[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals

[Advertise on 4chan]


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: agdg4.png (2.72 MB, 2000x2000)
2.72 MB
2.72 MB PNG
> Demo Day
Next: itch.io/jam/agdg-demo-day-43
Previously: itch.io/jam/agdg-demo-day-32

> AGDG jam
itch.io/jam/agdg-halloween-jam-2021
itch.io/jam/agdg-love-jam

> How to Webm
obsproject.com
handbrake.fr
>>
>dream game
>game you're working on now
>>
>>368421621
so godot is the only based one?
>>
What should I make?
>>
>>368421621
where's rpg maker
>>
Godot sucks.
>>
>>368421818
pong with anime girls undressing as they lose.
>>
>>368421818
>>368421893
This except in Rust.
>>
https://twitter.com/reduzio/status/1482112962533806081

godot bros...
>>
>>368421746
>dream game
MMORPG
>game you're working on now
JRPG
>>
>>368422073
kek. I think someone is already working on that one
>>
>>368421746
>2D Bayonetta
>a fucking VN

i actually really like VNs tho so i'm happy with what i'm working on now
>>
>>368422107
https://twitter.com/reduzio/status/1477222401989660673
>>
>>368422107
Now he'll need to add spyware on Godot to pay da bills.
>>
>>368421746
>3D ARPG
>2D turn-based JRPG
>>
>>368421746
>>dream game
Travelling merchant and waifu open world bethesda-like. With less focus on combat and with some death stranding type movement stuff.

>game you're working on now
Binding of Isaac clone but with 1/10th the pixels
>>
>>368421746
>ROTMG but good
>cuphead but bad
>>
>>368422575
>Travelling merchant and waifu open world bethesda-like
Via train.
>>
>>368422331
>Godot moves to Spain
>Paradox opened an office in Spain
Is Spain becoming some sort of gamer tax heaven or something?
>>
>>368422648
>ROTMG but good
This guy gets it. So much lost potential.
>>
File: v3.jpg (2.14 MB, 2316x8728)
2.14 MB
2.14 MB JPG
Health/Mana UI, updated version
Best to worst:
Vertical
> Just a vertical bar looks ugly. But MapleStory2's the best looking health/mana UI
Orbs
> Looks aesthetically pleasing but too tied to Action RPGs (like Diablo and its clones). People will assume a game is a Diablo-clone if they see this. Otherwise maybe an in-game explanation of why your health/mana is liquid in the lore could make this work
Bars (Ticks)
> Better version of the bar, ticks can more easily show "percentage"
Bars
> Standard and boring, looks too plain. It works fine though
Circular Bar
> Harder to see than normal bar, not good
Text
> No graphical view so difficult to see "percent" health at a quick glance
Spiral
> Spiral and other unique health bars seem more like a joke

All-in-all, health/mana bar/orb should always include the current and maximum text (like 300 / 600) somewhere. Ticks or some sort of indicator at certain values are preferable to have (like a tick at 25%, 50%, and 75%).
>>
File: 1637558066757.gif (2.22 MB, 512x508)
2.22 MB
2.22 MB GIF
>>368421746
Disco Elysium inspired game
None because I cant code
>>
>>368421746
>Jedi Outcast in first person and medieval dark fantasy setting.
>Survival Horror going absurd.
>>
>>368421746
>dream game
you guys just have one?
>game you're working on right now
making an anthology of boss fights
trying to prove to horror genre devs that selling multiple games in a single .exe anthology can boost you over the refund bar on steam
>>
>>368388186
Spoilers ahead, I only got 2 endings the natural and good endings but.
it's the same ending. Both times the loli dies. the only difference is in the natural ending the mc says "I should have done something different :'(" in the """good ending" the mc is like "hmmm sleep well, loli chan...." so both are utterly garbage. It's unfortunate but I hope the dev learns and writes a better (or at least different) ending next time
>>
File: 1628618427130.png (267 KB, 700x506)
267 KB
267 KB PNG
>>368421746
>dream game
pic related
>game you're working on now
2d platformer
>>
>>368423319
I like it. It goes to show you that no matter the outcome, it's how you feel about it that counts. Did you give it your all or did you only do the bare minimum? No matter the result, it determines everything.
>>
>>368422997
Have you considered learning to code? You could start with something easy like GMS2.
>>
>>368421746
>Yu-gi-oh Tag Force but it's not a card game and you actually have something to do besides dueling
>pixel art roguelike platformer
>>
>>368423514
start by coding the spiral health bar >>368422971
>>
File: 10935165.jpg (50 KB, 289x289)
50 KB
50 KB JPG
>>368422662
I.. hmm, I think trains might defeat the point of a merchant having to travel to world by foot/carriage.
But I'll see what I can do when I get there
>>
I "playtest" my game for hours and it's extremely fun. Do I think it's fun just because I made it, or is it actually good?
>>
>>368423759
No your game sucks. Close the editor and don't open it unless you have something to work on
>>
>>368423319
What game is this
>>
>>368423759
post your game and i'll tell you
>>
>>368423615
>make 100-frame sprite for bar going from full to empty
>image_index == 100* floor(hp/hpMax);
ez
>>
making dota 6.8 but in 3d arpg tps combat
>>
>>368422971
>talks about UI
>only focuses on shapes and not the actual color's saturation and hue which is of equal importance
Go through each one and pretend as if you're in very tense combat and need to see your health immediately. You'll see which ones are faster than the others and which ones are balls to the floor confusing like FFVII.
>>
>>368423514
I can't, I can give it another attempt but my brain isn't meant for coding
Isn't that engine the one with a scummy subscription, not dropping money on anything coding related right now, not good at it so why invest on it?
>>
>>368422971
>best to worst
>orb second
>spiral at bottom
Actual degeneracy. That said if your owrried the player will be too dumb to read a spiral, you could make it a circle. Not an obd, a circle. So a bar wrapped around on itself, with an empty middle (maybe have the number here?). It would basically be a clock health"bar"
>>
i feel like making a character creator but characters are more marketable
>>
>>368424219
Make a character creator as a devtool
>>
>>368423319
I dont think this is bad desu. Like >>368423512 said, the difference is a matter of your internal soul, not about the external material world. There can be meaning in that ending if presented right. "You did everything you could and you should take solace in that "kind of deal
>>
https://godotengine.org/asset-library/asset/487
Here is a freebie for you guys. You're always bitching and moaning about how hard it is to make game. Well, if you can't make a good game for free with this, you are stupider and less capable than a high school student and shouldn't be on this website.
>>
Where's your prototype, anon?
https://www.youtube.com/watch?v=DgRUJqrBVIM
>>
>>368423512
Regardless of the writing reasons. It's bad design to have multiple ending that have little to no differences. He could've at least had the loli say something like "i enjoyed my time with you big bro" amd had her smile in the good ending to make it feel like you made her last few days good.
And the neutral ending have her not smile and not say anything. Something like that would make getting multiple endings at least somewhat worthwhile but having them be 99.9% identical is fucking garbage game design and you can't convince me otherwise
>>
>>368421746
>dream game
a game where you have sleek but rapid movement changes in an FPS setting that is also accessible
>game you're working on
a game where you have sleek but rapid movement changes in an FPS setting...
>>
>>368421746
>3D ARPG/RTS/4X
>2.5D top-down ARPG
>>
File: anime girl.png (368 KB, 557x535)
368 KB
368 KB PNG
I drew an anime girl according to that anon's description.
I drew a quick pencil sketch in like 10 minutes, then I took a photo and tried to refine by drawing over it with my tablet and I absolutely couldn't do it. I spent like an hour on it and went nowhere. So I went back to pencil and paper and I refined a bit like this. Maybe tomorrow I'll try with the tablet again, since at this point it should be literally just tracing over the lines that are already there.

Weird part is I use the tablet for pixel art and other stuff all the time, but for this kind of stuff it just doesn't work for me. Still, I guess I shouldn't have fallen for the screenless tablet meme.
>>
>>368421746
>dream game
Polybius but real and it actually kills people
>game you're working on now
Something that makes me want to kill myself

half way there i guess
>>
>>368424557
I will make a game with this.
>>
>>368422971
anything to avoid working on a game
>>
>>368421746
>dream game
RPGM Coomer Game
>game you're working on now
RPGM Coomer Game
>>
>>368424641
On Demo Day
But it's really bare right now
>>
>>368421746
>dream game
Devil may cry
>game you're working on now
Rpg maker game.
Honestly I just look up off and lisa since they're indi and somewhat achievable. dmc is AAA game that's full of soul so it's out of reach
>>
>>368424952
it's just a different workflow. you will need to get used to it from the beginning.
>>
>>368424952
My wife.
>>
>>368422971
SPIRAL
>>
>>368424952
Looks pretty decent anon. Make a loli vn that has an actual good ending
>>
>>368424310
yeah, i'll do that and then maybe have default characters but let players edit them
>>
File: 1642184676287.jpg (317 KB, 1920x1080)
317 KB
317 KB JPG
From a dev perspective, describe what's wrong in this image.
>>
>>368425298
no booba
>>
>>368421621
I started using game maker studio and I've almost finished my game in less than a week. What's wrong with it?
>>
>>368424952
Thanks for the drawing. Shame about the tablet issues, but I'm glad you took the effort to draw her. I think if you keep using it, you'll be fine with time.
>>
>>368425298
too much booba
>>
>>368425298
No trains.
>>
>>368423723
if you make a game about traversal you might as well include multiple type of traversal.
include 1 or 2 trains only, between some of the richer cities. you ride them by freighthopping, and you can only hop on at a couple sharp turns where the train slows down enough for you to not die
>>
>>368425298
I can't get over how incredibly ugly this game is.
>>
>>368425298
Nothing. It's perfect. Best girl is right in front of the camera where she should be.
>>
>An old mage's book speaks to the player, recounting tales of one of the big bosses. If you listen long enough, there are tips on how to defeat it.
>Beneath the elaborate armature of nimril struts propping up artificial wings, beneath softly respiring membranes fanning featherlike behind him, that face –– a horrible face. A sheepish grin, uncanny in its pallor. The Provisor's grin was almost pitiable to look at: despite the Angelic glamours, it was the face of a human man, old and withered, perverse and powdered, disfigured by the long-healed welts of the ivory plague and what looked like decades of addiction to the spruce caviar; and though the visage was hollow with age, its powdered cheeks were fattened by many long and luxurious human lifetimes worth’ of banqueting on delicacies of eel-flesh and translucent silverfish pâté. The deep, fissured wrinkles; the craggy, nimril-plated teeth; the milky, bluish gaze, augmented with delicate lenses like butterflies’ wings …

In exchange for his loyalty, his abasement, his supplication before the Vicious, a Provisor is rewarded with special benefits. Treasures... baubles.... delights of the flesh. Protheses of power to extend the body far beyond the abilities of ordinary humankind. But the attachment points of these prosthetics could also prove a weak spot, a place where the machine and flesh suppurated together in an unhealed union, vulnerable to infection and sudden movement.

For all these things, their ennobled kind were feared; and more than feared, hated––hated to their marrow.
>>
>>368425298
characters dont fit with the terrain. or maybe the terrain is just shit. it's low res. pretty sure breath of the wild at least had grass
>>
>>368425298
Ground Fresnel is off
>>
>>368425298
https://www.youtube.com/watch?v=nnun8y7r8_U
>>
File: forgerfixwip.png (320 KB, 1081x937)
320 KB
320 KB PNG
>>368421621
More work on this Forger soul! Found a great way to involve her work within the game, as well as connect a few lore-related dots.
>>
>>368425298
>NOOO YOU CANT JUST MAKE A FUN GAME
>IT HAS TO HAVE THE LATEST HIGH FIDELITY GRAPHICS OR ITS SHIT
this smells like sony's doing
>>
>>368422997
Tranny obsessed with disco elysium is the biggest nodev here, literally can't do anything. Not surprising desu.
>>
>>368425648
Don't know what game this is, but this is really cool.
>>
>>368425298
why put more effort when it will print money anyway?
>>
>>368425931
it really does look bad tho
>>
File: Wild Arms 5.png (3.08 MB, 1925x1440)
3.08 MB
3.08 MB PNG
>>368425931
I mean art direction.
>>
>>368425298
looks better than the best of western gaming
>>
>>368425298
Nothing
>>
>>368426112
It looks beyond bad. breath of the wild is old and the biggest franchise in the world can't even get it looking half as good.
>>
>>368425298
Needs grass, dynamic sky, all the bells and whistles. Lighting looks flat and artstyle looks 20 years old, very bland.
>>
>>368425298
Would it kill them to turn down the bloom 2 or 3 orders of magnitude? And why are the colors so drab and washed out
>>
>>368425880
>All that prospective
I should really read "perspective made easy" when I get the time.
>>
>>368426319
Post what you think looks modern then
>>
File: 1635647910327.jpg (201 KB, 1280x720)
201 KB
201 KB JPG
>>368426415
:)
>>
>>368425880
Forger soul? I don't know what that is, but I like where this is going.
>>
>>368426415
Obviously BOTW which is what the hacks at Pokemang were aiming to copy, but did so without soul or inspiration. Arceus should be misty and warm, like an old ukiyo-e woodblock print from the times it's inspired by. But instead it looks like a flat 2005 Wii game. Yawn.
>>
>>368425957
Cris at least shows he's trying.
>>368426551
>PS4 game
A better example would be MH Stories 2/Rise, SMTV, or Xenoblade.
>>
>>368426725
hey I was trying to go easy on him
>>
>>368421746
>dream game
Giant robot/mech MMORPG. The one you wanted when you were 12.
>game you're working on now
http://recap.agdg.io/games?0756763067
>>
>>368426392
just a bit of two point perspective. Very methodical, and quick and easy to pick up.

>>368426568
She's forms all of all the dreams of the underworld, and gives great hugs too.
>>
>>368421746
>>dream game
New Vegas on a decent engine and a good art style.
>>game you're working on now
JRPG with BioWare elements. Getting filtered hard by making my first character, though.
>>
>>368426864
I thought you left, nice to see you still around.
>>
>>368421746
>>dream game
good game
>>game you're working on now
mediocre game
>>
https://www.youtube.com/watch?v=GzjHvtdYUHE&ab_channel=MalcolmRobinsonMusic

>your gayme will never have CT music
>>
>>368424952
Fanart! OMG. Lucky.
>>
>>368427453
you are really inspired by Square's old soundtracks aren't you Cris?
can't say I blame you
>>
>>368427531
I love SNES rpgs music.

my favorites are FF, CT and ToP OST.
>>
>>368426856
>hey I was trying to go easy on him
By posting an image of a game with art assets that wouldn't look out of place in a feature film? Some of the areas genuinely look on par with those from something like Arcane, which took 6 years to make.
>>
Im going to add a "Part 2" to the name of my first game I release. That way if I make it big, I can keep teasing people about when part 1 will come out, while just making other games.
>>
>>368424952
Where's the description?
>>
>>368427408
Thanks. I spent a couple weeks out of town and didn't have a dev machine over the Christmas/new years break, and now I'm learning everything I can about music to write a song since my streak is already broken.
>>
>>368422107
what an asshole. He is software dev? Then he can live ANYWHERE including out in the sticks where rent is cheap. But oh no he wants to live in the big city where its expensive, because reasons? what a moron.
>>
>>368427453
it sounds like shit
>>
>http://recap.agdg.io/games

This is a really impressive list.
>>
>>368427780
Also glad you still around
>now I'm learning everything I can about music
Based. We need more musicdevs
>>
File: 1635218613033.jpg (192 KB, 1280x720)
192 KB
192 KB JPG
>>368427692
I could have posted a game from 2008 instead, but he did say "post what you think looks modern"
Its not hard to find a stylized game from the past 10-15 years that mogs pogeymans. I could do it all night.
>>
>>368422971
orbs but its a pie chart / clockwise thing instead of fluid level
>>
>>368427453
I really do feel like music is very important. Sucks I can't into music.
>>
File: chad112.png (84 KB, 379x487)
84 KB
84 KB PNG
>unskippable cutscenes
>>
>>368424952
cute
>>
>>368428271
>detect speed run level skip attempt
>play unskipable rick roll
>>
>>368428271
>Unskippable player ready animation at beginning of fight, but boss can hit you.
>>
File: normalmaplol.png (7 KB, 479x159)
7 KB
7 KB PNG
>>368425298
the normal map is too understated
>>
>>368424952
my personal suggestion from experience is to instead use your rough sketch as a reference and redraw on a blank canvas next to it

