On the other end if your game doesn't sell you're better off moving onto a new project.
>>
File: 1644733124280.jpg (39 KB, 656x679)
39 KB
39 KB JPG
if your game doesn't have complex algorithms and genius level functions i won't play it
>>
don't reply to enginewar posts.
>>
>>389152194
I want to switch because Godot is not very powerful and doesn't even come with AA for 2D.
Not to mention its 3D engine being riddled with flaws.
>>
>>389152301
my game only has genius level algorithms and complex functions :(
>>
>>389150969
you can do basic mocap with a smartphone app.
>>
>>389152551
is that usable for game quality animations though?
>>
>>389150934
>life is too short to do things that you don't want to do.
life is too short NOT to do things you don't want to do.
>>
>>389150969
>armature game design
>how do I into expensive commercial tech
>>
>>389152113
Not him, but they are used for spatial partitioning. First it covers the scene in a cube, then divides that cube into 8 smalller child cubes, then those into smaller cubes, and keeps going to some depth. It's useful to optimize collisions or rendering. Example: If you want to collide two objects you just recurse from the top cube down only going through cubes that intersect the objects path. Then only if it hits a cube with an object you do an expensive mesh check. If one child cube doesn't intersect the path, you ignore all of it's children, etc.
>>
>>389151939
I've never played golden sun before but I'm a big fan of shining force's style of battle animations which is pretty much the same thing.

do you mind lolicon stuff?
>>
>>389152731
it's 2023 anon, that kind of tech is no longer some unreachable aspirational thing anymore when teen malaysian vtubers use it with ease
>>
>>389152332
it's open source, write it or find an extension
>>
File: CdEF3YDHDH.webm (1.89 MB, 1904x1040)
1.89 MB
1.89 MB WEBM
>>389152113
An octree is a way of splitting your arbitrarily sized solid walls and entities into a tree. If you chose, for example, a 3D grid, you might use a lot of memory. an Octree only uses as much memory as it needs to store things. Notice in this pic:

>>389151980

That some of the cubes (nodes) are bigger than others. This is because the walls that collide with them fit completely within the bounds of that cube, and so no smaller cubes than that are needed (saves 8 subdivisions, and the memory for 8 different cubes).

You can use an octree against a viewing frustum (camera) to do frustum culling more efficiently (removing walls that don't need to be drawn this frame)

Also, if you categorize the nodes as "solid" (meaning they have a wall in them) vs "not solid" (they have no wall inside them), then you can use the non-solid walls as nodes in a navmesh. This is a graph of connected nodes which allows you to use pathfinding algorithms in 3D such as A*.

The code I posted before is specifically used to get the neighbors of a node (the other cubes which that node touches) so that you can connect a path through them
>>
>>389152852
and all it does is blinking and clapping the mouth like a puppet
>>
>>389152810

>do you mind lolicon stuff?
Yeah that shit creeps me out. I mean, I actually really liked Veronica in DQ11, and I have a 2 year old daughter that is always doing cute stuff, so I have no problem with cute little girls existing in games. But I can't stand the cunnyposting Veronica "fans" you see in DQ threads. Plus I think it's just a bad business decision that alienates a lot of people at the expense of appealing to a niche. So idk man, it depends what you wanna do.
>>
>>389153275
you will NOT like me then, I don't wanna put cunny in a game but I draw a ton of it and I'm friends with major cunnyseurs... sorry.
>>
>>389152340
what's your most genius level algorithm and complex function?
>>
>>389153607
I mean, i'm aware that artists generally draw a lot of degen shit, it kind of comes with the territory. Part of the definition of being creative is partly an inclination towards transgression. It wouldn't be a dealbreaker for me if you didn't insist on making some loli H-game and just wanted to see your work in some derpy little RPG-like thing.
>>
does anyone have dynamic bones unitypackage
please or any alternative open source.
>>
>>389152906
>>389152785
Thats very cool, thanks for the explanations anons.

Why did you implement it based from a paper, did this come out very recently? It looks like something useful enough for other devs to make some libraries for it.
>>
>>389153882
Octrees have been around for a loooong time. There may be some library existing for octrees, but I didn't look very hard for one. I'm an engine dev, and that means (mostly) doing things by yourself. My rendering is all my own DirectX code, but I am using Nvidia PhysX for physics because that's just not a rabbit hole I want to go down.

http://www.cs.umd.edu/~hjs/pubs/SameCVGIP89.pdf

This is the paper I'm implementing. It was published in 1988
>>
>>389153731
>genius level algorithm
my enemy flocking (not boids)

>complex function
my save state system, like an emulator, with memory dumps which requires an insane amount of unsafe code because it's Unity
>>
>>389153275
nta, but at far as bad business decisions go when it comes to dq11
https://store.steampowered.com/app/742120/DRAGON_QUEST_XI_Echoes_of_an_Elusive_Age__Digital_Edition_of_Light/

I'm still mad.
>>
>>389154124
those are both entry level stuff
you have been sentenced 5 days in to shame corner for lying
>>
>>389154293
dragon quest is cursed to milk the shit out of itself because it just doesn't have the audience pull. I'm happy to turn a blind eye as long as it continues to exist, anyway.
>>
>>389153871
it's on cgpersia
>>
>>389152810
>'ve never played golden sun before but I'm a big fan of shining force's style of battle animations which is pretty much the same thing.
Also I checked out some Shining Force. I think you'd be quite surprised with Golden Sun, they really want full autist on making their attack anims feel as impactful as possible, its definitely several steps above SF in that department. Flashy effects out the ass, too.
>>
>>389154553
>hijacking the .NET runtime to dump memory and unsafely set memory addresses directly to restore it
>entry level
lol only shows your ignorance
>>
Why do WAVs become so goddamn quiet when imported into UE4? I have to set the volume to 2.5x for them to sound like they should. OGGs seem fine, though.
>>
>>389153868
Iunno man... i've lost "friendships" 'cuz of me drawing lolicon, despite me not shoving it in any of their faces... It was the most irrational behavior I've ever seen. Perhaps I should cherish the friends I have that aren't into it but still treat me like a person and GET that it's cartoons only.
>>
>>389154848
I'm an actual professional gamedev and it totally bewilders me that save states aren't really a thing in modern game development. it would be insanely helpful for bug reproduction and debugging.
>>
>boomer shooter
but instead of trying to clone doom/quake it clones serious sam instead.
>>
>>389154939
There are serialization libraries which save references. You can save everything to JSON with references preserved and then deserialize and things should just werk™
>>
File: self swirling thing.gif (2.82 MB, 328x327)
2.82 MB
2.82 MB GIF
>>389153731
nta but its gotta be the code for this thing. I wrote it in a sleep-deprived haze because an anon asked how one of my gifs (which was reversed) worked, and when I told him he was so disappointed I felt guilty, and somehow it works. When you shake it, it un-mixes.
>>
>>389154956
and the serious 1 engine is FOSS too.
https://github.com/Croteam-official/Serious-Engine
>>
>>389154121
>enginedev
Well that explains why not go for the easy way, but if you are enjoying the challenge of implementing a paper it is time well spent.
>>
I'm feeling the itch again to develop an incomplete prototype and then bin it
>>
i wish i was a Flying Neko Delivery
>>
File: hexathing5.webm (1.65 MB, 1280x1280)
1.65 MB
1.65 MB WEBM
>>389155423
god, me too
>>
>>389151075
Have you thought about making it a sci-fi arpg, or anything non diablo like, visually? There are no entries in that regard on steam, and the last time someone made a sci-fi arpg is more than fifteen years ago or so.
>>
>>389154906
look, man, i'm not looking for someone to marry. It probably would've been better if you had never mentioned it, but I get why you wanted to avoid the risk of wasting your time. It's unsavoury and in the long run could be a bit of a liability with some care needed, but I don't really see it as a barrier to working on some small things that have nothing to do with it anyway. "Your skeleton sprite was drawn by a lolicon" ain't gonna keep me up at night.
>>
>>389154906
Bro I wouldn't want to be friends with a pedo or a furry.
>>
>>389149675
Figure drawings, concept art, portraits for my characters, basically non-pixel stuff. I just want something that's not super bloated and does its job well, like aseprite for sprite art.
>>
File: 4d chess.jpg (71 KB, 426x567)
71 KB
71 KB JPG
>>389155725
Affinity Photo, is a Photoshop clone, has no subscription fee, no features locked away, no cloud service holding your work hostage. It goes for less than 50.- quid or so.
For pixel stuff, I use aseprite. Super cheap and easy to get into, but the process of pixel art for games is entirely different from drawing traditionally.
>>
>>389154906
>distancing yourself from mentally ill pedophiles
>irrational behavior
lol?
>>
>>389152643
fuck if I know. there are some examples on Youtube. If it's not what you're looking for then I guess you could use a mocap studio, but that can be pricey.
>>
>>389154653
it's not just the fact they re-released the switch port instead of updating the pc version. It's the fact that the pc version was graphically superior, and if you did not buy it, you cannot even get it anymore.
>>
>>389146310
>No replies

Lmaaao
>>
File: DelmoraBlacksmith.webm (1.75 MB, 1280x720)
1.75 MB
1.75 MB WEBM
Blacksmith
>>
>>389156293
>blacksmith
he's clearly white tho
>>
>>389149131
Clip Studio. You don't need photoshop for gamedev at all.
>>
>>389156293
where do i follow your gem?
>>
>>389156846
I'm gonna put it up on itch.io for demo days
>>
>>389155025
webdev retards memed json and now everyone uses the literal second worst data format besides xml
>>
>>389156220
desu this sounds more like it could be dev incompetence than a business decision. Maybe they couldn't figure out how to add DLC to the build.
Although maybe they did just want to sell it as a separate SKU, Monster Hunter-style, but didn't want to do it with two sets of assets (again, because of dev incompetence).