I find this helps me see what had wonky perspective / relative size and placement, and relayout fix it up and draw better. I also do the initial drawing from a reference too which is usually like a photo or screenshot that I am trying to emulate with slight changes
>>
gacha cosmetics or price everything?
>>
>>368428403
>>368428271
*alt f4 uninstalls and refunds*
nothing personnel kid
>>
>>368428442
>cutscene blends into gameplay but its too late when you realize
>>
>tap to dodge, hold to sprint
What game popularized this? Was it NieR or Demon's Souls?
>>
File: 3247257.webm (2.81 MB, 1536x864)
2.81 MB
2.81 MB WEBM
>>368421746
>dream game
WW1 tench sim
>game you're working on now
Shock clone
>>
>>368425298
tbqh it looks like there's some kind of faint sobel filter going on and it makes the terrain look sharp and jarring

I guess it's an atefact of the cel shading style lighting engine they have going on but it doesn't so much look artistically bad as if everything has a halo to it. it wouldnt be bad but it is clearly unintentional since the characters dont do it.

also the textures dont appear to have any real bump shading. the pebbles on the ground are drawn as if they are 3d and there's little ripples in the mud and stuff but the lighting clashes with it.
>>
>>368428403
>if you complete this room in less than 160 seconds, game spends up to 30 seconds of time playing AGDQ cringe clips
>>
File: beetlejuice-honk.gif (1.2 MB, 498x339)
1.2 MB
1.2 MB GIF
>>368426551
> Armor floating 5 inches off her shoulder
Unacceptable. Has completely destroyed my immersion.
>>
>>368428771
unreal tournament 2006

>>368428403
Legend of Zelda: Nimpize Adventure (a romhack of Zelda OoT) does this

if you try to do the classic "Gannondoor" trick (a wrong warp using the door into/out of the first dungeon's boss arena)>>368428403 instead it warps you into a cutscene-only version of Hyrule Field with a B&W filter and spawns a quartet of arwings after making you go through a gorillion text boxes of star fox characters going through the usual ALL RANGE MODE LOL mission start dialogue about killing you (they actually did patch in using in-line images in text to give team starfox's mugshots!)
>>
>>368428823
I love this so much.
>>
what kind of shit can i not get away with if im aimming for pegi 16?
>>
>>368421746
>something story heavy with complex mechanics
>puzzle game
>>
>>368429290
gore, sex, genitals.
>>
show me your programmer art I need a giggle
>>
>>368429183
that's impressive shitposting on their part
>>
>>368429349
can i swear at all?
>sex
killa la kill if has fucking nude models of the entire playable cast and got pegi 16
>>
File: RLWALL.webm (262 KB, 680x508)
262 KB
262 KB WEBM
>>368429365
>>
>>368429459
It's better to use childish insults and not shit like the n word.
>>
>>368429554
? what is this soul
>>
File: file.png (101 KB, 1035x640)
101 KB
101 KB PNG
>>368423319
Okay, I played it to see if it was that bad. I can, in fact, confirm it is that bad. Who the fuck would come up with something like this?
>>
>>368429763
>he doesn’t get his players invested only to disappoint them
Do you even into AAA game dev?
>>
>>368429554
That's comfy as hell.
>>
File: D9XXwaZ.png (160 KB, 514x227)
160 KB
160 KB PNG
>>368429385
afaik the irl story of Nimpize is that it was made largely as a tech demo for some final versions of modding tools that had just come out. the OoT romhacking community isn't very large, and most of it is motivated by speedrunners trying to decompile shit or improve what they call "practice roms" (basically roms playable on console via a pirate cart/GC bootloader/wii VC on console that have extended features to replicate TAS tools available on emulator)

in the end, Nimpize has a lot of cute references to the speedrun community. They changed Dampe's diary to reference ZFG, there's a building dedicated to the No Doors Collective, some gorons will tell you about the Goron Rocket trick in MM, etc.

modding IS game dev
>>
>>368429554
How did you make it, and is it just an animation, or a game?
>>
>>368429459
how were the people on the rating board supposed to know that? they don't compile the game they just watch the footage the devs send them
>>
>>368429457
What the fuck is that image? It's disgusting. Even Pokemon Legends looks better than this
>>
File: RLinside.webm (876 KB, 680x508)
876 KB
876 KB WEBM
>>368429635
abandoned game
>>368430236
it's just playscii
>>
>>368430286
>how were the people on the rating board supposed to know that?
you see it whenever you do a super attack
>>
>>368430437
I thought it looked like Playscii.
>>
>>368425298
I feel like this could look great with the right lighting.
>>
File: WOEtrain2.webm (960 KB, 916x574)
960 KB
960 KB WEBM
>>368430498
also trains
all of my abandoned games look more fun than my current game
>>
>>368429459
not only is >>368430286 correct -- rating boards don't do extensive tests and publishers basically request a specific rating and the boards only do cursory checks to confirm it. publishers know that the uproar from having an incorrect rating is worse than just using their best discretion in the first place, and aiming for an out-of-scope rating is likelier to hurt sales even before word of the real content gets out (e.g. if some bing bing wahoo mario game didn't get PEGI 12, parents would never buy it for their kids. likewise, if Manhunt XVII doesn't get PEGI 18 anyone interested in Manhunt is going to think they've toned down the violence and not want it.)

but also its yurop maybe they just think nudes arent that bad. also in klk dont they do the magical girl no genitals no nipples weird flesh tone kinda "nudity"
>>
Every few weeks I question if I really want to make a game or a web comic
But then I remember how fucked the web comic scene is and quickly forget that silly idea
>>
>google drive link now requires you log in
>>
>>368430792
Just be like me. I put a comic into my game.
>>
>>368429457
From a dev perspective, describe what's wrong in that image.
>>
>>368430938
no booba
>>
>>368430792
>web comic
oh boy it's 2001 again
>>
Asking a general question, when you have ideas where do you prefer to keep them, write them on a paper notebook, or have a doc/txt/folder in your computer or what?
>>
>>368430852
Thought it was just me.
>>
>>368429457
>>368430938
Colors feel warm while fog feels cold
>>
>>368430938
try
>absolutely everything
>all of it
>the whole thing
>>
>>368430938
Poorly tiling, and overly strong bump mapped road texture, as a start.
>>
>>368431064
emacs
Org mode
Org roam
>>
>>368430938
It looks good.
>>
>>368431064
in my mind so nobody steals my idea
>>
File: vomitposting.jpg (116 KB, 515x476)
116 KB
116 KB JPG
>>368429457
>source
>>
>>368431064
Inside my head
>>
File: BotW_Riju_Surprised.png (1.97 MB, 1920x1080)
1.97 MB
1.97 MB PNG
>>368431064
I have a diary all written in markdown.
>>
>>368421746
>dream game
Planetside + Sea of Thieves + Sid Meier's Pirates!
>game you're working on
Sim Ant but spaceships instead of ants
>>
>>368398945
They're assigned a unique integer ID when imported into the engine. Once saved, they retain that ID. There is no need to give them unique colours; the only reason you'd want to do that is if you were doing it the way Paradox does and reading from a bitmap file rather than a vectored SVG.
>>
Levels are now procgen! Nothing fancy, it keeps random walking from the centre for 5 steps until a certain number of room has been made. It then randomly sticks in the boos room, item room, and shop.
Number of rooms increases by 1 per floor.
No minimap yet so for now "Can get lost" and "immersive pen and paper map drawing" are going to be features.

I made a debug mode that starts a run with rooms filled with all the available items so I can test them a bit easier.

New items:
Left most - Future floors will spawn with one less room
Center - Picking up money heals you a bit. (It suppose to look like a copper coin stack being unwrapped to show chocolate)
Right - Half player health but doubles chance of loot drop (might give it +1 luck too)
>>
>>368422971
Which one's dead space?
>>
>>368431538
>chocolate
Cute
Nice progress mate
>>
>>368429457
What the fuck is this?
>>
I'm already planning a more ambitious sequel to my game. I figure if my game does well, I can follow it up with a bigger hit. Then start my own proper studio.
>>
File: hello kitty gangsta.jpg (77 KB, 770x770)
77 KB
77 KB JPG
>>368429457
level design is NOT Game Dev.
>>
>>368429457
Why is this allowed?
>>
>>368429457
sovl
fuck all the jelous faggots and their shitty games
>>
>>368430792
manga is booming though as people flee westoid propaganda masquerading as "entertainment"
>>
>>368429457
it;s bad
>>
>>368430938
It's a samefag replying to himself.
https://arch.b4k.co/vg/search/image/KOMgfs9toqHXsLHQzUo0WQ/
>>
>>368430938
There's no game. Source is not for making games.
>>
>>368422971
Orbs make you look like a Diablo clone because they are very shit. And the only reason you would ever use one is to remind people of Diablo.

It's weird to make a tier list of this? It really depends on what you're representing. Costs, maximum values, if/how the max scales, etc. Like ticks make more sense if there is a common divisor. This is not true of orbs though. Orbs are always trash.
>>
File: petey.jpg (14 KB, 732x412)
14 KB
14 KB JPG
>the player wakes up feeling content. this happiness is drained away through the course of the day as he interacts with the internet until he goes to bed in a deep depression
>>
I just sold my 3 bored apes for a total for 500 ETH. I'm rich and paid of my debts.

I wanna do what I've always wanted to do, make games. Where do I begin? Paid courses with Unity?

I was an iOS developer before I became rich so i know how to program
>>
Now this is an AAA indie model.

:D
>>
>>368432958
What I'm making a diablolike? Then is it okay to be an Orb chad?
>>
>>368433131
oh no no no no no
crisbros...
>>
>>368433076
Download Godot and get cracking
>>
>>368433076
Sure or just use Brackeys. Tons of youtube tutorials. Looking forward to your progress.
>>
>>368433131
fucking incredible cris
>>
>>368429457
>>368430938
>implying source engine is dev
the source engine has NEVER been used to make a game
>>
>>368433131
One day I will surpass you
>>
File: 1619935198916.png (968 KB, 1280x720)
968 KB
968 KB PNG
>>368433131
delusional as always
más feo que la droga che
>>
VI SITTER HAR I VENTEN OCH SPELAR LITE DOTA
>>
>>368432958
Well, your health and mana bars are still going to be at their lowest fidelity when low, which is the point when it matters most. But I think most ARPG players are very special boys who will legitimately buy a game just because it has diablo hud so go for it.
>>
>>368433703
It's missing still a lot of texturing work.
>>
>>368433754
I hear you mon
>>
File: weeddev.jpg (11 KB, 225x225)
11 KB
11 KB JPG
changed my toolset again, it feels like I'm crising out of control
aseprite is really hard to use for making 128x128 textures for trenchbroom or I'm just that bad at art and aseprite, that it seems impossible to make anything not-horrible to look at
I want to try Krita now, is that a good idea? Is a graphical tablet useful for such low res textures?
should I kill myself?
>>
>>368429457
>>368430938
looks like some faggot shit to me
>>
>>368433703
the cris hating anime poster is back
dios mio... la criatura...
>>
>>368433984
just make 64x64 in aseprite and then double size and upscale each section by hand
>>
>>368433360
roger

>>368433373
https://brackeys.com/

thanks
>>
>>368433984
krita is a drawing program for high res images. youre going to kill yourself trying to use it for compratively tiny sprites, especially compared to something specifically designed for spritework like aesprite

i dont think krita even has support for stuff like tiling previews or pixel grids
>>
>kino narrative storytelling
>roguelike procgen levels
Any games that do this well?
>>
my game is also my tulpa
>>
>>368431064
anywhere but I'm usually at the pc so it goes to a text doc if it's a visual idea I might draw it
>>
>>368434250
my tulpa is slowly being created and she's a sexy loli.
>>
>>368434236
Enter the Gungeon, but you won't understand until you get far enough.
>>
>>368433131
the power of the industry standart...
>>
>>368434510
no, FOSS.
>>
>>368434236
Do you mean roguelike or just procgen? I've heard most of the top roguelite games are good like Hades and Dead Cells. I've never played them myself. I only took design aspects from those games.
>>
File: 1617039018876.jpg (299 KB, 960x540)
299 KB
299 KB JPG
>>368433792
it's disgusting so fucking shit my god you're trash bro the absolute definition of insanity of trying the same thing again and again awaiting a different result just for us to bully the living shit out of you
>>368434027
he can't tell it's me otherwise
>>
>>368433984
the secret is you need to change your toolset every day, this is the path to enlightenment
>>
>>368434660
some people will like it, others will hate it.
>>
>>368431665
Thanks friend
>>
i wanted to learn about importing models with textures from blender to godot and instead i went down this rabbit hole of uv unwrapping and topology for animated models. i hope doing 3d isn't going to be a mistake. i'm going to need to spend more time on this stuff so i'll be ready for the asset production grind
>>
>>368434442
I don't like gungeon it's a good game but I can't get behind something with a big learning curve that isn't multiplayer
>>
>>368433984

If you are going to try to use Krita for pixel art, this guy explains some of things you have to configure so that its high res features don't get in the way.
https://www.youtube.com/watch?v=aaRzNTCanIQ
>>
>>368434086
>>368434186
how can I learn to make non-ugly tileable pixel art textures made for 1st person?
>>368434917
ty
>>368434716
ty cris
>>
File: 1629345721656.png (66 KB, 208x243)
66 KB
66 KB PNG
>>368434727
WHO WILL LIKE THIS MODEL?
everyone is memeing on you old man
>>
>>368429457
Kill yourself, tranny nigger.
>>
>>368434747
the entirety of 3d is a massive rabbit hole there's new shit all the time and most people will stick to base blender for stupid reasons when you should definitely use any addon that does the job better every tab in blender has a use that only one person knows what to do with and if you haven't seen their tutorial or course you won't know what the fuck it does or how you could use it
granted whatever you want to do in it can be learned in a month or two unless it's how to draw
>>
>>368435049
some people like to eat shit IRL, I'm sure some will like it.
>>
File: 1613909339484.jpg (41 KB, 736x413)
41 KB
41 KB JPG
>>368433131
Crissy, it looks like you didn't smooth the normals on your high poly before baking. I can see the faceting of the polygonal edges in the normal map lol....
>>
>>368433131
cris I don't know much about you, except that some anons have said you are a lost cause. Don't believe them. You are perfectly capable of creating a massive success in the vein of FNAF or baldi's basics that relies on "ironic" ugly art. Never give up.
>>
>>368435141
Pokemon backgrounds are absolute soul. If I could paint like that, my game would look so much better.
>>
>>368429457
sourcenigger BTFO mods = GODS
>>
>>368435141
yeah, going to fix that.

>>368435181
my goal was a cheap chinese ripoff of AAA styles.

Of couse a cheap imitation will look like shit compared to the original, just like any bootleg shit is crap.
>>
I have been programming for about 2 years, and I am now working on a 3D action game. I have a general idea of what I want it to be, but I am stuck on what to do in the first few levels. I've never really had much of a plan before, and now I am having trouble coming up with one.
>>
>>368433076
>I just sold my 3 bored apes
Is this leet code for human trafficking?
>>
>>368435434
It's not an issue.
>some sort of easy enemy
>some sort of medium enemy
>some sort of hard enemy
>boss
>cutscene about story or something
>2nd level same thing
Don't over complicate it. It's easier to work with these things once you have them.
>>
>>368435324
>>368435068
What was delet?
>>
File: unknown.png (1.1 MB, 1410x815)
1.1 MB
1.1 MB PNG
>>368435018
idk is this ugly?
I **REALLY** think 128*128 is the perfect size. all this uses 64x64
also I think specular reflections make any low poly surfaces look bad including this one
>>
>>368433131
bruh it looks like you spray painted garbage bags
>>
File: games.webm (415 KB, 400x400)
415 KB
415 KB WEBM
>>368434442
I never passed from the dragon, feels bad, man.
>>
>>368433131
I think you have something here. He kinda looks like a version of sackboy that's made out of garbage bags.
>>
>>368435387
>my goal was a cheap chinese ripoff of AAA styles.
>Of couse a cheap imitation will look like shit compared to the original, just like any bootleg shit is crap.
What the actual fuck.. why!?
AAA done badly will look much worse then a lower budget artstyle done competently. Doing bad "AAA" graphics will be begging people to compare it to good AAA, there by making your art look bad.
>>
>>368433984
You should use Photoshop to make those types of textures.
>>
>>368435725
>lower budget artstyle done competently
kek what a description
>>
>>368435727
Unless you want them to tile. Because, it's the Year of our Lord 2022 and Photoshop STILL does not have wraparound mode, forcing you to use the shitty offset method. If you want tiling textures, use Krita, or maaaybe Gimp. Gimp doesn't have wraparound but at least it has a "make tiling" filter that works well enough.
>>
File: bootleg.jpg (15 KB, 242x209)
15 KB
15 KB JPG
>>368435725
the goal is to make pic related but for 3D.
>>
>>368435684
Bro at least it`s not s*urce
>>
>>368435725
don't worry cris' style is not directly comparable to anything in this universe
>>
File: 1612524735527.jpg (151 KB, 900x900)
151 KB
151 KB JPG
>>368435131
then go on and just LIKE FUCKING MAKE A GAME ALREADY
>muh godot 4
>muh skills
>muh look I did another AAA model for real this
even worst than fucking esca my god what a subhuman
>>368435181
he's been doing this for 10 fucking years, even more I'm sure, we only have 7 years documented
he doesn't do shit
>>
>>368435018
>>368435684
by the way, the surface textures in most low poly games are NOT hand-painted. they are stock photos.
https://www.youtube.com/watch?v=bsCN0Yx2Vbs
>>
>>368433131
you know, you could actually turn this into an interesting aesthetic if you just embraced it and made a game with assets like this instead of doing your usual "i make 3d pixel art :D" shtick.
>>
>>368435578
Thanks, you're right. I'm overthinking it. I'll make a level and go from there.
>>
File: 2022-01-14 20-04-48.webm (2.69 MB, 1920x1080)
2.69 MB
2.69 MB WEBM
got a room transition going, kinda basic but i like it
>>
I'm starting a political party that will have all nodevs culled or deported. We need to make it ILLEGAL to have never made a game.
>>
File: 18.jpg (65 KB, 437x705)
65 KB
65 KB JPG
>>368436116
>>368436182
shit, nigga, I realized I invented bootleg shit but in 3D.

:O
>>
>>368435929
I get that. Im just confused why that is your goal.

>>368435834
You get what im trying to say though right? Its the difference of having a a 6/10 girl next to other 6/10 and 5/10 girls vs putting her next to a bunch of 10/10s.

>>368436016
Well I suppose that is true..
>>
>>368436249
I like the sliding up effect. What kind of font is that for the Library?
>>
>>368436319
dunno bro, I eventually developed that style after learning indie techniques and doing an AAA sculpt.

It just happened.
>>
File: Screenshot_2.png (173 KB, 1539x867)
173 KB
173 KB PNG
>>368436359
some free font i got off of google fonts, called cinzel decorative
>>
>>368436263
You have my vote, and my gun.
>>
>>368436249
what was the name of this project of yours?
>>
>>368436602
Awesome, thanks.
>>
>>368436263
Unironically I would support a law that forced people to spend time making art. So im fully on board.
>>
Cris, why are you trying to imitate a AAA workflow when you could have two games released in the time you've been here?
>>
>>368436661
Din of Sen
play on words with the character's name
>>
>>368436793
????

check my itch.io there's more than 2 games.
>>
Sourceniglet BTFO. He never even had a game. And now he's first up against THE WALL.

https://imgur.com/a/3Yl07
>>
>>368422648
>>368422885
I think rotmg would do good with the Tarkov / OSRS wilderness treatment - high stakes pvp in an open world
I made gotad intending to explore bullet hell realm pvp potential. It's pretty fun so I think more games like it could work
>>368421746
>Sandbox Physics Fantasy shooter with Totally Accurate Battlegrounds physics
>Bouncy Marble game with Kirby City Trial multiplayer
>>
>>368436140
Wow. mind blown
>>
My game will have both waifus and husbandos. I am going to be so rich.
>>
File: sourcetower.png (594 KB, 1054x874)
594 KB
594 KB PNG
From a dev perspective, describe what's wrong in this image.
>>
>>368436140
>literally Japanese secrets
what the fuck
>>
>>368436869
>Din of Sen
ya got a blog anywhere? I'm interested in funding. It looks like it could be up there with Deadcells.
>>
to be honest, people will unironically dig cris art if he markets it as cheap bootleg merchandize but in 3D.
>>
>>368436914
I wonder what the guy who made that ROTMG clone is up to now. Hope he is still deving
>>
>>368436872
But noteworthy ones, I mean.
>>
>>368437030
>>368436140
the guy who originally made de_dust for cs (among other maps) actually went around the uk and took his own photos for textures
>>
>>368437223
Well, I havent made any serious game yet.

All I've done is practice for a serious game.
My goal was to get gud before making a serious game.
>>
>>368437178
Which clone?
>>
File: stoopid.png (82 KB, 500x365)
82 KB
82 KB PNG
>>368437080
where's the control point? you expect me to climb this shit and there's not point? Stoopid.
>>
>>368436140
I've always said that the line between realistic and stylized is arbitrary
>>
File: 1639836805353.png (180 KB, 917x871)
180 KB
180 KB PNG
>>368436140
>the most icon and soulful games in history are literally full of asset store textures
artbros....
>>
>>368437318
God of the arena dungeon I think? They recently did a steam release for it
>>
>>368437395
well my shit is handpainted
literally soul
i may have been taught wrong as a joke but i am better for it
>>
>>368437115
https://twitter.com/LacopaEspy
post there semi regularly, going to put up a team page soonish. want to make more assets and get combat polished first though
>>
>>368437395
fire up those megascans bros
>>
>>368437395
>soul
was a shit meme always just proves it get fucked soultards
>>
>>368437080
>crouch-jump over ledge railing and air strafe down to the lower level without taking any fall damage
kino
>>
>>368437395
They edited them to fit the game.
>>
>>368436140
is SM64 the most important game ever made?
>>
>>368437080
>>368437314
>source niggerism
When I'm the President, I'm going to ban this bullshit and invade any country with anyone who uses this dogshit NoDev """"engine""""
>>
>>368436140
I should start creating my own textures with photos.
>get a new hobbie (photography)
>get out of home
>add instant soul to my games
>>
>>368437520
1000 followers. Not too big, not small. Good job, anon. I'll be watching ya with great interest!
>>
File: original_2.jpg (206 KB, 468x662)
206 KB
206 KB JPG
Does anybody know where I can pirate VisuStella plugins for RPG Maker MZ?
(no, not the free ones)
>>
>>368437395
proves that soul is more than just assets
it's what you do with them - aka - art direction. this is rookie shit.
>artlets btfo
>>
>>368437080
What ISN'T wrong?
>>
File: dust2-map-real-life.jpg (128 KB, 1000x600)
128 KB
128 KB JPG
>>368437314
>>
>>368435520
Nah its an nft
>>
>>368437770
thanks bro, i appreciate it. i'm in progress overdrive lately and your reaction makes it all the mroe rewarding. you making anything cool?
>>
>>368437314
The textures for de_dust were made by a different person, MacMan, the map itself was made by Dave Johnston.
>>
>>368433076
What do you think about NFT games? Can they be elevated to serious gameplay instead of just money casinos?
>>
File: hempmunk.png (7 KB, 230x307)
7 KB
7 KB PNG
>>368437460
Bro >>368436914 is me
Gotad = god of the arena dungeon
And thanks, definitely still devving (detailed in the post)
I'm gonna shill gotad on r*edit soon again on account of new content / headless servers and see what happens. It was held back by my dev art (lol) and lack of marketing
You wanna brainstorm realm successor ideas? I'm telling you, open pvp is where it's at. Curious to what you think
Thanks for your kind words
>>
>>368433076
What makes a certain art worth more than another? I don't get that part.
>>
>>368437805
just buy them
>>
>>368437761
https://www.youtube.com/watch?v=Aj006df-boI
>>
>>368433076
Buy my mobile game so i can buy a pastel.
>>
>>368438017
Some people out of the nft space contacted me on account of GotAD to make a browser schmup pvp game and now I work for them
I have mixed feelings on it. I think most nft will fail but the ones that make it will change the industry (like any other big paradigm shift)
>>
>>368437805
You're not tomodev
>>
>>368438521
Is the money worth it?
>>
>>368438374
Finally i have a reason to get out of my bedroom.
>>
>>368438618
Ask me in 6 months
Its part time right now while I'm in training for web dev (I know) but they want to extend my contact to full time assuming the project makes money. Im just not sure if it will at this rate desu, we'll see
Im making a laser tag mini game in gms2. The other main dev knows his shit so we can crank things out super quick.
>>
>>368438051
>>368436914
>I made gotad
Woop I missed that part. And good luck with the reddit shilling!
>Bouncy marble game
Oh hey that's you, I think I just assume everyone makes the similar looking game when they make a new one lol.

>You wanna brainstorm realm successor ideas? I'm telling you, open pvp is where it's at. Curious to what you think
To be honest, I feel any indie game that is pvp focused is asking for trouble. You needs to always have decent amount of players online for it to work.
I think if you take your OSRS wilderness idea and add the rest of runescape to it I could see it working better? Have a fun pve section that players can do even with low server population and then they can go to the pvp zone with their pve loot and risk losing it all.
Though my other fear for high stakes pvp is you will need to deal with angry players more often who blame server lag, glitches, etc for losing everything.
Honestly I would love a runescape-like open world rotmg, sounds amazing.
>>
>>368436914
I was thinking of making a spiritual successor to Kirby City Trial, but I don't even really know if it's enough for a game on its own. I mean it's basically a battle royale but without all the modern bits.
>>
File: 1638986064539.png (399 KB, 640x482)
399 KB
399 KB PNG
>>368437941
sadly, I was working on a game as a duo and the main guy got his heart broken something and doesn't want to work on it anymore. I wish I saved all the shit before he had a meltdown.
>>
>>368421746
A complicated and intuitive game about crafting and forging magical weapons. There seems to be no interest in this concept whatsoever though.
>>
>>368437978
oh. i remembered reading on johnston's blog that he personally took photos. i guess it was for a different map. either way, he had a blog post about the process and in it he mentions taking day trips on the train out to industrial zones to take very well centered photos of brick walls and the process for touching them up in photoshop to tile and how to create normal maps by just using a gorillion filters in (pirated) photoshop
>>
>>368438521
>>368438935
>GotAD landed you a job
Thats cool.

>while I'm in training for web dev
I assume that means you aren't a software dev by education then (yet)?
Nice to know my gamedeving might helping get a programmer job one day if i choose to switch careers
>>
Got a new game idea, bros.
>>
>>368440098
thanks for the idea, loser. gonna steal it.
>>
>>368439674
i hate to hear that. that's the risk when you work with others though, not to mention the money/legal shit if you do make it
>>
Why does Juan have such a boner for mobile? Every single feature Godot needs get shot down because "hurr doesn't run well on my fucking phone".
>>
>>368440742
If you want bloat, Unity and Unreal already exist.
>>
File: Spoiler Image (3 MB, 636x360)
3 MB
3 MB GIF
>>368431064
>write them on a paper notebook, or have a doc/txt/folder
>>>Write
I either draw it or forget it.
reading and writing are overrated.
t. retard
>>
>>368440742
Godot is clearly for lower fidelity games. Its not a bad thing at all.
>>
>>368433759
what if the full orb had nice color like green or blue and the orb background had a distressing color like yellow or red? then they become more visible the lower they are
>>
>>368433984
Post your art I wanna see.
t.aspritefag
>>
>>368437978
>>368437334
>>368437080
STOP POSTING ABOUT SOURCE YOU FUCKING NIGGERS souRCE IS NODEV
>>
>>368440742
much like in the west no one has a desktop computer except for enthusiasts and boomers dont even have laptops, most people in the third world with any device at all are likelier to have multiple smartphones/light tablets than a single normal computer
>>
File: 1642201957806.webm (2.9 MB, 1272x716)
2.9 MB
2.9 MB WEBM
>>368439434
I share your concerns. It would take a big effort. I even thought about hitting up the studio that tried and failed to make their own realm successor (Survived By) and Deca themselves
If you look at escape from tarkov- having a central city hub area ala realm or Varrok in OSRS, where players get quests, trade with players, bank, socialize, etc and then go to the wildly to complete PvE content with the looming threat of pvp. Progression would be heavily tied to items and dynamic items that dictate your class/abilities. You can lose said items on death
you could even tie nft bullshit to items
>>368439643
Word you're right. It's like Sakurai was close to the BR concept before everyone else. I think the main difference lays in the play space is more like a true sandbox that highlights more than looting and killing (like platformer challenges and dynamic triggered events)
The goal with this marble bouncy project is to basically make City Trial with more interesting/satisfying base movement and gameplay... it could turn out cool. Couch MP is kino anyway
>>368439887
It taught me server stuff which is arguably most important
I totally think a big project can teach you enough to get a job, but just like anything else you need to hide your social retardation (if you have it) and be very ambitious to actually see something from it
I studied psych but made gotad during the bull shit. Best decision I've ever made lol
>>
>>368434186
it has tiling preview and grids, don't know what you mean by "pixel grid"
>>
>>368441368
seethe and cope, sis.
>>
File: 1560659929469.jpg (82 KB, 1280x720)
82 KB
82 KB JPG
>>368441926
SHUT THE FUCK UP ROTATETRANNY YOU HAVE NEVER MDAE A GAME
>>
ART IS IMPOSSIBLE
ARTISTS ARE WIZARDS WHO CONJURE IMAGES FROM ANOTHER DIMENSION
>>
oh shit he knows
shut it down
>>
>>368441764
Whoa there buddy, why are you so uptight on a Friday night? Why not down a cold one and let it go my man.
>>
sourcenigger is EVIL and he STOLE MY GAME AWAY FROM ME the orbs of light at the spillway told me it was him...........
>>
>sourceposter and rotate
where's ronny?
>>
>>368442442
CLINK CLINK
GLUG GLUG
BOOM BOOM CRASH FOR YOU SOON
>>
>>368435434
carbon copy Ninja Gaiden and you will succeed
>>
File: AGDGsourcenigger.jpg (1.76 MB, 1600x3416)
1.76 MB
1.76 MB JPG
PROOF fully PROOF that sourceniggers are out to destroy this general they need to be CULLED
>>
>>368442246
One of these statements is true and one is false. Use this information as you see fit.
>>
>>368421746
>2d skifree infinite runner
>isekai brawler
>>
>>368443690
Rotate is also the source fella?
Man, i really need to get out of this place.
>>
>>368443153
>2015
jesus christ I've been here too long
>>
Everyone made it. You're the only one left.
>>
>>368443153
can we call the fbi about this?
>>
>>368421746
>full dive immersive sex VR simulation
>normal sex game
>>
>>368443153

source really isnt game dev

who knew
>>
>>368443690
>isekai brawler
Accurate.
>>
File: download.jpg (140 KB, 1084x1500)
140 KB
140 KB JPG
What's stopping me from steal cris' amazing game ideas?
>>
>>368443153
didnt sourcenigger actually go to jail for fucking with archive.moe?
>>
>>368443690
Messed up, Switch those two
>>
>>368443153
rotate-chan is so cute bros
>>
>>368445172
You know that you can steal his ideas, but you also know that you cant make a game.
>>
There's too many nodev BPD attention whores spamming in these threads.
>>
File: conceptartcodenamesmashos.png (127 KB, 1600x1200)
127 KB
127 KB PNG
Alright, so the newly founded American branch of Pissshitters Productions have pitched a new idea for a gritty hack and slash to me called "Codename Smashos" I'm just going to micromanage the entire project and be racist towards the American employees
>>
>>368445439
Bro this game looks like it fucking rules. Way better than any source shit.
>>
>>368445486
Well all they gave me so far is this single piece of concept art. I'll have to wait for whatever else they'll give me
>>
>>368445381
I wonder if other arts have similar problems or if its a gamedev thing
>>
nice game dev general retards
>>
>>368445712
thanks, we made it ourselves
>>
>>368445589
bro that's good enough to release as a full game on its own. I'd pay 60$ for it.
>>
>>368437395
I'm starting a political party that will have cris culled or deported. We need to make it ILLEGAL to be cris.
>>
I will pirate all of your games
>>
I can't wait for Tomodev to wake up and post some cute progress.
>>
>>368437080
Did this retard really just backport the water temple from OOT into a shitty source """map"""? Lol
>>
>>368445902
All they told me is that in the game you'll get to control a robot that smacks the shit out of other robots with your oversized hammer to save the US. And apparently they already wasted $1 million on cutscenes.
>>
File: waiting for violence.jpg (88 KB, 670x686)
88 KB
88 KB JPG
uh oh looks like sourcenigger is going back to where all filthy niggers belong: in a cage (JAIL). CopyRight Infringement is a serious offense so looks like this dumb monkey nigger is going to full PITA PRISON with the real gorillas where he will get ripped apart for being the gayboy sourcenigger he is. Bye Bye Faggot looks like you're done with this whole "living" thing thanks to this little """"""""level design"""""""""" :)
>>
>>368446396
Sounds like the GOTY is in the making. From the concept art alone I could already tell this is going to be special. A true timeless classic.
>>
So I'm running into a strange bug.
FBX objects imported from blender to unity ignore my directional light for some reason. If I export an object from unity to blender then back to unity it works fine, but if its created in blender in the first place then it just doesnt respond to lights at all in game. This is with things like the basic cube and shit too.
>>
File: .jpg (517 KB, 943x1234)
517 KB
517 KB JPG
Fellow pixel art devs, do you ever use a draw tablet? I'll be going back to my uni dorm and I'll be stuck with a small desk with a shitty mouse so the only art I'll be doing is with my tablet.
>>
>>368446924
Nope. It feels too imprecise to do pixel art with a tablet. I just use the mouse.
>>
>>368446396
sounds freaking dope
>>
>>368446924
I don't own a tablet. I just use a mouse.
>>
>>368446921
sounds like a texture or lightmapping issue