It's shit though yeah.
>>
>>389154956
serious sam is boring
>>
>>389157124
No, it was a business decision. They had both versions of the game on steam at first, but people started shitting up their reviews, so they just unlisted the PC version.
>>
>>389156293
lookin good
>>
>>389156293
>bl*cksmith

the preferred terminology is "smith of color", or, if you prefer, "will smith"
>>
>>389154848
kinda your fault for using something so retarded for such simple problem
>>
https://youtu.be/vUl19SCttaM
>>
if I'm implementing a corn harvesting mechanic before a gun in my FPS game, does it mean my priorities are not set straight?
>>
>>389151690
I'd keep it as is, not everything needs to make sense in Vidya and for set pieces you can always put them in a niche so players will have to face the text if they want to interact with and read it
>>
File: 1622558837321.png (313 KB, 548x562)
313 KB
313 KB PNG
e ai seus viados
where's your game?
lets make bideo gaems ok
>>
>>389145932
Sounds good, I have some scy-fantasy stuff I'm working on and could use models for that. What would you like to make?
>>
>>389160187
yeah, I am placing them so that the paper is going to face the player when they first see it
>>
>>389159765
I can tell you have no idea what you're talking about lol
>>
>>389160358
Enfiei no cu.
>>
What website can we use that 4chan doesn't block to link gifs?
I want to post some shit on my game but don't want to have to make several posts with webms.
>>
what features does a map hub need
>>
>>389161302
Any, 4chan doesnt block links.
hotblackladies.com/httestgirl.gif
>>
>>389160796
The fact that you can't save/load with simple and normal serialization shows that you have a retarded architecture, if you have any at all
>>
imagine how many completed games masturbation has denied
>>
>>389161302
https://litterbox.catbox.moe/
>>
>>389161429
it blocks a bunch of shit, pretty sure facebook's blocked. you get an error saying it thinks it's spam when you trigger it
>>
>>389161694
facebook.com
>>
File: tutorialLevelSignposts.png (192 KB, 919x528)
192 KB
192 KB PNG
Progress post
I finished placing all the signposts around the tutorial level.

27 signposts, and it pretty much just explains the movement, and some objects you can find within dungeons. I am going to add more later to the section where I explain other parts of the game
>>
>>389161978
>27 signposts
i can't help but think having the same tutorial as super mario 64, a 26 year old game, is a bit odd
>>
>>389161942
try linking a post maybe?
>>
How feature complete should a demo be for the jam? I'm not sure I'll have much to show for it.
>>
>>389162186
I never played super mario 64. I don't think reading signs as part a tutorial is very unique
>>
Anyone else not know how to make a game but lurk here anyway
>>
>>389162308
look at the previous demo days. Some people submit nearly complete games, others just some movement prototypes, or ui.

Submit whatever you would like to get feedback on
>>
>>389162308
its a literal demo, as long as you get the general gist of the gameplay in its fine
>>
>>389162356
that's literally what this whole general is about
>>
>>389162356
do you lurk here to play games on demo day, or do you just enjoy reading the thread?
>>
>>389155493
Yes, but I like fantasy more than scifi and decided to settle in on that. Not only that, but modeling and 2D art would be much more complicated than just simple fantasy equipment like swords and shields. That's a project I'd be down to do if I had someone else tackling the visuals
>>
>>389162548
I haven’t had a PC til recently since I bought a MacBook so I might try them.
I like seeing you guys argue and the general minds of amateur game development.
I would like to learn but I think I should continue to focus on illustration and the occasional animation
>>
File: 1623538177949.jpg (139 KB, 1012x1012)
139 KB
139 KB JPG
>>389163084
>MacBook
>>
>>389162308
Submit whatever you have even if it's unplayable
>>
>>389162187
facebook.com\Ca3-games
>>
>>389162194
could you, like, go away?
>>
>>389163180
>windows
>>
>>389163348
no :c the antifairi cultists want to kill me and cruetly destroy my castles since I was 14yo(became a yni fairi)><
>>
>>389162308
Your demo should read user input and produce observable sensory output (preferably not in the form of an error message)
>>
>>389163467
i'm going to include a fairi cameo in my game, is that okay?
>>
I don't get it
>>
>>389163814
pointers
>>
>>389163814
int multiplied by int multiplied multipled by int, obviously
>>
>>389163814
>I don't get it
Do you need some pointers?
>>
File: DoDTitle.webm (1.13 MB, 1280x720)
1.13 MB
1.13 MB WEBM
Been working on a survival dungeon crawler as a side project. So far I have:

1.) Survival stats linked to the hud. Stats give detriments when reached. For example at 35% rest you will lose strength stats, and max hp. At 0% you will lose 1/2 of both. For hunger and thirst when you reach 0% you will lose health until you die.
2.)Working lantern that uses oil, and usage is linked to the hud. If it runs out of oil the lamp turns off. You can refill it with oil flasks, which give you back an empty bottle when used.

https://litter.catbox.moe/g1ojcz.webm
3.) If you die, you drop your souls on the ground, and a physical soul is represented where you died in the game world. If you die before picking up these souls, they will disappear and you will drop your current souls at your most current location of death. (Yes this is a direct ripoff of dark souls, I love the mechanic.)

https://litter.catbox.moe/xyh27s.webm
4.)Node based world map travel

5.)Weight system. Everything has weight, and if you are overburdened you cannot hold any more. Also adds infinite storage to your house.
>>
>>389163747
Thanks so much! all rights yayed so feel free to use original design of your own and save pure and innocent angelic style without any evil stuff happening to fairi
>>
>>389163982
TwT
>>
>>389155971
They're just drawings, you irrational fuck.
>>
File: 0.gif (866 KB, 328x162)
866 KB
866 KB GIF
>its another extremely high pollen count day
>cant think
>cant dev
cant wait for global thermonuclear war to finally start and end spring/summer once and for all
>>
>>389163943
Is this RPGmaker? I thought you could only make top down games? Those text boxes look the same.
>>
Which game was his inspiration?
>>
File: tenor (2).png (207 KB, 500x280)
207 KB
207 KB PNG
mom is nagging about job again
>>
>>389164460
search "first person RPG Maker"
https://www.youtube.com/watch?v=v_fyRTqgftM
>>
>>389164791
kings field
>>
>>389164460
It is heavily modified rpg maker, yes. And no, you can do anything with rpg maker. You just program it in JavaScript.
>>
i hate modeling/animating/texturing characters. even one is extremely painful.
>>
>>389164798
Make a patreon and shill it to her
>>
File: 2022-06-23 10-40-42.webm (2.52 MB, 852x480)
2.52 MB
2.52 MB WEBM
>>389162425
>>389162450
>>389163328
>>389163572
Thanks guys. I'll just put up what I have.
>>
>>389162308
There should something that is complete enough to get feedback on.
If nothing (ui/gameplay/art/whatever) is in a state where someone could give feedback on you may want to iterate.
If at least 1 thing exists, it's good enough.
>>
>>389164798
if you made a game, she wouldn't be nagging.
>>
>>389164798
Contribute to the household and stop being a drain on her finances and maybe she'll start respecting you again.
>>
>>389166145
This. Just get a shitty supermarket job to make ends meet. Hell, I have a wife and kid, train at the gym 7 hours a week and have a full time job and can still find time to dev. Don't let your dream be an excuse to not develop your livelihood, or you'll end up like my brother in his mid 30s bitter at everything and earning less than a supermarket job.
>>
>>389166145
>stop being a drain on her finances
most moms actually don't even think about that.
they care more about their son just not making anything of themselves, because that then goes back to them as a failure of a mother.
If he had a decent game and was clearly passionate about it, i'm sure she'd probably be open to letting him NEET for a bit. But it depends
>>
>>389163814
cute
>>
>>389166342
are there any jobs where I don't have to interact with people? (I was born with social anxiety)
>>
>>389163348
>>389163467 >>389163982
>>389164038

yay Thanks so much but realistically speaking situation is hopeless because antifairi control objective world long before the crisis occured so even if there would be the "solution" for my current problem it will nod end well
because the vessel from which they draw is poisoned. and while one hand of the lord saves me I need to remember that his other hand and created a problem for the enslavement of the subject of cute dream magic in the beginning ><
Only my subjectivity of innocent fairi princess and astral plane friends save me from eternal horror of the cursed beast666 world
>>
>>389167503
yes, and the fact you gotta ask shows you are also lazy
>>
i can't stop injecting my horrible fetishes into my game
>>
>>389167503
Stocking the shelves is minimal contact. Just don't work register if you're a chronic spaghetti spiller.
>>
>>389167503
nope, all jobs that you can get without education require some form of contact with other human beings don't listen to >>389167659
>>
File: level_lock.jpg (262 KB, 1078x748)
262 KB
262 KB JPG
Would it be a bad Idea to level-lock progression for my rpg?
Or at the very least before boss fights.

example pic related
>>
>>389167503
there's certainly jobs where you interactwith them less. But even in a supermarket the worst you have to deal with is giving someone directions to some product and your boss telling you what aisle you're stacking today. If your social anxiety renders you too nonfunctional for that it sounds like you need to address that issue.

Otherwise uhh, pizza delivery? Amazon warehouse?
>>
>>389167716
Same...
>>
File: 2022-06-23 16-18-06.webm (2.34 MB, 1632x892)
2.34 MB
2.34 MB WEBM
Quests are back in. Probably functions too. I also added an infinite loop of dialogue that only becomes active after you accept the quest.
There are some limits to this quest system(or I haven't tested the limits enough) but I do not have time to code my own right now so it's probably good enough.