>>368446475
this but unironically. >>368437080 has committed a serious crime. plagiarism is NOT tolerated by the US Patent Office.

>>368446396
>>368445439
sounds like The Surge except not a giant flaming pile of normie trash. that's some good art btw. what Engine are you using?
>>
>>368437080
Looks like fucking shit.
>>
>>368447396
They're using Unity, like all the other games here at PissShitters
>>
>>368446921
>>368447396
I figured it out, it was some bullshit with the import size. I fixed the scale factor on the fbx and now its fine.
>>
>>368437080
I just swallowed back chunks.
>>
PLease just help me, I can't code and I want to deliver kino with my crpg attempt, inspired by disco elysium of course.
>>
File: 1606606488248.jpg (42 KB, 512x491)
42 KB
42 KB JPG
I've been learning Python for work reasons. Was looking into game development as a hobby over the long weekend. Realized Godot's official language is GDScript and based on Python. All I want to do is make a Battle Network inspired game, so would GDScript and Godot be a good choice? I've heard nothing but bad things about the engine but for simple 2D stuff it should be fine right?
>>
>>368447568
Thank fuck. Unity is the ONLY way to make a game.

>>368447916
>godot
>python
Not going to make it. You have to learn Unity C# if you want to make a game. Don't end up like Sourcefam...
>>
>>368447916
Yeah look at this beauty.
https://youtu.be/cee-n5g7MpI
>>
>>368447916
>godot
reported (to the BBB) for shilling, wagie cuck. btw where is your game?
>>
>>368448129
That's pretty encouraging. Thanks for that Anon!
>>
File: waking_life.jpg (23 KB, 400x224)
23 KB
23 KB JPG
Pro-tip: If you're having trouble with npc dialog, just model it after Waking Life interactions.
>>
>>368448129
Kill yourself, retard.
>>
File: 1620353535301.jpg (428 KB, 909x899)
428 KB
428 KB JPG
>>368447738
What engine should I use? I really don't know, I don't want to learn to code, I am bad with coding, and despite being inspired by Disco Elysium this is 2D for it to be possible for a one man dev
When I am interviewed by the leftist media complex, I will speak of the honor of those who helped me here on agdg, 4CHAN, those who helped me properly
>>
>>368448564
Unity is the ONLY way to make a game.
>>
>>368425298
>Lighting is trash, too bright
>Notable pixelation issues, look at the right character's arm
>Water is OK
>Materials are OK
>Sky is OK but clouds look VERY flat
>Skybox seems fine but whatever 3D or JPEG stuff they added as an horizon seem very dull, like alpha tier assets to later correct
>Ground textures are fucked, those dont mix that well with the characters and there's next to ZERO vegetation or grass to hide the issue, not that it looks that much better anyways
>For some reason this game is inheriting issues from Sw/Sh, same engine version or hardware limitations?
Game seems nice, but visual presentations is very off-putting, specially for something very important like the landscape of all things.
>>
>>368448564
I will be interviewed by the leftist, the leftist will ask me, did you work alone? AND I WILL SAY NO, I had help of my blood brothers and sisters on agdg, AGDG, Amateur Game Development General. I didn't work alone, their embrace pushed me, their words encouraged me and their support made it possible. I AM NOT ALONE, our beliefs will become reality.
>>
>>368448382
>Haven't seen too many of you around lately. Things have been tough lately for dreamers. They say dreaming is dead, no one does it anymore. It's not dead it's just that it's been forgotten, removed from our language. Nobody teaches it so nobody knows it exists. And the dreamer is banished to obscurity. Well, I'm trying to change all that, and I hope you are too. By dreaming, every day. Dreaming with our hands and dreaming with our minds. Our planet is facing the greatest problems it's ever faced, ever. So whatever you do, don't be bored. This is absolutely the most exciting time we could have possibly hoped to be alive. And things are just starting.
I like it.
>>
>>368436602
shouldn't the font be pixelated as well?
>>
>>368448564
unreal or unity are the only real options
>>
>>368437080
What the fuck is this even supposed to be?
>>
File: 1623755506612.gif (85 KB, 220x248)
85 KB
85 KB GIF
>>368448769
>>368448564
Medals will honor AGDG when my game is attacked by the leftist, by the right, by the political forces.

>>368448703
>>368448981
Unity is too complex for me, I won't learn C#, I already tried and failed.
>>
File: 1621987978696.png (517 KB, 1000x1300)
517 KB
517 KB PNG
Here lies the issue
>I want to make a
>>>>>>>>>>>>>game based on Disco Elysium
BUT
>I can't code
AND
>I tried learning Unity and C#
>I couldn't learn it
THEN
>I tried learning Godot
>but the thing I want to do
WHICH IS
>Disco Elysium style branching dialogue
>is not possible without it taking longer to code
>>
>>368448981
Unreal is nodev bullshit. EPIC will just take all your money, deplatform your "game", and your game will be trash anyway because blueprints are not nearly as good as teh asset store.
>>
>>368449335
you need to stop being so fucking obsessed with disco elysium. its just a vn with a funky ui and your dialog option availability depend on some skill points. its nothing new
>>
Do unitydevs really make games by cobbling together a bunch of assets they bought from the unity store?
>>
File: 1634206537102.jpg (36 KB, 447x447)
36 KB
36 KB JPG
How many medals will be delivered?
https://strawpoll.com/e3dg18j4y
>>368449648
Answer the poll
>>
>>368449335
>godot
Not going to make it. Go back to Unity. Unity is the ONLY way to make a Game. Just use the Asset Store if you can't Learn To Code...

>>368449663
It's how Games are made. Go back to sourceshit if you don't like it, niggerfaggot.
>>
>>368448814
It's a good movie. Artsy liberal pretentiousness in a good way before sjw's infected the sphere
>>
>>368449827
you aren't creative enough to make anything good if the entirety of your concept is just ripping off another game wholesale, and disco elysium isn't a good game anyway and survives mostly on its writing
>>
>>368449849
>It's how Games are made.
kek I wonder how much money unity makes from delusional retards like you
>>
>>368421621
I've never seen Unity described so succinctly. Incredible.
>>
im gonna rip off shovel knight pocket dungeon and make it mobile
>>
File: 1631981382653.png (1.15 MB, 720x1000)
1.15 MB
1.15 MB PNG
>>368449648
>>368449849
Let it be known, /crpgg/ will hear of this.
>>368449994
You idiot, what do I want out of disco elysium? The branching system, the complex systems I created MYSELF and that are detailed are ORIGINAL.
My game would be a revolution on the medium, this I know
>>
File: boobs.webm (2.27 MB, 1200x675)
2.27 MB
2.27 MB WEBM
My poor poor Character.... her posture is disgraceful and her boobs collapsed because she is using a Man's skeleton :(
Anons... its bad. Her sisters are laughing at her and even her manlet BF is thinking of leaving her...
>>
>>368449994
>and disco elysium isn't a good game anyway and survives mostly on its writing
That's why it's a good game you fucking groid. Video games are an amalgamation of many art forms.
>>
>>368450250
But the writing is actually really bad...
>>
>>368449994
>>368449849
>>368449648
>>368448981
>>368448769
MY GAME WOULD BE KINO
HOW?
REVOLUTIONARY TAKE ON THE MEDIUM, NEVER BEEN DONE BEFORE, I KNOW IT WOULD BE GOOD
HOW?
THE COMPLEX SYSTEMS THAT I DESIGNED BUT CAN'T CODE WOULD WORK TO PERFECTION WITH EACH OTHER, ATEUR WORK.
YOU'RE BULLSHITTING US
NO, IT'D BE A TAKE SO FRESH ON THE GENRE YOU COULD BOTTLE IT UP AND SELL IT, THE TRUE REVOLUTIONARY CRPG
>>
>>368450151
why do retards who play exactly one(1) game in their life suddenly get obsessed with recreating it? the same shit happens with earthbound constantly
>>
>>368450318
Disco has okay to good dialogue. It's better than the horrific writing in most indies and games in general. Mostly it's the strong voice acting which sells the decent script.
>t. english major
>>
>>368447916
I mean cruelty squad got made with it so it must be at least functional
>>
File: 1628294898262.jpg (175 KB, 903x639)
175 KB
175 KB JPG
>>368450430
>>368450437
I'LL REPEAT MYSELF FOR YOU, CUNT.
IMBECILE CUNT, DOWNRIGHT SILLY CLUELESS MOTHERFUCKER.

I ONLY REQUIRE THE BRANCHING DIALOGUE SYSTEM FROM DISCO ELYSIUM
MY COMPLEX SYSTEMS ARE FOUND IN OTHER GAMES, IN THEIR MOST INFANTILE STATES POSSIBLE
I WOULD TAKE IT TO NEW LEVELS
PEOPLE WOULD BE SCARED OF MY TAKE ON THE GENRE
>>
>>368434747
Stick to lowish-poly models (curvature is fine) and use solid colors where you can so the UVs are simple.
>>
>>368450437
It was really bad. I quit after a few hours. The voice acting and art are nice though. And indies typically avoid writing anything so it should be compared to other games in the genre which is also typically really bad anyway. DE is vastly overrated as a game and a work of fiction.
>>
I think it looks amazing.

;u;

is so beautiful.

Now I've found my own style for gamedev.
>>
>>368450872
Beautiful, I can't wait for your game to come out and be posted to DD. 2022 is the year.
>>
>>368450175
i will save her
>>368450872
great work cris
>>
File: 1617591676629.png (394 KB, 600x720)
394 KB
394 KB PNG
>>368451164
A SHAME, WHY DO YOU REJECT MY KINO CRPG?
YOU HAVE BEEN EATING VANILLA, MY TAKE WOULD MAKE YOU EAT GRAVEL AND GOLD COATED LOBSTER
>>
it's not even funny
>>
I want to take the posts of all the schitzo crab nodevs run them through a neural net and use them to write my dialogue
>>
>>368450872
show the chuds, make the black zelda ludo kino
>>
tHE beauty of my design, my precise design would make you kneel and cry, beg the lord for forgiveness and release
Like being offered lobster on the desert, coated in gold, the finest wine, you'd engorge yourself, feast.
But since I can't code, the kino is denied.
>>
The most aggressive a videogame can ever get, you'd play it and come back like an abused girlfriend, one hit after another, translating into pleasure.
MY design is precise and crafted with love for the genre but utter disrespect for it's showings.
>>
>>368451650
>>368451886
Literally just make your npcs say shit like this and you'll gmi
>>
today i sculpt made this witch girl for a agdg friend! to use in a game
>>
>>368450151
>>368450396
>>368450703
>>368451356
this is the kind of person who ends up making a game on TWINE and charges 39.99 on steam for it and then complains to Kotaku that gamers are JUST THE WORST for not buying it in droves
>>
File: 1639293014212.jpg (140 KB, 686x686)
140 KB
140 KB JPG
>>368451954
>>368452289
Do not mock me, anonymous. There is no balance between a tone and another, not here.
If the code is not delivered, if no help is given, what can I do?
No one will work with me, there is no incentive. No one can be hired by me, there is no capital, I can't do it on my own, there is no time. The engineering that went into my situation wasn't electrical less of all things civil, we are truly fucked.
>>
>>368452268
Cute! I wonder if gunwitch dev is back.
>>
>>368452289
I am a perfectionist, I won't use TWINE, not for this project, when I said I wanted to work on
>THE SINGLE MOST AGGRESSIVE SHOWING OF GAME DESIGN POSSIBLE ON A CRPG, THAT IS TO SAY, THE GAME HATES YOU BUT YOU'LL PLAY IT BECAUSE THE GAME IS GOOD
I meant it
>>
>>368452323
Your writing style is strangely captivating, just put 20 minutes a day into learning how to make a text adventure and you'll be fine.
>>
File: file.png (210 KB, 360x666)
210 KB
210 KB PNG
I was halfway done with a sprite before noticing she doesn't fit the fantasy theme of the rest of the game at all, but that's fine since I'm throwing her in the gallery anyway.
>>
>>368452268
かわいい!~
>>
File: aim.webm (2.86 MB, 800x450)
2.86 MB
2.86 MB WEBM
>>368451040
lol
On the bright side I got aiming worked out and the bow animation playing but the bow and character are separate skeletons and its too hard to get them playing in sync. As is now it doesn't look good at all....
Instead I need to either combine the bow's joints with the characters skeleton OR... I can see if its possible to recreate the rig in Unreal so I have full control over how and where the bow draws, bends etc and it will more accurately reflect where the Character's hand is
>>368450872
I'd like to see this in a game Cris.
Will you use Godot??
>>
>>368452495
Does she got a name? I like the design.
>>
>>368452553
yes, I will use godot.
>>
>>368452528
有難う!

>>368452392
i dont know if thats who it is but maybe! i hope he likes my model!
>>
>>368452657
Not really, only juggling around tech-themed names.
>>
>>368452494
I don't think you're being serious but I'll talk.
I can't make it into a text adventure because that takes away one field for experimentation.
Months ago I played Disco Elysium for the first time, next two weeks were spent playing it over and over, noting down everything, observations on design, from UI to narrative. The game after that one, Fallout, and which one came next? Planescape.
My education on CRPG was complete and I was full of vigor, the project started to take form, what does the genre lack? What's missing from videogames? The idea is simple and if I were to use the metaphor I want, I could ruin it all but it's missing teeth, it lacks sweat and soreness. I designed my game around those two words, sweat and soreness, not thinking of exercise but a full beatdown. It's a fresh take on the genre, I have to do it.
>>
File: Polished_Ghost_Kill.webm (2.73 MB, 720x480)
2.73 MB
2.73 MB WEBM
The ghosts in spooky levels will blend in with surroundings but you can see their eyes while they hide. Once they think you dont notice them they will pop out and attack.

The death FX after light hits them is now their soul flying up.
>>
>>368450175
>Girl gets bullied and boyfriend dumps her for being flat
>Takes up archery for revenge
Like the vidya adaptation of The Weather Man.
>>
>>368452268
Very cute.
>>
>>368453215
its been like 7 years and youre still not done this retarded sokoban game lmao
>>
>>368453412
2017 was 5 years ago
>>
>>368453412
to be fair he has polished it to an absurd degree
arguably more than necessary but still
>>
>>368450703
>MY IF-ELSE BRANCHES WILL BE REVOLUTIONARY
In what way?
>>
>>368453531
Truly an inspiration
>>
>>368453531
>absurd degree
>ui still looks like shit
alright dude
>>
>>368453105
>I don't think you're being serious
I'm dead serious
>I designed my game around those two words, sweat and soreness
If you plan to truly captivate people, you must experience sweat and soreness to an extreme degree, to the point where consciousness is irreversibly tuned to it. That includes learning the various aspects of gamedev
>>
>>368453412
>>368453531
every single bokudev post ALWAYS creates anons debating development time when its fucking amateur gamedev group there is no professional gamedevs here why is it not obvious why an amatuer would take longer to finish a fucking game
>>
>>368429457
Ravenholm looking motherfucker
>>
The fuck is going on
>>
>>368431480
How do you make a reactive trailrenderer styled outline for selection and painting, or scale text over the area if you don't know how big it is, its shape or anything like that?
>>
>>368453745
It's the indie scene in general, that's why there's so much pixel art. People can't stand to spend a little time learning how to make an art style that's a bit different. It's all, "CAN I MAKE A GOOD GAME IN 6 MONTHS?!". And it's ironic, because now I feel like I could make a decent pixel art game in 6 months since I now have skills that go way beyond that.
>>
>>368454117
dude I don't even know.
>>
>>368453627
Which has more SOUL?
>>
File: 1614918724730.jpg (176 KB, 1005x979)
176 KB
176 KB JPG
>>368453638
I've been improving my art to the degree it needs to reach for the project. I have been learning how to produce music from specific genres to be able to help out any musician I later on, hopefully, can hire, this might sound like a waste to you, but it's not, I am aware that I can't do the entire project, but I can do a tall vertical slice that truly does it justice, if not me, who else? Who else is going to make this borderline masochistic game? No one, the focus is all wrong, the culture on games isn't there yet, it takes root with this or it dies out.
But coding? Coding is too much, no man is an island, I can't do it, I tried to learn it, it would take me 2 years to learn how to use C# and Unity, for a 2D game, not counting the math. It's too long. I already compromised once with using pixel art, believe me, I didn't want that but I can still try to experiment there. But coding? No room for experimentation at this stage, I have no code, not even a single line.
>>368453578
It's what it keep tracks on, that's what matters.
>>
>>368453261
Fuggin based.
>>
>>368454185
I'm learning from the ground up! I just finished the skeleton part of my anatomy course. Now for fleshy things... like boobs!
>>
>>368452495
Is pic related your sprite?
>>
>>368454357
I think that's Godot-chan.
>>
>>368431064
schizo code comments
>>
>>368454281
whatever is more understandable
>>
File: Herzensschatzikomm.jpg (135 KB, 750x584)
135 KB
135 KB JPG
>>368454509
>>
File: 1i5haj43zx721.jpg (21 KB, 420x420)
21 KB
21 KB JPG
It took me a year, people used to mock me, but I finally did lads.

I found my cheap to make but expensive looking indie but also AAA, retro but also next gen looking style.
Now, Is my own original trademarked own style, I'm so happy.

And It doesnt look so terrible, so that's good.
I did it.

TODAY

Now is time to start making my serious KINO games.
>>
>>368454620
Anti Cristians BTFO once again.
>>
File: 8gBNgruw_400x400.jpg (31 KB, 400x400)
31 KB
31 KB JPG
>>368454281
Left. Right is everyone. Left has SOUL.

>>368454334
You're fuggin based.

>>368454620
Good for you... didn't you post this yesterday?
>>
>>368454803
no, today I finished the texturing part.
>>
>>368454620
get fucking owned chuds, cris has refined his signature style and is about to deliver pure ludo kino
>>
File: 1638269819492.gif (517 KB, 498x364)
517 KB
517 KB GIF
>>368454281
Left is more appealing for sure~
>>
>>368452495
Can I get your twitterino?
>>
>>368454838
Oh. Cool. So I guess... anti-christians btfo once again?
>>
>>368448564
>disco elysium
Don't, please.
>>
>>368454892
time to make some KINO masterpiece anon.

:)
>>
>>368453745
but anon, bokudev had a relatively well-polished enough demo to hold a kickstarter with an estimated delivery date of November 2017. At some point he lost the lead and keeps repolishing the game over and over while making asinine decisions and ignoring feedback in these threads. We all laughed at him when he got BTFO by a publisher, but at this point I pity him. Art is never really finished but at some point you have to stop and call it good enough.
>>
File: glassescat.png (256 KB, 892x654)
256 KB
256 KB PNG
>>368454337
Did you draw that anon? It's quite nice structurally, really pops out at you. Love seeing other anon's learning how to make good 2D art.
>>368454448
Anon, I'm a godotchad, I don't think that's godette
>>
>>368452495
This sprite is HAWT. Twitter?

>>368454932
HELL YEAH
>>
>>368453745
its because anons here (and indie "devs" in general) don't want to make games, they want to be game devs. just like amateur writists and artists who don't want to actually write or do art, they want to be big names on whatever backwater internet smut community they hail from
>>
>>368455000
No, but I should draw her. She's a cute.
>>
>>368454337
i always wondered why people liked fire emblem so much. now i understand. it's yet another retarded anime titty simulator
>>
>>368455000
>godette
that's cute.
>>
>>368452268
Woah that's some good stuff, I like the side twin tail!
>>
>>368454914
Please help me anon, how can I do it?
>>
I hate Knightshiftdev. I despise him. I've always despised him. This time, though, he's finally done me the favour of insulting me on my own site.
>>
>>368455262
>it's yet another retarded anime titty simulator
With swords. Don't forget the swords. And butts.

>>368452268
Wow, nicely made.
>>
>>368455262
It definitely builds on character attachment.
>>
File: file.png (136 KB, 414x413)
136 KB
136 KB PNG
>>368454357
Yeah
>>
>>368455351
No way. How does that happen? I can't believe it.

>>368455385
God doesn't it though. The writing or something is really good. I actually start to care. A lot.
>>
i now have to learn trenchbroom to blockout my first level.. im scared
>>
File: state text example.jpg (186 KB, 1216x981)
186 KB
186 KB JPG
>>368454167
>How do you make a reactive trailrenderer styled outline
I don't know what you mean by that, so I can't say.

> scale text over the area if you don't know how big it is
But I do know how big it is, and what its shape is. Of course, I don't have a good algorithm for fitting shapes in other shapes (tried to find a library to do it, with no luck so far), so I just do a line of best fit over a scatter plot by requesting a list of tiles for the label to be applied to and using their midpoints. But, the borders of a state's contiguous areas are well defined, so the problem is specifically lack of a good algorithm for fitting shapes, or more specifically labels, within a polygon - not obtaining the polygon itself, which is already easy.
>>
File: jqjjpdxj8wb31.jpg (60 KB, 900x900)
60 KB
60 KB JPG
What art style could work for a hitman game other than what's used in the current games?
>>
>>368455472
Fuck yeah Anon. Can't wait to see more of your art. How long have you been practicing?
>>
File: Spooky.png (1.2 MB, 1920x1080)
1.2 MB
1.2 MB PNG
>>368421746
Dream Game:
>3D Open-World game that plays like DMC V but with a custom move and cancel mechanic so you can chain stuff into ridiculous combos (if you want, not necessary, because no style mechanic)
>You steal new moves from enemies
>There's 3 party members as main characters but 1 protagonist (still 3 people)

Actual game RN:
>Zero budget RPG with the same story as Dream game but only 1/4th of it (sequels)
>Combat is turn based and your party is the 3 people mentioned above
>Story is kinda dark but no "2 edgy for U" shit
It's just a concept right now, I believe I should just write this first into a regular story/web novel and then see if I can make a no-budget rpg maker game myself as a concept to see if it can work at all (as a game's story)
>"Learn to code"
I will, but Unreal Engine is out of the question.
>Why?
Current, Old and Fantasy Chinese are mentioned and somewhat part of the story (not central), I can't use UE knowing that's the case, they could pull the plug on my IP attempt or something, maybe even force a takedown using the agreement you OK when installing/using UE or something worse IDK.
>Pic unrelated (to the project) but somewhat meaningful to me (one of the characters becomes a... I don't think it exactly counts as a vampire?).
>>
File: anime hitman.jpg (90 KB, 1063x482)
90 KB
90 KB JPG
>>368455537
Anime.
>>
>>368455564
I dicked around for 4 years and was "serious" for 3.
>>
>>368454281
Left is actually, interesting, you could do a more detailed trigger mechanic and more understandable to the player with that simplicity while still keeping some unique style.
>>
>>368455516
Good luck, Cris.
>>
>>368455618
I unironically think this game is kinda fun
>>
>>368455519
>I don't have a good algorithm for fitting shapes in other shapes
There is a really old reddit comment asking about fitting the text into eu4 by one of the devs and he explains how. Info is out there if you're really interested in looking, but it's been like years since I saw it.
>>
>>368455792
Sweet.
>>
File: 1600576248989.jpg (103 KB, 778x879)
103 KB
103 KB JPG
>>368455472
wow anon, just wow, very clean render, and I love the hue shifting on the legs and outer edges of the sweater.
>>
>>368455262
it's not just waifu the new ones are but the old ones were fun you would have never seen anything like it when you were a kid playing it
>>
File: ItsHappening.png (1.37 MB, 1920x1080)
1.37 MB
1.37 MB PNG
Okay, currently downloading the games. There are a handful that I won't be playing (the 2 coom games and some that either don't have a windows port, or is just a text editor). The rest I will dive into, play however long I feel interested, and then I will make a note in a word doc, which I will post later on. I'm excited to try your games anons!
>>
>>368455970
I was going to make a joke about how unhelpfully vague that was but you actually made it specific enough that it was the first result for "eu4 country name algorithm site:reddit.com"

Thanks, mate. I will give this one a try at some point.
https://old.reddit.com/r/paradoxplaza/comments/2jcf2x/how_do_paradox_games_perfectly_paint_nation_names/clb2rsr/
>>
>>368456129
>he's downloading it
heh caught another one
>>
>>368455537
As long as it doesn't look like superhot
>>
>>368427839
>>368427839
and he isnt smart

all spanish people that can, move to Andorra because of spanish tax authorities absolutely asshole-ish practices
>>
>>368456129
oh. the game order changed pretty dramatically. I'm way further towards the bottom now
pogo girlfriend also dropped.
both those were new
>>
File: 1636034963017.jpg (132 KB, 1456x914)
132 KB
132 KB JPG
How are the caustics done here? Are they an additional mesh on top that has a transparent material, or is it a post effect that gets the world space of each pixel by the depth texture or something like that? It looks kind of like a post effect.

The way it scrolls up the blocks and onward looks interesting and it's also affected by shadows.
https://www.youtube.com/watch?v=R7PPfE8k-fA
>>
File: alice_drool.png (181 KB, 480x720)
181 KB
181 KB PNG
>>368456081
Thanks.
>hue shifting
All the characters standing sprites in my game have a cyan backlight so I can pretend it's all cohesive, but she's the only one with actual cyan in her palette.
>>
kill all coomers

>>368456121
i played advance wars instead because i have TASTE
>>
>>368456627
>or is it a post effect that gets the world space of each pixel by the depth texture or something like that? It looks kind of like a post effect.
It's a post process effect, with just a simple projected texture.
>>
>>368456627
looks to me like they cheated? only the sand has caustic on it and it seems to be 2 scrolling textures in opposite directions straight across the UV
>>
>>368455567
why does every retard's "dream game" demand combining ~OpEn wOrLd~ with mechanics that all but require linear hand-curated experiences like character action or racing games?
>>
>>368456836
Yeah just the sand, cliffs, and the player character.
>>
>>368456783
Projected in which way

>>368456836
> scrolling textures in opposite directions straight across the UV
But it scrolls up the blocks?
Oh do you mean like its just done in the shader and toggled on with a material property, like it is always there just toggled on the material every blocks use to decide to add the sample in or not? Wouldn't that extra sample be expensive for literally everything?
>>
>>368457010
It gets the worldspace position of each pixel using the depth, as you said, and projects the texture from the direction of the sun.
>>
>>368456129
>cloudy day
Comfy stream time.
>>
>>368421746
>>dream game
XCOM meets Risk of Rain
>>game you're working on now
choose your own adventure in a .bat
>>
>>368457270
Damn that just made me realize if RoR was FF or FE, it would sell even more millions.
>>
File: 1610899057060.jpg (90 KB, 780x1170)
90 KB
90 KB JPG
Any reasons not to use GameMaker for my 2D game?
>>
File: 1599700749743.gif (2.21 MB, 200x174)
2.21 MB
2.21 MB GIF
>>368456129
>don't have a windows port
Heh. I see my master strategy to avoid the embarrassment of streamers playing my game is working
>>
>>368457114
So like this?: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@11.0/manual/writing-shaders-urp-reconstruct-world-position.html

Can this be done with shadergraph?
>>
File: 1597984863795.png (463 KB, 798x440)
463 KB
463 KB PNG
>>368456707
oh wait, you're stygianflowersdev
>cyan backlight
nice, my guilty pleasure is color balancing with cyan for the darks and red for the highlights.
>>
>>368457464
Probably, but I don't use that crap.
>>
>>368456129
>tfw someone's game is 3.5 gb big
>>
>>368457342
What is FF or FE?
>>
File: ideas.png (1.12 MB, 1800x1005)
1.12 MB
1.12 MB PNG
Trying to come up with a character for top down shooter game. I'm not good at programming so I'm putting off learning that to do this. One day I'll have progress.
>>
>>368456969
Being honest, I just like the random encounter BS that open world tends to give, and if anything it would be there for people to "fuck around" with the game without the need of repeating their favorite story sections for the fifth time that day (it can get repetitive, not boring but meh for a couple days), otherwise you are 100% right, curated never beats random generation unless the game becomes a meme or IS a meme (Skyrim... GTA SA...).
>>
>>368456707
Is your twitter going to be back soon I also thought you were going to submit to DD, but there's always next time.
>>
>>368457559
false flag and flat earth
>>
>>368457114
>>368457504
Is there a reason why the player character isn't affected? When I've used screen space decals before it seemed like it would apply to everything in the scene.
>>
>>368457559
Final Fantasy and Fire Emblem.
>>
>>368456969
Because it's a dream game, not a reasonable game.
>>
>>368457568
Looks great! Love the girl on the left this looks like progress to me!
>>
File: leaf.png (166 KB, 1258x468)
166 KB
166 KB PNG
>>368457625
My twitter is probably donezo. I made a new one but eh.
>DD
I actually just finished up the new level today and updated the itch page. Weird timing.
>>
>>368457723
It effects the player, use your eyes.
>When I've used screen space decals before it seemed like it would apply to everything in the scene.
They aren't just using some screen space effect they found on the internet.
>>
>>368457610
the only games i can think of that do character action with random encounters are the Yakuza series
>>
>>368456707
Very cute art anon, nice to see you share your skills with us.
>>
>>368457804
>tfw never saved all those art
I only have myself to blame, at least I'm glad you're still around and updating! I look forward to to your new content!
>>
>>368457906
>>368457906
Isn't the Yakuza series just a meme game series with a refined coating of Japanese Mafia storytelling to hide the funny shit?
>>
>>368458110
yeah the "open world" is basically just running around trying to get to either the next minigame, or next wacky side story

this is the ACTUAL trailer for Yakuza 0
https://www.youtube.com/watch?v=aMfpQRoWGbE
the last 30 seconds or so is straight up just "hey did you see the memes? the memes are here in HD now"
>>
File: riju.gif (2.1 MB, 600x338)
2.1 MB
2.1 MB GIF
Now that my game got cancelled I'll try another time to find a simple job and spend some time on real life. I got a "graduate course" scholarship from my last graduation for being a nerd, so ill start a fullstack javascript "graduate course" next month and stay away from here again for some time. I'll keep lurking /v/, tho.
See you soon, ladies. É nois.
>>
>>368457867
>It effects the player, use your eyes.
The other anon and I both thought that wasn't the case but stepping through frame by frame I see it now, thanks.