All inning on learning art was probably the right call.
Once this quest is implemented I have about three days to bugfixes and I'll figure out how to make it package properly.
How do I upload to itch
>>
>>389167716
I started lopping off everyone's feet so I don't fall into this trap.
>>
>>389167503
most jobs require some degree of interaction just to sign up and learn the ropes, but once you're past that most warehouse/manufacturing jobs are minimal on the interaction
>>
>>389167503
look into 3rd shift warehouse jobs, they're great NEET/hikki icebreakers + they keep you in shape.
low reqs
People generally are more relaxed and don't mind your sperginess.
social interaction is minimum.
>>
File: dissapointedGobbo.png (41 KB, 486x311)
41 KB
41 KB PNG
>>389167841
>kill goblins
mfw

>spoiler
make an account, pack your game, and upload it
>>
>>389167826
it's a crutch and telltale sign that you fucked up with exp rewards and balancing
>>
>>389167826
Don't level lock, but you can have a warning if a player is massively under level.
>>
>>389167716
I can stop. I won't stop.
>>
>>389167826
>level requirement to get to the next stage
>not a level cap so they cannot just grind too much to make the game too easy
>>
>>389168318
the warning is usually the boss annihilating you in 2 turns.
>>
>>389132065
>3-5 years
can you really put out something bad after spending that amount of time one it?
>>
>>389168581
wait till you hear about a certain cube game :^)
>>
>>389168581
wait till you hear about a certain space game :^)
>>
>>389167831
what is your game
>>
>>389132065
Indie game that take 5-10 years to develop just seems like a massive waste of resources. In that tome you could have made and sold 5 smaller games, building up the tech and finances along the way.
>>
>>389168410
Lost odyssey devs in the thread?
>>
>>389167826
the point of bosses is to block progression unless you are strong enough to beat it, making a door to check for strenght right before them is pointless
>>
>>389168906
I was actually thinking about how Monster Hunter doesn't have any leveling, and if you got the best equipment at the time, and still fail, then you just gotta git gud
>>
File: 1643997906275.gif (859 KB, 450x445)
859 KB
859 KB GIF
>accidentally paste a widget element in the wrong location
>it gives me a warning about deleting text boxes marked as variables
>cancel
>it replaces the text boxes anyway
>undo
>variables are still missing from the graph, and there's no way to get them back
>reload project
>text boxes are completely gone
>remake them from scratch
>now none of the widget's events fire when playing in a standalone process, but they still do in PIE
>>
>>389132065
solution: don't make something that takes 3-5 years.
>>
File: 28c.png (602 KB, 960x718)
602 KB
602 KB PNG
>>389167716
>>
>>389169754
I'm not even trying to hide it. I'm trying to make it major plot/gameplay elements.
>>
i have been debugging this piece of shit for 2 hours now and i still have no idea why it is not working right
>>
anyone here using defold or love2D? Is lua fun?
>>
>>389170003
fridge logic will come to you anon
>>
>>389168094
ah, I didn't know itch had free uploads
>>
File: wizard.gif (201 KB, 660x780)
201 KB
201 KB GIF
im making the most mediocre tower defense ever made
>>
>>389167641
The schizo laro to promote your mediocre game isn't fooling anyone. Go away.
>>
>>389169754
I wish people would try to psycho-analyze me from my games
>>
File: up attack example.webm (2.16 MB, 1920x1080)
2.16 MB
2.16 MB WEBM
Thought this might be a fun thing, player can determine which way they hit the enemy using key inputs, enemies can also knock 1 additional enemy out when killed this way and the enemy they land into also score the player double points
>>
>>389170072
Defold's okay, you'll either love or hate the workflow.
love2D is fairly established, fight knight dev used it for his previous project i'm pretty sure. https://boen.itch.io/sorcerobe-dev-demo-3
Lua has had A LOT of time and effort put into it, so it's perfectly viable for games.
>>
Is there a way in godot to make the game run very slowly so i can see where the fuck my code is going wrong?
>>
File: tutorialWIP7.png (157 KB, 618x471)
157 KB
157 KB PNG
I just realized I didn't really present a good use case for hover jump ability, so I guess I am extending the movement tutorial

>>389170193
yeah, just make an account, then make a game page, pack your whole game into rar, or whatever, and upload it.
I recommend actually putting some screenshots on your game page, and generally fleshing it out, but it's optional.
here's my game's page https://webcough.itch.io/goblin-resort
>>
File: 1632410337390.jpg (29 KB, 600x595)
29 KB
29 KB JPG
how do you reconcile viewing distance/perspective changes across genres? fighting games are relatively "zoomed in" which makes them not very suited for something like platforming. beat 'em ups/ belt-scrollers have that faggy 2.5D perspective. physics doesn't seem to be all that interesting in top-down perspective, etc. what sort of interface might be needed to combine unlike genres. I know that different genres have different visual needs and controls, but i don't want to pull a fez meme because that seems a nightmare of logistics. Worst case scenario I'll just use genre-shifted sections or levels.
>>
I keep writing more code but the damn thing still doesn't work I'll just junk it and start from scratch
>>
>>389171574
That all depends on what you are trying to accomplish.
>>
>>389171574
why would you pose the question in such open-ended terms rather than just telling us what genres you're blending? You want us to solve for all genre blends? Throw me a bone here.
>>
>>389171782
You probably just fat-fingered something along the way. If you don't fix it now, you'll end up fat-fingering something else in the refactor.
>>
Where can I hire someone to do 3D models and/or textures for me?
>>
>>389171265
Well I've never used Godot but: https://www.gdquest.com/tutorial/godot/gdscript/debugging/
>>
Satanic ritual with shit.

With sound: https://files.catbox.moe/ixr4vl.webm
>>
>>389171574
movement speed and precision determines the camera behavior
platformers tend to avoid zoom-in/out for consistency in determining perceived distance, a lot used fixed screen transitions to provide even more control
you can afford clunkier cameras with slower paced games
>>
File: thought.jpg (30 KB, 434x430)
30 KB
30 KB JPG
For a 3d procedurally generated world with dynamic story quests and enemies, which engine should I pick?
Unity or Unreal or should I make my own engine?
Which gives me more freedom?
I know that both unity and unreal can do almost everything, but which is better for impossible(and also non-Euclidean) geometry.
For fractal and recursive procedural structures?
I know manifold garden does this well with unity.
I don't really like following tutorials because they don't explain things really well and I'm stuck on how things work at the ground level.
So I thought engine dev might be viable since if I do everything from the bottom, then things will make more sense. But I don't want to spend 3 years on just making an engine. I also pulled that number out of my ass. I have no clue of course.
So what's a good balance? Should I find better tutorials/docs and go through everything that one engine has to offer or just engine-dev? And also if I do pick an engine which one?
Also afaik woodengine and cryengine are deprecated and heard working with source is a pain.
>>
File: 1654511392.jpg (133 KB, 415x443)
133 KB
133 KB JPG
>>389172579
>>
File: player finishers.gif (114 KB, 800x400)
114 KB
114 KB GIF
>>389170548
also the finisher sprites so far
>>
>>389172579
i feel gmi energy anon
>>
>>389172381
artstation if you want it high quality
fiverr or here if you want it cheap
>>
>>389171574
>2.5D
things that don't exist
>>
>>389172692
Its not that important.
>>
>>389172692
all irrelevant
start by making pong
>>
File: CB2.jpg (22 KB, 700x422)
22 KB
22 KB JPG
>>389171821
I wanted to have gameplay simultaneously revolve around "zoomed in" pixel-precise movements, like footsies in a fighting game, but then suddenly switch to "zoomed out" pixel-precise movements like a shmup. as you know pixels vanish as you zoom out, and speeds would need to radically change since the distances are constantly changing.

Basically is this a retarded idea to combine them like this, or should i keep them segregated. I'm hoping to do a dragonball-esque thing where characters sperg out and fly around spamming bullets.

>>389171876
I was being retarded but it wasn't on purpose. I was hoping for an abstract discussion on the nuances of meshing genres.

>>389172603
This is closer to the considerations I had in mind. I'm thinking about building an elaborate function that does this for me, but then the issue starts to revolve around game resolution which is a whole other thing I'd like to talk about also.

>>389172947
yeah I know it's a faggy way of addressing a thing we both know what it means. ignore that part.
>>
>>389173217
Ok but what if it want 3D pong
>>
>>389172692
I've seen Unity be used more for procedural shit.
I would just pick which ever though.
I've used both and both are fine. I prefer Unreal just because it's built in stuff is useful for what I want to accomplish, and it's features in general are more fleshed out. Unity is typically more lightweight and flexible.
If you actually know what you're doing though you could probably just use whatever and be fine.
>>
Is python an okay choice to start out ?
>>
>>389164982
Cute Dragon!
>>389167841
Make sure to read through https://docs.unrealengine.com/4.26/en-US/TestingAndOptimization/PerformanceAndProfiling/ReducingPackageSize/ before packaging, reduced Project size by a lot. And especially later on once it becomes bigger, it can easily become to big for the normal itch upload limit when you just package in everything, instead of only whats needed. Only packaging needed assets and excluding engine content are the biggest ones imo.
>>389172692
I'm speaking as an Unreal User, don't know enough about Unity.
>Which gives me more freedom?
Unreal allows you to alter the Source however you feel, so technically that.
>which is better for impossible(and also non-Euclidean) geometry.
Unreal is pretty much designed around "generic 3D Games". While it can do everything, aswell as Unity, you won't be able to use a lot of the features of Unreal, so no advantage there.
>Enginedev but don't want to spend 3 years making Engine.
Depending on how fast you pick Things up, you could fork Unreal or Godot as the base to build your own Engine on I'd probably use godot for that, haven't looked at their Source to intensively, but its massively smaller then Unreal, and you could just pull out all the GDScript nonsense and use it as a kind of half finished Engine as your Base.
If you're fine with working alongside tutorials/devlogs, theres a bunch of "non-Euclidean" stuff made in Unity, which you can get inspiration from. Not so much in Unreal, but adapting the basic concepts should be easy.
In general what >>389173052 >>389173496 are saying is probably right tho, There isn't really a dedicated procedural fractal engine or whatever out there, so just use what you're more comfortable with. If you don't know either, start with making a small Prototype with some aspects of your desired Game in each of them to get a feel for it.
>>
>>389173228
>building an elaborate function
just choose a movement scheme and implement the camera you actually need
if you want multiple schemes, design each, then implement a transition mechanism between them
>>
>>389173759
Python is an absolute garbage language and only usable for small scripts
>>
>>389130886
I'm nostalgic for fake computers with a screenshot of a desktop on them.
>>
>>389173759
For learning? Sure.
For game dev? I unno. Usually not.
>>
>>389174190
Yeah I don't wanna start a language fight but the problem with python is it's very beginner-friendly but making something big out of it is fraught with problems. It's kind of the popsicle sticks and glue of programming languages. A 6 year old can make an eiffel tower with it or whatever but you don't want to build anything big and complicated with it, and games are among the biggest and most complicated programming projects there are.
>>
>>389146663
>valid completion
probably trying to make an editor
>>389132270
dude you can't make money with an editor. just like make gaem.
>>
>>389130886
Nostalgia?
I'm making a TF2 KOTH map right now.
>>
>>389155970
you can also build aseprite from source yourself if you don't want to pay
>>
>>389163814
that's not even how it works tho
>>
File: 2749562078476.jpg (8 KB, 259x194)
8 KB
8 KB JPG
>>389173905
Thanks anon. This is exactly what I need.