Unity decals also apply to everything as well unless you change the render order of things. The only way to avoid it I imagine is to stencil out only what I want but supporting an entire stencil buffer.

Either way it seems to affect everything so I don't have to worry about anything other than the getting the shadow map via a post process shader somehow which seems like a pain.
>>
>>368458275
>got cancelled
Who cancelled it?
>>
>>368458275
>Now that my game got cancelled
huh?
>>
>>368458275
HAHHAHAHA YES DIE RETARD
>>
>>368458275
>Cancelled
Amateur team for an Indie game?
>>
>>368458275
You weren't so bad, mate. Kind of cool dare I say until the end considering the other housemates we've got. Have a good one. Hopefully HTML game dev popularity won't die without you.
>>
>>368458275
wait you have a game?
>>
>>368458275
im glad your game got cancelled. kill yourself nodev
>>
I think I missed a few episodes of /agdg/ because I have no idea what is happening.
>>
>>368458275
what game
>>
>>368454879
>>368454742
who the fuck is cris?
>>
>>368458897
Don't give a fuck, keep making your game instead, this is just dramaqueen shit that will fade into obscurity soon enough.
>>
>>368458897
sourceniggers are here and we have to ROOT THEM OUT and DESTROY them
>>
>>368458897
i've been offscreen with tomo
>>
>>368459037
lurk moar before posting newfag
>>
How can I make my Disco Elysium inspired game in godot? I can't code and this gdscript os hard
>>
Was No Man's Sky created by an /agdg/ dev?
>>
>>368459293
>How can I make my Disco Elysium inspired game in godot? I can't code and this gdscript os hard
If you can't code then it is fucking over because nobody is going to do free coding for your game unless you are grooming some retard and even in that case you would still be working to keep the illusion so get your shit togethere and learn to code for shit or just write it/draw it as a webnovel/webcomic.
>>
File: VIRTUAL GAME MACHINE.gif (2.49 MB, 512x512)
2.49 MB
2.49 MB GIF
>>368458410
Me.
>>368459012
VIRTUAL GAME MACHINE.
>>
>>368458337
I dropped Unity because of its shitty shader system.
>>
>>368459493
It needs to be a game, the project is beautiful, so beautiful it inspires terror. The game is like a dominatrix out to kill.
>>
>>368459293
DE is already basically a visual novel with a memey UI
just use renpy retard
>>
Was there any documented attempts to turn dungeons: the dragoning into a video game?
>>
>>368459854
Not him but it seems like the renpy page is down.
>>
>>368459854
So no puzzles then? No puzzles. No more experimental gameplay. Watered down.
>>
>>368459686
Unity's business model is to not support shit so that you pay for shit on the asset store which is where they make all their money.
>>
>>368460126
What is UE's business model?
>>
>>368459493
Nobody reads comics anymore. You'd be telling someone else to make undertale, disco elysium, planescape, fallout as a comic and that would have never been popular. Had LoL been a comic Arcane wouldnt be a thing
>>
>>368460183
5% royalties.
>>
File: 1577746034371.jpg (28 KB, 640x640)
28 KB
28 KB JPG
A horror game where you're a young game dev being groomed by a crazy autist and you have to escape his basement while occasionally checking in code. The game-within-a-game is so SOVLLESS that working on it too much is a game over.
>>
>>368460292
>You'd be telling someone else to make undertale ... as a comic
Homestuck, which is what Toby worked on prior to doing Undertale, shares many of the same themes and certainly a lot of the same art style.
>>
>>368459651
Why larp as a studio and not just say "Now that I cancelled.." then
>>
File: 1640656677504.gif (1.43 MB, 530x360)
1.43 MB
1.43 MB GIF
>>368460381
Because im ESL.
>>
>>368460292
>Nobody reads comics anymore.
Manga sales are up over 100% over the last 5 years. Webcomics are also getting popular.
>>
>>368460517
>ESL
fair enough
>>
>>368460580
You'd tell Robert not to make the masterpiece of DE and instead work on a shitty webcomic.
>>
>>368459651
>look ma look how many Unity screen shaders and render target assets i downloaded!!
>>
>>368460292
>Nobody reads comics anymore.
>American comics*
Webcomics and Manga are actually doing OK as long as you do something interesting or concise, which what the old big players like DC and MARVEL can't seem to do anymore because they really can't be subtle about some of the stuff they believe in.
>>
>>368460580
>getting popular.
they never really dropped off in popularity, the big ones just lost steam but now there's dozens and hundreds of mid-popularity ones. kinda like mainstream comics, rather than a couple heavy-hitting big name heroes, the focus is more distributed and Image actually kinda means something now

>>368460715
>de
>masterpiece
jesus christ lmao
>>
File: 1626877375737.jpg (78 KB, 600x555)
78 KB
78 KB JPG
>>368460743
yeah, rip
>>
>>368460743
>>368460580
I'm not japanese, I won't make manga. My stuff would then be too experimental to gain track I fear, people want their standard stories and panels, their standard everything. I am experimental by nature, my game would have broken all the rules of a crpg but I know it would have been good.
>>
>>368460896
I don't know if we're thinking of the same webcomics. I don't mean like Homestuck, I mean like Solo Leveling and manhwa in that infinite scrolling kind of phone format.
>>
File: 1640666445469.webm (1.8 MB, 800x450)
1.8 MB
1.8 MB WEBM
>>368460739
?
My game only use unlit shaders and this .gif its an animation made in blender.
>>
>>368460743
Webcomics are NOT doing fine
They basically run off Korean speed system where you basically need to work your bones to dust or die of irrelevance
The only good webcomic I can think of where the artist focuses on Quality over quantity is Alphie
>>
>>368460925
I see ads delivered to me for western manga styled stuff all the time for everything that isn't ad blocked and it's all like, typical office romance stuff. I mean, someone is paying for the ads to make money.
>>
>>368461029
>>368460896
>>368460743
Get it? You're telling me to make a shitty comic in a dying medium, what's next? Tell me to make a novel, no one reads anymore, it's done.
>>368461085
Finally a man who knows his shit.
>>368461158
I'm too niche, I could draw porn but what about my project?
>>
>>368460925
>"My stuff would then be too experimental to gain track I fear"
>Fucking Chainsaw-Man of all things got popular
lmao lol
You can never be too experimental with Manga, just don't touch Japanese or American politics. Also it's not impossible to draw with that artstyle, you just need to invest time and commit which is what you don't seem to understand.
If you really fear that much that your "masterpiece" idea won't make it then don't start with a project that complicated and high-risk, do some other stuff, as expected, some of the shit you make will never be popular unless you get too lucky and most bastards here will never get lucky, they have to try over and over until they make their own kino, no other way around it.
Try and fail motherfucker, otherwise you will never get to do anything.
>>
>>368461215
What can you draw? People might have ideas on how to get your skills into an actual game.
>>
>>368461292
I can do characters, so so on concept art, I'm very focused on characters now that I think of it.
Into an actual game? It wouldn't be my project, why work on that?
>>368461278
Chainsaw man is nothing man, come on. I'm talking real fringe stuff here, it's not about the content.
>>
>>368461215
>"Get it? You're telling m-"
Motherfucker, you are just searching for excuses at this point to not do anything.
DO SOMETHING, anything will atleast give you a 0.0something percent chance of atleast "making it", having nothing means you have ZERO chance at all.
I am going to be honest, if you don't try to do anything, you will never accomplish anything notable in your darn life, not even a noteworthy personal milestone.
Do something, NOW, I order you to do it, NOW.
>>
>>368461467
>>368461278
And I meant, too experimental for someone not japanese. I don't have an industry backing, none of us do. Can't just hope my shit makes it into a manga, nope. The western market for comics doesn't exist, capeshit ruined it forever.
>>368461540
Then I have to kill myself in that case
Comics are a dead medium
Literature is a dead medium
Film? Animation? Impossible to get into
I worked on this project, I designed it from the ground up as a game but I cant code
>>
>>368461467
>"it's not about the content."
Then what the actual fuck are you trying to do, a schizo manifesto game?, I don't think you are making an Earthbound fan-game, are you?
What can be so "great" that even a hearty attempt at representing it on any media will not do it justice???
>>
File: fbi-logos-Artboard_4.png (34 KB, 600x600)
34 KB
34 KB PNG
>>368422971
Spiral is unique. Just make sure it goes along with the aesthetic of your game. Pic related should be a good starting point
>>
Imagine being Knightshiftdev.

You’ve been watching the movement of the RPG maker markets for a while, and you’ve been writing a lot of code. You’re making the right improvements, but you’re not seeing the results you want.

To find out what’s going on, you ask yourself a question:

“What are people buying? What are people selling?”

And then you make a simple change to your game.

But here’s the problem:

When you make a change, it’s going to show up on the Reddit front page.
>>
>>368461682
>"Then I have to kill myself in that case"
That will not make it any better, you are just running away from your art at that point.
Do it if you must but it will not make a difference.
>>
>>368461706
It needs interactivity to work at full capacity. It needs that for it to truly develop.
I studied Disco Elysium, Planescape and Fallout (1 and 2), the rules of a CRPG and my design breaks all of them, on purpose.
>>
>>368461540
Dude, stop trying to help him. He's literally just a shittier Cris who wants to be spoonfed success. At least Cris makes something instead of posting about how he's the best most cleverest person who's totally going to REVOLUTIONIZE the gaming industry with his UNIQUE take on BRUTALISM!
>>
How much trouble would I get in if I just take a free tabletop rpg system and only credit the original creators in my game?
>>
File: file.png (170 KB, 395x362)
170 KB
170 KB PNG
Kinda want to make a side project and the monkey on my back is telling me to make a Goth girl be the main character
What should it be? 2D side scroller where you use magic for platforming and combat?
>>
File: sourcerig.jpg (2 KB, 125x78)
2 KB
2 KB JPG
progress on my Source Engine game !!
>>
>>368461892
If I posted my research on CRPGs you'd be all over it so shut the fuck up.
>>368461850
But I want to make a game, I just cant code and dont want to spend too much time coding.
>>
>>368461909
Don't even try to do that shit unless you are stealing from some third-world shitter's IP with no copyright law protection where they live.
>>
File: its all connected man.jpg (137 KB, 1024x768)
137 KB
137 KB JPG
>>368462031
>my research on CRPGs
>>
>>368461467
>Into an actual game? It wouldn't be my project, why work on that?
I was always held back because all I can do is code and can't do anything art related. I always had to limit the scope of my ideas to what I could do visually and I never could accomplish anything because the output would always look like shit. I thought that way for years and years that I didn't want to give up a project by including someone else in the case it fell apart but I've realized that I should've swallowed my pride way way way sooner and reached out to people like I'm trying to do now.
>>
>>368462031
>posted my research
Post game or fuck off
>>
thanks godot >:(
>advertising game progress
https://www.youtube.com/watch?v=pxbjsVjTR_Y
>>
>>368461927
Yeah, that sounds amazing.
>>
>>368461927
Match 3 clone of HuniePop but you fuck demon beast monsters.
>>
>>368462103
Very funny, I'm talking about game design, I needed to know the rules of the genre before breaking them, now I cant code so I cant do it.
>>368462189
Stupid dumb motherfucker
I cant code thata my problem, no code no game.
>>
>>368462031
de is not a "CRPG" as that phrase is normally used. CRPG usually refers to dungeon crawling type stuff
>>
>>368462281
>no code no game.
Again post game or fuck off.
If you wont work on a game you still have the second option
>>
>>368462325
Isn't it like half crpg half visual novel?
>>
>>368462325
>>368462401
I'm like MJ making a song, cant play instruments but knows how the song goes.
I took some elements from DE and worked on them, broke its rules.
It could work.
>>
File: download (55).jpg (17 KB, 400x400)
17 KB
17 KB JPG
my game code is already too complicated for myself to debug
>>
>>368462473
Why is this allowed?
>>
File: 53761754.webm (2.73 MB, 1536x864)
2.73 MB
2.73 MB WEBM
Elevator, now with scene transition
>>
>>368462473
This looks like fucking shit. Absolute shit. Get the fuck off of AGDG immediately.
>>
>>368462562
Alright Mr. Jackson. You claim to have done a bunch of research into how CRPGs are made and have plans on how you'd break the genre. Let's imagine that you had all the code you needed and could make any changes you wanted to it. What is one (1) thing that you'd implement that would be unique to your game?
>>
>>368462473
nigger hands made this
>>
>>368463114
It'll be porn.
>>
>>368463114
Jigsaw Quest System
Because I dislike you and you dislike me, that's all you get from me, fuck off.
>>
>>368463368
Based
>>368463413
Cringe
>>
>>368462174
I have to work on the game, mine.
How long would it take me to learn gdscript to do what I want? I kind of fucked myself I'll admit, since I got too experimental with my gameplay designs, I cant code it, theres no reference point but doing anything else wouldnt work.
>>
I love Tomoko. She’s so hot! But she’s so mean to me. She doesn’t want me to be her friend. She doesn’t want me to be her partner either. But I don’t care. I’m going to become her friend, and then I’m going to become her partner. She doesn’t know it yet, but she’s going to be my girlfriend. I’m going to make her realize that I’m not some loser. I’m going to make her realize that she wants me. I'm going to make the greatest game of all time.
>>
>>368463564
gdscript is easy, if you cant learn it, you are officially retarded beyond any human yet
>>
>>368460739
lmao did you confuse gif compression with screen shaders
>>
>>368463626
I haven't tried to learn it because from my research, it'd be too hard to make the branching dialogue system from DE.
>>
>>368463724
>what is Dialogic
>>
>>368463724
Have you tried asking the Disco Elysium creator for help? Im sure they would be happy to help a fellow indie dev out, especially one who is a fan of their game.
>>
>>368462473
get this retarded nigger shit OFF my thread NOW
>>
>>368462473
It's beautiful, anon.
>>
>>368463724
there is literally a plugin so that you dont have to do it retard
>>
File: Truth_agdg.jpg (95 KB, 320x320)
95 KB
95 KB JPG
>>368462031
>"But I want to make a game, I just cant code and dont want to spend too much time coding."
Anon, the sad truth of current day and even old guard gamedev is that NOBODY wants to spend half their life-span coding, making assets and debugging but there's NO OTHER FUCKING WAY to make a game RN unless you are using prefabs/stolen assets and EVEN THEN you still have to set everything up correctly.
The truth is doing gamedev is stupid, detrimental to your entire health and fairly retarded when put into perspective but until some genius invents a way to quite literally generate entire games from thoughts then there's no other way to do this, you have to spend precious time of your life to make something that is just an attention-catching device that people pay money for so they don't think about the actual unfiltered world outside that surrounds them, and sometimes people will just not like the work you spend years on and it will fade into obscurity forever to only get archived on some collector's drive that he never touches because his hobby is not playing games but gathering the data of said games. Most people here are making games out of pure artsy motivation and would otherwise be doing even more productive software development or work or would just KILL THEMSELVES for having no reason to live.
>>368461892
You are right, this retard here: >>368462562 will never make a fucking thing worth nothing because he can't commit to even accepting that work is hard and it can and WILL fail sometimes, if he can't even accept that he will have to get up from a bad fall then I'm sorry to tell you that the project you believe in will NEVER happen, your project means NOTHING, your research has ZERO purpose, YOU SHOULD KILL YOUR GAME... NOW!!! and give somebody else the opportunity to post here in this godforsaken general so we can kek happily on this vietnamese basket weaving forum, what are you here for >>368462562, to shitpost /agdg/?, KILL YOUR GAME!!!
>>
It's almost as if there's someone else beside me in this thread...
>>
I swear to god this general is a schizo black hole
>>
File: atom_o81a3uq42Y.png (10 KB, 412x237)
10 KB
10 KB PNG
literally losing an entire week since demoday to my gmod TTT server for my frens
working on some autistic utility and cant get it to IGNORE LINES IN gmds-copy-folders WHICH START WITH A #!!!! GOING TO KERMIT
>>
>>368464153
>>368462473
why the fuck is there all this source garbage on agdg fuck off you fucking nodevs
>>
>>368464058
Gamedev is the most autistic and demanding hobby, and is filled with people with intense egos and opinions. /vg/ is one of the most autistic and niche boards. Generals are playgrounds for mentally ill people to anonymously babble and attentionwhore and disrupt things as much as they want. It's a perfect shit tornado, Ricky.
>>
>>368464058

I’ve been here for a long time, and I’ve never had to talk about it before. But it’s time to come clean.