>>389172603
Thanks, this guy, too.
>>
>>389164791
based on how little money he's made from it, probably Good Night, Knight LOL
>>
i'm just not in my working mood
>>
File: 1510527527600.jpg (181 KB, 634x635)
181 KB
181 KB JPG
>>389174748
work or die
>>
>go to bulk barn
>buy $10 worth of buttered peanuts or roughly 30,000 calories
>leave the bag on my desk
>accidentally eat them all in one sitting
welp guess I have enough calories to dev for 15 days in the next 24 hours
>>
>>389175027
Make sure to take vitamins.
>>
>>389175027
fucking elephants man
>>
>>389174923
>Londoner Crow
>>
File: style last.png (20 KB, 550x676)
20 KB
20 KB PNG
>>389173217
i made tetris if that counts
>>389173278
+1
>>389173052
well then what should i do anon
>>389173848
>Unreal allows you to alter the Source
sounds very advanced from where I currently stand, i still see that as a plus ofc
>you won't be able to use a lot of the features of Unreal
Why?
>Godot as the base
Is godot viable for 3d? If I were to fork, then I have a lot of options. I think the source code for timberyard and cry engine are on github. And there are a lot of solo/indie made engines there as well.
> tutorials/devlogs
for unreal, is the official doc reading good? i started with their video tutorials and they were slow and a pain.
>start with making a small Prototype
that i will
thanks for leaving me even more conflicted tomo
>>
File: firefox_cIJ6EYAnqB.png (1.22 MB, 1013x1052)
1.22 MB
1.22 MB PNG
What are you doing to make your game inclusive of LGBTQIAPK2S+ folx?
>>
>>389175386
nothing, I'd rather try and make a good game
>>
>>389175386
My game is about robots.
Fuck off.
>>
>>389175386
Yuri
>>
i wish to train an AI with twenty hours of stephen fry reading audiobooks

>>389130886
i use radiant every day, i don't need to be nostalgic
>>
>>389175027
>30,000 calories for $10
I don't believe you

the cheapest pasta I can get costs me £0.2 for 500g (uncooked) witch is less than 2000 kcal after being cooked
>>
>>389173759
you can if thats what they're teaching you in your university. but depends on what you'll be doing in your future. it's better to learn a language that your desired game engine uses. so c++ for unreal and c# for unity. gdscript for godot and javascript/rubyscript for rpgmaker.
you can make an engine using python which one of the devs here is doing. he's making an anime rpg game called yggdrasil.
if you just want to make light novels using renpy then go for python.
>>
>>389175386
Me, the developer, I AM the trans representation
>>
>>389174379
it's a language. it makes things. it can do the same things as other languages. what's the prob?
>>
>Have a mechanic where the player can spend actions to power up their spells several times before unleashing them for greater effect
>Works well in normal battles where you're choosing between wiping out smol enemies faster and doing more damage per action overall
>Boss battles are so long that doing this is a no brainer, which is boring
Any ideas?
>>
>>389175027
how can you tell if a man is trying to be a bodybuilder? don't worry, he can't shut the fuck up about it
>>
>>389130886
If only my current map editor was as easy to use as Hammer
>>
>>389175853
Unironically this, which frees me from having to shove LGBT stuff into my game needlessly, thus improving it
>>
>>389175353
A lot of the Features at least that I use constantly are designed around normal 3D environments. I doubt they'll work well in something non euclidian. I.e. the character controllers physics, Sound Attenuation, overlaps/block shapes etc. are all designed for 3D, if you were to say work in 4D, you'd have to extend all of them to properly comform to another dimension. Might aswell make it all from scratch at that Point. It all depends on what exactly you're going to do tho, I might just be interpreting to much into it.
For me Godot seems to lack a lot of the Features for proper 3D or has a poor implementation, but I used it a long time ago, so I don't know if thats still the case. Also it seems to be rather slow, but those probably wouldn't be issues if you forked it, since you could just adjust/fix those for your needs. Something you'd have to do when Enginedevving anyway.
Personally I find the docs good enough, all the Functions/Classes etc. are aptly named, and explain themselves. If not theres a short explanation text alongside them. You do have to get to know Unreal a bit first tho, to know where to look for something etc. If by Video Tutorials you mean those hour long livestream like Things, I find them to be a wonderful source for detailed workings and tricks, but not really great to work alongside. Your best bet for that is probably to pick a simple and short thing, read through some of the Docs theres a few tutorial/introduction pages there and then dive in, and learn by doing.
Sorry for not being able to help you decide better Anon. You could also just roll a dice. Regardless of actual outcome in the seconds while its still rolling you'll know what Engine you're hoping for it to land on, then just pick that.
>>389175386
Nothing, and never will be.
>>
File: debugChamber.webm (2.92 MB, 1280x720)
2.92 MB
2.92 MB WEBM
>>
>>389171927
I can't believe you were right. Wasted hours to find a fucking if that should have been an else. Fuck.
>>
File: heh.png (265 KB, 747x525)
265 KB
265 KB PNG
>>389175027
>peanuts
>>
>>389174379
yeah it sucks
>>
>>389176241
space station 13 stone soup
looks cool
>>
why'd gdc delete the diablo postmortem??
>>
>>389171265
Engine.time_scale = 0.01
>>
>>389151914
...and why you shouldn't be using Godot?
>>
File: 1571409061214.jpg (113 KB, 990x990)
113 KB
113 KB JPG
just received a 500 dollar tax refund. What assets should I buy?
>>
>>389176562
This?
https://www.gdcvault.com/play/1023469/Classic-Game-Postmortem
>>
>>389176925
cool man thanks
deleted it from youtube though :S :S :X (n)
>>
>>389176226
a 3-torus would be 4 dimensional but the inside of it would still feel like 3 dimensional space. there's also dynamic gravity.
i meant this
>https://www.unrealengine.com/en-US/learn
I hate blueprints. I'll flip a coin twice if it's all the same anyway.
thanks tomo. the coin decides it to be unity.
>>
>>389132065
>been 2 years since I started
oh no bros...
>>
>>389175883
Make the boss be able to steal your power up multiplier, or make him able to make you explode if your stalling power upgrades for to long.
>>
>>389177136
Good Luck with your Engine of choice then Anon!
Just took a quick glance at the link, seems fine to me, maybe not really super beginner friendly.
>>
>>389177426
too beginner friendly
>>
>>389177548
I just clicked on a few random videos and scrolled to somewhere in the middle to watch for a few seconds. Might also be too beginner friendly, I really didn't watch long enough to give any feedback on those.
>>
>>389176226
>Nothing, and never will be.
Wtf why
>>
>>389168581
>>389168794
>>389169720
don't be mean to cris
>>
File: 1656003757926[1].jpg (38 KB, 470x469)
38 KB
38 KB JPG
>>389174748
Time is running out
>>
>>389175386
My game is made on godot
>>
>>389130720
You made your game in time for the summer sale...
Right, /agdg/?
Only an idiot would miss this opportunity...
>>
>>389177768
I stay out of any kind of political or whatever Drama as much as possible, I'm not including any major religious symbols unless I know they'll be cool with it, no political statements or anything, unless it makes Sense in the setting and is useful for worldbuilding. And since the Ilgbtwhatever are one of the most vocal minorities crying about anything, I'll stay as far away from them as possible. That goes for both sides, the lgbt themselves, and the stupid trans posters on here.
>>
>>389176915
you should buy a gift for your mother
>>
>>389177306
This is good shit. Thanks Anon.
>>
>>389176915
Books for learning,
and a gift for your mother.
>>
>>389176915
some sweet 3d unity assets for your mother
>>
>>389176242
based. we're all gonna make it
>>
I give up on debugging my game, I will masturbate instead
>>
>>389178414
Okay that is fair
>>
>>389176915
save it for now and commission a composer to make music for your game
>>
>>389178891
Same...
>>
>>389178245
I might have one ready for the winter sale.
>>
how do i implement strategy and planning in a survival game? would people like that?
>>
>steam summer sale
>substance products arent on sale
>>
>>389179014
What about his mother?
>>
>>389179636
just give her a passionate kiss
affection is free
>>
>>389176915
BTC ticker BTC ticker BTC
>>
>>389179468
ditch the survival mechanics and they will
>>
>>389180000
you're much better off buying Unity stock instead
>>
Just finished reading the evolution of desire book.

Now I need to properly set what I read in my long term memory by trying to explain it to others.

So, pls AMA about how to make a game to appeal to girls using science.
>>
>>389178245
I put up my game for double price in a reverse sale on itch
>>
i've been awake less than an hour and eyestrain is already fucking my arse
>>
>>389172930
Thanks, price ranges?
>>
>>389180331
Time to get glasses old man
>>
>>389179468
the problem with survival games are there no actual survival elements, like weather or day/night that matter, so you just run around doing everything all the time like minecraft and it's stupid and gay
>>
>>389180331
try night light, zoomed in text and ui, low dpi monitors
>>
>>389164791
Demons souls and kings field from the look of it.
>>
>>389180285
When using complimentary colors, is it better to use 2 or 3?
>>
File: 1642069634091.jpg (32 KB, 640x710)
32 KB
32 KB JPG
>>389181006
>talking to cr*s
>>
>>389176915
http://wiki.polycount.com/wiki/Freelance#Freelance_Rates
https://www.fiverr.com/categories/graphics-design/game-art?source=category_tree
https://www.upwork.com/services/character-modeling
>>
>>389180365
meant >>389181125
>>
>>389181006
complementary is usually 2.
Split complementary usually uses 3.

complementary is usually a monochrome picture that just happens to have a complementary tone being used to create focal points.