I’m a schizophrenic game developer.

I’m not kidding. I’ve been diagnosed with the condition for many years now. When I was a teenager, I could have described myself as having an attention deficit disorder. I could have described myself as having depression. I could have described myself as being manic. I could have described myself as being neurotic. I could have described myself as being OCD.

But all those things would have been wrong.

I have schizophrenia.
>>
File: sourcetown2.jpg (52 KB, 1024x768)
52 KB
52 KB JPG
>>368464153
have you tried debugging by checking what the contents of $source is at any given moment? just throw some echos and pauses in there

i bet $source is either ending up as the entire contents of the file, or the file's path
>>
>>368463815
>>368463834
>>368463951
>telling a godotchad to use a unity plugin
>>
>>368464638
>>368464153
>>368462473
MODS

MOOOOOOOOOOOOOOOOOOOOOOOODS
>>
File: tzs_sigils.webm (2.18 MB, 640x360)
2.18 MB
2.18 MB WEBM
>>368464638
the problem was my input file has comments in it that weren't getting filtered.
I replaced the # filter with ${SOURCE:0:1} != "#" and it works fine

>>368464483
>gmod
>don't have to model texture animate
>don't have to reinvent the wheel with 90% of programming
>lua is extremely comfy to shitcode TTT smoke grenade into playing reggae music and playing screenspace drug effects in
whats the problem?
also my custom zs build probably has more hours of work put into it than your current project
>>
Someone explain this source meme to me
>>
File: BUT IT WASN'T.gif (1.27 MB, 400x400)
1.27 MB
1.27 MB GIF
>>368464058
Atleast it isn't the Halo general.
>>
>>368464745
godot has a plugin called dialogic too anon
>>
>>368464638
>>368464153
>>368464849
oh my god you stupid fucking NIGGERFAGGOT just shut up just shut the fuck up

>>368464868
source is NODEV source is NIGGER and source is FAGGOT. i bet they're a furry too they need to fuckingkill themselves animalfuckers
>>
>>368464849
>>368464638
post hands
or you ain't white and you ain't right
>>
>>368464636
Hey me too
Not gonna tell you which game is mine though
>>
>>368464849
>>368464638
This is PEAK nodev.
>>
>>368464849
>>368464638
>>368464153
>>368462473
What the fuck does this have to do with Game Dev? Get the fuck out.
>>
>>368464868
Sourceposter was one of the original devs on /agdg/. He was the first to publicly voice the concept of making a general thread for indie devs to post about games, and for him to post about what would come to be known as the Source engine.

As a result, /agdg/ was created. He created an entire community of people who share and promote the idea of amateur game development. /agdg/ is a community of people who want to share, play and promote games. Not a community of people who want to make money off of the games.

He does not deserve to be ostracized because of that. This is not a general for attacking posters. It's a thread for sharing ideas and discussing things. If you want to discuss something, do it in a way that's constructive. Don't make it a personal attack on a poster.

>>368464961
What he did was a violation of the original licenses that his project was based on. If you are going to complain about him, at least have a little decency. I've seen nothing to indicate that Sourceposter did anything other than add the license to his project, and then distribute it.
>>
>>368464849
>>368464638
stop samefagging retard no one cares about sourceshit fuck off niggerlover
>>
>>368464153
>>368464849
im not replying to any comments about source anymore or about the legitimacy of gmod gamemode coding as gamedev but i would like to point out for posterity's sake that I am not the same anon as this other source engine poster
thank you for listening to my PSA
>>
>>368465439
You are literally insane if you think we can't tell those posts came from the same IP
>>
>>368464589
Adding onto this, the general is pretty straight-forward despite this. Post progress, get feedback. It's when people refuse or argue against that feedback that things get dicey. Even worse is when they make it a pattern. That's the explanation I can think of for why posters hate:
>Bokudev because he posts progress and then refuses feedback because he thinks he knows better (including just releasing the game already)
>Cris, as he is immune to feedback
>Underspace dev, since the thread is not the target audience for his game
>Idea guys who come to the thread asking for others to do work for them, since the feedback is literally "do your own work"
This is just my autistic observations I've made while avoiding working on my own game. I'm sure I'm missing /agdg/ lore but whatever.
>>
>>368447916
>>368463626
I was just looking into gdsript and came across this gem:
>Dictionaries are a powerful tool in dynamically typed languages. Most programmers that come from statically typed languages (such as C++ or C#) ignore their existence and make their life unnecessarily more difficult. This datatype is generally not present in such languages (or only in limited form).
>>
>>368465520
midwit detected. good luck with your future game development with that sad sounding iq
>>
>>368465406
this implies sourcenigger ever had a game
he is a full on nodev and he needs to get got.
>>
>>368465660
You are a literal nigger. A nigger who can only use fucking source, lmao. You will never have a game. Post hands.
>>
>>368464638
>>368462473
what the fuck

why is this here
>>
>>368464868
>>368465406
Adding to this, Rotatedev and Sourceposter are arch-enemies. They’ve been fighting for years. I’ve been following this rivalry since I started lurking /agdg/, and I was aware of it as it’s played out throughout the history of the general.

The two big guys on the board have gone at it over what Source calls “Demo Day,” and that’s been my excuse for not participating in this. Rotate didn’t like it, and he said so. But now that Rotate has gone to the point where he's actually made /agdg2/, I’ve decided to jump in.

I’m going to look at every post between Source and Rotate, starting from thread #1, and comment on it. I’m going to be objective, and I'm going to get to the bottom of this.
>>
>>368465957
I'm gay, btw.
>>
>>368465957
literally who cares
post progress or fuck off
>>
>>368465957
/me fucking ur mom2/
>>
>>368465957
Thanks. Keep us updated.
>>
>>368465957
>>368465539
>>368465406
Do you are have stupid
>>
mov tomo, my_bratwurst
>>
>>368464638
>>368464153
>>368464849
You are a worthless human being and I revel in your failure.
>>
post link to /agdg2/
>>
File: GCM_BT.png (137 KB, 1549x706)
137 KB
137 KB PNG
>>368446152
I'm rewriting my AI mostly, I've been doing some other stuff in between so there's nothing really to show, unless you like to look at super simple Behavior Trees.
>>368463620
Looking forward to playing your Game next DD friend!
>>
>>368466384
http://agdg2.com/login.php
>>
>>368466392
You don't know it yet but we've had tons of raunchy sex
>>
>>368466468
That's a virus.
>>
>>368466468
>login
I'm going to buttfuck tomatodev.
>>
>>368466468
>latest commit was 9 days ago
fucking lmao sourceniglets BTFO ongoing forevermore
>>
File: AGDG.png (136 KB, 978x515)
136 KB
136 KB PNG
>>368465406
>promote the idea of amateur game development.
So sourceposter is the source of all evil here...pic related. I petition to change /agdg/ to Autarkical Game Development General.
>>
>>368466480
No.
>>
>>368467038
>she really doesn't know
>>
>>368466902
based
>>
So umm.
What would be a good place to see game making tutorials that are overy simplified, or rather, explained in too great of a detail?
I wanna try my hand at this stuff, but I have trouble retaining information I don't fully understand, and I've tried learning object oriented programming in the past but the tutorials always lost me a chapter or two in when they go "And then we'll just toss in this block of code" and then move on without explaining what everything in the code does and I hate skipping steps while learning shit.
>>
Here's an excerpt from my interview with Rotate:

What do you think about the rivalry between Source and yourself?

I think that the rivalry between us is very big. I'm very happy that I have the chance to dev against James. I think that he's a very important person for /agdg/ and that's why we are rivals. He's the main reason why I dev and why I'm making /agdg2/.

You've been deving together for many years now, so you must have some idea of what makes Source tick. How has he changed?

Source is a guy that has always been very calm, he never gets too excited. I think that he's a very good dev. I'm happy to have met him and that he created this general.

How about Tomoko? What do you know about her?

I don't know her very well, she seems like a pretty new poster that all the new devs have started simping for. She's an alright dev, she's chill and seems like she could make a good game.

Do you think I have a chance with her?

I think that you do. I think that you're the best dev in the world. You're gonna make it.
>>
>>368467515
If you're lucky, youtube. I've found a lot of patient channels where they explain every little thing, but it's a lot of luck and lot of times I don't find that kind of content. Handmade Hero is like one sprinkle in the beach, but he explains game dev in general rather than if you want to make a specific type of game or look.
>>
https://www.washingtonpost.com/video-games/2022/01/14/skyrim-mods-bethesda-forgotten-city/


Our boy Underspace getting WaPo'd
>>
>>368468074
nice
>>
>>368468074
Pretty crazy how millions of people play Skyrim every month, but I've never played it. I'd be glad to hear even like a hundred people play my game every month. It's also a bit strange that this article makes modding seem near endless in power, but I thought it was limited by the engine of the game? I suppose you could say with words and asset creation, you can convey anything.
>>
>playing some of the most beloved classic RPGs to steal ideas from
>realize I'm playing all of them in turbo with autofire to get through the awful combat
>realize the addition of auto-modes and gambit systems were made as bandaids for the awful combat instead of making something good
>realize that if it was possible to make it good, they'd have done that instead of the bandaids
>realize RPGs are shit
Time for a genre change.
>>
>>368468525
There's a reason action RPGs came to be
>>
>>368468074
Imagine how hard he would cry if his game was a flop even after all the effort he put into cocksucking and shilling. God this erection I'm engineering under my pants is UNREAL.
>>
>>368468525
>only thinking about the combat instead of the story, music, art, level design, sound work, animation, dialogue, etc. and calling a genre shit
ngmi
>>
>>368468773
Yes, I am thinking about the bullshit you're forced to go through to experience everything you listed.
>>
>>368468525
JRPG combat was always trash, every other rpg is fine
>>
>>368466392
Good morning, Tomoko.
It's a beautiful morning
at Tokyo's Haneda Airport.
It's a typical morning.
It's bright and clear.
The sky is blue.
The temperature is perfect.
It's so perfect
that we're feeling a bit down
because the sun's not out yet.
But before we head
to the airport,
let's take a look
at the forecast.
It looks like it's going to be
a beautiful day,
with a few clouds.
The temperature is going
to be about 26 degrees,
so it's a bit cool,
but it's perfect.
>>
>>368469321
Explain Pokemon, SMT, Persona, EO, FF and DQ.
>>
>>368469393
Thats nice for you I guess? What are you doing at the Airport, where are you going?
>>
>>368469398
only jrpgs there are FF and DQ
and yes both combat systems are trash
>>
>>368468525
You have to remember that those old games had a turn-based system because the hardware and software was shit-tier so people had to get creative with the solutions, I can bet that those teams envisioned something more akin to 3D Action RPGs movement back then but they knew that was but a distant dream with the technology they had at hand and the effort was made, somewhat.
>>
>>368469398
Pokemon and SMT is just turn-based but you get the party of your choosing as the game progresses by forcefully integrating NPCs into your team, funnily enough you can actually convince demons to join your cause by having some chit-chat in SMT while in Pokemon you just forcefully enslave the thing, and yet their rating and setting are the complete opposite of what you would expect that mechanic to be in.
>>
>>368469482
What am I doing at the airport? Where am I going? Where have I been? Where is home? What is my purpose? What do I need to do to prepare for my next life? Why am I here? What is it all about? Where do I want to be? What are my options? What should I do? What should I avoid? How can I prepare? Where am I headed? Why do I want to be there? Why do I want to go there? Where is my next assignment? Who is going to be with me? What is it all about? What is my role? What am I here for? What is my role? What am I here for?
>>
File: jhghj.png (46 KB, 362x262)
46 KB
46 KB PNG
>>368469904
I don't know Anon, just like make Game.
>>
>>368469552
But they had real time RPGs back then too, as well as strategy and simulations that were just as big as games today. There were plenty of things they could have done to evolve the genre over the decades but they've largely stayed being "push button, increase number".
They're not RPGs, they're Cookie Clickers.
>>
File: 1642108060453.jpg (7 KB, 225x225)
7 KB
7 KB JPG
20 hours of dev yesterday and after 2 hours today I'm already exhausted. I guess schedule has to be a thing.
>>
>>368423723
Have the world start going through the industrial revolution. Invest and set up roads, tracks, bridges and have the world/story adapt around the development.
>>
>>368468525
It took you this long to figure this out?
>>
>>368470201
Cris, jerking off and watching youtube videos does not count as dev.
>>
>>368470006
I need to visit different places for my game. But I am not sure which is the best place to go. I am also not sure about the weather in those places. I would like to know, what do you think is the best place to visit?
>>
>>368470490
What kind of Game are you making?
>>
>>368470580
A MOBA fighting game that will turn into a BR and then MMORPG.
>>
>>368470369
I only jerk off to tomboys so it does count.
>>
>>368470726
>A MOBA fighting game that will turn into a BR and then MMORPG.
Do you even have the infrastructure to support that?
>>
>>368470726
Thats not really a setting, I can't recommend anything for that.
>>
>>368470726
Those are just plans, not a setting...
>>
>>368467515
Ask in the thread about what something does and i will reply unless im asleep
Ask in the thread about why they are doing x instead of y or what the fuck is the point of a coroutine or a lambda function or whatever and I’ll try and explain
Mostly, the more specific you go the more technical the discussion gets. The further you get away from the shit every stupid ass brackeys clone would make a video on the better
>>
>>368468525
So much unexplored turn based combat territory. Tbh game gets way bogged down with effects and chat scrolling. DCSS only needs 0.5 seconds for everyone on screen to act on absolutely crazy turns
Some of my ideas
>grid & positional armor
so you have 3 north armor but zero west armor, you attack with a spear which has double, or maybe you use a scythe which attacks the opposite side of whoever you attack
>runescape combat (timer based) with 3 classes and mid-fight gear switches
>chemistry engine rpg
You know how in breath of the wild there’s emergent gameplay due to the way elements interact? Imagine autistic pokemon typing but with shit like: when a fire type casts ignite poison, any nearby venomous or poisoned creates explode
>>
>>368468724
It sounds like he hasn't put any real effort into it and big name news publications are still running articles on it.
>>
I ran out of mac and now I am mashanon
>>
>>368471742
Proof that networking is what matters.
>>
>>368471739
>when a fire type casts ignite poison, any nearby venomous or poisoned creates explode
getting pre-patched divinity flashbacks
>>
>>368471739
I have seen stuff like that but retards always get it cut because "it makes the experience too random" like WTF???
>>
>>368468074
Our baby boys in the big leagues now.
>>
>>368470490
Like I recommended to another anon, I suggest you go to dubai and jump off the burj khalifa as a promotional stunt
>>
>>368471739
I think especially in
>chemistry engine rpg
there is A lot of room to explore.

You can integrate the whole adventurer aspect of gathering items that turn the system upside down at certain milestones.
Divinity did a decent first good job but 1 failed because overly focusing on stuns and 2 because of failed fix via armor.
There is a LOT of room to iterate on this.
>>
how do you literally like
you have thoughts in your head
now how do make game
how do make art, music, gameplay, program the entire thing and in my case also networking because i want multiplayer
>>
>>368470985
>>368471019
>>368471084
>>368472068

That's ok, I'll figure it out myself. I will create the greatest video game of all time. The scale of my ambition is massive. It's so massive, in fact, that I can't actually see the end result at the moment. My brain is too busy.