Split complementary usually uses a 60/30/10 rule between background tone, the complementary foreground level and the 10% accent.
>>
>>389180506
mine will have temperature simulation and light sources/torches will be important. ideally the player would have to think ahead and make a mental note of environmental hazards, safe areas and lookout spots to survive though i don't know how enjoyable that would be
>>
heh, if only you could see what I'm working on...

you'd be impressed...
>>
>>389181749
>i don't know how enjoyable that would be
zoomers are all emotionally stunted drooling retards without a single original thought in their heads, that's why I can get a girl with G cup tits from growth hormones in the food to let me cum inside her raw on the first date off tinder, you don't have to concern yourself with whether they'd enjoy it or not and just worry about how many streamers you can pay to make it look fun
>>
>>389180285
>AMA
are you a virgin?
Virgins can't do anything appealing to girls, your virgin stench will permeate your work
>>
>>389181749
>will
sure honey

>>389181006
Do not respond to bait
>>
Making my dream game! | Open world RPG | Devlog # 0
>>
>>389182014
no-one is impressed by your larp nigga
>>
>>389182014
Do not tempt me with this milk truk, you swine.

Post again, and you will suffer the consequences.
>>
File: pot.jpg (128 KB, 1920x1017)
128 KB
128 KB JPG
made a cooking pot
>>
>>389181753
You could show it to me, you know?
>>389181749
I'm already planning on going overboard with the animations on the stealth game, so I thought about alternate idle anims for hot/cold environments. You got any Ideas on how hot/cold environments could affect the Gameplay, obviously increased hunger/stamina consumption etc. would be out, since my Game won't have those.
>>
>>389182248
tell me more
>>
>>389182879
>You could show it to me, you know?
sorry i can't risk anyone stealing it
>>
>>389183069
I wouldn't be stealing that. Maybe.
>>
File: 1643774324348.png (270 KB, 993x744)
270 KB
270 KB PNG
>>389179468
>>389180506
i have thought about this alot but i really don't want to give away all my ideas for free so I'll just give a few hints.

>making night time instantly kill you would make it more impactful because players have to plan a route around being near safe areas at specific times
>making the player sit around and do nothing for a long time while the night passes would not be fun
my solution would be to flavor the mechanic differently. I like the idea of having a world which frequently experiences a short-lived natural disaster such as a tsunami, sandstorm, or earthquake. or otherwise skip the nighttime
>>
>>389182014
i was waiting for the cut to post-breast-reduction
also her lips are fucked up from filler
>>
>>389183129
adding non-realtime sleep would unironically be kino in a survival game
no camp and fire to keep creatures at bay? you're dead nigga
>>
Meme or not, if your idea is something that can be easily stolen, it's a shit idea.
>>
>>389183451
"i'm afraid my idea will get stolen" is just funposting, nobody actually thinks this
>>
>>389182815
yep
>>
>>389183451
easily stolen or easily executed? its easy to steal any idea.
>>
File: 0.jpg (12 KB, 360x202)
12 KB
12 KB JPG
survival game on the planet from pitch black
>>
Don’t forget to set a 3 hour playtime reminder so your player knows when to take a break
>>
if you have even a single anime picture saved on your computer you're 100% ngmi
you're also ngmi if you're dating an asian girl
simple as
>>
File: asdf.jpg (38 KB, 389x644)
38 KB
38 KB JPG
https://poal.me/sh9tdq
>>
Missing 411 Search Party Game
>>
>>389183916
no datamining
>>
>>389183809
My game will taunt the player if their gaming session is smaller than 2 hours
at 10 hours it will say
>"You've been playing for 10 hours without taking a break. Based."
>>
>>389183650
>Look everyone, I made a round circle shape! It rolls down hills!
>Now everyone is going to steal my brilliant idea...
>>
>>389183809
I don't think my Game is even 3h long.
>>
File: 1627525697216.webm (429 KB, 352x264)
429 KB
429 KB WEBM
>>389183129
2/
>minecraft's inventory size is ridiculously large. you rarely have to return home to dump all your shit. The challenge of bringing the right amount of supplies and otherwise planning a trip out to farm a specific resource is largely mitigated
>but returning home to dump all your shit or resupply is really tedious especially if you are far from home, so shrinking inventory without making traversal more engaging would be a big mistake
I see a couple ways around this. I think expediting the player's trip home or even just inventory dumping is a good QOL option. it retains the planning part of safely making your way out wherever you are going but removes the frustration of managing a mostly-full inventory, or the tedium of walking home
>>
>>389183809
Im giving them a 2 hour playtime reminder so they can refund within the window
>>
>>389183989
Anti piracy screens but it’s for gamers who don’t stretch
>>
>Achievement at 2 hours of playtime
>"No Refunds"
>Description: Get fucked, nerd
>>
>>389184241
lmao im doing this
>>
>>389184151
Sweet trains.
>>
File: 1452546294889.png (534 KB, 800x646)
534 KB
534 KB PNG
>>389184190
>Pro-piracy screens
>>
>>389183663
>survival game on the planet from pitch black
>>
>>389182879
>You got any Ideas on how hot/cold environments could affect the Gameplay
Put greater rewards in extreme temperature zones. Personally however I don't care about creating too many gameplay features, the environmental effects just serve to create a dilemma for the player and more interesting places to explore. Maybe you could add a slipperiness effect. I don't know, maybe I need to watch a movie about snow.
>>
>>389184401
wait, I mean,
survival game where you start on a planet that is pitch black
and have to figure out a light source
not, "the game pitch black, use that planet"
>>
>VN game
>After 2 hours of playtime the pretty shiny futuristic UI and cool backgrounds all fall away like cardboard cut-outs
>The real game starts and it's a 0 budget fucking mess, the girls smoke out the back and everyone is depressed
>>
is lore deving a form of ideaguy fagging?
>>
dubs and I work on my game today
>>
Truman Show: The Game
>>
>>389184642
Singles and I'll force myself to work through the tiny rest of Dialogue today.
>>
File: 34c.gif (1.51 MB, 425x481)
1.51 MB
1.51 MB GIF
Open -> In Progress

In Progress -> Open
>>
>>389184642
Anything but trips and I'll go take a shit
>>
>>389184686
sims
but you only make 1 character, and the goal is to keep them from realizing they're a character in a game
>>
File: 1646336337672.png (37 KB, 260x373)
37 KB
37 KB PNG
>>389184151
3/
I also really like the idea of investing time and energy into improving your routes to specific places.
taking this >>389183129 as a frame, imagine you have to pack some night-survival tool which takes up inventory space, then later you improve your route by investing in permanent shelters along the route and at the destination, and then even later you invest in transportation tools to speed up travel or allow you to haul more shit

I especially like wagons here. no tedium of laying out rails, but they only travel over flat and hard terrain, with better weight limits the more accommodating the path is. so once you get a wagon, you get fast travel options to camps that aren't across this specific river, and then once you build a bridge across the river you get fast travel options to those further camps
>>
>>389184550
ye
>>
>>389170548
>>389172751
Soul. I dont understand the move that made the enemy explode, what was the bunny doing?
>>
i'm making the coolest damned game in this freakin general
>>
>>389184642
Singles and I go and be a yesdev and boost my self-confidence with progress
>>
File: 1625953823318.jpg (73 KB, 656x750)
73 KB
73 KB JPG
>>389184696
go work
>>
>>389185028
Yes Cat.
>>
File: 1649809531968.png (95 KB, 290x333)
95 KB
95 KB PNG
>redoing a sprite walk animation for the second time
>after weeks of working on it finally export it to the game
>it's shit
it looks fine in photoshop but the moment I see it ingame, I hate it
>>
>>389184937
are you me?
>>
>>389184151
i don't believe QOL is important for my type of game, if players don't want to walk 'home' then that is a problem for them to solve. hoarding inventory isn't a good habit.
>>
>>389185208
write down notes and fix it
>>
File: 1646333568372.png (781 KB, 800x600)
781 KB
781 KB PNG
>>389184827
4/4
finally i think every good survival game needs STRONG AS STEEL tertiary gameplay loop (as in, the longterm aspect of deciding what to do next and why)
the most successful survival games have this
>minecraft has a strong creative aspect and even after you have completed all the content you can still make a sheep farm megastructure that's shaped like a giant sheep or other such autism
>terraria has content that is unlocked in blocks when you complete specific milestones all the way up until the final boss, including other "side quests" like making the ankh shield, cell phone, and terraspark boots

and all the sludge of forgettable survival games leave you fucking nothing to do but accrue your garbage for 20 hours and then get bored and quit. Lots of directions you could go here but as a kid I played stranded 2 campaign which has you embark on a 2 hour mission before the game ends and puts you on another one. it understands the best part of that game is setting up your camp so it just has you do it over and over which i think is cool
>>
Should I just kitbash assets if I don't have enough time to do them on my own?
>>
https://www.youtube.com/watch?v=wgl-45gmoDE

go work on your game, and dream big. Don't let it be you
>>
this webp meme needs to fucking die
>>
Unity's python package is buggy so the Editor needs restarted after any code change

>>389185560
just get it working my man
>>
>>389185653
>filtered by a file extension
Win-Shift-S masterrace here, suck a dick normie
>>
File: 1612895904895.jpg (38 KB, 297x545)
38 KB
38 KB JPG
>code bugged
>nothing will fix it
>except doing the same thing you already tried 2 hours ago
>>
I just started my new project. Using Godot . Can't wait to being my journey.

I have a really good idea. I hope its fun

Do you think anyone would notice if i used assets from SMRPG?
>>
>>389185973
Whats your Idea? Will you post Progress?
>>
>>389185460
It's my process in itself that's broken, I need a better way to check my work properly so I don't end up in this situation again and again
>>
>>389146310
Are you french? Something about this looks kind of french.
>>
>>389185653
yeah seriously whats up with that. Every time i save a jpg or png anymore it saves it as webp.

WHy?

>>389186034
its a clone from a game that i feel like hasn't been made yet and i wanted to make my own iteration or just make it to see if i can make it more ufn.
2sdxm
>>
File: 1654312034173.png (239 KB, 1532x1003)
239 KB
239 KB PNG
>>389185361
you have 2 options but you have to pick one or the other or your game sucks
>>
>webm good
>webp bad
y'all folk are hopeless
>>
Alright, anyone wants to make a downgraded killer7 style model for me? Well, how much would you charge for it?
>>
>>389186514
*yall folk is hopeless kmt
>>
>>389182815
looks good anon, skyrim vibes for some reason
>>
>>389186472
i would go for the Minecraft route. if you want to keep your stuff safe then find a physical location in the world to keep it.
>>
>>389186472
inventory management is never fun, you autistic neat-freak
>>
>>389186514
>good file format is good
>bad file format is bad
Yes?
>>
>>389186514
Why don't you post a .webp meme that btfos anti-webp-ers/
oh wait....
>>
>>389186514
webm was an improvement in saving memory
webp is basically no differences with png
>>
>>389186578
i'm assuming flat textures
what about polycount? rigged? animated?
you'll probably also need a custom shader for it to look good in engine
>>
>>389186514
I literally wouldn't care if 4chan supported it
>>
warning do not take a font file from your windows font folder and put it in a godot project to use in a godot game you will create an undeleteable file
thanks microsoft
>>
>>389186514
People think webp is useless due to lack of support, there is no support because people think it's useless
>>
>>389187242
did you copy the file or move it?
>>
>>389187079
>>389187079
Custom shader? Before anything else, tell me more about that
>>
>>389187242
not a problem on linux
>>
>>389187426
you cant delete copies either
>>
warning do not take any file from your folders and put it in a godot project to use in a godot game you will never create a game with godot instead install unity
thanks microsoft
>>
>>389184935
that's another sprite for cannons, I was using it as a placeholder
>>
>>389187242
you know i'm going to try this
>>
File: 1638229308265.png (763 KB, 1200x630)
763 KB
763 KB PNG
>>389186797
>>389186825
the meme i put doesnt really fit
minecraft and terraria have literally gigantic inventories that fit almost everything you could ever want from running around for a huge amount of time away from home.
terraria even has a potion that lets you go home and dump all your shit and immediately teleport back to where you were
that's streamlining it away

the other option is to embrace that inventory management is something the player needs to do, and put design emphasis on it. like in apex legends, different weapons chew through ammo at different rates. so ammo efficient weapons like the wingman and peacekeeper feel unique compared to other weapons because they free up inventory space. there's no actual complex inventory mechanics at play here, just nuance as a result of some tweaked numbers.
>>
warning do not use godot
thanks microsoft
>>
>>389186578
>>389187079
>>389187462
Not that Anon, but after a short google search it looks to me like just generic models for that Era, only flat colors for the Texture, and then a generic "Toon shader" to clamp light/shadow values between normal and one shadow tone.
https://sketchfab.com/3d-models/garcian-smith-db6afb17f77e45799cb31280bbb63ce1
>>
>>389187242
Just tried it and was able to delete the file with no problems. Maybe you did something stupid.
>>
>>389187660
If one individual will "never create a game" engine choose is not important.
>>
>>389188074
not him but windows does this by default, it's trying to protect retards from deleting fonts so they don't fuck up their pcs
>>
>>389186825
I liked it in RE4
>>
>>389188215
Operating systems should not "try to protect" anyone. What Windows does is actually kidnapping your computer.
>>
>>389188345
oh I completely agree, I'm quite afraid of the future of operating systems since they keep dumming down and restricting what a user can do because of the general population are computer illiterate
>>
>>389188215
maybe we shouldn't be designing computers to appeal to retards, and by consequence dumb everyone else down. Apple is a prime example of that slope in action.
>>
>>389188345
Windows is a product, and the average customer is an idiot
>>
>>389188546
I hate apple for all it's done and now it's leaking and infecting everything else, like windows 11s new look which is just a mac bootleg and the kind of bloat which requires powerful components
>>
>>389188215
>protect retards from deleting fonts
let the retard put the knife into the electrical outlet.

they either learn, or they die. Either way, the problem is solved.
>>
>>389188215
good to know my computer doesn't think i'm a retard and lets me delete font files as i please
>>
>>389187303
>there is no support because people think it's useless
I wonder if its an antipiracy measure for right-click-savers
Sure we can download it, but its an extra step to actually use it anywhere
Walled garden kind of thing
>>
>>389188704
I agree, I was just pointing out why he can't delete the file
>>
>>389188546
It's profitable, that's why they do it and will never stop doing it until it stops being profitable
>>
File: 1656010519416.jpg (110 KB, 1018x1024)
110 KB
110 KB JPG
>hmmm my game is a little plain I need to add something but I'm not sure what
>maybe I should take inspiration from ganes I like
>games I like
>you know uhhhhh
>https://youtu.be/17Jq0QqK4k0
>>
>>389188539
what will computers be like in 100 years? will people even need desktops anymore?
>>
>>389187997
How much would it cost me? Like I need 10
>>
File: game2.webm (1.52 MB, 1024x600)
1.52 MB
1.52 MB WEBM
I added a tile that forces movement in the direction pointed to by the arrows.
>>
>>389189102
a google smartphone with a lifetime of 6 months, that you have to loan from your government, if you don't you're a terrorist
>>
>>389189402
Shouldn't the force move happen on the player's next step
>>
i have no friends
>>
>>389183916
>>389183916
>>389183916
>>
>>389189780
more time to make game
>>
>>389189780
we are all friends here :)
>>
>>389189780
me neither, bro

isn't it funny how you can there's almost 8 billion people in the world and not a single one likes us lmao
>>
>>389189191
I don't know.
Seems a normal human basemesh runs around 10-20$ on cgtrader first google result, double that if with clothing. sometimes rigged and textured aswell, but might be 10 or 20 more for that. No animation obviously, and generic, not made to order, so maybe double if made specifically for you and with your instructions on costume etc, for a total of maybe 50-100$.
I wouldn't trust these numbers tho, I never bought any models or looked at anything like that, so I have no Idea what I'm talking about.
If pic related is good enough as a starting point, you can have that, and then just put some clothes on/Adjust proportions to turn it into a male basemesh. Its not rigged yet, and it isn't properly seamed/unwrapped and missing one finger joint, I can add that in tho, but it could save you from having to make a base model.
What kind of characters do you need, what costumes, what animations? Whats your Game?
>>
>>389189703
Right now it happens as soon as you step on the tile because that was easier to program. I still need to add animations to the movement so while it looks janky and weird right now, I don't think it will be much of a problem later on.
>>
>>389182815
Is it sculpting? And how do you texture your models?
>>
>>389189191
with bottom of the barrel fiverr/upwork pricing, it'll cost around 500-600 bucks with 10-14 days delivery per character
and more depending if you need a lot / quality animations
>>
need an default avatar for a social multiplayer game
some kinda of humanoid animal
was going to use pepe
but zooms don't care about pepe
nothing with a tail,shell, wings, etc
cats/dogs are out, foxes too
any ideas?
>>
>have no friends
>have no gf
>have no game
:(
>>
hopefully anon bought in when they said they would
now might be the time to get out
>>
>>389189780
i do, but i'm a NEET so its too awkward to hang out because i have no money. i'm just waiting quietly...
>>
>>389186845
they're the same file format
>>
>>389190583
>they're the same file format
ecksplaine
>>
File: pathetic.jpg (14 KB, 382x385)
14 KB
14 KB JPG
>>389190479
>have no game
>>
>>389190516
I bought a bunch at $32, $36 and $38, but I'm definitely not selling until the tech market recovers a bit
>>
>>389190387
sometimes i sculpt, but there's no sculpting for that one (yet), just a higher poly model to bake some nicer normals
i use substance for texturing
>>
>>389190410
>>389190193
Shit, that's expensive and there are some animations but I am cutting corners there, should I just do them on my own, I would have to learn this though?
Ok I'll sound stupid but what's the difference between animated and rigged
>>
>>389190459
>nothing with a tail,shell, wings, etc
what do you mean etc
>>
>>389189102
advanced technology will only exist in landfills in 100 years.
>>
>>389190741
GAMEDEV IS HARD
>>
>>389191110
rigged means it has a skeleton, ready to be animated. You can move the bones around and the rigged mesh will follow the deformation.
Animated means its rigged but also comes with some animations already.
>>
>>389190193
Well, my characters are mostly human looking, some clothing sections are more important than anything else on the character, focus on eyes, chest and hair (this is the hardest thing)
It's a style born out of limitations
>>
File: 5cd[1].jpg (32 KB, 400x462)
32 KB
32 KB JPG
>>389190459
>social multiplayer game
>>
>>389191391
are you the same guy who said he has no friends
>>
>>389183451
there is no way to come up with an idea that can't be stolen.
>>389183636
I was just watching a video about an e celeb reynad who stopped posting publicly about his game because his ideas were stolen.
>>
>>389188852
no they just serve webps if your browser says it supports them, because they're smaller
the only common contention people have is that they can't post webps on 4chan. i have no problems viewing or editing webps on my computer, but it is annoying that i can't post them. it's not webp's fault, it's hiromoot's.

>>389190724
they're different containers, but they both contain vp8/9 video.
>>
>>389190459
bears
>>
>>389191339
Ah so rigged means it can walk, animated eould be specific interactions, right?
>>
File: 1599612556999.png (111 KB, 800x800)
111 KB
111 KB PNG
>>389191362
>mostly human looking
>some clothing sections are more important
>focus on ..., chest
You're not making some kind of animal girl porn Game, are you?
>>389191620
Rigged means you can make a walking animation for it, animation would mean it already has a walking animation.
>>
>>389191487
>it's not webp's fault, it's hiromoot's
Why doesn't 4channel.org support webp when we were some of the first to support webm?
>>
>>389190459
the fuck are you on
>but zooms don't care about pepe
>t. has never seen a twitch chat
>>
>>389191854
>t. has never seen a twitch chat
god I wish that was me
>>
>>389191810
this place has been left to rot
>>
>>389191110
rigging
https://www.youtube.com/watch?v=YhrKI1xY-M4&list=PLlV0HYg1k1bb2vWqS0NWD6-RZIXByK6x9&index=7
animating
https://www.youtube.com/watch?v=UtsETnpmGt0&list=PLlV0HYg1k1bb2vWqS0NWD6-RZIXByK6x9&index=10
>>
>>389191784
Oh no, not porn, except for one character that's sexual in the same way slaanesh is.
>>
>>389192236
What kind of Game are you making then?
>>
wtf is the difference between a rigidbody and character controller? can't physics be enabled for a character controller?
>>
>>389192280
Story based
>>
>>389192403
You got anything to show yet? Or anything more detailed to tell me?
>>
>>389192320
they're entirely different things, what are you talking about
>>
ready made game engines have been a disaster for humanity
>>
thanks everyone
>>389191201
would confine the art
>>389191603
this is actually solid
I've had two votes for bears and two for monkeys
bears would work very well imo
>>389191854
yeah but I feel like they hey day of pepe posting is over
its on a decline
compared to amoogus
>>
>>389192320
read the docs dumdum
>>
>>389192805
to an extent
>>
>>389192167
>this place has been left to rot
counterpoint: we are a point in history, frozen in time
>>
>>389186472
In my game there's 0 inventory management.
Because fuck that.
>>
>>389191810
>webp
fuck webp
all my homies hate webp
>>
>>389151075
Hell yeah fellow FATE gamer.
>>
>>389192946
we're a fucking wojak + gigachad repository
>>
>>389192639
>>389192858
I hate you I hate you I hate you. Kuso kuso kuso
>>
>>389193164
you're the trash, mate
>>
>>389192469
Besides code and concept art sketches not really, dialogue too, I should have something gameplay/dialogue focused with some kitbashing assets soon
Not exciting news for you right now but it's going to shape up into something soon, I'll make sure of it.
>>
>>389193385
Post concept Art?
Will this be in the coming DD or the one after that then?
>>
File: 50e[1].jpg (53 KB, 680x675)
53 KB
53 KB JPG
>>389192996
>"gameplay is a series of interesting decisions"
name a more memorable feel that agonizing over what inventory to drop to make space for the new item