I get a bit obsessive. There's a lot of pressure to do good work, and that often means that you don't see the end result. I don't know why I'm so obsessed with making a great game. But I also like being obsessed. I'm obsessed with making a great game, and when I'm obsessed with something I feel like I'm the best person in the world. People tell me I have to stop thinking like that, but I can't.

So, I'm going to work on making a great game, and I'm going to be obsessed with that. I'm going to make my game, and I'm going to love it. And then, when I'm done, I'll put it up on Steam and see what happens.

If I get a big response, great. If I get a lot of interest, great. If I get a few people who say "Nah, this isn't for me" or "I want a version where you get to kill the president", then great.
>>
>>368471739
>>368472081
I think the closest I have seen something like this be implemented more or less poorly but with consequences was with FFXV and it's water temperature system that can cause a lake to freeze if you use too many ice spells on it while fighting something, I don't remember if Fire-related stuff had similar consequences at all.
>>
>>368471914
Divinity is so cancer lol but yea similar to what I mean. Imagine dos2 elemental interactions in a jrpg where you dont have to worry about floor aids or chain knockdowns
>>
>>368472118
think about what's the simplest thing you can make, make that, and now think about what's the simplest thing you could add, add that, and repeat until you have a game
>>
>>368472132
Ok, see ya at E3 20XX, I guess...
>>
>>368472132
how about you make one game
and then make another in one of all those genres
you can make a moba and then a br and then an mmorpg, it's not like it's impossible but combining all of those into one kind of is impossible
maybe you might miss your core audience because i doubt br zoomer kiddies would like mmorpgs much, but moba retards might like fighting games/mmorpgs
i like mmorpgs and fighting games, so those two kinda overlap for me and i think they do overlap for a lot of other people as well
>>
The other thing is compare average jrpg combat to a more modern game like slay the spire or FTL
Literally night and day difference in depth
>>
Its funny how every ADHD kids first instinct upon working on a story focused rpg is turn based combat with some actiony paper mario gimmick
>>
>>368472526
Reminder that the reason those games still somewhat decently in Japan is because of the massive cultural shock created by Dragon Quest back then, I guess it's similar to how Americans EAT a fuckton of FPS games regardless of quality or actual improvements to the genre (CoD or Halo have barely changed yet still sell).
>Playerbase retention?
That's another fucking story.
>>
File: madotsuki smoking.png (22 KB, 1224x1197)
22 KB
22 KB PNG
>>368472672
No, I'm an ADHD retard and I wanna make a 1v1 fighting game like Melty Blood with a small, dedicated community and some sort of leaderboards/rankings and global chat, so I can watch people become good at my game. I really like Twitch, but I want to make something like osu! has, I've been playing that game for years and nothing can really recapture that joy and excitement of seeing top players set pp records back in like 2013-2015.

I literally don't even wanna become good at my own game, I just want to make a mechanically good fighting game and watch people push to the top. I seriously think fighting games are honestly the pinnacle of showing off skill in a controlled, mechanically robust, 1v1 environment. Every other genre of competitive gaming, especially 5v5 competitive games like CSGO, League of Legends, Dota, Overwatch, or anything you can think of are RNG dependent because they're...team games. 1v1 arena FPS could never work, because while Quake was great, it kind of died out because it's just boring; it depends purely on aim skill and maybe movement if we're talking about really advanced stuff, but other than that, it's also not a 1v1 environment, it's usually a Deathmatch type environment, so I don't like that either. A 1v1 arena FPS would just be boring because fights would be quick, uninteresting, and there still is a bit of RNG in the sole component of aim, unlike with button presses, which I consider to be precise and accurate, allowing players to truly show off their proficiency and skill at mastering these systems.
Yeah sorry for the blogpost.
>>
>>368471879
Did anyone doubt that? It's so much easier to advertise and make it when you have random people with a ton of viewers or subscribers who you're friends with willing to play your game.

Look at Undertale. Its entire success came from being shilled during Homestuck's prime.
>>
>>368473095
>Its entire success came from being shilled during Homestuck's prime.
I wouldn't say its entire success because Undertale is still an okay little RPG for what it is, but a lot of it was from Homestuck's fanbase and Tumblrites.
>>
But I like turn based JRPGs...
>>
>>368473194
I do too, no need to feel bad about it, anon.
>>
>>368473191
The "came from" is what matters here. It's that initial bump that vaulted it into mainstream and let it outstrip Homestuck
>>
>>368473194
How do I make good turn based JRPG senpai
>>
Why do people hate Persona so much when it's talked about in the JRPG sphere? I think the games are fine, and I personally really like Persona 3 specifically, which is much closer to the older style of SMT games than something like P5 is.
>>
>>368472081
>You can integrate the whole adventurer aspect of gathering items that turn the system upside down at certain milestones.
>Divinity did a decent first good job but 1 failed because overly focusing on stuns and 2 because of failed fix via armor.
Explain and also explain how to iterate on this.
>>
>>368462828
good job anon
>>
>>368473708
>instead of fixed reaction system, have the reaction system react to possible items in the player's possession / active use (easy implementation would be to switch from default reaction system to an alternate reaction system)
>most outcomes of status reactions in divinity are variations of explode/stun, add other interesting results, especially ones that are not stun
>>
>>368473372
Copy paste Aura.
>>
>>368472132
>I will create the greatest video game of all time.
Oof, damn, sorry...
I'm already making the greatest game of all time
>>
File: IMG_2649.jpg (1.78 MB, 3363x2694)
1.78 MB
1.78 MB JPG
This is a complete retard question, but if I try to make a game using an engine (Unity, Unreal, Source, that kind of thing), would I actually need to do any manual, type-thousands-of-lines-into-an-IDE level programming or is it more about assigning properties to objects and stuff? I'd like to make something but I'm more interested in learning the art, mapping, and 3d-modelling aspect than any gritty technical details.
My current knowledge in the field is a Java 101 college course and making some custom buildings for Fallout 4 in the Bethesda creation kit so I'm completely starting from scratch here, if that matters.
>>
>>368474538
It's both, but only if you create systems from scratch. Once you get to content creation, it's mainly assigning properties to objects and stuff.
>>
>>368474538
>would I actually need to do any manual, type-thousands-of-lines-into-an-IDE level programming or is it more about assigning properties to objects
there's not much actual difference between writing code and connecting nodes together. you still need to figure out the logic, which is the hard part. in any case it's more than assigning properties to objects, unless your game is extremely basic and generic.
>>
>>368473372
Don't look at battles as isolated events but as part of the whole game so take into account how each battle interacts with the following battles and also other elements of the game
>>
>>368474538
For PinkTurtle using UE4 so far I've written around 11k LoC in total and probably roughly the same amount in Blueprints. I can't speak for other Engines here, but in Unreal you're not really going to get around without writing lots of Code, or at least Blueprints, even if you're doing something small. I'd say probably 1/3rd of the Time is spent making assets, 1/3rd coding or blueprintspaghetti, and the last 1/3rd adjusting parameters, setting up things and shitposting
>>
>>368474538
both really
but you can get something functional with very little code
>>
>>368472526
here's the unapologetic truth: people want to feel like they're good at the game they're playing, and on the surface they are ok with trading their time and effort to improve and reach this goal of feeling like an expert. however, they also want to feel like a genius whose rate of progress is above average, or put it another way, they expect that a little amount of time put into practicing will correspond to a big perceived leap in skill. rpgs exploit this psychological mindset nicely, having a lot of surface level complexity that gives the player the impression of managing something articulate, while having shallow execution, meaning that any sensible combination of options is going to be beneficial. to illustrate with an example, in a combat you're given the option to perform an attack, use an item, a spell and similar, giving off the impression of a broad decision, but the trash mob you're facing will die to everything, meaning that anything that damages is going to feel like the player chose the "right" move. even games like slay the spire, which I love, try to inflate this improvement/time ratio, because they allow you to write off eventual losses by saying "I couldn't do anything with how the rng went", while in the same vain, they let you say "I won even though I wasn't offered good cards, how fucking good am I damn". Of course this is just the player himself feeding on this mindset by himself and giving different weight to how rng influences results (notice how losses where you had good rng tend not to make an impression, while a win is a win regardless of your luck), the game just doesn't oppose it.
all of that is to say, not every game is concerned with making their gameplay deep, especially if they get the player to feel smart with other methods.
>>
>>368472672
Either I make Paper Mario or I make FF 13. Standard back-and-forth RPG combat sucks
>>
>>368421746
>Tactial RPG with the kind of setting/powers autism of Naruto or one piece
>Just a Platformer
>>
>>368475046
Good dream, anon. I look forward to it.
>>
>>368474772
Logic comes pretty easily for me, it's translating it into abstract code words that's the problem. I could pretty easily single out a gameplay feature and verbally describe what logic is making it happen, but knowing how that logic would be implemented as lines of code is beyond me.
>>368474653
Is there a way to do it without creating any systems from scratch? I know physics engines and all that are usually added in premade.
>>368474824
>around 11k LoC in total
This is far more than I think I'm capable of handling
>>
>>368452495
Is this the new Godette design? Nice.
>>
>>368475493
>Logic comes pretty easily for me, it's translating it into abstract code words that's the problem. I could pretty easily single out a gameplay feature and verbally describe what logic is making it happen, but knowing how that logic would be implemented as lines of code is beyond me.
that's kinda what I was calling logic. I feel the same, I always get lost in the details even for basic functionality.
>>
>>368475493
It's not really that much, I'm pretty sure Underspace has a lot more and Pomaodev probably writes more in a single day.
>>
>>368475493
Yeah, buy something like
https://assetstore.unity.com/packages/templates/systems/survival-engine-crafting-building-farming-178160
https://assetstore.unity.com/packages/templates/systems/universal-vehicle-controller-176314
https://assetstore.unity.com/packages/templates/systems/city-building-kit-ultimate-edition-159005
https://assetstore.unity.com/packages/templates/systems/action-rpg-starter-kit-9076
>>
>>368475493
I promise that if you can logic your way through how a game mechanic functions you can translate it into abstract code words.
>>
>enginelets thinking they can make a good game
lol
>>
Where do you visualize game structure/loop? I use drawio but maybe there are better alternatives?
>>
Look at this motherfucker.

>>368447916
>I've heard nothing but bad things about the engine

Literally, it's a generic brainlet with no skills other than "watching anime", who decided to learn python, how original.
But even double digit IQ piece of waist being like
>IS THIS ENGINE GOOD ENOUGH FOR ME?
Even pygame is way too good for you.

Can you imagine this level of arrogance of incompetent gamedevs? You can't write a fizzbuz, any state of art engine will turn into a piece of shit in your hands.

And this thread is full of people like that. Hurr durr, *enginename* is bad. Not as bad as you, my simple-minded dude.
>>
File: 1636399668955.jpg (34 KB, 728x410)
34 KB
34 KB JPG
>>368421621
>c++ is the best, fastest, most scalable, most powerful language
>market game engines are a crutch and ultimately do not improve iteration speed or increase the possible scale of the game
>tfw finally cee the light
>>
>HP added by equipment is "armored HP" with a different color
Y/N
>>
>>368476119
I always love this, but usually armor doesn't add HP in games.
>>
>>368476232
diabloids do this all the time
>>
>>368476119
show off total hp as one health pool, but in a tooltip, you could show what part of it is given to you as a bonus
>>
File: Aerotech II.jpg (103 KB, 1600x1248)
103 KB
103 KB JPG
>>368475764
Tempting but I don't want to make a game that feels like some janky early-access asset flip. I feel like nothing good could come of using a pre-made "city building kit", the game would just end up being generic and limited.
>>368475780
My problem isn't really my ability to learn to code, I'm sure if I was able to really commit to it I could. It's that I'm too lazy and ADHD to sit down and spend 20 hours watching shitty YouTube tutorials just to move a ball across the screen.
It's also just daunting from a "where do I start" perspective. It's not like 3d modelling where you have a definitive jumping-off point of downloading a modelling program and messing around with the tools a bit, it's way more abstract. The sum of my coding experience has been messing with strings and arrays in Java and outputting to the console. I don't know how to make a program that runs outside of Eclipse, let alone make a graphic show up on screen. The process of just getting the foundation done and making a "game" that boots and shows something on screen is incredibly daunting compared to making a cube in Blender.
>>
>>368476037
That's c.
>>
>>368476780
c is brainlet cope
>>
File: 1620806799412.jpg (630 KB, 1079x1080)
630 KB
630 KB JPG
>>368476864
>hurr durr let me just be retarded while making a post on the internet
>>
new thread

>>368477025
>>368477025
>>368477025
>>368477025
>>
>>368476780
All game engines are written in C++.
>>
File: 1531757001702.jpg (6 KB, 276x173)
6 KB
6 KB JPG
>>368476589

I'm just going to say it because no one else will.

You'll never make a game.

You're looking for any excuse to talk about making one, but never actually do it. You claim you can't sit down and learn to code/watch a youtube video because it takes too long? Then how the heck are you going to make a game?
I've been working on one project for almost 3 years and it's not finished. If you can't spend a bit of time learning what the hell makes you think you can spend all this time actually doing?

Making a game is complicated. It takes a lot of time, a hell of a lot of effort and requires a lot of skills you WILL have to learn.

In the hours you've been here complaining about having to learn the code, you could have downloaded an engine and started playing around in it. Which is what I, and anyone who wanted to make a game would have already done.

Stop whining and start doing.
>>
>>368477054
Now name a single good game written in those "game" "engines".
>>
>>368477115
Deus Ex
>>
>>368477114
I was too lazy to type it, but yeah pretty much this.
>>
>>368477159
Did you even play Morrowind bugfield but sci-fi or are you just parroting opinions again.
>>
>>368477298
It's one of my favourite games, and it isn't buggy.
Other games which use engines written in C++ (i.e. almost every game) that are good are Mirror's Edge and Half Life.
>>
>>368477440
>Mirror's Edge
based taste tbqh
>>
>>368477440
Go on, your schizophrenic mindgames are entertaining.
>>
>>368473491
I loved P3, I thought P4 was okay, and P5 was a crime against games that didn't use any part of its cool premise correctly.

The villian-of-the-month structure is so predictable at this point. You know what's going to happen, who the baddie is, who the new character member is. P3 experimented the most with this, P5 played it straight everytime except for that stupid interrogation twist.

Same is true of social links. Once you know how the game works they become really formulaic and, in context, they are kind of strange. Your character is a socially manipulative twat who only tells people what they want to hear and then ghosts people the moment they confide in him. But, you know, a guys gotta fusion.

Combat in all the games is kind of bad and simplistic? I could see people argue otherwise in isolation, but for a 90 hour game it's pretty weak. Lots of RNG and guesswork. Fights can turn on you instantly but it's more tedious than exciting. I actually liked P3's controversial MC-only control for one reason, which is that it felt different. Was it shit at times? Yes. But it is otherwise a very barebones system.

But here's the thing. Fuck what I think. Fuck me in the eyes. Most people loved it. It has done exceptionally well, it had a second release and you can bet P6 will be the exact same formula. Don't make a game to please jerk offs like me that hate things, especially if you like the source material.
>>
>>368477536
What are you talking about?
>>
>>368477634
I wonder what traumatic childhood experience made you like this.
>>
>>368473084
You already posted this
>>
>>368469552
>>368470124
Anon is talking out of his ass. It wasn't technical limitations, it was because their lineage goes back to pen and paper RPGs. It's why FF1 has the D&D magic system. The idea that developers would've made things real-time if they could is just projection. Turns are fine, they are an abstraction of the action, and a child could understand this.

The problem is that turns are not being used well. The advantage of turns is they give time to think and plan. But developers have decided that the pinnacle of this is using ice on a fire monster, and recently even this has become automated.

Not, I think, because players are stupid. But rather that developers know this would be tedious. Because the game design has decided you need to fight 100 battles in this dungeon and engaging your brain in all of them is going to be a drain. So they make the combat simple, almost passive. I think the root cause of a lot of these problems are the empty dungeons you're forced to slog through.
>>
>>368438017
Of course. Square ENIX is entering the space too
>>
>>368438197
Same question you would ask a crypto trader, why coin go up or down. Market sentiments and degens with a lot of magic internet money that have nothing to spend it on
>>