>>389193076
>we're a fucking wojak + gigachad repository
Isn't it great?
>>
>>389190291
I'm trainwiz's friend.
>>
>>389193489
>name a more memorable feel that agonizing over what inventory to drop to make space for the new item
putting on a quest cape for the first time
>>
>>389191469
Once, in a game about building, I made what is in my opinion the strongest build of the time. It excelled at everything.
But there are thousands of other players out there also trying to make shit. Surely they would have come to the same idea, right?
No. It excelled because it was so far off the beaten path that if other people even looked at the build or got beaten by it they were left in denial. The internals were incomprehensible and the design philosophy made absolutely zero sense in the same way as making a tank out of paper maché makes zero sense when your engine could easily carry steel plates.

By god, people tried to copy it. By god, the developers tried to nerf it.
But they couldn't comprehend what the fuck I was doing. If your idea makes ANY sense, you don't deserve that idea, it's everyone's idea.
>>
>>389193482
Currently wagecucking but sure I'll post it.
And DD? I don't know, I go at my own pace, I just need to make a presentable scene that's a microcosm of the game/demo and then I can work it out.
>>
>>389193928
Me too. Anyone who is an enemy of r*nny is a friend to me
>>
>>389193489
Yes, every time I think of skyrim I think
"Why didn't I get very far playing it?"
and I think
"Ah, because I tried to carry literally every dwarvern ingot item I saw and became a snail but I refused to take multiple painful trips or to ditch most of my inventory"
and then I don't play it again.
>>
>>389194223
>I don't know, I go at my own pace
Thats nice, just make sure to keep having Fun with it.
>>
sit up straight, dont want to get nerd neck
>>
>>389194391
Im lying down
>>
>>389194315
Pity the normals that don't understand things like broken limbs, encumberence etc affecting movespeed
>>
>>389194571
everyone understands it
that doesn't make it good game design
>>
>>389194391
I'm sitting at a 45 degree angle on the z axis
>>
>>389194315
Hopefully Starfield will let you have a robo mule that sits outside new locations for you to dump loot into and ferries it back to your ship or something
>>
>>389194674
>everyone understands it
My brother in christ, boomers don't even know you can skip ahead in facebook videos
>>
>>389194725
it's not like magical pocket inventory ever made sense in the first place why do you need to slap a band-aid that makes it seem like it makes sense
>>
>>389194315
Just use a horse bro
>>
>>389194725
maybe you could make a game about that. retrieving items to send to your ship and then managing the time until you can send stuff back again.
>>
>>389175386
Having the mc literally call one of the enemies a faggot.
>>
>>389195519
Dome Romantik (they keep changing the name it's not that now) is basically that. 30% tower defence 70% managing trying to get resources to your base before tower defence begins again.
>>
>>389195519
>A space battle graveyard salvaging simulator
>Hide from space police, loot valuables, manage your ships inventory, mule barely legal stuff, avoid space police controls
I could see that if done well.
>>
File: game3.webm (825 KB, 1024x600)
825 KB
825 KB WEBM
>>389189402
Made some more progress since my last post and feeling good about it. I added a mechanic for a pit that blocks movement, but can be filled with a box to allow passage.
>>
programming npcs is so often unintentionally hilarious
>>
>>389195748
don't give me ideas while i'm working on a game ffs
>>
File: portcullis.webm (1.26 MB, 1030x582)
1.26 MB
1.26 MB WEBM
I made this portcullis.
My plan is to have sections of the tutorial closed and you gotta use these levers to open them. Little do the players know, the levers don't just open portcullises, but they are also going to be sending events gradually enabling more controls and mechanics. Players will then approach signs with explanation critical for them to progress to the next section.
I think it is going to work well as a tutorial. I am happy with how it is shaping up.
I look forward to the DD
>>
>>389193489
In roguelikes (real ones) sometimes your inventory space is limited and it's actualy a hard choice what to use what to drop and what to keep
>>
>>389196271
just add door triggers for some of that
>>
>>389196271
Nice Portcullis.
>>
>>389196271
>fingergun activates lever
I approve
>>
>>389196473
normal dungeon levels have triggers for opening doors.

As for the levers, I can hook them up with anything, so that works really cleanly.
>>
>>389196568
Thanks, I just edited synty asset
>>
>>389195748
Isn't that just hardspace shipbreaker?
>>
>>389196867
I once tried doing that to a character. Thought maybe with just smooth shading they'd look alright, but they unwrapped all the Shadows onto a seperate color instead of letting lighting take care of it, so you'd have to reunwrap and completly retexture them.
I don't actually use them for anything, I just wanted to see how it'd look like.
>>
>>389151075
Noiiiiiceeeee
>>
>>389195415
>horses overcome carrylimit
>>
>>389193164
more like you hate yourself for not being willing to learn dumdum lol
>>
>>389197193
Isn't that just what now? I'm talking about some kind of 3rd person rpg with that as the focus, having to navigate through the internals of broken down ships, talking to various people on space stations and stuff, not just flying in there with your own ship Think similar to some of the Parts of Firefly. MIght also be a different space series, I binged a bunch years ago, and don't really remember which was which.
You could then just slap some story on it that has you loot various places, maybe shoot some aliens and stuff if you wanted to, or just have generate encounters.
>>
>>389196085
>beginning AI dev for terrorism simulator
>NPCs can pass off tasks if they're busy
>NPC tasked with setting off suicide bomb
>they pass it off to someone else because they're busy with "having lunch" task
>>
>>389196451
boring, just give me three random upgrades to choose from
>>
>>389194315
It's interesting that there's a bunch of games that you can "play wrong" and make the whole experience a lot more tedious for yourself
>>
>>389197193
>>389197740
Nevermind, I looked it up, seems to be similar to what I had in mind.
>>
>>389196682
>door triggers and lever triggers use different logic
oh no no no...
>>
>>389197193
>Isn't that just hardspace shipbreaker?
oh well nevermind then

>>389196575
>fingergun activates lever
i snorted
>>
File: portcullis UV.png (243 KB, 1352x840)
243 KB
243 KB PNG
>>389197198
I edit UVs anyway, because I use gradient maps, pic related.
I am sure you could just unwrap the characters and handpaint some textures to make them look different.

As for characters, I make my own. I have no intentions of using their characters. With so many things I do myself, I am quite happy to use assets I own to kitbash them, and make them look different to save me time.
>>
>>389194725
perfect opportunity to create some unique treasure item you unlock from a side quest but you know they will squander it
>>
>>389198152
no anon, the doors open with events. The levers invoke those events.
It's your basic observer pattern
>>
File: 1618828952709.png (121 KB, 1244x500)
121 KB
121 KB PNG
Starts in 7 days 10 hours
>>
File: BNCuYxv.jpg (15 KB, 328x302)
15 KB
15 KB JPG
Can a girl make a game in 7 days and make money with it?
>>
File: gamer brain.jpg (122 KB, 1280x720)
122 KB
122 KB JPG
im starting to think that people who call themselves gamedevs are just losers who spend their time arguing about the most banal things on the internet (mostly Twitter) like what game engine is better instead of actually doing their work in silence
>>
>>389199351
-t. no dev
>>
File: CRAB.webm (1.22 MB, 960x540)
1.22 MB
1.22 MB WEBM
CRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABS

https://youtu.be/Floy3Yvdfyw
>>
>>389199351
>like what game engine is better
Thats what sets /agdg/ apart
it was settled long ago after much infighting and shitposting that Unity is the way
>>
>>389199351
You only think that because all the yesdevs are doing their work in silence where you can't see them
>>
>>389199231
Lots of girls make games. Good games, even. Maddy Thorson comes to mind
>>
>>389130720
https://github.com/DanielSWolf/rhubarb-lip-sync
https://www.youtube.com/watch?v=zzdPSFJRlEo

Thoughts?
>>
Anyone who knows to work around Unity's render pipelines: why can I not create the necessary rendering assets to enable Lightweight RP even though package manager shows Lightewight being installed to my project?
>>
>>389199790
Eh, I'll just write myself. Wanted to do that anyway. Its probably going to be shittier.
>>
>>389199658
What has the world come to?
>>
>>389199351
>makes game in silence
>releases game on steam
>13 reviews mostly positive
>1 negative review because you didn't add trading cards
>1 negative review because you used unity
>time spent on project: 6 years
>net revenue: 350 dollars
>>
>>389200061
*My own, not myself. Sorry.
>>
>>389199773
>TowerFall and Celeste, developed under the studio Matt Makes Games
>Matt Makes Games
>Matt
typical, a male did all the actual dev and just put a female face on the project for pinkwashing
>>
>>389183916
ai code completion fucking sucks
>>
>>389199790
cool very good lip syncing im impressed
>>
>>389200157
>6 years
your own fault btw instead of trying to make a name for yourself first and debuting with a simpler scope game
>>
a unity tip: always do raycast object checks via the attacked rigidbody (raycastHit.rigidbody). this way colliders on the main object or their children are all associated to the same parent rigidbody. a noob move I did at one point was to make a separate check on the raycasted collider's parent.
>>
>>389174569
(wrong)
>>
>>389200345
good, stay monke, more future for me
>>
>>389200594
>make game in 14 months
>net revenue $90
>>
>>389200879
It's honestly terrible. The amount of time it takes to read whatever retarded inconsistent suggestions it constantly makes take longer than writing it manually let alone normal completion.
>>
>>389165521
damn
>>
>>389200594
>making a name for yourself while devving in silence
now thats autism
>>
>>389199790
https://talkrapp.com/gifdemo/example.html

https://github.com/talkr-app/gif-talkr
>>
I haven't posted here in a while.
Mostly done with making players scriptable, now working on game screens.
There's some issues re: attachment/detachment to cameras that I left as WIP and intend to iron out once I'm done with game screens.
>>
>>389201016
>The amount of time it takes to read whatever retarded inconsistent suggestions
>suggestions
>read
ayy lmao, dis nigga
>>
>>389200157
>makes game in silence
There's your problem.
>>
>>389201423
Ah yes, absurdist humor.
>>
>>389201309
>making players scriptable
do what now
>>
>>389200676
>(wrong)
Pointer to a pointer, whats wrong about it?
does the int need an &
>>
>>389200157
to be fair, any rational person looking at your reviews would come to the conclusion you have 100% positive reviews
>>
success feels like its all luck
>>
I'd play trainwizs game. Better hope he gives out enough keys.
>>
it's too hot i can't think straight
>>
>>389172692
I don't know much about Unreal but Unity seriously sucks at lighting procedural scenes. I'd say it depends what sort of artstyle you're going for. Basically anything that's baked lighting (or probes) doesn't really work if you're doing procedural stuff so you're limited to what you can achieve with realtime lighting, ambient and whatever hacks you come up with.

Honestly sounds like you're asking questions that you shouldn't be asking with your current skillset. Make a smaller game that you can make in any engine. Repeat until you've amassed enough knowledge to not have to ask these sorts of questions and you'll be in a better position to tackle a larger project.
>>
>>389202108
He really lives rent free in your head huh
>>
I plan to buy trainwiz's game because i like space games
i'll buy that grant money guy's game too if it's any good
>>
>>389202247
At least Unity can do procedural scenes
unlike Unreal
>>
>>389201595
I'm making a game engine that uses Lua as its scripting language
Making players scriptable = implementing them as things that you can use in scripts
Currently you can do the following with players
>iterate over all active players in a game through a special table
>turn players on/off (by inserting/removing them from the table)
>change their keymaps (keymaps themselves are scriptable userdata)
>change the instance they control in the game
Now I'm working on making game screens scriptable so that means scripting features like changing what the screen tracks, changing the number of split screens, changing which direction they use when splitting etc.
>>
>>389202108
Says here that pulsar lost colony got a whole 60 likes for its release tweet, and according to steam the game has sold well over 100,000 copies.
>>
>>389202573
other anons are tired of you too, but we just try to ignore you.You are truly pathetic if you reply to this post, then don't expect to get any more (you)s out of me
stay mad
>>
>>389202817
never heard of it lol
so it's obviously garbage lol
clutch some more pearls retard lol
>>
>>389202573
It's more that every single post you make is seething about a random dev and obsessing over social media. It's a pattern at this point that you do that, then suddenly disappear for the same amount of time as a ban takes, then come back and do the same thing over and over again.
It's tiring. Post your game or be quiet.
>>
>>389202580
it seems like everyone is transitioning from gamedev into a platform that can support user generated content

>>389202865
>other anons are tired of you too
>"everyone hates you, nobody here likes you"
socialfag outs themselves
>>
>>389203120
You're on a social media platform.
>>
>>389202817
twitter likes are from other game developers
gamers dont use twitter to talk about games
>>
let's see if we can get pajeet banned again
>>
>>389203180
4chan is antisocial media.
>>
>>389203190
what the fuck do gamers use? I see games with 3k likes sell 500 copies and games with 20 likes sell 50k copies.
It's a useless platform and I hate it and I want something where my work pays off.
>>
>>389203354
reddit
go back there faggot lol
>>
i'm thinking about switching back to unity. i've become really good at unreal's c++ framework and have looked into a lot of stuff the has horrible to no documentation.
i think i just want unity for comfy feels.
also i don't want deferred rendering and unreals rendering pipeline is way too strict, also their forward shading is practically useless.
>>
>>389203354
>what the fuck do gamers use?
I signed up with my email to get Starfield updates
>>
File: starfieldcombat.webm (2.85 MB, 640x360)
2.85 MB
2.85 MB WEBM
>>389203614
And are you satisfied?
>>
>>389203528
>I'm thinking about switching back to the platform that powers 70% of the entire game dev market after tinkering with some chink piece of shit that barely powers 6%
lol no shit you dumb fuck Unity literally IS game development, anything else is a meme
>>
>>389203804
It's too late for me. I'm too used to Godot and can't leave it. All I can do is warn people not to do what I did and go use Unity instead.
>>
anyone's dev days always end in depression and desperation as your increasing tiredness makes the task seem hopeless? a new day always starts with newfound optimism though.
>>
>>389204051
sometimes
>>
>>389203614
>people still fall for the bethesda garbage
i guess they really never learn
>>
https://twitter.com/NPurkeypile/status/1539618449764270082
>>
>>389204051
and then that optimism is quickly smushed into the dirt when i look at my game and realize how shitty it looks. then i post progress to try and get some constructive feedback, and the feedback confirms to me that it's shit.
i don't think i'm emotionally secure or stable enough to be a gamedev desu.
>>
>>389203354
Gamers use twitter
I know that because when the MMO I play goes offline I search for it on twitter to see if its offline for other people too and there's always comments about it in under 6min
>>
>>389203726
I was going to buy it just because its the latest Toddlike
so everything involving the ship was a bonus (modding/constructing, walking around inside, landing on planets, crew, FLYING, COMBAT)
The flying looks heavy, which seems satisfying, hopefully the engine noise
>inb4 "sound in space"
is equally weighty

I just want a simulated world I can hardscrabble on
>>
I's actually just 7 gates, not bad.
I think I am going to write all the signpost messages next. There is still one week + submission period for the DD, so I should be fine, but I am going to prioritise the most important parts just in case
>>
>>389204425
>how shitty it looks
why are you willing to spend hours and hours on it, but not $20 for some nice premade art
it WILL make you feel better about it
>>
>>389202573
In my experience with actual gamedev stuff you might get a few tweets with a lot of likes, but if you get a consistent 20+ likes on tweets and are constantly gaining new followers and such, that's usually a decent sign.
Then again you're an idiot shitposter so no matter what I'll say you'll move the goalposts and then get mad.
>>
I'd like to remind everyone here that most individuals actually making posts aren't actually game developers, but are in fact, Australians.
>>
>>389204662
The one confirmed australian is making a game though.
>>
>>389204662
better a straya shitposter trying to make us laugh than AI trained on Reddit designed to waste our time and energy
>>
>>389204425
>and then that optimism is quickly smushed into the dirt when i look at my game and realize how shitty it looks
yeah, the "shitty indie look" is something I am horrified of, which is why I limit the scope to an extreme degree. I will always choose to make a clean and simple game over an ugly and bigger one.
>>
File: 1655237347623.jpg (8 KB, 250x250)
8 KB
8 KB JPG
Piece of shit asset I illegally torrented in 2017 doesn't work on the latest Unity alpha
>>
File: StarfieldTrains.png (1.4 MB, 1268x665)
1.4 MB
1.4 MB PNG
>>389203726
Yeah
>>
File: book.jpg (155 KB, 1920x1017)
155 KB
155 KB JPG
making a book
>>
File: 1641913880942.webm (1.68 MB, 640x360)
1.68 MB
1.68 MB WEBM
>>
File: han-solo-who-me.jpg (52 KB, 620x538)
52 KB
52 KB JPG
>>389204594
>just make an asset flip
never
i'd rather be forced to never gamedev again than resorting to flip some shitty art assets
>>
how to crack clion?
>>
>got a show playing on my second monitor
>wife in the other room of the house we bought together
>balls freshly drained, we're planning to meet some friends later tonight for some tabletop
>thinking about some things my son mentioned about my worldbuilding

hell yeah, ready to engage in this hobby
>>
seeing 3D monclones where the player avatar is standing behind the mon doing nothing breaks the immersion the idea of monclone is supposed to have. At that point what if your mons had mons they could send out and those mons had their mons. When does it end?
>>
>>389204759
Is trying to get taxpayer money actually
>>
Ok I guess I'll bake.
>>
>>389205842
>baking

ew

>vertex colors

ahh
>>
>>389205695
a short sharp strike from a small ball-head hammer should crack it right open.
>>
>>389204602
steam and sort of reddit are the only platforms I've seen that will actually give traffic to new users

Everything else you literally need a "sponsor" to reach anyone
>>
>>389204914
Why the fuck are you using anything other than an LTS version of Unity?

>>389205289
Gamers are retards and won't notice that you're asset flipping if you're able to put them together into a cohesive scene and the gameplay is good. If you can't do that then you've got bigger problems to worry about and you should focus on developing your skills rather than worrying about your game looking like shit.

>>389204452
Gamers use twitter but not to follow game developers. They follow streamers, youtubers and other people of irrelevant nature. Sometimes a youtuber or a streamer might follow you and retweet your release tweet which can be huge though. But the main problem remains which is that you can't control if. Having some twitter presence is good but you shouldn't waste your time trying to build a following in twitter because there's zero guarantee for that to translate into game sales.

Low effort shilling in reddit near to your game's launch is much more productive.
>>
You may migrate when ready.

>>389206174
>>389206174
>>389206174
>>389206174
>>
>>389204914
>Unity alpha
for what purpose
>>
>>389204993
hmmmm yes give me more utopian future vibes
>>
>>389204552
your map looks like a a guy riding a motor cycle
>>
>>389205057
would sit outside under a tree and learn lore and spells from
>>
>>389205289
think of the struggling indie game artist out there
all they want is to make art and have it be in a game
they can't code
they can't work
they need your purchase to satisfy their mom

its not flipping, you're just outsourcing your games soul
>>
>>389205057
Looks li